GK2 Codex 0.13.0 by SaintArchI

An in-game reference book for Graveyard Keeper 2, read from the game's own data and your save:
recipes, uses, raw materials, who sells and who buys, your zombies, chests, quests, the
graveyard, alchemy and the underground factory. It shows only what your save knows; the
"Unlocked / All" button shows everything.

Opening it:
  F4            opens and closes the codex, on the page you left it on (the setting "Open on" can make
                it the Now page every time).
  G             over an item in any inventory, chest, craft or shop window: that item's card.
  G             in the world: the card of what you face (a station, chest, zombie, quest
                giver, a body on a shelf or table) or of the body on your back. With Almanac
                installed G there is its AutoWalk, and this key is L (setting "World key
                with Almanac").
  Right click   an item in your inventory > "Codex".
  Gamepad       hold R2 and press R3 (L1/R1 switch tabs, A opens, B goes back).
  Typing anywhere in the window searches every tab.

Tabs: Now, Items, Chests, Zombies, NPCs & Quests, Vendors, Alchemy, Buildings, Graveyard,
Factory. Each can be switched off in the settings.
A zombie's card has a Bonuses block: what it gets now from its gear, perks and organs. With
Zombie++ installed, the nodes it adds to the zombie tree and its bonuses are named and counted there too.

All settings explained: Settings.txt (next to the DLL). Change them in the game (F7 or the
"SaintArchI mods" button in the pause menu, Esc > Mods > GK2 Codex, or F1) or in
BepInEx/config/gk2.codex.cfg. The "?" button in the codex window opens the FAQ:
https://artemiyxx.github.io/gk2-mods-faq/

Translations: Localization/README.txt.

Needs BepInEx 5.4.23.x (x64). Remove the folder to uninstall; saves don't depend on the mod.
The factory plan and the factory log are kept in BepInEx/config/GK2Codex/, not in the save.
