GK2 Faster Doors 0.3.2 by SaintArchI

Doors you walk through and map travel inside the same area (the whole map is one: home,
yard, tavern, church, morgue...) no longer go through a black screen: you are on the other
side in the next frame. Doors into another area fade faster and wait less in black.
Cutscenes, fights and quest scripts keep the game's own timing.

The game's memory clean-up (1-3 seconds in a long game) runs where the screen is black
anyway: while you sleep, and at doors into another area when it is due (every 10th, or
sooner when memory has grown by 300 MB). Only if memory has grown a lot and your PC runs
short of RAM does one door go through black to clean up. Loading a save always cleans up.

Walking into a door can use it without E (setting "Walk into a door to use it", off by default).

Esc opens the pause menu at once (the game first encodes a screenshot for its bug-report
button; here that happens in the background).

A hotkey can switch the mod off and on while playing, to compare with the unmodded game.
It is not set by default: pick one in the Mods menu (Debug block) or F1.

All settings explained: Settings.txt (next to the DLL). Change them in the game (F7 or the
"SaintArchI mods" button in the pause menu, Esc > Mods > GK2 Faster Doors, or F1) or in
BepInEx/config/gk2.fasterdoors.cfg. FAQ: https://artemiyxx.github.io/gk2-mods-faq/

Needs BepInEx 5.4.23.x (x64). Remove the folder to uninstall; saves are not touched.
Don't install it together with Instant Transitions, Jc0de FPS Boost or GK2 Performance: they
change the same door code.

If a door feels slow, BepInEx\LogOutput.log has one "door:" line per door with its time and
what the mod did. Please post that file in the Bugs tab on Nexus.
