GK2 Thoughtful Week 0.5.0 - settings

Change them in the game: Esc > Mods > GK2 Thoughtful Week (GK2 Mod Framework), or F1 (ConfigurationManager),
or in BepInEx/config/gk2.thoughtfulweek.cfg (close the game first).
The blocks below are in the order of the Mods menu. A setting you change here stays changed after an update
(0.5.0 moved the settings into these blocks and kept your values).

The game's week: Gluttony, Sloth, Lust, Envy, Pride, Wrath. The game's day starts at midnight; day is 06:00-18:00.

== 1 Morning == (Morning reminder)

Morning reminder  [1 Morning.Enabled, default on]
  A thought bubble over the Keeper's head when a new day starts: the day, what it is good for (sermon, orders,
  resurrection, ...) and whether an order waits at the order board. Things you haven't reached in the game yet are
  not mentioned.

Say what the day allows  [1 Morning.ShowEvents, default on]
  Off leaves just the name of the day in the bubble.

Mention the orders  [1 Morning.ShowOrders, default on]
  Adds "An order is ready to hand in" when a finished town order waits at the order board for its reward. Quiet
  while Travalgard's Clerk Desk has a clerk who collects the rewards.

Only when there is something  [1 Morning.OnlyWhenSomethingToDo, default off]
  Skips the bubble on a day that allows nothing you have reached and has no order ready to hand in.

After loading a save  [1 Morning.OnLoad, default on]
  Also shows the bubble a few seconds after you load a save, so you know where you are in the week.

Open the panel instead  [1 Morning.OpenPanel, default off]
  Opens the whole week window in the morning instead of the bubble.

When in the morning (game hour)  [1 Morning.Hour, default 1.2]
  The game hour after midnight when the bubble comes (1.2 = 01:12). If you are asleep then, it comes when you wake up
  and have the Keeper back, which is what most players see. Never on top of a window, a dialogue or a fade.
  (Before 0.5.0 this was Morning.TimeOfDay, a fraction of the day: 0.05 = 1.2 hours.)

Think about today  [1 Morning.ThoughtKey, default U]
  Shows today's bubble right now, whatever the time.

== 2 Evening == (Evening reminder)

Evening reminder  [2 Evening.Enabled, default on]
  Late in a day whose one-a-week thing you haven't done yet, a thought bubble reminds you while there is still time.
  Nothing is said once it's done, or about things you haven't reached yet. Each kind below has its own switch.

Remind: no sermon yet (Wrath)  [2 Evening.Sermon, default on]
  Wrath, no sermon held at the church yet. Quiet when a "Sermon Every Day" mod opens sermons every day.

Remind: no one raised yet (Envy)  [2 Evening.Resurrection, default on]
  Envy, the resurrection device not used yet (it has power only on Envy). Quiet with a "Resurrect Every Day" mod.

Remind: free order slots (Pride)  [2 Evening.Orders, default on]
  Pride, order slots still free. New town orders can be taken only on Pride; a finished order frees its slot once you
  collect its reward.

Remind: PR Machine not running (Gluttony)  [2 Evening.PrMachine, default on]
  Gluttony, the PR Machine isn't running. It can be loaded only on Gluttony.

Remind: no battle yet (Sloth)  [2 Evening.Battle, default on]
  Sloth, the map offers a battle and you haven't fought one.

Remind: blue crystals still lying (Lust)  [2 Evening.Tears, default on]
  Lust, the eve of Envy: the Goddess's blue crystals still lie by her statue. She weeps new ones on Envy only after the
  old ones are picked up.

Remind: corpse count (Wrath)  [2 Evening.Corpses, default on]
  Wrath, and you haven't told Agatha (the Nun at the Crossroads) how many corpses you need. Her "Ask for corpse count"
  works only on Wrath. Her answer stays until you change it, so this is your weekly chance to change it.

Remind: rewards at the order board  [2 Evening.Rewards, default on]
  Any day but Pride (Pride's reminder counts them already): finished town orders wait at the order board for their
  reward. Quiet while Clerk Desk's clerk collects them.

When in the evening (game hour)  [2 Evening.Hour, default 17]
  The game hour of the evening reminder (17 = 17:00). Night falls at 18:00, the day ends at midnight. At most 23.25:
  No Sleep No Tomorrow stops the clock at 23:30 while you are awake.
  (Before 0.5.0 this was Evening.TimeOfDay, a fraction of the day: 0.7 = 16.8 hours.)

== 3 Week window ==

Open the week  [3 Week window.ToggleWindow, default F3]
  Opens and closes the week window: today, the days ahead with what each allows, and your town orders.

Window size  [3 Week window.Scale, default 0.85]
  Size of the week window, text included. 1 is the size of the game's own windows.

Pause the game  [3 Week window.PauseGame, default on]
  The game stands still while the week window is open, as it does for its own windows.

== 4 HUD == (Day and time on screen)

Day and time on the HUD  [4 HUD.DayAndClock, default on]
  Today's day (icon and name) and the time on a small plate under the likes counter, in the game's own style. It hides
  with the game's HUD (fights, scenes, menus) and steps aside while the game's tech points panel slides out.

Click it to open the week  [4 HUD.WeekButton, default on]
  A click on that plate opens the week window (mouse; with a gamepad use the Gamepad binding below). The plate is only
  there while "Day and time on the HUD" is on; with it off nothing is drawn on the HUD (the game shows the day itself).

== Gamepad ==

Open the week  [Gamepad.WindowKey, default LeftTrigger+LeftStick]
Think about today  [Gamepad.ThoughtKey, default None]
  The game's own action names; "A+B" is a chord (hold A, press B). None leaves it unbound.
  LeftTrigger+LeftStick is L2+L3 (LT+LS). In the week window: stick/D-pad scroll, B or the same binding closes.
  Valid names: LeftTrigger, RightTrigger, RightBumper, LeftStick, RightStick, Interaction, Action, CharacterWindow,
  Inventory, Inspirations, PrevTab, NextTab, PrevSubTab, NextSubTab, TechTree, Rotate, Fold, Build, Attack, Map,
  ChangeWeapon, QuestTree, InGameMenu, DpadLeft, DpadRight, DpadUp, DpadDown, Select, Back.
  Pick a chord: a plain button would also do what the game does with it.

Keep L3 with Keeper's Lantern  [Gamepad.L3WithLantern, default off]
  Travalgard's mods share a hub, Keeper's Lantern, whose controller wheel sits on L3 and reacts to every L3 press,
  even with a trigger held. While it runs with its wheel on, our bindings that use L3 (the default LeftTrigger+LeftStick)
  stay off, so one press doesn't open both. Use F3 or the HUD plate, or bind another chord. On keeps L3 anyway.

== Language ==

Language  [Language.Language, default empty]
  Language of this mod's texts: a code such as en, ru, pt-br, zh_cn, or your own with a file in the mod's Localization
  folder (see Localization/README.txt). Empty follows the game.

== Not in the menu ==

Leave chords alone  [Gamepad.ExclusivePlain, default on]
  For modders: a binding without a chord stays quiet while L2, R2 or R1 is held, so another mod can use that button
  in a chord. Shown in F1 under the advanced settings.
Log pad input  [Gamepad.LogInput, default off]
  For modders: writes every pressed gamepad action to BepInEx/LogOutput.log. F1, advanced.
PadDefaultsApplied  [Internal.PadDefaultsApplied]
  Remembered by the mod (the 0.4.0 gamepad defaults were applied once); don't edit.
Diagnostic log  [Debug.Diagnostics, default off]
  Writes "[Diag]" lines to BepInEx/LogOutput.log: which of Travalgard's mods are loaded, the shared records, the wheel entry, the L3
  decision, the HUD plate's rects, and why each morning and evening reminder was said or kept quiet. Never every frame.
BattleDoneOn, CorpsesDoneOn  [Internal.BattleDoneOn, Internal.CorpsesDoneOn]
  Remembered by the mod (the save and day of the last Sloth battle / corpse answer, so a reload that day stays quiet);
  don't edit.
