=== SlideMod: диагностика ног ===
время: 2026-10-05 18:30:51
сцена: MainHub
ждали после спавна тела, с: 3.0

== тело игрока ==
путь: Hexa4Rig26.10.23/HexaBody
положение: (-7.257, -0.003, -20.209)
скорость мяча: (-2.967, -0.000, 2.927)
приземлён: True, crouch: 0.800

== поля HexaBodyPlayer4, важные для ног ==
  Legs                 — поля нет
  LegsCapsule          — поля нет
  Pelvis               — поля нет
  PelvisCapsule        — поля нет
  PelvisCollider       — поля нет
  JointLegTorso        — поля нет
  JointLegBall         — поля нет
  _legYDrive           — поля нет
  _legStatus           — поля нет
  _jumpStage           — поля нет
  LocoBall             — поля нет
  LocoCollider         — поля нет
  DirectionTransform   — поля нет
  Camera               — поля нет
  NeckPivot            — поля нет

  узел Hexa4Rig26.10.23/HexaBody  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, HexaBodyPlayer4, Component, HexaBodyInputsBase, Component, Component]
    узел Hexa4Rig26.10.23/HexaBody/Head  active=True  pos=(-6.396, 0.932, 6.233)  rot=(-0.000, 0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis  active=True  pos=(-6.293, 0.200, 6.389)  rot=(-0.000, 0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody  active=True  pos=(-0.001, -0.696, -0.024)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical  active=True  pos=(0.000, -0.036, -0.240)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Sparks  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body  active=True  pos=(0.000, 0.000, -0.300)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head  active=True  pos=(-0.062, 1.476, 0.491)  rot=(0.123, -0.934, 0.223, 0.252)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_L  active=True  pos=(-0.041, 0.006, 0.079)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_L/EyeTrail  active=False  pos=(0.001, 0.000, 0.018)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_L/EyeLight  active=False  pos=(0.000, 0.000, 0.016)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(0.310, 0.310, 0.310)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_R  active=True  pos=(0.041, 0.006, 0.079)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_R/EyeTrail  active=False  pos=(0.000, 0.000, 0.018)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_R/EyeLight  active=False  pos=(0.000, 0.000, 0.016)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(0.310, 0.310, 0.310)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Head (1)  active=False  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (2)  active=True  pos=(-0.041, 0.006, 0.056)  rot=(-0.000, 0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (2)/SplashParticles  active=True  pos=(0.004, -0.003, 0.003)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (3)  active=True  pos=(0.038, 0.005, 0.056)  rot=(-0.000, 0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (3)/SplashParticles  active=True  pos=(0.039, -0.003, 0.003)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw  active=True  pos=(0.000, -0.132, -0.027)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, -0.000)  rot=(-0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw/Head (1)  active=False  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/HatSocket  active=True  pos=(-0.000, 0.115, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/HeadShadows  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/JawShadows  active=True  pos=(0.000, -0.132, -0.027)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest  active=False  pos=(-0.000, 5.176, 0.491)  rot=(0.000, -0.000, 0.000, 1.000)  scale=(100.000, 100.000, 100.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/Collarbone  active=True  pos=(0.007, 0.015, 0.000)  rot=(-0.000, -0.000, 0.000, 1.000)  scale=(1.500, 1.000, 1.000)  [Transform, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/Collarbone/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/Collarbone/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, -0.000, -1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_R  active=False  pos=(0.324, 1.333, 0.524)  rot=(0.000, 0.000, -1.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_R/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R  active=False  pos=(0.439, 1.333, 0.639)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, -0.707, -0.707, 0.000)  scale=(0.010, 0.010, 0.010)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R/WristMount  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_L  active=False  pos=(-0.324, 1.333, 0.524)  rot=(1.000, 0.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L  active=False  pos=(-0.439, 1.333, 0.639)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L/WristMount  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R  active=False  pos=(0.086, 0.269, 0.553)  rot=(-0.060, 0.128, 0.030, 0.990)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, 0.000, -0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R  active=False  pos=(0.107, -0.130, 0.426)  rot=(0.157, -0.177, -0.004, 0.972)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L  active=False  pos=(-0.086, 0.268, 0.553)  rot=(-0.064, -0.126, -0.037, 0.989)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, -0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L  active=False  pos=(-0.119, -0.130, 0.426)  rot=(0.148, -0.140, -0.061, 0.977)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, 0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet  active=False  pos=(0.000, 0.000, -0.037)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R  active=True  pos=(0.156, -0.142, 0.665)  rot=(-0.015, 0.111, 0.034, 0.993)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L  active=True  pos=(-0.177, -0.142, 0.665)  rot=(-0.015, -0.128, -0.044, 0.991)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis  active=True  pos=(0.031, 0.902, 0.536)  rot=(-0.000, 0.973, -0.000, -0.232)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/StabConfetti  active=True  pos=(0.002, 0.002, -0.145)  rot=(0.000, -0.707, -0.707, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/StabConfetti/SplashConfetti  active=True  pos=(-0.000, -0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/KickStartPos  active=True  pos=(0.085, 0.027, 0.325)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint  active=True  pos=(0.000, -0.130, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest  active=True  pos=(0.000, 0.064, -0.004)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/StabConfetti  active=True  pos=(0.001, 0.002, -0.024)  rot=(0.000, -0.707, -0.707, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/StabConfetti/SplashConfetti  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint  active=True  pos=(0.000, 0.176, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest  active=True  pos=(0.000, 0.100, -0.004)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/Chest (1)  active=False  pos=(0.000, 0.000, 0.000)  rot=(-0.707, 0.000, 0.000, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/Chest (1)/StabConfetti  active=True  pos=(0.001, 0.002, -0.229)  rot=(0.000, -0.707, -0.707, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/Chest (1)/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/StabConfetti  active=True  pos=(0.001, 0.002, -0.229)  rot=(0.000, -0.707, -0.707, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, -0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneL  active=True  pos=(-0.116, 0.097, 0.036)  rot=(-0.996, 0.009, 0.084, -0.001)  scale=(12.930, 19.950, 19.950)  [Transform, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneL/ShoulderPoint  active=True  pos=(-0.010, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneR  active=True  pos=(0.040, 0.090, 0.017)  rot=(-0.049, -0.997, 0.003, 0.056)  scale=(12.930, 19.950, 19.950)  [Transform, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneR/ShoulderPoint  active=True  pos=(-0.010, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LShoulderPoint  active=True  pos=(0.213, 0.098, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RShoulderPoint  active=True  pos=(-0.213, 0.098, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK  active=True  pos=(0.000, -1.237, -0.549)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint  active=True  pos=(-0.204, 1.332, 0.561)  rot=(-0.404, 0.268, 0.643, 0.593)  scale=(1.000, 1.000, 1.000)  [Transform]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/Shoulder_L  active=True  pos=(-0.120, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint  active=True  pos=(-0.235, 0.000, 0.000)  rot=(0.689, 0.159, 0.159, 0.689)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK  active=True  pos=(0.000, -1.237, -0.549)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint  active=True  pos=(0.204, 1.332, 0.561)  rot=(-0.391, 0.513, -0.108, 0.756)  scale=(1.000, 1.000, 1.000)  [Transform]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/Shoulder_R  active=True  pos=(0.115, 0.000, 0.000)  rot=(-0.000, -0.000, -1.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint  active=True  pos=(0.230, 0.000, 0.000)  rot=(0.559, -0.433, -0.433, 0.559)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/NeckPointTo  active=True  pos=(0.000, 0.137, -0.020)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(0.045, 0.045, 0.045)  [Transform, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/NeckPointTo/Sphere  active=True  pos=(0.000, 0.015, 0.000)  rot=(0.707, 0.000, 0.000, 0.707)  scale=(2.350, 2.350, 2.350)  [Transform, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)  active=True  pos=(0.002, 0.022, -0.002)  rot=(-0.047, -0.000, -0.000, 0.999)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/StandardFracturePiece  active=False  pos=(18.379, -11.320, 76.905)  rot=(0.739, -0.000, -0.000, 0.673)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/StandardFracturePiece/Tip  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/StandardFracturePiece/Base  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/Sparks  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideCollider  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideCollider (1)  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(-1.000, 1.000, 1.000)  [Transform, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideColliderBox  active=True  pos=(-0.050, -0.012, -0.001)  rot=(0.031, -0.519, 0.019, 0.854)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideColliderBox (1)  active=True  pos=(0.050, -0.012, -0.001)  rot=(0.031, 0.519, -0.019, 0.854)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/MainCollider  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)  active=True  pos=(0.002, 0.024, -0.003)  rot=(-0.000, 1.000, 0.019, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/StandardFracturePiece  active=False  pos=(18.379, -11.320, 76.905)  rot=(0.739, -0.000, -0.000, 0.673)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/StandardFracturePiece/Tip  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/StandardFracturePiece/Base  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/Sparks  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideCollider  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideCollider (1)  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(-1.000, 1.000, 1.000)  [Transform, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideColliderBox  active=True  pos=(-0.050, -0.012, -0.001)  rot=(0.031, -0.519, 0.019, 0.854)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideColliderBox (1)  active=True  pos=(0.050, -0.012, -0.001)  rot=(0.031, 0.519, -0.019, 0.854)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/MainCollider  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)  active=True  pos=(0.001, 0.052, 0.005)  rot=(0.002, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/StandardFracturePiece  active=False  pos=(18.379, -11.320, 76.905)  rot=(0.739, -0.000, -0.000, 0.673)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/StandardFracturePiece/Tip  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/StandardFracturePiece/Base  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideCollider  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideCollider (1)  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(-1.000, 1.000, 1.000)  [Transform, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideColliderBox  active=True  pos=(-0.033, -0.043, -0.001)  rot=(0.000, -0.578, 0.000, 0.816)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideColliderBox (1)  active=True  pos=(0.033, -0.043, -0.001)  rot=(0.000, 0.578, 0.000, 0.816)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/Sparks  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/MainCollider  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)  active=True  pos=(0.001, 0.051, -0.001)  rot=(-0.000, 1.000, 0.008, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/StandardFracturePiece  active=False  pos=(18.379, -11.320, 76.905)  rot=(0.739, -0.000, -0.000, 0.673)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/StandardFracturePiece/Tip  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/StandardFracturePiece/Base  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideCollider  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideCollider (1)  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(-1.000, 1.000, 1.000)  [Transform, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideColliderBox  active=True  pos=(-0.033, -0.043, -0.001)  rot=(0.000, -0.578, 0.000, 0.816)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideColliderBox (1)  active=True  pos=(0.033, -0.043, -0.001)  rot=(0.000, 0.578, 0.000, 0.816)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/Sparks  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/MainCollider  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)  active=True  pos=(0.002, 0.009, -0.005)  rot=(0.002, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/StandardFracturePiece  active=False  pos=(18.379, -11.320, 76.905)  rot=(0.739, -0.000, -0.000, 0.673)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/StandardFracturePiece/Tip  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/StandardFracturePiece/Base  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideCollider  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideCollider (1)  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(-1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideColliderBox  active=True  pos=(-0.037, 0.000, -0.002)  rot=(0.000, -0.518, -0.000, 0.855)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideColliderBox (1)  active=True  pos=(0.037, 0.000, -0.002)  rot=(0.000, 0.518, 0.000, 0.855)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/Sparks  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/MainCollider  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)  active=True  pos=(0.002, 0.009, -0.005)  rot=(0.000, 1.000, -0.002, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/StandardFracturePiece  active=False  pos=(18.379, -11.320, 76.905)  rot=(0.739, -0.000, -0.000, 0.673)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/StandardFracturePiece/Tip  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/StandardFracturePiece/Base  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideCollider  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideCollider (1)  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(-1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideColliderBox  active=True  pos=(-0.037, 0.000, -0.002)  rot=(0.000, -0.518, -0.000, 0.855)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideColliderBox (1)  active=True  pos=(0.037, 0.000, -0.002)  rot=(0.000, 0.518, 0.000, 0.855)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/Sparks  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/MainCollider  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/KneePositioner  active=False  pos=(0.000, 0.000, -0.116)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/KneePositioner/KneeRotator  active=True  pos=(0.000, -0.252, 0.619)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint  active=True  pos=(-0.120, 1.185, 0.617)  rot=(0.048, 0.461, 0.537, -0.705)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint/Shoulder_R  active=True  pos=(0.115, 0.000, 0.000)  rot=(-0.000, -0.000, -1.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint/Shoulder_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint/Shoulder_R/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint  active=True  pos=(-0.120, 1.022, 0.779)  rot=(-0.337, 0.886, 0.319, -0.025)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R  active=True  pos=(0.115, 0.000, 0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, -0.707, -0.707, 0.000)  scale=(0.010, 0.010, 0.010)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R/WristMount  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/HandPoint  active=True  pos=(0.255, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint  active=True  pos=(0.226, 1.212, 0.382)  rot=(-0.720, -0.499, -0.218, 0.431)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint/Shoulder_L  active=True  pos=(-0.120, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint/Shoulder_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint/Shoulder_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint  active=True  pos=(0.131, 1.087, 0.207)  rot=(-0.190, -0.236, 0.226, 0.926)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L  active=True  pos=(-0.115, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L/WristMount  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/HandPoint  active=True  pos=(-0.256, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)  active=False  pos=(0.070, 0.617, 0.510)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/StabConfetti/SplashConfetti  active=True  pos=(-0.000, 0.000, -0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/KneePoint  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R  active=True  pos=(0.000, -0.361, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, 0.000, -0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R/KneePoint  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)  active=False  pos=(0.070, 0.249, 0.510)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/StabConfetti/SplashConfetti  active=True  pos=(-0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R  active=True  pos=(0.000, -0.419, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R  active=False  pos=(0.069, -0.203, 0.508)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R  active=True  pos=(0.000, 0.000, 0.220)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)  active=False  pos=(-0.072, 0.617, 0.510)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, -0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/KneePoint  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L  active=True  pos=(0.000, -0.361, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, -0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L/KneePoint  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)  active=False  pos=(-0.072, 0.249, 0.510)  rot=(0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, 0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L  active=True  pos=(0.000, -0.419, 0.000)  rot=(-0.000, -0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, 0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L  active=False  pos=(-0.071, -0.203, 0.508)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L  active=True  pos=(0.000, 0.000, 0.220)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegTargets  active=True  pos=(-0.001, 1.490, 0.432)  rot=(0.000, -0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK  active=True  pos=(0.035, 0.857, 0.544)  rot=(0.000, -0.970, 0.000, 0.244)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint  active=True  pos=(0.071, -0.073, 0.000)  rot=(-0.545, -0.127, -0.595, 0.577)  scale=(1.000, 1.000, 1.000)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint  active=True  pos=(0.000, -0.370, 0.000)  rot=(-0.245, 0.000, -0.000, -0.970)  scale=(1.000, 1.000, 1.000)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint  active=True  pos=(0.000, -0.454, -0.002)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint/Foot_R  active=True  pos=(-0.001, 0.005, 0.220)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint/Foot_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint/Foot_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R  active=True  pos=(-0.000, -0.416, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R  active=True  pos=(0.000, -0.361, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R/StabConfetti/SplashConfetti  active=True  pos=(-0.000, 0.000, -0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R/KneePoint  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/IKHint  active=True  pos=(0.061, 1.549, 1.123)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint  active=True  pos=(-0.071, -0.073, 0.000)  rot=(-0.786, 0.005, -0.312, 0.535)  scale=(1.000, 1.000, 1.000)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint  active=True  pos=(0.000, -0.370, 0.000)  rot=(-0.917, 0.000, -0.000, -0.399)  scale=(1.000, 1.000, 1.000)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint  active=True  pos=(0.000, -0.454, -0.002)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint/Foot_L  active=True  pos=(0.001, 0.005, 0.220)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint/Foot_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint/Foot_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, -0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L  active=True  pos=(0.000, -0.416, 0.000)  rot=(0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, -0.000, 0.000)  rot=(-0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L  active=True  pos=(0.000, -0.361, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, -0.000)  rot=(0.000, -1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L/StabConfetti/SplashConfetti/ImpactParticle  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L/KneePoint  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/IKHint  active=True  pos=(-0.061, 1.549, 1.123)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/FootSteps  active=True  pos=(0.098, 0.433, 0.193)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Chunks  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/PlayerHead  active=False  pos=(-0.019, 8.015, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Stabilizer  active=False  pos=(900.587, 1454.296, -865.855)  rot=(-0.707, -0.000, -0.000, 0.707)  scale=(22.000, 22.000, 1122.000)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/StandardFracturePiece  active=False  pos=(-0.424, 0.656, -0.070)  rot=(0.707, -0.000, -0.000, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig  active=True  pos=(-1.105, -0.000, -0.259)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset  active=True  pos=(0.000, -0.949, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.111, 1.111, 1.111)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera  active=True  pos=(0.907, 1.479, 0.101)  rot=(-0.114, 0.939, -0.218, -0.239)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot  active=True  pos=(0.000, -0.150, -0.100)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Sphere  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(0.062, 0.062, 0.062)  [Transform, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/LeftShoulder  active=True  pos=(-0.150, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/RightShoulder  active=True  pos=(0.150, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/FadeToBlack  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/RecordingCamera  active=False  pos=(0.000, 0.000, -0.500)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/LeftShoulder  active=True  pos=(-0.354, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/LeftShoulder/DebugSphere  active=False  pos=(0.151, 0.000, 0.078)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(0.200, 0.200, 0.200)  [Transform, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/RightShoulder  active=True  pos=(0.335, 0.000, -0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/RightShoulder/DebugSphere  active=False  pos=(-0.151, 0.000, 0.078)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(0.200, 0.200, 0.200)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/DamageOverlay  active=True  pos=(0.000, 0.000, 0.140)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(0.600, 0.600, 0.600)  [Transform, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/KickTargetPos  active=True  pos=(0.000, 0.000, 1.822)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/KickParent  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.707, -0.000, -0.000, -0.707)  scale=(1.000, 1.000, 1.000)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/OrientLine  active=False  pos=(0.000, 0.000, 0.214)  rot=(0.707, 0.000, 0.000, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot  active=True  pos=(-0.001, -0.118, -0.094)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Sphere  active=True  pos=(-0.000, 0.002, -0.009)  rot=(0.707, -0.000, -0.000, 0.707)  scale=(2.350, 2.350, 2.350)  [Transform, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Neck  active=False  pos=(-0.000, -0.066, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(19.960, 19.960, 19.960)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Neck/StabConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -1.000, 0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Neck/StabConfetti/SplashConfetti  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 1.000, -0.000, 0.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController  active=True  pos=(0.799, 1.036, -0.199)  rot=(-0.073, 0.770, 0.272, -0.572)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController/LeftOffset  active=True  pos=(0.001, -0.005, -0.050)  rot=(0.515, 0.000, 0.000, 0.857)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController/LeftOffset/LeftPhysicsHandTarget  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController/LeftOffset/LeftPhysicsHandTarget/OculusTouchForQuestAndRiftS_Left 1  active=False  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController  active=True  pos=(0.602, 0.910, 0.332)  rot=(0.140, 0.836, -0.041, -0.530)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController/RightOffset  active=True  pos=(-0.001, -0.005, -0.050)  rot=(0.515, 0.000, 0.000, 0.857)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController/RightOffset/RightPhysicsHandTarget  active=True  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController/RightOffset/RightPhysicsHandTarget/OculusTouchForQuestAndRiftS_Right 1  active=False  pos=(0.000, 0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/NeckCollider  active=True  pos=(-0.029, 0.516, -0.021)  rot=(-0.217, -0.192, 0.214, 0.933)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PelvisCollider  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PelvisCollider/PelvisCapsule  active=True  pos=(0.071, 0.000, 0.132)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(0.240, 0.185, 0.240)  [Transform, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider  active=True  pos=(0.055, 0.299, 0.108)  rot=(-0.163, -0.073, 0.099, 0.979)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider/ChestCapsule  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(0.260, 0.303, 0.260)  [Transform, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PlayerTriggerCollider  active=False  pos=(0.000, -0.000, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestAnchor  active=True  pos=(0.000, 0.000, -0.092)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, -0.970, -0.000, 0.244)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot  active=True  pos=(0.231, -0.000, 0.092)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(0.850, 0.850, 0.850)  [Transform, Component, Component, Component, Component, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot/Ring  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(0.500, 0.500, 0.500)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (1)  active=True  pos=(-0.231, -0.000, 0.092)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(0.850, 0.850, 0.850)  [Transform, Component, Component, Component, Component, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (1)/Ring  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(0.500, 0.500, 0.500)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (2)  active=True  pos=(0.100, 0.000, 0.228)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(0.850, 0.850, 0.850)  [Transform, Component, Component, Component, Component, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (2)/Ring  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(0.500, 0.500, 0.500)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (3)  active=True  pos=(-0.100, -0.000, 0.228)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(0.850, 0.850, 0.850)  [Transform, Component, Component, Component, Component, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (3)/Ring  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(0.500, 0.500, 0.500)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (4)  active=True  pos=(0.000, 0.176, 0.192)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(0.850, 0.850, 0.850)  [Transform, Component, Component, Component, Component, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (4)/Ring  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.500, 0.500, 0.500, 0.500)  scale=(0.500, 0.500, 0.500)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (5)  active=True  pos=(-0.121, 0.710, -0.120)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(0.850, 0.850, 0.850)  [Transform, Component, Component, Component, Component, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (5)/Ring  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.500, 0.500, 0.500, 0.500)  scale=(0.500, 0.500, 0.500)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (6)  active=True  pos=(0.121, 0.710, -0.120)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(0.850, 0.850, 0.850)  [Transform, Component, Component, Component, Component, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (6)/Ring  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.500, 0.500, 0.500, 0.500)  scale=(0.500, 0.500, 0.500)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot  active=True  pos=(-0.125, 0.071, 0.115)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot/Ring  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot (1)  active=True  pos=(0.125, 0.071, 0.115)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot (1)/Ring  active=True  pos=(-0.000, 0.000, 0.000)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotR  active=True  pos=(0.078, 0.198, 0.090)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotR/Ring  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(0.400, 0.400, 0.400)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotL  active=True  pos=(-0.078, 0.198, 0.090)  rot=(-0.000, -0.000, 0.707, 0.707)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotL/Ring  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.707, 0.000, 0.707)  scale=(0.400, 0.400, 0.400)  [Transform, Component, Component]
    узел Hexa4Rig26.10.23/HexaBody/Knee  active=True  pos=(-6.293, 0.200, 6.389)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
      узел Hexa4Rig26.10.23/HexaBody/Knee/Fender  active=True  pos=(0.000, 0.070, 0.000)  rot=(-0.000, -0.000, -0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
        узел Hexa4Rig26.10.23/HexaBody/Knee/Fender/FenderSphere  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(0.420, 0.420, 0.420)  [Transform, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider  active=True  pos=(0.032, 0.000, 0.068)  rot=(0.197, -0.502, -0.679, 0.498)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
        узел Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider/KneeCapsule  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(0.240, 0.074, 0.240)  [Transform, Component, Component]
    узел Hexa4Rig26.10.23/HexaBody/LocoBall  active=True  pos=(-6.293, 0.200, 6.389)  rot=(0.439, -0.032, 0.662, -0.606)  scale=(1.000, 1.000, 1.000)  [Transform, Rigidbody, Component, Component, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/LocoBall/LocoSphere  active=True  pos=(0.000, 0.000, -0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(0.400, 0.400, 0.400)  [Transform, Component, Component]
    узел Hexa4Rig26.10.23/HexaBody/KinematicPelvis  active=False  pos=(0.000, 1.079, -0.017)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component]
    узел Hexa4Rig26.10.23/HexaBody/KinematicKnee  active=False  pos=(0.000, 0.150, -0.017)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
    узел Hexa4Rig26.10.23/HexaBody/PlayerDmgBridgeHead  active=True  pos=(-6.343, 0.880, 6.252)  rot=(0.123, -0.934, 0.223, 0.252)  scale=(1.000, 1.000, 1.000)  [Transform, Component, Component, Component]
== аниматоры ==
найдено Animator: 0

== скелетные меши ==
найдено SkinnedMeshRenderer: 0

== компоненты, связанные с ногами ==
ни одного из известных компонентов ног в иерархии игрока не найдено

== поза ног (трансформы) ==
  узел Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider  active=True  pos=(0.032, 0.000, 0.068)  rot=(0.197, -0.502, -0.679, 0.498)  scale=(1.000, 1.000, 1.000)  [Transform, Component]
    узел Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider/KneeCapsule  active=True  pos=(0.000, 0.000, 0.000)  rot=(0.000, 0.000, 0.000, 1.000)  scale=(0.240, 0.074, 0.240)  [Transform, Component, Component]
узлов в поддереве Legs: 2


=== конец ===
