=== SlideMod: диагностика ног (v2) ===
время: 2026-10-05 20:56:13
сцена: MainHub
ждали после спавна тела, с: 3.0002

== корень рига ==
корень: Hexa4Rig26.10.23  (17 детей)
тело игрока: Hexa4Rig26.10.23/HexaBody
у тела вверх до корня: 1 уровней
дети корня:
  - HexaBody  active=True  потомков=373  компонентов=6
  - Physics LeftHand  active=True  потомков=98  компонентов=17
  - Physics RightHand  active=True  потомков=98  компонентов=18
  - CustomRightHandModel  active=True  потомков=46  компонентов=6
  - NeckCylinderPivot  active=True  потомков=2  компонентов=1
  - HandPoses  active=True  потомков=4  компонентов=1
  - BackPack  active=False  потомков=55  компонентов=10
  - ForceManager  active=True  потомков=0  компонентов=2
  - TimeStopSphere  active=True  потомков=0  компонентов=6
  - SlideUnlockTrigger  active=True  потомков=0  компонентов=4
  - BloodParticleSystem  active=True  потомков=0  компонентов=1
  - SplashConfetti  active=True  потомков=0  компонентов=6
  - StatCanvas  active=False  потомков=10  компонентов=4
  - MissionProgressCanvas  active=False  потомков=8  компонентов=4
  - StatBars  active=True  потомков=6  компонентов=1
  - BulletHitAudioSource  active=True  потомков=0  компонентов=2
  - MeleeHitAudioSource  active=True  потомков=0  компонентов=2

== тело игрока ==
положение: (-7.2571, -0.0035, -20.2094)
поворот: (-0.0000, -0.0000, -0.0000, 1.0000)
масштаб: (1.0000, 1.0000, 1.0000)
скорость мяча: (2.1705, -3.6755, 5.7660)

== прямые поля тела ==
-- трансформы --
  Legs                   = KneeCollider {Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider}
  Chest                  = ChestCollider {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider}
  ChestAnchor            = ChestAnchor {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestAnchor}
  ChestCapsule           = ChestCapsule {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider/ChestCapsule}
  LeftShoulder           = LeftShoulder {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/LeftShoulder}
  RightShoulder          = RightShoulder {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/RightShoulder}
  Neck                   = NeckCollider {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/NeckCollider}
  NeckPivot              = NeckPivot {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot}
  Bumper                 = Fender {Hexa4Rig26.10.23/HexaBody/Knee/Fender}
  KneeCapsule            = KneeCapsule {Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider/KneeCapsule}
  PelvisCapsule          = PelvisCapsule {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PelvisCollider/PelvisCapsule}
  LocoSphere             = LocoSphere {Hexa4Rig26.10.23/HexaBody/LocoBall/LocoSphere}
  FenderSphere           = FenderSphere {Hexa4Rig26.10.23/HexaBody/Knee/Fender/FenderSphere}
  DirectionTransform     = Camera {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera}
  LeftController         = LeftPhysicsHandTarget {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController/LeftOffset/LeftPhysicsHandTarget}
  RightController        = RightPhysicsHandTarget {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController/RightOffset/RightPhysicsHandTarget}
-- коллайдеры --
  KneeCollider           = KneeCollider {Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider}
  PelvisCollider         = PelvisCollider {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PelvisCollider}
  LocoCollider           = LocoBall {Hexa4Rig26.10.23/HexaBody/LocoBall}
  FenderCollider         = Fender {Hexa4Rig26.10.23/HexaBody/Knee/Fender}
  ChestCollider          = ChestCollider {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider}
  NeckCollider           = NeckCollider {Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/NeckCollider}

== состояние тела ==
  IsGrounded             = False
  IsStanding             = False
  IsJumpCycle            = True
  IsJumping              = False
  WasGrounded            = False
  Sprinting              = False
  CrouchAmount           = 0.0878
  ActualCrouchAmount     = 0.0568
  CrouchTarget           = 0.0000
  CrouchSpeed            = 0.0000
  ActualWaistHeight      = 0.7432
  WaistToBallHeight      = 0.8000
  FloorOffsetAdjustment  = 0.0000
  WalkSpeed              = 2.2500
  RunSpeed               = 5.0000
  MaxCrouch              = 0.8000
  RetractLevel           = 1.0000
  JumpCrouchAmount       = 0.0500
  JumpTimeout            = 0.5000
  StompSpeed             = 9.0000
  BodyWeight             = 765.1799
  LowerMass              = 3.7000
  CombinedMass           = 78.0000
  UpperMass              = 74.3000
Forward = (0.3721, -0.1985, 0.9067)
Right   = (0.9265, 0.0209, -0.3756)

== шарниры ног ==
JointLegTorso: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis
  connectedBody=Knee  autoConfigureConnectedAnchor=False  configuredInWorldSpace=False  enablePreprocessing=True  projectionMode=PositionAndRotation  swapBodies=False
  anchor=(0.0000, -0.5000, 0.0000)  connectedAnchor=(0.0000, 0.0000, 0.0000)
  axis=(1.0000, 0.0000, 0.0000)  secondaryAxis=(0.0000, 1.0000, 0.0000)
  xDrive: positionSpring=0.0000  positionDamper=0.0000  maximumForce=0.0000
  yDrive: positionSpring=10000.0000  positionDamper=1500.0000  maximumForce=10000.0000
  zDrive: positionSpring=0.0000  positionDamper=0.0000  maximumForce=0.0000
  slerpDrive: positionSpring=0.0000  positionDamper=0.0000  maximumForce=340282326356119256160033759537265639424.0000
JointLegBall: Hexa4Rig26.10.23/HexaBody/LocoBall
  connectedBody=Knee  autoConfigureConnectedAnchor=False  configuredInWorldSpace=False  enablePreprocessing=True  projectionMode=PositionAndRotation  swapBodies=False
  anchor=(0.0000, 0.0000, 0.0000)  connectedAnchor=(0.0000, 0.0000, 0.0000)
  axis=(1.0000, 0.0000, 0.0000)  secondaryAxis=(0.0000, 1.0000, 0.0000)
  xDrive: positionSpring=0.0000  positionDamper=0.0000  maximumForce=0.0000
  yDrive: positionSpring=0.0000  positionDamper=0.0000  maximumForce=0.0000
  zDrive: positionSpring=0.0000  positionDamper=0.0000  maximumForce=0.0000
  slerpDrive: positionSpring=0.0000  positionDamper=1000000000.0000  maximumForce=2000.0000
JointHead: Hexa4Rig26.10.23/HexaBody/Head
  connectedBody=PlayerHexaPelvis  autoConfigureConnectedAnchor=False  configuredInWorldSpace=False  enablePreprocessing=True  projectionMode=PositionAndRotation  swapBodies=False
  anchor=(0.0000, 0.0000, 0.0000)  connectedAnchor=(0.0513, 0.7432, 0.1326)
  axis=(1.0000, 0.0000, 0.0000)  secondaryAxis=(0.0000, 1.0000, 0.0000)
  xDrive: positionSpring=200000.0000  positionDamper=1000.0000  maximumForce=340282326356119256160033759537265639424.0000
  yDrive: positionSpring=200000.0000  positionDamper=1000.0000  maximumForce=340282326356119256160033759537265639424.0000
  zDrive: positionSpring=200000.0000  positionDamper=1000.0000  maximumForce=340282326356119256160033759537265639424.0000
  slerpDrive: positionSpring=0.0000  positionDamper=0.0000  maximumForce=340282326356119256160033759537265639424.0000

== тела физики ==
LocoBall: Hexa4Rig26.10.23/HexaBody/LocoBall
  mass=1.8500  isKinematic=False  useGravity=True  drag=0.0000  angularDrag=0.0000  constraints=None  collisionDetection=ContinuousDynamic
  position=(-3.9127, 0.3314, -10.4461)  worldCenterOfMass=(-3.9127, 0.3314, -10.4461)  velocity=(2.1705, -3.6755, 5.7660)
Pelvis: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis
  mass=59.7550  isKinematic=False  useGravity=True  drag=0.0000  angularDrag=0.0000  constraints=FreezeRotation  collisionDetection=Discrete
  position=(-3.9127, 1.0852, -10.4461)  worldCenterOfMass=(-3.9329, 1.3536, -10.5106)  velocity=(2.1707, -2.4089, 5.7657)
Knee: Hexa4Rig26.10.23/HexaBody/Knee
  mass=1.8500  isKinematic=False  useGravity=True  drag=0.0000  angularDrag=0.0000  constraints=FreezeRotation  collisionDetection=Discrete
  position=(-3.9127, 0.3314, -10.4461)  worldCenterOfMass=(-3.9169, 0.5332, -10.4563)  velocity=(2.1706, -3.6753, 5.7658)
Head: Hexa4Rig26.10.23/HexaBody/Head
  mass=10.5450  isKinematic=False  useGravity=True  drag=0.0000  angularDrag=0.0000  constraints=None  collisionDetection=ContinuousDynamic
  position=(-3.8615, 1.8283, -10.3135)  worldCenterOfMass=(-3.8615, 1.8283, -10.3135)  velocity=(2.1706, -2.4229, 5.7658)
LeftHandRigidBody: Hexa4Rig26.10.23/Physics LeftHand
  mass=2.0000  isKinematic=False  useGravity=True  drag=0.0000  angularDrag=0.0000  constraints=None  collisionDetection=ContinuousDynamic
  position=(-4.2071, 0.9639, -10.1936)  worldCenterOfMass=(-4.2071, 0.9639, -10.1936)  velocity=(3.5798, -2.4904, 7.3310)
RightHandRigidBody: Hexa4Rig26.10.23/Physics RightHand
  mass=2.0000  isKinematic=False  useGravity=True  drag=0.0000  angularDrag=0.0000  constraints=None  collisionDetection=ContinuousDynamic
  position=(-3.6938, 1.5014, -10.1641)  worldCenterOfMass=(-3.6938, 1.5014, -10.1641)  velocity=(3.2016, -5.5085, 7.4528)

== пересчёт типов по всему ригу ==
!! секция не удалась: TypeInitializationException: The type initializer for 'MethodInfoStoreGeneric_GetComponentsInChildren_Public_Il2CppArrayBase_1_T_Boolean_0`1' threw an exception.

== аниматоры ==
найдено Animator: 0

== скелетные меши ==
найдено SkinnedMeshRenderer: 3
SkinnedMeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LeftHand  enabled=False  active=True  bounds=(0.2926, 0.2884, 0.2427)
  rootBone: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1
  костей: 21
    кость[0]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1  localRot=(-0.7111, 0.0013, 0.0013, 0.7031)
    кость[1]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1  localRot=(-0.1741, 0.0037, 0.0020, 0.9847)
    кость[2]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2  localRot=(0.0039, 0.0229, 0.0147, 0.9996)
    кость[3]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/LMiddleFinger3  localRot=(-0.0128, 0.0322, 0.0210, 0.9992)
    кость[4]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/LMiddleFinger3/LMiddleNub  localRot=(-0.0060, 0.0001, -0.0041, 1.0000)
    кость[5]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1  localRot=(-0.2614, -0.0135, 0.0360, 0.9645)
    кость[6]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2  localRot=(-0.3289, 0.1308, 0.0191, 0.9351)
    кость[7]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/LIndexFinger3  localRot=(-0.2062, 0.0004, -0.0052, 0.9785)
    кость[8]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/LIndexFinger3/LndexNub  localRot=(0.0981, -0.0081, 0.0279, 0.9948)
    кость[9]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1  localRot=(-0.1782, 0.0337, -0.0640, 0.9813)
    кость[10]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2  localRot=(0.0236, 0.0444, 0.0649, 0.9966)
    кость[11]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/LRingFinger3  localRot=(-0.0524, 0.0374, 0.0109, 0.9979)
    кость[12]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/LRingFinger3/LRingNub  localRot=(-0.0151, -0.0018, -0.0012, 0.9999)
    кость[13]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1  localRot=(-0.1295, 0.0541, -0.1651, 0.9762)
    кость[14]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2  localRot=(-0.0610, -0.0130, 0.0168, 0.9979)
    кость[15]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/LPinkyFinger3  localRot=(-0.0637, 0.0073, -0.0152, 0.9978)
    кость[16]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/LPinkyFinger3/LPinkyNub  localRot=(-0.1181, -0.0331, -0.0065, 0.9924)
    кость[17]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1  localRot=(-0.1735, -0.2919, 0.3263, 0.8822)
    кость[18]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2  localRot=(-0.0787, -0.2728, 0.0125, 0.9588)
    кость[19]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/LThumb3  localRot=(-0.2305, -0.0471, 0.0215, 0.9717)
    кость[20]: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/LThumb3/LThumbNUb  localRot=(0.0822, -0.0405, -0.0146, 0.9957)
  blendShapes: 0
SkinnedMeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/Righthand  enabled=False  active=True  bounds=(0.1914, 0.2444, 0.2592)
  rootBone: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1
  костей: 21
    кость[0]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1  localRot=(-0.7111, -0.0013, -0.0013, 0.7031)
    кость[1]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1  localRot=(0.1741, 0.0037, 0.0020, -0.9847)
    кость[2]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2  localRot=(0.0039, -0.0229, -0.0147, 0.9996)
    кость[3]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3  localRot=(-0.0128, -0.0322, -0.0210, 0.9992)
    кость[4]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/RMiddleNub  localRot=(-0.0060, -0.0001, 0.0041, 1.0000)
    кость[5]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1  localRot=(-0.2465, 0.0131, -0.0370, 0.9683)
    кость[6]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2  localRot=(-0.3068, -0.1348, -0.0206, 0.9420)
    кость[7]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3  localRot=(-0.1948, -0.0003, 0.0053, 0.9808)
    кость[8]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/RndexNub  localRot=(0.0981, 0.0081, -0.0279, 0.9948)
    кость[9]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1  localRot=(-0.1782, -0.0337, 0.0640, 0.9813)
    кость[10]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2  localRot=(0.0236, -0.0444, -0.0649, 0.9966)
    кость[11]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3  localRot=(-0.0524, -0.0374, -0.0109, 0.9979)
    кость[12]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/RRingNub  localRot=(-0.0151, 0.0018, 0.0012, 0.9999)
    кость[13]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1  localRot=(-0.1295, -0.0541, 0.1651, 0.9762)
    кость[14]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2  localRot=(-0.0610, 0.0130, -0.0168, 0.9979)
    кость[15]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3  localRot=(-0.0637, -0.0073, 0.0152, 0.9978)
    кость[16]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/RPinkyNub  localRot=(-0.1181, 0.0331, 0.0065, 0.9924)
    кость[17]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1  localRot=(-0.1538, 0.2620, -0.3564, 0.8836)
    кость[18]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2  localRot=(-0.0008, 0.2798, -0.0031, 0.9601)
    кость[19]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3  localRot=(-0.0388, 0.0155, -0.0196, 0.9989)
    кость[20]: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/RThumbNUb  localRot=(0.0822, 0.0405, 0.0146, 0.9957)
  blendShapes: 0
SkinnedMeshRenderer: Hexa4Rig26.10.23/CustomRightHandModel/Righthand  enabled=False  active=True  bounds=(0.2459, 0.2146, 0.0736)
  rootBone: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1
  костей: 21
    кость[0]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1  localRot=(-0.7111, -0.0013, -0.0013, 0.7031)
    кость[1]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1  localRot=(0.1741, 0.0037, 0.0020, -0.9847)
    кость[2]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2  localRot=(0.0039, -0.0229, -0.0147, 0.9996)
    кость[3]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3  localRot=(-0.0128, -0.0322, -0.0210, 0.9992)
    кость[4]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/RMiddleNub  localRot=(-0.0060, -0.0001, 0.0041, 1.0000)
    кость[5]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1  localRot=(-0.2465, 0.0131, -0.0370, 0.9683)
    кость[6]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2  localRot=(-0.3068, -0.1348, -0.0206, 0.9420)
    кость[7]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3  localRot=(-0.1948, -0.0003, 0.0053, 0.9808)
    кость[8]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/RndexNub  localRot=(0.0981, 0.0081, -0.0279, 0.9948)
    кость[9]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1  localRot=(-0.1782, -0.0337, 0.0640, 0.9813)
    кость[10]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2  localRot=(0.0236, -0.0444, -0.0649, 0.9966)
    кость[11]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3  localRot=(-0.0524, -0.0374, -0.0109, 0.9979)
    кость[12]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/RRingNub  localRot=(-0.0151, 0.0018, 0.0012, 0.9999)
    кость[13]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1  localRot=(-0.1295, -0.0541, 0.1651, 0.9762)
    кость[14]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2  localRot=(-0.0610, 0.0130, -0.0168, 0.9979)
    кость[15]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3  localRot=(-0.0637, -0.0073, 0.0152, 0.9978)
    кость[16]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/RPinkyNub  localRot=(-0.1181, 0.0331, 0.0065, 0.9924)
    кость[17]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1  localRot=(-0.1538, 0.2620, -0.3564, 0.8836)
    кость[18]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2  localRot=(-0.0008, 0.2798, -0.0031, 0.9601)
    кость[19]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3  localRot=(-0.0388, 0.0155, -0.0196, 0.9989)
    кость[20]: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/RThumbNUb  localRot=(0.0822, 0.0405, 0.0146, 0.9957)
  blendShapes: 0

== рендеры ==
найдено Renderer (все наследники, включая меши): 318
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Sparks  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: SparkParticle
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head  enabled=True  active=True  bounds=(0.2503, 0.2763, 0.3045)
    материал[0]: PaintLitUnlit_OffWhite
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_L  enabled=True  active=True  bounds=(0.0478, 0.0422, 0.0519)
    материал[0]: Eye Material
TrailRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_L/EyeTrail  enabled=True  active=False  bounds=(4.8994, 2.8377, 11.2968)
    материал[0]: ZombieEyeTrail
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_L/EyeLight  enabled=True  active=False  bounds=(0.0098, 0.0095, 0.0106)
    материал[0]: ZombieEyeTrail
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_R  enabled=True  active=True  bounds=(0.0478, 0.0422, 0.0519)
    материал[0]: Eye Material
TrailRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_R/EyeTrail  enabled=True  active=False  bounds=(4.8248, 2.8395, 11.3275)
    материал[0]: ZombieEyeTrail
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_R/EyeLight  enabled=True  active=False  bounds=(0.0098, 0.0095, 0.0106)
    материал[0]: ZombieEyeTrail
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Head (1)  enabled=True  active=False  bounds=(0.0150, 0.0132, 0.0164)
    материал[0]: OutlineMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (2)/SplashParticles  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (3)/SplashParticles  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw  enabled=True  active=True  bounds=(0.1543, 0.0850, 0.1683)
    материал[0]: PaintLitUnlit_OffWhite
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw/Head (1)  enabled=True  active=False  bounds=(0.0150, 0.0132, 0.0164)
    материал[0]: OutlineMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/HeadShadows  enabled=True  active=True  bounds=(0.2503, 0.2763, 0.3045)
    материал[0]: PaintLitUnlit_OffWhite
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/JawShadows  enabled=True  active=True  bounds=(0.1543, 0.0850, 0.1683)
    материал[0]: PaintLitUnlit_OffWhite
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest  enabled=True  active=False  bounds=(1.2261, 1.7237, 0.2338)
    материал[0]: PaintLitUnlitDarkGray
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/Collarbone  enabled=True  active=False  bounds=(1.8591, 0.2333, 0.2435)
    материал[0]: PaintLitUnlitDarkGray
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/Collarbone/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/Collarbone/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_R  enabled=True  active=False  bounds=(0.2800, 0.0500, 0.0500)
    материал[0]: LShoulder
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_R/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_R/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R  enabled=True  active=False  bounds=(0.0500, 0.0500, 0.2800)
    материал[0]: LElbow
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_L  enabled=True  active=False  bounds=(0.2800, 0.0500, 0.0500)
    материал[0]: LShoulder
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_L/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_L/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L  enabled=True  active=False  bounds=(0.0500, 0.0500, 0.2800)
    материал[0]: LElbow
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R  enabled=True  active=False  bounds=(0.0937, 0.4187, 0.1106)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R  enabled=True  active=False  bounds=(0.0902, 0.4810, 0.2138)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L  enabled=True  active=False  bounds=(0.0993, 0.4191, 0.1129)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L  enabled=True  active=False  bounds=(0.1028, 0.4834, 0.2109)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R  enabled=True  active=False  bounds=(0.0885, 0.0622, 0.1581)
    материал[0]: PaintLitUnlit_OffWhite
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L  enabled=True  active=False  bounds=(0.0940, 0.0638, 0.1585)
    материал[0]: PaintLitUnlit_OffWhite
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis  enabled=True  active=True  bounds=(0.2595, 0.3065, 0.2349)
    материал[0]: PelvisMaterial (Instance)
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest  enabled=True  active=True  bounds=(0.2462, 0.2986, 0.2243)
    материал[0]: MiddleChestMaterial (Instance)
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest  enabled=True  active=True  bounds=(0.2924, 0.2752, 0.2460)
    материал[0]: UpperChestMaterial (Instance)
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/Chest (1)  enabled=True  active=False  bounds=(0.3320, 0.3132, 0.3027)
    материал[0]: PaintLitUnlit_OffWhite
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/Chest (1)/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/Chest (1)/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneL  enabled=True  active=True  bounds=(0.1897, 0.1440, 0.1924)
    материал[0]: ArmsMaterial (Instance)
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneR  enabled=True  active=True  bounds=(0.2295, 0.1332, 0.0808)
    материал[0]: ArmsMaterial (Instance)
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/Shoulder_L  enabled=False  active=True  bounds=(0.1084, 0.2861, 0.1503)
    материал[0]: LShoulder
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/Shoulder_L/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/Shoulder_L/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint/Elbow_L  enabled=False  active=True  bounds=(0.1019, 0.2866, 0.1491)
    материал[0]: LElbow
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint/Elbow_L/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint/Elbow_L/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/Shoulder_R  enabled=False  active=True  bounds=(0.2633, 0.2081, 0.1081)
    материал[0]: LShoulder
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/Shoulder_R/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/Shoulder_R/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint/Elbow_R  enabled=False  active=True  bounds=(0.1786, 0.0722, 0.2839)
    материал[0]: LElbow
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint/Elbow_R/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint/Elbow_R/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/NeckPointTo  enabled=True  active=True  bounds=(0.0581, 0.0445, 0.0581)
    материал[0]: PaintLitUnlit_OffWhite
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/NeckPointTo/Sphere  enabled=True  active=True  bounds=(0.0027, 0.0021, 0.0027)
    материал[0]: null
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)  enabled=True  active=True  bounds=(0.2961, 0.2574, 0.2112)
    материал[0]: ArmorMetal
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/StandardFracturePiece  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: null
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/Sparks  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: SparkParticle
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)  enabled=True  active=True  bounds=(0.2910, 0.2532, 0.1990)
    материал[0]: ArmorMetal
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/StandardFracturePiece  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: null
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/Sparks  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: SparkParticle
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)  enabled=True  active=True  bounds=(0.2604, 0.2428, 0.1806)
    материал[0]: ArmorMetal
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/StandardFracturePiece  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: null
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/Sparks  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: SparkParticle
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)  enabled=True  active=True  bounds=(0.2614, 0.2438, 0.1830)
    материал[0]: ArmorMetal
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/StandardFracturePiece  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: null
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/Sparks  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: SparkParticle
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)  enabled=True  active=True  bounds=(0.2539, 0.2194, 0.1718)
    материал[0]: ArmorMetal
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/StandardFracturePiece  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: null
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/Sparks  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: SparkParticle
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)  enabled=True  active=True  bounds=(0.2539, 0.2194, 0.1718)
    материал[0]: ArmorMetal
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/StandardFracturePiece  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: null
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/Sparks  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: SparkParticle
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint/Shoulder_R  enabled=True  active=True  bounds=(0.1840, 0.2671, 0.1418)
    материал[0]: ArmsMaterial (Instance)
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint/Shoulder_R/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint/Shoulder_R/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R  enabled=True  active=True  bounds=(0.0609, 0.1818, 0.2769)
    материал[0]: ArmsMaterial (Instance)
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint/Shoulder_L  enabled=True  active=True  bounds=(0.1046, 0.2798, 0.1553)
    материал[0]: ArmsMaterial (Instance)
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint/Shoulder_L/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint/Shoulder_L/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L  enabled=True  active=True  bounds=(0.1368, 0.2687, 0.1767)
    материал[0]: ArmsMaterial (Instance)
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)  enabled=True  active=False  bounds=(0.0513, 0.4134, 0.0536)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R  enabled=False  active=False  bounds=(0.0513, 0.4134, 0.0536)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)  enabled=True  active=False  bounds=(0.0513, 0.4853, 0.0538)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R  enabled=False  active=False  bounds=(0.0513, 0.4853, 0.0538)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R  enabled=True  active=False  bounds=(0.0536, 0.0534, 0.1487)
    материал[0]: PaintLitUnlit_OffWhite
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R  enabled=False  active=False  bounds=(0.0536, 0.0534, 0.1487)
    материал[0]: PaintLitUnlit_OffWhite
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)  enabled=True  active=False  bounds=(0.0513, 0.4134, 0.0536)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L  enabled=False  active=False  bounds=(0.0513, 0.4134, 0.0536)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)  enabled=True  active=False  bounds=(0.0513, 0.4853, 0.0538)
    материал[0]: LegsMaterial
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L  enabled=False  active=False  bounds=(0.0513, 0.4853, 0.0538)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L  enabled=True  active=False  bounds=(0.0536, 0.0534, 0.1487)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L  enabled=False  active=False  bounds=(0.0536, 0.0534, 0.1487)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint/Foot_R  enabled=True  active=True  bounds=(0.1484, 0.1418, 0.1366)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint/Foot_R/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint/Foot_R/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint/Foot_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R  enabled=True  active=True  bounds=(0.3936, 0.3680, 0.2041)
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    материал[1]: OutlineMask (Instance)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R  enabled=True  active=True  bounds=(0.4091, 0.1435, 0.2106)
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    материал[1]: OutlineMask (Instance)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint/Foot_L  enabled=True  active=True  bounds=(0.0837, 0.1578, 0.1349)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint/Foot_L/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint/Foot_L/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint/Foot_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L  enabled=True  active=True  bounds=(0.1994, 0.2991, 0.4333)
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    материал[1]: OutlineMask (Instance)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L  enabled=True  active=True  bounds=(0.1786, 0.2554, 0.3786)
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    материал[1]: OutlineMask (Instance)
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Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L/StabConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
    материал[1]: PaintBloodMaterial2 1
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L/StabConfetti/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L/StabConfetti/SplashConfetti/ImpactParticle  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/StandardFracturePiece  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: null
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/StandardFracturePiece  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Sphere  enabled=True  active=False  bounds=(0.0939, 0.0832, 0.1022)
    материал[0]: Default-Material
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/FadeToBlack  enabled=True  active=True  bounds=(1.5039, 1.3318, 1.6370)
    материал[0]: FadeToBlack (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/LeftShoulder/DebugSphere  enabled=True  active=False  bounds=(0.3008, 0.2664, 0.3274)
    материал[0]: null
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/RightShoulder/DebugSphere  enabled=True  active=False  bounds=(0.3008, 0.2664, 0.3274)
    материал[0]: null
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/OrientLine  enabled=True  active=False  bounds=(0.2307, 0.1549, 0.4406)
    материал[0]: HologramMat
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Sphere  enabled=True  active=True  bounds=(0.0695, 0.0626, 0.0764)
    материал[0]: null
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Neck  enabled=True  active=False  bounds=(0.0752, 0.1382, 0.0931)
    материал[0]: PaintLitUnlitDarkGray
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Neck/StabConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
Renderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Neck/StabConfetti/SplashConfetti  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController/LeftOffset/LeftPhysicsHandTarget/OculusTouchForQuestAndRiftS_Left 1  enabled=True  active=False  bounds=(0.2112, 0.1842, 0.1887)
    материал[0]: OculusTouchForQuestAndRiftS_Material
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController/RightOffset/RightPhysicsHandTarget/OculusTouchForQuestAndRiftS_Right 1  enabled=True  active=False  bounds=(0.1719, 0.1922, 0.1431)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PelvisCollider/PelvisCapsule  enabled=False  active=True  bounds=(0.2400, 0.3700, 0.2400)
    материал[0]: HexaYellow
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider/ChestCapsule  enabled=False  active=True  bounds=(0.3138, 0.6688, 0.3872)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PlayerTriggerCollider  enabled=False  active=False  bounds=(0.1705, 0.2422, 0.2235)
    материал[0]: DumpsterBodyMaterial
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot/Ring  enabled=True  active=True  bounds=(0.0889, 0.0000, 0.0889)
    материал[0]: SocketRing (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (1)/Ring  enabled=True  active=True  bounds=(0.0889, 0.0000, 0.0889)
    материал[0]: SocketRing (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (2)/Ring  enabled=True  active=True  bounds=(0.0889, 0.0000, 0.0889)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (3)/Ring  enabled=True  active=True  bounds=(0.0889, 0.0000, 0.0889)
    материал[0]: SocketRing (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (4)/Ring  enabled=True  active=True  bounds=(0.1786, 0.0000, 0.1259)
    материал[0]: SocketRing (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (5)/Ring  enabled=True  active=True  bounds=(0.1786, 0.0000, 0.1259)
    материал[0]: SocketRing (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (6)/Ring  enabled=True  active=True  bounds=(0.1786, 0.0000, 0.1259)
    материал[0]: SocketRing (Instance)
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot/Ring  enabled=True  active=True  bounds=(0.2093, 0.0000, 0.2093)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot (1)/Ring  enabled=True  active=True  bounds=(0.2093, 0.0000, 0.2093)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotR/Ring  enabled=True  active=True  bounds=(0.0837, 0.0000, 0.0837)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotL/Ring  enabled=True  active=True  bounds=(0.0837, 0.0000, 0.0837)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/HexaBody/Knee/Fender/FenderSphere  enabled=False  active=True  bounds=(0.4200, 0.4200, 0.4200)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider/KneeCapsule  enabled=False  active=True  bounds=(0.2645, 0.7534, 0.2916)
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MeshRenderer: Hexa4Rig26.10.23/HexaBody/LocoBall/LocoSphere  enabled=False  active=True  bounds=(0.5402, 0.5912, 0.4809)
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/IKHintLHand/Sphere  enabled=True  active=False  bounds=(0.1202, 0.1068, 0.1087)
    материал[0]: Lit
Renderer: Hexa4Rig26.10.23/Physics LeftHand/ImpactParticle  enabled=True  active=True  bounds=(0.7318, 0.6501, 0.6618)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/JointAnchor/Sphere  enabled=True  active=False  bounds=(0.0474, 0.0421, 0.0428)
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LineRenderer: Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabLaser  enabled=False  active=True  bounds=(0.1000, 0.1000, 1.1000)
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LineRenderer: Hexa4Rig26.10.23/Physics LeftHand/UIPointer  enabled=False  active=True  bounds=(0.0100, 0.0100, 1.0100)
    материал[0]: ForceGrabberLine
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/HandGrabIndicator  enabled=False  active=True  bounds=(0.0200, 0.0105, 0.0223)
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/HandL  enabled=True  active=True  bounds=(0.1686, 0.1821, 0.1318)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
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SkinnedMeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LeftHand  enabled=False  active=True  bounds=(0.2926, 0.2884, 0.2427)
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/LIndexFinger3/Index_3  enabled=True  active=True  bounds=(0.0449, 0.0362, 0.0354)
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/Index_2  enabled=True  active=True  bounds=(0.0474, 0.0520, 0.0430)
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/Index_1  enabled=True  active=True  bounds=(0.0311, 0.0672, 0.0375)
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/LMiddleFinger3/Middle_3  enabled=True  active=True  bounds=(0.0317, 0.0410, 0.0270)
    материал[0]: PaintLitUnlitDarkGray
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/Middle_2  enabled=True  active=True  bounds=(0.0375, 0.0538, 0.0304)
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/Middle_1  enabled=True  active=True  bounds=(0.0414, 0.0684, 0.0329)
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/LPinkyFinger3/Pinky_3  enabled=True  active=True  bounds=(0.0328, 0.0403, 0.0375)
    материал[0]: PaintLitUnlitDarkGray
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/Pinky_2  enabled=True  active=True  bounds=(0.0389, 0.0474, 0.0384)
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MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/Pinky_1  enabled=True  active=True  bounds=(0.0476, 0.0588, 0.0406)
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    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/LRingFinger3/Ring_3  enabled=True  active=True  bounds=(0.0304, 0.0401, 0.0276)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/Ring_2  enabled=True  active=True  bounds=(0.0381, 0.0524, 0.0288)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/Ring_1  enabled=True  active=True  bounds=(0.0442, 0.0675, 0.0383)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/LThumb3/Thumb_3  enabled=True  active=True  bounds=(0.0286, 0.0445, 0.0394)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/Thumb_2  enabled=True  active=True  bounds=(0.0398, 0.0531, 0.0288)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/Thumb_1  enabled=True  active=True  bounds=(0.0602, 0.0818, 0.0520)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/DynamicGrabIndicator  enabled=False  active=True  bounds=(0.0125, 0.0066, 0.0139)
    материал[0]: MaterialGrabIndicator
MeshRenderer: Hexa4Rig26.10.23/Physics LeftHand/ForceGrabIndicator  enabled=False  active=True  bounds=(0.0200, 0.0105, 0.0223)
    материал[0]: MaterialGrabIndicator
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/IKHintRHand/Sphere  enabled=True  active=False  bounds=(0.1029, 0.1017, 0.0819)
    материал[0]: Lit
Renderer: Hexa4Rig26.10.23/Physics RightHand/ImpactParticle  enabled=True  active=True  bounds=(0.6260, 0.6187, 0.4986)
    материал[0]: ImpactParticleMaterial
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/JointAnchor/Sphere  enabled=True  active=False  bounds=(0.0405, 0.0400, 0.0323)
    материал[0]: null
LineRenderer: Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabLaser  enabled=False  active=True  bounds=(0.1000, 0.1000, 1.1000)
    материал[0]: ForceGrabberLine
LineRenderer: Hexa4Rig26.10.23/Physics RightHand/UIPointer  enabled=False  active=True  bounds=(0.0100, 0.0100, 1.0100)
    материал[0]: ForceGrabberLine
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/HandGrabIndicator  enabled=False  active=True  bounds=(0.0217, 0.0216, 0.0029)
    материал[0]: MaterialGrabIndicator
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/HandR  enabled=True  active=True  bounds=(0.1127, 0.1252, 0.1677)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/Index_1  enabled=True  active=True  bounds=(0.0485, 0.0328, 0.0686)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/Index_2  enabled=True  active=True  bounds=(0.0541, 0.0340, 0.0429)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/Index_3  enabled=True  active=True  bounds=(0.0432, 0.0290, 0.0259)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/Middle_1  enabled=True  active=True  bounds=(0.0396, 0.0314, 0.0673)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/Middle_2  enabled=True  active=True  bounds=(0.0364, 0.0286, 0.0531)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/Middle_3  enabled=True  active=True  bounds=(0.0330, 0.0247, 0.0420)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/Pinky_1  enabled=True  active=True  bounds=(0.0266, 0.0409, 0.0577)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/Pinky_2  enabled=True  active=True  bounds=(0.0305, 0.0371, 0.0478)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/Pinky_3  enabled=True  active=True  bounds=(0.0318, 0.0352, 0.0434)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/Ring_1  enabled=True  active=True  bounds=(0.0360, 0.0371, 0.0668)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/Ring_2  enabled=True  active=True  bounds=(0.0326, 0.0268, 0.0498)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/Ring_3  enabled=True  active=True  bounds=(0.0319, 0.0244, 0.0403)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/Thumb_1  enabled=True  active=True  bounds=(0.0842, 0.0692, 0.0790)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/Thumb_2  enabled=True  active=True  bounds=(0.0452, 0.0402, 0.0556)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/Thumb_3  enabled=True  active=True  bounds=(0.0387, 0.0319, 0.0445)
    материал[0]: PaintLitUnlitDarkGray
    материал[1]: OutlineMask (Instance)
    материал[2]: OutlineFill (Instance)
SkinnedMeshRenderer: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/Righthand  enabled=False  active=True  bounds=(0.1914, 0.2444, 0.2592)
    материал[0]: mat_hands
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/DynamicGrabIndicator  enabled=False  active=True  bounds=(0.0135, 0.0135, 0.0018)
    материал[0]: MaterialGrabIndicator
MeshRenderer: Hexa4Rig26.10.23/Physics RightHand/ForceGrabIndicator  enabled=False  active=True  bounds=(0.0217, 0.0216, 0.0029)
    материал[0]: MaterialGrabIndicator
SkinnedMeshRenderer: Hexa4Rig26.10.23/CustomRightHandModel/Righthand  enabled=False  active=True  bounds=(0.2459, 0.2146, 0.0736)
    материал[0]: mat_hands
MeshRenderer: Hexa4Rig26.10.23/NeckCylinderPivot/NeckCylinder  enabled=True  active=True  bounds=(0.0929, 0.1079, 0.1126)
    материал[0]: PaintLitUnlit_OffWhite
MeshRenderer: Hexa4Rig26.10.23/NeckCylinderPivot/NeckCylinder/NeckCylinder (1)  enabled=True  active=True  bounds=(0.0929, 0.1079, 0.1126)
    материал[0]: PaintLitUnlit_OffWhite
MeshRenderer: Hexa4Rig26.10.23/BackPack  enabled=True  active=False  bounds=(0.4032, 0.6170, 0.4255)
    материал[0]: mat_backpack
MeshRenderer: Hexa4Rig26.10.23/BackPack/keyring/bracket  enabled=True  active=False  bounds=(0.0073, 0.0095, 0.0086)
    материал[0]: mat_backpack
MeshRenderer: Hexa4Rig26.10.23/BackPack/keyring/ring_pivot/ring  enabled=True  active=False  bounds=(0.0048, 0.0164, 0.0166)
    материал[0]: mat_backpack
MeshRenderer: Hexa4Rig26.10.23/BackPack/keyring/logo_pivot/logo  enabled=True  active=False  bounds=(0.0327, 0.0373, 0.0031)
    материал[0]: mat_backpack
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot (1)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot (2)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (3)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (4)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (5)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (6)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (7)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (8)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (9)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (10)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (11)/Ring  enabled=True  active=False  bounds=(0.0680, 0.0680, 0.0000)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot/SocketOval  enabled=True  active=False  bounds=(0.0570, 0.3850, 0.1586)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot (1)/SocketOval  enabled=True  active=False  bounds=(0.0570, 0.3850, 0.1586)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot (2)/SocketOval  enabled=True  active=False  bounds=(0.3892, 0.0000, 0.1586)
    материал[0]: SocketRing
MeshRenderer: Hexa4Rig26.10.23/TimeStopSphere  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: NegativeMaterial
Renderer: Hexa4Rig26.10.23/SplashConfetti  enabled=True  active=True  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: PaintBloodMaterial2 2
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/Kills  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/Kills/KillCount  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/HS  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/HS/KillCount  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/Melee  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/Melee/KillCount  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/Decap  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/Decap/KillCount  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/Dismember  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/StatCanvas/Dismember/KillCount  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/MissionProgressCanvas/Kills  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/MissionProgressCanvas/Kills/KillCount  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/MissionProgressCanvas/Kills/Slash  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/MissionProgressCanvas/Kills/TargetKillCount  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/MissionProgressCanvas/Optional  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/MissionProgressCanvas/Optional/OptionalCount  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/MissionProgressCanvas/Optional/Slash  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material
MeshRenderer: Hexa4Rig26.10.23/MissionProgressCanvas/Optional/TargetOptionalCount  enabled=True  active=False  bounds=(0.0000, 0.0000, 0.0000)
    материал[0]: KeyPadFontBold Material

== коллайдеры ==
найдено Collider: 212
Collider: Hexa4Rig26.10.23/HexaBody/Head  enabled=False  isTrigger=False  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/Head  enabled=True  isTrigger=False  active=True  bounds=(0.1900, 0.2500, 0.1900)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/HatSocket  enabled=True  isTrigger=True  active=True  bounds=(0.2000, 0.2000, 0.2000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_R  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R/WristMount  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_L  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L/WristMount  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis  enabled=True  isTrigger=False  active=True  bounds=(0.2358, 0.2692, 0.2117)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest  enabled=True  isTrigger=False  active=True  bounds=(0.2309, 0.2686, 0.2102)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest  enabled=True  isTrigger=False  active=True  bounds=(0.2554, 0.2682, 0.2229)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/Chest (1)  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/Shoulder_L  enabled=False  isTrigger=False  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint/Elbow_L  enabled=False  isTrigger=False  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint/Elbow_L/WristMount  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/Shoulder_R  enabled=False  isTrigger=False  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint/Elbow_R  enabled=False  isTrigger=False  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint/Elbow_R/WristMount  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)  enabled=True  isTrigger=False  active=True  bounds=(0.1877, 0.2318, 0.1199)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/StandardFracturePiece  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideCollider  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideCollider (1)  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideColliderBox  enabled=True  isTrigger=False  active=True  bounds=(0.1105, 0.2451, 0.0910)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideColliderBox (1)  enabled=True  isTrigger=False  active=True  bounds=(0.0496, 0.2451, 0.1131)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/MainCollider  enabled=True  isTrigger=False  active=True  bounds=(0.2833, 0.2543, 0.1801)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)  enabled=True  isTrigger=False  active=True  bounds=(0.1830, 0.2307, 0.1085)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/StandardFracturePiece  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideCollider  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideCollider (1)  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideColliderBox  enabled=True  isTrigger=False  active=True  bounds=(0.1057, 0.2419, 0.0889)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideColliderBox (1)  enabled=True  isTrigger=False  active=True  bounds=(0.0544, 0.2419, 0.1014)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/MainCollider  enabled=True  isTrigger=False  active=True  bounds=(0.2782, 0.2519, 0.1677)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)  enabled=True  isTrigger=False  active=True  bounds=(0.1751, 0.2312, 0.0985)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/StandardFracturePiece  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideCollider  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideCollider (1)  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideColliderBox  enabled=True  isTrigger=False  active=True  bounds=(0.0856, 0.2401, 0.0912)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideColliderBox (1)  enabled=True  isTrigger=False  active=True  bounds=(0.0375, 0.2401, 0.0944)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/MainCollider  enabled=True  isTrigger=False  active=True  bounds=(0.2472, 0.2426, 0.1484)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)  enabled=True  isTrigger=False  active=True  bounds=(0.1760, 0.2315, 0.1008)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/StandardFracturePiece  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideCollider  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideCollider (1)  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideColliderBox  enabled=True  isTrigger=False  active=True  bounds=(0.0869, 0.2411, 0.0935)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideColliderBox (1)  enabled=True  isTrigger=False  active=True  bounds=(0.0384, 0.2411, 0.0968)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/MainCollider  enabled=True  isTrigger=False  active=True  bounds=(0.2482, 0.2433, 0.1508)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)  enabled=True  isTrigger=False  active=True  bounds=(0.1692, 0.2051, 0.0951)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/StandardFracturePiece  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideCollider  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideCollider (1)  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideColliderBox  enabled=True  isTrigger=False  active=True  bounds=(0.0915, 0.1928, 0.0848)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideColliderBox (1)  enabled=True  isTrigger=False  active=True  bounds=(0.0411, 0.1928, 0.0952)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/MainCollider  enabled=True  isTrigger=False  active=True  bounds=(0.2437, 0.2193, 0.1469)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)  enabled=True  isTrigger=False  active=True  bounds=(0.1692, 0.2051, 0.0951)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/StandardFracturePiece  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideCollider  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideCollider (1)  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideColliderBox  enabled=True  isTrigger=False  active=True  bounds=(0.0915, 0.1928, 0.0848)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideColliderBox (1)  enabled=True  isTrigger=False  active=True  bounds=(0.0411, 0.1928, 0.0952)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/MainCollider  enabled=True  isTrigger=False  active=True  bounds=(0.2437, 0.2193, 0.1469)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint/Shoulder_R  enabled=True  isTrigger=False  active=True  bounds=(0.1506, 0.2462, 0.1156)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R  enabled=True  isTrigger=False  active=True  bounds=(0.0506, 0.1544, 0.2550)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R/WristMount  enabled=True  isTrigger=True  active=True  bounds=(0.0853, 0.1515, 0.1506)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint/Shoulder_L  enabled=True  isTrigger=False  active=True  bounds=(0.0832, 0.2647, 0.1256)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L  enabled=True  isTrigger=False  active=True  bounds=(0.1093, 0.2513, 0.1441)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L/WristMount  enabled=True  isTrigger=True  active=True  bounds=(0.1419, 0.1279, 0.1425)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint/Foot_R  enabled=True  isTrigger=False  active=True  bounds=(0.1177, 0.1038, 0.1048)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R  enabled=True  isTrigger=False  active=True  bounds=(0.3628, 0.3304, 0.1733)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R  enabled=True  isTrigger=False  active=True  bounds=(0.3853, 0.1157, 0.1784)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint/Foot_L  enabled=True  isTrigger=False  active=True  bounds=(0.0666, 0.1347, 0.1025)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L  enabled=True  isTrigger=False  active=True  bounds=(0.1824, 0.2762, 0.4005)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L  enabled=True  isTrigger=False  active=True  bounds=(0.1616, 0.2329, 0.3462)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/PlayerHead  enabled=False  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/StandardFracturePiece  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Sphere  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/LeftShoulder  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/RightShoulder  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Neck  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
CapsuleCollider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/NeckCollider  enabled=True  isTrigger=False  active=True  bounds=(0.1117, 0.4472, 0.2223)  radius=0.0200 height=0.4919 direction=1 center=(0.0000, 0.0000, 0.0000)
CapsuleCollider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PelvisCollider  enabled=True  isTrigger=False  active=True  bounds=(0.2400, 0.3700, 0.2400)  radius=0.1200 height=0.3700 direction=1 center=(-0.0192, 0.0000, -0.0467)
CapsuleCollider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider  enabled=True  isTrigger=False  active=True  bounds=(0.2907, 0.5975, 0.3339)  radius=0.1300 height=0.6069 direction=1 center=(0.0000, 0.0000, 0.0000)
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider  enabled=True  isTrigger=False  active=True  bounds=(0.3749, 0.3749, 0.3749)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PlayerTriggerCollider  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot  enabled=True  isTrigger=True  active=True  bounds=(0.0850, 0.0850, 0.0850)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (1)  enabled=True  isTrigger=True  active=True  bounds=(0.0850, 0.0850, 0.0850)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (2)  enabled=True  isTrigger=True  active=True  bounds=(0.0850, 0.0850, 0.0850)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (3)  enabled=True  isTrigger=True  active=True  bounds=(0.0850, 0.0850, 0.0850)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (4)  enabled=True  isTrigger=True  active=True  bounds=(0.0850, 0.0850, 0.0850)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (5)  enabled=True  isTrigger=True  active=True  bounds=(0.1360, 0.1360, 0.1360)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (6)  enabled=True  isTrigger=True  active=True  bounds=(0.1360, 0.1360, 0.1360)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot  enabled=True  isTrigger=True  active=True  bounds=(0.1400, 0.1400, 0.1400)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot (1)  enabled=True  isTrigger=True  active=True  bounds=(0.1400, 0.1400, 0.1400)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotR  enabled=True  isTrigger=True  active=True  bounds=(0.1400, 0.1400, 0.1400)  
Collider: Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotL  enabled=True  isTrigger=True  active=True  bounds=(0.1400, 0.1400, 0.1400)  
SphereCollider: Hexa4Rig26.10.23/HexaBody/Knee/Fender  enabled=True  isTrigger=False  active=True  bounds=(0.4200, 0.4200, 0.4200)  radius=0.2100 center=(0.0000, 0.0000, 0.0000)
CapsuleCollider: Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider  enabled=True  isTrigger=False  active=True  bounds=(0.2530, 0.7438, 0.2717)  radius=0.1200 height=0.7450 direction=1 center=(0.0000, 0.0000, 0.0000)
SphereCollider: Hexa4Rig26.10.23/HexaBody/LocoBall  enabled=True  isTrigger=False  active=True  bounds=(0.4000, 0.4000, 0.4000)  radius=0.2000 center=(0.0000, 0.0000, 0.0000)
Collider: Hexa4Rig26.10.23/HexaBody/PlayerDmgBridgeHead  enabled=True  isTrigger=False  active=True  bounds=(0.1833, 0.2388, 0.1914)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Main  enabled=True  isTrigger=True  active=True  bounds=(2.1220, 3.6403, 0.9504)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Up  enabled=True  isTrigger=True  active=True  bounds=(2.1220, 3.6403, 0.9504)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Left  enabled=True  isTrigger=True  active=True  bounds=(2.1220, 3.6403, 0.9504)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Right  enabled=True  isTrigger=True  active=True  bounds=(2.1220, 3.6403, 0.9504)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Down  enabled=True  isTrigger=True  active=True  bounds=(1.4936, 2.4765, 0.7351)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/OverlapSizer  enabled=False  isTrigger=True  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/SocketBag  enabled=True  isTrigger=True  active=True  bounds=(0.1600, 0.1600, 0.1600)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/GrabbableBag  enabled=True  isTrigger=True  active=True  bounds=(0.1600, 0.1600, 0.1600)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/HandL/box  enabled=True  isTrigger=False  active=True  bounds=(0.1251, 0.1372, 0.0963)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/LIndexFinger3/Index_3/coll_LIndexFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0272, 0.0233, 0.0243)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/Index_2/coll_LIndexFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0317, 0.0388, 0.0302)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/Index_1/coll_LIndexFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0199, 0.0611, 0.0245)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/LMiddleFinger3/Middle_3/coll_LMiddleFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0208, 0.0352, 0.0185)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/Middle_2/coll_LMiddleFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0240, 0.0468, 0.0194)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/Middle_1/coll_LMiddleFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0275, 0.0607, 0.0212)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/LPinkyFinger3/Pinky_3/coll_LPinkyFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0204, 0.0322, 0.0232)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/Pinky_2/coll_LPinkyFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0233, 0.0353, 0.0226)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/Pinky_1/coll_LPinkyFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0306, 0.0437, 0.0245)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/LRingFinger3/Ring_3/coll_LRingFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0207, 0.0356, 0.0193)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/Ring_2/coll_LRingFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0250, 0.0448, 0.0190)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/Ring_1/coll_LRingFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0300, 0.0583, 0.0253)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/LThumb3/Thumb_3/coll_LThumb3  enabled=True  isTrigger=False  active=True  bounds=(0.0212, 0.0370, 0.0281)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/Thumb_2/coll_LThumb2  enabled=True  isTrigger=False  active=True  bounds=(0.0275, 0.0463, 0.0205)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/Thumb_1/coll_LThumb1  enabled=True  isTrigger=False  active=True  bounds=(0.0326, 0.0635, 0.0264)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/TriggerCollider  enabled=True  isTrigger=True  active=True  bounds=(0.1600, 0.1648, 0.1292)  
Collider: Hexa4Rig26.10.23/Physics LeftHand/Pusher  enabled=False  isTrigger=False  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Main  enabled=True  isTrigger=True  active=True  bounds=(0.7804, 0.7244, 4.0948)  
Collider: Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Up  enabled=True  isTrigger=True  active=True  bounds=(0.7804, 0.7244, 4.0948)  
Collider: Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Left  enabled=True  isTrigger=True  active=True  bounds=(0.7804, 0.7244, 4.0948)  
Collider: Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Right  enabled=True  isTrigger=True  active=True  bounds=(0.7804, 0.7244, 4.0948)  
Collider: Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Down  enabled=True  isTrigger=True  active=True  bounds=(0.6251, 0.5889, 2.7707)  
Collider: Hexa4Rig26.10.23/Physics RightHand/OverlapSizer  enabled=False  isTrigger=True  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/Physics RightHand/SocketBag  enabled=True  isTrigger=True  active=True  bounds=(0.1600, 0.1600, 0.1600)  
Collider: Hexa4Rig26.10.23/Physics RightHand/GrabbableBag  enabled=True  isTrigger=True  active=True  bounds=(0.1600, 0.1600, 0.1600)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/HandR/box  enabled=True  isTrigger=False  active=True  bounds=(0.0790, 0.0898, 0.1283)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/Index_1/coll_RIndexFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0335, 0.0218, 0.0587)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/Index_2/coll_RIndexFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0402, 0.0251, 0.0330)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/Index_3/coll_RIndexFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0296, 0.0217, 0.0202)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/Middle_1/coll_RMiddleFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0268, 0.0210, 0.0609)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/Middle_2/coll_RMiddleFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0241, 0.0191, 0.0468)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/Middle_3/coll_RMiddleFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0223, 0.0182, 0.0349)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/Pinky_1/coll_RPinkyFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0164, 0.0260, 0.0469)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/Pinky_2/coll_RPinkyFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0185, 0.0230, 0.0364)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/Pinky_3/coll_RPinkyFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0200, 0.0231, 0.0324)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/Ring_1/coll_RRingFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0246, 0.0256, 0.0595)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/Ring_2/coll_RRingFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0225, 0.0191, 0.0453)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/Ring_3/coll_RRingFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0227, 0.0189, 0.0352)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/Thumb_1/coll_RThumb1  enabled=True  isTrigger=False  active=True  bounds=(0.0471, 0.0350, 0.0537)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/Thumb_2/coll_RThumb2  enabled=True  isTrigger=False  active=True  bounds=(0.0364, 0.0289, 0.0401)  
Collider: Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/Thumb_3/coll_RThumb3  enabled=True  isTrigger=False  active=True  bounds=(0.0318, 0.0246, 0.0340)  
Collider: Hexa4Rig26.10.23/Physics RightHand/TriggerCollider  enabled=True  isTrigger=True  active=True  bounds=(0.1084, 0.1253, 0.1490)  
Collider: Hexa4Rig26.10.23/Physics RightHand/Pusher  enabled=False  isTrigger=False  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/coll_RIndexFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0185, 0.0204, 0.0301)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/coll_RIndexFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0296, 0.0222, 0.0429)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/coll_RIndexFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0560, 0.0210, 0.0393)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/coll_RMiddleFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0341, 0.0194, 0.0243)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/coll_RMiddleFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0457, 0.0191, 0.0282)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/coll_RMiddleFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0590, 0.0184, 0.0335)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/coll_RPinkyFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0310, 0.0208, 0.0253)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/coll_RPinkyFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0351, 0.0215, 0.0245)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/coll_RPinkyFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0456, 0.0259, 0.0251)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/coll_RRingFinger3  enabled=True  isTrigger=False  active=True  bounds=(0.0343, 0.0190, 0.0251)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/coll_RRingFinger2  enabled=True  isTrigger=False  active=True  bounds=(0.0444, 0.0183, 0.0265)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/coll_RRingFinger1  enabled=True  isTrigger=False  active=True  bounds=(0.0574, 0.0227, 0.0336)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/coll_RThumb3  enabled=True  isTrigger=False  active=True  bounds=(0.0329, 0.0294, 0.0301)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2/coll_RThumb2  enabled=True  isTrigger=False  active=True  bounds=(0.0388, 0.0352, 0.0329)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/coll_RThumb1  enabled=True  isTrigger=False  active=True  bounds=(0.0516, 0.0452, 0.0413)  
Collider: Hexa4Rig26.10.23/CustomRightHandModel/box  enabled=True  isTrigger=False  active=True  bounds=(0.1222, 0.0690, 0.0360)  
Collider: Hexa4Rig26.10.23/NeckCylinderPivot/NeckCylinder  enabled=True  isTrigger=False  active=True  bounds=(0.0652, 0.0750, 0.0944)  
Collider: Hexa4Rig26.10.23/BackPack  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/keyring/ring_pivot/ring  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/keyring/logo_pivot/logo  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Colliders/Hull 1  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (1)  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (2)  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (3)  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (4)  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (5)  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (6)  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Colliders/trigger  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Colliders/roll  enabled=True  isTrigger=False  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot (1)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot (2)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (3)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (4)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (5)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (6)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (7)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (8)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (9)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (10)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (11)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot (1)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot (2)  enabled=True  isTrigger=True  active=False  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/TimeStopSphere  enabled=False  isTrigger=False  active=True  bounds=(0.0000, 0.0000, 0.0000)  
Collider: Hexa4Rig26.10.23/SlideUnlockTrigger  enabled=True  isTrigger=True  active=True  bounds=(0.1412, 0.1412, 0.1412)  

== иерархия без частиц ==
узел Hexa4Rig26.10.23  self=True  inHierarchy=True  pos=(-7.2571, -0.0035, -20.2094)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
  узел Hexa4Rig26.10.23/HexaBody  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, HexaBodyPlayer4, Component, HexaBodyInputsBase, Component, Component]
    узел Hexa4Rig26.10.23/HexaBody/Head  self=True  inHierarchy=True  pos=(3.3957, 1.8318, 9.8959)  rot=(-0.0000, -0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8615, 1.8283, -10.3135)  [Transform, Rigidbody, ConfigurableJoint, Collider, Collider, Component]
    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis  self=True  inHierarchy=True  pos=(3.3444, 1.0887, 9.7633)  rot=(-0.0000, -0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9127, 1.0852, -10.4461)  [Transform, Rigidbody, ConfigurableJoint, Component, ConfigurableJoint, ConfigurableJoint, ConfigurableJoint, ConfigurableJoint]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody  self=True  inHierarchy=True  pos=(-0.0015, -0.6960, -0.0240)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9142, 0.3892, -10.4701)  [Transform]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical  self=True  inHierarchy=True  pos=(0.0000, -0.0359, -0.2400)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9142, 0.3533, -10.7101)  [Transform, Component, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body  self=True  inHierarchy=True  pos=(0.0000, 0.0000, -0.3000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9142, 0.3533, -11.0101)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head  self=True  inHierarchy=True  pos=(0.0150, 1.4986, 0.6100)  rot=(0.0987, 0.1944, -0.0086, 0.9759)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8993, 1.8519, -10.4001)  [Transform, Component, MeshRenderer, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_L  self=True  inHierarchy=True  pos=(-0.0409, 0.0057, 0.0786)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9071, 1.8412, -10.3123)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Eyeball_R  self=True  inHierarchy=True  pos=(0.0408, 0.0057, 0.0786)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8316, 1.8429, -10.3434)  [Transform, Component, MeshRenderer]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Head (1)  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8993, 1.8519, -10.4001)  [Transform, Component, MeshRenderer]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (2)  self=True  inHierarchy=True  pos=(-0.0410, 0.0055, 0.0558)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9158, 1.8454, -10.3329)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (2)/SplashParticles  self=True  inHierarchy=True  pos=(0.0040, -0.0032, 0.0027)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9112, 1.8419, -10.3326)  [Transform, Component, Renderer, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (3)  self=True  inHierarchy=True  pos=(0.0375, 0.0055, 0.0558)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8432, 1.8471, -10.3628)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/GameObject (3)/SplashParticles  self=True  inHierarchy=True  pos=(0.0390, -0.0032, 0.0027)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8063, 1.8443, -10.3759)  [Transform, Component, Renderer, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw  self=True  inHierarchy=True  pos=(0.0000, -0.1316, -0.0268)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9166, 1.7281, -10.4492)  [Transform, Component, MeshRenderer]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/Jaw/Head (1)  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9166, 1.7281, -10.4492)  [Transform, Component, MeshRenderer]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/HatSocket  self=True  inHierarchy=True  pos=(-0.0000, 0.1150, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8929, 1.9646, -10.3783)  [Transform, Component, Component, Collider, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/HeadShadows  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8993, 1.8519, -10.4001)  [Transform, Component, MeshRenderer]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Head/JawShadows  self=True  inHierarchy=True  pos=(0.0000, -0.1316, -0.0268)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9166, 1.7281, -10.4492)  [Transform, Component, MeshRenderer]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest  self=False  inHierarchy=False  pos=(-0.0003, 5.1764, 0.4907)  rot=(0.0000, -0.0000, 0.0000, 1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.9145, 5.5296, -10.5194)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Collider, Component, Component, Collider, Component, ConfigurableJoint, Collider, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Chest/Collarbone  self=True  inHierarchy=False  pos=(0.0074, 0.0150, 0.0000)  rot=(-0.0000, -0.0000, 0.0000, 1.0000)  scale=(1.5000, 1.0000, 1.0000)  world=(-3.1762, 7.0296, -10.5194)  [Transform, Component, MeshRenderer, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_R  self=False  inHierarchy=False  pos=(0.3236, 1.3326, 0.5237)  rot=(0.0000, 0.0000, -1.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.5906, 1.6859, -10.4864)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, Component, Component, Collider]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R  self=False  inHierarchy=False  pos=(0.4387, 1.3326, 0.6386)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.4755, 1.6859, -10.3715)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, ConfigurableJoint, Component, Component, Collider]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_R/WristMount  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.4755, 1.6859, -10.3715)  [Transform, Component, Collider]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Shoulder_L  self=False  inHierarchy=False  pos=(-0.3236, 1.3326, 0.5237)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2378, 1.6859, -10.4864)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, Component, Component, Collider]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L  self=False  inHierarchy=False  pos=(-0.4387, 1.3326, 0.6386)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.3529, 1.6859, -10.3715)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, ConfigurableJoint, Component, Component, Collider]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Elbow_L/WristMount  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -1.0000, -0.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.3529, 1.6859, -10.3715)  [Transform, Component, Collider]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R  self=False  inHierarchy=False  pos=(0.0861, 0.2690, 0.5527)  rot=(-0.0601, 0.1276, 0.0300, 0.9896)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8281, 0.6223, -10.4574)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Collider, Component, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R  self=False  inHierarchy=False  pos=(0.1067, -0.1299, 0.4257)  rot=(0.1566, -0.1772, -0.0036, 0.9716)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8075, 0.2234, -10.5844)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Collider, Component, Component, Component, ConfigurableJoint]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L  self=False  inHierarchy=False  pos=(-0.0861, 0.2683, 0.5527)  rot=(-0.0639, -0.1258, -0.0367, 0.9893)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.0003, 0.6216, -10.4574)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Collider, Component, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L  self=False  inHierarchy=False  pos=(-0.1191, -0.1298, 0.4257)  rot=(0.1477, -0.1400, -0.0614, 0.9771)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.0333, 0.2235, -10.5844)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Collider, Component, Component, Component, ConfigurableJoint]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet  self=False  inHierarchy=False  pos=(0.0000, 0.0000, -0.0373)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9142, 0.3533, -11.0474)  [Transform, Component, ConfigurableJoint]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_R  self=True  inHierarchy=False  pos=(0.1561, -0.1422, 0.6650)  rot=(-0.0151, 0.1107, 0.0339, 0.9932)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7581, 0.2111, -10.3824)  [Transform, Component, MeshRenderer, Component, Component, Collider, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Feet/Foot_L  self=True  inHierarchy=False  pos=(-0.1771, -0.1422, 0.6650)  rot=(-0.0155, -0.1282, -0.0436, 0.9907)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.0913, 0.2111, -10.3824)  [Transform, Component, MeshRenderer, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis  self=True  inHierarchy=True  pos=(-0.0166, 0.7031, 0.5160)  rot=(0.0000, 0.1935, 0.0000, 0.9811)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9308, 1.0564, -10.4941)  [Transform, Component, MeshRenderer, Component, Component, Component, Collider, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/KickStartPos  self=True  inHierarchy=True  pos=(0.0850, 0.0270, 0.3250)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7288, 1.0834, -10.2257)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint  self=True  inHierarchy=True  pos=(0.0000, 0.1309, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9308, 1.1873, -10.4941)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest  self=True  inHierarchy=True  pos=(0.0000, 0.0639, -0.0041)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9323, 1.2512, -10.4978)  [Transform, Component, MeshRenderer, Component, Component, Component, Collider, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint  self=True  inHierarchy=True  pos=(0.0000, 0.1763, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9323, 1.4275, -10.4978)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest  self=True  inHierarchy=True  pos=(0.0000, 0.1002, -0.0039)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9338, 1.5278, -10.5014)  [Transform, Component, MeshRenderer, Component, Component, Component, Collider, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/Chest (1)  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.7071, 0.0000, 0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9338, 1.5278, -10.5014)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneL  self=True  inHierarchy=True  pos=(-0.0666, 0.0858, -0.0139)  rot=(0.9521, 0.2296, -0.1964, -0.0473)  scale=(12.9300, 19.9500, 19.9500)  world=(-4.0007, 1.6136, -10.4890)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, ConfigurableJoint]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneL/ShoulderPoint  self=True  inHierarchy=True  pos=(-0.0099, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.0805, 1.5552, -10.4075)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneR  self=True  inHierarchy=True  pos=(0.0716, 0.0922, -0.0249)  rot=(0.2042, 0.9714, 0.0249, 0.1187)  scale=(12.9300, 19.9500, 19.9500)  world=(-3.8770, 1.6200, -10.5516)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, ConfigurableJoint]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/CollarboneR/ShoulderPoint  self=True  inHierarchy=True  pos=(-0.0099, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7609, 1.5684, -10.5687)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LShoulderPoint  self=True  inHierarchy=True  pos=(0.2130, 0.0980, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7368, 1.6258, -10.5823)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RShoulderPoint  self=True  inHierarchy=True  pos=(-0.2130, 0.0980, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1309, 1.6258, -10.4205)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK  self=True  inHierarchy=True  pos=(0.0000, -1.2365, -0.5490)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1422, 0.2913, -11.0093)  [Transform, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint  self=True  inHierarchy=True  pos=(-0.2037, 1.3324, 0.5610)  rot=(-0.1360, 0.0523, 0.5972, 0.7887)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1177, 1.6237, -10.4130)  [Transform]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/Shoulder_L  self=True  inHierarchy=True  pos=(-0.1199, 0.0002, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1379, 1.5125, -10.3729)  [Transform, Component, MeshRenderer, Collider]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint  self=True  inHierarchy=True  pos=(-0.2349, 0.0002, 0.0000)  rot=(0.7070, 0.0090, 0.0090, 0.7070)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1571, 1.4058, -10.3346)  [Transform]
                            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint/Elbow_L  self=True  inHierarchy=True  pos=(-0.1149, 0.0001, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1735, 1.2985, -10.2969)  [Transform, Component, MeshRenderer, Collider]
                              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint/Elbow_L/WristMount  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -1.0000, -0.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1735, 1.2985, -10.2969)  [Transform, Component, Collider]
                            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/LArmIK/ShoulderPoint/ElbowPoint/HandPoint  self=True  inHierarchy=True  pos=(-0.2562, 0.0000, 0.0000)  rot=(-0.3222, 0.7334, 0.0959, -0.5908)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1937, 1.1665, -10.2507)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK  self=True  inHierarchy=True  pos=(0.0000, -1.2365, -0.5490)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1422, 0.2913, -11.0093)  [Transform, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint  self=True  inHierarchy=True  pos=(0.2037, 1.3324, 0.5610)  rot=(-0.5367, -0.0173, -0.4063, 0.7393)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7408, 1.6237, -10.5676)  [Transform]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/Shoulder_R  self=True  inHierarchy=True  pos=(0.1148, 0.0002, 0.0000)  rot=(-0.0000, -0.0000, -1.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6495, 1.5568, -10.5480)  [Transform, Component, MeshRenderer, Collider]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint  self=True  inHierarchy=True  pos=(0.2297, 0.0002, 0.0000)  rot=(0.4547, -0.5415, -0.5415, 0.4547)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.5583, 1.4900, -10.5280)  [Transform]
                            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint/HandPoint  self=True  inHierarchy=True  pos=(0.2550, 0.0000, 0.0000)  rot=(-0.3075, -0.7325, -0.4603, -0.3962)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6629, 1.4921, -10.2955)  [Transform]
                            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint/Elbow_R  self=True  inHierarchy=True  pos=(0.1150, 0.0001, 0.0000)  rot=(-0.0000, 1.0000, -0.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6054, 1.4910, -10.4231)  [Transform, Component, MeshRenderer, Collider]
                              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/RArmIK/ShoulderPoint/ElbowPoint/Elbow_R/WristMount  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6054, 1.4910, -10.4231)  [Transform, Component, Collider]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/NeckPointTo  self=True  inHierarchy=True  pos=(0.0000, 0.1370, -0.0201)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(0.0445, 0.0445, 0.0445)  world=(-3.9414, 1.6648, -10.5200)  [Transform, MeshRenderer, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/NeckPointTo/Sphere  self=True  inHierarchy=True  pos=(0.0000, 0.0146, 0.0000)  rot=(0.7071, 0.0000, 0.0000, 0.7071)  scale=(2.3500, 2.3500, 2.3500)  world=(-3.9414, 1.6654, -10.5200)  [Transform, Component, MeshRenderer]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)  self=True  inHierarchy=True  pos=(0.0017, 0.0220, -0.0017)  rot=(-0.0466, -0.0000, -0.0000, 0.9989)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9329, 1.5497, -10.5036)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/StandardFracturePiece  self=False  inHierarchy=False  pos=(18.3786, -11.3195, 76.9050)  rot=(0.7393, -0.0000, -0.0000, 0.6734)  scale=(1.0000, 1.0000, 1.0000)  world=(42.5396, -2.5666, 54.3319)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/StandardFracturePiece/Tip  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(42.5396, -2.5666, 54.3319)  [Transform]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/StandardFracturePiece/Base  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(42.5396, -2.5666, 54.3319)  [Transform]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideCollider  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9329, 1.5497, -10.5036)  [Transform, Collider]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideCollider (1)  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(-1.0000, 1.0000, 1.0000)  world=(-3.9329, 1.5497, -10.5036)  [Transform, Collider]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideColliderBox  self=True  inHierarchy=True  pos=(-0.0496, -0.0124, -0.0005)  rot=(0.0313, -0.5186, 0.0190, 0.8542)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9785, 1.5373, -10.4842)  [Transform, Collider]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/SideColliderBox (1)  self=True  inHierarchy=True  pos=(0.0496, -0.0124, -0.0005)  rot=(0.0313, 0.5186, -0.0190, 0.8542)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8867, 1.5373, -10.5219)  [Transform, Collider]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2ChestPlate(Clone)/MainCollider  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9329, 1.5497, -10.5036)  [Transform, Collider]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)  self=True  inHierarchy=True  pos=(0.0017, 0.0244, -0.0025)  rot=(-0.0000, 0.9998, 0.0194, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9332, 1.5522, -10.5044)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Component, Component, Component, Component, Component, Component]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/StandardFracturePiece  self=False  inHierarchy=False  pos=(18.3786, -11.3195, 76.9050)  rot=(0.7393, -0.0000, -0.0000, 0.6734)  scale=(1.0000, 1.0000, 1.0000)  world=(-50.2770, -6.7824, -75.0263)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Component, Component, Component]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/StandardFracturePiece/Tip  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-50.2770, -6.7824, -75.0263)  [Transform]
                          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/StandardFracturePiece/Base  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-50.2770, -6.7824, -75.0263)  [Transform]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideCollider  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9332, 1.5522, -10.5044)  [Transform, Collider]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideCollider (1)  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(-1.0000, 1.0000, 1.0000)  world=(-3.9332, 1.5522, -10.5044)  [Transform, Collider]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideColliderBox  self=True  inHierarchy=True  pos=(-0.0496, -0.0124, -0.0005)  rot=(0.0313, -0.5186, 0.0190, 0.8542)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8873, 1.5398, -10.5232)  [Transform, Collider]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/SideColliderBox (1)  self=True  inHierarchy=True  pos=(0.0496, -0.0124, -0.0005)  rot=(0.0313, 0.5186, -0.0190, 0.8542)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9791, 1.5398, -10.4856)  [Transform, Collider]
                        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/UpperChestPoint/PlayerUpperChest/T2BackChestPlate Variant(Clone)/MainCollider  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9332, 1.5522, -10.5044)  [Transform, Collider]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)  self=True  inHierarchy=True  pos=(0.0010, 0.0521, 0.0053)  rot=(0.0021, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9294, 1.3034, -10.4933)  [Transform, Component, MeshRenderer, Component, Component, Component, Component, Collider, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/StandardFracturePiece  self=False  inHierarchy=False  pos=(18.3786, -11.3195, 76.9050)  rot=(0.7393, -0.0000, -0.0000, 0.6734)  scale=(1.0000, 1.0000, 1.0000)  world=(42.2514, -10.3429, 53.6314)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/StandardFracturePiece/Tip  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(42.2514, -10.3429, 53.6314)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/StandardFracturePiece/Base  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(42.2514, -10.3429, 53.6314)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideCollider  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9294, 1.3034, -10.4933)  [Transform, Collider]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideCollider (1)  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(-1.0000, 1.0000, 1.0000)  world=(-3.9294, 1.3034, -10.4933)  [Transform, Collider]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideColliderBox  self=True  inHierarchy=True  pos=(-0.0329, -0.0431, -0.0014)  rot=(0.0002, -0.5779, 0.0003, 0.8161)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9604, 1.2603, -10.4823)  [Transform, Collider]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/SideColliderBox (1)  self=True  inHierarchy=True  pos=(0.0329, -0.0431, -0.0014)  rot=(0.0000, 0.5779, 0.0000, 0.8161)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8996, 1.2602, -10.5072)  [Transform, Collider]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2MiddleChestPlate(Clone)/MainCollider  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9294, 1.3034, -10.4933)  [Transform, Collider]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)  self=True  inHierarchy=True  pos=(0.0010, 0.0513, -0.0010)  rot=(-0.0000, 1.0000, 0.0075, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9318, 1.3025, -10.4991)  [Transform, Component, MeshRenderer, Component, Component, Component, Component, Collider, Component, Component, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/StandardFracturePiece  self=False  inHierarchy=False  pos=(18.3786, -11.3195, 76.9050)  rot=(0.7393, -0.0000, -0.0000, 0.6734)  scale=(1.0000, 1.0000, 1.0000)  world=(-50.1925, -8.8572, -74.8187)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Component, Component, Component]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/StandardFracturePiece/Tip  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-50.1925, -8.8572, -74.8187)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/StandardFracturePiece/Base  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-50.1925, -8.8572, -74.8187)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideCollider  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9318, 1.3025, -10.4991)  [Transform, Collider]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideCollider (1)  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(-1.0000, 1.0000, 1.0000)  world=(-3.9318, 1.3025, -10.4991)  [Transform, Collider]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideColliderBox  self=True  inHierarchy=True  pos=(-0.0329, -0.0431, -0.0014)  rot=(0.0002, -0.5779, 0.0003, 0.8161)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9011, 1.2594, -10.5109)  [Transform, Collider]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/SideColliderBox (1)  self=True  inHierarchy=True  pos=(0.0329, -0.0431, -0.0014)  rot=(0.0000, 0.5779, 0.0000, 0.8161)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9619, 1.2594, -10.4859)  [Transform, Collider]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/MiddleChestPoint/MiddleChest/T2BackMiddleChestPlate Variant(Clone)/MainCollider  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9318, 1.3025, -10.4991)  [Transform, Collider]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)  self=True  inHierarchy=True  pos=(0.0017, 0.0090, -0.0049)  rot=(0.0021, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9311, 1.0654, -10.4992)  [Transform, Component, MeshRenderer, Component, Component, Component, Component, Collider, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/StandardFracturePiece  self=False  inHierarchy=False  pos=(18.3786, -11.3195, 76.9050)  rot=(0.7393, -0.0000, -0.0000, 0.6734)  scale=(1.0000, 1.0000, 1.0000)  world=(42.2497, -10.5808, 53.6255)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/StandardFracturePiece/Tip  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(42.2497, -10.5808, 53.6255)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/StandardFracturePiece/Base  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(42.2497, -10.5808, 53.6255)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideCollider  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9311, 1.0654, -10.4992)  [Transform, Collider]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideCollider (1)  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(-1.0000, 1.0000, 1.0000)  world=(-3.9311, 1.0654, -10.4992)  [Transform, Collider]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideColliderBox  self=True  inHierarchy=True  pos=(-0.0368, 0.0000, -0.0020)  rot=(0.0000, -0.5182, -0.0000, 0.8553)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9659, 1.0654, -10.4871)  [Transform, Collider]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/SideColliderBox (1)  self=True  inHierarchy=True  pos=(0.0368, 0.0000, -0.0020)  rot=(0.0000, 0.5182, 0.0000, 0.8553)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8978, 1.0654, -10.5151)  [Transform, Collider]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2PelvisPlate(Clone)/MainCollider  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9311, 1.0654, -10.4992)  [Transform, Collider]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)  self=True  inHierarchy=True  pos=(0.0017, 0.0090, -0.0049)  rot=(0.0000, 1.0000, -0.0021, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9311, 1.0654, -10.4992)  [Transform, Component, MeshRenderer, Component, Component, Component, Component, Collider, Component, Component, Component, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/StandardFracturePiece  self=False  inHierarchy=False  pos=(18.3786, -11.3195, 76.9050)  rot=(0.7393, -0.0000, -0.0000, 0.6734)  scale=(1.0000, 1.0000, 1.0000)  world=(-50.1118, -10.5815, -74.6239)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/StandardFracturePiece/Tip  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-50.1118, -10.5815, -74.6239)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/StandardFracturePiece/Base  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-50.1118, -10.5815, -74.6239)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideCollider  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9311, 1.0654, -10.4992)  [Transform, Collider]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideCollider (1)  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(-1.0000, 1.0000, 1.0000)  world=(-3.9311, 1.0654, -10.4992)  [Transform, Collider]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideColliderBox  self=True  inHierarchy=True  pos=(-0.0368, 0.0000, -0.0020)  rot=(0.0000, -0.5182, -0.0000, 0.8553)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8963, 1.0654, -10.5114)  [Transform, Collider]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/SideColliderBox (1)  self=True  inHierarchy=True  pos=(0.0368, 0.0000, -0.0020)  rot=(0.0000, 0.5182, 0.0000, 0.8553)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9644, 1.0654, -10.4834)  [Transform, Collider]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/PlayerPelvis/T2BackPelvisPlate Variant(Clone)/MainCollider  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9311, 1.0654, -10.4992)  [Transform, Collider]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/KneePositioner  self=False  inHierarchy=False  pos=(0.0000, 0.0000, -0.1160)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9142, 0.3533, -11.1261)  [Transform, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/KneePositioner/KneeRotator  self=True  inHierarchy=False  pos=(0.0000, -0.2516, 0.6190)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9142, 0.1016, -10.5071)  [Transform, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint  self=True  inHierarchy=True  pos=(0.1555, 1.2144, 0.4427)  rot=(-0.5232, 0.1781, -0.4996, 0.6670)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7588, 1.5677, -10.5673)  [Transform, Component, ConfigurableJoint, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RShoulderPoint/Shoulder_R  self=True  inHierarchy=True  pos=(0.1148, 0.0002, 0.0000)  rot=(-0.0000, -0.0000, -1.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7084, 1.4698, -10.5348)  [Transform, Component, MeshRenderer, Collider, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint  self=True  inHierarchy=True  pos=(0.2561, 1.0188, 0.5077)  rot=(-0.5461, -0.6485, -0.2841, 0.4479)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6582, 1.3721, -10.5023)  [Transform, Component, ConfigurableJoint, Component, ConfigurableJoint, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R  self=True  inHierarchy=True  pos=(0.1150, 0.0001, 0.0000)  rot=(-0.0000, 1.0000, -0.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6584, 1.4243, -10.3999)  [Transform, Component, MeshRenderer, Collider, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/Elbow_R/WristMount  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6584, 1.4243, -10.3999)  [Transform, Component, Collider]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/RElbowPoint/HandPoint  self=True  inHierarchy=True  pos=(0.2550, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6588, 1.4878, -10.2751)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint  self=True  inHierarchy=True  pos=(-0.1770, 1.1770, 0.6160)  rot=(0.2818, 0.0282, -0.6534, -0.7020)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.0913, 1.5303, -10.3940)  [Transform, Component, ConfigurableJoint, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LShoulderPoint/Shoulder_L  self=True  inHierarchy=True  pos=(-0.1199, 0.0002, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1088, 1.4184, -10.3547)  [Transform, Component, MeshRenderer, Collider, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint  self=True  inHierarchy=True  pos=(-0.2198, 0.9465, 0.7016)  rot=(0.2562, 0.4224, 0.4390, 0.7505)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1340, 1.2998, -10.3085)  [Transform, Component, ConfigurableJoint, Component, ConfigurableJoint, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L  self=True  inHierarchy=True  pos=(-0.1149, 0.0001, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1637, 1.1992, -10.2614)  [Transform, Component, MeshRenderer, Collider, Component, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/Elbow_L/WristMount  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -1.0000, -0.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1637, 1.1992, -10.2614)  [Transform, Component, Collider]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LElbowPoint/HandPoint  self=True  inHierarchy=True  pos=(-0.2562, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2001, 1.0755, -10.2037)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)  self=False  inHierarchy=False  pos=(0.0703, 0.6170, 0.5104)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8439, 0.9703, -10.4997)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/KneePoint  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8439, 0.9703, -10.4997)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R  self=True  inHierarchy=False  pos=(0.0000, -0.3608, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8439, 0.6095, -10.4997)  [Transform, Component, MeshRenderer, Collider, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_R (1)/Hip_R/KneePoint  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8439, 0.6095, -10.4997)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)  self=False  inHierarchy=False  pos=(0.0700, 0.2494, 0.5104)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8442, 0.6027, -10.4997)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_R (1)/Knee_R  self=True  inHierarchy=False  pos=(0.0000, -0.4186, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8442, 0.1841, -10.4997)  [Transform, Component, MeshRenderer, Collider]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R  self=False  inHierarchy=False  pos=(0.0694, -0.2025, 0.5082)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8448, 0.1508, -10.5019)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_R/Foot_R  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.2202)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8448, 0.1508, -10.2817)  [Transform, Component, MeshRenderer, Collider]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)  self=False  inHierarchy=False  pos=(-0.0723, 0.6170, 0.5104)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9865, 0.9703, -10.4997)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/KneePoint  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9865, 0.9703, -10.4997)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L  self=True  inHierarchy=False  pos=(0.0000, -0.3608, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9865, 0.6095, -10.4997)  [Transform, Component, MeshRenderer, Collider, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Hip_L (1)/Hip_L/KneePoint  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9865, 0.6095, -10.4997)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)  self=False  inHierarchy=False  pos=(-0.0720, 0.2494, 0.5104)  rot=(0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9862, 0.6027, -10.4997)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Knee_L (1)/Knee_L  self=True  inHierarchy=False  pos=(0.0000, -0.4186, 0.0000)  rot=(-0.0000, -0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9862, 0.1841, -10.4997)  [Transform, Component, MeshRenderer, Collider]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L  self=False  inHierarchy=False  pos=(-0.0714, -0.2025, 0.5082)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9856, 0.1508, -10.5019)  [Transform, Component, MeshRenderer, Component, ConfigurableJoint, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/Foot_L/Foot_L  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.2202)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9856, 0.1508, -10.2817)  [Transform, Component, MeshRenderer, Collider]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegTargets  self=True  inHierarchy=True  pos=(-0.0010, 0.7471, 0.4317)  rot=(0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9152, 1.1003, -10.5784)  [Transform, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegTargets/LLegTarget  self=True  inHierarchy=True  pos=(-0.6270, -1.0852, -1.3515)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.5422, 0.0151, -11.9299)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegTargets/RLegTarget  self=True  inHierarchy=True  pos=(0.0605, -0.5147, -0.2044)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8548, 0.5856, -10.7828)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK  self=True  inHierarchy=True  pos=(-0.0227, 0.6603, 0.5089)  rot=(0.0000, 0.1964, 0.0000, 0.9805)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9369, 1.0135, -10.5012)  [Transform, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9369, 1.0135, -10.5012)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint  self=True  inHierarchy=True  pos=(0.0713, -0.0731, -0.0000)  rot=(0.3071, -0.3414, -0.5652, -0.6854)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8711, 0.9404, -10.5286)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint  self=True  inHierarchy=True  pos=(0.0000, -0.3703, 0.0000)  rot=(0.8525, 0.0000, -0.0000, 0.5228)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.5297, 0.8766, -10.6571)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint  self=True  inHierarchy=True  pos=(0.0000, -0.4540, -0.0019)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8560, 0.5866, -10.7818)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/FootRPoint/Foot_R  self=True  inHierarchy=True  pos=(-0.0009, 0.0047, 0.2199)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7051, 0.4748, -10.8963)  [Transform, Component, MeshRenderer, Collider, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/KneeRPoint/Knee_R  self=True  inHierarchy=True  pos=(-0.0003, -0.4160, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8275, 0.6098, -10.7720)  [Transform, Component, MeshRenderer, Collider, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R  self=True  inHierarchy=True  pos=(0.0000, -0.3609, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.5384, 0.8782, -10.6538)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/HipRPoint/Hip_R/KneePoint  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.5384, 0.8782, -10.6538)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegR/IKHint  self=True  inHierarchy=True  pos=(0.0610, 1.5490, 1.1230)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.4480, 2.5625, -9.4883)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9369, 1.0135, -10.5012)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint  self=True  inHierarchy=True  pos=(-0.0713, -0.0731, 0.0000)  rot=(-0.0064, -0.8643, -0.5008, -0.0473)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.0027, 0.9404, -10.4737)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint  self=True  inHierarchy=True  pos=(0.0000, -0.3703, 0.0000)  rot=(-0.0098, 0.0000, 0.0000, -1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1139, 0.7559, -10.7749)  [Transform]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint  self=True  inHierarchy=True  pos=(0.0000, -0.4540, -0.0019)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2489, 0.5203, -11.1387)  [Transform]
                      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/FootLPoint/Foot_L  self=True  inHierarchy=True  pos=(0.0009, 0.0047, 0.2199)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2736, 0.7108, -11.2459)  [Transform, Component, MeshRenderer, Collider, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/KneeLPoint/Knee_L  self=True  inHierarchy=True  pos=(0.0003, -0.4160, 0.0000)  rot=(0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2381, 0.5415, -11.1090)  [Transform, Component, MeshRenderer, Collider, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L  self=True  inHierarchy=True  pos=(0.0000, -0.3609, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1110, 0.7606, -10.7672)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component]
                    узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/HipLPoint/Hip_L/KneePoint  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1110, 0.7606, -10.7672)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/LegsIK/LegL/IKHint  self=True  inHierarchy=True  pos=(-0.0610, 1.5490, 1.1230)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.5606, 2.5625, -9.4413)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Body/FootSteps  self=True  inHierarchy=True  pos=(-0.1770, 0.2714, 0.7032)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.0912, 0.6246, -10.3069)  [Transform, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/Chunks  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9142, 0.3533, -10.7101)  [Transform]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Physical/PlayerHead  self=False  inHierarchy=False  pos=(-0.0190, 8.0150, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9332, 8.3683, -10.7101)  [Transform, Component, ConfigurableJoint, Collider, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/Stabilizer  self=False  inHierarchy=False  pos=(900.5869, 1454.2955, -865.8554)  rot=(-0.7071, -0.0000, -0.0000, 0.7071)  scale=(22.0000, 22.0000, 1122.0002)  world=(896.6732, 1454.6792, -876.3342)  [Transform, Component, ConfigurableJoint]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PhysicalUpperbody/StandardFracturePiece  self=False  inHierarchy=False  pos=(-0.4240, 0.6565, -0.0699)  rot=(0.7071, -0.0000, -0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.3382, 1.0457, -10.5399)  [Transform, Component, MeshRenderer, Collider, Component, Component, Component, Renderer, Component, Component, Component, Component, Component, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig  self=True  inHierarchy=True  pos=(-0.0115, 0.0000, 0.1559)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9243, 1.0852, -10.2902)  [Transform, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset  self=True  inHierarchy=True  pos=(0.0000, -0.9875, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9243, 0.0977, -10.2902)  [Transform]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.1105, 1.1105, 1.1105)  world=(-3.9243, 0.0977, -10.2902)  [Transform]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera  self=True  inHierarchy=True  pos=(0.0564, 1.5566, -0.0213)  rot=(-0.0999, -0.1915, 0.0089, -0.9764)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8616, 1.8263, -10.3139)  [Transform, Component, Component, Component, Component, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot  self=True  inHierarchy=True  pos=(0.0000, -0.1500, -0.1000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9122, 1.6851, -10.4465)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Sphere  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.0624, 0.0624, 0.0624)  world=(-3.9122, 1.6851, -10.4465)  [Transform, Component, MeshRenderer, Collider]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/LeftShoulder  self=True  inHierarchy=True  pos=(-0.1500, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.0665, 1.6816, -10.3839)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/RightShoulder  self=True  inHierarchy=True  pos=(0.1500, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7579, 1.6886, -10.5091)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/FadeToBlack  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8616, 1.8263, -10.3139)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/RecordingCamera  self=False  inHierarchy=False  pos=(0.0000, 0.0000, -0.5000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.0682, 1.9365, -10.8173)  [Transform, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8616, 1.8263, -10.3139)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/LeftShoulder  self=True  inHierarchy=False  pos=(-0.3539, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2257, 1.8181, -10.1663)  [Transform, Component, Collider, Component, Component, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/LeftShoulder/DebugSphere  self=False  inHierarchy=False  pos=(0.1510, 0.0000, 0.0780)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.2000, 0.2000, 0.2000)  world=(-4.0381, 1.8044, -10.1507)  [Transform, Component, MeshRenderer]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/RightShoulder  self=True  inHierarchy=False  pos=(0.3347, 0.0000, -0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.5172, 1.8341, -10.4535)  [Transform, Component, Collider, Component]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/HeadRelativeInventory/RightShoulder/DebugSphere  self=False  inHierarchy=False  pos=(-0.1510, 0.0000, 0.0780)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.2000, 0.2000, 0.2000)  world=(-3.6404, 1.8134, -10.3120)  [Transform, Component, MeshRenderer]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/DamageOverlay  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.1400)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.6000, 0.6000, 0.6000)  world=(-3.8038, 1.7954, -10.1729)  [Transform, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/KickTargetPos  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 1.8220)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.1087, 1.4247, -8.4793)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/KickParent  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.7071, -0.0000, -0.0000, -0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8616, 1.8263, -10.3139)  [Transform]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/OrientLine  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.2140)  rot=(0.7071, 0.0000, 0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7732, 1.7791, -10.0984)  [Transform, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot  self=True  inHierarchy=True  pos=(-0.0015, -0.1183, -0.0943)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9094, 1.7183, -10.4334)  [Transform]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Sphere  self=True  inHierarchy=True  pos=(-0.0000, 0.0020, -0.0085)  rot=(0.7071, -0.0000, -0.0000, 0.7071)  scale=(2.3500, 2.3500, 2.3500)  world=(-3.9128, 1.7224, -10.4415)  [Transform, Component, MeshRenderer]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/Camera/NeckPivot/Neck  self=False  inHierarchy=False  pos=(-0.0003, -0.0663, 0.0004)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(19.9601, 19.9601, 19.9601)  world=(-3.9137, 1.6461, -10.4470)  [Transform, Component, MeshRenderer, Component, Collider, Component, Component, Component, Component]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController  self=True  inHierarchy=True  pos=(-0.2317, 0.7411, 0.1385)  rot=(-0.2584, -0.2813, 0.3321, -0.8624)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1816, 0.9207, -10.1364)  [Transform, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController/LeftOffset  self=True  inHierarchy=True  pos=(0.0010, -0.0050, -0.0500)  rot=(0.5150, 0.0000, 0.0000, 0.8572)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2023, 0.9518, -10.1779)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController/LeftOffset/LeftPhysicsHandTarget  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2023, 0.9518, -10.1779)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/LeftController/LeftOffset/LeftPhysicsHandTarget/OculusTouchForQuestAndRiftS_Left 1  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2023, 0.9518, -10.1779)  [Transform, Component, MeshRenderer]
            узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController  self=True  inHierarchy=True  pos=(0.1937, 1.2948, 0.1328)  rot=(0.5410, 0.0708, -0.2497, -0.8000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7092, 1.5356, -10.1427)  [Transform, Component, Component, Component]
              узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController/RightOffset  self=True  inHierarchy=True  pos=(-0.0010, -0.0050, -0.0500)  rot=(0.5150, 0.0000, 0.0000, 0.8572)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6871, 1.4873, -10.1600)  [Transform, Component]
                узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController/RightOffset/RightPhysicsHandTarget  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6871, 1.4873, -10.1600)  [Transform]
                  узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/CameraRig/FloorOffset/Scaler/RightController/RightOffset/RightPhysicsHandTarget/OculusTouchForQuestAndRiftS_Right 1  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6871, 1.4873, -10.1600)  [Transform, Component, MeshRenderer]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/NeckCollider  self=True  inHierarchy=True  pos=(0.0122, 0.5216, 0.0331)  rot=(-0.2125, -0.0742, 0.0654, -0.9721)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9005, 1.6068, -10.4130)  [Transform, CapsuleCollider]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PelvisCollider  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9127, 1.0852, -10.4461)  [Transform, CapsuleCollider]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PelvisCollider/PelvisCapsule  self=True  inHierarchy=True  pos=(-0.0208, -0.0000, -0.0497)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(0.2400, 0.1850, 0.2400)  world=(-3.9335, 1.0852, -10.4958)  [Transform, Component, MeshRenderer]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider  self=True  inHierarchy=True  pos=(-0.0268, 0.3000, -0.0661)  rot=(0.1074, 0.0027, -0.0443, 0.9932)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9395, 1.3852, -10.5122)  [Transform, CapsuleCollider, Collider]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestCollider/ChestCapsule  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.2600, 0.3035, 0.2600)  world=(-3.9395, 1.3852, -10.5122)  [Transform, Component, MeshRenderer]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/PlayerTriggerCollider  self=False  inHierarchy=False  pos=(0.0000, -0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9127, 1.0852, -10.4461)  [Transform, Collider, MeshRenderer, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/ChestAnchor  self=True  inHierarchy=True  pos=(0.0000, 0.0000, -0.0920)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9127, 1.0852, -10.5381)  [Transform]
      узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, 0.1964, -0.0000, 0.9805)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9127, 1.0852, -10.4461)  [Transform, Component, Component]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot  self=True  inHierarchy=True  pos=(0.2310, -0.0000, 0.0920)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(0.8500, 0.8500, 0.8500)  world=(-3.6641, 1.0852, -10.4502)  [Transform, Component, Component, Component, Collider, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot/Ring  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-3.6641, 1.0852, -10.4502)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (1)  self=True  inHierarchy=True  pos=(-0.2310, -0.0000, 0.0920)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(0.8500, 0.8500, 0.8500)  world=(-4.0905, 1.0852, -10.2722)  [Transform, Component, Component, Component, Collider, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (1)/Ring  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-4.0905, 1.0852, -10.2722)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (2)  self=True  inHierarchy=True  pos=(0.1000, 0.0000, 0.2280)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(0.8500, 0.8500, 0.8500)  world=(-3.7326, 1.0852, -10.2742)  [Transform, Component, Component, Component, Collider, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (2)/Ring  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-3.7326, 1.0852, -10.2742)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (3)  self=True  inHierarchy=True  pos=(-0.1000, -0.0000, 0.2280)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(0.8500, 0.8500, 0.8500)  world=(-3.9172, 1.0852, -10.1971)  [Transform, Component, Component, Component, Collider, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (3)/Ring  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-3.9172, 1.0852, -10.1971)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (4)  self=True  inHierarchy=True  pos=(0.0000, 0.1760, 0.1920)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(0.8500, 0.8500, 0.8500)  world=(-3.8388, 1.2612, -10.2689)  [Transform, Component, Component, Component, Collider, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (4)/Ring  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.5000, 0.5000, 0.5000, 0.5000)  scale=(0.5000, 0.5000, 0.5000)  world=(-3.8388, 1.2612, -10.2689)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (5)  self=True  inHierarchy=True  pos=(-0.1210, 0.7100, -0.1200)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(0.8500, 0.8500, 0.8500)  world=(-4.0706, 1.7952, -10.5102)  [Transform, Component, Component, Component, Collider, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (5)/Ring  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.5000, 0.5000, 0.5000, 0.5000)  scale=(0.5000, 0.5000, 0.5000)  world=(-4.0706, 1.7952, -10.5102)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (6)  self=True  inHierarchy=True  pos=(0.1210, 0.7100, -0.1200)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(0.8500, 0.8500, 0.8500)  world=(-3.8473, 1.7952, -10.6034)  [Transform, Component, Component, Component, Collider, Component, Component, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/BackpackInventorySlot (6)/Ring  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.5000, 0.5000, 0.5000, 0.5000)  scale=(0.5000, 0.5000, 0.5000)  world=(-3.8473, 1.7952, -10.6034)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot  self=True  inHierarchy=True  pos=(-0.1250, 0.0710, 0.1150)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9838, 1.1562, -10.2918)  [Transform, Collider, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot/Ring  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9838, 1.1562, -10.2918)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot (1)  self=True  inHierarchy=True  pos=(0.1250, 0.0710, 0.1150)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7531, 1.1562, -10.3881)  [Transform, Collider, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/PistolAmmoSlot (1)/Ring  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7531, 1.1562, -10.3881)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotR  self=True  inHierarchy=True  pos=(0.0780, 0.1980, 0.0900)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8061, 1.2832, -10.3931)  [Transform, Collider, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotR/Ring  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.4000, 0.4000, 0.4000)  world=(-3.8061, 1.2832, -10.3931)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotL  self=True  inHierarchy=True  pos=(-0.0780, 0.1980, 0.0900)  rot=(-0.0000, -0.0000, 0.7071, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9500, 1.2832, -10.3330)  [Transform, Collider, Component]
          узел Hexa4Rig26.10.23/HexaBody/PlayerHexaPelvis/InventorySlots/WristAmmoSlotL/Ring  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.4000, 0.4000, 0.4000)  world=(-3.9500, 1.2832, -10.3330)  [Transform, Component, MeshRenderer]
    узел Hexa4Rig26.10.23/HexaBody/Knee  self=True  inHierarchy=True  pos=(3.3444, 0.3349, 9.7633)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9127, 0.3314, -10.4461)  [Transform, Rigidbody]
      узел Hexa4Rig26.10.23/HexaBody/Knee/Fender  self=True  inHierarchy=True  pos=(0.0000, 0.0700, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9127, 0.4014, -10.4461)  [Transform, SphereCollider]
        узел Hexa4Rig26.10.23/HexaBody/Knee/Fender/FenderSphere  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.4200, 0.4200, 0.4200)  world=(-3.9127, 0.4014, -10.4461)  [Transform, Component, MeshRenderer]
      узел Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider  self=True  inHierarchy=True  pos=(-0.0096, 0.3716, -0.0233)  rot=(-0.0315, 0.0124, 0.0125, 0.9993)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9223, 0.7030, -10.4694)  [Transform, CapsuleCollider]
        узел Hexa4Rig26.10.23/HexaBody/Knee/KneeCollider/KneeCapsule  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.2400, 0.3671, 0.2400)  world=(-3.9223, 0.7030, -10.4694)  [Transform, Component, MeshRenderer]
    узел Hexa4Rig26.10.23/HexaBody/LocoBall  self=True  inHierarchy=True  pos=(3.3444, 0.3349, 9.7633)  rot=(-0.6364, -0.3395, 0.4299, 0.5430)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9127, 0.3314, -10.4461)  [Transform, Rigidbody, SphereCollider, ConfigurableJoint, Component, Component]
      узел Hexa4Rig26.10.23/HexaBody/LocoBall/LocoSphere  self=True  inHierarchy=True  pos=(0.0000, 0.0000, -0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.4000, 0.4000, 0.4000)  world=(-3.9127, 0.3314, -10.4461)  [Transform, Component, MeshRenderer]
    узел Hexa4Rig26.10.23/HexaBody/KinematicPelvis  self=False  inHierarchy=False  pos=(0.0000, 1.0790, -0.0170)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, 1.0755, -20.2264)  [Transform, Component, Component]
    узел Hexa4Rig26.10.23/HexaBody/KinematicKnee  self=False  inHierarchy=False  pos=(0.0000, 0.1500, -0.0170)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, 0.1465, -20.2264)  [Transform, Component]
    узел Hexa4Rig26.10.23/HexaBody/PlayerDmgBridgeHead  self=True  inHierarchy=True  pos=(3.3637, 1.8268, 9.8127)  rot=(0.0987, 0.1944, -0.0086, 0.9759)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8934, 1.8233, -10.3967)  [Transform, Collider, Component, Component]
  узел Hexa4Rig26.10.23/Physics LeftHand  self=True  inHierarchy=True  pos=(3.0500, 0.9674, 10.0158)  rot=(-0.6437, -0.0729, 0.4351, -0.6253)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2071, 0.9639, -10.1936)  [Transform, Rigidbody, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/IKPoint  self=True  inHierarchy=True  pos=(-0.0373, -0.0317, -0.1187)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1945, 1.0903, -10.2119)  [Transform]
    узел Hexa4Rig26.10.23/Physics LeftHand/IKHintLHand  self=True  inHierarchy=True  pos=(-0.3750, -0.3790, -0.4140)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.4838, 1.5709, -10.2970)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/IKHintLHand/Sphere  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.0700, 0.0700, 0.0700)  world=(-4.4838, 1.5709, -10.2970)  [Transform, Component, MeshRenderer]
    узел Hexa4Rig26.10.23/Physics LeftHand/IKHint (backup)  self=True  inHierarchy=True  pos=(-0.3750, -0.2460, -0.4140)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.3990, 1.5433, -10.1983)  [Transform]
    узел Hexa4Rig26.10.23/Physics LeftHand/JointAnchor  self=True  inHierarchy=True  pos=(-0.0073, -0.0252, -0.0384)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2097, 1.0058, -10.2137)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/JointAnchor/Sphere  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.0276, 0.0276, 0.0276)  world=(-4.2097, 1.0058, -10.2137)  [Transform, Component, MeshRenderer]
    узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber  self=True  inHierarchy=True  pos=(0.0135, -0.0277, 0.0575)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2435, 0.9136, -10.2137)  [Transform, Component]
      узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabOrigin  self=True  inHierarchy=True  pos=(-0.0480, -0.0293, -0.0671)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2601, 0.9996, -10.2150)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabLaser  self=True  inHierarchy=True  pos=(-0.0613, 0.0079, 0.0382)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2938, 0.9065, -10.1619)  [Transform, LineRenderer, Component]
      узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags  self=True  inHierarchy=True  pos=(0.1185, -0.0400, 0.7585)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.5524, 0.2098, -10.1987)  [Transform, Component]
        узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Main  self=True  inHierarchy=True  pos=(-0.1201, 0.0596, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.4567, 0.4943, -10.1212)  [Transform, Collider, Component, Component]
        узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Up  self=True  inHierarchy=True  pos=(-0.1201, 0.2850, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.3129, 0.4475, -9.9540)  [Transform, Collider, Component, Component]
        узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Left  self=True  inHierarchy=True  pos=(-0.3940, 0.0596, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.6240, 0.6176, -9.9428)  [Transform, Collider, Component, Component]
        узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Right  self=True  inHierarchy=True  pos=(0.1490, 0.0596, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2923, 0.3731, -10.2965)  [Transform, Collider, Component, Component]
        узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabber/ForceGrabberBags/Down  self=True  inHierarchy=True  pos=(-0.1201, -0.1830, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.6114, 0.5445, -10.3011)  [Transform, Collider, Component, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/OverlapSizer  self=True  inHierarchy=True  pos=(-0.0097, -0.0450, -0.0330)  rot=(-0.0000, -0.7071, -0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2263, 1.0063, -10.2260)  [Transform, Collider]
    узел Hexa4Rig26.10.23/Physics LeftHand/SocketBag  self=True  inHierarchy=True  pos=(0.0257, -0.0501, -0.0199)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2141, 0.9800, -10.2507)  [Transform, Collider, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/GrabbableBag  self=True  inHierarchy=True  pos=(0.0242, -0.0452, -0.0215)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2111, 0.9811, -10.2464)  [Transform, Collider, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/Teleport  self=True  inHierarchy=True  pos=(-0.0293, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2250, 0.9771, -10.1746)  [Transform]
    узел Hexa4Rig26.10.23/Physics LeftHand/CenterOfMasses  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2071, 0.9639, -10.1936)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/CenterOfMasses/WMR  self=True  inHierarchy=True  pos=(-0.0202, -0.0122, -0.0288)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2137, 1.0005, -10.1942)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/CenterOfMasses/Oculus  self=True  inHierarchy=True  pos=(-0.0173, -0.0215, -0.0521)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2070, 1.0214, -10.2067)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/CenterOfMasses/Vive  self=True  inHierarchy=True  pos=(0.0071, -0.0150, -0.0021)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2114, 0.9656, -10.2097)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/CenterOfMasses/Knuckles  self=True  inHierarchy=True  pos=(-0.0025, -0.0253, -0.0336)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2090, 0.9995, -10.2162)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/CenterOfMasses/Fallback  self=True  inHierarchy=True  pos=(-0.0234, -0.0347, -0.0259)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2314, 1.0041, -10.2083)  [Transform]
    узел Hexa4Rig26.10.23/Physics LeftHand/UIPointer  self=True  inHierarchy=True  pos=(-0.0269, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2236, 0.9760, -10.1761)  [Transform, Component, LineRenderer, Component, Component, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/HandRayCastOrigin  self=True  inHierarchy=True  pos=(-0.0259, -0.0392, -0.0382)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2300, 1.0169, -10.2120)  [Transform]
    узел Hexa4Rig26.10.23/Physics LeftHand/FallbackPoser  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2071, 0.9639, -10.1936)  [Transform, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/HandGrabIndicator  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.1000, 0.1000, 0.1000)  world=(-4.2071, 0.9639, -10.1936)  [Transform, Component, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel  self=True  inHierarchy=True  pos=(-0.0286, -0.0348, -0.0146)  rot=(-0.7071, 0.7071, -0.0000, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2399, 0.9967, -10.2032)  [Transform, Component, Component, Component, Component, Component]
      узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/HandL  self=True  inHierarchy=True  pos=(-0.0020, 0.0116, 0.0964)  rot=(0.7071, 0.0000, 0.0000, 0.7071)  scale=(-100.0000, -99.9999, -100.0000)  world=(-4.2006, 1.0852, -10.2096)  [Transform, Component, MeshRenderer, Component]
        узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/HandL/box  self=True  inHierarchy=True  pos=(-0.0000, 0.0010, -0.0001)  rot=(-0.7071, -0.0000, -0.0000, 0.7071)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2399, 0.9967, -10.2032)  [Transform, Collider]
      узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LeftHand  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2399, 0.9967, -10.2032)  [Transform, SkinnedMeshRenderer]
      узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2399, 0.9967, -10.2032)  [Transform]
        узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1  self=True  inHierarchy=True  pos=(0.0036, 0.0112, 0.1157)  rot=(-0.7111, 0.0013, 0.0013, 0.7031)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1948, 1.1030, -10.2171)  [Transform]
          узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1  self=True  inHierarchy=True  pos=(-0.0313, 0.1252, -0.0038)  rot=(-0.2614, -0.0135, 0.0360, 0.9645)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2301, 0.9854, -10.1769)  [Transform]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0437, -0.0000)  rot=(-0.3289, 0.1308, 0.0191, 0.9351)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2320, 0.9423, -10.1834)  [Transform]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/LIndexFinger3  self=True  inHierarchy=True  pos=(-0.0000, 0.0277, 0.0000)  rot=(-0.2062, 0.0004, -0.0052, 0.9785)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2183, 0.9215, -10.1957)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/LIndexFinger3/LndexNub  self=True  inHierarchy=True  pos=(0.0005, 0.0126, -0.0018)  rot=(0.0981, -0.0081, 0.0279, 0.9948)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2083, 0.9178, -10.2026)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/LIndexFinger3/Index_3  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.2183, 0.9215, -10.1957)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/LIndexFinger3/Index_3/coll_LIndexFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-1.0000, -0.0000, 0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2137, 0.9189, -10.1988)  [Transform, Collider]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/Index_2  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.2320, 0.9423, -10.1834)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/LIndexFinger2/Index_2/coll_LIndexFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-1.0000, -0.0000, 0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2252, 0.9319, -10.1896)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/Index_1  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.2301, 0.9854, -10.1769)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LIndexFinger1/Index_1/coll_LIndexFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, 0.0000)  rot=(-1.0000, -0.0000, -0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2311, 0.9639, -10.1802)  [Transform, Collider]
          узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1  self=True  inHierarchy=True  pos=(-0.0060, 0.1265, -0.0026)  rot=(-0.1741, 0.0037, 0.0020, 0.9847)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2475, 0.9900, -10.1947)  [Transform]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0439, 0.0000)  rot=(0.0039, 0.0229, 0.0147, 0.9996)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2570, 0.9473, -10.1979)  [Transform]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/LMiddleFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0295, 0.0000)  rot=(-0.0128, 0.0322, 0.0210, 0.9992)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2631, 0.9184, -10.1993)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/LMiddleFinger3/LMiddleNub  self=True  inHierarchy=True  pos=(-0.0000, 0.0199, 0.0001)  rot=(-0.0060, 0.0001, -0.0041, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2663, 0.8988, -10.1998)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/LMiddleFinger3/Middle_3  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.2631, 0.9184, -10.1993)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/LMiddleFinger3/Middle_3/coll_LMiddleFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-1.0000, -0.0000, 0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2645, 0.9099, -10.1995)  [Transform, Collider]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/Middle_2  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -99.9999, -100.0000)  world=(-4.2570, 0.9473, -10.1979)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/LMiddleFinger2/Middle_2/coll_LMiddleFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-1.0000, 0.0000, -0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2601, 0.9329, -10.1986)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/Middle_1  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -99.9999, -100.0000)  world=(-4.2475, 0.9900, -10.1947)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LMiddleFinger1/Middle_1/coll_LMiddleFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, 0.0000)  rot=(-1.0000, 0.0000, -0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2523, 0.9686, -10.1963)  [Transform, Collider]
          узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1  self=True  inHierarchy=True  pos=(0.0360, 0.1098, -0.0116)  rot=(-0.1295, 0.0541, -0.1651, 0.9762)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2612, 1.0092, -10.2343)  [Transform]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2  self=True  inHierarchy=True  pos=(-0.0000, 0.0325, 0.0000)  rot=(-0.0610, -0.0130, 0.0168, 0.9979)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2758, 0.9815, -10.2428)  [Transform]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/LPinkyFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0217, 0.0000)  rot=(-0.0637, 0.0073, -0.0152, 0.9978)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2831, 0.9621, -10.2494)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/LPinkyFinger3/LPinkyNub  self=True  inHierarchy=True  pos=(-0.0002, 0.0180, 0.0020)  rot=(-0.1181, -0.0331, -0.0065, 0.9924)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2890, 0.9461, -10.2553)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/LPinkyFinger3/Pinky_3  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.2831, 0.9621, -10.2494)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/LPinkyFinger3/Pinky_3/coll_LPinkyFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-1.0000, -0.0000, 0.0000, -0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2852, 0.9540, -10.2530)  [Transform, Collider]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/Pinky_2  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.2758, 0.9815, -10.2428)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/LPinkyFinger2/Pinky_2/coll_LPinkyFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-1.0000, 0.0000, -0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2794, 0.9718, -10.2461)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/Pinky_1  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.2612, 1.0092, -10.2343)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LPinkyFinger1/Pinky_1/coll_LPinkyFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, 0.0000)  rot=(-1.0000, 0.0000, 0.0000, -0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2685, 0.9953, -10.2385)  [Transform, Collider]
          узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1  self=True  inHierarchy=True  pos=(0.0192, 0.1185, -0.0075)  rot=(-0.1782, 0.0337, -0.0640, 0.9813)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2570, 0.9999, -10.2178)  [Transform]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2  self=True  inHierarchy=True  pos=(-0.0000, 0.0427, 0.0000)  rot=(0.0236, 0.0444, 0.0649, 0.9966)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2690, 0.9597, -10.2251)  [Transform]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/LRingFinger3  self=True  inHierarchy=True  pos=(-0.0000, 0.0277, 0.0000)  rot=(-0.0524, 0.0374, 0.0109, 0.9979)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2759, 0.9329, -10.2261)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/LRingFinger3/LRingNub  self=True  inHierarchy=True  pos=(-0.0000, 0.0180, 0.0003)  rot=(-0.0151, -0.0018, -0.0012, 0.9999)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2789, 0.9152, -10.2273)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/LRingFinger3/Ring_3  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -99.9999)  world=(-4.2759, 0.9329, -10.2261)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/LRingFinger3/Ring_3/coll_LRingFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-1.0000, -0.0000, -0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2773, 0.9241, -10.2268)  [Transform, Collider]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/Ring_2  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -99.9999, -99.9999)  world=(-4.2690, 0.9597, -10.2251)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/LRingFinger2/Ring_2/coll_LRingFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-1.0000, 0.0000, 0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2724, 0.9463, -10.2256)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/Ring_1  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.2570, 0.9999, -10.2178)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LRingFinger1/Ring_1/coll_LRingFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, 0.0000)  rot=(-1.0000, 0.0000, 0.0000, 0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.2630, 0.9798, -10.2214)  [Transform, Collider]
          узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1  self=True  inHierarchy=True  pos=(-0.0326, 0.0519, -0.0086)  rot=(-0.1735, -0.2919, 0.3263, 0.8822)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1925, 1.0472, -10.1905)  [Transform]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2  self=True  inHierarchy=True  pos=(0.0000, 0.0457, 0.0000)  rot=(-0.0787, -0.2728, 0.0125, 0.9588)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1799, 1.0037, -10.1841)  [Transform]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/LThumb3  self=True  inHierarchy=True  pos=(0.0000, 0.0274, 0.0000)  rot=(-0.2305, -0.0471, 0.0215, 0.9717)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1724, 0.9773, -10.1846)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/LThumb3/LThumbNUb  self=True  inHierarchy=True  pos=(-0.0002, 0.0210, -0.0013)  rot=(0.0822, -0.0405, -0.0146, 0.9957)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.1717, 0.9589, -10.1946)  [Transform]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/LThumb3/Thumb_3  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.1724, 0.9773, -10.1846)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/LThumb3/Thumb_3/coll_LThumb3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-1.0000, 0.0000, -0.0000, -0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.1718, 0.9688, -10.1886)  [Transform, Collider]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/Thumb_2  self=True  inHierarchy=True  pos=(-0.0006, -0.0004, 0.0000)  rot=(0.9999, -0.0171, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.1795, 1.0042, -10.1843)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/LThumb2/Thumb_2/coll_LThumb2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-0.9999, 0.0171, -0.0000, -0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.1761, 0.9905, -10.1843)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/Thumb_1  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(1.0000, 0.0000, 0.0000, 0.0000)  scale=(-100.0000, -100.0000, -100.0000)  world=(-4.1925, 1.0472, -10.1905)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LHand/LHand 1/LThumb1/Thumb_1/coll_LThumb1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, 0.0000)  rot=(-1.0000, -0.0000, -0.0000, -0.0000)  scale=(-0.0100, -0.0100, -0.0100)  world=(-4.1862, 1.0254, -10.1873)  [Transform, Collider]
      узел Hexa4Rig26.10.23/Physics LeftHand/LeftHandModel/LeftHandFinalPalm  self=True  inHierarchy=True  pos=(0.0000, -0.0180, 0.0412)  rot=(0.7071, 0.0000, 0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2096, 1.0244, -10.2215)  [Transform]
    узел Hexa4Rig26.10.23/Physics LeftHand/HandPoses  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2071, 0.9639, -10.1936)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/HandPoses/ForceHover  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2071, 0.9639, -10.1936)  [Transform, Component]
      узел Hexa4Rig26.10.23/Physics LeftHand/HandPoses/ForceGrab  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2071, 0.9639, -10.1936)  [Transform, Component]
      узел Hexa4Rig26.10.23/Physics LeftHand/HandPoses/HandHover  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2071, 0.9639, -10.1936)  [Transform, Component]
      узел Hexa4Rig26.10.23/Physics LeftHand/HandPoses/HandGrab  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2071, 0.9639, -10.1936)  [Transform, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/DynamicGrabIndicator  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(0.5000, 0.5000, 0.5000)  world=(-4.2071, 0.9639, -10.1936)  [Transform, Component, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/ForceGrabIndicator  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.1000, 0.1000, 0.1000)  world=(-4.2071, 0.9639, -10.1936)  [Transform, Component, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/TriggerCollider  self=True  inHierarchy=True  pos=(-0.0210, -0.0236, -0.0308)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2206, 1.0050, -10.2024)  [Transform, Collider, Component]
    узел Hexa4Rig26.10.23/Physics LeftHand/Pusher  self=True  inHierarchy=True  pos=(-0.0084, -0.0341, -0.0273)  rot=(-0.0000, 0.7071, -0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2212, 0.9985, -10.2178)  [Transform, Collider]
    узел Hexa4Rig26.10.23/Physics LeftHand/FakeHand  self=True  inHierarchy=True  pos=(-0.0286, -0.0348, -0.0146)  rot=(-0.7071, 0.7071, 0.0000, -0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2399, 0.9967, -10.2032)  [Transform]
      узел Hexa4Rig26.10.23/Physics LeftHand/FakeHand/FakeHandJointAnchor  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-4.2399, 0.9967, -10.2032)  [Transform]
  узел Hexa4Rig26.10.23/Physics RightHand  self=True  inHierarchy=True  pos=(3.5634, 1.5049, 10.0453)  rot=(0.0345, -0.0690, -0.2509, -0.9649)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6938, 1.5014, -10.1641)  [Transform, Rigidbody, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/IKPoint  self=True  inHierarchy=True  pos=(0.0373, -0.0317, -0.1187)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6598, 1.4797, -10.2860)  [Transform]
    узел Hexa4Rig26.10.23/Physics RightHand/IKHintRHand  self=True  inHierarchy=True  pos=(0.3750, -0.3790, -0.4140)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.2322, 1.3090, -10.6176)  [Transform]
      узел Hexa4Rig26.10.23/Physics RightHand/IKHintRHand/Sphere  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.0700, 0.0700, 0.0700)  world=(-3.2322, 1.3090, -10.6176)  [Transform, Component, MeshRenderer]
    узел Hexa4Rig26.10.23/Physics RightHand/IKHint (backup)  self=True  inHierarchy=True  pos=(0.3750, -0.2460, -0.4140)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.2972, 1.4249, -10.6218)  [Transform]
    узел Hexa4Rig26.10.23/Physics RightHand/JointAnchor  self=True  inHierarchy=True  pos=(0.0095, -0.0261, -0.0357)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6769, 1.4796, -10.2000)  [Transform]
      узел Hexa4Rig26.10.23/Physics RightHand/JointAnchor/Sphere  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(0.0276, 0.0276, 0.0276)  world=(-3.6769, 1.4796, -10.2000)  [Transform, Component, MeshRenderer]
    узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabber  self=True  inHierarchy=True  pos=(0.0330, -0.0586, 0.2060)  rot=(-0.0000, 0.0045, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6127, 1.4870, -9.9637)  [Transform, Component]
      узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabLaser  self=True  inHierarchy=True  pos=(0.0131, 0.0502, -0.1111)  rot=(-0.0000, -0.0045, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6397, 1.5253, -10.0770)  [Transform, LineRenderer, Component]
      узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags  self=True  inHierarchy=True  pos=(0.0392, -0.0146, 0.6454)  rot=(-0.0000, -0.0045, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.4919, 1.5611, -9.3327)  [Transform, Component]
        узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Main  self=True  inHierarchy=True  pos=(-0.1201, 0.0596, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6573, 1.5272, -9.5926)  [Transform, Collider, Component, Component]
        узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Up  self=True  inHierarchy=True  pos=(-0.1201, 0.2850, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7676, 1.7237, -9.5998)  [Transform, Collider, Component, Component]
        узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Left  self=True  inHierarchy=True  pos=(-0.3940, 0.0596, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8941, 1.3959, -9.5514)  [Transform, Collider, Component, Component]
        узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Right  self=True  inHierarchy=True  pos=(0.1490, 0.0596, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.4246, 1.6562, -9.6331)  [Transform, Collider, Component, Component]
        узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabberBags/Down  self=True  inHierarchy=True  pos=(-0.1201, -0.1830, -0.2794)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.5387, 1.3157, -9.5849)  [Transform, Collider, Component, Component]
      узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabber/ForceGrabOrigin  self=True  inHierarchy=True  pos=(0.0035, 0.0157, -0.2156)  rot=(-0.0000, -0.0045, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6441, 1.4796, -10.1774)  [Transform]
    узел Hexa4Rig26.10.23/Physics RightHand/OverlapSizer  self=True  inHierarchy=True  pos=(0.0300, -0.0381, -0.0319)  rot=(-0.0000, -0.7071, -0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6529, 1.4794, -10.1990)  [Transform, Collider]
    узел Hexa4Rig26.10.23/Physics RightHand/SocketBag  self=True  inHierarchy=True  pos=(-0.0262, -0.0415, -0.0354)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7002, 1.4491, -10.1939)  [Transform, Collider, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/GrabbableBag  self=True  inHierarchy=True  pos=(-0.0248, -0.0409, -0.0141)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6968, 1.4524, -10.1730)  [Transform, Collider, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/Teleport  self=True  inHierarchy=True  pos=(0.0308, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6671, 1.5162, -10.1688)  [Transform]
    узел Hexa4Rig26.10.23/Physics RightHand/CenterOfMasses  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6938, 1.5014, -10.1641)  [Transform]
      узел Hexa4Rig26.10.23/Physics RightHand/CenterOfMasses/WMR  self=True  inHierarchy=True  pos=(0.0301, -0.0122, -0.0288)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6651, 1.5023, -10.1967)  [Transform]
      узел Hexa4Rig26.10.23/Physics RightHand/CenterOfMasses/Oculus  self=True  inHierarchy=True  pos=(0.0173, -0.0265, -0.0589)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6727, 1.4807, -10.2241)  [Transform]
      узел Hexa4Rig26.10.23/Physics RightHand/CenterOfMasses/Vive  self=True  inHierarchy=True  pos=(-0.0071, -0.0150, 0.0318)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6889, 1.4882, -10.1312)  [Transform]
      узел Hexa4Rig26.10.23/Physics RightHand/CenterOfMasses/Knuckles  self=True  inHierarchy=True  pos=(-0.0075, -0.0150, -0.0137)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6945, 1.4834, -10.1761)  [Transform]
      узел Hexa4Rig26.10.23/Physics RightHand/CenterOfMasses/Fallback  self=True  inHierarchy=True  pos=(0.0149, -0.0197, -0.0331)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6751, 1.4880, -10.1985)  [Transform]
    узел Hexa4Rig26.10.23/Physics RightHand/HandRayCastOrigin  self=True  inHierarchy=True  pos=(0.0314, -0.0392, -0.0424)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6524, 1.4780, -10.2095)  [Transform]
    узел Hexa4Rig26.10.23/Physics RightHand/UIPointer  self=True  inHierarchy=True  pos=(0.0278, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6697, 1.5147, -10.1683)  [Transform, Component, LineRenderer, Component, Component, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/FallbackPoser  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6938, 1.5014, -10.1641)  [Transform, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/HandGrabIndicator  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.1000, 0.1000, 0.1000)  world=(-3.6938, 1.5014, -10.1641)  [Transform, Component, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel  self=True  inHierarchy=True  pos=(0.0286, -0.0348, -0.0146)  rot=(0.7071, 0.7071, -0.0000, -0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6537, 1.4833, -10.1818)  [Transform, Component, Component, Component, Component, Component]
      узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/HandR  self=True  inHierarchy=True  pos=(0.0006, 0.0113, 0.0978)  rot=(-0.7071, 0.0000, -0.0000, 0.7071)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6556, 1.4793, -10.2801)  [Transform, Component, MeshRenderer, Component]
        узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/HandR/box  self=True  inHierarchy=True  pos=(0.0000, 0.0010, -0.0001)  rot=(0.7071, -0.0000, 0.0000, 0.7071)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6540, 1.4838, -10.1818)  [Transform, Collider]
      узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6537, 1.4833, -10.1818)  [Transform]
        узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1  self=True  inHierarchy=True  pos=(-0.0036, 0.0112, 0.1157)  rot=(-0.7111, -0.0013, -0.0013, 0.7031)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6557, 1.4738, -10.2977)  [Transform]
          узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1  self=True  inHierarchy=True  pos=(0.0313, 0.1252, -0.0038)  rot=(-0.2465, 0.0131, -0.0370, 0.9683)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6612, 1.5116, -10.1743)  [Transform]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/Index_1  self=True  inHierarchy=True  pos=(0.0000, 0.0014, 0.0010)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6609, 1.5121, -10.1727)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/Index_1/coll_RIndexFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6689, 1.5098, -10.1540)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2  self=True  inHierarchy=True  pos=(-0.0000, 0.0437, -0.0000)  rot=(-0.3068, -0.1348, -0.0206, 0.9420)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6767, 1.5079, -10.1337)  [Transform]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/Index_2  self=True  inHierarchy=True  pos=(0.0001, 0.0003, 0.0017)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6760, 1.5081, -10.1321)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/Index_2/coll_RIndexFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6878, 1.5044, -10.1261)  [Transform, Collider, Component]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0277, 0.0000)  rot=(-0.1948, -0.0003, 0.0053, 0.9808)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6989, 1.5007, -10.1186)  [Transform]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/Index_3  self=True  inHierarchy=True  pos=(0.0001, -0.0003, 0.0017)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6983, 1.5010, -10.1170)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/Index_3/coll_RIndexFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.7047, 1.4990, -10.1175)  [Transform, Collider, Component]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/RndexNub  self=True  inHierarchy=True  pos=(-0.0005, 0.0129, -0.0017)  rot=(0.0981, 0.0081, -0.0279, 0.9948)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7111, 1.4964, -10.1180)  [Transform]
          узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1  self=True  inHierarchy=True  pos=(0.0060, 0.1265, -0.0026)  rot=(0.1741, 0.0037, 0.0020, -0.9847)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6477, 1.4903, -10.1723)  [Transform]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/Middle_1  self=True  inHierarchy=True  pos=(0.0002, 0.0011, 0.0013)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6469, 1.4910, -10.1710)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/Middle_1/coll_RMiddleFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, -0.0000)  rot=(-0.0000, 0.0000, -0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6522, 1.4890, -10.1509)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2  self=True  inHierarchy=True  pos=(-0.0000, 0.0439, 0.0000)  rot=(0.0039, -0.0229, -0.0147, 0.9996)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6566, 1.4873, -10.1295)  [Transform]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/Middle_2  self=True  inHierarchy=True  pos=(0.0002, -0.0002, 0.0017)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6551, 1.4883, -10.1293)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/Middle_2/coll_RMiddleFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6597, 1.4870, -10.1151)  [Transform, Collider]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3  self=True  inHierarchy=True  pos=(-0.0000, 0.0295, 0.0000)  rot=(-0.0128, -0.0322, -0.0210, 0.9992)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6627, 1.4862, -10.1006)  [Transform]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/Middle_3  self=True  inHierarchy=True  pos=(0.0002, -0.0008, 0.0015)  rot=(0.0000, 0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6612, 1.4870, -10.1011)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/Middle_3/coll_RMiddleFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, -0.0000)  rot=(-0.0000, -0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6649, 1.4863, -10.0922)  [Transform, Collider, Component]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/RMiddleNub  self=True  inHierarchy=True  pos=(0.0001, 0.0182, 0.0001)  rot=(-0.0060, -0.0001, 0.0041, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6672, 1.4862, -10.0830)  [Transform]
          узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1  self=True  inHierarchy=True  pos=(-0.0360, 0.1098, -0.0116)  rot=(-0.1295, -0.0541, 0.1651, 0.9762)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6367, 1.4478, -10.1861)  [Transform]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/Pinky_1  self=True  inHierarchy=True  pos=(0.0007, 0.0009, 0.0013)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6357, 1.4486, -10.1849)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/Pinky_1/coll_RPinkyFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6368, 1.4434, -10.1704)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0325, 0.0000)  rot=(-0.0610, 0.0130, -0.0168, 0.9979)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6363, 1.4377, -10.1552)  [Transform]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/Pinky_2  self=True  inHierarchy=True  pos=(0.0007, -0.0001, 0.0016)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6351, 1.4389, -10.1547)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/Pinky_2/coll_RPinkyFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6378, 1.4349, -10.1448)  [Transform, Collider]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3  self=True  inHierarchy=True  pos=(-0.0000, 0.0217, 0.0000)  rot=(-0.0637, -0.0073, 0.0152, 0.9978)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6388, 1.4308, -10.1348)  [Transform]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/Pinky_3  self=True  inHierarchy=True  pos=(0.0007, -0.0006, 0.0015)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6376, 1.4321, -10.1347)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/Pinky_3/coll_RPinkyFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6410, 1.4279, -10.1265)  [Transform, Collider]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/RPinkyNub  self=True  inHierarchy=True  pos=(0.0002, 0.0154, 0.0026)  rot=(-0.1181, 0.0331, 0.0065, 0.9924)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6398, 1.4257, -10.1201)  [Transform]
          узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1  self=True  inHierarchy=True  pos=(-0.0192, 0.1185, -0.0075)  rot=(-0.1782, -0.0337, 0.0640, 0.9813)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6404, 1.4652, -10.1786)  [Transform]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/Ring_1  self=True  inHierarchy=True  pos=(0.0004, 0.0011, 0.0013)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6396, 1.4659, -10.1773)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/Ring_1/coll_RRingFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6439, 1.4618, -10.1579)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0427, 0.0000)  rot=(0.0236, -0.0444, -0.0649, 0.9966)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6470, 1.4576, -10.1372)  [Transform]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/Ring_2  self=True  inHierarchy=True  pos=(0.0004, -0.0002, 0.0017)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 99.9999, 100.0000)  world=(-3.6455, 1.4585, -10.1371)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/Ring_2/coll_RRingFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6493, 1.4574, -10.1235)  [Transform, Collider]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0277, 0.0000)  rot=(-0.0524, -0.0374, -0.0109, 0.9979)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6515, 1.4565, -10.1099)  [Transform]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/Ring_3  self=True  inHierarchy=True  pos=(0.0004, -0.0008, 0.0015)  rot=(0.0000, -0.0000, -0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6499, 1.4573, -10.1102)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/Ring_3/coll_RRingFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, -0.0000)  rot=(-0.0000, 0.0000, 0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6539, 1.4564, -10.1013)  [Transform, Collider]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/RRingNub  self=True  inHierarchy=True  pos=(0.0000, 0.0172, 0.0003)  rot=(-0.0151, 0.0018, 0.0012, 0.9999)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6557, 1.4558, -10.0932)  [Transform]
          узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1  self=True  inHierarchy=True  pos=(0.0326, 0.0519, -0.0086)  rot=(-0.1538, 0.2620, -0.3564, 0.8836)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6737, 1.5032, -10.2463)  [Transform]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/Thumb_1  self=True  inHierarchy=True  pos=(-0.0011, 0.0009, 0.0010)  rot=(0.0000, -0.0000, 0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.6730, 1.5041, -10.2450)  [Transform, Component, MeshRenderer, Component]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/Thumb_1/coll_RThumb1  self=True  inHierarchy=True  pos=(0.0000, 0.0002, -0.0000)  rot=(-0.0000, 0.0000, -0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.6872, 1.5107, -10.2295)  [Transform, Collider]
            узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2  self=True  inHierarchy=True  pos=(-0.0000, 0.0457, 0.0000)  rot=(-0.0008, 0.2798, -0.0031, 0.9601)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7008, 1.5182, -10.2126)  [Transform]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/Thumb_2  self=True  inHierarchy=True  pos=(-0.0006, -0.0004, 0.0000)  rot=(0.0000, -0.0000, -0.0171, -0.9999)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.7001, 1.5182, -10.2126)  [Transform, Component, MeshRenderer, Component]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/Thumb_2/coll_RThumb2  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-0.0000, 0.0000, 0.0171, -0.9999)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.7090, 1.5227, -10.2026)  [Transform, Collider]
              узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3  self=True  inHierarchy=True  pos=(-0.0000, 0.0274, 0.0000)  rot=(-0.0388, 0.0155, -0.0196, 0.9989)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7172, 1.5271, -10.1926)  [Transform]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/RThumbNUb  self=True  inHierarchy=True  pos=(0.0002, 0.0192, -0.0016)  rot=(0.0822, 0.0405, 0.0146, 0.9957)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.7293, 1.5303, -10.1779)  [Transform]
                узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/Thumb_3  self=True  inHierarchy=True  pos=(-0.0015, 0.0007, 0.0005)  rot=(0.0000, -0.0000, 0.0000, -1.0000)  scale=(100.0000, 100.0000, 100.0000)  world=(-3.7165, 1.5281, -10.1914)  [Transform, Component, MeshRenderer, Component]
                  узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/Thumb_3/coll_RThumb3  self=True  inHierarchy=True  pos=(0.0000, 0.0001, 0.0000)  rot=(-0.0000, 0.0000, -0.0000, -1.0000)  scale=(0.0100, 0.0100, 0.0100)  world=(-3.7231, 1.5299, -10.1857)  [Transform, Collider]
      узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/Righthand  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6537, 1.4833, -10.1818)  [Transform, SkinnedMeshRenderer]
      узел Hexa4Rig26.10.23/Physics RightHand/RightHandModel/RightHandFinalPalm  self=True  inHierarchy=True  pos=(0.0000, -0.0180, 0.0412)  rot=(0.7071, 0.0000, -0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6741, 1.4705, -10.2198)  [Transform]
    узел Hexa4Rig26.10.23/Physics RightHand/HandPoses  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6938, 1.5014, -10.1641)  [Transform]
      узел Hexa4Rig26.10.23/Physics RightHand/HandPoses/ForceHover  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6938, 1.5014, -10.1641)  [Transform, Component]
      узел Hexa4Rig26.10.23/Physics RightHand/HandPoses/ForceGrab  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6938, 1.5014, -10.1641)  [Transform, Component]
      узел Hexa4Rig26.10.23/Physics RightHand/HandPoses/HandHover  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6938, 1.5014, -10.1641)  [Transform, Component]
      узел Hexa4Rig26.10.23/Physics RightHand/HandPoses/HandGrab  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6938, 1.5014, -10.1641)  [Transform, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/DynamicGrabIndicator  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.5000, 0.5000, 0.5000)  world=(-3.6938, 1.5014, -10.1641)  [Transform, Component, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/ForceGrabIndicator  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(0.1000, 0.1000, 0.1000)  world=(-3.6938, 1.5014, -10.1641)  [Transform, Component, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/TriggerCollider  self=True  inHierarchy=True  pos=(0.0223, -0.0237, -0.0220)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6655, 1.4892, -10.1885)  [Transform, Collider, Component]
    узел Hexa4Rig26.10.23/Physics RightHand/Pusher  self=True  inHierarchy=True  pos=(0.0084, -0.0336, -0.0273)  rot=(-0.0000, -0.7071, -0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6733, 1.4734, -10.1913)  [Transform, Collider]
    узел Hexa4Rig26.10.23/Physics RightHand/FakeHand  self=True  inHierarchy=True  pos=(0.0286, -0.0348, -0.0146)  rot=(0.7071, 0.7071, -0.0000, -0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6537, 1.4833, -10.1818)  [Transform]
      узел Hexa4Rig26.10.23/Physics RightHand/FakeHand/FakeHandJointAnchor  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.6537, 1.4833, -10.1818)  [Transform]
  узел Hexa4Rig26.10.23/CustomRightHandModel  self=True  inHierarchy=True  pos=(0.7933, 1.6624, -0.0316)  rot=(-0.5000, -0.5000, 0.5000, 0.5000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4638, 1.6589, -20.2410)  [Transform, Component, Component, Component, Component, Component]
    узел Hexa4Rig26.10.23/CustomRightHandModel/RHand  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4638, 1.6589, -20.2410)  [Transform]
      узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1  self=True  inHierarchy=True  pos=(-0.0036, 0.0112, 0.1157)  rot=(-0.7111, -0.0013, -0.0013, 0.7031)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.5795, 1.6553, -20.2522)  [Transform]
        узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1  self=True  inHierarchy=True  pos=(0.0313, 0.1252, -0.0038)  rot=(-0.2465, 0.0131, -0.0370, 0.9683)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4545, 1.6870, -20.2470)  [Transform]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2  self=True  inHierarchy=True  pos=(-0.0000, 0.0437, -0.0000)  rot=(-0.3068, -0.1348, -0.0206, 0.9420)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4165, 1.6900, -20.2257)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0277, 0.0000)  rot=(-0.1948, -0.0003, 0.0053, 0.9808)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4049, 1.6942, -20.2008)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/RndexNub  self=True  inHierarchy=True  pos=(-0.0005, 0.0129, -0.0017)  rot=(0.0981, 0.0081, -0.0279, 0.9948)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4061, 1.6963, -20.1881)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/coll_RIndexFinger3  self=True  inHierarchy=True  pos=(-0.0000, 0.0062, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4047, 1.6954, -20.1948)  [Transform, Collider]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/RIndexFinger3/Index Tip  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4049, 1.6942, -20.2008)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/RIndexFinger2/coll_RIndexFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0139, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4107, 1.6921, -20.2133)  [Transform, Collider]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RIndexFinger1/coll_RIndexFinger1  self=True  inHierarchy=True  pos=(-0.0000, 0.0218, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4355, 1.6885, -20.2364)  [Transform, Collider]
        узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1  self=True  inHierarchy=True  pos=(0.0060, 0.1265, -0.0026)  rot=(0.1741, 0.0037, 0.0020, -0.9847)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4531, 1.6618, -20.2481)  [Transform]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2  self=True  inHierarchy=True  pos=(-0.0000, 0.0439, 0.0000)  rot=(0.0039, -0.0229, -0.0147, 0.9996)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4121, 1.6621, -20.2326)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3  self=True  inHierarchy=True  pos=(-0.0000, 0.0295, 0.0000)  rot=(-0.0128, -0.0322, -0.0210, 0.9992)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.3844, 1.6633, -20.2224)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/RMiddleNub  self=True  inHierarchy=True  pos=(0.0001, 0.0182, 0.0001)  rot=(-0.0060, -0.0001, 0.0041, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.3675, 1.6648, -20.2159)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/coll_RMiddleFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0087, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.3763, 1.6640, -20.2193)  [Transform, Collider]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/RMiddleFinger3/Middle Tip  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.3844, 1.6633, -20.2224)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/RMiddleFinger2/coll_RMiddleFinger2  self=True  inHierarchy=True  pos=(-0.0000, 0.0148, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.3982, 1.6627, -20.2275)  [Transform, Collider]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RMiddleFinger1/coll_RMiddleFinger1  self=True  inHierarchy=True  pos=(-0.0000, 0.0219, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4326, 1.6620, -20.2404)  [Transform, Collider]
        узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1  self=True  inHierarchy=True  pos=(-0.0360, 0.1098, -0.0116)  rot=(-0.1295, -0.0541, 0.1651, 0.9762)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4697, 1.6197, -20.2394)  [Transform]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0325, 0.0000)  rot=(-0.0610, 0.0130, -0.0168, 0.9979)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4402, 1.6098, -20.2302)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3  self=True  inHierarchy=True  pos=(-0.0000, 0.0217, 0.0000)  rot=(-0.0637, -0.0073, 0.0152, 0.9978)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4210, 1.6043, -20.2217)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/RPinkyNub  self=True  inHierarchy=True  pos=(0.0002, 0.0154, 0.0026)  rot=(-0.1181, 0.0331, 0.0065, 0.9924)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4071, 1.6000, -20.2161)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/coll_RPinkyFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0091, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4135, 1.6019, -20.2171)  [Transform, Collider]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/RPinkyFinger3/Pinky Tip  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4210, 1.6043, -20.2217)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/RPinkyFinger2/coll_RPinkyFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0108, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4306, 1.6071, -20.2260)  [Transform, Collider]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RPinkyFinger1/coll_RPinkyFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0162, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4549, 1.6148, -20.2348)  [Transform, Collider]
        узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1  self=True  inHierarchy=True  pos=(-0.0192, 0.1185, -0.0075)  rot=(-0.1782, -0.0337, 0.0640, 0.9813)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4610, 1.6365, -20.2434)  [Transform]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0427, 0.0000)  rot=(0.0236, -0.0444, -0.0649, 0.9966)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4216, 1.6318, -20.2278)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0277, 0.0000)  rot=(-0.0524, -0.0374, -0.0109, 0.9979)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.3952, 1.6322, -20.2193)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/RRingNub  self=True  inHierarchy=True  pos=(0.0000, 0.0172, 0.0003)  rot=(-0.0151, 0.0018, 0.0012, 0.9999)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.3794, 1.6331, -20.2127)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/coll_RRingFinger3  self=True  inHierarchy=True  pos=(0.0000, 0.0089, -0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.3871, 1.6327, -20.2158)  [Transform, Collider]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/RRingFinger3/Ring Tip  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.3952, 1.6322, -20.2193)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/RRingFinger2/coll_RRingFinger2  self=True  inHierarchy=True  pos=(0.0000, 0.0139, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4084, 1.6320, -20.2236)  [Transform, Collider]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RRingFinger1/coll_RRingFinger1  self=True  inHierarchy=True  pos=(0.0000, 0.0213, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4413, 1.6342, -20.2356)  [Transform, Collider]
        узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1  self=True  inHierarchy=True  pos=(0.0326, 0.0519, -0.0086)  rot=(-0.1538, 0.2620, -0.3564, 0.8836)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.5279, 1.6881, -20.2430)  [Transform]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2  self=True  inHierarchy=True  pos=(-0.0000, 0.0457, 0.0000)  rot=(-0.0008, 0.2798, -0.0031, 0.9601)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4963, 1.7133, -20.2217)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3  self=True  inHierarchy=True  pos=(-0.0000, 0.0274, 0.0000)  rot=(-0.0388, 0.0155, -0.0196, 0.9989)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4774, 1.7285, -20.2088)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/RThumbNUb  self=True  inHierarchy=True  pos=(0.0002, 0.0192, -0.0016)  rot=(0.0822, 0.0405, 0.0146, 0.9957)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4640, 1.7367, -20.1976)  [Transform]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/coll_RThumb3  self=True  inHierarchy=True  pos=(0.0000, 0.0095, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4710, 1.7332, -20.2037)  [Transform, Collider]
              узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2/RThumb3/Thumb Tip  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4774, 1.7285, -20.2088)  [Transform]
            узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/RThumb2/coll_RThumb2  self=True  inHierarchy=True  pos=(0.0000, 0.0137, -0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4868, 1.7209, -20.2152)  [Transform, Collider]
          узел Hexa4Rig26.10.23/CustomRightHandModel/RHand/RHand 1/RThumb1/coll_RThumb1  self=True  inHierarchy=True  pos=(-0.0000, 0.0229, -0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.5121, 1.7007, -20.2323)  [Transform, Collider]
    узел Hexa4Rig26.10.23/CustomRightHandModel/Righthand  self=True  inHierarchy=True  pos=(-0.0000, 0.0000, 0.0000)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4638, 1.6589, -20.2410)  [Transform, SkinnedMeshRenderer]
    узел Hexa4Rig26.10.23/CustomRightHandModel/RightHandFinalPalm  self=True  inHierarchy=True  pos=(0.0000, -0.0180, 0.0412)  rot=(0.7071, 0.0000, -0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.5050, 1.6589, -20.2230)  [Transform]
    узел Hexa4Rig26.10.23/CustomRightHandModel/box  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4638, 1.6589, -20.2410)  [Transform, Collider]
    узел Hexa4Rig26.10.23/CustomRightHandModel/Palm  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.4638, 1.6589, -20.2410)  [Transform]
  узел Hexa4Rig26.10.23/NeckCylinderPivot  self=True  inHierarchy=True  pos=(3.3127, 1.7162, 9.6851)  rot=(0.9117, -0.2741, -0.0881, 0.2931)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9444, 1.7127, -10.5243)  [Transform]
    узел Hexa4Rig26.10.23/NeckCylinderPivot/NeckCylinder  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.7071, 0.0000, 0.0000, 0.7071)  scale=(0.0460, 0.0528, 0.0460)  world=(-3.9444, 1.7127, -10.5243)  [Transform, Component, MeshRenderer, Collider, Component]
      узел Hexa4Rig26.10.23/NeckCylinderPivot/NeckCylinder/NeckCylinder (1)  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.9444, 1.7127, -10.5243)  [Transform, Component, MeshRenderer]
  узел Hexa4Rig26.10.23/HandPoses  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform]
    узел Hexa4Rig26.10.23/HandPoses/ForceHover  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, Component]
    узел Hexa4Rig26.10.23/HandPoses/ForceGrab  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, Component]
    узел Hexa4Rig26.10.23/HandPoses/HandHover  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, Component]
    узел Hexa4Rig26.10.23/HandPoses/HandGrab  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, Component]
  узел Hexa4Rig26.10.23/BackPack  self=False  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, -0.7071, 0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, Component, MeshRenderer, Component, Component, Collider, Component, Component, Component, Component]
    узел Hexa4Rig26.10.23/BackPack/GrabPoints  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, Component]
      узел Hexa4Rig26.10.23/BackPack/GrabPoints/GrabPoint  self=True  inHierarchy=False  pos=(-0.0600, 0.2300, 0.1400)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.3971, 0.2265, -20.2694)  [Transform, Component, Component]
      узел Hexa4Rig26.10.23/BackPack/GrabPoints/GrabPoint (1)  self=True  inHierarchy=False  pos=(-0.0600, 0.2300, -0.1460)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.1111, 0.2265, -20.2694)  [Transform, Component, Component]
    узел Hexa4Rig26.10.23/BackPack/keyring  self=True  inHierarchy=False  pos=(-0.0516, 0.0632, 0.1735)  rot=(0.4399, 0.5472, 0.4435, 0.5571)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.4306, 0.0597, -20.2610)  [Transform]
      узел Hexa4Rig26.10.23/BackPack/keyring/bracket  self=True  inHierarchy=False  pos=(0.0187, 0.0014, -0.0000)  rot=(-0.0000, 0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.4279, 0.0783, -20.2609)  [Transform, Component, MeshRenderer]
      узел Hexa4Rig26.10.23/BackPack/keyring/ring_pivot  self=True  inHierarchy=False  pos=(0.0188, 0.0036, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.4299, 0.0788, -20.2609)  [Transform, Component, ConfigurableJoint]
        узел Hexa4Rig26.10.23/BackPack/keyring/ring_pivot/ring  self=True  inHierarchy=False  pos=(-0.0075, 0.0003, 0.0001)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.4319, 0.0715, -20.2608)  [Transform, Component, MeshRenderer, Collider]
      узел Hexa4Rig26.10.23/BackPack/keyring/logo_pivot  self=True  inHierarchy=False  pos=(0.0039, 0.0039, -0.0002)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.4335, 0.0643, -20.2612)  [Transform, Component, ConfigurableJoint]
        узел Hexa4Rig26.10.23/BackPack/keyring/logo_pivot/logo  self=True  inHierarchy=False  pos=(-0.0180, 0.0003, 0.0001)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.4378, 0.0468, -20.2613)  [Transform, Component, MeshRenderer, Collider]
    узел Hexa4Rig26.10.23/BackPack/Colliders  self=True  inHierarchy=False  pos=(0.0239, -0.0806, 0.0671)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.3243, -0.0840, -20.1855)  [Transform]
      узел Hexa4Rig26.10.23/BackPack/Colliders/Hull 1  self=True  inHierarchy=False  pos=(-0.0946, -0.0150, 0.0768)  rot=(-0.0081, 0.9980, -0.0514, -0.0370)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.4010, -0.0991, -20.2801)  [Transform, Collider, Component]
      узел Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (1)  self=True  inHierarchy=False  pos=(-0.0909, 0.1046, -0.2021)  rot=(0.0475, -0.0753, 0.9957, -0.0259)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.1221, 0.0205, -20.2764)  [Transform, Collider, Component]
      узел Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (2)  self=True  inHierarchy=False  pos=(-0.0009, -0.1836, -0.1341)  rot=(0.7071, -0.0000, -0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.1901, -0.2677, -20.1864)  [Transform, Collider, Component]
      узел Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (3)  self=True  inHierarchy=False  pos=(0.0781, -0.0124, -0.1131)  rot=(-0.0671, 0.7039, 0.0671, 0.7039)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2111, -0.0965, -20.1074)  [Transform, Collider, Component]
      узел Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (4)  self=True  inHierarchy=False  pos=(-0.0009, 0.2996, -0.1341)  rot=(0.7071, -0.0000, -0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.1901, 0.2155, -20.1864)  [Transform, Collider, Component]
      узел Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (5)  self=True  inHierarchy=False  pos=(-0.0009, 0.3082, -0.0374)  rot=(0.9367, -0.0000, -0.0000, 0.3502)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2868, 0.2241, -20.1864)  [Transform, Collider, Component]
      узел Hexa4Rig26.10.23/BackPack/Colliders/Hull 1 (6)  self=True  inHierarchy=False  pos=(-0.0009, 0.2106, -0.1761)  rot=(0.3226, -0.0000, -0.0000, 0.9465)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.1481, 0.1265, -20.1864)  [Transform, Collider, Component]
      узел Hexa4Rig26.10.23/BackPack/Colliders/trigger  self=True  inHierarchy=False  pos=(-0.1559, 0.0886, -0.1071)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2171, 0.0045, -20.3414)  [Transform, Collider, Component]
      узел Hexa4Rig26.10.23/BackPack/Colliders/roll  self=True  inHierarchy=False  pos=(-0.1882, -0.1454, -0.0411)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2831, -0.2295, -20.3737)  [Transform, Collider, Component]
    узел Hexa4Rig26.10.23/BackPack/Inventory  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform]
      узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory  self=True  inHierarchy=False  pos=(-0.0100, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2194)  [Transform]
        узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row  self=True  inHierarchy=False  pos=(-0.1123, 0.0500, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, 0.0465, -20.3317)  [Transform]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.2571, 0.0465, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.2571, 0.0465, -20.3317)  [Transform, Component, MeshRenderer]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot (1)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0850)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.3421, 0.0465, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot (1)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.3421, 0.0465, -20.3317)  [Transform, Component, MeshRenderer]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot (2)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, -0.0850)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.1721, 0.0465, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row/BackpackInventorySlot (2)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.1721, 0.0465, -20.3317)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)  self=True  inHierarchy=False  pos=(-0.1123, -0.0300, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0335, -20.3317)  [Transform]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (3)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.2571, -0.0335, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (3)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.2571, -0.0335, -20.3317)  [Transform, Component, MeshRenderer]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (4)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0850)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.3421, -0.0335, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (4)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.3421, -0.0335, -20.3317)  [Transform, Component, MeshRenderer]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (5)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, -0.0850)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.1721, -0.0335, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (1)/BackpackInventorySlot (5)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.1721, -0.0335, -20.3317)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)  self=True  inHierarchy=False  pos=(-0.1123, 0.1300, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, 0.1265, -20.3317)  [Transform]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (6)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.2571, 0.1265, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (6)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.2571, 0.1265, -20.3317)  [Transform, Component, MeshRenderer]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (7)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0850)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.3421, 0.1265, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (7)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.3421, 0.1265, -20.3317)  [Transform, Component, MeshRenderer]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (8)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, -0.0850)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.1721, 0.1265, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (2)/BackpackInventorySlot (8)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.1721, 0.1265, -20.3317)  [Transform, Component, MeshRenderer]
        узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)  self=True  inHierarchy=False  pos=(-0.1123, -0.1100, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.1135, -20.3317)  [Transform]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (9)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.2571, -0.1135, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (9)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.2571, -0.1135, -20.3317)  [Transform, Component, MeshRenderer]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (10)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0850)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.3421, -0.1135, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (10)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.3421, -0.1135, -20.3317)  [Transform, Component, MeshRenderer]
          узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (11)  self=True  inHierarchy=False  pos=(0.0000, 0.0000, -0.0850)  rot=(0.0000, 1.0000, 0.0000, 0.0000)  scale=(0.8500, 0.8500, 0.8500)  world=(-7.1721, -0.1135, -20.3317)  [Transform, Component, Component, Component, Collider, Component]
            узел Hexa4Rig26.10.23/BackPack/Inventory/InnerInventory/Row (3)/BackpackInventorySlot (11)/Ring  self=True  inHierarchy=False  pos=(-0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.7071, 0.0000, 0.7071)  scale=(0.5000, 0.5000, 0.5000)  world=(-7.1721, -0.1135, -20.3317)  [Transform, Component, MeshRenderer]
      узел Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot  self=True  inHierarchy=False  pos=(-0.0170, -0.0840, 0.2196)  rot=(-0.0519, 0.7052, -0.0519, 0.7052)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.4767, -0.0875, -20.2264)  [Transform, Component, Collider, Component, Component, Component]
        узел Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot/SocketOval  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.5000, 0.5000, 0.5000, 0.5000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.4767, -0.0875, -20.2264)  [Transform, MeshRenderer, Component]
      узел Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot (1)  self=True  inHierarchy=False  pos=(-0.0170, -0.0840, -0.2410)  rot=(-0.0519, 0.7052, 0.0519, -0.7052)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.0161, -0.0875, -20.2264)  [Transform, Component, Collider, Component, Component, Component]
        узел Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot (1)/SocketOval  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.5000, 0.5000, 0.5000, 0.5000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.0161, -0.0875, -20.2264)  [Transform, MeshRenderer, Component]
      узел Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot (2)  self=True  inHierarchy=False  pos=(-0.0149, -0.3139, -0.0091)  rot=(-0.5000, -0.5000, 0.5000, 0.5000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2480, -0.3174, -20.2243)  [Transform, Component, Collider, Component, Component, Component]
        узел Hexa4Rig26.10.23/BackPack/Inventory/LargeInventorySlot (2)/SocketOval  self=True  inHierarchy=False  pos=(0.0000, 0.0000, 0.0000)  rot=(0.5000, 0.5000, 0.5000, 0.5000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2480, -0.3174, -20.2243)  [Transform, MeshRenderer, Component]
  узел Hexa4Rig26.10.23/ForceManager  self=True  inHierarchy=True  pos=(0.0100, 1.9810, 0.0100)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(0.0000, 0.0000, 0.0000)  world=(-7.2471, 1.9775, -20.1994)  [Transform, Component]
  узел Hexa4Rig26.10.23/TimeStopSphere  self=True  inHierarchy=True  pos=(3.3948, 1.9250, 9.8674)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(0.0000, 0.0000, 0.0000)  world=(-3.8623, 1.9215, -10.3420)  [Transform, Component, MeshRenderer, Collider, Component, Component]
  узел Hexa4Rig26.10.23/SlideUnlockTrigger  self=True  inHierarchy=True  pos=(3.4028, 1.8301, 9.9076)  rot=(0.0987, 0.1944, -0.0086, 0.9759)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.8544, 1.8266, -10.3018)  [Transform, Collider, Component, Component]
  узел Hexa4Rig26.10.23/BloodParticleSystem  self=True  inHierarchy=True  pos=(-0.1229, 0.8201, 0.1107)  rot=(-0.0000, -0.0000, -0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.3800, 0.8166, -20.0987)  [Transform]
  узел Hexa4Rig26.10.23/StatCanvas  self=False  inHierarchy=False  pos=(0.4213, 1.6893, 0.1230)  rot=(0.3695, 0.6029, -0.3695, 0.6029)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.8358, 1.6858, -20.0864)  [Transform, Component, Component, Component]
    узел Hexa4Rig26.10.23/StatCanvas/Kills  self=True  inHierarchy=False  pos=(-0.0306, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.8358, 1.6858, -20.0558)  [Transform, MeshRenderer, Component]
      узел Hexa4Rig26.10.23/StatCanvas/Kills/KillCount  self=True  inHierarchy=False  pos=(0.0387, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.8358, 1.6858, -20.0945)  [Transform, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/StatCanvas/HS  self=True  inHierarchy=False  pos=(-0.0306, -0.0300, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.8626, 1.6722, -20.0558)  [Transform, MeshRenderer, Component]
      узел Hexa4Rig26.10.23/StatCanvas/HS/KillCount  self=True  inHierarchy=False  pos=(0.0387, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.8626, 1.6722, -20.0945)  [Transform, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/StatCanvas/Melee  self=True  inHierarchy=False  pos=(-0.0306, -0.0600, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.8893, 1.6586, -20.0558)  [Transform, MeshRenderer, Component]
      узел Hexa4Rig26.10.23/StatCanvas/Melee/KillCount  self=True  inHierarchy=False  pos=(0.0387, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.8893, 1.6586, -20.0945)  [Transform, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/StatCanvas/Decap  self=True  inHierarchy=False  pos=(-0.0306, -0.0900, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.9160, 1.6450, -20.0558)  [Transform, MeshRenderer, Component]
      узел Hexa4Rig26.10.23/StatCanvas/Decap/KillCount  self=True  inHierarchy=False  pos=(0.0387, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.9160, 1.6450, -20.0945)  [Transform, MeshRenderer, Component]
    узел Hexa4Rig26.10.23/StatCanvas/Dismember  self=True  inHierarchy=False  pos=(-0.0306, -0.1200, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.9427, 1.6313, -20.0558)  [Transform, MeshRenderer, Component]
      узел Hexa4Rig26.10.23/StatCanvas/Dismember/KillCount  self=True  inHierarchy=False  pos=(0.0387, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.9427, 1.6313, -20.0945)  [Transform, MeshRenderer, Component]
  узел Hexa4Rig26.10.23/MissionProgressCanvas  self=False  inHierarchy=False  pos=(0.5690, 1.6741, -0.0063)  rot=(-0.0000, 0.8526, -0.5225, 0.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.6881, 1.6706, -20.2157)  [Transform, Component, Component, Component]
    узел Hexa4Rig26.10.23/MissionProgressCanvas/Kills  self=True  inHierarchy=False  pos=(-0.0306, -0.0041, -0.0080)  rot=(0.0915, 0.0000, 0.0000, 0.9958)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.6575, 1.6759, -20.2085)  [Transform, MeshRenderer, Component, Component]
      узел Hexa4Rig26.10.23/MissionProgressCanvas/Kills/KillCount  self=True  inHierarchy=False  pos=(0.0206, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.6781, 1.6759, -20.2085)  [Transform, MeshRenderer, Component, Component]
      узел Hexa4Rig26.10.23/MissionProgressCanvas/Kills/Slash  self=True  inHierarchy=False  pos=(0.0293, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.6868, 1.6759, -20.2085)  [Transform, MeshRenderer, Component, Component]
      узел Hexa4Rig26.10.23/MissionProgressCanvas/Kills/TargetKillCount  self=True  inHierarchy=False  pos=(0.0662, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.7237, 1.6759, -20.2085)  [Transform, MeshRenderer, Component, Component]
    узел Hexa4Rig26.10.23/MissionProgressCanvas/Optional  self=True  inHierarchy=False  pos=(-0.0306, -0.0220, 0.0130)  rot=(-0.1578, 0.0000, 0.0000, 0.9875)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.6575, 1.6491, -20.2020)  [Transform, MeshRenderer, Component, Component]
      узел Hexa4Rig26.10.23/MissionProgressCanvas/Optional/OptionalCount  self=True  inHierarchy=False  pos=(0.0206, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.6781, 1.6491, -20.2020)  [Transform, MeshRenderer, Component, Component]
      узел Hexa4Rig26.10.23/MissionProgressCanvas/Optional/Slash  self=True  inHierarchy=False  pos=(0.0293, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.6868, 1.6491, -20.2020)  [Transform, MeshRenderer, Component, Component]
      узел Hexa4Rig26.10.23/MissionProgressCanvas/Optional/TargetOptionalCount  self=True  inHierarchy=False  pos=(0.0662, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-6.7237, 1.6491, -20.2020)  [Transform, MeshRenderer, Component, Component]
  узел Hexa4Rig26.10.23/StatBars  self=True  inHierarchy=True  pos=(-0.4250, 0.0025, 0.4400)  rot=(0.0000, -0.7071, 0.0000, 0.7071)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.6821, -0.0010, -19.7694)  [Transform]
    узел Hexa4Rig26.10.23/StatBars/SlowmoBar  self=True  inHierarchy=True  pos=(8.3320, 0.5499, -4.6426)  rot=(0.3292, 0.5038, -0.4306, 0.6726)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.0396, 0.5489, -11.4374)  [Transform, Component, Component]
      узел Hexa4Rig26.10.23/StatBars/SlowmoBar/SlowmoBarBG  self=True  inHierarchy=True  pos=(-1.1226, 1.3347, 0.0955)  rot=(-0.3896, 0.5901, 0.3896, 0.5901)  scale=(0.0006, 0.0006, 0.0006)  world=(-4.1571, 1.2936, -10.3205)  [Transform, Component, Component]
      узел Hexa4Rig26.10.23/StatBars/SlowmoBar/SlowmoBarActual  self=True  inHierarchy=True  pos=(-1.1226, 1.3347, 0.0968)  rot=(-0.3896, 0.5901, 0.3896, 0.5901)  scale=(0.0006, 0.0005, 0.0006)  world=(-4.1574, 1.2924, -10.3200)  [Transform, Component, Component]
    узел Hexa4Rig26.10.23/StatBars/HealthBar  self=True  inHierarchy=True  pos=(8.3274, 0.5553, -4.6189)  rot=(0.4318, 0.4192, -0.2723, 0.7508)  scale=(1.0000, 1.0000, 1.0000)  world=(-3.0632, 0.5543, -11.4420)  [Transform, Component, Component]
      узел Hexa4Rig26.10.23/StatBars/HealthBar/HealthBarBG  self=True  inHierarchy=True  pos=(-0.4305, 1.6858, 0.0955)  rot=(-0.3896, 0.5901, 0.3896, 0.5901)  scale=(0.0006, 0.0006, 0.0006)  world=(-4.1699, 1.2978, -10.3201)  [Transform, Component, Component]
      узел Hexa4Rig26.10.23/StatBars/HealthBar/HealthBarActual  self=True  inHierarchy=True  pos=(-0.4302, 1.6861, 0.0968)  rot=(-0.3896, 0.5901, 0.3896, 0.5901)  scale=(0.0006, 0.0005, 0.0006)  world=(-4.1701, 1.2968, -10.3192)  [Transform, Component, Component]
  узел Hexa4Rig26.10.23/BulletHitAudioSource  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, Component]
  узел Hexa4Rig26.10.23/MeleeHitAudioSource  self=True  inHierarchy=True  pos=(0.0000, 0.0000, 0.0000)  rot=(0.0000, 0.0000, 0.0000, 1.0000)  scale=(1.0000, 1.0000, 1.0000)  world=(-7.2571, -0.0035, -20.2094)  [Transform, Component]


=== конец ===
