AllHandsOnboard - Rowing Rework 1.2.0 (local test fork)
Based on AllHandsOnboard by SomeName / PajakKamil.
Upstream: https://github.com/PajakKamil/AllHandsOnboard
Base source commit: afe710a (downloaded 2026-09-26).
Original source is distributed under Apache License 2.0; see LICENSE.

Modifications dated 2026-09-26:
- Replace flotation scaling with a targeted paddle-drive read patch.
- 120 BPM default, one-time stock-config migration and shared-clock drum cues.
- Original procedural drum synthesis and Viking-inspired oar mesh/wood texture.
- Local-space hull bounds, outward oar poses, actual-stroke animation, and per-type mount adjustments.
- Separate build project, regression checks, previews and installation guide.

This is an unofficial local test fork, not an upstream release.
No game assemblies or third-party audio samples are distributed in this package.

1.1.1 audio revision: lower drum membrane modes, softened attack, damped diffuse reverb and overlapping-tail checks. Original synthesis; no recording was extracted from the supplied YouTube link.

1.1.2: per-type width calibration and migration; HUD-independent beat clock, persistent 2D audio source and playback diagnostics.

1.1.3: original alternating timpani-style synthesis, volume migration, test/recovery shortcuts, rate-limited source watchdog, manual-only Unity audio reset, diagnostic logs and audio-device event handling.

1.2.0: optional Balrond Shipyard integration using identifiers/public component fields inspected in 1.7.3; configurable Knarr/Snekke/Holk rowing capacity and mount settings; native-oar renderer state preservation. No Balrond code or assets are redistributed.
