[Array.Achievement]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_desc                      = 3
token_desc2                     = 4
token_unlock_name               = 5
unlock_kind                     = 6
unlock_id                       = 7
sprite_id                       = 8
sprite_subimage                 = 9
sprite_scale                    = 10
sprite_scale_ingame             = 11
is_hidden                       = 12
is_trial                        = 13
is_server_authorative           = 14
milestone_alt_unlock            = 15
milestone_survivor              = 16
progress                        = 17
unlocked                        = 18
parent_id                       = 19
progress_needed                 = 20
death_reset                     = 21
group                           = 22
on_completed                    = 23


[Array.Actor_Skin]
namespace                       = 0
identifier                      = 1
effect_display                  = 2
draw_loadout_preview            = 3
get_skin_sprite                 = 4
draw_skinnable_instance         = 5
skin_type_index                 = 6


[Array.Actor_State]
namespace                       = 0
identifier                      = 1
on_enter                        = 2
on_exit                         = 3
on_step                         = 4
on_get_interrupt_priority       = 5
callable_serialize              = 6
callable_deserialize            = 7
is_skill_state                  = 8
is_climb_state                  = 9
activity_flags                  = 10


[Array.Artifact]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_pickup_name               = 3
token_description               = 4
loadout_sprite_id               = 5
pickup_sprite_id                = 6
on_set_active                   = 7
active                          = 8
achievement_id                  = 9


[Array.Buff]
namespace                       = 0
identifier                      = 1
show_icon                       = 2
icon_sprite                     = 3
icon_subimage                   = 4
icon_frame_speed                = 5
icon_stack_subimage             = 6
draw_stack_number               = 7
stack_number_col                = 8
max_stack                       = 9
on_apply                        = 10
on_remove                       = 11
on_step                         = 12
is_timed                        = 13
is_debuff                       = 14
client_handles_removal          = 15
effect_display                  = 16


[Array.Difficulty]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_description               = 3
sprite_id                       = 4
sprite_loadout_id               = 5
primary_color                   = 6
sound_id                        = 7
diff_scale                      = 8
general_scale                   = 9
point_scale                     = 10
is_monsoon_or_higher            = 11
allow_blight_spawns             = 12


[Array.Elite]
namespace                       = 0
identifier                      = 1
token_name                      = 2
palette                         = 3
blend_col                       = 4
healthbar_icon                  = 5
effect_display                  = 6
on_apply                        = 7


[Array.Ending_Type]
namespace                       = 0
identifier                      = 1
primary_color                   = 2
is_victory                      = 3


[Array.Environment_Log]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_story                     = 3
stage_id                        = 4
display_room_ids                = 5
initial_cam_x_1080              = 6
initial_cam_y_1080              = 7
initial_cam_x_720               = 8
initial_cam_y_720               = 9
initial_cam_alt_x_1080          = 10
initial_cam_alt_y_1080          = 11
initial_cam_alt_x_720           = 12
initial_cam_alt_y_720           = 13
is_secret                       = 14
spr_icon                        = 15


[Array.Equipment]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_text                      = 3
on_use                          = 4
cooldown                        = 5
tier                            = 6
sprite_id                       = 7
object_id                       = 8
item_log_id                     = 9
achievement_id                  = 10
effect_display                  = 11
loot_tags                       = 12
is_new_equipment                = 13


[Array.Game_Mode]
namespace                       = 0
identifier                      = 1
count_normal_unlocks            = 2
count_towards_games_played      = 3


[Array.Interactable_Card]
namespace                       = 0
identifier                      = 1
spawn_cost                      = 2
spawn_weight                    = 3
object_id                       = 4
required_tile_space             = 5
spawn_with_sacrifice            = 6
is_new_interactable             = 7
default_spawn_rarity_override   = 8
decrease_weight_on_spawn        = 9


[Array.Item]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_text                      = 3
on_acquired                     = 4
on_removed                      = 5
tier                            = 6
sprite_id                       = 7
object_id                       = 8
item_log_id                     = 9
achievement_id                  = 10
is_hidden                       = 11
effect_display                  = 12
actor_component                 = 13
loot_tags                       = 14
is_new_item                     = 15


[Array.Item_Log]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_description               = 3
token_story                     = 4
token_date                      = 5
token_destination               = 6
token_priority                  = 7
pickup_object_id                = 8
sprite_id                       = 9
group                           = 10
achievement_id                  = 11


[Array.Monster_Card]
namespace                       = 0
identifier                      = 1
spawn_type                      = 2
spawn_cost                      = 3
object_id                       = 4
is_boss                         = 5
is_new_enemy                    = 6
elite_list                      = 7
can_be_blighted                 = 8


[Array.Monster_Log]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_story                     = 3
sprite_id                       = 4
portrait_id                     = 5
portrait_index                  = 6
sprite_offset_x                 = 7
sprite_offset_y                 = 8
sprite_force_horizontal_align   = 9
sprite_height_offset            = 10
stat_hp                         = 11
stat_damage                     = 12
stat_speed                      = 13
log_backdrop_index              = 14
object_id                       = 15
enemy_object_ids_kills          = 16
enemy_object_ids_deaths         = 17


[Array.Skill]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_description               = 3
sprite                          = 4
subimage                        = 5
cooldown                        = 6
damage                          = 7
max_stock                       = 8
start_with_stock                = 9
auto_restock                    = 10
required_stock                  = 11
require_key_press               = 12
allow_buffered_input            = 13
use_delay                       = 14
animation                       = 15
is_utility                      = 16
is_primary                      = 17
required_interrupt_priority     = 18
hold_facing_direction           = 19
override_strafe_direction       = 20
ignore_aim_direction            = 21
disable_aim_stall               = 22
does_change_activity_state      = 23
on_can_activate                 = 24
on_activate                     = 25
on_step                         = 26
on_equipped                     = 27
on_unequipped                   = 28
upgrade_skill                   = 29


[Array.Stage]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_subname                   = 3
spawn_enemies                   = 4
spawn_enemies_loop              = 5
spawn_interactables             = 6
spawn_interactables_loop        = 7
spawn_interactable_rarity       = 8
interactable_spawn_points       = 9
allow_mountain_shrine_spawn     = 10
classic_variant_count           = 11
is_new_stage                    = 12
room_list                       = 13
music_id                        = 14
teleporter_index                = 15
populate_biome_properties       = 16
log_id                          = 17


[Array.Survivor]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_name_upper                = 3
token_description               = 4
token_end_quote                 = 5
skill_family_z                  = 6
skill_family_x                  = 7
skill_family_c                  = 8
skill_family_v                  = 9
skin_family                     = 10
all_loadout_families            = 11
all_skill_families              = 12
sprite_loadout                  = 13
sprite_title                    = 14
sprite_idle                     = 15
sprite_portrait                 = 16
sprite_portrait_small           = 17
sprite_palette                  = 18
sprite_portrait_palette         = 19
sprite_loadout_palette          = 20
sprite_credits                  = 21
primary_color                   = 22
select_sound_id                 = 23
log_id                          = 24
achievement_id                  = 25
milestone_kills_1               = 26
milestone_items_1               = 27
milestone_stages_1              = 28
on_init                         = 29
on_step                         = 30
on_remove                       = 31
is_secret                       = 32
cape_offset                     = 33


[Array.Survivor_Log]
namespace                       = 0
identifier                      = 1
token_name                      = 2
token_story                     = 3
token_id                        = 4
token_departed                  = 5
token_arrival                   = 6
sprite_icon_id                  = 7
sprite_id                       = 8
portrait_id                     = 9
portrait_index                  = 10
stat_hp_base                    = 11
stat_hp_level                   = 12
stat_damage_base                = 13
stat_damage_level               = 14
stat_regen_base                 = 15
stat_regen_level                = 16
stat_armor_base                 = 17
stat_armor_level                = 18
survivor_id                     = 19