TRNSHD HUD Mod 0.3.13
PASS: original Xanax gothic chrome assets restored; sixteen 512x512 RGBA atlas PNGs valid and under image limits; actual atlas software render inspected.
PASS: startup disabled feed/corner persists across two complete tick boundaries, then attaches automatically; level load resets and repeats initialization; old disabled/plain-text preferences ignored.
PASS: first simulated trick renders without menu interaction; prewarm runs while invisible; score-growth wake fallback; full long-name glyph coverage; five screen sizes; native corner held after initialization through idle/fade/data gaps/menus; unload releases resources.
Startup logic change: the previous same-tick false/true feed pair could not produce a disabled host frame. The new sequence releases both corner/feed across host ticks to reproduce the user's working manual toggle.
Ghetto Bird aliases and other name rules unchanged from 0.3.9. Native backgrounds, menu font, icon, permissions and layout unchanged.
LIMIT: no actual ReSkate execution. Tests verify host API requests and local rendering, not the game's first-load result. In-game confirmation is required.

PASS: brighter outlined label sprites with wider spacing and 25% larger default cap height; original silver score/red multiplier/mask PNG bytes unchanged. Five independent size controls save values; changing each changes its glyph height without scaling neighboring groups; menu size changes do not release the corner or reset the feed; all maximum-size combinations fit five tested resolutions.

PASS: 556 alias and structured-note arrival-order checks cover all four requested flip names, combined labels, structured board/body fields, stance prefixes, missing direction, 360/double/late exclusions, Ghetto Bird, Bigspin and Tre Flip. Existing HUD startup/drawing smoke checks pass with the new alias module. Fonts, glyph assets, size controls and startup behavior unchanged. In-game name feed confirmation remains required.

PASS: performance module boolean allowlist; no unknown/unreadable/nonboolean field writes; accepted and zero-change status; competing owner handling; already-off fields untouched; bounded startup scans; restore/retry and external-change handling. HUD integration tests cover background execution outside gameplay, independence from HUD enable, menu restoration, level reapplication and unload restoration. Existing HUD and all five size-control tests pass.
LIMIT: effect availability is checked only in the running game. No GPU/CPU timings or measured FPS gain.
