%displayname QM Armory

weaponHit_Air(average) | weaponHit_Air(heavy) | weaponHit_Air(light) \
| weaponHit_Earth(average) | weaponHit_Earth(heavy) | weaponHit_Earth(light) \
| weaponHit_Fire(average) | weaponHit_Fire(heavy) | weaponHit_Fire(light) \
| weaponHit_Holy(average) | weaponHit_Holy(heavy) | weaponHit_Holy(light) \
| weaponHit_Normal(average) | weaponHit_Normal(heavy) | weaponHit_Normal(light) \
| weaponHit_Shadow(average) | weaponHit_Shadow(heavy) | weaponHit_Shadow(light) \
| weaponHit_Water(average) | weaponHit_Water(heavy) | weaponHit_Water(light) \
    = | SaberHit1 : 1.0 : 1.0 : 1.0 : saber  \
      | SaberHit2 : 1.0 : 1.0 : 1.0 : saber  \
      | SaberHit3 : 1.0 : 1.0 : 1.0 : saber  \
      | SaberHit4 : 1.0 : 1.0 : 1.0 : saber  \
      | TronHit : 1.0 : 1.0 : 1.0 : tron  \
      | ___default___   : 1.0 : 1.0 : 1.0 : default \
    ~ | target_group_script : target_group_weapon