﻿## ======Moons======
Moon prices are <color=#20FF0F>discounted</color>. If you go somewhere expensive, much cheaper Moons become free to route to, and Moons close in price you only have to pay the difference for!
Moons are in Tiers, 1 through 4, with 1 being free Moons and 4 being Endgame. The later the tier of the Moon, the higher the global <color=#FACB05>Scrap value Multiplier</color>!
In our Modpack, Moons do not have their "numbers", instead just using their plain name to keep it consistent with numberless Moons.
The difficulty levels shown beside Moons are more accurate than in <color=#F22D0A>Vanilla</color>. Also, they scale with <color=#78BECC>Weather</color>!
<color=#EBB383>Experimentation</color> doesn't have many Items but has lots of <color=#0B4EE0>Gifts</color>, <color=#E550EB>Easter Eggs</color> and <color=#663E1F>Wooden Crates</color>!
<color=#EBB383>Experimentation</color> has a fairly even chance of most simple <color=#EBEBEB>Facility Interiors</color>.
The <color=#EBEBEB>Metal Shutter</color> at <color=#EBB383>Experimentation's</color> entrance has a chance to lower a bit each time a <color=#F22D0A>Player</color> goes under it. If it closes fully, you have to use the <color=#FC053F>Fire Exit</color>.
There is a large <color=#EBB383>Shack</color> to the right of the <color=#81D3E3>Ship</color> on <color=#EBB383>Experimentation</color>. <color=#663E1F>Crates</color> and <color=#FFFA73>Beehives</color> have a habit of spawning there.
<color=#EBB383>Assurance</color> is the most reliable free Moon...besides all the <color=#F5500A>Turrets</color>.
<color=#EBB383>Assurance</color> has mostly the <color=#EBEBEB>Facility</color>, <color=#F5500A>Foundry</color> and <color=#EBEBEB>Edifice Interiors</color>, but can also have <color=#EBB383>Mineshaft</color>, <color=#C46A0C>Storehouse</color> etc.
<color=#2B850B>Vow</color> is the forest counterpart to <color=#EBB383>Assurance</color>. Slightly fewer Items, but less <color=#F5500A>Turrets</color> and more <color=#FFFA73>Beehives</color>!
<color=#2B850B>Vow</color> mostly has the <color=#78BECC>Drains</color> and <color=#EBB383>Mineshaft</color> Interiors.
<color=#2B850B>Collateral</color> has a mix of '<color=#EBB383>Dry</color>' <color=#EBEBEB>Facility-like Interiors</color>, such as the <color=#8BA36F>Bunker</color>, <color=#81D3E3>Storage Complex</color> and <color=#8BA36F>Vehicle Hangar</color>.
<color=#2B850B>Collateral</color> often has <color=#8BA36F>Lootbugs</color> and some Scraps outside, so be sure to bring a <color=#81D3E3>Shovel</color>!
<color=#2B850B>Collateral</color> has a <color=#7D3E10>Quicksand</color> pit in the middle disguised as <color=#8BA36F>garbage</color>, be careful!
Occasionally, <color=#F5500A>Lockers</color> can spawn outside on <color=#2B850B>Collateral</color>! Be careful when scanning, or use them to kill <color=#E36866>outside threats</color>!
<color=#FFFA73>Gorgonzola</color> only has <color=#F22D0A>Vanilla</color> <color=#E36866>Enemies</color>!
<color=#FFFA73>Gorgonzola</color> only has Interiors with <color=#FFFA73>cheese-themed</color> skins (<color=#A30707>Slaughterhouse</color>, <color=#EBB383>Mineshafts</color>)...and the <color=#A30707>Flesh Interior</color>.
<color=#FFFA73>Gorgonzola's</color> <color=#FFFA73>Cheese River</color> is extremely deadly, don't fall in!
Do not eat the <color=#FFFA73>Cheese Cacti</color> on <color=#FFFA73>Gorgonzola</color>.
<color=#FFFA73>Gorgonzola</color> has unique skins for <color=#78BECC>Weather effects</color>, keeping it <color=#FFFA73>cheese</color> themed!
One of <color=#FFFA73>Gorgonzola's</color> <color=#FC053F>Fire Exits</color> is locked inside the <color=#EBB383>Warehouse</color> behind the <color=#81D3E3>Ship</color>. It must be opened from the outside, so always send someone there early!
The <color=#FC053F>Fire Exit</color> above <color=#81D3E3>Main Entrance</color> on <color=#FFFA73>Gorgonzola</color> requires an <color=#81D3E3>Extension Ladder</color> to reach.
<color=#EBB383>Asteroid-13</color> is the most profitable free Moon, but a <color=#FFFA73>Flashlight</color> is strongly recommended and it has lots of <color=#EBB383>Coilheads</color>!
<color=#EBB383>Asteroid-13</color> has its own unique <color=#EBEBEB>fog</color> indoors, making darker Interiors even darker!
<color=#EBB383>Asteroid-13</color> has an even mix of <color=#6F0980>Spookier Interiors</color>, and other fitting <color=#EBEBEB>Facility Interiors</color>.
Always bring a <color=#81D3E3>Shovel</color> to <color=#16DBC7>Aquatis</color> to keep the <color=#8BA36F>Baboon Hawk</color> population under control!
<color=#16DBC7>Aquatis</color> spawns <color=#FACB05>2 Safes</color> outside! Try and bring <color=#C46A0C>Keys</color> when you visit!
A <color=#0B4EE0>Boombox</color> and <color=#81D3E3>Shovel</color> will always spawn on <color=#16DBC7>Aquatis</color> at specific spots.
<color=#16DBC7>Aquatis</color> has <color=#78BECC>Aquatic Interiors</color> (<color=#78BECC>The Dam</color>, <color=#8BA36F>Sub-Systems</color>, <color=#78BECC>Drains</color>, and <color=#EBB383>Mineshafts</color>), as well as the <color=#8BA36F>Bunker</color>.
<color=#2B850B>March</color> has guaranteed <color=#7D3E10>Quicksand</color> spots, be careful!
<color=#2B850B>March</color> has some of the best <color=#FFFA73>Beehive</color> spawn rates of any free Moon.
<color=#2B850B>March</color> has mostly the <color=#A30707>Slaughterhouse</color> and <color=#EBEBEB>Facility Interiors</color> (30% each).
The <color=#78BECC>water</color> on <color=#2B850B>March</color> is easy to get trapped in. Always check for nearby shores and <color=#663E1F>Bridges</color>!
<color=#EBB383>Offense</color> is the deadlier but more profitable counterpart to <color=#EBB383>Assurance</color>. Bring an <color=#81D3E3>Extension Ladder</color> for the <color=#FC053F>Fire Exit</color>!
<color=#EBB383>Offense</color> has mostly the <color=#8BA36F>Sub-Systems</color> Interior (30%), and an even mix of Facility-like and <color=#EBB383>Mineshaft</color> Interiors.
<color=#2B850B>Adamance</color> is the most profitable free Moon (Besides <color=#EBB383>Asteroid-13</color> and <color=#E550EB>Halation</color>), but has a very dangerous outdoors!
<color=#2B850B>Adamance</color> has mostly the <color=#78BECC>Drains</color> and <color=#EBB383>Deepcore Mines</color> Interiors (28% each).
Always try to conserve <color=#663E1F>Bridge</color> HP on <color=#2B850B>Adamance</color> except when absolutely necessary, to make taking Items back easier. Use <color=#D4833B>Horseshoot Crabs</color>, or just run down the middle during morning!
If the <color=#663E1F>Main Bridge</color> on <color=#2B850B>Adamance</color> breaks, you can parkour onto a ledge very close to the <color=#663E1F>House</color> and walk around.
<color=#E550EB>Halation</color> has mostly the <color=#FFFFFF>Studio</color>, <color=#EBEBEB>Grey Apartments</color>, <color=#20FF0F>PlayZone</color> and other similar domestic Interiors.
<color=#E550EB>Halation</color> has very random Item/<color=#E36866>Enemy</color> spawn amounts, making it a chaotic gambly Moon!
<color=#E550EB>Halation</color> can spawn <color=#F20707>Nutcrackers</color>, <color=#A30707>Butlers</color>, and rarely <color=#8BA36F>Peacekeepers</color> outside!
<color=#16DBC7>Atlantica</color> <color=#0C2DEB>floods</color> periodically across the day. Always be near an Exit or high ground when one is due! It makes loud sounds as it starts/stops.
<color=#16DBC7>Atlantica</color>'s outside <color=#81D3E3>Main Entrance</color> <color=#0C2DEB>submerges</color> midway through the day, and then <color=#78BECC>surfaces</color> right at the end again.
<color=#16DBC7>Atlantica</color>'s <color=#0C2DEB>flood height</color> scales based on the height of the Interior. Taller Interiors will <color=#0C2DEB>flood</color> further up!
<color=#16DBC7>Atlantica</color> consists of mostly Interiors with verticality, like the <color=#8BA36F>Vehicle Hangar</color> and <color=#EBB383>Tower</color>.
If <color=#A30707>Slaughterhouse</color> or <color=#A30707>Flesh</color> spawns on <color=#16DBC7>Atlantica</color>, all the <color=#78BECC>water</color> will turn into <color=#A30707>blood</color>!
<color=#704DA3>Embrion</color> has lots of <color=#FACB05>Crates</color> outside, and lots of traps inside. But every Interior there has an <color=#FFFA73>Apparatus</color>!
<color=#704DA3>Embrion</color> has an even chance for every Interior that has an <color=#FFFA73>Apparatus</color>!
Despite being a Tier 2 Moon, <color=#704DA3>Embrion</color> has a Tier 3 <color=#FACB05>Scrap value Multiplier</color>!
<color=#704DA3>Embrion</color>'s Scrap is largely made of <color=#E36866>dangerous</color> <color=#FACB05>high-value Items</color>, like <color=#20FF0F>Nukes</color> and <color=#E36866>Capsules</color>!
If you haven't unlocked <color=#D4833B>Oxyde</color> yet, the <color=#81D3E3>Ship</color> is guaranteed to spawn on <color=#704DA3>Embrion</color> and <color=#E550EB>Halation</color>!
<color=#2B850B>Ingression</color> has mostly the <color=#EBEBEB>Lost Edifice interior</color>, with a lower chance for other <color=#EBEBEB>Facility-like Interiors</color>!
<color=#2B850B>Ingression</color> has notably deadly indoor spawn rates, but has a relatively easy outdoor area.
The giant fan above <color=#81D3E3>Main Entrance</color> on <color=#2B850B>Ingression</color> is purely visual, it can't hurt you!
<color=#8BA36F>Hydro</color> has mostly the <color=#8BA36F>Vehicle Hangar</color>, <color=#8BA36F>Sub-Systems</color>, <color=#78BECC>Drains</color> and <color=#78BECC>Dam</color> Interiors, with a lower chance for the <color=#FFFFFF>ACF</color> and <color=#8BA36F>Bunker</color> !
<color=#8BA36F>Hydro</color> is most easily looted via the <color=#FC053F>Fire Exits</color>, accessed via <color=#81D3E3>Ladder</color> behind the <color=#81D3E3>Ship</color>.
<color=#8BA36F>Hydro</color> is a <color=#FC053F>Cruiser</color>-optional map, where the <color=#FC053F>Cruiser</color> is useful if you want to loot from Main.
The canyons on <color=#8BA36F>Hydro</color> make it easy to get cornered at night by <color=#E36866>Enemies</color>, consider using the cliffs from <color=#FC053F>Fire Exit</color> to avoid <color=#E36866>Enemies</color>!
<color=#6F0980>Espira</color> features Ghostly reskins of the <color=#A30707>Dogs</color>, Ghost Girls, <color=#8F2253>Brackens</color> and <color=#8BA36F>Lootbugs</color>!
<color=#6F0980>Espira</color> is full of <color=#A30707>Masked</color> and other <color=#6F0980>horror</color> <color=#E36866>Enemies</color>, namely ones you generally can't kill.
<color=#6F0980>Espira</color> has mostly the <color=#8A3D3D>Gothic Monastery</color> and <color=#663E1F>Raven Manor</color> Interiors (28% each), and a mix of other <color=#6F0980>horror</color>/<color=#660BBF>Mansion</color> Interiors.
Rarely a <color=#A30707>CountryRoadsCreature</color>, <color=#704DA3>Barber</color> or <color=#8F2253>Bracken</color> can spawn outside on <color=#6F0980>Espira</color>!
<color=#2B850B>Mazon</color> has a mix of "Facility" and Storage Area Interiors, but the most common one is <color=#81D3E3>Storage Complex</color>.
<color=#2B850B>Mazon</color> has a <color=#FC053F>Fire Exit</color> up on the hill near the <color=#81D3E3>Ship</color>!
<color=#2B850B>Mazon's</color> 2nd <color=#FC053F>Fire Exit</color> is locked behind a gate past the <color=#663E1F>Bridge</color>. You can open it from the other side by finding the <color=#FC053F>Fire Exit</color> indoors, or with help from a Ghost!
The <color=#E36866>Red Searchlights</color> on <color=#A30707>Desolation</color> deal lots of <color=#E36866>damage</color> if you get caught. Use cover and look out!
<color=#A30707>Desolation</color> has giant columns of <color=#A30707>flesh</color> that slowly move up/down the Interior, blocking off hallways and potentially <color=#A30707>crushing <color=#F22D0A>Players</color></color>.
<color=#A30707>Desolation</color> has mostly the <color=#A30707>Flesh Interior</color>.
<color=#A30707>Sanguine</color> only spawns the 2 <color=#A30707>SDM</color> Interiors.
<color=#A30707>Sanguine</color> combines the <color=#F20707>Nutcrackers</color> of <color=#9CFFFB>Rend</color>, with the <color=#A30707>Butlers</color> and traps from <color=#9CFFFB>Dine</color>.
<color=#FACB05>Crates</color> and <color=#FFFA73>Beehives</color> can sometimes spawn around and behind the building on <color=#A30707>Sanguine</color>.
<color=#EBB383>Gratar's</color> <color=#FC053F>Fire Exits</color> blowup later in the day.
<color=#EBB383>Gratar</color> is mostly the Vertical Interiors where its easy to bring all the Items to main. Outside main is a swing that can be pushed to launch back to the <color=#81D3E3>Ship</color> with all your Items!
<color=#EBB383>Gratar</color> has the closest <color=#FC053F>Fire Exit</color> (Or entrance) of any Moon! Climb the <color=#81D3E3>Ship</color>, jump to the ledge, use <color=#81D3E3>Extension Ladders</color> to get up there!
<color=#9CFFFB>Rend</color> is the most reliable Moon to get Scrap on in the higher-tier of paid Moons, and has lots of <color=#F20707>Nutcrackers</color>! No <color=#F5500A>Turrets</color> spawn there either!
<color=#9CFFFB>Rend</color> has mostly the <color=#660BBF>Mansion Interior</color>, with a smaller chance for <color=#EBB383>Mineshaft</color> and <color=#A30707>SDM</color> <color=#E36866>Foyer</color>.
<color=#9CFFFB>Rend's</color> <color=#FC053F>Fire Exit</color> can be found by running along the wall at Main to the right until you reach the corner, and then KEEP going until you find the pit with the <color=#FC053F>Fire Exit</color> in it.
The <color=#FFFA73>Lamp</color> by the <color=#FC053F>Fire Exit</color> on <color=#9CFFFB>Rend</color> is there to mislead you in the wrong direction!
<color=#9CFFFB>Dine</color> is a more profitable Moon than <color=#9CFFFB>Rend</color>, but is more <color=#E36866>deadly</color>. Way more traps, swaps <color=#F20707>Nutcrackers</color> for <color=#A30707>Butlers</color>, and a more claustrophobic outside.
<color=#9CFFFB>Dine</color> has mostly the <color=#A30707>SDM Basement Interior</color>, with a smaller chance for other <color=#6F0980>Mansioney</color> Interiors.
<color=#9CFFFB>Pinnacle</color> has many more Items than <color=#9CFFFB>Rend</color>/<color=#9CFFFB>Dine</color>, but requires a <color=#FC053F>Cruiser</color>.
<color=#9CFFFB>Pinnacle</color> has a parked <color=#81D3E3>Ship</color> around the left of <color=#81D3E3>Main Entrance</color>, with a working <color=#FFF81F>Charging Station</color>.
<color=#9CFFFB>Pinnacle</color> has a <color=#81D3E3>Security Door</color> along the right cliff-side by the <color=#81D3E3>Ship</color>, that if opened, lets you reach a <color=#FC053F>Fire Exit</color> on foot!
With some skill you can slide down the mountain on <color=#9CFFFB>Pinnacle</color> carefully to get back to the <color=#81D3E3>Ship</color> without the <color=#FC053F>Cruiser</color>!
<color=#9CFFFB>Pinnacle</color> has mostly the <color=#663E1F>Raven Manor</color> and <color=#8F2253>Museum</color> Interiors, ideal for <color=#FC053F>Cruiser</color> trips, with a lower chance of both <color=#A30707>SDMs</color> and the <color=#660BBF>Mansion</color>.
<color=#EBEBEB>Tenebrous</color> has an Item count between <color=#9CFFFB>Rend</color> and <color=#9CFFFB>Dine</color>, with less traps than <color=#9CFFFB>Dine</color>, at the cost of generally harder <color=#E36866>Enemies</color> and <color=#A30707>SDM</color> basically never appearing.
<color=#EBEBEB>Tenebrous</color> has an 80% chance for the <color=#FFFFFF>ACF Interior</color>, and a 20% chance for ANY other Interior to spawn!
<color=#EBEBEB>Tenebrous</color> has many <color=#FC053F>Fire Exits</color> spread around the exterior, making a <color=#F5500A>Jetpack</color> ideal for reaching all of them.
The <color=#FC053F>Cruiser</color> isn't necessary for <color=#EBEBEB>Tenebrous</color>, but it does make trips to <color=#81D3E3>Main Entrance</color> faster.
The <color=#FC053F>Fire Exit</color> above <color=#81D3E3>Main Entrance</color> on <color=#EBEBEB>Tenebrous</color> requires a <color=#F5500A>Jetpack</color> to reach.
<color=#0BE59A>Sorrow</color> is a <color=#FC053F>Cruiser</color> Moon, but you can visit the <color=#FC053F>Fire Exit</color> behind the <color=#81D3E3>Ship</color> without it.
<color=#0BE59A>Sorrow</color>'s <color=#FC053F>Fire Exit</color> spawns at the bottom of <color=#78BECC>The Dam</color>, just like on <color=#2B850B>Vow</color>.
<color=#0BE59A>Sorrow</color> has unique <color=#0C2DEB>flooding</color> that occurs when ANY <color=#78BECC>Rainy</color> <color=#78BECC>Weather</color> is present, making the <color=#FC053F>Fire Exit</color> harder to reach.
Giant puddles of <color=#7D3E10>Quicksand</color> spawn on <color=#0BE59A>Sorrow</color> when it <color=#0C2DEB>floods</color>.
<color=#0BE59A>Sorrow</color> has more Items than <color=#9CFFFB>Rend</color> and <color=#9CFFFB>Dine</color>, and a smaller map size than <color=#9CFFFB>Pinnacle</color>, but is a hassle without the <color=#FC053F>Cruiser</color>.
<color=#0BE59A>Sorrow</color> has mostly <color=#0BE59A>mushroom themed</color> Scraps!
<color=#8F2253>Brackens</color> can spawn outside on <color=#0BE59A>Sorrow</color>, and spawn commonly indoors. Bring a <color=#F5500A>Shotgun</color> to farm them for <color=#FACB05>profit</color>!
<color=#0BE59A>Sorrow</color> has mostly the <color=#78BECC>Dam Interior</color> (33%), with the rest being <color=#EBEBEB>Facility-like Interiors</color>, standing out among all the <color=#660BBF>Mansion-Moons</color> in that tier!
A <color=#E550EB>Jukebox</color> can be found up the river on <color=#0BE59A>Sorrow</color>, playing the Mario Kart Wii Mushroom Gorge theme!
A <color=#E550EB>Trans-Pride Flag</color> can be found hidden in the mountains of <color=#0BE59A>Sorrow</color>!
A <color=#E550EB>Jukebox</color> can be found by the furthest <color=#FC053F>Fire Exit</color> on <color=#FFFA73>Gorgonzola</color>, playing the Mario Kart 8 Cheese Land theme music!
<color=#9CFFFB>Titan</color> has an even chance of every Interior. Its a full roulette!
<color=#9CFFFB>Titan</color> has a very random number of Items, anywhere from as little as <color=#9CFFFB>Rend</color> to as much as <color=#0BE59A>Sorrow</color> or <color=#9CFFFB>Pinnacle</color>.
<color=#EBB383>Etern</color> has lots of <color=#2B850B>Giant</color> and <color=#F20707>Nutcrackers</color> outside, and has a high chance of the <color=#FFFFFF>ACF Interior</color> with more <color=#F20707>Nutcrackers</color> inside.
Later in the day, a <color=#20FF0F>Nuke</color> drops on <color=#EBB383>Etern</color>, adding a severe amount of <color=#EBEBEB>fog</color> outdoors.
<color=#704DA3>Esoterica</color> has mostly the <color=#FFFFFF>Studio</color> Interior (42%), with an even chance for other popular Interiors like <color=#EBB383>Deepcore Mines</color> and <color=#EBB383>Tower</color>.
<color=#704DA3>Esoterica</color> has many <color=#8BA36F>Old Birds</color> outside, as well as a chance for <color=#EBB383>Coilheads</color>, <color=#8BA36F>Worms</color>, <color=#704DA3>Barbers</color> etc.
<color=#704DA3>Esoterica</color> tends to have a relatively small Interior and lots of Scraps, but has some nasty <color=#E36866>Enemy</color> spawns and a high number of <color=#E36866>traps</color>!
<color=#704DA3>Esoterica</color> requires the <color=#FC053F>Cruiser</color>, due to the large outside map size and <color=#78BECC>Oxygen</color> depleting when outside. However, the main is right next to the 2 <color=#FC053F>Fire Exits</color>!
<color=#2B850B>Gloom</color> has an even chance of various <color=#6F0980>horror</color>/<color=#660BBF>Mansion</color> Interiors, and has a unique periodic indoor fog effect that heavily impairs vision for a bit.
<color=#2B850B>Gloom</color> has lots of "inside" <color=#E36866>Enemies</color> that can spawn outside in the forest, be careful!
<color=#2B850B>Gloom</color> has various entrances that can be <color=#EBB383>opened</color>/<color=#E36866>sealed</color> via setting off the <color=#F5500A>Dynamite</color> at the shack in the forest!
<color=#2B850B>Gloom</color> has lots of <color=#FACB05>high value Items</color> like other endgame Moons, yet has a small Interior size, making it extremely profitable!
<color=#2B850B>Gloom</color> has the most <color=#FACB05>Safes</color> of any Moon, <color=#FACB05>5</color>! Be sure to bring lots of <color=#C46A0C>Keys</color>!
<color=#2B850B>Gloom</color> has a unique <color=#FACB05>2.5x Scrap value Multiplier</color>! Be sure to visit with <color=#D4833B>Rusty Dice</color>, <color=#0B4EE0>Gifts</color> and <color=#C46A0C>Keys</color> for <color=#FACB05>Safes</color>!
No <color=#8BA36F>SAMs</color> spawn on <color=#2B850B>Gloom</color>, making it the best <color=#F5500A>Jetpack</color> Moon, as you can dodge all the evils in the <color=#2B850B>jungle</color> and get tonnes of Scrap!
<color=#E36866>Artifice</color> has a high chance for the <color=#EBB383>Tower</color>, <color=#EBB383>Deepcore Mines</color>, and other popular Interiors.
<color=#E36866>Artifice</color> has Warehouses outside that can be opened/closed to trap <color=#E36866>Enemies</color> inside!
<color=#A30707>Kast</color> is the most expensive and profitable non-special Moon. It has mostly the <color=#EBB383>Deepcore Mines</color> Interior (33%).
<color=#EBB383>Coilheads</color> can spawn outside on <color=#A30707>Kast</color>, be careful!
<color=#D4833B>Oxyde</color> is a hidden Moon, accessed via an Item that spawns from a Crashed <color=#81D3E3>Ship</color>. A <color=#81D3E3>Ship</color> can crash on any Moon when you haven't unlocked <color=#D4833B>Oxyde</color> yet.
<color=#D4833B>Oxyde's</color> route price increases the further into the <color=#E36866>Quota</color> you are. If you want to sell there, <color=#A30707>collect bodies</color> to conserve <color=#FACB05>credits</color>!
Scraps sold at <color=#D4833B>Oxyde</color> sell for <color=#FACB05>3x the value</color> they do at the <color=#81D3E3>Company</color>, at the cost of it being much more <color=#E36866>dangerous</color>.
At <color=#D4833B>Oxyde</color>, you take Scraps to the shredder, then put the shreds in the compactor, then load the compacted Scraps uphill in the <color=#E36866>cannon</color>, fix the <color=#FFF81F>Jimothy robot</color> in the <color=#663E1F>Cabin</color>, then hit the button!
<color=#E36866>Stealing</color> from the <color=#D4833B>Oxyde's Shop</color> is <color=#A30707>ill-advised</color>.
Shredded Scraps and Compacted Cubes from <color=#D4833B>Oxyde</color> taken into orbit are <color=#E36866>deleted</color>.
<color=#D4833B>Oxyde's</color> availability might change depending on which pack gamemode you are playing!
The shop on <color=#D4833B>Oxyde</color> requires <color=#FACB05>Coins</color> to trade for stuff. You can buy the <color=#FACB05>Denomination Analyser</color> Upgrade store to collect <color=#FACB05>Coins</color> on your travels!
<color=#FACB05>Vending Machines</color> can rarely be found inside, where you can spend <color=#FACB05>Coins</color> for rewards. They come in 4 rarities!
<color=#FACB05>Tipping</color> the <color=#FACB05>Merchant</color> on <color=#D4833B>Oxyde</color> will lower future Quotas!
<color=#FACB05>Coins</color> can be found indoors on all moons. <color=#FACB05>Wallets</color> and <color=#FACB05>Dollars</color> are worth more and only spawn on paid Moons.
<color=#FACB05>Coins</color> are worth <color=#FACB05>1</color>, <color=#FACB05>Dollars</color> are worth <color=#FACB05>5</color>, and <color=#FACB05>Wallets</color> are worth <color=#FACB05>5-10</color>.
Enemies can drop <color=#FACB05>Dollars</color> on death. The chance increases the more powerful the <color=#E36866>Enemy</color> is.
To collect <color=#FACB05>Coins</color> and other currency, you must buy a <color=#FACB05>Denomination Analyser</color>. Then, you can buy stuff on <color=#D4833B>Oxyde</color> or at <color=#FACB05>Vending Machines</color>!
<color=#FACB05>Coins</color> are only lost from the <color=#FACB05>Denomination Analyser</color> when a wipe occurs!
If you end up in <color=#A30707>Debt</color> with a <color=#FACB05>Denomination Analyser</color>, the <color=#A30707>Debt Collector</color> will begin spawning often, to reclaim the debt in <color=#A30707>blood</color>.
The <color=#A30707>Debt Collector</color> spawns after a <color=#8BA36F>Military Plane</color> flies over and drops his box. You then have a timer until he escapes and attacks!
To get the <color=#20FF0F>Robot Gal Ship Upgrades</color>, you need to find their parts which spawn from <color=#663E1F>Crates</color> (or rarely in the Facility), and then take them to <color=#D4833B>Oxyde</color> to be repaired (where you can then buy them).
The haunted bear plush (Eugene) sometimes appears randomly in the <color=#81D3E3>Ship</color> and changes spots, but does nothing.
## ======Interiors======
Interior size rng is absent, so any Interior that spawns on the same Moon multiple times should be roughly the same size each time. Size still varies between different Moons though!
The <color=#A30707>Flesh Interior</color> and <color=#EBB383>Deepcore Mines</color> have no lockable Doors, meaning no <color=#C46A0C>Keys</color> really spawn in there.
<color=#EBEBEB>The Facility</color> has <color=#FACB05>+0 extra Scraps</color> and has an <color=#FFFA73>Apparatus</color>, so it is the baseline for Interior balance/value.
<color=#EBEBEB>The Facility</color> is most commonly found on <color=#2B850B>March</color> (29%) and <color=#EBB383>Assurance</color> (20%).
The "<color=#C3C464>Backroom</color>" room in <color=#EBEBEB>The Facility</color> can spawn <color=#FACB05>loot</color> in our pack! Normally, it doesn't.
Despite being a popular myth, the "<color=#C3C464>Backroom</color>" room in <color=#EBEBEB>The Facility</color> has nothing to do with the <color=#8F2253>Bracken</color>.
The <color=#660BBF>Mansion</color> has <color=#FACB05>+2 extra Scraps</color>, but has no <color=#FFFA73>Apparatus</color>.
The <color=#660BBF>Mansion</color> is most commonly found on <color=#9CFFFB>Rend</color> (40%).
The <color=#EBB383>Mineshaft</color> has <color=#FACB05>+6 extra Scraps</color>, but has no <color=#FFFA73>Apparatus</color> and a large tricky cave system.
The <color=#EBB383>Mineshaft</color> is most commonly found on <color=#FFFA73>Gorgonzola</color> (25%) and <color=#EBB383>Offense</color> (14%).
Generally traps don't spawn in <color=#EBB383>Mineshaft</color> caves, but <color=#E36866>Enemies</color> emerge from the shiny textures on the rocks in place of <color=#81D3E3>Vents</color>.
<color=#EBB383>Mineshafts</color> no longer block the <color=#20FF0F>Terminal</color> Camera with "Signal Lost".
The <color=#81D3E3>Ladder</color> rooms in the <color=#81D3E3>Storage Complex</color> have pipes you can parkour on, so you can always bring 2-handed Items with you!
<color=#81D3E3>Storage Complex</color>? It sounds quite simple to me.
The <color=#81D3E3>Storage Complex</color> is most commonly found on <color=#2B850B>Mazon</color> (33%).
The <color=#EBB383>Mineshaft's</color> caves change texture depending on the Moon. There is a rare chance on all Moons to get an Amethyst cave, which looks like <color=#704DA3>Embrion</color>!
The <color=#F20707>Maneater</color> spawn rate is boosted if there is a <color=#EBB383>Mineshaft</color> Interior! This also applies to Interiors like the <color=#EBB383>Deepcore Mines</color>!
<color=#EBB383>Deepcore Mines</color> is a <color=#EBB383>Mineshaft</color> variant, with 5 floors and a central <color=#F5500A>Elevator</color> connecting the top and bottom. The middle floors are accessed via <color=#81D3E3>Ladder</color>.
<color=#EBB383>Deepcore Mines</color> only has <color=#FACB05>+4 extra Scraps</color> instead of <color=#FACB05>+6</color>, since it's easier to navigate than the <color=#EBB383>Mineshaft</color>
A drill can be activated in the <color=#EBB383>Deepcore Mines</color> by finding 3 black <color=#FFF81F>Breaker Boxes</color> and activating them. The drill reveals a <color=#FACB05>high value Scrap</color>!
The <color=#F5500A>Dynamite</color> in <color=#EBB383>Deepcore Mines</color> can be hit with a <color=#81D3E3>Shovel</color> to detonate them, which can kill <color=#E36866>Enemies</color>!
The "window" rooms in the <color=#660BBF>Mansion</color> change texture depending on the Moon!
Doors in the <color=#660BBF>Mansion</color> are haunted, and will open/close on their own!
The <color=#A30707>Slaughterhouse</color> is most commonly found on <color=#2B850B>March</color> (29%) and <color=#FFFA73>Gorgonzola</color> (25%).
The <color=#A30707>Slaughterhouse</color> has bonus Scraps in the form of the <color=#FFFA73>Apparatus</color>, <color=#FACB05>extra Scraps</color> that spawn from <color=#7D3E10>Poop</color>, and the <color=#A30707>Meat Cube</color> from the <color=#A30707>Grinder Room</color>.
The <color=#A30707>Grinder Room</color> in the <color=#A30707>Slaughterhouse</color> can be heard from a distance away. Turning the Valve in there drops a pig in and spawns a <color=#A30707>Meat Cube</color>...and a random <color=#E36866>Enemy</color>.
The <color=#A30707>Blood River</color> in the <color=#A30707>Slaughterhouse</color> <color=#FFFA73>Apparatus</color> room will trap you if you fall in, be extra careful!
The <color=#EBEBEB>Metal Shutters</color> in the <color=#A30707>Slaughterhouse</color> will randomly fall down when someone goes under it, <color=#A30707>killing <color=#F22D0A>Players</color></color> or <color=#E36866>Enemies</color> caught under!
The <color=#9CFFFB>Freezer Rooms</color> in the <color=#A30707>Slaughterhouse</color> periodically open and close. Be careful to not get locked in!
The <color=#8A3D3D>Gothic Monastery</color> is most commonly found on <color=#6F0980>Espira</color> (28%).
Most <color=#FACB05>loot</color> (and <color=#E36866>Enemies</color>) in the <color=#8A3D3D>Gothic Monastery</color> are found in the basement(s), accessed via the Elevators. Sometimes other "upper" areas may require the basement(s) to be reached!
<color=#8A3D3D>Gothic Monastery</color> has no <color=#FFFA73>Apparatus</color>, but has <color=#FACB05>+2 extra Scraps</color>.
The window ceiling rooms in the <color=#8A3D3D>Gothic Monastery</color> let <color=#78BECC>Weather</color> in, such as <color=#9CFFFB>Snow</color> or <color=#78BECC>Rain</color>.
<color=#78BECC>The Dam</color> is most commonly found on <color=#0BE59A>Sorrow</color> (30%) and <color=#16DBC7>Aquatis</color> (20%).
<color=#78BECC>The Dam</color> has an <color=#FFFA73>Apparatus</color>, guarded by <color=#FFF81F>High Voltage Traps</color>. It has several parkour & Trap rooms too, but has <color=#FACB05>+6 Scraps</color> to make up for it.
The <color=#FFF81F>Electrical Sparks</color> and <color=#A30707>Giant Fans</color> in <color=#78BECC>The Dam</color> can be used to kill <color=#E36866>Enemies</color>!
The parkour room in <color=#78BECC>The Dam</color> has a Switch that can be hit to open a Locked Door, so that you don't need to do the parkour again.
The <color=#C46A0C>Storehouse</color> is an uncommon spawn on most Facility-Interior Moons.
The <color=#C46A0C>Storehouse</color> has vertical <color=#F5500A>Elevator</color> shaft rooms, that can spawn Scraps up the <color=#81D3E3>Ladder</color>, but you'll need to be quick to dodge the falling <color=#F5500A>Elevator</color>!
The <color=#A30707>Flesh Interior</color> is most commonly found on <color=#A30707>Desolation</color> (71%).
The <color=#A30707>Flesh Interior</color> has an <color=#FFFA73>Apparatus</color> and <color=#FACB05>+9 extra Scraps</color>!
Almost all <color=#FACB05>loot</color> in the <color=#A30707>Flesh Interior</color> spawns in the <color=#FFFA73>Apparatus</color> "Bone Cave", or in the various weird "bodily" rooms or dead-ends.
A <color=#FACB05>Pearl</color> can be found in the chasm in the <color=#A30707>Flesh Interior</color>, that requires a <color=#F5500A>Jetpack</color> to reach it. It's hidden behind a purple wall that requires a <color=#81D3E3>Shovel</color> to get to.
The <color=#EBB383>Tower</color> and <color=#EBB383>Deepcore Mines</color> Interiors are most commonly found on <color=#E36866>Artifice</color> at 29% each, and <color=#EBB383>Gratar</color> at 27% each.
The <color=#EBB383>Tower</color> Interior has no <color=#FFFA73>Apparatus</color>, but has <color=#FACB05>+4 extra Scraps</color>. Try dropping all the <color=#FACB05>loot</color> down the centre <color=#F5500A>Elevator</color> shaft to make extraction easy!
The <color=#FAB966>Liminal House</color> is an 18% chance on <color=#9CFFFB>Dine</color>, 16% on <color=#9CFFFB>Rend</color>, and 8% on <color=#EBB383>Asteroid-13</color>.
The <color=#FAB966>Liminal House</color> is <color=#E36866>EXTREMELY claustrophobic</color>, so avoid most <color=#E36866>Enemies</color>! It has no <color=#FFFA73>Apparatus</color>, but <color=#FACB05>+4 extra Scraps</color>!
The <color=#B1E522>Midnight Sanctuary</color> is an open Interior made to feel like an outside <color=#2B850B>forest</color>. Bring a <color=#FFFA73>Flashlight</color>, and look out in all directions!
The <color=#B1E522>Midnight Sanctuary</color> has no <color=#FFFA73>Apparatus</color>, but comes with <color=#FACB05>+2 extra Scraps</color>.
<color=#FC053F>Roses</color> spawn more commonly on the <color=#B1E522>Midnight Sanctuary</color>!
<color=#8F2253>Brackens</color> and other heavily line-of-sight based <color=#E36866>Enemies</color> can't spawn in the <color=#B1E522>Midnight Sanctuary</color> Interior. But... <color=#A30707>Eyeless Dogs</color> can!
The <color=#663E1F>Cabin</color> is mostly found on <color=#6F0980>Mansioney</color> Moons. The mounted <color=#8BA36F>Baboon Hawk</color> above the fireplace acts like an <color=#FFFA73>Apparatus</color>!
The <color=#663E1F>Cabin</color> is a fairly small, easy to navigate <color=#660BBF>Mansion</color> alternative. Use the big blocky stair rooms to loop around <color=#E36866>Enemies</color>!
The <color=#663E1F>Raven Manor</color> is an interesting <color=#660BBF>Mansion</color> alternative. When you take the <color=#FFFA73>Apparatus</color> (a cursed book), the floor will <color=#E36866>fall apart</color> nearby, so look out!
The <color=#663E1F>Raven Manor</color> is most commonly found on <color=#9CFFFB>Pinnacle</color> (39%) and <color=#6F0980>Espira</color> (28%).
The <color=#8F2253>Museum</color> is most commonly found on <color=#9CFFFB>Pinnacle</color> (22%).
Lots of <color=#FACB05>low-value</color> 2-handed Scraps spawn in the <color=#8F2253>Museum</color> as Giant Dinosaur Bones. The <color=#FC053F>Cruiser</color> and a decent number of <color=#F22D0A>Players</color> are recommended.
2 types of puzzles spawn in the <color=#8F2253>Museum</color>. One requires you to match the grid of squares with the pattern shown at the top, and the other requires you to press every symbol shown in order.
The <color=#8BA36F>Vehicle Hangar</color> comes with 3 unique <color=#F5500A>Landmine</color> variants, and a <color=#F20707>Nutcracker-variant</color> (Nightwatch, spawns when <color=#FFFA73>Apparatus</color> is taken).
The <color=#8BA36F>Vehicle Hangar</color> is most commonly found on <color=#16DBC7>Atlantica</color> (20%), <color=#8BA36F>Hydro</color> (18%) and <color=#EBB383>Etern</color> (11%).
The <color=#8BA36F>Bunker</color> is most commonly found on <color=#EBB383>Etern</color> (44%), <color=#EBB383>Gratar</color> (27%) and <color=#16DBC7>Aquatis</color> (20%).
The <color=#8BA36F>Bunker</color> injects more <color=#8BA36F>Peacekeepers</color>, <color=#F20707>Nutcrackers</color> and <color=#F5500A>Lockers</color> into the Moon, along with a 1.25x weapon spawn rate and adding <color=#F5500A>Shotguns</color> into the Scraps!
The <color=#8BA36F>Bunker</color> has blast doors that are opened by switches nearby, and are <color=#E36866>sealed</color> when <color=#FFFA73>App</color> is taken. They can be opened again via <color=#FFF81F>Zap-Gun</color> on <color=#FFF81F>Breaker Boxes</color> nearby!
The <color=#8BA36F>Bunker</color> causes <color=#F5500A>Shotguns</color> and other weapons to spawn more frequently! You can even find <color=#F5500A>Shotguns</color> sometimes!
There is a hidden room in the <color=#8BA36F>Bunker</color> with <color=#FACB05>extra Scraps</color>, that only unlocks once <color=#FFFA73>Apparatus</color> is taken.
Since <color=#81D3E3>Main Entrance</color> is <color=#E36866>sealed</color> in the <color=#8BA36F>Bunker</color> when <color=#FFFA73>App</color> is taken, make sure you can route to a <color=#FC053F>Fire Exit</color> nearby first!
The <color=#EBEBEB>Lost Edifice</color> is most commonly found on <color=#2B850B>Ingression</color> (36%), <color=#EBB383>Assurance</color> (20.4%) and <color=#16DBC7>Atlantica</color> (20%).
The <color=#EBEBEB>Lost Edifice</color> is a <color=#EBEBEB>Facility variant</color>, with a more grungry metal look, and more variations with room sizes.
The <color=#78BECC>Drains</color> is a <color=#EBEBEB>Facility variant</color>, with some wider "pipe" sections in a lower area, and tighter corridors in the upper area.
The <color=#EBEBEB>Substation</color> is a variant of the <color=#78BECC>Drains</color>, that has the same "facility" areas but lacks the large <color=#78BECC>wet drain sections</color>.
The <color=#78BECC>Drains</color> is larger than its <color=#EBEBEB>Substation</color> variant. The <color=#78BECC>Drains</color> has <color=#FACB05>+3 Scrap spawns</color>, and the <color=#EBEBEB>Substation</color> has <color=#FACB05>+2</color>.
The <color=#20FF0F>PlayZone</color> is most commonly found on <color=#E550EB>Halation</color> (25%) and <color=#704DA3>Esoterica</color> (14%).
<color=#20FF0F>PlayZone</color> has <color=#20FF0F>2</color> <color=#FFFA73>Apparatus</color> spawns and <color=#FACB05>+6 extra Scraps</color>. Most <color=#FACB05>loot</color> is found in the "special" rooms, like the bowling alley.
<color=#20FF0F>PlayZone</color> has several distinct areas, such as Laser Tag area (Apparatus), a bowling alley, trampoline area, toddler play area, basketball court etc.
<color=#20FF0F>PlayZone</color> reskins <color=#F5500A>Turrets</color> into <color=#0B4EE0>Toy Ball Turrets</color>, which are deadlier as they are less obvious and quieter.
<color=#20FF0F>PlayZone</color> has spinning foam blockades that <color=#E36866>damage you</color> slightly and push you back!
The tiny toddler houses in the kids play area of <color=#20FF0F>PlayZone</color> can spawn locked with a Scrap inside!
Some Scraps spawn inside the ends of the bowling alley in <color=#20FF0F>PlayZone</color>. Be careful, the pin collector acts like a <color=#D4833B>Spike Trap</color>!
Hold space when touching a <color=#0B4EE0>Trapeze</color> in the <color=#20FF0F>PlayZone</color> to swing across pits.
You can't go up the slides in the <color=#20FF0F>PlayZone</color>.
The <color=#F5500A>Elevator</color> in the <color=#20FF0F>PlayZone</color> has a <color=#8BA36F>walkie</color> button you can use in case you don't have one!
The <color=#FFFA73>Apparatus</color> tile (LaserZone) in the <color=#20FF0F>PlayZone</color> tends to branch out to more areas in the Interior. Most <color=#FACB05>loot</color> is found in these special rooms.
The <color=#20FF0F>PlayZone</color> comes with many unique Scraps, like a Bowling Ball that <color=#E36866>damages you</color> when kicked!
The <color=#E550EB>Bowling alley music</color> in the <color=#20FF0F>PlayZone</color> is "<color=#E550EB>Disco Star</color>", from The Spongebob Squarepants Movie Video Game.
The <color=#E550EB>Elevator music</color> in the <color=#20FF0F>PlayZone</color> is the "<color=#E550EB><color=#8F2253>Museum</color> Vol 5 track</color>", from Namco <color=#8F2253>Museum</color> for the PS1.
The <color=#A30707>SDM</color> has 2 types: The <color=#E36866>Foyer</color> and <color=#A30707>Basement</color>, with slightly different generation. They both spawn as the only Interiors on <color=#A30707>Sanguine</color>.
The <color=#A30707>SDM</color> uniquely has a <color=#E36866>1.6x trap spawn Multiplier</color>, as well as the indoor <color=#E36866>Enemy</color> power cap being increased by <color=#E36866>1</color>.
Unlike in most Interiors, <color=#E36866>Enemies</color> can climb onto furniture in the <color=#A30707>SDM</color>, preventing cheese.
The <color=#F20707>Gohei</color> is a <color=#81D3E3>Shovel</color> reskin/Scrap unique to the <color=#A30707>SDM</color> (and <color=#663E1F>Crates</color>). It makes a <color=#E36866>noise and glows</color> when <color=#E36866>Enemies</color> are nearby.
<color=#A30707>SDM</color> <color=#FACB05>Crystals</color> can be used to <color=#20FF0F>Upgrade</color> <color=#FFFA73>Flashlights</color>, changing their color and giving them a longer <color=#FFFA73>Battery</color> life. Each <color=#FACB05>Crystal</color> can be used twice.
The <color=#660BBF>Yukari Goop</color> in the <color=#A30707>SDM</color> has a chance to either kill you, or <color=#81D3E3>teleport you</color> to a random location.
Most <color=#EBB383>Coilheads</color> that spawn in the <color=#A30707>SDM</color> are instead reskinned as Knights. Knights cannot be killed via a <color=#A30707>Knife</color>, and can sometimes follow <color=#F22D0A>Players</color> outside.
Most <color=#A30707>Butlers</color> that spawn in the <color=#A30707>SDM</color> instead spawn as Maids, which spawn a <color=#A30707>Ghost Knight</color> on death along with their <color=#A30707>Knife</color>.
<color=#663E1F>The Doors</color> of the <color=#A30707>SDM</color> can uniquely be broken by <color=#81D3E3>Shovels</color>...as well as <color=#E36866>Enemies</color>.
Various puzzle rooms spawn in the <color=#A30707>SDM</color>, with valuable <color=#FACB05>loot</color> tied to them, as well as <color=#FACB05>Painting Rooms</color> which spawn some <color=#FACB05>random Scrap</color> + a random <color=#E36866>Enemy</color> when taken.
The library puzzle rooms in the <color=#A30707>SDM</color> work by needing you to push 3 red books nearby to complete it!
The <color=#A30707>SDM</color> puzzle rooms with a time drawn on the wall require you to wait until that time has passed for the <color=#FACB05>Loot Room</color> to automatically open up.
Some <color=#A30707>SDM</color> <color=#FACB05>Loot Rooms</color> are tied to a <color=#FACB05>Painting</color>, meaning you just need to take the <color=#FACB05>Painting</color> nearby to open it.
The <color=#A30707>SDM</color> puzzle rooms with a radio require you to tune the radio. Find the right volume, frequency, and make sure it is turned on, to open the <color=#FACB05>Loot Room</color>!
The difference between the 2 <color=#A30707>SDMs</color> is the lighting, layout and <color=#FACB05>loot</color>. <color=#E36866>Foyer</color> is lighter, has more <color=#FACB05>Painting Rooms</color>, and the entrance is a staircase room. <color=#A30707>The Basement</color> meanwhile is darker, has more <color=#FACB05>Loot Rooms</color>.
The <color=#A30707>SDM</color> <color=#E36866>Foyer</color> has some <color=#0B4EE0>Gifts</color> in the Entrance room, whilst the <color=#A30707>SDM Basement</color> has a <color=#F20707>Gohei</color> spawn in the middle of the room.
<color=#81D3E3>Vents</color> are reskinned in the <color=#A30707>SDM</color> to look like <color=#A30707>Summoning Sigils</color> on the floor. They glow with particles and <color=#FFF81F>Lightning</color> when something is about to spawn.
The <color=#FFFFFF>ACF Interior</color> is most commonly found on <color=#EBEBEB>Tenebrous</color> (80%), <color=#A30707>Desolation</color> (14%), <color=#8BA36F>Hydro</color> (12%), and <color=#EBB383>Etern</color> (11%).
The <color=#FFFFFF>ACF Interior</color> is made of 3 floors, with main always being on the first floor. You must find the <color=#F5500A>Elevator</color> on each floor to progress to the next one!
The <color=#FFFFFF>ACF Interior</color> has a unique vent system only <color=#E36866>Enemies</color> can use, since they can't use the <color=#F5500A>Elevators</color>.
Each containment zone in the <color=#FFFFFF>ACF Interior</color> is themed after a different <color=#F22D0A>Vanilla</color> <color=#E36866>Enemy</color>!
It seems that the lower floors of the <color=#FFFFFF>ACF Interior</color> generally have more <color=#FACB05>loot</color> but more <color=#E36866>Enemy</color> spawns.
The <color=#E36866>Masks</color> found in the <color=#FFFFFF>ACF Interior</color> "<color=#A30707>Masked</color> containment zones" are <color=#FACB05>bonus loot</color> on top of the Moon's normal loot.
The <color=#F5500A>Foundry</color> is a simple, brightly lit <color=#EBEBEB>Facility-alternative Interior</color>, found on the same Moons as <color=#EBEBEB>The Facility</color> with similar spawn weights.
The <color=#8BA36F>Sub-Systems</color> is an expansive, murky <color=#EBEBEB>Facility Interior</color>. Be careful of the many pits!
Some Doors in the <color=#8BA36F>Sub-Systems</color> require <color=#78BECC>swimming</color> briefly to pull switches to open them!
There is a large Turntable-styled <color=#F5500A>Elevator</color> in the <color=#8BA36F>Sub-Systems</color> Interior, that connects between 2 floors and can be toggled to trap <color=#E36866>Enemies</color> in areas.
The <color=#EBEBEB>Grey Apartments</color> is a rare, simple Interior on most <color=#EBEBEB>Facility-Interior Moons</color>.
The <color=#EBEBEB>Grey Apartments</color> has a "pocket dimension" room, accessed randomly when leaving certain tiles. There is nothing in there, and it is easy to escape.
The <color=#FFFFFF>Studio</color> is a rare, simple Interior found on some Domestic Moons like <color=#E550EB>Halation</color> and <color=#704DA3>Esoterica</color>. It is rather claustrophobic, like the <color=#FAB966>Liminal House</color>!
The <color=#FFFFFF>Studio</color> has <color=#FACB05>+4 Scrap spawns</color> and an <color=#FFFA73>Apparatus</color>, but is very <color=#E36866>narrow</color> and therefore deadly to avoid <color=#E36866>Enemies</color>/traps in.
The <color=#EBB383>Spelunker's Cavern</color> is an Interior comprised entirely of a cave-system. It has different appearances on Moons to suit the environment and aesthetic!
The basic <color=#EBB383>Spelunker's Cavern</color> variant has a vertical <color=#81D3E3>Main Entrance</color>, that can be used to cheese out <color=#E36866>Enemies</color>.
The <color=#F5500A>Magma variant</color> of <color=#EBB383>Spelunker's Cavern</color> has a mix of <color=#E36866>damage-over-time</color> <color=#F5500A>Magma pits</color> and <color=#A30707>instakill</color> <color=#F5500A>Lava pits</color>!
The <color=#9CFFFB>Icy</color> variant of <color=#EBB383>Spelunker's Cavern</color> can rarely be found on <color=#9CFFFB>Rend</color> (6%) and <color=#9CFFFB>Dine</color> (9%)!
The <color=#2B850B>Overgrown variant</color> of <color=#EBB383>Spelunker's Cavern</color> is harder to see in than the rest, but has <color=#FACB05>+2 extra Scraps</color> to make up for it.
The <color=#C3C464>Backrooms</color> has about a <color=#20FF0F>1-2%</color> chance to spawn on all Moons with the <color=#C46A0C>Storehouse</color> Interior present. But, it's a 7% on <color=#2B850B>Gloom</color>!
The <color=#C3C464>Backrooms</color> entrance <color=#A30707>Mimics</color> the <color=#C46A0C>Storehouse</color> Interior. You fall in from hitting the switch or exploring too far.
<color=#81D3E3>Main Entrance</color> is one-way in the <color=#C3C464>Backrooms</color> Interior. You'll need to prioritize finding the <color=#FC053F>Fire Exit</color>(s) to get out!
The <color=#FC053F>Fire Exit</color> in the <color=#C3C464>Backrooms</color> Interior makes a <color=#EBEBEB>wind noise</color> when you're near. They drop you in a <color=#E36866>random spot</color> outside.
## ======Interactables and Mechanics======
<color=#663E1F>Wooden Crates</color> just require a <color=#81D3E3>Shovel</color>, and contain <color=#20FF0F>1-3</color> pieces of equipment. <color=#FACB05>Safes</color> need a <color=#C46A0C>Key</color> after being dug up, and spawn <color=#FACB05>1-4 Scraps</color> when opened.
Be careful not to walk inside a <color=#FACB05>Safe</color> once you open it, or else you will get <color=#E36866>sealed</color> inside!
<color=#C46A0C>Keys</color> have a chance to spawn for every locked Door. Interiors with no Doors generally spawn no <color=#C46A0C>Keys</color>!
<color=#E36866>Teleporter traps</color> can <color=#81D3E3>teleport</color> <color=#F22D0A>Players</color> and <color=#E36866>Enemies</color> alike to a <color=#E36866>random spot inside</color>, even if they are placed outside!
Dead-ends with a <color=#81D3E3>Vent</color> could be sealed with a <color=#C46A0C>Lockpicker</color>, thereby trapping any <color=#E36866>Enemies</color> that spawn from it!
<color=#81D3E3>Vents</color> make a noise when an <color=#E36866>Enemy</color> is on its way. The sound is different between <color=#E36866>Enemies</color>.
Locked Doors can be <color=#F5500A>blown open</color> via <color=#F5500A>Landmines</color>, <color=#F5500A>stray <color=#F5500A>Turret</color> fire</color>, or <color=#F5500A>Shotgun blasts</color>.
<color=#81D3E3>Security Doors</color> can be opened with the <color=#20FF0F>Terminal</color>, <color=#FFF81F>Zap-Gun</color>, <color=#C46A0C>Hacking Tool</color>, or when the <color=#FFF81F>power</color> goes out.
<color=#FFFA73>Apparatus</color>, <color=#E36866>Enemy bodies</color>, <color=#FFFA73>Beehives</color> and <color=#F5500A>Sapsucker Eggs</color> scale in <color=#FACB05>value</color> with the <color=#78BECC>Weather</color> and latergame <color=#FACB05>Moon Scrap multipliers</color>!
Taking <color=#FFFA73>Apparatus</color> spawns up to 5 <color=#E36866>Enemies</color>, kills the <color=#FFFA73>power and lights</color>, and puts the Moon on a <color=#E36866>3 minute escape timer</color>!
<color=#EBB383>Asteroid-13</color>, <color=#16DBC7>Atlantica</color>, <color=#A30707>Desolation</color>, <color=#9CFFFB>Rend</color>, <color=#0BE59A>Sorrow</color>, <color=#EBEBEB>Tenebrous</color>, <color=#9CFFFB>Titan</color>, <color=#EBB383>Etern</color>, and <color=#E36866>Artifice</color> have a 0.9x day speed Multiplier, making the days slightly longer!
<color=#9CFFFB>Dine</color>, <color=#9CFFFB>Pinnacle</color>, <color=#704DA3>Esoterica</color>, <color=#2B850B>Gloom</color> and <color=#A30707>Kast</color> have a <color=#20FF0F>0.75x</color> day speed Multiplier, making the days a fair bit longer!
<color=#20FF0F>Single-Item days</color> have a <color=#20FF0F>5.2%</color> chance to occur, and alter <color=#FACB05>Item values</color> to total to the ideal amount for the Moon. This can make bad Items worth more than usual, and good Items worth less than usual.
The <color=#E550EB>loading music</color> changes depending on the <color=#78BECC>Weather</color>. For <color=#78BECC>Combined Weathers</color>, it picks randomly. Some Moons like <color=#D4833B>Oxyde</color> have a unique theme!
Not all <color=#E36866>Enemies</color> can be spectated, and therefore can't be spoken through.
Enemies do not <color=#78BECC>drown</color> and are not slowed by <color=#78BECC>water</color> or <color=#9CFFFB>snow</color>. But, <color=#FFF81F>Lightning</color> can kill them, and <color=#EBEBEB>fog</color> lowers their perception range.
The <color=#81D3E3>Company</color> buys at <color=#E36866>85%</color> on all days except selling day, where it becomes <color=#20FF0F>100%</color>.
Our pack mostly removes <color=#E36866>Quota RNG</color>, so <color=#E36866>Quotas</color> should increase by about the same amount each time between multiple save files.
<color=#E36866>Quotas</color> <color=#E36866>increase by 2%</color> every time a <color=#A30707><color=#F22D0A>Player</color> dies</color>!
The <color=#FACB05>Daily Quota</color> is a bonus objective you must meet each day. Failing it <color=#E36866>increases the Quota</color>, and it increases the larger the lobby!
The <color=#FACB05>Daily Quota</color> is based on the Moon's <color=#FACB05>Scrap value total</color>, so it will be harder to meet on latergame Moons + on <color=#E36866>deadly</color> <color=#78BECC>Weathers</color>!
You do not lose <color=#FACB05>Credits</color> in our pack when a <color=#F22D0A>Player</color> <color=#A30707>dies</color> at the <color=#81D3E3>Company</color> or if the body is properly retrieved.
<color=#FACB05>Overtime bonus</color> is nerfed, to discourage resetting a bunch Quota 1 to get a god-run.
Every time the <color=#E36866>Quota</color> reaches a <color=#FACB05>6k threshold</color>, the base number of days you have to complete it increases by <color=#20FF0F>1</color>, up to <color=#20FF0F>+3 days</color>!
You can pay <color=#FACB05>4k</color> to add 1 more day to the current Quota!
Since voting is now changed to require a majority of <color=#F22D0A>Players</color> to vote, it now means just 1 person voting isn't enough to make the <color=#81D3E3>Ship</color> leave with 3+ sized lobbies, for better or for worse.
Text-chat can be used with <color=#8BA36F>Walkies</color>. When this happens, the text is green in the chat.
The text-to-voice mod now means <color=#A30707>Dogs</color> can hear text chat <color=#F22D0A>Players</color>!
You can sprint on <color=#81D3E3>Ladders</color>!
Running out of Stamina gives you a <color=#E36866>penalty</color> that makes it <color=#E36866>regen slower</color>. Try and "fan" it by sprinting in bursts, and dropping <color=#E36866>heavy</color> Scraps periodically.
It's good practice to never carry Scraps deeper into the Facility. Always move Scrap CLOSER to the exits, and don't die somewhere stupid with them!
Your best buys <color=#20FF0F>Quota 1</color> are a <color=#81D3E3>Shovel</color> for combat + <color=#FACB05>Crates</color>, <color=#C46A0C>Lockpicker</color> for <color=#C46A0C>Keys</color> (for Safes) + trap <color=#E36866>Enemies</color> + find more <color=#FACB05>loot</color>, and a <color=#C46A0C>Hacking Tool</color> for <color=#81D3E3>Security Doors</color> and <color=#F5500A>Turrets</color>!
<color=#81D3E3>Shovels</color> are the most important equipment generally, as they allow you to handle lots of <color=#E36866>Enemies</color> and therefore obtain more Scrap. Never run out!
The Sledgehammer is a <color=#81D3E3>Shovel</color> alternative. It is <color=#E36866>2-handed and slower</color>, but deals double damage!
Scanning interactables like <color=#F5500A>Turrets</color> and <color=#81D3E3>Security Doors</color> will tell you the <color=#20FF0F>Terminal</color> code to relay to the <color=#81D3E3>Ship guy</color> to toggle them!
Scraps now have Fortnite-like rarities attached to them. They are purely <color=#E550EB>visual indications</color> of their <color=#FACB05>value</color>.
There's a <color=#20FF0F>5%</color> chance the "hand" interaction icon will be replaced with a <color=#E550EB>middle finger</color>!
## ======Store/<color=#81D3E3>Ship</color> Stuff======
You can buy <color=#F20707>Shotgun shells</color>!
You can buy slots with "<color=#20FF0F>reserved walkie</color>/<color=#20FF0F>flashlight</color>/<color=#20FF0F>utility</color>/<color=#20FF0F>spray</color>/<color=#20FF0F>weapon</color>/<color=#20FF0F>ammo</color>/<color=#20FF0F>weed</color>" in the <color=#20FF0F>Terminal</color>.
The <color=#F22D0A>Vanilla</color> <color=#81D3E3>Utility Slot</color> is disabled, in favour of the slots you can buy as <color=#20FF0F>Upgrades</color>.
The Weed Killer slot is useful, since <color=#F20707>Weed Killer</color> has <color=#20FF0F>0 carry weight</color>, so you can always be prepared for <color=#2B850B>Cadaver Growths</color>!
<color=#3F1082>Spray Paint</color> helps massively with some Interiors like the <color=#A30707>Flesh Interior</color>.
You can increase/decrease the size of the <color=#3F1082>Spray Paint</color> area with <color=#20FF0F>+</color>/<color=#20FF0F>-</color> respectively.
You can erase when using <color=#3F1082>Spray Paint</color> by holding "<color=#20FF0F>e</color>"!
Our pack includes new colors for <color=#3F1082>Spray Paint</color>: <color=#F5500A>Orange</color>, Cyan, Dark Blue, <color=#E550EB>Pink</color>, White and Black!
You can buy a <color=#81D3E3>BodyCam</color> from the <color=#20FF0F>Terminal</color>.
<color=#F22D0A>Players</color> that have their <color=#A30707>bodies destroyed</color> show up as "<color=#78BECC>Lost Signal</color>" on the <color=#20FF0F>Terminal</color>.
Items bought at the <color=#81D3E3>Company</color> are instantly <color=#81D3E3>teleported</color> into the <color=#81D3E3>Ship</color>, even when bought in orbit!
The <color=#FFF81F>Loud Horn</color> and <color=#20FF0F>Signal Translator</color> are unlocked by default, along with <color=#20FF0F>4 Green Flashlights</color>!
<color=#20FF0F>Phones</color> have their signal worsened by <color=#78BECC>Weather</color>, using an <color=#FACB05>Inverse Teleporter</color>, being deep in the facility, being attacked recently, or when near the <color=#FFFA73>Apparatus</color>.
<color=#20FF0F>Phones</color> have their signal boosted by <color=#3F1082>Radar-Boosters</color>, and the <color=#20FF0F>Switchboard Ship Upgrade</color>.
The <color=#20FF0F>Switchboard <color=#81D3E3>Ship</color> Upgrade</color> allows you to call the <color=#81D3E3>Ship</color> directly (<color=#20FF0F>1111</color>), where calls can then be answered by <color=#81D3E3>Ship-guy</color> or directed manually to other <color=#F22D0A>Players</color>!
<color=#20FF0F>Phone numbers</color> are randomised at the start of each run, make note of them to contact crew mates!
<color=#20FF0F>Phones</color> can be pulled up with Y, and allow for direct communication with other <color=#F22D0A>Players</color>.
Unlike <color=#8BA36F>Walkies</color>, Enemies can actually hear <color=#20FF0F>Phones</color> being called and all audio from them, so be careful! For this reason, you can put them on silent!
Spamming <color=#8BA36F>Walkies</color> or Remotes can punish the <color=#F22D0A>Player</color> by making it <color=#F5500A>explode</color>, which can <color=#A30707>kill</color> them and nearby <color=#F22D0A>Players</color>/<color=#E36866>Enemies</color>.
Since <color=#20FF0F>Phones</color> pick up all nearby audio (instead of <color=#8BA36F>walkies</color> which just pick up <color=#F22D0A>Player</color> voices), TTS users can utilise them!
Rarely, <color=#A30707>Masked</color> and <color=#8BA36F>Lootbugs</color> will spawn with <color=#20FF0F>Phones</color>, and will make calls to confuse <color=#F22D0A>Players</color>.
<color=#78BECC>Oxygen</color> slowly drains on <color=#9CFFFB>Snowy Moons</color>, <color=#704DA3>Embrion</color>, <color=#FFFA73>Gorgonzola</color>, <color=#A30707>Desolation</color>, <color=#704DA3>Esoterica</color> and <color=#EBB383>Asteroid-13</color> at slightly different rates.
<color=#78BECC>OxyBoost</color> is a store Item that allows you to infinitely refill your <color=#78BECC>Oxygen</color>, very powerful on <color=#78BECC>watery Moons</color> or when it's <color=#0C2DEB>flooded</color>.
<color=#3F1082>Radar-Boosters</color> mitigate the effects of a <color=#B1E522>Solar Flare</color> temporarily around them.
<color=#3F1082>Radar-Boosters</color> are zoomed out on the camera, can be <color=#81D3E3>teleported</color> back to the <color=#81D3E3>Ship</color>, and can be <color=#81D3E3>teleported to</color> with an <color=#FACB05>Inverse Teleporter</color> whilst being focused on the monitor.
Since you can <color=#FACB05>inverse</color> TO <color=#3F1082>Radar-Boosters</color>, leaving them at entrances is an efficient way to get in to collect Scrap quick.
You can "cancel" being <color=#81D3E3>teleported</color> by <color=#E550EB>emoting</color>!
The <color=#FACB05>Inverse Teleporter</color> has a much shorter cooldown and allows you to keep your held Item, making it more useful.
<color=#C46A0C>Lockpickers</color> are faster than in <color=#F22D0A>Vanilla</color>, and can be used to trap <color=#E36866>Enemies</color>. Use them to seal away <color=#E36866>threats</color> and save valuable <color=#C46A0C>Keys</color> for Safes!
If an <color=#E36866>Enemy</color> opens a Door whilst you're trying to seal it with a <color=#C46A0C>Lockpicker</color>, it will be jammed open. Be very careful how you try to trap different <color=#E36866>Enemies</color>.
The <color=#FFFA73>Geiger Counter</color> is useless idk what to say man, it makes a fuckass noise when near the <color=#FFFA73>Apparatus</color>, but do you know what else does? THE <color=#FFFA73>Apparatus</color>.
The <color=#F20707>Flares</color> from a <color=#C46A0C>Flaregun</color> are very powerful. They attract <color=#E36866>Enemies</color> towards them instead of to <color=#F22D0A>Players</color>, making for an excellent diversion.
<color=#C46A0C>Hacking Tools</color> are cheap tools to hack <color=#F5500A>Turrets</color>, <color=#81D3E3>Security Doors</color> etc. via doing a set of on-screen inputs.
<color=#F5500A>Rocket Launchers</color> <color=#A30707>instakill</color> most <color=#E36866>Enemies</color>, but have a dodgy random spread. This can be helped by jumping and aiming at the feet of the target.
<color=#F5500A>Rocket Launchers</color> have a deceptively big <color=#E36866>AoE</color>, be careful!
<color=#F5500A>Missiles</color> can be bought from the store to reload <color=#F5500A>Rocket Launchers</color>.
The <color=#81D3E3>Remote Radar</color> lets you view the <color=#20FF0F>Radar</color> on the go. Pair it with a <color=#3F1082>Radar-Booster</color> on hand to see Items much further away from you!
## The Utility Belt increases <color=#81D3E3>inventory size</color>, but <color=#E36866>adds significant weight</color>.
The <color=#663E1F>Pinger</color> lets you place pings in the world, that everyone can see through walls for some time!
<color=#0B4EE0>Elite Flashlights</color> are more expensive than <color=#FFF81F>Pros</color>, but last longer and are brighter.
You can <color=#20FF0F>press J</color> to bring up fists. Punches can stun <color=#A30707>Masked</color>, knockoff <color=#B1E522>Peepers</color>, <color=#E36866>hurt <color=#F22D0A>Players</color></color>, and have a <color=#20FF0F>1%</color> chance to kill a <color=#0BE59A>Tulip Snake</color> or <color=#8A3D3D>Snare Flea</color> on your head.
Punching <color=#F5500A>Turrets</color> puts them into <color=#F5500A>Berserk</color>, which can be used to destroy Locked Doors or kill <color=#E36866>Enemies</color>.
The Radar you can bring up on the <color=#20FF0F>Terminal</color> is actually split from the one on the <color=#20FF0F>Main Monitor</color>, meaning you can watch 2 people at once!
We removed Furniture Luck, <color=#F22D0A>Vanilla</color> <color=#F5500A>Meteor Showers</color>, <color=#8BA36F>Infestations</color>, <color=#EBEBEB>Indoor Fog</color> (besides special Moons like <color=#EBB383>Asteroid-13</color>), and the "<color=#78BECC>Lost Signal</color>" screen for <color=#EBB383>Mineshaft</color> caves.
We removed the Diversity mechanic (restricting <color=#E36866>Enemy</color> spawns to just a few types each Moon), to enable more possible <color=#E36866>Enemy</color> combos!
Your Items are automatically <color=#FFFA73>recharged</color> when you go into orbit!
There's a <color=#20FF0F>75%</color> chance <color=#FFF81F>charging</color> an Item at full <color=#FFFA73>Battery</color> will <color=#FFF81F>Supercharge</color> it up to <color=#20FF0F>300%</color> <color=#FFFA73>Battery</color>, of which there is then a <color=#20FF0F>50%</color> chance it will <color=#F5500A>explode</color>, dealing <color=#E36866>high</color> or <color=#A30707>lethal</color> damage nearby.
The <color=#FFFA73>Supercharge</color> <color=#F5500A>explosion</color> is <color=#A30707>lethal</color> to <color=#E36866>Enemies</color>, if you can somehow set it up properly.
The <color=#81D3E3>Ship Door</color> can be <color=#A30707>lethal</color> to <color=#F22D0A>Players</color> and some <color=#E36866>Enemies</color> alike! Use it to kill <color=#A30707>Dogs</color> or troll friends!
The <color=#20FF0F>Ship floodlights</color> now spin to light up the area around. You can press buttons near the <color=#20FF0F>Terminal</color> to configure them. They are quite useful during a <color=#FFF81F>Blackout</color>!
The <color=#0B4EE0>Shrimp Dispenser</color> costs <color=#FACB05>$400</color> and gives infinite <color=#0B4EE0>Shrimps</color>. <color=#0B4EE0>Shrimps</color> are 2-handed melee weapons that deal 3 damage, but are consumed on use and cannot be dropped. Good for <color=#A30707>Mimics</color> at the <color=#81D3E3>Ship</color>!
<color=#0B4EE0>Boomboxes</color> cause <color=#0B4EE0>Slimes</color> to deal no damage to <color=#F22D0A>Players</color> when playing!
<color=#FFFA73>Flashlights</color> are key for handling the <color=#FFF81F>Blackout</color> <color=#78BECC>Weather</color>, darker Interiors, and nighttime in general.
<color=#FFF81F>Zap-Guns</color> can be used to stun <color=#E36866>Enemies</color> to make it easier for an ally to kill them with a <color=#81D3E3>Shovel</color>, to open <color=#81D3E3>Security Doors</color>, or to disable traps temporarily!
<color=#F5500A>Jetpacks</color> are costly equipment that makes taking 1-handed Items back and forth very quick if you can use it. It can also be used to bait <color=#E36866>Enemies</color> safely outside.
The <color=#20FF0F>Shift Controller</color> saves the user's coordinates, and can be used to <color=#81D3E3>teleport</color> back to that spot. However, it becomes inaccurate the further you travel.
The <color=#FC053F>Cruiser</color> is only really useful on <color=#FC053F>Cruiser-Moons</color> or for <color=#FC053F>Cruiser jumps</color> on some lategame Moons.
You can fix a damaged <color=#FC053F>Cruiser</color> by opening the hood and spraying <color=#F20707>Weed Killer</color> inside. Spraying more will fill up the <color=#F5500A>Turbo</color>, allowing you to <color=#FC053F>Cruiser</color> Jump!
The <color=#20FF0F>SCP-999 (Lizzie) Ship Upgrade</color> grants <color=#20FF0F>1 Revive</color> per Quota per <color=#F22D0A>Player</color> in the lobby, which resets each Quota, as well as a limited <color=#20FF0F>Heal</color>. Bring <color=#A30707>Bodies</color> to her to <color=#20FF0F>Revive</color> them!
The <color=#20FF0F>Shockwave Drone (SWRD) Ship Upgrade</color> can <color=#20FF0F>carry Items</color> for you and instakill <color=#E36866>Enemies</color> with a laser attack (<color=#20FF0F>10x</color> a Moon trip).
The <color=#20FF0F>Seamine Gal (SEAMINE) Ship Upgrade</color> can use sonar to show you where traps/<color=#E36866>Enemies</color> are, and can instakill <color=#E36866>Enemies</color> (3x a Moon trip), including even invincible <color=#E36866>Enemies</color>.
The <color=#20FF0F>Cruiser Gal Ship Upgrade</color> can be ridden back to the <color=#81D3E3>Ship</color> and help you carry Items.
The <color=#20FF0F>Terminal Gal (Daisy) Ship Upgrade</color> can scan and highlight Scraps through walls when in the Facility.
## =====Commands=====
Typing "<color=#20FF0F>simulate</color>" in the <color=#20FF0F>Terminal</color>, followed by a Moon name, will tell you the <color=#20FF0F>%</color> chances for all the Interiors there!
Typing "<color=#20FF0F>merge</color>" in the <color=#20FF0F>Terminal</color> lets the host merge identical Scraps together in the <color=#81D3E3>Ship</color>, combining their <color=#FACB05>value</color>! Good for performance, <color=#D4833B>Oxyde</color> sells, and to remove clutter!
Typing "<color=#20FF0F>bioscan</color>" in the <color=#20FF0F>Terminal</color> will cost <color=#FACB05>$10</color> and tell you how many <color=#E36866>Enemies</color> are in the map. When <color=#20FF0F>Upgraded</color> (<color=#FACB05>$1000</color>), it will list the names of all <color=#E36866>Enemies</color> inside!
Typing "<color=#20FF0F>vitals</color>" in the <color=#20FF0F>Terminal</color> will cost <color=#FACB05>$10</color> and tell you the <color=#20FF0F>health</color> of your crewmates. When <color=#20FF0F>Upgraded</color> (<color=#FACB05>$1500</color>), it will become free to use!
Typing "<color=#20FF0F>danger</color>" in the <color=#20FF0F>Terminal</color> will tell you the current Moon <color=#E36866>danger</color> level!
Typing "<color=#20FF0F>tp</color>" and "<color=#20FF0F>itp</color>" in the <color=#20FF0F>Terminal</color> will activate the <color=#81D3E3>Teleporter</color> and <color=#FACB05>Inverse Teleporter</color> respectively!
Typing "<color=#20FF0F>cams</color>" and "map" in the <color=#20FF0F>Terminal</color> lets you see another <color=#20FF0F>Main Monitor Screen</color!
Typing "<color=#20FF0F>random suit</color>" in the <color=#20FF0F>Terminal</color> will...give you a <color=#E550EB>Random Suit</color>!
Typing "<color=#20FF0F>lever</color>" in the <color=#20FF0F>Terminal</color> will force the <color=#81D3E3>Ship lever</color> to pull, good for avoiding softlock situations!
Typing "<color=#20FF0F>viewmonitor</color>" in the <color=#20FF0F>Terminal</color> will add a 2nd Radar to watch on the <color=#20FF0F>Terminal</color>! Other commands like "<color=#20FF0F>switch</color>" and "<color=#20FF0F>tp</color>" can be used with it too!
Typing "<color=#20FF0F>routerandom</color>" in the <color=#20FF0F>Terminal</color> will take you to a <color=#E550EB>Random Moon</color> for <color=#FACB05>$600!</color>
Typing "<color=#20FF0F>sell</color>" in the <color=#20FF0F>Terminal</color> lets you quickly sell at the <color=#81D3E3>Company</color>! Problematic Scraps are also prioritized by this!
Typing "<color=#20FF0F>minimap</color>", "<color=#20FF0F>minicams</color>", "<color=#20FF0F>overlay</color>", "<color=#20FF0F>show map</color>" and "<color=#20FF0F>cams</color>" in the <color=#20FF0F>Terminal</color> shows different style maps!
Typing "<color=#20FF0F>mirror</color>" in the <color=#20FF0F>Terminal</color> lets you see yourself, to compare <color=#E550EB>Cosmetics</color>!
Typing "<color=#20FF0F>eject</color>" in the <color=#20FF0F>Terminal</color> will <color=#A30707>end the run</color>!
The <color=#81D3E3>Ship</color> will automatically <color=#A30707>eject</color> you if you wipe on the <color=#A30707>last day to the Deadline</color>!
Most <color=#E550EB>Decorative Furniture</color> is <color=#20FF0F>free</color>!
Before a <color=#81D3E3>Dropship</color> spawns, you can type "<color=#20FF0F>refund</color>" in the <color=#20FF0F>Terminal</color> to cancel the order and get your money back!
The <color=#81D3E3>Ship</color> automatically routes to the <color=#81D3E3>Company</color> on <color=#A30707>Deadline Day</color>. This is usually good, but could take you away from an expensive Moon when you planned to buy another day!
## ======Traps======
<color=#F5500A>Turrets</color> will target <color=#F22D0A>Players</color>, <color=#A30707>Masked</color>, and "Outside" <color=#E36866>Enemies</color>.
<color=#F5500A>Turrets</color> have near infinite range, much further than the range you can hear them, so be careful on open Interiors!
<color=#F5500A>Turrets</color> don't target most <color=#E36866>Enemies</color>, but <color=#F5500A>stray bullets</color> from them can still hurt them.
<color=#F5500A>Turrets</color> now always have their light on, making them easier to spot in the dark.
Generally, only invincible <color=#E36866>Enemies</color> and <color=#A30707>Masked</color> will setoff <color=#F5500A>Landmines</color> and <color=#78BECC>Seamines</color>.
Our <color=#F5500A>Landmines</color> do not audibly beep, making them more effective! Look out!
<color=#D4833B>Spike Traps</color> can be used to kill <color=#E36866>Enemies</color>, but they only go off if a <color=#F22D0A>Player</color> is actually in the Facility at the time.
Timed <color=#D4833B>Spike Traps</color> have a random delay that's chosen when they spawn in. They do not go off from <color=#F22D0A>Players</color>. 
Detection <color=#D4833B>Spike Traps</color> only go off from <color=#F22D0A>Players</color> tripping them. You can go past a detection one without tripping it by sprinting and JUMPING over the <color=#F5500A>orange light</color>!
## ======General Enemies======
Many <color=#E36866>Enemies</color> have patrol AI, where they go to the closest "left" node, then go back to the nearest "right" node, then repeat further, until their patrol path extends to the entire Interior.
The only <color=#E36866>Enemies</color> that can "hear" are <color=#A30707>Dogs</color>, <color=#F5500A>Sapsuckers</color>, and surprisingly <color=#8BA36F>Lootbugs</color>! <color=#8BA36F>Baboon Hawks</color> do not respond to <color=#E36866>noise</color>.
All <color=#E36866>Enemies</color> teleport across pits, which can be surprising on large gaps. Look out!
<color=#E36866>Enemies</color> drop bodies on death, proportional in <color=#FACB05>value</color> to how hard they are to kill.
<color=#E36866>Enemies</color> can rarely drop insanely <color=#FACB05>high value Cartridges</color> on death. These are patched to be deleted on pickup.
<color=#8BA36F>Lootbugs</color>, <color=#8BA36F>Baboon Hawks</color>, <color=#B1E522>Peepers</color>, <color=#6F0980>Urchins</color> and <color=#0BE59A>Tulip Snakes</color> can exit/leave the Facility at random, and the <color=#FACB05>Duck</color>, <color=#F5500A>Observer</color> and <color=#A30707>Shy Guy</color> will when pursuing someone!
There is a <color=#20FF0F>5%</color> chance on death to spawn a <color=#A30707>Mimic</color> of yourself, look out!
<color=#A30707>Masked</color> copy voices more often, can appear to be holding an Item, copy appearances and <color=#A30707>Mimic</color> the voice of who they are Mimicking, and no longer spin on the Radar.
If a <color=#A30707>Masked</color> has an Item, it has a <color=#20FF0F>33%</color> chance to drop it on death. They have an <color=#20FF0F>80%</color> chance to spawn with a Scrap or equipment.
The most reliable ways to kill a <color=#F5500A>Sapsucker</color> are <color=#FFF81F>Stormy <color=#FFF81F>Lightning</color></color>, <color=#E550EB>Easter Eggs</color>, <color=#F5500A>Rocket Launcher</color>, or being attacked by an <color=#E36866>Enemy</color> like an <color=#8BA36F>Old Bird</color>.
<color=#E550EB>Easter Eggs</color> are very effective for killing <color=#F5500A>Sapsuckers</color>, as you can just keep throwing + retrieving them until it kills them, without it being much of a threat.
<color=#EBB383>Spiders</color> spawn more webs than normal, have extra HP and movement speed, and spawn with <color=#A30707>employee bodies</color> to create paranoia and confusion.
<color=#EBB383>Spiders</color> become aggro'd once you attack them, get close, or touch a web of theirs.
<color=#EBB383>Spiders</color> have a 1.5x spawn Multiplier on the <color=#78BECC>Dam Interior</color>.
<color=#7D3E10>Butler Bees</color> can no longer open Doors, so you can trap them!
<color=#0B4EE0>Slimes</color> grow huge for a bit whenever they take damage. Be careful of things like <color=#F20707>Acid Traps</color> that might trigger them!
<color=#A30707>Knives</color> can be used to cut the wires on <color=#EBB383>Coilheads</color> or <color=#F5500A>Turrets</color> to take them out of action!
<color=#EBB383>Coilheads</color> can be killed with a <color=#A30707>Knife</color> or <color=#D4833B>Spike Trap</color>, where they <color=#F5500A>explode</color> after 3s. If you're fast, you can grab their head for an <color=#FACB05>extra Scrap</color>!
<color=#704DA3>Barbers</color> jump whenever they make their "honk" noise. They are invincible, invisible unless you are very close, and they <color=#A30707>instakill on contact</color> with their giant scissors.
<color=#F5500A>Sapsucker Eggs</color> are only worth taking at the end of the day, and even then, only if <color=#FFFA73>Apparatus</color> isn't possible or is already taken. Really risky!
<color=#8BA36F>Old Birds</color> target and kill all living things they find outside, which can make them useful.
<color=#8BA36F>Old Birds</color> spot things with their searchlight. When they are in the sky, they are scanning for targets in a large cone.
When being shot at by an <color=#8BA36F>Old Bird</color>, you can jump whilst the <color=#F5500A>rockets</color> are hitting you to try to get a boost to create some distance.
On top of firing <color=#F5500A>rockets</color>, <color=#8BA36F>Old Birds</color> can also stomp on <color=#F22D0A>Players</color>, or grab them to cook them with their <color=#F5500A>Flamethrower</color>.
<color=#8BA36F>Earth Leviathans</color> simply <color=#A30707>delete</color> any <color=#E36866>Enemy</color> in their path, including invincible ones like <color=#EBB383>Coilheads</color> and <color=#6F0980>Jesters</color>. <color=#A30707>Ghost Girl</color> and other intangible <color=#E36866>Enemies</color> seem immune though.
<color=#8BA36F>Earth Leviathans</color> now spawn a <color=#7D3E10>Giant puddle of Quicksand</color> when they emerge! (Unless they are indoors)
<color=#2B850B>Forest Keepers</color> have a slightly different texture on <color=#9CFFFB>Snowy Moons</color>, same with <color=#A30707>Redwoods</color>.
<color=#2B850B>Forest Keepers</color> can be avoided by using trees and rocks as cover, and only staying in line of sight briefly.
Members of the <color=#2B850B>Forest Giant</color> family can be set on <color=#F5500A>fire</color> by <color=#FFF81F>Lightning</color>, <color=#F5500A>Fire Weapons or Explosions</color>, which is very effective!
In <color=#F22D0A>Vanilla</color>, <color=#2B850B>Forest Keepers</color> are bugged and keep their aggro even when you break line of sight, causing them to insta-chase when they see you again. This is fixed in our pack.
<color=#A30707>Elders</color> are taller, rarer, louder variants of <color=#2B850B>Forest Giants</color> that are <color=#A30707>invincible</color>, much like Classic <color=#2B850B>Forest Giants</color>. They are still however eaten by <color=#A30707>Redwood Giants</color>.
<color=#A30707>Kidnapper Foxes</color> spawn from <color=#A30707>Vain Shrouds</color>, which spawn on Moons randomly once you revisit them. They drag you into them and eat you!
<color=#A30707>Vain Shrouds</color> have a chance to spawn on any paid Moon. They do not spawn on very small Moons, like <color=#A30707>Kast</color>.
<color=#F5500A>Manticoils</color> can be killed for a <color=#FACB05>low value Scrap</color>. 
<color=#0BE59A>Tulip Snakes</color> latch onto <color=#F22D0A>Players</color> and flap their wings. If 2 or more are present, it lifts you into the sky, but can be controlled like a <color=#F5500A>Jetpack</color>. Jumping at the start gives you a bigger boost!
<color=#0BE59A>Tulip Snakes</color> can be knocked off by the holder with a <color=#81D3E3>Shovel</color>. <color=#B1E522>Peepers</color> require any other source of damage to make them fall off, where they must then be stuck to be killed.
If a <color=#0BE59A>Tulip Snake</color> lifts you above main in the default Facility Interior, the fan above will kill you.
<color=#FFFA73>Bees</color> cannot go <color=#0C2DEB>underwater</color>!
<color=#FFFA73>Beehives</color> are best collected early in the day before more stuff spawns outside.
<color=#FFFA73>Hives</color> are best collected by baiting out the <color=#FFFA73>Bees</color>, grabbing the <color=#FFFA73>Hive</color> and running, dropping it before your <color=#E36866>stamina is out</color>, letting them return to the <color=#FFFA73>Hive</color>, and repeat until you reach the <color=#81D3E3>Ship</color>.
When a <color=#FFFA73>Beehive</color> is at the back of the <color=#81D3E3>Ship</color>, avoid going near those walls as to not accidentally awake the <color=#FFFA73>Bees</color>.
<color=#FFFA73>Bees</color>, and most <color=#E36866>Enemies</color> for that matter, can climb <color=#81D3E3>Ladders</color>.
Roaming <color=#FFFA73>Bees</color> are the most <color=#E36866>deadly</color> outside <color=#E36866>Enemy</color>. They are <color=#E36866>fast</color>, <color=#E36866>unkillable</color>, have <color=#E36866>high aggro range</color>, and can <color=#E36866>get in the Ship</color>. Always guide Roaming Bees back to their <color=#FFFA73>Hive</color> using yourself as <color=#E36866>bait</color>!
The <color=#FACB05>value</color> of <color=#FFFA73>Beehives</color> is somewhat determined by their distance to the <color=#81D3E3>Ship</color>!
When a <color=#6F0980>Jester</color> pops and begins chasing, everyone inside will suddenly be given a high fear effect!
If you bring a <color=#F20707>Maneater</color> outside, you could run it over with the <color=#FC053F>Cruiser</color> for <color=#FACB05>profit</color>!
<color=#F20707>Maneaters</color> will transform quickly when taken outside. In this state, they can see all <color=#F22D0A>Players</color> on the map at any range!
<color=#F20707>Maneaters</color> can have <color=#E550EB>random little cosmetics</color> on them!
<color=#F20707>Maneaters</color> can be killed consistently via a Rocket Launcher, well-timed <color=#D4833B>Spike Trap</color> or <color=#F5500A>Berserk Turret</color>, or whilst stuck in a Prison Mine. Make sure they are enraged first though!
<color=#F20707>Maneaters</color> can be killed in a Prison Trap with a <color=#81D3E3>Shovel</color> if you're very quick.
<color=#A30707>Cadaver Blooms</color> & <color=#F20707>Maneaters</color> are patched to take damage the same as other <color=#E36866>Enemies</color>, rather than requiring a certain amount of hits.
<color=#F22D0A>Players</color> turn into <color=#A30707>Cadaver Blooms</color> when infected too much by <color=#2B850B>Cadaver Growths</color>. This can be avoided by using <color=#F20707>Weed Killer</color>, or by not being near <color=#2B850B>Cadaver Growths</color>.
<color=#A30707>Cadaver Blooms</color> drop a <color=#FACB05>high value Scrap</color>, so it may be worth infecting teammates on purpose to get one!
<color=#2B850B>Cadaver Growths</color> spread in the Facility, and can infect <color=#F22D0A>Players</color> that linger near them for too long.
<color=#B1E522>Feiopars</color> stalk <color=#F22D0A>Players</color> from behind outside, much like <color=#8F2253>Brackens</color>. Check behind you to scare them off!
<color=#B1E522>Feiopars</color> are reserved to just a few <color=#2B850B>Forest Moons</color>, as they can only function with certain <color=#2B850B>trees</color> on the map.
<color=#B1E522>Feiopars</color> will chase after and attack <color=#F5500A>Laser Pointer dots</color>. You can use this to make them attack other <color=#E36866>Enemies</color>!
<color=#B1E522>Gunkfish</color> flop around on the floor, but go motionless and quiet when a <color=#F22D0A>Player</color> is within sight.
<color=#B1E522>Gunkfish</color> temporarily blind <color=#F22D0A>Players</color> and leave <color=#B1E522>Slime</color> everywhere, applying <color=#9CFFFB>Ice physics</color> to <color=#F22D0A>Players</color> walking on them.
<color=#B1E522>Gunkfish</color> can sometimes spawn outside on some Moons, such as on <color=#B1E522>Swampy Moons</color> or specific <color=#78BECC>Wet Weathers</color>.
The <color=#B1E522>Gunkfish</color> can no longer open doors, similar to <color=#0B4EE0>Slimes</color> and <color=#7D3E10>Butler Bees</color>!
<color=#8BA36F>Lootbugs</color> will use <color=#FACB05>Items</color> randomly they have in their hands!
<color=#8BA36F>Lootbugs</color> gather up <color=#FACB05>Items</color> into nests. Always bring a <color=#81D3E3>Shovel</color> to clear them out to get it back!
<color=#8BA36F>Baboon Hawks</color> work by having a "Scared" and "Angry" meter. Things like outnumbering them only fill one (Scared), whilst stealing from their nest just makes them mad. Eye contact fills both!
<color=#8BA36F>Baboon Hawks</color> like to prey on weakness, such as low HP employees, people carrying heavy or <color=#FACB05>valuable</color> Items, or whenever people are outnumbered. Stick together and gang up on them!
<color=#8BA36F>Baboon Hawks</color> are very likely to setoff traps inside, so stay clear if they are near some!
<color=#A30707>Ghost Girl</color> appears within line of sight of you, and gets "mad" the more you look at her. She is invincible, and is rare, but more common on Lategame Moons.
<color=#8F2253>Brackens</color> are spooked away when you look at them, but also get more mad each time you do it!
<color=#6F0980>Mansioney</color> <color=#E36866>Enemies</color> (Ghost Girt, <color=#F20707>Nutcrackers</color> etc.) have a 1.25x spawn Multiplier on <color=#6F0980>Mansioney</color> Interiors!
<color=#F20707>Nutcrackers</color> mostly spawn on Latergame Moons. They detect movement when their eye is visible. Stay still or out of sight when they are searching!
<color=#F20707>Nutcrackers</color> patrol around, but open up and look around more frequently when a <color=#F22D0A>Player</color> is nearby.
<color=#F20707>Nutcrackers</color> can see and shoot very far away, so be careful!
<color=#F20707>Nutcracker</color> <color=#F5500A>Bullets</color> can hurt other <color=#E36866>Enemies</color>!
<color=#F20707>Nutcrackers</color> <color=#A30707>instakill on direct contact</color> with a powerful kick, be careful!
<color=#F20707>Nutcrackers</color> are only vulnerable when their eye is visible. Smack them and run into cover. Peak out of cover briefly to bait out their shots, and hit them whilst they reload.
<color=#F20707>Nutcrackers</color> have 5HP and become enraged (shoot faster) when on 1HP, so try and quickly get 2 smacks in when they are down to 2HP to skip this.
Once you obtain a <color=#F5500A>Shotgun</color>, you can easily farm the rest of the <color=#F20707>Nutcrackers</color> for more!
<color=#A30707>Butlers</color> stalk <color=#F22D0A>Players</color>, but are only hostile when someone is alone or when attacked. They <color=#A30707>stab</color> rapidly, so try to circle them as you smack them with a <color=#81D3E3>Shovel</color>.
<color=#A30707>Butlers</color> can sometimes be sneaky, and sneak in a little <color=#A30707>stab</color> when you brush up past them.
<color=#A30707>Butlers</color> spawn <color=#7D3E10>Butler Bees</color> & drop a <color=#A30707>Knife</color> on death, as well as doing a small "pop" on death. The <color=#7D3E10>Bees</color> can be trapped behind a Door, and the <color=#A30707>Knife</color> can be used to disable <color=#F5500A>Turrets</color> / Kill <color=#EBB383>Coilheads</color>!
<color=#A30707>Butlers</color> die instantly to <color=#F5500A>Bullets</color> and <color=#A30707>Knives</color>! Pop!
<color=#8F2253>Brackens</color> avoid line of sight to sneak up and kill. When seen they flee, but get more mad. If they stand and stare at you, their rage will increase quickly whilst looked at. At max rage, they chase down <color=#F22D0A>Players</color> nearby.
<color=#8A3D3D>Snare Fleas</color> lurk on ceilings, waiting to land on unsuspecting <color=#F22D0A>Players</color>. They can be knocked off with a <color=#81D3E3>Shovel</color>, or die instantly if you leave the Facility or get teleported.
<color=#8BA36F>Spore Lizards</color> are invincible and docile. They scream and spray an <color=#E550EB>acid cloud</color> when a <color=#F22D0A>Player</color> is nearby, and will bite if cornered.
<color=#8A3D3D>Thumpers</color> rapidly build up speed once they see a <color=#F22D0A>Player</color>, losing the speed when they hit a wall/get hit. Try and land the first hit & keep backing up as you hit them, or jump over them as they run past!
## ======Modded Traps======
<color=#F5500A>Big Berthas</color> can be setoff by "Outside" <color=#E36866>Enemies</color>, <color=#A30707>Masked</color>, some invincible <color=#E36866>Enemies</color>...and <color=#F20707>Maneaters</color>.
Due to a coding oversight, <color=#F5500A>Big Berthas</color> are unable to kill <color=#E36866>Enemies</color> through walls, only through line of sight, and even that is inconsistent.
<color=#F5500A>Big Berthas explode</color> for each time they are struck by fists, which can lead to a lot of <color=#F5500A>explosions</color>!
<color=#FFF81F>Cranes</color> can be baited out or have their switch pulled to squash <color=#E36866>Enemies</color>, or to jump on the <color=#FFF81F>Crane</color> to get a lift somewhere!
<color=#FFF81F>Cranes</color> can be climbed into to toggle off for <color=#20FF0F>60s</color>.
<color=#FFF81F>Cranes</color> sound a siren whilst disabled when they are close to enabling again.
<color=#F5500A>Microwaves</color> all turn on in sync, dealing <color=#E36866>damage to <color=#F22D0A>Players</color></color> caught in their <color=#F5500A>light</color>. The ones with Scraps inside will also <color=#F5500A>explode</color> periodically. You can steal these Scraps if you're careful!
<color=#F5500A>Microwave explosions</color> damage <color=#E36866>Enemies</color> too!
<color=#F5500A>Microwaves</color> tend to spawn in groups, called "<color=#F5500A>Microwave Hell</color>", at a roughly <color=#20FF0F>5%</color> chance on each Moon.
<color=#F5500A>Microwaves</color> do not spawn on "<color=#6F0980>Spooky</color>" Moons, such as <color=#2B850B>Gloom</color>, <color=#6F0980>Espira</color> etc. They do still spawn on <color=#9CFFFB>Dine</color> though.
<color=#F20707>Laser Turrets</color> can be crouched under or ran around. They mostly <color=#E36866>hurt <color=#F22D0A>Players</color></color>, but can hurt some <color=#E36866>Enemies</color>.
<color=#F20707>Laser Turrets</color> do not spawn on very open interiors like the <color=#B1E522>Midnight Sanctuary</color> and <color=#C3C464>Backrooms</color>.
Fans pull in one direction, and push in another. You can sprint away from them to avoid being sucked in. Only <color=#F22D0A>Players</color> are harmed by them.
Fans, <color=#F20707>Laser Turrets</color> and <color=#F5500A>Big Berthas</color> do not spawn on <color=#81D3E3>Storage Complex</color> due to their large size with the tight corridors.
Most <color=#E36866>Traps</color> don't spawn in the <color=#FAB966>Liminal House</color> Interior, due to how <color=#E36866>narrow</color> it is.
<color=#E36866>Teleporter Traps</color> do not spawn in the <color=#A30707>SDM</color> interior, since they had a habit of teleporting people <color=#E36866>out of bounds</color>.
<color=#F5500A>Flash Turrets</color> mostly only spawn on <color=#660BBF>Mansion</color> Moons, and <color=#E36866>flashbang</color> <color=#F22D0A>Players</color> nearby. This effect works on <color=#E36866>Enemies</color> too!
<color=#8BA36F>AC units</color> fire an <color=#F5500A>explosive bullet</color> that chases after <color=#F22D0A>Players</color>, dealing <color=#E36866>high damage and knockback</color>. They now are slow at targeting, so they're only a threat if you are using a <color=#F5500A>Jetpack</color>/<color=#0BE59A>Tulip Snakes</color>.
<color=#8BA36F>GregNotSAM (SAM)</color> is a strong <color=#E36866>anti-air trap</color>, that decimates any <color=#F22D0A>Players</color> caught in the sky, and even <color=#8BA36F>Old Birds</color>!
<color=#E36866>Prison Mines</color> can trap <color=#E36866>Enemies</color> baited into them, allowing for a potentially easy kill.
The ceiling <color=#F20707>Acid Spitter</color> <color=#E36866>traps</color> can damage <color=#E36866>Enemies</color> that run under them too!
## ======Modded Enemies======
<color=#F5500A>Lockers</color> respond to <color=#FFFA73>lights</color> such as <color=#FFFA73>Flashlights</color>, <color=#FFFA73>Apparatus</color> being held, or even your scan. They lunge at you, and have a random chance to lunge again on repeat.
Since <color=#F5500A>Lockers</color> are attracted to <color=#FFFA73>Apparatus light</color>, it is wise to bait them out of the way first.
<color=#F5500A>Lockers</color> can kill <color=#E36866>Enemies</color> they ram into, or even each other, making them potentially useful.
<color=#F5500A>Lockers</color> generally do not spawn on <color=#6F0980>Mansioney</color> Interiors.
<color=#A30707>The Cabinet</color> follows <color=#F22D0A>Players</color>, and gets mad when looked at whilst roaming. It doesn't mind being looked at when its sits still though.
<color=#A30707>The Cabinet</color> can hold Items for you!
<color=#A30707>The Cabinet</color> has a power level of 3, meaning it occupies lots of space, preventing other monsters from spawning. Consider this if you're thinking of killing it!
<color=#A30707>Shy Guy</color> paintings spawn as Scraps, which when picked up, will spawn a <color=#A30707>Shy Guy</color> immediately who will then aggro onto the <color=#F22D0A>Player</color> who picked it up.
<color=#A30707>Shy Guy</color> will enrage upon being looked at for more than 1/4 of a second. He will chase down all <color=#F22D0A>Players</color> that have seen him, but become docile again upon landing a kill.
<color=#A30707>Shy Guy</color> COULD be infinitely baited via a <color=#F5500A>Jetpack</color> to lure him away from <color=#F22D0A>Players</color>, until the <color=#81D3E3>Ship</color> leaves.
<color=#A30707>Shy Guy</color> can be slowed down in some Interiors by shutting lots of Doors. It might be possible to even trap it with a <color=#C46A0C>Lockpicker</color> if you can buy enough time.
<color=#A30707>CountryRoadsCreatures</color> speedup once they spot a <color=#F22D0A>Player</color>, and instantly reach max speed upon <color=#A30707>killing a <color=#F22D0A>Player</color></color>...<color=#A30707>permanently</color>.
<color=#F22D0A>Players</color> can be saved from the <color=#A30707>CountryRoadsCreature</color> grab animation via a <color=#81D3E3>Shovel</color> from someone else.
<color=#B1E522>Peepers</color> attach themselves to <color=#F22D0A>Players</color>, <color=#E36866>weigh them down</color>, and make <color=#E36866>noise</color> whenever an <color=#E36866>Enemy</color> is nearby. This can alert <color=#A30707>Dogs</color>, but also alert you to <color=#E36866>threats</color>.
<color=#B1E522>Peepers</color> die to <color=#8BA36F>Stun Grenades</color>, <color=#3F1082>Radar-Booster</color> and <color=#FFFA73>Flash Turret flashes</color>, and even <color=#F5500A>Laser Pointers</color>!
<color=#B1E522>Peepers</color> can be spectated and therefore spoken through, like a dead-people <color=#8BA36F>walkie</color>!
<color=#B1E522>Peepers</color> do spawn on desolate Moons like <color=#EBB383>Asteroid-13</color>, <color=#A30707>Desolation</color> and <color=#9CFFFB>Pinnacle</color>.
<color=#2B850B>Rolling Giants</color> usually come in 2 types: <color=#EBB383>Coilhead</color>, and Reverse <color=#EBB383>Coilhead</color>.
<color=#D4833B>Horseshoot Crabs</color> launch you in the direction they are facing, which can be used to parkour or avoid <color=#E36866>danger</color>. The color of the tail shows the strength of the launch, and hitting a <color=#D4833B>Horseshoot</color> will change it!
<color=#D4833B>Horseshoot Crabs</color> always point their tails towards the first <color=#F22D0A>Player</color> they have seen. So in solo-play, they always point to you!
<color=#F5500A>Nemos</color> follow <color=#F22D0A>Players</color> around and occasionally honk, which will either <color=#20FF0F>buff</color> or <color=#E36866>debuff</color> the <color=#F22D0A>Player</color>. Killing one will force a final honk as it <color=#F5500A>explodes</color>.
The <color=#0B4EE0>Blue Lobster</color> will stalk <color=#F22D0A>Players</color> and play completely <color=#E550EB>random noises</color>, but is otherwise harmless.
<color=#0BE59A>Mantis Shrimps</color> spawn in pairs, and <color=#A30707>instakill any <color=#F22D0A>Players</color> on contact</color>. They stand still when they see a <color=#F22D0A>Player</color>, but after a little while will slowly back up to prevent softlocks.
<color=#C46A0C>Bell Crabs</color> disguise themselves as <color=#C46A0C>Bells</color>, but attack you when picked up. They can be killed to obtain the Scrap.
<color=#78BECC>Bruce</color> is attracted to the smell of <color=#A30707>blood</color>, i.e. <color=#E36866><color=#F22D0A>Player</color> damage</color>. The more you are <color=#E36866>hurt</color>, the further away he can <color=#A30707>smell</color> you.
<color=#78BECC>Bruce</color> struggles to <color=#A30707>smell</color> <color=#F22D0A>Players</color> in the <color=#81D3E3>Ship</color>, or on top of objects like rocks.
The Pickle on a Stick can be used to lead <color=#78BECC>Bruce</color> around...until he smells a target.
<color=#6F0980>Urchins</color> duplicate overtime, and can enter/leave the Facility, so keep their population under control!
<color=#6F0980>Urchins</color> can setoff <color=#F5500A>Mines</color> and <color=#F5500A>Big Berthas</color>, which can be good or bad, so kill them / let them spread where you see fit.
<color=#FFF81F>Jimothy</color> randomly moves <color=#E36866>Traps</color>/<color=#FACB05>Crates</color> indoors and outdoors of the Facility, making him a chaotic neutral entity. He's doing a good job though. 
Hitting <color=#FFF81F>Jimothy</color> makes him flinch and speedup each time.
<color=#20FF0F>Nancy</color> will chase and <color=#20FF0F>heal</color> <color=#E36866>damaged <color=#F22D0A>Players</color></color>, but will <color=#E36866>hurt <color=#F22D0A>Players</color></color> that try to move whilst it is <color=#20FF0F>healing</color> them.
<color=#8BA36F>Peacekeepers</color> are passive until attacked, or until they witness violence from a <color=#F22D0A>Player</color>. When killed, they drop one of their minigun arms (<color=#F5500A>Ceasefire</color>).
The <color=#F5500A>Ceasefire</color> is a minigun dropped by <color=#8BA36F>Peacekeepers</color> when they die to <color=#F22D0A>Player</color>-damage. It deals great damage and has good range, but is very heavy and overheats which <color=#E36866>damages you</color>!
<color=#8BA36F>Guardsmen</color> are extremely rare tall robotic creatures that kill all outside <color=#E36866>Enemies</color> they find, only <color=#A30707>killing <color=#F22D0A>Players</color></color> on accident. One of them is a shopkeeper at <color=#D4833B>Oxyde</color>.
<color=#6F0980>Rabbit Magicians</color> latch onto a <color=#F22D0A>Player</color> for the rest of the Moon. If someone looks at the back of them, the holder is <color=#A30707>instantly killed</color>, and it swaps ownership to the one who looked at it!
<color=#6F0980>Rabbit Magicians</color> are extremely sensitive. Looking at the back of one for even a frame can trigger it's kill effect.
Since <color=#6F0980>Rabbit Magicians</color> require another <color=#F22D0A>Player</color> to trigger the kill, they are completely harmless solo!
<color=#6F0980>Rabbit Magicians</color> have a very distinct vent spawning sound, being a lullaby. Avoid the vent to avoid getting one!
<color=#A30707>Redwood Giants</color> stomp around, and will chase after <color=#2B850B>Forest Giants</color> and other large <color=#E36866>Enemies</color> to eat them. They mostly ignore <color=#F22D0A>Players</color>, unless you irritate them, where they will try to jump on you.
When a <color=#A30707>Redwood Giant</color> spawns, the spawn rates of <color=#2B850B>Forest Giants</color> are boosted.
If a <color=#EBB383>Driftwood Giant</color> grabs you, they throw you overhead, so you can control the angle you are grabbed to get somewhere useful!
<color=#EBB383>Driftwood Giants</color> only deal <color=#E36866>AoE damage to <color=#F22D0A>Players</color></color>, but they will punch and eat some other creatures.
The <color=#8BA36F>Cactus Giant</color> is more elusive than other Giants, keeping distance and instead spawning <color=#8BA36F>Cacti</color> through the ground directly on top of people, even in the Facility.
When frightened, <color=#8BA36F>Cactus Giants</color> will roll away, which deals <color=#A30707>lethal contact damage</color> if you get crushed by it.
<color=#8BA36F>Cacti</color> spawn naturally outside on <color=#EBB383>Desert Moons</color>, and can be broken with melee weapons.
<color=#E550EB>Cutieflys</color> are small delicate butterflies. When killed, they spawn a <color=#F5500A>Monarch</color>, a giant Moth that fires a laser, is a little tanky, and deals high damage, but drops a <color=#FACB05>valuable</color> when killed.
<color=#F5500A>Monarchs</color> can be killed consistently via a <color=#F5500A>Shotgun</color> or <color=#F5500A>Rocket Launcher</color>.
The <color=#FACB05>Duck</color> <color=#E36866>Enemy</color> will sing to <color=#F22D0A>Players</color>, and then request they find <color=#3F1082>Grapes</color> in the Facility. Failing to do so in time results in <color=#A30707>instant death</color>. The <color=#3F1082>Grapes</color> are <color=#FACB05>valuable</color>, so it may be worth doing!
The <color=#FACB05>Duck</color> has a <color=#20FF0F>25%</color> chance to make <color=#F22D0A>Players</color> go search for a 2nd Item, a Jar of Lemonade <color=#FACB05>worth more</color> than the <color=#3F1082>Grape</color>!
The <color=#660BBF>Manor Lord</color> grabs <color=#F22D0A>Players</color> and spawns a <color=#EBB383>Puppet</color> for them, which acts like a voodoo doll (<color=#E36866>If it gets hurt, you get hurt!</color>). The <color=#660BBF>Manor Lord</color> can be killed, but it is tricky.
Most <color=#E36866>Enemies</color> touching a <color=#EBB383>Puppet</color> from a <color=#660BBF>Manor Lord</color> will <color=#E36866>hurt the <color=#F22D0A>Player</color></color>, so be careful!
If you successfully kill a <color=#660BBF>Manor Lord</color>, all associated <color=#EBB383>Puppets</color> will turn into Scraps. See if you can get one of each <color=#F22D0A>Player</color> and then kill it for lots of Scraps!
<color=#0B4EE0>The Mistress</color> works like a <color=#A30707>Ghost Girl</color>, stalking <color=#F22D0A>Players</color>, gradually getting more aggressive the more it is looked at. It will try and pull <color=#F22D0A>Players</color> into a <color=#A30707>guillotine</color> to kill them.
<color=#B1E522>Snatchers</color> are a <color=#8A3D3D>Thumper</color>-reskin <color=#E36866>Enemy</color>, that spawns very rarely on <color=#B1E522>Swampy Moons</color>, becoming more common during <color=#2B850B>Toxic Smog</color> <color=#78BECC>Weather</color>.
<color=#663E1F>The Jinn</color> is only visible when close, like a <color=#704DA3>Barber</color>. It doesn't instakill, but it is much faster!
<color=#663E1F>The Jinn</color> can teleport periodically to <color=#F22D0A>Players</color> it is chasing, making it impossible to trap.
<color=#663E1F>The Jinn</color> can be defeated by winding down it's <color=#FACB05>Gramophone</color> fully. Touching the Gramophone will instantly aggro it, so be quick!
<color=#663E1F>The Jinn</color>'s <color=#FACB05>Gramophone</color> is <color=#FACB05>very valuable</color>, so it is worth trying to defeat it. You may need some assistance though!
<color=#663E1F>The Jinn</color>'s <color=#81D3E3>Rapier</color> is dropped when it is defeated. It deals the same damage as a <color=#81D3E3>Shovel</color>, but is has 0 carry weight!
The <color=#F5500A>Observer</color> looms over the <color=#81D3E3>Main Entrance</color>, and sends a minion to kill you once you collect 10 Scraps!
The minion the <color=#F5500A>Observer</color> sends after you is fast and can chase you outside, but drops a <color=#A30707>Knife</color> on death!
## ======Scraps======
Collecting specific <color=#FACB05>high value Scraps</color> (such as the <color=#FFFA73>Apparatus</color>, <color=#A30707>SDM</color> Paintings, CodeRebirth Gal Parts etc.) will play a special sound effect!
<color=#9CFFFB>Dine's</color> body part Scraps are reworked to be much more <color=#FACB05>valuable</color>, but they now only spawn in certain places (<color=#6F0980>Spooky</color> Moons, <color=#A30707>Flesh Interior</color> etc.)
<color=#E550EB>Cats</color> will make <color=#E36866>noise</color> unless petted, and are silenced when opened <color=#7D3E10>Cat Food</color> is placed nearby.
<color=#E550EB>Cats</color> will rotate to look at <color=#F5500A>Laser Pointer dots</color>!
<color=#663E1F>Homemade Flashbangs</color> behave like a <color=#8BA36F>Stun Grenade</color>, but always <color=#E36866>damage the holder</color> and cannot be thrown.
<color=#663E1F>Old Booze</color> is a Scrap that can be consumed to give the <color=#F22D0A>Player</color> a heavy <color=#B1E522>TZP effect</color> briefly.
<color=#E36866>Comedy</color>/<color=#E36866>Tragedy Masks</color> no longer produce noise, making them harder to locate and making <color=#A30707>Mimics</color> less obvious, but also not attracting <color=#A30707>Dogs</color> anymore.
<color=#E550EB>Easter Eggs</color> are reworked to have a <color=#20FF0F>25%</color> chance to <color=#F5500A>explode</color> when thrown, and don't <color=#F5500A>explode</color> when dropped.
<color=#E36866>Fake Gifts</color> have slightly odd names, and are different for each <color=#F22D0A>Player</color>. When touched, they instantly spawn an Item or a random <color=#E36866>Enemy</color>. They are still worth looting if you're desperate!
All holdable <color=#0B4EE0>Gifts</color> when opened will <color=#FACB05>spawn an Item</color>, with a <color=#20FF0F>75%</color> chance to spawn a random <color=#E36866>Enemy</color>. If the <color=#E36866>Enemy</color> is killable, thats even more <color=#FACB05>profit</color>!
<color=#0B4EE0>Gifts</color> do not spawn <color=#E36866>Enemies</color> when opened at the <color=#81D3E3>Company</color>. Use this if you don't want to gamble as much.
The <color=#E550EB>Arson Plush</color> has a chance to bite you when used, and Gremlin Energy will always <color=#E36866>severely hurt</color> or <color=#A30707>kill</color> you.
There's a <color=#20FF0F>10%</color> chance for Maxwell to be replaced with an Evil Maxwell, which will play bad to the bone, turn into a skeleton, then <color=#F5500A>explode</color>.
Footballs, <color=#E550EB>Easter Eggs</color> and other similar Scraps can be kicked/thrown into <color=#78BECC>Seamines</color> to set them off safely if done properly.
The Brrreaker is an ice pick that can be used either in combat, or to fling yourself uphill!
The TomaHop is a mix of a Tomahawk and...a pogo stick. It deals more damage the further you fall when you hit something!
The Turbulence is a Jet engine hammer. It deals...hefty damage, <color=#E36866>at a cost</color>.
The <color=#A30707>Marrow Splitter</color> is a powerful weapon that deals rapid damage to <color=#E36866>Enemies</color>, and can be used to <color=#20FF0F>self heal</color> by "spending" <color=#A30707>blood</color> stored from <color=#A30707>killing</color> <color=#E36866>Enemies</color> with it.
<color=#F5500A>Nitroglycerin Crates</color> can be setoff with the <color=#F5500A>Detonator</color> Scrap.
The <color=#EBB383>Mole Digger</color> is a drill melee weapon that has to be wound up. Its fast attack speed can dig up <color=#FACB05>Crates</color> quickly!
<color=#F5500A>The Oxidizer</color> is a <color=#F5500A>Flamethrower</color> you can buy at <color=#D4833B>Oxyde</color>! It has infinite ammo, but needs to <color=#FFFA73>recharge</color> after use.
The <color=#F5500A>Rail-Slugger</color> is a powerful Railgun weapon you can buy at <color=#D4833B>Oxyde</color>! <color=#FFF81F>Overcharging</color> it can be <color=#A30707>lethal</color> to the user though.
<color=#EBB383>Mining stuff</color> (<color=#F5500A>Nitro Crates</color>, <color=#F5500A>Detonators</color>, <color=#F5500A>Dynamite</color>, the <color=#EBB383>Mole Digger</color>) have a 1.5x spawn Multiplier on <color=#EBB383>Mineshaft</color>-related Interiors.
The <color=#8BA36F>Guardsman Phone</color> has been blacklisted, due to how powerful it is. Buying it at <color=#D4833B>Oxyde</color> is ill-advised, as it will be deleted on pickup.
<color=#9CFFFB>The Cirnonium Spear</color> is a rare weapon that only spawns on Latergame Moons, that counts as 4x <color=#81D3E3>Shovel</color> hits with each attack. It also spawns in the <color=#A30707>SDM</color> Interiors!
The <color=#FFF81F>Broken Chainsaw</color> is a <color=#81D3E3>Shovel</color> reskin found inside on <color=#2B850B>Forested Moons</color>.
The <color=#0B4EE0>Shion Fumos</color> attract <color=#FFF81F>Lightning</color>, due to her <color=#F20707>bad luck</color>.
<color=#F20707>Stop Signs</color> and <color=#FFF81F>Yield Signs</color> are worse <color=#81D3E3>Shovels</color>, as they are heavier.
The <color=#78BECC>Robot Toy</color> will shut up sometimes if you drop it. Spam it until it does.
The <color=#EBEBEB>Big Bolt</color> is called a <color=#EBEBEB>Big Bolt</color>...despite being a <color=#EBEBEB>Screw</color>. The <color=#78BECC>glass flask</color> attracts <color=#FFF81F>Lightning</color>...despite just being <color=#78BECC>glass</color>. What did Zeekers mean by this?
A <color=#20FF0F>Single-Item Day</color> of <color=#FACB05>Gold Bars</color>...isn't as good as it sounds. The value is normalised to the Moon average Scrap value, meaning it is worth less than normal, yet still just as heavy.
Some Scraps such as the <color=#20FF0F>Zed Dog</color> and <color=#6F0980>Silhy Fumo</color> have very <color=#E550EB>random values</color>. They could be worth a lot or a little!
The <color=#78BECC>Punishing Bird</color> Scrap will deal <color=#E36866>non-lethal damage</color> to you repeatedly whilst held!
## The Glowing Vial behaves like a Vanilla Easter Egg, with a chance to <color=#F5500A>explode</color> on throw/placement. After, it spawns an AoE poison cloud that damages <color=#F22D0A>Players</color> and <color=#E36866>Enemies</color> alike.
The <color=#20FF0F>Nuclear Bomb</color> has 3 HP. It makes a noise when it loses HP. HP is lost when dropped (based on distance) or when hit. When at 0, it will blow up, <color=#A30707>killing everything in a huge area</color>.
In addition to losing HP gradually from being dropped or hit, the <color=#20FF0F>Nuclear Bomb</color> Scrap will instantly <color=#F5500A>explode</color> if dropped from a tall height or when near an <color=#F5500A>explosion</color>.
<color=#6F0980>Gloomy</color> <color=#E36866>Capsules</color> charge during evening & night, and when fully charged they "<color=#FACB05>inverse</color>" the holder back into the Facility! Try and bring them back early in the day!
<color=#9CFFFB>Frigid</color> <color=#E36866>Capsules</color> charge during the evening & night, and when fully charged it sends out waves of <color=#9CFFFB>snow</color> that <color=#9CFFFB>slow</color> nearby <color=#F22D0A>Players</color>!
<color=#A30707>Bloody</color> <color=#E36866>Capsules</color> constantly <color=#E36866>damage any <color=#F22D0A>Player</color></color> that comes near them!
All the <color=#E36866>Capsules</color> spawn more on the <color=#FFFFFF>ACF Interiors</color>, and they spawn more on matching <color=#78BECC>Weathers</color> (E.g. <color=#A30707>Bloody</color> on <color=#A30707>Eclipsed</color>, <color=#9CFFFB>Frigid</color> on <color=#9CFFFB>Snowfall</color>)
The <color=#20FF0F>Radioactive Cell</color> <color=#E36866>damages</color> the holder if held for too long, and the <color=#E36866>damage increases overtime</color>. This can be bypassed by picking up / dropping it repeatedly.
The <color=#E36866>Scissors</color> is a 2-handed melee weapon Scrap, but you take <color=#E36866>damage</color> if you sprint with them!
The <color=#20FF0F>Defibrillator</color> is a rare Scrap that can be used to <color=#20FF0F>Revive 1 dead <color=#F22D0A>Player</color></color>, but they only revive with <color=#E36866>20HP</color>.
<color=#20FF0F>Bandages</color> are a Scrap that can be consumed to <color=#20FF0F>Heal</color> the <color=#F22D0A>Player</color> holding them!
The <color=#FACB05>Ticket of Exchange</color> is a Scrap that turns the nearest Scrap into a <color=#0B4EE0>Gift</color> when used, which can be done to "reroll" low-value Scraps. <color=#FACB05>Golden Tickets</color> work on 3 Items at once!
<color=#F20707>Fuel Cylinders</color> take damage every time they are dropped, and <color=#F5500A>explode</color> after being dropped around 4x or so.
The <color=#FC053F>Rose</color> Scrap <color=#E36866>damages</color> the holder every time they pick it up or select it.
The <color=#C46A0C>Padlock</color> Scrap can be consumed to instantly lock a Door, useful for trapping fast <color=#E36866>Enemies</color>!
The <color=#F20707>Crowbar</color> is a melee weapon Scrap that can be used to open locked Doors!
The <color=#663E1F>Walking Cane</color> is a Scrap that grants a small speed boost when held!
The <color=#E550EB>Candy Dispenser</color> is a melee weapon Scrap, that randomly drops <color=#E550EB>candies</color> when used. The <color=#E550EB>candies</color> can give a <color=#81D3E3>small speed boost</color>!
The <color=#F20707>Xui</color> plush spawns <color=#A30707>Masked</color> when it is sold, be careful!
## ======Dice======
The Store-bought <color=#FACB05>Emergency Dice</color> costs <color=#FACB05>$20</color>, and has a <color=#20FF0F>50-50 chance</color> to either <color=#81D3E3>teleport</color> you back to the <color=#81D3E3>Ship</color> with your <color=#81D3E3>Items</color>, or not.
The <color=#20FF0F>Gambler Dice</color> just has a <color=#20FF0F>50-50 chance</color> to do good or <color=#E36866>bad effects</color>. It spawns more on <color=#EBB383>Experimentation</color>.
The <color=#FACB05>Chronos Dice</color> is a <color=#20FF0F>50-50 chance</color> to do good or <color=#E36866>bad effects</color>, but the luck gets worse as the day goes on. It spawns more on <color=#16DBC7>Atlantica</color>.
The <color=#F20707>Sacrificer Dice</color> always <color=#81D3E3>teleports</color> you back to the <color=#81D3E3>Ship</color> with your Items, but always triggers a <color=#E36866>bad effect</color>. It spawns more on <color=#A30707>Desolation</color>.
The <color=#FACB05>Saint Dice</color> will either do a <color=#20FF0F>good effect</color>, <color=#E36866>do nothing</color>, or provide a menu to <color=#20FF0F>select any Dice effect</color> you want. It spawns more on <color=#2B850B>Gloom</color>.
The <color=#D4833B>Rusty Dice</color> has a <color=#20FF0F>60%</color> chance to spawn a Scrap, of varying amounts, and a <color=#20FF0F>40%</color> for <color=#E36866>bad effects</color>. It spawns more on <color=#2B850B>Mazon</color>.
The <color=#D4833B>Rusty Dice</color> is best used during <color=#FACB05>profitable</color> <color=#78BECC>Weather</color>, as the Scrap value spawned is scaled from that. <color=#EBEBEB>Cloudy</color> is the best choice.
The <color=#78BECC>Surfaced Dice</color> does <color=#E550EB>random effects</color> related to the Surfaced Mod (<color=#78BECC>Seamines</color>, <color=#78BECC>Bruce</color>, <color=#D4833B>Horseshoot Crabs</color> etc.). It spawns more on <color=#16DBC7>Aquatis</color>.
The <color=#F5500A>CodeRebirth Dice</color> does <color=#E550EB>random effects</color> related to the CodeRebirth Mod (<color=#A30707>Redwood Giants</color>, <color=#FACB05>Crates</color>, etc.). It spawns more on <color=#704DA3>Embrion</color>.
<color=#F5500A>Steve Le Dice</color> makes you <color=#E550EB>emote</color>, and then does a <color=#E550EB>random powerful dice effect</color> (<color=#20FF0F>good</color> or <color=#E36866>bad</color>). It spawns more on <color=#E550EB>Halation</color>.
## ======<color=#78BECC>Weather</color>======
<color=#78BECC>Weather</color> progresses at different weights for each <color=#78BECC>Weather</color>, such as <color=#78BECC>Rain</color> tending to follow <color=#EBEBEB>Cloudy</color> <color=#78BECC>Weather</color>, and <color=#9CFFFB>Snowfall</color> never coming after a <color=#F5500A>Heatwave</color> immediately.
Generally, <color=#78BECC>Weather</color> has a <color=#20FF0F>75%</color> chance to be of the same type (So a hot <color=#78BECC>Weather</color> like <color=#F5500A>Heatwave</color> staying as such), and a <color=#20FF0F>25%</color> chance to progress to a new type (Like becoming <color=#FFF81F>Stormy</color>/<color=#78BECC>Rainy</color>.)
You can type "<color=#20FF0F>Forecast</color>" followed by the Moon name in the <color=#20FF0F>Terminal</color> to get a <color=#78BECC>Weather</color> forecast for the following days.
<color=#EBEBEB>Cloudy</color> <color=#78BECC>Weather</color> has a <color=#E36866>0.5x Scrap count Multiplier</color>, but a <color=#20FF0F>1.75x</color> <color=#FACB05>Scrap value Multiplier</color>, making it profitable if you take advantage of special Scraps like the <color=#FFFA73>Apparatus</color> or <color=#E36866>Enemy</color> bodies.
<color=#F5500A>Heatwave</color> has a <color=#20FF0F>+20%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes your screen to get <color=#E36866>blurry</color> and your <color=#E36866>stamina to drain faster</color> the longer you are outside.
<color=#EBB383>Dust Clouds</color> adds an outside "rolling" <color=#EBB383>fog effect</color> that appears and disappears, kinda like the <color=#EBEBEB>fog</color> on <color=#9CFFFB>Snowy Moons</color>.
<color=#EBB383>Dust Clouds</color> <color=#78BECC>Weather</color> has a 0.75x <color=#FACB05>Scrap value Multiplier</color>, but a <color=#FACB05>2x Scrap count Multiplier</color>, making it profitable for <color=#FACB05>full-looting</color>, but making <color=#FACB05>bonuses</color> (like bodies) worth less.
Due to <color=#FACB05>twice the amount of Scrap spawning in</color>, <color=#EBB383>Dust Clouds</color> can be useful for obtaining powerful rare Items like <color=#9CFFFB>The Cirnonium Spear</color> and <color=#20FF0F>Gal <color=#81D3E3>Ship</color> Upgrades</color>.
<color=#78BECC>Rainy</color> has a <color=#20FF0F>+10%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes puddles of <color=#7D3E10>Quicksand</color> to spawn outside in random spots.
<color=#78BECC>Rainy</color> is injected into <color=#2B850B>Vow</color>, <color=#2B850B>March</color>, <color=#EBB383>Gratar</color>, <color=#9CFFFB>Rend</color>, <color=#EBEBEB>Tenebrous</color>, <color=#9CFFFB>Titan</color> and Maritopia, where it couldn't occur there previously.
<color=#EBEBEB>Foggy</color> has a <color=#20FF0F>+30%</color> <color=#FACB05>Scrap value Multiplier</color>, and severely reduces <color=#F22D0A>Player</color> visibility outdoors, but partially reduces <color=#E36866>Enemy</color> visibility.
<color=#EBEBEB>Foggy</color> causes <color=#20FF0F>10%</color> more <color=#6F0980>Mansioney</color>/<color=#6F0980>Spooky</color> <color=#E36866>Enemies</color> to spawn in!
<color=#EBEBEB>Foggy</color> is injected into <color=#16DBC7>Aquatis</color>, <color=#2B850B>Collateral</color>, <color=#8BA36F>Hydro</color>, <color=#9CFFFB>Rend</color>, <color=#9CFFFB>Dine</color>, <color=#EBEBEB>Tenebrous</color>, <color=#E36866>Artifice</color> and <color=#A30707>Kast</color> where it couldn't appear before!
<color=#EBEBEB>Foggy Weather</color> normally has a random <color=#EBEBEB>Fog Density</color>. This is removed, <color=#EBEBEB>Fog</color> will look the same within the same Moon each visit.
<color=#0C2DEB>Flooded</color> has a <color=#20FF0F>+35%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes <color=#78BECC>water</color> to gradually rise up to <color=#81D3E3>Ship</color> floor level or similar.
<color=#0C2DEB>Flooded</color> is injected into <color=#16DBC7>Aquatis</color>, <color=#2B850B>Mazon</color> and <color=#9CFFFB>Titan</color>, where it couldn't occur there previously.
Some Moons such as <color=#2B850B>Adamance</color> have "reverse" <color=#0C2DEB>Flooded</color> <color=#78BECC>Weather</color>, where the <color=#78BECC>water</color> starts high up and gradually lowers during the day.
<color=#FFF81F>Stormy</color> has a <color=#20FF0F>+40%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes <color=#FFF81F>Lightning</color> to randomly <color=#FFF81F>strike</color> the map, as well as periodically <color=#FFF81F>strike</color> <color=#EBEBEB>Metal Scraps</color>.
The <color=#81D3E3>hotbar</color> and <color=#81D3E3>inventory slots</color> will <color=#FFF81F>flash</color> with a <color=#FFF81F>Lightning</color> symbol when it's about to be <color=#FFF81F>struck</color>.
Sometimes, Items <color=#FFF81F>spark</color> indoors during <color=#FFF81F>Stormy</color> as if they are about to be <color=#FFF81F>struck</color>. You can ignore this though.
<color=#FFF81F>Stormy</color> scales with the Moon tier. The latergame the Moon, the more frequently random <color=#FFF81F>Lightning</color> will occur.
## <color=#3F1082>Radar-Boosters</color> are conductive, and Boom Birds are attracted to them, so they can be used to kill them during <color=#FFF81F>Stormy</color> <color=#78BECC>Weather</color>.
<color=#B1E522>Solar Flare</color> has a <color=#20FF0F>+25%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes <color=#FFF81F>electronics</color> to <color=#E36866>malfunction</color>. <color=#FFFA73>Battery</color> drains fast, Radar is off, Doors/<color=#FFFA73>Lights</color>/<color=#F5500A>Turrets</color> turn on and off randomly etc.
<color=#B1E522>Solar Flares</color> come in 4 intensities, which are shown in a popup when you land. The intensity also affects the visuals of the Aurora in the sky.
<color=#B1E522>Solar Flares</color> prevent <color=#8BA36F>Robotic</color> <color=#E36866>Enemies</color> (Besides <color=#8BA36F>Old Birds</color>) from spawning.
<color=#B1E522>Solar Flares</color> cause <color=#8BA36F>Old Birds</color> to randomly <color=#E36866>malfunction</color>, turning on/off throughout the day.
<color=#A30707>Eclipsed</color> has a <color=#20FF0F>+40%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes more <color=#E36866>Enemies</color> to spawn indoors and outdoors, as well as earlier into the day. A few will even spawn immediately.
<color=#A30707>Eclipsed's</color> instant <color=#E36866>Enemy</color> spawns scale based on Moon tier. Latergame Moons will see more <color=#E36866>Enemies</color> spawn in immediately.
<color=#2B850B>Toxic Smog</color> has a <color=#20FF0F>+35%</color> <color=#FACB05>Scrap value Multiplier</color>, and <color=#E36866>severely reduces <color=#F22D0A>Player</color> visibility</color> outdoors much like <color=#EBEBEB>Foggy</color>, whilst also creating <color=#2B850B>pockets of poison gas</color> indoors and outdoors.
<color=#2B850B>Toxic Smog</color> is devastating on smaller Moons/Interiors due to how tight the <color=#2B850B>gas clouds</color> are placed together, making them hard to avoid.
<color=#EBEBEB>Tornado</color> has a <color=#20FF0F>+40%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes a <color=#EBEBEB>Tornado</color> to spawn in that drags in <color=#F22D0A>Players</color> and repeatedly smacks them into walls before throwing them away.
<color=#EBEBEB>Tornados</color> and <color=#F5500A>Meteor showers</color> cause less <color=#E36866>Enemies</color> to spawn outdoors, but more <color=#E36866>Enemies</color> to spawn indoors.
<color=#F22D0A>Players</color> can be saved from a <color=#EBEBEB>Tornado</color> via <color=#81D3E3>teleport</color>.
<color=#F5500A>Meteor Shower</color> has a <color=#20FF0F>+50%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes <color=#F5500A>Meteors</color> to bombard the Moon, all the way until 5.30pm or so. Some <color=#F5500A>Meteors</color> spawn <color=#FACB05>Gems</color> outside you can collect after!
<color=#F5500A>Meteor Shower</color> is much more <color=#E36866>deadly</color> on small Moons, but is easier to find <color=#FACB05>Gems</color> on. Large Moons make it safer, but harder to find <color=#FACB05>Gems</color>.
<color=#F5500A>Meteors</color> are slow enough that you can look up and react to their trajectory to dodge them.
<color=#9CFFFB>Snowfall</color> has a <color=#20FF0F>+30%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes <color=#9CFFFB>Snow</color> to build up outside that <color=#9CFFFB>slows</color> movement. <color=#78BECC>Water</color> is also <color=#9CFFFB>frozen</color> over.
<color=#9CFFFB>Snow</color> from <color=#9CFFFB>Snowfall</color>/<color=#9CFFFB>Blizzard</color> can be <color=#81D3E3>Shoveled</color> away to create a path. Enemies also clear <color=#9CFFFB>Snow</color>.
<color=#9CFFFB>Snowfall</color>/<color=#9CFFFB>Blizzard</color> prevents many outside <color=#E36866>Enemies</color> from spawning, such as <color=#FFFA73>Bees</color> and other <color=#B1E522>insects</color>.
<color=#0B4EE0>Gifts</color> have a <color=#FACB05>2x spawn Multiplier</color> during <color=#9CFFFB>Snowfall</color>/<color=#9CFFFB>Blizzard</color>!
<color=#9CFFFB>Blizzard</color> has a <color=#20FF0F>+45%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes <color=#9CFFFB>Snow</color> to immediately spawn and rapidly build up, <color=#EBEBEB>wind</color> to push you constantly, and do sudden <color=#EBEBEB>gusts of wind</color> that <color=#E36866>damage you</color>.
<color=#FFF81F>Blackout</color> has a <color=#20FF0F>+35%</color> <color=#FACB05>Scrap value Multiplier</color>, and makes all <color=#FFFA73>lights</color> cease function outside and inside the Facility. <color=#FFFA73>Flashlights</color> are almost mandatory.
An extra <color=#20FF0F>50%</color> more vision-related <color=#E36866>Enemies</color> (<color=#F5500A>Locker</color>, <color=#A30707>Shy Guys</color> etc.) spawn during <color=#FFF81F>Blackout</color>.
<color=#A30707>CountryRoadsCreatures</color> can spawn outside during <color=#6F0980>Hallowed</color>, <color=#A30707>Forsaken</color>, <color=#A30707>Eclipsed</color>, <color=#FFF81F>Blackout</color> and <color=#A30707>Bloody Night</color>!
<color=#3F1082>Radar-Boosters</color> provide a constant source of <color=#FFFA73>light</color> during a <color=#FFF81F>Blackout</color>.
<color=#6F0980>Majora Moon</color> causes a giant Moon to eventually crash into the planet, putting you on a tight time limit!
During <color=#6F0980>Majora Moon</color> <color=#78BECC>Weather</color>, you can find the <color=#6F0980>Majora Mask</color>, which is worth a lot but causes the Moon to crash much much sooner!
Be careful to not put on the <color=#6F0980>Majora Mask</color> during a <color=#6F0980>Majora Moon</color>. The resulting <color=#A30707>Mimic</color> will be extremely powerful and summon more allies!
During <color=#6F0980>Majora Moon</color> <color=#78BECC>Weather</color>, tears occasionally crash down outside which have a high value!
During <color=#6F0980>Majora Moon</color> <color=#78BECC>Weather</color>, 2-handed Scraps are blacklisted from spawning!
<color=#A30707>Bloody Night</color> has a <color=#20FF0F>+30%</color> <color=#FACB05>Scrap value Multiplier</color>, with <color=#E36866>Enemies</color> respawning after 30s late in the day, with all <color=#F22D0A>Players</color> often turning into <color=#A30707>Masked</color> on death!
A <color=#A30707>Bloody Night</color> is a great opportunity to farm <color=#E36866>Enemies</color> due to the respawning mechanic!
During <color=#A30707>Eclipsed</color> and <color=#A30707>Bloody Night</color>, weapon Scraps have a 2x spawn Multiplier!
<color=#EBB383>Earthquakes</color> have a <color=#20FF0F>+10%</color> <color=#FACB05>Scrap value Multiplier</color>, and cause <color=#EBB383>rocks</color> to periodically fall in set location indoors, <color=#A30707>killing <color=#F22D0A>Players</color> caught under</color>.
<color=#EBB383>Earthquakes</color> cause 3x the normal amount of <color=#8BA36F>Worms</color> to spawn, and <color=#8BA36F>Worms</color> can even spawn indoors!
<color=#78BECC>Hurricane</color> has a <color=#20FF0F>+15%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes <color=#2B850B>trees</color> to periodically fling at <color=#F22D0A>Players</color>' previous locations outside. Keep moving! Also, a few Scraps spawn outdoors!
<color=#6F0980>Hallowed</color> has a <color=#20FF0F>+25%</color> <color=#FACB05>Scrap value Multiplier</color>, and spawns <color=#6F0980>Skulls</color> outside that <color=#A30707>instakill bite <color=#F22D0A>Players</color></color> that get too close for too long.
<color=#6F0980>Hallowed</color> increases the chance for <color=#6F0980>Mansioney</color> Interiors to spawn in, along with <color=#6F0980>Spooky</color> <color=#E36866>Enemies</color>! This applies even on Moons they don't normally spawn on!
<color=#A30707>Forsaken</color> has a <color=#20FF0F>+45%</color> <color=#FACB05>Scrap value Multiplier</color> and adds in ghostly variants of the <color=#8F2253>Bracken</color> & <color=#A30707>Ghost Girl</color>. It also makes it so only invincible <color=#E36866>Enemies</color> spawn!
10% more <color=#6F0980>Mansioney</color>/<color=#6F0980>Spooky</color> <color=#E36866>Enemies</color> spawn during <color=#6F0980>Hallowed</color>/<color=#A30707>Forsaken</color>, with 50% more <color=#A30707>CountryRoadsCreatures</color> and indoors <color=#A30707>Dogs</color>!
<color=#A30707>Shy Guy Paintings</color> have a 1.5x spawn Multiplier during <color=#A30707>Forsaken</color> <color=#78BECC>Weather</color>.
<color=#0C2DEB>Downpour</color> has a <color=#20FF0F>+25%</color> <color=#FACB05>Scrap value Multiplier</color>, and periodically makes the outdoors very hard to see/hear in!
<color=#0C2DEB>Downpour</color> causes more <color=#78BECC>Aquatic</color> <color=#E36866>Enemies</color> to spawn, much liked <color=#0C2DEB>Flooded</color>!
<color=#B1E522>Slimy</color> has no <color=#FACB05>Scrap value Multiplier</color>, but covers the entire map in <color=#B1E522>Slime</color>, which can be both <color=#E36866>dangerous</color> and useful!
<color=#B1E522>Slimy</color> causes more <color=#B1E522>Gunkfish</color> and <color=#0B4EE0>Slimes</color> to spawn, even outdoors!
<color=#8BA36F>Military Occupation</color> is a <color=#78BECC>Weather</color> with <color=#20FF0F>+10%</color> Scrap value, that causes more <color=#E36866>Weapon Scraps</color> and <color=#8BA36F>Robots</color> to spawn!
<color=#F22D0A>Players</color> sliding on <color=#B1E522>Slime</color> from <color=#B1E522>Slimy</color> <color=#78BECC>Weather</color> / a <color=#B1E522>Gunkfish</color> produce <color=#20FF0F>no noise</color> and <color=#20FF0F>consume no stamina</color>!
<color=#6F0980>Anomaly</color> has a <color=#20FF0F>+30%</color> <color=#FACB05>Scrap value Multiplier</color>, and periodically <color=#E36866>lifts <color=#F22D0A>Players</color> outside & drops them</color>, causing <color=#A30707>lethal fall damage</color> if they don't land on higher ground.
The <color=#E36866>levitations</color> caused by <color=#6F0980>Anomaly</color> <color=#78BECC>Weather</color> can sometimes be beneficial, letting you avoid <color=#E36866>Enemies</color> or reach inaccessible areas.
<color=#6F0980>Anomaly</color> causes more <color=#E36866>Capsules</color> to spawn, as well as <color=#F5500A>Nemos</color>, <color=#6F0980>Supernatural</color> <color=#E36866>Enemies</color>, and freaky interiors (<color=#C3C464>Backrooms</color>, <color=#A30707>Flesh</color> etc.)
<color=#2B850B>Radiation</color> has no <color=#FACB05>Scrap value Multiplier</color>, and causes more <color=#20FF0F>Radioactive</color> related Scraps to spawn, such as <color=#20FF0F>Nukes</color> and <color=#20FF0F>Radioactive Cells</color>.
<color=#2B850B>Radiation</color> <color=#78BECC>Weather</color> applies a slight static effect on the screen.
<color=#EBEBEB>Gusty</color> has a <color=#20FF0F>+10%</color> <color=#FACB05>Scrap value Multiplier</color>, and periodically pushes <color=#F22D0A>Players</color> with <color=#E36866>great force</color> around outside.
<color=#B1E522>Acid Rain</color> has a <color=#20FF0F>+30%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes <color=#F22D0A>Players</color> to take <color=#E36866>damage over time</color> outside periodically.
The <color=#B1E522>Acid Rain</color> from the <color=#78BECC>Weather</color> effect comes down at an angle, so you can avoid it by getting behind or under cover!
<color=#B1E522>Acid Rain</color> causes more <color=#20FF0F>Radioactive</color>/<color=#2B850B>Poisonous Scraps</color> to spawn, as well as <color=#78BECC>Bruce</color> and <color=#B1E522>Gunkfish</color>.
<color=#B1E522>Infested</color> has a <color=#20FF0F>+20%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes many more <color=#FFFA73>Beehives</color> and <color=#B1E522>Bugs</color> to spawn than usual.
<color=#B1E522>Infested</color> causes more <color=#A30707>Flesh</color>/Cave Interiors to spawn, as well as more <color=#B1E522>Bugs</color>, <color=#2B850B>Cadaver Growths</color> and <color=#A30707>Butlers</color>!
The <color=#B1E522>Bugs/Pests</color> <color=#B1E522>Infested</color> <color=#78BECC>Weather</color> brings includes <color=#FFFA73>Bees</color>, <color=#A30707>Butlers</color>, <color=#8BA36F>Hoarding Bugs</color>, <color=#F20707>Maneaters</color>, <color=#2B850B>Cadaver Growths</color>, <color=#E550EB>Cutieflys</color>, <color=#6F0980>Urchins</color>, <color=#0BE59A>Mantis Shrimps</color>, and more!
"<color=#B1E522>The Swarm</color>" is a unique <color=#7D3E10>Butler Bees</color> variant that spawns during <color=#B1E522>Infested</color> <color=#78BECC>Weather</color> on its own.
<color=#D4833B>Temporal Storm</color> has a <color=#20FF0F>+30%</color> <color=#FACB05>Scrap value Multiplier</color>, and causes chaotic <color=#E36866>Enemy</color> spawns as the Moon becomes more <color=#E36866>unstable</color> overtime.
<color=#E36866>Portals</color> spawn during <color=#D4833B>Temporal Storm</color>, that can spawn random <color=#E36866>Enemies</color> both indoors and outdoors!
<color=#E36866>Portals</color> from <color=#D4833B>Temporal Storm</color> have a <color=#20FF0F>20%</color> chance to only spawn <color=#D4833B>Temporal Storm</color> exclusive "<color=#D4833B>locust</color>" <color=#E36866>Enemies</color>!
The <color=#20FF0F>Temporal Instability Meter <color=#81D3E3>Ship</color> Upgrade</color> can be bought to monitor the <color=#E36866>instability</color> during <color=#D4833B>Temporal Storm</color> <color=#78BECC>Weather</color>
Metallic Scraps turn <color=#D4833B>Rustic</color> in a <color=#D4833B>Temporal Storm</color>, lowering their value. But, over time they can turn <color=#18ABA2>Temporal</color>, which increases the value!
<color=#E36866>Instability</color> during <color=#D4833B>Temporal Storm</color> can be increased or decreased by Madness / <color=#18ABA2>Temporal</color> <color=#D4833B>Gears</color> respectively. They spawn during this <color=#78BECC>Weather</color>.
<color=#D4833B>Piles of Gears</color> can be found indoors during <color=#D4833B>Temporal Storms</color>. Overtime they grow and spawn <color=#D4833B>Gears</color> for altering the <color=#E36866>instability</color>.
<color=#D4833B>Piles of sharp Rusty metal</color> can be found indoors/outdoors during <color=#D4833B>Temporal Storms</color>, that <color=#9CFFFB>slow</color> and <color=#E36866>hurt <color=#F22D0A>Players</color></color>. Overtime they grow larger and more <color=#E36866>deadly</color>!
The <color=#FFFA73>Edison Lightbulb</color> Scrap spawns during <color=#D4833B>Temporal Storms</color>. The color tells you how <color=#E36866>unstable</color> the <color=#78BECC>Weather</color> is!
The <color=#E36866>giant creature</color> in a <color=#D4833B>Temporal Storm</color> is called a "<color=#D4833B>Thunderlord</color>". It has many <color=#E36866>destructive effects</color> when it <color=#E36866>roars</color>!
<color=#D4833B>Temporal Storms</color> start off more <color=#E36866>unstable</color> after 9 days (<color=#E36866>3 Quotas</color>) have passed on the save file.
<color=#D4833B>Temporal Storms</color> get more <color=#E36866>unstable</color> the longer you stay indoors, have <color=#E36866>insanity</color>, as time passes, and when <color=#FFFA73>Apparatus</color> is taken.
<color=#EBB383>The Bell</color> <color=#E36866>Enemies</color> from a <color=#D4833B>Temporal Storm</color> ring whenever they <color=#E36866>detect <color=#F22D0A>Players</color></color>, increasing the <color=#78BECC>Weather's</color> <color=#E36866>instability</color>.
Among all it's other effects, <color=#D4833B>Temporal Storms</color> also cause more <color=#FACB05>Dice</color> and <color=#0B4EE0>Gifts</color> to spawn! More chaos!!
<color=#78BECC>Weather's</color> effects like the <color=#EBEBEB>wind</color> from <color=#EBEBEB>Gusty</color>, <color=#E36866>levitation</color> from <color=#6F0980>Anomaly</color>, and <color=#B1E522>Acidic Rain</color> from <color=#B1E522>Acid Rain</color> can be heard slightly from indoors!
<color=#EBEBEB>Light Fog</color> is a <color=#EBEBEB>Foggy</color> variant with a <color=#20FF0F>+10%</color> <color=#FACB05>Scrap value Multiplier</color>, where the <color=#EBEBEB>fog</color> appears and disappears during the day.
<color=#78BECC>Risk of Rain</color> is a <color=#FFF81F>Stormy</color> variant with a <color=#20FF0F>+20%</color> <color=#FACB05>Scrap value Multiplier</color>, where the <color=#78BECC>Weather</color> starts clear and turns <color=#FFF81F>Stormy</color> later.
<color=#78BECC>Risk of Rain 2</color> is a <color=#78BECC>Hurricane</color> variant with a <color=#20FF0F>+20%</color> <color=#FACB05>Scrap value Multiplier</color>, where the <color=#78BECC>Weather</color> starts clear and turns to <color=#78BECC>Hurricane</color> later.
<color=#0C2DEB>Flash Flood</color> is a <color=#0C2DEB>Flooded variant</color> with a <color=#20FF0F>+25%</color> <color=#FACB05>Scrap value Multiplier</color>, where the <color=#78BECC>water</color> appears and disappears throughout the day.
<color=#F5500A>Mini Meteor Shower</color> is a <color=#F5500A>Meteor Shower</color> variant with a <color=#20FF0F>+20%</color> <color=#FACB05>Scrap value Multiplier</color>, where <color=#F5500A>Meteors</color> only spawn late in the day.
<color=#6F0980>Majora Moon</color> (<color=#20FF0F>+75%</color>), <color=#F5500A>Meteor Shower</color> (<color=#20FF0F>+50%</color>), <color=#9CFFFB>Blizzard</color>/<color=#A30707>Forsaken</color> (<color=#20FF0F>+45%</color>), <color=#EBEBEB>Tornado</color>/<color=#A30707>Eclipsed</color> (<color=#20FF0F>+40%</color>), and then <color=#FFF81F>Blackout</color>/Flooded/ToxicSmog (+35%) are the most profitable single-<color=#78BECC>Weathers</color>.
<color=#2B850B>Toxic Smog</color>, <color=#EBEBEB>Tornados</color> and <color=#78BECC>Hurricanes</color> prevent <color=#FFFA73>Bees</color>, <color=#8BA36F>Baboon Hawks</color> etc. from spawning in outdoors! <color=#F5500A>Meteor Showers</color> do the same, along with preventing <color=#A30707>Redwood Titans</color>.
<color=#2B850B>Toxic Smog</color> & <color=#B1E522>Infested</color> <color=#78BECC>Weathers</color>, along with the <color=#C3C464>Backrooms</color> & <color=#A30707>Flesh Interior</color>, cause more <color=#2B850B>Cadaver Growths</color> to spawn!
<color=#FFFA73>Bees</color> will not spawn during <color=#0C2DEB>Flooded</color>/<color=#9CFFFB>Snowfall</color>/<color=#9CFFFB>Blizzard</color>, but will spawn 2x as much during <color=#F5500A>Heatwaves</color>.
<color=#FACB05>Ducks</color> spawn in 2x as much during <color=#F5500A>Heatwaves</color>!
<color=#8BA36F>Baboon Hawks</color> do not spawn during <color=#0C2DEB>Flooded</color> (in our Modpack).
Only half as many <color=#78BECC>Aquatic</color> <color=#E36866>Enemies</color> (like <color=#78BECC>Bruce</color>) will spawn during <color=#F5500A>Heatwaves</color>, and more will spawn during <color=#0C2DEB>Flooded</color>.
<color=#78BECC>Combined Weathers</color> are when multiple <color=#78BECC>Weathers</color> occur at once, with their <color=#FACB05>Scrap value</color> proportional to how <color=#E36866>deadly</color> it is.
<color=#EBB383>Dust Clouds</color> is actually an unused <color=#78BECC>Weather</color> in <color=#F22D0A>Vanilla</color>, with its effects being used on <color=#EBB383>Experimentation</color>.
## ======Misc======
The lil tune that plays when you first enter an Interior is called a "<color=#20FF0F>Stinger</color>". In <color=#F22D0A>Vanilla</color>, these only play once per save file. Ours can play more often.
Typing "<color=#20FF0F>Discord</color>" or "<color=#20FF0F>Wiki</color>" in the <color=#20FF0F>Terminal</color> will send you to our <color=#7A7CFA>Discord</color> or <color=#20FF0F>Modpack Wiki</color> respectively in your browser.