{
	strings:
	{
	"CROCO_PASSIVE_NAME_RISKYCRID" : "Virulent",
	"CROCO_PASSIVE_DESCRIPTION_RISKYCRID" : "<style=cIsHealing>Poison</style> and <color=#B1387F>Blight</color> last <style=cIsDamage>80%</style> longer.",
	"CROCO_PASSIVE_ALT_NAME_RISKYCRID" : "Contagion",
	"CROCO_PASSIVE_ALT_DESCRIPTION_RISKYCRID" : "<style=cIsHealing>Poison</style> and <color=#B1387F>Blight</color> spread to <style=cIsDamage>1</style> nearby target on kill.",
	"CROCO_PRIMARY_DESCRIPTION_RISKYCRID" : "Maul an enemy for <style=cIsDamage>200% damage</style>. Every 3rd hit is <style=cIsHealing>Poisonous</style> and <style=cIsHealing>Regenerative</style> and deals <style=cIsDamage>400% damage</style>.",
	"CROCO_SECONDARY_DESCRIPTION_RISKYCRID" : "<color=#B1387F>Blighted</color>. Spit toxic bile for <style=cIsDamage>240% damage</style>.",
	"CROCO_SECONDARY_ALT_DESCRIPTION_RISKYCRID" : "<color=#B1387F>Blighted</color>. <style=cIsDamage>Slayer</style>. <style=cIsHealing>Regenerative</style>. Bite an enemy for <style=cIsDamage>360% damage</style>.",
	"CROCO_UTILITY_DESCRIPTION_RISKYCRID" : "<color=#B1387F>Blighted</color>. <style=cIsDamage>Stunning</style>. Leap in the air, dealing <style=cIsDamage>320% damage</style>. Leave acid that deals <style=cIsDamage>50% damage per second</style>. Can store up to <style=cIsUtility>2</style> charges.",
	"CROCO_UTILITY_ALT1_DESCRIPTION_RISKYCRID" : "<color=#B1387F>Blighted</color>. <style=cIsDamage>Stunning</style>. Leap in the air, dealing <style=cIsDamage>550% damage</style>. <style=cIsUtility>Reduce</style> skill cooldowns by <style=cIsUtility>1s</style> for every enemy hit.",
	"CROCO_SPECIAL_DESCRIPTION_RISKYCRID" : "Release a deadly disease that deals <style=cIsDamage>8x100% damage</style>. The disease spreads to up to <style=cIsDamage>20</style> targets.",
	"CROCO_SPECIAL_NAME_SCEPTER_RISKYCRID" : "Pandemic",
	"CROCO_SPECIAL_DESCRIPTION_SCEPTER_RISKYCRID" : "Release a deadly disease that deals <style=cIsDamage>15x100% damage</style>. The disease spreads to up to <style=cIsDamage>20</style> targets. If an enemy is killed by Pandemic, <style=cIsHealing>you are healed</style>."
	}
}