{
    strings:
    {
    "ENFORCER_NAME" : "Enforcer",
    "ENFORCER_DESCRIPTION" : "The Enforcer is a defensive juggernaut who can take and give a beating.<color=#CCD3E0>\n\n< ! > Riot Shotgun can pierce through many enemies at once.\n\n< ! > Batting away enemies with Shield Bash guarantees you will keep enemies at a safe range.\n\n< ! > Use Tear Gas to weaken large crowds of enemies, then get in close and crush them.\n\n< ! > When you can, use Protect and Serve against walls to prevent enemies from flanking you.\n\n",
    "ENFORCER_SUBTITLE" : "Unwavering Bastion",
    "ENFORCER_LORE" : "\n<style=cMono>"You don't have to do this."</style>\n\nThe words echoed in his head, yet he pushed forward. The pod was only a few steps away — he had a chance to leave — but something in his core kept him moving. He didn't know what it was, but he didn't question it. It was a natural force: the same force that always drove him to follow orders.\n\nThis time, however, it didn't seem so natural. There were no orders. The heavy trigger and its rhythmic thunder were his — and his alone.",
    "ENFORCER_OUTRO_FLAVOR" : "..and so he left, unsure of his title as protector.",
    "ENFORCER_OUTRO_FAILURE" : "..and so he vanished, the planet's minorities finally at peace.",
    "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Riot Shotgun",
    "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Fire a short-range blast that <style=cIsUtility>pierces</style> for <style=cIsDamage>6x60% damage.</style>",
    "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Shotgun",
    "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Fire up to 2 shotgun blasts for <style=cIsDamage>8x80% damage</style>.\nWhile using <style=cIsUtility>Protect and Serve</style>, fire <style=cIsDamage>both barrels at once.</style>",
    "ENFORCER_PRIMARY_RIFLE_NAME" : "Heavy Machine Gun",
    "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Unload a barrage of bullets for <style=cIsDamage>130% damage</style>.\nWhile using <style=cIsUtility>Protect and Serve</style>, has <style=cIsDamage>increased accuracy</style>, but <style=cIsHealth>slower movement speed</style>.",
    "ENFORCER_PRIMARY_HAMMER_NAME" : "Breaching Hammer",
    "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Swing your hammer for <style=cIsDamage>500% damage</style>.\nWhile using Protect and Serve, swing in a <style=cIsUtility>larger area</style>, for <style=cIsDamage>1000% damage</style> instead.",
    "KEYWORD_BASH" : "<style=cKeywordName>Bash</style><style=cSub>Applies <style=cIsDamage>stun</style> and <style=cIsUtility>heavy knockback</style>.",
    "KEYWORD_SPRINTBASH" : "<style=cKeywordName>Shoulder Bash</style><style=cSub><style=cIsDamage>Stunning.</style> A short charge that deals <style=cIsDamage>450% damage</style>.\nHitting <style=cIsDamage>heavier enemies</style> deals <style=cIsDamage>700% damage</style>.",
    "ENFORCER_SECONDARY_BASH_NAME" : "Shield Bash",
    "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Knock back enemies for <style=cIsDamage>350% damage</style> and <style=cIsUtility>deflect projectiles</style>.\nWhile <style=cIsUtility>sprinting</style>, perform a <style=cIsDamage>Shoulder Bash</style> instead.",
    "KEYWORD_BLINDED" : "<style=cKeywordName>Impaired</style><style=cSub>Reduce movement speed by <style=cIsDamage>75%</style>, attack speed by <style=cIsDamage>25%</style> and armor by <style=cIsDamage>30</style>.</style></style>",
    "ENFORCER_UTILITY_TEARGAS_NAME" : "Tear Gas",
    "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Toss a grenade that covers an area in <style=cIsDamage>Impairing</style> gas.",
    "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Stun Grenade",
    "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Launch a grenade that concusses enemies for <style=cIsDamage>540% damage</style>. Hold up to 3.",
    "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Mustard Gas",
    "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Toss a grenade that covers an area in <style=cIsDamage>Impairing</style> gas, choking enemies for <style=cIsDamage>200% damage per second</style>.",
    "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Shock Grenade",
    "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "<style=cIsDamage>Shocking</style>. Launch a grenade that electrocutes enemies for <style=cIsDamage>720% damage</style>. Hold up to 3.",
    "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protect and Serve",
    "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Take a defensive stance, <style=cIsUtility>blocking all damage from the front</style>. <style=cIsUtility>Enhances primary fire</style>, but <style=cIsHealth>prevents sprinting and jumping</style>.",
    "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protect and Serve",
    "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Take a defensive stance, <style=cIsUtility>blocking all damage from the front</style>. <style=cIsDamage>Increases attack speed</style>, but <style=cIsHealth>prevents sprinting and jumping</style>.",
    "ENFORCER_SPECIAL_SHIELDON_NAME" : "Project and Swerve",
    "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Take a defensive stance, <style=cIsUtility>projecting an Energy Shield in front of you</style>. <style=cIsDamage>Increases your rate of fire</style>, but <style=cIsUtility>prevents sprinting and jumping</style>.",
    "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Project and Swerve",
    "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Take a defensive stance, <style=cIsUtility>projecting an Energy Shield in front of you</style>. <style=cIsDamage>Increases your rate of fire</style>, but <style=cIsUtility>prevents sprinting and jumping</style>.",
    "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard",
    "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Swag.",
    "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard",
    "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Unswag.",
    "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Default",
    "ENFORCERBODY_MASTERY_SKIN_NAME" : "Peacekeeper",
    "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Lawbringer",
    "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR",
    "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Classic",
    "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Nemesis",
    "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper",
    "ENFORCERBODY_ENGI_SKIN_NAME" : "Engineer?",
    "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer",
    "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado",
    "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Rushed",
    "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Blocked",
    "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit",
    "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME"          : "Riot",
    "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"   : "Kill a Magma Worm, a Wandering Vagrant and a Stone Titan in a single run.",
    "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME"            : "Enforcer: Mastery",
    "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"     : "As Enforcer, beat the game or obliterate on Monsoon.",
    "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME"        : "Enforcer: Grand Mastery",
    "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, beat the game or obliterate on Typhoon or Eclipse.\n<color=#8888>(Counts any difficulty Typhoon or higher)</color>",
    "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME"                : "Enforcer: Rip and Tear...",
    "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"         : "As Enforcer, kill 20 imps in a single run.",
    "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME"              : "Enforcer: Rapidfire",
    "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"       : "As Enforcer, reach +400% attack speed.",
    "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME"        : "Enforcer: Crowd Control",
    "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, have 20 enemies under the effects of Tear Gas at once.",
    "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME"              : "Enforcer: We Have the Technology",
    "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"       : "As Enforcer, fall and be brought back to life.",
    "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME"        : "Enforcer: Clearance",
    "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, stabilize the Cell in the Void Fields.",
    "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME"        : "Enforcer: ...Until it is done",
    "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, kill 10 imp overlords in a single run.",
    "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME"            : "Enforcer: Schmoovin'",
    "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"     : "As Enforcer, show off your dance moves.",
    "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME"          : "Enforcer: Rules of Nature",
    "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"   : "As Enforcer, Defeat the unique guardian of Gilded Coast by pushing it off the edge of the map.",
    "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME"             : "Enforcer: Enforcing Perfection",
    "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"      : "As Enforcer, become one with the Bungus.",
    "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME"        : "Enforcer: Long Live the Empire",
    "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, defeat an elite Solus Control Unit.",
    "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME"               : "Enforcer: Through Thick and Thin",
    "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"        : "As Enforcer, make a friend on the moon.",
    "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME"               : "Enforcer: Blocks",
    "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"        : "As Enforcer, block an attack with your shield.",
    "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Blocks",
    "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "<style=cIsUtility>+5%</style> damage, <style=cIsUtility>+10%</style> bullet thickness, and <style=cIsUtility>+0.1</style> bullet spread",
    "ENFORCER_PROC_BULLET" : "Bullet",
    "ENFORCER_PROC_HAMMER" : "Hammer",
    "ENFORCER_PROC_BASH" : "Bash",
    "ENFORCER_PROC_GRENADE" : "Grenade",
    "ENFORCER_PROC_DAMAGING_GAS" : "Damaging Gas",
    "ENFORCER_PROC_SKATEBOARD" : "Skateboard",
    }
}