# SoloGFX — Deutsch (de)
# = the English line, > what to show instead. An empty > keeps the English.
# Edit freely: the file is read at startup and when the game's language changes.

= AO Quality
> AO-Qualität
= AO Radius
> AO-Radius
= AO Strength
> AO-Stärke
= Ambient Occlusion
> Umgebungsverdeckung
= Anisotropic Filter
> Anisotroper Filter
= Anti-Aliasing
> Kantenglättung
= Light Distance
> Lichtreichweite
= Lighting
> Beleuchtung
= Lighting Boost
> Mehr Beleuchtung
= Model Detail
> Modelldetails
= Native Resolution
> Native Auflösung
= Pixel Lights
> Pixel-Lichter
= Quality
> Qualität
= Quality Boost
> Mehr Qualität
= Reflection Quality
> Spiegelungsqualität
= Reflections
> Spiegelungen
= Render Scale
> Render-Skalierung
= Resolution
> Auflösung
= Resolution Fix
> Auflösungs-Fix
= SOLOGFX
> SOLOGFX
= Shadow Cascades
> Schattenkaskaden
= Shadow Distance
> Schattenreichweite
= Shadow Resolution
> Schattenauflösung
= Supersampling
> Supersampling
= Texture Detail
> Texturdetails
