# SoloGFX — Svenska (sv)
# = the English line, > what to show instead. An empty > keeps the English.
# Edit freely: the file is read at startup and when the game's language changes.

= AO Quality
> AO-kvalitet
= AO Radius
> AO-radie
= AO Strength
> AO-styrka
= Ambient Occlusion
> Ambient occlusion
= Anisotropic Filter
> Anisotropiskt filter
= Anti-Aliasing
> Kantutjämning
= Light Distance
> Ljusavstånd
= Lighting
> Ljussättning
= Lighting Boost
> Ljusförstärkning
= Model Detail
> Modelldetaljer
= Native Resolution
> Skärmens upplösning
= Pixel Lights
> Pixelljus
= Quality
> Kvalitet
= Quality Boost
> Kvalitetslyft
= Reflection Quality
> Reflektionskvalitet
= Reflections
> Reflektioner
= Render Scale
> Renderingsskala
= Resolution
> Upplösning
= Resolution Fix
> Upplösningsfix
= SOLOGFX
> SOLOGFX
= Shadow Cascades
> Skuggkaskader
= Shadow Distance
> Skuggavstånd
= Shadow Resolution
> Skuggupplösning
= Supersampling
> Supersampling
= Texture Detail
> Texturdetaljer
