# SoloGFX — 简体中文 (zh-Hans)
# = the English line, > what to show instead. An empty > keeps the English.
# Edit freely: the file is read at startup and when the game's language changes.

= AO Quality
> 遮蔽质量
= AO Radius
> 遮蔽半径
= AO Strength
> 遮蔽强度
= Ambient Occlusion
> 环境光遮蔽
= Anisotropic Filter
> 各向异性过滤
= Anti-Aliasing
> 抗锯齿
= Light Distance
> 光源距离
= Lighting
> 光照
= Lighting Boost
> 光照增强
= Model Detail
> 模型细节
= Native Resolution
> 原生分辨率
= Pixel Lights
> 逐像素光源
= Quality
> 画质
= Quality Boost
> 画质增强
= Reflection Quality
> 反射质量
= Reflections
> 反射
= Render Scale
> 渲染比例
= Resolution
> 分辨率
= Resolution Fix
> 分辨率修正
= SOLOGFX
> SOLOGFX
= Shadow Cascades
> 阴影级联
= Shadow Distance
> 阴影距离
= Shadow Resolution
> 阴影分辨率
= Supersampling
> 超采样
= Texture Detail
> 贴图细节
