name = English
game = English
plural = en
author = seneaL

Wind = Wind
Have = / have {0}
Day = Day
Inventory = Inventory
Equipment = Equipment
Head = Head
Cape = Cape
Chest = Chest
Belt = Belt
Legs = Legs
Trinket = Trinket
Quiver = Quiver
EmptyQuiverCell = Put arrows here; switch with the hold key + number
Ring = Ring
EmptyRing = Ring slot is empty
QuiverSlots = Quiver
ArrowsNow = Arrows:
QuickSlots = Food slots
SortName = Name
SortWeight = Weight
SortCategory = Category
Armor = Armor
Weight = Weight
Food = Food
All = All
Similar = Similar
Put = Put
Take = Take
LockSlot = Lock slot
Used = used {0}
LockedCount = locked {0}
Equipped = Equipped
Of = {0} of {1}
CatWeapon = Weapon
CatArmor = Armor
CatTool = Tool
CatFood = Food
CatMaterial = Material
AllCats = All
CatTools = Tools
CatMaterials = Materials
TipMove = Move
TipUse = Use
TipEquip = Equip
TipUnequip = Unequip
TipTake = Take
TipSplit = Split
TipLock = Lock
TipUnlock = Unlock
TipEat = Eat
TipLocked = Slot is locked — sorting leaves it alone
TipLockedC = Reserved: never sorted or taken
EmptySlot = Empty slot
EmptyLocked = Locked: sorting and transfers will not fill it
EmptyHead = Helmet slot is empty
EmptyCape = Cape slot is empty
EmptyChest = Chest slot is empty
EmptyBelt = Utility slot is empty: belt, wishbone
EmptyLegs = Legs slot is empty
EmptyQuiver = Quiver slot is empty
EmptyTrinket = Trinket slot is empty
EmptyQuick = Put food here — the key eats it
SortNameT = By name
SortWeightT = By weight
SortCatT = By category
SortNameTip = A → Z, identical items end up in adjacent stacks. Locked slots stay put.
SortWeightTip = Heaviest stacks first.
SortCatTip = Weapons → armor → tools → food → materials; by name within a category.
PutAllT = Put everything
PutSimT = Put similar
TakeAllT = Take everything
TakeSimT = Take similar
PutAllTip = Every unlocked item in the inventory goes into the container. Equipment, food and action slots stay.
PutSimTip = Only items the container already holds go in; stacks are topped up.
TakeAllTip = Take everything that fits. Locked container slots are left alone.
TakeSimTip = Only items you already carry (in the inventory or an equipped backpack) are taken: existing stacks are topped up first, the rest goes into free slots.
Crafting = Crafting
TabCraft = Craft
TabUpgrade = Upgrade
UpgradeLockedT = Upgrading
UpgradeLockedTip = Items can only be upgraded at a workbench, forge or another station.
SearchRecipe = Search recipes…
SearchItem = Search items…
AllRecipes = All
Unlocked = Unlocked
Available = Available
AllRecipesT = All recipes
AllRecipesTip = Also show recipes that are not unlocked yet, marked as such with a hint about what to find.
UnlockedT = Unlocked only
UnlockedTip = Hides recipes whose materials you have not found yet.
AllItemsT = All items
AllItemsTip = Show all gear from the inventory, including what cannot be upgraded right now — with the reason.
AvailableT = Available only
AvailableTip = Keeps only items that can be upgraded right now.
StationLevel = Level {0} of {1}
StationLevelT = Station level
StationLevelTip = Build {0} nearby to raise the level to {1}.
StationMaxTip = The station is fully upgraded.
Missing = Missing: {0} ×{1}
NeedStation = Requires {0} lvl {1}
NeedStationAny = Requires {0}
NotUnlocked = Not unlocked
FindMat = Not unlocked · find: {0}
NotUpgradable = Cannot be upgraded
MaxQuality = Max level
LevelTo = Level {0} → {1}
LevelToOf = Level {0} → {1} of {2}
DamageDef = Damage & defense
Damage = Damage
Defense = Defense
Stats = Stats
Requires = Requires
RequiresUpgrade = Required to upgrade
StatCol = Stat
NowCol = Now
AfterCol = After
UpgradeNote = Upgrading restores durability to full.
CraftingNow = Crafting…
UpgradingNow = Upgrading…
Repair = Repair
RepairFree = Repair is free
RepairCost = Repair cost:
HaveN = have {0}
RepairNext = Next item
RsQuickStack = Quick stack to nearby chests
RsQuickStackTip = Moves stacks that nearby chests already hold
RsQuickStackShort = To chests
RsRestockShort = Restock
RsRestock = Restock from chests
RsRestockTip = Tops up your stacks from nearby chests
RsConsolidate = Consolidate stacks
RsConsolidateTip = Merges identical stacks in the inventory
RepairTip = Repairs one worn item from your gear per click.
RepairNoneTip = Nothing to repair.
Variant = Style
VariantTip = Choose the item's look.
NoRecipes = Nothing found
NoRecipesHint = Change the query or show all recipes.
NoUpgrades = Nothing to upgrade
NoUpgradesHint = No gear in the inventory can be upgraded here.
Ingredient = Only one of the ingredients is needed.
Multi = ×{0}
TabTexts = Texts
TabSkills = Skills
TabAchievements = Achievements
TabTrophies = Trophies
HintMove = Move
HintUse = Use / Equip
HintSplit = Split stack
HintQuickMove = Quick move
HintLock = Lock slot
HintCraft = Craft ×{0}
HintSearch = Search
HintClose = Close
WorldMap = World map
UnderCursor = Under cursor
ChipFires = Fires
ChipHouses = Houses
ChipBenches = Benches
ChipDots = Dots
ChipPortals = Portals
ChipBosses = Bosses
ChipDeaths = Deaths
ChipShared = Shared pins
ChipOnTip = Shown on the map. Click to hide.
ChipOffTip = Hidden. Click to show.
PublicPosition = Visible to other players
ToPlayer = To player
PinLabel = Pin
ToolTip = Type of the next pin. Double-click the map to place it.
ToolCustomTip = This mod's own pin: players without it see a plain dot.
Km = km
M = m
PinSharedNote = Another player's pin
PinCheckedNote = Crossed off
PinCheck = Cross off
PinUncheck = Restore
PinRemove = Remove
HintPin = Pin
HintCheck = Cross off
HintRemovePin = Remove
HintPing = Ping
PinFire = Fire
PinHouse = House
PinBench = Workbench
PinOre = Ore
PinChest = Chest
PinDanger = Danger
PinShip = Ship
PinDot = Dot
PinPortal = Portal
PinDeath = Death
PinBed = Bed
PinBoss = Boss
PinPlayer = Player
PinPing = Ping
PinShout = Shout
PinMark = Pin
EditPin = Pin
PinEdit = Edit
BuildMenu = Building
SearchPiece = Search pieces
HintPlace = Select
HintFavorite = Favorite
DbgCommands = Devcommands
DbgDebug = Debug mode
DbgNoCost = No cost
DbgFly = Fly
DbgGhost = Ghost
DbgGod = God
Settings = SeneaL UI settings
SettingsTip = Interface settings
SecGeneral = General
SecHud = HUD elements
SecWindows = Windows
SecInventory = Inventory
OptOpacity = Panel transparency
OptScale = Global scale
OptHoverPanel = Hover text panel
OptProfile = Mod timings on screen and in the log
OptQuickSlots = Food slots on the HUD
OptSortHotbar = Sort the hotbar row
OptTransferHotbar = Transfer from the hotbar row
OptTransferQuick = Transfer from the food slots
OptShowAll = Show all recipes
SecKeys = Keys
KeyQuick = Food slot {0}
KeyToggleQuick = Show / hide food slots
KeySettings = Settings window
KeyLock = Slot lock (with LMB)
KeySearch = Search in crafting and building
PressKey = Press a key…
ResetBtn = Reset
Skills = Skills
Texts = Texts
Trophies = Trophies
Achievements = Achievements
CloseBtn = Close
SkillTotal = Total skill: {0} / {1}
NoTrophies = No trophies yet
NewPin = New pin
SavePin = Save
Cancel = Cancel
SplitTitle = Split stack
SplitOk = OK
PinNamePh = Pin name…
StationLvl = {0} lvl {1}
TabPvp = PvP
Elem.Hotbar = Hotbar slots
Elem.StatusEffects = Status effects
Elem.Minimap = Minimap
Elem.Health = Health
Elem.Stamina = Stamina
Elem.Crosshair = Crosshair
Elem.ChestPreview = Chest preview on hover
Elem.KeyHints = Key hints
Elem.Notifications = Notifications
Elem.BuildPanel = Build panel
Elem.BuildMenu = Build menu
Elem.CenterIndicators = Center indicators
Elem.EnemyBars = Enemy bars
Elem.DebugStatus = Cheat / debug indicator
Elem.Inventory = Inventory
Elem.Container = Chest
Elem.Crafting = Crafting
Elem.CharacterTabs = Character tabs
Elem.InventoryHints = Inventory key hints
Elem.Dialogs = Skills, texts, trophies, achievements
Elem.WorldMap = World map
Elem.Tooltips = Tooltips
Slots.One = {0} slot
Slots.Few = {0} slots
Slots.Many = {0} slots
LMB = LMB
RMB = RMB
MMB = MMB
SecLanguage = Language
LangAuto = Game language
OptRows = Inventory size
TrashTitle = Trash
TrashTip = Drop an item here to delete it, or hover an item and press {0}
TrashConfirm = Delete the item?
TrashDelete = Delete
TrashAsk = Don't ask again
Trashed = Deleted: {0}
KeyTrash = Delete the item under the cursor
OptConfirmTrash = Confirm deleting items
HintTrash = Delete
Elem.ShipHud = Ship controls
SecCrafting = Crafting
OptFromChests = Take materials from nearby chests
OptChestRange = Chest range
OptBuildFromChests = Build from nearby chests
OptBuildRange = Chest range for building
OptChestLinks = Show links to chests when looking at a station
ChestCraftOn = Used for crafting
ChestCraftOnTip = Materials from this chest can be taken by nearby crafting stations. Click to exclude it.
ChestCraftOff = Excluded from crafting
ChestCraftOffTip = Crafting never takes materials from this chest. Click to allow it again.
ReqFromInv = From the inventory
ReqFromChests = From chests
OptStatusRight = Status effects on the right
OptHideMinimap = Hide the minimap
OptAlertFlash = Flash on low health / empty stamina
OptCenterWindows = Center windows on wide screens
OptWindowGap = Gap between windows
OptMapZoom = Map zoom
ZoomSmooth = Smooth
ZoomFast = Fast
ZoomInstant = Instant
HintHotkey = Hotkey
OptMapZoomIn = Extra map zoom-in
OtherMod = Mod
Backpack = Backpack
EmptyBackpack = Backpack slot is empty
Enchanted = Item enchanted
AugmentTitle = Augment
AugmentKeep = Keep current
CompassN = N
CompassE = E
CompassS = S
CompassW = W
MenuTitle = Menu
MenuContinue = Continue
MenuSkip = Skip intro
MenuSave = Save
MenuSettings = Settings
MenuPlayers = Players
MenuInvite = Invite friends
MenuLogout = Log out
MenuQuit = Quit game
LogoutTitle = Log out?
LogoutBody = The character and the world are saved, then you return to the main menu.
QuitTitle = Quit the game?
QuitBody = The character and the world are saved before the game closes.
Yes = Yes
No = No
Elem.Compass = Compass
Elem.PauseMenu = Escape menu
OptCompassPins = Map pins on the compass
PinsAll = All
PinsMarked = Marked
PinsNone = None
PinCompass = Show on the compass
OptCompassNames = Pin names on the compass
LangBy = Translation: {0}
LangDone = {0}% translated
ServerRules = Server rules are on — the greyed out options are set by the server.
HostRules = You host this world — the greyed out options come from your [Server] config.
NoModRules = This server does not run SeneaL UI — the options that change the game are off.
ServerBlocked = Turned off by the server.
NoModBlocked = Turned off: this server does not run SeneaL UI.
SecMods = Supported mods
ModOn = On:
ModOff = Off:
OptOverrideRunicCrafting = Craft and build from chests
OptOverrideRunicCraftingOn = this mod checks requirements, consumes materials and places pieces itself (applies only while [Crafting] "Take materials from nearby chests" or "Build from nearby chests" is on), so crafting and building can pull materials from nearby chests.
OptOverrideRunicCraftingOff = Runic Crafting handles its own crafting and building again, including taking materials from chests if it offers that itself; this mod's own chest-crafting stops running while this is off, even if [Crafting] "Take materials from nearby chests" or "Build from nearby chests" stays on (its cooking, refuel and area-repair features work either way). Applies immediately.
OptOverrideRunicStorage = Quick stack, restock and consolidate buttons
OptOverrideRunicStorageOn = this mod's own quick stack (into nearby chests), restock (from nearby chests) and consolidate buttons are shown in the inventory panel, using the range set by [Inventory] StackRange.
OptOverrideRunicStorageOff = Runic Storage's own buttons and keybinds are shown instead. Applies immediately.
OptStackRange = Chest range for quick stack / restock
ConsoleTitle = Console
ConsolePlaceholder = Type a command — help lists them all
ConsoleHint = Enter · run    Tab · complete    ↑ ↓ · history    Wheel · scroll    Esc · close
ConsoleBelow = {0} newer lines below
CheatDev = Dev mode
CheatDebug = Debug mode
CheatNoCost = No cost
CheatFly = Fly
CheatGhost = Ghost
CheatGod = God mode
StatsTitle = Statistics
StatsPerf = Performance
StatsFps = Frames per second
StatsFrame = Frame time
StatsNet = Network
StatsPing = Ping
StatsQuality = Quality (local / remote)
StatsSent = Data sent
StatsRecv = Data received
StatsPeers = Active peers
StatsConnections = Connections
StatsQueue = Send queue
StatsObjects = Objects
StatsZdo = ZDO active
StatsPool = ZDO pool
StatsZdoSent = ZDO sent
StatsZdoRecv = ZDO received
StatsInstances = Instances
StatsModifiers = World modifiers
StatsPlayers = Players
StatsPort = Port
StatsDefault = Default
StatsHint = F2 · close
Elem.Console = Console (F5)
Elem.Statistics = Statistics (F2)
JoinCode = Join code
JoinCopy = Click or J · copy
JoinToastHint = Always shown in the Escape menu
PlayerHost = Host
PlayerYou = You
PlayerKick = Kick
PlayerMute = Mute
PlayerUnmute = Unmute
PlayerReport = Report
PlayerBlock = Block
PlayerUnblock = Unblock
Back = Back
OptBuildHighlight = Green frame on buildable pieces
UnsavedTitle = Save changes?
UnsavedBody = You changed the settings but have not saved them yet.
UnsavedSave = Save
UnsavedDiscard = Don't save
UnsavedKeep = Keep editing
ChipVehicles = Vehicles
TabHud = HUD
SecCraftBuild = Crafting & building
SecMap = Map & compass
SecMapPart = World map
SecCompass = Compass
SecLook = Look
SecLayout = Wide screens
SecDebug = Debugging
SecHotbar = Hotbar
SecStacking = Nearby chests
SecBuilding = Building
KeysQuick = Food slots
KeysChests = Chests
ChestShared = Someone else is managing this chest right now — sorting and chest settings are theirs until they close it.
Neck = Neck
Finger = Finger
EmptyNeck = Jewelcrafting necklace
EmptyFinger = Jewelcrafting ring
NoStation = No station
OptStackMax = Stack size in cells (5/50)
GroupCan = Ready to craft
GroupCanUp = Ready to upgrade
GroupMissing = Missing something
GroupLocked = Not learned yet
ComfFire = Fire
ComfBed = Beds
ComfBanner = Banners
ComfChair = Seating
ComfTable = Tables
ComfCarpet = Rugs
ComfDisplay = Displays
ComfDecor = Ornaments
ComfGarland = Garlands
ComfLantern = Lanterns
ComfLeisure = Leisure
SubOther = Other
TagAddTitle = New category
TagAddBody = A name of up to 20 characters. Add pieces to it with the middle mouse button.
TagNamePh = Name
TagCreate = Create
TagDeleteTitle = Delete the category?
TagDeleteBody = «{0}» will be gone; the pieces in it stay in your favorites.
TagDelete = Delete
FavBody = Categories this favorite belongs to:
FavRemove = Remove from favorites
KSwords = Swords
KAxes = Axes
KClubs = Clubs
KSpears = Spears
KPolearms = Polearms
KKnives = Knives
KFists = Fists
KBows = Bows
KCrossbows = Crossbows
KMagic = Magic
KShields = Shields
KAmmo = Ammo
KHelmet = Helmets
KChest = Chest
KLegs = Legs
KCape = Capes
KUtility = Belts & utility
KTrinket = Trinkets
KFoodHp = Health
KFoodSt = Stamina
KFoodEitr = Eitr
KFoodMix = Balanced
KMeads = Meads
SetTitle = Set bonus
SetClear = show all
SetFilter = click to show only this set
SecNotices = Notifications
OptNotices = Pickups and skill-ups
NoticeCapsule = Capsule
NoticeFeed = Feed on the right
NoticeLine = One line
OptNoticeMax = Notices per capsule
OptNoticeHold = Wait for more
OptNoticeSkills = Skill level-ups too
OptNoticeUnlocks = New items and recipes too
NoticeLevel = lv {0}
NoticeSec = {0} s
Elem.Store = Trader store
StoreTrader = Trader
StoreGoods = Goods
StoreBuy = Buy
StoreSell = Sell
StoreSellAll = Sell all
StoreNoValuables = Nothing to sell — the trader buys valuables: amber, pearls, rubies, silver necklaces and the like.
StoreSellTip = Click to sell for {0} coins
HvGrow = Ready in {0} ({1})
HvRegrow = Regrows in {0} ({1})
HvFerment = Fermenting: {0} left ({1})
HvCook = {0}: ready in {1} ({2})
HvBurn = {0}: done, burns in {1}
OptOverridePlantTimers = Plant and bush timers
OptOverridePlantTimersOn = this mod shows the time left until plants ripen and picked bushes regrow, with progress in percent, as one tidy line in the hover panel; the other mod's timer lines are switched off.
OptOverridePlantTimersOff = the other mod shows its own plant and bush timers again, and this mod adds none. Applies immediately.
UnitH = h
UnitM = m
UnitS = s
EaqsNotice = Equipment and Quick Slots is installed. It adds its own equipment and quick-slot rows to the inventory — the same thing SeneaL UI does — so SeneaL UI leaves the inventory to it: the inventory, chest, crafting and character-tab windows stay vanilla, the rest of the interface works as usual. To use the SeneaL UI inventory, keep only one of the two mods.
EaqsTitle = Two inventory mods
NoticeOk = Got it
Unavailable = Unavailable
WhyNoMod = This server does not run SeneaL UI, so this feature is off here. Ask the server administrator to install the mod.
WhyServer = The server limits this setting.
WhyWaiting = Waiting for the server's rules…
WhyEaqs = Equipment and Quick Slots manages the inventory, so this is off.
WhyDepends = Turn on the option above first.
SrvNoModTitle = Server without SeneaL UI
SrvNoModBody = This server does not run SeneaL UI, so the features that change gameplay are limited: a vanilla 32-slot inventory, no crafting or building from nearby chests, no quick stack or restock into chests, and no locked recipes in the crafting list. The interface itself works as usual. To have them here, contact the server administrator.
SrvFair = Respect other players and yourself — play fair.
SrvRulesTitle = Server rules
SrvRulesBody = This server runs SeneaL UI and sets these limits:
SrvSlots = Inventory: up to {0} slots
SrvCraft = Crafting from nearby chests: {0}
SrvBuild = Building from nearby chests: {0}
SrvStack = Quick stack and restock: {0}
SrvRecipes = Locked recipes in the crafting list: {0}
SrvUpTo = up to {0} m
SrvOff = off
SrvShown = shown
SrvHidden = hidden
SrvFoot = Your own settings apply within these limits.

OptModCursor = Mod's own cursor
OptCursorSize = Cursor size
CursorSystem = System
TextOk = OK
TextHint = Enter text…
EventRaid = RAID
ChatHint = Message… (Enter to send, /s to shout)
OptMenuClick = Close the Esc menu with a click outside
OptOverrideCm = Mod settings window
OptOverrideCmOn = F1 and Esc → Mods open the SeneaL UI window; Configuration Manager does not open its own.
OptOverrideCmOff = F1 and Esc → Mods open Configuration Manager's own window.
KeyMods = Mod settings
ModsTitle = Mod settings
ModsMenu = Mods
ModsSearch = Search mods and settings…
ModsEmpty = No settings match the search.
ModsCount = {0} settings
ModsDefault = Default: {0}
ModsPress = Press a key…
ModsNone = None
ModsReadOnly = Read only
ModsHint = Changes are saved at once. Esc or {0} closes.
OptTrash = Trash slot and Trash key
OptCompassChecked = Crossed-out pins on the compass
OptPickupOrder = Where picked up items go
PickupVanilla = Vanilla
PickupTopDown = From the top
PickupUnderHotbar = Under the hotbar
GroupLockedUp = Can't be upgraded
KPickaxes = Pickaxes
SecHarvest = Harvest
OptAreaPickup = Pick up everything around the target
OptAreaRadius = Area pickup radius
OptAreaSame = Only the same kind as the target
KeyAreaPickup = Pick up around (hold with the use key)
HintArea = Pick up around
MsgQuickStack = Put into nearby chests: {0}
MsgRestock = Topped up from nearby chests: {0}
MsgConsolidate = Stacks merged
MsgNothing = Nothing to move
MsgStackOff = Quick stack is turned off on this server
SrvArea = Area pickup: {0}
OptOverridePlantEasily = Area pickup
OptOverridePlantEasilyOn = this mod picks everything around the target itself (Harvest settings in the Inventory tab: radius, same kind only, the key), with the hint drawn as one tidy line; PlantEasily's bulk harvest and its hover hint are switched off. PlantEasily's planting grid and replanting keep working.
OptOverridePlantEasilyOff = PlantEasily's own bulk harvest works again, with its hint shown in this mod's style, and this mod's area pickup is off. Applies immediately.
KeyHotbar = Hotbar slot {0}
KeyClashTitle = Key already used by the game
KeyClash = In the game's controls this key is bound to: {0}. Both will react when you press it; rebind one of them if that gets in the way.
OptNoticeStates = Condition messages (wet, sheltered, rested) in their own capsule
OptQuickCount = Food slots
WhyQuickRoom = The backpack, ring, neck or finger slots of other mods take the rest of this row.
WhyQuickCount = Add more food slots in the Inventory tab first.
SrvQuick = Food slots: {0}
SrvLockedTitle = SeneaL UI build not accepted
SrvLockedBody = This server checks that every player runs exactly its SeneaL UI build, and yours differs (server {0}, you {1}: an older, newer, preview or edited build).\n\nThe settings that change gameplay are off for you: vanilla inventory size, no crafting or building from chests, no quick stack, no area pickup, 3 food slots. The look of the interface stays.\n\nInstall the same SeneaL UI as the server and rejoin.
EpiStrandedTitle = Some items have no room
EpiStrandedBody = {0} item(s) from AzuEPI's rows did not fit into this mod's inventory. They are kept, not dropped, and move in as soon as there is room: free some cells or raise the inventory size in F7 → Inventory.
OptOverrideEpi = Player inventory
OptOverrideEpiOn = this mod manages the inventory: its equipment doll, food slots, extra rows and panels. AzuEPI's rows, slots, quick bar, vanity, loadouts and stats panel are switched off; its version check and console commands keep working. Slots that other mods add through AzuEPI appear in the Mod slots row. Items from AzuEPI's rows move into free cells and are never dropped. Applies the next time you enter a world.
OptOverrideEpiOff = AzuEPI manages the slots, rows and quick slots as usual while this mod still draws the inventory, chest, crafting and tab panels: AzuEPI's equipment cells show in the equipment doll, its quick slots as food slots and its other slots in the Mod slots row. Its own windows are off. The HUD food slots and their keys use AzuEPI's quick slots, sorting, the gamepad and tooltips work on its cells, slots other mods add to AzuEPI get a cell next to the equipment doll (in the Mod slots row once the doll is full), and the right mouse button takes an item out of such a slot. Applies the next time you enter a world.
OptOverrideEpiPending = applies the next time you enter a world
ActionSlots = Action slots
ActionSlot = Action slot {0}
EmptyAction = Put any item here — its key uses it: equips a weapon or tool, drinks a mead, eats food.
KeySlot = Key
EmptyKey = Keys to dungeons and doors are kept here; picked up keys land here first.
WalletSlot = Wallet
EmptyWallet = Coins go here with no stack limit. On death they go into the grave in stacks of 999 and come back here when you take them.
OptActionSlots = Action slots on the HUD
OptActionCount = Action slots
OptKeySlots = Key slots
OptWallet = Coin wallet
OptSlotKeys = Keys on food and action slots
KeysAction = Action slots
WhyActionOff = Action slots are off (Inventory → Action slots), or the server allows fewer.
KeysWallet = Keys and wallet
OptStatusSplit = Conditions (shelter, fire, rest, wet, cold) apart from effects
VesEnchant = Enchantment
VesEnchantTip = Open the enchantment window of Valheim Enchantment System: put an item in, pick a scroll and try your luck.
OptOverrideVesCells = Enchant level on slots
OptOverrideVesCellsOn = this mod draws the enchant level on every slot — inventory, chests, hotbar, food and action slots — as +N in the level's colour with a frame tinted the same way; the glowing overlay of Valheim Enchantment System is switched off. Applies immediately.
OptOverrideVesCellsOff = Valheim Enchantment System draws its own glowing overlay with +N on the inventory grid again; the hotbar, food slots and chests of this mod show no level. Applies immediately.
VesNext = Next level
VesScroll = Enchant scroll
VesBlessed = Blessed scroll
VesChance = Chance of success
VesCancel = Cancel
VesDone = OK
VesMax = Maximum level
VesInfo = Guide
VesEmpty = No item
VesPick = Pick up a weapon or armor in the inventory to put it here.
VesCannot = This item cannot be enchanted.
OptOverrideVesWindow = Enchantment window
OptOverrideVesWindowOn = the enchantment window opens as this mod's panel in place of the crafting panel next to the inventory: the item and its next level, the scroll you have, the blessed scroll switch, the chance with its breakdown on hover and the progress on the button. Pick up an item in the inventory to put it in. Applies immediately.
OptOverrideVesWindowOff = the own floating window of Valheim Enchantment System opens again. Applies immediately.
VesStart = Enchant
VesOnFail = On failure
VesGuide = Enchantment guide
VesGuideSearch = Search by item…
VesGuideEmpty = Nothing found
VesMore = More ▼
VesLess = Less ▲
OptOverrideVesGuide = Enchantment guide
OptOverrideVesGuideOn = the guide opened with Guide in the enchantment window is this mod's dialog: requirements, stats and chances in tabs, search by item, item tooltips on the icons and entries that expand. Applies immediately.
OptOverrideVesGuideOff = the own guide window of Valheim Enchantment System opens again. Applies immediately.
OptOverrideVesNotices = Enchantment announcements
OptOverrideVesNoticesOn = announcements that a player enchanted or broke an item become a banner under the compass in the colour of the new level (red for failures), with a flash and sparks, instead of the banner of Valheim Enchantment System; which ones are shown still follows its own Notifications settings, except your own attempts in this mod's panel, which are always shown. With the compass off they go into the notification capsules. Applies immediately.
OptOverrideVesNoticesOff = Valheim Enchantment System shows its own banner again. Applies immediately.
VesNoteLevel = {0}: {1} +{2} → +{3}
VesNoteBroke = {0}: {1} +{2} broke
VesAnnUp = Enchantment succeeded
VesAnnDown = Enchantment failed
VesAnnBroke = Item destroyed
OptVesFlash = Screen flash on enchant
OptVesFlashOn = when your own enchant from +8 succeeds or fails, the screen edges flash together with the announcement: in the colour of the new level, or red when the seal cracks. Applies immediately.
OptVesFlashOff = the announcement is shown without the screen flash. Applies immediately.
VesMaxShort = max level
HvHoney = Next batch in {0} ({1})
VesCombine = Combine scrolls
VesOpen = Open enchanting
HvFull = Full in {0}
OptSlotLabels = Food and action slot titles
OptEquipment = Equipment block
EquipHide = Hide equipment
EquipShow = Show equipment
EquipToggleTip = Hides the equipment together with the key and wallet slots. Equipped items stay on the character; the panel gets narrower.
OptHideEmpty = Hide empty slots
TabUnlocks = Unlocks
Unlocks = Unlocks
UnlockCount = Entries: {0}
UnlockAll = All
UnlockRecipes = Recipes
UnlockPieces = Buildings
UnlockMaterials = Materials
UnlockSearch = Search by name or station
UnlockColWhat = Unlock
UnlockColFrom = Picked up
UnlockColStation = Station
UnlockColTime = Date and time
UnlockDay = Day {0}
UnlockNew = new
UnlockKindRecipe = Recipe
UnlockKindPiece = Building
UnlockKindMaterial = Material
UnlockKindTrophy = Trophy
UnlockKindItem = Item
UnlockNear = {0} · near {1}
UnlockNoStation = No station
UnlockNeed = Needs
UnlockShowCraft = Show in crafting
UnlockGroupRecipes = Recipes in a row: {0}
UnlockGroupPieces = Buildings in a row: {0}
UnlockGroupMaterials = Materials in a row: {0}
UnlockLegend = The whole character history is kept · similar entries within 10 minutes are grouped
UnlockClear = Clear
UnlockClearSure = Clear all?
UnlockEmpty = Nothing unlocked yet
UnlockEmptyHint = Pick things up: new recipes, buildings and materials will appear here with their icon, station and time.
UnlockNoMatch = Nothing found
OptOverridePovChests = Craft and build from chests
OptOverridePovChestsOn = this mod takes materials from nearby chests for crafting and building by its own rules (range, per-chest exclusion, links; applies while [Crafting] "Take materials from nearby chests" or "Build from nearby chests" is on), and Path of Valheiman's own chest checks from its talent are switched off.
OptOverridePovChestsOff = Path of Valheiman handles crafting and building from chests again through its own talent; this mod's chest crafting stops while this is off. Applies immediately.
OptOverridePovRarity = Item rarity
OptOverridePovRarityOn = this mod shows the rarity of Path of Valheiman items (magic, rare, unique, legendary) as a coloured frame on every slot and colours the item name in the tooltip; Path of Valheiman's own slot frames are switched off.
OptOverridePovRarityOff = Path of Valheiman draws its own rarity frames on the inventory cells, and this mod shows no rarity. Applies immediately.
PovRadius = Chest radius
PovRadiusTip = Shows or hides the area in which Path of Valheiman's craft-from-chests talent takes materials from chests.
Charm = Charm
EmptyCharm = Charm slot is empty: wear {0} or {1} here, or both at once
PovNoEffect = no effect · Path of Valheiman
PovSkillsFrozen = Path of Valheiman freezes the game's own skill progression (its setting Disable vanilla progression): this level no longer grows and gives no bonus, all skill experience goes into the passive tree instead.
TabAddons = Add-ons
AddonsIntro = Add-ons are small separate mods for SeneaL UI. Install one like any other mod next to SeneaL UI and restart the game: its settings appear in its card below.
AddonMissing = Not installed
AddonRadarDesc = Creatures around you on the minimap and the world map. Point at one on the world map to see who it is, its health and what it is doing.
AddonOn = Installed
AddonThirdParty = Third-party
Elem.BossBars = Boss panel
OptMapPinScale = Pin size on the world map
MapPinsSize = Pins
SrvAction = Action slots: {0}
SrvKeys = Key slots: {0}
SrvWallet = Coin wallet: {0}
SrvRadar = Radar (add-on): {0}
SrvAllowed = allowed
SrvRadarMinimap = minimap only
SrvRadarNoMonsters = no monsters
ModsIntro = Mods SeneaL UI knows and works with. An installed mod shows its version and the SeneaL UI settings for it; for the rest there is a short note on what you get together and a link to the mod's page.
ModsInstalled = Installed
ModsMissing = Not installed
ModsMissingNote = Nothing to set up until the mod is installed. Install it next to SeneaL UI and restart the game.
ModDescCm = F1 and Esc → Mods open the SeneaL UI mod settings window for every mod instead of Configuration Manager's.
ModDescEpi = Decide who manages the inventory: SeneaL UI (AzuEPI's rows, slots and panels are turned off, its items move into free cells) or AzuEPI (it drives the slots and quick slots, SeneaL UI draws them in its own window).
ModDescEaqs = Equipment and Quick Slots manages the inventory itself, so SeneaL UI leaves the inventory, chest and crafting windows to it; the rest of the interface works as usual.
ModDescBackpacks = A Backpack slot on the equipment doll, and the cape stays on in a shoulder slot. The backpack opens as a section under the inventory, with sorting and transfer.
ModDescArchery = A Quiver slot on the doll; while a quiver is worn, three arrow cells appear under the quick slots.
ModDescEpicLoot = Two ring slots, rarity frames and full magic tooltips, the socket grid under the inventory, a restyled Enchanting Table that uses materials from nearby chests, bounties and treasure maps on the map.
ModDescJewels = Neck and finger slots on the equipment doll.
ModDescVes = The enchant level as +N with a coloured frame on every slot, a mod-style enchanting window and guide, and a rune seal for announcements. Each part can be switched back below.
ModDescPov = Its talents join the interface: extra inventory rows, the doubled-food badge, two belts in one slot, rarity frames, chest crafting and build costs.
ModDescArtisan = Navigation marks, shipwrecks and crates on the map and compass, an anchor on the ship HUD, ship holds in the chest panel and a Pickaxes chip in crafting.
ModDescRunicCrafting = Both mods craft from nearby chests; SeneaL UI takes over crafting and building from chests, Runic Crafting keeps cooking, refuel and area repair.
ModDescRunicStorage = Quick stack, restock and consolidate as icon buttons in the inventory header. They never take food from the quick slots, arrows from the quiver or anything from a locked cell.
ModDescQss = Quick stack, store all and sort leave the equipment and quick rows, the quiver and locked cells alone.
ModDescAutoStore = Auto-store never takes anything from the equipment and quick rows, the quiver or a locked cell.
ModDescMuc = Chest actions of SeneaL UI go through MultiUserChest, so several players can use one chest.
ModDescInputTweaks = Its drag, smear and stack moves see only the cells SeneaL UI shows, and keep working when the inventory changes size.
ModDescPlantEasily = Area pickup of SeneaL UI replaces its bulk harvest; its planting grid and replanting keep working.
ModDescPlantTimers = Plant and bush timers are one line in the SeneaL UI hover panel instead of the mod's own text.
ModDescRepair = The repair button tooltip shows which item is repaired and the material cost against what you have; right click picks the next item.
ModDescMoreUpgrades = Item quality is shown as a number with a star on the slot, so any number of upgrade levels stays readable.
ModDescBiomeLords = Its Featherweight inventory rows are off while SeneaL UI manages the inventory, so it no longer shrinks the inventory or spills items into a crate.
ModDescElite = Mutation lines and stars on enemy nameplates take the mod's caption style and star icon; mutation colours are kept.
ModDescHorse = The mount HUD is restyled (name, health and stamina), and horse keys are shown as physical keys.
ModDescLongship = Requirement lines in its hover texts become requirement chips with item icons, and panels name the mod an object comes from.
OptHealthCapacity = Health bar size follows maximum health
TabRecycle = Recycle
RecycleWhole = Recycle into materials
RecycleBtn = Recycle
RecycleDown = Lower the level
RecyclingNow = Recycling…
ModDescRecycle = Its Recycle tab joins the crafting panel next to Craft and Upgrade: items you carry, what each gives back, a level down or a full recycle.
RecycleConfirm = Recycle a worn item?
RecycleAsk = This item is equipped or sits on the hotbar.
GroupCanRecycle = Ready to recycle
GroupNoRecycle = Cannot be recycled here
RecycleGives = You get back
OptRecycleShare = Materials returned by recycling
OptRecycleWorn = Show worn and hotbar items
OptRecycleWornOn = worn items and items on the hotbar are in the Recycle list too; recycling one asks first.
OptRecycleWornOff = the Recycle list shows only items in the bag, so nothing you use can be taken apart by mistake.
WhyPovChests = Opens with the Path of Valheiman talent 'From Nearby Chests'.
WhyPovPickup = Opens with the Path of Valheiman talent 'Mass Gathering'.
OptPovProgression = Conveniences open with its talents
OptPovProgressionOn = crafting and building from nearby chests open with its 'From Nearby Chests' talent and use its chest reach; area pickup opens with 'Mass Gathering' and reaches no further than that talent; quick stack and restock with nearby chests open with 'Tidy pack'.
OptPovProgressionOff = these conveniences of this mod are available from the start, as without Path of Valheiman.
BuildGuardNotice = A mod is outdated for this game version: the build menu was put together without its change. Details in the log.

WhyPovChestsOwner = Path of Valheiman handles crafting and building from chests (F7 -> Mods), so this is off.
WhyRunicChestsOwner = Runic Crafting handles crafting and building from chests (F7 -> Mods), so this is off.
OptCoinWeight = Coin weight
CoinVanilla = Vanilla
OptBossHealth = Boss health numbers
BossHpHidden = Hidden
BossHpValues = Values
BossHpPercent = Percent
TabServer = Server
SrvTabIntro = You host this world. These rules go at once to every player with SeneaL UI who is here or joins, with no restart. Your own settings in the other tabs apply within them.
SecSrvRules = Rules for players
SecSrvRadar = Radar (add-on)
SrvOptEnforce = Apply these rules to players
SrvOptSlots = Largest inventory
SrvOptCraft = Crafting from nearby chests
SrvOptCraftRange = Crafting chest range
SrvOptBuild = Building from nearby chests
SrvOptBuildRange = Building chest range
SrvOptStack = Quick stack and restock into chests
SrvOptStackRange = Quick stack range
SrvOptRecipes = Locked recipes in the crafting list
SrvOptArea = Area pickup
SrvOptAreaRange = Largest area pickup radius
SrvOptQuick = Most food slots
SrvOptAction = Most action slots
SrvOptKeys = Key slots
SrvOptWallet = Coin wallet
SrvOptCoinWeight = Lighter coins
SrvCoinWeight = Lighter coins: {0}
SrvOptRadar = Radar
SrvRadarOn = On
SrvRadarMap = Minimap only
SrvRadarOff = Off
SrvOptRadarRange = Largest radar range
SrvOptRadarMonsters = Radar shows monsters
HvSmeltNow = Smelting: {0} ({1}) · {2} queued
HvSmeltAll = All done in {0}
PadSorted = Sorted: {0}
HintPadDrop = Drop
HintPadSort = Sort
HintPadPutAll = All into the chest
HintPadTakeAll = Take all
HintPadRecipe = Recipe
HintPadCategory = Category
HintPadTab = Tab
HintPadShowAll = All / unlocked
HintPadPanels = Panels
OptRadialSlots = Food and action slots in the radial wheel
OptBackpackClick = Ctrl + click without a chest
BackpackClickMove = To the backpack
BackpackClickDrop = Drop
OptEnemyHealth = Creature health numbers
MapNamesSize = Names
OptMapNameScale = Pin name size on the world map
OptMapPinStyle = Pin look on the world map
PinStyleIcon = Icon
PinStylePlate = Plate
OptMapClusters = Merge overlapping pins
ClusterTitle = Pins here: {0}
ClusterOpen = List
PinColor0 = By type
PinColor1 = Red
PinColor2 = Orange
PinColor3 = Yellow
PinColor4 = Green
PinColor5 = Turquoise
PinColor6 = Blue
PinColor7 = Purple
PinColor8 = White
ShipThrust = Thrust
ShipWind = Wind {0}%
HintZoom = Zoom
TipPickAmmo = Shoot these
ModDescBbh = The worn quiver takes the Quiver slot on the doll (when BetterArchery is not installed); its arrows get their own row under the quick slots and a row on the HUD in mod style with the selected arrows in gold and the Shift + 1-6 keys. Right click or the key picks the arrows to shoot; only arrows and bolts go in.
ClusterHint = {0} show on the map · {1} remove
OptMapCoords = Coordinates on the world map
OptShiftSelect = Select several items
OptEnemyNames = Creature names above health bars
TrashConfirmMany = Delete {0} items?
TrashedMany = Deleted items: {0}
TrashMore = +{0} more
OptCellNumbers = Cell numbers on every slot
OptMapShips = Ships on the map, minimap and compass
OptMapCarts = Carts on the map, minimap and compass
OptMapPortals = Portals on the map, minimap and compass
PinCart = Cart
ValueOff = Off
OptMapPlayerCoords = Your coordinates on the world map
OptMinimapCoords = Your coordinates under the minimap
PlayerCoords = Character
CursorCoords = Cursor
OptTargetHealth = Health of the tree or rock under the crosshair
OptSmelterMenu = Open the window with the smelter key
SmelterTitle = {0}
KeySmelterMenu = Smelter window (hold with use)
OptSmelterHover = Ore and fuel inside a smelter when you look at it
SmelterHoverHint = Order and fuel
SmelterBag = Bag
SmelterSecMaterials = Materials
SmelterSecFuel = Fuel
OptOttoFuel = OttoFuel and Runic Crafting refuel only what is switched on in the window
OptEnemyNameScale = Creature name size
OptEnemyNameBack = Dark plate behind the whole creature nameplate (name, bar, stars)
OptEnemyNameDecor = Rules and diamonds beside the name
PinHide = Hide
PinUnhide = Show
ChipHiddenMarks = Hidden marks
TargetTree = Tree
TargetLog = Log
TargetRock = Rock
TargetHpLine = Health: {0} / {1}
SmelterDrag = Drag a row to change the order
ModDescRuneforging = Item rarity as a coloured frame on every slot, a coloured or custom name and a clean tooltip, and the Runeforging skill with its own name and description.
TabImprove = Improve
GroupCanImprove = Ready to improve
GroupNoImprove = Not enough materials
ImproveBtn = Improve
ImprovingNow = Improving…
RequiresImprove = Required to improve
ModDescMagic = The equipped tome sits next to the belt in the same cell and fans out on hover, and Inspiration (points and progress) is a circle next to the HUD abilities.
OptOverrideMagicInspiration = Inspiration display
OptOverrideMagicInspirationOn = this mod shows Inspiration as a circle next to the abilities on the HUD (points, progress to the next point); Magic Supremacy's own icon and the Inspiration row of the effects list are hidden.
OptOverrideMagicInspirationOff = Magic Supremacy draws its own Inspiration icon and the effects list shows its row. Applies immediately.
GroupCanSocket = Ready for a socket
GroupNoSocket = No more sockets here
SocketsLabel = Sockets
RequiresSocket = Cost of a new socket
SocketsFull = No more sockets can be added
StatGroupGeneral = General
Stat.Deaths = Deaths
Stat.Jumps = Jumps
Stat.Sleep = Nights slept
Stat.PortalsUsed = Portals used
Stat.WorldLoads = World loads
Stat.ConsecutiveDaysSurvived = Days survived in a row
Stat.ConsecutiveDaysSurvivedMax = Longest survival streak (days)
Stat.TimeInBase = Time in base
Stat.TimeOutOfBase = Time away from base
Stat.FoodEaten = Meals eaten
Stat.ItemsPickedUp = Items picked up
Stat.DoorsOpened = Doors opened
Stat.TombstonesOpenedOwn = Own tombstones opened
StatGroupTravel = Travel
Stat.DistanceTraveled = Total distance
Stat.DistanceWalk = Walked
Stat.DistanceRun = Run
Stat.DistanceSail = Sailed
Stat.DistanceSailHelm = Sailed at the helm
Stat.DistanceAir = In the air
StatGroupCombat = Combat
Stat.EnemyKills = Enemies defeated
Stat.EnemyKillsLastHits = Last hits on enemies
Stat.EnemyHits = Hits dealt
Stat.HitsTakenEnemies = Hits taken from enemies
Stat.BossKills = Bosses defeated
Stat.BossKillSolo = Bosses defeated solo
Stat.BossKillMultiplayer = Bosses defeated with others
Stat.PlayerKills = Players defeated
Stat.PlayerHits = Hits on players
Stat.HitsTakenPlayers = Hits taken from players
Stat.ArrowsShot = Arrows shot
Stat.SkeletonSummons = Skeletons summoned
Stat.CreatureTamed = Creatures tamed
Stat.TamedPetting = Pets petted
StatGroupCrafting = Crafting
Stat.CraftsOrUpgrades = Crafts and upgrades
Stat.Crafts = Items crafted
Stat.Upgrades = Upgrades
Stat.CraftWeapon = Weapons crafted
Stat.CraftArmor = Armor crafted
Stat.CraftTool = Tools crafted
Stat.CraftMaterial = Materials crafted
Stat.CraftFood = Food cooked
Stat.CraftAmmo = Ammo crafted
Stat.CraftTrinket = Trinkets crafted
Stat.CraftOther = Other crafts
StatGroupBuilding = Building
Stat.BuiltPieces = Pieces built
Stat.BuildPiecesRemoved = Pieces removed
Stat.MaxBuildingHeight = Tallest build
Stat.MaxBuildingHeightWorld = Highest build (world height)
Stat.MaxComfort = Best comfort
StatGroupGathering = Gathering
Stat.TreeChops = Tree chops
Stat.LogChops = Log chops
Stat.MineHits = Mining hits
Stat.HarvestCrop = Crops harvested
Stat.HarvestBerry = Berries picked
Stat.HarvestMushroom = Mushrooms picked
Stat.HarvestVine = Vines harvested
Stat.BeesHarvested = Honey harvested
Stat.SapHarvested = Sap harvested
Stat.FishCaught = Fish caught
Stat.FishHooked = Fish hooked
Stat.FishLost = Fish lost
StatGroupExploration = Exploration
Stat.TreasureBuriedFound = Buried treasures found
Stat.TreasureDungeonFound = Dungeon treasures found
Stat.TreasureLocationFound = Treasure sites found
Stat.LeviathanSink = Ships sunk by leviathans
StatGroupDeathCauses = Causes of death
Stat.DeathByUndefined = Unknown
Stat.DeathByEnemyHit = Killed by enemies
Stat.DeathByPlayerHit = Killed by players
Stat.DeathByFall = Falling
Stat.DeathByDrowning = Drowning
Stat.DeathByBurning = Burning
Stat.DeathByFreezing = Freezing
Stat.DeathByPoisoned = Poison
Stat.DeathBySmoke = Smoke
Stat.DeathByWater = Water
Stat.DeathByEdgeOfWorld = Edge of the world
Stat.DeathByImpact = Impact
Stat.DeathByCart = Cart
Stat.DeathByTree = Falling tree
Stat.DeathBySelf = Own actions
Stat.DeathByStructural = Collapsed structure
Stat.DeathByTurret = Turret
Stat.DeathByBoat = Boat
Stat.DeathByStalagtite = Stalactite
Stat.DeathByCatapult = Catapult
Stat.DeathByCinderFire = Cinder fire
Stat.DeathByAshlandsOcean = Ashlands ocean
Stat.DeathByIncinerator = Incinerator
Stat.DeathByDrawBridge = Drawbridge
Stat.DeathByAshlandsLava = Lava
StatGroupEnemies = Enemies defeated
StatGroupPickups = Items found
StatGroupCrafted = Items crafted
StatGroupPickables = Gathered
StatGroupWorlds = Worlds
StatUnitM = m
StatUnitKm = km
StatUnitH = h
StatUnitMin = min
TextsSearch = Search the compendium
OptCompassRange = Pin distance on the compass
OptPingTime = Ping duration
OptTipKeys = Key hints in item tooltips
KeyPing = Ping at the crosshair
ElemMod = Mod
ElemVanilla = Vanilla
ElemHidden = Hidden
OptModsScale = Mod settings window size (F1)
StatHint = Click a value to see how it grew, right click to pin it to the cards
StatProgress = Progress
StatLast1h = Last hour
StatLast24h = Last 24 hours
StatLast7d = Last 7 days
StatSinceFirst = Since the first record
StatNoHistory = No records yet: they are saved when this page opens and every hour of play
StatNow = now
StatRecords = {0} records, the first one {1}
OptPadHighlight = Gamepad highlight strength
OptPadGroupGlow = Gamepad active panel tint
OptSmelterAuto = Refill by itself
OptOttoFuelOn = Only what is switched on in the building window is refilled
OptOttoFuelOff = Refills everything, as the mod does on its own
ModDescOttoFuel = OttoFuel refuels fires, torches and smelters from nearby containers on its own; SeneaL UI has its own automatic refilling and can limit the mod to the buildings switched on in their window.
SetGroupUi = Interface
SetGroupGame = Gameplay
SetGroupMods = Mods
SetSearch = Search settings…
SetNoResults = Nothing found for “{0}”
SetNoResultsHint = Try another word or open a tab on the left
SecHudSlots = Slots
SecHudStatus = Status and health
SecHudPanels = Panels and hints
SecHudEnemies = Creatures
SecInvSlots = Slots and size
SecInvTrash = Trash
SecInvLook = Slot look
SecInvPickup = Pickup and selection
SecInvPad = Gamepad
SecMapPins = Markers
SecMapCoords = Coordinates
OptMaxStars = Star icons before the count
OptHealthInside = Health numbers on the bar, not under it
OptEnemyCompact = Compact creature bars
WhyCompact = Off in the compact bar mode
SmelterRules = Filters
SmelterRulesHint = Reserve, queue limit and finished-goods cap for this material. Stock counts only the nearby chests, not your bag.
SmelterEject = Eject from the station
SmelterEjectHint = The station drops everything of this material it holds onto the ground.
SmelterEjected = Ejected: {0} x{1}
SmelterRuleOff = off
SmelterRuleKeep = Reserve: do not take while stock is at most
SmelterRuleCap = At most in the furnace queue
SmelterRuleStop = Do not smelt if finished goods are already
SmelterRuleFuelKeep = Reserve: do not take while stock is at most
SmelterRuleFuelCap = Refill no higher than
SecHudBosses = Bosses
OptStarAlign = Stars under the creature bar
AlignLeft = Left
AlignCenter = Center
AlignRight = Right
HiddenGone = Mark not found in the world
ChipListHint = Right click: list of this group's marks
TargetBush = Bush
TargetStump = Stump
SecMapOre = Ore and dungeons
OptOreDetect = Find ore automatically when you run past it
OptOreRadius = Ore detection radius
OptOrePin = Place a map marker
OptOrePing = Ping the ore with its name
OptOreUpdate = Keep the ore share on the marker up to date
OptOreThreshold = Strike the marker through when at most this is left
OreFound = found
FoodSortOff = Game order
FoodSortDesc = High → low
FoodSortAsc = Low → high
MenuOwnSettings = SeneaL UI settings
AmmoMead = mead
OreOther = Other ore
ChipOre = Ore
OptTimerStyle = Timers under the crosshair
TimerBoth = 16s (25%)
TimerTime = 16s
TimerPct = 25%
TimerPctFirst = 25% (16s)
SecSrvInfo = Hints and automation
SrvOptOre = Automatic ore detection
SrvOptOreRange = Largest ore detection radius
SrvOptSmelterAuto = Automatic refilling of furnaces and fires
SrvOptLiveMarks = Ships, carts and portals on the map
SrvOptCoords = Coordinates on the map
SrvOptHealthNumbers = Creature health as numbers
SrvOre = Automatic ore detection: {0}
SrvSmelterAuto = Automatic furnace refilling: {0}
SrvLiveMarks = Ships, carts and portals on the map: {0}
SrvCoords = Coordinates on the map: {0}
SrvHealthNumbers = Health as numbers: {0}
NewBadge = new
QtyMax = Max
SortStatus = By availability
SortBiome = By biome
BiomeMeadows = Meadows
BiomeBlackForest = Black Forest
BiomeSwamp = Swamp
BiomeMountain = Mountains
BiomePlains = Plains
BiomeMistlands = Mistlands
BiomeAshlands = Ashlands
BiomeDeepNorth = Deep North
BiomeOther = Other
OptMinimapShape = Minimap shape
ShapeRound = Round
ShapeSquare = Square
OptMinimapAnim = Minimap animation
AnimIris = Iris (own)
AnimFade = Fade (like the interface)
SecMinimap = Minimap
KeysSortInv = Sort inventory
KeysSortChest = Sort chest
OptStaminaCapacity = Stamina bar size follows the maximum
OptEitrCapacity = Eitr bar size follows the maximum
CraftNoRoom = No room in inventory
GroupPinned = Pinned
Pin = Pin recipe
Unpin = Unpin recipe
PinTip = Pinned recipes stay at the top of the list at the stations where they can be crafted. A right click on a recipe pins it too.
OptMapPortalLinkTime = Portal line display time
OptMapPortalLinks = Show a line between linked portals
TableName = Enchanting table
TableItems = Items
TableResult = Result
TableEffects = Effects
TableRunes = Runes
TableFeatures = Improvements
TableSort = Sort by
TableEmpty = Nothing here yet
TableSelected = Selected: {0}
OptRarityLook = Item rarity look
RarityGradient = Gradient
RarityOutline = Outline
OptHideRarityNames = Hide the rarity word in names
TipSetBonus = Set bonuses
TipEffects = Magic effects
OptTipCards = Tinted background behind set bonuses in tooltips
OptTipCardTint = Tooltip background takes the colour
SecChat = Chat
OptChatLines = Chat window height (lines)
OptChatCursor = Show the cursor while typing in chat
OptDebugLog = Diagnostic log lines
TipExtra = More details
TipSynergy = Gem synergies
OptTipIcon = Item image in tooltips
OptTipExtra = Other mods' info in item tooltips
OptTipPlates = Other mods' header windows in the mod's style
OptSlotForeign = Hide other mods' slot highlights
OptPovTasks = Pinned tasks in the mod's style
OptPovTasksOn = the pinned profession tasks are a card in the mod's style under the hotbar; it fades with the rest of the HUD and the effects list moves below it.
OptPovTasksOff = Path of Valheiman's own task panel is shown.
OptSlsStars = Enemy stars
OptSlsStarsMod = Mod's
OptSlsStarsTheirs = Star Level System's
ModDescSls = Which stars appear on enemy nameplates: the mod's own or the ones of Star Level System. Its levels, modifiers, health numbers and loot work either way.
ModDescSr = The skills window stays the game's own while this mod is installed, so attribute points, Apply, Rebirth and Prestige keep working.
SrPoints = Points
OptSrWindow = Skills window in the mod's style
OptSrWindowOn = the skills window of Skills Reworked is drawn in the mod's style: level, XP, points, + / - on attributes, Apply, Reset, Rebirth and Prestige.
OptSrWindowOff = the game's own window of Skills Reworked is shown, as without this mod.
TableLockedHint = Locked. Unlock this feature in the Upgrade tab.
TableLocked = Locked
TableUnlocked = Unlocked
TabDebug = Debug
OptSelectGather = Gather the selection at the cursor right away
OptNoCostStations = With nocost, show only the current station's recipes
OptHudQuiver = Quiver arrows on the HUD
OptHudQuiverOn = while a quiver is worn, its arrow slots with the mod's hotkeys sit on the HUD next to the action slots.
OptHudQuiverOff = the HUD shows no arrow slots; the arrows stay in the quiver row of the inventory.
KeyBbhPick = Quiver: pick an arrow (hold, then 1-9)
KeysModNote = These hotkeys change the entries in the mod's own config, not in SeneaL UI.
KeyQuiverHold = Quiver: hold key
KeyQuiverSlot = Quiver: arrow slot {0}
OptSrXpBar = Level and XP bar on the HUD
OptSrXpBarOn = the level and the XP to the next level are a bar in the mod's style under the stamina bars.
OptSrXpBarOff = no XP bar is drawn on the HUD.
OptSlotQuiver = Quiver slot on the doll
OptSlotBackpack = Backpack slot on the doll
OptSlotRings = Ring slots on the doll
OptSlotNeck = Necklace slot on the doll
OptSlotFinger = Finger ring slot on the doll
OptSlotOn = the slot is on the equipment doll.
OptSlotOff = no slot on the doll; the mod's item works the way it does without this interface. Whatever was worn in the slot is taken off and moved into the inventory, or dropped on the ground when there is no room.
OptBuilderLook = Who built a piece (under the crosshair)
BuilderCaption = Built by
BuilderGame = Game
BuilderMod = Mod style
BuilderOff = Off
WhyBuilder = Turn on the build piece author display in the game's Gameplay settings first.
MapSharedAreas = Cartography table
OptPovTasksSide = Task list position
PovTasksLeft = Left, under the hotbar
PovTasksRight = Right, under the minimap
OptRealClock = Real time under the minimap
ClockOff = Off
Clock24 = 24 h
Clock12 = 12 h
OptWindRelative = Wind arrow relative to the camera
OptMinimapCone = View cone on the minimap
OptMapCone = View cone on the world map
OptMarkerByView = Your arrow follows the camera, not the character
OptStatusTimers = Effects with a timer
OptStatusIcons = Status effects as icons only
TimersMixed = Mixed
TimersTop = On top
TimersBottom = At the bottom
OptStatusIconSize = Status icon size
OptStatusIconDir = Status icons direction
DirColumn = Column
DirRow = Row, wrapping
OptOverrideEpicTable = Enchanting table window
OptOverrideEpicTableOn = the enchanting table opens in this mod's own window.
OptOverrideEpicTableOff = the enchanting table opens in Epic Loot's original window. Applies the next time the table is opened.
OptOverrideEpicMerchant = Trader tabs window
OptOverrideEpicMerchantOn = the Epic Loot trader tabs (magic goods, gamble, treasure maps, bounties) open in this mod's own window next to the trader's store; the screen behind is dimmed.
OptOverrideEpicMerchantOff = Epic Loot's original trader panel is shown. Applies the next time the trader is opened.
NpcBogWitch = Bog Witch
StoreMax = Max
QueueChipTip = Click to remove one from the queue.
QueuePauseTip = Pause the queue
QueueResumeTip = Resume the queue
QueueClearTip = Clear the queue
QueueNoMats = The queue stopped: not enough materials.
QueueNoStation = The queue stopped: the recipe is not available at this station.
OptConfirmQueueExit = Warn before leaving with a production queue
QueueExitTitle = Production queue
QueueExitBody = Closing the window will clear the whole production queue ({0} left). Leave anyway?
QueueExitAsk = Don't show this again
QueueExitReset = Clear and leave
SrvChestPreview = Chest preview: {0}
SrvHoverTimers = Hover timers: {0}
SrvOptChestPreview = Chest and grave contents preview
SrvOptHoverTimers = Timers in the hover text
WhyTrashOff = Turn on the trash slot above first.
AlienNeedTwo = Put two gems into the box first.
AlienNeedDifferent = Put two different gems: the same gem twice cannot be merged.
AlienNotGems = Only gemstones can be merged: shards and other items do not work.
AlienTier = Both gems must be of the same tier.
MerchGot = You got
MerchAgain = Buy again
MerchStats = Properties
SecHudLayout = Layout
OptHudEdit = Edit HUD layout
HudEditBtn = Open
HudEditTitle = HUD editor
HudEditHint = Right click: element settings · Ctrl: no snap · Arrows: nudge (Shift = 10) · Ctrl+Z: undo
HudEditDone = Done
HudEditShow = Show
HudEditShape = Shape
HudEditAnim = Animation
HudEditAfter = After
HudAnimIris = Iris
HudAnimFade = Fade
HudAnimSlide = Slide
AnimSlide = Slide to the edge
HudEditAfk = Hide when I am away
HudIdleMove = Hide when standing still
HudIdleStable = Hide when nothing changes
Elem.WorldInfo = Time and wind
HudTabLook = Look
HudTabContent = Content
HudTabBehavior = Behavior
HudTabAttach = Attach
HudEditText = Text size
HudEditAlign = Text alignment
HudAlignSides = Sides
HudAlignCenter = Center
HudInfoWind = Wind
HudInfoWindIcon = Wind arrow
HudInfoCaption = Wind caption
HudInfoBars = Strength bars
HudInfoDay = Day number
HudInfoGameTime = Game time
HudInfoDayIcon = Sun and moon icon
HudInfoReal = Real time
HudInfoDate = Date
HudInfoClock = Time
HudInfoRealIcon = Calendar icon
HudEditCoords = Coordinates
HudEditAttach = Attach to
HudAttachNone = Nothing
HudSecShow = Visibility
HudSecAuto = Auto-hide
HudSecText = Text
HudSecInfo = Information
HudSecDay = Day
HudCapacity = Length follows capacity
HudIdleFull = Hide at full health
HudIdleBar = Hide when full
HudIdleEmpty = Hide when empty
Elem.Eitr = Eitr bar
Elem.Adrenaline = Adrenaline bar
HudEditStyle = Style
HudStyleBar = Bar
HudStyleRing = Ring
HudIdleFood = Hide when no food
HudIdleReady = Hide when ready
Elem.Food = Food
Elem.GuardianPower = Guardian power
Elem.Abilities = Abilities
HudIdleNoEffects = Hide when no effects
HudNeedsMod = Requires mod: {0}
HudSecLook = Appearance
HudEditOpacity = Opacity
HudIdleNothing = Hide when nothing happens
HudAttachSide = Side
HudSideFree = Free
HudSideRight = Right of
HudSideLeft = Left of
HudSideBelow = Below
HudSideAbove = Above
HudAttachAlign = Align
HudAlignStart = Start
HudAlignEnd = End
HudAttachGap = Gap
Elem.HotbarFood = Food slots
Elem.HotbarActions = Quick slots
Elem.HotbarQuiver = Quiver
HudEditBackground = Background
HudShapeRounded = Rounded
HudShapeCircle = Circle
HudShapeSharp = Sharp
HudXhDefault = Default
HudXhDot = Dot
HudXhCross = Cross
HudXhRing = Ring
HudXhBrackets = Brackets
HudInfoCard = Card
HudInfoStrip = Strip
ShapeSoft = Soft
ShapeSharp = Sharp
HudAnimScale = Pop
HudAnimDrift = Drift
HudSecColors = Color
HudEditTint = Panel color
HudEditAccent = Accent color
HudCompassPill = Pill
HudCompassFloat = Floating
HudCompassLine = Line
HudCompassLetters = Letters
HudBossOrnate = Ornate
HudBossClean = Clean
HudBossSlim = Slim
HudBuildClassic = Classic
HudBuildGlass = Glass
HudKeysCaps = Keycaps
HudKeysPlain = Plain
HudNotePill = Pill
HudNoteCard = Card
HudNoteClean = Clean
HudStatusCard = Normal
HudStatusCompact = Compact
HudDebugPill = Pill
HudDebugCard = Card
HudSecSize = Size
HudEditSize = Size
HudSecPlate = Plate
HudProfiles = Interfaces
HudProfName = Name…
HudProfSave = Save
HudProfExport = Export
HudProfImport = Import
HudProfRevert = Undo
HudProfBuiltin = Built-in
HudProfSaved = Saved
HudProfCopied = Code copied: {0} characters
HudProfImported = Imported: {0}
HudProfBad = The interface could not be loaded
HudProfNoCode = The clipboard has no interface code
HudProfSavedMsg = Saved: {0}
HudProfApplied = Applied: {0}
HudProfReverted = Previous interface restored
HudProfDefault = My interface
HudPresetOriginal = Original
HudSecReadout = Value text
HudReadBadge = Badge
HudReadValue = Value / max
HudReadPercent = Percent
HudReadNone = None
HudTicks = Marks every 25
HudSecLength = Length
HudFixedLength = Fixed length
HudFixedHeight = Fixed height
HudAuto = Auto
HudSecPlace = Placement
HudGrowAnchor = From anchor
HudGrowCenter = From center
HudSecCaption = Caption
HudCapHint = Text next to the block…
HudCapAbove = Above
HudCapBelow = Below
HudCapLeft = Left
HudCapRight = Right
HudCapSize = Caption size
HudCapStyleText = Text
HudCapStyleTitle = Title
HudCapStyleBold = Bold
HudCapStyleTag = Tag
HudCapColor = Caption color
CustomSlots = Mod slots
CustomSlotEmpty = A slot added by a mod.
HudFromMod = From mod: {0}
HudModTag = mod
HudWinInventory = Inventory window
HudWinSide = Side window (tabs)
HudModeHud = HUD
HudModeTab = Tab
HudWinCraft = Crafting
HudWinChest = Chest
HudWinPosition = Position
HudSecRotation = Rotation
HudRotAngle = Angle
HudSecLayout = Layout
HudLayRow = Row
HudLayColumn = Column
HudLayReverse = Reverse order
Elem.MainMenu = Main menu
HudEdGrid = Grid
HudEdGridTip = Show a grid that elements snap to. The size of a cell is set in the config ([HUD] EditorGrid).
HudEdPreview = Preview
HudEdPreviewTip = Show the HUD without the editor frames, as it will look after saving. Hold {0} to look at it for a moment.
HudEdOthers = Others
HudEdOthersTip = While one element is set up, the others are hidden. Show them again.
HudEdCloseTip = Close the settings and show every element again (right click on empty space or Esc).
HudEdTypeValue = Click to type an exact value
HudThickness = Thickness
HudEdDemo = Show a sample
HudEdDemoMsg = Sample notice from the HUD editor
OptHotbarNumbers = Slot numbers
HudGrowRight = Grows right
HudGrowLeft = Grows left
HudGrowUp = Grows up
HudGrowDown = Grows down
HudSecFill = Fill direction
HudDirRight = Right
HudDirLeft = Left
HudDirUp = Up
HudDirDown = Down
HudSecLack = When it runs out
HudLackShake = Shake and flash
HudLackFlash = Flash only
HudLackNone = Nothing
Desc.Hotbar = The hotbar: slots 1-8 with the items you hold in your hands.
Desc.HotbarFood = Food quick slots under the hotbar, eaten with their keys.
Desc.HotbarActions = Action slots: any item used with Alt + key.
Desc.HotbarQuiver = The arrows of the quiver (Better Archery or Bows Before Hoes).
Desc.StatusEffects = Active effects: rested, wet, cold, the guardian power and the like.
Desc.Minimap = The small map in the corner.
Desc.WorldInfo = The card with the day, the time and the wind.
Desc.Health = The health bar with its number.
Desc.Food = The food you ate, with the time left.
Desc.GuardianPower = The guardian (forsaken) power and its cooldown.
Desc.Abilities = Abilities from other mods.
Desc.Stamina = The stamina bar.
Desc.Eitr = The eitr bar (magic).
Desc.Adrenaline = The adrenaline bar: it fills in a fight and powers trinkets.
Desc.Crosshair = The crosshair.
Desc.ChestPreview = The contents of a chest shown when you look at it.
Desc.KeyHints = The key hints at the bottom of the screen.
Desc.Notifications = Messages in the top left corner: pickups, skills, events.
Desc.BuildPanel = The card of the piece you are about to build, with its cost.
Desc.BuildMenu = The menu with the pieces of the hammer and other tools.
Desc.CenterIndicators = Signs around the crosshair while you sneak or build: the stealth eye with its bar (hidden, noticed, alerted), the stagger bar, and the health of the building piece you look at.
Desc.EnemyBars = The health bars over enemies.
Desc.BossBars = The bars of the bosses you fight.
Desc.DebugStatus = Shows when cheats or debug modes are on (god mode, no cost, fly).
Desc.ShipHud = The helm, speed and rudder while you steer a ship. By default it follows the ship's helm (Attach to → Ship helm); pick Nothing to place it anywhere on the screen.
Desc.Compass = The compass at the top of the screen.
Desc.Inventory = The inventory window.
Desc.Container = The window of an open chest.
Desc.Crafting = The crafting window of a station.
Desc.CharacterTabs = The side window with Texts, Skills, Achievements, Trophies, PvP and Unlocks.
HudLenMin = Min length
HudLenMax = Max length
HudLenAt = Longest at value
OptTabHideHud = Hide the whole HUD while Tab is open
MenuModded = Modded game
MenuNoWorlds = No worlds yet
MenuSortName = Name
MenuSortMods = Modifiers
MenuSortVersion = Version
MenuSortPlayers = Players
Elem.HoverCard = Hover text card
Desc.HoverCard = The name and keys of what you look at, with the contents preview of a chest under it.
OptSmelters = Feed stations from chests
ConfigRebuiltTitle = Settings updated
ConfigRebuiltBody = SeneaL UI {0} converted your settings from version {1}. Your choices were carried over.\n\n{2}The old file was saved as {3} in the config folder.
ConfigOldVersion = an older one
TabOverview = Overview
SecChests = Chests and storage
SecAutomation = Automation
OverviewIntro = Switch on the features you want right here. The Configure link opens the settings of a feature.
OverviewConfigure = Configure
SecFeatChestCraft = Crafting from chests
SecFeatChestBuild = Building from chests
SecFeatQuickStack = Quick stack and restock
SecFeatSmelters = Autosmelters
SecFeatArea = Area pickup
SecInvTooltips = Item tooltips
Hint.OptRows = How many rows the inventory has. The server can limit it.
Hint.OptQuickCount = Quick slots for food: a key eats the food lying in the slot.
Hint.OptActionCount = Extra slots next to the hotbar that you use with their own keys.
Hint.OptKeySlots = Slots that hold only keys, so keys do not take bag cells.
Hint.OptWallet = A separate slot that holds coins without taking bag cells.
Hint.OptCoinWeight = Makes coins lighter than in the original game.
Hint.OptStackMax = Shows the stack limit next to the count, like 5/50.
Hint.OptSortHotbar = The sort button also arranges the hotbar row.
Hint.OptTransferHotbar = Quick transfers also take items out of the hotbar row.
Hint.OptTransferQuick = Quick transfers also take items out of the food slots.
Hint.OptSlotKeys = Shows the bound key on each food and hotkey slot.
Hint.OptSlotLabels = Writes a short title above the rows of food and hotkey slots.
Hint.OptEquipment = Shows worn gear as a doll next to the inventory.
Hint.OptTipPlates = Draws the header windows of other mods in this mod's style.
Hint.OptTrash = Adds a trash slot as the last cell. Drag an item onto it, or press the trash key over an item, to delete it.
Hint.OptPickupOrder = Chooses which cell a picked up item takes first.
Hint.OptShiftSelect = Hold Ctrl and the left button, or drag, to select items and move or delete them together. A quick Ctrl+click still moves one item.
Hint.OptPadHighlight = How bright the selected cell is when you play with a gamepad.
Hint.OptPadGroupGlow = Tints the panel the gamepad cursor is in.
Hint.OptFromChests = Crafting and upgrading take missing materials from chests near the station. The features below depend on it.
Hint.OptChestRange = How far from the station a chest may stand.
Hint.OptChestLinks = Draws lines from the station you look at to the chests it can use.
Hint.OptBuildFromChests = Building takes materials from chests near you.
Hint.OptBuildRange = How far from you a chest may stand.
Hint.OptBuildHighlight = Puts a green frame on the pieces in the build menu that you have the materials for.
Hint.OptStackRange = The quick stack, restock and consolidate buttons use chests within this distance. Their keys are in Keys.
Hint.OptSmelters = Furnaces, kilns, fires and torches you switch on in their window take ore, wood and fuel from your bag and nearby chests when you press use. Needs crafting from chests for the chest part.
Hint.OptSmelterAuto = Switched-on stations top themselves up every couple of seconds within 40 m of you, with no key pressed.
Hint.OptSmelterMenu = Hold the smelter key and press use on a furnace, fire or torch to switch materials on and set their order and limits.
Hint.OptSmelterHover = Look at a smelter to see the ore waiting in it and its fuel under the hover text.
Hint.OptAreaPickup = Hold the pickup key and press use on a plant or item to take everything of that kind around it.
Hint.OptAreaSame = Leaves other kinds of plants and items alone.
Hint.OptShowAll = Also lists recipes you have not unlocked yet, greyed out.
Hint.OptConfirmQueueExit = Warns you when you close the crafting window while items are still queued.
Hint.OptScale = Scales all windows and the HUD of this mod.
Hint.OptModCursor = Replaces the game cursor with this mod's own.
Hint.OptRarityLook = How item rarity is drawn on slots: a gradient or an outline.
Hint.OptHoverPanel = Puts a glass panel behind the text of what you look at.
Hint.OptBuilderLook = Shows who built the piece you are looking at.
Hint.OptTimerStyle = How timers of plants, fermenters and beehives are written.
Hint.OptMaxStars = Shows stars as icons up to this number, then as a count.
Hint.OptEnemyCompact = Draws thin creature bars with no extras.
Hint.OptMapClusters = Merges pins that overlap into one.
Hint.OptMapShips = Shows ships on the map, minimap and compass. The server must allow it.
Hint.OptMapCarts = Shows carts on the map, minimap and compass. The server must allow it.
Hint.OptMapPortals = Shows portals on the map, minimap and compass. The server must allow it.
Hint.OptMapPortalLinks = Pointing at a portal on the map draws a line to the portal it is linked with.
Hint.OptOreDetect = Ore deposits and dungeon entrances that come within the radius around you (and, for ore, in line of sight) are found by themselves and marked on the map. Only places the game has loaded near you are found, not the whole world.
Hint.OptOrePin = Puts a marker with the ore name on the map.
Hint.OptOreUpdate = The marker shows how much ore is left and keeps it up to date.
Hint.OptMapCoords = Shows the coordinates of the point under the cursor on the world map.
Hint.OptMinimapCone = Draws the direction you look on the minimap.
Hint.OptMapCone = Draws the direction you look on the world map.
Hint.OptMarkerByView = Your arrow on the map turns with the camera, not the character.
Hint.KeyLock = Hold the key and click a slot to lock it. Locked slots are skipped by sorting, transfers and automatic filling.
Hint.KeySearch = Focuses the search box in the crafting and building lists.
Hint.KeyTrash = Deletes the item under the cursor when the trash is on.
Hint.KeyPing = Pings the point you are looking at on the map.
Hint.KeySmelterMenu = Held together with use on a furnace, fire or torch.
Hint.KeyAreaPickup = Held together with use on a plant or item.
Card.ChestCraft = Crafting takes materials from chests near the station.
Card.ChestBuild = Building takes materials from chests near you.
Card.Smelters = Stations you switch on take ore and fuel from chests.
Card.Area = One action takes everything of that kind around a plant or item.
Card.Trash = A trash cell in the inventory: delete an item by dragging or with a key.
Card.Wallet = A separate slot for coins; they take no bag cells.
Card.Ore = Ore deposits you pass are found and marked on the map.
Card.Coords = Coordinates of the point under the cursor on the world map.
Card.ShowAll = The crafting list also shows recipes you have not unlocked.
Card.Select = Select several items with Ctrl and the left button to move or delete them together.
SecInvModSlots = Slots from other mods
Hint.OptSlotBackpack = The backpack from the Adventure Backpacks mod gets its own slot on the doll.
Hint.OptBackpackClick = What Ctrl+click on a bag item does when no chest is open: send it to the backpack or drop it.
Hint.OptSlotQuiver = The quiver from the Bows Before Hoes or Better Archery mod gets its own slot on the doll.
Hint.OptHudQuiver = Shows the arrows of your quiver on the HUD next to the hotbar.
Hint.OptSlotRings = Ring slots from the Epic Loot mod appear on the doll.
Hint.OptSlotNeck = The necklace slot from the Jewelcrafting mod appears on the doll.
Hint.OptSlotFinger = The finger ring slot from the Jewelcrafting mod appears on the doll.
ConfigSameBody = SeneaL UI {0} updated from version {1}. Your settings fit the new version, nothing had to be changed.
ConfigListRenamed = Renamed
ConfigListMerged = Merged
ConfigListRemoved = Removed as obsolete
ConfigListNew = New settings (default values)
ConfigListMore = and {0} more
HudSecBarShape = Bar shape
HudBarSoft = Soft
HudBarPill = Pill
HudBarSharp = Sharp
HudBarMedium = Medium
HudSecReadPos = Value position
HudReadStart = At the start
HudReadMiddle = In the middle
HudReadEnd = At the end
HudShowKey = Show the key
HudKeepSpace = Empty space of burnt food
OptHealthKeepSpace = Empty bar space for burnt food
Hint.OptHealthKeepSpace = Part of the food has burnt: the bar stays long and the burnt part is hatched. Off: the bar gets shorter with the food, like in the vanilla game.
HudActionDemo = Equipping items
Elem.ActionBar = Action bar
Desc.ActionBar = Progress of a timed action: changing equipment and other actions with a timer.
OptTextEdge = HUD text edge
TextEdgeOff = As designed
TextEdgeShadow = Shadow
TextEdgeOutline = Outline
OptTextEdgeSize = Shadow or outline strength
Hint.OptTextEdge = A dark shadow or outline for the HUD text so it reads better on bright backgrounds. Applies to all HUD text.
OverviewHudTitle = Interface editor
OverviewHudHint = Place and tune every HUD element and window: position, size, look, color, transparency and captions.
HudEditTransp = Panel transparency
HudOwnNote = global one ignored
HudGlobal = Global
TipPovAffixes = Item affixes
PovBadges = Path of Valheiman: level and points
PovTasks = Path of Valheiman: tasks
OptRarityStrength = Rarity gradient strength
Hint.OptRarityStrength = How bright the rarity gradient glows on item cells. 0 hides it, 200% is twice the design value.
PovStrip = Path of Valheiman: effects strip
OptRarityHeight = Rarity gradient height
Hint.OptRarityHeight = How much of the cell the rarity gradient covers from the bottom: 100% is the whole cell, less gives a low band at the bottom edge.
OptModTabSkin = Mod style for other mods' tabs
Hint.OptModTabSkin = When another mod adds its own tab to a station (for example Path of Valheiman Salvage), its window is restyled in the mod's style. Turn it off if such a window looks broken.
OptChatStyle = Chat in the mod's style
Hint.OptChatStyle = Turn off to get the vanilla chat window back. The line count and the chat cursor then do nothing.
OptMenuModExtras = Other mods in the main menu
Hint.OptMenuModExtras = Buttons that other mods add to the main menu and their own game logo (Path of Valheiman). Turn it off to keep only the vanilla buttons and the mod's Discord button; the vanilla logo comes back on the next return to the main menu.
OptMainMenuLayout = Main menu layout
Hint.OptMainMenuLayout = Center: the menu under the logo, settings tabs in a row on top. Left: everything in a column on the left, like the Esc menu. Also applies to the settings window opened from the main menu. Vanilla: the game's own main menu, untouched.
MenuLayCenter = Center
MenuLayLeft = Left
MenuLayVanilla = Vanilla
OptMenuLogo = Game logo in the main menu
Hint.OptMenuLogo = The big logo above the main menu. The Left layout turns it off, Center turns it on; you can switch it yourself afterwards.
MenuLook = Menu look
MenuLookBack = The vanilla main menu is on now. Bring back the main menu in the mod's style?
OptMenuMiddle = Menu in the middle without the logo
Hint.OptMenuMiddle = In the Center layout with the logo off, the menu moves up to the middle of the screen instead of staying low.
RecDone = Recycled: {0}
ModDescRnr = Recycling items into materials: shown in the mod's Recycle tab, with Recycle N Reclaim's settings and exclusions.
WhyNeedOn = Turn on “{0}” first.
WhyOnlyWith = Works only with the “{0}” option.
WhyMenuVanilla = The main menu is vanilla now (Menu look → Vanilla).
WhyMenuLogo = Works when the game logo in the main menu is off.
WhyNoSlots = There are no food or action slots: add them in the Inventory tab.
OptOverridePovBars = Enemy health bars
OptOverridePovBarsOn = this mod draws enemy health bars; Path of Valheiman's own bar is switched off (its ailment rings stay).
OptOverridePovBarsOff = Path of Valheiman draws its own enemy health bars (its 'Enemy ailment HUD' option). Applies immediately.
ChipChests = Chests
ChipDanger = Danger
OptPlayerPvp = Player colours by PvP
Hint.OptPlayerPvp = The bar and name of another player are red with crossed swords when that player has PvP on, and blue when it is off. Turn it off for the game's colours: red for an enemy (both in PvP), green otherwise.
OptPlayerBars = Player bars in the mod's style
Hint.OptPlayerBars = Health bars and names of other players are drawn in the mod's style, apart from creatures. Turn it off for the vanilla look; a bar already on screen changes when it is shown again.
AddonRecycleDesc = Item recycling: a Recycle tab at crafting stations takes a crafted item apart into part of its materials.
PovMonolith = Path of Valheiman: monolith guardians
WhyPovStack = Opens with the Path of Valheiman talent 'Tidy pack'.
WhyPovSort = Sorting the inventory opens with the Path of Valheiman talent 'Tidy pack'.
OptPovSortTalent = Sorting opens with 'Tidy pack' too
OptPovSortTalentOn = the inventory sort buttons and keys work only once the 'Tidy pack' talent is taken, as in Path of Valheiman. Chest sorting stays free.
OptPovSortTalentOff = the inventory can be sorted from the start; the talent opens only quick stack.
HudAttachHelm = Ship helm
Elem.ShipWind = Wind
Desc.ShipWind = The wind indicator while you steer a ship: where the wind blows from and how well it fills the sail.
ModDescPassivePowers = Every selected boss power is shown in the Guardian power element, in the mod's style: its own key, the shared cooldown and the time left; the abilities move along after them. The vanilla power panel and the PassivePowers SeneaL UI bridge are switched off.
OptCraftView = Recipe view
CraftViewList = List
CraftViewGrid = Grid
CraftViewListTip = Recipes as a list with names and what is missing.
CraftViewGridTip = Recipes as a grid of icons; the name and what is missing show in the tooltip.
OptCraftQueue = Production queue
QueueEmpty = Craft puts items here; pick another item while one is being made.
SecSrvRecycle = SeneaL Recycle add-on
SrvOptRecycle = Allow recycling
SrvOptRecycleRate = Most materials back
SrvOptRecycleOwn = Only at the item's own station
SrvOptRecycleUnknown = Allow items with unknown recipes
SrvOptCompass = Allow the compass
SrvOptClock = Allow the time and wind card
ModDescCraftyBoxes = The crafting and building panels count the materials AzuCraftyBoxes can pull from nearby chests (its own range and container rules), so a recipe you can make is no longer shown as missing. The mod's own crafting from chests stays off, so nothing is taken twice.
WhyCraftyChestsOwner = AzuCraftyBoxes handles crafting and building from chests, so this is off.
HudWinHints = Key hints
OptChestWithTab = Open the crafting panel and tabs together with a chest
Elem.Weight = Carried weight
Desc.Weight = Carried weight and the most you can carry. Off by default: turn it on here or in Settings → HUD.
HudWeightCapsule = Capsule
HudWeightBar = Bar
HudWeightRing = Ring
HudWeightText = Text only
HudWeightReadBoth = Carried / max
HudWeightReadCur = Carried
OptWeightIcon = Show the weight icon
OptWeightWarn = Warning colors near the limit
TipDetails = Details
BuildComfort = Comfort +{0}
SrvLimitNote = server limit
OptSmelterShowAll = Show materials not found yet in the station window
ModDescVnei = VNEI is an item and recipe browser. Its tab sits in this mod's crafting window and takes the mod's look, and the recipe key (R by default) over any item of this mod's windows opens that item in it.
VneiTitle = Item browser
VneiSearch = Search items…  @mod  #type  ^ingredient  -exclude
VneiAll = All
VneiObtain = Obtain
VneiUse = Use
VneiAllStations = All stations
VneiFavorite = Favorite
VneiFavorites = Favorites
VneiCreatures = Creatures
VneiPieces = Pieces
VneiItems = Items
VneiFood = Food
VneiArmor = Armor
VneiWeapons = Weapons
VneiOther = Other
VneiEmpty = Nothing found. Items you have not discovered yet are hidden when VNEI is set to show only known ones.
VneiWait = VNEI is still indexing the game…
VneiCount = {0} items
VneiHint = Click an item for its recipes · right click gives it to you where cheats are allowed
TabVnei = Index
OptOverrideVnei = VNEI is drawn by SeneaL UI
OptOverrideVneiOn = The item browser is a window of this mod, opened from the character tabs, with VNEI's open key and with its recipe key over tooltips
OptOverrideVneiOff = VNEI's own tab in the crafting window, restyled generically
VneiNoRecipes = No recipes for this selection.
OptCenterSplit = Separate indicators (off = together around the crosshair)
OptShowAlways = Always show
HudAttachCross = Crosshair (default place)
Elem.StealthIndicator = Stealth
Elem.StaggerIndicator = Stagger
Elem.PieceHealthIndicator = Piece health
Desc.StealthIndicator = The stealth eye with its bar (hidden, noticed, alerted). Split from the center indicators.
Desc.StaggerIndicator = The stagger bar. Split from the center indicators.
Desc.PieceHealthIndicator = Health of the building piece you look at. Split from the center indicators.
HudPresetSaga = Saga
HudPresetSouls = Ashen
HudPresetRaid = Raid
HudPresetOrbs = Orbs
HudPresetBlocks = Blocks
HudPresetSurvivor = Survivor
HudPresetWilds = Wilds
HudPresetOriginalDesc = The mod's own look, polished: rounded bars, pill card, weight under the map
HudPresetSagaDesc = Skyrim-inspired: three bars at the bottom centre, line compass, no minimap
HudPresetSoulsDesc = Dark Souls and Elden Ring inspired: thin bars top left, sharp cells
HudPresetRaidDesc = World of Warcraft inspired: hero frame top left, action bar at the bottom
HudPresetOrbsDesc = Diablo-inspired: health and eitr orbs on both sides of the hotbar
HudPresetBlocksDesc = Minecraft-inspired: square hotbar at the bottom, bars right above it
HudPresetSurvivorDesc = Rust-inspired: stats stacked bottom right with numbers, weight on view
HudPresetWildsDesc = Zelda: Breath of the Wild inspired: stamina ring by the hero, map bottom right
HudProfBy = by {0}
OptModSlotsPlace = Mod slots
ModPlaceMod = Where the mod asks
ModPlaceRow = In the row below
ModPlaceDoll = On the equipment
HudOverlaps = overlaps {0}
HudFoodTime = Show the time left
HudFoodTimeGap = Gap to the time
HudProfNewer = This code was made in a newer SeneaL UI: update the mod to import it
HudEdLimits = Edge guard
HudEdLimitsTip = The red border at the screen edges keeps elements away from them. It can be turned off, but it is better not to.
HudEdLimitsOffTip = The edge guard is off: elements can go to the very edge of the screen. Click to turn it back on.
HudEdLimitsAsk = Turn off the edge guard?
HudEdLimitsWarn = Elements will go right up to the screen edges. It is better not to do this: parts of the HUD can end up under the edge of the monitor, a notch or overlays, and on another screen size they can leave the screen. You take full responsibility for such a layout, and an interface you share will warn whoever imports it.
HudEdLimitsYes = Turn off
HudEdLimitsOff = Edge guard off: the layout is your responsibility
HudEdLimitsOn = Edge guard on
HudProfLimitsAsk = Import this HUD?
HudProfLimitsWarn = The edge guard was turned off in this interface: some elements may sit under the edge of the screen or beyond it. Import it anyway?
HudProfLimitsNo = Import cancelled
OptSeasonPlace = Where the season shows
SeasonPlaceCard = Under the wind and day
SeasonPlaceEffects = In the status effects
SeasonDays = {0} d
ModDescSeasons = The current season and the days left until the next one show as a row under the wind and the day in the time card, or among the status effects (your choice).
ModDescSeasonality = The current season and the time left until the next one show as a row under the wind and the day in the time card, or among the status effects (your choice).
OptWeightMax = Show the maximum carry weight
HudShowMax = Show the maximum
OptMapNameOverlap = Hide overlapping pin names
OreDungeon = Dungeons, caves and mines
ChipDungeon = Dungeons
DungeonName = Dungeon
Hint.OptMapNameOverlap = When two pin names would overlap on the map, only the first one is shown. Zoom in to see the rest.
Hint.OptOreRadius = Deposits and dungeons are found only when they are this close to you. They have to be loaded by the game, so nothing is found far away or in unexplored places.
Hint.OreDungeon = Crypts, troll caves, frost caves and mines near you are marked on the map when you get close to their entrance.
OptBackpackCraft = Craft from the backpack
Hint.OptBackpackCraft = Crafting counts and uses the materials in the worn backpack: first the inventory, then the backpack, then nearby chests. Building uses it too while building from chests is on.
NcBody = Body
NcHair = Hair
NcSkin = Skin tone
NcTone = Hair tone
NcLevel = Colour depth
NcName = Name
NcHairstyle = Hairstyle
NcBeard = Beard
HudProfAuthor = Author
LinkDiscord = Discord
LinkDiscordSub = Community and help
LinkDonate = Support the author
LinkDonateSub = DonationAlerts
PovTrinketSeat = Trinket {0}
PovTrinketHand = Trinket in hand
PovTrinketHint = An extra trinket seat of Path of Valheiman: drop a trinket here, click to take it off.
PovTrinketHandHint = A trinket here takes the shield hand; an empty seat leaves the hand free.
ModsApi = Through SeneaL API
ModsApiNote = Settings that other mods show here themselves. They are kept in each mod's own config.
MenuModifiersHint = Hover a setting to read what it does.
SetSecScreen = Screen
SetSecQuality = Quality
SetSecEffects = Effects
OptOverridePovGear = Player inventory
OptOverridePovGearOn = this mod manages the inventory: its equipment doll, food slots, extra rows and panels. Path of Valheiman's equipment system (its equipment rows, equipment sheet with appearance and transmog, tool cells, tool bar and purse) stays off, as if its own 'Equipment system' option were off; its config is not changed. Applies the next time you enter a world.
OptOverridePovGearOff = Path of Valheiman's equipment system manages the inventory rows and this mod draws them in its own style: its armour cells on the equipment doll, the belt food cells as food slots (also on the HUD), quiver arrow cells next to them, the 8 tool cells as a Tools row with Path of Valheiman's keys, the purse as a chip in the header (click to pour the coins into the bag) and a button by the doll that opens the Appearance window with the try-on portrait and transmog. Path of Valheiman's own equipment sheet stays hidden; its keys, tool bar and rules work as usual. Applies the next time you enter a world.
PovStrandedBody = {0} item(s) from the equipment rows of Path of Valheiman did not fit into this mod's inventory. They are kept, not dropped, and move in as soon as there is room: free some cells or raise the inventory size in F7 → Inventory.
PovTools = Tools
PovArrows = Arrows
PovToolEmpty = Put the matching tool here. Its key takes it in hand without opening the inventory.
PovArrowEmpty = Arrows for the worn quiver. The key in the section title switches between the filled cells.
PovPurse = Purse
PovPurseTip = {0} coins in the purse of Path of Valheiman. Coins you pick up go here by themselves. Click to pour them into the bag.
PovLooks = Appearance
PovLooksTip = Change the look of worn gear and hotbar weapons with Path of Valheiman's transmog.
PovTool0 = Axe
PovTool1 = Pickaxe
PovTool2 = Chisel
PovTool3 = Cultivator
PovTool4 = Hoe
PovTool5 = Hammer
PovTool6 = Fishing rod
PovTool7 = Scythe
PovLooksHotbar = Hotbar cell {0}
PovLooksPick = Click to pick a look for it.
PovLooksNow = Now: {0}
PovLooksApply = Transmog · {0} / {1}
PovLooksPicked = Looks picked: {0}. Each one takes a Rune of Guise.
PovLooksGear = Worn gear
PovLooksWeapons = Hotbar
PovLooksRotate = Drag or scroll the model to turn it. Picked looks are tried on here before they are applied.
TipWield = Take in hand
TipArrowCycle = Switch arrows
HudEdObjects = Objects
HudEdObjectsTip = All elements of this mode in one list: show or hide any of them with the eye, a click on a name selects it and opens its settings. Hidden elements stay here.
HudObjHidden = hidden
HudObjOff = off: the game draws it, or its window is not built yet
HudObjHide = Hide
HudObjShow = Show
