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#经济模式翻译
Stability=稳定
Economy by default=默认经济
Deflation=通货紧缩
Market Crash=市场崩溃
Inflation=通货膨胀
Moment to Get Rich!=暴富的时机！
Chaos=混乱
Financial chaos...=金融混乱...
Freeze Market=市场冻结
Economy frozen :(=经济冻结 :(
Black Market Surge=黑市价格暴涨
Values have become more expensive...=物价变得更贵了...
Overload=超负荷
{{A}}/{{B}}={{A}}/{{B}}
Rare Boom=稀有品价格暴涨
Values are suddenly in price!=物价突然上涨！
Common Crash=普通品价格暴跌
Values are devalued!=物价贬值！
Legendary Only Matters=仅传奇品有价值
Only the best makes sense...=只有最好的才有意义...
Echo Market=回声市场
Prices are jumping like crazy...=价格疯狂暴涨...
Reverse Inflation=反向通胀
Budget is better than wealth...=预算比财富更重要...
Luxury Hunt=奢侈品热潮
Values are much more expensive!=物价大幅上涨！
Dumpster Dive=拾荒式经济
Everything has become expensive!=所有东西都涨价了！
Extra Profit=额外收益
Today you can sell more profitably!=今日抛售利润更高！
Scam Season=欺诈期
Prices are falling... :(=价格持续下跌... :(
Sudden Drop=突然暴跌
Almost everything has depreciated!=几乎所有物品都贬值了！
Treasure Rush=寻宝热潮
Every value is — treasure!=所有珍品皆为宝藏！
Zero Gravity=零重力经济
Everything is unstable...=所有物价都极不稳定...
Turbulence=经济动荡
Prices behave unpredictably...=价格走势变幻莫测...
Bubble Burst=泡沫破裂
The market was booming... until it wasn't=市场一度繁荣...而后戛然而止
Collectors Frenzy=收藏家狂热
Everything is worth more than it should be=所有物品都溢价了
Panic Sale=恐慌抛售
Players are panic-selling everything for pennies!=玩家们在贱卖所有物品！
Economic Twister=经济混乱
Every item gets a completely random value=所有物品价值完全随机
Tax Audit=税务稽查
The Tax Department has reviewed your valuables=税务部门核查了你的贵重物品
Crash & Burn=全面崩盘
The market is collapsing — brace for losses=市场正在崩盘——做好亏损准备
Golden Hour=黄金时段
A perfect time to sell — prices are booming!=抛售黄金期——价格暴涨！
Crystal Bubble=水晶泡沫
Market euphoria! Prices are sky-high… for now=市场狂热！价格飙升至天际…目前而言
Coin Decay=货币贬值
Everything feels worthless. Time to sell or hold?=一切都看似一文不值。该抛售还是持有？
Echo Crash=回声崩盘
Residual shockwaves shake the market unpredictably=残余冲击波肆意冲击着市场
Speculation Bubble=投机泡沫
Prices are inflating without logic... Bubble may burst any time!=价格毫无逻辑地暴涨...泡沫随时可能破裂！
Cold Storage=冷储市场
Nothing sells well. Prices are frozen under market value=销量惨淡。价格冻结在市场价以下
Price Whirlwind=价格旋风
An unstable market surge throws prices into a whirlwind!=不稳定的市场暴涨让价格陷入混乱！
Experimental Pricing=实验性定价
Prices fluctuate wildly due to market experiments=受市场实验影响，价格剧烈波动
Shadow Market=影子市场
A secret market drains value from most valuables=秘密市场吞噬了大部分贵重物品的价值
Auction Fever=拍卖狂热
A bidding war is driving prices through the roof!=竞价大战将价格推至天价！
Memory Market=记忆市场
Prices mirror the past — but with a twist=价格复刻过往——却又有所变形
Loopback Spike=回溯式暴涨
History repeats with extreme volatility=历史以极端波动的形式重演
Glitched Goldrush=故障淘金热
Something's broken… but you're getting rich=系统出了点故障…但你却在暴富
Market Eclipse=市场日蚀
An economic blackout... almost no movement=经济全面停摆…几乎毫无波动
Jackpot Mirage=头奖幻象
Everything looks like gold... but some of it's fool's gold=一切看似金光闪闪…实则部分是黄铜
Collector's Void=收藏家虚空
All value is lost — nothing is collectible anymore=所有价值荡然无存——再无值得收藏之物
Volatile Experiment=高波动实验
A dangerous economic experiment — chaos reigns=一场危险的经济实验——混乱已成常态
Clean Sweep=全盘平稳
A calm period — nothing to fear, nothing to gain=平静期——无惊无喜，无失无得
Value Vortex=价值漩涡
A swirling mess of prices — unpredictable and wild=价格陷入漩涡式混乱——毫无规律且极度剧烈
Temporal Surge=时间性暴涨
Prices shift with a pulse of time itself=价格随时间本身的脉搏起伏
Echo of Wealth=财富回响
Prices mimic those from two levels ago?=价格复刻两关前的水平？
Artifact Bloat=古董溢价
Old junk is now gold!=昔日废品，今朝黄金！
Market Drain=市场枯竭
All prices slowly drain into the void=所有价格都在缓慢流失至虚无
Inversion Protocol=价值反转协议
Low-value becomes high-value. High-value drops=低价值变高价值，高价值则下跌
Synthetic Demand=人工需求
Artificial demand spikes at random=人工需求随机激增
Taxman's Frenzy=税收狂潮
Tax rates hit hard! Prices plummet=税率大幅上调！价格暴跌
Asset Dump=资产抛售
Everyone's dumping assets!=所有人都在抛售资产！
Smugglers Surge=走私品暴涨
Expensive items skyrocket, cheap ones tank=高价物品暴涨，低价物品暴跌
Collectors Craze=收藏家狂热
Rare collectibles soar — the rest is junk=稀有收藏品暴涨——其余皆为废品
Market Kraken=市场海怪
The market goes wild! {{A}}% of valuables get ×{{B}} boost!=市场彻底失控！{{A}}%的贵重物品价值翻{{B}}倍！
Market Boom=市场繁荣
Prices surge across the entire market!=整个市场价格暴涨！
Price Lockdown=价格管制
All prices are frozen by decree=所有价格依法冻结
Wild Speculation=疯狂投机
Speculators drive prices wildly up and down!=投机者肆意操纵价格暴涨暴跌！
Silent Auction=静默拍卖
Auctions run in silence, prices unclear=拍卖静默进行，价格不明
Flash Crash=闪电崩盘
Instant crash wiping out asset values!=瞬间崩盘，资产价值清零！
Crypto Surge=加密货币暴涨
Cryptocurrencies push the market sky-high!=加密货币将市场推向巅峰！
Resource Rush=资源抢购潮
Resource scarcity drives prices up=资源短缺推高物价
Demand Spike=需求激增
Explosive demand floods the market!=爆发式需求席卷市场！
Supply Shortage=供应短缺
Severe supply shortages cripple prices=严重供应短缺扰乱价格
Consumer Confidence=消费者信心
Consumers irrationally confident!=消费者盲目自信！
Market Melt-up=市场熔断式上涨
A melt-up as prices climb uncontrollably!=价格失控飙升，出现熔断式上涨！
Bargain Hunt=淘低价货
Hunting bargains—some crash, others spike=淘低价货——部分暴跌，部分暴涨
Market Rebound=市场反弹
After a crash, the market swiftly rebounds!=崩盘后，市场迅速反弹！
Price Cascade=价格瀑布式下跌
Prices cascade downward, but may bounce back=价格瀑布式下跌，但或有反弹可能
Bull Run=牛市行情
A bull run—prices charge skyward!=牛市行情——价格直冲云霄！
Bear Trap=熊市陷阱
A bear trap—brief gains before a fall…=熊市陷阱——下跌前的短暂上涨…
Panic Buying=恐慌性抢购
Players panic-buy—supplies vanish!=玩家恐慌性抢购——库存告罄！
Supply Glut=供应过剩
Oversupply—prices sink under glut=供应过剩——价格因供过于求暴跌
Speculator Frenzy=投机者狂热
Speculators push prices to chaotic extremes!=投机者将价格推至混乱的极端！
Value Stabilizer=价值稳定器
Regulatory measures keep prices in check=监管措施稳定物价
Market Mirroring=市场镜像
The market mirrors its previous level=市场复刻上一阶段状态
Inflation Spike=通胀骤升
A sudden spike in inflation!=通胀突然飙升！
Deflation Dip=通缩下跌
Prices plunge into a deflationary dip=价格跌入通缩低谷
Economic Equilibrium=经济平衡
A perfect balance of supply and demand=供需完美平衡
Price Surge=价格暴涨
Sudden price surge—everything jumps {{A}}–{{B}}%!=价格突然暴涨——所有物品上涨{{A}}–{{B}}%！
Bargain Blitz=闪电特价
Flash discounts—prices drop {{A}}–{{B}}% instantly!=闪电折扣——价格瞬间下跌{{A}}–{{B}}%！
Collector Carnival=收藏家狂欢
Collectibles ×{{A}}, others −{{B}}%=收藏品价值翻{{A}}倍，其余跌{{B}}%
Ghost Prices=幽灵价格
Ghostly prices—random offset ±{{A}}%=幽灵价格——随机浮动±{{A}}%
Barter Bonanza=物物交换盛宴
Barter bonanza—low items down, high items up=物物交换盛宴——低价品下跌，高价品上涨
Seasonal Shift=季节性变动
Seasonal shift—min +{{A}}%, max −{{B}}%=季节性变动——最低涨{{A}}%，最高跌{{B}}%
Blackout Sale=黑灯特价
Blackout sale—prices slashed −{{A}}…−{{B}}%=黑灯特价——价格暴跌{{A}}…{{B}}%
Inflation Ebb=通胀退潮
Inflation ebb—prices fall {{A}}–{{B}}%=通胀退潮——价格下跌{{A}}–{{B}}%
Fool's Gold=愚人金
Fool's Gold—some +{{A}}%, others −{{B}}%=愚人金——部分涨{{A}}%，其余跌{{B}}%
Hoarder's Havoc=囤积者之乱
Hoarder's Havoc—cheap −{{A}}%, expensive +{{B}}%=囤积者之乱——低价品跌{{A}}%，高价品涨{{B}}%
Penny Pinch=精打细算
Penny Pinch—prices slump −{{A}}…−{{B}}%=精打细算——价格暴跌{{A}}…{{B}}%
Trendsetter=潮流引领者
Trendsetter—premium items surge +{{A}}…+{{B}}%!=潮流引领者——高端物品暴涨{{A}}…{{B}}%！
Price Spike=价格骤升
Prices suddenly spike across the board!=所有品类价格突然暴涨！
Clearance=清仓甩卖
Massive clearance cuts values everywhere!=大规模清仓导致所有物品贬值！
Boomerang Market=回旋镖市场
Values swing back—but unpredictably!=价值回弹——却毫无规律！
Silent Dip=无声下跌
Quiet dip... nothing sells well=无声下跌…所有物品销量惨淡
Luxury Only=唯奢至上
Only luxury items hold value now=如今只有奢侈品具备价值
Early Bubble=早期泡沫
A bubble forms early—brace for boom=泡沫提前形成——做好暴涨准备
Late Deflation=后期通缩
Late-stage deflation drains the market=后期通缩榨干市场活力
Price Slalom=价格回转
A slalom of ups and downs=涨跌交替的价格回转
False Demand=虚假需求
Artificial demand inflates prices!=虚假需求推高物价！
Underground Trade=地下交易
Trade continues in the shadows=交易在暗处持续进行
Crystal Crash=水晶崩盘
The bubble shatters into a crystal crash=泡沫破裂，引发水晶式崩盘
Ghost Rush=幽灵热潮
Phantom value rushes sweep the market!=幽灵式价值热潮席卷市场！

#增益BUFF翻译
Jackpot=头奖
x{{A}} valuables spawned={{A}}倍贵重物品生成
Empty Facility=空置设施
{{A}}% less valuables={{A}}%的贵重物品减少
Size Restriction=尺寸限制
Only one size of valuables will spawn=仅生成一种尺寸的贵重物品
Value Lottery=价值彩票
{{A}}% items x{{B}} value, rest -{{C}}%={{A}}%的物品价值翻{{B}}倍，其余减少{{C}}%
Level Glitch=关卡故障
Valuables from ALL locations can spawn here.=所有区域的贵重物品均可在此生成
Unbreakable Valuables=坚不可摧的贵重物品
Valuables never break=贵重物品永不损坏
Fragile Valuables=易碎的贵重物品
Valuables break twice as fast=贵重物品损坏速度加快两倍
Enemy Horde=敌人部落
x{{A}} enemies spawn=生成{{A}}倍数量的敌人
Speed Demons=极速恶魔
Enemies {{A}}% faster=敌人速度提升{{A}}%
Pacifist Mode=和平模式
Enemies don't attack=敌人不会发起攻击
Invisible Enemies=隐形敌人
Enemies are invisible=敌人处于隐形状态
Tiny Enemies=微型敌人
Enemies {{A}}% smaller=敌人体型缩小{{A}}%
Giant Enemies=巨型敌人
Enemies {{A}}% bigger=敌人体型增大{{A}}%
Boss Rush=首领突袭
Only Difficulty {{A}} enemies=仅出现难度{{A}}级的敌人
Fast Spawn=快速生成
Enemies spawn instantly=敌人瞬间生成
Heavy Enemies=重型敌人
Enemies require {{A}}x more force to grab=抓取敌人需要多{{A}}倍的力量
Light Enemies=轻型敌人
Enemies require {{A}}x less force to grab=抓取敌人所需力量减少{{A}}倍
Instant Respawn=即时重生
Enemies respawn immediately after death=敌人死亡后立即重生
Persistent Enemies=常驻敌人
Enemies never despawn=敌人永不消失
Explosive Valuables=易爆贵重物品
Valuables explode when broken=贵重物品损坏时会发生爆炸
Hot Potato=烫手山芋
Holding valuables too long hurts=持有贵重物品过久会受到伤害
Sonic Speed=超音速
Players {{A}}% faster=玩家速度提升{{A}}%
Turtle Mode=乌龟模式
Players {{A}}% slower=玩家速度降低{{A}}%
Low Gravity=低重力
Jump higher, fall slower=跳得更高，下落更慢
Heavy Gravity=高重力
Jump lower, fall faster=跳得更低，下落更快
Glass Cannon=玻璃大炮
Max health \= {{A}}=最大生命值为{{A}}
Tank Mode=坦克模式
+{{A}} health, -{{B}}% speed=生命值+{{A}}，速度-{{B}}%
Infinite Stamina=无限耐力
Never run out of energy=体力永不耗尽
Clumsy=笨手笨脚
Random tumble every {{A}}s=每{{A}}秒随机摔倒一次
Invisible Players=隐形玩家
Players can't see each other=玩家之间无法互相看见
Settle it in Smash!=大乱斗定胜负！
Attacks deal KNOCKBACK based on damage %. Only physics/pits kill=攻击根据伤害百分比造成击退效果，仅物理伤害/坠落可造成击杀
Flashlight Fail=手电筒故障
Flashlight doesn't work=手电筒无法使用
Disco Lights=迪斯科灯光
Colors constantly change=色彩持续变幻
Slippery Floor=光滑地面
Physics friction \= {{A}}=物理摩擦力为{{A}}
Golden Touch=点石成金
All valuables x{{A}} value, -{{B}}% valuables=所有贵重物品价值翻{{A}}倍，数量减少{{B}}%
Random Boosts=随机增益
Random stat boosts every {{A}} minutes=每{{A}}分钟获得一次随机属性增益
Foggy Vision=雾蒙蒙的视野
Reduced visibility with fog=雾气导致视野范围降低
Inverted Controls=反向操控
Movement controls are reversed=移动操控方向完全反转
Health Regeneration=生命再生
Slowly regenerate health over time=生命值随时间缓慢恢复
Frozen Enemies=冰冻敌人
Enemies freeze periodically=敌人会周期性被冻结
Too Quiet...=太过安静...
Enemies take a long time to appear initially=敌人初始出现耗时极长
Invincible Horror=无敌恐惧者
One foe is invulnerable to damage. Can still be stunned or launched=有一个敌人对伤害免疫，但仍可被眩晕或击飞
Magnetic Valuables=磁性贵重物品
Valuables are attracted to players=贵重物品会被玩家吸引
Pit Immunity=坠落免疫
Players do not take damage from pits, but are now pushed out of them=玩家不会因坠落坑洞受伤，反而会被推出坑洞
Unstable Grabbing=不稳定抓取
Overcharge enabled early and when lifting heavy objects=举起重物时会提前触发过载效果
Stable Grip=稳定抓握
Grav-gun never overcharges, even on later levels=重力枪永不超载，即使在后期关卡也一样
Toxic Air=有毒空气
Players take damage over time=玩家随时间持续受到伤害
Enemy Multiplication=敌人增殖
X{{A}} Spawn Enemies=敌人生成数量为原本的{{A}}倍
Rubber Pits=橡胶坑洞
Enemies take no damage from pits and are launched out.=敌人不会因坠落坑洞受伤，还会被弹飞出来
Night Vision=夜视能力
Enhanced visibility in darkness=黑暗环境下的视野大幅提升
Sticky Feet=黏黏的脚
Players stick to surfaces randomly=玩家会随机黏附在场景表面
Time Warp=时间扭曲
Time slows down periodically=时间会周期性变慢
Infinite Ammo=无限弹药
Weapons never run out of ammo=武器弹药永不耗尽
One Hit Kill=一击必杀
Any damage becomes lethal for enemies=任何伤害对敌人都具有致命效果
Health Vampire=生命吸血
Killing enemies restores {{A}} HP=击杀敌人可恢复{{A}}点生命值
Glass Cannon Players=玻璃大炮玩家
Any damage becomes lethal for players=任何伤害对玩家都具有致命效果
Double Player Damage=双倍玩家伤害
Players take double damage=玩家受到的伤害翻倍
Double Enemy Health=双倍敌人生命值
Enemies have double health=敌人的生命值翻倍
Half Player Damage=半额玩家伤害
Players take {{A}}% less damage=玩家受到的伤害减少{{A}}%
Double Enemy Damage=双倍敌人伤害
Enemies take double damage=敌人受到的伤害翻倍
Feather Weight=轻如鸿毛
All objects are {{A}}x lighter=所有物体重量变为原来的1/{{A}}
Heavy Burden=沉重负担
All objects are {{A}}x heavier=所有物体重量变为原来的{{A}}倍
Slippery Chaos=滑溜混乱
All objects slide forever=所有物体会永久滑动
Zero Gravity Loot=零重力战利品
Objects float in zero gravity=物体在零重力环境下漂浮
Phantom Objects=幻影物体
Objects disappear periodically=物体会周期性消失
Bouncy Havoc=弹性混乱
All objects are super bouncy=所有物体都具备超强弹性
Extraction Rush=急速撤离
Extraction time halved=撤离时间减半
Found the Location Map=发现区域地图
The entire map and all items are explored from the start=整张地图和所有物品从开局就已完全探明
Extraction Shield=撤离护盾
Players invincible during extraction warning and collecting=玩家在撤离警告和收集阶段处于无敌状态
Extraction Chaos=撤离混乱
Enemies attack during extraction=敌人会在撤离阶段发起攻击
Single Extraction=单一撤离点
Only {{A}} extraction point on the level=关卡内仅存在{{A}}个撤离点
Player Revival=玩家复活
Press hotkey to revive once when dead ({{A}} HP)=死亡后可按快捷键复活一次（复活后生命值为{{A}}）
Unbreakable Doors=坚不可摧的门
Doors cannot be broken or removed=门无法被破坏或移除
Compact Storage=紧凑存储
Valuables shrink in carts=贵重物品放入推车后会缩小
Extraction Shrink=撤离缩小
Valuables shrink when in extractions=贵重物品进入撤离点后会缩小
Omniscient Enemies=全知敌人
Enemies always know where players are=敌人始终知晓玩家的位置
Boss Fight!=首领战！
One enemy boss. x{{A}} Size, triple HP, faster respawn, drops upgrade on first kill. Other enemies weaker.=出现一名首领敌人，体型为原来的{{A}}倍、生命值三倍、复活速度更快，首次击杀掉落升级道具；其余敌人强度降低

#UI
💎 Map Value: x{{A}} (+{{B}}%)=💎 地图价值：x{{A}}（+{{B}}%）
👹 Enemy HP: x{{A}} (+{{B}}%)=👹 敌人生命值：x{{A}}（+{{B}}%）
💰 Haul: {{A}}x=💰 运输：{{A}}x
🚪 Extractions: {{A}}=🚪 提取点：{{A}}
🔧 Modules: {{A}}=🔧 区域：{{A}}
📊 Level: {{A}}=📊 关卡：{{A}}
👹 Enemy Cap: x{{A}} (+{{B}}%)=👹 敌人数量上限：x{{A}}（+{{B}}%）
ECONOMY=经济
Press [G] to toggle=按[G]切换
MAP SCALING=地图调整
LEVEL SCALING=关卡调整
ACTIVE EVENTS=活跃事件
MODIFIERS=效果
MODIFIERS ({{A}} selected, {{B}} forced)=效果（随机{{A}}，强制{{B}}）
EVENT DROP CHANCES=各类事件出现概率
Loot=战利品
Player=玩家
Good=良好
Neutral=中性
Very Bad=极差
Environment=环境
Very Good=极佳
Bad=恶劣
Prices: {{A}}%=价格：{{A}}%
Press [G] to close=按[G]关闭






###2026/2/1更新
Heavy Recoil=后坐力强劲
Guns push you back strongly when fired=开枪时枪械会将你猛烈向后推
Jamming Mechanisms=枪械卡壳
Guns have a {{A}}% chance to jam=枪械有{{A}}%的概率卡壳
Cheap Batteries=劣质电池
Battery drain x{{A}} faster=电池消耗速度为原来的{{A}}倍
Volatile Impact=易爆冲击
Hard impacts create a small explosion=强烈撞击会产生小型爆炸
Glass Bones=玻璃骨骼
Impact damage x{{A}}=受到的冲击伤害为原来的{{A}}倍
Slippery Hands=手滑
Items randomly slip out of your hands=物品会随机从你手中滑落
Giant Player=巨人化
You are huge (Scale x{{A}})=你的体型变得巨大（缩放倍数{{A}}）
Tiny Player=迷你化
You are tiny (Scale x{{A}})=你的体型变得极小（缩放倍数{{A}}）
Weak Arms=手臂无力
Throw force reduced significantly=投掷力度大幅降低
Strong Arms=手臂强劲
Throw force increased x{{A}}=投掷力度提升至原来的{{A}}倍
Earthquake=地震
Periodic tremors shake the camera=周期性震动会晃动镜头
Broken Legs=腿部骨折
You cannot jump=你无法跳跃
Total Darkness=完全黑暗
Ambient light disabled=环境光被关闭
Kamikaze Enemies=神风特攻敌人
Enemies explode on death=敌人死亡时会发生爆炸
Regenerating Enemies=再生敌人
Enemies slowly regenerate health=敌人会缓慢恢复生命值
Shadow Clones=暗影分身
Killing enemies spawns a weaker clone=击杀敌人会生成一个较弱的分身
Dangerous Valuables=危险的贵重物品
Taking a valuable item deals {{A}} damage (once per item)=拾取贵重物品会受到{{A}}点伤害（每件物品仅触发一次）
Cloaked Valuables=隐形贵重物品
Valuables are invisible when far away=贵重物品在远距离时会处于隐形状态
Runaway Valuables=逃跑的贵重物品
Valuables run away from you!=贵重物品会从你身边逃跑！
Dodge=闪避
{{A}}% chance to completely avoid damage=有{{A}}%的概率完全规避伤害
Chain Reaction=连锁反应
When a valuable breaks, nearby ones also take damage=当一件贵重物品破损时，其附近的贵重物品也会受到伤害
Fake Valuables=伪造贵重物品
{{A}}% of valuables are fake and disappear when touched=有{{A}}%的贵重物品是伪造的，触碰后会消失
Value Decay=价值衰减
Valuables lose {{A}}% of their value every {{B}} seconds=贵重物品每{{A}}秒损失其价值的{{B}}%
Vampiric Enemies=吸血敌人
Enemies heal when they deal damage to players=敌人对玩家造成伤害时会恢复自身生命值
Deaf Player=失聪玩家
Player cannot hear any sounds=玩家无法听到任何声音
Bloodlust=嗜血
Enemies become faster with each enemy kill=每击杀一名敌人，其余敌人的移动速度就会提升
Critical Hits=暴击
{{A}}% chance to deal x{{B}} damage to enemies=有{{A}}%的概率对敌人造成{{B}}倍伤害
Teleporting Enemies=瞬移敌人
Enemies periodically teleport to random safe locations=敌人会周期性瞬移到随机的安全位置
Shared Pain=痛苦共享
When one player takes damage, everyone takes {{A}}% damage=当一名玩家受到伤害时，所有玩家都会受到{{A}}%的伤害
Shared Healing=治疗共享
When one player heals, everyone heals for {{A}}% of that amount=当一名玩家获得治疗时，所有玩家都会恢复该治疗量的{{A}}%
Adrenaline Rush=肾上腺素飙升
Movement speed increases as health gets lower=玩家生命值越低，移动速度越快
Encumbered=负重
Movement speed decreases based on weight of carried valuables=玩家的移动速度会根据所携带贵重物品的重量降低
Speed Rooms=速度房间
Each room has random speed effect - boost or slowdown=每个房间都有随机的速度效果——加速或减速
Random Player Teleportations=玩家随机瞬移
Players randomly teleport every {{A}} seconds=玩家每{{A}}秒会随机瞬移一次
Sticky Valuables=粘性贵重物品
Once grabbed, valuables are hard to drop=贵重物品一旦被拾取，就很难丢弃
Explosive Throw Valuables=投掷易爆贵重物品
Valuables explode if thrown too hard=贵重物品如果被用力投掷就会发生爆炸
Room Gravity=房间重力
Different rooms have different gravity=不同房间拥有不同的重力效果
Double Jump=二段跳
Press jump in air for second jump=在空中按下跳跃键可触发第二次跳跃
No Fall Damage=无坠落伤害
No damage from falling=坠落不会受到任何伤害
Berserker=狂战士
Deal x{{A}} damage but take x{{B}} damage=造成{{A}}倍伤害，但受到{{B}}倍伤害
Cursed Valuables=被诅咒的贵重物品
High value valuables deal damage when held=持有高价值的贵重物品时会受到伤害
Alarm System=警报系统
Breaking valuables triggers alarm attracting enemies=破坏贵重物品会触发警报，吸引敌人前来
Enemy Touch Shock=触敌触电
Touching enemies shocks and stuns player briefly=触碰敌人会使玩家触电，并短暂眩晕














Quantum Flux=量子涨落
Quantum flux shakes up prices...=量子涨落搅动市场价格……
Void Market=虚空市场
Void market devours everything...=虚空市场吞噬一切……
Crystal Cascade=水晶瀑布
Crystal cascade of prices pours down!=水晶般的价格瀑布倾泻而下！
Shadow Inflation=暗影通胀
Shadow inflation creeps in silently...=暗影通胀悄然蔓延……
Plasma Surge=等离子体涌动
Plasma surge burns through the market!=等离子体涌动炙烤整个市场！
Ether Crash=以太崩盘
Ether crash brings everything down...=以太崩盘摧垮所有价格……
Mystic Deflation=神秘通缩
Mystic deflation pulls prices down...=神秘通缩拉低市场价格……
Arcane Bubble=奥术泡沫
Arcane bubble inflates...=奥术泡沫持续膨胀……
Spectral Boom=灵体繁荣
Spectral boom shakes the market!=灵体繁荣撼动整个市场！
Phantom Dip=幻影下跌
Phantom dip pulls prices down...=幻影下跌拉低市场价格……
Nebula Twist=星云异变
Nebula twist turns everything around...=星云异变颠覆所有格局……
Stellar Surge=恒星涌动
Stellar surge shines like a star!=恒星涌动如星辰般闪耀！
Comet Crash=彗星撞击
Comet crash destroys everything...=彗星撞击摧毁一切……
Aurora Bust=极光爆发
Aurora bust bursts like northern lights...=极光爆发如北极光般绽放……
Galaxy Glitch=银河故障
Galaxy glitch shakes the cosmos...=银河故障撼动整个宇宙……
Meteor Shower=流星暴雨
Meteor shower rains like shooting stars!=流星暴雨如流星般倾泻而下！
Eclipse Event=日食事件
Eclipse event covers everything...=日食事件遮蔽一切……
Lunar Eclipse=月食
Lunar eclipse darkens prices...=月食让市场价格陷入低迷……
Solar Flare=太阳耀斑
Solar flare burns the market!=太阳耀斑炙烤整个市场！
Cosmic Dust=宇宙尘埃
Cosmic dust covers everything...=宇宙尘埃遮蔽一切……
Black Hole=黑洞
Black hole devours everything...=黑洞吞噬一切……
White Dwarf=白矮星
White dwarf cools coldly...=白矮星冰冷地冷却……
Red Giant=红巨星
Red giant swells enormously!=红巨星急剧膨胀！
Blue Supergiant=蓝超巨星
Blue supergiant shines super-hugely!=蓝超巨星超巨型地闪耀！
Neutron Star=中子星
Neutron star compresses density...=中子星压缩密度……
Pulsar Pulse=脉冲星脉动
Pulsar pulse rhythmically shakes prices...=脉冲星脉动有节奏地搅动价格……
Quasar Quake=类星体震颤
Quasar quake vibrates the universe!=类星体震颤撼动宇宙！
Singularity=奇点
Singularity breaks all laws...=奇点打破所有法则……
Warp Drive=曲速引擎
Warp drive flies at superluminal speed!=曲速引擎以超光速飞驰！
Time Dilation=时间膨胀
Time dilation slows everything...=时间膨胀让一切都变慢……
Space-Time=时空
Space-time warps and distorts prices...=时空扭曲，扰乱价格……
Dimensional Rift=维度裂隙
Dimensional rift opens other dimensions...=维度裂隙开启其他维度……
Parallel Universe=平行宇宙
Parallel universe collides causing chaos...=平行宇宙碰撞引发混乱……
Quantum Entanglement=量子纠缠
Quantum entanglement links prices...=量子纠缠将价格相互关联……
Wave Function=波函数
Wave function propagates prices...=波函数扩散价格波动……
Probability Cloud=概率云
Probability cloud brings uncertainty...=概率云带来不确定性……
Uncertainty Principle=不确定性原理
Uncertainty principle destabilizes prices...=不确定性原理扰乱价格稳定……
Observer Effect=观察者效应
Observer effect changes prices...=观察者效应改变价格走向……
Decoherence=退相干
Decoherence breaks reality...=退相干打破现实规则……
Superposition=叠加态
Superposition allows all possibilities...=叠加态让所有可能性并存……
Entanglement Swap=纠缠交换
Entanglement swap switches prices...=纠缠交换调换价格走向……
Bell Inequality=贝尔不等式
Bell inequality proves quantum reality...=贝尔不等式印证量子现实……
EPR Paradox=EPR悖论
EPR paradox reveals quantum mysteries...=EPR悖论揭开量子奥秘……
Many Worlds=多世界
Many worlds opens all possibilities...=多世界开启所有可能性……
Copenhagen=哥本哈根诠释
Copenhagen interpretation defines reality...=哥本哈根诠释定义现实规则……
Multiverse=多元宇宙
Multiverse brings infinite possibilities...=多元宇宙带来无限可能……
String Theory=弦理论
String theory connects the universe...=弦理论联结整个宇宙……
Membrane=膜理论
Membrane theory separates dimensions...=膜理论分隔不同维度……
Brane World=膜世界
Brane world creates new reality...=膜世界创造全新现实……
Holographic=全息原理
Holographic principle stores information...=全息原理存储宇宙信息……
Information Paradox=信息悖论
Information paradox torments black hole...=信息悖论困扰黑洞……
Firewall=防火墙
Firewall protects event horizon...=防火墙守护事件视界……
Event Horizon=事件视界
Beyond event horizon there's nothing...=事件视界之外空无一物……
Hawking Radiation=霍金辐射
Hawking radiation evaporates black hole...=霍金辐射使黑洞蒸发……
Unruh Effect=昂鲁效应
Unruh effect detects acceleration...=昂鲁效应感知加速度变化……
Casimir Force=卡西米尔力
Casimir force attracts vacuum...=卡西米尔力牵引真空……
Vacuum Energy=真空能
Vacuum energy pushes the universe...=真空能推动宇宙膨胀……
Dark Matter=暗物质
Dark matter secretly influences...=暗物质暗中产生影响……
Dark Energy=暗能量
Dark energy accelerates the universe...=暗能量加速宇宙膨胀……
Inflation Field=暴胀场
Inflation field causes big bang...=暴胀场引发宇宙大爆炸……
Higgs Field=希格斯场
Higgs field gives mass...=希格斯场赋予万物质量……
Graviton=引力子
Graviton transmits gravity...=引力子传递引力……
Tachyon=快子
Tachyon is faster than light...=快子的速度超越光速……
WIMP=弱相互作用大质量粒子
WIMP is dark matter candidate...=弱相互作用大质量粒子是暗物质的候选者……
Axion=轴子
Axion solves strong CP problem...=轴子解决强CP问题……
Neutrino=中微子
Neutrino has almost zero mass...=中微子的质量几乎为零……
Muon=μ子
Muon is electron's heavy cousin...=μ子是电子的重味近亲……
Tau=τ子
Tau is the heaviest lepton...=τ子是最重的轻子……
Quark=夸克
Quark is building block of hadrons...=夸克是强子的基本构成单元……
Lepton=轻子
Lepton participates in weak interaction...=轻子参与弱相互作用……
Boson=玻色子
Boson transmits forces...=玻色子传递相互作用力……
Fermion=费米子
Fermion is basis of matter...=费米子是构成物质的基础……
Hadron=强子
Hadron is bound by strong force...=强子受强相互作用力束缚……
Meson=介子
Meson is quark-antiquark pair...=介子由一对夸克和反夸克构成……
Baryon=重子
Baryon consists of three quarks...=重子由三个夸克组成……
Photon=光子
Photon transmits light and electromagnetism...=光子传递光与电磁力……
Gluon=胶子
Gluon transmits strong force...=胶子传递强相互作用力……
W Boson=W玻色子
W boson transmits weak force...=W玻色子传递弱相互作用力……
Z Boson=Z玻色子
Z boson transmits neutral weak force...=Z玻色子传递中性弱相互作用力……
Higgs Boson=希格斯玻色子
Higgs boson confirms mass mechanism...=希格斯玻色子印证质量产生机制……
Graviton Flux=引力子通量
Graviton flux transmits gravity...=引力子通量传递引力……
Chroniton=时间子
Chroniton manipulates time...=时间子操控时间流逝……
Dilaton=胀子
Dilaton stabilizes dimensions...=胀子稳定维度结构……
Axigluon=轴胶子
Axigluon provides additional symmetry...=轴胶子提供额外的对称性……
Magnetic Monopole=磁单极子
Magnetic monopole has only one pole...=磁单极子仅存在单一磁极……
Instanton=瞬子
Instanton explains tunneling effect...=瞬子解释量子隧穿效应……
Skyrmion=斯格明子
Skyrmion models baryon...=斯格明子对重子进行建模……
Soliton=孤子
Soliton is stable wave...=孤子是稳定的波动形态……
Vortex=涡旋
Vortex rotates quantum fluid...=涡旋使量子流体发生旋转……
Domain Wall=畴壁
Domain wall separates phase transitions...=畴壁分隔不同的相变过程……
Cosmic String=宇宙弦
Cosmic string crosses the universe...=宇宙弦横贯整个宇宙……
Texture=拓扑纹理
Texture creates topological defects...=拓扑纹理产生拓扑缺陷……
Monopole=单极子
Monopole terminates magnetic field lines...=单极子终结磁场力线……
Global String=整体弦
Global string breaks symmetry...=整体弦打破对称性……
Local String=局域弦
Local string breaks gauge symmetry...=局域弦打破规范对称性……
Axion String=轴子弦
Axion string solves CP problem...=轴子弦解决CP问题……
Superstring=超弦
Superstring is basis of M-theory...=超弦是M理论的基础……
Heterotic=杂化弦
Heterotic string combines bosons and fermions...=杂化弦结合玻色子与费米子……
Type I=I型弦
Type I string has open and closed...=I型弦包含开弦与闭弦……
Type IIA=IIA型弦
Type IIA is left-right symmetric...=IIA型弦具有左右对称性……
Type IIB=IIB型弦
Type IIB is self-dual...=IIB型弦具有自对偶性……
HO=杂化-O型弦 (HO)
HO explores theory boundaries...=杂化-O型弦探索理论边界……
E6=E6群
E{{A}} is grand unification candidate...=E{{A}}李群是大统一理论的候选者……
E7=E7群
E{{A}} provides higher symmetry...=E7李群提供更高维度的对称性……
E8=E8群
E{{A}} is largest exceptional Lie group...=E{{A}}李群是最大的例外李群……
SU(5)=SU(5)规范群
SU({{A}}) is grand unification model...=SU({{A}})规范群是大统一模型……
SO(10)=SO(10)规范群
SO({{A}}) provides larger symmetry...=SO({{A}})规范群提供更广泛的对称性……
SUSY=超对称 (SUSY)
SUSY pairs bosons and fermions...=超对称将玻色子与费米子配对……
MSSM=最小超对称标准模型 (MSSM)
MSSM is minimal supersymmetric standard model...=最小超对称标准模型是超对称标准模型的最简形式……
NMSSM=下一代最小超对称标准模型 (NMSSM)
NMSSM adds a singlet...=下一代最小超对称标准模型新增了单态粒子……
AMSB=反常介导超对称破缺 (AMSB)
AMSB uses anomaly mediation...=反常介导超对称破缺采用反常介导机制……
GMSB=规范介导超对称破缺 (GMSB)
GMSB uses gauge mediation...=规范介导超对称破缺采用规范介导机制……
KKLT=KKLT机制
KKLT provides stabilization...=KKLT机制提供稳定化效果……
LVS=大体积场景 (LVS)
LVS uses large volume...=大体积场景采用大体积紧致化方式……
RS=兰道尔-桑德鲁姆模型 (RS)
RS has extra dimensions...=兰道尔-桑德鲁姆模型包含额外维度……
ADD=ADD模型
ADD has large extra dimensions...=ADD模型包含大尺度额外维度……
UED=普适额外维度模型 (UED)
UED has universal extra dimensions...=普适额外维度模型包含普适性额外维度……
TC2=双色超导理论 (TC2)
TC{{A}} studies quantum chromodynamics...=双色超导理论研究量子色动力学……
LR=左右对称模型 (LR)
LR extends left-right symmetry...=左右对称模型拓展了左右对称性……
ALR=非对称左右模型 (ALR)
ALR adjusts symmetry...=非对称左右模型调整对称性参数……
VLQ=类矢量夸克 (VLQ)
VLQ adds vector-like quarks...=类矢量夸克新增了类矢量夸克粒子……
SMEFT=标准模型有效场论 (SMEFT)
SMEFT extends standard model...=标准模型有效场论拓展了标准模型……
EFT=有效场论 (EFT)
EFT is effective field theory...=有效场论是描述低能物理的有效理论……




Normal Prices=常规价格
Prices unchanged.=价格保持不变。
Black Friday=黑色星期五
Huge discounts on everything!=全场超大折扣！
Clearance Sale=清仓大甩卖
Everything must go! Maximum discounts!=清仓甩卖！折扣力度拉满！
Happy Hour=欢乐时光
Nice discounts on everything!=全场超值折扣！
Charity Event=慈善活动
Health packs almost free!=医疗包近乎免费！
Member Discount=会员折扣
Discount for regular customers.=老顾客专享折扣。
Flash Sale=限时闪购
Urgent sale! Discounts are huge!=紧急闪购！折扣力度超大！
Loyalty Reward=忠诚奖励
Upgrades discounted!=升级道具享折扣！
Bulk Discount=批量折扣
Volume discounts!=量大从优！
Seasonal Sale=季末促销
Seasonal discounts!=换季折扣！
Grand Opening=盛大开业
Celebration opening! Everything cheap!=盛大开业！全场低价！
Inflation=通货膨胀
Prices have risen...=物价全面上涨……
Luxury Tax=奢侈品税
Upgrades cost more!=升级道具涨价！
Monopoly=垄断经营
One supplier - high prices!=独家供应——价格高企！
Economic Crisis=经济危机
Crisis! Everything very expensive!=经济危机！所有商品价格暴涨！
Supply Shortage=物资短缺
Supply shortage, especially health packs!=物资短缺，医疗包尤为紧缺！
Import Tax=进口税
Import tax on all goods.=所有商品征收进口税。
Premium Pricing=高端定价
Premium goods at premium prices!=高端商品，高端定价！
Demand Surge=需求激增
High demand - high prices!=需求暴涨——价格飙升！
Market Manipulation=市场操纵
Prices artificially inflated!=价格被人为抬高！
Scarcity Panic=短缺恐慌
Panic! Everyone hoarding!=抢购恐慌！所有人都在囤货！
Upgrade Discount=升级折扣
Only upgrades discounted!=仅限升级道具折扣！
Healthcare Subsidy=医疗补贴
Medical subsidies!=医疗用品补贴！
Crystal Craze=水晶热
Crystals almost free!=水晶近乎免费！
Upgrade Tax=升级税
Tax on upgrades!=升级道具征税！
Medical Crisis=医疗危机
Health packs very expensive!=医疗包价格飞涨！
Crystal Scarcity=水晶短缺
Crystals in shortage!=水晶供应短缺！
Wild Market=混乱市场
Prices completely random!=价格完全随机！
Inverted Prices=价格倒置
Upgrades cheap, rest expensive!=升级道具低价，其余商品高价！
Gambler's Dream=赌徒之梦
{{A}}: discount or markup!=五五开：要么折扣，要么加价！
Coupons everywhere: deep discounts across the board.=优惠券满天飞：全品类享大幅折扣
Suppliers compete, pushing prices down.=供应商相互竞争，拉低商品价格
Major rebate on upgrades.=升级服务享大额返现
MedBay donations make healing items much cheaper.=医疗舱捐赠让治疗类物品价格大幅降低
Crystal oversupply crashes their prices.=水晶供应过剩导致其价格暴跌
Pawnshop-style deals lower most prices.=典当行式特惠使大部分商品降价
Consumable surplus lowers health and crystal costs.=消耗品过剩降低医疗品和水晶价格
Loyalty weekend discounts, especially on upgrades.=会员周末特惠，升级服务折扣力度更大
Contractors slash upgrade prices.=承包商大幅下调升级服务价格
Warehouse liquidation drops many prices hard.=仓库清仓导致多款商品价格大幅下跌
Administrative fees increase all prices.=行政手续费导致所有商品涨价
Hyper inflation sends prices through the roof.=恶性通货膨胀使物价飙升至天价
Energy surcharge hits consumables the hardest.=能源附加费对消耗品价格影响最为严重
Contractor strike makes upgrades expensive.=承包商罢工导致升级服务价格上涨
Logistics collapse causes severe markups.=物流体系崩溃导致商品大幅加价
Patent lockdown inflates tech and crystal prices.=专利封锁导致技术产品和水晶价格上涨
Insurance hike makes health items very expensive.=保险费用上涨使医疗用品价格飞涨
Counterfeit crackdown spikes crystal costs.=打击假冒伪劣导致水晶价格激增
Security tax adds markup to nearly everything.=安保税导致几乎所有商品加价
Blackout tariff raises base and consumable costs.=停电附加费抬高基础商品和消耗品价格
Split market: upgrades cheaper, consumables pricier.=市场分化：升级服务降价，消耗品涨价
Upgrade boom discounts upgrades while other items climb.=升级热潮下升级服务降价，其他商品涨价
First aid rush discounts health items, others increase.=急救品抢购潮下医疗用品降价，其他商品涨价
Crystal speculation can crash or spike crystal prices.=水晶投机行为可能导致其价格暴跌或暴涨
Prices are nearly frozen around normal.=价格基本维持在正常水平近乎冻结
Price cascade creates broad randomized swings.=价格连锁波动导致大范围随机涨跌
Tight budget keeps base near normal but inflates specialties.=预算紧缩使基础商品价格接近正常，但特殊商品涨价
Jackpot shop: rare huge discount, otherwise heavy markup.=头奖商店：偶尔有超大折扣，其余时间大幅加价
Reverse auction flips discounts and markups by category.=反向拍卖：按品类反向调整折扣与加价
Chaotic coupons randomize each category independently.=混乱优惠券：各品类价格独立随机调整
Coupon Storm=优惠券风暴
Supplier Festival=供应商节
Tech Rebate=技术返现
MedBay Donations=医疗舱捐赠
Crystal Overflow=水晶过剩
Pawnshop Deals=典当行特惠
Surplus Crates=过剩补给箱
Loyalty Weekend=会员周末
Contractor Discount=承包商折扣
Vault Liquidation=仓库清仓
Bureaucratic Fees=行政手续费
Hyper Inflation=恶性通货膨胀
Energy Surcharge=能源附加费
Contractor Strike=承包商罢工
Logistic Meltdown=物流崩溃
Patent Lockdown=专利封锁
Insurance Hike=保险费上涨
Counterfeit Clampdown=打击假冒伪劣
Security Tax=安保税
Blackout Tariff=停电附加费
Split Market=市场分化
Upgrade Boom=升级热潮
First Aid Rush=急救品抢购潮
Crystal Speculation=水晶投机
Price Freeze=价格冻结
Price Cascade=价格连锁波动
Tight Budget=预算紧缩
Jackpot Shop=头奖商店
Reverse Auction=反向拍卖
Chaotic Coupons=混乱优惠券

💰 SHOP ECONOMY=💰 商店经济
Prices: Base: +{{A}}%=价格：基础：+{{A}}%
Prices: Base: -{{A}}%=价格：基础：-{{A}}%
Prices: Health: -{{A}}%=价格：血包：-{{A}}%
Prices: Health: +{{A}}%=价格：血包：+{{A}}%
Prices: Crystals: +{{A}}%=价格：能量水晶：+{{A}}%
Prices: Base: +{{A}}%, Health: +{{B}}%=价格：基础：+{{A}}%，血包：+{{B}}%
Prices: Upgrades: +{{A}}%, Crystals: +{{B}}%=价格：升级：+{{A}}%，能量水晶：+{{B}}%
Prices: Upgrades: -{{A}}%=价格：升级：-{{A}}%
Prices: Upgrades: +{{A}}%=价格：升级：+{{A}}%
Prices: Crystals: -{{A}}%=价格：能量水晶：-{{A}}%
Prices: Upgrades: -{{A}}%, Health: +{{B}}%, Crystals: +{{C}}%=价格：升级：-{{A}}%，血包：+{{B}}%，能量水晶：+{{C}}%
Prices: Base: -{{A}}%, Upgrades: +{{B}}%, Health: -{{C}}%=价格：基础：-{{A}}%，升级：+{{B}}%，血包：-{{C}}%
Prices: Upgrades: +{{A}}%, Health: +{{B}}%, Crystals: +{{C}}%=价格：升级：+{{A}}%，血包：+{{B}}%，能量水晶：+{{C}}%
Prices: Base: +{{A}}%, Upgrades: +{{B}}%, Health: +{{C}}%, Crystals: +{{D}}%=价格：基础：+{{A}}%，升级：+{{B}}%，血包：+{{C}}%，水晶：+{{D}}%
Prices: Base: +{{A}}%, Upgrades: +{{B}}%, Health: +{{C}}%, Crystals: -{{D}}%=价格：基础：+{{A}}%，升级：+{{B}}%，血包：+{{C}}%，水晶：-{{D}}%
Prices: Base: +{{A}}%, Upgrades: +{{B}}%, Health: -{{C}}%, Crystals: +{{D}}%=价格：基础：+{{A}}%，升级：+{{B}}%，血包：-{{C}}%，水晶：+{{D}}%
Prices: Base: +{{A}}%, Upgrades: +{{B}}%, Health: -{{C}}%, Crystals: -{{D}}%=价格：基础：+{{A}}%，升级：+{{B}}%，血包：-{{C}}%，水晶：-{{D}}%
Prices: Base: +{{A}}%, Upgrades: -{{B}}%, Health: +{{C}}%, Crystals: +{{D}}%=价格：基础：+{{A}}%，升级：-{{B}}%，血包：+{{C}}%，水晶：+{{D}}%
Prices: Base: +{{A}}%, Upgrades: -{{B}}%, Health: +{{C}}%, Crystals: -{{D}}%=价格：基础：+{{A}}%，升级：-{{B}}%，血包：+{{C}}%，水晶：-{{D}}%
Prices: Base: +{{A}}%, Upgrades: -{{B}}%, Health: -{{C}}%, Crystals: +{{D}}%=价格：基础：+{{A}}%，升级：-{{B}}%，血包：-{{C}}%，水晶：+{{D}}%
Prices: Base: +{{A}}%, Upgrades: -{{B}}%, Health: -{{C}}%, Crystals: -{{D}}%=价格：基础：+{{A}}%，升级：-{{B}}%，血包：-{{C}}%，水晶：-{{D}}%
Prices: Base: -{{A}}%, Upgrades: +{{B}}%, Health: +{{C}}%, Crystals: +{{D}}%=价格：基础：-{{A}}%，升级：+{{B}}%，血包：+{{C}}%，水晶：+{{D}}%
Prices: Base: -{{A}}%, Upgrades: +{{B}}%, Health: +{{C}}%, Crystals: -{{D}}%=价格：基础：-{{A}}%，升级：+{{B}}%，血包：+{{C}}%，水晶：-{{D}}%
Prices: Base: -{{A}}%, Upgrades: +{{B}}%, Health: -{{C}}%, Crystals: +{{D}}%=价格：基础：-{{A}}%，升级：+{{B}}%，血包：-{{C}}%，水晶：+{{D}}%
Prices: Base: -{{A}}%, Upgrades: +{{B}}%, Health: -{{C}}%, Crystals: -{{D}}%=价格：基础：-{{A}}%，升级：+{{B}}%，血包：-{{C}}%，水晶：-{{D}}%
Prices: Base: -{{A}}%, Upgrades: -{{B}}%, Health: +{{C}}%, Crystals: +{{D}}%=价格：基础：-{{A}}%，升级：-{{B}}%，血包：+{{C}}%，水晶：+{{D}}%
Prices: Base: -{{A}}%, Upgrades: -{{B}}%, Health: +{{C}}%, Crystals: -{{D}}%=价格：基础：-{{A}}%，升级：-{{B}}%，血包：+{{C}}%，水晶：-{{D}}%
Prices: Base: -{{A}}%, Upgrades: -{{B}}%, Health: -{{C}}%, Crystals: +{{D}}%=价格：基础：-{{A}}%，升级：-{{B}}%，血包：-{{C}}%，水晶：+{{D}}%
Prices: Base: -{{A}}%, Upgrades: -{{B}}%, Health: -{{C}}%, Crystals: -{{D}}%=价格：基础：-{{A}}%，升级：-{{B}}%，血包：-{{C}}%，水晶：-{{D}}%
Next phase in {{A}} levels={{A}}关后进入下一阶段
🌙 Full Moon (Phase {{A}})=🌙 满月（第{{A}}阶段）
MOON PHASE=月相
🌑 No Moon=🌑 没有月亮
All=全部
The truck healer now restores {{A}} health. • Monsters are now harder to knock down with valuables.=治疗卡车将恢复 {{A}} 点生命值 • 贵重物品更难击倒怪物
🌙 Crescent Moon (Phase {{A}})=🌙 娥眉月（第{{A}}阶段）
Monsters now overcharge your grabber by a total increase of {{A}}% • Monsters now take less damage from pits.=怪物会使抓取器过载，总效果提升 {{A}}% • 深坑对怪物造成的伤害降低
Monsters now overcharge your grabber. • Monsters take heavy damage from pits, but can survive. • The truck healer now restores {{A}} health.=怪物会使抓取器过载 • 深坑对怪物造成高额伤害，但无法秒杀 • 治疗卡车恢复 {{A}} 点生命值
🌙 Half Moon (Phase {{A}})=🌙 半月（第{{A}}阶段）
Enemy Orbs now explode when destroyed. • Monsters now overcharge your grabber by a total increase of {{A}}% • Monsters now take even less damage from pits.=敌方宝珠被摧毁时会爆炸 • 怪物使抓取器过载，总效果提升 {{A}}% • 深坑对怪物的伤害进一步降低
Max phase reached=已达到最大阶段
🌙 Super Moon (Phase {{A}})=🌙 超级月亮（第{{A}}阶段）

########26年3月新增内容##############
REPOConomyPlus=肉鸽
sr:"^(First discovered at progression level: )(\d+)(\nOccurrences: )(\d+)(\n\n)([\s\S]*)$"="$1$2$3$4$5$6"
sr:"^(Type: )([^\n]+)(\nFirst discovered at progression level: )(\d+)(\nOccurrences: )(\d+)(\n\n)([\s\S]*)$"="$1$2$3$4$5$6$7$8"
Type: =类型： 
\nOccurrences: =\n出现次数： 
First discovered at progression level: =首次发现于关卡：
Enable LoopbackSpike=启用回环峰值
Search economies...=搜索经济模式…
Enable MemoryMarket=启用记忆市场
Enable AuctionFever=启用拍卖狂热
Enable ShadowMarket=启用暗影市场
Enable ExperimentalPricing=启用实验定价
Enable PriceWhirlwind=启用价格旋风
Enable ColdStorage=启用冷藏库存
Enable SpeculationBubble=启用投机泡沫
Enable EchoCrash=启用回声崩盘
Enable CoinDecay=启用货币衰减
Enable CrystalBubble=启用水晶泡沫
Enable GoldenHour=启用黄金时段
Enable CrashAndBurn=启用暴跌焚毁
Enable TaxAudit=启用税务稽查
Enable EconomicTwister=启用经济风暴
Enable PanicSale=启用恐慌甩卖
Enable CollectorsFrenzy=启用收藏家狂热
Enable BubbleBurst=启用泡沫破裂
Enable ZeroGravity=启用零重力
Enable TreasureRush=启用宝藏热潮
Enable SuddenDrop=启用骤降
Enable ScamSeason=启用诈骗季
Enable ExtraProfit=启用超额利润
Enable DumpsterDive=启用捡漏寻宝
Enable LuxuryHunt=启用奢侈品狩猎
Enable ReverseInflation=启用反向通胀
Enable EchoMarket=启用回声市场
Enable LegendaryOnlyMatters=启用仅传奇有效
Enable CommonCrash=启用普通崩盘
Enable RareBoom=启用稀有暴涨
Enable BlackMarketSurge=启用黑市激增
Enable FreezeMarket=启用市场冻结
Vanilla Economy=原版经济
Enable GlitchedGoldrush=启用故障淘金热
Enable MarketEclipse=启用市场食蚀
Enable JackpotMirage=启用头奖幻影
Enable CollectorsVoid=启用收藏家虚空
Enable VolatileExperiment=启用波动实验
Enable CleanSweep=启用清仓横扫
Enable ValueVortex=启用价值漩涡
Enable TemporalSurge=启用时空涌动
Enable EchoOfWealth=启用财富回声
Enable ArtifactBloat=启用神器膨胀
Enable MarketDrain=启用市场枯竭
Enable InversionProtocol=启用反转协议
Enable SyntheticDemand=启用人造需求
Enable TaxFrenzy=启用税务狂热
Enable AssetDump=启用资产抛售
Enable SmugglersSurge=启用走私热潮
Enable CollectorsCraze=启用收藏家疯抢
Enable MarketKraken=启用市场巨妖
Enable MarketBoom=启用市场繁荣
Enable PriceLockdown=启用价格锁定
Enable WildSpeculation=启用疯狂投机
Enable SilentAuction=启用暗拍
Enable FlashCrash=启用闪崩
Enable CryptoSurge=启用加密暴涨
Enable ResourceRush=启用资源热潮
Enable DemandSpike=启用需求激增
Enable SupplyShortage=启用供应短缺
Enable ConsumerConfidence=启用消费信心
Enable MarketMeltup=启用市场疯涨
Enable BargainHunt=启用捡漏
Enable MarketRebound=启用市场反弹
Enable PriceCascade=启用价格级联
Enable BullRun=启用牛市
Enable BearTrap=启用熊市陷阱
Enable PanicBuying=启用恐慌抢购
Enable SupplyGlut=启用供应过剩
Enable SpeculatorFrenzy=启用投机狂潮
Enable ValueStabilizer=启用价值稳定器
Enable MarketMirroring=启用市场镜像
Enable InflationSpike=启用通胀飙升
Enable DeflationDip=启用通缩回落
Enable EconomicEquilibrium=启用经济均衡
Enable PriceSurge=启用价格暴涨
Enable BargainBlitz=启用特价闪电战
Enable CollectorCarnival=启用收藏家嘉年华
Enable GhostPrices=启用幽灵价格
Enable BarterBonanza=启用以物易物狂欢
Enable SeasonalShift=启用季节轮换
Enable BlackoutSale=启用停电大促
Enable InflationEbb=启用通胀回落
Enable FoolsGold=启用愚人金
Enable HoardersHavoc=启用囤积狂之乱
Enable PennyPinch=启用精打细算
Enable PriceSpike=启用价格尖峰
Enable BoomerangMarket=启用回旋镖市场
Enable SilentDip=启用静默回落
Enable LuxuryOnly=启用仅奢侈品
Enable EarlyBubble=启用早期泡沫
Enable LateDeflation=启用后期通缩
Enable PriceSlalom=启用价格迂回
Enable FalseDemand=启用虚假需求
Enable UndergroundTrade=启用地下交易
Enable CrystalCrash=启用水晶崩盘
Enable GhostRush=启用幽灵热潮
Enable QuantumFlux=启用量子涨落
Enable VoidMarket=启用虚空市场
Enable CrystalCascade=启用水晶级联
Enable ShadowInflation=启用暗影通胀
Enable PlasmaSurge=启用等离子暴涨
Enable EtherCrash=启用以太崩盘
Enable MysticDeflation=启用神秘通缩
Enable ArcaneBubble=启用奥术泡沫
Enable SpectralBoom=启用幽魂暴涨
Enable PhantomDip=启用幻影回落
Enable NebulaTwist=启用星云扭曲
Enable StellarSurge=启用星芒涌动
Enable CometCrash=启用彗星崩盘
Enable AuroraBust=启用极光破灭
Enable GalaxyGlitch=启用银河故障
Enable MeteorShower=启用流星暴雨
Enable EclipseEvent=启用食蚀事件
Enable LunarEclipse=启用月食
Enable SolarFlare=启用太阳耀斑
Enable CosmicDust=启用宇宙尘埃
Enable BlackHole=启用黑洞
Enable WhiteDwarf=启用白矮星
Enable RedGiant=启用红巨星
Enable BlueSupergiant=启用蓝超巨星
Enable NeutronStar=启用中子星
Enable PulsarPulse=启用脉冲星脉冲
Enable QuasarQuake=启用类星震荡
Enable WarpDrive=启用曲速引擎
Enable TimeDilation=启用时间膨胀
Enable SpaceTime=启用时空
Enable DimensionalRift=启用维度裂隙
Enable ParallelUniverse=启用平行宇宙
Enable QuantumEntanglement=启用量子纠缠
Enable WaveFunction=启用波函数
Enable ProbabilityCloud=启用概率云
Enable UncertaintyPrinciple=启用不确定性原理
Enable ObserverEffect=启用观察者效应
Enable EntanglementSwap=启用纠缠交换
Enable BellInequality=启用贝尔不等式
Enable EPRParadox=启用EPR悖论
Enable ManyWorlds=启用多世界
Enable StringTheory=启用弦理论
Enable BraneWorld=启用膜世界
Enable InformationParadox=启用信息悖论
Enable EventHorizon=启用事件视界
Enable HawkingRadiation=启用霍金辐射
Enable UnruhEffect=启用安鲁效应
Enable CasimirForce=启用卡西米尔力
Enable VacuumEnergy=启用真空能量
Enable DarkMatter=启用暗物质
Enable DarkEnergy=启用暗能量
Enable InflationField=启用暴涨场
Enable HiggsField=启用希格斯场
Enable HiggsBoson=启用希格斯玻色子
Enable GravitonFlux=启用引力子通量
Enable MagneticMonopole=启用磁单极子
Enable DomainWall=启用畴壁
Enable CosmicString=启用宇宙弦
Enable GlobalString=启用全局弦
Enable LocalString=启用局部弦
Enable AxionString=启用轴子弦
Enable TypeI=启用I型
Enable TypeIIA=启用IIA型
Enable TypeIIB=启用IIB型
Enable Shop BlackFriday=启用商店黑色星期五
Enable Shop ClearanceSale=启用商店清仓大甩卖
Enable Shop HappyHour=启用商店欢乐时光
Enable Shop MemberDiscount=启用商店会员折扣
Enable Shop FlashSale=启用商店限时闪购
Enable Shop LoyaltyReward=启用商店忠诚奖励
Enable Shop BulkDiscount=启用商店批量折扣
Enable Shop SeasonalSale=启用商店季节性促销
Enable Shop GrandOpening=启用商店盛大开业
Enable Shop LuxuryTax=启用商店奢侈品税
Enable Shop EconomicCrisis=启用商店经济危机
Enable Shop SupplyShortage=启用商店供应短缺
Enable Shop ImportTax=启用商店进口税
Enable Shop PremiumPricing=启用商店高端定价
Enable Shop DemandSurge=启用商店需求激增
Enable Shop MarketManipulation=启用商店市场操纵
Enable Shop ScarcityPanic=启用商店稀缺恐慌
Enable Shop UpgradeDiscount=启用商店升级折扣
Enable Shop HealthcareSubsidy=启用商店医疗补贴
Enable Shop CrystalCraze=启用商店水晶狂热
Enable Shop UpgradeTax=启用商店升级税
Enable Shop MedicalCrisis=启用商店医疗危机
Enable Shop CrystalScarcity=启用商店水晶稀缺
Enable Shop WildMarket=启用商店狂野市场
Enable Shop InvertedPrices=启用商店价格反转
Enable Shop GamblersDream=启用商店赌徒之梦
Enable Shop CouponStorm=启用商店优惠券风暴
Enable Shop SupplierFestival=启用商店供应商节
Enable Shop TechRebate=启用商店技术返利
Enable Shop MedBayDonations=启用商店医疗舱捐赠
Enable Shop CrystalOverflow=启用商店水晶溢出
Enable Shop PawnshopDeals=启用商店当铺特惠
Enable Shop SurplusCrates=启用商店盈余补给箱
Enable Shop LoyaltyWeekend=启用商店忠诚周末
Enable Shop ContractorDiscount=启用商店承包商折扣
Enable Shop VaultLiquidation=启用商店金库清算
Enable Shop BureaucraticFees=启用商店行政费用
Enable Shop HyperInflation=启用商店恶性通胀
Enable Shop EnergySurcharge=启用商店能源附加费
Enable Shop ContractorStrike=启用商店承包商罢工
Enable Shop LogisticMeltdown=启用商店物流崩溃
Enable Shop PatentLockdown=启用商店专利封锁
Enable Shop InsuranceHike=启用商店保险涨价
Enable Shop CounterfeitClampdown=启用商店打假管制
Enable Shop SecurityTax=启用商店安全税
Enable Shop BlackoutTariff=启用商店停电费率
Enable Shop SplitMarket=启用商店市场分割
Enable Shop UpgradeBoom=启用商店升级热潮
Enable Shop FirstAidRush=启用商店急救抢购
Enable Shop CrystalSpeculation=启用商店水晶投机
Enable Shop PriceFreeze=启用商店价格冻结
Enable Shop PriceCascade=启用商店价格级联
Enable Shop TightBudget=启用商店预算紧缩
Enable Shop JackpotShop=启用商店大奖商店
Enable Shop ReverseAuction=启用商店反向拍卖
Enable Shop ChaoticCoupons=启用商店混乱优惠券
Search settings...=搜索设置…
Maximum number of gameplay modifiers per level (2-5).=单关卡游戏事件最大数量（2-5）。
Minimum number of gameplay modifiers per level (2-5).=单关卡游戏事件最小数量（2-5）。
At what level modifiers will start appearing (1–12). 1 = immediately, 2 = from the second level, etc.=游戏事件开始出现的关卡（1–12）。1=立即，2=从第二关开始，依此类推。
Chance (1–100%) for custom economy to occur instead of vanilla economy if UseCustomEconomyChance is enabled.=若启用自定义经济概率，触发自定义经济而非原版经济的概率（1–100%）。
Chance (1–100) for an random economy to occur instead of a stable economy.=随机经济替代稳定经济的触发概率（1–100）。
Maximum increase limit (for example: +10000%).=最大增幅上限（例如：+10000%）。
Maximum reduction limit (for example: -100%).=最大减幅上限（例如：-100%）。
How much to add to the maximum (+%) for each level.=每级对最大增幅（+%）的追加量。
How much to add to the minimum (-%) for each level.=每级对最小减幅（-%）的追加量。
Determines weighed percentage RNG: Random = Uniform (Flat), Stable = Near center (Bell curve), Volatile = Near Min/Max (Inverse bell curve), Dynamic (Changes per level)=加权百分比随机类型：随机=均匀分布，稳定=居中（钟形曲线），波动=靠近极值（反钟形曲线），动态（每关变化）。
At what level will random economy start (1–12). 1 = immediately, 2 = from the second level, etc.=随机经济开始的关卡（1–12）。1=立即，2=从第二关开始，依此类推。
Base maximum (+%) value without modifiers.=无事件时的基础最大增幅（+%）。
Base minimum (-%) value without modifiers.=无事件时的基础最小减幅（-%）。
Search=搜索
ENABLE ALL=全部启用
DISABLE ALL=全部禁用
RESET TO DEFAULT=恢复默认
Multiplier for upgrades (1.0 = default, 2.0 = double upgrades bonus)=升级倍率（1.0=默认，2.0=双倍升级奖励）。
Level at which map value scaling stops.=地图价值成长停止的关卡。
Maximum level for map value scaling. Scaling stops increasing beyond this level.=地图价值成长最大关卡，超过后不再成长。
Total map value multiplier per level (1.03 = +3% per level).=每关地图价值总倍率（1.03=每关+3%）。
Level at which map value scaling starts.=地图价值成长开始的关卡。
Level at which enemy cap scaling stops.=敌人数量上限成长停止的关卡。
Maximum level for enemy cap scaling. Scaling stops increasing beyond this level.=敌人数量上限成长最大关卡，超过后不再成长。
Max enemy cap multiplier per level (1.05 = +5 per level).=每关敌人数量上限最大倍率（1.05=每关+5）。
Level at which enemy cap scaling starts.=敌人数量上限成长开始的关卡。
Level at which enemy HP scaling stops.=敌人生命值成长停止的关卡。
Maximum level for enemy HP scaling. Scaling stops increasing beyond this level.=敌人生命值成长最大关卡，超过后不再成长。
Enemy HP multiplier per level (1.02 = +2% per level).=每关敌人生命值倍率（1.02=每关+2%）。
Level at which enemy HP scaling starts.=敌人生命值成长开始的关卡。
Maximum difficulty cap. Difficulty will never go above this value.=难度上限，难度不会超过此值。
How much difficulty to add per valuable on map (e.g., 100 valuables = +0 difficulty). NOT WORKING!=地图中每个贵重物品增加的难度（如100个=+0难度）。暂不生效！
How much difficulty to add per player (e.g., 4 players = +0 difficulty). NOT WORKING!=每名玩家增加的难度（如4人 +0难度）。暂不生效！
How much difficulty to add per level (e.g., level 5 = +5 difficulty).=每关增加的难度（如5关 +5难度）。
Chance (1–100) for a shop economy event to occur. If roll fails, normal prices apply.=商店经济事件触发概率（1–100）。未触发则使用正常价格。
Maximum haul multiplier.=最大搬运倍率。
Up to which level haul multiplier will increase.=搬运倍率成长到第几关停止。
How much to increase haul multiplier per level.=每关搬运倍率增加量。
Base haul goal multiplier.=基础搬运目标倍率。
Maximum number of extractions.=最大撤离次数。
How many extractions to add every interval levels.=每隔多少关增加撤离次数。
Every how many levels to add extractions.=每多少关追加一次撤离次数。
How many modules to add every interval levels.=每隔多少关增加模块数量。
Every how many levels to add modules.=每多少关追加一次模块。
Up to which level modules will increase (after this level, modules stay the same).=模块数量成长到第几关停止（之后保持不变）。
Minimum number of modules per level.=每关最小模块数量。
Language used for the economy UI.=经济界面使用的语言。
At what level modifiers will start appearing (1–12). 1 \= immediately, 2 \= from the second level, etc.=在什么级别开始出现游戏事件（1-12）。1\=立即，2\=从第二级开始，以此类推。
Determines weighed percentage RNG: Random \= Uniform (Flat), Stable \= Near center (Bell curve), Volatile \= Near Min/Max (Inverse bell curve), Dynamic (Changes per level)=确定加权百分比RNG：随机\=均匀（平坦），稳定\=接近中心（钟形曲线），挥发性\=接近最小值/最大值（反向钟形曲线）、动态（每级变化）
At what level will random economy start (1–12). 1 \= immediately, 2 \= from the second level, etc.=随机经济将在什么水平开始（1-12）。1\=立即，2\=从第二级开始，以此类推。
Multiplier for upgrades (1.0 \= default, 2.0 \= double upgrades bonus)=升级倍数（1.0\=默认值，2.0\=双倍升级奖金）
Total map value multiplier per level (1.03 \= +3% per level).=每个级别的总地图值乘数（1.03\=每个级别+3%）。
Max enemy cap multiplier per level (1.05 \= +5 per level).=每级敌人上限乘数最大值（每级1.05\=+5）。
Enemy HP multiplier per level (1.02 \= +2% per level).=每级敌人生命值乘数（每级1.02\=+2%）。
How much difficulty to add per valuable on map (e.g., 100 valuables \= +0 difficulty). NOT WORKING!=在地图上为每个贵重物品增加多少难度（例如，100个贵重物品\=+0难度）。不工作！
How much difficulty to add per player (e.g., 4 players \= +0 difficulty). NOT WORKING!=每个玩家增加多少难度（例如，4名玩家\=+0难度）。不工作！
How much difficulty to add per level (e.g., level 5 \= +5 difficulty).=每个级别增加多少难度（例如，级别5\=+5难度）。
Level at which max moon phase is reached (e.g., 60 \= phase 4 at level 60).=达到最大月相的级别（例如，60\=60级的第4阶段）。
How many levels per moon phase (e.g., 10 \= phase changes every 10 levels).=每个月相有多少个级别（例如，10\=每10个级别的相位变化）。
Base number of extractions (0 \= 1 extraction).=提取的基数（0\=1次提取）。
Special thanks to everyone who supported this mod.=特别感谢所有支持的玩家，如想启用全部汉化\n请把ConomyPlus.txt从模组专属目录 剪切 到zh目录\n因为这个模组翻译全启用可能会导致游戏卡顿\n不会操作的直接进群1050816144寻求帮助
Strict Force Mode=严格强制模式
Force Economy=强制经济
Level/Shop=关卡/商店
Force Economies=强制经济组
Force Modifiers=强制游戏事件
OK=确定
Global Statistics=全局统计
Level Economies=关卡经济
Forced entries are not counted in statistics.=强制项不计入统计。
Statistics=统计
Config=配置
Economy/Modifiers=经济/事件
Search modifiers...=搜索游戏事件。..
Enable to force spawn economies=启用以强制生成经济事件
Enable to force spawn modifiers=启用以强制生成游戏事件
You have not unlocked this economy yet.\n\nKeep playing to discover it.=你尚未解锁这种经济模式。\n继续游戏即可解锁。
You have not unlocked this modifier yet.\n\nKeep playing to discover it.=您尚未解锁此游戏事件。\n继续游戏即可解锁。
You have not unlocked this shop economy yet.\n\nKeep playing to discover it.=你尚未解锁这种商店经济。\n继续游戏即可解锁。
Economy Locked=经济已锁定
Modifier Locked=游戏事件已锁定
Shop Economy Locked=商店经济已锁定

Prices: Upgrades: -{{A}}%, Health: -{{B}}%, Crystals: -{{C}}%=价格：升级：-{{A}}%，健康：-{{B}}%，水晶：-{{C}}%
Prices: Base: +{{A}}%, Upgrades: {{B}}%, Health: {{C}}%, Crystals: +{{D}}%=价格：基础：+{{A}}%，升级：{{B}}%，健康：{{C}}%，晶体：+{{D}}%
Prices: Base: -{{A}}%, Upgrades: -{{B}}%, Health: {{C}}%, Crystals: {{D}}%=价格：基础：-{{A}}%，升级：-{{B}}%，健康：{{C}}%，晶体：{{D}}%
Prices: Base: +{{A}}%, Health: +{{B}}%, Crystals: +{{C}}%=价格：基础：+{{A}}%，健康：+{{B}}%，晶体：+{{C}}%
Prices: Base: +{{A}}%, Upgrades: {{B}}%, Health: +{{C}}%, Crystals: {{D}}%=价格：基础：+{{A}}%，升级：{{B}}%，健康：+{{C}}%，晶体：{{D}}%
Prices: Base: +{{A}}%, Upgrades: +{{B}}%, Health: {{C}}%, Crystals: {{D}}%=价格：基础：+{{A}}%，升级：+{{B}}%，健康：{{C}}%，晶体：{{D}}%
Prices: Health: -{{A}}%, Crystals: -{{B}}%=价格：健康：-{{A}}%，晶体：-{{B}}%

#通配符不适用
x2 valuables spawned=贵重物品生成数量翻倍
50% less valuables=贵重物品数量减少50%
10% items x10 value, rest -50%=10%的物品价值翻10倍，其余物品价值减少50%
Valuables break twice as fast=贵重物品损坏速度翻倍
x2 enemies spawn=敌人生成数量翻倍
Enemies 50% faster=敌人移动速度提升50%
Enemies 50% smaller=敌人体型缩小50%
Enemies 30% bigger=敌人体型增大30%
Only Difficulty 3 enemies=仅会出现难度3级的敌人
Enemies require 2x more force to grab=抓取敌人需要两倍的力量
Enemies require 3x less force to grab=抓取敌人所需力量减少至1/3
Players 50% faster=玩家移动速度提升50%
Players 25% slower=玩家移动速度降低25%
Max health = 1=最大生命值=1
+100 health, -50% speed=生命值+100，移动速度-50%
Random tumble every 30s=每30秒随机摔倒一次
All valuables x2 value, -25% valuables=所有贵重物品价值翻倍，数量减少25%
Random stat boosts every 2 minutes=每2分钟获得一次随机属性加成
Killing enemies restores 10 HP=击杀敌人可恢复10点生命值
X1.5 Spawn Enemies=敌人生成数量为1.5倍
You are huge (Scale x1.5)=你会变得巨大（体型缩放1.5倍）
You are tiny (Scale x0.6)=你会变得极小（体型缩放0.6倍）
Throw force increased x3=投掷力度提升3倍
20% chance to completely avoid damage=有20%的概率完全规避伤害
15% of valuables are fake and disappear when touched=15%的贵重物品是假的，触碰后会消失
Valuables lose 0.1% of their value every 15 seconds=贵重物品每15秒损失0.1%的价值
15% chance to deal x3 damage to enemies=有15%的概率对敌人造成3倍伤害
Players randomly teleport every 30-60 seconds=玩家每30-60秒会随机传送一次
Taking a valuable item deals 5 damage (once per item)=拾取贵重物品会受到5点伤害（每件物品仅触发一次）
Press hotkey to revive once when dead (1 HP)=死亡后按下热键可复活一次（生命值1点）
One enemy boss. x1.3 Size, triple HP, faster respawn, drops upgrade on first kill. Other enemies weaker.=出现一名首领敌人：体型为1.3倍、生命值3倍、重生速度更快，首次击杀会掉落升级道具；其余敌人强度降低
Guns have a 15% chance to jam=枪械有15%的概率卡壳
Battery drain x2.5 faster=电池消耗速度加快2.5倍
Impact damage x3=撞击伤害变为3倍
When one player takes damage, everyone takes 25% damage=当一名玩家受到伤害时，所有玩家都会受到25%的伤害
When one player heals, everyone heals for 50% of that amount=当一名玩家恢复生命值时，所有玩家都会恢复该数值50%的生命值
All objects are 5x lighter=所有物体重量变为原来的1/5
All objects are 3x heavier=所有物体重量变为原来的3倍
Extraction time halved=撤离时间减半
Players take double damage=玩家受到的伤害翻倍
Enemies have double health=敌人生命值翻倍
Players take 50% less damage=玩家受到的伤害减少50%
Enemies take double damage=敌人受到的伤害翻倍
Deal x2 damage but take x1.5 damage=造成2倍伤害，但受到1.5倍伤害
50/50=50/50
The market goes wild! 30% of valuables get ×4 boost!=市场陷入狂热！30%的贵重物品获得×4加成！
Sudden price surge—everything jumps 20–40%!=价格突然暴涨——所有物品上涨20–40%！
Flash discounts—prices drop 30–10% instantly!=快速折扣——价格立即下降30–10%！
Collectibles ×2, others −10%=收藏品×2，其他−10%
Ghostly prices—random offset ±25%=幽灵价格——随机偏移±25%
Seasonal shift—min +15%, max −5%=季节变动——最低+15%，最高−5%
Blackout sale—prices slashed −50…−30%=停电大甩卖——价格削减−50…−30%
Inflation ebb—prices fall 10–20%=通胀退潮——价格下跌10–20%
Fool's Gold—some +50%, others −10%=愚人金——部分+50%，其他−10%
Hoarder's Havoc—cheap −40%, expensive +10%=囤积者浩劫——便宜的−40%，昂贵的+10%
Penny Pinch—prices slump −60…−40%=精打细算——价格暴跌−60…−40%
Trendsetter—premium items surge +30…+60%!=引领潮流——高级物品暴涨+30…+60%！
🌙  (Phase {{A}})=🌙  （{{A}}阶段）

#26年5月更新
> Enemy Respawn Time: x{{A}} (+{{B}}%)=>敌人复活时间：x{{A}}（+{{B}}%）
+ Damage To Enemies: x{{A}} (+{{B}}%)=+对敌人的伤害：x{{A}}（+{{B}}%）
! Player Damage Taken: x{{A}} (+{{B}}%)=！玩家受到的伤害：x{{A}}（+{{B}}%）
怪物现会超载你的抓取器。 • 怪物现仅受深坑重创，但能存活。 • 卡车治疗现恢复 {{A}} 生命。=怪物现会超载你的抓取器。 • 怪物现仅受深坑重创，但能存活。 • 卡车治疗现恢复 {{A}} 生命。
🌙 半月 (Phase {{A}})=🌙 半月 （{{A}}阶段）
🌙 超级月亮 (Phase {{A}})=🌙 超级月亮 （{{A}}阶段）
🌙 满月 (Phase {{A}})=🌙 满月 （{{A}}阶段）
敌人灵魂球摧毁时将爆炸。 • 怪物现会额外加快 {{A}}% 超载你的抓取器。 • 怪物现从深坑受到伤害更少。=敌人灵魂球摧毁时将爆炸。 • 怪物现会额外加快 {{A}}%超载你的抓取器。 • 怪物现从深坑受到伤害更少。
怪物现会额外加快 {{A}}% 超载你的抓取器。 • 怪物现从深坑受到伤害减少。=怪物现会额外加快 {{A}}%超载你的抓取器。 • 怪物现从深坑受到伤害减少。
Challenges=挑战
Active: none=进行中：无
Clear Active Challenge=清空当前挑战
Glass Bank=玻璃银行
Locked: Level 25=锁定：25级解锁
Locked: Level 50=锁定：50级解锁
High value, fragile loot, and explosive mistakes.=高价值易碎战利品，触碰易触发爆炸风险
Modifiers: value_lottery, valuables_fragile, explosive_valuables=特性：价值抽奖、贵重物品易碎、易爆贵重品
Economy: GoldenHour=经济效果：黄金时段
Shop: LuxuryTax=商店效果：奢侈品税
Rewards: glass_dividend (Modifier), GlassBankDividend (Economy), CollectorsVaultSale (Shop)=奖励：玻璃分红(特性)、玻璃银行收益(经济)、典藏宝库售卖(商店)
Challenge Started=挑战开始
Challenge Already Active=挑战已激活
ACTIVE -> 0/3=活动->0/3
Rewards: pit_insurance (Modifier), PitContractInsurance (Economy), HazardPayMarket (Shop)=奖励：坑洞防护(特性)、矿坑合约保障(经济)、高危酬劳市场(商店)
Active challenge cleared.=当前挑战已完成
Enemies survive pits while extraction becomes messy.=敌人可在坑洞存活，物资撤离难度提升
Pit Contract=矿坑合约
Modifiers: pit_immunity, single_extraction, heavy_burden=特性：坑洞免疫、单点撤离、负重加剧
Economy: BlackMarketSurge=经济：黑市暴涨
Shop: SupplyShortage=商店：物资短缺
Shop: EnergySurcharge=商店：能源附加费
Economy: Turbulence=经济：市场动荡
Modifiers: speed_demons, explosive_tumble, slippery_hands=特性：极速怪物、撞击爆破、物品易滑落
Fast bodies, unstable movement, constant pressure.=敌方行动迅猛，位移飘忽不定，全程充满压迫感
Storm Runner=疾风行者
Rewards: storm_surge (Modifier), StormRunnerSurge (Economy), AdrenalineClearance (Shop)=奖励：风暴增幅(特性)、疾风涌动(经济)、亢奋清仓(商店)
Rewards: debt_silence (Modifier), SilentDebtEclipse (Economy), BlackoutWholesale (Shop)=奖励：债务沉寂(特性)、无息暗影(经济)、停业集采(商店)
Shop: BlackoutTariff=商店：断电税费
Economy: MarketEclipse=经济：市场隐没
Modifiers: total_darkness, too_quiet, player_deaf=特性：全域黑暗、死寂环境、玩家失聪
Darkness, quiet danger, and punishing market swings.=暗夜暗藏危机，物价波动极具风险
Silent Debt=无声债约
Rewards: lucky_echoes (Modifier), CloneLotteryJackpot (Economy), DuplicateDiscount (Shop)=奖励：幸运回响(特性)、克隆头奖(经济)、复刻折扣(商店)
Shop: GamblersDream=商店：赌徒幻梦
Economy: JackpotMirage=经济：虚妄横财
Modifiers: shadow_clones, value_lottery, found_map=特性：暗影分身、价值随机、全局地图
Enemies return, values swing, and greed gets loud.=敌怪分身重现，物品价值起伏，贪欲肆意滋生
Clone Lottery=克隆抽奖
Rewards: magnetic_margin (Modifier), MagnetShiftVortex (Economy), PolarizedPricing (Shop)=奖励：磁力偏移(特性)、磁力漩涡(经济)、两极定价(商店)
Shop: SplitMarket=商店：市场分化
Economy: ValueVortex=经济：价值漩涡
Modifiers: magnetic_valuables, runaway_valuables, scale_in_cart=特性：磁吸宝物、物品逃逸、载具缩容
Moving loot, strange physics, and cart pressure.=宝物四处异动，物理规则异常，运载负担加剧
Magnet Shift=磁力偏转
Rewards: final_notice (Modifier), LastInvoiceJudgement (Economy), JudgementLiquidation (Shop)=奖励：最终裁决(特性)、尾款审判(经济)、清算估值(商店)
Shop: HyperInflation=商店：恶性通胀
Economy: MarketKraken=经济：市场巨兽
Modifiers: kamikaze_enemies, double_enemy_damage, shared_pain=特性：自爆怪物、敌方伤害翻倍、伤害共享
A brutal final mix of damage, explosions, and bad prices.=伤害与爆炸频发，市场行情恶劣，终极挑战难度极高
Last Invoice=最终单据
Complete level 10 first.=先完成10级。
Challenge Locked=挑战已锁定
Complete level 25 first.=先完成25级。
Target: reach level {{A}}=目标：达到{{A}}级
CHALLENGE MODE=挑战模式
SHARED POOL=共享池
Black Market is disabled in Challenge mode.=黑市在挑战模式下被禁用。
BLACK MARKET=黑市
Level 10 is already completed.=10级已经完成。
Level 25 is already completed.=25级已经完成。
Level 50 is already completed.=50级已经完成。
Challenge=挑战
MASTERED=精通
卡车治疗现恢复 {{A}} 生命。 • 怪物现在更难被贵重物品击倒。=卡车治疗现恢复 {{A}} 生命。 • 怪物现在更难被贵重物品击倒。
🌙 新月 (Phase {{A}})=🌙 新月 （{{A}}阶段）
Challenge Complete=挑战完成
How much enemy cap scaling affects enemy respawn time. 0 = no extra delay, 1 = full enemy cap multiplier.=敌方上限缩放对怪物重生时间的影响程度。0=无额外延迟，1=按上限倍率生效
Enemy Respawn Cap Scale Strength=怪物重生上限缩放强度
Scale Enemy Respawn With Enemy Cap=随怪物上限缩放重生间隔
How much enemy HP scaling affects damage to players. 0 = no extra damage, 1 = full enemy HP multiplier.=怪物血量缩放对玩家承受伤害的影响程度。0=无额外增伤，1=按血量倍率全额生效
Player Damage Enemy HP Scale Strength=玩家受击血量缩放强度
Cost to block one shop economy from the next shop economy roll.=单次阻挡商店经济词条刷新所需花费
Black Market Shop Economy Block Cost=黑市商店经济阻挡费用
Cost to block one economy from the next level roll.=单次阻挡全局经济词条升级刷新所需花费
Black Market Economy Block Cost=黑市经济词条阻挡费用
Cost to block one modifier from the next level roll.=单次阻挡特性词条升级刷新所需花费
Black Market Modifier Block Cost=黑市特性词条阻挡费用
Black Market Hotkey=黑市快捷键
Enable Black Market Shop=开启黑市商店
Scale Player Damage With Enemy HP=怪物血量联动玩家承伤倍率
How much enemy HP scaling affects damage dealt to enemies. 0 = no extra damage, 1 = full enemy HP multiplier.=怪物血量缩放对输出伤害的影响程度。0=无额外增伤，1=按血量倍率全额生效
Enemy Damage Enemy HP Scale Strength=怪物互伤血量缩放强度
Scale Enemy Damage With Enemy HP=怪物血量联动自身攻击倍率
Press B to open the Black Market.=按B键打开黑市
Buy reserves that block exact next rolls. A reserve is spent only when it actually prevents that modifier or economy.=购买储备可精准阻拦下次词条刷新，仅成功拦截词条时才消耗对应储备
Black Market=黑市
Glass Dividend=玻璃分红
Purchases stack. One reserve is consumed only when this exact entry would roll.=可叠加购买，仅对应词条刷新触发时消耗一份储备
Choose modifier to block - $75K=选择阻拦的特性词条 - $75K
Block Modifier=阻拦特性词条
Block Shop Economy - $125K=阻拦商店经济词条 - $125K
Block Economy - $100K=阻拦经济词条 - $100K
Block Modifier - $75K=阻拦特性词条 - $75K
Glass Bank Dividend=玻璃银行分红
Choose economy to block - $100K=选择阻拦经济词条 - $100K
Block Economy=阻拦经济词条
Choose shop economy to block - $125K=选择阻拦商店经济词条 - $125K
Block Shop Economy=阻拦商店经济词条

>> Glass Bank [ACTIVE -> 0/3]=>>玻璃银行[进行中->0/3]
>> Glass Bank [ACTIVE -> 1/3]=>>玻璃银行[进行中->1/3]
>> Glass Bank [ACTIVE -> 2/3]=>>玻璃银行[进行中->2/3]
>> Glass Bank [ACTIVE -> 3/3]=>>玻璃银行[进行中->3/3]
>> Pit Contract [ACTIVE -> 0/3]=>>矿坑合同[进行中->0/3]
>> Pit Contract [ACTIVE -> 1/3]=>>矿坑合同[进行中->1/3]
>> Pit Contract [ACTIVE -> 2/3]=>>矿坑合同[进行中->2/3]
>> Pit Contract [ACTIVE -> 3/3]=>>矿坑合同[进行中->3/3]
>> Storm Runner [ACTIVE -> 0/3]=>>疾风行者[进行中->0/3]
>> Storm Runner [ACTIVE -> 1/3]=>>疾风行者[进行中->1/3]
>> Storm Runner [ACTIVE -> 2/3]=>>疾风行者[进行中->2/3]
>> Storm Runner [ACTIVE -> 3/3]=>>疾风行者[进行中->3/3]
>> Silent Debt [ACTIVE -> 0/3]=>>无声债约[进行中->0/3]
>> Silent Debt [ACTIVE -> 1/3]=>>无声债约[进行中->1/3]
>> Silent Debt [ACTIVE -> 2/3]=>>无声债约[进行中->2/3]
>> Silent Debt [ACTIVE -> 3/3]=>>无声债约[进行中->3/3]
>> Clone Lottery [ACTIVE -> 0/3]=>>克隆抽奖[进行中->0/3]
>> Clone Lottery [ACTIVE -> 1/3]=>>克隆抽奖[进行中->1/3]
>> Clone Lottery [ACTIVE -> 2/3]=>>克隆抽奖[进行中->2/3]
>> Clone Lottery [ACTIVE -> 3/3]=>>克隆抽奖[进行中->3/3]
>> Magnet Shift [ACTIVE -> 0/3]=>>磁力偏转[进行中->0/3]
>> Magnet Shift [ACTIVE -> 1/3]=>>磁力偏转[进行中->1/3]
>> Magnet Shift [ACTIVE -> 2/3]=>>磁力偏转[进行中->2/3]
>> Magnet Shift [ACTIVE -> 3/3]=>>磁力偏转[进行中->3/3]
>> Last Invoice [ACTIVE -> 0/3]=>>最终单据[进行中->0/3]
>> Last Invoice [ACTIVE -> 1/3]=>>最终单据[进行中->1/3]
>> Last Invoice [ACTIVE -> 2/3]=>>最终单据[进行中->2/3]
>> Last Invoice [ACTIVE -> 3/3]=>>最终单据[进行中->3/3]
Pit Contract\nTarget: reach level 10\n\nProgress counts only from a fresh level 1 run.=矿坑合约\n目标：升至10级\n仅全新1级开局进度有效
Pit Contract\nTarget: reach level 25\n\nProgress counts only from a fresh level 1 run.=矿坑合约\n目标：升至25级\n仅全新1级开局进度有效
Pit Contract\nTarget: reach level 50\n\nProgress counts only from a fresh level 1 run.=矿坑合约\n目标：升至50级\n仅全新1级开局进度有效
Storm Runner\nTarget: reach level 10\n\nProgress counts only from a fresh level 1 run.=疾风行者\n目标：升至10级\n仅全新1级开局进度有效
Storm Runner\nTarget: reach level 25\n\nProgress counts only from a fresh level 1 run.=疾风行者\n目标：升至25级\n仅全新1级开局进度有效
Storm Runner\nTarget: reach level 50\n\nProgress counts only from a fresh level 1 run.=疾风行者\n目标：升至50级\n仅全新1级开局进度有效
Silent Debt\nTarget: reach level 10\n\nProgress counts only from a fresh level 1 run.=无声债约\n目标：升至10级\n仅全新1级开局进度有效
Silent Debt\nTarget: reach level 25\n\nProgress counts only from a fresh level 1 run.=无声债约\n目标：升至25级\n仅全新1级开局进度有效
Silent Debt\nTarget: reach level 50\n\nProgress counts only from a fresh level 1 run.=无声债约\n目标：升至50级\n仅全新1级开局进度有效
Clone Lottery\nTarget: reach level 10\n\nProgress counts only from a fresh level 1 run.=克隆抽奖\n目标：升至10级\n仅全新1级开局进度有效
Clone Lottery\nTarget: reach level 25\n\nProgress counts only from a fresh level 1 run.=克隆抽奖\n目标：升至25级\n仅全新1级开局进度有效
Clone Lottery\nTarget: reach level 50\n\nProgress counts only from a fresh level 1 run.=克隆抽奖\n目标：升至50级\n仅全新1级开局进度有效
Magnet Shift\nTarget: reach level 10\n\nProgress counts only from a fresh level 1 run.=磁力偏转\n目标：升至10级\n仅全新1级开局进度有效
Magnet Shift\nTarget: reach level 25\n\nProgress counts only from a fresh level 1 run.=磁力偏转\n目标：升至25级\n仅全新1级开局进度有效
Magnet Shift\nTarget: reach level 50\n\nProgress counts only from a fresh level 1 run.=磁力偏转\n目标：升至50级\n仅全新1级开局进度有效
Last Invoice\nTarget: reach level 10\n\nProgress counts only from a fresh level 1 run.=最终单据\n目标：升至10级\n仅全新1级开局进度有效
Last Invoice\nTarget: reach level 25\n\nProgress counts only from a fresh level 1 run.=最终单据\n目标：升至25级\n仅全新1级开局进度有效
Last Invoice\nTarget: reach level 50\n\nProgress counts only from a fresh level 1 run.=最终单据\n目标：升至50级\n仅全新1级开局进度有效
Glass Bank\nTarget: reach level 10\n\nProgress counts only from a fresh level 1 run.=玻璃银行\n目标：升至10级\n仅全新1级开局进度有效
Glass Bank\nTarget: reach level 25\n\nProgress counts only from a fresh level 1 run.=玻璃银行\n目标：升至25级\n仅全新1级开局进度有效
Glass Bank\nTarget: reach level 50\n\nProgress counts only from a fresh level 1 run.=玻璃银行\n目标：升至50级\n仅全新1级开局进度有效
Glass Bank [0/3]=玻璃银行[0/3]
Glass Bank [1/3]=玻璃银行[1/3]
Glass Bank [2/3]=玻璃银行[2/3]
Glass Bank [3/3]=玻璃银行[3/3]
Pit Contract [0/3]=矿坑合同[0/3]
Pit Contract [1/3]=矿坑合同[1/3]
Pit Contract [2/3]=矿坑合同[2/3]
Pit Contract [3/3]=矿坑合同[3/3]
Storm Runner [0/3]=疾风行者[0/3]
Storm Runner [1/3]=疾风行者[1/3]
Storm Runner [2/3]=疾风行者[2/3]
Storm Runner [3/3]=疾风行者[3/3]
Silent Debt [0/3]=无声债约[0/3]
Silent Debt [1/3]=无声债约[1/3]
Silent Debt [2/3]=无声债约[2/3]
Silent Debt [3/3]=无声债约[3/3]
Clone Lottery [0/3]=克隆抽奖[0/3]
Clone Lottery [1/3]=克隆抽奖[1/3]
Clone Lottery [2/3]=克隆抽奖[2/3]
Clone Lottery [3/3]=克隆抽奖[3/3]
Magnet Shift [0/3]=磁力偏转[0/3]
Magnet Shift [1/3]=磁力偏转[1/3]
Magnet Shift [2/3]=磁力偏转[2/3]
Magnet Shift [3/3]=磁力偏转[3/3]
Last Invoice [0/3]=最终单据[0/3]
Last Invoice [1/3]=最终单据[1/3]
Last Invoice [2/3]=最终单据[2/3]
Last Invoice [3/3]=最终单据[3/3]
Active: Glass Bank to level 10=进行中：玻璃银行升至10级
Active: Glass Bank to level 25=进行中：玻璃银行升至25级
Active: Glass Bank to level 50=进行中：玻璃银行升至50级
Active: Pit Contract to level 10=进行中：矿坑合约升至10级
Active: Pit Contract to level 25=进行中：矿坑合约升至25级
Active: Pit Contract to level 50=进行中：矿坑合约升至50级
Active: Storm Runner to level 10=进行中：疾风行者升至10级
Active: Storm Runner to level 25=进行中：疾风行者升至25级
Active: Storm Runner to level 50=进行中：疾风行者升至50级
Active: Silent Debt to level 10=进行中：无声债约升至10级
Active: Silent Debt to level 25=进行中：无声债约升至25级
Active: Silent Debt to level 50=进行中：无声债约升至50级
Active: Clone Lottery to level 10=进行中：克隆抽奖升至10级
Active: Clone Lottery to level 25=进行中：克隆抽奖升至25级
Active: Clone Lottery to level 50=进行中：克隆抽奖升至50级
Active: Magnet Shift to level 10=进行中：磁力偏转升至10级
Active: Magnet Shift to level 25=进行中：磁力偏转升至25级
Active: Magnet Shift to level 50=进行中：磁力偏转升至50级
Active: Last Invoice to level 10=进行中：最终单据升至10级
Active: Last Invoice to level 25=进行中：最终单据升至25级
Active: Last Invoice to level 50=进行中：最终单据升至50级
<s>Level 10 Done</s>=<s>10级完成</s>
<s>Level 25 Done</s>=<s>25级完成</s>
<s>Level 50 Done</s>=<s>50级完成</s>
Glass Bank\nLevel 10 is already selected.\n\nUse Clear Active Challenge to remove it.=玻璃银行\n已选定10级目标\n使用清空当前挑战可取消选择
Glass Bank\nLevel 25 is already selected.\n\nUse Clear Active Challenge to remove it.=玻璃银行\n已选定25级目标\n使用清空当前挑战可取消选择
Glass Bank\nLevel 50 is already selected.\n\nUse Clear Active Challenge to remove it.=玻璃银行\n已选定50级目标\n使用清空当前挑战可取消选择
Pit Contract\nLevel 10 is already selected.\n\nUse Clear Active Challenge to remove it.=矿坑合约\n已选定10级目标\n使用清空当前挑战可取消选择
Pit Contract\nLevel 25 is already selected.\n\nUse Clear Active Challenge to remove it.=矿坑合约\n已选定25级目标\n使用清空当前挑战可取消选择
Pit Contract\nLevel 50 is already selected.\n\nUse Clear Active Challenge to remove it.=矿坑合约\n已选定50级目标\n使用清空当前挑战可取消选择
Storm Runner\nLevel 10 is already selected.\n\nUse Clear Active Challenge to remove it.=疾风行者\n已选定10级目标\n使用清空当前挑战可取消选择
Storm Runner\nLevel 25 is already selected.\n\nUse Clear Active Challenge to remove it.=疾风行者\n已选定25级目标\n使用清空当前挑战可取消选择
Storm Runner\nLevel 50 is already selected.\n\nUse Clear Active Challenge to remove it.=疾风行者\n已选定50级目标\n使用清空当前挑战可取消选择
Silent Debt\nLevel 10 is already selected.\n\nUse Clear Active Challenge to remove it.=无声债约\n已选定10级目标\n使用清空当前挑战可取消选择
Silent Debt\nLevel 25 is already selected.\n\nUse Clear Active Challenge to remove it.=无声债约\n已选定25级目标\n使用清空当前挑战可取消选择
Silent Debt\nLevel 50 is already selected.\n\nUse Clear Active Challenge to remove it.=无声债约\n已选定50级目标\n使用清空当前挑战可取消选择
Clone Lottery\nLevel 10 is already selected.\n\nUse Clear Active Challenge to remove it.=克隆抽奖\n已选定10级目标\n使用清空当前挑战可取消选择
Clone Lottery\nLevel 25 is already selected.\n\nUse Clear Active Challenge to remove it.=克隆抽奖\n已选定25级目标\n使用清空当前挑战可取消选择
Clone Lottery\nLevel 50 is already selected.\n\nUse Clear Active Challenge to remove it.=克隆抽奖\n已选定50级目标\n使用清空当前挑战可取消选择
Magnet Shift\nLevel 10 is already selected.\n\nUse Clear Active Challenge to remove it.=磁力偏转\n已选定10级目标\n使用清空当前挑战可取消选择
Magnet Shift\nLevel 25 is already selected.\n\nUse Clear Active Challenge to remove it.=磁力偏转\n已选定25级目标\n使用清空当前挑战可取消选择
Magnet Shift\nLevel 50 is already selected.\n\nUse Clear Active Challenge to remove it.=磁力偏转\n已选定50级目标\n使用清空当前挑战可取消选择
Last Invoice\nLevel 10 is already selected.\n\nUse Clear Active Challenge to remove it.=最终单据\n已选定10级目标\n使用清空当前挑战可取消选择
Last Invoice\nLevel 25 is already selected.\n\nUse Clear Active Challenge to remove it.=最终单据\n已选定25级目标\n使用清空当前挑战可取消选择
Last Invoice\nLevel 50 is already selected.\n\nUse Clear Active Challenge to remove it.=最终单据\n已选定50级目标\n使用清空当前挑战可取消选择
ACTIVE -> 0/3=进行中->0/3
ACTIVE -> 1/3=进行中->1/3
ACTIVE -> 2/3=进行中->2/3
ACTIVE -> 3/3=进行中->3/3
>> Selected: Level 10=>>已选择：10级
>> Selected: Level 25=>>已选择：25级
>> Selected: Level 50=>>已选择：50级
Glass Bank\nReach level 10 completed!\n\nUnlocked next target: level 25=玻璃银行\n10级目标已完成！\n解锁下一目标：25级
Glass Bank\nReach level 25 completed!\n\nUnlocked next target: level 50=玻璃银行\n25级目标已完成！\n解锁下一目标：50级
Glass Bank\nReach level 50 completed!\n\nAll targets finished=玻璃银行\n50级目标已完成！\n全部目标通关
Pit Contract\nReach level 10 completed!\n\nUnlocked next target: level 25=矿坑合约\n10级目标已完成！\n解锁下一目标：25级
Pit Contract\nReach level 25 completed!\n\nUnlocked next target: level 50=矿坑合约\n25级目标已完成！\n解锁下一目标：50级
Pit Contract\nReach level 50 completed!\n\nAll targets finished=矿坑合约\n50级目标已完成！\n全部目标通关
Storm Runner\nReach level 10 completed!\n\nUnlocked next target: level 25=疾风行者\n10级目标已完成！\n解锁下一目标：25级
Storm Runner\nReach level 25 completed!\n\nUnlocked next target: level 50=疾风行者\n25级目标已完成！\n解锁下一目标：50级
Storm Runner\nReach level 50 completed!\n\nAll targets finished=疾风行者\n50级目标已完成！\n全部目标通关
Silent Debt\nReach level 10 completed!\n\nUnlocked next target: level 25=无声债约\n10级目标已完成！\n解锁下一目标：25级
Silent Debt\nReach level 25 completed!\n\nUnlocked next target: level 50=无声债约\n25级目标已完成！\n解锁下一目标：50级
Silent Debt\nReach level 50 completed!\n\nAll targets finished=无声债约\n50级目标已完成！\n全部目标通关
Clone Lottery\nReach level 10 completed!\n\nUnlocked next target: level 25=克隆抽奖\n10级目标已完成！\n解锁下一目标：25级
Clone Lottery\nReach level 25 completed!\n\nUnlocked next target: level 50=克隆抽奖\n25级目标已完成！\n解锁下一目标：50级
Clone Lottery\nReach level 50 completed!\n\nAll targets finished=克隆抽奖\n50级目标已完成！\n全部目标通关
Magnet Shift\nReach level 10 completed!\n\nUnlocked next target: level 25=磁力偏转\n10级目标已完成！\n解锁下一目标：25级
Magnet Shift\nReach level 25 completed!\n\nUnlocked next target: level 50=磁力偏转\n25级目标已完成！\n解锁下一目标：50级
Magnet Shift\nReach level 50 completed!\n\nAll targets finished=磁力偏转\n50级目标已完成！\n全部目标通关
Last Invoice\nReach level 10 completed!\n\nUnlocked next target: level 25=最终单据\n10级目标已完成！\n解锁下一目标：25级
Last Invoice\nReach level 25 completed!\n\nUnlocked next target: level 50=最终单据\n25级目标已完成！\n解锁下一目标：50级
Last Invoice\nReach level 50 completed!\n\nAll targets finished=最终单据\n50级目标已完成！\n全部目标通关
Start To Level 10=解锁至10级
Start To Level 25=解锁至25级
Start To Level 50=解锁至50级
Glass Bank [MASTERED]=玻璃银行[精通]
Pit Contract [MASTERED]=矿坑合约[精通]
Storm Runner [MASTERED]=疾风行者[精通]
Silent Debt [MASTERED]=无声债务[精通]
Clone Lottery [MASTERED]=克隆抽奖[精通]
Magnet Shift [MASTERED]=磁力偏转[精通]
Last Invoice [MASTERED]=最终单据[精通]
Rewards unlocked: glass_dividend (Modifier), GlassBankDividend (Economy), CollectorsVaultSale (Shop)=解锁奖励：玻璃分红（特性）、玻璃银行收益（经济）、收藏家库房交易（商店）
Rewards unlocked: pit_insurance (Modifier), PitContractInsurance (Economy), HazardPayMarket (Shop)=解锁奖励：坑洞保障（特性）、矿坑合约保险（经济）、高危薪资市场（商店）
Rewards unlocked: storm_surge (Modifier), StormRunnerSurge (Economy), AdrenalineClearance (Shop)=解锁奖励：风暴激增（特性）、疾风涌动增幅（经济）、亢奋清仓（商店）
Rewards unlocked: debt_silence (Modifier), SilentDebtEclipse (Economy), BlackoutWholesale (Shop)=解锁奖励：债务静默（特性）、无息债务隐没（经济）、停业集采（商店）
Rewards unlocked: lucky_echoes (Modifier), CloneLotteryJackpot (Economy), DuplicateDiscount (Shop)=解锁奖励：幸运回响（特性）、克隆抽奖大奖（经济）、复刻折扣（商店）
Rewards unlocked: magnetic_margin (Modifier), MagnetShiftVortex (Economy), PolarizedPricing (Shop)=解锁奖励：磁力边界（特性）、磁力偏移漩涡（经济）、两极定价（商店）
Rewards unlocked: final_notice (Modifier), LastInvoiceJudgement (Economy), JudgementLiquidation (Shop)=解锁奖励：最终通告（特性）、尾款裁决（经济）、清算估值（商店）
Glass Bank\nReach level 50 completed!\n\nUnlocked rewards: glass_dividend (Modifier), GlassBankDividend (Economy), CollectorsVaultSale (Shop)=玻璃银行\n50级挑战完成！\n解锁奖励：玻璃分红(特性)、玻璃银行收益(经济)、收藏家库房售卖(商店)
Pit Contract\nReach level 50 completed!\n\nUnlocked rewards: pit_insurance (Modifier), PitContractInsurance (Economy), HazardPayMarket (Shop)=矿坑合约\n50级目标已完成！\n解锁奖励：坑洞防护(特性)、矿坑合约保障(经济)、高危酬劳市场(商店)
Storm Runner\nReach level 50 completed!\n\nUnlocked rewards: storm_surge (Modifier), StormRunnerSurge (Economy), AdrenalineClearance (Shop)=疾风行者\n50级目标已完成！\n解锁奖励：风暴增幅(特性)、疾风涌动(经济)、亢奋清仓(商店)
Silent Debt\nReach level 50 completed!\n\nUnlocked rewards: debt_silence (Modifier), SilentDebtEclipse (Economy), BlackoutWholesale (Shop)=无声债约\n50级目标已完成！\n解锁奖励：债务沉寂(特性)、无息暗影(经济)、停业集采(商店)
Clone Lottery\nReach level 50 completed!\n\nUnlocked rewards: lucky_echoes (Modifier), CloneLotteryJackpot (Economy), DuplicateDiscount (Shop)=克隆抽奖\n50级目标已完成！\n解锁奖励：幸运回响(特性)、克隆头奖(经济)、复刻折扣(商店)
Magnet Shift\nReach level 50 completed!\n\nUnlocked rewards: magnetic_margin (Modifier), MagnetShiftVortex (Economy), PolarizedPricing (Shop)=磁力偏转\n50级目标已完成！\n解锁奖励：磁力偏移(特性)、磁力漩涡(经济)、两极定价(商店)
Last Invoice\nReach level 50 completed!\n\nUnlocked rewards: final_notice (Modifier), LastInvoiceJudgement (Economy), JudgementLiquidation (Shop)=最终单据\n50级目标已完成！\n解锁奖励：最终裁决(特性)、尾款审判(经济)、清算估值(商店)
Hazard Pay Market=高危薪资市场
Challenge reward: survival supplies are heavily subsidized after pit contracts=挑战奖励：完成矿坑合约后生存物资大幅补贴降价
Adrenaline Clearance=亢奋清仓
Challenge reward: upgrades and consumables drop in price for fast runs=挑战奖励：速通对局中升级道具与消耗品价格下调
Blackout Wholesale=停业集采
Challenge reward: crystals and supplies are cheap during blackout logistics=挑战奖励：断电运营期间水晶与补给物资售价低廉
Duplicate Discount=复刻折扣
Challenge reward: broad clone-market discounts across most categories=挑战奖励：克隆交易市场全品类享受普遍折扣
Polarized Pricing=两极定价
Challenge reward: upgrades and crystals get cheap while healing costs more=挑战奖励：升级道具、水晶降价，治疗耗材花费上升
Judgement Liquidation=清算估值
Challenge reward: final-invoice liquidation cuts base and upgrade prices=挑战奖励：最终账单清算，下调基础物品与升级费用
Centurion Supply=百夫长补给
Level 100 reward: prestige supply contracts heavily discount every shop category=100级奖励：声望补给合约使商店所有品类大幅降价
Collector's Vault Sale=收藏家库房交易
Enable Shop CenturionSupply=启用商店百夫长补给
Enable Shop JudgementLiquidation=启用商店清算估值
Enable Shop PolarizedPricing=启用商店两极定价
Enable Shop DuplicateDiscount=启用商店复刻折扣
Enable Shop BlackoutWholesale=启用商店停业集采
Enable Shop AdrenalineClearance=启用商店亢奋清仓
Enable centurion_compound=启用百夫长聚合
Enable final_notice=启用最终通告
Enable magnetic_margin=启用磁力边界
Enable lucky_echoes=启用幸运回响
Enable debt_silence=启用债务静默
Enable storm_surge=启用风暴激增
Enable pit_insurance=启用坑洞保障
Enable glass_dividend=启用玻璃分红
Enable Shop HazardPayMarket=启用商店高危薪资市场
Enable Shop CollectorsVaultSale=启用商店收藏家库房交易
Enable CenturionMarket=启用百夫长市集
Enable LastInvoiceJudgement=启用尾款裁决
Enable MagnetShiftVortex=启用磁力偏移漩涡
Enable CloneLotteryJackpot=启用克隆抽奖大奖
Enable SilentDebtEclipse=启用无息债务隐没
Enable StormRunnerSurge=启用疾风涌动增幅
Enable PitContractInsurance=启用矿坑合约保险
Enable GlassBankDividend=启用玻璃银行收益

######2026年6月7日更新
Wounded Fury=残血怒击
The lower your health, the more damage you deal to enemies (up to {{A}}x)=生命值越低，对敌伤害越高（最高至2.5倍）
Executioner=处决者
Enemies below {{A}}% health take double damage=敌人生命值低于25%时，受到伤害翻倍
Lifesteal Strikes=攻击吸血
Damaging enemies heals you for a small amount=攻击敌人可小幅恢复自身生命值
Last Breath=濒死求生
The first lethal hit each level leaves you at {{A}} HP instead of killing you=每关卡首次受到致命伤害时，保留1点生命值
Thorns=反伤荆棘
When you take damage, the nearest enemy takes damage back=受到伤害时，距离最近的敌人会受到反伤
Glass Enemies=敌人脆皮
Enemies spawn with half health=敌人出生时生命值减半
Bountiful Kills=丰厚掉落
Killed enemies drop {{A}} bonus orbs on top of the usual drop=击杀敌人在常规掉落外，额外掉落2个魂球
Tax Season=价值征税
All valuables are worth {{A}}% less=所有贵重物品价值降低15%
Risk & Reward=风险与收益
Valuables are worth {{A}}% more, but break twice as fast=贵重物品价值提升35%，损毁速度翻倍
Bloodthirst=敌群嗜血
Each enemy kill grants +{{A}}% damage to enemies for the level (up to +{{B}}%)=每击杀一名敌人，本关卡剩余敌人伤害提升5%（上限50%）
Iron Will=钢铁意志
Take {{A}}% less damage from everything=受到所有类型伤害减少65%
Guardian Shield=守护护盾
Every {{A}} seconds, the next hit is fully blocked=每8秒可完全格挡下一次攻击
Damage Ward=伤害屏障
The first {{A}} hits each level deal no damage=每关卡前三次受到的攻击无效
Titan's Vigor=泰坦活力
Dropping below {{A}}% HP heals you to {{B}}% ({{C}}s cooldown)=生命值低于15%时，恢复至50%（冷却30秒）
Regeneration Aura=回复光环
Regenerate {{A}} HP every second=每秒恢复1点生命值
Bloodthirsty Healer=嗜血治愈
Killing an enemy heals the nearest player for {{A}} HP=击杀敌人后，为最近的玩家恢复20点生命值
Berserker's Resolve=狂战士意志
Below {{A}}% HP: take {{B}}% less damage and deal {{C}}% more to enemies=生命值低于30%时，所受伤害减半，造成伤害提升50%
Executioner's Edge=处决利刃
Enemies below {{A}}% health take triple damage=敌人生命值低于40%时，受到伤害翻三倍
Last Stand=背水一战
Last player alive (or below {{A}}% HP solo): +{{B}}% damage to enemies, -{{C}}% damage taken=最后存活玩家（单人模式生命值低于50%）：对敌伤害翻倍，所受伤害减半
Second Wind=二次生机
Survive up to {{A}} lethal hits per level (left at {{B}} HP)=每关卡可承受两次致命伤害，每次均保留1点生命值
First Strike=先发制人
Enemies at {{A}}%+ health take {{B}}% more damage=敌人生命值高于90%时，受到伤害提升50%
Adrenaline Surge=肾上腺素激增
For {{A}}s after taking damage, deal {{B}}% more to enemies=受伤后的3秒内，对敌伤害提升30%
Brawler=近身搏斗
Deal {{A}}% more damage to enemies in close range ({{B}}m)=4米范围内对敌伤害提升40%
Toughened=身躯强韧
Take {{A}}% less damage from everything=受到所有类型伤害减少25%
Frailty=无法治愈
You cannot be healed=自身无法被治疗
Feeble=攻击乏力
You deal {{A}}% less damage to enemies=对敌造成的伤害降低60%
Glass Jaw=弱点暴露
Every {{A}}th hit you take deals double damage=每受到第四次攻击时，伤害翻倍
Pain Amplifier=痛感增幅
Every hit deals at least {{A}} damage to you=每次受到攻击，最少扣除10点生命值
Adrenaline Crash=反噬冲击
Each enemy kill deals {{A}} recoil damage to the nearest player=每击杀一名敌人，最近的玩家受到5点反噬伤害
Exhausted=体力耗尽
You have no stamina and cannot sprint=耐力归零，无法冲刺
Recoil Strikes=攻击反噬
Damaging an enemy deals {{A}} damage back to you=攻击敌人时自身受到5点反伤
Vulnerable=极度易伤
You take {{A}}% more damage from everything=受到所有类型伤害提升150%
Soul Drain=灵魂汲取
Lose {{A}} HP per second while an enemy is within {{B}}m=5米内存在敌人时，每秒损失1点生命值
Crippled=攻击失准
Your hits have a {{A}}% chance to deal no damage=攻击时有30%概率完全无效
Coward's Curse=懦夫诅咒
You deal {{A}}% less damage to full-health enemies=对满血敌人造成的伤害降低25%
Faint Heart=心力不足
You deal {{A}}% less damage while at full health=自身满血时，对敌伤害降低20%
Slow Healing=治疗衰减
All healing on you is {{A}}% less effective=自身受到的治疗效果减半
Sluggish Recovery=延迟治愈
You cannot be healed for {{A}}s after taking damage=受伤后的3秒内无法被治疗
Achilles Heel=致命弱点
The first hit you take each level deals double damage=每关卡首次受到的攻击伤害翻倍
Stage Fright=怯场乏力
Deal up to {{A}}% less damage when surrounded by enemies=被敌人包围时，伤害最高降低40%
Thin Skin=皮肤脆弱
You take {{A}}% more damage from everything=受到所有类型伤害提升30%
Reckless Swings=鲁莽攻击
{{A}}% of the damage you deal to enemies is dealt back to you=对敌造成的伤害中，有20%会反弹至自身
Soft Blows=攻势疲软
You deal {{A}}% less damage to enemies above {{B}}% health=对生命值高于50%的敌人，伤害降低25%
Fumble=攻击失误
Your hits have a {{A}}% chance to deal no damage=攻击时有15%概率落空
Reckless Power=狂暴之力
Deal {{A}}% more damage to enemies, but take {{B}}% more damage=对敌伤害提升40%，自身所受伤害同步提升40%
Vampiric Pact=吸血契约
Enemy kills heal the nearest player {{A}} HP, but you take {{B}}% more damage=击杀敌人可为最近玩家恢复10点生命值，自身所受伤害提升20%
Adrenaline Cycle=状态循环
Deal more damage the lower your health, less the higher=生命值越低伤害越高，生命值越高伤害越低
Gambler=赌徒攻势
Your hits randomly deal half or double damage=攻击伤害随机变为一半或两倍
Coin Flip Defense=随机防御
Incoming damage is randomly halved or doubled=受到的伤害随机变为一半或两倍
Berserker's Bargain=狂战士交易
Below {{A}}% HP: deal {{B}}% more damage but take {{C}}% more=生命值低于50%时，伤害提升60%，所受伤害提升30%
Blood Price=生命代价
Deal {{A}}% more damage, but each hit costs you {{B}} HP (won't kill)=伤害提升50%，每次攻击消耗1点生命值（不会致死）
Equalizer=均衡打击
All your hits deal a fixed {{A}} damage, regardless of weapon=无论使用何种武器，攻击固定造成8点伤害
Tug of War=拉锯状态
Regenerate {{A}} HP every {{B}}s, but take {{C}} extra damage per hit=每2秒恢复1点生命值，每次受伤额外扣除5点生命值
Pendulum=状态摇摆
Alternates every {{A}}s: +{{B}}% damage dealt, then -{{C}}% damage taken=每10秒切换状态：伤害提升50% / 所受伤害减半
Juggernaut Enemies=重甲强敌
Enemies have triple health=敌人生命值翻三倍
Armored Hides=外皮护甲
Enemies take {{A}}% less damage=敌人受到的伤害减半
Brutal Enemies=凶残怪物
Enemies deal {{A}}% more damage to players=敌人对玩家造成的伤害提升75%
Thorned Enemies=荆棘怪物
Hitting an enemy deals {{A}} damage back to you (won't kill)=攻击敌人时自身受到5点反伤（不会致死）
Hardened Cores=核心硬化
Enemies ignore the first {{A}} hits they take=敌人可免疫前两次攻击
Death Throes=死亡余威
Killed enemies deal {{A}} damage to players within {{B}}m (won't kill)=敌人阵亡时，对5米内玩家造成10点伤害（不会致死）
Plague Bearers=瘟疫携带者
Enemy hits poison you for {{A}} HP/s for {{B}}s (won't kill)=被敌人击中后中毒，4秒内每秒损失1点生命值（不会致死）
Pack Tactics=群体战术
Enemies deal {{A}}% more damage per nearby enemy (max {{B}}%)=周边每多一名敌人，其伤害提升15%（上限60%）
Phase Shield=相位护盾
Enemies become immune for {{A}}s after taking damage=敌人受伤后会获得0.5秒无敌时间
Vengeful Horde=复仇敌群
Each enemy death heals all living enemies {{A}}% of their max health=每阵亡一名敌人，其余存活敌人恢复25%最大生命值
Paper Enemies=纸皮敌人
Enemies take triple damage=敌人受到的伤害翻三倍
Brittle Bones=骨骼脆弱
Enemies have a quarter of their health=敌人生命值降至四分之一
Feeble Foes=弱势敌群
Enemies deal {{A}}% less damage to players=敌人对玩家造成的伤害降低75%
Golden Enemies=黄金怪物
Killed enemies drop a big high-value orb=击杀敌人掉落高价值大型魂球
Self-Destruct=自行消亡
Enemies slowly lose {{A}} HP per second on their own=敌人每秒自行损失1点生命值
Exposed Cores=核心渐露
Enemies take {{A}}% more damage per hit you've landed (max +{{B}}%)=累计攻击命中次数越多，敌人受到伤害越高（单次命中增伤25%，上限100%）
Bleeding Enemies=敌人流血
Damaged enemies bleed, losing health over a few seconds=敌人受伤后进入流血状态，持续损失生命值
Glass Jaw Enemies=怪物弱点
Every {{A}}rd hit on an enemy deals double damage=每对敌人造成第三次攻击时，伤害翻倍
Exposed Weakpoint=直击弱点
Your first hit on each enemy deals quadruple damage=对每名敌人的首次攻击，造成四倍伤害
Lootsplosion=道具爆落
Killed enemies burst into {{A}} bonus orbs=击杀敌人额外掉落4个魂球
Tough Skin=外皮坚韧
Enemies take {{A}}% less damage=敌人受到的伤害降低25%
Bulky Enemies=壮硕敌人
Enemies have {{A}}% more health=敌人生命值提升50%
Aggressive Enemies=狂暴敌人
Enemies deal {{A}}% more damage to players=敌人对玩家造成的伤害提升30%
Resilient Cores=强韧核心
Enemies take {{A}} less damage from every hit (min {{B}})=敌人每次受到的攻击伤害固定减少10点（最低1点）
Quick Recovery=快速自愈
Enemies heal {{A}}% of max health if not hit for {{B}}s=敌人5秒内未受攻击，恢复10%最大生命值
Hardy Enemies=耐受躯体
Enemies ignore the first hit they take=敌人免疫首次攻击
Second Skin=外层护甲
Your first hit on each enemy deals half damage=对每名敌人的首次攻击，伤害减半
Vengeful Sparks=复仇电击
{{A}}% chance hitting an enemy zaps you for {{B}} (won't kill)=攻击敌人时有25%概率被电击，受到5点伤害（不会致死）
Pack Instinct=群体本能
Enemies deal {{A}}% more damage per nearby enemy (max {{B}}%)=周边每多一名敌人，其伤害提升10%（上限30%）
Evasive Enemies=闪避敌人
Enemies have a {{A}}% chance to dodge your hit=敌人有20%概率闪避攻击
Berserker Enemies=狂暴敌群
Enemies deal {{A}}% more damage but take {{B}}% more damage=敌人造成与受到的伤害均提升40%
Glass Cannon Enemies=敌群脆皮输出
Enemies have a quarter health but deal {{A}}% more damage=敌人生命值降至四分之一，伤害提升75%
Erratic Enemies=伤害紊乱
Enemies randomly take half or double damage=敌人受到的伤害随机变为一半或两倍
Gambling Foes=敌群赌徒
Enemies randomly deal half or double damage to players=敌人对玩家造成的伤害随机变为一半或两倍
Vampiric Vitality=怪物吸血自愈
Enemies regenerate {{A}}% health every {{B}}s but take {{C}}% more damage=敌人每3秒恢复10%生命值，受到伤害提升30%
Adaptive Enemies=自适应敌群
Each kill heals living enemies {{A}}%, but the slain drops a bonus orb=击杀敌人后，其余敌人恢复15%生命值，阵亡敌人额外掉落魂球
Volatile Cores=不稳定核心
Enemies take {{A}}% more damage but explode for {{B}} on death (won't kill)=敌人受到伤害提升50%，阵亡时发生爆炸，造成10点伤害（不会致死）
Enraged on Hit=受击狂怒
Enemies take half damage from the first hit, but {{A}}% more after=敌人首次受伤伤害减半，后续受伤伤害提升50%
Scavenger Enemies=拾荒怪物
Enemies have {{A}}% more health but drop a guaranteed orb=敌人生命值提升50%，必定掉落魂球
Tough Love=爱恨交织
Enemies deal double damage, but killing one heals you {{A}} HP=敌人伤害翻倍，击杀敌人可恢复15点生命值
Soft Targets=易伤目标
Enemies take {{A}}% more damage=敌人受到的伤害提升50%
Frail Enemies=孱弱敌群
Enemies have {{A}}% less health=敌人生命值降低30%
Clumsy Enemies=笨拙怪物
Enemies deal {{A}}% less damage to players=敌人对玩家造成的伤害降低40%
Soft Spot=弱点区域
Enemies below {{A}}% health take {{B}}% more damage=敌人生命值低于50%时，受到伤害提升30%
Stumbling Enemies=踉跄效果
{{A}}% chance a hit knocks an enemy off balance (freezes it {{B}}s)=攻击时有15%概率让敌人失衡，僵直3秒
Generous Kills=丰厚击杀
{{A}}% chance a killed enemy drops a bonus orb=击杀敌人有50%概率额外掉落魂球
Soul Harvest=灵魂汲取
Killing an enemy heals the nearest player {{A}} HP=击杀敌人，为最近玩家恢复5点生命值
Brittle Shells=外壳脆弱
Your first hit on each enemy deals {{A}}% more damage=对每名敌人的首次攻击，伤害提升50%
Bonanza=价值暴涨
All valuables are worth {{A}}% more=所有贵重物品价值翻倍
Lucky Strike=幸运暴击
{{A}}% of valuables are worth triple=20%的贵重物品价值翻三倍
Value Floor=价值保底
Every valuable is worth at least {{A}}=所有贵重物品价值最低为1500
Heavyweight Bonus=重物加成
Heavy valuables are worth {{A}}% more=重型贵重物品价值提升50%
Compound Interest=价值递增
Valuables slowly gain value over time=贵重物品价值随时间缓慢上涨
Treasure Sense=宝物感知
Valuables glow, making them easy to spot=贵重物品发出亮光，便于识别
Diamond Loot=钻石宝物
Valuables are unbreakable and worth {{A}}% more=贵重物品不会损毁，价值提升25%
Salvage=残骸回收
Broken valuables drop a small orb=损毁的贵重物品会掉落小型魂球
Pristine Valuables=完好宝物
All valuables are worth {{A}}% more=所有贵重物品价值提升50%
Lucky Lottery=幸运抽奖
{{A}}% of valuables are worth {{B}}x=15%的贵重物品价值翻五倍
Bankruptcy=价值暴跌
All valuables are worth {{A}}% less=所有贵重物品价值减半
Pyrite=愚人金
{{A}}% of valuables are nearly worthless=30%的贵重物品几乎没有价值
Worthless Heavies=重物贬值
Heavy valuables are worth {{A}}% less=重型贵重物品价值减半
Crumbling Treasures=宝物朽坏
Valuables lose value quickly over time=贵重物品价值随时间快速下跌
Leaky Value=持握贬值
Valuables lose value while you carry them=手持贵重物品时，其价值持续下降
Spoilage=货物变质
Valuables in the cart slowly lose value=推车中的贵重物品缓慢贬值
Glass Hoard=易碎藏品
Valuables break from the lightest impact=轻微撞击就会导致贵重物品损毁
Volatile Wealth=价值波动
Valuable prices swing wildly like a stock market - but trend downward=物品价值如股市般剧烈波动，整体呈下跌趋势
Diminishing Hoard=价值缩水
All valuables are worth {{A}}% less=所有贵重物品价值降低30%
Fool's Abundance=虚有其表
{{A}}% of valuables are worth a fraction of normal=40%的贵重物品价值远低于正常值
Windfall=意外之财
All valuables are worth {{A}}% more=所有贵重物品价值提升20%
Lightweight Premium=轻物溢价
Light valuables are worth {{A}}% more=轻型贵重物品价值提升40%
Hidden Gems=隐藏珍宝
{{A}}% of valuables are worth {{B}}% more=20%的贵重物品价值提升50%
Treasure Trove=稀世宝藏
{{A}}% of valuables are worth {{B}}x (rare jackpots)=10%的贵重物品价值翻2.5倍（稀有高额奖励）
Padded Valuables=耐损宝物
Valuables lose half as much value when chipped=物品磕碰造成的价值损耗减半
Reinforced Edges=加固边缘
Valuables never fully shatter - they always keep at least {{A}}% of their value=贵重物品不会彻底损毁，最低保留25%价值
Second Chance=二次保全
Each valuable survives its first would-be break=每件贵重物品可豁免首次损毁判定
Golden Cart=黄金推车
Valuables in the cart slowly gain value=推车中的贵重物品价值缓慢上涨
Surge Demand=持握增值
Valuables gain value while you carry them=手持贵重物品时，其价值持续上涨
Appraiser's Glow=鉴宝灵光
Valuables glow - the more valuable, the brighter=贵重物品会发光，价值越高亮度越强
Lightweight Tax=轻物征税
Light valuables are worth {{A}}% less=轻型贵重物品价值降低25%
Misfortune=厄运缠身
{{A}}% of valuables are worth {{B}}% less=15%的贵重物品价值降低40%
Worn Edges=磨损老化
All valuables are worth {{A}}% less=所有贵重物品价值降低10%
Fading Fortune=财富流逝
All valuables slowly lose value over time=所有贵重物品价值随时间缓慢下降
Tarnish=氧化失色
The pricier a valuable, the more value it loses to tarnish=物品价值越高，氧化造成的损耗越大
Bruised Goods=磕碰减值
Bumping a valuable chips off a little value, even without breaking it=即使未损毁，磕碰也会造成少量价值损失
Heavy Pockets=负重增加
Valuables are noticeably heavier to carry=贵重物品整体重量明显增加
Handling Fee=拾取损耗
The first time you pick up a valuable, it loses {{A}}% of its value=首次拾取物品时，其价值降低10%
Brittle Handling=易损磕碰
Valuables lose {{A}}% more value when they break=物品损毁时，价值损耗增加50%
Boom or Bust=两极分化
Each valuable is randomly worth {{A}}% more or {{B}}% less=每件物品价值随机提升或降低50%
Jackpot Gamble=赌命寻宝
{{A}}% of valuables are worth {{B}}x, the rest are worth {{C}}% less=20%物品价值翻三倍，其余物品价值降低25%
Counterweight=价值平衡
Heavy valuables are worth {{A}}% more, light ones {{B}}% less=重型物品价值提升40%，轻型物品价值降低40%
Risk Premium=高风险高回报
Valuables are worth {{A}}% more, but every bump chips off value=物品价值提升50%，每次磕碰都会造成价值损耗
Slow Inflation=缓慢增值
Valuables start {{A}}% cheaper but slowly gain value over time=物品初始价值降低35%，后续随时间逐步上涨
Liquidation Sale=限时折价
Valuables are worth {{A}}% more, but slowly lose value over time=物品价值提升30%，随后随时间缓慢下跌
Heads or Tails=随机特质
Each valuable is randomly either unbreakable or extra-fragile=每件物品随机变为坚不可摧或极度易碎
Weight Swap=重量互换
Heavy valuables become light to carry, and light ones become heavy=重型物品变轻便，轻型物品变沉重
Lucky Dip=随机寻宝
{{A}}% of valuables are worth {{B}}x, {{C}}% are worth almost nothing=15%物品价值翻四倍，另有15%物品近乎无价值
Long Reach=抓取范围提升
You can grab objects from much farther away and carry heavy ones with ease=抓取距离大幅增加，搬运重物更轻松
Big Lungs=耐力增幅
Your maximum stamina is doubled=最大耐力值翻倍
Tailwind=全域加速
Everyone moves {{A}}% faster=全体玩家移动速度提升25%
Springy Legs=弹跳强化
You jump {{A}}% higher=跳跃高度提升40%
Ninja Crouch=潜行疾步
You sneak while crouching at nearly full walking speed=蹲伏潜行时，移速接近正常行走速度
Crystal Air=空气澄澈
The air is perfectly clear - the facility's fog is cleared away=雾气完全消散，视野通透
Extraction Beacons=撤离信标
Extraction points emit a bright glow, easy to spot from afar=撤离点发出强光，远距离即可识别
Energized Atmosphere=活力环境
The facility's air makes stamina recover much faster=环境加持，耐力回复速度大幅提升
Lunar Facility=无重力设施
The whole facility is weightless - absolutely everything floats in zero gravity=整座设施处于无重力状态，所有物体全部漂浮
Sparse Facility=敌群稀疏
Far fewer enemies roam the facility=设施内敌人数量大幅减少
Rich Facility=高额收益
Each completed extraction pays a {{A}}% bonus on top of its haul=每次成功撤离，在原有收益基础上额外增加50%奖励
Quiet Facility=环境静谧
Enemies are slower to notice noise and investigate a smaller area=敌人察觉声响的反应变慢，探查范围缩小
Light Quota=配额降低
Extraction points require {{A}}% less value to complete=撤离所需物品总价值降低35%
Scattered Riches=散落财宝
Bonus value orbs of various sizes are scattered around the facility=设施内散落不同规格的额外价值魂球
Fleeting Enemies=敌群缓刷
Defeated enemies take far longer to return - the facility stays clearer=敌人阵亡后重生大幅延迟，场地能长期保持安全
Generous Extraction=撤离时长增加
Extraction points give you much more time=撤离阶段时长大幅延长
Heavy Quota=配额提升
Extraction points require {{A}}% more value to complete=撤离所需物品总价值增加35%
Poor Facility=收益削减
Each completed extraction pays {{A}}% less=每次成功撤离的收益降低30%
Echoing Halls=大厅回声
Enemies hear noise from much farther away=敌人可远距离捕捉声响
Relentless Enemies=敌群速刷
Defeated enemies return much faster=敌人阵亡后重生速度大幅加快
Flickering Power=灯光闪烁
The lights cut out to darkness at random=灯光会随机熄灭，陷入黑暗
Looted Facility=设施遭劫
Several valuables have already been looted and are gone=部分贵重物品已被取走
Exhausting Air=窒息环境
Stamina drains faster and recovers slower=耐力消耗加快、回复变慢
Windy Facility=乱流环境
Powerful drafts shove you around at random=强气流会随机推搡玩家
Hazardous Sparks=漏电风险
Faulty wiring zaps a random player from time to time=线路故障，随机电击一名玩家
Phantom Quota=配额递增
The required quota slowly rises the longer you take=耗时越久，撤离所需物品配额越高
Dim Facility=光线昏暗
The lights are dimmed - everything is gloomy=灯光调暗，整体视野昏暗
Stiff Hinges=部件卡顿
Everything on a hinge - doors, drawers, lids - is heavy and stiff to move=合页类物件（门、抽屉、盖板）开合沉重卡顿
Aged Tubes=撤离管道老化
Extraction tubes are sluggish and take longer to process=撤离管道运作迟缓，处理耗时增加
Frost Creep=寒霜侵袭
Frost creeps over your view from time to time, narrowing it=视野不时被寒霜覆盖，可视范围缩小
Creaky Floors=地板异响
The floors creak - enemies notice your noise from a bit farther=地板走动会发出声响，敌人更容易察觉
Modest Quota=配额微增
Extraction points require {{A}}% more value=撤离所需物品总价值增加15%
Tight Budget=收益微减
Each completed extraction pays {{A}}% less=每次成功撤离收益降低15%
Stuffy Air=空气沉闷
The stale air makes stamina recover slower=空气污浊，耐力回复速度变慢
Cramped Facility=设施复杂
The facility is a larger maze - more rooms to cover=设施如同大型迷宫，房间数量更多
Cold Facility=寒风袭扰
Cold gusts briefly slow your movement now and then=冷风不时吹袭，短暂降低移速
Colored Lighting=单色灯光
The facility is bathed in a single colored hue=设施被单一色彩灯光笼罩
Pulsing Lights=灯光律动
The lights slowly breathe brighter and dimmer=灯光亮度缓慢明暗交替
Floating Dust=浮尘飘散
Dust motes drift through the air=空气中漂浮着尘埃
Reverb Hall=空间混响
Sounds echo with a heavy reverb=所有音效带有强烈回声
Spacious Facility=设施简约
The facility has fewer rooms - smaller and quicker to cover=房间数量更少，探索效率更高
Low Stakes=低风险模式
Quota is {{A}}% lower, but every extraction pays {{B}}% less=撤离配额降低20%，同时撤离收益降低20%
Shuffled Loot=物品异位
Valuables turn up in unusual spots - small ones even in large display spots=贵重物品刷新位置异常，小型物品也会出现在大型陈列区
Weak Swarm=弱敌集群
More enemies roam, but each one is frailer=敌人数量增多，但单体强度偏弱
Elite Guard=精英守卫
Fewer enemies roam, but each one is tougher=敌人数量减少，但单体强度更高
High Stakes=高风险模式
Quota is {{A}}% higher, but every extraction pays {{B}}% more=撤离配额增加20%，同时撤离收益增加20%
Sluggish Enemies=怪物迟缓
The facility's air makes enemies move slower=环境影响，敌人移动速度降低
Reduced Quota=配额微降
Extraction points require {{A}}% less value=撤离所需物品总价值降低15%
Fair Bonus=收益微增
Each completed extraction pays {{A}}% more=每次成功撤离收益增加15%
Fresh Air=空气清新
The clean air makes stamina recover a bit faster=空气清新，耐力回复速度小幅提升
Muffled Halls=声音弱化
The halls muffle sound - enemies notice your noise a bit less=空间隔音效果强，敌人更难察觉声响
Thinned Patrols=巡逻减少
Slightly fewer enemies roam the facility=设施内巡逻敌人数量小幅减少
Roomy Extractions=撤离时长微增
Extraction points give you a bit more time=撤离阶段时长小幅增加
Lucky Scraps=零星财宝
A few small bonus value orbs are scattered around=场地内散落少量小型额外魂球
Swift Tubes=管道提速
Extraction tubes process much faster=撤离管道处理速度大幅提升
Magnetic Carts=磁吸推车
Carts pull in nearby valuables - easier hauling=推车可吸附周边贵重物品，搬运更便捷
Deaf to Monsters=怪物静音
You can't hear monsters or their aggro warnings=无法听到怪物音效与仇恨提示
Adrenaline Hunters=追猎狂潮
When enemies spot you they get a speed boost (bigger for weaker tiers)=敌人发现玩家后获得移速增幅，低阶敌人加成更高
Tanky but Gentle=肉盾弱攻
Enemies deal half damage but have double health=敌人伤害减半，生命值翻倍
Tier Mercy=阶级减伤
Enemies deal less damage based on their tier (tier {{A}}: {{B}}x less, tier {{C}}: {{D}}x less)=敌人阶级越高伤害越低，三阶敌人伤害降至三分之一，二阶降至二分之一
Suicidal Attackers=自爆攻击者
If an enemy attacks you, it is instantly despawned (and the hit is negated)=敌人发起攻击后会立即消失，本次攻击无效
Blinking Haze=视野闪雾
The facility's haze blacks out your vision for a moment every few seconds=雾气每隔数秒会短暂遮蔽全部视野
Sprawling Facility=设施广袤
The facility has far more extraction points to deal with=设施内撤离点数量大幅增加
Lone Wolf=孤狼模式
Alone in a room you move {{A}}% faster - sharing a room, {{B}}% slower=单人在房间内移速提升25%，多人共处则移速降低25%
Restorative Rooms=治愈房间
Each new room you discover heals you {{A}} HP=每探索一个新房间，恢复5点生命值
Hostile Rooms=敌对空间
Enemies sharing a room with you take {{A}} damage per second (doesn't affect the Duck and Elsa)=与玩家同房间的敌人每秒受到10点伤害（鸭子怪、艾尔莎除外）
No Map=地图禁用
Your map is disabled - navigate the facility blind=地图功能关闭，依靠记忆探索设施
Drained=耐力上限降低
Your maximum stamina is cut in half=最大耐力值减半
Glass Runner=脆皮疾行
-{{A}} max health, but you move and jump {{B}}% better=最大生命值减少50点，移动、跳跃能力提升25%
Killing Spree=连杀充能
Killing an enemy recharges your held weapon's battery=击杀敌人可为手持武器补充电量
Empowered=增幅强化
All the upgrades you own are tripled (except sprint speed)=自身所有强化效果翻三倍（冲刺速度除外）
Spoiling Touch=持握减值
Holding a valuable too long makes it lose {{A}}% of its max value=长时间持有贵重物品，其最大价值降低10%
Bulky Cargo=货物膨胀
Small valuables grow bigger once in the cart, taking up more room=小型物品放入推车后体积变大，占用更多空间
Off the Grid=隐匿宝物
Valuables are worth {{A}}% more, but never appear on your map=贵重物品价值提升10%，但不会在地图上显示
Vital Haul=拾取治愈
Picking up a valuable for the first time heals you ({{A}} HP by its size)=首次拾取贵重物品可恢复生命值，恢复量随物品体型变化（1-7点）
Battle-Hardened=淬炼宝物
Damaging a valuable raises its value (up to {{A}}% more)=撞击贵重物品会使其价值上升（最高增幅50%）

Enable wounded_fury=启用 负伤狂怒
Enable executioner=启用 刽子手
Enable lifesteal_strikes=启用 吸血打击
Enable last_breath=启用 濒死喘息
Enable thorns=启用 荆棘反刺
Enable glass_enemies=启用 脆皮敌人
Enable bountiful_kills=启用 击杀爆率提升
Enable tax_season=启用 征税季
Enable risk_reward=启用 风险收益
Enable bloodthirst=启用 嗜血狂热
Enable iron_will=启用 钢铁意志
Enable guardian_shield=启用 守护之盾
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Enable bloodthirsty_healer=启用 嗜血治愈
Enable berserkers_resolve=启用 狂战士决意
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Enable adrenaline_surge=启用 肾上腺素激增
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Enable toughened=启用 躯体硬化
Enable frailty=启用 体质虚弱
Enable feeble=启用 体弱无力
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Enable pain_amplifier=启用 痛苦增幅
Enable adrenaline_crash=启用 肾上腺素衰退
Enable exhausted=启用 筋疲力尽
Enable recoil_strikes=启用 反震打击
Enable vulnerable=启用 易损体质
Enable soul_drain=启用 灵魂汲取
Enable crippled=启用 行动受阻
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Enable worthless_heavies=启用 贵重物品贬值
Enable crumbling_treasures=启用 珍宝损毁
Enable leaky_value=启用 价值流失
Enable spoilage=启用 物资损耗
Enable glass_hoard=启用 脆皮宝箱
Enable volatile_wealth=启用 财富波动
Enable diminishing_hoard=启用 收益递减
Enable fools_abundance=启用 虚假丰饶
Enable windfall=启用 意外横财
Enable lightweight_premium=启用 轻量加成
Enable hidden_gems=启用 隐藏珍宝
Enable treasure_trove=启用 宝藏秘境
Enable padded_valuables=启用 溢价珍宝
Enable reinforced_edges=启用 强化护甲
Enable second_chance=启用 第二次机会
Enable golden_cart=启用 黄金运输车
Enable surge_demand=启用 需求暴涨
Enable appraisers_glow=启用 鉴宝灵光
Enable lightweight_tax=启用 轻量惩罚税
Enable misfortune=启用 厄运缠身
Enable worn_edges=启用 护甲磨损
Enable fading_fortune=启用 财富衰减
Enable tarnish=启用 珍宝失色
Enable bruised_goods=启用 受损物资
Enable heavy_pockets=启用 负重增容
Enable handling_fee=启用 交易手续费
Enable brittle_handling=启用 物资易损
Enable boom_or_bust=启用 大起大落
Enable jackpot_gamble=启用 大奖赌局
Enable counterweight=启用 属性制衡
Enable risk_premium=启用 风险加成
Enable slow_inflation=启用 缓慢通胀
Enable liquidation_sale=启用 清仓甩卖
Enable heads_or_tails=启用 正反赌局
Enable weight_swap=启用 负重互换
Enable lucky_dip=启用 随机抽选
Enable long_reach=启用 攻击距离延长
Enable big_lungs=启用 气息绵长
Enable tailwind=启用 顺风加持
Enable springy_legs=启用 健步弹腿
Enable ninja_crouch=启用 忍者潜行
Enable crystal_air=启用 晶能气场
Enable extraction_beacons=启用 提取信标
Enable energized_atmosphere=启用 能量环境
Enable lunar_facility=启用 月面设施
Enable sparse_enemies=启用 敌人稀疏
Enable rich_facility=启用 富庶设施
Enable quiet_facility=启用 静谧设施
Enable light_quota=启用 物资配额减少
Enable scattered_riches=启用 散落珍宝
Enable fleeting_enemies=启用 转瞬即逝的敌人
Enable generous_extraction=启用 高额提取收益
Enable heavy_quota=启用 物资配额增加
Enable poor_facility=启用 贫瘠设施
Enable echoing_halls=启用 回音长廊
Enable relentless_enemies=启用 死缠敌人
Enable flickering_power=启用 电力不稳
Enable looted_facility=启用 遭劫设施
Enable exhausting_air=启用 窒息气场
Enable power_surge=启用 能量涌动
Enable hazardous_sparks=启用 危险电火花
Enable phantom_quota=启用 虚幻配额
Enable dim_facility=启用 昏暗设施
Enable stiff_doors=启用 卡顿门扉
Enable aged_tubes=启用 老旧管道
Enable frost_creep=启用 寒霜蔓延
Enable creaky_floors=启用 吱呀地板
Enable modest_quota=启用 中等配额
Enable tight_budget=启用 预算紧张
Enable stuffy_air=启用 闷浊空气
Enable cramped_facility=启用 狭小空间
Enable cold_facility=启用 严寒设施
Enable colored_lights=启用 多彩灯光
Enable pulsing_lights=启用 脉冲光源
Enable floating_dust=启用 浮尘弥漫
Enable reverb_hall=启用 混响大厅
Enable spacious_facility=启用 开阔空间
Enable low_stakes=启用 低风险对局
Enable shuffled_loot=启用 随机掉落
Enable weak_swarm=启用 弱势敌群
Enable elite_guard=启用 精英守卫
Enable high_stakes=启用 高风险对局
Enable sluggish_enemies=启用 行动迟缓敌人
Enable reduced_quota=启用 配额削减
Enable fair_bonus=启用 均衡加成
Enable fresh_air=启用 清新空气
Enable muffled_halls=启用 隔音长廊
Enable thinned_patrols=启用 巡逻兵力缩减
Enable roomy_extractions=启用 宽松提取区域
Enable lucky_scraps=启用 幸运残料
Enable swift_tubes=启用 迅捷管道
Enable magnetic_carts=启用 磁吸推车
Enable deaf_to_monsters=启用 无视怪物声响
Enable adrenaline_hunters=启用 追猎亢奋
Enable tanky_gentle=启用 肉盾缓攻
Enable tier_mercy=启用 等级优待
Enable suicidal_attackers=启用 自爆袭击者
Enable blinking_haze=启用 闪烁迷雾
Enable many_extractions=启用 多重提取点
Enable lone_wolf=启用 独行特质
Enable restorative_rooms=启用 恢复房间
Enable hostile_rooms=启用 危险房间
Enable map_disabled=启用 地图禁用
Enable half_stamina=启用 耐力减半
Enable glass_runner=启用 脆皮疾行者
Enable kill_recharge=启用 击杀回能
Enable tripled_upgrades=启用 三倍升级效果
Enable spoiling_touch=启用 腐蚀触碰
Enable bulky_cargo=启用 巨型货物
Enable off_grid=启用 信号中断
Enable vital_haul=启用 拾取治愈
Enable battle_hardened=启用 身经百战

The lower your health, the more damage you deal to enemies (up to 2.5x)=生命值越低，对敌伤害越高（最高至2.5倍）
Enemies below 25% health take double damage=敌人生命值低于25%时，受到伤害翻倍
The first lethal hit each level leaves you at 1 HP instead of killing you=每关卡首次受到致命伤害时，保留1点生命值
Enemies spawn with half health=敌人出生时生命值减半
Killed enemies drop 2 bonus orbs on top of the usual drop=击杀敌人在常规掉落外，额外掉落2个魂球
All valuables are worth 15% less=所有贵重物品价值降低15%
Valuables are worth 35% more, but break twice as fast=贵重物品价值提升35%，损毁速度翻倍
Each enemy kill grants +5% damage to enemies for the level (up to +50%)=每击杀一名敌人，本关卡剩余敌人伤害提升5%（上限50%）
Take 65% less damage from everything=受到所有类型伤害减少65%
Every 8 seconds, the next hit is fully blocked=每8秒可完全格挡下一次攻击
The first 3 hits each level deal no damage=每关卡前三次受到的攻击无效
Dropping below 20% HP heals you to 50% (20s cooldown)=生命值低于20%时，恢复至50%（冷却20秒）
Regenerate 1 HP every second=每秒恢复1点生命值
Killing an enemy heals the nearest player for 20 HP=击杀敌人后，为最近的玩家恢复20点生命值
Below 30% HP: take 50% less damage and deal 50% more to enemies=生命值低于30%时，所受伤害减半，造成伤害提升50%
Enemies below 40% health take triple damage=敌人生命值低于40%时，受到伤害翻三倍
Last player alive (or below 50% HP solo): +100% damage to enemies, -50% damage taken=最后存活玩家（单人模式生命值低于50%）：对敌伤害翻倍，所受伤害减半
Survive up to 2 lethal hits per level (left at 1 HP)=每关卡可承受两次致命伤害，每次均保留1点生命值
Enemies at 90%+ health take 50% more damage=敌人生命值高于90%时，受到伤害提升50%
For 4s after taking damage, deal 30% more to enemies=受伤后的4秒内，对敌伤害提升30%
Deal 40% more damage to enemies in close range (4m)=4米范围内对敌伤害提升40%
Take 25% less damage from everything=受到所有类型伤害减少25%
You deal 60% less damage to enemies=对敌造成的伤害降低60%
Every 4th hit you take deals double damage=每受到第四次攻击时，伤害翻倍
Every hit deals at least 10 damage to you=每次受到攻击，最少扣除10点生命值
Each enemy kill deals 5 recoil damage to the nearest player=每击杀一名敌人，最近的玩家受到5点反噬伤害
Damaging an enemy deals 2 damage back to you=攻击敌人时自身受到2点反伤
You take 150% more damage from everything=受到所有类型伤害提升150%
Lose 1 HP per second while an enemy is within 5m=5米内存在敌人时，每秒损失1点生命值
Your hits have a 30% chance to deal no damage=攻击时有30%概率完全无效
You deal 25% less damage to full-health enemies=对满血敌人造成的伤害降低25%
You deal 20% less damage while at full health=自身满血时，对敌伤害降低20%
All healing on you is 50% less effective=自身受到的治疗效果减半
You cannot be healed for 3s after taking damage=受伤后的3秒内无法被治疗
The first hit you take each level deals double damage=每关卡首次受到的攻击伤害翻倍
Deal up to 40% less damage when surrounded by enemies=被敌人包围时，伤害最高降低40%
You take 30% more damage from everything=受到所有类型伤害提升30%
20% of the damage you deal to enemies is dealt back to you=对敌造成的伤害中，有20%会反弹至自身
You deal 25% less damage to enemies above 50% health=对生命值高于50%的敌人，伤害降低25%
Your hits have a 15% chance to deal no damage=攻击时有15%概率落空
Deal 40% more damage to enemies, but take 40% more damage=对敌伤害提升40%，自身所受伤害同步提升40%
Enemy kills heal the nearest player 10 HP, but you take 20% more damage=击杀敌人可为最近玩家恢复10点生命值，自身所受伤害提升20%
Below 50% HP: deal 60% more damage but take 30% more=生命值低于50%时，伤害提升60%，所受伤害提升30%
Deal 50% more damage, but each hit costs you 1 HP (won't kill)=伤害提升50%，每次攻击消耗1点生命值（不会致死）
All your hits deal a fixed 8 damage, regardless of weapon=无论使用何种武器，攻击固定造成8点伤害
Regenerate 1 HP every 2s, but take 5 extra damage per hit=每2秒恢复1点生命值，每次受伤额外扣除5点生命值
Alternates every 10s: +50% damage dealt, then -50% damage taken=每10秒切换状态：伤害提升50% / 所受伤害减半
Enemies have triple health=敌人生命值翻三倍
Enemies take 50% less damage=敌人受到的伤害减半
Enemies deal 75% more damage to players=敌人对玩家造成的伤害提升75%
Hitting an enemy deals 5 damage back to you (won't kill)=攻击敌人时自身受到5点反伤（不会致死）
Enemies ignore the first 2 hits they take=敌人可免疫前两次攻击
Killed enemies deal 10 damage to players within 5m (won't kill)=敌人阵亡时，对5米内玩家造成10点伤害（不会致死）
Enemy hits poison you for 1 HP/s for 4s (won't kill)=被敌人击中后中毒，4秒内每秒损失1点生命值（不会致死）
Enemies deal 15% more damage per nearby enemy (max 60%)=周边每多一名敌人，其伤害提升15%（上限60%）
Enemies become immune for 0.5s after taking damage=敌人受伤后会获得0.5秒无敌时间
Each enemy death heals all living enemies 25% of their max health=每阵亡一名敌人，其余存活敌人恢复25%最大生命值
Enemies take triple damage=敌人受到的伤害翻三倍
Enemies have a quarter of their health=敌人生命值降至四分之一
Enemies deal 75% less damage to players=敌人对玩家造成的伤害降低75%
Enemies slowly lose 1 HP per second on their own=敌人每秒自行损失1点生命值
Enemies take 25% more damage per hit you've landed (max +100%)=累计攻击命中次数越多，敌人受到伤害越高（单次命中增伤25%，上限100%）
Every 3rd hit on an enemy deals double damage=每对敌人造成第三次攻击时，伤害翻倍
Your first hit on each enemy deals quadruple damage=对每名敌人的首次攻击，造成四倍伤害
Killed enemies burst into 4 bonus orbs=击杀敌人额外掉落4个魂球
Enemies take 25% less damage=敌人受到的伤害降低25%
Enemies have 50% more health=敌人生命值提升50%
Enemies deal 30% more damage to players=敌人对玩家造成的伤害提升30%
Enemies take 10 less damage from every hit (min 1)=敌人每次受到的攻击伤害固定减少10点（最低1点）
Enemies heal 10% of max health if not hit for 5s=敌人5秒内未受攻击，恢复10%最大生命值
Your first hit on each enemy deals half damage=对每名敌人的首次攻击，伤害减半
25% chance hitting an enemy zaps you for 5 (won't kill)=攻击敌人时有25%概率被电击，受到5点伤害（不会致死）
Enemies deal 10% more damage per nearby enemy (max 30%)=周边每多一名敌人，其伤害提升10%（上限30%）
Enemies have a 20% chance to dodge your hit=敌人有20%概率闪避攻击
Enemies deal 40% more damage but take 40% more damage=敌人造成与受到的伤害均提升40%
Enemies have a quarter health but deal 75% more damage=敌人生命值降至四分之一，伤害提升75%
Enemies regenerate 10% health every 3s but take 30% more damage=敌人每3秒恢复10%生命值，受到伤害提升30%
Each kill heals living enemies 15%, but the slain drops a bonus orb=击杀敌人后，其余敌人恢复15%生命值，阵亡敌人额外掉落魂球
Enemies take 50% more damage but explode for 10 on death (won't kill)=敌人受到伤害提升50%，阵亡时发生爆炸，造成10点伤害（不会致死）
Enemies take half damage from the first hit, but 50% more after=敌人首次受伤伤害减半，后续受伤伤害提升50%
Enemies have 50% more health but drop a guaranteed orb=敌人生命值提升50%，必定掉落魂球
Enemies deal double damage, but killing one heals you 15 HP=敌人伤害翻倍，击杀敌人可恢复15点生命值
Enemies take 50% more damage=敌人受到的伤害提升50%
Enemies have 30% less health=敌人生命值降低30%
Enemies deal 40% less damage to players=敌人对玩家造成的伤害降低40%
Enemies below 50% health take 30% more damage=敌人生命值低于50%时，受到伤害提升30%
10% chance a hit knocks an enemy off balance (freezes it 2s)=攻击时有10%概率让敌人失衡，僵直2秒
50% chance a killed enemy drops a bonus orb=击杀敌人有50%概率额外掉落魂球
Killing an enemy heals the nearest player 5 HP=击杀敌人，为最近玩家恢复5点生命值
Your first hit on each enemy deals 50% more damage=对每名敌人的首次攻击，伤害提升50%
All valuables are worth 100% more=所有贵重物品价值翻倍
20% of valuables are worth triple=20%的贵重物品价值翻三倍
Every valuable is worth at least 1500=所有贵重物品价值最低为1500
Heavy valuables are worth 50% more=重型贵重物品价值提升50%
Valuables are unbreakable and worth 25% more=贵重物品不会损毁，价值提升25%
All valuables are worth 50% more=所有贵重物品价值提升50%
15% of valuables are worth 5x=15%的贵重物品价值翻五倍
All valuables are worth 50% less=所有贵重物品价值减半
30% of valuables are nearly worthless=30%的贵重物品几乎没有价值
Heavy valuables are worth 50% less=重型贵重物品价值减半
All valuables are worth 30% less=所有贵重物品价值降低30%
40% of valuables are worth a fraction of normal=40%的贵重物品价值远低于正常值
All valuables are worth 20% more=所有贵重物品价值提升20%
Light valuables are worth 40% more=轻型贵重物品价值提升40%
20% of valuables are worth 50% more=20%的贵重物品价值提升50%
10% of valuables are worth 2.5x (rare jackpots)=10%的贵重物品价值翻2.5倍（稀有高额奖励）
Valuables never fully shatter - they always keep at least 25% of their value=贵重物品不会彻底损毁，最低保留25%价值
Light valuables are worth 25% less=轻型贵重物品价值降低25%
15% of valuables are worth 40% less=15%的贵重物品价值降低40%
All valuables are worth 10% less=所有贵重物品价值降低10%
The first time you pick up a valuable, it loses 10% of its value=首次拾取物品时，其价值降低10%
Valuables lose 50% more value when they break=物品损毁时，价值损耗增加50%
Each valuable is randomly worth 50% more or 50% less=每件物品价值随机提升或降低50%
20% of valuables are worth 3x, the rest are worth 25% less=20%物品价值翻三倍，其余物品价值降低25%
Heavy valuables are worth 40% more, light ones 40% less=重型物品价值提升40%，轻型物品价值降低40%
Valuables are worth 50% more, but every bump chips off value=物品价值提升50%，每次磕碰都会造成价值损耗
Valuables start 35% cheaper but slowly gain value over time=物品初始价值降低35%，后续随时间逐步上涨
Valuables are worth 30% more, but slowly lose value over time=物品价值提升30%，随后随时间缓慢下跌
15% of valuables are worth 4x, 15% are worth almost nothing=15%物品价值翻四倍，另有15%物品近乎无价值
Your maximum stamina is doubled=最大耐力值翻倍
Everyone moves 25% faster=全体玩家移动速度提升25%
You jump 40% higher=跳跃高度提升40%
Each completed extraction pays a 50% bonus on top of its haul=每次成功撤离，在原有收益基础上额外增加50%奖励
Extraction points require 35% less value to complete=撤离所需物品总价值降低35%
Extraction points require 35% more value to complete=撤离所需物品总价值增加35%
Each completed extraction pays 30% less=每次成功撤离的收益降低30%
Extraction points require 15% more value=撤离所需物品总价值增加15%
Each completed extraction pays 15% less=每次成功撤离收益降低15%
Quota is 20% lower, but every extraction pays 20% less=撤离配额降低20%，同时撤离收益降低20%
Quota is 20% higher, but every extraction pays 20% more=撤离配额增加20%，同时撤离收益增加20%
Extraction points require 15% less value=撤离所需物品总价值降低15%
Each completed extraction pays 15% more=每次成功撤离收益增加15%
When enemies spot you they get a speed boost (bigger for weaker tiers)=敌人发现玩家后获得移速增幅，低阶敌人加成更高
Enemies deal half damage but have double health=敌人伤害减半，生命值翻倍
Enemies deal less damage based on their tier (tier 3: 3x less, tier 2: 2x less)=敌人阶级越高伤害越低，三阶敌人伤害降至三分之一，二阶降至二分之一
The facility's haze blacks out your vision for a moment every few seconds=雾气每隔数秒会短暂遮蔽全部视野
Alone in a room you move 25% faster - sharing a room, 25% slower=单人在房间内移速提升25%，多人共处则移速降低25%
Each new room you discover heals you 5 HP=每探索一个新房间，恢复5点生命值
Enemies sharing a room with you take 10 damage per second (doesn't affect the Duck and Elsa)=与玩家同房间的敌人每秒受到10点伤害（鸭子怪、艾尔莎除外）
Your maximum stamina is cut in half=最大耐力值减半
-50 max health, but you move and jump 25% better=最大生命值减少50点，移动、跳跃能力提升25%
All the upgrades you own are tripled (except sprint speed)=自身所有强化效果翻三倍（冲刺速度除外）
Holding a valuable too long makes it lose 10% of its max value=长时间持有贵重物品，其最大价值降低10%
Valuables are worth 10% more, but never appear on your map=贵重物品价值提升10%，但不会在地图上显示
Picking up a valuable for the first time heals you (1-7 HP by its size)=首次拾取贵重物品可恢复生命值，恢复量随物品体型变化（1-7点）
Damaging a valuable raises its value (up to 50% more)=撞击贵重物品会使其价值上升（最高增幅50%）

Faster Respawn=快速重生
Enemies respawn {{A}}% faster after death=敌人死后重生时间减半
Enemies respawn 50% faster after death=敌人死后重生时间减半
Centurion Compound=百级增益

Centurion Market=百级市场
Level {{A}} mastery unlocks a prestige market with high guaranteed profit and huge upside.={{A}}关的掌握开启了一个具有高保证利润和巨大上行空间的声望市场。


EVENTS=事件
Moon=月亮
Active Modifiers=启用的特性
No modifiers this level.=此级别没有。
Active Economy=启用的经济
Seed: =种子:
Level: 1=级别：1
RUN INFO=运行信息
Modules:=房间数:
Extractions:=提取点数量:
Haul:=运载倍率:
No Moon=没有月相
Moon Phase=月相
Map scaling not active on this level.=此级别上的地图缩放未激活。
Map Scaling=地图缩放
Easy=简单
Difficulty: =难度： 
Player Damage:=玩家伤害：
Map Value:=地图价值：
Enemy Cap:=怪物数量：
Enemy HP:=怪物生命：
Enemy Damage:=怪物伤害：
Enemy Respawn:=重生间隔：
半月 (Phase 2)=半月 （第2阶段）
Level:=等级:
Purchases via the BlackMarket hotkey menu.=通过黑市热键菜单购买。
MARKET=市场
15% chance a hit knocks an enemy off balance (freezes it 3s)=15%的几率击中会使敌人失去平衡（CD3秒）

Modifier=事件

Event Chances=活动几率
CHANCES=几率




Black Market=黑市
Prices: =价格:
Health: =血包:
Upgrades: =升级:
Base: =基础:
Difficulty: =难度： 
Extreme=极端
Crystals: =能量水晶： 
Very Hard=非常困难
 (Phase 6)= （第6阶段）
 (Phase 5)= （第5阶段）
超级月亮 (Phase 4)=超级月亮 （第4阶段）
满月 (Phase 3)=满月 （第3阶段）
新月 (Phase 1)=新月 （第1阶段）
#商店匹配
sr:"^(?<head>[A-Za-z]+: )(?<suffix_i>[+-][\d.]+\%)?(?<dou_i>, )?(?<after>[\s\S]*)$"="${head}${suffix_i}${dou_i}${after}"
#难度
sr:"^(?<name>\w+) \((?<num_i>[\d.]+)\)$"="${name} (${num_i})"
#匹配黑市商店
sr:"^(?<suf_i>\$\w+K — )(?<text>.+)$"="${suf_i}${text}"
sr:"^(?<text>.+?) - from (?<suf_i>\$.+)$"="${text} - 最低 ${suf_i}"

r:"^Bad( — [\d.]+%)$"="较差$1"
r:"^Neutral( — [\d.]+%)$"="中性$1"
r:"^Good( — [\d.]+%)$"="良好$1"
r:"^Very Good( — [\d.]+%)$"="非常好$1"
r:"^Very Bad( — [\d.]+%)$"="非常差$1"
r:"^(Scary to block \= pricier \(from )(.+\))$"="不敢阻止\=价格更高（初始$2"
r:"^(Painful for wallet \= pricier \(from )(.+\))$"="钱包痛\=更贵（初始$2"
r:"^(Scary or common \= pricier \(from )(.+\))$"="危险或常见\=价格更高（初始$2"
r:"^Black Market reserves:([\s\S]*)$"="黑市储备(懒得翻译了,自己大概记得就行了)：$1"
r:"^Choose modifier to block - (\$.+)$"="选择阻拦的特性词条 - $1"
r:"^(Block Shop Economy) - (\$.+)$"="阻拦商店经济词条 - $2"
r:"^(Block Economy) - (\$.+)$"="阻拦经济词条 - $2"
r:"^(Block Modifier) - (\$.+)$"="阻拦特性词条 - $2"
r:"^(Choose economy to block) - (\$.+)$"="选择阻拦经济词条 - $2"
r:"^(Choose shop economy to block) - (\$.+)$"="选择阻拦商店经济词条 - $2"
#sr:"^(.*)( x.+)"=$1$2
#r:"^Press B to open the Black Market.\nShop: (.*)$"=按B打开黑市。
r:"^(Not enough currency\.)\n(Need )(\$.+?)\.$"="货币不足。\n需要$3。"
r:"^Next phase in (\d+) levels$"="还需$1个关卡进入下一阶段"
#r:"^Difficulty: (.*?) \| Level: ([^|]+) \| Seed: ([^|]+) \| Players: (.+)$"="难度:$1 | 关卡:$2 | 种子:$3 | 玩家:$4"
r:"^Levels Played: (\d+)\nMax Level: (\d+)\nLevel 100 Reward Pack: (.+?)\nTotal Haul: \$([\d,]+)K\nBest Haul: \$([\d,]+)K\nEconomies Triggered: (\d+)\nModifiers Triggered: (\d+)\nShop Economies Triggered: (\d+)\nMod Completion: ([\d.]+)% \((\d+) / (\d+)\)\n\nDiscovered:\n  Economies: (\d+) / (\d+)\n  Modifiers: (\d+) / (\d+)\n  Shop Economies: (\d+) / (\d+)\n$"="游玩关卡数：$1  最高关卡：$2  百级奖励包：$3\n总收益：$$4K  最佳收益：$$5K\n触发经济事件：$6  触发修饰效果：$7  触发商店经济：$8\n模组完成度：$9%（$10 / $11）\n\n已发现内容：\n  经济事件：$12 / $13    修饰效果：$14 / $15    商店经济：$16 / $17\n"
r:"^Discovered: (\d+) / (\d+)$"="已发现：$1 / $2"
r:"^Triggered: (\d+)$"="已触发：$1"
r:"^Progress: (\d+) / (\d+) mastered, (\d+) / (\d+) tiers$"="进度：$1/$2已攻克，$3/$4等级"
r:"^Currency: (.*)$"=持有货币：$1
r:"^Reserves: (\d+) modifier, (\d+) economy, (\d+) shop economy$"=储备数量：特性$1、经济$2、商店经济$3
