# Path of Valheiman translation. Left: the key, right: the translation, a tab between them.
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# --- affix conditions: not translated before the switch (docs/english-first.md) ---
# --- code lines from tables: professions, settings, reference (docs/english-first.md) ---
# --- names from the panel dev shelf, translated at the switch to English (docs/english-first.md) ---
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+2 ко всем атрибутам	+2 to all attributes
Атака с разбега	Sprint attack
Без веса в руке	Weightless in hand
Без оружия	Unarmed
Без тени	Shadowless
Беззвучный шаг	Silent Step
Бережливый каст	Thrifty Cast
Бережливый кузнец	Thrifty Smith
Бережливый подрывник	Thrifty Sapper
Бережная посадка	Careful Planting
Бережная стройка	Careful construction
Бережное натяжение	Conserving Draw
Бережный выстрел	Conserving Shot
Бережный едок	Frugal Eater
Бережный залп	Conserving Volley
Бережный залп · значимый узел	Conserving volley · notable
Бережный кузнец	Thrifty smith
Бережный разбор	Careful Demolition
Берсерк	Berserk
Берёзовая роща	Birch Grove
Бесшумность	Silence
Ближний бой	Melee
Ближний бой · значимый узел	Melee · notable
Ближняя выучка	Close-Quarters Training
Блокирование	Blocking
Блокирование · значимый узел	Blocking · notable
Богатый скол	Rich Chipping
Бодрая грудь	Rested chest
Бодрый шаг	Brisk step
Боевая кирка	Battle Pickaxe
Бой в глубине	Combat in the Depths
Болт под забрало	Bolt under the visor
Бомбы	Bombs
Бомбы · значимый узел	Bombs · notable
Бонус парирования	Parry bonus
Бочковой порох	Barrel Powder
Бродящий мёд	Fermenting mead
Броне ночью	Armour at night
Броня	Armour
Броня в остриё	Armour to Points
Броня в шипы	Armour to Thorns
Броня и жила	Armour and Sinew
Бросок кинжала	Dagger throw
Буковая роща	Beech Grove
Буря над водой	Storm over water
Быстрая добыча	Rapid Mining
Быстрая палица	Swift Mace
Быстрая рубка	Rapid Woodcutting
Быстрое древко	Swift Shaft
Быстрое заживление	Swift healing
Быстрое копьё	Swift Spear
Быстрое лезвие	Swift Blade
Быстрое натяжение	Quick Draw
Быстрое учение	Quick learning
Быстрые всходы	Quick sprouts
Быстрые руны	Quick runes
Быстрый ворот	Swift Windlass
Быстрый выстрел · значимый узел	Quick shot · notable
Быстрый пловец	Swift swimmer
Быстрый приём	Swift technique
Быстрый уворот	Swift dodge
Вдох после удара	Breath After the Blow
Верная кирка	Trusty Pickaxe
Верная поклёвка	Sure bite
Верная снасть	Trusty Tackle
Верная стрела	True arrow
Вернуть потерянное	Recover what was lost
Верный глаз	True Eye
Верный добой	Sure Finishing Blow
Верный замах	Sure swing
Верный замах киркой	Sure Pickaxe Swing
Верный замах топором	Sure Axe Swing
Верный запал	True Fuse
Верный зверь	Faithful Beast
Верный лук	Trusty Bow
Верный посох	True staff
Верный прицел	True Aim
Верный разряд	Sure Discharge
Верный скол	Sure Chipping
Верный след	True Trail
Верный топор	Trusty Axe
Верный яд	Sure Venom
Ветер в парусах	Wind in the sails
Взгляд с холма	Hilltop View
Взрыв крови	Blood Explosion
Взрыв не берёт	Blast won't bite
Взрывная кладка	Blasting Charges
Взрывная удача	Explosive Luck
Вихрь клинка	Whirl of the blade
Владение воздухом	Mastery of Air
Властное слово	Commanding Word
Возврат оружия	Weapon return
Возврат после убийства	Return on kill
Возврат при постройке	Building Refund
Возврат при разборе	Demolition Refund
Возврат при разборе предметов	Salvage Refund
Волчий клык	Wolf's fang
Волчий укус	Wolf's Bite
Волчья метка	Wolf's mark
Вольная вода	Free water
Вольный прыжок	Free Leap
Вольный ход	Free stride
Восстановление здоровья	Health regeneration
Восстановление эйтра	Eitr Regeneration
Вплотную	Close Planted
Все сопротивления	All Resistances
Встречный клинок	Counter Blade
Второе дыхание	Second Wind
Второе сердце	Second Heart
Второй взрыв	Second blast
Второй замах	Second Swing
Второй замах · значимый узел	Second swing · notable
Выверенный выстрел	Measured Shot
Выносливость	Stamina
Выносливость · значимый узел	Stamina · notable
Выносливый бег	Enduring Run
Высокий прыжок	High Jump
Высоте прыжка	Jump height
Выстрел и экономия сил	Shoot and Conserve
Вьючный зверь	Beast of Burden
Вьючный шаг	Pack-bearer's step
Глаз охотника	Hunter's eye
Глаз сокола	Falcon's Eye
Глухая стена	Blank Wall
Гнев стихий	Wrath of elements
Гнилая кровь	Rotten blood
Голая злость	Bare spite
Голая стойкость	Bare resilience
Голос бури	Voice of the Storm
Голые руки	Unarmed
Голыми руками	Unarmed
Горновой жар	Forge Heat
Град ударов	Hail of blows
Гроза	Thunderstorm
Гроза глубин	Scourge of the Depths
Гроза над водой	Storm Above Water
Грозовой удар	Storm Strike
Гром не берёт	Thunder Does Not Touch You
Громкий взрыв	Loud Blast
Громовой горшок	Thunder pot
Грохочущий круг	Thundering Circle
Грудь как камень	Chest of stone
Грядка отдохнувшего	The Rested Plot
Гудящий улей	Humming hive
Гул удара	Ringing Impact
Гулкий удар	Booming blow
Густая смазка	Thick grease
Густое масло	Thick oil
Дальнему урону	Ranged damage
Дальний бой	Ranged
Дальний бой · значимый узел	Ranged · notable
Дальности полёта стрел и болтов	Arrow and bolt flight distance
Дальность строительства	Building Range
Дальняя рука	Far Hand
Дальняя стрела	Far-reaching arrow
Дальняя стройка	Far building
Два щита	Two Shields
Двери от плеча	Shoulder the Doors
Двойная зарядка	Double Charge
Двойная порция	Double serving
Двойная стрела	Twin Arrow
Двойной болт · значимый узел	Double bolt · notable
Двойной прыжок	Double Jump
Двужильность	Iron Stamina
Двуручная сноровка	Two-handed knack
Двуручный размах	Two-handed swing
Держать строй	Hold the Line
Дикий посев	Wild Sowing
Дикий урожай	Wild Harvest
Длинная рука	Long Arm
Длинное древко	Long Shaft
Длинные руки	Long arms
Длинный выпад	Long Lunge
Длинный выстрел	Long shot
Длинный прыжок	Long leap
Длительности собственных усилений	Duration of your own buffs
Длительность выпитых зелий	Duration of potions you drink
Длительность горения факела	Torch Burn Time
Длительность еды	Food duration
Длительность недугов	Ailment Duration
Длительность недугов и усилений	Ailment and Buff Duration
Длительность недугов на тебе	Ailment Duration on You
Длительность оружейных масел	Duration of weapon oils you brew
Длительность отравления	Poison duration
Длительность сваренных медовух	Duration of meads you brew
Длительность усилений	Buff duration
Добивание	Execution
Добивание мокрых	Finishing the wet
Добивание оглушённых	Finishing the staggered
Добивающий кулак	Finishing Fist
Добить отравленного	Finish the Poisoned
Добой качнувшихся	Finish the shaken
Добрая грядка	Good Plot
Доброе стадо	Fine Herd
Добротный сруб	Sturdy Timbers
Добрый котёл	Hearty Cauldron
Добыча зверя	Beast's Spoils
Дождь нипочём	Rain Be Damned
Долгая выдержка	Long ageing
Долгая отрава	Lingering Poison
Долгая связка	Long Combo
Долгая сытость	Lasting nourishment
Долгие зелья	Lasting potions
Долгие недуги	Lasting afflictions
Долгие усиления	Lasting boons
Долгий выстрел	Long Shot
Долгий жар	Lingering Heat
Долгий замах	Long swing
Долгий недуг	Lingering Affliction
Долгий огонь	Lingering Fire
Долгий полёт	Long glide
Долгий порез	Long cut
Долгий путь	Long road
Долгий факел	Long Torch
Долгий холод	Lasting cold
Долгий яд	Lingering Venom
Долгое дыхание	Long breath
Долгое зелье	Lasting potion
Долгое пламя	Lingering Flame
Домашняя снасть	Hearth Tackle
Домовитость	Homemaking
Дополнительный снаряд · значимый узел	Additional projectile · notable
Доспех в шипы	Armour into thorns
Доспех и руна	Armour and Rune
Доспех ночью	Armour at night
Древко в висок	Shaft to the temple
Древко и жало	Shaft and Sting
Древковое	Polearms
Древковое · значимый узел	Polearm · notable
Дробящий удар	Crushing Blow
Дровосек	Woodcutter
Дружба зверя	Beast's friendship
Дубина	Club
Дубина · значимый узел	Club · notable
Дубрава	Oak Grove
Дыхание бегуна	Runner's Breath
Дыхание в дороге	Breath on the Road
Дыхание воина	Warrior's breath
Дыхание дровосека	Woodcutter's Breath
Дыхание отдохнувшего	Rested Breathing
Дыхание пловца	Swimmer's Breath
Дыхание победителя	Victor's Breath
Дыхание после боя	Breath After Battle
Дыхание стихий	Breath of elements
Ежовый доспех	Hedgehog armour
Еловая роща	Fir Grove
Ещё один в залпе	One More in the Volley
Жажда битвы	Battle Thirst
Жажда жизни	Thirst for Life
Жажда крови	Bloodthirst
Жало ветра	Wind's sting
Жало копья	Spear's sting
Жар горения	Burning heat
Жар костра	Heat of the Fire
Жаркий уголь	Hot Coal
Жгучая кровь	Scalding Blood
Железная хватка	Iron grip
Железо не тянет	Iron feels light
Жестокая дубина	Cruel club
Жестокая ладонь	Cruel bare hand
Жестокая ловушка	Cruel trap
Жестокие чары	Cruel Magic
Жестокий арбалет	Cruel crossbow
Жестокий кулак	Cruel fist
Жестокий скипетр	Cruel scepter
Жестокий топор	Cruel axe
Жестокий удар	Cruel strike
Жестокое древко	Cruel polearm
Живучесть	Hardiness
Живучесть в доспехе	Armored Resilience
Жила в камне	Vein in the stone
Загнанная добыча	Hunted Quarry
Заживает под бронёй	Heals Under Armour
Заживление	Mending
Заживление во сне	Mending in Sleep
Закалка победителя	Victor's Vigor
Закалённый	Tempered
Закладка	Planted Charge
Закрепить	Press Home
Запас брони	Armour reserve
Запас в дорогу	Provisions for the road
Запас выносливости	Stamina pool
Запас дыхания	Breath Reserve
Запас жизни	Life Reserve
Запас здоровья	Health pool
Запас лесных семян	Forest Seed Cache
Запас рунного щита	To rune shield
Запас сил	Stamina Reserve
Запас эйтра	Eitr Reserve
Запасы странника	Wanderer’s supplies
Затаиться	Lie Low
Заточка	Whetting
Защита от сырости	Wet protection
Защита от сырости · значимый узел	Wet protection · notable
Защита от холода	Cold protection
Звон в голове	Ringing head
Звон в ушах	Ringing Ears
Звонкий топор	Ringing axe
Здоровье	Health
Здоровье · значимый узел	Health · notable
Здоровье за парирование	Health on parry
Здоровье за убийство	Health on kill
Здоровье отдохнувшего	Rested Health
Здоровье с убитого	Health from the Slain
Здоровья за парирование	Health per parry
Здоровья за убийство	Health per kill
Зельеварение	Brewing
Зельеварение · сила зелий	Strength of potions you brew
Зелья · длительность действия	Duration of potions you drink
Земледелие · значимый узел	Farming · notable
Злая отрава	Vicious Toxin
Злые питомцы	Fierce beasts
Знахарский настой	Healer's brew
Знахарь	Healer
Зоркий глаз	Keen Eye
Зоркий лесоруб	Keen Lumberjack
Зоркий сборщик	Keen Gatherer
Зубчатый край	Jagged edge
Игла на доспехе	Needle on the armour
Из ближних ящиков	From Nearby Chests
Из-за плеча	From behind the shoulder
Из-за спины	From Behind
Изнуряющая порча	Draining Curse
Интеллект	Intelligence
Искра силы	Spark of power
Исподтишка	From Behind
Исследование	Exploration
Калёная сталь	Tempered Steel
Каменная грудь	Stone chest
Каменная кожа	Stone Skin
Каменолом	Quarrier
Каменотёс	Stonecutter
Кирка · значимый узел	Pickaxe · notable
Кислота на шипах	Acid on the spikes
Клинковая выучка	Blade Training
Клинок	Blade
Клёв	The Bite
Коварная ловушка	Cunning trap
Ковровая бомбардировка	Carpet Bombing
Колючий ответ	Prickly Riposte
Колючий панцирь	Thorny Carapace
Копейная выучка	Spear Training
Копьё	Spear
Копьё · значимый узел	Spear · notable
Кормчий	Helmsman
Короткий клинок	Short Blade
Коррозия	Corrosion
Костолом	Bonebreaker
Костяная мозоль	Bone Callus
Костяшки	Knuckles
Котомка путника	Traveller's satchel
Кошачий шаг	Cat's step
Крадущийся волк	Stalking wolf
Красная тропа	Red trail
Крепкая кладка	Solid Masonry
Крепкая плоть	Hardy Flesh
Крепкая спина	Strong Back
Крепкий боец	Sturdy fighter
Крепкий доспех	Sound Armour
Крепкий заслон	Sturdy Bulwark
Крепкий мёд	Strong mead
Крепкий рунный щит	Strong Rune Shield
Крепкий сон	Deep Sleep
Крепкое варево	Strong brew
Крепкое дыхание	Steady Breath
Крепость масел	Strong oils
Крепость медовух	Strength of meads you brew
Крепость оружейных масел	Strength of weapon oils you brew
Крепость тела	Hardy body
Крепь доспеха	Armour's brace
Крепь от грома	Brace against thunder
Критические удары · значимый узел	Critical hits · notable
Критические удары бомбой	Critical hits with bombs
Критические удары голыми руками	Unarmed critical hits
Критические удары древковым оружием	Critical hits with polearms
Критические удары дубиной	Critical hits with clubs
Критические удары из арбалета	Critical hits with crossbows
Критические удары из лука	Critical hits with bows
Критические удары киркой	Critical hits with pickaxes
Критические удары копьём	Critical hits with spears
Критические удары кулачным оружием	Critical hits with fist weapons
Критические удары ловушкой	Critical hits with traps
Критические удары мечом	Critical hits with swords
Критические удары ножом	Critical hits with knives
Критические удары посохом магии крови	Critical hits with blood staves
Критические удары скипетром	Critical hits with scepters
Критические удары стихийным посохом	Critical hits with elemental staves
Критические удары топором	Critical hits with axes
Критические чары	Critical spells
Критический альтернативный удар	Alternative critical strike
Кровавые чары	Blood Magic
Кровавые шипы	Bloody Thorns
Кровавый туман	Blood mist
Кровотечение от шипов	Bleeding from Spikes
Кровь	Blood
Кровь врага	Enemy blood
Кровь на клинке	Blood on the blade
Кровь севера	Blood of the north
Круг стали	Circle of steel
Крылья дракона	Dragon's wings
Крюк и остриё	Hook and Point
Кузнечное дело	Smithing
Кузнечное дело · значимый узел	Smithing · notable
Кулак в висок	Fist to the temple
Кулак от силы	Fist of might
Кулаки	Fists
Кулаки · значимый узел	Fists · notable
Кулаки-инструмент	Fists for Tools
Кулачный бой	Fist Fighter
Кулинария	Cooking
Кулинария · значимый узел	Cooking · notable
Ладная ковка	Fine Forging
Ладная рукоять	Well-made hilt
Ладный доспех	Well-made armour
Ладный клинок	Well-Made Blade
Ладный сруб	Well-made timber
Ласковая рука	Gentle hand
Ледяная расправа	Frozen Execution
Лезвие в лезвие	Blade to Blade
Лес и парирование	To intellect / Damage against trees / Parry bonus
Лесной питомник	Forest Nursery
Лесные семена	Forest Seeds
Лесорубская сноровка	Lumberjack's Knack
Лесорубский ритм	Woodcutter Rhythm
Летящее жало	Flying Sting
Ливень стрел	Rain of Arrows
Лишнее бревно	Extra log
Лишние ресурсы	Extra resources
Лишний мёд	Extra Honey
Лишний сбор	Extra harvest
Лишний сбор растений	Chance to pick an extra flower, berry or mushroom
Лишний снаряд	Extra Projectile
Лишний урожай	Chance of an extra crop off your own bed
Лишняя горсть	Extra handful
Лишняя добыча с животных	Chance for an extra hide or cut of meat from a beast
Лишняя древесина при ударе	Extra Wood on Hit
Лишняя находка	Extra find
Лишняя порция	Extra Portion
Лишняя руда	Extra ore
Лишняя руда при ударе	Chance to knock extra stone or ore out of a vein
Ловкая экипировка	Nimble gear
Ловкий скол	Deft Chipping
Ловкость	Dexterity
Ловушка подавления	Suppression trap
Лук	Bow
Лук · значимый узел	Bow · notable
Луна за спиной	Moon at My Back
Лучная выучка	Bowman's Training
Лютый мороз	Bitter Frost
Лёгкая броня	Light Armour
Лёгкая двуручная	Light two-hander
Лёгкая корзина	Light Basket
Лёгкая мотыга	Light Hoe
Лёгкая нога	Fleet Foot
Лёгкая пара	Light pair
Лёгкая поступь	Light Tread
Лёгкая рукоять	Light Hilt
Лёгкая снасть	Light Tackle
Лёгкая тетива	Light bowstring
Лёгкие чары	Light spells
Лёгкие чары стихий	Light elemental magic
Лёгкий бег	Easy Running
Лёгкий бросок	Light throw
Лёгкий ворот	Light windlass
Лёгкий выстрел	Light shot
Лёгкий заплыв	Light swim
Лёгкий клинок	Light Blade
Лёгкий меч	Light sword
Лёгкий молот	Light Hammer
Лёгкий нож	Light knife
Лёгкий парный бой	Light Dual Wielding
Лёгкий перекат	Easy Roll
Лёгкий скипетр	Light scepter
Лёгкий топор	Light axe
Лёгкий уворот	Light dodge
Лёгкий уход	Easy Upkeep
Лёгкий шаг	Light Step
Лёгкое древко	Light Shaft
Лёгкое копьё	Light spear
Лёгкое натяжение	Light draw
Лёгкое плетение	Light Weaving
Лёгкое приземление	Soft Landing
Магический хват	Arcane Grip
Магия крови	Blood magic
Максимум выносливости	Maximum stamina
Максимум здоровья	Maximum health
Максимум эйтра	Maximum eitr
Малый попутный ветер	Minor tailwind
Масла · крепость и выдержка	Duration of weapon oils you brew / Strength of weapon oils you brew
Масло на руках	Oil on the Hands
Массовый сбор: одно нажатие снимает все такие же растения и подбирает все такие же вещи с земли в радиусе  м	Mass gathering: one press takes every plant of the same kind and picks up every item of the same kind lying within  m
Мастер драккара	Drakkar master
Мастер меча	Swordmaster
Мастер на все руки	Jack of All Trades
Мастерский замах	Master's swing
Мастерство брони	Armour Mastery
Мастерство глухой обороны	Mastery of the Guard
Мастерство дикого сада	Wild Garden Mastery
Мастерство дубины	Club Mastery
Мастерство дыхания	Breath Mastery
Мастерство жилы	Mastery of Sinew
Мастерство земледелия	Farming Mastery
Мастерство картографа	Cartographer's Mastery
Мастерство коррозии	Corrosion Mastery
Мастерство кровотечения	Bleeding Mastery
Мастерство кузнеца	Smithing Mastery
Мастерство кулаков	Fist Mastery
Мастерство лесных семян	Forest Seed Mastery
Мастерство лесоруба	Woodcutting Mastery
Мастерство метательного боя	Throwing mastery
Мастерство ножей	Knife mastery
Мастерство огня	Fire Mastery
Мастерство отбрасывания	Knockback Mastery
Мастерство очага	Hearth Mastery
Мастерство парирования	Parry Mastery
Мастерство питания	Food mastery
Мастерство плавания	Swimming Mastery
Мастерство полной чаши	Mastery of the Full Cup
Мастерство прыжка	Leap Mastery
Мастерство рудокопа	Mining Mastery
Мастерство рыбака	Angling Mastery
Мастерство связки	Combo Mastery
Мастерство собирателя	Foraging Mastery
Мастерство сокрушителя	Crusher's Mastery
Мастерство сопротивления огню	Fire resistance mastery
Мастерство строителя	Building Mastery
Мастерство тарана	Mastery of the Ram
Мастерство удобства	Mastery of Conveniences
Мастерство уклонения	Evasion Mastery
Мастерство факела	Torch Mastery
Мастерство чащи	Mastery of the Thicket
Мастерство шипов	Spikes Mastery
Мастерство щита	Shield Mastery
Мастерство яда	Poison Mastery
Мастерство ярости	Fury Mastery
Медоварение · брожение	Mead fermentation speed
Медоварение · брожение и выдержка	Mead fermentation speed / Duration of meads you brew
Медовухи и масла · крепость	Strength of meads you brew / Strength of weapon oils you brew
Медовый двор	Honey Yard
Мерный замах	Measured swing
Метательный хват	Thrower's Grip
Метка могилы	Grave Marker
Меткая бомба	Sure-Fused Bomb
Меткая дубина	Keen club
Меткая кирка	Keen pickaxe
Меткая ладонь	Keen bare hand
Меткая ловушка	Keen trap
Меткие чары	Keen Magic
Меткий арбалет	Keen crossbow
Меткий выстрел	Accurate shot
Меткий кулак	Keen fist
Меткий лук	Keen bow
Меткий меч	Keen sword
Меткий нож	Keen knife
Меткий приём	Keen technique
Меткий скипетр	Keen scepter
Меткий топор	Keen axe
Меткий удар	Keen strike
Меткое древко	Keen polearm
Меткое копьё	Keen spear
Меткое плетение	True Weaving
Меткость лучника	Archer's Aim
Мех и уголь	Bellows and Coal
Меч	Sword
Меч · значимый узел	Sword · notable
Меч в руке	Sword in Hand
Милость клинка	Blade's mercy
Мокрая добыча	Wet quarry
Мокрый проводник	Wet conductor
Молот и клин	Hammer and Wedge
Молот и наковальня	Hammer and Anvil
Молот кузнеца	Smith's Hammer
Молчаливый клинок	Silent blade
Морозный удар	Frost Strike
Морской охотник	Sea Hunter
Мощный натиск	Powerful Onslaught
Мягкая поступь	Soft Tread
Мясник	Butcher
Мёд на отдохнувшего	Rested Honey
Мёд отдохнувшего	Rested honey
Наваристо	Hearty
Навылет	Clean Through
Накопление горения	Burning build-up
Накопление коррозии	Corrosion build-up
Накопление обморожения	Chill build-up
Накопление шока	Shock build-up
Накопление яда	Poison build-up
Накоплению коррозии	Corrosion buildup
Напор	Onset
Напор кирки	Pickaxe impact
Напор кулака	Fist impact
Напор ловушки	Trap impact
Напор приёма	Technique impact
Напор топора	Axe impact
Настой бодрости	Draught of Vigour
Натиск	Onslaught
Натиск · значимый узел	Onslaught · notable
Натиск кабана	Boar's charge
Натянутый ворот	Taut Windlass
Наука странствий	Lore of wandering
Находки у тропы	Trailside finds
Не обжечься	Never Burnt
Не промокнуть	Keep Dry
Не согнуть	Unbending
Незаживающая рана	Unclosing Wound
Незаметность	Stealth
Неслышный шаг	Soundless Step
Нетронутый	Untouched
Неубиваемый	Unkillable
Неугасимая жизнь	Undying Life
Неустанная рука	Tireless hand
Неутомимая рука	Unflagging hand
Неутомимость	Tirelessness
Неутомимый бег	Tireless Stride
Новое дыхание	Second Wind
Ноги держат	Legs hold
Нож	Knife
Нож · значимый узел	Knife · notable
Нож без усилий	Effortless Knife
Нож в темноте	Knife in the dark
Нож пловца	Swimmer's knife
Ножевой бой	Knife Fighter
Ночная наука	Night Lore
Ночная охота	Night Hunt
Ночная проходка	Night Excavation
Ночная прыть	Night Nimbleness
Ночная рубка	Night Felling
Ночная смена	Night Shift
Ночная тень	Night Shadow
Ночной дозор	Night Watch
Ночной зверь	Night Beast
Ночной народ	Night Folk
Ночной ход	Night Stride
Ночные бонусы	Night bonuses
Ночные бонусы · значимый узел	Night bonuses · notable
Обжигающий холод	Searing Cold
Обжитой дом	Lived-in Home
Обратный запал	Returning fuse
Обух кирки	Pick's poll
Обух топора	Axe's poll
Общая карта	Shared Map
Оглушающая сила	Stagger Power
Оглушающей силе древкового оружия	Stagger damage with polearms
Оглушающей силе дубин	Stagger damage with clubs
Оглушающей силе кирок	Stagger damage with pickaxes
Оглушающей силе кулачного оружия	Stagger damage with unarmed
Оглушающей силе мин и ловушек	Stagger damage with traps
Оглушающей силе топоров	Stagger damage with axes
Оглушающей силе ударов	Stagger power of your blows
Оглушающий ответ	Stunning Answer
Оглушающий удар	Stunning blow
Оглушение	Concussion
Оглушение · значимый узел	Staggering · notable
Оглушение древковым оружием	Staggering with polearms
Оглушение дубиной	Staggering with clubs
Оглушение киркой	Staggering with pickaxes
Оглушение кулачным оружием	Staggering with fist weapons
Оглушение топором	Staggering with axes
Опрокидывающий удар	Toppling Blow
Опыт	Experience
Освещение	Lighting
Острие древка	Point of the shaft
Острие скипетра	Scepter's point
Остриё вперёд	Point Forward
Острые шипы	Sharp Thorns
Отбитый выпад	Parried Lunge
Отбить и ударить	Parry and Strike
Отбрасывание	Knockback
Ответ клинком	Blade's Answer
Ответ щитом	Shield's Answer
Ответный выпад	Riposte
Отвод клинка	Turning the blade
Отдохнувшая грудь	Rested lungs
Отдохнувший сборщик	Rested Gatherer
Отдохнувший шаг	Rested step
Открытая рана	Open Wound
Отравленное лезвие	Poisoned Blade
Отравленный клинок	Poisoned Blade
Отскок	Sidestep
Оттолкнуться	Push Off
Отшельник	Hermit
Охапка трав	Armful of herbs
Охота	Hunting
Охота · значимый узел	Hunting · notable
Охота и скрытность	To strength / To intellect / Chance for an extra hide or cut of meat from a beast / Stealth
Охота на отдохнувшего	Rested Hunt
Охота отдохнувшего	Rested hunt
Охотник гор	Mountain hunter
Охотник леса	Forest hunter
Охотник на боссов	Boss hunter
Охотник на двергров	Dvergr hunter
Охотник на нежить	Undead hunter
Охотник равнин	Plains hunter
Охотник туманов	Mistlands hunter
Охотничий шаг	Hunter's Step
Охотничье чутьё	Hunter's Instinct
Ошеломление	Stagger
Ощетинившийся	Bristling
Палица	Mace
Память рун	Memory of runes
Парирование	Parry
Парирование · значимый узел	Parrying · notable
Парирование возвращает  недавно потерянного здоровья ударами	A parry gives back  of the health you lost recently
Парный хват	Dual Grip
Пасека и восстановление	To dexterity / Health regeneration / Honey yield
Пасечник	Beekeeper
Пасечный уют	Apiary Comfort
Пастуший глаз	Herder's Eye
Пена на губах	Foam on the lips
Пенный след	Foaming wake
Первая кровь	First blood
Первобытный аппетит	Primal appetite
Передвижение · значимый узел	Movement · notable
Перелом атаки	Broken Assault
Переносимый вес	Carry Weight
Перехват	Interception
Перехват · значимый узел	Countermove · notable
Пламя и руна	Flame and rune
Плетение посоха	Staff Weaving
Плетение рун	Runeweaving
Плетёный короб	Woven basket
Плечи лука	Bow Limbs
Плодовитое стадо	Fertile herd
Плотная закладка	Tight Packing
Плоть и доспех	Flesh and Armour
Плоть и руна	Flesh and Rune
Площадь действия	Area of effect
Пляска древка	Shaft Dance
По горящим	Against the Burning
Победное дыхание	Victor's Breath
Повозка и плечо	Cart and shoulder
Погоня	The Chase
Под открытым небом	Under Open Sky
Под ребро	Under the rib
Подвижность в экипировке	Equipment mobility
Подвижный доспех	Mobile Armour
Подсечка	Leg Sweep
Покой отдохнувшего	Rested Calm
Пол над головой	A floor overhead
Полная кладовая	Full Pantry
Полная корзина	Full Basket
Полная кормушка	Full Trough
Полная охапка	Full Armload
Полная сбруя	Full Harness
Полная сумка	Full Pouch
Полная тачка	A Full Barrow
Полное здоровье	Full health
Полнота эйтра	Fullness of Eitr
Полночный час	Midnight Hour
Полный амбар	Full Granary
Полный залп	Full Volley
Полный парус	Full Sail
Полный сосуд	Full Vessel
Полный улей	A Full Hive
Полный хлев	Full Byre
Получаемому опыту	Experience gained
Попрыгунчик	Bouncer
Попутный кнорр	Fair-wind knarr
Портал знаний	Knowledge Portal
Последний вздох	Last Breath
Последний удар	Final blow
Послушный киль	Willing keel
Посох	Staff
Посох и поток	Staff and Flow
Посох и чары	Elemental magic damage / Cast speed
Постройки под дождём	Buildings in the Rain
Поступь тени	Shadow Step
Поток чар	Spell Flow
Поток эйтра	Flow of Eitr
Потребление еды · значимый узел	Food use · notable
Превосходство в воздухе	Airborne Superiority
Прикорм	Bait
Принять на щит	Take It on the Shield
Приплод	Offspring
Прицельность	Precision
Прицельный натиск	Aimed Assault
Пробивной болт	Piercing Bolt
Пробойный болт	Breaching Bolt
Пробуждение	Awakening
Проводимость	Conductivity
Проводник	Conductor
Промасленный обух	Oiled Head
Промокшие цели	Wet targets
Прочная работа	Sturdy work
Прочности вещей, сделанных твоими руками	Durability of gear you made
Прочность построек	Building Durability
Прочность рунного щита	Rune shield strength
Пружинящий шаг	Springy step
Прыжок	Jump
Прыжок в темноте	Leap in the Dark
Прыжок с разбега	Running Leap
Прямой укол	Straight Thrust
Путь	Path
Путь первопроходца	Pathfinder's way
Пущенный болт	Loosed bolt
Пчеловодство	Beekeeping
Пылающая рана	Burning Wound
Пьющий жизнь	Lifedrinker
Пёрышко	Feather
Работа ночью	Work at night
Работа отдохнувшего	Rested Labour
Радиус взрыва	Blast radius
Радиус открытия карты	Map reveal radius
Радиус подбора	Pickup Range
Радиус свечения факела	Torchlight Radius
Разбег	Run-up
Разбитые костяшки	Split knuckles
Разборчивый кузнец	Discerning Smith
Разгорающийся жар	Rising heat
Раздробить	Shatter
Разлёт шипов	Thorns Burst
Размах	Reach
Размах древка	Haft Sweep
Размашистый удар	Sweeping blow
Разрывная ловушка	Bursting trap
Разряд в упор	Point-Blank Discharge
Разъедание до кости	Eaten to the bone
Разъеденный доспех	Eaten armour
Ранящие шипы	Wounding thorns
Раскол шлема	Helm Splitter
Рассекающий залп	Cleaving Volley
Рассекающий залп · значимый узел	Rending volley · notable
Рассеянный залп	Scattered volley
Расход эйтра	Eitr Cost
Расчётливый зодчий	Thrifty architect
Рваный порез	Ragged Cut
Регенерация выносливости	Stamina regeneration
Регенерация выносливости после крита	Stamina regeneration after a crit
Регенерация здоровья	Health regeneration
Регенерация здоровья и выносливости ночью	Health and stamina regeneration at night
Регенерация эйтра ночью	Eitr regeneration at night
Решающий приём	Decisive Move
Решающий приём · значимый узел	Decisive technique · notable
Ржа	Rust
Ритм альтернативных атак · значимый узел	Alternative attack rhythm · notable
Ритм лесоруба	Woodcutter Rhythm
Ритм рудокопа	Miner Rhythm
Ритм удара	Strike Rhythm
Ровная рука	Steady hand
Ровное дыхание	Steady Breath
Ровное дыхание после отбива	Breath after the parry
Ровное натяжение	Steady draw
Ровное оперение	True Fletching
Ровные ряды	Even Rows
Ровный вдох	Steady breath
Ровный рез	Clean Cut
Ровный ритм	Steady Rhythm
Ровный шаг	Steady Stride
Родник эйтра	Eitr spring
Роковой подсек	Felling Blow
Росток и защита	To dexterity / To strength / Chance of an extra crop off your own bed / To rune shield
Рубящий удар	Hewing Strike
Руда и броня	Armour / To dexterity / To intellect / Chance to knock extra stone or ore out of a vein
Рудная жила	Ore Vein
Рудничная сноровка	Miner's Knack
Рука бойца	Fighter's Hand
Рука добытчика	Gatherer's hand
Рука кормчего	Helmsman's hand
Рука кузнеца	Smith's Hand
Рука лучника	Archer's hand
Рука лёгкого стрелка	Light shooter's hand
Рука метателя	Thrower's Hand
Рука пахаря	Ploughman's Hand
Рука рыбака	Fisher's Hand
Рука с ножом	Knife Hand
Рука стрелка	Marksman's Hand
Рука строителя	Builder's Hand
Рукопашный боец	Brawler
Руна на доспехе	Rune on the armour
Руна поверх плоти	Rune over Flesh
Рунная вязь	Runic Weave
Рунная полнота	Runic Fullness
Рунная скорлупа	Runic Shell
Рунная точность	Rune precision
Рунному щиту	To rune shield
Рунный доспех	Runic Armour
Рунный родник	Rune spring
Рунный росчерк	Rune stroke
Рунный щит	Rune Shield
Рунный щит · значимый узел	Rune shield · notable
Руны в щите	Runes in the Shield
Руны держат	The Runes Hold
Рыбалка	Fishing
Рыбалка · значимый узел	Fishing · notable
С любой высоты	From Any Height
Сбережённая бомба	Saved bomb
Сбитое дыхание	Winded
Сбор и ловкость	To strength / Dodge speed / Chance to pick an extra flower, berry or mushroom
Сбор на лету	Gathering on the Wing
Сбор на отдохнувшего	Rested Foraging
Сбор отдохнувшего	Rested foraging
Свежесть до последнего кусочка	Fresh to the last bite
Свежий след	Fresh Trail
Свет у порога	Light at the door
Свист стрелы	Arrow's whistle
Свободная рука	Free hand
Своя ночь	Own the Night
Связка ударов	Chained Blows
Северная закалка	Northern tempering
Северянин	Northerner
Сил за парирование	Breath from the Parry
Сила	Strength
Сила альтернативной атаки	Alternative attack damage
Сила блока	Block power
Сила бодрости	Rested Power
Сила болта	Bolt damage
Сила болта · значимый узел	Bolt damage · notable
Сила зелий	Potion power
Сила критического удара	Critical power
Сила ложа	Power of the Stock
Сила мороза	Frost Strength
Сила нетронутого	Untouched strength
Сила парирования	Parry power
Сила плоти	Strength of flesh
Сила посоха	Power of the Staff
Сила разряда	Shock power
Сила снаряда	Projectile damage
Сила сытого	Well-fed strength
Сила удара	Blow power
Сила целого	Strength of the whole
Сила яда	Poison power
Сильный гребок	Strong Stroke
Сильный пловец	Strong Swimmer
Сильный разряд	Powerful Discharge
Скол породы	Rock Chip
Скольжение по склону	Sliding Down a Slope
Скользкий бой	Slippery Fighter
Скользящая тень	Gliding shadow
Скользящий рез	Gliding Cut
Скользящий уход	Sliding Escape
Скорая кирка	Quick pickaxe
Скорая палица	Quick Club
Скорая тетива	Quick String
Скорое высыхание	Quick drying
Скорое плетение	Swift Weaving
Скорое приручение	Quick taming
Скорость альтернативной атаки	Alternative attack speed
Скорость атак	Attack speed
Скорость атак в ближнем бою	Melee attack speed
Скорость атак в дальнем бою	Ranged attack speed
Скорость атак двуручного оружия	Two-handed weapon attack speed
Скорость атак магического оружия	Magical weapon attack speed
Скорость атак метательного оружия	Throwing weapon attack speed
Скорость атак одноручного оружия	One-handed weapon attack speed
Скорость атак парного оружия	Dual-wield attack speed
Скорость атак стрелкового оружия	Shooting weapon attack speed
Скорость атаки	Attack speed
Скорость атаки древковым	Attack speed with polearms
Скорость атаки дубинами	Attack speed with clubs
Скорость атаки копьями	Attack speed with spears
Скорость атаки кулаками	Fist attack speed
Скорость атаки мечами	Attack speed with swords
Скорость атаки ножами	Attack speed with knives
Скорость атаки топорами	Attack speed with axes
Скорость брожения	Fermentation speed
Скорость брожения медовух	Mead fermentation speed
Скорость высыхания	Drying speed
Скорость готовки	Cooking speed
Скорость древкового	Polearm speed
Скорость дубин	Club speed
Скорость каста	Cast speed
Скорость кирки	Pickaxe speed
Скорость копий	Spear speed
Скорость корабля	Ship speed
Скорость кулаков	Fist speed
Скорость ловушек	Trap speed
Скорость любых атак	Attack speed
Скорость мечей	Sword speed
Скорость на мощёной дороге и вспаханной земле	Movement speed on paved roads and tilled ground
Скорость наполнения ульев	Hive Filling Speed
Скорость натяжения	Draw speed
Скорость ножей	Knife speed
Скорость передвижения	Movement speed
Скорость передвижения ночью	Movement speed at night
Скорость перезарядки	Reload Speed
Скорость плавания	Swim speed
Скорость плавки	Smelting speed
Скорость плавки и обжига угля	Smelting and kiln speed
Скорость применения мин и ловушек	Traps use speed
Скорость применения скипетров	Scepters use speed
Скорость приручения животных	Taming speed
Скорость роста	Growth speed
Скорость скипетров	Scepter speed
Скорость снаряда	Projectile speed
Скорость снарядов	Projectile speed
Скорость ударов киркой	Pickaxe swing speed
Скорость уклонения	Dodge speed
Скорость чар	Spells speed
Скорый замах	Quick Swing
Скорый нож	Quick Knife
Скорый посох	Quick Staff
Скорый шаг	Quick Step
Скотоводство	Animal husbandry
Скотоводство · значимый узел	Animal husbandry · notable
Скрытности	Stealth
Скрытность	Stealth
Скрытность · значимый узел	Stealth · notable
Слабое место	Weak Spot
Слово посоха	Word of the Staff
Слово стихии	Word of the element
Смертельная точность	Deadly Precision
Снаряд в цель	True Shot
Снаряды · значимый узел	Projectiles · notable
Снижение затрат выносливости в ближнем бою	Melee attack stamina cost
Снижение затрат выносливости в дальнем бою	Ranged attack stamina cost
Снижение затрат выносливости в скрытности	Stamina cost while sneaking
Снижение затрат выносливости и эйтра на касты	Stamina and eitr cost of casts
Снижение затрат выносливости на бег	Stamina cost of running
Снижение затрат выносливости на блок	Stamina cost of blocking
Снижение затрат выносливости на вытягивание рыбы	Stamina cost of reeling a fish in
Снижение затрат выносливости на плавание	Stamina cost of swimming
Снижение затрат выносливости на уворот	Stamina cost of dodging
Снижение затрат выносливости на удары	Stamina cost of attacks
Снижение затрат на атаки	Stamina cost of attacks
Снижение затрат на ближние атаки	Melee attack stamina cost
Снижение затрат на блок	Stamina cost of blocking
Снижение затрат на дальние атаки	Ranged attack stamina cost
Снижение получаемого урона	Damage taken
Снижение получаемого урона, пока дерёшься кулаками	Damage taken while fighting with fists
Снижение расхода выносливости и эйтра при использовании двуручного оружия	Lower stamina and eitr cost with two-handed weapons
Снижение расхода выносливости и эйтра при использовании магического оружия	Lower stamina and eitr cost with magical weapons
Снижение расхода выносливости и эйтра при использовании метательного оружия	Lower stamina and eitr cost with thrown weapons
Снижение расхода выносливости и эйтра при использовании одноручного оружия	Lower stamina and eitr cost with one-handed weapons
Снижение расхода выносливости и эйтра при использовании парного оружия	Lower stamina and eitr cost with dual-wield weapons
Снижение расхода выносливости и эйтра при использовании стрелкового оружия	Lower stamina and eitr cost with shooting weapons
Снижение расхода выносливости и эйтра при применении скипетров	Lower stamina and eitr cost with scepters
Снижение урона	Damage reduction
Снижение урона от падения	Fall damage
Снижение шумау	Noise
Сокрушающая дубина	Crushing club
Сокрушающий приём	Crushing technique
Сокрушение	Crushing
Сокрушительный размах	Crushing Swing
Сокрушительный удар	Crushing Blow
Сон у костра	Sleep by the Fire
Сопротивление взрывам	Blast Resistance
Сопротивление взрыву	Blast resistance
Сопротивление молнии	Lightning resistance
Сопротивление морозу	Frost resistance
Сопротивление недугам	Ailment Resistance
Сопротивление огню	Fire resistance
Сопротивление яду	Poison resistance
Сосновый бор	Pine Grove
Сосредоточенность после крита	Focus after a critical hit
Сосуд рун	Vessel of runes
Сосуд эйтра	Vessel of Eitr
Сотрясение	Concussion
Сотрясение черепа	Skull concussion
Спаренный ворот	Twin Windlass
Спорая пахота	Brisk Tilling
Спорая работа	Brisk Work
Спорый труд	Busy Hands
Статусы	Statuses
Статусы · значимый узел	Statuses · notable
Стеклянная грань	Glass Edge
Стена	Wall
Стена плоти	Wall of flesh
Стихийному урону	Elemental damage
Стихийный урон	Elemental damage
Стойкий заслон	Steadfast Guard
Стойкое тело	Hardy Body
Стойкости к сырости: слабее помеха от «Промокания»	Wet resistance: the wet penalty is weaker
Стойкость	Endurance
Стойкость к грозе	Storm-Hardened
Стойкость к недугам	Affliction resilience
Стойкость к стуже	Cold resilience
Стойкость к сырости	Wet resilience
Стойкость к яду	Resistance to Poison
Стрелковая выучка	Archer's Training
Стрелковый хват	Archer's Grip
Стремительный залп	Rapid Volley
Стремительный залп · значимый узел	Swift volley · notable
Стройка ночью	Building at night
Стужа	Hard Frost
Сумеречный ход	Twilight Stride
Сухая крыша	Dry Roof
Сухая одежда	Dry Clothes
Сытность еды	Food nourishment
Сытность приготовленной тобой еды	Nourishment of food you cooked
Сытость дольше	Longer Fullness
Сытый зверь	Well-Fed Beast
Сытый скот	Well-fed livestock
Танцующий шаг	Dancing Step
Таран	Battering ram
Твоему урону за каждые 10% твоего недостающего здоровья	To your damage for every 10% of your own health missing
Твоему урону, пока твоё здоровье полное	To your damage while your own health is full
Твёрдая рука	Steady Hand
Твёрдая шкура	Tough hide
Твёрдый блок	Firm block
Твёрдый кулак	Firm fist
Твёрдый румпель	Firm tiller
Темп добычи	Mining Rhythm
Темп рубки	Woodcutting Rhythm
Тень	Shadow
Тень за плечом	Shadow Behind the Shoulder
Тень за спиной	Shadow at the Back
Тепло факела	Warmth of the Torch
Терпеливый рыбак	Patient Angler
Тетива	Bowstring
Течение помогает	The current helps
Течение эйтра	Eitr flow
Тихая заводь	Still Waters
Тихая охота	Quiet Hunt
Тихая поступь	Quiet Step
Тихий надрез	Quiet incision
Тихий погреб	Quiet cellar
Тихий шаг	Quiet Step
Тишина после взрыва	Silence after the blast
Тлеющий след	Smouldering Trail
Толстая кожа	Thick skin
Толчок великана	Giant's shove
Тому, насколько долго животное остаётся сытым	How long an animal stays fed
Топор · значимый узел	Axe · notable
Топорище	Axe Haft
Топорный бой	Axe Fighter
Точка меча	Sword's point
Точная заточка	Fine Edge
Точное парирование	Precise parry
Точности выстрела	Shot accuracy
Точность альтернативной атаки	Alternative attack precision
Точность второго удара · значимый узел	Second-strike precision · notable
Точность выстрела	Shot accuracy
Точный бросок	Accurate Throw
Точный выпад	Precise lunge
Точный горшок	Precise pot
Точный миг	Precise Moment
Точный отвод	Precise Deflection
Точный рабочий ритм	Precise Work Rhythm
Трофей владыки	Lord's Trophy
Трудолюбивый рой	Industrious Swarm
Тугая жила	Taut sinew
Тугой лук	Taut bow
Тьма в помощь	Darkness Aids
Тюлений ход	Seal's stroke
Тяга повозки	Cart Pull
Тяжесть железа	Weight of iron
Тяжёлая дубина	Heavy club
Тяжёлая палица	Heavy Mace
Тяжёлая рука	Heavy Hand
Тяжёлое древко	Heavy Haft
Тяжёлый болт	Heavy Bolt
Тяжёлый замах	Heavy Swing
Тяжёлый клинок	Heavy Blade
Тяжёлый обушок	Heavy Poll
Тяжёлый толчок	Heavy Shove
Тяжёлый удар	Heavy Blow
Тяжёлый улов	Heavy Catch
Тяжёлый щит	Heavy Shield
Тёплая грядка	Warm Bed
Тёплый загон	Warm Pen
Тёплый подклад	Warm Lining
Удар в прыжке	Airborne strike
Удар в сердцевину	Strike at the Core
Удар в спину	Backstab
Удар древком	Shaft strike
Удар и блок	To dexterity / Stamina cost of blocking / Melee damage
Удар и щит	To dexterity / To intellect / Stamina cost of blocking / Melee damage
Удар и экономия выносливости	To intellect / Melee attack stamina cost / Melee damage
Удар и экономия сил	Strike and Stamina Saving
Удар наотмашь	Backhand Strike
Удар отдохнувшего	Rested Strike
Удар с неба	Strike from the Sky
Удар с разбега	Running Blow
Ударная волна	Shockwave
Удачный удар	Lucky Strike
Удвоенная порция	Double portion
Уйти с линии	Off the Line
Уклонение	Dodge
Уклонение · значимый узел	Dodging · notable
Упор в щит	Brace the Shield
Упор пятой	Heel Brace
Упорный блок	Persistent block
Управляемость корабля	Ship handling
Упругий горшок	Springy Pot
Упырь	Ghoul
Урожай на отдохнувшего	Rested Harvest
Урожай отдохнувшего	Rested harvest
Урожайный год	Bountiful Year
Уроки Мидгарда	Lessons of Midgard
Урон арбалетами	Crossbow damage
Урон бомб	Bomb damage
Урон в ближнем бою	Melee damage
Урон в дальнем бою	Ranged damage
Урон в течение 4 с после крита	Damage for 4 s after a critical hit
Урон горения	Burning damage
Урон двуручного оружия	Two-handed weapon damage
Урон двуручным	Two-handed damage
Урон древковым	Polearm damage
Урон дубинами	Club damage
Урон за каждый удар подряд по одной цели	Damage per consecutive hit on the same target
Урон киркой	Pickaxe damage
Урон копьями	Spear damage
Урон копьём	Spear damage
Урон критических ударов	Critical strike damage
Урон критических ударов арбалетов	Critical strike damage with crossbows
Урон критических ударов бомб	Critical strike damage with bombs
Урон критических ударов голых рук	Unarmed critical strike damage
Урон критических ударов древкового оружия	Critical strike damage with polearms
Урон критических ударов дубин	Critical strike damage with clubs
Урон критических ударов киркой	Pickaxe Critical Strike Damage
Урон критических ударов кирок	Critical strike damage with pickaxes
Урон критических ударов копий	Critical strike damage with spears
Урон критических ударов кровавых посохов	Critical strike damage with bloodmagic
Урон критических ударов кулачного оружия	Critical strike damage with unarmed
Урон критических ударов луков	Critical strike damage with bows
Урон критических ударов мечей	Critical strike damage with swords
Урон критических ударов мин и ловушек	Critical strike damage with traps
Урон критических ударов ножей	Critical strike damage with knives
Урон критических ударов скипетров	Critical strike damage with scepters
Урон критических ударов стихийных посохов	Critical strike damage with elementalmagic
Урон критических ударов топоров	Critical strike damage with axes
Урон кровотечения	Bleed damage
Урон кулаками	Unarmed damage
Урон ловушек	Trap damage
Урон луками	Bow damage
Урон магии крови	Blood magic damage
Урон магии стихий	Elemental magic damage
Урон магическим	Magic weapon damage
Урон магического оружия	Magical weapon damage
Урон метательного оружия	Throwing weapon damage
Урон метательным	Thrown weapon damage
Урон мечами	Sword damage
Урон мин и ловушек	Traps damage
Урон молнией	Lightning damage
Урон мороза	Frost Damage
Урон морозом	Frost damage
Урон недугов	Ailment damage
Урон ножами	Knife damage
Урон ночью	Damage at night
Урон огнём	Fire Damage
Урон одноручного оружия	One-handed weapon damage
Урон одноручным	One-handed damage
Урон отравления	Poison damage over time
Урон парного оружия	Dual-wield damage
Урон парным	Dual-wield damage
Урон по боссам	Damage against bosses
Урон по владыкам	Damage to lords
Урон по врагу, у которого осталось меньше 30% его здоровья	Damage against an enemy below 30% of its own health
Урон по двергам	Damage against dvergr
Урон по дереву и руде ночью	Damage against wood and ore at night
Урон по замороженным	Damage against Frozen
Урон по зверям	Damage against beasts
Урон по мокрым целям	Damage against wet targets
Урон по морским тварям	Damage against sea creatures
Урон по нежити	Damage against undead
Урон по обитателям Мгливых земель	Damage against mistlands dwellers
Урон по обитателям гор	Damage against mountain dwellers
Урон по области	Area damage
Урон по оглушённым целям	Damage against staggered targets
Урон по отравленным	Damage against Poisoned
Урон по тварям Чёрного леса	Damage against black forest creatures
Урон по фулингам и обитателям равнин	Damage against fulings and plains dwellers
Урон посохами	Staff Damage
Урон скипетрами	Scepter damage
Урон скипетров	Scepters damage
Урон скрытных атак	Sneak attack damage
Урон стрелкового оружия	Shooting weapon damage
Урон стрелковым	Shooting weapon damage
Урон твоих прирученных животных	Damage dealt by your tamed animals
Урон топорами	Axe damage
Урон удара с разбега	Sprint attack damage
Урон чар	Spell damage
Урон чарами	Spell damage
Урон шипов	Thorns damage
Урон шока	Shock Damage
Урон ядом	Poison damage
Урона возвращается здоровьем	Of damage leeched as health
Урону, пока ты в воздухе	Damage while you are airborne
Усиление брони	Increased armour
Усиление парирования	Parry bonus
Устойчивости к оглушению	Stagger resistance
Ухватистый сбор	Deft Gathering
Уют	Comfort
Уязвимая цель	Vulnerable Target
Факел - дубина	Torch as a Club
Физический удар и экономия сил	Physical Strike and Stamina Saving
Физический урон	Physical damage
Физическому урону	Physical damage
Хват двумя руками	Two-handed grip
Хват двух рук	Two-Handed Grip
Хват дровосека	Woodcutter's Grip
Хват дубины	Club Grip
Хват метателя	Thrower's grip
Хват одной рукой	One-handed grip
Хват парой	Paired grip
Хват стрелка	Shooter's grip
Хват чародея	Caster's grip
Хватка рудокопа	Miner's Grip
Хладнокровие	Cold Blood
Хлопок ловушки	Trap's clap
Хмельная выдержка	Heady ageing
Ход под парусом	Way under sail
Хозяин высоты	Master of Heights
Хозяйская грядка	Master's Garden Bed
Хозяйская рука	Master's Hand
Хозяйская сила	Master's Strength
Хозяйский пригляд	Master's Eye
Хозяйский расчёт	Master's Reckoning
Хозяйский стол	Master's Table
Цена чар	Price of Magic
Цепкий взгляд	Keen gaze
Чары и эйтр	Spells and eitr
Чары крови	Blood Spells
Частый удар	Frequent blow
Череда ударов	Chain of blows
Через боль	Through the Pain
Через портал	Through the Portal
Чуткий рулевой	Attentive Helmsman
Чуткий руль	Sensitive rudder
Чутьё на удар	Sense for the Blow
Шаг отдохнувшего	Rested Stride
Шанс выбить лишний камень или руду ударом по кладке	Chance to knock extra stone or ore out of a vein
Шанс добыть лишнюю шкуру или кусок мяса со зверя	Chance for an extra hide or cut of meat from a beast
Шанс критического удара	Critical hit chance
Шанс критического удара арбалетов	Critical strike chance with crossbows
Шанс критического удара бомб	Critical strike chance with bombs
Шанс критического удара голых рук	Unarmed critical strike chance
Шанс критического удара древкового оружия	Critical strike chance with polearms
Шанс критического удара дубин	Critical strike chance with clubs
Шанс критического удара киркой	Pickaxe Critical Strike Chance
Шанс критического удара кирок	Critical strike chance with pickaxes
Шанс критического удара копий	Critical strike chance with spears
Шанс критического удара кровавых посохов	Critical strike chance with bloodmagic
Шанс критического удара кулачного оружия	Critical strike chance with unarmed
Шанс критического удара луков	Critical strike chance with bows
Шанс критического удара мечей	Critical strike chance with swords
Шанс критического удара мин и ловушек	Critical strike chance with traps
Шанс критического удара ножей	Critical strike chance with knives
Шанс критического удара скипетров	Critical strike chance with scepters
Шанс критического удара стихийных посохов	Critical strike chance with elementalmagic
Шанс критического удара топоров	Critical strike chance with axes
Шанс кровотечения	Bleed chance
Шанс на второй взрыв следом за первым	Chance of a second blast after the first
Шанс не потратить брошенную бомбу	Chance not to spend a thrown bomb
Шанс не потратить ресурсы при ковке и улучшении	Chance not to spend materials when crafting or upgrading
Шанс оглушения древкового оружия	Chance to stagger with polearms
Шанс оглушения дубин	Chance to stagger with clubs
Шанс оглушения кирок	Chance to stagger with pickaxes
Шанс оглушения кулачного оружия	Chance to stagger with unarmed
Шанс оглушения мин и ловушек	Chance to stagger with traps
Шанс оглушения топоров	Chance to stagger with axes
Шанс оглушить цель ударом	Chance to stagger the target on hit
Шанс поклёвки	Bite chance
Шанс получить Натиск при убийстве: +15% к скорости атаки, передвижения и восстановления сил на 12 с	Chance to gain Onslaught on kill: +15% attack speed, movement speed and stamina recovery for 12 s
Шанс приплода у прирученных животных	Breeding chance for tamed animals
Шанс сберечь ресурсы при постройке ночью	Chance to save resources when building at night
Шанс скользящего удара (урон по тебе ниже)	Chance of a glancing blow (you take less)
Шанс снять лишний урожай с грядки	Chance of an extra crop off your own bed
Шанс сорвать лишний цветок, ягоду или гриб	Chance to pick an extra flower, berry or mushroom
Шанс уклониться от удара	Chance to evade a blow
Шипастый щит	Spiked Shield
Шипы	Spikes
Шипы на парировании	Spikes on the Parry
Широкая дуга	Wide Arc
Широкий взмах	Wide Swing
Широкий охват	Wide Reach
Широкий сбор	Wide Gathering
Шкура зверя	Beast Hide
Щедрая грядка	Generous Bed
Щедрая добыча	Bountiful Spoils
Щедрая жила	Rich Vein
Щедрая земля	Bountiful land
Щедрая охота	Bountiful hunt
Щедрая пасека	Bountiful Apiary
Щедрая стряпня	Bountiful cooking
Щедрый заряд	Generous Charge
Щедрый сбор	Generous Harvest
Щедрый урожай	Bountiful crop
Щель в доспехе	Gap in the armour
Щит держит	The Shield Holds
Щит лечит	The Shield Heals
Щит на отдохнувшего	Rested Shield
Щит отдохнувшего	Rested shield
Щит питает	The Shield Sustains
Щит четырёх стихий	Shield of four elements
Эйтр за поджог	Eitr on burning
Эйтр за убийство	Eitr on Kill
Эйтр и руна	Eitr and Rune
Эйтр ночью	Eitr at night
Эйтра за парирование	Eitr per parry
Экономия сил в скрытности	Stealth Stamina Saving
Экономия сил при атаках	Attack Stamina Saving
Экономная ковка	Thrifty forging
Экономное дыхание	Efficient Breathing
Экономное натяжение	Efficient draw
Экономное плетение	Thrifty weaving
Экономный ближний бой	Thrifty melee
Экономный бой	Thrifty Fighting
Экономный выпад	Thrifty Lunge
Экономный выстрел	Thrifty shot
Экономный замах	Thrifty swing
Экономный приём	Economical technique
Экономный уворот	Sparing Dodge
Экономный удар	Sparing Blow
Яд по крови	Venom in the Blood
Ядовитое жало	Venomous Sting
Ядовитые шипы	Venomous thorns
Ядовитый удар	Poison Strike
Яркий свет	Bright Light
Ярость	Rage
Ярость Тора	Thor's Fury
Ярость раненого	Wounded fury
Ясная голова	Clear Head
Ясность после крита	Clarity after a crit
Ясный оберег	Clear Ward
Ясный ум	Clear Head
Даёт сопротивление огню, молнии, морозу и яду.	Grants fire, lightning, frost, and poison resistance.
На последних каплях бьёшь как никогда — если доживёшь.	On your last drops you hit like never before, if you live that long.
Начало пути. Каждый уровень даёт одно очко.	The start of the path. Every level grants one point.
Ни топора, ни кирки: дерево и камень отдают своё и так.	No axe, no pickaxe: wood and stone give up what they have anyway.
Ничего не пропадает зря — кроме времени, которое ушло не на бой.	Nothing goes to waste, except the time that went into something other than fighting.
Ночь твоя целиком. День забирает своё.	The night is wholly yours. The day takes its own back.
Один замах на двоих, зато с ног валит любого.	One swing in the time of two, and it puts anything on the floor.
Оружие ходит по большой дуге и возвращается медленно.	The weapon travels a wide arc and comes back slowly.
Падения наносят вдвое меньше урона, но грузоподъёмность снижена.	Take half as much fall damage, but carry less weight.
Пасека, грядки и тишина. Драться разучился.	An apiary, garden beds and quiet. You have forgotten how to fight.
Первый удар решает всё, потому что второго тебе не пережить.	The first blow settles it, because you will not survive a second.
После первого взрыва бомба летит обратно и взрывается у тебя с полным уроном и эффектами. Все собственные бомбы также поражают тебя. Возврат не восстанавливает расходуемую бомбу в инвентаре.	After the first blast the bomb flies back and goes off on you with full damage and effects. Every bomb of your own hits you as well. The return does not put the spent bomb back in your pack.
Пояс и оберег разом, и всё это на тебе висит.	The belt and the charm at once, and all of it hangs on you.
Раны, которые не закрываются. Свои — тоже.	Wounds that do not close. Yours included.
Семя того дерева, по которому бьёшь.	A seed of the very tree you are chopping.
Стихия отвечает охотно, но выносливости на замах уже не остаётся.	The elements answer readily, but there is no stamina left for a swing.
Стихия отвечает охотно, но сил на замах уже не остаётся.	The elements answer eagerly, but there is no strength left for the swing.
Стоять умеешь. Двигаться — уже нет.	You can hold your ground. Moving, not so much.
Тело истончается, чтобы вместить больше, чем ему положено.	The body thins out to hold more than it was meant to.
Три дополнительные стрелы, но лук натягивается медленнее.	Three additional arrows, but the bow draws more slowly.
Тяжело пробить и тяжело сдвинуть — в том числе самому.	Hard to pierce and hard to move, yourself included.
Уносишь всё за раз и плетёшься следом.	You carry it all in one trip and trudge along behind it.
Чем ближе к смерти, тем страшнее удар — и тем меньше защиты.	The closer to death, the harder the blow and the thinner the guard.
Щит в каждой руке. Бьют ими же — и бьют плохо.	A shield in each hand. You hit with them too, and badly.
Щит в каждой руке: блок держат оба, и сила блока складывается. Бить щитами нельзя - только кулаками.	A shield in each hand: both of them block, and their block power adds up. You cannot strike with the shields - only with your fists.
Щит держит всё, чего не держит броня.	The shield holds everything the armour does not.
+8% к скорости передвижения, плавания и корабля	+8% movement, swim and ship speed
{0} брони добавляется к урону шипов	{0} of armour is added to thorns damage
{0} выносливости за парирование	{0} stamina per parry
{0} выносливости за убийство	{0} Stamina per Kill
{0} здоровья в секунду за каждый заряд бодрости	{0} health per second per Rested charge
{0} здоровья в секунду, независимо от еды	{0} health per second, whatever you ate
{0} здоровья за блок	{0} health per block
{0} здоровья за парирование	{0} health per parry
{0} здоровья за убийство	{0} Health per Kill
{0} к Интеллекту	{0} to Intelligence
{0} к Ловкости	{0} to Dexterity
{0} к Силе	{0} to Strength
{0} к бонусу парирования	{0} Parry Bonus
{0} к броне	{0} Armour
{0} к броне за каждую единицу комфорта	{0} armour for every point of comfort
{0} к броне ночью	{0} Armour at Night
{0} к вампиризму	{0} life leech
{0} к вампиризму чарами	{0} life leech with spells
{0} к весу руды, слитков и камня	{0} to the weight of ore, bars and stone
{0} к возврату ресурсов при разборе построек	{0} resources returned when demolishing buildings
{0} к восстановлению выносливости за каждый заряд бодрости	{0} stamina regeneration per Rested charge
{0} к восстановлению рунного щита за каждый заряд бодрости	{0} rune shield recharge per Rested charge
{0} к восстановлению эйтра за каждую единицу комфорта	{0} eitr regeneration for every point of comfort
{0} к восстановлению эйтра за каждый заряд бодрости	{0} eitr regeneration per Rested charge
{0} к высоте прыжка	{0} jump height
{0} к грузоподъёмности	{0} Carry Weight
{0} к дальнему урону	{0} Ranged Damage
{0} к дальности полёта стрел и болтов	{0} Arrow and Bolt Flight Distance
{0} к дальности прыжка	{0} jump distance
{0} к дальности стройки от своего верстака	{0} building reach from your own workbench
{0} к длительности бонуса «Отдохнувший»	{0} Rested Buff Duration
{0} к длительности выпитых зелий	{0} duration of potions you drink
{0} к длительности горения	{0} Burning Duration
{0} к длительности горения факела	{0} torch burn time
{0} к длительности еды	{0} Food Duration
{0} к длительности еды своей готовки	{0} duration of your own cooking
{0} к длительности заморозки	{0} Freeze Duration
{0} к длительности медовух своей варки	{0} duration of meads you brew
{0} к длительности недугов	{0} ailment duration
{0} к длительности недугов и усилений: и наложенных врагу, и своих	{0} duration of ailments and buffs, both those you inflict and your own
{0} к длительности недугов на себе	{0} duration of ailments on you
{0} к длительности оружейных масел своей варки	{0} duration of weapon oils you brew
{0} к длительности собственных усилений	{0} Duration of Your Own Buffs
{0} к длительности яда	{0} Poison Duration
{0} к затратам выносливости в ближнем бою	{0} melee attack stamina cost
{0} к затратам выносливости в дальнем бою	{0} ranged attack stamina cost
{0} к затратам выносливости в парении	{0} stamina cost while levitating
{0} к затратам выносливости в скрытности	{0} stamina cost while sneaking
{0} к затратам выносливости и эйтра на касты	{0} stamina and eitr cost of casts
{0} к затратам выносливости на альтернативные атаки	{0} stamina cost of alternative attacks
{0} к затратам выносливости на бег	{0} stamina cost of running
{0} к затратам выносливости на блок	{0} stamina cost of blocking
{0} к затратам выносливости на вытягивание рыбы	{0} stamina cost of reeling a fish in
{0} к затратам выносливости на молот и инструменты	{0} stamina cost of the hammer and tools
{0} к затратам выносливости на натяжение	{0} stamina cost of drawing
{0} к затратам выносливости на плавание	{0} stamina cost of swimming
{0} к затратам выносливости на прыжок	{0} stamina cost of jumping
{0} к затратам выносливости на уворот	{0} stamina cost of dodging
{0} к затратам выносливости на удар голыми руками	{0} unarmed attack stamina cost
{0} к затратам выносливости на удары	{0} stamina cost of attacks
{0} к затратам выносливости на удары киркой	{0} stamina cost of pickaxe swings
{0} к затратам выносливости на удары топором	{0} stamina cost of axe swings
{0} к затратам выносливости при работе культиватором	{0} to stamina costs when using the cultivator
{0} к комфорту у горящего костра	{0} comfort near a lit campfire
{0} к комфорту, пока в руке горит факел	{0} comfort while a lit torch is in your hand
{0} к крепости медовух своей варки	{0} strength of meads you brew
{0} к крепости оружейных масел своей варки	{0} strength of weapon oils you brew
{0} к лёгкости телеги в руках	{0} Lighter Cart While You Pull It
{0} к максимуму выносливости	{0} Maximum Stamina
{0} к максимуму выносливости за каждую единицу комфорта	{0} maximum stamina for every point of comfort
{0} к максимуму здоровья	{0} Maximum Health
{0} к максимуму эйтра	{0} Maximum Eitr
{0} к множителю критического удара альтернативными атаками	{0} critical strike multiplier with alternative attacks
{0} к накоплению горения	{0} burning build-up
{0} к накоплению коррозии на цели	{0} armour break build-up on the target
{0} к накоплению кровотечения	{0} bleeding build-up
{0} к накоплению кровотечения шипами	{0} bleeding build-up from spikes
{0} к накоплению обморожения	{0} chill build-up
{0} к накоплению оглушения в воздухе	{0} stagger buildup while you are airborne
{0} к накоплению отравления	{0} poison build-up
{0} к накоплению отравления ножами	{0} poison buildup with knives
{0} к накоплению шока	{0} shock build-up
{0} к области действия эффектов	{0} area of effect
{0} к оглушающей силе	{0} Stagger Power
{0} к оглушающей силе альтернативных атак	{0} stagger power of alternative attacks
{0} к оглушающей силе арбалетов	{0} stagger damage with Crossbows
{0} к оглушающей силе бомб	{0} stagger damage with Bombs
{0} к оглушающей силе голых рук	{0} unarmed stagger damage
{0} к оглушающей силе древкового оружия	{0} stagger damage with Polearms
{0} к оглушающей силе дубин	{0} stagger damage with Clubs
{0} к оглушающей силе кирок	{0} stagger damage with Pickaxes
{0} к оглушающей силе копий	{0} stagger damage with Spears
{0} к оглушающей силе кровавых посохов	{0} stagger damage with blood staves
{0} к оглушающей силе кулачного оружия	{0} stagger damage with fists
{0} к оглушающей силе луков	{0} stagger damage with Bows
{0} к оглушающей силе мечей	{0} stagger damage with Swords
{0} к оглушающей силе мин и ловушек	{0} stagger damage with mines and traps
{0} к оглушающей силе ножей	{0} stagger damage with Knives
{0} к оглушающей силе скипетров	{0} stagger damage with scepters
{0} к оглушающей силе стихийных посохов	{0} stagger damage with elemental staves
{0} к оглушающей силе топоров	{0} stagger damage with Axes
{0} к отбрасыванию	{0} Knockback
{0} к перезарядке умений	{0} skill cooldown
{0} к получаемому опыту	{0} Experience Gained
{0} к получаемому опыту ночью	{0} Experience Gained at Night
{0} к получаемому урону	{0} Damage Taken
{0} к получаемому урону в бою голыми руками	{0} damage taken while fighting with fists
{0} к пределу серии	{0} to streak limit
{0} к прочности вещей, сделанных твоими руками	{0} Durability of Gear You Made
{0} к прочности возведённых построек	{0} Durability of Structures You Built
{0} к радиусу взрыва	{0} Blast Radius
{0} к радиусу открытия карты	{0} Map Reveal Radius
{0} к радиусу подбора предметов	{0} Item Pickup Radius
{0} к радиусу свечения факела	{0} torchlight radius
{0} к радиусу, в котором верстак разрешает строить	{0} to the radius in which a workbench allows building
{0} к размеру ресурсной стопки	{0} to the resource stack size
{0} к расходу выносливости и эйтра при использовании двуручного оружия	{0} stamina and eitr cost with two-handed weapons
{0} к расходу выносливости и эйтра при использовании магического оружия	{0} stamina and eitr cost with Magical weapons
{0} к расходу выносливости и эйтра при использовании метательного оружия	{0} stamina and eitr cost with Throwing weapons
{0} к расходу выносливости и эйтра при использовании одноручного оружия	{0} stamina and eitr cost with one-handed weapons
{0} к расходу выносливости и эйтра при использовании парного оружия	{0} stamina and eitr cost with dual-wield weapons
{0} к расходу выносливости и эйтра при использовании стрелкового оружия	{0} stamina and eitr cost with Shooting weapons
{0} к расходу выносливости и эйтра при колдовстве посохом	{0} stamina and eitr cost when casting with a staff
{0} к расходу выносливости и эйтра при колдовстве посохом крови	{0} stamina and eitr cost with blood magic staves
{0} к расходу выносливости и эйтра при колдовстве посохом стихий	{0} stamina and eitr cost with elemental staves
{0} к расходу выносливости и эйтра при применении мин и ловушек	{0} stamina and eitr cost with mines and traps
{0} к расходу выносливости и эйтра при применении скипетров	{0} stamina and eitr cost with scepters
{0} к расходу выносливости при стрельбе из арбалета	{0} stamina cost when shooting a crossbow
{0} к расходу выносливости при стрельбе из лука	{0} stamina cost when shooting a bow
{0} к расходу выносливости при ударах древковым оружием	{0} stamina cost for polearm attacks
{0} к расходу выносливости при ударах дубиной	{0} stamina cost for club attacks
{0} к расходу выносливости при ударах копьём	{0} stamina cost for spear attacks
{0} к расходу выносливости при ударах мечом	{0} stamina cost for sword attacks
{0} к расходу выносливости при ударах ножом	{0} stamina cost for knife attacks
{0} к расходу выносливости при ударах топором	{0} stamina cost for axe attacks
{0} к расходу эйтра	{0} Eitr Cost
{0} к регенерации выносливости	{0} Stamina Regeneration
{0} к регенерации выносливости в течение 4 с после крита	{0} Stamina Regeneration for 4 s after a Critical Hit
{0} к регенерации здоровья	{0} Health Regeneration
{0} к регенерации здоровья и выносливости ночью	{0} Health and Stamina Regeneration at Night
{0} к регенерации эйтра	{0} Eitr Regeneration
{0} к регенерации эйтра ночью	{0} Eitr Regeneration at Night
{0} к рунному щиту	{0} to rune shield
{0} к силе Натиска	{0} Onslaught Power
{0} к силе блока	{0} Block Power
{0} к силе бодрости	{0} Rested power
{0} к силе зелий своей варки	{0} strength of potions you brew
{0} к силе и длительности заморозки	{0} Freeze Power and Duration
{0} к силе шока: дополнительный урон равновесию от разряда	{0} shock potency: additional stagger damage from the discharge
{0} к скорости альтернативных атак	{0} alternative attack speed
{0} к скорости атак в ближнем бою	{0} melee attack speed
{0} к скорости атак в дальнем бою	{0} ranged attack speed
{0} к скорости атак двуручного оружия	{0} two-handed weapon attack speed
{0} к скорости атак метательного оружия	{0} Throwing weapon attack speed
{0} к скорости атак одноручного оружия	{0} one-handed weapon attack speed
{0} к скорости атак парного оружия	{0} dual-wield attack speed
{0} к скорости атак стрелкового оружия	{0} Shooting weapon attack speed
{0} к скорости атаки	{0} Attack Speed
{0} к скорости атаки в течение 4 с после крита	{0} Attack Speed for 4 s after a Critical Hit
{0} к скорости атаки древковым	{0} Attack Speed with Polearms
{0} к скорости атаки дубинами	{0} Attack Speed with Clubs
{0} к скорости атаки копьями	{0} Attack Speed with Spears
{0} к скорости атаки кулаками	{0} Attack Speed Unarmed
{0} к скорости атаки мечами	{0} Attack Speed with Swords
{0} к скорости атаки ножами	{0} Attack Speed with Knives
{0} к скорости атаки топорами	{0} Attack Speed with Axes
{0} к скорости брожения медовух	{0} mead fermentation speed
{0} к скорости высыхания	{0} Drying Speed
{0} к скорости готовки	{0} Cooking Speed
{0} к скорости каста	{0} cast speed
{0} к скорости каста в течение 4 с после крита	{0} cast speed for 4 seconds after a critical hit
{0} к скорости корабля, пока вы за штурвалом	{0} ship speed while you are at the helm
{0} к скорости на мощёной дороге и вспаханной земле	{0} Movement Speed on Paved Roads and Tilled Ground
{0} к скорости наполнения улья	{0} hive filling speed
{0} к скорости натяжения	{0} Draw Speed
{0} к скорости натяжения лука	{0} Bow Draw Speed
{0} к скорости передвижения	{0} Movement Speed
{0} к скорости передвижения в течение 4 с после крита	{0} Movement Speed for 4 s after a Critical Hit
{0} к скорости передвижения вне боя, через полминуты после последнего удара	{0} movement speed if you have been out of combat for half a minute
{0} к скорости передвижения за каждый заряд бодрости	{0} movement speed per Rested charge
{0} к скорости передвижения на 8 с после сбора растения или ресурса с земли	{0} movement speed for 8 s after picking a plant or a ground resource
{0} к скорости передвижения ночью	{0} Movement Speed at Night
{0} к скорости передвижения по следам	{0} movement speed along tracks
{0} к скорости перезарядки	{0} Reload Speed
{0} к скорости плавания	{0} Swim Speed
{0} к скорости плавки и обжига угля	{0} Smelting and Kiln Speed
{0} к скорости применения мин и ловушек	{0} Traps use speed
{0} к скорости применения скипетров	{0} Scepters use speed
{0} к скорости приручения животных	{0} Taming Speed
{0} к скорости работы инструментом на 2 с после удара по дереву, руде или камню	{0} tool attack speed for 2 seconds after hitting a tree, ore, or stone
{0} к скорости работы ульев рядом за каждую единицу комфорта	{0} speed of nearby hives for every point of your comfort
{0} к скорости роста посевов и саженцев	{0} to how fast crops grow
{0} к скорости снарядов	{0} Projectile Speed
{0} к скорости уворота	{0} dodge speed
{0} к скорости ударов киркой	{0} Pickaxe Swing Speed
{0} к скорости ударов киркой на 2 с после удара по руде или камню	{0} pickaxe attack speed for 2 seconds after hitting ore or stone
{0} к скорости ударов топором за уровень комфорта на 2 с после удара по дереву	{0} axe attack speed per comfort level for 2 seconds after hitting a tree
{0} к скорости ударов топором на 2 с после удара по дереву	{0} axe attack speed for 2 seconds after hitting a tree
{0} к скорости ударов факелом	{0} torch attack speed
{0} к скорости, с которой собранное дикорастущее поспевает снова	{0} to the speed at which picked wild growth ripens again
{0} к скрытности	{0} Stealth
{0} к скрытности ночью	{0} Stealth at Night
{0} к снижению брони цели	{0} armour shred on the target
{0} к снижению стоимости построек	{0} building material cost reduction
{0} к снижению урона постройкам от дождя	{0} reduced rain damage to your buildings
{0} к снижению штрафа скорости передвижения от экипировки	{0} reduced equipment movement-speed penalty
{0} к сопротивлению взрывам	{0} blast resistance
{0} к стихийному урону	{0} Elemental Damage
{0} к стойкости к сырости: слабее помеха от «Промокания»	{0} Wet Resistance: the Wet penalty is weaker
{0} к стойкости к холоду: слабее «Холод» и «Замерзание»	{0} Cold Resistance: Cold and Freezing are weaker
{0} к сытности еды	{0} food nourishment
{0} к сытности еды своей готовки	{0} nourishment of food you cooked
{0} к тому, насколько долго животное остаётся сытым	{0} How Long an Animal Stays Fed
{0} к точности выстрела	{0} Shot Accuracy
{0} к ударам по цепи	{0} to chain strikes
{0} к управляемости корабля, пока вы за штурвалом	{0} ship handling while you are at the helm
{0} к уровню «инструмента» кулаков, и ещё +1 за каждого убитого в мире босса	{0} to the tool tier of your fists, and one more for every boss the world has put down
{0} к уровню комфорта	{0} Comfort Level
{0} к урону	{0} Damage
{0} к урону альтернативных атак	{0} alternative attack damage
{0} к урону арбалетами	{0} Crossbow Damage
{0} к урону бомб	{0} Bomb Damage
{0} к урону в ближнем бою	{0} Melee Damage
{0} к урону в воздухе	{0} damage while you are airborne
{0} к урону в течение 4 с после крита	{0} Damage for 4 s after a Critical Hit
{0} к урону всем, что не снаряд	{0} to all damage that is not a projectile
{0} к урону голыми руками	{0} unarmed damage
{0} к урону горением	{0} burning damage
{0} к урону двуручного оружия	{0} two-handed weapon damage
{0} к урону древковым	{0} Polearm Damage
{0} к урону дубинами	{0} Club Damage
{0} к урону духом	{0} spirit damage
{0} к урону за каждую единицу комфорта	{0} damage for every point of comfort
{0} к урону за каждые 10% недостающего здоровья	{0} Damage per 10% Missing Health
{0} к урону за каждый заряд бодрости	{0} damage per Rested charge
{0} к урону за серию	{0} damage per streak
{0} к урону киркой	{0} Pickaxe Damage
{0} к урону копьями	{0} Spear Damage
{0} к урону критических ударов	{0} Critical Strike Damage
{0} к урону критических ударов арбалетов	{0} critical strike damage with Crossbows
{0} к урону критических ударов бомб	{0} critical strike damage with Bombs
{0} к урону критических ударов голых рук	{0} unarmed critical strike damage
{0} к урону критических ударов древкового оружия	{0} critical strike damage with Polearms
{0} к урону критических ударов дубин	{0} critical strike damage with Clubs
{0} к урону критических ударов кирок	{0} critical strike damage with Pickaxes
{0} к урону критических ударов копий	{0} critical strike damage with Spears
{0} к урону критических ударов кровавых посохов	{0} critical strike damage with blood staves
{0} к урону критических ударов кулачного оружия	{0} critical strike damage with fists
{0} к урону критических ударов луков	{0} critical strike damage with Bows
{0} к урону критических ударов мечей	{0} critical strike damage with Swords
{0} к урону критических ударов мин и ловушек	{0} critical strike damage with mines and traps
{0} к урону критических ударов ножей	{0} critical strike damage with Knives
{0} к урону критических ударов посохов	{0} staff critical hit damage
{0} к урону критических ударов скипетров	{0} critical strike damage with scepters
{0} к урону критических ударов стихийных посохов	{0} critical strike damage with elemental staves
{0} к урону критических ударов топоров	{0} critical strike damage with Axes
{0} к урону кровотечения	{0} bleed damage
{0} к урону кровотечения по движущейся цели	{0} bleed damage against a moving target
{0} к урону кулаками	{0} Unarmed Damage
{0} к урону кулаками по оглушённым целям	{0} fist damage against staggered targets
{0} к урону кулаков по деревьям и руде	{0} fist damage against trees and ore
{0} к урону луками	{0} Bow Damage
{0} к урону магии крови	{0} Blood Magic Damage
{0} к урону магии стихий	{0} Elemental Magic Damage
{0} к урону магического оружия	{0} Magical weapon damage
{0} к урону метательного оружия	{0} Throwing weapon damage
{0} к урону мечами	{0} Sword Damage
{0} к урону мин и ловушек	{0} Traps damage
{0} к урону молнией в мокром состоянии	{0} Lightning Damage While You Are Wet
{0} к урону молнией: оружие и умения	{0} lightning damage: weapons and abilities
{0} к урону недугов	{0} ailment damage
{0} к урону ножами	{0} Knife Damage
{0} к урону ночью	{0} Damage at Night
{0} к урону огнём: оружие, умения и горение	{0} fire damage: weapons, abilities and burning
{0} к урону одноручного оружия	{0} one-handed weapon damage
{0} к урону от падения	{0} Fall Damage
{0} к урону отравлением	{0} poison damage over time
{0} к урону падающего ствола	{0} to the damage of a falling log
{0} к урону парного оружия	{0} dual-wield damage
{0} к урону питомцев	{0} pet damage
{0} к урону по боссам	{0} Damage against Bosses
{0} к урону по врагу, у которого осталось меньше 30% его здоровья	{0} damage against an enemy below 30% of its own health
{0} к урону по горящим целям	{0} Damage against Burning Targets
{0} к урону по двергам	{0} Damage against Dvergr
{0} к урону по дереву и руде ночью	{0} Damage against Wood and Ore at Night
{0} к урону по дереву ночью	{0} damage to trees at night
{0} к урону по дереву при рубке без передышки	{0} Damage against Wood While Chopping without Pause
{0} к урону по деревьям	{0} Damage against Trees
{0} к урону по замороженным целям	{0} Damage against Frozen Targets
{0} к урону по зверям	{0} Damage against Beasts
{0} к урону по мокрым целям	{0} Damage against Wet Targets
{0} к урону по морским тварям	{0} Damage against Sea Creatures
{0} к урону по нежити	{0} Damage against Undead
{0} к урону по обитателям Мгливых земель	{0} Damage against Mistlands Dwellers
{0} к урону по обитателям гор	{0} Damage against Mountain Dwellers
{0} к урону по области	{0} area damage
{0} к урону по оглушённым целям	{0} Damage against Staggered Targets
{0} к урону по отравленным целям	{0} Damage against Poisoned Targets
{0} к урону по руде ночью	{0} damage to ore at night
{0} к урону по руде при добыче без передышки	{0} Damage against Ore While Mining without Pause
{0} к урону по тварям Чёрного леса	{0} Damage against Black Forest Creatures
{0} к урону по фулингам и обитателям равнин	{0} Damage against Fulings and Plains Dwellers
{0} к урону посохами	{0} staff damage
{0} к урону при полном здоровье	{0} Damage at Full Health
{0} к урону приспешников	{0} minion damage
{0} к урону с бонусом «Отдохнувший»	{0} Damage While Rested
{0} к урону скипетров	{0} Scepters damage
{0} к урону скрытных атак	{0} Sneak Attack Damage
{0} к урону следующего удара после парирования	{0} damage on the next hit after a parry
{0} к урону снарядами	{0} projectile damage
{0} к урону стрелкового оружия	{0} Shooting weapon damage
{0} к урону топорами	{0} Axe Damage
{0} к урону удара с разбега	{0} sprint attack damage
{0} к урону факелом	{0} torch damage
{0} к урону холодом: оружие и умения	{0} cold damage: weapons and abilities
{0} к урону чар	{0} spell damage
{0} к урону шипов	{0} thorns damage
{0} к урону ядом: оружие, умения и отравление	{0} poison damage: weapons, abilities and poison
{0} к урону, который получает корабль, пока вы за штурвалом	{0} damage taken by the ship while you are at the helm
{0} к устойчивости к оглушению	{0} Stagger Resistance
{0} к физическому урону	{0} Physical Damage
{0} к числу болтов при выстреле из арбалета	{0} bolts fired by crossbows
{0} к числу отскоков снаряда и бомбы от земли и стен	{0} projectile and bomb bounces off the ground and walls
{0} к числу снарядов при выстреле или броске	{0} projectiles when shooting or throwing
{0} к числу снарядов, на которые разделяется стрела при попадании	{0} Projectiles an Arrow Splits into on Hit
{0} к числу стрел при выстреле из лука	{0} arrows fired by bows
{0} к числу целей, которые пронзает болт арбалета	{0} targets pierced by crossbow bolts
{0} к шансу выбить полено за каждую единицу комфорта	{0} chance to knock out a log for every point of comfort
{0} к шансу клёва за каждую единицу комфорта	{0} bite chance for every point of comfort
{0} к шансу критического удара альтернативными атаками	{0} critical strike chance with alternative attacks
{0} к шансу критического удара арбалетов	{0} critical strike chance with Crossbows
{0} к шансу критического удара бомб	{0} critical strike chance with Bombs
{0} к шансу критического удара голых рук	{0} unarmed critical strike chance
{0} к шансу критического удара древкового оружия	{0} critical strike chance with Polearms
{0} к шансу критического удара дубин	{0} critical strike chance with Clubs
{0} к шансу критического удара кирок	{0} critical strike chance with Pickaxes
{0} к шансу критического удара копий	{0} critical strike chance with Spears
{0} к шансу критического удара кровавых посохов	{0} critical strike chance with blood staves
{0} к шансу критического удара кулачного оружия	{0} critical strike chance with fists
{0} к шансу критического удара луков	{0} critical strike chance with Bows
{0} к шансу критического удара мечей	{0} critical strike chance with Swords
{0} к шансу критического удара мин и ловушек	{0} critical strike chance with mines and traps
{0} к шансу критического удара ножей	{0} critical strike chance with Knives
{0} к шансу критического удара по врагу ниже 30% здоровья	{0} critical strike chance against enemies below 30% health
{0} к шансу критического удара посохов	{0} staff critical hit chance
{0} к шансу критического удара скипетров	{0} critical strike chance with scepters
{0} к шансу критического удара стихийных посохов	{0} critical strike chance with elemental staves
{0} к шансу критического удара топоров	{0} critical strike chance with Axes
{0} к шансу лишнего урожая за каждую единицу комфорта	{0} chance of an extra harvest for every point of comfort
{0} к шансу оглушения арбалетов	{0} chance to stagger with Crossbows
{0} к шансу оглушения бомб	{0} chance to stagger with Bombs
{0} к шансу оглушения голых рук	{0} chance to stagger while unarmed
{0} к шансу оглушения древкового оружия	{0} chance to stagger with Polearms
{0} к шансу оглушения дубин	{0} chance to stagger with Clubs
{0} к шансу оглушения кирок	{0} chance to stagger with Pickaxes
{0} к шансу оглушения копий	{0} chance to stagger with Spears
{0} к шансу оглушения кровавых посохов	{0} chance to stagger with blood staves
{0} к шансу оглушения кулачного оружия	{0} chance to stagger with fists
{0} к шансу оглушения луков	{0} chance to stagger with Bows
{0} к шансу оглушения мечей	{0} chance to stagger with Swords
{0} к шансу оглушения мин и ловушек	{0} chance to stagger with mines and traps
{0} к шансу оглушения ножей	{0} chance to stagger with Knives
{0} к шансу оглушения скипетров	{0} chance to stagger with scepters
{0} к шансу оглушения стихийных посохов	{0} chance to stagger with elemental staves
{0} к шансу оглушения топоров	{0} chance to stagger with Axes
{0} к шансу поклёвки	{0} Bite Chance
{0} к шансу приплода у прирученных животных	{0} Breeding Chance for Tamed Animals
{0} к шансу сберечь ресурсы при постройке ночью	{0} Chance to Save Resources When Building at Night
{0} к шуму	{0} Noise
{0} м к дальности строительства	{0} m Build Range
{0} м к радиусу массового сбора	{0} m to mass gathering radius
{0} материалов возвращается при разборе	{0} of the materials come back when salvaging
{0} от запаса здоровья цели добавляется к отравлению	{0} of the target's health pool is added to the poison
{0} полученного урона возвращается атакующему	{0} of Damage Taken is Reflected to the Attacker
{0} принятого удара возвращается атакующему при блоке	{0} of a blocked blow is returned to the attacker
{0} принятого удара возвращается атакующему при парировании	{0} of a parried blow is returned to the attacker
{0} скорости атаки за каждые 30 выносливости от всей действующей еды	{0} attack speed per 30 stamina granted by all active food
{0} сопротивления молнии	{0} Lightning Resistance
{0} сопротивления морозу	{0} Frost Resistance
{0} сопротивления огню	{0} Fire Resistance
{0} сопротивления стихиям: огню, морозу и молнии	{0} elemental resistance: fire, frost and lightning
{0} сопротивления яду	{0} Poison Resistance
{0} стихийного урона за каждые 15 эйтра от всей действующей еды	{0} elemental damage per 15 eitr granted by all active food
{0} урона шипов конвертируется в молнию	{0} of thorns damage converts to lightning
{0} урона шипов конвертируется в огонь	{0} of thorns damage converts to fire
{0} урона шипов конвертируется в холод	{0} of thorns damage converts to frost
{0} урона шипов конвертируется в яд	{0} of thorns damage converts to poison
{0} урона шипов получают соседние враги, когда шипы добивают цель	Nearby enemies take {0} thorns damage when thorns finish off a target
{0} физического урона за каждые 15 здоровья от всей действующей еды	{0} physical damage per 15 health granted by all active food
{0} физического урона конвертируется в дух	{0} of physical damage converts to spirit
{0} физического урона конвертируется в молнию	{0} of physical damage converts to lightning
{0} физического урона конвертируется в огонь	{0} of physical damage converts to fire
{0} физического урона конвертируется в холод	{0} of physical damage converts to frost
{0} физического урона конвертируется в яд	{0} of physical damage converts to poison
{0} шанс выбить лишнее полено ударом по дереву	{0} chance to knock an extra log out of a tree
{0} шанс выбить лишнее семя ударом по берёзе	{0} chance to knock loose an extra birch seed when striking a birch
{0} шанс выбить лишнее семя ударом по буку	{0} chance to knock loose an extra beech seed when striking a beech
{0} шанс выбить лишнее семя, шишку или жёлудь ударом по подходящему дереву	{0} chance to knock loose an extra seed, cone, or acorn when striking a suitable tree
{0} шанс выбить лишний жёлудь ударом по дубу	{0} chance to knock loose an extra acorn when striking an oak
{0} шанс выбить лишний камень или руду ударом по кладке	{0} chance to knock extra stone or ore out of a vein
{0} шанс выбить лишний ресурс при ударе по дереву, камню или руде	{0} chance to knock out an extra resource when striking a tree, stone, or ore
{0} шанс выбить лишний ресурс при ударе по дереву, камню или руде за каждый заряд бодрости	{0} chance to knock out an extra resource when striking a tree, stone or ore, per Rested charge
{0} шанс выбить лишнюю шишку ударом по ели	{0} chance to knock loose an extra fir cone when striking a fir
{0} шанс выбить лишнюю шишку ударом по сосне	{0} chance to knock loose an extra pine cone when striking a pine
{0} шанс выбить семя случайной породы дерева	{0} chance to knock out a seed of a random tree
{0} шанс выловить случайный ресурс биома вместо рыбы	{0} chance to catch a random biome resource instead of fish
{0} шанс вытащить лишнюю рыбу	{0} chance to land an extra fish
{0} шанс вытащить лишнюю рыбу за каждый заряд бодрости	{0} chance to land an extra fish per Rested charge
{0} шанс добыть лишнюю пчелу из улья	{0} chance to get an extra bee from a beehive
{0} шанс добыть лишнюю шкуру или кусок мяса со зверя	{0} chance for an extra hide or cut of meat from a beast
{0} шанс достать лишний мёд за каждый заряд бодрости	{0} chance for extra honey per Rested charge
{0} шанс крита по деревьям и руде	{0} chance to crit trees and ore
{0} шанс критического удара	{0} critical hit chance
{0} шанс лишней добычи с убитого зверя за каждый заряд бодрости	{0} chance of extra loot from a slain beast per Rested charge
{0} шанс лишней еды при готовке	{0} chance of extra food while cooking
{0} шанс малого попутного ветра	{0} minor tailwind chance
{0} шанс на второй взрыв следом за первым	{0} chance of a second blast after the first
{0} шанс не потратить брошенную бомбу	{0} chance not to spend a thrown bomb
{0} шанс не потратить материалы при изготовлении бомб	{0} chance not to spend materials when making bombs
{0} шанс не потратить ресурсы при ковке и улучшении	{0} chance not to spend materials when crafting or upgrading
{0} шанс не потратить ресурсы при постройке	{0} chance not to spend resources when building
{0} шанс не потратить стрелу	{0} chance not to consume an arrow
{0} шанс оглушить цель ударом	{0} chance to stagger the target on hit
{0} шанс оглушить цель, поражённую молнией	{0} chance to stagger a target struck by lightning
{0} шанс подобрать лишний ресурс с земли: ветку, камень, кремень	{0} chance to pick up an extra resource off the ground: a branch, a stone, a flint
{0} шанс получить Натиск при убийстве	{0} chance to gain Onslaught on kill
{0} шанс получить лишний слиток из плавильни	{0} chance for an extra bar from the smelter
{0} шанс разбить одну кладку рудной жилы одним ударом	{0} chance to break one section of an ore deposit in one hit
{0} шанс сделать лишнюю бомбу	{0} chance to make an extra bomb
{0} шанс скользящего удара (входящий урон ниже)	{0} chance of a glancing blow (you take less)
{0} шанс снять лишний урожай с грядки	{0} chance of an extra crop off your own bed
{0} шанс снять лишний урожай с грядки за каждый заряд бодрости	{0} chance of an extra crop off your own bed per Rested charge
{0} шанс собрать лишний мёд	{0} chance of an extra honey
{0} шанс создать лишнее масло	{0} chance to produce extra butter
{0} шанс сорвать лишний цветок, ягоду или гриб	{0} chance to pick an extra flower, berry or mushroom
{0} шанс сорвать лишний цветок, ягоду или гриб за каждый заряд бодрости	{0} chance to pick an extra flower, berry or mushroom per Rested charge
{0} шанс срубить дерево одним ударом	{0} chance to fell a tree in one hit
{0} шанс уклониться от удара	{0} chance to evade a blow
{0} шанс, что стрела после попадания останется лежать	{0} chance for an arrow to stay on the ground after it hits
{0} шанс, что съеденная порция накормит вдвое	{0} chance that a meal you eat feeds you twice over
{0} эйтра за блок	{0} eitr per block
{0} эйтра за парирование	{0} eitr per parry
{0} эйтра за поджог врага	{0} Eitr per Enemy Ignited
{0} эйтра за убийство	{0} Eitr per Kill
{0} ячеек инвентаря	{0} inventory slots
Альтернативная атака ножом бросает кинжал; это метательная атака и дальний бой	Your alternate knife attack throws the dagger; it counts as throwing and ranged combat
Атака кулаками бросает к цели под прицелом: рывок кончается в миг удара	A fist attack dashes to the target under your crosshair: the dash ends at the moment of the hit
Блюда на очаге больше не сгорают	Food on the hearth no longer burns
Бомбы после взрыва летят обратно и взрываются снова; собственные взрывы и эффекты поражают и владельца	Bombs fly back after exploding and explode again; your own blasts and effects also hit you
Брошенная бомба ложится миной и ждёт, пока к ней не подойдёт враг	A thrown bomb settles as a mine and waits for an enemy to come close
Брошенное оружие возвращается полётом после максимальной дистанции или столкновения, пробивая врагов с 30% исходного урона	Thrown weapons fly back after reaching maximum range or colliding, piercing enemies for 30% of the original damage
Брошенное оружие возвращается полётом после убийства цели, пробивая врагов с 30% исходного урона	Thrown weapons fly back after killing the target, piercing enemies for 30% of the original damage
В воде и под водой можно держать в руках и использовать оружие ближнего боя	You can hold and use melee weapons in water and underwater
В воздухе всё внизу обтрясается: ягоды, грибы и ветки осыпаются на землю, ульи отдают мёд — подобрать всё это надо самому	While you are in the air, everything below you is shaken loose: berries, mushrooms and branches fall to the ground and hives give up their honey — you still have to pick it all up yourself
В воздухе из рюкзака сама падает случайная бомба	While you are in the air, a random bomb falls from your pack by itself
В парении под ногами сгущается облако	A cloud gathers under your feet while hovering
Верстак работает под открытым небом	The bench works under open sky
Весь урон шипов конвертируется в яд. Бонусы накопления кровотечения шипами усиливают отравление вместо кровотечения	All thorns damage converts to poison. Bonuses to thorns bleed build-up strengthen poison instead of bleeding
Второй слот для утвари: пояс и кость-искательница разом	A second utility slot: the belt and the wishbone at the same time
Вы видите следы зверей	You see animal tracks
Вы чувствуете запах ягод, грибов и цветов: от ближних к вам тянутся едва заметные струйки	You smell berries, mushrooms and flowers: faint streaks drift toward you from the nearest ones
Двери открываются при приближении и закрываются за спиной	Doors open as you approach and close behind you
Двойной прыжок: нажми прыжок ещё раз в воздухе	Double Jump: press jump again in mid-air
Дерево, которому твой топор лучше нужного на две ступени, падает с одного удара	A tree your axe beats by two tiers falls in one blow
Деревья в пяти метрах получают {0} от урона удара	Trees within five metres take {0} of the blow's damage
Дикорастущее можно сажать: ягоды, грибы и травы - саженцами в культиваторе	Wild growth can be planted: berries, mushrooms and herbs as seedlings in the cultivator
Древесина складывается в клетку крупной стопкой	Wood stacks into the slot in a big pile
Еда своей готовки не деградирует: полные бонусы до конца длительности	Your own cooking does not degrade: full bonuses until the end of its duration
Еда сохраняет полные бонусы до истечения её длительности	Food retains its full bonuses until it expires
Камень и руда складываются в клетку крупной стопкой	Stone and ore stack into the slot in a big pile
Кладка, которой твоя кирка лучше нужной на две ступени, разлетается с одного удара	A seam your pickaxe beats by two tiers shatters in one blow
Корабль можно поставить на якорь, чтобы он никуда не уплывал: у штурвала Shift+E - бросить или поднять якорь	The ship can be anchored so it does not drift away: at the helm, Shift+E drops or raises the anchor
Корабль разбирается молотом без верстака рядом	Ships can be dismantled with the hammer without a workbench nearby
Корабль чинится молотом без верстака рядом	Ships can be repaired with the hammer without a workbench nearby
Крафт и стройка берут припасы из ближних сундуков	Crafting and building draw from nearby chests
Кровотечение не сходит, пока цель движется	Bleeding does not fade while the target keeps moving
Кровоточащий враг при смерти взрывается: враги в радиусе 4 м получают {0} оставшегося урона кровотечения физическим уроном	A bleeding enemy explodes on death: enemies within 4 m take {0} of the remaining bleed damage as physical damage
Кулаки бьют сильнее за каждое очко Силы: +0,25% за очко, без потолка	Fists hit harder for every point of Might: +0.25% a point, with no ceiling
Кулаки рубят деревья и ломают руду	Your fists chop trees and break ore
Масло можно втереть в кулаки и в голые руки	Oil can be rubbed into claws and unarmed fists
Масло можно втирать на ходу	Oil can be rubbed in on the move
Масло можно намазать на дубину	Oil can be smeared on a club
Массовая посадка: зажми {0} — сажается грядка целиком. С {0} колесо поворачивает грядку, с {0} и Alt — меняет шаг между растениями	Mass planting: hold {0} and a whole bed goes in at once. With {0} the wheel rotates the bed, with {0} and Alt it changes the spacing between plants
Металлоискатель, как у дужки: с киркой в руках пищит, когда рядом рудная жила, - чем ближе, тем чаще	An ore detector, like the Wishbone: with a pickaxe in hand it pings when an ore vein is near - the closer, the more often
Можно есть сырое мясо и рыбу: такая пища даёт 60% сытности и эффекта своего жареного вида	Raw meat and fish can be eaten: this food gives 60% of the fullness and effect of its cooked version
Можно уснуть сидя у огня: ни кровати, ни крыши не нужно, и ночь пропускается, даже если на сервере кто-то не лёг	You can sleep sitting at a fire: no bed and no roof needed, and the night passes even if someone on the server has not lain down
Молния бьёт разом по всем мокрым под облаком	Lightning strikes every wet target under the cloud at once
Облако под ногами бьёт молниями; чем выше полёт, тем шире гроза	The cloud under your feet strikes with lightning; the higher you fly, the wider the storm
Облако проливается дождём и мочит всех под собой	The cloud breaks into rain and soaks everyone beneath it
Отбрасывание задевает тех, кто рядом с целью	The shove catches whoever stands beside the target
Парение прижимается к земле при зажатом беге: скорость обычная, расход выносливости вдвое выше	Levitation hugs the ground while sprint is held: normal speed, twice the stamina
Парение: удержание прыжка поднимает над землёй и держит в воздухе, пока хватает выносливости	Levitation: holding jump lifts you off the ground and keeps you airborne while your stamina lasts
Парирование возвращает {0} недавно потерянного здоровья ударами	A parry gives back {0} of the health you lost recently
Парирование наносит урон шипами	A parry deals thorns damage
Парирование оглушает всех вокруг	A parry staggers everything around you
Полная коррозия оглушает цель	Armour broken to the bone staggers the target
Посаженное растёт в любом биоме. Возделанная земля и место для роста по-прежнему нужны	Planted growth grows in any biome. Cultivated ground and growing space are still required
После смерти остаётся надгробие со всеми предметами, даже если мир их удаляет. Взаимодействие с надгробием сразу забирает все предметы	On death a gravestone remains with all your items, even if the world would otherwise delete them. Interacting with the gravestone takes all items at once
Построенный пол считается крышей	Floors you build count as a roof
При встрече с другим игроком разведанные карты и метки объединяются	Standing near another player, you exchange explored map and pins with them
При смерти ставит метку могилы на карте. Метка исчезает, когда вещи забраны.	Places a grave marker on the map when you die. The marker clears itself once you recover your belongings.
При успешном блокировании щитом атакующий получает 150% урона шипов	On a successful shield block, the attacker takes 150% of your thorns damage
При успешном парировании атакующий получает 250% урона шипов	On a successful parry, the attacker takes 250% of your thorns damage
Пронос руды	Ore through portals
Растениям нужна половина обычного места при посадке	Plants need half the usual spacing when planted
Светильники сами берут топливо из ближних сундуков	Lamps take fuel from nearby chests on their own
Сильное отбрасывание сбивает цель с ног	A strong shove knocks the target off its feet
Слитки складываются в клетку крупной стопкой	Bars stack into the slot in a big pile
Снаряды чар одного выстрела бьют одну цель	A cast's projectiles may all strike the same target
Соседние кладки получают {0} от исходного урона удара	Up to three adjacent sections take {0} of the original hit's damage
Стрелы складываются по 200 в одну ячейку	Arrows stack up to 200 per slot
Съезд: приседание на склоне переходит в спуск быстрее бега	Slide: crouched on a slope you ride down faster than you run
Травы, ягоды и грибы складываются в ячейки по 125	Herbs, berries and mushrooms stack up to 125 per slot
Урожай и семена складываются в клетку крупной стопкой	Harvest and seeds stack into the slot in a big pile
Урон от падения отключён	Fall damage disabled
Урон шипов конвертируется в огонь, холод и молнию поровну	Thorns damage converts to fire, frost and lightning in equal parts
Факел считается дубиной: на него действуют все узлы, аффиксы и мастерства дубин	The torch counts as a club: every club node, affix and mastery applies to it
Чинит всё вокруг одной постройки в радиусе 3 метров	Repairs everything around a single building within a 3 metre radius
Шанс критического удара по дереву удвоен	Critical hit chance against trees is doubled
Шипы тоже накапливают коррозию	Thorns break armour as well
Шкуры и трофеи складываются в клетку крупной стопкой	Hides and trophies stack into the slot in a big pile
Щит в каждой руке: блок держат оба, и сила блока складывается	A shield in each hand: both of them block, and their block power adds up
Ягоды, грибы и цветы ничего не весят	Berries, mushrooms and flowers weigh nothing
Выживание	Survival
Добыча	Gathering
Защита	Defence
Интеллект и сила	Intelligence and Strength
Ловкость и интеллект	Dexterity and Intelligence
Магия	Magic
Сила и ловкость	Strength and Dexterity
Строительство	Building
Тропа	Path
Ядро	Core
toxic	toxic
Атрибуты	Attributes
Воздух	Air
Добивание / здоровье	Execute / health
Добыча древесины	Woodcutting
Добыча руды	Ore mining
Земледелие	Farming
Кулаки / добыча	Fists / gathering
Начало	Start
Оглушение / отбрасывание	Stagger / knockback
Огонь и поджог	Fire and ignition
Плавание	Swimming
Площадь действия / отбрасывание	Area of effect / knockback
Ремесло и дом	Crafting & Home
Сопротивления	Resistances
Стихии и недуги	Elements & Ailments
Странствия	Travel
Удобство	Convenience
альтернативные атаки	alternative attacks
арбалет	crossbow
атака с разбега	sprint attack
атрибуты	attributes
баффы	buffs
без оружия	unarmed
ближний бой	melee
ближний бой / блокирование	melee / blocking
ближний бой / выносливость	melee / stamina
блок	blocking
блокирование	blocking
бодрость	rested
бомбы	bombs
броня	armour
взрывы	explosions
воздух	air
выносливость	stamina
грядки	garden beds
дальний бой	ranged
дальний бой / выносливость	ranged combat / stamina
дальность подбора	pickup range
движение	movement
двуручное	two-handed
длительность усилений	buff duration
добивание	execute
добыча	gathering
добыча древесины	woodcutting
добыча древесины / парирование	woodcutting / parrying
добыча руды	ore mining
добыча руды / броня	mining / armour
дом	home
древковое	polearm
дубина	club
еда	food
защита	defence
защита от сырости	wet protection
защита от холода	Cold protection
здоровье	health
зельеварение	brewing
зельеварение / критические удары	potion brewing / critical hits
зелья	potions
земледелие	farming
земледелие / рунный щит	farming / rune shield
исследование	exploring
карта	map
каст	casting
касты скиллов	skill casts
касты скиллов / эйтр	skill casting / eitr
кейстоун	keystone
кирка	pickaxe
комфорт	comfort
копьё	spear
коррозия	armour break
крит	crit
критические удары	critical hits
кровотечение	bleeding
кузнечное дело	smithing
кулаки	unarmed
кулинария	cooking
культивация	farming
лук	bow
магическое	magical
магия	magic
магия крови	blood magic
массовый сбор	mass gathering
медоварение	mead brewing
медовухи	meads
метательное	thrown
меч	sword
молния	lightning
молния и шок	lightning and shock
мореходство	sailing
мороз	frost
мёд	honey
натиск	onslaught
недуги	ailments
нож	knife
ночные бонусы	night bonuses
ночь	night
оглушение	stun
огонь	fire
огонь и поджог	fire and ignition
одноручное	one-handed
опыт	experience
оружейные масла	weapon oils
освещение	lighting
отбрасывание	knockback
охота	hunting
охота / скрытность	hunting / stealth
охотник гор	mountain hunter
охотник леса	forest hunter
охотник на боссов	boss hunter
охотник на двергров	dvergr hunter
охотник на нежить	undead hunter
охотник равнин	plains hunter
охотник туманов	mistlands hunter
парение	gliding
парирование	parry
парное	dual-wield
пасека	apiary
передвижение	movement
переноска	carrying
плавание	swimming
площадь	area of effect
площадь действия	area of effect
погода	weather
полное здоровье	full health
помехи	mines and traps
посевы	crops
посох	elemental staff
потребление еды	food use
потребление зелья	potion use
приручение	taming
проводимость	Conductivity
промокшие цели	wet targets
пчела	bee
пчеловодство	beekeeping
пчеловодство / здоровье	beekeeping / health
пчеловодство / критические удары	beekeeping / critical hits
разбор	salvage
разбор предметов	salvaging
разбор предметов / критические удары	salvaging / critical hits
растения	plants
ремесло	crafting
ресурсы	resources
ростки	sprouts
рубка	chopping
руда	ore
рукопашная	unarmed
рунный щит	rune shield
рыбалка	fishing
рывок	dash
сбор	foraging
сбор ресурсов	gathering
семена	seeds
серия ударов	combo
силы	stamina
скипетр	scepter
скорость атаки	attack speed
скорость передвижения	movement speed
скотоводство	animal husbandry
скрытность	stealth
снаряды	projectiles
снаряжение	gear
снижение урона	damage reduction
собирательство	foraging
собирательство / уклонение	gathering / dodging
сопротивления	resistances
состояния	ailments
статусы	statuses
стихийный урон	elemental damage
стрелковое	shooting
строительство	building
стройка	building
сырость	damp
топор	axe
удары в спину	backstabs
удобство	convenience
уклонение	evasion
улей	hive
урон	damage
уют	comfort
факел	torch
физический урон	physical damage
физический урон / выносливость	physical damage / stamina
холод	cold
шипы	thorns
щит	shield
эйтр	eitr
эйтр за поджог	Eitr on burning
яд	poison
яд и отравление	poison and poison
ярость	fury
 - в рюкзаке {0}, с ящиками {1}	 - in the pack {0}, with the boxes {1}
 от итога	 of total
 от основы	 of base
 с	 s
(сломан)	(broken)
+1 очко	+1 point
+10 очков	+10 points
+1000 опыта	+1000 XP
+{0} очко всем на сервере за зачистку места: фермы, развалин, лагеря.	+{0} point for everyone on the server for clearing a place: a farm, a ruin, a camp.
+{0} очко всем на сервере за зачистку.	+{0} point for everyone on the server per clear.
+{0} очко всем на сервере за каждые {1} зачищенных места: фермы, развалины, лагеря.	+{0} point to everyone on the server for every {1} cleared places: farms, ruins, camps.
+{0} очко всем на сервере за каждые {1} зачищенных.	+{0} point to everyone on the server for every {1} cleared.
+{0} очко всем на сервере за каждый прочитанный камень.	+{0} point for everyone on the server for each stone read.
+{0} очков всем на сервере за каждого босса.	+{0} points for everyone on the server per boss.
0,40 без атрибута, 1,00 на {0} очках	0.40 with no attribute, 1.00 at {0} points
Discord дополняет дерево: здесь можно делиться билдами, следить за исправлениями и выбирать, что появится в моде дальше.	Discord rounds out the tree: share builds, follow fixes, and help decide what the mod gets next.
{0} мин назад	{0} min ago
{0} с назад	{0} s ago
{0} смыто, теперь {1}	{0} wiped off, now {1}
{0} увеличение {1}	{0} increased {1}
{0} уменьшение {1}	{0} reduced {1}
{0} ч назад	{0} h ago
{0}+ЛКМ — взять сразу.	{0}+LMB - take it at once.
{0}+ПКМ — снять сразу.	{0}+RMB - refund it at once.
{0}: веха пройдена	{0}: a deed is done
{0}: второй талант ступени {1} откроется повторной вехой	{0}: the second talent of tier {1} opens with a repeat deed
{0}: оружие смазано	{0}: the weapon is oiled
{0}: очко ремесла свободно	{0}: a trade point is free
{0}: очков профессии нет	{0}: no profession points
{0}: ступень {1} откроется своей вехой	{0}: tier {1} opens with its own deed
«+N опыта» в углу	"+N experience" in the corner
«Уровень N! Очков доступно…»	"Level N! Points available…"
Абордаж	Boarding
Аккаунт	Account
Атак в секунду	Attacks per second
Атака кулаками или голыми руками бросает к тому, во что упирается прицел, если это не дальше {0} м: к врагу - ровно на удар, к стене или камню - вплотную; рывок кончается в миг удара. Прицел пуст - рывок вперёд на {1} м. Прицел загорается на досягаемом враге	A fist or unarmed attack dashes to whatever your crosshair rests on, if it is no farther than {0} m: to an enemy, exactly to striking range; to a wall or rock, right up to it; the dash ends at the moment of the hit. With an empty crosshair, it dashes forward {1} m. The crosshair lights up on a reachable enemy
Атаки без передышки усиливают друг друга. Пауза или оглушение обрывают серию.	Attacks without a pause strengthen each other. A pause or being staggered breaks the streak.
Баг-репорт прямо из игры, со скриншотом и логами.	Bug reports straight from the game, with screenshot and logs.
Бейджи ремёсел - внизу.	Trade badges are at the bottom.
Белые пятна	Blank Spots
Бережливость	Thrift
Богатая порода	Rich rock
Боевой зверь	War Beast
Бой	Combat
Большая сума	Big Bag
Больше ничего пока не взято.	Nothing else taken yet.
Большое стадо	Big Herd
Бомб за раз	Bombs at a time
Бомба цела!	Bomb saved!
Бонусы персонажа	Character bonuses
Босс повержен: +{0} очк. всем на сервере	Boss slain: +{0} pts for everyone on the server
Боссы	Bosses
Брожение	Fermenting
Бронза	Bronze
Броня за каждую единицу комфорта	Armour per Point of Comfort
Броня ночью	Armour at Night
Бросить якорь	Drop Anchor
Быкоящер в загоне	Lox in the Pen
Быкоящер равнин	Lox of the Plains
Быстрые пчёлы	Fast Bees
В буфере обмена пусто.	The clipboard is empty.
В воздухе всё в {0} м внизу обтрясается: ягоды, грибы и ветки осыпаются на землю, ульи отдают мёд — подобрать всё это надо самому	While you are in the air, everything within {0} m below you is shaken loose: berries, mushrooms and branches fall to the ground and hives give up their honey — you still have to pick it all up yourself
В воздухе раз в {0} с из рюкзака сама падает случайная бомба	While you are in the air, a random bomb falls from your pack every {0} s
В воздухе раз в {0} с из рюкзака сами падают случайные бомбы — по {1} за раз	While you are in the air, random bombs fall from your pack every {0} s — {1} at a time
В дереве ничего не взято.	Nothing is taken in the tree.
В дереве это пока ничто не меняет	Nothing in the tree changes this yet
В коде нет узлов.	The code holds no nodes.
В новом дереве этого узла нет: после «Обновить дерево» очко за него вернётся.	This node is gone from the new tree: after "Update tree" its point comes back.
В новом дереве этот узел изменён. Нажмите «Обновить дерево» внизу слева, чтобы он работал по-новому.	This node has changed in the new tree. Press "Update tree" at the bottom left to make it work the new way.
В основе	Base
В показанном билде: {0}.	In the shown build: {0}.
В этой сборке входа нет.	This build has no sign-in.
В этом дереве нет ни одного узла из кода.	This tree holds none of the code's nodes.
В этом мире пока нет подземелий.	No dungeons in this world yet.
Валюта сброса	Refund currency
Вампиризм	Life leech
Вампиризм чарами	Spell Leech
Вариант временно отключён автором: выбрать его нельзя.	The author has turned this option off for now: it cannot be chosen.
Вейдиман	Veidiman
Вернуть очко	Refund a point
Верный клёв	Sure Bite
Верстак	Workbench
Верфь	Shipyard
Вес руды, слитков и камня	Weight of Ore, Bars and Stone
Ветер в спину	Tailwind
Веха {0} · открывает «{1}»	Deed {0} · unlocks "{1}"
Веха выполнена - очко придёт после предыдущих вех	Deed done - the point comes after the earlier deeds
Веха пройдена - очко получено	Deed done - point earned
Веха пройдена второй раз: {0} - открыт второй талант	Deed done a second time: {0} - the second talent is open
Веха пройдена. Сбей замок, чтобы открыть узел.	Deed done. Break the lock to open the node.
Веха пройдена: {0}	Deed done: {0}
Вехи и классы	Deeds and classes
Вехи ремёсел и открытые классы возвышения	Craft deeds and unlocked ascendancy classes
Взят и оставлен как дорога: бонусы не действуют, очко не пропало.	Taken and kept as a road: its bonuses do nothing, the point is not lost.
Взято.	Allocated.
Взять узел	Take a node
Вместе с ним отмечено узлов: {0}	Marked along with it: {0} nodes
Вместимость ячеек	Slot capacity
Вожак	Leader
Возврат ресурсов при разборе построек	Resource Refund on Demolishing Buildings
Войти	Sign in
Волчья зима	Wolf Winter
Волчья стая	Wolf Pack
Восстановление выносливости за каждый заряд бодрости	Stamina Regeneration per Rested Charge
Восстановление рунного щита за каждый заряд бодрости	Rune Shield Recharge per Rested Charge
Восстановление эйтра за каждую единицу комфорта	Eitr regeneration for every point of comfort
Восстановление эйтра за каждый заряд бодрости	Eitr Regeneration per Rested Charge
Вошли как {0}	Signed in as {0}
Вписать дерево	Fit the tree
Врата, которых никто не строил. Между ними не расстояние, а память: кто пришёл к одному — того уже ждут у остальных.	A gate nobody built. What lies between them is not distance but memory: come to one, and the others are already waiting for you.
Временные эффекты	Temporary effects
Все варианты этого мастерства уже выбраны в других местах: здесь точка открывает только дорогу.	Every option of this mastery is already taken elsewhere: here the point only opens the road.
Всегда показывать выносливость	Always show stamina
Всегда показывать эйтр	Always show eitr
Вскользь!	Glancing!
Вставить	Paste
Вторая жила	Second wind
Второй заход	Second run
Вход через Discord	Sign in with Discord
Вы обменялись картами	You exchanged maps
Вы обменялись картами с {0}	You exchanged maps with {0}
Выбран. ЛКМ или ПКМ — убрать из выбора, «Применить очки» — подтвердить.	Selected. LMB or RMB removes it, "Apply points" confirms.
Выйти	Sign out
Выйти из сброса	Leave refund mode
Выключается в конфиге: Share build stats.	Turn it off in the config: Share build stats.
Выключенное уведомление только молчит: очки, уровни и вехи начисляются как обычно.	A notice turned off only goes quiet: points, levels and deeds are still granted.
Выключено в настройках сервера.	Turned off in the server's settings.
Выковать или улучшить 10 бронзовых вещей	Forge or upgrade 10 bronze items
Выковать или улучшить 10 вещей из чёрного металла или пламенного металла	Forge or upgrade 10 items made of black metal or flametal
Выковать или улучшить 10 железных вещей	Forge or upgrade 10 iron items
Выковать или улучшить 10 серебряных вещей	Forge or upgrade 10 silver items
Выносливость за парирование	Stamina on parry
Выносливость за убийство	Stamina on Kill
Выполнена - ступень откроется после предыдущих	Done - the tier opens after the earlier ones
Выполните веху - откроется ступень и первый талант	Complete the deed - the tier and its first talent will open
Выпускает огненный шар, взрывающийся при попадании. Расходует эйтр и выносливость; усиливается бонусами чар, огня и снарядов.	Fires a fireball that explodes on impact. Uses eitr and stamina; scales with spell, fire and projectile bonuses.
Вырастить и снять 30 магекапов или йотуновых пуховиков	Grow and harvest 30 Magecaps or Jotun Puffs
Высота прыжка	Jump Height
Выстрел	Shot
Вышла версия {0} — обновись в менеджере модов	Version {0} is out — update in your mod manager
Вышли. Код билда и багрепорт снова закрыты.	Signed out. Build code and bug reports are locked again.
Вязанка	Firewood Bundle
Где стоит плашка	Where the panel sits
Глаз грейдворфа	Greydwarf eye
Глаз повара	Cook's Eye
Глазомер	Keen Eye
Голоса за ошибки и видимый статус исправления.	Votes on bugs and a visible fix status.
Голоса камней	Voices of Stone
Голосование игроков решает, что добавят следующим.	Player votes decide what gets added next.
Голый кулак	Bare Knuckle
Горение	Burning
Горн	Forge
Горсть	Handful
Горсть семян	Handful of seed
Гремучее масло	Crackling Oil
Грибная роща	Mushroom Grove
Грибное место	Mushroom Spot
Грузоподъёмность	Carry Weight
Грядка	Plot
Грядка пристраивается к соседней	The bed joins the one next to it
Густой отвар	Thick brew
Густой посев	Close sowing
ДЕВ	DEV
Дальнее плавание	Long-Distance Sailing
Дальний верстак	Far workbench
Дальний взгляд	Far sight
Дальний урон	Ranged Damage
Дальность полёта стрел и болтов	Arrow and Bolt Range
Дальность прыжка	Jump Distance
Дальность рывка	Dash Range
Дальность стройки от своего верстака	Build Reach from Your Own Workbench
Дерево	The Tree
Дерево вернётся к текущей прокачке	The tree returns to your own build
Дерево ещё не открыто.	The tree is not open yet.
Дерево обновилось: {0} очков возвращено	The tree changed: {0} points refunded
Дерево обновлено	Tree updated
Дерево собирается…	The tree is being built…
Дерево умений	The Passive Tree
Дикий сев	Wild sowing
Дикорастущее. Сажается на возделанной земле.	Wild growth. Planted on cultivated ground.
Длительность бонуса «Отдохнувший»	Rested Buff Duration
Длительность горения	Burning duration
Длительность еды своей готовки	Duration of Your Own Cooking
Длительность заморозки	Freeze Duration
Длительность медовух своей варки	Duration of Meads You Brew
Длительность оружейных масел своей варки	Duration of Weapon Oils You Brew
Длительность собственных усилений	Duration of Your Own Buffs
Длительность яда	Poison Duration
Для этого узла нужна версия аддона {0} — обнови мод, иначе часть его работы не действует.	This node needs mod version {0} — update the mod, or part of what it does will not work.
Добей врагов огнём	Finish enemies with fire
Добей врагов призрачным уроном	Finish enemies with spirit damage
Добей тролля своими руками	Finish a troll with your own hands
Добытчик	Provider
Добыть 10 быкоящеров	Hunt 10 lox
Добыть 25 волков	Hunt 25 wolves
Добыть 50 оленей и кабанов	Hunt 50 deer and boars
Добыть морского змея	Hunt a sea serpent
Дождаться 10 детёнышей у своих животных	Wait for 10 offspring from your animals
Долгая дорога	The Long Road
Долгий мёд	Lasting Honey
Долгий стол	Long table
Домашний вдох	Hearth Breath
Домашний доспех	Hearth Armour
Домашний покой	Hearth Peace
Домашний топор	Hearth Axe
Домашний урожай	Hearth Harvest
Домашняя сила	Hearth Strength
Дополнительные болты	Additional bolts
Дополнительные стрелы	Additional arrows
Дорога	Road
Драккар	Drakkar
Древние стволы	Ancient trunks
Древо пассивок	Passive Tree
Дренг	Dreng
Едкое масло	Caustic Oil
Есть в показанном билде.	Present in the shown build.
Жаркий горн	Hot Forge
Жгучее масло	Searing Oil
Железное чувство	Iron Sense
Железо	Iron
Железо болот	Iron of the swamp
Жила	Sinew
За каждое очко	Per point
Заготовка	Billet
Закрепить подсказку	Pin the tooltip
Закрыть окно	Close this window
Залп	Volley
Замах	Swing
Заплечный короб	Back creel
Затраты выносливости в ближнем бою	Melee Stamina Cost
Затраты выносливости в дальнем бою	Ranged Stamina Cost
Затраты выносливости в парении	Gliding Stamina Cost
Затраты выносливости в скрытности	Sneaking Stamina Cost
Затраты выносливости и эйтра на касты	Stamina and Eitr Cost of Casts
Затраты выносливости на альтернативные атаки	Stamina Cost of Alternative Attacks
Затраты выносливости на бег	Running Stamina Cost
Затраты выносливости на блок	Blocking Stamina Cost
Затраты выносливости на вытягивание рыбы	Stamina Cost of Reeling In Fish
Затраты выносливости на молот и инструменты	Hammer and Tool Stamina Cost
Затраты выносливости на натяжение	Bow Draw Stamina Cost
Затраты выносливости на плавание	Swimming Stamina Cost
Затраты выносливости на прыжок	Jumping Stamina Cost
Затраты выносливости на уворот	Dodge Stamina Cost
Затраты выносливости на удар голыми руками	Unarmed Attack Stamina Cost
Затраты выносливости на удары	Attack Stamina Cost
Затраты выносливости на удары киркой	Pickaxe Stamina Cost
Затраты выносливости на удары топором	Axe Chopping Stamina Cost
Затраты выносливости при работе культиватором	Cultivator Stamina Cost
Зачищено: {0} из {1} · в счёт идут первые {2}.	Cleared: {0} of {1} · the first {2} are counted.
Зачищено: {0} из {1}.	Cleared: {0} of {1}.
Зверь и поле	Beast and Field
Звуки дерева	Tree sounds
Здоровье в секунду за каждый заряд бодрости	Health per Second per Rested Charge
Здоровье за блок	Health on block
Зельевар	Brewer
Земледелец	Farmer
Земля	Ground
Золото	Gold
Из центра можно открыть только {0} направления.	Only {0} roads out of the centre may be opened.
Интеллекта	Intelligence
Испечь 20 блюд в печи	Bake 20 dishes in the oven
Источники очков	Where points come from
К изучению	To learn
К сбросу	To refund
К скорости корабля за штурвалом	To Ship Speed at the Helm
Каждый вид урона своим цветом	Each damage type in its own colour
Кайло	Pickaxe
Каменщик	Mason
Камень и лес	Stone and Wood
Категория	Category
Кладка	Seam
Класс возвышения	Ascendancy class
Класс возвышения открыт: {0}	Ascendancy class unlocked: {0}
Класс открыт. ЛКМ — выбрать класс.	Class unlocked. LMB — choose this class.
Ключевой узел	Keystone
Клёв без ожидания	No-Wait Bite
Код билда	Build code
Код билда для передачи своей раскладки.	A build code that hands over your layout.
Код билда и баг-репорты идут через сервер мода, а он - для тех, кто состоит в нашем Discord. Не состоишь - кнопки не откроются.	Build codes and bug reports go through the mod's server, and that is for members of our Discord. Without membership the buttons stay locked.
Код билда и баг-репорты требуют членства в нашем Discord	Build codes and bug reports need membership in our Discord
Код из буфера обмена ляжет на дерево	The code from the clipboard lays over the tree
Код неполный или испорчен.	The code is incomplete or damaged.
Код от другой версии мода.	The code comes from another version of the mod.
Код скопирован, знаков: {0}.	Code copied, {0} characters.
Колесо / + −	Wheel / + −
Кольца профессий в дереве	Profession rings in the tree
Комфорт у горящего костра	Comfort Near a Lit Campfire
Комфорт, пока в руке горит факел	Comfort While Holding a Lit Torch
Корабль разбирается молотом без верстака рядом.	A ship can be taken apart with the hammer with no workbench nearby.
Корабль стоит на якоре	The ship rides at anchor
Корабль чинится молотом без верстака рядом.	A ship can be repaired with the hammer with no workbench nearby.
Корзина	Basket
Корни Иггдрасиля	Roots of Yggdrasil
Котёл	Cauldron
Котёл и лукошко	Cauldron and Basket
Котёл медовара	Mead Brewer's Cauldron
Край света	Edge of the World
Кремень, на котором кто-то вырезал руны - и они всё ещё светятся. Ни на что не годен, кроме как лежать в кармане и напоминать, что мир старше тебя.	A flint someone carved runes into - and they are still glowing. Good for nothing but sitting in your pocket and reminding you the world is older than you are.
Крепкий желудок	Strong stomach
Крепкий ствол	Hard timber
Крепкое масло	Strong oil
Крепость медовух своей варки	Potency of Meads You Brew
Крепость оружейных масел своей варки	Potency of Weapon Oils You Brew
Кровавая печать	Blood Seal
Кровавая печать защищает тебя и союзников в 2,5 метра на 30 секунд. Поглощает 35 урона, +5 за качество; усиливается магией крови. Расходует эйтр, выносливость и здоровье. Щиты не складываются.	Blood Seal shields you and allies within 2.5 metres for 30 seconds. Absorbs 35 damage, +5 per quality; scales with Blood Magic. Uses eitr, stamina and health. Shields do not stack.
Кровля	Roofing
Кровотечение	Bleeding
Кровоточащие шипы	Bleeding thorns
Круг после парирования	Ring After a Parry
Кузнец	Smith
Кулак от Силы	Fist of Might
Кулинар	Cook
ЛКМ	LMB
ЛКМ — выбрать вариант и поставить в очередь.	LMB - pick an option and queue the node.
ЛКМ — выбрать за 1 очко.	LMB — choose for 1 point.
ЛКМ — выбрать класс.	LMB — choose this class.
ЛКМ — выбрать мастерство  ·  Shift+ЛКМ — следующий вариант.	LMB — choose a mastery  ·  Shift+LMB — next option.
ЛКМ — отметить к сбросу.	LMB — mark for refund.
Лазурный рунный камешек	Azure rune pebble
Лесные ягоды	Forest Berries
Лесоповал	Timberfall
Лесоруб	Lumberjack
Лишнее масло	Extra Oil
Лишнее полено	Extra log
Лишний корень	Extra root
Лишний слиток	Extra Ingot
Лишняя рыба	Extra Fish
Ловкости	Dexterity
Луковый год	Year of the Onion
Лукошко	Punnet
Любая земля	Any Soil
Лёгкий замах	Light swing
Лёгкость телеги в руках	Cart Handling Ease
Максимальный уровень	Maximum level
Максимум выносливости за каждую единицу комфорта	Maximum stamina for every point of comfort
Малинник	Raspberry Patch
Масла	Oils
Масла, грядки, якорь, стоимость постройки	Oils, beds, anchor, building costs
Масло	Oil
Масло нечем принять.	Nothing to take the oil.
Массовая посадка	Mass Planting
Массовый ремонт	Mass Repair
Массовый сбор	Mass Gathering
Мастер	Master
Мастер-кузнец	Master Smith
Масштаб дерева	Zoom the tree
Материалы сохранены!	Materials saved!
Матовый кремень, исписанный маленькими рунами. В центре сияет большая голубая руна.	A matte flint pebble covered in small runes, with one large blue rune glowing at its centre.
Медовуха	Mead
Медовый год	Honey Year
Места на карте	Places on the map
Мешок	Sack
Мина	Mine
Множитель крита	Crit multiplier
Множитель критического удара альтернативными атаками	Critical Multiplier of Alternative Attacks
Мод отправляет автору обезличенные итоги игры (взятые узлы, уровень, итоги боёв). 	The mod sends the author anonymous play summaries (allocated nodes, level, combat totals). 
Море	Sea
Мореплаватель	Seafarer
Морошка	Cloudberry
Морская рыба	Sea Fish
Морской змей	Sea Serpent
Мягкое падение	Soft Landing
На этом узле держится ветка.	This node holds up a branch.
Навёрд	Naverd
Найдено: {0}	Found: {0}
Найди и открой клады под открытым небом	Find and open hoards out under the sky
Наковальня	Anvil
Накопление коррозии на цели	Corrosion Build-up on Target
Накопление кровотечения	Bleed Build-up
Накопление кровотечения шипами	Bleed Build-up from Thorns
Накопление оглушения в воздухе	Airborne Stagger Build-up
Накопление отравления	Poison build-up
Накопление отравления ножами	Poison Build-up with Knives
Настройки	Settings
Наступление	Offence
Натяжение	Draw
Натяжение лука	Bow Draw
Находки со дна	Seabed Finds
Начал: {0} из {1}	Starts: {0} of {1}
Наш Discord	Our Discord
Не взято: {0} — нет связи с уже открытым.	Not taken: {0} - nothing open to reach it from.
Не вышло	That did not work
Недоступно: нет связи с взятыми узлами.	Unavailable: not connected to your allocated nodes.
Нет свободных очков.	No points available.
Неуязвимость к падению	Fall damage immunity
Ни один взятый узел не снимется: все останутся на своих местах.	No taken node will be removed: they all stay where they are.
Новая матка	New Queen
Новости версий и изменений дерева.	News on versions and tree changes.
Новый уровень	Level up
Ночь: +{0}% опыта	Night: +{0}% experience
Нужен вход через Discord: код билда и багрепорт собираются на сервере.	Discord sign-in is needed: build codes and bug reports are assembled on the server.
Нужно {0} глаз грейдварфа, чтобы вернуть очки	You need {0} greydwarf eyes to take points back
Нужно {0} монет, чтобы вернуть очки	You need {0} coins to refund points
ОТЛАДКА	DEBUG
Оба таланта ступени открыты	Both talents of the tier are open
Обвал	Cave-in
Область действия эффектов	Effect area
Обновить	Update
Обновить дерево	Update tree
Обновить дерево?	Update the tree?
Обоняние	Scent
Обчисти сундуки в подземельях и курганах	Empty the chests of crypts and burial chambers
Оглушающая сила альтернативных атак	Stagger Power of Alternative Attacks
Оглушающая сила арбалетов	Crossbow Stagger Power
Оглушающая сила бомб	Bomb Stagger Power
Оглушающая сила голых рук	Unarmed Stagger Power
Оглушающая сила древкового оружия	Polearm Stagger Power
Оглушающая сила дубин	Club Stagger Power
Оглушающая сила кирок	Pickaxe Stagger Power
Оглушающая сила копий	Spear Stagger Power
Оглушающая сила кровавых посохов	Blood Staff Stagger Power
Оглушающая сила кулачного оружия	Fist Weapon Stagger Power
Оглушающая сила луков	Bow Stagger Power
Оглушающая сила мечей	Sword Stagger Power
Оглушающая сила мин и ловушек	Mine and Trap Stagger Power
Оглушающая сила ножей	Knife Stagger Power
Оглушающая сила скипетров	Scepter Stagger Power
Оглушающая сила стихийных посохов	Elemental Staff Stagger Power
Оглушающая сила топоров	Axe Stagger Power
Оглушение молнией	Lightning Stun
Огненная порода	Fiery rock
Окно дерева	Tree window
Окно урона у подсказки	Damage panel by the tooltip
Опыт за убийства	Experience for kills
Опыт: бой, ремесло, строительство и разведка.	Experience: fighting, crafting, building and exploring.
Остался шаг: вступи в наш Discord - страница в браузере сама это заметит.	One step left: join our Discord — the page in the browser will notice by itself.
Осторожность	Caution
Отдохнувший пасечник	Rested Beekeeper
Отдохнувший рыбак	Rested Angler
Откроет узел {0}	Opens node {0}
Откроется за веху {0} из {1}	Opens with deed {0} of {1}
Открываю браузер…	Opening the browser…
Открыта деревом - станет вдвое глубже.	Already open from the tree - it becomes twice as deep.
Открытый океан	Open Ocean
Открыть	Open
Открыть 1500 клеток карты - это около трёх процентов мира	Reveal 1500 map cells — about three percent of the world
Отладка	Debug
Отмена	Cancel
Отмечен к сбросу. ЛКМ или ПКМ — снять отметку.	Marked for refund. LMB or RMB — unmark.
Отравление	Poison
Отслеживается билд: {0} узлов	Tracking a build: {0} nodes
Охапка	Armful
Охотник	Hunter
Охотник за сокровищами	Treasure Hunter
Охотник на великанов	Giant Slayer
Очаг	Hearth
Очки за боссов, подземелья, места и рунные камни	Points for bosses, dungeons, places and runestones
Очко есть: выбери вариант. Свободных очков ремесла: {0}	A point is ready: pick an option. Free trade points: {0}
Очков в этом мире меньше, чем в билде: уснуло узлов {0} - проснутся, когда очков хватит	This world has fewer points than the build: {0} nodes have gone dormant - they wake when there are enough points
ПКМ	RMB
ПКМ — вернуть очко за {0} глаз грейдварфа (есть {1}).	Right-click: take the point back for {0} greydwarf eyes (you have {1}).
ПКМ — вернуть очко за {0} монет (есть {1}).	RMB — refund a point for {0} coins (you have {1}).
ПКМ — вернуть очко.	RMB — refund a point.
ПКМ — отметить к сбросу.	RMB — mark for refund.
Палуба	Deck
Панель не ответила.	The panel did not answer.
Парус	Sail
Пасека	Apiary
Первая бочка	First Barrel
Первая грядка	First Bed
Первая делянка	First clearing
Первая жила	First seam
Первая тропа	First Trail
Первый загон	First Pen
Первый мёд	First Honey
Первый рейс	First Voyage
Первый сруб	First Log
Первый талант открыт. Повторите веху для второго.	First talent unlocked. Repeat the milestone for the second.
Первый улов	First Catch
Перезарядка умений	Skill cooldown
Переместить дерево	Pan the tree
Перемещение	Movement
Перетаскивание	Drag
Персонаж ещё не загружен.	The character is not loaded yet.
Печь	Oven
Пир	Feast
Питомцы	Pets
Плашка уровня	Level panel
Плечо	Shoulder
Плодовитость	Fecundity
Плоский урон равновесию	Flat Stagger Damage
Плотная грядка	Tight Bed
По следу	On the Trail
Побеждено: {0} из {1}.	Slain: {0} of {1}.
Побывать в пяти разных биомах	Visit five different biomes
Поверх игры	Over the game
Погреб	Cellar
Поделиться билдом	Share a build
Подземелья	Dungeons
Поднять якорь	Raise Anchor
Подсказка закреплена. Esc или клик по дереву — отпустить.	Tooltip held. Esc or a click on the tree lets it go.
Подтверди вход в браузере. Код связки: {0}	Confirm the sign-in in the browser. Link code: {0}
Поиск по дереву: яд, факел, крит…	Search the tree: poison, torch, crit…
Поймать 10 тетр, троллерыб, сельдей или груперов	Catch 10 tetras, trollfish, herring, or groupers
Поймать 15 тунцов, коралловых тресок или рыб-фугу	Catch 15 tuna, coral cod, or pufferfish
Поймать 20 окуней или щук	Catch 20 perch or pike
Поймать 5 удильщиков, северных лососей или магмарыб	Catch 5 anglerfish, northern salmon, or magma fish
Пока не работает — взять нельзя.	Not working for now — cannot be taken.
Показанный билд светится поверх дерева и ничего не меняет: очки тратятся только вручную.	The shown build glows over the tree and changes nothing: points are spent by hand only.
Показать чужой билд	Show someone's build
Показывать	Show
Показывать плашку	Show the panel
Показывать ремёсла	Show professions
Пол как крыша	Floor as Roof
Полный колчан	Full Quiver
Полоса не прячется, когда полная	The bar does not hide when full
Полоса эффектов	Effects strip
Получаемый опыт	Experience Gained
Получаемый опыт ночью	Experience Gained at Night
Получаемый урон	Damage Taken
Получаемый урон в бою голыми руками	Damage Taken While Fighting Unarmed
Полученные очки	Points earned
Получено очков: {0}	Points gained: {0}
Поляна	Clearing
Понятно	Got it
Попутный ветер	Fair Wind
Портал взял плату	The portal took its cut
Посажено: {0}	Planted: {0}
После обновления снимется взятых узлов: {0}. Очки за них вернутся - их можно будет вложить заново.	Taken nodes that the update will remove: {0}. Their points come back and can be spent again.
Посмертное надгробие	Tombstone
Поставить 100 деревянных деталей	Place 100 wooden pieces
Поставить 30 деталей из чёрного мрамора	Place 30 black marble pieces
Поставить 5 ульев	Place 5 hives
Поставить 50 деталей из тёсаного дерева или сердцевины	Place 50 fine wood or core wood pieces
Поставить 50 каменных деталей	Place 50 stone pieces
Постройка досталась даром - возвращать нечего	This build cost nothing - nothing to return
Потеряно {0}% опыта текущего уровня	Lost {0}% of the current level's XP
Починено построек: {0}	Structures repaired: {0}
Починка в пути	Mending at Sea
Предел серии	Streak Limit
Приготовить 20 блюд в котле	Cook 20 dishes in the cauldron
Приготовить 20 блюд, дающих от 60 здоровья	Cook 20 dishes that give 60+ health
Призрачный колдун	Ghost-caller
Применить очки	Apply points
Приручение	Taming
Приручить 2 волков	Tame 2 wolves
Приручить 3 кабанов	Tame 3 boars
Приручить быкоящера	Tame a lox
Приспешники	Minions
Пробитие	Pierce
Проверить сейчас	Check now
Проверяю…	Checking…
Пройди неизведанные земли, км²	Walk open unexplored land, km²
Пройти 20 км за штурвалом драккара	Sail 20 km at the helm of a drakkar
Пройти за своим штурвалом 20 км	Sail 20 km at your own helm
Пройти за своим штурвалом 5 км (счёт - сотнями метров)	Sail 5 km at your own helm (counted in hundreds of meters)
Пройти за штурвалом 10 км по океану	Sail 10 km across the ocean at the helm
Пройти пешком 100 км (счёт - сотнями метров)	Walk 100 km on foot (counted in hundreds of meters)
Прочее	Other
Прочитано в этом мире: {0}.	Read in this world: {0}.
Прочитано: {0} из {1} · в счёт идут первые {2}.	Read: {0} of {1} · the first {2} are counted.
Прочитано: {0} из {1}.	Read: {0} of {1}.
Прочитать 50 разных рунных камней	Read 50 different runestones
Прочность вещей, сделанных твоими руками	Durability of Items You Craft
Прочность возведённых построек	Durability of Built Structures
Прочти рунные камни в мире	Read runestones out in the world
Путник	Wayfarer
Пчеловод	Beekeeper
Пчёлы у дома	Bees at Home
Пять земель	Five Lands
Радиус массового сбора	Mass Gathering Radius
Радиус подбора предметов	Item pickup radius
Радиус сбора	Gathering radius
Радиус ящиков	Box radius
Радиус, в котором верстак разрешает строить	Radius in Which a Workbench Allows Building
Разбить 100 куч железного лома	Break 100 scrap iron piles
Разбить 150 кладок медной или оловянной жилы	Break 150 blocks of copper or tin vein
Разбить 40 кладок флеметалла	Break 40 blocks of flametal
Разбить 80 кладок серебряной жилы	Break 80 blocks of silver vein
Разбор на берегу	Breaking on the Beach
Разлить 40 бочек медовухи	Pour 40 barrels of mead
Разлить 5 бочек медовухи	Pour 5 barrels of mead
Размер плашки	Panel size
Размер ресурсной стопки	Resource Stack Size
Разряд	Discharge
Раскалённый горн	Blazing Forge
Раскладка дерева одной строкой	The tree layout in one line
Рассвет: ночная прибавка к опыту кончилась	Dawn: the night's experience bonus is over
Растит множитель навыка своего оружия	Raises the skill multiplier of its own weapon
Расхититель гробниц	Grave Robber
Расход выносливости и эйтра при использовании двуручного оружия	Stamina and Eitr Cost of Two-Handed Weapons
Расход выносливости и эйтра при использовании магического оружия	Stamina and Eitr Cost of Magic Weapons
Расход выносливости и эйтра при использовании метательного оружия	Stamina and Eitr Cost of Throwing Weapons
Расход выносливости и эйтра при использовании одноручного оружия	Stamina and Eitr Cost of One-Handed Weapons
Расход выносливости и эйтра при использовании парного оружия	Stamina and Eitr Cost of Dual-Wield Weapons
Расход выносливости и эйтра при использовании стрелкового оружия	Stamina and Eitr Cost of Ranged Weapons
Расход выносливости и эйтра при колдовстве посохом	Stamina and Eitr Cost When Casting with a Staff
Расход выносливости и эйтра при колдовстве посохом крови	Stamina and Eitr Cost of Casting with a Blood Staff
Расход выносливости и эйтра при колдовстве посохом стихий	Stamina and Eitr Cost of Casting with an Elemental Staff
Расход выносливости и эйтра при применении мин и ловушек	Stamina and Eitr Cost of Mines and Traps
Расход выносливости и эйтра при применении скипетров	Stamina and Eitr Cost of Scepters
Расход выносливости при стрельбе из арбалета	Crossbow Stamina Cost
Расход выносливости при стрельбе из лука	Bow Stamina Cost
Расход выносливости при ударах древковым оружием	Polearm Stamina Cost
Расход выносливости при ударах дубиной	Club Stamina Cost
Расход выносливости при ударах копьём	Spear Stamina Cost
Расход выносливости при ударах мечом	Sword Stamina Cost
Расход выносливости при ударах ножом	Knife Stamina Cost
Расход выносливости при ударах топором	Axe Stamina Cost
Расчистка	Clear-cutting
Расщепление	Splintering
Регенерация выносливости в течение 4 с после крита	Stamina Regeneration for 4 s after a Crit
Регенерация эйтра	Eitr regeneration
Ремесленник	Artisan
Ремесло	Crafting
Ремесло и стройка	Crafting and building
Ремонт округи	Area Repair
Ремёсла	Trades
Ресурсы сохранены!	Resources saved!
Рикошет	Ricochet
Ритм	Rhythm
Ритм кирки	Pick rhythm
Ровный ствол	Clean trunk
Роща валится волной: ствол бьёт то, на что упал.	The grove falls in a wave: the log hits whatever it lands on.
Рудный мешок	Ore sack
Рудокоп	Miner
Руки у сундуков	Hands in the Chests
Рунные камни	Runestones
Рунный камень прочитан: +{0} очк. всем на сервере	Runestone read: +{0} point(s) for everyone on the server
Рунный камешек	Rune pebble
Рунознатец	Runereader
Рыбак	Angler
Рыбацкое счастье	Angler's Luck
Рывок без цели	Targetless Dash
Рывок кулака	Fist dash
Рядом с картой	By the map
Садок	Fish Keepnet
Сама активация класса пока не работает и появится в следующих обновлениях.	Actually taking a class is not in yet; it is coming in a later update.
Самозаправка	Self-Fuelling
Сборки, вопросы и ответы других игроков.	Builds, questions and answers from other players.
Сбросить	Reset
Сбросить все	Refund all
Сбросить всё	Reset all
Сбросить дерево	Reset the tree
Сбросить очки	Refund points
Свалить 100 берёз или дубов	Fell 100 birches or oaks
Свалить 150 древних деревьев болот	Fell 150 ancient trees of the swamp
Свалить 50 буков, елей или сосен	Fell 50 beeches, firs or pines
Свалить 50 побегов Иггдрасиля	Fell 50 Yggdrasil shoots
Сварить 10 масел для оружия	Brew 10 weapon oils
Сварить 20 основ для медовухи	Brew 20 mead bases
Свободно {0}	Free {0}
Свободных очков нет	No points to spend
Свободных очков: {0}	{0} points to spend
Свой верстак разрешает строить вдвое дальше.	Your own workbench lets you build twice as far.
Связка потерялась - войди заново.	The link was lost — sign in again.
Связка просрочена. Попробуй ещё раз.	The link has expired. Try again.
Сделай вещей на верстаке	Craft items at a bench
Сейдман	Seidman
Сейчас	Now
Семя в щепе	Seed in the chips
Серебро	Silver
Серебро под снегом	Silver under snow
Серия	Streak
Сила Натиска	Onslaught power
Сила горения	Burning strength
Сила зелий своей варки	Potency of Potions You Brew
Сила и длительности заморозки	Freeze Potency and Duration
Сила отравления	Poison strength
Сила раны	Wound strength
Сила шока	Shock potency
Силы	Strength
Силы на удар	Stamina per hit
Скидка	Discount
Склянка	Vial
Скопировать	Copy
Скорая готовка	Quick cooking
Скорое брожение	Quick ferment
Скорость альтернативных атак	Alternative Attack Speed
Скорость атаки в течение 4 с после крита	Attack Speed for 4 s after a Crit
Скорость атаки за каждые 30 выносливости от всей действующей еды	Attack Speed per 30 Stamina from All Active Food
Скорость каста в течение 4 с после крита	Cast Speed for 4 s after a Crit
Скорость колеса	Wheel speed
Скорость наполнения улья	Beehive Fill Speed
Скорость натяжения лука	Bow Draw Speed
Скорость передвижения в течение 4 с после крита	Movement Speed for 4 s after a Crit
Скорость передвижения вне боя, через полминуты после последнего удара	Out-of-Combat Movement Speed, Half a Minute after Your Last Hit
Скорость передвижения за каждый заряд бодрости	Movement Speed per Rested Charge
Скорость передвижения на 8 с после сбора растения или ресурса с земли	Movement Speed for 8 s after Picking a Plant or Resource off the Ground
Скорость передвижения по следам	Movement Speed along Tracks
Скорость работы инструментом на 2 с после удара по дереву, руде или камню	Tool Speed for 2 s after Hitting Wood, Ore or Stone
Скорость работы ульев рядом за каждую единицу комфорта	Nearby Beehive Speed per Point of Comfort
Скорость роста посевов и саженцев	Crop and Sapling Growth Speed
Скорость уворота	Dodge Speed
Скорость ударов киркой на 2 с после удара по руде или камню	Pickaxe Speed for 2 s after Hitting Ore or Stone
Скорость ударов топором за уровень комфорта на 2 с после удара по дереву	Axe Speed per Comfort Level for 2 s after Hitting Wood
Скорость ударов топором на 2 с после удара по дереву	Axe Speed for 2 s after Hitting Wood
Скорость ударов факелом	Torch Attack Speed
Скорость, с которой собранное дикорастущее поспевает снова	Speed at Which Picked Wild Growth Ripens Again
Скорый отрост	Quick Regrowth
Скорый рост	Quick growth
Скотовод	Herder
Скрытность ночью	Stealth at Night
Скрыть чужой билд	Hide someone's build
Сладкий мёд	Sweet Honey
Слева вверху	Top left
Слева внизу	Bottom left
След	Track
Следопыт	Pathfinder
Слитки	Bars
Смазываю оружие	Oiling the weapon
Смола, мёд и болотная жижа. Лезвие травит рану.	Resin, honey and swamp ooze. The edge poisons the wound.
Смола, мёд и морозная железа дракона. Оружие обжигает холодом.	Resin, honey and a drake's freeze gland. The weapon bites with cold.
Смола, мёд и растёртый глаз грейдворфа. Удар отдаёт разрядом.	Resin, honey and a ground greydwarf eye. The blow answers with a spark.
Смола, мёд и уголь. Оружие горит, и горит то, по чему оно бьёт.	Resin, honey and charcoal. The weapon burns, and so does what it strikes.
Снасть	Tackle
Снижение брони цели	Target Armour Reduction
Снижение стоимости построек	Building Cost Reduction
Снижение урона постройкам от дождя	Reduction of Rain Damage to Buildings
Снижение штрафа скорости передвижения от экипировки	Reduction of Equipment Movement Speed Penalty
Снять 100 морковей или репы со своих грядок	Harvest 100 carrots or turnips from your own beds
Снять 100 ячменя или льна со своих грядок	Harvest 100 barley or flax from your own beds
Снять 50 луковиц со своих грядок	Harvest 50 onions from your own beds
Снять с огня 50 готовых кусков	Take 50 cooked pieces off the fire
Собиратель	Forager
Собрать 100 мёда	Gather 100 honey
Собрать 20 мёда	Gather 20 honey
Собрать 300 мёда	Gather 300 honey
Собрать 60 диких грибов	Collect 60 wild mushrooms
Сообщить о проблеме	Report a problem
Сорвать 100 малины	Pick 100 raspberries
Сорвать 100 морошки	Pick 100 cloudberries
Сорвать 100 черники или чертополоха	Pick 100 blueberries or thistles
Справа вверху	Top right
Справа внизу	Bottom right
Срок между сбросами	Time between drops
Старты	Starts
Стая	Pack
Стихийные шипы	Elemental Thorns
Стойкость к холоду	Cold tolerance
Стол	Table
Стопка {0} - до {1} штук	{0} stack - up to {1}
Стрела, за которую заплачено, с шансом остаётся лежать там, куда попала.	An arrow you paid for has a chance to stay lying where it hit.
Стрелы на земле	Arrows on the Ground
Строитель	Builder
Студёная вода	Cold Water
Стылое масло	Chilling Oil
Сума	Bag
Сума и колчан	Bag and Quiver
Сурт-видир	Surt-Vidir
Съезд	Slide
Сытная порция: вдвое!	A double portion!
Сытность еды своей готовки	Satiety of Food You Cook
Сытое стадо	Well-Fed Herd
Талант отключён	Talent turned off
Таланты ремёсел обновлены: {0}. Очки возвращены - выберите заново.	Trade talents updated: {0}. Points refunded - choose again.
Теги	Tags
Тело	Body
Тип ноды	Node type
Точно?	Are you sure?
Точный скол	Clean split
Тропа и очаг	Trail and Hearth
Ты дремлешь у огня	You doze off by the fire
Ты не в нашем Discord - вступи, и кнопки оживут.	You are not in our Discord — join, and the buttons come alive.
Ты не в нашем Discord. Вступи: {0}	You are not in our Discord. Join: {0}
Ты стал сильнее, и я прилетел сказать, что с этим делать. Каждый уровень даёт очко умений — открой дерево клавишей {0}. Отмечай узлы, куда хочешь дойти, и нажимай «Применить очки»: пока не нажал, не потрачено ничего. Ромбы — мастерства, у каждого три варианта, и менять выбор можно когда угодно и бесплатно. Передумаешь совсем — очки вернутся за монеты.	You have grown, and I came to tell you what to do about it. Every level grants a point - open the tree with {0}. Click the nodes you mean to reach, then press Apply: nothing is spent until you do. The diamonds are masteries, three choices each, free to change whenever you like. Change your mind entirely and coins will buy the points back.
Тяжёлый топор	Heavy axe
Тёмные воды	Dark Waters
Тёплый костёр	Warm Campfire
Тёсаный дуб	Hewn Oak
Убей врагов в ближнем бою	Kill enemies in melee
Убей врагов из лука	Kill enemies with a bow
Убей врагов посохом	Kill enemies with a staff
Убрать	Remove
Уведомления	Notifications
Угол экрана	Screen corner
Удар по цепи	Chain strike
Узел	Node
Узел временно не работает: автор снял его до починки.	This node is temporarily disabled: the author took it out until it is fixed.
Узел не взят.	Node not allocated.
Уклонение!	Evaded!
Уклонение, скользящий удар, сохранённые ресурсы	Dodge, glancing blow, saved resources
Улей	Hive
Улей и хлев	Hive and Pen
Улов	Catch
Умения и правила	Skills & rules
Упокой нежить	Put the undead to rest
Управление	Controls
Управляемость корабля, пока вы за штурвалом	Ship Handling While You Are at the Helm
Упряжь	Harness
Уровень	Level
Уровень +1	Level +1
Уровень {0} · очки за повышение уровня.	Level {0} · points for each level gained.
Уровень {0}! Очков доступно: {1}	Level {0}! Points available: {1}
Уровень «инструмента» кулаков, и ещё +1 за каждого убитого в мире босса	Fist "Tool" Tier, plus 1 More for Each Boss Slain in the World
Уровень комфорта	Comfort Level
Уровень, опыт и свободные очки на экране	Level, experience and free points on screen
Уровни	Levels
Урожай	Harvest
Урон	Damage
Урон альтернативных атак	Alternative Attack Damage
Урон в воздухе	Airborne Damage
Урон в секунду	Damage per second
Урон всем, что не снаряд	Non-Projectile Damage
Урон голыми руками	Unarmed Damage
Урон горением	Burning damage
Урон духом	Spirit damage
Урон за каждую единицу комфорта	Damage for every point of comfort
Урон за каждые 10% недостающего здоровья	Damage per 10% Missing Health
Урон за каждый заряд бодрости	Damage per Rested Charge
Урон за серию	Damage per Streak
Урон за удар	Damage per hit
Урон критических ударов посохов	Staff Critical Hit Damage
Урон кровотечения по движущейся цели	Bleed Damage against Moving Targets
Урон кулаками по оглушённым целям	Fist Damage against Staggered Targets
Урон кулаков по деревьям и руде	Fist Damage to Trees and Ore
Урон молнией в мокром состоянии	Lightning Damage While Wet
Урон от падения	Fall Damage
Урон ответа	Retaliation Damage
Урон отравлением	Poison damage
Урон падающего ствола	Falling Trunk Damage
Урон питомцев	Pet Damage
Урон по горящим целям	Damage against Burning Targets
Урон по дереву ночью	Damage to Wood at Night
Урон по дереву при рубке без передышки	Damage to Wood When Chopping without a Break
Урон по деревьям	Damage against trees
Урон по замороженным целям	Damage against frozen targets
Урон по отравленным целям	Damage against poisoned targets
Урон по руде ночью	Damage to Ore at Night
Урон по руде при добыче без передышки	Damage to Ore When Mining without a Break
Урон при полном здоровье	Damage at Full Health
Урон приспешников	Minion Damage
Урон равновесию от разряда	Stagger Damage from Discharge
Урон раны	Wound Damage
Урон с бонусом «Отдохнувший»	Damage while rested
Урон следующего удара после парирования	Damage of the Next Hit after a Parry
Урон снарядами	Projectile Damage
Урон удара	Hit Damage
Урон укуса	Bite Damage
Урон факелом	Torch damage
Урон холодом	Frost Damage
Урон шипов конвертируется в молнию	Thorns Damage Converts to Lightning
Урон шипов конвертируется в огонь	Thorns Damage Converts to Fire
Урон шипов конвертируется в холод	Thorns Damage Converts to Frost
Урон шипов конвертируется в яд	Thorns Damage Converts to Poison
Урон, который получает корабль, пока вы за штурвалом	Damage Taken by the Ship While You Are at the Helm
Устойчивость к оглушению	Stagger Resistance
Факел-дубина	Torch as a Club
Хозяин пасеки	Master of the Apiary
Цена голого удара	Price of a bare blow
Цена: {0} глаз грейдварфа (есть {1})	Price: {0} greydwarf eyes (you have {1})
Цена: {0} монет (есть {1})	Price: {0} coins (you have {1})
Цепь	Chain
Числа урона по видам	Damage numbers by type
Число болтов при выстреле из арбалета	Bolts per Crossbow Shot
Число отскоков снаряда и бомбы от земли и стен	Projectile and Bomb Bounces off Ground and Walls
Число снарядов	Projectile count
Число снарядов при выстреле или броске	Projectiles per Shot or Throw
Число снарядов, на которые разделяется стрела при попадании	Projectiles an Arrow Splits into on Hit
Число стрел при выстреле из лука	Arrows per Bow Shot
Число целей, которые пронзает болт арбалета	Targets Pierced by Crossbow Bolts
Членство открывает код билда и баг-репорты	Membership unlocks build codes and bug reports
Что изменит узел: кулаки и быстрые слоты	What the node changes: fists and hotbar
Что узел даст оружию в быстрых слотах	What the node gives the weapons in the hotbar
Чужой билд не показан.	No one else's build is shown.
Чужой билд с подсветкой отличий, без траты очков.	Another player's build with the differences lit up, no points spent.
Чужой билд убран с дерева.	The other build is off the tree.
Чёрный металл	Black Metal
Чёрный мрамор	Black Marble
Шаг грядки: ×{0}	Bed spacing: ×{0}
Шаг приближения дерева	Tree zoom step
Шанс выбить лишнее полено ударом по дереву	Chance for Extra Wood when Chopping Trees
Шанс выбить лишнее семя ударом по берёзе	Chance for Extra Seed from Birch
Шанс выбить лишнее семя ударом по буку	Chance for Extra Seed from Beech
Шанс выбить лишнее семя, шишку или жёлудь ударом по подходящему дереву	Chance for Extra Seed, Cone or Acorn from Matching Trees
Шанс выбить лишний жёлудь ударом по дубу	Chance for Extra Acorn from Oak
Шанс выбить лишний ресурс при ударе по дереву, камню или руде	Chance for Extra Resource from Trees, Rocks or Ore
Шанс выбить лишний ресурс при ударе по дереву, камню или руде за каждый заряд бодрости	Chance for Extra Resource from Trees, Rocks or Ore per Rested Charge
Шанс выбить лишнюю шишку ударом по ели	Chance for Extra Cone from Fir
Шанс выбить лишнюю шишку ударом по сосне	Chance for Extra Cone from Pine
Шанс выбить полено за каждую единицу комфорта	Wood Chance per Point of Comfort
Шанс выбить семя случайной породы дерева	Chance for a Random Tree Seed
Шанс выловить случайный ресурс биома вместо рыбы	Chance to Catch a Random Biome Resource Instead of Fish
Шанс вытащить лишнюю рыбу	Extra Fish Chance
Шанс вытащить лишнюю рыбу за каждый заряд бодрости	Extra Fish Chance per Rested Charge
Шанс добыть лишнюю пчелу из улья	Chance to Get an Extra Bee from a Beehive
Шанс достать лишний мёд за каждый заряд бодрости	Extra Honey Chance per Rested Charge
Шанс клёва за каждую единицу комфорта	Bite Chance per Point of Comfort
Шанс крита	Crit chance
Шанс крита по деревьям и руде	Chance to crit trees and ore
Шанс критического удара альтернативными атаками	Alternative Attack Critical Strike Chance
Шанс критического удара по врагу ниже 30% здоровья	Critical Strike Chance against Enemies below 30% Health
Шанс критического удара посохов	Staff Critical Hit Chance
Шанс лишнего урожая за каждую единицу комфорта	Chance of an extra harvest for every point of comfort
Шанс лишней добычи с убитого зверя за каждый заряд бодрости	Extra Loot Chance from Slain Animals per Rested Charge
Шанс лишней еды при готовке	Chance of Extra Food While Cooking
Шанс малого попутного ветра	Minor Tailwind Chance
Шанс не потратить материалы при изготовлении бомб	Chance to Not Consume Materials when Crafting Bombs
Шанс не потратить ресурсы при постройке	Chance not to spend resources when building
Шанс не потратить стрелу	Chance to Not Consume Ammo
Шанс оглушения арбалетов	Chance to Stagger with Crossbows
Шанс оглушения бомб	Chance to Stagger with Bombs
Шанс оглушения голых рук	Chance to Stagger While Unarmed
Шанс оглушения копий	Chance to Stagger with Spears
Шанс оглушения кровавых посохов	Chance to Stagger with Blood Staves
Шанс оглушения луков	Chance to Stagger with Bows
Шанс оглушения мечей	Chance to Stagger with Swords
Шанс оглушения ножей	Chance to Stagger with Knives
Шанс оглушения скипетров	Chance to Stagger with scepters
Шанс оглушения стихийных посохов	Chance to Stagger with Elemental Staves
Шанс оглушить цель, поражённую молнией	Chance to Stagger Shocked Targets
Шанс подобрать лишний ресурс с земли	Chance for Extra Pickup from the Ground
Шанс получить Натиск при убийстве	Chance to Gain Onslaught on Kill
Шанс получить лишний слиток из плавильни	Extra Bar Chance from Smelters
Шанс разбить одну кладку рудной жилы одним ударом	Chance to Break an Ore Vein Chunk in One Hit
Шанс сделать лишнюю бомбу	Extra Bomb Crafting Chance
Шанс скользящего удара (входящий урон ниже)	Glancing Blow Chance (Reduced Incoming Damage)
Шанс снять лишний урожай с грядки за каждый заряд бодрости	Extra Crop Harvest Chance per Rested Charge
Шанс собрать лишний мёд	Extra Honey Chance
Шанс создать лишнее масло	Chance to Produce Extra Butter
Шанс сорвать лишний цветок, ягоду или гриб за каждый заряд бодрости	Extra Flower, Berry or Mushroom Chance per Rested Charge
Шанс срубить дерево одним ударом	Chance to Fell a Tree in One Hit
Шипы парирования	Parry Thorns
Шок	Shock
Штурман	Navigator
Шум	Noise
Щедрый горн	Generous Forge
Щедрый улей	Generous Hive
Щелчки узлов и рог за уровень	Node clicks and the horn on level up
Щепа	Splinters
Эйтр за блок	Eitr on block
Эйтр за парирование	Eitr on parry
Эйтр за поджог врага	Eitr on Igniting an Enemy
Это не код билда.	That is not a build code.
Эффекты мода над шкалой эйтра	The mod's effects above the eitr bar
Ягдташ	Game bag
Якорь	Anchor
Якорь брошен	Anchor Dropped
Якорь поднят	Anchor Raised
Ячейки под добычу	Game slots
Ячейки под древесину	Wood slots
Ячейки под камень	Stone slots
Ячейки под слитки	Bar slots
Ячейки под травы	Herb slots
Ячейки под урожай	Harvest slots
Ячмень и лён	Barley and Flax
без изменений	no changes
бонуса парирования	parry bonus
брони	armour
брони за каждую единицу комфорта	armour per point of comfort
брони ночью	armour at night
бьющий без промаха	who never misses
вампиризма	life leech
вампиризма чарами	spell life leech
веса руды, слитков и камня	ore, bar and stone weight
включено	on
возврата ресурсов при разборе построек	resources refunded on demolition
восстановления выносливости за каждый заряд бодрости	stamina regeneration per Rested charge
восстановления рунного щита за каждый заряд бодрости	rune shield recharge per Rested charge
восстановления эйтра за каждую единицу комфорта	eitr regeneration per point of comfort
восстановления эйтра за каждый заряд бодрости	eitr regeneration per Rested charge
выдано отдельно {0}	granted separately {0}
выключено	off
выносливости за парирование	stamina on parry
выносливости за убийство	stamina on kill
высоты прыжка	jump height
говорящий с эйтром	who speaks with eitr
грузоподъёмности	carry weight
дальнего урона	ranged damage
дальности полёта стрел и болтов	arrow and bolt range
дальности прыжка	jump distance
дальности строительства	build range
дальности стройки от своего верстака	build range from your own crafting station
дерево на полке старше сборки - осталось то, что в выпуске	the tree on the shelf is older than the build - keeping the one that shipped
длительности бонуса «Отдохнувший»	Rested bonus duration
длительности выпитых зелий	potion duration
длительности горения	burning duration
длительности горения факела	torch burn duration
длительности еды	food duration
длительности еды своей готовки	duration of your own cooking
длительности заморозки	freeze duration
длительности медовух своей варки	duration of meads you brew
длительности недугов	ailment duration
длительности недугов и усилений: и наложенных врагу, и своих	ailment and buff duration, both on enemies and on yourself
длительности оружейных масел своей варки	duration of weapon oils you brew
длительности собственных усилений	duration of your own buffs
длительности яда	poison duration
добрать {0}	to take {0}
дубины, кирки, мечи, древковое, топоры, копья, арбалеты	clubs, pickaxes, swords, polearms, axes, spears, crossbows
за каждую ед. «{0}»	per point of "{0}"
за каждые {0} ед. «{1}»	per {0} points of "{1}"
затрат выносливости в ближнем бою	melee attack stamina cost
затрат выносливости в дальнем бою	ranged attack stamina cost
затрат выносливости в парении	gliding stamina cost
затрат выносливости в скрытности	stamina cost while sneaking
затрат выносливости и эйтра на касты	stamina and eitr cost of casting
затрат выносливости на альтернативные атаки	alternative attack stamina cost
затрат выносливости на бег	running stamina cost
затрат выносливости на блок	blocking stamina cost
затрат выносливости на вытягивание рыбы	fishing reel stamina cost
затрат выносливости на молот и инструменты	hammer and tool stamina cost
затрат выносливости на натяжение	bow draw stamina cost
затрат выносливости на плавание	swimming stamina cost
затрат выносливости на прыжок	jump stamina cost
затрат выносливости на уворот	dodge stamina cost
затрат выносливости на удар голыми руками	unarmed attack stamina cost
затрат выносливости на удары	attack stamina cost
затрат выносливости на удары киркой	pickaxe stamina cost
затрат выносливости на удары топором	axe chopping stamina cost
затрат выносливости при работе культиватором	cultivator stamina cost
здоровья в секунду за каждый заряд бодрости	health per second per Rested charge
здоровья за блок	health on block
здоровья за парирование	health on parry
здоровья за убийство	health on kill
знающий руку и молот	who knows hand and hammer
зовущий тени с той стороны	who calls shades from the other side
к восстановлению выносливости	to stamina regeneration
к ударам по цепи	to chain strikes
ключевой узел	keystone
комфорта у горящего костра	comfort near a lit campfire
комфорта, пока в руке горит факел	comfort while holding a lit torch
крепости медовух своей варки	potency of meads you brew
крепости оружейных масел своей варки	potency of weapon oils you brew
ломающий кости троллей	who breaks the bones of trolls
луки, кулаки, топоры, копья, арбалеты, ножи	bows, fists, axes, spears, crossbows, knives
лёгкости телеги в руках	cart handling ease
м	m
максимума выносливости	maximum stamina
максимума выносливости за каждую единицу комфорта	maximum stamina per point of comfort
максимума здоровья	maximum health
максимума эйтра	maximum eitr
малый узел	small node
масло	oil
мастерство	mastery
множителя критического удара альтернативными атаками	alternative attack critical strike multiplier
навыки заморожены: уровни сохранены, но бонусов не дают, рост идёт в дерево	skills are frozen: the levels are kept but give nothing, and their growth goes into the tree
нажми, чтобы открыть страницу	click to open the page
накопления горения	burning build-up
накопления коррозии на цели	armour break build-up on targets
накопления кровотечения	bleed build-up
накопления кровотечения шипами	thorns bleed build-up
накопления обморожения	chill build-up
накопления оглушения в воздухе	stagger build-up while airborne
накопления отравления	poison build-up
накопления отравления ножами	poison build-up with knives
накопления шока	shock build-up
не боящийся мёртвых	who does not fear the dead
несущий пламя Муспельхейма	who carries the flame of Muspelheim
нет в дереве: {0}	not in this tree: {0}
нет эффекта	no effect
новее	newer than
новое дерево ждёт кнопки «Обновить дерево»	the new tree is waiting for the "Update tree" button
области действия эффектов	area of effect
обновились, правок {0}	updated, {0} edits
обновилось, узлов {0}	updated, {0} nodes
обновился, настроек {0}	updated, {0} settings
оглушающей силы	stagger power
оглушающей силы альтернативных атак	alternative attack stagger power
оглушающей силы арбалетов	crossbow stagger power
оглушающей силы бомб	bomb stagger power
оглушающей силы голых рук	unarmed stagger power
оглушающей силы древкового оружия	polearm stagger power
оглушающей силы дубин	club stagger power
оглушающей силы кирок	pickaxe stagger power
оглушающей силы копий	spear stagger power
оглушающей силы кровавых посохов	blood staff stagger power
оглушающей силы кулачного оружия	fist weapon stagger power
оглушающей силы луков	bow stagger power
оглушающей силы мечей	sword stagger power
оглушающей силы мин и ловушек	mine and trap stagger power
оглушающей силы ножей	knife stagger power
оглушающей силы скипетров	scepter stagger power
оглушающей силы стихийных посохов	elemental staff stagger power
оглушающей силы топоров	axe stagger power
опыта	XP
отбрасывания	knockback
отладка	debug
очко {0}	point {0}
очков не хватит на {0}	points fall short for {0}
перезарядки умений	skill cooldown
перекрёсток	crossroads
повтор	repeat
получаемого опыта	experience gained
получаемого опыта ночью	experience gained at night
получаемого урона	damage taken
получаемого урона в бою голыми руками	unarmed damage taken
портал знаний	knowledge portal
посохи, бомбы, мечи, древковое, ножи	staves, bombs, swords, polearms, knives
предела серии	streak limit
проходной узел	step
прочности вещей, сделанных твоими руками	durability of gear you made
прочности возведённых построек	durability of structures you build
радиуса взрыва	blast radius
радиуса массового сбора	mass gathering radius
радиуса открытия карты	map reveal radius
радиуса подбора предметов	item pickup radius
радиуса свечения факела	torchlight radius
радиуса, в котором верстак разрешает строить	radius in which a workbench allows building
размера ресурсной стопки	resource stack size
разница скрыта	difference hidden
расхода выносливости и эйтра при использовании двуручного оружия	stamina and eitr cost with two-handed weapons
расхода выносливости и эйтра при использовании магического оружия	stamina and eitr cost with magical weapons
расхода выносливости и эйтра при использовании метательного оружия	stamina and eitr cost with thrown weapons
расхода выносливости и эйтра при использовании одноручного оружия	stamina and eitr cost with one-handed weapons
расхода выносливости и эйтра при использовании парного оружия	stamina and eitr cost with dual-wield weapons
расхода выносливости и эйтра при использовании стрелкового оружия	stamina and eitr cost with shooting weapons
расхода выносливости и эйтра при колдовстве посохом	stamina and eitr cost when casting with a staff
расхода выносливости и эйтра при колдовстве посохом крови	stamina and eitr cost with blood magic staves
расхода выносливости и эйтра при колдовстве посохом стихий	stamina and eitr cost with elemental staves
расхода выносливости и эйтра при применении мин и ловушек	stamina and eitr cost with mines and traps
расхода выносливости и эйтра при применении скипетров	stamina and eitr cost with scepters
расхода выносливости при стрельбе из арбалета	stamina cost when shooting a crossbow
расхода выносливости при стрельбе из лука	stamina cost when shooting a bow
расхода выносливости при ударах древковым оружием	stamina cost for polearm attacks
расхода выносливости при ударах дубиной	stamina cost for club attacks
расхода выносливости при ударах копьём	stamina cost for spear attacks
расхода выносливости при ударах мечом	stamina cost for sword attacks
расхода выносливости при ударах ножом	stamina cost for knife attacks
расхода выносливости при ударах топором	stamina cost for axe attacks
расхода эйтра	eitr cost
регенерации выносливости	stamina regeneration
регенерации выносливости в течение 4 с после крита	stamina regeneration for 4 s after a critical hit
регенерации здоровья	health regeneration
регенерации здоровья и выносливости ночью	health and stamina regeneration at night
регенерации эйтра	eitr regeneration
регенерации эйтра ночью	eitr regeneration at night
рунного щита	rune shield
с	s
сейчас	just now
силы Натиска	Onslaught power
силы блока	block power
силы бодрости	rested power
силы зелий своей варки	strength of potions you brew
силы и длительности заморозки	freeze power and duration
силы шока: дополнительный урон равновесию от разряда	shock potency: additional stagger damage from the discharge
скорости альтернативных атак	alternative attack speed
скорости атак в ближнем бою	melee attack speed
скорости атак в дальнем бою	ranged attack speed
скорости атак двуручного оружия	two-handed weapon attack speed
скорости атак метательного оружия	thrown weapon attack speed
скорости атак одноручного оружия	one-handed weapon attack speed
скорости атак парного оружия	paired weapon attack speed
скорости атак стрелкового оружия	shooting weapon attack speed
скорости атаки	attack speed
скорости атаки в течение 4 с после крита	attack speed for 4 s after a critical hit
скорости атаки древковым	attack speed with polearms
скорости атаки дубинами	attack speed with clubs
скорости атаки за каждые 30 выносливости от всей действующей еды	attack speed per 30 stamina granted by all active food
скорости атаки копьями	attack speed with spears
скорости атаки кулаками	unarmed attack speed
скорости атаки мечами	attack speed with swords
скорости атаки ножами	attack speed with knives
скорости атаки топорами	attack speed with axes
скорости брожения медовух	mead fermentation speed
скорости высыхания	drying speed
скорости готовки	cooking speed
скорости каста	cast speed
скорости каста в течение 4 с после крита	cast speed for 4 s after a critical hit
скорости корабля, пока вы за штурвалом	ship speed while you are at the helm
скорости на мощёной дороге и вспаханной земле	movement speed on paved roads and tilled ground
скорости наполнения улья	hive filling speed
скорости натяжения	draw speed
скорости натяжения лука	bow draw speed
скорости передвижения	movement speed
скорости передвижения в течение 4 с после крита	movement speed for 4 s after a critical hit
скорости передвижения вне боя, через полминуты после последнего удара	movement speed out of combat, half a minute after your last hit
скорости передвижения за каждый заряд бодрости	movement speed per Rested charge
скорости передвижения на 8 с после сбора растения или ресурса с земли	movement speed for 8 s after picking a plant or a ground resource
скорости передвижения ночью	movement speed at night
скорости передвижения по следам	movement speed along tracks
скорости перезарядки	reload speed
скорости плавания	swim speed
скорости плавки и обжига угля	smelting and charcoal kiln speed
скорости применения мин и ловушек	mine and trap placement speed
скорости применения скипетров	scepter use speed
скорости приручения животных	taming speed
скорости работы инструментом на 2 с после удара по дереву, руде или камню	tool speed for 2 s after hitting a tree, ore or stone
скорости работы ульев рядом за каждую единицу комфорта	speed of nearby hives for every point of comfort
скорости роста посевов и саженцев	crop and sapling growth speed
скорости снарядов	projectile speed
скорости уворота	dodge speed
скорости ударов киркой	pickaxe swing speed
скорости ударов киркой на 2 с после удара по руде или камню	pickaxe swing speed for 2 s after hitting ore or stone
скорости ударов топором за уровень комфорта на 2 с после удара по дереву	axe swing speed per comfort level for 2 s after hitting a tree
скорости ударов топором на 2 с после удара по дереву	axe swing speed for 2 s after hitting a tree
скорости ударов факелом	torch attack speed
скорости, с которой собранное дикорастущее поспевает снова	speed at which picked wild growth ripens again
скрытности	stealth
скрытности ночью	stealth at night
снижения брони цели	armour shred on the target
снижения стоимости построек	building cost reduction
снижения урона постройкам от дождя	rain damage reduction for your buildings
снижения штрафа скорости передвижения от экипировки	equipment movement speed penalty reduction
совпадает	matches
сокет	socket
сопротивления взрывам	blast resistance
сопротивления молнии	lightning resistance
сопротивления морозу	frost resistance
сопротивления огню	fire resistance
сопротивления яду	poison resistance
спят {0}	{0} dormant
средний узел	notable
стихийного урона	elemental damage
стойкости к сырости: слабее помеха от «Промокания»	wet resistance: the Wet penalty is weaker
стойкости к холоду: слабее «Холод» и «Замерзание»	cold resistance: Cold and Freezing are weaker
стоящий в первом ряду	who stands in the first rank
сытности еды	food nourishment
сытности еды своей готовки	nourishment of food you cook
точности выстрела	shot accuracy
убрать {0}	to drop {0}
узлы переехали, всего {0}	nodes moved, {0} in total
управляемости корабля, пока вы за штурвалом	ship handling while you are at the helm
уровня «инструмента» кулаков, и ещё +1 за каждого убитого в мире босса	fist tool tier, plus 1 more for every boss killed in the world
уровня комфорта	comfort level
урона	damage
урона альтернативных атак	alternative attack damage
урона арбалетами	crossbow damage
урона бомб	bomb damage
урона в ближнем бою	melee damage
урона в воздухе	damage while airborne
урона в течение 4 с после крита	damage for 4 s after a critical hit
урона всем, что не снаряд	non-projectile damage
урона голыми руками	unarmed damage
урона горением	burning damage
урона двуручного оружия	two-handed weapon damage
урона древковым	polearm damage
урона дубинами	club damage
урона духом	spirit damage
урона за каждую единицу комфорта	damage for every point of comfort
урона за каждые 10% недостающего здоровья	damage per 10% missing health
урона за каждый заряд бодрости	damage per Rested charge
урона за серию	damage per hit in a streak
урона киркой	pickaxe damage
урона копьями	spear damage
урона критических ударов	critical strike damage
урона критических ударов арбалетов	critical strike damage with crossbows
урона критических ударов бомб	critical strike damage with bombs
урона критических ударов голых рук	unarmed critical strike damage
урона критических ударов древкового оружия	critical strike damage with polearms
урона критических ударов дубин	critical strike damage with clubs
урона критических ударов кирок	critical strike damage with pickaxes
урона критических ударов копий	critical strike damage with spears
урона критических ударов кровавых посохов	critical strike damage with blood staves
урона критических ударов кулачного оружия	critical strike damage with fist weapons
урона критических ударов луков	critical strike damage with bows
урона критических ударов мечей	critical strike damage with swords
урона критических ударов мин и ловушек	critical strike damage with mines and traps
урона критических ударов ножей	critical strike damage with knives
урона критических ударов посохов	staff critical hit damage
урона критических ударов скипетров	critical strike damage with scepters
урона критических ударов стихийных посохов	critical strike damage with elemental staves
урона критических ударов топоров	critical strike damage with axes
урона кровотечения	bleed damage
урона кровотечения по движущейся цели	bleed damage against moving targets
урона кулаками	unarmed damage
урона кулаками по оглушённым целям	unarmed damage against staggered targets
урона кулаков по деревьям и руде	unarmed damage against trees and ore
урона луками	bow damage
урона магии крови	blood magic damage
урона магии стихий	elemental magic damage
урона магического оружия	magic weapon damage
урона метательного оружия	throwing weapon damage
урона мечами	sword damage
урона мин и ловушек	mine and trap damage
урона молнией в мокром состоянии	lightning damage while wet
урона молнией: оружие и умения	lightning damage: weapons and skills
урона недугов	ailment damage
урона ножами	knife damage
урона ночью	damage at night
урона огнём: оружие, умения и горение	fire damage: weapons, skills and burning
урона одноручного оружия	one-handed weapon damage
урона от падения	fall damage
урона отравлением	poison damage over time
урона падающего ствола	falling tree damage
урона парного оружия	dual-wield weapon damage
урона питомцев	pet damage
урона по боссам	damage against bosses
урона по врагу, у которого осталось меньше 30% его здоровья	damage against enemies below 30% of their health
урона по горящим целям	damage against burning targets
урона по двергам	damage against dvergr
урона по дереву и руде ночью	damage against trees and ore at night
урона по дереву ночью	damage against trees at night
урона по дереву при рубке без передышки	damage against trees when chopping without pause
урона по деревьям	damage against trees
урона по замороженным целям	damage against frozen targets
урона по зверям	damage against beasts
урона по мокрым целям	damage against wet targets
урона по морским тварям	damage against sea creatures
урона по нежити	damage against undead
урона по обитателям Мгливых земель	damage against Mistlands dwellers
урона по обитателям гор	damage against mountain dwellers
урона по области	area damage
урона по оглушённым целям	damage against staggered targets
урона по отравленным целям	damage against poisoned targets
урона по руде ночью	damage against ore at night
урона по руде при добыче без передышки	damage against ore when mining without pause
урона по тварям Чёрного леса	damage against Black Forest creatures
урона по фулингам и обитателям равнин	damage against fulings and Plains dwellers
урона посохами	staff damage
урона при полном здоровье	damage at full health
урона приспешников	minion damage
урона с бонусом «Отдохнувший»	damage while Rested
урона скипетров	scepter damage
урона скрытных атак	sneak attack damage
урона следующего удара после парирования	damage of the next hit after a parry
урона снарядами	projectile damage
урона стрелкового оружия	ranged weapon damage
урона топорами	axe damage
урона удара с разбега	sprint attack damage
урона факелом	torch damage
урона холодом: оружие и умения	frost damage: weapons and skills
урона чар	spell damage
урона шипов	thorns damage
урона шипов конвертируется в молнию	of thorns damage converts to lightning
урона шипов конвертируется в огонь	of thorns damage converts to fire
урона шипов конвертируется в холод	of thorns damage converts to frost
урона шипов конвертируется в яд	of thorns damage converts to poison
урона ядом: оружие, умения и отравление	poison damage: weapons, skills and poison
урона, который получает корабль, пока вы за штурвалом	damage taken by the ship while you are at the helm
устойчивости к оглушению	stagger resistance
файл новее, дерево то же	newer file, same tree
физического урона	physical damage
хранитель бездны	keeper of the deep
центр	centre
числа болтов при выстреле из арбалета	bolts fired per crossbow shot
числа на месте, узлов {0}	numbers unchanged, {0} nodes
числа отскоков снаряда и бомбы от земли и стен	projectile and bomb bounces off ground and walls
числа снарядов при выстреле или броске	projectiles per shot or throw
числа снарядов, на которые разделяется стрела при попадании	projectiles an arrow splits into on hit
числа стрел при выстреле из лука	arrows per bow shot
числа целей, которые пронзает болт арбалета	targets pierced by crossbow bolts
читающий камни	reader of stones
читающий следы на земле	who reads the tracks on the ground
читающий старые карты	who reads old maps
шанса выбить лишнее полено ударом по дереву	chance for an extra log when hitting a tree
шанса выбить лишнее семя ударом по берёзе	chance for an extra seed when hitting a birch
шанса выбить лишнее семя ударом по буку	chance for an extra seed when hitting a beech
шанса выбить лишнее семя, шишку или жёлудь ударом по подходящему дереву	chance for an extra seed, cone or acorn when hitting a matching tree
шанса выбить лишний жёлудь ударом по дубу	chance for an extra acorn when hitting an oak
шанса выбить лишний камень или руду ударом по кладке	chance for an extra stone or ore when hitting a deposit
шанса выбить лишний ресурс при ударе по дереву, камню или руде	chance for an extra resource when hitting wood, stone or ore
шанса выбить лишний ресурс при ударе по дереву, камню или руде за каждый заряд бодрости	chance for an extra resource when hitting wood, stone or ore per Rested charge
шанса выбить лишнюю шишку ударом по ели	chance for an extra cone when hitting a fir
шанса выбить лишнюю шишку ударом по сосне	chance for an extra cone when hitting a pine
шанса выбить полено за каждую единицу комфорта	chance for a log per point of comfort
шанса выбить семя случайной породы дерева	chance for a seed of a random tree species
шанса выловить случайный ресурс биома вместо рыбы	chance to catch a random biome resource instead of fish
шанса вытащить лишнюю рыбу	chance to catch an extra fish
шанса вытащить лишнюю рыбу за каждый заряд бодрости	chance to catch an extra fish per Rested charge
шанса добыть лишнюю пчелу из улья	chance to get an extra bee from a beehive
шанса добыть лишнюю шкуру или кусок мяса со зверя	chance for an extra hide or cut of meat from a beast
шанса достать лишний мёд за каждый заряд бодрости	chance for extra honey per Rested charge
шанса клёва за каждую единицу комфорта	bite chance per point of comfort
шанса крита по деревьям и руде	critical strike chance against trees and ore
шанса критического удара	critical strike chance
шанса критического удара альтернативными атаками	critical strike chance with secondary attacks
шанса критического удара арбалетов	critical strike chance with crossbows
шанса критического удара бомб	critical strike chance with bombs
шанса критического удара голых рук	unarmed critical strike chance
шанса критического удара древкового оружия	critical strike chance with polearms
шанса критического удара дубин	critical strike chance with clubs
шанса критического удара кирок	critical strike chance with pickaxes
шанса критического удара копий	critical strike chance with spears
шанса критического удара кровавых посохов	critical strike chance with blood staves
шанса критического удара кулачного оружия	critical strike chance with fist weapons
шанса критического удара луков	critical strike chance with bows
шанса критического удара мечей	critical strike chance with swords
шанса критического удара мин и ловушек	critical strike chance with mines and traps
шанса критического удара ножей	critical strike chance with knives
шанса критического удара по врагу ниже 30% здоровья	critical strike chance against enemies below 30% health
шанса критического удара посохов	staff critical hit chance
шанса критического удара скипетров	critical strike chance with scepters
шанса критического удара стихийных посохов	critical strike chance with elemental staves
шанса критического удара топоров	critical strike chance with axes
шанса лишнего урожая за каждую единицу комфорта	chance for an extra harvest per point of comfort
шанса лишней добычи с убитого зверя за каждый заряд бодрости	chance for extra loot from a slain beast per Rested charge
шанса лишней еды при готовке	chance of extra food while cooking
шанса малого попутного ветра	chance for a light tailwind
шанса на второй взрыв следом за первым	chance for a second explosion right after the first
шанса не потратить брошенную бомбу	chance not to consume a thrown bomb
шанса не потратить материалы при изготовлении бомб	chance not to consume materials when crafting bombs
шанса не потратить ресурсы при ковке и улучшении	chance not to consume resources when crafting and upgrading
шанса не потратить ресурсы при постройке	chance not to consume resources when building
шанса не потратить стрелу	chance not to consume an arrow
шанса оглушения арбалетов	chance to stagger with crossbows
шанса оглушения бомб	chance to stagger with bombs
шанса оглушения голых рук	chance to stagger while unarmed
шанса оглушения древкового оружия	chance to stagger with polearms
шанса оглушения дубин	chance to stagger with clubs
шанса оглушения кирок	chance to stagger with pickaxes
шанса оглушения копий	chance to stagger with spears
шанса оглушения кровавых посохов	chance to stagger with blood staves
шанса оглушения кулачного оружия	chance to stagger with fist weapons
шанса оглушения луков	chance to stagger with bows
шанса оглушения мечей	chance to stagger with swords
шанса оглушения мин и ловушек	chance to stagger with mines and traps
шанса оглушения ножей	chance to stagger with knives
шанса оглушения скипетров	chance to stagger with scepters
шанса оглушения стихийных посохов	chance to stagger with elemental staves
шанса оглушения топоров	chance to stagger with axes
шанса оглушить цель ударом	chance to stagger a target on hit
шанса оглушить цель, поражённую молнией	chance to stagger a target struck by lightning
шанса подобрать лишний ресурс с земли: ветку, камень, кремень	chance to pick up an extra resource from the ground: branch, stone, flint
шанса поклёвки	bite chance
шанса получить Натиск при убийстве	chance to gain Onslaught on kill
шанса получить лишний слиток из плавильни	chance for an extra bar from a smelter
шанса приплода у прирученных животных	offspring chance for tamed animals
шанса разбить одну кладку рудной жилы одним ударом	chance to break one ore vein chunk in a single hit
шанса сберечь ресурсы при постройке ночью	chance to save resources when building at night
шанса сделать лишнюю бомбу	chance to craft an extra bomb
шанса скользящего удара (входящий урон ниже)	glancing blow chance (less damage taken)
шанса снять лишний урожай с грядки	chance for an extra harvest from a crop
шанса снять лишний урожай с грядки за каждый заряд бодрости	chance for an extra harvest from a crop per Rested charge
шанса собрать лишний мёд	chance for extra honey
шанса создать лишнее масло	chance to produce extra butter
шанса сорвать лишний цветок, ягоду или гриб	chance to pick an extra flower, berry or mushroom
шанса сорвать лишний цветок, ягоду или гриб за каждый заряд бодрости	chance to pick an extra flower, berry or mushroom per Rested charge
шанса срубить дерево одним ударом	chance to fell a tree in a single hit
шанса уклониться от удара	chance to dodge a hit
шума	noise
эйтра за блок	eitr on block
эйтра за парирование	eitr on parry
эйтра за поджог врага	eitr on igniting an enemy
эйтра за убийство	eitr on kill
Точность уменьшает случайный разброс снаряда вокруг прицела. +20% точности означает на 20% меньший угол разброса. Максимальное уменьшение — 70%. Она также сужает россыпь дополнительных снарядов. Точность не наводит снаряд на цель и не меняет его урон, скорость или траекторию падения.	Accuracy reduces random projectile spread around the reticle. +20% accuracy means a 20% smaller spread angle, up to a 70% reduction. It also tightens the scatter of additional projectiles. Accuracy does not aim at targets or change projectile damage, speed or drop.
Скорость, с которой лук выходит на полную силу выстрела. Бонусы и штрафы натяжения складываются: «Ливень стрел» отнимает сразу большую их часть в обмен на три лишние стрелы.	How fast a bow reaches full draw. Draw bonuses and penalties add together: Rain of Arrows takes away most of the speed in exchange for three extra arrows.
Залпы снарядов	Projectile volleys
Дополнительные стрелы работают только на луках, болты — только на арбалетах; общие дополнительные снаряды прибавляются к любому выстрелу и броску. Лишние стрелы и болты берутся из колчана: не хватило — вылетит меньше. Пробитие живёт у арбалетов и у оружия с возвратом, переход к следующей цели - у луков и стрел, а отскок от земли и стен работает у всего, что летит.	Extra arrows only work on bows, bolts only on crossbows; general extra projectiles add to any shot or throw. Spare arrows and bolts are drawn from the quiver — run short, and fewer will fly. Pierce belongs to crossbows and returning weapons, chaining to the next target to bows and arrows, and bouncing off ground and walls works on anything that flies.
Альтернативные атаки	Alternative attacks
Альтернативные атаки — дополнительные приёмы оружия, включая бросок копья и бросок кинжала. Эти бонусы усиливают только такие атаки. Брошенное оружие сохраняет тип атаки до попадания.	Alternative attacks are secondary weapon techniques, including spear throws and dagger throws. These bonuses affect only those attacks. Thrown weapons retain their attack type until impact.
Стихийный урон и недуги	Elemental damage and ailments
Стихии — огонь, холод и молния; яд и дух — отдельные виды урона, «стихийный урон» их не усиливает. Проценты урона складываются в одну сумму на каждый итоговый вид урона: общий урон, урон оружия, стихийный и своя стихия — вместе, а не множителями друг на друга. Урон стихией усиливает и сам удар, и вызванный им недуг; урон недугом — только сам недуг. Сила шока добавляет молнию в накопление оглушения, не увеличивая урон здоровью.	Elements are fire, frost and lightning; poison and spirit are separate damage types that "elemental damage" does not scale. Damage percentages add into one sum per final damage type: general damage, weapon damage, elemental and its own element — together, not as multipliers of each other. Elemental damage scales both the hit itself and the ailment it triggers; ailment damage scales only the ailment itself. Shock potency adds lightning to stagger build-up without increasing health damage.
Движение самого персонажа в воде. Скорость плавания и затраты выносливости на него не меняют скорость корабля.	The character's own movement in water. Swim speed and its stamina cost do not change the ship's speed.
Мореходство	Sailing
Мореходство — управление кораблём: скорость под парусом, управляемость и малый попутный ветер. Бонусы действуют на корабль игрока за штурвалом и не ускоряют плавание персонажа.	Sailing controls ships: sail speed, handling, and minor tailwind. It affects the ship steered by the player, without speeding up character swimming.
Каждые 10 секунд у текущего рулевого проверяется суммарный шанс из дерева. Успех даёт попутное направление ветра только его кораблю на 15 секунд; сила ветра остаётся обычной. Повторный успех обновляет срок. Другие корабли и ветер мира не изменяются. Смена рулевого прекращает эффект; пассажиры не вызывают проверку.	Every 10 seconds, roll the current helmsman's total tree chance. Success gives only their ship a favourable wind direction for 15 seconds, with normal wind strength. Another success refreshes the duration. Other ships and global wind stay unchanged. Changing helmsman ends the effect; passengers never roll.
Шкала недуга	Ailment gauge
Удар бьёт всем, что несёт, сразу. Урон стихии наполняет шкалу недуга у цели: огонь — поджога, яд — отравления, холод — обморожения, молния — шока; физика — кровотечения, только если в дереве есть накопление кровотечения. Дух шкал не наполняет. Чем больше урон относительно здоровья цели, тем быстрее; накопление из дерева ускоряет. Шкала полна — недуг начинается, шкала обнуляется. Пока недуг копится, шкала не тает; без подпитки она начинает таять через 3 секунды и пустеет ещё за четыре. Сильный недуг заменяет слабый, слабый сильный не сбивает. Огонь и мороз гасят друг друга. На недуг не действует ничего «при ударе», а длительность растягивает его, не добавляя урона.	A hit deals everything it carries at once. Elemental damage fills the target's ailment gauge: fire fills ignite, poison fills poison, frost fills chill, lightning fills shock; physical fills bleeding, only if the tree has bleed build-up. Spirit does not fill any gauge. The larger the damage relative to the target's health, the faster it fills; build-up from the tree speeds it up. When the gauge is full, the ailment starts and the gauge empties. While the ailment is building up, the gauge does not melt; without new damage it starts melting after 3 seconds and empties over four more. A stronger ailment replaces a weaker one; a weaker one never overrides a stronger one. Fire and frost cancel each other out. Nothing "on hit" applies to an ailment, and duration stretches it without adding damage.
Порог шкалы	Gauge Threshold
Сколько урона нужно, чтобы наполнить шкалу недуга. Удар, снявший 62,5% исходного здоровья цели одной стихией, наполняет её сам; меньший удар — свою долю. +100% накопления вдвое снижает этот порог.	How much damage it takes to fill the ailment gauge. A hit that strips 62.5% of the target's base health with a single element fills it on its own; a smaller hit fills its share. +100% build-up halves this threshold.
Недуги и сопротивления	Ailments and resistances
Стихийный урон приносит оружие или масло. Накопление помогает горению, обморожению, отравлению и шоку проявляться, а кровотечение без него не открывается вовсе; урон и длительность недуга усиливаются отдельными атрибутами. Кластеры недугов предназначены для нападения. Сопротивления защищают владельца и находятся в отдельных защитных кластерах.	Elemental damage comes from the weapon or the oil on it. Build-up helps burning, chill, poison and shock take hold, while bleeding does not trigger at all without it; the damage and duration of an ailment are raised by attributes of their own. Ailment clusters are made for attack. Resistances protect their owner and sit in defensive clusters of their own.
Ключевой узел: после взрыва бомба летит обратно и взрывается второй раз прямо у бросившего, с полным уроном. Все взрывы своих бомб — и первый, и обратный — теперь задевают и владельца. Сама бомба в инвентарь не возвращается.	Keystone: after exploding, the bomb flies back and explodes a second time right next to the thrower, with full damage. All blasts from your own bombs — both the first and the return one — now also hit the owner. The bomb itself does not return to the inventory.
Падение и дерево	Falling and the tree
Вариант мастерства прыжка «С любой высоты» снижает урон от падения на 25%, но не делает неуязвимым. Он складывается с остальными обычными снижениями до общего потолка 75%. Полное отключение урона от падения в дереве доступно только через ключевой узел со штрафом.	The jump mastery option From Any Height reduces falling damage by 25% instead of granting immunity. It adds to other ordinary reductions up to the shared 75% ceiling. Complete falling immunity in the tree requires a keystone with a drawback.
Вариант мастерства ножей заменяет альтернативную атаку броском надетого ножа. Это по-прежнему нож, но атака считается метательной и дальним боем: получает соответствующие бонусы, а не бонусы ближнего боя. Сохраняются урон и расход альтернативной атаки этого ножа. Без возврата нож остаётся там, где приземлился.	This knife mastery option replaces your alternate attack with a throw of the equipped dagger. It remains a knife, but the action counts as throwing and ranged combat and receives those bonuses instead of melee bonuses. The knife's alternate attack damage and cost remain unchanged. Without a return option, the knife stays where it lands.
Брошенное оружие летит обратно к владельцу. «Возврат оружия» — после удара или на пределе дальности; «Возврат после убийства» — только если бросок убил, иначе оружие остаётся лежать. На обратном пути бьёт каждого врага один раз на 30% урона. Пока оружие в полёте, его ячейка занята и заблокирована; вернувшись, оно снова в руке. Боеприпасы и бомбы не возвращаются.	A thrown weapon flies back to its owner. "Weapon return" — after a hit or at max range; "Return on kill" — only if the throw killed, otherwise the weapon stays on the ground. On the way back it hits each enemy once for 30% damage. While the weapon is in flight, its slot is occupied and locked; once back, it is in hand again. Ammunition and bombs do not return.
Слой поверх здоровья, затянутый рунами. Принимает удар первым — ещё до блока и брони, но после сопротивлений. Если 5 секунд не получать урон, щит восстанавливается, пятую часть в секунду, и в это время светится ярче.	A layer over health, bound by runes. It takes the hit first — even before block and armour, but after resistances. If you take no damage for 5 seconds, the shield regenerates a fifth of itself per second, and glows brighter while doing so.
Скользящий удар	Glancing Blow
Любой удар существа с шансом 25% (узлы поднимают шанс) проходит вскользь: −35% урона. Считается до брони и складывается с прочими снижениями урона, но вместе они не опускают удар ниже 40%.	Any hit from a creature has a 25% chance (nodes raise it) to land as a glancing blow: −35% damage. Calculated before armour and stacks with other damage reductions, but together they never bring a hit below 40%.
Скольжение	Sliding
Приседание на склоне с движением вниз переходит в скольжение: быстрее бега, с управлением. Выносливость тратится как на крадущийся шаг.	Crouching on a slope while moving downhill turns into a slide: faster than running, and steerable. Stamina drains as for a sneaking step.
Эйтр	Eitr
Магический ресурс. Даётся едой, тратится посохами и заклинаниями.	The magic resource. Food grants it; staves and spells spend it.
Тратится на бег, прыжки, удары, блок и работу инструментом. Ловкость ускоряет её восстановление.	Spent on running, jumping, attacking, blocking and tool work. Dexterity speeds up its regeneration.
Атака, начатая с разбега: персонаж хотя бы 0,4 секунды действительно бежал по земле - не упёрся в стену с зажатым бегом - и начал атаку на бегу или сразу после. Бег проверяется в момент, когда атака началась, а не когда она попала: снаряд, выпущенный с разбега, долетит с этой прибавкой. Прибавка ложится на весь урон такой атаки: по существам, деревьям и руде, кулаками тоже. Не действует на касты и на побочный урон — шипы, бури, эхо взрывов.	An attack started with a run-up: the character actually ran on the ground for at least 0.4 seconds — not stuck against a wall with run held — and started the attack while running or right after. Running is checked at the moment the attack begins, not when it lands: a projectile fired with a run-up will keep the bonus in flight. The bonus applies to the whole damage of such an attack: against creatures, trees and ore, with fists too. It does not apply to casts or to side damage — thorns, storms, explosion echoes.
Множитель навыка	Skill multiplier
Каждый удар оружием умножается на случайное число вокруг середины ± 0,15. Середину задают очки атрибута своего оружия: без них - 0,40, на 300 очках - 1,00 (урон, написанный на оружии), дальше - выше единицы, но каждая следующая сотня даёт меньше прошлой. У оружия двух атрибутов считается среднее. Навыки игры в этом не участвуют - они заморожены.	Every weapon hit is multiplied by a random number around a midpoint ± 0.15. The midpoint is set by the points in your weapon's attribute: with none it is 0.40, at 300 points it is 1.00 (the damage written on the weapon), and beyond that it goes above one, though each next hundred gives less than the last. A weapon with two attributes uses their average. Game skills play no part in this - they are frozen.
Недавно	Recently
Общий срок дерева: последние 3 секунды. «Если недавно был крит» значит, что крит случился не раньше чем 3 секунды назад; то же для полученного урона, убийства и блока. Прибавки «после крита» живут дольше — 4 секунды.	The tree's general window: the last 3 seconds. "If there was a recent crit" means a crit happened no more than 3 seconds ago; the same for damage taken, a kill, and a block. Bonuses "after a crit" last longer — 4 seconds.
Условная прибавка	Conditional bonus
Строка узла, которая работает только при своём условии: в воздухе, в воде, стоя на месте, при комфорте от N, сытым, ночью, отдохнувшим, при полном здоровье, на бегу, на свежем следе зверя, сразу после сбора или если что-то случилось недавно. Условие выполнено - прибавка есть; нет - её нет. Окно расчёта урона такие строки не учитывает: оно не знает, где вы будете стоять.	A node line that only works under its own condition: in the air, in water, standing still, with comfort of N or more, well-fed, at night, Rested, at full health, while running, on a fresh animal track, right after gathering, or if something happened recently. Condition met — the bonus applies; not met — it does not. The damage calculation window does not account for such lines: it does not know where you will be standing.
Прибавка за счёт другого стата	Bonus from another stat
Строка узла, которая растёт вместе с другим статом: «+X за каждые N ед. такого-то стата». Считается по целым шагам: за 9 очков при шаге 5 - одна прибавка, за 10 - две.	A node line that grows along with another stat: "+X per N points of such-and-such stat". It counts in whole steps: 9 points at a step of 5 give one bonus, 10 give two.
Формы строки	Line Forms
Строка узла бывает трёх видов. «+N» прибавляется к основе. «X% увеличение» складывается со всеми такими же процентами в одну сумму — от своего оружия, физики, стихий и «по кому» вместе. «×N» умножает уже посчитанный итог, и такие множители перемножаются между собой: два по ×0,6 дают ×0,36.	A node line comes in three kinds. "+N" adds to the base. "X% increased" adds together with all matching percentages into one sum — from its own weapon, physical, elemental and "against whom" bonuses combined. "×N" multiplies the already-calculated total, and such multipliers multiply with each other: two of ×0.6 give ×0.36.
Атаки без передышки складываются в серию. Звено серии - атака оружием (замах, выстрел, бросок), попавшая хотя бы по одному врагу; неважно, по кому. Одна атака - одно звено, сколько бы врагов она ни задела. Каждое звено прибавляет к урону следующих атак процент из дерева: узел пишет «+X% к урону за серию», и это прибавка за одно звено - при четырёх звеньях она даёт вчетверо больше. Предел - 4 звена, дерево поднимает его. Серия обрывается, если после конца атаки новая не начата за секунду, и когда вас оглушили. Промах серию не растит и не обрывает. Каст посоха или скипетра обрывает серию. Шипы, бури, эхо взрывов, возврат оружия и урон недугов звеньями не считаются. Без узлов серии механика не работает.	Attacks without a pause build a streak. A streak link is a weapon attack (a swing, a shot, a throw) that hit at least one enemy - it does not matter which. One attack is one link, however many enemies it caught. Each link adds the tree's percentage to the damage of the attacks that follow: a node reads «+X% damage per streak», and that is the bonus for a single link - at four links it gives four times as much. The limit is 4 links, and the tree raises it. The streak breaks if a new attack does not begin within a second of the last one ending, and when you are staggered. A miss neither grows it nor breaks it. Casting a staff or a scepter breaks the streak. Thorns, storms, blast echoes, returning weapons and ailment damage do not count as links. Without streak nodes the mechanic does nothing.
Критический удар	Critical Hit
Удар с шансом бьёт усиленно. Базовый множитель - полтора урона, и дерево продаёт как сам шанс, так и прибавку к множителю, так что итоговый крит зависит от набранного.	A hit has a chance to land hard. The base is one and a half damage, and the tree sells both the chance and extra multiplier, so what a crit finally does depends on what you took.
Накопленный от ударов запас сбивает цель с ног. Оглушающая сила говорит, насколько быстро он копится; стойкость к ошеломлению - насколько медленно.	Hits build up a meter that knocks the target off its feet. Stagger power says how fast it fills; stagger resistance says how slowly.
Шанс оглушения	Stagger Chance
Бросается на каждый удар: при успехе цель сразу шатается, сколько бы ни было накоплено на её шкале оглушения. Удар с молнией добавляет свой шанс, если он взят.	Rolled on every hit: on success, the target staggers immediately, no matter how much is built up on its stagger gauge. A lightning hit adds its own chance, if taken.
Мастерство	Mastery
Одинаковые мастерства имеют общий список вариантов. Один достигнутый узел и одно очко позволяют выбрать один ещё не взятый вариант. Выбранный вариант отмечен во всех экземплярах и даёт бонус один раз. Другие экземпляры позволяют выбрать остальные варианты. Исключение — «+2 ко всем атрибутам» у мастерства удобства: его можно брать в каждом экземпляре.	Identical masteries share one list of options. One reached node and one point let you pick one option not yet taken. The chosen option is marked on every instance and grants its bonus once. Other instances let you pick the remaining options. Exception — "+2 to all attributes" from the comfort mastery: it can be taken in every instance.
Перекрёсток	Crossroads
Узел на пересечении дороги и круга. Несёт мастерство-удобство.	A node where a road crosses a circle. Carries a quality-of-life mastery.
Проходной узел	Travel Node
Обычный узел дороги: +5 к одному из трёх атрибутов на выбор.	An ordinary road node: +5 to one of the three attributes, your choice.
Крупный узел, который меняет стиль игры и всегда чем-то платит. Плата часто стоит множителем «×»: она режет итог при любой прокачке и не тонет в сумме процентов.	A major node that changes your playstyle and always comes at a cost. The cost is often a "×" multiplier: it cuts the total at any level of investment and does not get drowned out in the sum of percentages.
Вторые ворота дерева. Дошёл до одного портала — открылись все остальные, и дерево можно растить уже от них, хотя линий между порталами нет.	The tree's second gate. Reach one portal and all the others open too, letting you grow the tree from them as well, even though there are no lines between portals.
Сколько можно нести без перегруза. Сверх него - ни бежать, ни прыгать.	How much you can carry before you are overloaded. Past it you can neither run nor jump.
Блок, поставленный за мгновение до удара. Сила блока умножается на бонус парирования щита, так что гаснет почти любой удар. Выносливость не тратится, а противник сразу валится с ног.	A block placed an instant before the hit. Block power is multiplied by the shield's parry bonus, so it absorbs almost any hit. No stamina is spent, and the attacker is staggered immediately.
Ответ блока и парирования	Block and Parry Response
Блок возвращает бьющему долю принятого удара, парирование — больше; это не шипы и складывается с ними. Парирование может валить с ног или ранить шипами всех в 4 м (радиус растёт от области действия). 4 секунды после парирования следующая атака или каст бьёт сильнее.	A block sends back a share of the hit taken to the attacker; a parry sends back more; this is not thorns and stacks with them. A parry can stagger or wound with thorns everyone within 4 m (the radius grows with area of effect). For 4 seconds after a parry, the next attack or cast hits harder.
Блок	Block
Щит гасит урон в пределах своей силы блока, остальное проходит насквозь. Каждый принятый удар стоит выносливости, тем больше, чем тяжелее удар.	A shield absorbs damage up to its block power; the rest goes straight through. Every blow taken costs stamina, the more the heavier it was.
Крепость медовухи	Mead potency
Насколько сильнее обычного действует сваренная медовуха. Крепость и длительность медовух — разные прибавки, но обе записываются в бутылку при варке и остаются при ней в любых руках: вкладывает варщик, получает пьющий. У зелий своя мера — сила зелий.	How much stronger than usual a brewed mead acts. Mead potency and mead duration are separate bonuses, but both are written into the bottle at brewing time and stay with it in any hands: the brewer puts them in, the drinker gets them. Potions have their own measure — potion power.
Крепость оружейного масла	Weapon Oil Potency
Увеличивает стихийный урон, добавляемый маслом оружию. Бонус медовара записан в бутылку, при нанесении переносится на оружие и сохраняется в чужих руках. Длительность масла повышается отдельно.	Raises the elemental damage an oil adds to a weapon. The brewer's bonus is written into the bottle, moves onto the weapon when applied and stays there in anyone's hands. The oil's duration is raised separately.
Оружейное масло	Weapon Oil
Бутылку втирают в оружие за три секунды шагом: на три минуты по часам мира удар несёт стихию масла. Масло одно на оружии, новое стирает старое. Держат его клинки, копья, древковое, ножи и топоры; дубины и кулаки — только с мастерством.	A bottle is rubbed into a weapon over three seconds while walking: for three minutes by the world clock, the hit carries the oil's element. A weapon holds one oil at a time; a new one wipes out the old. Blades, spears, polearms, knives and axes hold it; clubs and fists — only with the mastery.
Сила зелья	Potion Power
Усиливает действие именно зелья, сваренного зельеваром. Медовухи и масла этот бонус не получают. Зельеварение принадлежит сектору интеллекта; медоварение — сектору интеллект–сила.	Strengthens the potion the alchemist brewed, and only that. Meads and oils get nothing from it. Potion brewing belongs to the Intelligence sector; mead brewing to Intelligence-Strength.
Уменьшает суммарное замедление от надетой брони и активного оружия/щита. При штрафе экипировки −20% и снижении штрафа 60% замедление обычного бега станет −8%; спринта — −12% вместо −30%. Без штрафа бонус скорости не появляется. Потолок снижения — 100%.	Cuts the total slowdown from worn armour and the weapon or shield in hand. With an equipment penalty of −20% and a 60% cut, ordinary running slows by −8% and sprinting by −12% instead of −30%. With no penalty there is no speed bonus to gain. The cut stops at 100%.
Снижает весь входящий урон, стихийный тоже. Считается последней — после рунного щита и блока. Против удара сильнее двойной брони снимает ровно своё число, против слабых — большую долю.	Reduces all incoming damage, elemental too. Calculated last — after the rune shield and block. Against a hit stronger than double your armour it removes exactly its own number, against weaker ones — a larger share.
Все снижения входящего урона от дерева, включая скользящий удар, складываются в одну сумму и не опускают удар ниже 40%. Враги поздних земель не замечают часть брони; если брони меньше, чем они пробивают, каждая недостающая единица — +1% урона.	All incoming damage reductions from the tree, including glancing blow, add into one sum and never bring a hit below 40%. Enemies from late-game lands ignore part of your armour; if your armour is lower than what they pierce, every missing point is +1% damage.
Снижает урон своим видом. «Сопротивление стихиям» прибавляется к огню, морозу и молнии; яд — не стихия, у него только своё сопротивление. Выше 75% не поднимается. Враги поздних земель не замечают часть сопротивления, и если его меньше, стихия бьёт сильнее обычного.	Reduces damage of its own type. "Elemental resistance" adds to fire, frost and lightning; poison is not an element, it only has its own resistance. It never rises above 75%. Enemies from late-game lands ignore part of your resistance, and if it is lower, that element hits harder than usual.
Снижает урон от всего, что взрывается: бомб, огненных шаров, смолы, гейзеров. Отдельный слой: огненную бомбу сначала гасит оно, потом остаток — сопротивление огню. Потолок 75%.	Reduces damage from anything that explodes: bombs, fireballs, tar, geysers. A separate layer: a fire bomb is absorbed by it first, then the remainder by fire resistance. Cap at 75%.
Уклонение от удара	Evasion Chance
С этим шансом удар существа проходит мимо целиком: ни урона, ни оглушения, ни отбрасывания, ни недуга. Перекат не нужен. На уклонённый удар шипы не отвечают.	With this chance, a creature's hit misses entirely: no damage, no stagger, no knockback, no ailment. No roll needed. Thorns do not respond to an evaded hit.
Ответный урон существу, которое тебя ударило: плоская часть плюс доля брони, от силы удара не зависит. Обычные шипы — дробящий физический урон и могут пускать кровь; сюда идёт и общее накопление кровотечения. Конвертация превращает часть шипов в другой вид: стихийные шипы — по трети в огонь, холод и молнию, ядовитые — весь урон в яд. Усиливается от: урона, урона шипов и итогового вида урона (физического, стихийного и своей стихии, урона ядом) — одной суммой. Ближний бой, оружие и слой «по кому» на шипы не действуют. Щит и парирование усиливают ответ: берётся больший множитель, а не оба.	Retaliation damage against the creature that hit you: a flat part plus a share of your armour, independent of the hit's strength. Standard thorns are blunt physical damage and can draw blood; general bleed build-up applies here too. Conversion turns part of the thorns into another type: elemental thorns split a third each into fire, frost and lightning, poisonous thorns turn all the damage into poison. Scales from: damage, thorns damage and the resulting damage type (physical, elemental and its own element, poison damage) — as one sum. Melee, weapon and "against whom" layers do not affect thorns. Shield and parry both boost the response: the larger multiplier is taken, not both.
Недуг	Ailment
То, что удар оставляет на цели и что действует дальше само: горение, обморожение, шок, отравление, коррозия, кровотечение. Накопление решает, как быстро пристанет недуг; урон недуга растёт из того урона стихии или физики, что его вызвал, и усиливается своими атрибутами. Длительность растягивает недуг, не добавляя урона.	What a hit leaves on the target and that keeps working on its own afterward: burning, chill, shock, poison, corrosion, bleeding. Build-up decides how fast the ailment takes hold; ailment damage grows from the elemental or physical damage that caused it and is boosted by its own attributes. Duration stretches the ailment without adding damage.
Недуги на себе	Ailments on Yourself
Сокращает срок горения, яда, заморозки и шока на тебе, но не ниже 10% от обычного.	Shortens the duration of burning, poison, freeze and shock on you, but not below 10% of normal.
Рана, которая тикает уроном сама по себе. Не зависит от брони цели и складывается с другими недугами. Запас раны — от физического урона удара, который её открыл (уже со всеми его процентами). Усиливается от: урона кровотечения и «+N урона кровотечения».	A wound that ticks damage on its own. Independent of the target's armour and stacks with other ailments. Wound reserve comes from the physical damage of the hit that opened it (already with all its percentages). Scales from: bleed damage and "+N bleed damage".
Огонь на цели наносит урон каждую секунду. Сильный поджог заменяет слабый. Намокшая цель горит в разы короче, а мороз гасит огонь сразу. Запас горения — от огня удара (уже с процентами удара). Усиливается от: урона горением.	Fire on the target deals damage every second. A strong ignite replaces a weak one. A wet target burns for much less time, and frost puts out fire instantly. Burn reserve comes from the fire of the hit (already with the hit's percentages). Scales from: burning damage.
Яд	Poison
Отрава тикает уроном каждую секунду. Чем больше запас яда, тем дольше она действует. Более сильное отравление заменяет текущее, слабое его не сбивает. Яд — не стихия: стихийный урон и сопротивление стихиям на него не действуют. Запас отравления — от яда удара. Усиливается от: урона отравлением.	Poison ticks damage every second. The larger the poison reserve, the longer it lasts. A stronger poison replaces the current one, a weaker one does not override it. Poison is not an element: elemental damage and elemental resistance do not affect it. Poison reserve comes from the poison of the hit. Scales from: poison damage over time.
Заморозка	Freeze
Мороз замедляет движение цели: сильнее всего сразу, к концу срока замедление сходит на нет. Чем больше холода относительно здоровья цели, тем дольше. Устойчивых к холоду не замедляет. Мороз гасит горение.	Frost slows the target's movement: strongest right away, fading to nothing by the end of its duration. The more cold relative to the target's health, the longer it lasts. Does not slow creatures resistant to cold. Frost puts out burning.
Огонь и мороз	Fire and Frost
Огонь и мороз не уживаются: поджог снимает заморозку, заморозка тушит огонь.	Fire and frost don't coexist: ignite removes freeze, freeze puts out fire.
Молния	Lightning
Урон молнией копит шкалу шока; полная шкала — шок. Сила шока добавляет разряду урон по равновесию и помогает сбить цель с ног, здоровью лишнего урона не даёт. Отдельные узлы дают шанс оглушить при ударе молнией.	Lightning damage builds up the shock gauge; a full gauge means shock. Shock potency adds stagger damage to the discharge and helps knock the target down, without dealing extra damage to health. Separate nodes give a chance to stagger on a lightning hit.
Промокание	Wet
Дождь и вода делают мокрым: холоднее, регенерация хуже. На мокрой цели горение гаснет быстрее. Узлы дерева усиливают твою молнию, пока ты сам мокрый, и урон по мокрым целям.	Rain and water make you wet: colder, worse regeneration. Burning fades faster on a wet target. Tree nodes boost your lightning while you yourself are wet, and damage against wet targets.
Холод	Cold
Ночь, мокрая одежда и горы вызывают озноб: здоровье и выносливость восстанавливаются медленнее, а в горах замерзание ещё и отнимает здоровье. Снимают его костёр и тёплая одежда, смягчает стойкость к холоду.	Night, wet clothes and mountains cause chill: health and stamina regenerate slower, and in the mountains, freezing also drains health. A campfire and warm clothing take the chill away; cold resilience softens it.
Насколько поздно противник замечает подкрадывающегося. Работает только в приседе.	How late an enemy notices someone sneaking. Only works while crouched.
Первый удар по противнику, который ещё не заметил тебя и не встревожен, наносит многократный урон. Сторона удара не важна. По одной цели — не чаще раза в пять минут.	The first hit on an enemy that hasn't noticed you and isn't alarmed deals multiplied damage. The side you hit from doesn't matter. Once per target, at most every five minutes.
Шанс при убийстве получить усиление на 12 секунд: атаки, касты, передвижение и восстановление выносливости быстрее на 15% плюс сила натиска.	Chance on kill to gain a 12-second buff: attacks, casts, movement and stamina regeneration 15% faster, plus Onslaught power.
Приручённые животные: волки, кабаны, быкоящеры и прочие. Бьют сами, растут только от урона питомцев (не выше +100%) и «+N» к нему; общий урон хозяина их не трогает.	Tamed animals: wolves, boars, loxes and others. They fight on their own and scale only with pet damage (up to +100%) and its «+N»; the owner's overall damage does not affect them.
Призванные существа — скелеты посоха крови и другие, кто исчезает, если хозяин уйдёт далеко. Растут только от урона приспешников (не выше +100%) и «+N» к нему; общий урон хозяина и урон питомцев на них не действуют.	Summoned creatures — blood staff skeletons and others that vanish if their owner moves too far away. They scale only with minion damage (up to +100%) and its «+N»; the owner's overall damage and pet damage do not affect them.
Дух — отдельный вид урона: не физический и не стихия. Им бьёт серебро и некоторые чары; особенно больно нежити. Растёт от урона духом и от общего урона; стихийный урон на него не действует. Шкал недугов не наполняет.	Spirit is a separate damage type: neither physical nor elemental. Silver and some spells deal it; it hurts the undead especially hard. It scales with spirit damage and with overall damage; elemental damage does not affect it. It does not fill ailment gauges.
Конвертация урона	Damage conversion
Часть урона одного вида становится другим видом: «50% физического урона конвертируется в холод». Порядок: основа и «+N» → конвертация → проценты. Сконвертированное растёт только от процентов своего нового вида: огонь из физики — от стихийного урона и урона огнём, физический урон на него уже не действует. Недуги и сопротивления — тоже по новому виду. Если из одного вида конвертируется больше 100%, доли сжимаются до 100% пропорционально. Сконвертированное дальше не конвертируется.	Part of one damage type becomes another: «50% of physical damage is converted to frost». Order: base and «+N» → conversion → percentages. Converted damage scales only from its new type's percentages: fire converted from physical scales with elemental damage and fire damage, and physical damage no longer affects it. Ailments and resistances also follow the new type. If more than 100% of a type is converted, the shares are scaled down to 100% proportionally. Converted damage does not convert again.
Усиливает всё, что взрывается у игрока: бомбы и их эхо, ловушки, взрывы чар. Складывается в ту же сумму, что и прочие проценты урона взрыва; «+N» ложится в основной вид урона взрыва. Не путать с областью действия — та растит размер, а не урон.	Boosts everything that explodes from the player: bombs and their echoes, traps, spell explosions. It adds to the same total as other blast damage percentages; «+N» goes into the blast's main damage type. Not to be confused with area of effect — that grows size, not damage.
Усиливает урон кровотечения, горения и отравления — одной суммой со своим уроном недуга. Шок и заморозка урона здоровью не наносят, их он не касается.	Boosts bleed, burn and poison damage — one shared total with its own ailment damage. Shock and chill deal no health damage, so it does not affect them.
Пассивное умение. Перед атакой кулаками или голыми руками из прицела бьёт луч: первое, во что он попал в пределах дальности, - конец рывка. Враг - персонаж встаёт ровно так, чтобы кулак достал; стена, камень, дерево - вплотную перед ними. Рывок кончается ровно в миг удара и сквозь препятствия не проходит. Прицел пуст - рывок вперёд на половину дальности. Прицел загорается на досягаемом враге. Дальность растёт от области действия эффектов.	A passive ability. Before a fist or unarmed attack, a ray fires from your aim: the first thing it hits within range is where the dash ends. Against an enemy, the character stops exactly close enough for the fist to reach; against a wall, rock or tree, right in front of it. The dash ends the instant the hit lands and does not pass through obstacles. With no target aimed, the dash goes forward for half the range. The aim reticle lights up on a reachable enemy. Range scales with area of effect.
Лишняя еда	Extra food
Шанс получить ещё одну порцию того, что готовишь: в котле - за каждую сваренную порцию, на очаге, решётке и в печи - когда снимаешь готовое. Работает как всё лишнее в дереве: удача может повториться, каждый следующий бросок слабее. На огне считается шанс того, кто положил еду.	Chance to get one more portion of whatever you're cooking: on the cauldron, per portion brewed; on the fire pit, grill and oven, when you take the finished food. It works like every other «extra» in the tree: luck can repeat, each following roll being weaker. Over a fire, the chance of whoever put the food on counts.
Дикого зверя кормят, пока он не привыкнет. Прирученные защищают хозяина и дают приплод, если сыты.	A wild beast is fed until it settles. Tamed animals defend their owner and breed if they are well fed.
Бочка превращает основу медовухи в готовые бутылки примерно за полтора игровых дня. Скорость брожения — от дерева того, кто заложил основу.	The barrel turns mead base into finished bottles in about a day and a half of game time. Fermentation speed comes from the tree of whoever started the base.
Плавка	Smelting
Плавильня превращает руду в слитки, углежог - дрова в уголь. И то и другое требует топлива.	The smelter turns ore into bars and the kiln turns wood into coal. Both want fuel.
Насколько далеко удар отталкивает противника, разрывая дистанцию. Атаку сам по себе не сбивает: сильный толчок из мастерства валит с ног, волна толкает соседей цели.	How far a hit pushes an enemy back, creating distance. It does not interrupt an attack by itself: a strong shove from a mastery knocks them down, and a wave pushes the target's neighbours.
Область действия	Area of effect
Насколько широко бьёт всё, что действует по площади, - и зона, и её вспышка: размах и дальность удара оружием, удар по земле, взрывы, огненные шары, смола, круг парирования; ещё радиус сбора на лету и дальность рывка кулака. Урон не растит - для этого урон по области.	How wide everything that works over an area hits — both the zone and its flash: weapon swing width and reach, ground slams, explosions, fireballs, tar, the parry circle; also the mid-air pickup radius and the fist dash range. It does not increase damage — that's what area damage is for.
Разъедает броню цели и копится ударами. Накопление берётся только из дерева: сколько дали узлы, столько удар и кладёт, и действует это с первого процента — тот же удар уже бьёт по разъеденной броне. На полном накоплении брони нет. Через восемь секунд без новых ударов коррозия сходит целиком. У каждого игрока на цели своя коррозия.	Eats away at the target's armour and builds up with hits. Buildup comes only from the tree: whatever the nodes grant, that's what each hit adds, and it applies from the first percent — that same hit already lands against the corroded armour. At full buildup, there is no armour left. Eight seconds without a new hit and the corrosion clears entirely. Each player has their own corrosion on the target.
Бодрость	Rested
Длительность бодрости растёт с комфортом дома, и вместе с ней даётся столько зарядов, каким был наибольший комфорт, пока вы отдыхали. Узлы дерева платят за каждый заряд скоростью, восстановлением и добычей; число зарядов видно на значке бодрости.	Rested duration grows with your home's comfort, and along with it you get as many charges as the highest comfort you rested with. Tree nodes pay per charge in speed, regeneration and loot; the number of charges shows on the Rested icon.
Комфорт	Comfort
Уровень уюта вокруг: крыша, огонь, кровать, стол, скамья, ковёр, знамя — каждая вещь считается один раз за свой вид и только под крышей поблизости. Вне укрытия комфорт равен единице; от него зависят длительность бодрости и число её зарядов.	The level of comfort around: a roof, a fire, a bed, a table, a bench, a rug, a banner - each thing counts once for its kind and only under a roof nearby. Outside shelter comfort equals one; it sets how long rested lasts and how many charges it carries.
Сытность	Nourishment
Здоровье, выносливость и эйтр, которые даёт съеденная еда; длительность считается отдельно. Сытность приготовленного записывается в саму еду при готовке: вкладывает повар, получает съевший.	The health, stamina and eitr that eaten food gives; its duration is counted separately. The nourishment of cooked food is written into the food itself while cooking: the cook puts it in, whoever eats it gets it.
Шанс бросается в момент, когда еда съедена, и достаётся именно той порции: две другие в желудке остаются обычными. Порция живёт как всегда - та же длительность и то же затухание, просто вдвое сытнее. Удвоение переживает перезаход в мир.	The roll happens the moment the food is eaten and belongs to that portion alone: the other two in your stomach stay ordinary. The portion lives as always - the same duration, the same fade - it is simply twice as nourishing. The doubling survives a relog.
Еда	Food
Три блюда одновременно. Каждое добавляет здоровья, выносливости или эйтра на своё время и понемногу лечит.	Three dishes at once. Each adds health, stamina or eitr for its own time and heals a little.
Мастерства еды	Food masteries
За каждые 15 здоровья от еды — прибавка к физическому урону, за 15 эйтра — к стихийному, за 30 выносливости — к скорости атаки.	For every 15 health from food, a bonus to physical damage; for every 15 eitr, to elemental damage; for every 30 stamina, to attack speed.
Прочность	Durability
Запас износа вещи или постройки. Вещи чинят бесплатно на той станции, где их делают.	How much wear an item or a structure has left. Items are repaired for free at the station where they're made.
Лишнее	One more
Удача может принести несколько лишних предметов подряд: каждый выпавший даёт право на новый бросок, но каждый следующий бросок на пятую часть слабее предыдущего.	Luck can bring several extra items in a row: every one that drops earns another roll, and each roll is a fifth weaker than the one before.
Удар по буку, ели, сосне, берёзе или дубу может выбить соответствующее семя, шишку или жёлудь. Мастерство выбранной породы добавляет свой шанс к общему. Каждый успех может повториться, но каждый следующий бросок слабее предыдущего на пятую часть.	A blow to a beech, fir, pine, birch or oak can knock loose its seed, cone or acorn. The mastery of the chosen species adds its chance to the total. Every success can repeat, but each roll is a fifth weaker than the one before.
Одно нажатие снимает все такие же растения и вещи вокруг, не дальше 8 метров; каждый куст бросает свой шанс лишнего.	One press harvests all identical plants and items nearby, up to 8 metres away; each bush rolls its own chance of an extra.
Кулачный бой: когти (кровопускатели, «Сколь и Хати») и драка с пустыми руками — это одно и то же оружие с одним навыком. Всё, что дерево даёт кулакам, работает и с когтями, и без них; строки «голыми руками» — только без когтей.	Fist combat: claws (bloodletters, «Skoll and Hati») and unarmed fighting are the same weapon with one skill. Everything the tree gives to fists works both with claws and without them; lines that say «bare-handed» apply only without claws.
Кулаки как инструмент	Fists as a tool
Кулаки рубят деревья и ломают руду: в рубку и кирку идёт 0,6 физического урона кулака, больше — с узлами урона кулаков по деревьям и руде.	Fists can chop trees and break ore: 0.6 of the fist's physical damage goes into chopping and mining, more with nodes for fist damage against trees and ore.
Мечи	Swords
Одноручные клинки: ровный урон, быстрые серии, хорошо сочетаются со щитом.	One-handed blades: steady damage, quick chains, and a good fit with a shield.
Ножи	Knives
Самое быстрое оружие и лучший множитель удара в спину. Короткий замах, малый урон за удар.	The fastest weapons and the best backstab multiplier. Short reach, little damage per hit.
Дубины	Clubs
Палицы и молоты: дробящий урон и много ошеломления. Факел качает навык дубин, но узлы дубин получает только с мастерством «Факел — дубина».	Maces and hammers: crushing damage and heavy stagger. The torch levels the club skill, but only gets club nodes with the «Torch — Club» mastery.
Топоры	Axes
Рубящее оружие, оно же инструмент лесоруба: тем же топором валят деревья.	Slashing weapons that double as the woodcutter's tool: the same axe fells trees.
Копья	Spears
Колющее оружие с длинным выпадом; копьё можно метать и подобрать обратно.	Piercing weapons with a long lunge; a spear can be thrown and picked back up.
Атгейры: быстрые выпады вперёд, а вторичный удар — широкий размах по всем вокруг.	Atgeirs: fast forward lunges, and the secondary attack is a wide sweep hitting everyone nearby.
Луки	Bows
Стрельба с натягом: чем дольше натяжение, тем сильнее выстрел. Удержание натянутой тетивы тратит выносливость.	Drawn shooting: the longer the draw, the stronger the shot. Holding the string drawn costs stamina.
Арбалеты	Crossbows
Мгливое оружие: болт летит без натяга и бьёт тяжело, но перезарядка долгая.	A Mistlands weapon: the bolt needs no draw and hits hard, but reloading is slow.
Стрелы и болты	Arrows and bolts
Шанс сберечь стрелу — выстрел не тратит её; шанс подобрать — стрела остаётся лежать там, куда попала. Дальность: снаряд летит дольше и меньше проседает, не больше +100%. Отпущенная рано тетива даёт россыпь до трёх раз шире.	Chance to conserve an arrow — the shot doesn't consume it; chance to recover it — the arrow stays lying where it landed. Range: the projectile flies longer and drops less, up to +100%. Releasing the string early gives a spread up to three times wider.
Кирки	Pickaxes
Инструмент рудокопа, он же оружие: кирка ломает камень и руду и бьёт по навыку кирок. По живым целям её сила против камня целиком становится колющим уроном.	A miner's tool that's also a weapon: the pickaxe breaks stone and ore and levels the pickaxe skill. Against living targets, its full power against stone becomes pierce damage.
По существу кирка бьёт как колющее оружие: весь её урон, уже усиленный деревом, становится колющим. Прибавка урона по руде действует только на добычу, а урон кирки как оружия — и на бой, и на добычу.	Against creatures, the pickaxe hits like a piercing weapon: all its damage, already boosted by the tree, becomes pierce damage. Bonus damage against ore only applies to mining, while the pickaxe's weapon damage applies both to combat and mining.
Посохи	Staves
Оружие магии стихий и крови. Стоит эйтра. «Урон посохами» усиливает любой посох; урон своей школы (магии стихий или крови) — только посохи этой школы.	Elemental and blood magic weapons. They cost eitr. «Staff damage» boosts any staff; damage of a specific school (elemental or blood magic) boosts only staves of that school.
Чары	Spells
Удары посохов и скипетров — чары. Они получают урон чар, скорость каста и скидку на касты (не больше 75%), но не бонусы ближнего или дальнего боя; бонусы снарядов действуют. Каст обрывает серию и не получает прибавку удара с разбега.	Staff and scepter hits are spells. They get spell damage, cast speed and cast discount (up to 75%), but not melee or ranged bonuses; projectile bonuses apply. Casting breaks a streak and does not get the running-start damage bonus.
Плоский урон	Flat damage
Плоский урон становится частью основы удара и растёт на множитель навыка и все проценты. Общий урон ложится в основной вид удара, урон стихией — в свою стихию; «+N стихийного урона» идёт в главную стихию удара, а у удара без стихии пропадает.	Flat damage becomes part of the hit's base and scales with the skill multiplier and all percentages. Overall damage goes into the hit's main type, elemental damage into its own element; «+N elemental damage» goes into the hit's main element, and disappears on a hit with no element.
Огонь по дереву	Fire against wood
По деревьям огонь не жжёт, а рубит: половина огненного урона удара идёт в рубку. Уровень топора всё равно нужен.	Against trees, fire doesn't burn — it chops: half the hit's fire damage goes into chopping. The axe's tier is still required.
Удар в воздухе	Airborne strike
В прыжке и в полёте удары наносят больше урона и сильнее ошеломляют — если это дают узлы.	While jumping or airborne, hits deal more damage and stagger harder — if the nodes grant it.
Факел	Torch
Свет в руке и оружие заодно: бьёт огнём и растит навык дубин. Прочность служит факелу топливом; узлы дерева замедляют её выгорание и расширяют свечение — и дальность, и яркость. Для дерева факел не дубина, пока мастерство «Факел — дубина» не приравняет его к дубинам.	A light in your hand and a weapon at once: it hits with fire and levels the club skill. Durability serves as the torch's fuel; tree nodes slow its burn-out and extend its glow — both range and brightness. For the tree, a torch is not a club until the «Torch — Club» mastery makes it count as one.
С этим шансом бомба взрывается ещё раз на том же месте через полсекунды, с тем же уроном. Эхо не повторяется и не считается звеном серии.	With this chance, the bomb explodes again on the same spot half a second later, with the same damage. The echo does not repeat and does not count as a streak link.
Бомба не взрывается при падении, а ждёт до 45 секунд, пока к ней не подойдёт враг. Хозяина не задевает.	The bomb does not explode on landing — it waits up to 45 seconds for an enemy to come near. It does not hit its owner.
Отскок бомбы	Bomb bounce
Бомба отскакивает от земли и взрывается при каждом касании, каждый раз на 15% слабее.	The bomb bounces off the ground and explodes on every touch, each time 15% weaker.
Сброс бомб	Bomb drop
В воздухе из рюкзака сама падает случайная бомба: первая через пятую долю секунды после отрыва, дальше раз в 1,6 секунды. Лишние снаряды добавляют бомб, перезарядка ускоряет сбросы.	While airborne, a random bomb falls from your backpack on its own: the first one a fifth of a second after leaving the ground, then every 1.6 seconds. Extra projectiles add more bombs, and reload speed makes the drops faster.
Мастерство картографа: карты двух игроков, оказавшихся рядом, сливаются в одну — разведанные места и метки переходят к обоим, как через стол картографа. Обмен идёт сам, не чаще раза в несколько минут; второму игроку узел не нужен, но мод нужен.	Cartographer's mastery: the maps of two players who come near each other merge into one - explored places and saved pins pass to both, as through a cartographer's table. The exchange happens on its own, no more than once every few minutes; the second player needs no node, but does need the mod.
Навык	Skill
Ванильные навыки заморожены на нуле: не растут и ничего не дают. Всё, что их качало бы, идёт опытом в уровень персонажа, а силу удара задают атрибуты своего оружия.	Vanilla skills are frozen at zero: they do not grow and grant nothing. Anything that would have levelled them goes as experience into the character level instead, while a weapon's own attributes set its striking power.
Нежить	Undead
Драугры, скелеты и прочие обитатели курганов и болот. Огонь им особенно неприятен.	Draugr, skeletons and the rest of what lives in burial chambers and swamps. Fire is particularly unwelcome to them.
Дверги	Dvergr
Мгливый народец с посохами и арбалетами. Нападают, если тронуть их добро.	The Mistlands folk with staves and crossbows. They attack if you touch what is theirs.
Фулинги	Fulings
Обитатели равнин: бегают стаями, бьют сильно и любят поджигать.	The people of the plains: they run in packs, hit hard and like setting things on fire.
Мгливые земли	Mistlands
Чёрные скалы под вечным туманом: мгновенно опасно, но там вся магия и весь эйтр.	Black rock under permanent fog: lethal at once, and the home of all the magic and all the eitr.
Равнины	Plains
Золотые степи фулингов, дейлмонов и комаров. Самая опасная суша до Мгливых земель.	The golden steppe of fulings, deathsquitos and lox. The most dangerous land before the Mistlands.
Горы	Mountains
Снежные вершины: холод, волки, драконы и серебро под землёй.	Snowy peaks: cold, wolves, drakes and silver under the ground.
Чёрный лес	Black Forest
Хвойный пояс за лугами: грейдварфы, тролли, курганы и медь.	The pine belt past the meadows: greydwarfs, trolls, burial chambers and copper.
Босс	Boss
Призываемый на алтаре хозяин биома. С него падает трофей; повесьте его у Жертвенных камней — и получите силу этого босса.	A biome boss summoned at an altar. It drops a trophy; hang it at the Sacrificial Stones to gain that boss's power.
Телега	Cart
Тащит груз, который не унести на себе. Узлы тяги делают телегу легче, пока вы в неё впряжены.	Hauls loads you can't carry yourself. Pulling nodes make the cart lighter while you're harnessed to it.
Что снимается с грядки. Узлы урожая дают шанс лишнего плода только с того, что посажено вами или растёт на вспаханной земле; дикие кусты считаются собирательством.	What you harvest from a plot. Harvest nodes grant a chance of an extra crop only from what you've planted or what grows on tilled ground; wild bushes count as foraging.
Добавочный урон по противнику, у которого осталось меньше 30% здоровья. Складывается с другими прибавками «по кому». Отдельные узлы поднимают по таким целям и шанс крита.	Extra damage against an enemy with less than 30% health left. It stacks with other «against whom» bonuses. Some nodes also raise crit chance against such targets.
Устойчивость	Stagger Resistance
Насколько медленнее копится твоё ошеломление от ударов и блоков. С ног сбивает, когда запас дойдёт до порога, а порог растёт с максимальным здоровьем.	How much slower your stagger builds up from hits and blocks. It knocks you down once the buildup reaches the threshold, and the threshold grows with maximum health.
Перекат с кадрами неуязвимости. Стоит выносливости, и чем сильнее броня замедляет, тем дороже.	A roll with invulnerability frames. It costs stamina, and the more your armour slows you down, the more it costs.
Снаряды	Projectiles
Стрелы, болты, бомбы и заклинания в полёте. После попадания: пробитие проходит цель насквозь, переход к следующей цели ищет врага в 14 м и бьёт на 75% урона, отскок от стены или земли — на 90% (бомба — на 85%).	Arrows, bolts, bombs and spells in flight. After a hit: pierce passes straight through the target, chain seeks an enemy within 14 m and hits for 75% damage, and a bounce off a wall or the ground hits for 90% (85% for a bomb).
Идёт только в уровень персонажа: навыки заморожены. Каждый уровень — одно очко дерева; ещё очки дают подземелья, боссы и рунные камни. Ночью опыта больше, при смерти часть опыта текущего уровня сгорает.	Goes only into the character level: skills are frozen. Every level is one tree point; dungeons, bosses and rune stones grant more points. There's more experience at night, and on death part of the current level's experience is lost.
Парение	Levitation
Удержание прыжка поднимает над землёй и держит в воздухе, пока хватает выносливости; так плывёшь медленно, в пятую часть бега. Если открыт низкий полёт, зажатый бег опускает ниже и возвращает обычную скорость, вдвое увеличивая расход.	Holding jump lifts you off the ground and keeps you airborne as long as your stamina lasts; you glide slowly this way, at a fifth of running speed. If low flight is unlocked, holding run lowers you and restores normal speed, doubling the stamina cost.
Высота и дальность прыжка	Jump height and distance
Прибавку к высоте прыжок набирает, пока держишь кнопку первую четверть секунды; короткое нажатие прыгает как обычно. Высота прыжка даёт ещё половину своего числа к длине, дальность — только длину.	The jump gains its height bonus while you hold the button for the first quarter second; a short press jumps as usual. Jump height also adds half of its own value to distance, while jump distance adds only to distance.
Проценты регенерации умножают восстановление от еды: голодный не лечится. «Здоровья в секунду» лечит само по себе, без еды.	Regeneration percentages multiply the healing you get from food: someone starving doesn't heal. «Health per second» heals on its own, without food.
Вне боя	Out of combat
Прибавка «вне боя» работает, когда полминуты никто никого не бьёт; любой удар — свой или по тебе — снимает её, и отсчёт начинается заново.	The «out of combat» bonus works once half a minute has passed without anyone hitting anyone; any hit — yours or one landing on you — removes it, and the countdown starts over.
Доля урона, которую удар снял с цели после брони и сопротивлений, возвращается здоровьем. Только удары атак по существам - оружием, стрелой, заклинанием: шипы, бомбы и прочие взрывы, рубка, кирка и тики недугов не лечат. Удары чар - посохом или скипетром - обычный вампиризм не лечит: для них свой, вампиризм чарами.	The share of damage a blow took off the target, after armour and resistances, comes back as health. Only attack hits on creatures - weapon, arrow, spell: thorns, bombs and other blasts, chopping, mining and the ticks of afflictions do not heal you. A spell hit - staff or scepter - is not healed by ordinary lifesteal: spells have their own.
Руда и слитки проходят через портал, когда убит хозяин их биома. Портал берёт 25%.\n\n• Медь, олово, бронза - Древний\n• Железо - Костемасса\n• Серебро - Моудер\n• Чёрный металл - Яглут\n• Пламенный металл - Фейдер	Ore and bars pass through a portal once the master of their biome is down. The portal takes 25%.\n\n• Copper, tin, bronze - The Elder\n• Iron - Bonemass\n• Silver - Moder\n• Black metal - Yagluth\n• Flametal - Fader
Разбор	Salvage
Разобранная постройка возвращает то, что за неё заплачено: построенная со скидкой — только оплаченное. Дороги, костры и часть украшений игра не возвращает; узлы возврата при разборе построек отдают долю и от них — целыми штуками, без бросков.	A dismantled structure returns what was paid for it: one built at a discount returns only what was actually paid. Roads, campfires and some decorations are not refunded by the game; refund-on-dismantle nodes return a share of those too — as whole items, with no rolls.
(взят в другом узле)	(taken at another node)
execute	execute
{0} к возврату материалов, которые разбор обычно съедает	{0} of the materials dismantling normally eats is returned
{0} к дальности стройки от твоего верстака	{0} building reach from your own workbench
{0} к длительности всех состояний: и наложенных врагу, и своих	{0} Duration of All Statuses — those you inflict and your own
{0} к длительности выпитых тобой зелий	{0} duration of potions you drink
{0} к длительности выпитых тобой мёдов и зелий	{0} to how long the meads and potions you drink last
{0} к длительности горения, яда и мороза	{0} Burning, Poison and Frost Duration
{0} к длительности горения, яда и мороза на тебе	{0} Duration of Burning, Poison and Frost on You
{0} к длительности медовух, сваренных тобой	{0} duration of meads you brew
{0} к длительности медовух, сваренных тобой — где бы их потом ни выпили	{0} to the duration of the meads you brew, wherever they are drunk
{0} к длительности недугов на тебе	{0} duration of ailments on you
{0} к длительности оружейных масел, сваренных тобой	{0} duration of weapon oils you brew
{0} к затратам сил в ближнем бою	{0} melee attack stamina cost
{0} к затратам сил в дальнем бою	{0} ranged attack stamina cost
{0} к затратам сил в парении	{0} stamina cost while levitating
{0} к затратам сил в скрытности	{0} stamina cost while sneaking
{0} к затратам сил и эйтра на касты	{0} stamina and eitr cost of casts
{0} к затратам сил на альтернативные атаки	{0} stamina cost of alternative attacks
{0} к затратам сил на бег	{0} stamina cost of running
{0} к затратам сил на блок	{0} stamina cost of blocking
{0} к затратам сил на вытягивание рыбы	{0} stamina cost of reeling a fish in
{0} к затратам сил на молот и инструменты	{0} stamina cost of the hammer and tools
{0} к затратам сил на натяжение	{0} stamina cost of drawing
{0} к затратам сил на плавание	{0} stamina cost of swimming
{0} к затратам сил на прыжок	{0} stamina cost of jumping
{0} к затратам сил на уворот	{0} stamina cost of dodging
{0} к затратам сил на удар голыми руками	{0} unarmed attack stamina cost
{0} к затратам сил на удары	{0} stamina cost of attacks
{0} к затратам сил на удары киркой	{0} stamina cost of pickaxe swings
{0} к затратам сил на удары топором	{0} stamina cost of axe swings
{0} к затратам сил при работе культиватором	{0} to stamina costs when using the cultivator
{0} к здоровью, силам и эйтру от еды	{0} Health, Stamina and Eitr from Food
{0} к крепости медовух, сваренных тобой	{0} strength of meads you brew
{0} к крепости оружейных масел, сваренных тобой	{0} strength of weapon oils you brew
{0} к лёгкости телеги, которую ты тянешь	{0} Lighter Cart While You Pull It
{0} к накоплению горения: огонь удара разгорается тем вернее, чем он крупнее для цели	{0} burning build-up: the fire of a blow takes hold the more surely the larger it is for the target
{0} к накоплению кровотечения шипами; при ядовитом конверте — отравления	{0} bleeding buildup with thorns; with poison conversion, poison buildup
{0} к накоплению кровотечения: рана открывается тем вернее, чем крупнее удар для цели	{0} bleeding build-up: a wound opens the more surely the larger the blow is for the target
{0} к накоплению обморожения: мороз удара сковывает тем дольше, чем он крупнее для цели	{0} chill build-up: the frost of a blow binds the longer the larger it is for the target
{0} к накоплению оглушения, пока ты в воздухе	{0} stagger buildup while you are airborne
{0} к накоплению отравления: яд удара действует тем злее, чем он крупнее для цели	{0} poison build-up: the venom of a blow works the harder the larger it is for the target
{0} к накоплению шока: разряд оглушает тем вернее, чем он крупнее для цели	{0} shock build-up: the spark stuns the more surely the larger it is for the target
{0} к оглушающей силе ударов	{0} Stagger Power of Your Blows
{0} к получаемому урону, пока дерёшься кулаками	{0} damage taken while fighting with fists
{0} к получаемому урону, пока сражаешься без оружия	{0} Damage Taken While Fighting Unarmed
{0} к получаемому урону, пока сражаешься когтями или кулаками	{0} damage taken while fighting with claws or fists
{0} к прочности построек, возведённых тобой	{0} Durability of Structures You Built
{0} к расходу сил и эйтра при использовании двуручного оружия	{0} stamina and eitr cost with two-handed weapons
{0} к расходу сил и эйтра при использовании магического оружия	{0} stamina and eitr cost with Magical weapons
{0} к расходу сил и эйтра при использовании метательного оружия	{0} stamina and eitr cost with Throwing weapons
{0} к расходу сил и эйтра при использовании одноручного оружия	{0} stamina and eitr cost with one-handed weapons
{0} к расходу сил и эйтра при использовании парного оружия	{0} stamina and eitr cost with dual-wield weapons
{0} к расходу сил и эйтра при использовании стрелкового оружия	{0} stamina and eitr cost with Shooting weapons
{0} к расходу сил и эйтра при применении мин и ловушек	{0} stamina and eitr cost with mines and traps
{0} к расходу сил и эйтра при применении скипетров	{0} stamina and eitr cost with scepters
{0} к сбору мёда	{0} honey yield
{0} к силе выпитых мёдов и зелий	{0} to the strength of the meads and potions you drink
{0} к силе еды, пока ты горишь	{0} Food Power While You Burn
{0} к силе зелий, сваренных тобой	{0} strength of potions you brew
{0} к силе медовух, сваренных тобой — где бы их потом ни выпили	{0} to the strength of the meads you brew, wherever they are drunk
{0} к скорости атак магического оружия	{0} Magical weapon attack speed
{0} к скорости атаки когтями и кулаками	{0} attack speed with claws and fists
{0} к скорости брожения	{0} Fermentation Speed
{0} к скорости каста магического оружия	{0} Magical weapon cast speed
{0} к скорости корабля за своим штурвалом	{0} Ship Speed While You Are at the Helm
{0} к скорости корабля, пока ты за штурвалом	{0} Ship Speed While You Are at the Helm
{0} к скорости передвижения на 8 с после сбора растения	{0} movement speed for 8 s after gathering a plant
{0} к скорости работы ульев рядом за каждую единицу твоего комфорта	{0} speed of nearby hives for every point of your comfort
{0} к сытности еды, пока ты горишь	{0} food nourishment while you burn
{0} к сытности еды, приготовленной тобой	{0} nourishment of food you cooked
{0} к сытности еды, приготовленной тобой — где бы её потом ни съели	{0} to the nourishment of the food you cook, wherever it is eaten
{0} к твоему урону за каждые 10% твоего недостающего здоровья	{0} to your damage for every 10% of your own health missing
{0} к твоему урону, пока твоё здоровье полное	{0} to your damage while your own health is full
{0} к тому, сколько горит факел	{0} torch burn time
{0} к управляемости корабля за своим штурвалом	{0} Ship Handling While You Are at the Helm
{0} к управляемости корабля, пока ты за штурвалом	{0} Ship Handling While You Are at the Helm
{0} к уровню «инструмента» голых рук, и ещё +1 за каждого убитого в мире босса	{0} to the unarmed tool tier, and one more for every boss the world has put down
{0} к уровню «инструмента» для кулаков	{0} Tool Tier of Your Fists
{0} к уровню «инструмента» когтей и кулаков, и ещё +1 за каждого убитого в мире босса	{0} to the tool tier of claws and fists, and +1 more for every boss slain in the world
{0} к урону за каждое звено серии	{0} damage per hit in a streak
{0} к урону за каждый удар подряд по одной цели	{0} damage per consecutive hit on the same target
{0} к урону киркой по врагам	{0} Pickaxe Damage against Enemies
{0} к урону когтями и кулаками	{0} damage with claws and fists
{0} к урону кулаками, когда в руках ничего нет	{0} fist damage with empty hands
{0} к урону молнией	{0} Lightning Damage
{0} к урону молнией, пока ты мокрый	{0} Lightning Damage While You Are Wet
{0} к урону огнём	{0} Fire Damage
{0} к урону по врагам ниже 30% здоровья	{0} Damage against Enemies below 30% Health
{0} к урону по дереву, если рубишь без передышки	{0} Damage against Wood While Chopping without Pause
{0} к урону по руде, если копаешь без передышки	{0} Damage against Ore While Mining without Pause
{0} к урону прирученных животных	{0} Damage Dealt by Your Tamed Animals
{0} к урону твоих прирученных животных	{0} Damage Dealt by Your Tamed Animals
{0} к урону ядом	{0} Poison Damage
{0} к урону, пока ты в воздухе	{0} damage while you are airborne
{0} к усилению урона шипов	{0} increased thorn damage
{0} к числу отскоков снаряда к ближайшему врагу	{0} Projectile Ricochets to the Nearest Enemy
{0} к числу отскоков снаряда от земли и стен	{0} Projectile Bounces off Ground and Walls
{0} к числу переходов снаряда к ближайшему врагу	{0} Projectile Jumps to the Nearest Enemy
{0} к числу переходов стрелы лука к ближайшему врагу	{0} bow arrow chains to the nearest enemy
{0} к числу снарядов при выстреле	{0} Projectiles per Shot
{0} к числу целей, которые пронзает снаряд	{0} Targets a Projectile Pierces
{0} сил за парирование	{0} stamina per parry
{0} сопротивления огню, морозу, яду и молнии	{0} resistance to fire, frost, poison and lightning
{0} урона возвращается здоровьем	{0} of Damage Leeched as Health
{0} шанс выбить лишнее редкое семя ударом по берёзе, дубу, ели или сосне	{0} chance to knock loose an extra rare seed when striking a birch, oak, fir, or pine
{0} шанс выбить лишние редкие семена: берёзу, дуб, ель и сосну	{0} chance for extra rare seeds: birch, oak, fir and pine
{0} шанс выбить лишнюю древесину, камень или руду	{0} chance for extra wood, stone or ore
{0} шанс выбить полено прямо ударом	{0} chance to knock a log straight out
{0} шанс выбить руду или камень прямо ударом	{0} chance to knock ore or stone straight out
{0} шанс вызвать кровотечение	{0} chance to cause bleeding
{0} шанс заморозить при ударе (мороз на 40% физического урона)	{0} chance to Freeze on hit (frost for 40% of physical damage)
{0} шанс малого попутного ветра: проверка каждые 10 секунд за штурвалом, ветер для твоего корабля на 15 секунд	{0} minor tailwind chance: rolled every 10 seconds at the helm, tailwind for your ship for 15 seconds
{0} шанс отравить при ударе (яд на 60% физического урона)	{0} chance to Poison on hit (poison for 60% of physical damage)
{0} шанс поджечь при ударе (горение на 50% физического урона)	{0} chance to Ignite on hit (burning for 50% of physical damage)
{0} шанс получить Натиск при убийстве: +15% к скорости атаки, передвижения и восстановления сил на 12 с	{0} chance to gain Onslaught on kill: +15% attack speed, movement speed and stamina recovery for 12 s
{0} шанс скользящего удара (урон по тебе ниже)	{0} chance of a glancing blow (you take less)
{0} шанс ударить молнией при ударе (30% физического урона, оглушение)	{0} chance to strike with lightning on hit (30% of physical damage, staggers)
Алая вязь	Scarlet weave
Алая струя	Scarlet Flow
Алхимия	Alchemy
Арбалет	Crossbow
Арбалет · значимый узел	Crossbow · notable
Атака в беге. Бьёт сильнее обычной, но дороже по выносливости.	An attack made while running. It hits harder than an ordinary one and costs more stamina.
Атака, начатая на бегу или сразу после бега. Бег проверяется в момент, когда атака началась, а не когда она попала: снаряд, выпущенный с разбега, долетит с этой прибавкой. Действует на атаки оружием, не на касты и не на вторичные удары.	An attack started while running or right after running. Running is checked when the attack starts, not when it lands: a projectile fired on the run keeps this bonus. Applies to weapon attacks, not to casts or secondary hits.
Атака, начатая на бегу или сразу после бега. Бег проверяется в момент, когда атака началась, а не когда она попала: снаряд, выпущенный с разбега, долетит с этой прибавкой. Прибавка ложится на весь урон такой атаки: по существам, деревьям и руде, кулаками тоже. Не действует на касты и вторичные удары.	An attack started while running or right after running. Running is checked when the attack starts, not when it lands: a projectile fired on the run keeps this bonus. The bonus applies to all damage of such an attack: creatures, trees and ore, fists included. It does not apply to casts or secondary hits.
Атака, начатая с разбега: персонаж хотя бы 0,4 секунды действительно бежал по земле - не упёрся в стену с зажатым бегом - и начал атаку на бегу или сразу после. Бег проверяется в момент, когда атака началась, а не когда она попала: снаряд, выпущенный с разбега, долетит с этой прибавкой. Прибавка ложится на весь урон такой атаки: по существам, деревьям и руде, кулаками тоже. Не действует на касты и вторичные удары.	An attack started from a run: the character actually ran on the ground for at least 0.4 seconds - not pressed against a wall with sprint held - and began the attack while running or right after. Running is checked when the attack starts, not when it lands: a projectile fired on the run keeps this bonus. The bonus applies to all damage of such an attack: creatures, trees and ore, fists included. It does not apply to casts or secondary hits.
Атаки без передышки складываются в серию. Звено серии - атака оружием (замах, выстрел, бросок), попавшая хотя бы по одному врагу; неважно, по кому. Одна атака - одно звено, сколько бы врагов она ни задела. Каждое звено прибавляет к урону следующих атак процент из дерева. Предел - 4 звена, дерево поднимает его. Серия обрывается, если после конца атаки новая не начата за секунду, и когда вас оглушили. Промах серию не растит и не обрывает. Каст посоха или скипетра обрывает серию. Шипы, бури, эхо взрывов, возврат оружия и урон недугов звеньями не считаются. Без узлов серии механика не работает.	Attacks without a pause build a streak. A streak link is a weapon attack (swing, shot, throw) that hits at least one enemy, whoever it is. One attack is one link, however many enemies it hits. Each link adds the tree's percentage to the damage of the following attacks. The limit is 4 links; the tree raises it. The streak breaks if no new attack starts within a second after the last one ends, and when you are staggered. A miss neither grows nor breaks the streak. A staff or scepter cast breaks the streak. Thorns, storms, blast echoes, returning weapons and ailment damage do not count as links. Without streak nodes the mechanic does nothing.
Атаки без передышки складываются в серию. Звено серии - атака оружием (замах, выстрел, бросок), попавшая хотя бы по одному врагу; неважно, по кому. Одна атака - одно звено, сколько бы врагов она ни задела. Каждое звено прибавляет к урону следующих атак процент из дерева. Предел - 4 звена, дерево поднимает его. Серия обрывается, если после конца атаки новая не начата за секунду, и когда вас оглушили. Промах серию не растит и не обрывает. Касты посохов и скипетров, шипы, бури, эхо взрывов, возврат оружия и урон недугов звеньями не считаются. Без узлов серии механика не работает.	Attacks without a pause build a streak. A streak link is a weapon attack (swing, shot, throw) that hits at least one enemy, whoever it is. One attack is one link, however many enemies it hits. Each link adds the tree's percentage to the damage of the following attacks. The limit is 4 links; the tree raises it. The streak breaks if no new attack starts within a second after the last one ends, and when you are staggered. A miss neither grows nor breaks the streak. Staff and scepter casts, thorns, storms, blast echoes, returning weapons and ailment damage do not count as links. Without streak nodes the mechanic does nothing.
Атаки без передышки складываются в серию. Звено серии - атака оружием (замах, выстрел, бросок), попавшая хотя бы по одному врагу; неважно, по кому. Одна атака - одно звено, сколько бы врагов она ни задела. Каждое звено прибавляет к урону следующих атак процент из дерева. Предел - 4 звена, дерево поднимает его. Серия обрывается, если после конца атаки новая не начата за секунду, и когда вас оглушили. Промах серию не растит и не обрывает. Шипы, бури, эхо взрывов, возврат оружия и урон недугов звеньями не считаются. Без узлов серии механика не работает.	Attacks without a pause build a streak. A streak link is a weapon attack (swing, shot, throw) that hits at least one enemy, whoever it is. One attack is one link, however many enemies it hits. Each link adds the tree's percentage to the damage of the following attacks. The limit is 4 links; the tree raises it. The streak breaks if no new attack starts within a second after the last one ends, and when you are staggered. A miss neither grows nor breaks the streak. Thorns, storms, blast echoes, returning weapons and ailment damage do not count as links. Without streak nodes the mechanic does nothing.
Атгейры: широкий размах по всем, кто рядом, и тяжёлый вторичный удар.	Atgeirs: a wide sweep over everyone nearby and a heavy secondary attack.
БОНУСЫ	BONUSES
Багровое слово	Crimson word
Бег дешевле.	Running costs less.
Без вреда	No Harm
Без инструмента	No Tool Needed
Без передышки	No Let-Up
Без пощады	No Mercy
Без этого узла остальные повиснут в воздухе.	Without this node the rest would hang in the air.
Беззвучно	Soundless
Бережливая стройка	Thrifty Building
Бережливый ворот	Thrifty Crank
Бережливый мастер	Thrifty Smith
Бережливый стрелок	Thrifty Archer
Бережный сбор	Careful Picking
Бесшумный шаг	Silent Step
Блок, поставленный за мгновение до удара. Гасит урон целиком и накидывает противнику куда больше ошеломления, чем обычный блок. Сила отбива умножается на бонус парирования щита.	A block raised a moment before the blow. It absorbs the damage whole and staggers the attacker far more than an ordinary block. The force of it is multiplied by the shield's parry bonus.
Богатый улов	Rich catch
Богатый улов!	Good catch!
Бодрость держится дольше.	Rested lasts longer.
Бодрость держится тем дольше, чем уютнее был дом: пять минут плюс минута за каждую единицу комфорта сверх первой. Сверх того она уносит с собой заряды - столько, сколько было комфорта в момент, когда ты её получил. Узлы дерева платят за каждый заряд: скоростью бега, восстановлением, лишней добычей. Ушёл из дома с шестью - весь поход идёшь на шести; вернулся в зал получше - заряды пересчитаются вверх. Сила бодрости множит и ванильное восстановление, и все прибавки за заряд. Число зарядов видно на значке бодрости.	Rested lasts longer the cosier the home was: five minutes plus one for every point of comfort above the first. On top of that it carries charges with it - as many as the comfort you had when you gained it. Tree nodes pay per charge: running speed, regeneration, extra spoils. Left home with six and you walk the whole trip on six; come back to a better hall and the charges are counted up again. Rested power multiplies both the vanilla recovery and every per-charge bonus. The number of charges shows on the Rested icon.
Бомбы после взрыва летят обратно и взрываются снова; собственные взрывы и эффекты поражают также тебя	Bombs fly back after exploding and explode again; your own blasts and effects also hit you
Бонус от уюта дома: быстрее восстанавливаются здоровье и силы. Длительность растёт с уровнем комфорта.	The bonus a comfortable home gives: health and stamina recover faster. It lasts longer the higher the comfort.
Бочка превращает сырой мёд в готовый за пару дней игрового времени.	The barrel turns raw mead into finished mead over a couple of game days.
Бочка про запас	A Barrel Spare
Бочки работают быстрее.	Barrels work faster.
Брожение заметно быстрее.	Fermenting is noticeably faster.
Броне за каждую единицу комфорта	Armour for every point of comfort
Брони добавляется к урону шипов	Of armour is added to thorns damage
Брони добавляется к урону шипов / Урон шипов	Of armour is added to thorns damage / Thorns damage
Бросок	Throw
Бросок с разбега	Running Throw
Брошенное оружие возвращается к владельцу — исчерпав дальность, столкнувшись или убив цель — и на обратном пути бьёт каждого врага один раз вполсилы. Пока оружие в полёте, его ячейка занята и заблокирована; возврат снова вкладывает его в руку. Боеприпасы и бомбы не возвращаются.	A thrown weapon returns to its owner - out of range, on impact or after killing the target - and on the way back strikes each enemy once at half force. While it is in flight its slot stays taken and locked; the return puts it back in hand. Ammunition and bombs do not return.
Будущая категория: бонусы действуют только для явно зарегистрированного соответствующего оружия.	Future category: bonuses only affect explicitly registered weapons.
Быстрая сборка	Quick Reform
Быстрее всех	Fastest of All
Быстрое исцеление	Quick Healing
Быстрые руки	Quick Hands
Быстрый ближний бой	Swift melee
Быстрый выстрел	Swift shot
Быстрый отклик	Quick Response
Быстрый полёт	Swift Flight
В воздухе	Airborne
В парении всё под тобой обтрясается: ягоды, грибы и ветки осыпаются на землю — подобрать их надо самому	While hovering, everything below you is shaken loose: berries, mushrooms and branches fall to the ground — you still have to pick them up yourself
В полную силу	At Full Strength
Валка	Felling
Валюта сброса:	Refunds paid in:
Вдох после крита	Breath after a crit
Веер	Fan
Веер стрел	Fan of Arrows
Верный спуск	Sure descent
Верный удар киркой	Sure pick strike
Верхом быстрее	Faster in Harness
Вершина	Summit
Весь урон шипов становится ядовитым. Бонусы накопления кровотечения шипами усиливают отравление вместо кровотечения	All thorn damage becomes poison damage. Thorn bleeding buildup bonuses increase poison instead of bleeding
Веха не пройдена	Deed not done
Веха пройдена	Deed done
Взмах на бегу	Swing on the Run
Взрывная волна	Blast wave
Внезапный удар	Sudden Blow
Возврат древка	The Shaft Returns
Возврат крови	Blood Returned
Возделывание дешевле.	Tilling costs less.
Волна	Wave
Воск и свеча	Wax and Candle
Всех разом	All at Once
Вскользь	Glancing
Встречный выпад	Counter Thrust
Встречный удар	Counter-Punch
Второй век вещи	A thing's second age
Второй улей	Second Hive
Въевшийся след	Ingrained Mark
Вы чувствуете запах ягод, грибов и цветов: компас у прицела показывает, в какой они стороне	You can smell berries, mushrooms and flowers: the compass by your crosshair shows their direction
Выбран. ЛКМ по узлу — убрать из выбора, «Применить очки» — подтвердить.	Selected. LMB on the node removes it from the selection; "Apply points" confirms.
Выбран. ЛКМ — сменить вариант, Shift+ЛКМ — убрать из выбора, «Применить очки» — подтвердить.	Queued. LMB - change the option, Shift+LMB - remove from the queue, "Apply points" - confirm.
Выбран. ЛКМ — убрать из выбора, «Применить очки» — подтвердить.	Chosen. LMB — take it out of the batch, Apply points — confirm.
Выдержанный мёд	Aged Mead
Выдержано мастером: +{0}% к длительности	Aged by a master: +{0}% duration
Выносливости за парирование	Stamina per parry
Выработка мёда	Honey yield
Высокий взлёт	High Rise
Выспался	Well Slept
Выстоять	Stand Firm
Выстрел и экономия выносливости	To strength / To intellect / Ranged attack stamina cost / Ranged damage
Глоток на блоке	A Sip on the Block
Глубокая вода	Deep Water
Глубокая рана	Deep Wound
Глубокий вдох	Deep Breath
Глубокий порез	Deep Cut
Голая ладонь	Open Palm
Головня	Firebrand
Голые кулаки	Bare Fists
Голые руки бьют сильнее за каждое очко Силы: +0,3% за очко, не больше +40%	Unarmed attacks hit harder for every point of Might: +0.3% each, up to +40%
Голые руки получают урон от Силы	Unarmed attacks scale with Might
Горная жила	Mountain Vein
Горячий горн	Hot Forge
Горячий ужин	Hot Supper
Горящая древесина	Burning Timber
Готовит	Cooked by
Готовка идёт быстрее.	Cooking goes faster.
Готовка обходится дешевле.	Cooking costs less.
Гроза Чёрного леса	Bane of the Black Forest
Гроза вершин	Bane of the Peaks
Гроза владык	Bane of Lords
Гроза равнин	Bane of the Plains
Громовой раскат	Thunderclap
Грузовой шаг	Hauler's Step
Грузоподъёмности	Carry weight
Грузоподъёмности / Лёгкости телеги, которую ты тянешь	Carry weight / Lighter cart while you pull it
Дальний берег	Far Shore
Дальний бросок	Long Throw
Дальний выстрел	Long Shot
Дальний обзор	Far Sight
Дальний полёт	Long Flight
Дальний размах	Long Reach
Дальность стрел	Arrow range
Два общих варианта метательного мастерства: возврат после предельной дальности/столкновения и возврат после убийства цели исходным попаданием. Оружие летит обратно в персонажа, пробивая каждого врага один раз с 30% исходного урона. Исходный урон фиксируется до защиты цели; бонусы и крит повторно не начисляются. Оба варианта используют один предмет, дополнительные снаряды не создают оружия. Во время броска оружие остаётся в своей занятой ячейке с затемнённой иконкой: использовать, переносить или выбрасывать его нельзя. Возврат снимает блокировку и снова берёт то же оружие в руку. При смерти оригинал остаётся для надгробия; сохранение не содержит копии. Расходуемые боеприпасы и взрывающиеся бомбы не становятся возвращаемым оружием.	Throwing mastery offers return at maximum range or collision, and return after the initial hit kills the target. The weapon physically flies back and pierces each enemy once for 30% of its original damage before defenses, without applying damage bonuses or crit again. Its original inventory slot stays occupied with a dim icon while in flight; you cannot use, move or drop it. On return it unlocks and is automatically equipped. Death keeps the original for your tombstone and saves contain no duplicate. Consumed ammunition and exploding bombs are not recoverable weapons.
Два общих варианта метательного мастерства: возврат после предельной дальности/столкновения и возврат после убийства цели исходным попаданием. Оружие летит обратно в персонажа, пробивая каждого врага один раз с 30% исходного урона. Исходный урон фиксируется до защиты цели; бонусы и крит повторно не начисляются. Оба варианта используют один предмет, дополнительные снаряды не создают оружия. Если инвентарь полон, вернувшийся предмет падает у персонажа. Расходуемые боеприпасы и взрывающиеся бомбы не становятся возвращаемым оружием.	Throwing mastery shares two options: return at maximum range or collision, and return after the initial hit kills its target. The weapon physically flies back, piercing each enemy once for 30% of its original damage before target defenses. Bonuses and crit are not applied again. Both options share one item; extra projectiles create no weapons. A full inventory leaves the returned weapon at your feet. Consumed ammunition and explosive bombs do not become recoverable weapons.
Двери открываются телом и закрываются сами.	Doors open on contact and close behind you.
Движение самого персонажа в воде. Скорость плавания и затраты выносливости на него относятся к ванильному навыку плавания и не меняют скорость корабля.	Swimming moves your character through water. Swim speed and stamina costs belong to the vanilla Swimming skill; they do not change ship speed.
Двойная стрела · значимый узел	Double arrow · notable
Двойной заряд	Double Charge
Двойной улов	Double Catch
Двор и пасека	Yard and Apiary
Двуручный хват	Two-Handed Grip
Дерево, которому твой топор избыточен, падает с одного удара	A tree your axe outclasses falls in one blow
Дерево, которому твой топор избыточен, падает с одного удара.	A tree your axe outclasses falls in one blow.
Дерево, которому твой топор лучше нужного на две ступени, падает с одного удара.	A tree your axe beats by two tiers falls in one blow.
Держи прыжок — и ты над землёй, медленный. Добавь бег — полетишь вровень с бегущим, но силы горят вдвое; кончатся — упадёшь.	Hold jump and you're off the ground - and slow. Add run to keep pace with a runner, at twice the stamina; run out and you drop.
Дикий сад	Wild Garden
Дикорастущее возвращается на четверть срока: собранный куст поспевает вчетверо быстрее	Wild growth returns in a quarter of the time: a picked bush is ripe four times sooner
Дикорастущее можно сажать: ягоды, грибы и травы становятся саженцами в культиваторе	Wild growth can be planted: berries, mushrooms and herbs become saplings in the cultivator
Дикоросы можно сажать.	Wild plants can be sown.
Длинный хват	Long Grip
Длительности бонуса «Отдохнувший»	Rested buff duration
Длительности всех состояний: и наложенных врагу, и своих	Duration of all statuses — those you inflict and your own
Длительности горения, яда и мороза	Burning, poison and frost duration
Длительности горения, яда и мороза на тебе	Duration of burning, poison and frost on you
Длительности еды	Food duration
Длительности еды / Здоровью, силам и эйтру от еды	Food duration / Health, stamina and eitr from food
Длительность	Duration
Длительность бодрости растёт с комфортом дома, и вместе с ней даётся столько зарядов, сколько было комфорта в момент получения. Узлы дерева платят за каждый заряд скоростью, восстановлением и добычей; число зарядов видно на значке бодрости.	Rested lasts longer the more comfortable the home was, and it comes with as many charges as there was comfort at the moment it was granted. Tree nodes pay for every charge with speed, regeneration and loot; the number of charges shows on the rested icon.
Длительность мороза	Frost Duration
Длительность обморожения	Chill duration
Длительность обморожения / Морозный урон	Frostbite duration / Cold damage
Длительность обморожения / Сила обморожения	Chill duration / Chill strength
До последнего гвоздя	Down to the Last Nail
До трёх соседних кладок получают {0} исходного урона удара	Up to three adjacent sections take {0} of the original hit's damage
До уровня {0}	To level {0}
Добавочный урон по противнику, у которого осталась малая часть здоровья.	Extra damage against an enemy with only a sliver of health left.
Добивание мёрзлых	Finishing the frozen
Добивание отравленных	Finishing the poisoned
Добить исполина	Finish a Giant
Добить лежачего	Finish the Fallen
Добрая добыча	Good Bag
Добрый металл	Good Metal
Добыть 10 локсов	Hunt 10 lox
Добыть 100 медной или оловянной руды	Mine 100 copper or tin ore
Добыть 150 серебряной руды	Mine 150 silver ore
Добыть 50 флеметалла	Mine 50 flametal
Добыча древесины · значимый узел	Woodcutting · notable
Добыча мглы	Spoil of the Mist
Добыча руды · значимый узел	Ore mining · notable
Доверие	Trust
Дождь и вода делают мокрым: холоднее, регенерация хуже, зато молния бьёт сильнее.	Rain and water leave you wet: colder, slower to recover, but lightning hits harder.
Дождь не помеха	Rain No Matter
Долгая дуга	Long Arc
Долгая закваска	Long Ferment
Долгая стужа	Long Chill
Долгая трапеза	Long Meal
Долгий бег	Long Run
Долгий бой	Long Fight
Долгий вдох	Long Breath
Долгий знак	Lasting Sign
Долгий мороз	Lingering Frost
Долгий отвар	Long Brew
Долгий отдых	Lasting Rest
Долгий переход	Long March
Долгий покой	Long Repose
Долгий фокус	Long Focus
Долгое действие	Long Acting
Доля урона, которую удар снял с цели после брони и сопротивлений, возвращается здоровьем. Только удары по существам: рубка, кирка и тики недугов не лечат. Вампиризм чарами добавляется к вампиризму, только когда бьют чары - посох или скипетр.	A share of the damage a hit took off the target after armour and resistances comes back as health. Only hits on creatures: chopping, the pickaxe and ailment ticks do not heal. Spell leech adds to life leech only when spells are hitting - a staff or a scepter.
Дом и костёр греют сильнее.	Home and fire comfort you more.
Домашний уют	Home Comfort
Дополнительные стрелы действуют только на луки, дополнительные болты — только на арбалеты: до двух каждого вида с дерева. Общие дополнительные снаряды прибавляются сверху при выстрелах и бросках любого оружия. Рассеянный залп даёт два снаряда, но уменьшает итоговый урон снарядами на40%, включая взрывы.	Additional arrows affect only bows and additional bolts affect only crossbows: up to two of each from the tree. General additional projectiles stack on top when any weapon shoots or throws. Scattered volley adds two projectiles but reduces final projectile damage by40%, including explosions.
Дополнительные стрелы действуют только на луки, дополнительные болты — только на арбалеты: до двух каждого вида с обычных узлов. Ливень стрел отдельно добавляет три стрелы со штрафом натяжения. Общие дополнительные снаряды прибавляются сверху при выстрелах и бросках любого оружия. Рассеянный залп даёт два снаряда, но уменьшает итоговый урон снарядами на 40%, включая взрывы.	Additional arrows apply only to bows; additional bolts apply only to crossbows: up to two of each from ordinary nodes. Arrow Rain separately adds three arrows with a draw-speed penalty. General additional projectiles stack on top when firing or throwing any weapon. Scattered Volley adds two projectiles but reduces final projectile damage by 40%, including explosions.
Дополнительные стрелы действуют только на луки, дополнительные болты — только на арбалеты: до двух каждого вида с обычных узлов. Ливень стрел отдельно добавляет три стрелы со штрафом натяжения. Общие дополнительные снаряды прибавляются сверху при выстрелах и бросках любого оружия. Рассеянный залп даёт два снаряда, но уменьшает итоговый урон снарядами на 40%, включая взрывы. Каждая добавленная стрела или болт берётся из колчана наравне с той, что выпускает само оружие: не хватило боеприпасов - вылетит столько, за сколько заплачено. Копью и посоху платить нечем, их прибавка бесплатна.	Extra arrows work on bows only and extra bolts on crossbows only: up to two of each from ordinary nodes. Rain of Arrows adds three more with a draw-speed penalty of its own. General extra projectiles are added on top, for shots and throws of any weapon. A scattered volley gives two projectiles but cuts final projectile damage by 40%, explosions included. Every added arrow or bolt is taken from the quiver just like the one the weapon fires itself: run short of ammunition and only the paid-for shots leave the bow. A spear and a staff have nothing to pay with, so their extra shot is free.
Дополнительные стрелы действуют только на луки, дополнительные болты — только на арбалеты: до двух каждого вида с обычных узлов. Ливень стрел отдельно добавляет три стрелы ценой натяжения и урона луками. Общие дополнительные снаряды прибавляются сверху при выстрелах и бросках любого оружия. Рассеянный залп даёт два снаряда, но уменьшает итоговый урон снарядами на 40%, включая взрывы. Каждая добавленная стрела или болт берётся из колчана наравне с той, что выпускает само оружие: не хватило боеприпасов - вылетит столько, за сколько заплачено. Копью и посоху платить нечем, их прибавка бесплатна.	Extra arrows work on bows only and extra bolts on crossbows only: up to two of each from ordinary nodes. Rain of Arrows separately adds three arrows at the price of draw speed and bow damage. General extra projectiles are added on top, for shots and throws of any weapon. A scattered volley gives two projectiles but cuts final projectile damage by 40%, explosions included. Every added arrow or bolt is taken from the quiver just like the one the weapon fires itself: run short of ammunition and only the paid-for shots leave the bow. A spear and a staff have nothing to pay with, so their extra shot is free.
Дополнительные стрелы действуют только на луки, дополнительные болты — только на арбалеты: до двух каждого вида с обычных узлов. Ливень стрел отдельно добавляет три стрелы ценой натяжения и урона луками. Общие дополнительные снаряды прибавляются сверху при выстрелах и бросках любого оружия. Рассеянный залп даёт два снаряда, но уменьшает итоговый урон снарядами на 40%, включая взрывы. Каждая добавленная стрела или болт берётся из колчана наравне с той, что выпускает само оружие: не хватило боеприпасов - вылетит столько, за сколько заплачено. Копью и посоху платить нечем, их прибавка бесплатна. Сам узел платит дальним уроном: −30% за каждый снаряд, который он добавляет. Ливень стрел платит по-своему, а расщепление снарядов не добавляет: оно делит уже попавшую стрелу, и осколки бьют вполсилы.	Extra arrows work only on bows, extra bolts only on crossbows: up to two of each from ordinary nodes. Arrow Rain separately adds three arrows at the cost of draw speed and bow damage. General extra projectiles are added on top for shots and throws of any weapon. Scattered Volley gives two projectiles but lowers final projectile damage by 40%, explosions included. Every added arrow or bolt is drawn from the quiver just like the one the weapon itself fires: run out of ammunition and only what you paid for flies. A spear or a staff has nothing to pay with, so their addition is free. The node itself pays in ranged damage: −30% for every projectile it adds. Arrow Rain pays its own price, and projectile split adds nothing: it divides an arrow that has already hit, and the shards strike at half strength.
Дополнительные стрелы работают только на луках, болты — только на арбалетах; общие дополнительные снаряды прибавляются к любому выстрелу и броску. Каждый добавленный снаряд берётся из колчана и оплачивается дальним уроном самого узла. Пробитие живёт у арбалетов и болтов, переход к следующей цели - у луков и стрел, а отскок от земли и стен работает у всего, что летит.	Extra arrows work on bows only, extra bolts on crossbows only; general extra projectiles are added to any shot or throw. Every added projectile is drawn from the quiver and paid for with the node's own ranged damage. Piercing belongs to crossbows and bolts, the jump to the next target belongs to bows and arrows, and bouncing off ground and walls works for anything in flight.
Дополнительные стрелы работают только на луках, болты — только на арбалетах; общие дополнительные снаряды прибавляются к любому выстрелу и броску. Каждый добавленный снаряд берётся из колчана и оплачивается дальним уроном самого узла. Расщепление залпом не считается: оно делит уже попавший снаряд.	Extra arrows work on bows only, extra bolts on crossbows only; general extra projectiles are added to any shot or throw. Every added projectile is drawn from the quiver and paid for with the node's own ranged damage. Splitting does not count as a volley: it divides a projectile that has already hit.
Доспех из дому	Armour from Home
Драка голыми руками: в обеих руках должно быть пусто. Бонусы «к урону кулаками, когда в руках ничего нет» работают только так; когти их не получают.	Fighting with nothing at all: both hands must be empty. Bonuses to fist damage with empty hands only work that way; claws do not get them.
Древесины в ячейке помещается вдвое больше.	Twice as much wood fits in the slot.
Древесный сбор	Timber Haul
Древко	Shaft
Древко копья	Spear shaft
Дробящий кулак	Crushing Fist
Дубина не держит масло: этому учатся в мастерстве дубины.	A club holds no oil: that is learned in the club mastery.
Дуэлянт	Duellist
Дыхание	Breathing
Еда даёт больше.	Food gives more.
Еда держится дольше.	Food lasts longer.
Еда держится заметно дольше.	Food lasts noticeably longer.
Еда не подгорает.	Food does not burn.
Еда не портится.	Food does not spoil.
Едкая кровь	Caustic Blood
Едкий состав	Caustic Mix
Едкий туман	Caustic Fog
Ежовая шкура	Hedgehog Hide
Жаркое пламя	Fierce Flame
Жатва	Harvest
Жатва равнин	Harvest of the Plains
Железный подбородок	Iron Chin
Жестокая бомба	Cruel bomb
Жестокая кирка	Cruel pickaxe
Жестокие чары крови	Cruel blood magic
Жестокие чары стихий	Cruel elemental magic
Жестокий лук	Cruel bow
Жестокий меч	Cruel sword
Жестокий нож	Cruel knife
Жестокий приём	Cruel technique
Жестокое копьё	Cruel spear
За очко: +0,125% к восстановлению выносливости и +0,23 к её запасу.	Per point: +0.125% stamina regeneration and +0.23 maximum stamina.
За очко: +0,23 здоровья и +0,33 к переносимому весу.	Per point: +0.23 health and +0.33 carry weight.
За очко: +0,25 эйтра и +0,1 к рунному щиту.	Per point: +0.25 eitr and +0.1 rune shield.
За очко: +0.25% к восстановлению выносливости и +0.4 к её запасу.	Per point: +0.25% stamina regeneration and +0.4 stamina.
За очко: +0.5 эйтра и +0.3 к рунному щиту.	Per point: +0.5 eitr and +0.3 rune shield.
За очко: +0.7 здоровья и +1 к переносимому весу.	Per point: +0.7 health and +1 carry weight.
Заживление ночью	Healing at night
Зажми прыжок в воздухе - повиснешь на месте, пока хватает выносливости.	Hold jump in the air to hang in place for as long as your stamina lasts.
Зазубренный край	Serrated Edge
Зазубренный ответ	Barbed retaliation
Зазубрины	Jagged Edge
Закрыть	Close
Заложил	Loaded by
Запас брони / Подвижность в экипировке	Armour reserve and equipment mobility
Запас впрок	Stores Laid In
Запас износа вещи или постройки. Инструменты чинят на верстаке бесплатно.	How much wear an item or a structure has left. Tools are repaired free at a workbench.
Запасливый	Thrifty
Запасной слиток	A Bar Spare
Заточенное лезвие	Honed Blade
Заточенный обух	Honed Bit
Зачищено: {0} · в счёт идут первые {1}.	Cleared: {0} · the first {1} are counted.
Зачищено: {0}.	Cleared: {0}.
Зверобой	Beast-slayer
Зверолов	Beast Hunter
Здоровью, силам и эйтру от еды	Health, stamina and eitr from food
Здоровья за убийство / Максимум здоровья	Health per kill / Maximum health
Здоровья за убийство / Регенерации здоровья / Максимум здоровья	Health per kill / Health regeneration / Maximum health
Зелье стойкости	Draught of Endurance
Земля тебя не бьёт, но и тащить ты почти ничего не можешь.	The ground no longer hurts you, and you can carry almost nothing.
Зимний улей	Winter Hive
Знакомая тропа	Familiar Path
Зоркость	Sharp eye
Идёт в навыки и в уровень персонажа. Каждый уровень - одно очко дерева.	It feeds skills and the character's level. Every level is one point in the tree.
Из ниоткуда	Out of Nowhere
Из разобранного вернулось: {0}	Salvaged back: {0}
Из щепы вылетает семя случайной породы дерева.	A seed of a random tree flies out of the chips.
Изморозь	Hoarfrost
Инструмент	Tool
Инструмент рудокопа, он же оружие: кирка ломает камень и руду и бьёт по навыку кирок.	The miner's tool and a weapon both: a pickaxe breaks stone and ore and fights on the pickaxe skill.
Каменные кулаки	Stone Fists
Каменный коготь	Stone Claw
Каменный кулак	Stone Fist
Карта открывается шире.	The map opens up wider.
Карьер	Quarry
Каюта	Cabin
Киркой бьёшь в полтора раза чаще.	You swing the pick half again as often.
Кислота в ране	Acid in the Wound
Кислотный налёт	Acid Coating
Киянка	Mallet
Кладка, которой твоя кирка избыточна, разлетается с одного удара	A seam your pickaxe outclasses shatters in one blow
Кладка, которой твоя кирка избыточна, разлетается с одного удара.	A seam your pickaxe outclasses shatters in one blow.
Кладка, которой твоя кирка лучше нужной на две ступени, разлетается с одного удара.	A seam your pickaxe beats by two tiers shatters in one blow.
Ключевой узел в секторе интеллект–ловкость: после первого взрыва бомба летит обратно и взрывается у персонажа с полным исходным уроном и эффектами. Все собственные бомбы тоже поражают владельца, даже без PvP. Это отдельная механика: мастерства возврата оружия не действуют на бомбы. Расходуемая бомба не восстанавливается в инвентаре; повторный взрыв не запускает новый возврат.	A keystone in the intelligence-dexterity sector: after the first blast, the bomb physically flies back and explodes at your character for its full original damage and effects. All your bombs also affect you, even without PvP. Weapon-return masteries never affect bombs. The consumable bomb is not restored to your inventory; the return blast never launches another return.
Ключевой узел: после взрыва бомба возвращается к бросавшему и взрывается второй раз, с полным уроном и по владельцу. Возврат оружия на бомбы не действует, и сама бомба в инвентарь не возвращается.	A keystone: after the blast the bomb returns to the thrower and goes off a second time, at full damage and on its owner. Weapon return does not apply to bombs, and the bomb itself does not come back to the inventory.
Книжник	Scholar
Кованые пластины	Forged Plates
Когти	Claws
Когти зверя	Beast Claws
Когти и кулаки бьют сильнее за каждое очко Силы: +0,3% за очко, без потолка	Claws and fists hit harder for every point of Might: +0.3% each, no cap
Когти и кулаки рубят деревья и ломают руду	Claws and fists chop trees and break ore
Кольцо открывается кнопкой под портретом.	The ring opens with the button under the portrait.
Компас у прицела показывает, в какой стороне рудные жилы	The compass by your crosshair shows the direction of ore veins
Комфорт · значимый узел	Comfort · notable
Короб из дому	Basket from Home
Короткий недуг	Short affliction
Короткое усиление после убийства: атаки, касты, бег и восстановление выносливости ускоряются.	A short boost after a kill: attacks, casts, running and stamina regeneration speed up.
Короткое усиление после убийства: быстрее бьёшь, быстрее бегаешь, быстрее восстанавливаешь силы.	A short burst after a kill: you strike faster, run faster and recover stamina faster.
Короткое усиление после убийства: удары, бег и восстановление выносливости ускоряются.	A short boost after a kill: blows, running and stamina regeneration all speed up.
Коррозия разъедает броню цели и копится ударами. Сама по себе она не набирается: сколько дали узлы дерева, столько удар и кладёт - взял на +3% и +6%, каждый удар добавляет 9%. Действует сразу, с первого процента: тот же удар уже бьёт по разъеденной броне, а на полном накоплении брони нет вовсе. Без новых ударов коррозия сходит за восемь секунд. Шипы её не накладывают, пока это не выбрано мастерством; мастерство также умеет оглушать цель при полном накоплении.	Corrosion eats the target's armour and builds with every blow. It never builds on its own: it lays on exactly what the tree gave - take +3% and +6% and every strike adds 9%. It works at once, from the first per cent: that same strike already lands on eaten armour, and at full build there is no armour left at all. Without new blows corrosion fades in eight seconds. Spikes do not apply it until a mastery says so; that mastery can also stagger the target at full build.
Костёр	Campfire
Костёр в груди	Fire in the Chest
Костёр на берегу	Fire on the Bank
Костёр на привале	Campfire Rest
Крафт и стройка берут припасы из сундуков поблизости.	Crafting and building draw from the chests nearby.
Крепкая вещь	Sturdy Work
Крепкая леска	Strong Line
Крепкая медовуха	Strong Mead
Крепкая настойка	Strong Tincture
Крепкие колёса	Sturdy Wheels
Крепкий оберег	Strong Ward
Крепкий состав	Strong Mixture
Крепкий узел	Sound Joint
Крепкий упор	Firm Brace
Крепкое сложение	Strong Build
Крепкое тело	Strong Body
Крепость	Potency
Крепче с годами	Better with Age
Кровавая рубка	Bloody Chopping
Кровавая школа	Blood School
Кровавое плетение	Blood Weaving
Кровавый пир	Blood Feast
Кровавый шок	Blood shock
Кровопускание	Bloodletting
Кровотечение · значимый узел	Bleeding · notable
Кровь добитого	Blood of the Finished
Кровь за кровь	Blood for Blood
Кровь с убитого	Blood from the Slain
Круг огня	Ring of Fire
Круг после отбива	Circle After the Parry
Круговая защита	Circle Guard
Круговой замах	Round Swing
Кузня и стройка	Forge and Frame
Кулак	Fist
Кулак великана	Giant's Fist
Кулаки бьют сильнее за каждое очко Силы: +0,3% за очко, без потолка	Fists hit harder for every point of Might: +0.3% a point, with no ceiling
Кулаки бьют сильнее за каждое очко Силы: +0,6% за очко, без потолка	Fists hit harder for every point of Might: +0.6% a point, with no ceiling
Кулаки рубят деревья и ломают руду с двойной силой	Fists chop trees and break ore with double force
Кулачный бой: когти (кровопускатели, «Сколь и Хати») и драка с пустыми руками — это одно и то же оружие с одним навыком. Всё, что дерево даёт кулакам, работает и с когтями, и без них.	Fist fighting: claws (flesh rippers, Skoll and Hati) and empty hands are one weapon with one skill. Everything the tree gives fists works with claws on and with nothing at all.
ЛКМ — взять узел  ·  ПКМ — вернуть очко  ·  Alt — закрепить подсказку, чтобы навести на неё курсор  ·  колесо или +/− — масштаб  ·  Home — вписать дерево  ·  тянуть — прокрутка	LMB — take a node  ·  RMB — refund a point  ·  Alt — hold the tooltip so you can move onto it  ·  wheel or +/− — zoom  ·  Home — fit the tree  ·  drag — pan
ЛКМ — взять узел  ·  ПКМ — вернуть очко  ·  колесо или +/− — масштаб  ·  Home — вписать дерево  ·  тянуть — прокрутка	LMB — allocate  ·  RMB — refund a point  ·  wheel or +/− — zoom  ·  Home — fit the tree  ·  drag — pan
Ласковый голос	Gentle Voice
Левитация	Levitation
Ледяная хватка	Icy Grip
Лесная тропа	Forest Path
Лесорубский хват	Lumberjack's Grip
Летит больше, натягивается дольше.	More in the air, longer to draw.
Ливень	Downpour
Лишний заряд!	A spare charge!
Лишняя шкура	Extra hide
Ловкие кулаки	Nimble Fists
Ловчий и следопыт	Hunter and Tracker
Ломающий выпад	Breaking Lunge
Лось в загоне	Lox in a Pen
Лось равнин	Lox of the Plains
Лук натягивается быстрее.	The bow draws faster.
Лютый холод	Bitter Cold
Лёгкая дубина	Light club
Лёгкая кирка	Light pickaxe
Лёгкая ладонь	Light bare hand
Лёгкая ловушка	Light trap
Лёгкая одноручная	Light one-hander
Лёгкая телега	Light Cart
Лёгкие чары крови	Light blood magic
Лёгкий блок	Easy Block
Лёгкий инструмент	Light Tool
Лёгкий кулак	Light fist
Лёгкий подъём	Easy Ascent
Лёгкий приём	Light Technique
Лёгкий прыжок	Light leap
Лёгкий рюкзак	Light Pack
Лёгкое оружие	Light Weapon
Лёгкости телеги, которую ты тянешь	Lighter cart while you pull it
Максимум выносливости / Максимум выносливости	Maximum stamina / Maximum stamina
Максимум выносливости / Максимум выносливости / Выносливости за убийство	Maximum stamina / Maximum stamina / Stamina per kill
Максимум выносливости / Снижение затрат выносливости на бег	Maximum stamina / Stamina cost of running
Малый попутный ветер / Управляемость корабля	Minor tailwind / Ship handling
Масла сильнее.	Oils are stronger.
Масло ложится на клинок, древко или топор.	Oil goes on a blade, a haft or an axe.
Масло нечем принять: возьми оружие ближнего боя.	Nothing to take the oil: hold a melee weapon.
Масло расходуется медленнее.	Oil is spent slower.
Массовая посадка: зажми {0} — сажается грядка целиком	Mass planting: hold {0} and a whole bed goes in at once
Массовый сбор: одно нажатие снимает все такие же растения и подбирает все такие же вещи с земли в радиусе {0} м	Mass gathering: one press takes every plant of the same kind and picks up every item of the same kind lying within {0} m
Мастер второго удара	Master of the Second Blow
Мастерство алхимии	Alchemy Mastery
Мастерство арбалета	Crossbow Mastery
Мастерство вершин	Mastery of the Peaks
Мастерство голых рук	Bare Hands Mastery
Мастерство добивания	Execution Mastery
Мастерство древкового	Polearm Mastery
Мастерство жатвы	Reaping Mastery
Мастерство зельеварения	Brewing Mastery
Мастерство инструмента	Tool Mastery
Мастерство исподтишка	Mastery from Behind
Мастерство исследователя	Explorer Mastery
Мастерство картографа: пока рядом стоит другой игрок, ваши карты складываются в одну - разведанные места и сохранённые метки переходят к обоим, как через стол картографа. Обмен идёт сам, не чаще раза в несколько минут, и сообщает о себе, только когда карта и вправду пополнилась. Второму игроку узел не нужен, но мод у него должен стоять.	Cartographer's Mastery: while another player stands nearby, your maps become one - explored places and saved pins pass to both of you, as through a cartography table. The exchange happens on its own, no more than once every few minutes, and announces itself only when the map really gained something. The other player needs no node, but does need the mod installed.
Мастерство карьера	Quarry Mastery
Мастерство книжника	Scholar's Mastery
Мастерство когтей	Claw Mastery
Мастерство копья	Spear Mastery
Мастерство кровотечений	Bleeding Mastery
Мастерство кулака	Fist Mastery
Мастерство кухни	Kitchen Mastery
Мастерство ливня	Mastery of the Downpour
Мастерство лука	Bow Mastery
Мастерство лёгкой поступи	Mastery of the Light Tread
Мастерство мглы	Mastery of the Mist
Мастерство медовара	Mead Brewing Mastery
Мастерство метания	Throwing Mastery
Мастерство меча	Sword Mastery
Мастерство молнии	Lightning Mastery
Мастерство морехода	Seafaring Mastery
Мастерство наездника	Hauling Mastery
Мастерство напора	Onset Mastery
Мастерство наскока	Charge Mastery
Мастерство ножа	Knife Mastery
Мастерство ночи	Night Mastery
Мастерство оберега	Ward Mastery
Мастерство охоты	Hunting Mastery
Мастерство парения	Levitation Mastery
Мастерство пасечника	Beekeeping Mastery
Мастерство подрывника	Demolition Mastery
Мастерство полёта	Flight Mastery
Мастерство посоха	Staff Mastery
Мастерство равнин	Mastery of the Plains
Мастерство разбора	Salvage Mastery
Мастерство размаха	Sweep Mastery
Мастерство раскола	Sunder Mastery
Мастерство рун	Rune Mastery
Мастерство рунного щита	Rune Shield Mastery
Мастерство светоча	Mastery of the Beacon
Мастерство скорой руки	Quick Hand Mastery
Мастерство скотовода	Herding Mastery
Мастерство скрытности	Stealth Mastery
Мастерство сока	Mastery of Sap
Мастерство странника	Wayfarer's Mastery
Мастерство топора	Axe Mastery
Мастерство точного удара	Precision Mastery
Мастерство холода	Cold Mastery
Материалов возвращается при разборе	Of the materials come back when salvaging
Мгла	Mist
Мгливый доспех	Mist Armour
Медовар	Brewed by
Медоварение: только медовухи и оружейные масла. Крепость и длительность сохраняются в предметах.	Mead making: only meads and weapon oils. Strength and duration are saved in the items.
Медовый запас	Honey Store
Место зачищено: +{0} очк. всем на сервере	Place cleared: +{0} pt. for everyone on the server
Место зачищено: до очка ещё {0}	Place cleared: {0} more to a point
Металл через портал	Metal Through Portals
Меткие чары крови	Keen blood magic
Меткие чары стихий	Keen elemental magic
Меткий глаз	Keen Aim
Меткий охотник	Keen Hunter
Меткий скол	Clean Break
Меткость	Accuracy
Меч плашмя	Sword's flat
Милосердный удар	Merciful Blow
Можно есть сырое мясо и рыбу без вредных эффектов от их употребления	You can eat raw meat and fish without harmful effects from consuming them
Молниевый урон	Lightning damage
Молниевый урон / Накопление шока	Lightning damage / Shock build-up
Мороз	Frost
Мороз замедляет движение и атаки цели. Полная заморозка держит её на месте.	Frost slows a target's movement and attacks. A full freeze holds it in place.
Морозная хватка	Frost's Grasp
Морозный урон	Cold damage
Морской волк	Sea Wolf
Морской промысел	Sea Trade
Морской ход	Sea Legs
Мягкая посадка	Soft Landing
Мягкое приземление	Soft Landing
Мёд	Mead
Мёд впрок	Mead Laid In
Наезженный путь	Well-Worn Road
Накопление горения / Длительность горения	Ignition build-up / Burning duration
Накопление горения / Огненный урон	Ignition build-up / Fire damage
Накопление горения / Урон горением	Burning build-up / Burning damage
Накопление горения / Урон горения	Ignition build-up / Burning damage
Накопление обморожения / Морозный урон	Frostbite build-up / Cold damage
Накопление обморожения / Сила обморожения	Chill build-up / Chill strength
Накопление отравления / Урон отравлением	Poison build-up / Poison damage
Накопление отравления / Урон отравления	Poison build-up / Poison damage over time
Накопление отравления / Ядовитый урон	Poison build-up / Poison damage
Накопление шока / Молниевый урон	Shock build-up / Lightning damage
Накопление шока / Молния и шок	Shock build-up / Lightning and shock
Накопление шока / Сила шока	Shock build-up / Shock potency
Накопление шока / Урон молнией	Shock build-up / Lightning damage
Накопленный урон сбивает с ног. Стойкость к ошеломлению уменьшает накопление.	Accumulated damage knocks you off your feet. Stagger resistance slows the build-up.
Налегке	Travelling Light
Напор арбалета	Crossbow impact
Напор бомбы	Bomb impact
Напор в прыжке	Airborne impact
Напор древка	Polearm impact
Напор дубины	Club impact
Напор копья	Spear impact
Напор ладони	Bare hand impact
Напор лука	Bow impact
Напор меча	Sword impact
Напор ножа	Knife impact
Напор скипетра	Scepter impact
Напор чар крови	Blood magic impact
Напор чар стихий	Elemental magic impact
Наскок	Charge
Насколько далеко удар отталкивает противника. Разрывает дистанцию и сбивает вражескую атаку.	How far a blow pushes an enemy away. It buys distance and interrupts their attack.
Насколько поздно противник замечает подкрадывающегося. Приседание, темнота и лёгкая одежда помогают, тяжёлая броня мешает.	How late an enemy notices someone sneaking. Crouching, darkness and light clothing help, heavy armour gets in the way.
Насколько поздно тебя замечают. Приседание, темнота и тихая одежда помогают, тяжёлая броня мешает.	How late you are noticed. Crouching, darkness and quiet clothing help; heavy armour does not.
Насколько сильнее обычного действует сваренная бутылка — и прибавка, и её длительность. Крепость записывается в медовуху при варке и остаётся при ней в любых руках: вкладывает варщик, получает пьющий. У зелий своя мера — сила зелий.	How much stronger than usual a brewed bottle acts - both the bonus and how long it lasts. Potency is written into the mead when it is brewed and stays with it in any hands: the brewer puts it in, the drinker gets it. Potions have their own measure - potion power.
Насколько сильнее обычного подействует сваренная бутылка: и прибавка, и время держатся дольше. Крепость записывается в саму медовуху, когда её варят, поэтому она остаётся при ней в сундуке, на сервере и в чужих руках — пьющий получает то, что вложил варщик.	How much stronger than usual a brewed bottle works: both the bonus and its time hold longer. The potency is written into the mead itself when it is brewed, so it stays with it in a chest, on a server and in another's hands - whoever drinks it gets what the brewer put in.
Насколько сильнее обычного подействует сваренная бутылка: и прибавка, и её время держатся дольше. Крепость записывается в саму медовуху, когда её варят, поэтому остаётся при ней в сундуке, на сервере и в чужих руках — пьющий получает то, что вложил варщик. У зелий своя мера, она так и называется: сила зелий.	How much stronger than usual a brewed bottle works: both the bonus and its time last longer. The potency is written into the mead itself when it is brewed, so it stays with it in a chest, on a server and in someone else's hands - the drinker gets what the brewer put in. Potions have a measure of their own, and it is called potion power.
Насколько тяжело сбить с ног. Тяжёлая броня и упор в землю помогают.	How hard it is to knock someone off their feet. Heavy armour and a braced stance help.
Насколько тяжело сбить тебя с ног. Тяжёлая броня и упор в землю помогают.	How hard you are to knock off your feet. Heavy armour and a braced stance both help.
Насколько широко бьёт всё, что бьёт по площади: взмахи, взрывы, заклинания.	How wide everything that hits an area reaches: swings, blasts and spells.
Настой на травах	Herb Infusion
Наука ночи	Night Study
Не берёт	It Does Not Take
Не боится тьмы	Unafraid of the Dark
Не гаснет на ветру	Windproof Flame
Не заживает	It Does Not Close
Не зябнет	Never Cold
Не остановить	It Will Not Stop
Не подгорит	It Will Not Burn
Не пробить	Unbreachable
Не сбиться	Never Broken Off
Не сдвинуть	Immovable
Не чувствует боли	Feels No Pain
Недуги - это то, что удар оставляет на цели и что работает уже само: горение, обморожение, шок, отравление, коррозия и кровотечение. У каждого своё накопление: чем крупнее удар для этой цели, тем вернее недуг пристанет, а узлы дерева поднимают накопление. Урон и длительность недуга считаются отдельно от накопления и отдельно от стихийного урона оружия.	Ailments are what a blow leaves on the target and what then works on its own: burning, chill, shock, poison, corrosion and bleeding. Each has its own build-up: the larger the blow is for that target, the more surely the ailment takes hold, and tree nodes raise that build-up. The damage and the duration of an ailment are counted separately from the build-up and separately from the weapon's elemental damage.
Непогода не помеха	Weatherproof workmanship
Неподтверждённых изменений: {0}	Unconfirmed changes: {0}
Нести можно больше.	You can carry more.
Неутомимый	Tireless
Ни когтя, ни рукояти: бьёт сама рука, и бьёт втрое — только дышать после такого тяжелее.	No claw, no haft: the hand itself strikes, and strikes threefold - it is only harder to breathe after.
Низкий полёт	Low Flight
Ночная броня	Night Armour
Ночная жатва	Night Reaping
Ночная тропа	Night Trail
Ночное зрение	Night eyes
Ночной вор	Night Thief
Ночной охотник	Night Hunter
Ночной сбор	Night Foraging
Ночной эйтр	Night Eitr
Ночь	Night
Ночь, горы и мокрая одежда замедляют восстановление здоровья и выносливости. Костёр и тёплая одежда снимают озноб.	Night, mountains and wet clothes slow down health and stamina regeneration. A fire and warm clothing take the chill away.
Ночью видно и ходится лучше.	You see and move better at night.
Ночью, в горах и промокшим тебя знобит: здоровье и выносливость восстанавливаются медленнее. Костёр и тёплая одежда снимают это.	At night, in the mountains and while wet you shiver: health and stamina come back more slowly. A fire and warm clothes lift it.
Нужен эйтр: {0}	Eitr needed: {0}
Ныряльщик	Diver
Оберег	Ward
Оберег на теле	Charm on the Body
Области действия эффектов	Area of effect
Оборона	Guard
Общий рабочий ритм	Shared Work Rhythm
Общий срок дерева: последние 3 секунды. «Если недавно был крит» значит, что крит случился не раньше чем 3 секунды назад; то же для полученного урона, убийства и блока.	The tree's common window: the last 3 seconds. "If you have crit recently" means a crit happened no more than 3 seconds ago; the same goes for damage taken, kills and blocks.
Оглушающий кулак	Stunning Fist
Оглушающий ток	Stunning Current
Оглушить	Stun
Огненный натиск	Fiery Assault
Огненный урон	Fire damage
Огненный урон / Накопление горения	Fire damage / Ignition build-up
Огонь	Fire
Огонь на цели наносит урон каждую секунду. Вода и дождь тушат его быстрее.	Fire on a target deals damage every second. Water and rain put it out sooner.
Огонь по нежити	Fire on the Undead
Один вариант категории выбирается один раз по всему дереву. Оба возврата используют одно оружие без копий.	Each mastery option is shared across the tree and can be selected once. Both returns use the same weapon without creating copies.
Одинаковые мастерства имеют общий список вариантов. Один достигнутый узел и одно очко позволяют выбрать один ещё не взятый вариант. Выбранный вариант отмечен во всех экземплярах и даёт бонус один раз. Другие экземпляры позволяют выбрать остальные варианты.	Masteries of the same kind share one list of options. One reached node and one point let you take one option you do not have yet. A chosen option is marked in every copy and pays once. The other copies let you take the remaining options.
Опыт с добитого	Lore from the Finished
Опытный добытчик	Experienced Gatherer
Оружие в быстрых слотах	Weapons on your hotbar
Оружие кулачного боя: кровопускатели, «Сколь и Хати». Надеваются на руки и качают тот же навык, что и драка без оружия, - но это именно оружие.	Fist weapons: flesh rippers, Skoll and Hati. Worn on the hands and trained by the same skill as fighting with nothing, but they are still weapons.
Оружие магии стихий и крови. Стоит эйтра, урон считается по своей школе.	The weapons of elemental and blood magic. They cost eitr and count as their own school.
Освящённая сталь	Hallowed Steel
Осколки	Shrapnel
Острота шипов	Thorn Sharpness
Острый топор	Sharp Axe
Отборный урожай	Choice harvest
Отбрасыванию	Knockback
Отбросить	Shove Away
Отвар иногда остаётся целым.	A brew is sometimes left whole.
Отвары действуют сильнее.	Brews act stronger.
Отвары держатся дольше.	Brews last longer.
Ответный урон атакующему: плоская часть плюс доля брони. Физические шипы усиливаются ближним и физическим уроном и могут пускать кровь, ядовитый конверт переводит их в яд целиком. Щит и парирование дают один усиленный ответ — при обоих вариантах берётся больший, а не оба.	Damage returned to the attacker: a flat part plus a share of armour. Physical thorns are strengthened by melee and physical damage and can draw blood; the venomous envelope turns them into poison entirely. Shield and parry each give one strengthened response - with both, the greater multiplier applies, not both.
Ответный урон атакующему: плоские шипы плюс доля вашей брони. Усиливается уроном ближнего боя и физическим уроном. Физические шипы могут накладывать кровотечение; ядовитый конверт меняет весь урон на яд и переносит накопление кровотечения в отравление. Ядовитые шипы усиливаются уроном ядом вместо физического. Процентное усиление шипов действует на плоскую прибавку и шипы от брони. При успешном блокировании щитом мастерство даёт один ответ в 150% урона шипов; при успешном парировании — в 250%. При наличии обоих вариантов применяется больший множитель, без второго ответа.	Retaliatory damage to your attacker: flat thorns plus a share of your armour. Scales with melee and physical damage. Physical thorns can inflict bleeding; poison conversion changes all thorn damage to poison and transfers bleeding buildup to poison. Poison thorns scale with poison damage instead of physical damage. Increases both flat and armour-derived thorn damage. A successful shield block deals one response at 150% thorn damage; a successful parry deals 250%. With both options, only the higher multiplier applies.
Ответный шаг	Answering Step
Отдача выносливости	Strength Returned
Отдохнувший	Rested
Отмечено к сбросу: {0}	Marked for refund: {0}
Отрава	Venom
Отрава тикает уроном и не даёт здоровью восстанавливаться, пока действует.	Venom ticks damage and stops health regenerating while it lasts.
Отражение	Reflection
Охапкой	By the Armful
Охотник моря	Sea hunter
Охотник на двергов	Dvergr Hunter
Охотничий привал	Hunter's Camp
Очаг и котёл	Hearth and Cauldron
Очки ремесла кончились: сними другой узел, чтобы вернуть очко.	No trade points left: unlearn another node to get one back.
Очков	Points
Очков за уровень стало меньше: снято узлов {0}	Fewer points per level: {0} nodes taken off
Падающий ствол бьёт в два с половиной раза сильнее.	A falling log hits two and a half times harder.
Падение с высоты не так страшно.	A fall from height hurts less.
Палицы и молоты: дробящий урон и много ошеломления. Факел считается дубиной и качает этот же навык.	Maces and hammers: blunt damage and plenty of stagger. A torch counts as a club and trains the same skill.
Память рода	Memory of the Line
Парение · значимый узел	Levitation · notable
Парение идёт над самой землёй и заметно быстрее	Levitation hugs the ground and moves noticeably faster
Парение: удержи прыжок — поднимаешься над землёй и летишь, пока хватает сил	Levitation: hold jump and you rise off the ground and fly while your stamina lasts
Парящий удар	Hovering Blow
Пастух	Herder
Пашня	Tilled Field
Первый талант открыт. Выполни веху ещё раз - откроется второй	First talent open. Do the deed once more to open the second
Первый удар	First Blow
Перекат в сторону	Roll Aside
Перекат с кадрами неуязвимости. Стоит выносливости и тем дороже, чем тяжелее ноша.	A roll with invulnerability frames. It costs stamina, and more the heavier your load.
Переноска	Carrying
Переноска · значимый узел	Carrying · notable
Печной жар	Oven Heat
Пир хищника	Predator's Feast
Питание	Food mastery
Пища для чар	Food for spells
Плавание — движение самого персонажа в воде. Скорость плавания и затраты сил на плавание относятся к ванильному навыку плавания; они не изменяют скорость корабля.	Swimming moves your character through water. Swim speed and stamina costs belong to the vanilla Swimming skill; they do not change ship speed.
Пловец	Swimmer
Плодородный слой	Fertile Soil
Плоская броня помогает на старте; процентная усиливает надетую броню. Подвижность уменьшает только штраф скорости экипировки, не затраты действий.	Flat armour helps early on; the percentage strengthens the armour you wear. Mobility reduces only the movement penalty of equipment, not the cost of actions.
Плотная набивка	Tight Packing
Плотник и пасечник	Carpenter and Beekeeper
По горячим следам	Hot on the Trail
По дереву бьёшь в полтора раза сильнее.	You hit trees half again as hard.
По замороженным	Against the Frozen
По зверю	Against Beasts
По льду	On the Ice
По мокрым	Against the Wet
По мокрым целям	Against the Wet
По мощёной	On Paved Ground
По оглушённым	Against the Staggered
По отравленным	Against the Poisoned
По подранку	Against Wounded Prey
По умолчанию	Default
Погреб с бочками	Cellar of Barrels
Под картой	Below the map
Под покровом	Under Cover
Подбирает всё вокруг, а не по одному.	Picks up everything around you instead of one at a time.
Поджог	Ignite
Подземелье зачищено: +{0} очк. всем на сервере	Dungeon cleared: +{0} pt for everyone on the server
Подземелье зачищено: до очка ещё {0}	Dungeon cleared: {0} more to a point
Поднять 200 железного лома	Collect 200 scrap iron
Подтверждение изменений	Confirming changes
Пожар	Conflagration
Позволяет сажать дикорастущие растения	Lets you plant wild-growing plants
Позволяет сажать дикорастущие растения.	Lets you plant wild-growing plants.
Поиск по дереву…	Search the tree…
Поиск: меч, добыча, мастерство…	Search: sword, gathering, mastery…
Пока на тебе горит огонь, съеденная еда даёт больше.	While fire burns on you, the food you have eaten gives more.
Пока ничего не взято.	Nothing allocated yet.
Пока ты в воздухе, всё в {0} м под тобой обтрясается: ягоды, грибы и ветки осыпаются на землю — подобрать их надо самому	While you are in the air, everything within {0} m below you is shaken loose: berries, mushrooms and branches fall to the ground — you still have to pick them up yourself
Пока ты в воздухе, всё в {0} м под тобой обтрясается: ягоды, грибы и ветки осыпаются на землю, ульи отдают мёд — подобрать всё это надо самому	While you are in the air, everything within {0} m below you is shaken loose: berries, mushrooms and branches fall to the ground and hives give up their honey — you still have to pick it all up yourself
Пока ты в воздухе, всё под тобой обтрясается: ягоды, грибы и ветки осыпаются на землю — подобрать их надо самому	While you are in the air, everything below you is shaken loose: berries, mushrooms and branches fall to the ground — you still have to pick them up yourself
Пока ты в воздухе, всё под тобой обтрясается: ягоды, грибы и ветки осыпаются на землю, ульи отдают мёд — подобрать всё это надо самому	While you are in the air, everything below you is shaken loose: berries, mushrooms and branches fall to the ground and hives give up their honey — you still have to pick it all up yourself
Пока ты в воздухе, из рюкзака сама падает случайная бомба	While you are in the air, a random bomb falls from your pack by itself
Пока ты в воздухе, раз в {0} с из рюкзака сама падает случайная бомба	While you are in the air, a random bomb falls from your pack every {0} s
Пока ты в воздухе, раз в {0} с из рюкзака сами падают случайные бомбы — по {1} за раз	While you are in the air, random bombs fall from your pack every {0} s — {1} at a time
Покой у очага	Peace by the Hearth
Полная чаша	Full Cup
Полноценный отдых	Restful Repose
Полный желудок	Full Belly
Полный короб	A Full Basket
Полный сноп	A Full Sheaf
Полный ход	Full Speed
Полёт	Flight
Порох	Powder
Посадил	Planted by
Посаженное растёт в любом биоме. Возделанная земля и место для роста нужны, как раньше.	What you plant grows in any biome. Cultivated ground and room to grow are needed as before.
Посаженное растёт в любом биоме: лук, морковь и прочее больше не привязаны к своей земле. Возделанная земля и место для роста по-прежнему нужны	What you plant grows in any biome: onions, carrots and the rest are no longer tied to their own soil. Cultivated ground and room to grow are still needed
Посевы не спорят за место: грядку можно сажать вплотную	Crops ignore crowding: a bed can be planted tight
Посевы растут быстрее.	Crops grow faster.
Посевы растут заметно быстрее.	Crops grow noticeably faster.
Последняя капля	The Last Drop
Посох искры	Spark Staff
Посох кровавой печати	Blood Seal Staff
Построенный тобой пол считается крышей	Floors you build count as a roof
Поступь	Tread
Потрачено {0} из {1}	Spent {0} of {1}
Потребление еды	Food use
Потребление еды — общая специализация интеллекта, силы и ловкости. Пищевые мастерства учитывают только здоровье, выносливость и эйтр от текущей еды с её сытностью и деградацией. Базовые характеристики, экипировка и атрибуты не учитываются. Каждый полный порог даёт 1% бонуса. Свежесть сохраняет полную сытность, но не продлевает еду. Сырое мясо и рыба становятся съедобными на 10 минут и занимают обычную ячейку еды. Скорость атаки не ускоряет касты.	Food consumption is a shared specialization of Intelligence, Strength and Dexterity. Food masteries count only health, stamina and eitr from active food, including nourishment and decay. Base stats, equipment and attributes are excluded. Each complete threshold grants 1%. Freshness keeps full nourishment but does not extend duration. Raw meat and fish become edible for 10 minutes and use a normal food slot. Attack speed does not speed up casting.
Похмелье нипочём	No Hangover
Прах к праху	Ashes to Ashes
При смерти на карте остаётся метка.	Death leaves a mark on the map.
При смерти ставит метку могилы на карте. Метка исчезает, когда ты забираешь свои вещи.	Places a grave marker on the map when you die. The marker clears itself once you recover your belongings.
Привал	Camp
Пригвоздить	Pin Down
Приготовлено мастером: +{0}% к сытности	Cooked by a master: +{0}% nourishment
Призываемый на алтаре хозяин биома. С него падает трофей и сила Форсетти.	The master of a biome, summoned at an altar. It drops a trophy and a forsaken power.
Применить	Apply
Приручить локса	Tame a Lox
Приседание на склоне переходит в скольжение вниз: быстрее бега и без затрат выносливости.	Crouching on a slope turns into a slide downhill: faster than running and free of stamina.
Присядь на склоне и двигайся вниз: покатишься быстрее бега, не тратя сил.	Crouch on a slope and move downhill: you slide faster than a sprint, at no stamina cost.
Приём на добивание	Finishing Technique
Пробивная стрела	Piercing Arrow
Пробивной наконечник	Piercing Head
Пробить насквозь	Punch Through
Пронзающий луч	Piercing Beam
Против молнии	Against Lightning
Против мороза	Against Frost
Против огня	Against Fire
Против фулингов	Against Fulings
Против яда	Against Poison
Противоядие	Antidote
Прочности вещей, сделанных твоими руками / Шанс не потратить ресурсы при ковке и улучшении	Durability of gear you made / Chance not to spend materials when crafting or upgrading
Прочности построек, возведённых тобой	Durability of structures you built
Прочности построек, возведённых тобой / М к дальности строительства	Durability of structures you built / M build range
Прочный сруб	Sturdy Frame
Прямо из жилы	Straight from the Vein
Пряный вкус	Spiced
Пряный сбор	Spiced Store
Пчелиный воск	Beeswax
Пчёлам раздолье	Room for the Bees
Равнина	Plain
Разбор без потерь	Salvage Without Loss
Разбор возвращает заметно больше материалов.	Salvaging returns noticeably more materials.
Разбор до винтика	Stripped to the Pin
Разбор предметов	Salvaging
Разборка вещи или постройки возвращает часть материалов. Узлы дерева поднимают долю возврата.	Taking an item or a structure apart returns part of the materials. Tree nodes raise the share that comes back.
Разброс меньше.	The spread is tighter.
Развивайте персонажа и исследуйте мир.	Grow your character and explore the world.
Разгон	Momentum
Разгон после крита	Rush After a Crit
Разряд бьёт с шансом при ударе и оглушает. По мокрой цели бьёт сильнее.	A discharge has a chance to strike on hit and stuns. It hits a wet target harder.
Разряд чар	Spell discharge
Разумный снос	Careful demolition
Разъедает броню цели и копится ударами. Накопление берётся только из дерева: сколько дали узлы, столько удар и кладёт, и действует это с первого процента — тот же удар уже бьёт по разъеденной броне. Без новых ударов коррозия сходит за восемь секунд.	Eats away the target's armour and builds up with blows. Buildup comes only from the tree: a blow lays down exactly what the nodes give, and it works from the first percent - the same blow already strikes corroded armour. Without new blows corrosion fades in eight seconds.
Разъедание	Corrosion
Разящая кромка	Striking Edge
Разящий ответ	Striking Answer
Разящий след	Striking Trail
Рана на бегу	Wound on the run
Рана, которая тикает уроном сама по себе. Не зависит от брони цели и складывается с другими недугами.	A wound that ticks damage on its own. It ignores the target's armour and stacks with other ailments.
Раскалывающий удар	Splitting Blow
Раскол	Splitting
Раскол брони	Sundered Armour
Рассечённая плоть	Opened Flesh
Растения терпят тесноту.	Plants tolerate crowding.
Растёт от использования. Уровень навыка увеличивает урон и снижает расход выносливости на это действие.	It rises with use. A higher skill raises damage and lowers the stamina that action costs.
Растёт от использования. Уровень навыка увеличивает урон и снижает расход сил на это действие.	It rises with use. A higher skill raises damage and lowers the stamina that action costs.
Рваная рана	Ragged Wound
Рваные раны	Ragged wounds
Регенерации выносливости	Stamina regeneration
Регенерации выносливости в течение 4 с после крита	Stamina regeneration for 4 s after a critical hit
Регенерации здоровья	Health regeneration
Регенерации здоровья / Урона возвращается здоровьем / Максимум здоровья / Максимум здоровья	Health regeneration / Of damage leeched as health / Maximum health / Maximum health
Регенерации здоровья и выносливости ночью	Health and stamina regeneration at night
Регенерации эйтра	Eitr regeneration
Регенерации эйтра ночью	Eitr regeneration at night
Редкие семена попадаются чаще.	Rare seeds turn up more often.
Редкое семя	Rare seed
Ремесло ждёт: {0}. Кнопка под портретом.	A trade is waiting: {0}. The button is under the portrait.
Ржавчина	Rust
Ровная дорога	Even Road
Ровный жар	Steady Heat
Ровный киль	Even Keel
Ровный сруб	Even Frame
Ровный ход	Even Pull
Рубка идёт в полтора раза быстрее.	Chopping goes half again as fast.
Рубящая рана	Cleaving Wound
Рубящий размах	Cleaving Arc
Руда, слитки и камень весят для тебя вдвое легче.	Ore, bars and stone weigh half as much for you.
Рудник	Mine
Руду и металл можно проносить через порталы	Ore and metal can be carried through portals
Руды и камня в ячейке помещается вдвое больше.	Twice as much ore and stone fits in the slot.
Рука повара	Cook's Hand
Руки не держат масло: этому учатся в мастерстве кулаков.	Hands hold no oil: that is learned in the fists mastery.
Рукоять ножа	Knife's hilt
Руна дороги	Rune of the Road
Руна изобилия	Rune of Plenty
Руна силы	Rune of Power
Руна стойкости	Rune of Endurance
Руна ясности	Rune of Clarity
Рунная кромка	Runed Edge
Рунному щиту / Рунному щиту	To rune shield / To rune shield
Рунный камень прочитан: +{0} очк.	Runestone read: +{0} point(s)
Руны	Runes
Рядом с другим игроком вы обмениваетесь разведанными картами и метками	Standing near another player, you exchange explored map and pins with them
С грядки иногда снимается лишнее.	A bed sometimes yields extra.
С грядки снимается заметно больше.	A bed yields noticeably more.
С дерева иногда падает лишнее бревно.	A tree sometimes drops an extra log.
С жилы падает заметно больше руды.	A seam drops noticeably more ore.
С земли иногда поднимается лишнее.	The ground sometimes gives extra.
С кладки иногда падает лишний кусок.	A seam sometimes drops an extra piece.
С кустов и грядок чаще падает лишнее.	Bushes and beds more often give extra.
С ног долой	Off Their Feet
С отдыха	Off a Rest
С разбега	At a Run
С ходу сбить	Bowl Over
Сажает по сетке, которую видно и можно двигать.	Plants on a grid you can see and move.
Сбережённая медовуха	Saved mead
Сбережённое масло	Saved oil
Сбить дыхание	Wind Them
Сбить с ног	Knock Off Their Feet
Сбор	Foraging
Сбор ресурсов	Gathering
Сбор ресурсов · значимый узел	Gathering · notable
Сбору мёда	Honey yield
Сброс бесплатный	Refunds are free
Сварено мастером: +{0}% к крепости	Brewed by a master: +{0}% potency
Сварено мастером: +{0}% к силе	Brewed by a master: +{0}% strength
Сварено мастером: +{0}% к силе зелья	Brewed by a master: +{0}% potion power
Свежевание	Skinning
Свет в руке и оружие заодно: бьёт огнём и растит навык дубин. Горит, пока надет, - прочность факела и есть его топливо, а смола заправляет его обратно. Радиус свечения расширяет свет самого факела в руке: и дальность, и яркость. Дереву факел не дубина: у него своя строка урона и скорости, а узлы, аффиксы и мастерства дубин мимо - пока не взято мастерство факела, которое делает его дубиной целиком, вместе с маслом на обухе.	Light in hand and a weapon besides: it burns with fire and trains the Clubs skill. It burns down while held - the torch's durability is its fuel, and resin refills it. Torchlight radius widens the light of the torch in your hand: both its reach and its brightness. To the tree a torch is no club: it has its own damage and speed lines, and club nodes, affixes and masteries pass it by - until you take the torch mastery, which turns it into a club outright, oil on the head included.
Свет в руке и оружие заодно: бьёт огнём и растит навык дубин. Прочность служит факелу топливом, смола заправляет обратно, а радиус свечения расширяет и дальность, и яркость. Для дерева факел не дубина — у него своя строка урона и скорости, пока мастерство факела не приравняет его к дубинам.	Light in hand and a weapon at once: it strikes with fire and raises the clubs skill. Durability serves the torch as fuel, resin refills it, and the glow radius widens both the reach and the brightness of its light. To the tree a torch is not a club - it has its own damage and speed line until the torch mastery makes it one.
Свет в руке и оружие заодно: бьёт огнём по навыку дубин. Горит, пока надет, - прочность факела и есть его топливо, а смола заправляет его обратно.	Light in your hand and a weapon besides: it burns on the club skill. It burns down while equipped - a torch's durability is its fuel, and resin fills it back up.
Свет в руке и оружие заодно: бьёт огнём по навыку дубин. Горит, пока надет, - прочность факела и есть его топливо, а смола заправляет его обратно. Радиус свечения расширяет свет самого факела в руке: и дальность, и яркость.	Light in hand and a weapon besides: it burns with fire and trains Clubs. It burns down while held - the torch's durability is its fuel, and resin refills it. Torchlight radius widens the light of the torch in your hand: both its reach and its brightness.
Светильники берут топливо из ближних сундуков, когда проходишь мимо.	Lamps take fuel from nearby chests as you walk past.
Светляк	Firefly
Светоч	Beacon
Связка	Combo
Семенной запас	Seed Store
Серия ударов	Combo
Сеять можно сразу пригоршней.	You can sow a whole bed at once.
Сила блока / Снижение затрат выносливости на блок / Здоровья за блок	Block power / Stamina cost of blocking / Health per block
Сила в кулаке	Power in the Fist
Сила домашнего очага	Strength of the Hearth
Сила еды, пока ты горишь	Food power while you burn
Сила кровотечения	Bleed power
Сила на исходе	Strength Running Out
Сила обморожения	Chill strength
Сила приёма	Technique power
Сила шока / Накопление шока	Shock potency / Shock build-up
Сильное зелье	Strong Brew
Синий слой поверх здоровья. Урон, прошедший через броню, сначала снимает щит. Щит восстанавливается сам, если несколько секунд не получать урон.	A blue layer over your health. Damage that gets through armour takes the shield first. The shield refills by itself after a few seconds without damage.
Сквозь туман	Through the Fog
Скол	Chip
Скользкий	Slippery
Скользящая грань	Glancing Edge
Скользящий	Glancing
Сколько удобств стоит вокруг кровати: огонь, крыша, стул, стол, ковёр. Каждая единица продлевает «Отдохнувшего».	How many comforts stand around the bed: a fire, a roof, a chair, a table, a rug. Each point makes Rested last longer.
Скорая жатва	Quick Reaping
Скорая закваска	Quick Ferment
Скорая просушка	Quick Drying
Скорая рука	Quick Hand
Скорое древко	Quick Polearm
Скорое заживление	Quick Mending
Скорое копьё	Quick Spear
Скорое учение	Quick Study
Скорость арбалетов	Crossbow speed
Скорость ближних атак	Melee Attack Speed
Скорость дальних атак	Ranged Attack Speed
Скорость корабля за своим штурвалом	Ship Speed While You Are at the Helm
Скорость луков	Bow speed
Скорость наполнения	Filling speed
Скорость натяжения определяет, как быстро лук достигает полной силы выстрела. Ливень стрел добавляет три стрелы и берёт за них дорого: −65% к скорости натяжения только лука и на 60% меньше урона луками. Штраф натяжения складывается с остальными бонусами натяжения, а урон множится отдельно - эти 60% кистоун забирает и у голой сборки, и у любой другой. При отсутствии бонусов полное натяжение занимает примерно в 2,86 раза больше времени.	Draw speed decides how quickly a bow reaches full power. Rain of Arrows adds three arrows and charges dearly for them: −65% draw speed on bows alone and 60% less bow damage. The draw penalty adds up with your other draw bonuses, while the damage is multiplied on its own - the keystone takes those 60% from a bare build and a finished one alike. With no bonuses at all, a full draw takes about 2.86 times longer.
Скорость плавания / Снижение затрат выносливости на плавание	Swim speed / Reduced swimming stamina cost
Скорость роста посевов	To how fast crops grow
Скорость топоров	Axe speed
Скорые всходы	Quick Sprouting
Скорые руки	Quick Hands
Скорый болт	Quick Bolt
Скорый ворот	Quick Crank
Скорый выстрел	Quick Shot
Скорый клинок	Quick Blade
Скорый обух	Quick Poll
Скорый ответ	Quick riposte
Скорый прилив	Quick Flood
Скорый топор	Quick Axe
Скорый хват	Quick Grip
Скрытая поступь	Hidden Tread
Скрытность выше.	Stealth is higher.
Скупой аптекарь	Sparing Apothecary
Скупой чародей	Sparing Sorcerer
Слово крови	Word of blood
Сложил	Built by
Слой поверх здоровья, затянутый рунами. Урон, прошедший через броню, сначала снимает щит. Щит восстанавливается сам, если несколько секунд не получать урон, и на восстановлении светится ярче.	A rune-bound layer over health. Damage that gets through armour takes the shield down first. The shield recovers on its own after a few seconds without damage, and glows brighter while it recovers.
Сломанные узлы сняты: {0} очков возвращено	Broken nodes removed: {0} points returned
Смола, мёд и вытяжка из гнили. Лезвие травит рану.	Resin, honey and an extract of rot. The edge poisons the wound.
Смола, мёд и иней с горных камней. Оружие обжигает холодом.	Resin, honey and frost off mountain stone. The weapon bites with cold.
Смола, мёд и растёртые кристаллы. Удар отдаёт разрядом.	Resin, honey and ground crystal. The blow answers with a spark.
Смоляной факел	Pitch Torch
Смоляной фитиль	Resin Wick
Снасть из дому	Tackle from Home
Снижает получаемый физический урон. Работает до рунного щита и до шипов.	Reduces incoming physical damage. Applied before the rune shield and before thorns.
Снижение затрат выносливости на бег / Выносливости за убийство	Stamina cost of running / Stamina per kill
Снижение затрат выносливости на молот и инструменты	Stamina cost of the hammer and tools
Снижение затрат выносливости на удары / Максимум выносливости / Снижение затрат выносливости на бег / Выносливости за убийство	Stamina cost of attacks / Maximum stamina / Stamina cost of running / Stamina per kill
Снижение затрат на касты	Stamina and eitr cost of casts
Снижение расходу выносливости и эйтра при использовании двуручного оружия	Stamina and eitr cost with twohanded weapons
Снижение расходу выносливости и эйтра при использовании магического оружия	Stamina and eitr cost with magical weapons
Снижение расходу выносливости и эйтра при использовании метательного оружия	Stamina and eitr cost with throwing weapons
Снижение расходу выносливости и эйтра при использовании одноручного оружия	Stamina and eitr cost with onehanded weapons
Снижение расходу выносливости и эйтра при использовании парного оружия	Stamina and eitr cost with paired weapons
Снижение расходу выносливости и эйтра при использовании стрелкового оружия	Stamina and eitr cost with shooting weapons
Снижение расходу выносливости и эйтра при применении скипетров	Stamina and eitr cost with scepters
Снижение расходу эйтра	Eitr cost
Снижение урона от падения / Высоте прыжка	Fall damage / Jump height
Снижение шумау / Скрытности	Noise / Stealth
Снижение шумау / Снижение затрат выносливости в скрытности / Скрытности	Noise / Stamina cost while sneaking / Stealth
Снижению брони цели	Armour shred on the target
Сноровка жнеца	Reaper's Knack
Сноровка мастера	Craftsman's Knack
Со зверя иногда падает лишняя шкура.	A beast sometimes drops an extra hide.
Со зверя падает заметно больше.	A beast drops noticeably more.
Собирается быстрее.	Gathering is faster.
Собирается всё вокруг разом.	Everything around is gathered at once.
Собирательство	Foraging
Собирательство · значимый узел	Foraging · notable
Сова	Owl
Сок	Sap
Сокрушитель	Crusher of Bones
Сокрушитель мертвецов	Crusher of the Dead
Сокрушить с высоты	Crush from Above
Сон в одиночку	Sleep Alone
Сон у огня	Sleep by the Fire
Сопротивление огню, морозу, яду и молнии	Fire, Frost, Poison and Lightning Resistance
Сопротивление состояниям	Ailment resistance
Сопротивление стихиям	Elemental resistance
Состояния и сопротивления	Ailments and resistances
Сотрясение земли	Earthshock
Спать можно одному: ночь пропускается, даже если на сервере кто-то не лёг	You can sleep on your own: the night passes even if someone on the server is still up
Стартовая награда: чужие сектору атрибуты и значимые прибавки обеих веток.	Starter reward: foreign sector attributes and notable bonuses from both paths.
Степной шаг	Steppe Stride
Стихийный напор	Elemental Surge
Стихийный удар	Elemental Strike
Стихийный урон и состояния	Elemental damage and ailments
Стихийный урон приносит оружие или масло. Накопление помогает горению, обморожению, отравлению и шоку проявляться; урон и длительность недуга усиливаются отдельными атрибутами. Кластеры недугов предназначены для нападения. Сопротивления защищают владельца и находятся в отдельных защитных кластерах.	Elemental damage comes from the weapon or the oil on it. Build-up helps burning, chill, poison and shock take hold; the damage and the duration of an ailment are raised by attributes of their own. Ailment clusters are made for attack. Resistances protect their owner and sit in defensive clusters of their own.
Стихийный урон приносит оружие или масло. Накопление помогает горению, обморожению, отравлению и шоку проявляться; урон и длительность состояния усиливаются отдельными атрибутами. Кластеры состояний предназначены для нападения. Сопротивления защищают владельца и находятся в отдельных защитных кластерах.	Elemental damage comes from weapons or oils. Build-up helps burning, chill, poison and shock take hold; damage and duration are separate attributes. Ailment clusters support offense. Resistances protect their owner and belong in separate defensive clusters.
Стойка	Stance
Стойкая опора	Firm footing
Стойкий яд	Lasting Poison
Стойкость к холоду / Сопротивление морозу	Cold tolerance / Frost resistance
Стол мастера	Master's Table
Странник	Wayfarer
Стрелы, болты и заклинания в полёте. Пробитие, отскок и расщепление считаются после попадания.	Arrows, bolts and spells in flight. Pierce, chain and split are counted after the hit.
Стрелы, болты, бомбы и заклинания в полёте. Пробитие, переход к следующей цели и отскок от препятствия считаются после попадания.	Arrows, bolts, bombs and spells in flight. Pierce, the jump to the next target and the bounce off an obstacle are counted after the hit.
Стрельба с натягом: чем дольше тянешь, тем сильнее выстрел. Держать натянутым стоит выносливости.	Drawn shots: the longer the draw, the stronger the arrow. Holding the draw costs stamina.
Строительство · значимый узел	Building · notable
Стройка	Building
Строка узла, которая работает только при своём условии: в воздухе, в воде, стоя на месте, при комфорте от N, сытым, ночью, отдохнувшим, при полном здоровье, на бегу или если что-то случилось недавно. Условие выполнено - прибавка есть; нет - её нет. Окно расчёта урона такие строки не учитывает: оно не знает, где вы будете стоять.	A node line that works only under its condition: in the air, in water, standing still, at comfort N or higher, fed, at night, rested, at full health, while running, or if something happened recently. Condition met - the bonus is there; not met - it is not. The damage breakdown window does not count such lines: it cannot know where you will be standing.
Стылый воздух	Chilled Air
Сухая нить	Dry Thread
Сухой очаг	Dry Hearth
Сушь и хранение	Drying and Keeping
Сушёная одежда	Dried Clothes
Съезд по склону	Slide Down a Slope
Съезд: в приседе на склоне ты едешь вниз быстрее, чем бежишь	Slide: crouched on a slope you ride down faster than you run
Сырое не вредит.	Raw food does no harm.
Сырость проводит	Damp Conducts
Сытая сила	Well-Fed Strength
Сытная порция	Hearty serving
Сытная сноровка	Well-fed dexterity
Сытная трапеза	Hearty Meal
Сытности еды, приготовленной тобой — где бы её потом ни съели	To the nourishment of the food you cook, wherever it is eaten
Сытность еды, пока ты горишь	Food nourishment while you burn
Сытность записывается в саму еду при готовке: прибавку получит тот, кто её съест, даже если это не ты.	Nourishment is written into the food as it is cooked: whoever eats it gets the bonus, even if that is not you.
Сытность и длительность еды	Nourishment and duration
Сытность — это здоровье, силы и эйтр, которые даёт съеденная еда; её длительность считается отдельно.	Nourishment is the health, stamina and eitr a meal gives you; how long it lasts is counted separately.
Сытность — это здоровье, силы и эйтр, которые даёт съеденная еда; её длительность считается отдельно. Сытность приготовленного записывается в саму еду при готовке: прибавку получит тот, кто её съест, даже если это не ты.	Nourishment is the health, stamina and eitr that eaten food gives; its duration is counted separately. The nourishment of a cooked dish is written into the food itself while cooking: whoever eats it gets the bonus, even if that is not you.
Сытный мёд	Nourishing Mead
Сытный стол	A Full Table
Сытость	Satiety
Сытость впрок	Fullness Laid In
Тащит груз, который не унести на себе. По мощёной дороге идёт заметно легче.	It hauls a load you could not carry. On a paved road it pulls noticeably easier.
Твёрдый руль	Steady Helm
Темы	Topics
Тень ночи	Night's shadow
Тесная посадка	Tight Planting
Тихий рой	Quiet Swarm
Тихий сбор	Quiet Gathering
Тлен	Decay
То, что удар оставляет на цели и что действует дальше само: горение, обморожение, шок, отравление, коррозия, кровотечение. Накопление решает, пристанет ли недуг; урон и длительность считаются отдельно и от накопления, и от стихийного урона оружия.	What a blow leaves on the target and what goes on working by itself: burning, freezing, shock, poison, corrosion, bleeding. Buildup decides whether the ailment sticks; its damage and duration are counted apart from buildup and apart from the weapon's elemental damage.
Толстая жила	Thick Sinew
Толстая оболочка	Thick Shell
Толстая шкура	Thick Hide
Тому, сколько горит факел	Torch burn time
Топор	Axe
Топор и снасть	Axe and Tackle
Топор из дому	Axe from Home
Точно в цель	Dead On
Точно под лопатку	Right Under the Shoulder Blade
Точный выстрел	Precise Shot
Точный надрез	Precise Cut
Точный полёт	True Flight
Точный прицел	Precise Aim
Точный удар	Precise Strike
Точный укол	Precise Jab
Трав, ягод и грибов в одной клетке помещается впятеро больше.	Five times as many herbs, berries and mushrooms fit in one slot.
Травник и мореход	Herbalist and Sailor
Травы, ягоды и грибы складываются в клетку крупной стопкой	Herbs, berries and mushrooms stack into the slot in a big pile
Трещина	Fissure
Трещина в доспехе	A Crack in the Armour
Тройная перегонка	Triple Distillation
Тропа зверя	Beast Trail
Трофеи и записи	Trophies and Notes
Трофей из кургана	Trophy from the Mound
Трофей чащи	Forest Trophy
Тугая тетива	Taut String
Тупая стрела	Blunt arrow
Тупой болт	Blunt bolt
Тяжёлая кирка	Heavy Pickaxe
Тяжёлый дротик	Heavy Javelin
Тяжёлый приём	Heavy Technique
Тёплый очаг	Warm Hearth
Тёплый угол	A Warm Corner
Уворот	Sidestep
Удар бьёт всем, что несёт, сразу: и огнём, и ядом, и духом. Нанесённый урон стихии наполняет шкалу недуга у цели: огонь - поджога, яд - отравления, физика - кровотечения, холод - обморожения, молния - шока. Чем больше урон относительно здоровья цели, тем быстрее; накопление из дерева ускоряет. Шкала полна - недуг начинается, шкала обнуляется. Без подпитки шкала через секунду начинает таять. Сильный недуг заменяет слабый, слабый сильный не сбивает. Недуг - периодический урон: на него не действует ничего «при ударе», а длительность растягивает его, не добавляя урона.	A hit deals everything it carries at once: fire, poison and spirit too. Elemental damage dealt fills the target's ailment gauge: fire fills ignite, poison fills poison, physical fills bleed, frost fills chill, lightning fills shock. The larger the damage relative to the target's health, the faster it fills; buildup from the tree speeds it up. When the gauge is full the ailment starts and the gauge empties. Without new damage the gauge starts to melt after a second. A stronger ailment replaces a weaker one; a weaker one never overrides a stronger one. An ailment is damage over time: nothing "on hit" applies to it, and duration stretches it without adding damage.
Удар за ударом	Blow After Blow
Удар задевает деревья в пяти метрах.	The blow catches trees within five metres.
Удар киркой стоит вдвое меньше выносливости.	A pick swing costs half the stamina.
Удар осыпает соседние кладки.	The blow showers the neighbouring seams.
Удар по буку, ели, сосне, берёзе или дубу может выбить соответствующее семя, шишку или жёлудь. Мастерство выбранной породы добавляет свой шанс к общему. Каждый успех может повториться с тем же полным шансом.	Striking a beech, fir, pine, birch, or oak can knock loose its matching seed, cone, or acorn. The chosen species mastery adds its chance to the general chance. Each success can repeat at the same full chance.
Удар по противнику, который не видит нападающего, наносит многократный урон. Считается и из приседа, и просто со спины.	A blow against an enemy who cannot see the attacker deals multiplied damage. Counted both from a crouch and simply from behind.
Удар по противнику, который тебя не видит, наносит многократный урон. Работает и из приседа, и просто со спины.	A blow against an enemy that cannot see you deals several times the damage. It works from a crouch and simply from behind.
Удар по тебе с шансом проходит вскользь и наносит заметно меньше урона. Считается после брони.	A hit against you has a chance to glance off and deal noticeably less damage. Applied after armour.
Удар сверху	Blow from Above
Удар скипетром	Scepter strike
Удары подряд по одной цели без промаха и без паузы. Разрывается, если сменить цель или отдышаться.	Hits in a row on one target without a miss and without a pause. It breaks if you switch targets or stop for breath.
Удача может принести несколько лишних предметов подряд.	Luck can grant several extra items in a row.
Удержание прыжка поднимает над землёй и держит в воздухе, пока хватает выносливости. Зажатый вместе с ним бег опускает ниже и возвращает обычную скорость, вдвое увеличивая расход.	Holding jump lifts off the ground and holds the hover while stamina lasts. Holding run as well brings the flight low and restores ordinary speed, at twice the drain.
Удержи прыжок — поднимаешься над землёй и плывёшь по воздуху, пока хватает сил. Короткое нажатие остаётся обычным прыжком. Высоко ты медленный: пятая часть обычной скорости бега. Держи бег — прижимаешься к земле и идёшь вровень с бегущим, но силы уходят вдвое быстрее. Отпустил бег — снова всплыл и замедлился. Кончились силы — парение обрывается, и ты падаешь.	Hold jump and you lift off the ground and drift through the air for as long as your stamina lasts. A tap is still an ordinary jump. Up high you are slow: a fifth of your ordinary running speed. Hold the run key and you hug the ground and keep pace with a runner, but stamina drains twice as fast. Let go of run and you rise and slow down again. Run out of stamina and the hover ends - you fall.
Узел взят. Развилку можно переставить бесплатно.	Node taken. The fork can be switched for free.
Узел с выбором из трёх вариантов. Очко покупает узел, смена варианта бесплатна и возможна когда угодно.	A node with three options to choose from. The point buys the node; switching the option is free, any time.
Уклончивый бой	Evasive Fighting
Умелые руки	Skilled hands
Умелый строитель	Skilled Builder
Упор в землю	Braced in the Ground
Управляемость корабля / Скорость корабля	Ship handling / Ship speed
Управляемость корабля за своим штурвалом	Ship Handling While You Are at the Helm
Уровень комфорта / Длительности бонуса «Отдохнувший»	Comfort level / Rested buff duration
Уровень комфорта / Урон с бонусом «Отдохнувший» / Длительности бонуса «Отдохнувший»	Comfort level / Damage while rested / Rested buff duration
Уровень уюта вокруг: крыша, огонь, кровать, стол, скамья, ковёр, знамя - каждая вещь считается один раз за свой вид, и только пока ты рядом с ними под крышей. Вне укрытия комфорт равен единице. От комфорта зависит длительность бодрости и число её зарядов.	The level of comfort around you: a roof, a fire, a bed, a table, a bench, a rug, a banner - each thing counts once for its kind, and only while you stand among them under a roof. Outside shelter comfort is one. Comfort sets how long Rested lasts and how many charges it carries.
Урожая и семян в одной клетке помещается впятеро больше.	Five times as much harvest and seed fits in one slot.
Урон арбалетами / Скорость натяжения	Crossbow damage / Draw speed
Урон без снарядов	Non-projectile damage
Урон всем оружием	Damage with all weapons
Урон горением / Накопление горения	Burning damage / Burning build-up
Урон горения / Накопление горения	Burning damage / Ignition build-up
Урон киркой / Скорость ударов киркой	Pickaxe damage / Pickaxe swing speed
Урон киркой по врагам	Pickaxe damage against enemies
Урон киркой по врагам / Скорость ударов киркой	Pickaxe damage against enemies / Pickaxe swing speed
Урон кулаками / Скорость атаки кулаками	Unarmed damage / Attack speed unarmed
Урон луками множителем	Bow damage multiplier
Урон луком	Bow damage
Урон мечами / Скорость атаки мечами	Sword damage / Attack speed with swords
Урон множителем	Damage multiplier
Урон молнией / Накопление шока	Lightning damage / Shock build-up
Урон ножами / Скорость атаки ножами	Knife damage / Attack speed with knives
Урон огнём и ядом усиливает соответствующую стихию оружия, умений и масла, а также вызванное ими горение или отравление. Урон горением и отравлением усиливает только соответствующее состояние. Бонусы одной стихии складываются, а не умножаются повторно. Урон холодом усиливает холодный удар; сила обморожения усиливает его замораживающее действие. Сила шока увеличивает урон равновесию при успешном наложении шока: урон молнии умножается на бонус силы шока и добавляется к накоплению стаггера, без дополнительного урона здоровью. Порог равновесия и устойчивость цели сохраняются.	Fire and poison damage scale the matching element of weapons, abilities and oils, including the burning or poison they cause. Burning and poison damage over time affect only the matching damage-over-time state. Bonuses to the same element add without applying the general multiplier twice. Cold damage scales the cold hit; frostbite potency scales freezing. Shock potency adds stagger damage only after a successful shock: lightning damage times shock potency, with no additional health damage. Native stagger thresholds and resistance still apply.
Урон отравлением / Длительность отравления	Poison damage / Poison duration
Урон по дереву, если рубишь без передышки	Damage against wood while chopping without pause
Урон по замороженным целям / Длительность обморожения	Damage against frozen targets / Chill duration
Урон по зверю заметно выше.	Damage to beasts is noticeably higher.
Урон по оглушённым целям / Оглушающей силе ударов	Damage against staggered targets / Stagger power of your blows
Урон по отравленным целям / Длительность отравления	Damage against poisoned targets / Poison duration
Урон по руде, если копаешь без передышки	Damage against ore while mining without pause
Урон прирученных животных	Tamed Animal Damage
Урон стихией усиливает и сам удар, и вызванный им недуг; урон недугом — только сам недуг. Бонусы одной стихии складываются между собой, а не умножаются повторно. Сила шока добавляет молнию в накопление оглушения, не увеличивая урон здоровью.	Elemental damage strengthens both the blow itself and the ailment it causes; ailment damage strengthens only the ailment. Bonuses of one element add together instead of multiplying twice. Shock power adds lightning to stagger buildup without raising damage to health.
Урон топорами / Скорость атаки топорами	Axe damage / Attack speed with axes
Урон шипов становится стихийным	Thorns damage becomes elemental
Усиление брони / Подвижность в экипировке	Increased armour and equipment mobility
Учение ночью	Learning at night
Уютная пасека	Snug Apiary
Уютный ритм лесоруба	Comfortable Woodcutting Rhythm
Физический удар и экономия выносливости	Stamina cost of attacks / To strength / Physical damage
Хват камня	Stone Grip
Хватка великана	Giant's Grip
Хлеб равнин	Bread of the Plains
Хмельная удаль	Heady Boldness
Ход по следу	On the Trail
Ходится быстрее.	You walk faster.
Хозяин котла	Master of the Pot
Хозяйская хватка	Keeper's Grip
Хозяйский глаз	Keen Eye
Цветущие грядки	Blossoming Beds
Цветущий двор	Blooming Yard
Целебный сбор	Healing Herbs
Цена крови	Price of blood
Чары и сосредоточенность	To dexterity / To strength / Stamina and eitr cost of casts / Spell damage
Чары после крита	Spells after a crit
Часть входящих ударов проходит вскользь и наносит заметно меньше урона. Считается после брони.	Some incoming blows land as glancing hits and deal far less damage. Counted after armour.
Часть полученного урона возвращается тому, кто ударил. Считается после брони.	Part of the damage you take goes back to whoever struck you. Counted after armour.
Чаща	Thicket
Чем хуже, тем злее	The Worse It Gets
Чинит всё вокруг одной постройки разом	Repairs everything around one structure at once
Чинит всё вокруг одной постройки разом.	Repairs everything around one structure at once.
Число переходов стрелы лука к ближайшему врагу	Bow Arrow Chains to Nearest Enemy
Что снимается с грядки. Часть посевов даёт больше одного плода, если за ними ухаживать.	What comes off a garden bed. Some crops give more than one if they are looked after.
Шаг в ночи	Step in the night
Шаг во мгле	Step in the Mist
Шаг по мостовой	Step on paving
Шаг после крита	Step after a crit
Шаги тише.	Your steps are quieter.
Шанс бросается в момент, когда еда съедена, и достаётся именно этой порции.	The roll happens the moment the food is eaten, and it belongs to that portion alone.
Шанс вызвать кровотечение	Chance to cause bleeding
Шанс вызвать кровотечение / Урон кровотечения	Chance to cause bleeding / Bleed damage
Шанс критического удара / Урон критических ударов	Critical hit chance / Critical strike damage
Шанс лишнего слитка	Chance of an extra bar
Шанс мороза	Frost Chance
Шанс не потратить брошенную бомбу / Шансу критического удара бомб	Chance not to spend a thrown bomb / Bomb critical chance
Шанс получить Натиск при убийстве: +15% к скорости атаки, передвижения и восстановления выносливости на 12 с	Chance to gain onslaught on kill: +15% attack speed, movement speed and stamina recovery for 12 s
Шанс получить Натиск при убийстве: +15% к скорости атаки, передвижения и восстановления выносливости на 12 с / Сила Натиска	Chance to gain onslaught on kill: +15% attack speed, movement speed and stamina recovery for 12 s / Onslaught power
Шанс сорвать лишний цветок, ягоду или гриб / Массовый сбор: одно нажатие снимает все такие же растения и подбирает все такие же вещи с земли в радиусе  м / Радиус подбора предметов	Chance to pick an extra flower, berry or mushroom / Mass gathering: one press takes every plant of the same kind and picks up every item of the same kind lying within  m / Item pickup radius
Шансу критического удара бомб / Шанс на второй взрыв следом за первым	Bomb critical chance / Chance of a second blast after the first
Шаровая молния проходит сквозь существ и отскакивает от препятствий. Исчезает через 2 секунды; каждую цель поражает один раз.	Ball lightning pierces creatures and bounces off obstacles. Expires after 2 seconds; hits each target once.
Шип в ответ	A Spike in Answer
Шипастый умбон	Spiked Boss
Шипы · значимый узел	Thorns · notable
Шипы на броне	Spikes on the Armour
Широкая спина	Broad Back
Широкая сфера	Wide Sphere
Широкий круг	Wide Circle
Широкий разлёт	Wide Spread
Шишки и семена	Cones and Seeds
Шкур и трофеев в одной клетке помещается впятеро больше.	Five times as many hides and trophies fit in one slot.
Щедрая жертва	Generous Sacrifice
Щедрая роща	Generous Grove
Щедрое поле	Generous Field
Щедрый улов	Bountiful Catch
Щит	Shield
Щит в каждой руке: блок держат оба, и оба идут в замах	A shield in each hand: both hold the block and both swing
Щит из эйтра	Shield of Eitr
Щит с блока	Shield off the Block
Эйтр · значимый узел	Eitr · notable
Эйтр из мглы	Eitr from the Mist
Эйтр на блоке	Eitr on the Block
Эйтр с блока	Eitr off the Block
Эйтр с отбива	Eitr off the Parry
Эйтр с поджога	Eitr from the Ignite
Эйтр с убитого	Eitr from the Slain
Эйтра за парирование / Бонус парирования / Урон следующего удара после парирования	Eitr per parry / Parry bonus / Damage on the next hit after a parry
Эйтра за убийство	Eitr per kill
Эйтра за убийство / Регенерации эйтра / Максимум эйтра	Eitr per kill / Eitr regeneration / Maximum eitr
Эйтровая настойка	Eitr Tincture
Экономия ближних атак	Melee Attack Economy
Экономия выносливости в скрытности	Stealth stamina saving
Экономия выносливости при атаках	Attack stamina saving
Экономия дальних атак	Ranged Attack Economy
Экономия кастов	Cast Economy
Экономная стойка	Sparing Stance
Экономные чары	Thrifty spells
Экономный размах	Sparing Swing
Эффективная рубка	Efficient chopping
Ягоды, грибы и травы сажаются культиватором, а собранный куст поспевает вчетверо быстрее.	Berries, mushrooms and herbs are planted with the cultivator, and a picked bush ripens four times faster.
Ядовитая расправа	Poisoned Execution
Ядовитый туман	Poison Fog
Ядовитый урон	Poison damage
Ядовитый урон / Длительность отравления	Poison damage / Poison duration
Ярость в ударе	Fury in the Blow
алтарь	altar
алхимия	alchemy
арбалет / лук	crossbow / bow
атгейр	atgeir
барьер	barrier
бег	running
берсерк	berserk
болты	bolts
бор	pine wood
боссы	bosses
бочка	barrel
бревно	log
брожение	fermenting
броня цели	target armour
бросок	throw
буря	storm
быстрее	faster
быт	household
в воздухе	airborne
в игре не выше	in game no higher than
в спину	backstab
верстак	workbench
вершины	peaks
ветер	wind
взрыв	blast
владыки	lords
вода	water
возврат	refund
возврат урона	reflected damage
волна	wave
ворота	gate
выживание	survival
выносливости	stamina
вьюк	pack
глаза	eyes
гниение	rot
голые руки	unarmed
горение	burning
горы	mountains
готовка	cooking
грань	edge
грибы	mushrooms
гроза	storm
грядка	garden bed
два щита	dual shields
дверги	dvergr
дерево	wood
дикий сад	wild garden
до уровня	to level
дождь	rain
дорога	road
доспех	armour
доспех врага	enemy armour
драугр	draugr
дробящий	blunt
дротик	javelin
дубины, топоры, древковое, кирки, кулаки	clubs, axes, polearms, pickaxes, fists
дыхание	breath
ещё раз	again
жатва	reaping
живучесть	toughness
жила	sinew
загон	pen
заклинание	spell
заморозка	freeze
запас	reserve
засада	ambush
защита от погодного холода	weather cold protection
защита от стихий	elemental protection
звери	beasts
здоровья	health
знаки	signs
знание	lore
из	of
износ брони	armour wear
инструмент	tool
интеллект	intelligence
исподтишка	from behind
исследователь	explorer
к весу	carry weight
к восстановлению сил	stamina regeneration
к рунному щиту	rune shield
к урону своим оружием	damage with its own weapons
камень	stone
карьер	quarry
кинжал	dagger
класс	class
клинок	blade
ключевой	keystone
книжник	scholar
ковка	forging
когти	claws
кожа	hide
колющий	piercing
контратака	riposte
копьё в полёте	spear in flight
корабль	ship
котёл	cauldron
критический	critical
кровь	blood
кузнец	smith
кулак	fist
курганы	burial mounds
кухня	kitchen
лесоруб	lumberjack
ливень	downpour
ловкость	finesse
логово	den
луки, когти, кулаки, топоры, копья, арбалеты, ножи	bows, claws, fists, axes, spears, crossbows, knives
луки, топоры, копья, арбалеты, ножи	bows, axes, spears, crossbows, knives
луки, топоры, копья, арбалеты, ножи, кулаки	bows, axes, spears, crossbows, knives, fists
луна	moon
лёд	ice
мана	mana
мастер	master
материалы	materials
мгла	mist
мгливые земли	mistlands
медовуха	mead
метание	throwing
мечи, ножи, копья, луки, арбалеты	swords, knives, spears, bows, crossbows
милосердие	mercy
мокрый	wet
молот	hammer
монеты	coins
мясник	butcher
на {0} больше всего урона	{0} more damage
на {0} больше урона луками	{0} more bow damage
на {0} меньше всего урона	{0} less damage
на {0} меньше урона луками	{0} less bow damage
на последнем	on the last drop
навыки заморожены, рост идёт в дерево	skills are frozen - growth goes into the tree
наживка	bait
напор	onslaught
народ	folk
наскок	charge
настойка	tincture
натяжение	draw
начало	start
не больше	no more than
нежить	undead
незаметность	concealment
ноша	load
оберег	ward
область	area
оборона	guard
опора	support
опрокидывание	knockdown
отбив	deflection
отвар	brew
отдых	rest
открывает узел «{0}»	opens the "{0}" node
отрава	venom
отражение	reflection
отшельник	hermit
охотник моря	sea hunter
очаг	hearth
падение	falling
парус	sail
первый круг	first ring
перевозка	hauling
перезарядка	reload
перекат	roll
письмена	writings
питание	sustenance
пламя	flame
повозка	cart
поглощение	absorption
поджог	ignite
подранок	wounded prey
подрывник	demolition
подряд	in a row
поля	fields
полёт	flight
порох	powder
посадка	planting
посев	sowing
последний вздох	last breath
последний удар	final blow
посохи обеих школ магии	staves of both schools of magic
посохи, бомбы, мечи, древковое, ножи, кулаки	staves, bombs, swords, polearms, knives, fists
постройки	structures
поступь	tread
потрачено	spent
починка	repair
пояс	belt
пробитие	pierce
пробой	breach
прочность	durability
прыжок	jump
путь	path
пчёлы	bees
пёрышко	feather
равнины	plains
разведка	scouting
размах	sweep
разряд	discharge
разъедание	corroding
раны	wounds
раскол	sunder
ремонт	repairs
рикошет	ricochet
роща	grove
рубящий	slashing
рудник	mine
руки	hands
руны	runes
рыба	fish
с разбега	sprinting
саженцы	saplings
сбруя	harness
свежие силы	fresh strength
сверху	from above
свет	light
светоч	beacon
связка	combo
серия	streak
серп	scythe
сила	might
скорая рука	quick hand
скорости корабля за своим штурвалом	ship speed while you are at the helm
скорость	speed
скотовод	herder
снег	snow
снопы	sheaves
сок	sap
сокрушитель	crusher
сопротивление	resistance
сопротивление молнии	Lightning resistance
сопротивление огню	Fire resistance
сопротивление состояниям	ailment resistance
сопротивление яду	Poison resistance
сопротивления огню, морозу, яду и молнии	fire, frost, poison and lightning resistance
сосуд	vessel
стаггер	stagger
старт	start point
старт · бой и затраты	start · combat and costs
старт · ремесло и выживание	start · crafting and survival
старт · чары и эйтр	start · spells and eitr
стена	wall
степь	steppe
стойка	stance
стойкость	sturdiness
странник	wayfarer
стрелы	arrows
сундуки	chests
твари	beasts
тело	body
темнота	darkness
темп	tempo
тень	shadow
тишина	silence
точный удар	precise strike
травы	herbs
трофеи	trophies
туман	fog
удочка	fishing rod
управляемости корабля за своим штурвалом	ship handling while you are at the helm
упряжь	harness
урожай	harvest
урона прирученных животных	tamed animal damage
утварь	utility
утиль	scrap
учение	study
фулинги	fulings
хозяйство	homestead
цепочка	chain
чары	enchantment
чаша	cup
чаща	thicket
числа переходов стрелы лука к ближайшему врагу	bow arrow chains to the nearest enemy
чёрный лес	black forest
шкуры	hides
шок	shock
эйтра	eitr
ягоды	berries
+12% к силе блока	+12% block power
+6% урона за недостающее здоровье	+6% damage per missing health
+8 урона молнией	+8 lightning damage
+{0} к урону, осталось {1}:{2:00}	+{0} damage, {1}:{2:00} left
+{0} очко лично тебе за каждый опустошённый монолит.	+{0} point to you alone for every monolith drained.
+{0}% к длительности	+{0}% duration
+{0}% к крепости масла	+{0}% oil strength
+{0}% к крепости медовухи	+{0}% mead strength
+{0}% к прочности	+{0}% durability
+{0}% к силе зелья	+{0}% potion power
АФФИКСЫ	AFFIXES
БОЕВЫЕ СВОЙСТВА	COMBAT
Бездновский	Abyssal
Буфер обмена не принял код. Игра не смогла записать его ни в буфер, ни в файл.	The clipboard would not take the code. The game could write it neither to the clipboard nor to a file.
Буфер обмена не принял код. Он лежит в файле:\n{0}	The clipboard would not take the code. It is in this file:\n{0}
В этой сборке входа нет: код билда собирается на сервере мода.	This build has no sign-in: the build code is assembled on the mod server.
Весть	Tidings
Волшебный	Magic
Всего	Total
Выбери уровень ниже нынешнего.	Pick a level below the current one.
Выбран нынешний уровень - менять нечего.	That is the current level - nothing to change.
Выдержано мастером	Aged by a master
Готово: уровень {0}, снято узлов: {1}.	Done: level {0}, nodes refunded: {1}.
ЗАЩИТА	DEFENCE
Закалённая сталь	Tempered Steel
ИСПОЛЬЗОВАНИЕ	USE
Изготовитель	Crafter
Итоговый урон	Final damage
Клеймо Бездны	Mark of the Abyss
Код билда - для участников нашего Discord. Войди ниже, в разделе «Аккаунт».	The build code is for members of our Discord. Sign in below, under "Account".
Легендарный	Legendary
МОДИФИКАТОРЫ	MODIFIERS
Монолит опустошён: +{0} очк.	Monolith drained: +{0} pts.
Монолит отбит	Monolith cleared
Обратно уровень так не поднять: опыт за прожитые уровни не возвращается.	This will not raise the level back: experience for the levels you lived is not returned.
Обычный	Common
Опустошено: {0} · в мире их {1}, в счёт идут первые {2}.	Drained: {0} · the world holds {1}, the first {2} count.
Опустошено: {0} из {1} в мире.	Drained: {0} of {1} in the world.
Опустошить монолит	Drain the monolith
Отображать рунные монолиты	Show rune monoliths
Очки ремесла кончились: сними другой узел правым щелчком, чтобы вернуть очко.	No trade points left: right-click another node to refund a point.
Понизить	Lower
Починка	Repair
Пробудить стражей монолита	Wake the monolith guards
Просто сидеть	Just sit
Работа мастера	Master's work
Редкий	Rare
Ресурс	Resource
Руна бури	Storm Rune
Рунные монолиты	Rune monoliths
Рунный	Runic
Рунный монолит	Rune monolith
СНАРЯД	PROJECTILE
Сварено мастером	Brewed by a master
Свежесть	Freshness
Сила из него уже забрана	Its power is already taken
Спать	Sleep
Средний урон за удар	Average damage per hit
Стражи монолита	Monolith guards
Стражи не пускают к камню	The guards will not let you near the stone
Ты вошёл, но не состоишь в нашем Discord. Вступи - и кнопки оживут.	You are signed in but not in our Discord. Join, and the buttons come alive.
УРОН	DAMAGE
Узел взят. Правый щелчок снимает талант и возвращает очко.	Node taken. Right-click removes the talent and refunds the point.
Уникальный	Unique
Уровень {0} станет {1}, узлов снимется: {2}.	Level {0} becomes {1}, nodes refunded: {2}.
Уровень {0} станет {1}. Снимется узлов: {2}.	Level {0} becomes {1}. Nodes refunded: {2}.
Уровень можно только понизить. Опыт за прожитые уровни не вернётся, и поднять его отсюда не выйдет.	The level can only be lowered. Experience for the levels you lived will not come back, and you cannot raise it from here.
Уснуть у огня до утра?	Sleep by the fire until morning?
Эффект	Effect
не ослабевает	does not fade
8 с после сбора растения или ресурса с земли	for 8 s after picking a plant or a ground resource
в воде	while in water
если недавно блокировал	after a recent block
если недавно был крит	after a recent critical hit
если недавно получил урон	after recently taking damage
если недавно убил	after a recent kill
если отдохнул	while rested
если сыт	while fed
на бегу	while running
находясь на корабле	while aboard a ship
ночью	at night
по свежему следу	on a fresh trail
при комфорте от {0}	at comfort {0} and above
при полном здоровье	at full health
стоя на месте	while standing still
Вы видите на карте примерные зоны рунных монолитов; чем ближе подходите, тем точнее	You see the approximate zones of rune monoliths on the map; the closer you come, the tighter they get
Адреналин за парирование	Adrenaline for a parry
Блоками вместо списка строк; выключено — ванильная	In blocks instead of a list of lines; off — the vanilla one
Дробящий урон	Blunt damage
Качество вещи	Item quality
Колющий урон	Pierce damage
Лишние узлы снимутся с края внутрь	Surplus nodes are refunded from the edge inwards
Насколько щит отбрасывает того, чей удар принят. Отдельная величина от силы блока: та решает, сколько урона погаснет, а эта — устоит ли бьющий на ногах.	How far the shield throws back whoever landed the blow. A separate figure from block power: that one decides how much damage is absorbed, this one whether the attacker keeps their footing.
Понизить уровень	Lower the level
Принять	Accept
Рубящий урон	Slash damage
Рунное зрение	Rune Sight
Своя подсказка предмета	Custom item tooltip
Сила отталкивания	Knockback power
Сколько адреналина даёт удачное парирование. Адреналин копится от точных действий в бою и тратится на то, что его требует; у каждой вещи свой максимум.	How much adrenaline a successful parry grants. Adrenaline builds up from precise actions in a fight and is spent on whatever asks for it; every item has its own ceiling.
Ступень улучшения на верстаке. Каждая поднимает урон или броню вещи и её прочность; выше уровня станции не улучшить.	The upgrade step at the workbench. Each one raises the item’s damage or armour and its durability; you cannot upgrade above the station’s level.
Удар всем тяжёлым: дубинами, молотами, кулаками. Его плохо держат скелеты и каменные твари, но хорошо — кожаные и мягкие.	A blow from anything heavy: clubs, hammers, fists. Skeletons and stone creatures take it badly, leathery and soft ones well.
Удар лезвием: мечи, топоры, когти. Хорош против плоти и слаб против камня и костей.	A cut from a blade: swords, axes, claws. Good against flesh, weak against stone and bone.
Укол остриём: копья, стрелы, болты. Проходит сквозь плотную шкуру, но вязнет в том, что не проткнуть.	A thrust from a point: spears, arrows, bolts. It goes through thick hide but bogs down in what cannot be pierced.
Мод отправляет автору обезличенные итоги игры (взятые узлы, уровень, итоги боёв). Выключается в конфиге: Share build stats.	The mod sends the author anonymous play summaries (allocated nodes, level, combat totals). Turn it off in the config: Share build stats.
Адреналин	Adrenaline
Возврат здоровья	Health return
Возврат эйтра	Eitr return
Дробящий	Blunt
Дух	Spirit
Колющий	Piercing
Рубящий	Slash
Скорость	Speed
Вернуть настройки раздела к тем, с чем мод ставится	Return the section to the settings the mod ships with
Ползунок ведёт вниз от нынешнего	The slider goes down from the current level
Сбросить раздел	Reset this section
@cat.air.u	Air
@cat.area-of-effect-knockback.u	Area of effect / knockback
@cat.armour.u	Armour
@cat.attributes.u	Attributes
@cat.blocking.u	Blocking
@cat.building.u	Building
@cat.club.u	Club
@cat.cold-protection.u	Cold protection
@cat.conductivity.u	Conductivity
@cat.convenience.u	Convenience
@cat.crafting-home.u	Crafting & Home
@cat.defence.u	Defence
@cat.dodge.u	Dodge
@cat.eitr-on-burning.u	Eitr on burning
@cat.elements-ailments.u	Elements & Ailments
@cat.execute-health.u	Execute / health
@cat.farming.u	Farming
@cat.fire-and-ignition.u	Fire and ignition
@cat.fishing.u	Fishing
@cat.fists.u	Fists
@cat.fists-gathering.u	Fists / gathering
@cat.gathering.u	Gathering
@cat.health.u	Health
@cat.hunting.u	Hunting
@cat.magic.u	Magic
@cat.melee.u	Melee
@cat.ore-mining.u	Ore mining
@cat.parry.u	Parry
@cat.rage.u	Rage
@cat.resistances.u	Resistances
@cat.smithing.u	Smithing
@cat.spikes.u	Spikes
@cat.stagger-knockback.u	Stagger / knockback
@cat.stamina.u	Stamina
@cat.start.u	Start
@cat.stealth.u	Stealth
@cat.survival.u	Survival
@cat.swimming.u	Swimming
@cat.travel.u	Travel
@cat.woodcutting.u	Woodcutting
@cat.ailment-resistance	ailment resistance
@cat.ailments	ailments
@cat.air	air
@cat.alternative-attacks	alternative attacks
@cat.animal-husbandry	animal husbandry
@cat.apiary	apiary
@cat.area-of-effect	area of effect
@cat.armour	armour
@cat.attack-speed	attack speed
@cat.attributes	attributes
@cat.axe	axe
@cat.backstabs	backstabs
@cat.bare-hands	unarmed
@cat.bee	bee
@cat.beekeeping	beekeeping
@cat.beekeeping-critical-hits	beekeeping / critical hits
@cat.beekeeping-health	beekeeping / health
@cat.bleeding	bleeding
@cat.blocking	blocking
@cat.blood-magic	blood magic
@cat.bombs	bombs
@cat.boss-hunter	boss hunter
@cat.bow	bow
@cat.brewing	brewing
@cat.buff-duration	buff duration
@cat.buffs	buffs
@cat.building	building
@cat.carrying	carrying
@cat.casting	casting
@cat.chopping	chopping
@cat.club	club
@cat.cold	cold
@cat.combo	combo
@cat.comfort	comfort
@cat.convenience	convenience
@cat.cooking	cooking
@cat.corrosion	armour break
@cat.crafting	crafting
@cat.crit	crit
@cat.critical-hits	critical hits
@cat.crops	crops
@cat.crossbow	crossbow
@cat.damage	damage
@cat.damage-reduction	damage reduction
@cat.damp	damp
@cat.dash	dash
@cat.defence	defence
@cat.dual-wield	dual-wield
@cat.dvergr-hunter	dvergr hunter
@cat.eitr	eitr
@cat.elemental-damage	elemental damage
@cat.elemental-staff	elemental staff
@cat.evasion	evasion
@cat.execute	execute
@cat.experience	experience
@cat.exploring	exploring
@cat.explosions	explosions
@cat.farming	farming
@cat.farming-rune-shield	farming / rune shield
@cat.fire	fire
@cat.fire-and-ignition	fire and ignition
@cat.fishing	fishing
@cat.food	food
@cat.food-use	food use
@cat.foraging	foraging
@cat.forest-hunter	forest hunter
@cat.frost	frost
@cat.full-health	full health
@cat.fury	fury
@cat.garden-beds	garden beds
@cat.gathering	gathering
@cat.gathering-dodging	gathering / dodging
@cat.gear	gear
@cat.gliding	gliding
@cat.health	health
@cat.hive	hive
@cat.home	home
@cat.honey	honey
@cat.hunting	hunting
@cat.hunting-stealth	hunting / stealth
@cat.keystone	keystone
@cat.knife	knife
@cat.knockback	knockback
@cat.lighting	lighting
@cat.lightning	lightning
@cat.lightning-and-shock	lightning and shock
@cat.magic	magic
@cat.magical	magical
@cat.map	map
@cat.marksmanship	marksmanship
@cat.marksmanship-stamina	marksmanship / stamina
@cat.mass-gathering	mass gathering
@cat.mead-brewing	mead brewing
@cat.meads	meads
@cat.melee	melee
@cat.melee-blocking	melee / blocking
@cat.melee-stamina	melee / stamina
@cat.mines-and-traps	mines and traps
@cat.mining-armour	mining / armour
@cat.mistlands-hunter	mistlands hunter
@cat.mountain-hunter	mountain hunter
@cat.movement	movement
@cat.movement-speed	movement speed
@cat.night	night
@cat.night-bonuses	night bonuses
@cat.oils	oils
@cat.one-handed	one-handed
@cat.onslaught	onslaught
@cat.ore	ore
@cat.ore-mining	ore mining
@cat.parry	parry
@cat.physical-damage	physical damage
@cat.physical-damage-stamina	physical damage / stamina
@cat.pickaxe	pickaxe
@cat.pickup-range	pickup range
@cat.plains-hunter	plains hunter
@cat.plants	plants
@cat.poison	poison
@cat.poison-and-poisoning	poison and poison
@cat.polearm	polearm
@cat.potion-brewing-critical-hits	potion brewing / critical hits
@cat.potion-use	potion use
@cat.potions	potions
@cat.projectiles	projectiles
@cat.reload	reload
@cat.resistances	resistances
@cat.resources	resources
@cat.rested	rested
@cat.rune-shield	rune shield
@cat.sailing	sailing
@cat.salvage	salvage
@cat.salvaging	salvaging
@cat.salvaging-critical-hits	salvaging / critical hits
@cat.sceptre	sceptre
@cat.seeds	seeds
@cat.shield	shield
@cat.shooting	shooting
@cat.skill-casting-eitr	skill casting / eitr
@cat.skill-casts	skill casts
@cat.smithing	smithing
@cat.spear	spear
@cat.sprint-attack	sprint attack
@cat.sprouts	sprouts
@cat.stamina	stamina
@cat.statuses	statuses
@cat.stealth	stealth
@cat.stun	stun
@cat.swimming	swimming
@cat.sword	sword
@cat.taming	taming
@cat.thorns	thorns
@cat.thrown	thrown
@cat.torch	torch
@cat.two-handed	two-handed
@cat.unarmed	unarmed
@cat.undead-hunter	undead hunter
@cat.weather	weather
@cat.wet-protection	wet protection
@cat.wet-targets	wet targets
@cat.woodcutting	woodcutting
@cat.woodcutting-parrying	woodcutting / parrying
@cat.atributy.u	Attributes
@branch.Melee	Melee
@cat.blokirovanie.u	Blocking
@cat.bronya.u	Armour
@cat.vozduh.u	Air
@branch.Survival	Survival
@cat.vynoslivost.u	Stamina
@branch.Ranged	Ranged
@cat.dobivanie-zdorove.u	Execute / health
@branch.Gathering	Gathering
@cat.dobycha-drevesiny.u	Woodcutting
@cat.dobycha-rudy.u	Ore mining
@cat.dubina.u	Club
@branch.Defense	Defence
@cat.zdorove.u	Health
@cat.zemledelie.u	Farming
@branch.Eitr	Intelligence
@branch.Steel	Intelligence and Strength
@branch.Exploration	Exploration
@cat.kuznechnoe-delo.u	Smithing
@cat.kulaki.u	Fists
@cat.kulaki-dobycha.u	Fists / gathering
@branch.Wind	Dexterity
@branch.Toil	Dexterity and Intelligence
@branch.Magic	Magic
@cat.nachalo.u	Start
@cat.oglushenie-otbrasyvanie.u	Stagger / knockback
@cat.ogon-i-podzhog.u	Fire and ignition
@cat.ohota.u	Hunting
@cat.parirovanie.u	Parry
@cat.plavanie.u	Swimming
@cat.ploschad-dejstviya-otbrasyvanie.u	Area of effect / knockback
@cat.remeslo-i-dom.u	Crafting & Home
@cat.rybalka.u	Fishing
@branch.War	Strength
@branch.Flesh	Strength and Dexterity
@cat.skrytnost.u	Stealth
@cat.soprotivleniya.u	Resistances
@cat.stihii-i-nedugi.u	Elements & Ailments
@cat.stranstviya.u	Travel
@branch.Building	Building
@cat.udobstvo.u	Convenience
@cat.uklonenie.u	Dodge
@cat.shipy.u	Spikes
@cat.yarost.u	Rage
@cat.alternativnye-ataki	alternative attacks
@cat.arbalet	crossbow
@cat.ataka-s-razbega	sprint attack
@cat.atributy	attributes
@cat.baffy	buffs
@cat.bez-oruzhiya	unarmed
@cat.blizhnij-boj	melee
@cat.blizhnij-boj-blokirovanie	melee / blocking
@cat.blizhnij-boj-vynoslivost	melee / stamina
@cat.blok	blocking
@cat.blokirovanie	blocking
@cat.bodrost	rested
@cat.bomby	bombs
@cat.bronya	armour
@cat.vzryvy	explosions
@cat.vozduh	air
@cat.vynoslivost	stamina
@cat.gryadki	garden beds
@cat.dalnij-boj	ranged
@cat.dalnij-boj-vynoslivost	ranged combat / stamina
@cat.dalnost-podbora	pickup range
@cat.dvizhenie	movement
@cat.dvuruchnoe	two-handed
@cat.dlitelnost-usilenij	buff duration
@cat.dobivanie	execute
@cat.dobycha	gathering
@cat.dobycha-drevesiny	woodcutting
@cat.dobycha-drevesiny-parirovanie	woodcutting / parrying
@cat.dobycha-rudy	ore mining
@cat.dobycha-rudy-bronya	mining / armour
@cat.dom	home
@cat.drevkovoe	polearm
@cat.dubina	club
@cat.eda	food
@cat.zaschita	defence
@cat.zaschita-ot-syrosti	wet protection
@cat.zaschita-ot-holoda	Cold protection
@cat.zdorove	health
@cat.zelevarenie	brewing
@cat.zelevarenie-kriticheskie-udary	potion brewing / critical hits
@cat.zelya	potions
@cat.zemledelie	farming
@cat.zemledelie-runnyj-schit	farming / rune shield
@cat.issledovanie	exploring
@cat.karta	map
@cat.kast	casting
@cat.kasty-skillov	skill casts
@cat.kasty-skillov-ejtr	skill casting / eitr
@cat.kejstoun	keystone
@cat.kirka	pickaxe
@cat.komfort	comfort
@cat.kope	spear
@cat.korroziya	armour break
@cat.krit	crit
@cat.kriticheskie-udary	critical hits
@cat.krovotechenie	bleeding
@cat.kuznechnoe-delo	smithing
@cat.kulaki	fists
@cat.kulinariya	cooking
@cat.kultivaciya	farming
@cat.luk	bow
@cat.magicheskoe	magical
@cat.magiya	magic
@cat.magiya-krovi	blood magic
@cat.massovyj-sbor	mass gathering
@cat.medovarenie	mead brewing
@cat.medovuhi	meads
@cat.metatelnoe	thrown
@cat.mech	sword
@cat.molniya	lightning
@cat.molniya-i-shok	lightning and shock
@cat.morehodstvo	sailing
@cat.moroz	frost
@cat.med	honey
@cat.natisk	onslaught
@cat.nedugi	ailments
@cat.nozh	knife
@cat.nochnye-bonusy	night bonuses
@cat.noch	night
@cat.oglushenie	stun
@cat.ogon	fire
@cat.ogon-i-podzhog	fire and ignition
@cat.odnoruchnoe	one-handed
@cat.opyt	experience
@cat.oruzhejnye-masla	oils
@cat.osveschenie	lighting
@cat.otbrasyvanie	knockback
@cat.ohota	hunting
@cat.ohota-skrytnost	hunting / stealth
@cat.ohotnik-na-bossov	boss hunter
@cat.ohotnik-na-nezhit	undead hunter
@cat.parenie	gliding
@cat.parirovanie	parry
@cat.parnoe	dual-wield
@cat.paseka	apiary
@cat.peredvizhenie	movement
@cat.perezaryadka	reload
@cat.perenoska	carrying
@cat.plavanie	swimming
@cat.ploschad	area of effect
@cat.ploschad-dejstviya	area of effect
@cat.pogoda	weather
@cat.polnoe-zdorove	full health
@cat.pomehi	mines and traps
@cat.posevy	crops
@cat.posoh	elemental staff
@cat.potreblenie-edy	food use
@cat.potreblenie-zelya	potion use
@cat.priruchenie	taming
@cat.provodimost	Conductivity
@cat.promokshie-celi	wet targets
@cat.pchela	bee
@cat.pchelovodstvo	beekeeping
@cat.pchelovodstvo-zdorove	beekeeping / health
@cat.pchelovodstvo-kriticheskie-udary	beekeeping / critical hits
@cat.razbor	salvage
@cat.rasteniya	plants
@cat.remeslo	crafting
@cat.resursy	resources
@cat.rostki	sprouts
@cat.rubka	chopping
@cat.ruda	ore
@cat.rukopashnaya	unarmed
@cat.runnyj-schit	rune shield
@cat.rybalka	fishing
@cat.ryvok	dash
@cat.sbor	foraging
@cat.sbor-resursov	gathering
@cat.semena	seeds
@cat.seriya-udarov	combo
@cat.sily	stamina
@cat.skipetr	scepter
@cat.skorost-ataki	attack speed
@cat.skorost-peredvizheniya	movement speed
@cat.skotovodstvo	animal husbandry
@cat.skrytnost	stealth
@cat.snaryady	projectiles
@cat.snaryazhenie	gear
@cat.snizhenie-urona	damage reduction
@cat.sobiratelstvo	foraging
@cat.sobiratelstvo-uklonenie	gathering / dodging
@cat.soprotivlenie-sostoyaniyam	ailment resistance
@cat.soprotivleniya	resistances
@cat.sostoyaniya	ailments
@cat.statusy	statuses
@cat.stihijnyj-uron	elemental damage
@cat.strelkovoe	shooting
@cat.stroitelstvo	building
@cat.strojka	building
@cat.syrost	damp
@cat.topor	axe
@cat.udary-v-spinu	backstabs
@cat.udobstvo	convenience
@cat.uklonenie	evasion
@cat.ulej	hive
@cat.uron	damage
@cat.uyut	comfort
@cat.fakel	torch
@cat.fizicheskij-uron	physical damage
@cat.fizicheskij-uron-vynoslivost	physical damage / stamina
@cat.holod	cold
@cat.shipy	thorns
@cat.schit	shield
@cat.ejtr	eitr
@cat.ejtr-za-podzhog	Eitr on burning
@cat.yad	poison
@cat.yad-i-otravlenie	poison and poison
@cat.yarost	fury
@b1_e352	Careful demolition
@b1_e364	Careful demolition
@b1_e376	Careful demolition
@b1_e388	Careful demolition
@b1_e400	Careful demolition
@b1_e412	Discerning Smith
@b1_e621	Careful demolition
@b1_e633	Discerning Smith
@b1_e645	Careful demolition
@b1_e657	Careful demolition
@b1_e669	Careful demolition
@b1_e681	Careful demolition
@b1_e693	Careful demolition
@b1_e705	Careful demolition
@b1_e717	Discerning Smith
@b3_e871	Projectile speed
@opt.b1303	Fir Grove
@opt.b1304	Pine Grove
@opt.b1305	Birch Grove
@opt.b1306	Oak Grove
@own3001	Shot accuracy
@own3002	Shot accuracy
@own3003	Shot accuracy
@own3004	Shot accuracy
@own3021	Shooter's grip
@own3023	Shooter's grip
@own3037	Projectile speed
@own3038	Projectile speed
@own3040	Keen scepter
@own3042	Keen scepter
@own3043	Two-handed grip
@own3045	Two-handed grip
@own3047	Keen trap
@own3049	Keen trap
@own3062	Wide Reach
@own3064	Wide Reach
@own3066	Heavy club
@own3068	Heavy club
@own3070	Keen scepter
@own3072	Keen scepter
@own3075	Polearm speed
@own3077	Ship speed
@own3083	Light windlass
@own3085	Light windlass
@own3088	Ship speed
@own3090	Ship speed
@own3104	Eitr on burning
@own3106	Eitr on burning
@own3109	Rested Breathing
@own3111	Rested Breathing
@own3114	Staff Damage
@own3116	Staff Damage
@own3126	Armour and Rune
@own3128	Armour and Rune
@own3131	Conductor
@own3133	Conductor
@own3141	Draw speed
@own3144	Cold resilience
@own3146	Cold resilience
@own3149	Blast resistance
@own3151	Blast resistance
@own3160	Rested honey
@own3162	Rested honey
@own3165	Blast resistance
@own3167	Blast resistance
@trigger.WasMortal	when struck down
@trigger.Glancing	on glancing blow
@trigger.Jump	on jump
@cond.Sneaking	while sneaking
@cond.Sprinting	while sprinting
@attr.Restore.gen	restored
@attr.Restore.name	Restore
@attr.Thorns.gen	thorns
@attr.Thorns.name	Thorns
@attr.FortPct.gen	maximum fortification
@attr.FortPct.name	Maximum fortification
@attr.FortFlat.gen	maximum fortification
@attr.FortFlat.name	Maximum fortification
@attr.RagePct.gen	maximum rage
@attr.RagePct.name	Maximum rage
@attr.RageFlat.gen	maximum rage
@attr.RageFlat.name	Maximum rage
@attr.AccuracyPct.gen	shot accuracy
@attr.AilmentDamagePct.gen	ailment damage
@attr.AilmentDurationPct.gen	ailment duration
@attr.AirborneDamagePct.gen	damage while airborne
@attr.AirborneStaggerPct.gen	stagger build-up while airborne
@attr.AreaDamagePct.gen	area damage
@attr.AreaPct.gen	area of effect
@attr.ArmorPct.gen	armour
@attr.ArmorShredPct.gen	armour shred on the target
@attr.ArrowRangePct.gen	arrow and bolt range
@attr.ArrowRecoverChance.gen	arrow recovery
@attr.ArrowSaveChance.gen	chance not to consume an arrow
@attr.AttackSpeedPct.gen	attack speed
@attr.AttackStaminaPct.gen	attack stamina cost
@attr.AttrFinesse.gen	Dexterity
@attr.AttrMight.gen	Strength
@attr.AttrSpirit.gen	Intelligence
@attr.BackstabPct.gen	sneak attack damage
@attr.BareHandDamagePct.gen	unarmed damage
@attr.BareHandStaminaPct.gen	unarmed attack stamina cost
@attr.BeeComfortPct.gen	speed of nearby hives for every point of comfort
@attr.BeeQueenChance.gen	chance for extra bee
@attr.BeechSeedChance.gen	chance for an extra seed when hitting a beech
@attr.BerserkPct.gen	damage per 10% missing health
@attr.BirchSeedChance.gen	chance for an extra seed when hitting a birch
@attr.BlastRadiusPct.gen	blast radius
@attr.BlastResistPct.gen	blast resistance
@attr.BleedChance.gen	bleed build-up
@attr.BleedDamagePct.gen	bleed damage
@attr.BleedVsMovingPct.gen	bleed against moving targets
@attr.BlockPowerPct.gen	block power
@attr.BlockStaminaPct.gen	blocking stamina cost
@attr.BombCraftRefundChance.gen	chance not to consume materials when crafting bombs
@attr.BombDamagePct.gen	bomb damage
@attr.BombSaveChance.gen	chance not to consume a thrown bomb
@attr.BowDrawSpeedPct.gen	bow draw speed
@attr.BreedChancePct.gen	offspring chance for tamed animals
@attr.BuffDurationPct.gen	duration of your own buffs
@attr.BuildCostReductionPct.gen	building cost reduction
@attr.BuildDurabilityPct.gen	durability of structures you build
@attr.BuildRainReductionPct.gen	rain resistance of buildings
@attr.BuildRangeFlat.gen	build range
@attr.BuildRangeFlat.unit	m
@attr.BuildRefundChance.gen	chance not to consume resources when building
@attr.BurnDamagePct.gen	burning damage
@attr.BurnDurationPct.gen	burning duration
@attr.CalmMoveSpeedPct.gen	movement speed out of combat, half a minute after your last hit
@attr.CarryWeightFlat.gen	carry weight
@attr.CartPullPct.gen	cart handling ease
@attr.CastCostPct.gen	stamina and eitr cost of casting
@attr.CastSpeedPct.gen	cast speed
@attr.CellStacks.gen	resource stack size
@attr.ChopAreaDamagePct.gen	chop splash
@attr.ChopBurnPct.gen	chop damage (unbroken chopping)
@attr.ChopDamagePct.gen	damage against trees
@attr.ChopStaminaPct.gen	axe chopping stamina cost
@attr.ColdResistPct.gen	cold resistance
@attr.ComboDamagePct.gen	damage per hit in a streak
@attr.ComfortArmorFlat.gen	armour per point of comfort
@attr.ComfortDamagePct.gen	damage for every point of comfort
@attr.ComfortEitrRegenPct.gen	eitr regeneration per point of comfort
@attr.ComfortFishChance.gen	bite chance per point of comfort
@attr.ComfortFlat.gen	comfort level
@attr.ComfortHarvestChance.gen	chance for an extra harvest per point of comfort
@attr.ComfortStaminaPct.gen	maximum stamina per point of comfort
@attr.ComfortWoodChance.gen	chance for a log per point of comfort
@attr.ComfortWoodcuttingSpeedPct.gen	axe swing speed per comfort level for 2 s after hitting a tree
@attr.CookSpeedPct.gen	cooking speed
@attr.CooldownPct.gen	skill cooldown
@attr.CorrosionBuildPct.gen	armour break build-up on targets
@attr.Cost_Axes.gen	stamina cost for axe attacks
@attr.Cost_BloodMagic.gen	blood staff cost
@attr.Cost_Bows.gen	stamina cost when shooting a bow
@attr.Cost_Clubs.gen	stamina cost for club attacks
@attr.Cost_Crossbows.gen	stamina cost when shooting a crossbow
@attr.Cost_ElementalMagic.gen	elemental staff cost
@attr.Cost_Knives.gen	stamina cost for knife attacks
@attr.Cost_Magical.gen	magical stamina and eitr cost
@attr.Cost_OneHanded.gen	one-handed stamina and eitr cost
@attr.Cost_Paired.gen	dual-wield stamina and eitr cost
@attr.Cost_Polearms.gen	stamina cost for polearm attacks
@attr.Cost_Scepters.gen	stamina and eitr cost with scepters
@attr.Cost_Shooting.gen	shooting stamina and eitr cost
@attr.Cost_Spears.gen	stamina cost for spear attacks
@attr.Cost_Staves.gen	staff cost
@attr.Cost_Swords.gen	stamina cost for sword attacks
@attr.Cost_Throwing.gen	throwing stamina and eitr cost
@attr.Cost_Traps.gen	stamina and eitr cost with mines and traps
@attr.Cost_TwoHanded.gen	two-handed stamina and eitr cost
@attr.CraftDurabilityPct.gen	durability of gear you made
@attr.CraftRefundChance.gen	chance not to consume resources when crafting and upgrading
@attr.CritChance.gen	critical strike chance
@attr.CritChance_Axes.gen	critical strike chance with axes
@attr.CritChance_BareHands.gen	unarmed critical strike chance
@attr.CritChance_BloodMagic.gen	critical strike chance with blood staves
@attr.CritChance_Bombs.gen	critical strike chance with bombs
@attr.CritChance_Bows.gen	critical strike chance with bows
@attr.CritChance_Clubs.gen	critical strike chance with clubs
@attr.CritChance_Crossbows.gen	critical strike chance with crossbows
@attr.CritChance_ElementalMagic.gen	crit chance (elemental staves)
@attr.CritChance_Knives.gen	critical strike chance with knives
@attr.CritChance_Magical.gen	magical critical strike chance
@attr.CritChance_OneHanded.gen	one-handed critical strike chance
@attr.CritChance_Paired.gen	dual-wield critical strike chance
@attr.CritChance_Pickaxes.gen	critical strike chance with pickaxes
@attr.CritChance_Polearms.gen	critical strike chance with polearms
@attr.CritChance_Scepters.gen	critical strike chance with scepters
@attr.CritChance_Shooting.gen	shooting critical strike chance
@attr.CritChance_Spears.gen	critical strike chance with spears
@attr.CritChance_Staves.gen	staff critical hit chance
@attr.CritChance_Swords.gen	critical strike chance with swords
@attr.CritChance_Throwing.gen	throwing critical strike chance
@attr.CritChance_Traps.gen	crit chance (traps)
@attr.CritChance_TwoHanded.gen	two-handed critical strike chance
@attr.CritChance_Unarmed.gen	critical strike chance with fists
@attr.CritDamagePct.gen	critical strike damage
@attr.CritDamage_Axes.gen	critical strike damage with axes
@attr.CritDamage_BareHands.gen	unarmed critical strike damage
@attr.CritDamage_BloodMagic.gen	critical strike damage with blood staves
@attr.CritDamage_Bombs.gen	critical strike damage with bombs
@attr.CritDamage_Bows.gen	critical strike damage with bows
@attr.CritDamage_Clubs.gen	critical strike damage with clubs
@attr.CritDamage_Crossbows.gen	critical strike damage with crossbows
@attr.CritDamage_ElementalMagic.gen	crit multiplier (elemental staves)
@attr.CritDamage_Knives.gen	critical strike damage with knives
@attr.CritDamage_Magical.gen	magical critical strike damage
@attr.CritDamage_OneHanded.gen	one-handed critical strike damage
@attr.CritDamage_Paired.gen	dual-wield critical strike damage
@attr.CritDamage_Pickaxes.gen	critical strike damage with pickaxes
@attr.CritDamage_Polearms.gen	critical strike damage with polearms
@attr.CritDamage_Scepters.gen	critical strike damage with scepters
@attr.CritDamage_Shooting.gen	shooting critical strike damage
@attr.CritDamage_Spears.gen	critical strike damage with spears
@attr.CritDamage_Staves.gen	staff critical hit damage
@attr.CritDamage_Swords.gen	critical strike damage with swords
@attr.CritDamage_Throwing.gen	throwing critical strike damage
@attr.CritDamage_Traps.gen	crit multiplier (traps)
@attr.CritDamage_TwoHanded.gen	two-handed critical strike damage
@attr.CritDamage_Unarmed.gen	critical strike damage with fists
@attr.CritRecentAttackSpeedPct.gen	attack speed for 4 s after a critical hit
@attr.CritRecentCastSpeedPct.gen	cast speed for 4 s after a critical hit
@attr.CritRecentDamagePct.gen	damage for 4 s after a critical hit
@attr.CritRecentMoveSpeedPct.gen	movement speed for 4 s after a critical hit
@attr.CritRecentStaminaRegenPct.gen	stamina regeneration for 4 s after a critical hit
@attr.CropYieldChance.gen	chance for extra crop
@attr.CultivatorStaminaPct.gen	cultivator stamina cost
@attr.DamagePct.gen	damage
@attr.DamageTakenPct.gen	damage taken
@attr.DamageVsAnimalsPct.gen	damage against beasts
@attr.DamageVsBossPct.gen	damage against bosses
@attr.DamageVsBurningPct.gen	damage against burning targets
@attr.DamageVsDvergrPct.gen	damage against dvergr
@attr.DamageVsForestPct.gen	damage against Black Forest creatures
@attr.DamageVsFrozenPct.gen	damage against frozen targets
@attr.DamageVsMistlandsPct.gen	damage against Mistlands dwellers
@attr.DamageVsMountainPct.gen	damage against mountain dwellers
@attr.DamageVsPlainsPct.gen	damage against fulings and Plains dwellers
@attr.DamageVsPoisonedPct.gen	damage against poisoned targets
@attr.DamageVsSeaPct.gen	damage against sea creatures
@attr.DamageVsStaggeredPct.gen	damage against staggered targets
@attr.DamageVsUndeadPct.gen	damage against undead
@attr.DamageVsWetPct.gen	damage against wet targets
@attr.DemolishRefundPct.gen	resources refunded on demolition
@attr.Dmg_Axes.gen	axe damage
@attr.Dmg_BloodMagic.gen	blood magic damage
@attr.Dmg_Bows.gen	bow damage
@attr.Dmg_Clubs.gen	club damage
@attr.Dmg_Crossbows.gen	crossbow damage
@attr.Dmg_ElementalMagic.gen	elemental magic damage
@attr.Dmg_Knives.gen	knife damage
@attr.Dmg_Magical.gen	magical damage
@attr.Dmg_OneHanded.gen	one-handed damage
@attr.Dmg_Paired.gen	dual-wield damage
@attr.Dmg_Pickaxes.gen	pickaxe damage
@attr.Dmg_Polearms.gen	polearm damage
@attr.Dmg_Scepters.gen	scepter damage
@attr.Dmg_Shooting.gen	shooting damage
@attr.Dmg_Spears.gen	spear damage
@attr.Dmg_Staves.gen	staff damage
@attr.Dmg_Swords.gen	sword damage
@attr.Dmg_Throwing.gen	throwing damage
@attr.Dmg_Torch.gen	torch damage
@attr.Dmg_Traps.gen	mine and trap damage
@attr.Dmg_TwoHanded.gen	two-handed damage
@attr.Dmg_Unarmed.gen	fist damage
@attr.DodgeChance.gen	evasion rating
@attr.DodgeSpeedPct.gen	dodge speed
@attr.DodgeStaminaPct.gen	dodge stamina cost
@attr.DoubleBlastChance.gen	double blast
@attr.DoubleFoodChance.gen	Hearty Meal chance
@attr.DrawSpeedPct.gen	draw and reload speed
@attr.DrawStaminaPct.gen	bow draw stamina cost
@attr.DryingPct.gen	drying speed
@attr.EitrCostPct.gen	eitr cost
@attr.EitrOnBlock.gen	eitr on block
@attr.EitrOnIgnite.gen	eitr on igniting an enemy
@attr.EitrOnKill.gen	eitr on kill
@attr.EitrOnParry.gen	eitr on parry
@attr.EitrRegenPct.gen	eitr regeneration
@attr.ElementalDamagePct.gen	elemental damage
@attr.ElementalResistPct.gen	elemental resistance
@attr.EquipmentMovePenaltyReductionPct.gen	equipment ease
@attr.ExecuteCritChance.gen	critical strike chance against low life enemies
@attr.ExecutePct.gen	damage against low life enemies
@attr.ExploreRadiusPct.gen	map reveal radius
@attr.ExtraArrows.gen	arrows per bow shot
@attr.ExtraArrowsKeystone.gen	arrows per bow shot
@attr.ExtraBarChance.gen	chance for extra bar
@attr.ExtraBolts.gen	bolts fired per crossbow shot
@attr.ExtraBombChance.gen	chance to craft an extra bomb
@attr.ExtraDropChance.gen	chance for extra resource
@attr.ExtraFishChance.gen	chance for extra fish
@attr.ExtraHarvestChance.gen	chance for extra forage
@attr.AilmentBuildPct.name	Ailment build-up
@attr.AilmentBuildPct.gen	ailment build-up
@attr.Conversion.name	Damage conversion
@attr.Conversion.gen	damage conversion
@attr.ExtraChance.gen	chance for extra
@attr.ExtraPickupChance.gen	chance for extra pickup
@attr.ExtraProjectiles.gen	projectiles per shot or throw
@attr.FallDamagePct.gen	fall damage
@attr.FermentSpeedPct.gen	mead fermentation speed
@attr.FirSeedChance.gen	chance for an extra cone when hitting a fir
@attr.FireComfortFlat.gen	comfort near a lit campfire
@attr.FireDamagePct.gen	fire damage
@attr.FireResistPct.gen	fire resistance
@attr.FishBiteChance.gen	bite chance
@attr.FishStaminaPct.gen	fishing reel stamina cost
@attr.FishTreasureChance.gen	catch treasure
@attr.FoodCraftDurationPct.gen	duration of your own cooking
@attr.FoodCraftPct.gen	nourishment of food you cook
@attr.FoodDurationPct.gen	food duration
@attr.FoodExtraChance.gen	chance for extra meal
@attr.FoodPowerPct.gen	food nourishment
@attr.FoodSpeedPerStamina.gen	attack speed per 30 stamina granted by all active food
@attr.FrostChance.gen	chill build-up
@attr.FrostDamagePct.gen	frost damage: attacks and skills
@attr.FrostDurationPct.gen	freeze duration
@attr.FrostPotencyPct.gen	freeze power and duration
@attr.FrostResistPct.gen	frost resistance
@attr.FullHpDamagePct.gen	damage at full life
@attr.GatherCritChance.gen	critical strike chance against trees and ore
@attr.GatheringSpeedPct.gen	tool speed
@attr.GlancingChance.gen	glancing blow chance
@attr.GlideStaminaPct.gen	gliding stamina cost
@attr.GrowSpeedPct.gen	crop and sapling growth speed
@attr.HarvestMoveSpeedPct.gen	movement speed for 8 s after picking a plant or a ground resource
@attr.HealthOnKill.gen	health on kill
@attr.HealthRegenPct.gen	health regeneration
@attr.HiveSpeedPct.gen	hive filling speed
@attr.HoneyYieldPct.gen	chance for extra honey
@attr.HunterDropChance.gen	chance for extra hide
@attr.IgniteChance.gen	burning build-up
@attr.JumpPct.gen	jump height
@attr.JumpRangePct.gen	jump distance
@attr.JumpStaminaPct.gen	jump stamina cost
@attr.KnockbackPct.gen	knockback
@attr.LifeOnBlock.gen	health on block
@attr.LifeOnParry.gen	health on parry
@attr.LifestealPct.gen	life leech
@attr.LightningDamagePct.gen	lightning damage
@attr.LightningResistPct.gen	lightning resistance
@attr.MassPickupRadius.gen	mass gathering radius
@attr.MassPickupRadius.unit	m
@attr.MaxEitrPct.gen	maximum eitr
@attr.MaxHealthPct.gen	maximum health
@attr.MaxStaminaPct.gen	maximum stamina
@attr.MeadKeepPct.gen	duration of meads you brew
@attr.MeadPowerPct.gen	potency of meads you brew
@attr.MeleeAttackSpeedPct.gen	melee attack speed
@attr.MeleeAttackStaminaPct.gen	melee attack stamina cost
@attr.MeleeDamagePct.gen	melee damage
@attr.MineAreaDamagePct.gen	mine splash
@attr.MineCrackPct.gen	mine damage (unbroken mining)
@attr.MiningSpeedPct.gen	pickaxe swing speed for 2 s after hitting ore or stone
@attr.MinionDamagePct.gen	minion damage
@attr.MoveSpeedPct.gen	movement speed
@attr.NightArmorFlat.gen	armour at night
@attr.NightBuildPct.gen	chance to save resources when building at night
@attr.NightDamagePct.gen	damage at night
@attr.NightEitrRegenPct.gen	eitr regeneration at night
@attr.NightGatherPct.gen	damage against trees and ore at night
@attr.NightMoveSpeedPct.gen	movement speed at night
@attr.NightRegenPct.gen	night regeneration
@attr.NightStealthPct.gen	stealth at night
@attr.NightXpPct.gen	experience gained at night
@attr.NoisePct.gen	noise
@attr.NonProjDamagePct.gen	non-projectile damage
@attr.OakSeedChance.gen	chance for an extra acorn when hitting an oak
@attr.OilExtraChance.gen	chance for extra oil
@attr.OilKeepPct.gen	duration of oils you brew
@attr.OilPowerPct.gen	potency of oils you brew
@attr.OnslaughtChance.gen	onslaught chance
@attr.OnslaughtPowerPct.gen	Onslaught power
@attr.OreBlockOneHitChance.gen	one-hit ore
@attr.OreDropChance.gen	chance for extra ore
@attr.OreNightDamagePct.gen	damage against ore at night
@attr.OreWeightPct.gen	ore, bar and stone weight
@attr.ParryBonusPct.gen	parry bonus
@attr.PavedSpeedPct.gen	movement speed on paved roads and tilled ground
@attr.PhysicalDamagePct.gen	physical damage
@attr.PickaxeDamagePct.gen	pickaxe damage
@attr.PickaxeStaminaPct.gen	pickaxe stamina cost
@attr.PickupRangePct.gen	item pickup radius
@attr.PineSeedChance.gen	chance for an extra cone when hitting a pine
@attr.PlantWild.gen	regrowth speed
@attr.PoisonChance.gen	poison build-up
@attr.PoisonChance_Knives.gen	poison build-up with knives
@attr.PoisonDamagePct.gen	poison damage over time
@attr.PoisonDurationPct.gen	poison duration
@attr.PoisonElementDamagePct.gen	poison damage
@attr.PoisonHealthPct.gen	poison from health
@attr.PoisonResistPct.gen	poison resistance
@attr.PostParryDamagePct.gen	damage after a parry
@attr.PotionDurationPct.gen	potion duration
@attr.PotionPowerPct.gen	strength of potions you brew
@attr.ProjectileBounce.gen	bounce
@attr.ProjectileDamagePct.gen	projectile damage
@attr.ProjectilePierce.gen	targets pierced by crossbow bolts
@attr.ProjectileSpeedPct.gen	projectile speed
@attr.ProjectileSplit.gen	projectile split
@attr.RareSeedChance.gen	chance for extra seed
@attr.ReloadSpeedPct.gen	crossbow reload speed
@attr.RestedCropPerStack.gen	chance for an extra harvest from a crop per Rested charge
@attr.RestedDamagePct.gen	damage while Rested
@attr.RestedDamagePerStack.gen	damage per Rested charge
@attr.RestedDropPerStack.gen	chance for an extra resource when hitting wood, stone or ore per Rested charge
@attr.RestedDurationPct.gen	Rested bonus duration
@attr.RestedEitrRegenPerStack.gen	eitr regeneration per Rested charge
@attr.RestedFishPerStack.gen	chance to catch an extra fish per Rested charge
@attr.RestedForagePerStack.gen	chance to pick an extra flower, berry or mushroom per Rested charge
@attr.RestedHealthRegenPerStack.gen	health per second per Rested charge
@attr.RestedHoneyPerStack.gen	chance for extra honey per Rested charge
@attr.RestedHunterPerStack.gen	chance for extra loot from a slain beast per Rested charge
@attr.RestedMoveSpeedPerStack.gen	movement speed per Rested charge
@attr.RestedPowerPct.gen	rested power
@attr.RestedShieldRegenPerStack.gen	rune shield recharge per Rested charge
@attr.RestedStaminaRegenPerStack.gen	stamina regeneration per Rested charge
@attr.RunStaminaPct.gen	running stamina cost
@attr.SailControlPct.gen	ship handling
@attr.SailSpeedPct.gen	ship speed
@attr.SecondaryAttackSpeedPct.gen	alternative attack speed
@attr.SecondaryCritChance.gen	crit chance (alternative attacks)
@attr.SecondaryCritDamagePct.gen	crit multiplier (alternative attacks)
@attr.SecondaryDamagePct.gen	alternative attack damage
@attr.SecondaryStaggerPct.gen	alternative attack stagger power
@attr.SecondaryStaminaPct.gen	alternative attack stamina cost
@attr.SeriesLimit.gen	Combo limit
@attr.ShieldPct.gen	rune shield
@attr.ShipDamageTakenPct.gen	ship damage taken
@attr.ShockChance.gen	shock build-up
@attr.ShockDamagePct.gen	shock potency
@attr.ShockStunChance.gen	shock stagger chance
@attr.SmallTailwindChance.gen	chance for a light tailwind
@attr.SmeltSpeedPct.gen	smelting and charcoal kiln speed
@attr.SneakStaminaPct.gen	stamina cost while sneaking
@attr.Spd_Axes.gen	attack speed with axes
@attr.Spd_Clubs.gen	attack speed with clubs
@attr.Spd_Knives.gen	attack speed with knives
@attr.Spd_Magical.gen	magical attack speed
@attr.Spd_OneHanded.gen	one-handed attack speed
@attr.Spd_Paired.gen	dual-wield attack speed
@attr.Spd_Pickaxes.gen	pickaxe swing speed
@attr.Spd_Polearms.gen	attack speed with polearms
@attr.Spd_Scepters.gen	scepter use speed
@attr.Spd_Spears.gen	attack speed with spears
@attr.Spd_Swords.gen	attack speed with swords
@attr.Spd_Throwing.gen	throwing attack speed
@attr.Spd_Torch.gen	torch attack speed
@attr.Spd_Traps.gen	mine and trap placement speed
@attr.Spd_TwoHanded.gen	two-handed attack speed
@attr.Spd_Unarmed.gen	fist attack speed
@attr.SpellDamagePct.gen	spell damage
@attr.SpellLifestealPct.gen	spell life leech
@attr.SpiritDamagePct.gen	spirit damage
@attr.SprintAttackPct.gen	sprint attack damage
@attr.StaggerDamagePct.gen	stagger power
@attr.StaggerResistPct.gen	stagger resistance
@attr.Stagger_Axes.gen	axe stagger power
@attr.Stagger_BareHands.gen	unarmed stagger power
@attr.Stagger_BloodMagic.gen	blood staff stagger power
@attr.Stagger_Bombs.gen	bomb stagger power
@attr.Stagger_Bows.gen	bow stagger power
@attr.Stagger_Clubs.gen	club stagger power
@attr.Stagger_Crossbows.gen	crossbow stagger power
@attr.Stagger_ElementalMagic.gen	elemental staff stagger power
@attr.Stagger_Knives.gen	knife stagger power
@attr.Stagger_Pickaxes.gen	pickaxe stagger power
@attr.Stagger_Polearms.gen	polearm stagger power
@attr.Stagger_Scepters.gen	scepter stagger power
@attr.Stagger_Spears.gen	spear stagger power
@attr.Stagger_Swords.gen	sword stagger power
@attr.Stagger_Traps.gen	mine and trap stagger power
@attr.Stagger_Unarmed.gen	fist stagger power
@attr.StaminaOnKill.gen	stamina on kill
@attr.StaminaOnParry.gen	stamina on parry
@attr.StaminaRegenPct.gen	stamina regeneration
@attr.StationRangePct.gen	workbench range
@attr.StationReachPct.gen	workbench reach
@attr.StatusDurationPct.gen	ailment and buff duration
@attr.StealthPct.gen	stealth
@attr.StunChance.gen	stagger chance
@attr.StunChance_Axes.gen	chance to stagger with axes
@attr.StunChance_BareHands.gen	chance to stagger while unarmed
@attr.StunChance_BloodMagic.gen	chance to stagger with blood staves
@attr.StunChance_Bombs.gen	chance to stagger with bombs
@attr.StunChance_Bows.gen	chance to stagger with bows
@attr.StunChance_Clubs.gen	chance to stagger with clubs
@attr.StunChance_Crossbows.gen	chance to stagger with crossbows
@attr.StunChance_ElementalMagic.gen	chance to stagger with elemental staves
@attr.StunChance_Knives.gen	chance to stagger with knives
@attr.StunChance_Pickaxes.gen	chance to stagger with pickaxes
@attr.StunChance_Polearms.gen	chance to stagger with polearms
@attr.StunChance_Scepters.gen	chance to stagger with scepters
@attr.StunChance_Spears.gen	chance to stagger with spears
@attr.StunChance_Swords.gen	chance to stagger with swords
@attr.StunChance_Traps.gen	chance to stagger with mines and traps
@attr.StunChance_Unarmed.gen	chance to stagger with fists
@attr.SwimSpeedPct.gen	swim speed
@attr.SwimStaminaPct.gen	swimming stamina cost
@attr.TamedDamagePct.gen	pet damage
@attr.TamingSpeedPct.gen	taming speed
@attr.ThornsBleedChance.gen	thorns bleed build-up
@attr.ThornsDamagePct.gen	thorns damage
@attr.ThornsToFire.gen	thorns to fire
@attr.ThornsToFrost.gen	thorns to frost
@attr.ThornsToLightning.gen	thorns to lightning
@attr.ThornsToPoison.gen	thorns to poison
@attr.ToolStaminaPct.gen	hammer and tool stamina cost
@attr.TorchBurnPct.gen	torch burn duration
@attr.TorchComfortFlat.gen	comfort with a lit torch or lantern on you or nearby
@attr.TorchLightPct.gen	light radius of a carried torch or lantern
@attr.TrackRunSpeedPct.gen	movement speed along tracks
@attr.TreeFallDamagePct.gen	falling tree damage
@attr.TreeOneHitChance.gen	one-hit tree
@attr.UnarmedDamageTakenPct.gen	damage taken while using fists
@attr.UnarmedToolDamagePct.gen	fist damage against resources
@attr.UnarmedToolTier.gen	fist tool tier
@attr.UnarmedVsStaggeredPct.gen	fist damage against staggered targets
@attr.WetResistPct.gen	wet resistance
@attr.WetShockPct.gen	lightning damage while wet
@attr.WildSeedChance.gen	wild seed
@attr.WoodDropChance.gen	chance for extra log
@attr.WoodNightDamagePct.gen	damage against trees at night
@attr.WoodcuttingSpeedPct.gen	axe swing speed for 2 s after hitting a tree
@attr.XpGainPct.gen	experience gained
@cond.Near	nearby
@cond.Windy	in the wind
@cond.ClearSky	in clear weather
@cond.Raining	in the rain
@cond.Day	by day
@cond.Sitting	while sitting
@cond.Casting	while casting
@cond.Attacking	while attacking
@cond.ShieldUp	with the shield up
@cond.ParriedRecent	after a parry
@cond.HitRecent	after a hit
@cond.TorchLit	with a lit torch or lantern on you or nearby
@cond.Wet	while wet
@cond.Airborne	airborne
@cond.BlockedRecent	after a recent block
@cond.Comfort	at comfort {0} and above
@cond.CritRecent	after a recent critical hit
@cond.Fed	while fed
@cond.FullEitr	at full eitr
@cond.FullHealth	at full life
@cond.FullShield	at full rune shield
@cond.FullStamina	at full stamina
@cond.Gathered	after picking a plant or a ground resource
@cond.HurtRecent	after recently taking damage
@cond.InWater	while in water
@cond.KilledRecent	after a recent kill
@cond.LowEitr	at low eitr
@cond.LowHealth	at low life
@cond.LowShield	at low rune shield
@cond.LowStamina	at low stamina
@cond.Night	at night
@cond.OnShip	while aboard a ship
@cond.OnTrail	on a fresh trail
@cond.Rested	while rested
@cond.Running	while running
@cond.Standing	while standing still
@stat.AccuracyPct.ability	Shot accuracy
@stat.AccuracyPct.fmt	{0} shot accuracy
@stat.AilmentDamagePct.fmt	{0} ailment damage
@stat.AilmentDurationPct.fmt	{0} ailment duration
@stat.AilmentResistPct.fmt	{0} duration of ailments on you
@stat.AirborneDamagePct.fmt	{0} damage while airborne
@stat.AirborneStaggerPct.fmt	{0} stagger build-up while airborne
@stat.AreaDamagePct.fmt	{0} area damage
@stat.AreaPct.fmt	{0} area of effect
@stat.ArmorFlat.fmt	{0} armour
@stat.ArmorPct.fmt	{0} armour
@stat.ArmorShredPct.fmt	{0} armour shred on the target
@stat.ArmorToThornsPct.ability	Armour to Thorns
@stat.ArmorToThornsPct.fmt	{0} of armour is added to thorns damage
@stat.ArrowRangePct.fmt	{0} arrow and bolt range
@stat.ArrowRecoverChance.fmt	{0} chance for an arrow to stay on the ground after it hits
@stat.ArrowSaveChance.fmt	{0} chance not to consume an arrow
@stat.AttackSpeedPct.fmt	{0} attack speed
@stat.AttackStaminaPct.fmt	{0} attack stamina cost
@stat.AttrFinesse.fmt	{0} Dexterity
@stat.AttrMight.fmt	{0} Strength
@stat.AttrSpirit.fmt	{0} Intelligence
@stat.AutoRefuel.ability	Self-Fuelling
@stat.AutoRefuel.fmt	Lamps take fuel from nearby chests on their own
@stat.BackstabPct.fmt	{0} sneak attack damage
@stat.BareHandDamageFlat.fmt	{0} unarmed damage
@stat.BareHandDamagePct.ability	Bare Knuckle
@stat.BareHandDamagePct.fmt	{0} unarmed damage
@stat.BareHandStaminaPct.ability	Price of an unarmed blow
@stat.BareHandStaminaPct.fmt	{0} unarmed attack stamina cost
@stat.BeeComfortPct.fmt	{0} speed of nearby hives for every point of comfort
@stat.BeeQueenChance.fmt	{0} chance to get an extra bee from a beehive
@stat.BeechSeedChance.fmt	{0} chance for an extra seed when hitting a beech
@stat.BerserkPct.fmt	{0} damage per 10% missing health
@stat.BirchSeedChance.fmt	{0} chance for an extra seed when hitting a birch
@stat.BlastRadiusPct.fmt	{0} blast radius
@stat.BlastResistPct.fmt	{0} blast resistance
@stat.BleedBurstPct.fmt	A bleeding enemy explodes on death: enemies within 4 m take {0} of the remaining bleed damage as physical damage
@stat.BleedChance.fmt	{0} bleed build-up
@stat.BleedDamagePct.fmt	{0} bleed damage
@stat.BleedVsMovingPct.fmt	{0} bleed damage against moving targets
@stat.BleedWhileMoving.fmt	Bleeding does not fade while the target keeps moving
@stat.BlockPowerPct.fmt	{0} block power
@stat.BlockReflectPct.fmt	{0} of a blocked blow is returned to the attacker
@stat.BlockStaminaPct.fmt	{0} blocking stamina cost
@stat.BombCraftRefundChance.fmt	{0} chance not to consume materials when crafting bombs
@stat.BombDamagePct.fmt	{0} bomb damage
@stat.BombDrop.ability	Carpet Bombing
@stat.BombDrop.fmt	While you are in the air, a random bomb falls from your pack by itself
@stat.BombMine.ability	Mine
@stat.BombMine.fmt	A thrown bomb settles as a mine and waits for an enemy to come close
@stat.BombReturnBlast.ability	Returning fuse
@stat.BombReturnBlast.fmt	Bombs fly back after exploding and explode again; your own blasts and effects also hit you
@stat.BombSaveChance.fmt	{0} chance not to consume a thrown bomb
@stat.BowDrawSpeedPct.ability	Bow Draw
@stat.BowDrawSpeedPct.fmt	{0} bow draw speed
@stat.BreedChancePct.fmt	{0} offspring chance for tamed animals
@stat.BuffDurationPct.fmt	{0} duration of your own buffs
@stat.BuildCostReductionPct.fmt	{0} building cost reduction
@stat.BuildDurabilityPct.fmt	{0} durability of buildings and pure-wood equipment
@stat.BuildRainReductionPct.fmt	{0} reduced rain damage to your buildings
@stat.BuildRangeFlat.fmt	{0} build range
@stat.BuildRefundChance.fmt	{0} chance not to consume resources when building
@stat.BurnDamagePct.fmt	{0} burning damage
@stat.BurnDurationPct.fmt	{0} burning duration
@stat.CalmMoveSpeedPct.fmt	{0} movement speed out of combat, half a minute after your last hit
@stat.CarryWeightFlat.fmt	{0} carry weight
@stat.CartPullPct.fmt	{0} cart handling ease
@stat.CastCostPct.fmt	{0} stamina and eitr cost of casting
@stat.CastSpeedPct.fmt	{0} cast speed
@stat.CellStacks.ability	Slot capacity
@stat.CellStacks.fmt	{0} resource stack size
@stat.CellsArrows.ability	Full Quiver
@stat.CellsArrows.fmt	Arrows stack up to {cells.arrows} per slot
@stat.CellsBars.ability	Bar slots
@stat.CellsBars.fmt	Bars stack into the slot in a big pile
@stat.CellsForage.ability	Herb slots
@stat.CellsForage.fmt	Herbs, berries and mushrooms stack up to {cells.forage} per slot
@stat.CellsGame.ability	Game slots
@stat.CellsGame.fmt	Hides and trophies stack into the slot in a big pile
@stat.CellsHarvest.ability	Harvest slots
@stat.CellsHarvest.fmt	Harvest and seeds stack into the slot in a big pile
@stat.CellsStone.ability	Stone slots
@stat.CellsStone.fmt	Stone and ore stack into the slot in a big pile
@stat.CellsWood.ability	Wood slots
@stat.CellsWood.fmt	Wood stacks into the slot in a big pile
@stat.ChopAreaDamagePct.fmt	Trees within five metres take {0} of the blow's damage
@stat.ChopBurnPct.fmt	{0} damage against trees when chopping without pause
@stat.ChopDamagePct.fmt	{0} damage against trees
@stat.ChopStaminaPct.fmt	{0} axe chopping stamina cost
@stat.ColdResistPct.fmt	{0} cold resistance
@stat.ComboDamagePct.fmt	{0} damage per hit in a streak
@stat.ComfortArmorFlat.ability	Hearth Armour
@stat.ComfortArmorFlat.fmt	{0} armour per point of comfort
@stat.ComfortDamagePct.ability	Hearth Strength
@stat.ComfortDamagePct.fmt	{0} damage for every point of comfort
@stat.ComfortEitrRegenPct.ability	Hearth Peace
@stat.ComfortEitrRegenPct.fmt	{0} eitr regeneration per point of comfort
@stat.ComfortFishChance.ability	Hearth Tackle
@stat.ComfortFishChance.fmt	{0} bite chance per point of comfort
@stat.ComfortFlat.fmt	{0} comfort level
@stat.ComfortHarvestChance.ability	Hearth Harvest
@stat.ComfortHarvestChance.fmt	{0} chance for an extra harvest per point of comfort
@stat.ComfortStaminaPct.ability	Hearth Breath
@stat.ComfortStaminaPct.fmt	{0} maximum stamina per point of comfort
@stat.ComfortWoodChance.ability	Hearth Axe
@stat.ComfortWoodChance.fmt	{0} chance for a log per point of comfort
@stat.ComfortWoodcuttingSpeedPct.fmt	{0} axe swing speed per comfort level for 2 s after hitting a tree
@stat.CookSpeedPct.fmt	{0} cooking speed
@stat.CooldownPct.fmt	{0} skill cooldown
@stat.CorrosionBuildPct.fmt	{0} armour break build-up on targets
@stat.CorrosionStun.fmt	Armour broken to the bone staggers the target
@stat.CorrosionThorns.fmt	Thorns break armour as well
@stat.Cost_Axes.fmt	{0} stamina cost for axe attacks
@stat.Cost_BloodMagic.fmt	{0} stamina and eitr cost with blood magic staves
@stat.Cost_Bows.fmt	{0} stamina cost when shooting a bow
@stat.Cost_Clubs.fmt	{0} stamina cost for club attacks
@stat.Cost_Crossbows.fmt	{0} stamina cost when shooting a crossbow
@stat.Cost_ElementalMagic.fmt	{0} stamina and eitr cost with elemental staves
@stat.Cost_Knives.fmt	{0} stamina cost for knife attacks
@stat.Cost_Magical.fmt	{0} magical stamina and eitr cost
@stat.Cost_OneHanded.fmt	{0} one-handed stamina and eitr cost
@stat.Cost_Paired.fmt	{0} dual-wield stamina and eitr cost
@stat.Cost_Polearms.fmt	{0} stamina cost for polearm attacks
@stat.Cost_Scepters.fmt	{0} stamina and eitr cost with scepters
@stat.Cost_Shooting.fmt	{0} shooting stamina and eitr cost
@stat.Cost_Spears.fmt	{0} stamina cost for spear attacks
@stat.Cost_Staves.fmt	{0} stamina and eitr cost when casting with a staff
@stat.Cost_Swords.fmt	{0} stamina cost for sword attacks
@stat.Cost_Throwing.fmt	{0} throwing stamina and eitr cost
@stat.Cost_Traps.fmt	{0} stamina and eitr cost with mines and traps
@stat.Cost_TwoHanded.fmt	{0} two-handed stamina and eitr cost
@stat.CraftDurabilityPct.fmt	{0} durability of gear you made
@stat.CraftFromChests.ability	From Nearby Chests
@stat.CraftFromChests.fmt	Crafting and building draw from nearby chests
@stat.CraftNoRoof.fmt	The bench works under open sky
@stat.CraftRefundChance.fmt	{0} chance not to consume resources when crafting and upgrading
@stat.CritChance.fmt	{0} critical strike chance
@stat.CritChance_Axes.fmt	{0} critical strike chance with axes
@stat.CritChance_BareHands.fmt	{0} unarmed critical strike chance
@stat.CritChance_BloodMagic.fmt	{0} critical strike chance with blood staves
@stat.CritChance_Bombs.fmt	{0} critical strike chance with bombs
@stat.CritChance_Bows.fmt	{0} critical strike chance with bows
@stat.CritChance_Clubs.fmt	{0} critical strike chance with clubs
@stat.CritChance_Crossbows.fmt	{0} critical strike chance with crossbows
@stat.CritChance_ElementalMagic.fmt	{0} critical strike chance with elemental staves
@stat.CritChance_Knives.fmt	{0} critical strike chance with knives
@stat.CritChance_Magical.fmt	{0} magical critical strike chance
@stat.CritChance_OneHanded.fmt	{0} one-handed critical strike chance
@stat.CritChance_Paired.fmt	{0} dual-wield critical strike chance
@stat.CritChance_Pickaxes.fmt	{0} critical strike chance with pickaxes
@stat.CritChance_Polearms.fmt	{0} critical strike chance with polearms
@stat.CritChance_Scepters.fmt	{0} critical strike chance with scepters
@stat.CritChance_Shooting.fmt	{0} shooting critical strike chance
@stat.CritChance_Spears.fmt	{0} critical strike chance with spears
@stat.CritChance_Staves.fmt	{0} staff critical hit chance
@stat.CritChance_Swords.fmt	{0} critical strike chance with swords
@stat.CritChance_Throwing.fmt	{0} throwing critical strike chance
@stat.CritChance_Traps.fmt	{0} critical strike chance with mines and traps
@stat.CritChance_TwoHanded.fmt	{0} two-handed critical strike chance
@stat.CritChance_Unarmed.fmt	{0} critical strike chance with fists
@stat.CritDamagePct.fmt	{0} critical strike damage
@stat.CritDamage_Axes.fmt	{0} critical strike damage with axes
@stat.CritDamage_BareHands.fmt	{0} unarmed critical strike damage
@stat.CritDamage_BloodMagic.fmt	{0} critical strike damage with blood staves
@stat.CritDamage_Bombs.fmt	{0} critical strike damage with bombs
@stat.CritDamage_Bows.fmt	{0} critical strike damage with bows
@stat.CritDamage_Clubs.fmt	{0} critical strike damage with clubs
@stat.CritDamage_Crossbows.fmt	{0} critical strike damage with crossbows
@stat.CritDamage_ElementalMagic.fmt	{0} critical strike damage with elemental staves
@stat.CritDamage_Knives.fmt	{0} critical strike damage with knives
@stat.CritDamage_Magical.fmt	{0} magical critical strike damage
@stat.CritDamage_OneHanded.fmt	{0} one-handed critical strike damage
@stat.CritDamage_Paired.fmt	{0} dual-wield critical strike damage
@stat.CritDamage_Pickaxes.fmt	{0} critical strike damage with pickaxes
@stat.CritDamage_Polearms.fmt	{0} critical strike damage with polearms
@stat.CritDamage_Scepters.fmt	{0} critical strike damage with scepters
@stat.CritDamage_Shooting.fmt	{0} shooting critical strike damage
@stat.CritDamage_Spears.fmt	{0} critical strike damage with spears
@stat.CritDamage_Staves.fmt	{0} staff critical hit damage
@stat.CritDamage_Swords.fmt	{0} critical strike damage with swords
@stat.CritDamage_Throwing.fmt	{0} throwing critical strike damage
@stat.CritDamage_Traps.fmt	{0} critical strike damage with mines and traps
@stat.CritDamage_TwoHanded.fmt	{0} two-handed critical strike damage
@stat.CritDamage_Unarmed.fmt	{0} critical strike damage with fists
@stat.CritRecentAttackSpeedPct.fmt	{0} attack speed for 4 s after a critical hit
@stat.CritRecentCastSpeedPct.fmt	{0} cast speed for 4 s after a critical hit
@stat.CritRecentDamagePct.fmt	{0} damage for 4 s after a critical hit
@stat.CritRecentMoveSpeedPct.fmt	{0} movement speed for 4 s after a critical hit
@stat.CritRecentStaminaRegenPct.fmt	{0} stamina regeneration for 4 s after a critical hit
@stat.CropYieldChance.fmt	{0} chance for an extra harvest from a crop
@stat.CultivatorStaminaPct.fmt	{0} cultivator stamina cost
@stat.DamagePct.fmt	{0} damage
@stat.DamageTakenPct.fmt	{0} damage taken
@stat.DamageVsAnimalsPct.fmt	{0} damage against beasts
@stat.DamageVsBossPct.fmt	{0} damage against bosses
@stat.DamageVsBurningPct.fmt	{0} damage against burning targets
@stat.DamageVsDvergrPct.fmt	{0} damage against dvergr
@stat.DamageVsForestPct.fmt	{0} damage against Black Forest creatures
@stat.DamageVsFrozenPct.fmt	{0} damage against frozen targets
@stat.DamageVsMistlandsPct.fmt	{0} damage against Mistlands dwellers
@stat.DamageVsMountainPct.fmt	{0} damage against mountain dwellers
@stat.DamageVsPlainsPct.fmt	{0} damage against fulings and Plains dwellers
@stat.DamageVsPoisonedPct.fmt	{0} damage against poisoned targets
@stat.DamageVsSeaPct.fmt	{0} damage against sea creatures
@stat.DamageVsStaggeredPct.fmt	{0} damage against staggered targets
@stat.DamageVsUndeadPct.fmt	{0} damage against undead
@stat.DamageVsWetPct.fmt	{0} damage against wet targets
@stat.DeathGrave.ability	Tombstone
@stat.DeathGrave.fmt	On death a gravestone remains with all your items, even if the world would otherwise delete them. Interacting with the gravestone takes all items at once
@stat.DeathPin.ability	Grave Marker
@stat.DeathPin.fmt	Places a grave marker on the map when you die. The marker clears itself once you recover your belongings.
@stat.DemolishRefundPct.fmt	{0} resources refunded on demolition
@stat.Dmg_Axes.fmt	{0} axe damage
@stat.Dmg_BloodMagic.fmt	{0} blood magic damage
@stat.Dmg_Bows.fmt	{0} bow damage
@stat.Dmg_Clubs.fmt	{0} club damage
@stat.Dmg_Crossbows.fmt	{0} crossbow damage
@stat.Dmg_ElementalMagic.fmt	{0} elemental magic damage
@stat.Dmg_Knives.fmt	{0} knife damage
@stat.Dmg_Magical.fmt	{0} magical damage
@stat.Dmg_OneHanded.fmt	{0} one-handed damage
@stat.Dmg_Paired.fmt	{0} dual-wield damage
@stat.Dmg_Pickaxes.fmt	{0} pickaxe damage
@stat.Dmg_Polearms.fmt	{0} polearm damage
@stat.Dmg_Scepters.fmt	{0} scepter damage
@stat.Dmg_Shooting.fmt	{0} shooting damage
@stat.Dmg_Spears.fmt	{0} spear damage
@stat.Dmg_Staves.fmt	{0} staff damage
@stat.Dmg_Swords.fmt	{0} sword damage
@stat.Dmg_Throwing.fmt	{0} throwing damage
@stat.Dmg_Torch.fmt	{0} torch damage
@stat.Dmg_Traps.fmt	{0} mine and trap damage
@stat.Dmg_TwoHanded.fmt	{0} two-handed damage
@stat.Dmg_Unarmed.fmt	{0} fist damage
@stat.DodgeChance.fmt	{0} evasion rating
@stat.DodgeSpeedPct.fmt	{0} dodge speed
@stat.DodgeStaminaPct.fmt	{0} dodge stamina cost
@stat.DoubleBlastChance.fmt	{0} chance for a second explosion right after the first
@stat.DoubleFoodChance.fmt	{0} Hearty Meal chance
@stat.DoubleJump.ability	Double Jump
@stat.DoubleJump.fmt	Double Jump: press {key.jump} again in mid-air
@stat.DoubleTreeCritChance.fmt	Critical hit chance against trees is doubled
@stat.DrawSpeedPct.fmt	{0} draw and reload speed
@stat.DrawStaminaPct.fmt	{0} bow draw stamina cost
@stat.DryingPct.fmt	{0} drying speed
@stat.DualShield.ability	Two Shields
@stat.DualShield.fmt	A shield in each hand: both of them block, and their block power adds up
@stat.DualUtility.ability	Full Harness
@stat.DualUtility.fmt	A second utility slot: the belt and the wishbone at the same time
@stat.EitrCostPct.fmt	{0} eitr cost
@stat.EitrOnBlock.fmt	{0} eitr on block
@stat.EitrOnIgnite.fmt	{0} eitr on igniting an enemy
@stat.EitrOnKill.fmt	{0} eitr on kill
@stat.EitrOnParry.fmt	{0} eitr on parry
@stat.EitrRegenPct.fmt	{0} eitr regeneration
@stat.ElementalDamagePct.fmt	{0} elemental damage
@stat.ElementalResistPct.fmt	{0} elemental resistance
@stat.EquipmentMovePenaltyReductionPct.fmt	{0} equipment movement speed penalty reduction
@stat.ExecuteCritChance.fmt	{0} critical strike chance against low life enemies
@stat.ExecutePct.fmt	{0} damage against low life enemies
@stat.ExploreRadiusPct.fmt	{0} map reveal radius
@stat.ExtraArrows.ability	Additional arrows
@stat.ExtraArrows.fmt	{0} arrows per bow shot
@stat.ExtraArrowsKeystone.ability	Additional arrows
@stat.ExtraArrowsKeystone.fmt	{0} arrows per bow shot
@stat.ExtraBarChance.fmt	{0} chance for an extra bar from a smelter
@stat.ExtraBolts.ability	Additional bolts
@stat.ExtraBolts.fmt	{0} bolts fired per crossbow shot
@stat.ExtraBombChance.fmt	{0} chance to craft an extra bomb
@stat.ExtraDropChance.fmt	{0} chance for an extra resource when hitting wood, stone or ore
@stat.ExtraFishChance.fmt	{0} chance to catch an extra fish
@stat.ExtraHarvestChance.fmt	{0} chance to pick an extra flower, berry or mushroom
@stat.ExtraPickupChance.fmt	{0} chance to pick up an extra resource from the ground
@stat.ExtraProjectiles.ability	Volley
@stat.ExtraProjectiles.fmt	{0} projectiles per shot or throw
@stat.FallDamagePct.fmt	{0} fall damage
@stat.FeedDurationPct.fmt	{0} how long an animal stays fed
@stat.FermentSpeedPct.fmt	{0} mead fermentation speed
@stat.FirSeedChance.fmt	{0} chance for an extra cone when hitting a fir
@stat.FireComfortFlat.fmt	{0} comfort near a lit campfire
@stat.FireDamagePct.fmt	{0} fire damage: attacks, skills and burning
@stat.FireResistPct.fmt	{0} fire resistance
@stat.FishBiteChance.fmt	{0} bite chance
@stat.FishStaminaPct.fmt	{0} fishing reel stamina cost
@stat.FishTreasureChance.fmt	{0} chance to catch a random biome resource instead of fish
@stat.FistDash.ability	Fist dash
@stat.FistDash.fmt	A fist attack dashes to the target under your crosshair: the dash ends at the moment of the hit
@stat.FloorAsRoof.fmt	Floors you build count as a roof
@stat.FoodCraftDurationPct.fmt	{0} duration of your own cooking
@stat.FoodCraftNoDecay.ability	Cellar
@stat.FoodCraftNoDecay.fmt	Your own cooking does not degrade: full bonuses until the end of its duration
@stat.FoodCraftPct.fmt	{0} nourishment of food you cook
@stat.FoodDurationPct.fmt	{0} food duration
@stat.FoodElementalPerEitr.fmt	{0} elemental damage per 15 eitr granted by all active food
@stat.FoodExtraChance.fmt	{0} chance of extra food on cook
@stat.FoodNoDecay.fmt	Food retains its full bonuses until it expires
@stat.FoodPhysicalPerHealth.fmt	{0} physical damage per 15 health granted by all active food
@stat.FoodPowerPct.fmt	{0} food nourishment
@stat.FoodSpeedPerStamina.fmt	{0} attack speed per 30 stamina granted by all active food
@stat.ForageSense.ability	Scent
@stat.ForageSense.fmt	You smell berries, mushrooms and flowers: faint streaks drift toward you from the nearest ones
@stat.ForageWeightless.ability	Back creel
@stat.ForageWeightless.fmt	Berries, mushrooms and flowers weigh nothing
@stat.FrostChance.fmt	{0} chill build-up
@stat.FrostDamagePct.fmt	{0} frost damage: attacks and skills
@stat.FrostDurationPct.fmt	{0} freeze duration
@stat.FrostPotencyPct.fmt	{0} freeze power and duration
@stat.FrostResistPct.fmt	{0} frost resistance
@stat.FullHpDamagePct.fmt	{0} damage at full life
@stat.GatherCritChance.fmt	{0} critical strike chance against trees and ore
@stat.GatheringSpeedPct.fmt	{0} tool speed for 2 s after hitting a tree, ore or stone
@stat.GlancingChance.fmt	{0} glancing blow chance (less damage taken)
@stat.Glide.fmt	Levitation: holding jump lifts you off the ground and keeps you airborne while your stamina lasts
@stat.GlideCloud.fmt	A cloud gathers under your feet while hovering
@stat.GlideHarvest.ability	Gathering on the Wing
@stat.GlideHarvest.fmt	While you are in the air, everything below you is shaken loose: berries, mushrooms and branches fall to the ground and hives give up their honey — you still have to pick it all up yourself
@stat.GlideLow.fmt	Levitation hugs the ground while sprint is held: normal speed, twice the stamina
@stat.GlideRain.fmt	The cloud breaks into rain and soaks everyone beneath it
@stat.GlideStaminaPct.fmt	{0} gliding stamina cost
@stat.GlideStorm.fmt	The cloud under your feet strikes with lightning; the higher you fly, the wider the storm
@stat.GlideWetStorm.fmt	Lightning strikes every wet target under the cloud at once
@stat.GrowSpeedPct.fmt	{0} crop and sapling growth speed
@stat.HarvestMoveSpeedPct.fmt	{0} movement speed for 8 s after picking a plant or a ground resource
@stat.HealthOnKill.fmt	{0} health on kill
@stat.HealthRegenFlat.fmt	{0} health regeneration
@stat.HealthRegenPct.fmt	{0} health regeneration
@stat.HiveSpeedPct.fmt	{0} hive filling speed
@stat.HoneyYieldPct.fmt	{0} chance for extra honey
@stat.HuntTracks.fmt	You see animal tracks
@stat.HunterDropChance.fmt	{0} chance for an extra hide or cut of meat from a beast
@stat.IgniteChance.fmt	{0} burning build-up
@stat.InventorySlotsFlat.fmt	{0} inventory slots
@stat.JumpPct.fmt	{0} jump height
@stat.JumpRangePct.fmt	{0} jump distance
@stat.JumpStaminaPct.fmt	{0} jump stamina cost
@stat.KnifeAltThrow.ability	Dagger throw
@stat.KnifeAltThrow.fmt	Your alternate knife attack ({key.secondaryattack}) throws the dagger: the throw counts as a projectile and as throwing
@stat.KnockbackPct.fmt	{0} knockback
@stat.KnockbackStagger.fmt	A strong shove knocks the target off its feet
@stat.KnockbackWave.fmt	The shove catches whoever stands beside the target
@stat.LifeOnBlock.fmt	{0} health on block
@stat.LifeOnParry.fmt	{0} health on parry
@stat.LifestealPct.fmt	{0} life leech
@stat.LightningDamagePct.fmt	{0} lightning damage: attacks and skills
@stat.LightningResistPct.fmt	{0} lightning resistance
@stat.MapExchange.ability	Shared Map
@stat.MapExchange.fmt	Standing near another player, you exchange explored map and pins with them
@stat.MassPickupRadius.ability	Mass Gathering
@stat.MassPickupRadius.fmt	{0} mass gathering radius
@stat.MassPlant.ability	Mass Planting
@stat.MassPlant.fmt	Mass planting: hold {0} and a whole bed goes in at once. With {0} the wheel rotates the bed, with {0} and Alt it changes the spacing between plants
@stat.MassRepair.ability	Mass Repair
@stat.MassRepair.fmt	Repairs everything around a single building within a {repair.radius} m radius
@stat.MaxEitrFlat.fmt	{0} maximum eitr
@stat.MaxEitrPct.fmt	{0} maximum eitr
@stat.MaxHealthFlat.fmt	{0} maximum health
@stat.MaxHealthPct.fmt	{0} maximum health
@stat.MaxStaminaFlat.fmt	{0} maximum stamina
@stat.MaxStaminaPct.fmt	{0} maximum stamina
@stat.MeadKeepPct.fmt	{0} duration of meads you brew
@stat.MeadPowerPct.fmt	{0} potency of meads you brew
@stat.MeleeAttackSpeedPct.fmt	{0} melee attack speed
@stat.MeleeAttackStaminaPct.fmt	{0} melee attack stamina cost
@stat.MeleeDamagePct.fmt	{0} melee damage
@stat.MineAreaDamagePct.fmt	Up to three adjacent sections take {0} of the original hit's damage
@stat.MineCrackPct.fmt	{0} damage against ore when mining without pause
@stat.MiningSpeedPct.fmt	{0} pickaxe swing speed
@stat.MinionDamagePct.fmt	{0} minion damage
@stat.MoveSpeedPct.fmt	{0} movement speed
@stat.NightArmorFlat.fmt	{0} armour at night
@stat.NightBuildPct.fmt	{0} chance to save resources when building at night
@stat.NightDamagePct.fmt	{0} damage at night
@stat.NightEitrRegenPct.fmt	{0} eitr regeneration at night
@stat.NightGatherPct.fmt	{0} damage against trees and ore at night
@stat.NightMoveSpeedPct.fmt	{0} movement speed at night
@stat.NightRegenPct.fmt	{0} health and stamina regeneration at night
@stat.NightStealthPct.fmt	{0} stealth at night
@stat.NightXpPct.fmt	{0} experience gained at night
@stat.NoOvercook.ability	Cook's Eye
@stat.NoOvercook.fmt	Food on the hearth no longer burns
@stat.NoisePct.fmt	{0} noise
@stat.NonProjDamagePct.fmt	{0} non-projectile damage
@stat.OakSeedChance.fmt	{0} chance for an extra acorn when hitting an oak
@stat.OilExtraChance.fmt	{0} chance to produce extra butter
@stat.OilKeepPct.fmt	{0} duration of oils you brew
@stat.OilOnClubs.fmt	Oil can be smeared on a club
@stat.OilOnFists.fmt	Oil can be rubbed into claws and unarmed fists
@stat.OilOnMove.fmt	Oil can be rubbed in on the move
@stat.OilPowerPct.fmt	{0} potency of oils you brew
@stat.OnslaughtChance.ability	Onslaught
@stat.OnslaughtChance.fmt	{0} chance to gain Onslaught
@stat.OnslaughtPowerPct.fmt	{0} Onslaught power
@stat.OreBlockOneHitChance.fmt	{0} chance to break one ore vein chunk in a single hit
@stat.OreDropChance.fmt	{0} chance for an extra stone or ore when hitting a deposit
@stat.OreNightDamagePct.fmt	{0} damage against ore at night
@stat.OreSense.ability	Iron Sense
@stat.OreSense.fmt	An ore detector, like the Wishbone: with a pickaxe in hand it pings when an ore vein is near - the closer, the more often
@stat.OreTierOneHit.fmt	A seam your pickaxe beats by two tiers shatters in one blow
@stat.OreWeightPct.fmt	{0} ore, bar and stone weight
@stat.ParryBonusPct.fmt	{0} parry bonus
@stat.ParryDoubleThorns.ability	Prickly Riposte
@stat.ParryDoubleThorns.fmt	On a successful parry, the attacker takes {thorns.riposte.share} of your thorns damage
@stat.ParryRecoverPct.fmt	A parry gives back {0} of the health you lost recently
@stat.ParryReflectPct.fmt	{0} of a parried blow is returned to the attacker
@stat.ParryStunArea.ability	Ring After a Parry
@stat.ParryStunArea.fmt	A parry staggers everything around you
@stat.ParryThorns.ability	Parry Thorns
@stat.ParryThorns.fmt	A parry releases your thorns damage on every enemy around you
@stat.PavedSpeedPct.fmt	{0} movement speed on paved roads and tilled ground
@stat.PhysToFire.fmt	{0} of physical damage converts to fire
@stat.PhysToFrost.fmt	{0} of physical damage converts to frost
@stat.PhysToLightning.fmt	{0} of physical damage converts to lightning
@stat.PhysToPoison.fmt	{0} of physical damage converts to poison
@stat.PhysToSpirit.fmt	{0} of physical damage converts to spirit
@stat.PhysicalDamagePct.fmt	{0} physical damage
@stat.PickaxeDamagePct.fmt	{0} pickaxe damage
@stat.PickaxeStaminaPct.fmt	{0} pickaxe stamina cost
@stat.PickupRangePct.fmt	{0} item pickup radius
@stat.PineSeedChance.fmt	{0} chance for an extra cone when hitting a pine
@stat.PlantAnyBiome.fmt	Planted growth grows in any biome. Cultivated ground and growing space are still required
@stat.PlantCrowding.ability	Tight Bed
@stat.PlantCrowding.fmt	Plants need half the usual spacing when planted
@stat.PlantWild.ability	Wild Harvest
@stat.PlantWild.fmt	{0} speed at which picked wild growth ripens again
@stat.PoisonChance.fmt	{0} poison build-up
@stat.PoisonChance_Knives.fmt	{0} poison build-up with knives
@stat.PoisonDamagePct.fmt	{0} poison damage over time
@stat.PoisonDurationPct.fmt	{0} poison duration
@stat.PoisonElementDamagePct.fmt	{0} poison damage: attacks, skills and poison
@stat.PoisonHealthPct.fmt	{0} of the target's health pool is added to the poison
@stat.PoisonResistPct.fmt	{0} poison resistance
@stat.PortalMetal.ability	Ore through portals
@stat.PortalMetal.fmt	Ore through portals
@stat.PostParryDamagePct.fmt	{0} damage of the next hit after a parry
@stat.PotionDurationPct.fmt	{0} potion duration
@stat.PotionPowerPct.fmt	{0} strength of potions you brew
@stat.ProjectileBounce.ability	Ricochet
@stat.ProjectileBounce.fmt	{0} projectile and bomb bounces off ground and walls
@stat.ProjectileChain.ability	Projectile chain
@stat.ProjectileChain.fmt	{0} projectile chain
@stat.ProjectileDamagePct.fmt	{0} projectile damage
@stat.ProjectilePierce.ability	Pierce
@stat.ProjectilePierce.fmt	{0} targets pierced by crossbow bolts
@stat.ProjectileSpeedPct.fmt	{0} projectile speed
@stat.ProjectileSplit.ability	Splintering
@stat.ProjectileSplit.fmt	{0} projectiles an arrow splits into on hit
@stat.PushDoors.ability	Shoulder the Doors
@stat.PushDoors.fmt	Doors you build open as anyone approaches and close behind them
@stat.RareSeedChance.fmt	{0} chance for an extra seed, cone or acorn when hitting a matching tree
@stat.RawFoodSafe.fmt	Raw meat and fish can be eaten: this food gives {food.raw.share} of the fullness and effect of its cooked version
@stat.ReloadSpeedPct.ability	Reload Speed
@stat.ReloadSpeedPct.fmt	{0} crossbow reload speed
@stat.RestedCropPerStack.fmt	{0} chance for an extra harvest from a crop per Rested charge
@stat.RestedDamagePct.fmt	{0} damage while Rested
@stat.RestedDamagePerStack.fmt	{0} damage per Rested charge
@stat.RestedDropPerStack.fmt	{0} chance for an extra resource when hitting wood, stone or ore per Rested charge
@stat.RestedDurationPct.fmt	{0} Rested bonus duration
@stat.RestedEitrRegenPerStack.fmt	{0} eitr regeneration per Rested charge
@stat.RestedFishPerStack.fmt	{0} chance to catch an extra fish per Rested charge
@stat.RestedForagePerStack.fmt	{0} chance to pick an extra flower, berry or mushroom per Rested charge
@stat.RestedHealthRegenPerStack.fmt	{0} health per second per Rested charge
@stat.RestedHoneyPerStack.fmt	{0} chance for extra honey per Rested charge
@stat.RestedHunterPerStack.fmt	{0} chance for extra loot from a slain beast per Rested charge
@stat.RestedMoveSpeedPerStack.fmt	{0} movement speed per Rested charge
@stat.RestedPowerPct.fmt	{0} rested power
@stat.RestedShieldRegenPerStack.fmt	{0} rune shield recharge per Rested charge
@stat.RestedStaminaRegenPerStack.fmt	{0} stamina regeneration per Rested charge
@stat.RunStaminaPct.fmt	{0} running stamina cost
@stat.RuneSight.fmt	You see approximate rune-monolith zones from much farther away
@stat.SafeFall.ability	Fall damage immunity
@stat.SafeFall.fmt	Fall damage disabled
@stat.SailControlPct.fmt	{0} ship handling while you are at the helm
@stat.SailSpeedPct.fmt	{0} ship speed while you are at the helm
@stat.SalvageRefundChance.fmt	{0} of the materials come back when salvaging
@stat.SecondaryAttackSpeedPct.fmt	{0} alternative attack speed
@stat.SecondaryCritChance.fmt	{0} critical strike chance with secondary attacks
@stat.SecondaryCritDamagePct.fmt	{0} alternative attack critical strike multiplier
@stat.SecondaryDamagePct.fmt	{0} alternative attack damage
@stat.SecondaryStaggerPct.fmt	{0} alternative attack stagger power
@stat.SecondaryStaminaPct.fmt	{0} alternative attack stamina cost
@stat.SeriesLimit.fmt	{0} Combo limit
@stat.ShieldBlockThorns.ability	Spiked Shield
@stat.ShieldBlockThorns.fmt	On a successful shield block, the attacker takes {thorns.block.share} of your thorns damage
@stat.ShieldFlat.fmt	{0} rune shield
@stat.ShieldPct.fmt	{0} rune shield
@stat.ShipAnchor.ability	Anchor
@stat.ShipAnchor.fmt	Ships built by the character carry an anchor so they do not drift away: anyone at the helm drops or raises it with {key.altplace} + {key.use}
@stat.ShipDamageTakenPct.fmt	{0} damage taken by the ship while you are at the helm
@stat.ShipRemoveAnywhere.fmt	Ships can be built and dismantled with the hammer without a workbench nearby; away from one a dismantled ship is packed into a crate and set back from it as it was; dismantle with {key.remove}, then pick the crate on the hotbar to set the ship back
@stat.ShipRepairAnywhere.fmt	Ships can be repaired with the hammer without a workbench nearby
@stat.ShockChance.ability	Discharge
@stat.ShockChance.fmt	{0} shock build-up
@stat.ShockDamagePct.fmt	{0} shock potency: additional stagger damage from the discharge
@stat.ShockStunChance.ability	Lightning Stun
@stat.ShockStunChance.fmt	{0} chance to stagger a target struck by lightning
@stat.SleepByFire.ability	Sleep by the Fire
@stat.SleepByFire.fmt	You can sleep sitting at a fire: no bed and no roof needed, and the night passes even if someone on the server has not lain down; sit with {key.sit} or on a chair near the fire
@stat.Slide.ability	Slide
@stat.Slide.fmt	Slide: crouched ({key.crouch}) on a slope you ride down faster than you run
@stat.SmallTailwindChance.fmt	{0} chance for a light tailwind
@stat.SmeltSpeedPct.fmt	{0} smelting and charcoal kiln speed
@stat.SneakStaminaPct.fmt	{0} stamina cost while sneaking
@stat.SowWild.ability	Wild Sowing
@stat.SowWild.fmt	Wild growth can be planted: berries, mushrooms and herbs as seedlings in the cultivator
@stat.Spd_Axes.fmt	{0} attack speed with axes
@stat.Spd_Clubs.fmt	{0} attack speed with clubs
@stat.Spd_Knives.fmt	{0} attack speed with knives
@stat.Spd_Magical.fmt	{0} magical attack speed
@stat.Spd_OneHanded.fmt	{0} one-handed attack speed
@stat.Spd_Paired.fmt	{0} dual-wield attack speed
@stat.Spd_Pickaxes.fmt	{0} pickaxe swing speed
@stat.Spd_Polearms.fmt	{0} attack speed with polearms
@stat.Spd_Scepters.fmt	{0} scepter use speed
@stat.Spd_Spears.fmt	{0} attack speed with spears
@stat.Spd_Swords.fmt	{0} attack speed with swords
@stat.Spd_Throwing.fmt	{0} throwing attack speed
@stat.Spd_Torch.fmt	{0} torch attack speed
@stat.Spd_Traps.fmt	{0} mine and trap placement speed
@stat.Spd_TwoHanded.fmt	{0} two-handed attack speed
@stat.Spd_Unarmed.fmt	{0} fist attack speed
@stat.SpellDamagePct.fmt	{0} spell damage
@stat.SpellLifestealPct.fmt	{0} spell life leech
@stat.SpiritDamagePct.fmt	{0} spirit damage
@stat.SprintAttackPct.fmt	{0} sprint attack damage
@stat.StaggerDamagePct.fmt	{0} stagger power
@stat.StaggerResistPct.fmt	{0} stagger resistance
@stat.Stagger_Axes.fmt	{0} axe stagger power
@stat.Stagger_BareHands.fmt	{0} unarmed stagger power
@stat.Stagger_BloodMagic.fmt	{0} blood staff stagger power
@stat.Stagger_Bombs.fmt	{0} bomb stagger power
@stat.Stagger_Bows.fmt	{0} bow stagger power
@stat.Stagger_Clubs.fmt	{0} club stagger power
@stat.Stagger_Crossbows.fmt	{0} crossbow stagger power
@stat.Stagger_ElementalMagic.fmt	{0} elemental staff stagger power
@stat.Stagger_Knives.fmt	{0} knife stagger power
@stat.Stagger_Pickaxes.fmt	{0} pickaxe stagger power
@stat.Stagger_Polearms.fmt	{0} polearm stagger power
@stat.Stagger_Scepters.fmt	{0} scepter stagger power
@stat.Stagger_Spears.fmt	{0} spear stagger power
@stat.Stagger_Swords.fmt	{0} sword stagger power
@stat.Stagger_Traps.fmt	{0} mine and trap stagger power
@stat.Stagger_Unarmed.fmt	{0} fist stagger power
@stat.StaminaOnKill.fmt	{0} stamina on kill
@stat.StaminaOnParry.fmt	{0} stamina on parry
@stat.StaminaRegenPct.fmt	{0} stamina regeneration
@stat.StationRangePct.fmt	{0} radius in which a workbench allows building
@stat.StationReachPct.fmt	{0} build range from your own crafting station
@stat.StatusDurationPct.fmt	{0} ailment and buff duration, both on enemies and on yourself
@stat.StealthPct.fmt	{0} stealth
@stat.StunChance.fmt	{0} chance to stagger a target on hit
@stat.StunChance_Axes.fmt	{0} chance to stagger with axes
@stat.StunChance_BareHands.fmt	{0} chance to stagger while unarmed
@stat.StunChance_BloodMagic.fmt	{0} chance to stagger with blood staves
@stat.StunChance_Bombs.fmt	{0} chance to stagger with bombs
@stat.StunChance_Bows.fmt	{0} chance to stagger with bows
@stat.StunChance_Clubs.fmt	{0} chance to stagger with clubs
@stat.StunChance_Crossbows.fmt	{0} chance to stagger with crossbows
@stat.StunChance_ElementalMagic.fmt	{0} chance to stagger with elemental staves
@stat.StunChance_Knives.fmt	{0} chance to stagger with knives
@stat.StunChance_Pickaxes.fmt	{0} chance to stagger with pickaxes
@stat.StunChance_Polearms.fmt	{0} chance to stagger with polearms
@stat.StunChance_Scepters.fmt	{0} chance to stagger with scepters
@stat.StunChance_Spears.fmt	{0} chance to stagger with spears
@stat.StunChance_Swords.fmt	{0} chance to stagger with swords
@stat.StunChance_Traps.fmt	{0} chance to stagger with mines and traps
@stat.StunChance_Unarmed.fmt	{0} chance to stagger with fists
@stat.SwimSpeedPct.fmt	{0} swim speed
@stat.SwimStaminaPct.fmt	{0} swimming stamina cost
@stat.TamedDamagePct.fmt	{0} pet damage
@stat.TamingSpeedPct.fmt	{0} taming speed
@stat.ThornsBleedChance.ability	Bleeding thorns
@stat.ThornsBleedChance.fmt	{0} thorns bleed build-up
@stat.ThornsBurstPct.fmt	Nearby enemies take {0} thorns damage when thorns finish off a target
@stat.ThornsDamagePct.fmt	{0} thorns damage
@stat.ThornsElemental.ability	Elemental Thorns
@stat.ThornsElemental.fmt	Thorns deal 15% of their damage as extra fire, frost and lightning each
@stat.ThornsFlat.fmt	{0} thorns damage
@stat.ThornsPct.fmt	{0} of Damage Taken is Reflected to the Attacker
@stat.ThornsPoison.ability	Venomous thorns
@stat.ThornsPoison.fmt	Thorns deal 40% of their damage as extra poison
@stat.ThornsToFire.fmt	{0} of thorns damage converts to fire
@stat.ThornsToFrost.fmt	{0} of thorns damage converts to frost
@stat.ThornsToLightning.fmt	{0} of thorns damage converts to lightning
@stat.ThornsToPoison.fmt	{0} of thorns damage converts to poison
@stat.ThrownReturnOnImpact.ability	Weapon return
@stat.ThrownReturnOnImpact.fmt	What you throw flies back after reaching maximum range or colliding, piercing enemies for {throw.return.share} of the original damage
@stat.ThrownReturnOnKill.ability	Return on kill
@stat.ThrownReturnOnKill.fmt	What you throw flies back after killing the target, piercing enemies for {throw.return.share} of the original damage
@stat.ToolStaminaPct.fmt	{0} hammer and tool stamina cost
@stat.TorchAsClub.ability	Torch as a Club
@stat.TorchAsClub.fmt	The torch counts as a club: every club node, affix and mastery applies to it
@stat.TorchBurnPct.fmt	{0} torch burn duration
@stat.TorchComfortFlat.fmt	{0} comfort with a lit torch or lantern on you or nearby
@stat.TorchLightPct.fmt	{0} light radius of a carried torch or lantern
@stat.TrackRunSpeedPct.fmt	{0} movement speed along tracks
@stat.TrailStride.ability	Light Step
@stat.TrailStride.fmt	+{trail.stride} movement, swim and ship speed
@stat.TreeFallDamagePct.fmt	{0} falling tree damage
@stat.TreeOneHitChance.fmt	{0} chance to fell a tree in a single hit
@stat.TreeTierOneHit.fmt	A tree your axe beats by two tiers falls in one blow
@stat.UnarmedDamageTakenPct.fmt	{0} damage taken while using fists
@stat.UnarmedGather.ability	Fists for Tools
@stat.UnarmedGather.fmt	Your fists chop trees and break ore
@stat.UnarmedMightScale.ability	Fist of Might
@stat.UnarmedMightScale.fmt	Fists hit harder for every point of Might: +0.25% a point, with no ceiling
@stat.UnarmedToolDamagePct.fmt	{0} fist damage against trees and ore
@stat.UnarmedToolTier.ability	Fists for Tools
@stat.UnarmedToolTier.fmt	{0} fist tool tier, plus 1 more for every boss killed in the world
@stat.UnarmedVsStaggeredPct.fmt	{0} fist damage against staggered targets
@stat.VolleyShotgun.fmt	A cast's projectiles may all strike the same target
@stat.WaterMelee.ability	Combat in the Depths
@stat.WaterMelee.fmt	You can hold and strike in melee in water and underwater
@stat.WetResistPct.fmt	{0} wet resistance
@stat.WetShockPct.ability	Conductor
@stat.WetShockPct.fmt	{0} lightning damage while wet
@stat.WildSeedChance.fmt	{0} chance for a seed of a random tree species
@stat.WoodDropChance.fmt	{0} chance for an extra log when hitting a tree
@stat.WoodNightDamagePct.fmt	{0} damage against trees at night
@stat.WoodcuttingSpeedPct.fmt	{0} axe swing speed
@stat.XpGainPct.fmt	{0} experience gained
@stat.ReflectPct.fmt	{0} reflect of the hit you took
@stat.CostPct.fmt	{0} cost
@stat.ShieldRegenPct.fmt	{0} rune shield recharge
@stat.RefundChance.fmt	{0} chance to spend nothing
@tag.ailment	ailments
@tag.air	air
@tag.apiary	apiary
@tag.area	area of effect
@tag.armor	armour
@tag.attr	attributes
@tag.beds	garden beds
@tag.bee	bee
@tag.beekeeping	beekeeping
@tag.bleed	bleeding
@tag.block	blocking
@tag.bomb	bombs
@tag.buff	buffs
@tag.build	building
@tag.carry	carrying
@tag.chop	chopping
@tag.combo	combo
@tag.comfort	comfort
@tag.craft	crafting
@tag.crit	crit
@tag.crops	crops
@tag.cultivation	farming
@tag.damage	damage
@tag.defense	defence
@tag.dodge	evasion
@tag.eitr	eitr
@tag.explore	exploring
@tag.farm	farming
@tag.farming	farming
@tag.fire	fire
@tag.fish	fishing
@tag.food	food
@tag.gather	foraging
@tag.gear	gear
@tag.health	health
@tag.hive	hive
@tag.home	home
@tag.honey	honey
@tag.hunt	hunting
@tag.knockback	knockback
@tag.magic	magic
@tag.mead	meads
@tag.melee	melee
@tag.elemental	elemental
@tag.cold	cold
@tag.lightning	lightning
@tag.poison	poison
@tag.spirit	spirit
@tag.conversion	conversion
@tag.projectile	projectile
@tag.trap	trap
@tag.spell	spell
@tag.pet	pet
@tag.minion	minion
@tag.burn	burn
@tag.poisoning	poison
@tag.chill	chill
@tag.shock	shock
@tag.armour-break	armour break
@tag.impale	impale
@tag.mine	ore
@tag.move	movement
@tag.night	night
@tag.oil	oils
@tag.onslaught	onslaught
@tag.parry	parry
@tag.physical	physical damage
@tag.potion	potions
@tag.proj	projectiles
@tag.qol	convenience
@tag.resources	resources
@tag.sail	sailing
@tag.salvage	salvage
@tag.secondary	alternative attacks
@tag.shield	shield
@tag.sprint	dash
@tag.sprouts	sprouts
@tag.stamina	stamina
@tag.stealth	stealth
@tag.stun	stun
@tag.taming	taming
@tag.thorns	thorns
@tag.unarmed	unarmed
@tag.weapon-axes	axe
@tag.weapon-barehands	unarmed
@tag.weapon-bloodmagic	blood magic
@tag.weapon-bombs	bombs
@tag.weapon-bows	bow
@tag.weapon-clubs	club
@tag.weapon-crossbows	crossbow
@tag.weapon-elementalmagic	elemental staff
@tag.weapon-knives	knife
@tag.weapon-magical	magical
@tag.weapon-onehanded	one-handed
@tag.weapon-paired	dual-wield
@tag.weapon-pickaxes	pickaxe
@tag.weapon-polearms	polearm
@tag.weapon-scepters	scepter
@tag.weapon-shooting	shooting
@tag.weapon-spears	spear
@tag.weapon-swords	sword
@tag.weapon-throwing	thrown
@tag.weapon-traps	mines and traps
@tag.weapon-twohanded	two-handed
@tag.weapon-unarmed	fists
@tag.weather	weather
@tag.xp	experience
Парирование наносит вокруг 200% урона шипов	A parry deals 200% of your thorns damage around you
Парирование наносит запарированному 250% урона шипов	A parry deals 250% of your thorns damage to the one you parried
@attr.AccuracyPct.name	Shot accuracy
@attr.AilmentDamagePct.name	Ailment damage
@attr.AilmentDurationPct.name	Ailment duration
@attr.AirborneDamagePct.name	Damage while airborne
@attr.AirborneStaggerPct.name	Stagger build-up while airborne
@attr.AreaDamagePct.name	Area damage
@attr.AreaPct.name	Area of effect
@attr.ArmorPct.name	Armour
@attr.ArmorShredPct.name	Armour shred on the target
@attr.ArrowRangePct.name	Arrow and bolt range
@attr.ArrowSaveChance.name	Chance not to consume an arrow
@attr.AttackSpeedPct.name	Attack speed
@attr.AttackStaminaPct.name	Attack stamina cost
@attr.AttrFinesse.name	Dexterity
@attr.AttrMight.name	Strength
@attr.AttrSpirit.name	Intelligence
@attr.BackstabPct.name	Sneak attack damage
@attr.BareHandDamagePct.name	Unarmed damage
@attr.BareHandStaminaPct.name	Unarmed attack stamina cost
@attr.BeeComfortPct.name	Speed of nearby hives for every point of comfort
@attr.BeeQueenChance.name	Chance for extra bee
@attr.BeechSeedChance.name	Chance for an extra seed when hitting a beech
@attr.BerserkPct.name	Damage per 10% missing health
@attr.BirchSeedChance.name	Chance for an extra seed when hitting a birch
@attr.BlastRadiusPct.name	Blast radius
@attr.BlastResistPct.name	Blast resistance
@attr.BleedChance.name	Bleed build-up
@attr.BleedDamagePct.name	Bleed damage
@attr.BleedVsMovingPct.name	Bleed against moving targets
@attr.BlockPowerPct.name	Block power
@attr.BlockStaminaPct.name	Blocking stamina cost
@attr.BombCraftRefundChance.name	Chance not to consume materials when crafting bombs
@attr.BombDamagePct.name	Bomb damage
@attr.BombSaveChance.name	Chance not to consume a thrown bomb
@attr.BowDrawSpeedPct.name	Bow draw speed
@attr.BreedChancePct.name	Offspring chance for tamed animals
@attr.BuffDurationPct.name	Duration of your own buffs
@attr.BuildCostReductionPct.name	Building cost reduction
@attr.BuildDurabilityPct.name	Durability of structures you build
@attr.BuildRainReductionPct.name	Rain resistance of buildings
@attr.BuildRangeFlat.name	Build range
@attr.BuildRefundChance.name	Chance not to consume resources when building
@attr.BurnDamagePct.name	Burning damage
@attr.BurnDurationPct.name	Burning duration
@attr.CalmMoveSpeedPct.name	Movement speed out of combat, half a minute after your last hit
@attr.CarryWeightFlat.name	Carry weight
@attr.CartPullPct.name	Cart handling ease
@attr.CastCostPct.name	Stamina and eitr cost of casting
@attr.CastSpeedPct.name	Cast speed
@attr.CellStacks.name	Resource stack size
@attr.ChopBurnPct.name	Chop damage (unbroken chopping)
@attr.ChopDamagePct.name	Damage against trees
@attr.ChopStaminaPct.name	Axe chopping stamina cost
@attr.ColdResistPct.name	Cold resistance
@attr.ComboDamagePct.name	Damage per streak link
@attr.ComfortArmorFlat.name	Armour per point of comfort
@attr.ComfortDamagePct.name	Damage for every point of comfort
@attr.ComfortEitrRegenPct.name	Eitr regeneration per point of comfort
@attr.ComfortFishChance.name	Bite chance per point of comfort
@attr.ComfortFlat.name	Comfort level
@attr.ComfortHarvestChance.name	Chance for an extra harvest per point of comfort
@attr.ComfortStaminaPct.name	Maximum stamina per point of comfort
@attr.ComfortWoodChance.name	Chance for a log per point of comfort
@attr.ComfortWoodcuttingSpeedPct.name	Axe swing speed per comfort level for 2 s after hitting a tree
@attr.CookSpeedPct.name	Cooking speed
@attr.CooldownPct.name	Skill cooldown
@attr.CorrosionBuildPct.name	Corrosion build-up on targets
@attr.Cost_Axes.name	Stamina cost for axe attacks
@attr.Cost_BloodMagic.name	Blood staff cost
@attr.Cost_Bows.name	Stamina cost when shooting a bow
@attr.Cost_Clubs.name	Stamina cost for club attacks
@attr.Cost_Crossbows.name	Stamina cost when shooting a crossbow
@attr.Cost_ElementalMagic.name	Elemental staff cost
@attr.Cost_Knives.name	Stamina cost for knife attacks
@attr.Cost_Magical.name	Magical stamina and eitr cost
@attr.Cost_OneHanded.name	One-handed stamina and eitr cost
@attr.Cost_Paired.name	Dual-wield stamina and eitr cost
@attr.Cost_Polearms.name	Stamina cost for polearm attacks
@attr.Cost_Scepters.name	Stamina and eitr cost with scepters
@attr.Cost_Shooting.name	Shooting stamina and eitr cost
@attr.Cost_Spears.name	Stamina cost for spear attacks
@attr.Cost_Staves.name	Staff cost
@attr.Cost_Swords.name	Stamina cost for sword attacks
@attr.Cost_Throwing.name	Throwing stamina and eitr cost
@attr.Cost_Traps.name	Stamina and eitr cost with mines and traps
@attr.Cost_TwoHanded.name	Two-handed stamina and eitr cost
@attr.CraftDurabilityPct.name	Durability of gear you made
@attr.CraftRefundChance.name	Chance not to consume resources when crafting and upgrading
@attr.CritChance.name	Critical strike chance
@attr.CritChance_Axes.name	Critical strike chance with axes
@attr.CritChance_BareHands.name	Unarmed critical strike chance
@attr.CritChance_BloodMagic.name	Critical strike chance with blood staves
@attr.CritChance_Bombs.name	Critical strike chance with bombs
@attr.CritChance_Bows.name	Critical strike chance with bows
@attr.CritChance_Clubs.name	Critical strike chance with clubs
@attr.CritChance_Crossbows.name	Critical strike chance with crossbows
@attr.CritChance_ElementalMagic.name	Crit chance (elemental staves)
@attr.CritChance_Knives.name	Critical strike chance with knives
@attr.CritChance_Magical.name	Magical critical strike chance
@attr.CritChance_OneHanded.name	One-handed critical strike chance
@attr.CritChance_Paired.name	Dual-wield critical strike chance
@attr.CritChance_Pickaxes.name	Critical strike chance with pickaxes
@attr.CritChance_Polearms.name	Critical strike chance with polearms
@attr.CritChance_Scepters.name	Critical strike chance with scepters
@attr.CritChance_Shooting.name	Shooting critical strike chance
@attr.CritChance_Spears.name	Critical strike chance with spears
@attr.CritChance_Staves.name	Staff critical hit chance
@attr.CritChance_Swords.name	Critical strike chance with swords
@attr.CritChance_Throwing.name	Throwing critical strike chance
@attr.CritChance_Traps.name	Crit chance (traps)
@attr.CritChance_TwoHanded.name	Two-handed critical strike chance
@attr.CritChance_Unarmed.name	Critical strike chance with fists
@attr.CritDamagePct.name	Critical strike damage
@attr.CritDamage_Axes.name	Critical strike damage with axes
@attr.CritDamage_BareHands.name	Unarmed critical strike damage
@attr.CritDamage_BloodMagic.name	Critical strike damage with blood staves
@attr.CritDamage_Bombs.name	Critical strike damage with bombs
@attr.CritDamage_Bows.name	Critical strike damage with bows
@attr.CritDamage_Clubs.name	Critical strike damage with clubs
@attr.CritDamage_Crossbows.name	Critical strike damage with crossbows
@attr.CritDamage_ElementalMagic.name	Crit multiplier (elemental staves)
@attr.CritDamage_Knives.name	Critical strike damage with knives
@attr.CritDamage_Magical.name	Magical critical strike damage
@attr.CritDamage_OneHanded.name	One-handed critical strike damage
@attr.CritDamage_Paired.name	Dual-wield critical strike damage
@attr.CritDamage_Pickaxes.name	Critical strike damage with pickaxes
@attr.CritDamage_Polearms.name	Critical strike damage with polearms
@attr.CritDamage_Scepters.name	Critical strike damage with scepters
@attr.CritDamage_Shooting.name	Shooting critical strike damage
@attr.CritDamage_Spears.name	Critical strike damage with spears
@attr.CritDamage_Staves.name	Staff critical hit damage
@attr.CritDamage_Swords.name	Critical strike damage with swords
@attr.CritDamage_Throwing.name	Throwing critical strike damage
@attr.CritDamage_Traps.name	Crit multiplier (traps)
@attr.CritDamage_TwoHanded.name	Two-handed critical strike damage
@attr.CritDamage_Unarmed.name	Critical strike damage with fists
@attr.CritRecentAttackSpeedPct.name	Attack speed for 4 s after a critical hit
@attr.CritRecentCastSpeedPct.name	Cast speed for 4 s after a critical hit
@attr.CritRecentDamagePct.name	Damage for 4 s after a critical hit
@attr.CritRecentMoveSpeedPct.name	Movement speed for 4 s after a critical hit
@attr.CritRecentStaminaRegenPct.name	Stamina regeneration for 4 s after a critical hit
@attr.CropYieldChance.name	Chance for extra crop
@attr.CultivatorStaminaPct.name	Cultivator stamina cost
@attr.DamagePct.name	Damage
@attr.DamageTakenPct.name	Damage taken
@attr.DamageVsAnimalsPct.name	Damage against beasts
@attr.DamageVsBossPct.name	Damage against bosses
@attr.DamageVsBurningPct.name	Damage against burning targets
@attr.DamageVsDvergrPct.name	Damage against dvergr
@attr.DamageVsForestPct.name	Damage against Black Forest creatures
@attr.DamageVsFrozenPct.name	Damage against frozen targets
@attr.DamageVsMistlandsPct.name	Damage against Mistlands dwellers
@attr.DamageVsMountainPct.name	Damage against mountain dwellers
@attr.DamageVsPlainsPct.name	Damage against fulings and Plains dwellers
@attr.DamageVsPoisonedPct.name	Damage against poisoned targets
@attr.DamageVsSeaPct.name	Damage against sea creatures
@attr.DamageVsStaggeredPct.name	Damage against staggered targets
@attr.DamageVsUndeadPct.name	Damage against undead
@attr.DamageVsWetPct.name	Damage against wet targets
@attr.DemolishRefundPct.name	Resources refunded on demolition
@attr.Dmg_Axes.name	Axe damage
@attr.Dmg_BloodMagic.name	Blood magic damage
@attr.Dmg_Bows.name	Bow damage
@attr.Dmg_Clubs.name	Club damage
@attr.Dmg_Crossbows.name	Crossbow damage
@attr.Dmg_ElementalMagic.name	Elemental magic damage
@attr.Dmg_Knives.name	Knife damage
@attr.Dmg_Magical.name	Magical damage
@attr.Dmg_OneHanded.name	One-handed damage
@attr.Dmg_Paired.name	Dual-wield damage
@attr.Dmg_Pickaxes.name	Pickaxe damage
@attr.Dmg_Polearms.name	Polearm damage
@attr.Dmg_Scepters.name	Scepter damage
@attr.Dmg_Shooting.name	Shooting damage
@attr.Dmg_Spears.name	Spear damage
@attr.Dmg_Staves.name	Staff damage
@attr.Dmg_Swords.name	Sword damage
@attr.Dmg_Throwing.name	Throwing damage
@attr.Dmg_Torch.name	Torch damage
@attr.Dmg_Traps.name	Mine and trap damage
@attr.Dmg_TwoHanded.name	Two-handed damage
@attr.Dmg_Unarmed.name	Fist damage
@attr.DodgeChance.name	Evasion rating
@attr.DodgeSpeedPct.name	Dodge speed
@attr.DodgeStaminaPct.name	Dodge stamina cost
@attr.DoubleBlastChance.name	Double blast
@attr.DrawSpeedPct.name	Draw and reload speed
@attr.DrawStaminaPct.name	Bow draw stamina cost
@attr.DryingPct.name	Drying speed
@attr.EitrCostPct.name	Eitr cost
@attr.EitrOnBlock.name	Eitr on block
@attr.EitrOnIgnite.name	Eitr on igniting an enemy
@attr.EitrOnKill.name	Eitr on kill
@attr.EitrOnParry.name	Eitr on parry
@attr.EitrRegenPct.name	Eitr regeneration
@attr.ElementalDamagePct.name	Elemental damage
@attr.EquipmentMovePenaltyReductionPct.name	Equipment ease
@attr.ExecuteCritChance.name	Critical strike chance against low life enemies
@attr.ExecutePct.name	Damage against low life enemies
@attr.ExploreRadiusPct.name	Map reveal radius
@attr.ExtraArrows.name	Arrows per bow shot
@attr.ExtraArrowsKeystone.name	Arrows per bow shot
@attr.ExtraBarChance.name	Chance for extra bar
@attr.ExtraBolts.name	Bolts fired per crossbow shot
@attr.ExtraBombChance.name	Chance to craft an extra bomb
@attr.ExtraDropChance.name	Chance for extra resource
@attr.ExtraFishChance.name	Chance for extra fish
@attr.ExtraHarvestChance.name	Chance for extra forage
@attr.ExtraChance.name	Chance for extra
@attr.ExtraPickupChance.name	Chance for extra pickup
@attr.ExtraProjectiles.name	Projectiles per shot or throw
@attr.FallDamagePct.name	Fall damage
@attr.FermentSpeedPct.name	Mead fermentation speed
@attr.FirSeedChance.name	Chance for an extra cone when hitting a fir
@attr.FireComfortFlat.name	Comfort near a lit campfire
@attr.FireDamagePct.name	Fire damage
@attr.FireResistPct.name	Fire resistance
@attr.FishBiteChance.name	Bite chance
@attr.FishStaminaPct.name	Fishing reel stamina cost
@attr.FishTreasureChance.name	Catch treasure
@attr.FoodCraftDurationPct.name	Duration of your own cooking
@attr.FoodCraftPct.name	Nourishment of food you cook
@attr.FoodDurationPct.name	Food duration
@attr.FoodExtraChance.name	Chance for extra meal
@attr.FoodPowerPct.name	Food nourishment
@attr.FoodSpeedPerStamina.name	Attack speed per 30 stamina granted by all active food
@attr.FrostChance.name	Chill build-up
@attr.FrostDamagePct.name	Frost damage: attacks and skills
@attr.FrostDurationPct.name	Freeze duration
@attr.FrostPotencyPct.name	Freeze power and duration
@attr.FrostResistPct.name	Frost resistance
@attr.FullHpDamagePct.name	Damage at full life
@attr.GatherCritChance.name	Critical strike chance against trees and ore
@attr.GatheringSpeedPct.name	Tool speed
@attr.GlancingChance.name	Glancing blow chance
@attr.GlideStaminaPct.name	Gliding stamina cost
@attr.GrowSpeedPct.name	Crop and sapling growth speed
@attr.HarvestMoveSpeedPct.name	Movement speed for 8 s after picking a plant or a ground resource
@attr.HealthOnKill.name	Health on kill
@attr.HealthRegenPct.name	Health regeneration
@attr.HiveSpeedPct.name	Hive filling speed
@attr.HoneyYieldPct.name	Chance for extra honey
@attr.HunterDropChance.name	Chance for extra hide
@attr.IgniteChance.name	Burning build-up
@attr.JumpPct.name	Jump height
@attr.JumpRangePct.name	Jump distance
@attr.JumpStaminaPct.name	Jump stamina cost
@attr.KnockbackPct.name	Knockback
@attr.LifeOnBlock.name	Health on block
@attr.LifeOnParry.name	Health on parry
@attr.LifestealPct.name	Life leech
@attr.LightningDamagePct.name	Lightning damage
@attr.LightningResistPct.name	Lightning resistance
@attr.MassPickupRadius.name	Mass gathering radius
@attr.MaxEitrPct.name	Maximum eitr
@attr.MaxHealthPct.name	Maximum health
@attr.MaxStaminaPct.name	Maximum stamina
@attr.MeadKeepPct.name	Duration of meads you brew
@attr.MeadPowerPct.name	Potency of meads you brew
@attr.MeleeAttackSpeedPct.name	Melee attack speed
@attr.MeleeAttackStaminaPct.name	Melee attack stamina cost
@attr.MeleeDamagePct.name	Melee damage
@attr.MineCrackPct.name	Mine damage (unbroken mining)
@attr.MiningSpeedPct.name	Pickaxe swing speed for 2 s after hitting ore or stone
@attr.MinionDamagePct.name	Minion damage
@attr.MoveSpeedPct.name	Movement speed
@attr.NightArmorFlat.name	Armour at night
@attr.NightBuildPct.name	Chance to save resources when building at night
@attr.NightDamagePct.name	Damage at night
@attr.NightEitrRegenPct.name	Eitr regeneration at night
@attr.NightGatherPct.name	Damage against trees and ore at night
@attr.NightMoveSpeedPct.name	Movement speed at night
@attr.NightRegenPct.name	Night regeneration
@attr.NightStealthPct.name	Stealth at night
@attr.NightXpPct.name	Experience gained at night
@attr.NoisePct.name	Noise
@attr.NonProjDamagePct.name	Non-projectile damage
@attr.OakSeedChance.name	Chance for an extra acorn when hitting an oak
@attr.OilExtraChance.name	Chance for extra oil
@attr.OilKeepPct.name	Duration of oils you brew
@attr.OilPowerPct.name	Potency of oils you brew
@attr.OnslaughtChance.name	Onslaught chance
@attr.OnslaughtPowerPct.name	Onslaught power
@attr.OreBlockOneHitChance.name	One-hit ore
@attr.OreDropChance.name	Chance for extra ore
@attr.OreNightDamagePct.name	Damage against ore at night
@attr.OreWeightPct.name	Ore, bar and stone weight
@attr.ParryBonusPct.name	Parry bonus
@attr.PavedSpeedPct.name	Movement speed on paved roads and tilled ground
@attr.PhysicalDamagePct.name	Physical damage
@attr.PickaxeDamagePct.name	Pickaxe damage
@attr.PickaxeStaminaPct.name	Pickaxe stamina cost
@attr.PickupRangePct.name	Item pickup radius
@attr.PineSeedChance.name	Chance for an extra cone when hitting a pine
@attr.PlantWild.name	Regrowth speed
@attr.PoisonChance.name	Poison build-up
@attr.PoisonChance_Knives.name	Poison build-up with knives
@attr.PoisonDamagePct.name	Poison damage over time
@attr.PoisonDurationPct.name	Poison duration
@attr.PoisonElementDamagePct.name	Poison damage
@attr.PoisonResistPct.name	Poison resistance
@attr.PostParryDamagePct.name	Damage after a parry
@attr.PotionDurationPct.name	Potion duration
@attr.PotionPowerPct.name	Strength of potions you brew
@attr.ProjectileBounce.name	Bounce
@attr.ProjectileDamagePct.name	Projectile damage
@attr.ProjectilePierce.name	Targets pierced by crossbow bolts
@attr.ProjectileSpeedPct.name	Projectile speed
@attr.ProjectileSplit.name	Projectile split
@attr.RareSeedChance.name	Chance for extra seed
@attr.ReloadSpeedPct.name	Crossbow reload speed
@attr.RestedCropPerStack.name	Chance for an extra harvest from a crop per Rested charge
@attr.RestedDamagePct.name	Damage while Rested
@attr.RestedDamagePerStack.name	Damage per Rested charge
@attr.RestedDropPerStack.name	Chance for an extra resource when hitting wood, stone or ore per Rested charge
@attr.RestedDurationPct.name	Rested bonus duration
@attr.RestedEitrRegenPerStack.name	Eitr regeneration per Rested charge
@attr.RestedFishPerStack.name	Chance to catch an extra fish per Rested charge
@attr.RestedForagePerStack.name	Chance to pick an extra flower, berry or mushroom per Rested charge
@attr.RestedHealthRegenPerStack.name	Health per second per Rested charge
@attr.RestedHoneyPerStack.name	Chance for extra honey per Rested charge
@attr.RestedHunterPerStack.name	Chance for extra loot from a slain beast per Rested charge
@attr.RestedMoveSpeedPerStack.name	Movement speed per Rested charge
@attr.RestedPowerPct.name	Rested power
@attr.RestedShieldRegenPerStack.name	Rune shield recharge per Rested charge
@attr.RestedStaminaRegenPerStack.name	Stamina regeneration per Rested charge
@attr.RunStaminaPct.name	Running stamina cost
@attr.SailControlPct.name	Ship handling
@attr.SailSpeedPct.name	Ship speed
@attr.SecondaryAttackSpeedPct.name	Alternative attack speed
@attr.SecondaryCritChance.name	Crit chance (alternative attacks)
@attr.SecondaryCritDamagePct.name	Crit multiplier (alternative attacks)
@attr.SecondaryDamagePct.name	Alternative attack damage
@attr.SecondaryStaggerPct.name	Alternative attack stagger power
@attr.SecondaryStaminaPct.name	Alternative attack stamina cost
@attr.SeriesLimit.name	Combo limit
@attr.ShieldPct.name	Rune shield
@attr.ShipDamageTakenPct.name	Ship damage taken
@attr.ShockChance.name	Shock build-up
@attr.ShockDamagePct.name	Shock potency
@attr.ShockStunChance.name	Shock stagger chance
@attr.SmallTailwindChance.name	Chance for a light tailwind
@attr.SmeltSpeedPct.name	Smelting and charcoal kiln speed
@attr.SneakStaminaPct.name	Stamina cost while sneaking
@attr.Spd_Axes.name	Attack speed with axes
@attr.Spd_Clubs.name	Attack speed with clubs
@attr.Spd_Knives.name	Attack speed with knives
@attr.Spd_Magical.name	Magical attack speed
@attr.Spd_OneHanded.name	One-handed attack speed
@attr.Spd_Paired.name	Dual-wield attack speed
@attr.Spd_Pickaxes.name	Pickaxe swing speed
@attr.Spd_Polearms.name	Attack speed with polearms
@attr.Spd_Scepters.name	Scepter use speed
@attr.Spd_Spears.name	Attack speed with spears
@attr.Spd_Swords.name	Attack speed with swords
@attr.Spd_Throwing.name	Throwing attack speed
@attr.Spd_Torch.name	Torch attack speed
@attr.Spd_Traps.name	Mine and trap placement speed
@attr.Spd_TwoHanded.name	Two-handed attack speed
@attr.Spd_Unarmed.name	Fist attack speed
@attr.SpellDamagePct.name	Spell damage
@attr.SpellLifestealPct.name	Spell life leech
@attr.SpiritDamagePct.name	Spirit damage
@attr.SprintAttackPct.name	Sprint attack damage
@attr.StaggerDamagePct.name	Stagger power
@attr.StaggerResistPct.name	Stagger resistance
@attr.Stagger_Axes.name	Axe stagger power
@attr.Stagger_BareHands.name	Unarmed stagger power
@attr.Stagger_BloodMagic.name	Blood staff stagger power
@attr.Stagger_Bombs.name	Bomb stagger power
@attr.Stagger_Bows.name	Bow stagger power
@attr.Stagger_Clubs.name	Club stagger power
@attr.Stagger_Crossbows.name	Crossbow stagger power
@attr.Stagger_ElementalMagic.name	Elemental staff stagger power
@attr.Stagger_Knives.name	Knife stagger power
@attr.Stagger_Pickaxes.name	Pickaxe stagger power
@attr.Stagger_Polearms.name	Polearm stagger power
@attr.Stagger_Scepters.name	Scepter stagger power
@attr.Stagger_Spears.name	Spear stagger power
@attr.Stagger_Swords.name	Sword stagger power
@attr.Stagger_Traps.name	Mine and trap stagger power
@attr.Stagger_Unarmed.name	Fist stagger power
@attr.StaminaOnKill.name	Stamina on kill
@attr.StaminaOnParry.name	Stamina on parry
@attr.StaminaRegenPct.name	Stamina regeneration
@attr.StationRangePct.name	Workbench range
@attr.StationReachPct.name	Workbench reach
@attr.StatusDurationPct.name	Ailment and buff duration
@attr.StealthPct.name	Stealth
@attr.StunChance.name	Stagger chance
@attr.StunChance_Axes.name	Chance to stagger with axes
@attr.StunChance_BareHands.name	Chance to stagger while unarmed
@attr.StunChance_BloodMagic.name	Chance to stagger with blood staves
@attr.StunChance_Bombs.name	Chance to stagger with bombs
@attr.StunChance_Bows.name	Chance to stagger with bows
@attr.StunChance_Clubs.name	Chance to stagger with clubs
@attr.StunChance_Crossbows.name	Chance to stagger with crossbows
@attr.StunChance_ElementalMagic.name	Chance to stagger with elemental staves
@attr.StunChance_Knives.name	Chance to stagger with knives
@attr.StunChance_Pickaxes.name	Chance to stagger with pickaxes
@attr.StunChance_Polearms.name	Chance to stagger with polearms
@attr.StunChance_Scepters.name	Chance to stagger with scepters
@attr.StunChance_Spears.name	Chance to stagger with spears
@attr.StunChance_Swords.name	Chance to stagger with swords
@attr.StunChance_Traps.name	Chance to stagger with mines and traps
@attr.StunChance_Unarmed.name	Chance to stagger with fists
@attr.SwimSpeedPct.name	Swim speed
@attr.SwimStaminaPct.name	Swimming stamina cost
@attr.TamedDamagePct.name	Pet damage
@attr.TamingSpeedPct.name	Taming speed
@attr.ThornsBleedChance.name	Thorns bleed build-up
@attr.ThornsDamagePct.name	Thorns damage
@attr.ThornsToFire.name	Thorns to fire
@attr.ThornsToFrost.name	Thorns to frost
@attr.ThornsToLightning.name	Thorns to lightning
@attr.ThornsToPoison.name	Thorns to poison
@attr.ToolStaminaPct.name	Hammer and tool stamina cost
@attr.TorchBurnPct.name	Torch burn duration
@attr.TorchComfortFlat.name	Comfort with a lit torch or lantern on you or nearby
@attr.TorchLightPct.name	Light radius of a carried torch or lantern
@attr.TrackRunSpeedPct.name	Movement speed along tracks
@attr.TreeFallDamagePct.name	Falling tree damage
@attr.TreeOneHitChance.name	One-hit tree
@attr.UnarmedDamageTakenPct.name	Damage taken while using fists
@attr.UnarmedToolDamagePct.name	Fist damage against resources
@attr.UnarmedToolTier.name	Fist tool tier
@attr.UnarmedVsStaggeredPct.name	Fist damage against staggered targets
@attr.WetResistPct.name	Wet resistance
@attr.WetShockPct.name	Lightning damage while wet
@attr.WildSeedChance.name	Wild seed
@attr.WoodDropChance.name	Chance for extra log
@attr.WoodNightDamagePct.name	Damage against trees at night
@attr.WoodcuttingSpeedPct.name	Axe swing speed for 2 s after hitting a tree
@attr.XpGainPct.name	Experience gained
@attr.ProjectileChain.gen	projectile chain
@attr.ReflectPct.gen	reflect
@attr.CostPct.gen	cost
@attr.ShieldRegenPct.gen	rune shield recharge
@attr.RefundChance.gen	chance to spend nothing
@attr.AilmentResistPct.gen	ailment resistance
@attr.SalvageRefundChance.gen	salvage refund
@attr.FeedDurationPct.gen	feeding duration
@attr.ArmorToThornsPct.gen	armour to thorns
@attr.InventorySlotsFlat.gen	inventory slots
@attr.FoodWhileBurningPct.gen	nourishment while burning
@attr.PhysToFire.gen	physical to fire
@attr.PhysToFrost.gen	physical to frost
@attr.PhysToLightning.gen	physical to lightning
@attr.PhysToPoison.gen	physical to poison
@attr.PhysToSpirit.gen	physical to spirit
@stat.Glide.ability	Glide
@stat.GlideLow.ability	Low glide
@stat.GlideStorm.ability	Storm underfoot
@stat.FoodNoDecay.ability	Keeps fresh
@stat.RawFoodSafe.ability	Strong stomach
@stat.PlantAnyBiome.ability	Any soil
@stat.RuneSight.ability	Rune sight
@stat.OreTierOneHit.ability	Clean split
@stat.TreeTierOneHit.ability	Clean trunk
@stat.ParryRecoverPct.ability	Recovery
@stat.ParryReflectPct.ability	Riposte
@stat.BlockReflectPct.ability	Reflection
@stat.ThornsBurstPct.ability	Thornburst
@stat.BleedBurstPct.ability	Bloodburst
@stat.GlideCloud.ability	Cloud
@stat.GlideRain.ability	Rain
@stat.GlideWetStorm.ability	Wet storm
@stat.OilOnFists.ability	Oil on fists
@stat.KnockbackStagger.ability	Knockdown
@stat.KnockbackWave.ability	Shove wave
@stat.BleedWhileMoving.ability	Lingering bleed
@stat.VolleyShotgun.ability	Focused volley
@stat.ShipRepairAnywhere.ability	Repair at sea
@stat.ShipRemoveAnywhere.ability	Dismantle at sea
@stat.FloorAsRoof.ability	Floor as roof
@stat.CraftNoRoof.ability	Bench under open sky
@stat.OilOnClubs.ability	Oil on clubs
@stat.OilOnMove.ability	Oil on the move
@stat.HuntTracks.ability	Animal tracks
@stat.DoubleTreeCritChance.ability	Double tree crit
@stat.CorrosionStun.ability	Armour break stagger
@stat.CorrosionThorns.ability	Armour-breaking thorns
после удара по руде	after hitting ore
на дороге	on a road
вне боя	out of combat
при крафте	when crafting
при стройке	when building
@cond.Blocking	on block
@cond.Parrying	on parry
@cond.ChoppedRecent	after hitting a tree
@cond.MinedRecent	after hitting ore
@cond.OnRoad	on a road
@cond.OutOfCombat	out of combat
@cond.Crafting	on craft
@cond.Building	on build
@attr.ProjectileChain.name	Projectile chain
@attr.ElementalResistPct.name	Elemental resistance
@attr.MineAreaDamagePct.name	Mine splash
@attr.DoubleFoodChance.name	Hearty Meal chance
@attr.PoisonHealthPct.name	Poison from health
@attr.ChopAreaDamagePct.name	Chop splash
@attr.ArrowRecoverChance.name	Arrow recovery
@attr.ReflectPct.name	Reflect
@attr.CostPct.name	Cost
@attr.ShieldRegenPct.name	Rune shield recharge
@attr.RefundChance.name	Chance to spend nothing
@attr.AilmentResistPct.name	Ailment resistance
@attr.SalvageRefundChance.name	Salvage refund
@attr.FeedDurationPct.name	Feeding duration
@attr.ArmorToThornsPct.name	Armour to thorns
@attr.InventorySlotsFlat.name	Inventory slots
@attr.FoodWhileBurningPct.name	Nourishment while burning
@attr.PhysToFire.name	Physical to fire
@attr.PhysToFrost.name	Physical to frost
@attr.PhysToLightning.name	Physical to lightning
@attr.PhysToPoison.name	Physical to poison
@attr.PhysToSpirit.name	Physical to spirit
Any soil	Any soil
Bloodburst	Bloodburst
Glide	Glide
Keeps fresh	Keeps fresh
Low glide	Low glide
Recovery	Recovery
Reflection	Reflection
Riposte	Riposte
Rune sight	Rune sight
Storm underfoot	Storm underfoot
Thornburst	Thornburst
@trigger.Sprint	on sprint
@subject.Periodic	over time
@subject.Area	area
@subject.BombShot	bomb
@subject.Bolt	bolt
@subject.Arrow	arrow
@subject.Paired	with dual-wielded weapons
@stat.Limit.fmt	{0} limit
@attr.Limit.name	Limit
@attr.Limit.gen	limit
@stat.AilmentBuildPct.fmt	{0} ailment build-up
@stat.ShieldDelayPct.fmt	{0} rune shield recharge delay
@stat.HealthToShieldPct.fmt	{0} of maximum health becomes rune shield
@stat.RegenToShield.fmt	Health regeneration restores rune shield instead of health









# --- new concepts: English source (25.09.2026) ---
@stat.Spd_Shooting.fmt	{0} shooting attack speed
@stat.RangedAttackSpeedPct.fmt	{0} ranged attack speed
@stat.RangedAttackStaminaPct.fmt	{0} ranged stamina cost
@stat.RangedDamagePct.fmt	{0} ranged damage
@stat.ExtraChance.fmt	{0} chance of extra loot
@stat.Conversion.fmt	{0} damage converted
@stat.ChargeHit.fmt	Charging hit: the first blow after a sprint ({key.run}) lands harder, and the faster the run, the harder it lands
@stat.Thorns.fmt	{0} thorns
@stat.Restore.fmt	{0} restoration
@stat.RageFlat.fmt	{0} maximum rage
@stat.RagePct.fmt	{0} maximum rage
@stat.FortFlat.fmt	{0} maximum fortification
@stat.FortPct.fmt	{0} maximum fortification
@attr.RangedDamagePct.name	Ranged damage
@attr.RangedDamagePct.gen	ranged damage
@attr.RangedAttackSpeedPct.name	Ranged attack speed
@attr.RangedAttackSpeedPct.gen	ranged attack speed
@attr.RangedAttackStaminaPct.name	Ranged stamina cost
@attr.RangedAttackStaminaPct.gen	ranged stamina cost
@attr.Spd_Shooting.name	Shooting attack speed
@attr.Spd_Shooting.gen	shooting attack speed
@stat.ProjectileDamageLessPct.fmt	{0} projectile damage
















@subject.VsFullLife	against full life enemies
@subject.VsNear	against nearby enemies
@subject.VsFar	against distant enemies
@aim.VsFullLife	a full life enemy
@aim.VsNear	a nearby enemy
@aim.VsFar	a distant enemy
@cond.Moving	while moving
@cond.Sheltered	while sheltered
@subject.OfFortification	fortification
@subject.VsBleeding	against bleeding enemies
@aim.VsBleeding	a bleeding enemy
@subject.Bait	bait
@subject.Brew	brewing ingredients
@attr.DeathXpLossPct.name	Experience lost on death
@attr.DeathXpLossPct.gen	experience lost on death
@stat.DeathXpLossPct.fmt	{0} experience lost on death
@attr.FishReelSpeedPct.name	Reeling speed
@attr.FishReelSpeedPct.gen	reeling speed
@stat.FishReelSpeedPct.fmt	{0} reeling speed
@trigger.ConsecutiveHits	on consecutive hits
@subject.Mead	fermented mead


@subject.FedCompanion	while fed
@subject.NearKeeper	near its keeper
@knob.companion.near.range	Nearby keeper distance


@cond.ComboFinisher	on chain finishers
@status.Fortification.name	Fortification
@status.Fortification.tip	Fortification reduces damage taken from hits.
@stat.ChargeNextAttack.fmt	Charge your next attack
@subject.ChargedAttack	with charged attacks
@status.ChargedAttack.name	Charged attack
@status.ChargedAttack.tip	Your next weapon attack is charged: 25% increased damage, more from charged-attack nodes. Each charge source has a 2 s cooldown (a critical hit 0.2 s); a perfect dodge ignores it.


@stat.ChargeNextAttack.ability	Charged attack
@subject.adj.ChargedAttack	charged attack



# --- code lines: own key @ui.* (docs/english-first.md) ---
@damage.fire	Fire damage
@damage.frost	Frost damage
@damage.lightning	Lightning damage
@damage.poison	Poison damage
@difficulty.own	Own settings
@stat.SplashDamagePct.fmt	Deal {0} of hit damage to nearby enemies
@stat.fmt.increased	{0} increased {1}
@stat.fmt.reduced	{0} reduced {1}
@status.PostParry.name	Recent parry
@status.PostParry.tip	Your recent parry bonuses are active.
@ui.blue-stone-prefabs.a-matte-flint-pebble-covered	A matte flint pebble covered in small runes, with one large blue rune glowing at its centre.
@ui.blue-stone-prefabs.azure-rune-pebble	Azure rune pebble
@ui.bombs.bomb-saved	Bomb saved!
@ui.build-code.that-is-not-a-build	That is not a build code.
@ui.build-code.the-clipboard-is-empty	The clipboard is empty.
@ui.build-code.the-code-comes-from-another	The code comes from another version of the mod.
@ui.build-code.the-code-holds-no-nodes	The code holds no nodes.
@ui.build-code.the-code-is-incomplete-or	The code is incomplete or damaged.
@ui.build-stats.the-mod-sends-the-author	The mod sends the author anonymous play summaries (allocated nodes, level, combat totals). Turn it off in the config: Share build stats.
@ui.cartography.rune-monoliths	rune monoliths: {0}
@ui.cartography.you-exchanged-maps	You exchanged maps
@ui.cartography.you-exchanged-maps-with	You exchanged maps with {0}
@ui.chestfeed.radius	Chest feed radius: {0} m  [<color=yellow><b>Shift + wheel</b></color>]
@ui.chestfeed.from	Takes from the highlighted chest
@ui.chestfeed.none	No built chest in range
@ui.chest-radius.box-radius	Box radius
@ui.cmd.night-experience	Night: +{0}% experience
@ui.config-sync.the-tree-changed-points-refunded	The tree changed: {0} points refunded
@ui.config-sync.this-world-has-fewer-points	This world has fewer points than the build: {0} nodes have gone dormant - they wake when there are enough points
@ui.conveniences.a-portal-does-not-take	A portal does not take {0} at all.
@ui.conveniences.goes-through-a-portal-once	{0} goes through a portal once {1} is dead.
@ui.conveniences.in-the-pack-with-the	 - in the pack {0}, with the boxes {1}
@ui.conveniences.no-effect	no effect
@ui.conveniences.skills-are-frozen-the-levels	skills are frozen: the levels are kept but give nothing, and their growth goes into the tree
@ui.conveniences.structures-repaired	Structures repaired: {0}
@ui.conveniences.the-master-of-that-land	the master of that land
@ui.conveniences.the-portal-took-its-cut	The portal took its cut
@ui.conveniences.you-doze-off-by-the	You doze off by the fire
@ui.crafting.aged-duration	Aged by a master: +{0}% duration
@ui.crafting.brewed-mead-strength	Brewed by a master: +{0}% mead strength
@ui.crafting.brewed-oil-strength	Brewed by a master: +{0}% oil strength
@ui.crafting.brewed-potion-power	Brewed by a master: +{0}% potion power
@ui.crafting.cooked-nourishment	Cooked by a master: +{0}% nourishment
@ui.crafting.materials-saved	Materials saved!
@ui.crit-base.crit-chance	Crit chance
@ui.deed.deed-done	Deed done: {0}
@ui.deed.deed-done-twice	Deed done a second time: {0} - the second talent is open
@ui.deed.second-road-done	Second road done: {0} - the second talent is open
@ui.discord-invite.a-build-code-that-hands	A build code that hands over your layout.
@ui.discord-invite.another-player-s-build-with	Another player's build with the differences lit up, no points spent.
@ui.discord-invite.bug-reports-straight-from-the	Bug reports straight from the game, with screenshot and logs.
@ui.discord-invite.builds-questions-and-answers-from	Builds, questions and answers from other players.
@ui.discord-invite.close-this-window	Close this window
@ui.discord-invite.discord	Discord
@ui.discord-invite.discord-rounds-out-the-tree	Discord rounds out the tree: share builds, follow fixes, and help decide what the mod gets next.
@ui.discord-invite.news-on-versions-and-tree	News on versions and tree changes.
@ui.discord-invite.our-discord	Our Discord
@ui.discord-invite.player-votes-decide-what-gets	Player votes decide what gets added next.
@ui.discord-invite.votes-on-bugs-and-a	Votes on bugs and a visible fix status.
@ui.discord.checking	Checking…
@ui.discord.confirm-the-sign-in-in	Confirm the sign-in in the browser. Link code: {0}
@ui.discord.discord-sign-in-is-needed	Discord sign-in is needed: build codes and bug reports are assembled on the server.
@ui.discord.one-step-left-join-our	One step left: join our Discord — the page in the browser will notice by itself.
@ui.discord.opening-the-browser	Opening the browser…
@ui.discord.signed-in-as	Signed in as {0}
@ui.discord.signed-out-build-code-and	Signed out. Build code and bug reports are locked again.
@ui.discord.the-link-has-expired-try	The link has expired. Try again.
@ui.discord.the-link-was-lost-sign	The link was lost — sign in again.
@ui.discord.the-panel-did-not-answer	The panel did not answer.
@ui.discord.this-build-has-no-sign	This build has no sign-in.
@ui.discord.you-are-not-in-our	You are not in our Discord — join, and the buttons come alive.
@ui.discord.you-are-not-in-our-2	You are not in our Discord. Join: {0}
@ui.dungeons.boss-slain-pts-for-everyone	Boss slain: +{0} pts
@ui.dungeons.dungeon-cleared	Dungeon cleared: +{0} pts
@ui.dungeons.dungeon-cleared-closer	Dungeon cleared: {0} more to a point
@ui.dungeons.place-cleared	Place cleared: +{0} pts
@ui.dungeons.place-cleared-closer	Place cleared: {0} more to a point
@ui.effects.dawn-the-night-s-experience	Dawn: the night's experience bonus is over
@ui.effects.evaded	Evaded!
@ui.effects.glancing	Glancing!
@ui.effects.passive-tree	Passive Tree
@ui.effects.resources-saved	Resources saved!
@ui.food-double.a-double-portion	A double portion!
@ui.grave.grave-marker	Grave Marker
@ui.hugin.rune-lair-tip	Rune defenders keep these lairs at every hour. Their trial brings creatures without end for two minutes, and the last of them must fall. To call them, lay trophies on the altar within - ten for every one of you who will stand in the circle. After victory or defeat, the lair needs one full day to recover. Stand the trial and the tree grants a point to each who fought.
@ui.hugin.rune-lairs	Rune Lairs
@ui.hugin.the-lair	The Lair
@ui.hugin.the-passive-tree	The Passive Tree
@ui.hugin.the-tree	The Tree
@ui.hugin.you-have-grown-and-i	You have grown, and I came to tell you what to do about it. Every level grants a point - open the tree with {0}. Click the nodes you mean to reach, then press Apply: nothing is spent until you do. The diamonds are masteries, three choices each, free to change whenever you like. Change your mind entirely and coins will buy the points back.
@ui.item.affixes	AFFIXES
@ui.item.aged-by-a-master	Aged by a master
@ui.item.brewed-by-a-master	Brewed by a master
@ui.item.combat	COMBAT
@ui.item.crafter	Crafter
@ui.item.tags	Tags
@ui.item.damage	DAMAGE
@ui.item.damage-2-00-left	+{0} damage, {1}:{2:00} left
@ui.item.defence	DEFENCE
@ui.item.does-not-fade	does not fade
@ui.item.durability	+{0}% durability
@ui.item.duration	+{0}% duration
@ui.item.effect	Effect
@ui.item.freshness	Freshness
@ui.item.master	Master
@ui.item.master-s-work	Master's work
@ui.item.mead-strength	+{0}% mead strength
@ui.item.modifiers	MODIFIERS
@ui.item.oil	Oil
@ui.item.oil-strength	+{0}% oil strength
@ui.item.potency	Potency
@ui.item.potion-power	+{0}% potion power
@ui.item.projectile	PROJECTILE
@ui.item.repair	Repair
@ui.item.resource	Resource
@ui.item.satiety	Satiety
@ui.item.total	Total
@ui.item.use	USE
@ui.item.workbench	workbench
@ui.lair.cooldown	The runes recover: {0}:{1:00}
@ui.lair.enter	Enter
@ui.lair.lay-0-trophies	[<color=yellow><b>$KEY_Use</b></color>] Lay {0} trophies
@ui.lair.leave	Leave
@ui.lair.read-the-runes	Read the runes
@ui.lair.rune-altar	Rune Altar
@ui.lair.rune-lair	Rune Lair
@ui.lair.runic-tide	Runic tide
@ui.lair.the-altar-asks-0-trophies	The altar asks {0} trophies.
@ui.lair.the-lair-is-empty-the	The lair is empty: the trial is lost.
@ui.lair.the-rune-lair-is-drawn	The rune lair is drawn on your map.
@ui.lair.the-rune-touched-wake	The rune-touched wake.
@ui.lair.the-trial-has-begun	The trial has begun.
@ui.lair.the-trial-is-stood	The trial is stood
@ui.lair.the-trial-is-stood-1	The trial is stood: +1 point
@ui.lair.the-trial-runs-0-s	The trial runs: {0} s
@ui.mass-plant.bed-spacing	Bed spacing: ×{0}
@ui.mass-plant.planted	Planted: {0}
@ui.mass-plant.the-bed-joins-the-one	The bed joins the one next to it
@ui.monolith-guard-bar.monolith-guards	Monolith guards
@ui.monolith-guard-bar.wave-0-of-1	wave {0} of {1}
@ui.monolith-guards.monolith-cleared	Monolith cleared
@ui.monolith-guards.the-trial-is-lost	The monolith trial is lost.
@ui.monolith-zones.show-rune-monoliths	Show rune monoliths
@ui.monoliths.drain-the-monolith	Drain the monolith
@ui.monoliths.its-power-is-already-taken	Its power is already taken
@ui.monoliths.monolith-drained-pts	Monolith drained: +{0} pts.
@ui.monoliths.rune-monolith	Rune monolith
@ui.monoliths.the-guards-will-not-let	The guards will not let you near the stone
@ui.monoliths.wake-the-monolith-guards	Wake the monolith guards
@ui.notice-window.close	Close
@ui.notice-window.tidings	Tidings
@ui.oils.oil	oil
@ui.oils.oiling-the-weapon	Oiling the weapon
@ui.oils.temporary-effects	Temporary effects
@ui.oils.the-weapon-is-oiled	{0}: the weapon is oiled
@ui.oils.wiped-off-now	{0} wiped off, now {1}
@ui.preview.bare-hands	Unarmed
@ui.preview.bite-damage	Bite Damage
@ui.preview.bleeding	Bleeding
@ui.preview.burning	Burning
@ui.preview.burning-damage	Burning damage
@ui.preview.burning-strength	Burning strength
@ui.preview.flat-stagger-damage	Flat Stagger Damage
@ui.preview.hit-damage	Hit Damage
@ui.preview.minion-damage	Minion Damage
@ui.preview.minions	Minions
@ui.preview.pet-damage	Pet Damage
@ui.preview.pets	Pets
@ui.preview.poison-strength	Poison strength
@ui.preview.poisoning	Poison
@ui.preview.poisoning-damage	Poison damage over time
@ui.preview.retaliation-damage	Retaliation Damage
@ui.preview.shock	Shock
@ui.preview.spikes	Spikes
@ui.preview.stagger-damage-from-discharge	Stagger Damage from Discharge
@ui.preview.wound-damage	Wound Damage
@ui.preview.wound-strength	Wound strength
@ui.prof.a-deed-is-done	{0}: a deed is done
@ui.prof.a-point-is-ready-pick	A point is ready: pick an option. Free trade points: {0}
@ui.prof.a-trade-point-is-free	{0}: a trade point is free
@ui.prof.both-talents-of-the-tier	Both talents of the tier are open
@ui.prof.complete-the-deed	Complete the deed - the tier and its first talent will open
@ui.prof.deed-done-break-the-lock	Deed done. Break the lock to open the node.
@ui.prof.deed-done-point-earned	Deed done - point earned
@ui.prof.deed-done-the-point-comes	Deed done - the point comes after the earlier deeds
@ui.prof.deed-unlocks	Deed {0} · unlocks "{1}"
@ui.prof.done-the-tier-opens-after	Done - the tier opens after the earlier ones
@ui.prof.first-talent-other-road	First talent unlocked. Walk the other road for the second.
@ui.prof.first-talent-repeat	First talent unlocked. Repeat the milestone for the second.
@ui.prof.no-trade-points-left-right	No trade points left: right-click another node to refund a point.
@ui.prof.node-taken-right-click-removes	Node taken. Right-click removes the talent and refunds the point.
@ui.prof.opens-node	Opens node {0}
@ui.prof.opens-with-deed-of	Opens with deed {0} of {1}
@ui.prof.point	point {0}
@ui.prof.repeat	repeat
@ui.prof.second-road	Second road
@ui.prof.second-talent-other-road	{0}: the second talent of tier {1} opens with the other road
@ui.prof.second-talent-repeat	{0}: the second talent of tier {1} opens with a repeat deed
@ui.prof.talent-turned-off	Talent turned off
@ui.prof.tier-opens-with-its-own	{0}: tier {1} opens with its own deed
@ui.prof.trade-badges-are-at-the	Trade badges are at the bottom.
@ui.prof.trade-talents-updated-points-refunded	Trade talents updated: {0}. Points refunded - choose again.
@ui.prof.trades	Trades
@ui.prof.walk-either-road	Walk either road - the tier and its first talent will open
@ui.progress.level-points-available	Level {0}! Points available: {1}
@ui.progress.lost-of-the-current-level	Lost {0}% of the current level's XP
@ui.progress.lost-level-share	Lost {0}% of a level's XP
@ui.progress.lost-levels	Lost {0} levels and {1}% of a level's XP
@ui.progress.points-gained	Points gained: {0}
@ui.progress.the-tree-changed-nodes-came	The tree changed: {0} nodes came off, their points are back to spend
@ui.progress.xp	XP
@ui.progress.you-need-coins-to-refund	You need {0} coins to refund points
@ui.progress.you-need-greydwarf-eyes-to	You need {0} greydwarf eyes to take points back
@ui.remote-status.dev	DEV
@ui.remote-status.h-ago	{0} h ago
@ui.remote-status.just-now	just now
@ui.remote-status.min-ago	{0} min ago
@ui.remote-status.s	 s
@ui.remote-status.s-ago	{0} s ago
@ui.resource-cells.stack-up-to	{0} stack - up to {1}
@ui.rune-pebble.a-flint-someone-carved-runes	A flint someone carved runes into - and they are still glowing. Good for nothing but sitting in your pocket and reminding you the world is older than you are.
@ui.rune-pebble.rune-pebble	Rune pebble
@ui.runestones.runestone-read-point-s-for	Runestone read: +{0} point(s)
@ui.series.attacks-without-a-pause-strengthen	Attacks without a pause strengthen each other. A pause or being staggered breaks the streak.
@ui.series.streak	Streak
@ui.settings.a-notice-turned-off-only	A notice turned off only goes quiet: points, levels and deeds are still granted.
@ui.settings.are-you-sure	Are you sure?
@ui.settings.bottom-left	Bottom left
@ui.settings.bottom-right	Bottom right
@ui.settings.by-the-map	By the map
@ui.settings.cancel	Cancel
@ui.settings.code-copied-characters	Code copied, {0} characters.
@ui.settings.copy	Copy
@ui.settings.done-level-nodes-refunded	Done: level {0}, nodes refunded: {1}.
@ui.settings.give-up	Give up
@ui.settings.got-it	Got it
@ui.settings.level-becomes-nodes-refunded	Level {0} becomes {1}, nodes refunded: {2}.
@ui.settings.level-becomes-nodes-refunded-2	Level {0} becomes {1}. Nodes refunded: {2}.
@ui.settings.lower	Lower
@ui.settings.no-one-else-s-build	No one else's build is shown.
@ui.settings.nothing-is-taken-in-the	Nothing is taken in the tree.
@ui.settings.off	off
@ui.settings.old-points-given-up	Given up: {0} points. The new content pays from now on.
@ui.settings.old-points-go-nodes-refunded	{0} points go, nodes refunded: {1}. Rune monoliths and rune lairs start paying again.
@ui.settings.on	on
@ui.settings.paste	Paste
@ui.settings.pick-a-level-below-the	Pick a level below the current one.
@ui.settings.reset	Reset
@ui.settings.settings	Settings
@ui.settings.that-did-not-work	That did not work
@ui.settings.that-is-the-current-level	That is the current level - nothing to change.
@ui.settings.the-build-code-is-for	The build code is for members of our Discord. Sign in below, under "Account".
@ui.settings.the-character-is-not-loaded	The character is not loaded yet.
@ui.settings.the-clipboard-would-not-take	The clipboard would not take the code. It is in this file:\n{0}
@ui.settings.the-clipboard-would-not-take-2	The clipboard would not take the code. The game could write it neither to the clipboard nor to a file.
@ui.settings.the-level-can-only-be	The level can only be lowered. Experience for the levels you lived will not come back, and you cannot raise it from here.
@ui.settings.the-other-build-is-off	The other build is off the tree.
@ui.settings.the-shown-build-glows-over	The shown build glows over the tree and changes nothing: points are spent by hand only.
@ui.settings.this-build-has-no-sign	This build has no sign-in: the build code is assembled on the mod server.
@ui.settings.this-build-makes-no-network	This build makes no network requests of its own: no sign-in, no build codes, no statistics. Everything else works the same.
@ui.settings.this-will-not-raise-the	This will not raise the level back: experience for the levels you lived is not returned.
@ui.settings.top-left	Top left
@ui.settings.top-right	Top right
@ui.settings.you-are-signed-in-but	You are signed in but not in our Discord. Join, and the buttons come alive.
@ui.sleep-prompt.just-sit	Just sit
@ui.sleep-prompt.sleep	Sleep
@ui.sleep-prompt.sleep-by-the-fire	Sleep by the Fire
@ui.sleep-prompt.sleep-by-the-fire-until	Sleep by the fire until morning?
@ui.source.character-level	character level
@ui.source.comfort	comfort
@ui.source.current-adrenaline	current adrenaline
@ui.source.current-armour	current armour
@ui.source.current-eitr	current eitr
@ui.source.current-fortification	current fortification
@ui.source.current-health	current health
@ui.source.current-rage	current rage
@ui.source.current-rune-shield	current rune shield
@ui.source.current-stamina	current stamina
@ui.source.eitr-from-food	eitr from food
@ui.source.health-from-food	health from food
@ui.source.maximum-adrenaline	maximum adrenaline
@ui.source.maximum-eitr	maximum eitr
@ui.source.maximum-fortification	maximum fortification
@ui.source.maximum-health	maximum health
@ui.source.maximum-rage	maximum rage
@ui.source.maximum-rune-shield	maximum rune shield
@ui.source.maximum-stamina	maximum stamina
@ui.source.missing-health	missing health
@ui.source.of-missing-eitr	% of missing eitr
@ui.source.of-missing-fortification	% of missing fortification
@ui.source.of-missing-health	% of missing health
@ui.source.of-missing-rage	% of missing rage
@ui.source.of-missing-rune-shield	% of missing rune shield
@ui.source.of-missing-stamina	% of missing stamina
@ui.source.rested-charge	rested charge
@ui.source.stamina-from-food	stamina from food
@ui.source.streak-link	streak
@ui.staff.blood-seal	Blood Seal
@ui.staff.blood-seal-shields-you-and	Blood Seal shields you and allies within 2.5 metres for 30 seconds. Absorbs 35 damage, +5 per quality; scales with Blood Magic. Uses eitr, stamina and health. Shields do not stack.
@ui.staff.fires-a-fireball-that-explodes	Fires a fireball that explodes on impact. Uses eitr and stamina; scales with spell, fire and projectile bonuses.
@ui.starter-bomb.a-clay-pot-of-resin	A clay pot of resin and embers. Bursts into fire where it lands; the blast is small enough to throw from behind a shield. Scales with bomb, fire and throwing bonuses.
@ui.starter-bomb.ember-bomb	Ember Bomb
@ui.stats.a-fist-or-bare-hand	A fist or unarmed attack dashes to whatever your crosshair rests on, if it is no farther than {0} m: to an enemy, exactly to striking range; to a wall or rock, right up to it; the dash ends at the moment of the hit. With an empty crosshair, it dashes forward {1} m. The crosshair lights up on a reachable enemy
@ui.stats.a-parry-deals-of-your	A parry deals {0} of your thorns damage to the one you parried
@ui.stats.a-successful-parry-deals-of	A successful parry deals {0} of your thorns damage to the attacker
@ui.stats.a-successful-shield-block-deals	A successful shield block deals {0} of your thorns damage to the attacker
@ui.stats.arrow-stack-size	Arrow stack size
@ui.stats.arrows-stack-up-to-per	Arrows stack up to {0} per slot
@ui.stats.bare-hands-deal-1-damage	Unarmed attacks deal +1 damage for every {0} points of Might
@ui.stats.bombs-at-a-time	Bombs at a time
@ui.stats.chance-save-resource	{0} chance to save {1}
@ui.stats.damage-converted-to	{0} {1} damage converted to {2}
@ui.stats.damage-of-a-charging-hit	Damage of a charging hit at full speed
@ui.stats.damage-of-a-returning-throw	Damage of a returning throw
@ui.stats.dash-range	Dash Range
@ui.stats.effect-area	Effect area
@ui.stats.forage-stack-size	Forage stack size
@ui.stats.gathering-radius	Gathering radius
@ui.stats.herbs-berries-and-mushrooms-stack	Herbs, berries and mushrooms stack up to {0} per slot
@ui.stats.loot	loot
@ui.stats.m	m
@ui.stats.mass-repair-radius	Mass repair radius
@ui.stats.might-per-1-bare-hand	Might per +1 unarmed damage
@ui.stats.movement-swim-and-ship-speed	Movement, swim and ship speed
@ui.stats.movement-swim-and-ship-speed-2	{0} movement, swim and ship speed
@ui.stats.near	near {0}
@ui.stats.nearby	nearby
@ui.stats.node	Node
@ui.stats.of-base	 of base
@ui.stats.of-total	 of total
@ui.stats.per-point-eitr-and-rune	Per point: +{0} eitr and +{1} rune shield.
@ui.stats.per-point-health-and-carry	Per point: +{0} health and +{1} carry weight.
@ui.stats.per-point-of	per point of {0}
@ui.stats.per-point-stamina-regeneration-and	Per point: +{0}% stamina regeneration and +{1} stamina.
@ui.stats.per-points-of	per {0} points of {1}
@ui.stats.physical	physical
@ui.stats.projectile-count	Projectile count
@ui.stats.raw-meat-and-fish-can	Raw meat and fish can be eaten: this food gives {0} of the fullness and effect of its cooked version
@ui.stats.recently	recently
@ui.stats.repairs-everything-around-a-single	Repairs everything around a single building within a {0} metre radius
@ui.stats.restore-missing-health	Restore {0}% of missing health
@ui.stats.stamina-and-eitr-cost	stamina and eitr cost
@ui.stats.stamina-cost	stamina cost
@ui.stats.s	({0} s)
@ui.stats.s-2	s
@ui.stats.share-of-the-cooked-value	Share of the cooked value in raw food
@ui.stats.skill-cooldown	Skill cooldown
@ui.stats.targetless-dash	Targetless Dash
@ui.stats.text	{0} {1}
@ui.stats.the-first-blow-right-after	The first blow right after a sprint deals up to {0} more damage - the faster the run, the more
@ui.stats.thorns	thorns
@ui.stats.base-thorns-for-increased-thorns	Base thorns when increased thorns are your only source
@ui.stats.thorns-dealt-on-a-perfect	Thorns dealt on a perfect parry
@ui.stats.thorns-dealt-on-a-shield	Thorns dealt on a shield block
@ui.stats.thorns-dealt-to-the-parried	Thorns dealt to the parried target
@ui.stats.time-between-drops	Time between drops
@ui.stats.what-you-throw-flies-back	What you throw flies back after killing the target, piercing enemies for {0} of the original damage
@ui.stats.what-you-throw-flies-back-2	What you throw flies back after reaching maximum range or colliding, piercing enemies for {0} of the original damage
@ui.stats.while-you-are-in-the	While you are in the air, a random bomb falls from your pack every {0} s
@ui.stats.while-you-are-in-the-2	While you are in the air, everything within {0} m below you is shaken loose: berries, mushrooms and branches fall to the ground and hives give up their honey — you still have to pick it all up yourself
@ui.stats.while-you-are-in-the-3	While you are in the air, random bombs fall from your pack every {0} s — {1} at a time
@ui.stats.with-damage	with {0} damage
@ui.subclasses.ascendancy-class-unlocked	Ascendancy class unlocked: {0}
@ui.trade-mechanics.anchor-dropped	Anchor Dropped
@ui.trade-mechanics.anchor-raised	Anchor Raised
@ui.trade-mechanics.drop-anchor	Drop Anchor
@ui.trade-mechanics.raise-anchor	Raise Anchor
@ui.trade-mechanics.the-ship-rides-at-anchor	The ship rides at anchor
@ui.tree-controls-help.alt	Alt
@ui.tree-controls-help.controls	Controls
@ui.tree-controls-help.drag	Drag
@ui.tree-controls-help.fit-the-tree	Fit the tree
@ui.tree-controls-help.home	Home
@ui.tree-controls-help.lmb	LMB
@ui.tree-controls-help.pan-the-tree	Pan the tree
@ui.tree-controls-help.pin-the-tooltip	Pin the tooltip
@ui.tree-controls-help.refund-a-point	Refund a point
@ui.tree-controls-help.rmb	RMB
@ui.tree-controls-help.take-a-node	Take a node
@ui.tree-controls-help.wheel	Wheel / + −
@ui.tree-controls-help.zoom-the-tree	Zoom the tree
@ui.tree-remote.newer-file-same-tree	newer file, same tree
@ui.tree-remote.no-changes	no changes
@ui.tree-remote.nodes-moved-in-total	nodes moved, {0} in total
@ui.tree-remote.numbers-unchanged-nodes	numbers unchanged, {0} nodes
@ui.tree-remote.the-tree-on-the-shelf	the tree on the shelf is older than the build - keeping the one that shipped
@ui.tree-remote.updated-nodes	updated, {0} nodes
@ui.tree-values.updated-edits	updated, {0} edits
@ui.tree.0-40-with-no-attribute	0.40 with no attribute, 1.00 at {0} points
@ui.tree.1-point	+1 point
@ui.tree.10-points	+10 points
@ui.tree.1000-xp	+1000 XP
@ui.tree.a-gate-nobody-built-what	A gate nobody built. What lies between them is not distance but memory: come to one, and the others are already waiting for you.
@ui.tree.actually-taking-a-class-is	Actually taking a class is not in yet; it is coming in a later update.
@ui.tree.allocated	Allocated.
@ui.tree.apply-points	Apply points
@ui.tree.ascendancy-class	Ascendancy class
@ui.tree.attacks-per-second	Attacks per second
@ui.tree.attributes	Attributes
@ui.tree.average-damage-per-hit	Average damage per hit
@ui.tree.base	Base
@ui.tree.body	Body
@ui.tree.bosses	Bosses
@ui.tree.bows-fists-axes-spears-crossbows	bows, fists, axes, spears, crossbows, knives
@ui.tree.broken	(broken)
@ui.tree.category	Category
@ui.tree.character-bonuses	Character bonuses
@ui.tree.check-now	Check now
@ui.tree.class-unlocked-lmb-choose-this	Class unlocked. LMB — choose this class.
@ui.tree.cleared-of	Cleared: {0} of {1}.
@ui.tree.cleared-of-the-first-are	Cleared: {0} of {1} · the first {2} are counted.
@ui.tree.click-to-open-the-page	click to open the page
@ui.tree.clubs-pickaxes-swords-polearms-axes	clubs, pickaxes, swords, polearms, axes, spears, crossbows
@ui.tree.crafting	Crafting
@ui.tree.crit-multiplier	Crit multiplier
@ui.tree.damage	Damage
@ui.tree.damage-per-second	Damage per second
@ui.tree.debug	DEBUG
@ui.tree.debug-2	debug
@ui.tree.defence	Defence
@ui.tree.dexterity	Dexterity
@ui.tree.difference-hidden	difference hidden
@ui.tree.drained-of-in-the-world	Drained: {0} of {1} in the world.
@ui.tree.drained-the-world-holds-the	Drained: {0} · the world holds {1}, the first {2} count.
@ui.tree.dungeons	Dungeons
@ui.tree.elements-ailments	Elements & Ailments
@ui.tree.every-option-of-this-mastery	Every option of this mastery is already taken elsewhere: here the point only opens the road.
@ui.tree.experience-fighting-crafting-building-and	Experience: fighting, crafting, building and exploring.
@ui.tree.final-damage	Final damage
@ui.tree.found	Found: {0}
@ui.tree.free	Free {0}
@ui.tree.gathering	Gathering
@ui.tree.gold	Gold
@ui.tree.granted-separately	granted separately {0}
@ui.tree.greydwarf-eye	Greydwarf eye
@ui.tree.in-the-shown-build	In the shown build: {0}.
@ui.tree.intelligence	Intelligence
@ui.tree.keystone	Keystone
@ui.tree.leave-refund-mode	Leave refund mode
@ui.tree.level	Level
@ui.tree.level-1	Level +1
@ui.tree.level-points-for-each-level	Level {0} · points for each level gained.
@ui.tree.levels	Levels
@ui.tree.lmb-choose-a-mastery-shift	LMB — choose a mastery  ·  Shift+LMB — next option.
@ui.tree.lmb-choose-for-1-point	LMB — choose for 1 point.
@ui.tree.lmb-choose-this-class	LMB — choose this class.
@ui.tree.lmb-mark-for-refund	LMB — mark for refund.
@ui.tree.lmb-pick-an-option-and	LMB - pick an option and queue the node.
@ui.tree.lmb-take-it-at-once	{0}+LMB - take it at once.
@ui.tree.marked-along-with-it-nodes	Marked along with it: {0} nodes
@ui.tree.marked-for-refund-lmb-or	Marked for refund. LMB or RMB — unmark.
@ui.tree.matches	matches
@ui.tree.maximum-level	Maximum level
@ui.tree.movement	Movement
@ui.tree.no-dungeons-in-this-world	No dungeons in this world yet.
@ui.tree.no-points-available	No points available.
@ui.tree.no-points-to-spend	No points to spend
@ui.tree.no-profession-points	{0}: no profession points
@ui.tree.node-not-allocated	Node not allocated.
@ui.tree.node-type	Node type
@ui.tree.not-enough-short	not enough: {0} short
@ui.tree.not-in-this-tree	not in this tree: {0}
@ui.tree.not-taken-nothing-open-to	Not taken: {0} - nothing open to reach it from.
@ui.tree.not-working-for-now-cannot	Not working for now — cannot be taken.
@ui.tree.nothing-else-taken-yet	Nothing else taken yet.
@ui.tree.nothing-in-the-tree-changes	Nothing in the tree changes this yet
@ui.tree.now	Now
@ui.tree.only-roads-out-of-the	Only {0} roads out of the centre may be opened.
@ui.tree.per-point	Per point
@ui.tree.places-on-the-map	Places on the map
@ui.tree.point-for-everyone-on-the	+{0} point for everyone on the server for clearing a place: a farm, a ruin, a camp.
@ui.tree.point-for-everyone-on-the-2	+{0} point for everyone on the server for each stone read.
@ui.tree.point-for-everyone-on-the-3	+{0} point for everyone on the server per clear.
@ui.tree.point-to-everyone-on-the	+{0} point to everyone on the server for every {1} cleared places: farms, ruins, camps.
@ui.tree.point-to-everyone-on-the-2	+{0} point to everyone on the server for every {1} cleared.
@ui.tree.point-to-you-alone-for	+{0} point to you alone for every monolith drained.
@ui.tree.points-fall-short-for	points fall short for {0}
@ui.tree.points-for-everyone-on-the	+{0} points for everyone on the server per boss.
@ui.tree.points-to-spend	{0} points to spend
@ui.tree.present-in-the-shown-build	Present in the shown build.
@ui.tree.price-coins-you-have	Price: {0} coins (you have {1})
@ui.tree.price-greydwarf-eyes-you-have	Price: {0} greydwarf eyes (you have {1})
@ui.tree.raises-the-skill-multiplier-of	Raises the skill multiplier of its own weapon
@ui.tree.read-in-this-world	Read in this world: {0}.
@ui.tree.read-of	Read: {0} of {1}.
@ui.tree.read-of-the-first-are	Read: {0} of {1} · the first {2} are counted.
@ui.tree.refund-all	Refund all
@ui.tree.refund-currency	Refund currency
@ui.tree.refund-points	Refund points
@ui.tree.report-a-problem	Report a problem
@ui.tree.reset-all	Reset all
@ui.tree.reset-the-tree	Reset the tree
@ui.tree.right-click-take-the-point	Right-click: take the point back for {0} greydwarf eyes (you have {1}).
@ui.tree.rmb-mark-for-refund	RMB — mark for refund.
@ui.tree.rmb-refund-a-point	RMB — refund a point.
@ui.tree.rmb-refund-a-point-for	RMB — refund a point for {0} coins (you have {1}).
@ui.tree.rmb-refund-it-at-once	{0}+RMB - refund it at once.
@ui.tree.rune-monoliths	Rune monoliths
@ui.tree.runestones	Runestones
@ui.tree.search-the-tree-poison-torch	Search the tree: poison, torch, crit…
@ui.tree.section.offence	Offence
@ui.tree.section.other	Other
@ui.tree.selected-lmb-or-rmb-removes	Selected. LMB or RMB removes it, "Apply points" confirms.
@ui.tree.show	Show
@ui.tree.skills-rules	Skills & rules
@ui.tree.slain-of	Slain: {0} of {1}.
@ui.tree.stamina-per-hit	Stamina cost
@ui.tree.starts	Starts
@ui.tree.starts-of	Starts: {0} of {1}
@ui.tree.staves-bombs-swords-polearms-knives	staves, bombs, swords, polearms, knives
@ui.tree.strength	Strength
@ui.tree.tags	Tags
@ui.tree.taken-and-kept-as-a	Taken and kept as a road: its bonuses do nothing, the point is not lost.
@ui.tree.the-author-has-turned-this	The author has turned this option off for now: it cannot be chosen.
@ui.tree.the-tree-is-being-built	The tree is being built…
@ui.tree.the-tree-is-not-open	The tree is not open yet.
@ui.tree.this-node-holds-up-a	This node holds up a branch.
@ui.tree.this-node-is-temporarily-disabled	This node is temporarily disabled: the author took it out until it is fixed.
@ui.tree.this-tree-holds-none-of	This tree holds none of the code's nodes.
@ui.tree.to-drop	to drop {0}
@ui.tree.to-learn	To learn
@ui.tree.to-refund	To refund
@ui.tree.to-stamina-regeneration	to stamina regeneration
@ui.tree.to-take	to take {0}
@ui.tree.tooltip-held-esc-or-a	Tooltip held. Esc or a click on the tree lets it go.
@ui.tree.tracking-a-build-nodes	Tracking a build: {0} nodes
@ui.tree.turned-off-in-the-server	Turned off in the server's settings.
@ui.tree.unavailable-not-connected-to-your	Unavailable: not connected to your allocated nodes.
@ui.tree.version-is-out-update-in	Version {0} is out — update in your mod manager
@ui.tree.what-the-node-changes-fists	Node effects on weapons
@ui.tree.where-points-come-from	Where points come from
@ui.web-config.updated-settings	updated, {0} settings
@ui.wild-sowing.wild-growth-planted-on-cultivated	Wild growth. Planted on cultivated ground.
# --- end of code lines ---

# --- data lines: the record's key (tools/loc_keys.py) ---
@ailment.short.AilmentBuildPct	build-up
@ailment.short.AilmentDamagePct	damage
@ailment.short.AilmentDurationPct	duration
@ailment.short.Limit	limit
@cells.arrows.name	Arrows
@cells.bars.name	Bars
@cells.crops.name	Harvest
@cells.forage.name	Herbs and berries
@cells.game.name	Game
@cells.stone.name	Stone and ore
@cells.wood.name	Wood
@class.dreng.goal	Kill enemies in melee
@class.dreng.name	Dreng
@class.dreng.sub	who stands in the first rank
@class.giant_slayer.goal	Finish a troll with your own hands
@class.giant_slayer.name	Giant Slayer
@class.giant_slayer.sub	who breaks the bones of trolls
@class.graverobber.goal	Empty the chests of crypts and burial chambers
@class.graverobber.name	Grave Robber
@class.graverobber.sub	who does not fear the dead
@class.navard.goal	Put the undead to rest
@class.navard.name	Naverd
@class.navard.sub	keeper of the deep
@class.runemaster.goal	Read runestones out in the world
@class.runemaster.name	Runereader
@class.runemaster.sub	reader of stones
@class.seidghost.goal	Finish enemies with spirit damage
@class.seidghost.name	Ghost-caller
@class.seidghost.sub	who calls shades from the other side
@class.seidman.goal	Kill enemies with a staff
@class.seidman.name	Seidman
@class.seidman.sub	who speaks with eitr
@class.smith.goal	Craft items at a bench
@class.smith.name	Artisan
@class.smith.sub	who knows hand and hammer
@class.surtvidir.goal	Finish enemies with fire
@class.surtvidir.name	Surt-Vidir
@class.surtvidir.sub	who carries the flame of Muspelheim
@class.tracker.goal	Walk open unexplored land, km²
@class.tracker.name	Pathfinder
@class.tracker.sub	who reads the tracks on the ground
@class.treasure.goal	Find and open hoards out under the sky
@class.treasure.name	Treasure Hunter
@class.treasure.sub	who reads old maps
@class.veidiman.goal	Kill enemies with a bow
@class.veidiman.name	Veidiman
@class.veidiman.sub	who never misses
@deed.beekeeper.t1.a.hint	Place 2 hives
@deed.beekeeper.t1.a.name	First Honey
@deed.beekeeper.t1.b.hint	Place 2 hives
@deed.beekeeper.t1.b.name	First Hive
@deed.beekeeper.t2.a.hint	Place 4 hives, and gather 15 honey
@deed.beekeeper.t2.a.name	Apiary
@deed.beekeeper.t2.b.hint	Gather 40 honey
@deed.beekeeper.t2.b.name	Honey Store
@deed.beekeeper.t3.a.hint	Gather 50 honey
@deed.beekeeper.t3.a.name	Honey Year
@deed.beekeeper.t3.b.hint	Place 12 hives
@deed.beekeeper.t3.b.name	Row of Hives
@deed.beekeeper.t4.a.hint	Gather 100 honey
@deed.beekeeper.t4.a.name	Master of the Apiary
@deed.beekeeper.t4.b.hint	Place 20 hives
@deed.beekeeper.t4.b.name	Bee Yard
@deed.brewer.t1.a.hint	Brew 6 mead bases
@deed.brewer.t1.a.name	First Barrel
@deed.brewer.t1.b.hint	Brew 5 mead bases
@deed.brewer.t1.b.name	First Base
@deed.brewer.t2.a.hint	Brew 12 mead bases, and pour 6 barrels of mead
@deed.brewer.t2.a.name	Mead Brewer's Cauldron
@deed.brewer.t2.b.hint	Pour 15 barrels of mead
@deed.brewer.t2.b.name	Row of Barrels
@deed.brewer.t3.a.hint	Pour 12 barrels of mead and 20 barrels of mead
@deed.brewer.t3.a.name	Oils
@deed.brewer.t3.b.hint	Brew 50 mead bases
@deed.brewer.t3.b.name	Brewery
@deed.brewer.t4.a.hint	Pour 40 barrels of mead, and brew 10 weapon oils
@deed.brewer.t4.a.name	Cellar
@deed.brewer.t4.b.hint	Brew 40 weapon oils
@deed.brewer.t4.b.name	Oil Cellar
@deed.builder.t1.a.hint	Place 25 wooden pieces
@deed.builder.t1.a.name	First Log
@deed.builder.t1.b.hint	Place 5 fine wood or core wood pieces
@deed.builder.t1.b.name	First Hewn Beam
@deed.builder.t2.a.hint	Place 50 wooden pieces and 15 fine wood or core wood pieces
@deed.builder.t2.a.name	Hewn Oak
@deed.builder.t2.b.hint	Place 75 wooden pieces
@deed.builder.t2.b.name	Village of Logs
@deed.builder.t3.a.hint	Place 30 fine wood or core wood pieces and 100 stone pieces
@deed.builder.t3.a.name	Mason
@deed.builder.t3.b.hint	Place 75 fine wood or core wood pieces
@deed.builder.t3.b.name	Hewn Hall
@deed.builder.t4.a.hint	Place 200 stone pieces and 75 black marble pieces
@deed.builder.t4.a.name	Black Marble
@deed.builder.t4.b.hint	Place 500 stone pieces
@deed.builder.t4.b.name	Stone Keep
@deed.cook.t1.a.hint	Take 15 cooked pieces off the fire
@deed.cook.t1.a.name	Heat of the Fire
@deed.cook.t1.b.hint	Cook 8 dishes in the cauldron
@deed.cook.t1.b.name	First Stew
@deed.cook.t2.a.hint	Take 30 cooked pieces off the fire, and cook 10 dishes in the cauldron
@deed.cook.t2.a.name	Cauldron
@deed.cook.t2.b.hint	Take 40 cooked pieces off the fire
@deed.cook.t2.b.name	Keeper of the Fire
@deed.cook.t3.a.hint	Cook 20 dishes in the cauldron, and bake 25 dishes in the oven
@deed.cook.t3.a.name	Oven
@deed.cook.t3.b.hint	Cook 50 dishes in the cauldron
@deed.cook.t3.b.name	Kitchen Day
@deed.cook.t4.a.hint	Bake 50 dishes in the oven, and cook 20 dishes that give 60+ health
@deed.cook.t4.a.name	Feast
@deed.cook.t4.b.hint	Bake 75 dishes in the oven
@deed.cook.t4.b.name	Baker
@deed.farmer.t1.a.hint	Harvest 40 carrots or turnips from your own beds
@deed.farmer.t1.a.name	First Bed
@deed.farmer.t1.b.hint	Harvest 25 barley or flax from your own beds
@deed.farmer.t1.b.name	First Ears
@deed.farmer.t2.a.hint	Harvest 80 carrots or turnips from your own beds and 50 onions from your own beds
@deed.farmer.t2.a.name	Year of the Onion
@deed.farmer.t2.b.hint	Harvest 125 carrots or turnips from your own beds
@deed.farmer.t2.b.name	Full Cellar
@deed.farmer.t3.a.hint	Harvest 100 onions from your own beds and 30 barley or flax from your own beds
@deed.farmer.t3.a.name	Barley and Flax
@deed.farmer.t3.b.hint	Harvest 125 onions from your own beds
@deed.farmer.t3.b.name	Onion Field
@deed.farmer.t4.a.hint	Harvest 60 barley or flax from your own beds, and grow and harvest 60 magecaps or jotun puffs
@deed.farmer.t4.a.name	Mushroom Grove
@deed.farmer.t4.b.hint	Harvest 750 barley or flax from your own beds
@deed.farmer.t4.b.name	Granary
@deed.fisher.t1.a.hint	Catch 10 perch or pike
@deed.fisher.t1.a.name	First Catch
@deed.fisher.t1.b.hint	Catch 3 tuna, coral cod, or pufferfish
@deed.fisher.t1.b.name	First Sea Fish
@deed.fisher.t2.a.hint	Catch 20 perch or pike and 5 tuna, coral cod, or pufferfish
@deed.fisher.t2.a.name	Sea Fish
@deed.fisher.t2.b.hint	Catch 30 perch or pike
@deed.fisher.t2.b.name	Full Net
@deed.fisher.t3.a.hint	Catch 10 tuna, coral cod, or pufferfish and 10 tetras, trollfish, herring, or groupers
@deed.fisher.t3.a.name	Dark Waters
@deed.fisher.t3.b.hint	Catch 25 tuna, coral cod, or pufferfish
@deed.fisher.t3.b.name	Sea Harvest
@deed.fisher.t4.a.hint	Catch 20 tetras, trollfish, herring, or groupers and 5 anglerfish, northern salmon, or magma fish
@deed.fisher.t4.a.name	Edge of the World
@deed.fisher.t4.b.hint	Catch 30 tetras, trollfish, herring, or groupers
@deed.fisher.t4.b.name	Dark Depths
@deed.forager.t1.a.hint	Pick 50 wild raspberries - grown in the wild, not on your plots
@deed.forager.t1.a.name	Raspberry Patch
@deed.forager.t1.b.hint	Pick 15 wild blueberries or thistles - grown in the wild, not on your plots
@deed.forager.t1.b.name	First Blueberries
@deed.forager.t2.a.hint	Pick 100 wild raspberries and 50 wild blueberries or thistles - grown in the wild, not on your plots
@deed.forager.t2.a.name	Forest Berries
@deed.forager.t2.b.hint	Pick 25 wild raspberries - grown in the wild, not on your plots
@deed.forager.t2.b.name	Raspberry Season
@deed.forager.t3.a.hint	Pick 100 wild blueberries or thistles, and collect 40 wild mushrooms - grown in the wild, not on your plots
@deed.forager.t3.a.name	Mushroom Spot
@deed.forager.t3.b.hint	Pick 60 wild blueberries or thistles - grown in the wild, not on your plots
@deed.forager.t3.b.name	Berry Picker
@deed.forager.t4.a.hint	Collect 80 wild mushrooms, and pick 40 wild cloudberries - grown in the wild, not on your plots
@deed.forager.t4.a.name	Cloudberry
@deed.forager.t4.b.hint	Collect 150 wild mushrooms - grown in the wild, not on your plots
@deed.forager.t4.b.name	Mushroom Year
@deed.herder.t1.a.hint	Tame 2 boars
@deed.herder.t1.a.name	First Pen
@deed.herder.t1.b.hint	Wait for 3 offspring from your animals
@deed.herder.t1.b.name	First Litter
@deed.herder.t2.a.hint	Tame 4 boars, and wait for 3 offspring from your animals
@deed.herder.t2.a.name	Offspring
@deed.herder.t2.b.hint	Tame 3 boars
@deed.herder.t2.b.name	Full Pen
@deed.herder.t3.a.hint	Wait for 6 offspring from your animals, and tame 2 wolves
@deed.herder.t3.a.name	Wolf Pack
@deed.herder.t3.b.hint	Wait for 8 offspring from your animals
@deed.herder.t3.b.name	Growing Herd
@deed.herder.t4.a.hint	Tame 4 wolves and 2 lox
@deed.herder.t4.a.name	Lox in the Pen
@deed.herder.t4.b.hint	Tame 4 wolves
@deed.herder.t4.b.name	Wolf Kennel
@deed.hunter.t1.a.hint	Hunt 10 deer and boars
@deed.hunter.t1.a.name	First Trail
@deed.hunter.t1.b.hint	Hunt 3 wolves
@deed.hunter.t1.b.name	Lone Wolf
@deed.hunter.t2.a.hint	Hunt 20 deer and boars and 5 wolves
@deed.hunter.t2.a.name	Wolf Winter
@deed.hunter.t2.b.hint	Hunt 30 deer and boars
@deed.hunter.t2.b.name	Forest Hunt
@deed.hunter.t3.a.hint	Hunt 10 wolves and 6 lox
@deed.hunter.t3.a.name	Lox of the Plains
@deed.hunter.t3.b.hint	Hunt 30 wolves
@deed.hunter.t3.b.name	Winter Pack
@deed.hunter.t4.a.hint	Hunt 12 lox and 2 sea serpents
@deed.hunter.t4.a.name	Sea Serpent
@deed.hunter.t4.b.hint	Hunt 30 lox
@deed.hunter.t4.b.name	Herd of the Plains
@deed.miner.t1.a.hint	Break 25 blocks of copper or tin vein
@deed.miner.t1.a.name	First seam
@deed.miner.t1.b.hint	Break 50 scrap iron piles
@deed.miner.t1.b.name	Rust in the Mud
@deed.miner.t2.a.hint	Break 50 blocks of copper or tin vein and 60 scrap iron piles
@deed.miner.t2.a.name	Iron of the swamp
@deed.miner.t2.b.hint	Break 60 blocks of copper or tin vein
@deed.miner.t2.b.name	Copper Mine
@deed.miner.t3.a.hint	Break 120 scrap iron piles and 40 blocks of silver vein
@deed.miner.t3.a.name	Silver under snow
@deed.miner.t3.b.hint	Break 500 scrap iron piles
@deed.miner.t3.b.name	Bog Iron Hauler
@deed.miner.t4.a.hint	Break 80 blocks of silver vein and 25 blocks of flametal
@deed.miner.t4.a.name	Fiery rock
@deed.miner.t4.b.hint	Break 200 blocks of silver vein
@deed.miner.t4.b.name	Silver Seam Spent
@deed.pathfinder.t1.a.hint	Walk 50 hundred-metre stretches on foot
@deed.pathfinder.t1.a.name	First Trails
@deed.pathfinder.t1.b.hint	Set foot in five different lands
@deed.pathfinder.t1.b.name	Five Lands
@deed.pathfinder.t2.a.hint	Walk 100 hundred-metre stretches on foot, and reveal 500 map cells
@deed.pathfinder.t2.a.name	Blank Spots
@deed.pathfinder.t2.b.hint	Read 50 different runestones
@deed.pathfinder.t2.b.name	Voices of Stone
@deed.pathfinder.t3.a.hint	Reveal 1000 map cells, and be at least seven hundred metres from your own bed as 20 nights fall
@deed.pathfinder.t3.a.name	Nights on the Road
@deed.pathfinder.t3.b.hint	Walk 100 km on foot (counted in hundreds of meters)
@deed.pathfinder.t3.b.name	The Long Road
@deed.pathfinder.t4.a.hint	Be at least seven hundred metres from your own bed as 40 nights fall, and get 60 hundred metres away from your own bed
@deed.pathfinder.t4.a.name	World's Edge
@deed.pathfinder.t4.b.hint	Set foot in every land of the world
@deed.pathfinder.t4.b.name	All Lands
@deed.sailor.t1.a.hint	Sail 20 hundred-metre stretches at your own helm
@deed.sailor.t1.a.name	First Voyage
@deed.sailor.t1.b.hint	Sail 1.5 km across the ocean at the helm
@deed.sailor.t1.b.name	First Open Water
@deed.sailor.t2.a.hint	Sail 40 hundred-metre stretches at your own helm and 15 hundred-metre stretches across the ocean at the helm
@deed.sailor.t2.a.name	Long-Distance Sailing
@deed.sailor.t2.b.hint	Sail 2.5 km across the ocean at the helm
@deed.sailor.t2.b.name	Out of Sight of Land
@deed.sailor.t3.a.hint	Sail 30 hundred-metre stretches across the ocean at the helm and 40 hundred-metre stretches at your own helm
@deed.sailor.t3.a.name	Open Ocean
@deed.sailor.t3.b.hint	Sail 15 km at the helm of a drakkar
@deed.sailor.t3.b.name	Drakkar's Maiden Voyage
@deed.sailor.t4.a.hint	Sail 80 hundred-metre stretches at your own helm and 60 hundred-metre stretches at the helm of a drakkar
@deed.sailor.t4.a.name	Drakkar
@deed.sailor.t4.b.hint	Sail 12.5 km across the ocean at the helm
@deed.sailor.t4.b.name	Ocean Crossing
@deed.smith.t1.a.hint	Forge or upgrade 3 bronze items
@deed.smith.t1.a.name	Bronze
@deed.smith.t1.b.hint	Forge or upgrade 2 iron items
@deed.smith.t1.b.name	First Iron
@deed.smith.t2.a.hint	Forge or upgrade 6 bronze items and 5 iron items
@deed.smith.t2.a.name	Iron
@deed.smith.t2.b.hint	Forge or upgrade 20 bronze items
@deed.smith.t2.b.name	Bronze Age
@deed.smith.t3.a.hint	Forge or upgrade 10 iron items and 6 silver items
@deed.smith.t3.a.name	Silver
@deed.smith.t3.b.hint	Forge or upgrade 30 iron items
@deed.smith.t3.b.name	Iron Age
@deed.smith.t4.a.hint	Forge or upgrade 12 silver items and 6 items made of black metal or flametal
@deed.smith.t4.a.name	Black Metal
@deed.smith.t4.b.hint	Forge or upgrade 30 silver items
@deed.smith.t4.b.name	Silver Age
@deed.woodcutter.t1.a.hint	Fell 12 beeches, firs or pines
@deed.woodcutter.t1.a.name	First clearing
@deed.woodcutter.t1.b.hint	Fell 5 birches or oaks
@deed.woodcutter.t1.b.name	First Hardwood
@deed.woodcutter.t2.a.hint	Fell 24 beeches, firs or pines and 15 birches or oaks
@deed.woodcutter.t2.a.name	Hard timber
@deed.woodcutter.t2.b.hint	Fell 15 beeches, firs or pines
@deed.woodcutter.t2.b.name	Sea of Firs
@deed.woodcutter.t3.a.hint	Fell 30 birches or oaks and 12 ancient trees of the swamp
@deed.woodcutter.t3.a.name	Ancient trunks
@deed.woodcutter.t3.b.hint	Fell 20 birches or oaks
@deed.woodcutter.t3.b.name	Oak and Birch
@deed.woodcutter.t4.a.hint	Fell 24 ancient trees of the swamp and 10 Yggdrasil shoots
@deed.woodcutter.t4.a.name	Roots of Yggdrasil
@deed.woodcutter.t4.b.hint	Fell 30 ancient trees of the swamp
@deed.woodcutter.t4.b.name	Swamp Cleared
@mech.MassPickupRadius.text	One press harvests every plant of the same kind and picks up every item of the same kind from the ground around you.
@mod.armored	Armored
@mod.armored.about	Takes a third less physical damage, and moves slower for it.
@mod.blast	Blast
@mod.blast.about	Bursts where it fell. The ground shows where.
@mod.blink	Blink
@mod.blink.about	Steps behind you out of nowhere.
@mod.bound	Bound
@mod.bound.about	Shares its wounds with a neighbour through a rune thread.
@mod.burning	Burning
@mod.burning.about	Part of its blow is fire, and fire hurts it half as much.
@mod.chilling	Chilling
@mod.chilling.about	Part of its blow is frost, and frost hurts it half as much.
@mod.furious	Furious
@mod.furious.about	Strikes a third more often.
@mod.greedy	Greedy
@mod.greedy.about	Drinks a fifth of the harm it deals.
@mod.hardy	Hardy
@mod.hardy.about	Knits itself back together while nobody strikes it.
@mod.headsman	Headsman
@mod.headsman.about	Finishes what is already wounded.
@mod.heir	Heir
@mod.heir.about	Its rune outlives it and passes to a neighbour.
@mod.keen	Keen
@mod.keen.about	Sees twice as far and calls its neighbours.
@mod.leader	Leader
@mod.leader.about	Its pack is faster near it, and lost without it.
@mod.mirror	Mirror
@mod.mirror.about	During its rune barrier, reflects 15% of ranged hit damage without preventing the hit.
@mod.piercing	Piercing
@mod.piercing.about	Ignores half of armour and resistance.
@mod.reeking	Reeking
@mod.reeking.about	Carries a cloud of poison with it.
@mod.rotten	Rotten
@mod.rotten.about	Leaves a poison pool behind it.
@mod.runecarver	Runecarver
@mod.runecarver.about	Carves a rune under your feet. Step off it.
@mod.shocking	Shocking
@mod.shocking.about	Part of its blow is lightning, and lightning hurts it half as much.
@mod.splitting	Splitting
@mod.splitting.about	Falls apart into two lesser halves.
@mod.steadfast	Steadfast
@mod.steadfast.about	Staggers three times slower.
@mod.swift	Swift
@mod.swift.about	Moves half again as fast.
@mod.unbreakable	Unbreakable
@mod.unbreakable.about	No single blow takes more than a fifth of its maximum health.
@mod.venomous	Venomous
@mod.venomous.about	Part of its blow is poison, and poison hurts it half as much.
@mod.warded	Warded
@mod.warded.about	Carries a rune ward over its health.
@oil.PT_OilFire.desc	Resin, honey and charcoal. The weapon burns, and so does what it strikes.
@oil.PT_OilFire.name	Searing Oil
@oil.PT_OilFrost.desc	Resin, honey and a drake's freeze gland. The weapon bites with cold.
@oil.PT_OilFrost.name	Chilling Oil
@oil.PT_OilLightning.desc	Resin, honey and a ground greydwarf eye. The blow answers with a spark.
@oil.PT_OilLightning.name	Crackling Oil
@oil.PT_OilPoison.desc	Resin, honey and swamp ooze. The edge poisons the wound.
@oil.PT_OilPoison.name	Caustic Oil
@prof.bd1.a.name	Solid Masonry
@prof.bd1.b.name	Long Arm
@prof.bd1.name	Seam
@prof.bd2.a.name	Under Open Sky
@prof.bd2.b.name	Floor as Roof
@prof.bd2.name	Roofing
@prof.bd3.a.name	Far workbench
@prof.bd3.b.name	Discount
@prof.bd3.name	Workbench
@prof.bd4.a.name	Area Repair
@prof.bd4.b.name	Dry Roof
@prof.bd4.name	Master
@prof.beekeeper.name	Beekeeper
@prof.bk1.a.name	New Queen
@prof.bk1.b.name	Fast Bees
@prof.bk1.name	Hive
@prof.bk2.a.name	Bees at Home
@prof.bk2.b.name	Sweet Honey
@prof.bk2.name	Apiary
@prof.bk3.a.name	Rested Beekeeper
@prof.bk3.b.name	Lasting Honey
@prof.bk3.name	Mead
@prof.bk4.a.name	Generous Hive
@prof.bk4.b.name	Extra Oil
@prof.bk4.name	Master
@prof.br1.a.name	Quick ferment
@prof.br1.b.name	Strong mead
@prof.br1.name	Fermenting
@prof.br2.a.name	Lasting potion
@prof.br2.b.name	Thick brew
@prof.br2.name	Vial
@prof.br3.a.name	Strong oil
@prof.br3.b.name	Thrift
@prof.br3.name	Oil
@prof.br4.a.name	Brewer
@prof.br4.b.name	Second run
@prof.br4.name	Master
@prof.brewer.name	Brewer
@prof.builder.name	Builder
@prof.ck1.a.name	Strong stomach
@prof.ck1.b.name	Cook's Eye
@prof.ck1.name	Hearth
@prof.ck2.a.name	Extra Portion
@prof.ck2.b.name	Cook
@prof.ck2.name	Table
@prof.ck3.a.name	Cellar
@prof.ck3.b.name	Quick cooking
@prof.ck3.name	Billet
@prof.ck4.a.name	Hearty
@prof.ck4.b.name	Long table
@prof.ck4.name	Master
@prof.cook.name	Cook
@prof.farmer.name	Farmer
@prof.fg1.a.name	Quick Regrowth
@prof.fg1.b.name	Armful
@prof.fg1.name	Clearing
@prof.fg2.a.name	Extra handful
@prof.fg2.b.name	Scent
@prof.fg2.name	Handful
@prof.fg3.a.name	Light Basket
@prof.fg3.b.name	Big Bag
@prof.fg3.name	Bag
@prof.fg4.a.name	Back creel
@prof.fg4.b.name	Punnet
@prof.fg4.name	Master
@prof.fisher.name	Angler
@prof.fm1.a.name	Close sowing
@prof.fm1.b.name	Handful of seed
@prof.fm1.name	Plot
@prof.fm2.a.name	Extra root
@prof.fm2.b.name	Wild sowing
@prof.fm2.name	Harvest
@prof.fm3.a.name	Quick growth
@prof.fm3.b.name	Any Soil
@prof.fm3.name	Ground
@prof.fm4.a.name	Basket
@prof.fm4.b.name	Light Hoe
@prof.fm4.name	Master
@prof.forager.name	Forager
@prof.fs1.a.name	Sure Bite
@prof.fs1.b.name	Light Tackle
@prof.fs1.name	Tackle
@prof.fs2.a.name	Extra Fish
@prof.fs2.b.name	Seabed Finds
@prof.fs2.name	Catch
@prof.fs3.a.name	Rested Angler
@prof.fs3.b.name	Cold Water
@prof.fs3.name	Fish Keepnet
@prof.fs4.a.name	Angler's Luck
@prof.fs4.b.name	No-Wait Bite
@prof.fs4.name	Master
@prof.hd1.a.name	Gentle hand
@prof.hd1.b.name	Well-Fed Herd
@prof.hd1.name	Taming
@prof.hd2.a.name	Fecundity
@prof.hd2.b.name	Harness
@prof.hd2.name	Offspring
@prof.hd3.a.name	War Beast
@prof.hd3.b.name	Butcher
@prof.hd3.name	Pack
@prof.hd4.a.name	Big Herd
@prof.hd4.b.name	Leader
@prof.hd4.name	Master
@prof.herder.name	Herder
@prof.ht1.a.name	Quiet Step
@prof.ht1.b.name	Pathfinder
@prof.ht1.name	Track
@prof.ht2.a.name	Fallen arrows
@prof.ht2.b.name	On the Trail
@prof.ht2.name	Shot
@prof.ht3.a.name	Game bag
@prof.ht3.b.name	Full Quiver
@prof.ht3.name	Bag and Quiver
@prof.ht4.a.name	Draw
@prof.ht4.b.name	Provider
@prof.ht4.name	Master
@prof.hunter.name	Hunter
@prof.miner.name	Miner
@prof.mn1.a.name	Light swing
@prof.mn1.b.name	Pick rhythm
@prof.mn1.name	Pickaxe
@prof.mn2.a.name	Ore sack
@prof.mn2.b.name	Shoulder
@prof.mn2.name	Sack
@prof.mn3.a.name	Cave-in
@prof.mn3.b.name	Iron Sense
@prof.mn3.name	Sinew
@prof.mn4.a.name	Clean split
@prof.mn4.b.name	Rich rock
@prof.mn4.name	Master
@prof.pathfinder.name	Wayfarer
@prof.pf1.a.name	Soft landing
@prof.pf1.b.name	Far sight
@prof.pf1.name	Caution
@prof.pf2.a.name	Light Step
@prof.pf2.b.name	Sleep by the Fire
@prof.pf2.name	Road
@prof.pf3.a.name	Shared Map
@prof.pf3.b.name	Rune sight
@prof.pf3.name	Keen Eye
@prof.pf4.a.name	Warm Campfire
@prof.pf4.b.name	Second wind
@prof.pf4.name	Master
@prof.sailor.name	Seafarer
@prof.sl1.a.name	Fair wind
@prof.sl1.b.name	Steady Hand
@prof.sl1.name	Sail
@prof.sl2.a.name	Mending at Sea
@prof.sl2.b.name	Breaking on the Beach
@prof.sl2.name	Shipyard
@prof.sl3.a.name	Tailwind
@prof.sl3.b.name	Boarding
@prof.sl3.name	Deck
@prof.sl4.a.name	Navigator
@prof.sl4.b.name	Anchor
@prof.sl4.name	Master
@prof.sm1.a.name	Hot Forge
@prof.sm1.b.name	Extra Ingot
@prof.sm1.name	Forge
@prof.sm2.a.name	Bars
@prof.sm2.b.name	Sturdy work
@prof.sm2.name	Bars
@prof.sm3.a.name	Generous Forge
@prof.sm3.b.name	Hands in the Chests
@prof.sm3.name	Anvil
@prof.sm4.a.name	Master Smith
@prof.sm4.b.name	Blazing Forge
@prof.sm4.name	Master
@prof.smith.name	Smith
@prof.wc1.a.name	Rhythm
@prof.wc1.b.name	Heavy axe
@prof.wc1.name	Swing
@prof.wc2.a.name	Firewood Bundle
@prof.wc2.b.name	Timberfall
@prof.wc2.name	Firewood Bundle
@prof.wc3.a.name	Seed in the chips
@prof.wc3.b.name	Extra log
@prof.wc3.name	Splinters
@prof.wc4.a.name	Clean trunk
@prof.wc4.b.name	Clear-cutting
@prof.wc4.name	Master
@prof.woodcutter.name	Lumberjack
@rarity.common	Common
@rarity.legendary	Legendary
@rarity.magic	Magic
@rarity.rare	Rare
@rarity.unique	Unique
@settings.account.name	Account
@settings.always-show-eitr.about	The bar does not hide when full
@settings.always-show-eitr.name	Always show eitr
@settings.always-show-stamina.about	The bar does not hide when full
@settings.always-show-stamina.name	Always show stamina
@settings.build-code.name	Build code
@settings.combat.about	Dodge, glancing blow, saved resources
@settings.combat.name	Combat
@settings.crafting-and-building.about	Oils, beds, anchor, building costs
@settings.crafting-and-building.name	Crafting and building
@settings.custom-enemy-hp-bar.about	Frame and active ailment effects
@settings.custom-enemy-hp-bar.name	Custom enemy HP bar
@settings.custom-item-tooltip.about	In blocks instead of a list of lines; off — the vanilla one
@settings.custom-item-tooltip.name	Custom item tooltip
@settings.damage-numbers-by-type.about	Each damage type in its own colour
@settings.damage-numbers-by-type.name	Damage numbers by type
@settings.damage-panel-by-the.about	What the node gives the weapons in the hotbar
@settings.damage-panel-by-the.name	Damage panel by the tooltip
@settings.debug.name	Debug
@settings.deeds-and-classes.about	Ascendancy class deeds and unlocked classes
@settings.deeds-and-classes.name	Deeds and classes
@settings.effects-strip.about	The mod's effects above the eitr bar
@settings.effects-strip.name	Effects strip
@settings.enemy-status-icons.about	Circles below enemy health
@settings.enemy-status-icons.name	Enemy status icons
@settings.experience-for-kills.about	"+N experience" in the corner
@settings.experience-for-kills.name	Experience for kills
@settings.hide-someone-s-build.about	The tree returns to your own build
@settings.hide-someone-s-build.act	Remove
@settings.hide-someone-s-build.name	Hide someone's build
@settings.level-panel.name	Level panel
@settings.level-up-2.about	The slider goes down from the current level
@settings.level-up-2.name	Level up
@settings.level-up.about	"Level N! Points available…"
@settings.level-up.name	Level up
@settings.lower-the-level.about	Surplus nodes are refunded from the edge inwards
@settings.lower-the-level.act	Accept
@settings.lower-the-level.name	Lower the level
@settings.notifications.name	Notifications
@settings.old-content-points.about	Cleared dungeons and runestones no longer pay; these are what they paid you
@settings.old-content-points.act	Give up
@settings.old-content-points.name	Points from the old content
@settings.our-discord.about	Bug reports, update news and build talk
@settings.our-discord.act	Open
@settings.our-discord.name	Our Discord
@settings.over-the-game.name	Over the game
@settings.panel-size.name	Panel size
@settings.points-earned.about	Points for bosses, dungeons and rune monoliths
@settings.points-earned.name	Points earned
@settings.reset-this-section.about	Return the section to the settings the mod ships with
@settings.reset-this-section.name	Reset this section
@settings.screen-corner.about	Where the panel sits
@settings.screen-corner.name	Screen corner
@settings.share-a-build.about	The tree layout in one line
@settings.share-a-build.act	Copy
@settings.share-a-build.name	Share a build
@settings.show-professions.about	Profession rings in the tree
@settings.show-professions.name	Show professions
@settings.show-someone-s-build.about	The code from the clipboard lays over the tree
@settings.show-someone-s-build.act	Paste
@settings.show-someone-s-build.name	Show someone's build
@settings.show-the-panel.about	Level, experience and free points on screen
@settings.show-the-panel.name	Show the panel
@settings.status-icon-size.about	Default: 2x
@settings.status-icon-size.name	Status icon size
@settings.tree-sounds.about	Node clicks and the horn on level up
@settings.tree-sounds.name	Tree sounds
@settings.tree-window.name	Tree window
@settings.ui.name	UI
@settings.wheel-speed.about	Tree zoom step
@settings.wheel-speed.name	Wheel speed
@status.OnTrail.name	On the Trail
@status.OnTrail.tip	You are on a fresh trail: you move faster.
@ui.item.label.inventory_blunt	Blunt
@ui.item.label.inventory_damage	Damage
@ui.item.label.inventory_fire	Fire
@ui.item.label.inventory_frost	Frost
@ui.item.label.inventory_lightning	Lightning
@ui.item.label.inventory_pierce	Piercing
@ui.item.label.inventory_poison	Poison
@ui.item.label.inventory_slash	Slash
@ui.item.label.inventory_spirit	Spirit
@ui.item.label.item_armor	Armour
@ui.item.label.item_backstab	Backstab
@ui.item.label.item_blockarmor	Block
@ui.item.label.item_durability	Durability
@ui.item.label.item_eitrhitreturn	Eitr return
@ui.item.label.item_eitruse	Eitr
@ui.item.label.item_healthhitreturn	Health return
@ui.item.label.item_healthuse	Health
@ui.item.label.item_knockback	Knockback
@ui.item.label.item_movement_modifier	Speed
@ui.item.label.item_parryadrenaline	Adrenaline
@ui.item.label.item_parrybonus	Parry
@ui.item.label.item_staminahold	Draw
@ui.item.label.item_staminause	Stamina
@ui.tree.kind.Centre	centre
@ui.tree.kind.Cross	crossroads
@ui.tree.kind.Keystone	keystone
@ui.tree.kind.Mastery	mastery
@ui.tree.kind.Notable	notable
@ui.tree.kind.Portal	knowledge portal
@ui.tree.kind.Small	small node
@ui.tree.kind.Socket	socket
@ui.tree.kind.Travel	step
# --- end of data lines ---
@attr.SplashDamagePct.name	Hit splash damage
@attr.SplashDamagePct.gen	hit splash damage
@attr.ChargeNextAttack.name	Charged attack
@attr.ChargeNextAttack.gen	charged attack

@difficulty.easy	Easy
@difficulty.normal	Normal
@difficulty.hard	Hard
@difficulty.merciless	Merciless
@difficulty.vanilla	Vanilla creatures
@difficulty.vanilla.tip	Vanilla creature difficulty: no biome scaling, rarity, modifiers or extra loot.
@difficulty.easy.tip	Gentler scaling and fewer dangerous enemies for a calmer journey.
@difficulty.normal.tip	The intended Path of Valheiman balance, recommended for a first playthrough.
@difficulty.hard.tip	Stronger and denser enemies for experienced players and well-built groups.
@difficulty.merciless.tip	Maximum pressure: severe scaling, dense fights and the most unusual enemies.

@config.main	Main settings

@config.difficulty	Difficulty

@config.custom_difficulty	Use custom difficulty settings

@settings.world-admin.name	World admin
@settings.group.world-mode	World mode
@settings.disable-addon-creatures.name	Disable addon creature difficulty
@settings.disable-addon-creatures.about	Vanilla creatures; no biome scaling, rarity, modifiers or extra loot
@settings.addon-difficulty.name	Addon difficulty
@settings.addon-difficulty.about	Applies to the whole world
@settings.group.experience	Experience
@settings.group.creatures	Creatures
@settings.group.player-and-tree	Player and tree
@difficulty.intro.wait	Close in {0}s
@difficulty.intro.close	Close when ready
@difficulty.admin.loading	Waiting for the host's difficulty settings…
@difficulty.admin.owner	The host and server administrators control world settings. A preset replaces custom values; difficulty can be changed here at any time.
@difficulty.admin.guest	Server settings are read-only for regular players. The server’s active values are shown; your personal config is kept for your own worlds.
@difficulty.admin.denied	Only the host or a server administrator can change world difficulty.
@difficulty.admin.rejected	The server did not accept the change: your ID {0} is not in its adminlist.txt.
@difficulty.intro.title	A new challenge, your pace
@difficulty.intro.body	Path of Valheim now has built-in difficulty. Presets adjust enemy health, damage, rarity and hostile population. Normal is the intended experience; Vanilla removes the addon’s creature difficulty.
@difficulty.guide.rarity	Read the colour
@difficulty.guide.rarity.body	<color=#76B6FF>Magic</color> and <color=#FFD479>rare</color> enemies are stronger and reward more loot. Their icons reveal extra abilities. Vanilla stars still apply.
@difficulty.guide.burning	Deals fire damage and resists fire.
@difficulty.guide.mirror	A barrier can reflect projectiles.
@difficulty.guide.blast	Explodes after death: leave the marked area.
@difficulty.notice.title	Choose your challenge
@difficulty.notice.body	Path of Valheim now includes world difficulty. Choose the pace of your adventure.
@difficulty.notice.hint	Change it anytime: Settings → World admin. The server accepts changes from its host and administrators.
@difficulty.notice.guest	Difficulty is chosen by the server. The current setting is shown under Settings → World admin.
@difficulty.settings.host	World settings can be changed by the host and server administrators.
@difficulty.settings.guest	The server’s world settings are shown. Available for viewing only.
@difficulty.settings.request	Changes are sent to the server and accepted only from the host or a server administrator.
@settings.global-xp.name	Experience
@settings.global-xp.about	All experience gained
@settings.death-xp-loss.name	Experience lost on death
@settings.death-xp-loss.about	In levels: 0.5 is half a level's XP, 7 is seven whole levels
@settings.global-offense.name	Enemy offense
@settings.global-offense.about	Damage and penetration
@settings.star-chance.name	Star chance
@settings.star-chance.about	Chance of each star step; vanilla is 10%
@settings.mods-per-star.name	Modifiers per star
@settings.mods-per-star.about	How many modifiers a creature wears for each star
@settings.mod-chance.name	Modifier chance per star
@settings.mod-chance.about	Chance that each star brings its modifiers
@settings.max-stars.name	Max stars
@settings.max-stars.about	How many stars a creature can reach; vanilla stops at 2
@settings.extra-star-chance.name	Chance of each star above two
@settings.extra-star-chance.about	Each further star past the second, up to the maximum
@settings.star-health.name	Health per star
@settings.star-health.about	Share of base health added per star; vanilla is +100%
@settings.star-damage.name	Damage per star
@settings.star-damage.about	Damage added per star; vanilla is +50%
@settings.star-loot.name	Loot per star
@settings.star-loot.about	Increased drop amount per star instead of vanilla doubling; chance and trophies unchanged
@settings.star-xp.name	Experience per star
@settings.star-xp.about	Extra experience per star
@settings.mod-reward.name	Reward per modifier
@settings.mod-reward.about	Extra Path of Valheiman loot and experience for each modifier
@settings.global-defense.name	Enemy defense
@settings.global-defense.about	Health and existing armour
@settings.group.rarity-rewards	Rarity rewards
@settings.magic-loot.name	Magic creature loot
@settings.magic-loot.about	Total reward from magic creatures
@settings.rare-loot.name	Rare creature loot
@settings.rare-loot.about	Total reward from rare creatures
@settings.unique-loot.name	Unique creature loot
@settings.unique-loot.about	Total reward from unique and legendary creatures
@settings.tree-power.name	Tree power
@settings.tree-power.about	Numeric node bonuses
@settings.combat-xp.name	Combat experience
@settings.combat-xp.about	Actions and kills
@settings.work-xp.name	Work experience
@settings.work-xp.about	Gathering, crafting, building
@settings.travel-xp.name	Travel experience
@settings.travel-xp.about	Movement and map exploration

@ui.hugin.monolith-topic	Rune Monoliths
@ui.hugin.monolith-label	Runic Power
@ui.hugin.monolith-tip	Ancient power lingers here. Rune monoliths are hidden across this world: find and drain them to gain points for your passive tree and grow stronger. The blue area on your map marks the search. It narrows as you search within it, until you find the stone.

@settings.food-power.name	Food nourishment
@settings.food-power.about	Base health, stamina and eitr
Woodcutting damage	Woodcutting damage
Mining damage	Mining damage
Deep fracture	Deep fracture
Ore breaker	Ore breaker
Heavy pickaxe	Heavy pickaxe


# --- readable release fallbacks for new stable keys ---
@stat.ShieldDelayPct.ability	Rune shield delay
@stat.HealthToShieldPct.ability	Life into rune shield
@stat.RegenToShield.ability	Runic Mending
@stat.SoulVessel.ability	Soul Vessel
@ui.monoliths.cooldown	The runes recover: {0}:{1:00}
@ui.item.strength	Strength
@settings.monoliths.world-loading	Rune monoliths · world data is still loading
@settings.monoliths.host-count-only	Rune monoliths · the exact world count is available to the host
@settings.monoliths.placement-complete	automatic placement complete
@settings.monoliths.repair-pending	repair scheduled
@settings.monoliths.placement-pending	automatic placement in progress
@settings.monoliths.world-status	Rune monoliths · {0} of {1} in the world · {2}
@ui.tree.offence	Offence
@ui.tree.other	Other
@cat.armour-break	armour break
@cat.impale	impale
@cat.slashing	slashing
@cat.piercing	piercing
@cat.ranged	ranged
@cat.blunt	blunt
@cat.minion	minion
@cat.cost	cost
@cat.swim	swim
@cat.weapon	weapon
@ui.stats.per-streak-hit	per hit in a streak
@ui.stats.per-streak-hits	per {0} hits in a streak

@settings.show-permanent-statuses.name	Show permanent statuses
@settings.show-permanent-statuses.about	Show effects without a duration in the effects strip. Hidden bonuses still work.
@settings.condition-statuses.name	Condition statuses
@settings.condition-statuses.about	One icon per active condition, such as at night or on evade recently. Hover it to see the summed bonuses.
@settings.unusual-enemy-glow.name	Unusual enemy glow
@settings.unusual-enemy-glow.about	Local brightness of magic, rare and unique creatures

# --- keys by node id: do not edit by hand, written by tools/loc_ids.py ---
@alt_a_a	Economical technique
@alt_a_b	Technique impact
@alt_a_in	Economical technique
@alt_a_m	Second swing
@alt_b_a	Economical technique
@alt_b_b	Technique impact
@alt_b_in	Economical technique
@alt_b_m	Greater Technique impact
@b1_e100	Knife speed
@b1_e101	Scepter damage
@b1_e103	Untouched strength
@b1_e104	Sure bite
@b1_e105	Quick learning
@b1_e106	Shock build-up
@b1_e107	Forest Bane
@b1_e108	Burning heat
@b1_e109	Crossbow damage
@b1_e110	Mountain Bane
@b1_e112	Knife speed
@b1_e113	Scepter damage
@b1_e115	Untouched strength
@b1_e116	Sure bite
@b1_e117	Quick learning
@b1_e118	Shock build-up
@b1_e119	Forest Bane
@b1_e120	Burning heat
@b1_e121	Crossbow damage
@b1_e122	Mountain Bane
@b1_e124	Knife speed
@b1_e125	Scepter damage
@b1_e127	Untouched strength
@b1_e128	Sure bite
@b1_e129	Ship speed
@b1_e130	Growth speed
@b1_e131	Polearm damage
@b1_e132	Club damage
@b1_e133	Woodcutting rhythm
@b1_e134	Steady hold
@b1_e135	Long breath
@b1_e137	Affliction resilience
@b1_e139	Far building
@b1_e140	Open wound
@b1_e141	Ship handling
@b1_e142	Growth speed
@b1_e143	Greater health
@b1_e144	Club damage
@b1_e145	Woodcutting rhythm
@b1_e146	Conserving Draw
@b1_e147	Easy running
@b1_e149	Affliction resilience
@b1_e151	Long Arm
@b1_e152	Open wound
@b1_e153	Ship speed
@b1_e154	Growth speed
@b1_e155	Polearm damage
@b1_e156	Club damage
@b1_e157	Extra log
@b1_e158	Stamina pool
@b1_e159	Long breath
@b1_e161	Affliction resilience
@b1_e163	Far building
@b1_e164	Open wound
@b1_e165	Ship speed
@b1_e166	Quick sprout
@b1_e167	Greater health
@b1_e168	Skullringer
@b1_e169	Woodcutter Rhythm
@b1_e170	Steady lungs
@b1_e171	Runner's lungs
@b1_e173	Northern tempering
@b1_e175	Solid Masonry
@b1_e176	Wolf's mark
@b1_e177	Ship speed
@b1_e178	Growth speed
@b1_e179	Greater health
@b1_e180	Club damage
@b1_e181	Woodcutting rhythm
@b1_e182	Steady hold
@b1_e183	Easy running
@b1_e185	Affliction resilience
@b1_e187	Buildings in the rain
@b1_e188	Open wound
@b1_e189	Ship speed
@b1_e190	Growth speed
@b1_e191	Greater health
@b1_e192	Club damage
@b1_e193	Woodcutting rhythm
@b1_e194	Steady hold
@b1_e195	Easy running
@b1_e197	Affliction resilience
@b1_e199	Buildings in the rain
@b1_e200	Open wound
@b1_e261	Damage at night
@b1_e262	Scepter damage
@b1_e264	Building durability
@b1_e265	Precise parry
@b1_e266	Light leap
@b1_e267	Running blow
@b1_e269	Mist Bane
@b1_e270	Finishing the wet
@b1_e271	Club damage
@b1_e272	Spear damage
@b1_e273	Damage at night
@b1_e274	Scepter damage
@b1_e276	Building durability
@b1_e277	Precise parry
@b1_e278	High jump
@b1_e279	Running blow
@b1_e281	Mist Bane
@b1_e282	Finishing the wet
@b1_e283	Club damage
@b1_e284	Spear damage
@b1_e285	Damage at night
@b1_e286	Scepter damage
@b1_e288	Careful construction
@b1_e289	Precise parry
@b1_e290	High jump
@b1_e291	Running blow
@b1_e293	Mist Bane
@b1_e294	Finishing the wet
@b1_e295	Club damage
@b1_e296	Spear damage
@b1_e297	Night runner
@b1_e298	True scepter
@b1_e300	Careful Demolition
@b1_e301	Answer in blood
@b1_e302	Wind unspent
@b1_e303	Boar's charge
@b1_e305	Mistlands hunter
@b1_e306	Wet quarry
@b1_e307	Weight of the oak
@b1_e308	Fjord thrust
@b1_e309	Ship handling
@b1_e312	Keen pickaxe
@b1_e313	Attack speed
@b1_e315	Far-reaching arrow
@b1_e318	Wide reach
@b1_e320	Wide reach
@b1_e321	Ship handling
@b1_e324	Cruel pickaxe
@b1_e325	Attack speed
@b1_e327	Far-reaching arrow
@b1_e330	Wide reach
@b1_e332	Wide reach
@b1_e333	Ship handling
@b1_e336	Vein hunter
@b1_e337	Attack speed
@b1_e339	Hawk's eye
@b1_e342	Sweeping blow
@b1_e344	Wide Arc
@b1_e345	Finishing the wet
@b1_e347	Rested strike
@b1_e348	Pickaxe speed
@b1_e349	Spear damage
@b1_e351	Silence
@b1_e353	Cooking speed
@b1_e354	Fermentation speed
@b1_e355	Block power
@b1_e356	Knockback
@b1_e357	Finishing the wet
@b1_e359	Rested strike
@b1_e360	Pickaxe speed
@b1_e361	Spear damage
@b1_e363	Quiet step
@b1_e365	Cooking speed
@b1_e366	Fermentation speed
@b1_e367	Block power
@b1_e368	Knockback
@b1_e369	Finishing the wet
@b1_e371	Rested strike
@b1_e372	Pickaxe speed
@b1_e373	Spear damage
@b1_e375	Quiet step
@b1_e377	Cooking speed
@b1_e378	Fermentation speed
@b1_e379	Block power
@b1_e380	Knockback
@b1_e381	Finishing the wet
@b1_e383	Rested strike
@b1_e384	Pickaxe speed
@b1_e385	Spear damage
@b1_e387	Stealth
@b1_e389	Cooking speed
@b1_e390	Fermentation speed
@b1_e391	Firm block
@b1_e392	Knockback
@b1_e393	Finishing the wet
@b1_e395	Rested strike
@b1_e396	Pickaxe speed
@b1_e397	Spear damage
@b1_e399	Quiet step
@b1_e401	Cooking speed
@b1_e402	Fermentation speed
@b1_e403	The Shield Heals
@b1_e404	Knockback
@b1_e405	Thunder over water
@b1_e407	Apiary Comfort
@b1_e408	Deep shaft
@b1_e409	Hunter's cast
@b1_e411	Quiet tread
@b1_e413	Watchful cook
@b1_e414	Mead fermentation speed / Duration of meads you brew
@b1_e415	Set shoulder
@b1_e416	Giant's shove
@b1_e417	Damage against undead
@b1_e418	Cruel spell
@b1_e419	Armour break
@b1_e420	Damage to lords
@b1_e421	Woodcutting rhythm
@b1_e422	Steady breathing
@b1_e423	Long breath
@b1_e424	Knife speed
@b1_e425	Blood magic damage
@b1_e426	Polearm damage
@b1_e427	Nimble gear
@b1_e428	Draw speed
@b1_e429	Damage against undead
@b1_e430	Keen spell
@b1_e431	Armour break
@b1_e432	Damage to lords
@b1_e433	Woodsman's wind
@b1_e434	Stamina pool
@b1_e435	Stamina pool
@b1_e436	Knife speed
@b1_e437	Blood magic damage
@b1_e438	Polearm damage
@b1_e439	Nimble gear
@b1_e440	Draw speed
@b1_e441	Damage against undead
@b1_e442	Quick recovery
@b1_e443	Armour break
@b1_e444	Damage to lords
@b1_e445	Woodsman's wind
@b1_e446	Light dodge
@b1_e447	Light tread
@b1_e448	Knife speed
@b1_e449	Staff damage
@b1_e450	Polearm damage
@b1_e451	Nimble gear
@b1_e452	Reload speed
@b1_e453	Damage against undead
@b1_e454	Keen strike
@b1_e455	Armour break
@b1_e456	Damage to lords
@b1_e457	Woodcutting rhythm
@b1_e458	Stamina pool
@b1_e459	Stamina pool
@b1_e460	Knife speed
@b1_e461	Blood magic damage
@b1_e462	Polearm damage
@b1_e463	Nimble gear
@b1_e464	Draw speed
@b1_e465	Damage against undead
@b1_e466	Arcane reserve
@b1_e467	Armour break
@b1_e468	Damage to lords
@b1_e469	Woodsman's rhythm
@b1_e470	Light dodge
@b1_e471	Light tread
@b1_e472	Knife speed
@b1_e473	Staff damage
@b1_e474	Driving point
@b1_e475	Nimble gear
@b1_e476	Reload speed
@b1_e477	Undead hunter
@b1_e478	Arcane precision
@b1_e479	Rust
@b1_e480	Boss hunter
@b1_e481	Woodcutter Rhythm
@b1_e482	Unspent breath
@b1_e483	Breath of the fjord
@b1_e484	Thief's rhythm
@b1_e485	Price of Magic
@b1_e486	Wall of points
@b1_e487	Well-made armour
@b1_e488	Bolt storm
@b1_e489	Damage against undead
@b1_e490	Clarity after a crit
@b1_e491	Armour break
@b1_e492	Damage to lords
@b1_e493	Greater Woodsman's wind
@b1_e494	Endless road
@b1_e495	Runner's heart
@b1_e496	Quick Knife
@b1_e497	Blood magic damage
@b1_e498	Deep puncture
@b1_e499	Iron feels light
@b1_e500	Quick windlass
@b1_e562	Warded plate
@b1_e564	Hardy frame
@b1_e565	Crossbow damage
@b1_e567	Unarmed damage
@b1_e568	Ship speed
@b1_e569	Staff damage
@b1_e570	Wide reach
@b1_e571	Wounded fury
@b1_e572	Shot accuracy
@b1_e574	To rune shield
@b1_e576	Health pool
@b1_e577	Crossbow damage
@b1_e579	Unarmed damage
@b1_e580	Ship speed
@b1_e581	Blood magic damage
@b1_e582	Wide reach
@b1_e583	Wounded fury
@b1_e584	Shot accuracy
@b1_e586	Warded plate
@b1_e588	Hardy frame
@b1_e589	Crossbow damage
@b1_e591	Unarmed damage
@b1_e592	Ship speed
@b1_e593	Staff damage
@b1_e594	Wide reach
@b1_e595	Wounded fury
@b1_e596	Shot accuracy
@b1_e598	To rune shield
@b1_e600	Health pool
@b1_e601	Crossbow damage
@b1_e603	Unarmed damage
@b1_e604	Ship speed
@b1_e605	Blood magic damage
@b1_e606	Wide reach
@b1_e607	Wounded fury
@b1_e608	Shot accuracy
@b1_e610	Glow of the ward
@b1_e612	Greater Hardy frame
@b1_e613	Bolt sheaf
@b1_e615	Brawler
@b1_e616	Full Sail
@b1_e617	Runic Weave
@b1_e618	Circle of steel
@b1_e619	Berserk
@b1_e620	Falcon's eye
@b1_e624	Club speed
@b1_e625	Endurance
@b1_e626	Damage against beasts
@b1_e627	Endurance
@b1_e629	Eitr on kill
@b1_e630	Shot accuracy
@b1_e632	Execution
@b1_e636	Club damage
@b1_e637	Endurance
@b1_e638	Damage against beasts
@b1_e639	Endurance
@b1_e641	Eitr on kill
@b1_e642	Shot accuracy
@b1_e644	Execution
@b1_e648	Club speed
@b1_e649	Endurance
@b1_e651	Endurance
@b1_e653	Eitr on kill
@b1_e654	Shot accuracy
@b1_e656	Execution
@b1_e660	Club damage
@b1_e661	Endurance
@b1_e663	Map reveal radius
@b1_e665	Eitr on kill
@b1_e666	Shot accuracy
@b1_e668	Execution
@b1_e672	Club speed
@b1_e673	Endurance
@b1_e675	Map reveal radius
@b1_e677	Eitr on kill
@b1_e678	Shot accuracy
@b1_e680	Execution
@b1_e684	Club damage
@b1_e685	Quick hands
@b1_e687	Map reveal radius
@b1_e689	Eitr on kill
@b1_e69	Quick learning
@b1_e690	Shot accuracy
@b1_e692	Execution
@b1_e696	Heavy Blow
@b1_e697	Endurance
@b1_e699	Map reveal radius
@b1_e70	Shock build-up
@b1_e701	Eitr spring
@b1_e702	Precision
@b1_e704	Vulnerable Target
@b1_e708	Club speed
@b1_e709	Endurance
@b1_e71	Forest Bane
@b1_e711	Map reveal radius
@b1_e713	Eitr on kill
@b1_e714	Shot accuracy
@b1_e716	Execution
@b1_e72	Burning heat
@b1_e720	Quick Swing
@b1_e721	Endurance
@b1_e722	Beast-bane
@b1_e723	Endurance
@b1_e725	Runic Fullness
@b1_e726	Hunter's eye
@b1_e728	Blade's mercy
@b1_e729	Night bonuses
@b1_e73	Crossbow damage
@b1_e730	Point-Blank Discharge
@b1_e731	Affliction resilience
@b1_e732	Pickaxe damage
@b1_e733	Axe damage
@b1_e734	Attack Stamina Saving
@b1_e735	Breath After Battle
@b1_e736	Stamina cost of swimming
@b1_e738	Animal husbandry
@b1_e739	Mining rhythm
@b1_e74	Mountain Bane
@b1_e740	Endurance
@b1_e741	Eitr at night
@b1_e742	Shock build-up
@b1_e743	Affliction resilience
@b1_e744	Pickaxe damage
@b1_e745	Axe damage
@b1_e746	Sparing blow
@b1_e747	Long breath
@b1_e748	Swim speed
@b1_e750	Quick taming
@b1_e751	Mining rhythm
@b1_e752	Endurance
@b1_e753	Night eitr
@b1_e754	Shock build-up
@b1_e755	Affliction resilience
@b1_e756	Pickaxe damage
@b1_e757	Axe damage
@b1_e758	Sparing blow
@b1_e759	Easy running
@b1_e76	Knife speed
@b1_e760	Swim speed
@b1_e762	Quick taming
@b1_e763	Mining rhythm
@b1_e764	Woodcutting rhythm
@b1_e765	Eitr at night
@b1_e766	Shock build-up
@b1_e767	Affliction resilience
@b1_e768	Pickaxe damage
@b1_e769	Axe damage
@b1_e77	Scepter damage
@b1_e770	Sparing blow
@b1_e771	Easy running
@b1_e772	Swim speed
@b1_e774	Quick taming
@b1_e775	Mining rhythm
@b1_e776	Endurance
@b1_e777	Greater Eitr at night
@b1_e778	Sure Discharge
@b1_e779	Staggered defiance
@b1_e780	Ringing pick
@b1_e781	Bearded axe
@b1_e782	Tireless arm
@b1_e783	Road-worn
@b1_e784	Swift swimmer
@b1_e786	Loyal fang
@b1_e787	Miner Rhythm
@b1_e788	Endurance
@b1_e79	Untouched strength
@b1_e790	Lasting potions
@b1_e791	Sword damage
@b1_e792	Sturdy work
@b1_e793	Lasting afflictions
@b1_e794	Carry weight
@b1_e795	Dodge
@b1_e796	Quick drying
@b1_e798	Fermentation speed
@b1_e799	Lucky strike
@b1_e80	Sure bite
@b1_e800	Spear damage
@b1_e802	Lasting potions
@b1_e803	Sword damage
@b1_e804	Sturdy work
@b1_e805	Lasting afflictions
@b1_e806	Carry weight
@b1_e807	Dodge
@b1_e808	Quick drying
@b1_e81	Memory of runes
@b1_e810	Fermentation speed
@b1_e811	Lucky strike
@b1_e812	Spear damage
@b1_e814	Lasting potions
@b1_e815	Light sword
@b1_e816	Thrifty smith
@b1_e817	Short affliction
@b1_e818	Carry weight
@b1_e819	Dodge
@b1_e82	Storm Strike
@b1_e820	Quick drying
@b1_e822	Saved mead
@b1_e823	Quick hands
@b1_e824	Spear damage
@b1_e826	Draught of Vigour
@b1_e827	Dance of steel
@b1_e828	Nothing wasted
@b1_e829	Lingering bite
@b1_e83	Forest hunter
@b1_e830	Carry weight
@b1_e831	Loose footing
@b1_e832	Salt-cured
@b1_e834	Mead fermentation speed / Duration of meads you brew
@b1_e835	Lucky Strike
@b1_e836	Boar's end
@b1_e84	Burning Wound
@b1_e85	Steady crank
@b1_e86	Mountain hunter
@b1_e88	Whisper edge
@b1_e89	Rune precision
@b1_e91	Untouched
@b1_e92	Generous water
@b1_e93	Quick learning
@b1_e94	Shock build-up
@b1_e95	Forest Bane
@b1_e96	Burning heat
@b1_e97	Crossbow damage
@b1_e98	Mountain Bane
@b3_e1000	Long-lived work
@b3_e1001	Falling giant
@b3_e1002	Battering ram
@b3_e1003	Bellows heart
@b3_e1005	Ward unbroken
@b3_e1006	Full pen
@b3_e1007	Increased armour
@b3_e1009	Bare resilience
@b3_e1010	Lasting potions
@b3_e1011	Swift healing
@b3_e1012	Critical strikes
@b3_e1013	Finishing the staggered
@b3_e1014	Running blow
@b3_e1015	Steady breath
@b3_e1017	To rune shield
@b3_e1018	Animal husbandry
@b3_e1019	Crushing club
@b3_e1021	Bare resilience
@b3_e1022	Lasting potions
@b3_e1023	Swift healing
@b3_e1024	Critical strikes
@b3_e1025	Greater Finishing the staggered
@b3_e1026	Running blow
@b3_e1027	Sparing blow
@b3_e1029	To rune shield
@b3_e1030	Full pen
@b3_e1031	Club damage
@b3_e1033	Bare resilience
@b3_e1034	Lasting potions
@b3_e1035	Swift healing
@b3_e1036	Smelting speed
@b3_e1037	Stagger power
@b3_e1038	Running blow
@b3_e1039	Sparing blow
@b3_e1041	Rune shield strength
@b3_e1042	Full pen
@b3_e1043	Increased armour
@b3_e11	Block power
@b3_e12	High jump
@b3_e14	Affliction resilience
@b3_e16	Swift healing
@b3_e169	Vicious Toxin
@b3_e17	Attack speed
@b3_e171	Physical damage
@b3_e172	Increased armour
@b3_e173	Running blow
@b3_e174	Frost Strike
@b3_e175	Stalking wolf
@b3_e176	Backstab
@b3_e177	Rune shield strength
@b3_e178	Untouched strength
@b3_e179	Mining rhythm
@b3_e18	Shot accuracy
@b3_e180	Greater Finishing the staggered
@b3_e181	Poison build-up
@b3_e183	Increased armour
@b3_e184	Increased armour
@b3_e185	Running blow
@b3_e186	Chill build-up
@b3_e187	Light tread
@b3_e188	Backstab
@b3_e189	Rune shield strength
@b3_e19	Damage against beasts
@b3_e190	Untouched strength
@b3_e191	Quick Swing
@b3_e192	Finishing the staggered
@b3_e193	Poison build-up
@b3_e195	Physical damage
@b3_e196	Pickaxe damage
@b3_e197	Running blow
@b3_e198	Chill build-up
@b3_e199	Light tread
@b3_e2	Affliction resilience
@b3_e20	Backstab
@b3_e200	Backstab
@b3_e201	Rune shield strength
@b3_e202	Untouched strength
@b3_e203	Mining rhythm
@b3_e204	Finishing the staggered
@b3_e205	Poison power
@b3_e207	Increased armour
@b3_e208	Increased armour
@b3_e209	Running blow
@b3_e210	Chill build-up
@b3_e211	Light tread
@b3_e212	Backstab
@b3_e213	Rune shield strength
@b3_e214	Untouched strength
@b3_e215	Quick Swing
@b3_e216	Finishing the staggered
@b3_e217	Poison Strike
@b3_e219	Increased armour
@b3_e220	Increased armour
@b3_e221	Run-up
@b3_e222	Searing Cold
@b3_e223	Fox-foot
@b3_e224	Unseen affliction
@b3_e225	Rune Shield
@b3_e226	Strength of the whole
@b3_e227	Quick Swing
@b3_e228	Off balance
@b3_e23	Block power
@b3_e24	Long jump
@b3_e241	Quick learning
@b3_e242	Shock power
@b3_e244	Firm block
@b3_e245	Precise parry
@b3_e246	Light dodge
@b3_e247	Map reveal radius
@b3_e249	Lasting afflictions
@b3_e250	Extra honey
@b3_e251	Lucky strike
@b3_e252	Stagger power
@b3_e253	Quick learning
@b3_e254	Shock power
@b3_e255	Shot accuracy
@b3_e256	Firm block
@b3_e257	Precise parry
@b3_e258	Light dodge
@b3_e259	Map reveal radius
@b3_e26	Resistance to Poison
@b3_e261	Lasting afflictions
@b3_e263	Bountiful spoils
@b3_e264	Stagger power
@b3_e265	Lessons of Midgard
@b3_e266	Powerful Discharge
@b3_e267	True arrow
@b3_e268	Runed bulwark
@b3_e269	Even trade
@b3_e270	Slip the blow
@b3_e271	Exploration
@b3_e273	Statuses
@b3_e274	Beekeeping
@b3_e275	Precise Work Rhythm
@b3_e276	Braced
@b3_e277	Quick learning
@b3_e278	Lightning damage
@b3_e279	Shot accuracy
@b3_e28	Stubborn flesh
@b3_e280	Firm block
@b3_e281	Stamina on parry
@b3_e282	Glancing blow
@b3_e283	Map reveal radius
@b3_e285	Lasting afflictions
@b3_e287	Bountiful spoils
@b3_e288	Firm footing
@b3_e29	Frequent blow
@b3_e30	True Aim
@b3_e31	Focused Force
@b3_e32	Shadow at the shoulder
@b3_e35	Shield of the healer
@b3_e36	Heavy Shove
@b3_e373	Path
@b3_e374	Path
@b3_e375	Path
@b3_e376	Path
@b3_e377	Path
@b3_e378	Path
@b3_e379	Path
@b3_e38	Affliction resilience
@b3_e380	Path
@b3_e381	Path
@b3_e382	Path
@b3_e383	Path
@b3_e384	Path
@b3_e385	Path
@b3_e386	Path
@b3_e387	Path
@b3_e388	Path
@b3_e389	Path
@b3_e390	Path
@b3_e391	Path
@b3_e392	Path
@b3_e393	Path
@b3_e394	Path
@b3_e395	Path
@b3_e396	Path
@b3_e397	Path
@b3_e398	Path
@b3_e399	Path
@b3_e4	Swift healing
@b3_e40	Swift healing
@b3_e400	Path
@b3_e401	Path
@b3_e402	Path
@b3_e403	Path
@b3_e404	Path
@b3_e405	Path
@b3_e406	Path
@b3_e407	Path
@b3_e408	Path
@b3_e409	Club damage
@b3_e41	Attack speed
@b3_e410	Effortless glide
@b3_e411	Elemental damage
@b3_e412	Club damage
@b3_e414	Cart pull
@b3_e416	Owl hours
@b3_e417	Elemental magic damage
@b3_e418	Sword damage
@b3_e42	Shot accuracy
@b3_e420	Axe damage
@b3_e43	Damage against beasts
@b3_e435	Fierce beasts
@b3_e436	Block power
@b3_e437	Onslaught
@b3_e439	Projectile speed
@b3_e44	Backstab
@b3_e440	Knife damage
@b3_e441	Potion power
@b3_e442	Polearm speed
@b3_e443	Pickaxe damage
@b3_e444	Spear speed
@b3_e447	Fierce beasts
@b3_e448	Block power
@b3_e449	Onslaught
@b3_e451	Projectile speed
@b3_e452	Knife damage
@b3_e453	Potion power
@b3_e454	Polearm speed
@b3_e455	Pickaxe damage
@b3_e456	Spear speed
@b3_e459	Faithful Beast
@b3_e460	The Shield Sustains
@b3_e461	Onslaught
@b3_e463	Projectile speed
@b3_e464	Wolf's fang
@b3_e465	Potion power
@b3_e466	Swift Shaft
@b3_e467	Pickaxe damage
@b3_e468	Swift Spear
@b3_e47	Block power
@b3_e471	Fierce beasts
@b3_e472	Block power
@b3_e473	Onslaught
@b3_e475	Projectile speed
@b3_e476	Knife damage
@b3_e477	Potion power
@b3_e478	Polearm speed
@b3_e479	Pickaxe damage
@b3_e48	Long jump
@b3_e480	Spear speed
@b3_e483	Whistle and bone
@b3_e484	Shield anchor
@b3_e485	Onslaught unbound
@b3_e487	Through and through
@b3_e488	Ribwork
@b3_e489	Strength of potions you brew
@b3_e490	Sweeping tide
@b3_e491	Ore whisper
@b3_e492	Falling impaler
@b3_e5	Attack speed
@b3_e505	Pickup range
@b3_e506	Growth speed
@b3_e508	Wounded fury
@b3_e510	Projectile speed
@b3_e511	Map reveal radius
@b3_e512	Ship handling
@b3_e515	Nimble gear
@b3_e517	Lasting Vigor
@b3_e518	Growth speed
@b3_e520	Wounded fury
@b3_e522	Arrow's whistle
@b3_e523	Map reveal radius
@b3_e524	Ship handling
@b3_e527	Armour plate
@b3_e530	Growth speed
@b3_e532	Wounded fury
@b3_e534	Projectile speed
@b3_e535	Map reveal radius
@b3_e536	Ship handling
@b3_e539	Armour plate
@b3_e541	Wide Gathering
@b3_e542	Rich furrow
@b3_e544	Foam on the lips
@b3_e546	Leaping shaft
@b3_e547	Exploration
@b3_e548	Ship speed
@b3_e551	Mobile Armour
@b3_e553	Second Wind
@b3_e554	Growth speed
@b3_e556	Wounded fury
@b3_e558	Projectile speed
@b3_e559	Map reveal radius
@b3_e560	Ship speed
@b3_e563	Armour plate
@b3_e565	Deep Reserves
@b3_e566	Growth speed
@b3_e568	Wounded fury
@b3_e570	Projectile speed
@b3_e571	Map reveal radius
@b3_e572	Ship handling
@b3_e575	Armour plate
@b3_e589	Poison build-up
@b3_e590	Twin axe force
@b3_e591	Sword damage
@b3_e592	Sturdy work
@b3_e593	Stagger power
@b3_e594	Quiet step
@b3_e595	Mountain Bane
@b3_e597	Bountiful cooking
@b3_e598	Fermentation speed
@b3_e599	Club damage
@b3_e6	Steady aim
@b3_e600	Balanced shaft
@b3_e601	Poison build-up
@b3_e602	Keen strike
@b3_e603	Sword damage
@b3_e604	Sturdy work
@b3_e605	Stagger power
@b3_e606	Quiet step
@b3_e607	Mountain Bane
@b3_e609	Bountiful cooking
@b3_e610	Fermentation speed
@b3_e611	Club damage
@b3_e612	Swift cast
@b3_e613	Poison build-up
@b3_e614	Twin axe force
@b3_e615	Sword damage
@b3_e616	Sturdy work
@b3_e617	Stagger power
@b3_e618	Quiet step
@b3_e619	Mountain Bane
@b3_e621	Bountiful cooking
@b3_e622	Fermentation speed
@b3_e623	Club damage
@b3_e624	Balanced shaft
@b3_e625	Rotten blood
@b3_e626	Critical spells
@b3_e627	Bright blade
@b3_e628	Forge-master
@b3_e629	Greater Stagger power
@b3_e630	Unheard
@b3_e631	Mountain hunter
@b3_e633	Cook's turn
@b3_e634	Mead fermentation speed
@b3_e635	Thunder haft
@b3_e636	Spear handling
@b3_e637	Sure Venom
@b3_e638	Whirling axes
@b3_e639	Sword
@b3_e640	Steady bellows
@b3_e641	Rock in the surf
@b3_e642	Quiet step
@b3_e643	Mountain Bane
@b3_e645	Cooking
@b3_e646	Fermentation speed
@b3_e647	Heavy Mace
@b3_e648	Spear damage
@b3_e661	Gutting hand
@b3_e662	Master of Heights
@b3_e663	Herdmaster
@b3_e664	Drinker of wounds
@b3_e665	Rising blows
@b3_e666	Steady range
@b3_e667	Wind in the chest
@b3_e668	Wet protection
@b3_e669	Vessel of runes
@b3_e670	Old scars
@b3_e671	Spiked shell
@b3_e672	Scourge of the Depths
@b3_e673	Knife damage
@b3_e674	High jump
@b3_e675	Fierce beasts
@b3_e676	Hardy body
@b3_e677	Hail of blows
@b3_e678	Light bow
@b3_e679	Sparing blow
@b3_e680	Wet resilience
@b3_e681	Eitr reserve
@b3_e682	Bloodthirst
@b3_e683	Spikes
@b3_e684	Sea Bane
@b3_e685	Knife damage
@b3_e686	Airborne strike
@b3_e687	Fierce beasts
@b3_e688	Plated flesh
@b3_e689	Hail of blows
@b3_e690	Light bow
@b3_e691	Sparing blow
@b3_e692	Wet resilience
@b3_e693	Eitr reserve
@b3_e694	Bloodthirst
@b3_e695	Thorns
@b3_e696	Sea Bane
@b3_e697	Knife damage
@b3_e698	High jump
@b3_e699	Fierce beasts
@b3_e7	Damage against beasts
@b3_e700	Hardy body
@b3_e701	Hail of blows
@b3_e702	Light bow
@b3_e703	Sparing blow
@b3_e704	Wet resilience
@b3_e705	Eitr reserve
@b3_e706	Bloodthirst
@b3_e707	Thorns
@b3_e708	Sea Bane
@b3_e721	Backstab
@b3_e722	Cruel strike
@b3_e723	Rested power
@b3_e724	Resilience
@b3_e725	Swift healing
@b3_e726	Draw speed
@b3_e727	Club damage
@b3_e728	Pickup range
@b3_e729	Endurance
@b3_e730	Wide reach
@b3_e731	Wounded fury
@b3_e732	Attack speed
@b3_e733	Backstab
@b3_e734	Critical power
@b3_e735	Comfort
@b3_e736	Resilience
@b3_e737	Swift healing
@b3_e738	Draw speed
@b3_e739	Club damage
@b3_e741	Lasting potions
@b3_e742	Wide reach
@b3_e743	Wounded fury
@b3_e744	Attack speed
@b3_e745	Backstab
@b3_e746	Cruel strike
@b3_e747	Comfort
@b3_e748	Resilience
@b3_e749	Swift healing
@b3_e750	Draw speed
@b3_e751	Long torch
@b3_e752	Foraging Mastery
@b3_e753	Endurance
@b3_e754	Wide reach
@b3_e755	Wounded fury
@b3_e756	Attack speed
@b3_e757	Backstab
@b3_e758	Breath after a crit
@b3_e759	Rested strike
@b3_e760	Resilience
@b3_e761	Swift healing
@b3_e762	Taut bow
@b3_e763	Long torch
@b3_e765	Lasting potions
@b3_e766	Wide reach
@b3_e767	Wounded fury
@b3_e768	Attack speed
@b3_e769	Silent blade
@b3_e770	Killing eye
@b3_e771	Rested power
@b3_e772	Wall of flesh
@b3_e773	Slow mending
@b3_e774	Thrifty quiver
@b3_e775	Club damage
@b3_e776	Wide Gathering
@b3_e777	Endurance
@b3_e778	Whirl of the blade
@b3_e779	Blood mist
@b3_e780	Tireless hand
@b3_e793	Ship speed
@b3_e795	Polearm speed
@b3_e796	Burning build-up
@b3_e797	Hail of blows
@b3_e798	Frost strength
@b3_e799	Projectile speed
@b3_e8	Backstab
@b3_e800	Healing at night
@b3_e801	Eitr flow
@b3_e802	Armour break
@b3_e803	Firm block
@b3_e804	Reload speed
@b3_e805	Ship speed
@b3_e807	Polearm speed
@b3_e808	Burning build-up
@b3_e809	Hail of blows
@b3_e810	Hard Frost
@b3_e811	Projectile speed
@b3_e812	Night Lore
@b3_e813	Eitr flow
@b3_e814	Armour break
@b3_e815	Firm block
@b3_e816	Draw speed
@b3_e817	Ship speed
@b3_e819	Polearm speed
@b3_e820	Burning build-up
@b3_e821	Hail of blows
@b3_e822	Frost strength
@b3_e823	Projectile speed
@b3_e824	Healing at night
@b3_e825	Eitr flow
@b3_e826	Armour break
@b3_e827	Firm block
@b3_e828	Reload speed
@b3_e829	Ship speed
@b3_e831	Polearm speed
@b3_e832	Burning build-up
@b3_e833	Hail of blows
@b3_e834	Frost strength
@b3_e835	Projectile speed
@b3_e836	Healing at night
@b3_e837	Eitr flow
@b3_e838	Armour break
@b3_e839	Firm block
@b3_e840	Draw speed
@b3_e841	Ship speed
@b3_e843	Polearm speed
@b3_e844	Burning build-up
@b3_e845	Hail of blows
@b3_e846	Frost damage
@b3_e847	Projectile speed
@b3_e848	Healing at night
@b3_e849	Eitr flow
@b3_e850	Armour break
@b3_e851	Firm block
@b3_e852	Draw speed
@b3_e853	Ship speed
@b3_e855	Polearm speed
@b3_e856	Burning build-up
@b3_e857	Hail of blows
@b3_e858	Frost damage
@b3_e859	Projectile speed
@b3_e860	Healing at night
@b3_e861	Eitr flow
@b3_e862	Armour break
@b3_e863	Firm block
@b3_e864	Reload speed
@b3_e865	Ship handling
@b3_e867	Dance of the shaft
@b3_e868	Heat of the Fire
@b3_e869	Hail of blows
@b3_e870	Frost damage
@b3_e872	Healing at night
@b3_e873	Fullness of Eitr
@b3_e874	Armour break
@b3_e875	Runes in the Shield
@b3_e876	Crank and sheaf
@b3_e877	Ship speed
@b3_e879	Polearm speed
@b3_e880	Burning build-up
@b3_e881	Hail of blows
@b3_e882	Frost damage
@b3_e883	Projectile speed
@b3_e884	Healing at night
@b3_e885	Eitr flow
@b3_e886	Armour break
@b3_e887	Firm block
@b3_e888	Reload speed
@b3_e889	Ship speed
@b3_e891	Spearwall
@b3_e892	Lingering Heat
@b3_e893	Chain of blows
@b3_e894	Bitter Frost
@b3_e895	Bouncing flight
@b3_e896	Night's work
@b3_e897	Rune spring
@b3_e898	Eaten armour
@b3_e899	Unmoved
@b3_e900	Iron string
@b3_e914	Growth speed
@b3_e915	Rested power
@b3_e916	Demolition refund
@b3_e917	Open wound
@b3_e918	Unarmed damage
@b3_e919	Draw speed
@b3_e920	Pickup range
@b3_e921	Keen scepter
@b3_e922	Extra honey
@b3_e923	Club speed
@b3_e924	Sure bite
@b3_e926	Growth speed
@b3_e927	Rested power
@b3_e928	Building refund
@b3_e929	Open wound
@b3_e930	Unarmed damage
@b3_e931	Draw speed
@b3_e932	Extra harvest
@b3_e933	Scepter damage
@b3_e935	Club speed
@b3_e936	Sure bite
@b3_e938	Growth speed
@b3_e939	Rested power
@b3_e940	Building refund
@b3_e941	Open wound
@b3_e942	Unarmed damage
@b3_e943	Draw speed
@b3_e944	Foraging Mastery
@b3_e945	Keen scepter
@b3_e947	Club speed
@b3_e948	Sure bite
@b3_e950	Growth speed
@b3_e951	Master's Strength
@b3_e952	Thrifty architect
@b3_e953	Long cut
@b3_e954	Fists
@b3_e955	Efficient aim
@b3_e956	Pickup Range
@b3_e957	True Weaving
@b3_e959	Swift Mace
@b3_e960	Fishing
@b3_e962	Early harvest
@b3_e963	Lived-in Home
@b3_e964	Long Arm
@b3_e965	Jagged edge
@b3_e966	Open palm
@b3_e967	Longshot
@b3_e968	Wide Gathering
@b3_e969	Decisive follow-up
@b3_e970	Beekeeping
@b3_e971	Drumbeat
@b3_e972	Quiet water
@b3_e985	Bare resilience
@b3_e986	Lasting potions
@b3_e987	Swift healing
@b3_e988	Critical strikes
@b3_e989	Finishing the staggered
@b3_e990	Running blow
@b3_e991	Sparing blow
@b3_e993	To rune shield
@b3_e994	Full pen
@b3_e995	Club damage
@b3_e997	Bare-handed
@b3_e998	Duration of potions you drink
@b3_e999	Stout flesh
@b5_e1	Wide reach
@b5_e10	Ship handling
@b5_e13	Wide reach
@b5_e15	Wide reach
@b5_e16	Spare shaft
@b5_e19	Pickaxe damage
@b5_e20	Attack speed
@b5_e22	Ship speed
@b5_e25	Wide reach
@b5_e27	Wide reach
@b5_e28	Far-reaching arrow
@b5_e3	Wide reach
@b5_e31	Keen pickaxe
@b5_e32	Attack speed
@b5_e34	Ship handling
@b5_e38	Elemental damage
@b5_e39	Sword speed
@b5_e4	Far-reaching arrow
@b5_e40	Health on kill
@b5_e41	Crossbow damage
@b5_e42	Bow damage
@b5_e43	Light dodge
@b5_e44	Rested foraging
@b5_e45	Light scepter
@b5_e46	Well-fed livestock
@b5_e47	Armour into thorns
@b5_e48	Finishing the staggered
@b5_e50	Breath of elements
@b5_e51	Sword
@b5_e52	Mending execution
@b5_e53	Winder's patience
@b5_e54	Twin Arrow
@b5_e55	Gliding shadow
@b5_e56	Full Basket
@b5_e57	Quick scepter
@b5_e58	Well-Fed Beast
@b5_e59	Hedgehog armour
@b5_e60	Break the stance
@b5_e7	Keen pickaxe
@b5_e8	Attack speed
@br0_1	Path
@br0_2	Path
@br0_3	Path
@br0_4	Path
@br0_5	Attribute Junction
@br0_6	Path
@br0_7	Path
@br0_8	Path
@br0_9	Path
@br1_1	Path
@br1_2	Path
@br1_3	Path
@br1_4	Path
@br1_5	Attribute Junction
@br1_6	Path
@br1_7	Path
@br1_8	Path
@br1_9	Path
@br2_1	Path
@br2_2	Path
@br2_3	Path
@br2_4	Path
@br2_5	Attribute Junction
@br2_6	Path
@br2_7	Path
@br2_8	Path
@br2_9	Path
@br3_1	Path
@br3_2	Path
@br3_3	Path
@br3_4	Path
@br3_5	Attribute Junction
@br3_6	Path
@br3_7	Path
@br3_8	Path
@br3_9	Path
@br4_1	Path
@br4_2	Path
@br4_3	Path
@br4_4	Path
@br4_5	Attribute Junction
@br4_6	Path
@br4_7	Path
@br4_8	Path
@br4_9	Path
@br5_1	Path
@br5_2	Path
@br5_3	Path
@br5_4	Path
@br5_5	Attribute Junction
@br5_6	Path
@br5_7	Path
@br5_8	Path
@br5_9	Path
@c161_area_toil_0	Wider blast
@c161_area_toil_1	Scattered
@c161_area_toil_2	Spread out
@c161_area_toil_3	Devastation
@c161_blunt_a_0	Dead weight
@c161_blunt_a_1	Solid head
@c161_blunt_a_2	Caved in
@c161_blunt_a_3	Crusher
@c161_blunt_b_0	Iron weight
@c161_blunt_b_1	Short haft
@c161_blunt_b_2	Follow through
@c161_blunt_b_3	Smith’s undoing
@c161_impale_mid_0	Skewer
@c161_impale_mid_1	Splinters
@c161_impale_mid_2	Keen point
@c161_impale_mid_3	Run through
@c161_impale_north_0	Puncture
@c161_impale_north_1	Barbed point
@c161_impale_north_2	Open wound
@c161_impale_north_3	Pinned
@c161_impale_south_0	Staked
@c161_impale_south_1	Left in
@c161_impale_south_2	Driven deep
@c161_impale_south_3	Bristling
@c161_magical_eitr_0	Woven force
@c161_magical_eitr_1	Magical force
@c161_magical_eitr_2	Fluent hands
@c161_magical_eitr_3	Archmage
@c161_melee_crit_steel_0	Sharp eye
@c161_melee_crit_steel_1	Weak spot
@c161_melee_crit_steel_2	Close work
@c161_melee_crit_steel_3	Executioner
@c161_minion_eitr_0	Bound servant
@c161_minion_eitr_1	Grave strength
@c161_minion_eitr_2	Master's will
@c161_minion_eitr_3	Necromancer
@c161_onehand_eitr_0	Free hand
@c161_onehand_eitr_1	Light weapon
@c161_onehand_eitr_2	Deft strike
@c161_onehand_eitr_3	One-handed mastery
@c161_onehand_toil_0	Handy tool
@c161_onehand_toil_1	Close grip
@c161_onehand_toil_2	Nimble hand
@c161_onehand_toil_3	Cutthroat
@c161_onehand_war_0	One hand free
@c161_onehand_war_1	Short reach
@c161_onehand_war_2	Quick recovery
@c161_onehand_war_3	Shield hand
@c161_onehand_wind_0	Light blade
@c161_onehand_wind_1	Sure grip
@c161_onehand_wind_2	Fast wrist
@c161_onehand_wind_3	Duellist
@c161_paired_steel_0	Matched pair
@c161_paired_steel_1	Second edge
@c161_paired_steel_2	Crossed blades
@c161_paired_steel_3	Twin fangs
@c161_paired_war_0	Both edges
@c161_paired_war_1	Doubled up
@c161_paired_war_2	No guard
@c161_paired_war_3	Berserk pair
@c161_paired_wind_0	Two blades
@c161_paired_wind_1	Off-hand work
@c161_paired_wind_2	Loose rhythm
@c161_paired_wind_3	Whirlwind
@c161_pierce_a_0	Fine point
@c161_pierce_a_1	Straight thrust
@c161_pierce_a_2	Between ribs
@c161_pierce_a_3	Lancer
@c161_pierce_b_0	Needle tip
@c161_pierce_b_1	Steady aim
@c161_pierce_b_2	Through mail
@c161_pierce_b_3	Perforator
@c161_ranged_wind_0	Distant blow
@c161_ranged_wind_1	Far shot
@c161_ranged_wind_2	Cold eye
@c161_ranged_wind_3	Long range
@c161_shooting_flesh_0	Drawn steady
@c161_shooting_flesh_1	Loosed true
@c161_shooting_flesh_2	Sighted
@c161_shooting_flesh_3	Marksman
@c161_slash_a_0	Sharp edge
@c161_slash_a_1	Clean cut
@c161_slash_a_2	Opened skin
@c161_slash_a_3	Butcher
@c161_slash_b_0	Honed steel
@c161_slash_b_1	Long draw
@c161_slash_b_2	Shearing blow
@c161_slash_b_3	Flensing
@c161_spell_crit_eitr_0	Sharp focus
@c161_spell_crit_eitr_1	Weak point
@c161_spell_crit_eitr_2	Raw power
@c161_spell_crit_eitr_3	Surge
@c161_stagger_blunt_0	Dented plate
@c161_stagger_blunt_1	Buckled mail
@c161_stagger_blunt_2	Blunt force
@c161_stagger_blunt_3	Armour breaker
@c161_stagger_twohand_0	Off balance
@c161_stagger_twohand_1	Broken guard
@c161_stagger_twohand_2	Wide arc
@c161_stagger_twohand_3	Toppling blow
@c161_throwing_flesh_0	Hurled hard
@c161_throwing_flesh_1	Good weight
@c161_throwing_flesh_2	Quick hand
@c161_throwing_flesh_3	Precise throw
@c161_twohand_eitr_0	Two-handed force
@c161_twohand_eitr_1	Rooted stance
@c161_twohand_eitr_2	Long channel
@c161_twohand_eitr_3	Two-handed lore
@c161_twohand_flesh_0	Full swing
@c161_twohand_flesh_1	Both hands
@c161_twohand_flesh_2	Heavy head
@c161_twohand_flesh_3	Overhead
@c161_twohand_steel_0	Weight behind
@c161_twohand_steel_1	Long grip
@c161_twohand_steel_2	Set feet
@c161_twohand_steel_3	Hewer
@c161_twohand_wind_0	Long haft
@c161_twohand_wind_1	Braced swing
@c161_twohand_wind_2	Room to swing
@c161_twohand_wind_3	Great weapon
@c163_life_to_shield_0	Thin flesh
@c163_life_to_shield_1	Given over
@c163_life_to_shield_2	Runed skin
@c163_life_to_shield_3	Body of eitr
@c163_shield_delay_0	Short breath
@c163_shield_delay_1	No pause
@c163_shield_delay_2	Steady weave
@c163_shield_delay_3	Unbroken
@c163_shield_regen_0	Woven anew
@c163_shield_regen_1	Quick mend
@c163_shield_regen_2	Thicker weave
@c163_shield_regen_3	Runesmith
@c2_0_1	Path
@c2_0_10	Path
@c2_0_11	Path
@c2_0_2	Path
@c2_0_3	Path
@c2_0_4	Path
@c2_0_5	Path
@c2_0_6	Attribute Junction
@c2_0_7	Path
@c2_0_8	Path
@c2_0_9	Path
@c2_1_1	Path
@c2_1_10	Path
@c2_1_11	Path
@c2_1_2	Path
@c2_1_3	Path
@c2_1_4	Path
@c2_1_5	Path
@c2_1_6	Attribute Junction
@c2_1_7	Path
@c2_1_8	Path
@c2_1_9	Path
@c2_2_1	Path
@c2_2_10	Path
@c2_2_11	Path
@c2_2_2	Path
@c2_2_3	Path
@c2_2_4	Path
@c2_2_5	Path
@c2_2_6	Attribute Junction
@c2_2_7	Path
@c2_2_8	Path
@c2_2_9	Path
@c2_3_1	Path
@c2_3_10	Path
@c2_3_11	Path
@c2_3_2	Path
@c2_3_3	Path
@c2_3_4	Path
@c2_3_5	Path
@c2_3_6	Attribute Junction
@c2_3_7	Path
@c2_3_8	Path
@c2_3_9	Path
@c2_4_1	Path
@c2_4_10	Path
@c2_4_11	Path
@c2_4_2	Path
@c2_4_3	Path
@c2_4_4	Path
@c2_4_5	Path
@c2_4_6	Attribute Junction
@c2_4_7	Path
@c2_4_8	Path
@c2_4_9	Path
@c2_5_1	Path
@c2_5_10	Path
@c2_5_11	Path
@c2_5_2	Path
@c2_5_3	Path
@c2_5_4	Path
@c2_5_5	Path
@c2_5_6	Attribute Junction
@c2_5_7	Path
@c2_5_8	Path
@c2_5_9	Path
@c3_0_1	Path
@c3_0_2	Path
@c3_0_3	Path
@c3_0_4	Path
@c3_0_5	Path
@c3_0_6	Path
@c3_0_7	Path
@c3_0_8	Path
@c3_0_9	Path
@c3_1_1	Path
@c3_1_2	Path
@c3_1_3	Path
@c3_1_4	Path
@c3_1_5	Path
@c3_1_6	Path
@c3_1_7	Path
@c3_1_8	Path
@c3_1_9	Path
@c3_2_1	Path
@c3_2_2	Path
@c3_2_3	Path
@c3_2_4	Path
@c3_2_5	Path
@c3_2_6	Path
@c3_2_7	Path
@c3_2_8	Path
@c3_2_9	Path
@c3_3_1	Path
@c3_3_2	Path
@c3_3_3	Path
@c3_3_4	Path
@c3_3_5	Path
@c3_3_6	Path
@c3_3_7	Path
@c3_3_8	Path
@c3_3_9	Path
@c3_4_1	Path
@c3_4_2	Path
@c3_4_3	Path
@c3_4_4	Path
@c3_4_5	Path
@c3_4_6	Path
@c3_4_7	Path
@c3_4_8	Path
@c3_4_9	Path
@c3_5_1	Path
@c3_5_2	Path
@c3_5_3	Path
@c3_5_4	Path
@c3_5_5	Path
@c3_5_6	Path
@c3_5_7	Path
@c3_5_8	Path
@c3_5_9	Path
@combat_v8_melee_damage_0	Melee damage
@combat_v8_melee_damage_1	Melee damage
@combat_v8_melee_damage_2	Swift melee
@combat_v8_melee_damage_3	Strike Rhythm
@combat_v8_melee_economy_0	Thrifty melee
@combat_v8_melee_economy_1	Thrifty melee
@combat_v8_melee_economy_2	Swift melee
@combat_v8_melee_economy_3	Thrifty Lunge
@combat_v8_ranged_damage_0	Projectile damage
@combat_v8_ranged_damage_1	Projectile damage
@combat_v8_ranged_damage_2	Projectile damage
@combat_v8_ranged_damage_3	Aimed Assault
@combat_v8_ranged_economy_0	Shooter's grip
@combat_v8_ranged_economy_1	Shooter's grip
@combat_v8_ranged_economy_2	Shooter's grip
@combat_v8_ranged_economy_3	Light shooter's hand
@combat_v8_spell_damage_0	Scepter damage
@combat_v8_spell_damage_1	Scepter damage
@combat_v8_spell_damage_2	Scepter damage
@combat_v8_spell_damage_3	Greater Scepter damage
@combat_v8_spell_economy_0	Thrifty spells
@combat_v8_spell_economy_1	Thrifty spells
@combat_v8_spell_economy_2	Spells speed
@combat_v8_spell_economy_3	Thrifty Cast
@g0	Brewing
@g0_a_1	Rune shield
@g0_a_2	To rune shield
@g0_a_3	Rune shield
@g0_a_4	Warded furrow
@g0_a_5	Path
@g0_a_i1	Growth speed
@g0_a_i2	Rune shield
@g0_a_i3	Rune shield
@g0_a_p1	Spells speed
@g0_a_p2	Spells speed
@g0_b_1	Spell damage
@g0_b_2	Spell damage
@g0_b_3	Spell damage
@g0_b_4	Spells and eitr
@g0_b_5	Path
@g0_b_i1	Eitr reserve
@g0_b_i2	Eitr reserve
@g0_b_i3	Eitr reserve
@g0_b_p1	Health pool
@g0_b_p2	Elemental magic damage
@g0_j	Path
@g0_m	Elemental surge
@g0_r_1	Path
@g0_r_2	Path
@g0_r_3	Attribute Junction
@g0_r_4	Path
@g0_r_5	Path
@g0_r_6	Attribute Junction
@g0_x0	Runic Ward
@g0_x1	Eitr reserve
@g1	Reach
@g1_a_1	Mending
@g1_a_2	Mending
@g1_a_3	Mending
@g1_a_4	Honeyed mending
@g1_a_5	Path
@g1_a_i1	Extra honey
@g1_a_i2	Mending
@g1_a_i3	Mending
@g1_a_p1	Sword speed
@g1_a_p2	Sword speed
@g1_b_1	Health pool
@g1_b_2	Melee damage
@g1_b_3	Health pool
@g1_b_4	Second wind
@g1_b_5	Path
@g1_b_i1	Firm block
@g1_b_i2	Firm block
@g1_b_i3	Firm block
@g1_b_p1	Health pool
@g1_b_p2	Sword damage
@g1_j	Path
@g1_m	Blade
@g1_r_1	Path
@g1_r_2	Path
@g1_r_3	Attribute Junction
@g1_r_4	Path
@g1_r_5	Path
@g1_r_6	Attribute Junction
@g1_x0	Swift healing
@g1_x1	Firm block
@g2	Armour
@g2_a_1	Sound armour
@g2_a_2	Sound armour
@g2_a_3	Sound armour
@g2_a_4	Iron Resolve
@g2_a_5	Path
@g2_a_i1	Extra ore
@g2_a_i2	Sound armour
@g2_a_i3	Sound armour
@g2_a_p1	Club speed
@g2_a_p2	Club speed
@g2_b_1	Health pool
@g2_b_2	Melee damage
@g2_b_3	Health pool
@g2_b_4	Last reserves
@g2_b_5	Path
@g2_b_i1	Firm block
@g2_b_i2	Firm block
@g2_b_i3	Firm block
@g2_b_p1	Health pool
@g2_b_p2	Club damage
@g2_j	Path
@g2_m	Club
@g2_r_1	Path
@g2_r_2	Path
@g2_r_3	Attribute Junction
@g2_r_4	Path
@g2_r_5	Path
@g2_r_6	Attribute Junction
@g2_x0	Sound armour
@g2_x1	Firm block
@g3	Blood
@g3_a_1	Precise parry
@g3_a_2	Precise parry
@g3_a_3	Precise parry
@g3_a_4	Woodsman's parry
@g3_a_5	Path
@g3_a_i1	Extra log
@g3_a_i2	Precise parry
@g3_a_i3	Precise parry
@g3_a_p1	Spear speed
@g3_a_p2	Spear speed
@g3_b_1	Melee damage
@g3_b_2	Melee damage
@g3_b_3	Melee damage
@g3_b_4	Dogged strike
@g3_b_5	Path
@g3_b_i1	Thrifty melee
@g3_b_i2	Thrifty melee
@g3_b_i3	Thrifty melee
@g3_b_p1	Spear damage
@g3_b_p2	Spear damage
@g3_j	Path
@g3_m	Spear
@g3_r_1	Path
@g3_r_2	Path
@g3_r_3	Attribute Junction
@g3_r_4	Path
@g3_r_5	Path
@g3_r_6	Attribute Junction
@g3_x0	Precise parry
@g3_x1	Thrifty melee
@g4	Jump
@g4_a_1	Stealth
@g4_a_2	Stealth
@g4_a_3	Stealth
@g4_a_4	Hunter's hush
@g4_a_5	Path
@g4_a_i1	Bountiful hunt
@g4_a_i2	Stealth
@g4_a_i3	Stealth
@g4_a_p1	Draw speed
@g4_a_p2	Draw speed
@g4_b_1	Projectile damage
@g4_b_2	Projectile damage
@g4_b_3	Projectile damage
@g4_b_4	Archer's hand
@g4_b_5	Path
@g4_b_i1	Shooter's grip
@g4_b_i2	Shooter's grip
@g4_b_i3	Shooter's grip
@g4_b_p1	Bow damage
@g4_b_p2	Bow damage
@g4_j	Path
@g4_m	Bow
@g4_r_1	Path
@g4_r_2	Path
@g4_r_3	Attribute Junction
@g4_r_4	Path
@g4_r_5	Path
@g4_r_6	Attribute Junction
@g4_x0	Stealth
@g4_x1	Shooter's grip
@g5	From Behind
@g5_a_1	Swift dodge
@g5_a_2	Swift dodge
@g5_a_3	Swift dodge
@g5_a_4	Nimble gatherer
@g5_a_5	Path
@g5_a_i1	Extra harvest
@g5_a_i2	Swift dodge
@g5_a_i3	Swift dodge
@g5_a_p1	Knife speed
@g5_a_p2	Knife speed
@g5_b_1	Physical damage
@g5_b_2	Physical damage
@g5_b_3	Physical damage
@g5_b_4	Firm fist
@g5_b_5	Path
@g5_b_i1	Sparing blow
@g5_b_i2	Sparing blow
@g5_b_i3	Sparing blow
@g5_b_p1	Knife damage
@g5_b_p2	Knife damage
@g5_j	Path
@g5_m	Knife
@g5_r_1	Path
@g5_r_2	Path
@g5_r_3	Attribute Junction
@g5_r_4	Path
@g5_r_5	Path
@g5_r_6	Attribute Junction
@g5_x0	Swift dodge
@g5_x1	Sparing blow
@k0_a_bow_1	Light scepter
@k0_a_bow_2	Light scepter
@k0_a_bow_3	Light scepter
@k0_a_bow_m1	Light scepter
@k0_a_bow_m2	Thrifty weaving
@k0_a_dia_b	Dvergr Bane
@k0_a_dia_l	Dvergr Bane
@k0_a_dia_m	Dvergr Bane
@k0_a_dia_r	Dvergr Bane
@k0_a_dia_t	Dvergr hunter
@k0_a_ln1_1	Rested harvest
@k0_a_ln1_2	Rested harvest
@k0_a_ln1_m	Master's Garden Bed
@k0_a_pd1_1	Light scepter
@k0_a_pd1_2a	Light scepter
@k0_a_pd1_2b	Light scepter
@k0_a_pd1_m	Swift Weaving
@k0_a_pd2_1	Soft landing
@k0_a_pd2_2	Soft landing
@k0_a_pd2_m	Soft landing
@k0_a_pd2_x1	Free Leap
@k0_a_pd2_x2	Airborne Superiority
@k0_a_pd4_1	Cruel scepter
@k0_a_pd4_2	Quick runes
@k0_a_pd4_m	Cruel scepter
@k0_a_pd5_1	Growth speed
@k0_a_pd5_2	Growth speed
@k0_a_pd5_m	Growth speed
@k0_a_pd5_x1	Growth speed
@k0_a_pd5_x2	Growth speed
@k0_a_pd5_x3	Sower's hand
@k0_a_tl_1	Quick drying
@k0_a_tl_m	Dry hearth
@k0_a_tri_1	Warded plate
@k0_a_tri_2	Warded plate
@k0_a_tri_3	Warded plate
@k0_a_tri_e	To rune shield
@k0_a_tri_m1	To rune shield
@k0_a_tri_m2	Warded plate
@k0_a_tri_x2	Standing ward
@k0_a_wheel_e	To rune shield
@k0_a_wheel_l	To rune shield
@k0_a_wheel_m	Runed ward
@k0_a_wheel_n	To rune shield
@k0_a_wheel_r	Rune shield strength
@k0_a_wheel_s	To rune shield
@k0_b_bow_1	Elemental damage
@k0_b_bow_2	Elemental damage
@k0_b_bow_3	Elemental damage
@k0_b_bow_m1	Elemental damage
@k0_b_bow_m2	Elemental damage
@k0_b_dia_b	Staff damage
@k0_b_dia_l	Blood magic damage
@k0_b_dia_m	Blood magic damage
@k0_b_dia_r	Staff damage
@k0_b_dia_t	Staff Weaving
@k0_b_eye_i1	Arcane discipline
@k0_b_eye_l1	Keen strike
@k0_b_eye_l2	Thrifty casting
@k0_b_eye_m1	Thrifty casting
@k0_b_eye_m2	Arcane reserve
@k0_b_eye_u1	Arcane reserve
@k0_b_eye_u2	Keen strike
@k0_b_pd1_1	Potion power
@k0_b_pd1_2a	Potion power
@k0_b_pd1_2b	Potion power
@k0_b_pd1_m	Strength of potions you brew
@k0_b_pd2_1	Cooking speed
@k0_b_pd2_2	Cooking speed
@k0_b_pd2_m	Cooking speed
@k0_b_pd2_x1	Cooking speed
@k0_b_pd2_x2	Hot stones
@k0_b_pd3_1	Blood on the blade
@k0_b_pd3_2	Charged critical
@k0_b_pd3_m	Critical momentum
@k0_b_pd5_1	Staff damage
@k0_b_pd5_2	Staff damage
@k0_b_pd5_m	Staff damage
@k0_b_pd5_x1	Blood magic damage
@k0_b_pd5_x2	Blood magic damage
@k0_b_pd5_x3	Generous Charge
@k0_b_tl_1	Scepter speed
@k0_b_tl_m	Rune stroke
@k0_b_tri_1	Mist Bane
@k0_b_tri_2	Mist Bane
@k0_b_tri_3	Mist Bane
@k0_b_tri_e	Mist Bane
@k0_b_tri_m1	Mist Bane
@k0_b_tri_m2	Mist Bane
@k0_b_tri_x2	Mistlands hunter
@k0_b_wheel_e	Eitr reserve
@k0_b_wheel_l	Full Vessel
@k0_b_wheel_m	Flow of Eitr
@k0_b_wheel_n	Eitr reserve
@k0_b_wheel_r	Eitr cost
@k0_b_wheel_s	Eitr cost
@k1_a_bow_1	Well-Fed Beast
@k1_a_bow_2	Well-fed livestock
@k1_a_bow_3	Well-fed livestock
@k1_a_bow_m1	Well-fed livestock
@k1_a_bow_m2	Animal husbandry
@k1_a_dia_b	Lasting boons
@k1_a_dia_l	Lasting boons
@k1_a_dia_m	Lasting boons
@k1_a_dia_r	Lasting boons
@k1_a_dia_t	Buff duration
@k1_a_ln1_1	Plains Bane
@k1_a_ln1_2	Plains Bane
@k1_a_ln1_m	Plains hunter
@k1_a_pd1_1	Fierce beasts
@k1_a_pd1_2a	Fierce beasts
@k1_a_pd1_2b	Fierce beasts
@k1_a_pd1_m	Beast-friend
@k1_a_pd2_1	Forest Bane
@k1_a_pd2_2	Forest Bane
@k1_a_pd2_m	Forest Bane
@k1_a_pd2_x1	Forest Bane
@k1_a_pd2_x2	Forest hunter
@k1_a_pd4_1	Increased armour
@k1_a_pd4_2	Increased armour
@k1_a_pd4_m	Increased armour
@k1_a_tl_1	Herd-keeper
@k1_a_tl_m	Herd-keeper
@k1_a_wheel_e	Light step
@k1_a_wheel_l	Light step
@k1_a_wheel_m	Road-wise
@k1_a_wheel_n	Light step
@k1_a_wheel_r	Light step
@k1_a_wheel_s	Step on paving
@k1_b_bow_1	Sword speed
@k1_b_bow_2	Sword speed
@k1_b_bow_3	Sword speed
@k1_b_bow_m1	Sword speed
@k1_b_bow_m2	Sword speed
@k1_b_dia_b	Hardened plates
@k1_b_dia_l	Polearm damage
@k1_b_dia_m	Polearm damage
@k1_b_dia_r	Hardened plates
@k1_b_dia_t	Reinforced shell
@k1_b_eye_i1	Clear Head
@k1_b_eye_l1	Rested power
@k1_b_eye_l2	Rested power
@k1_b_eye_m1	Rested power
@k1_b_eye_m2	Rested power
@k1_b_eye_u1	Rested power
@k1_b_eye_u2	Rested power
@k1_b_pd1_1	Bleeding edge
@k1_b_pd1_2a	Bleeding edge
@k1_b_pd1_2b	Bleeding edge
@k1_b_pd1_m	Keen edge
@k1_b_pd3_1	Melee damage
@k1_b_pd3_2	Melee damage
@k1_b_pd3_m	Fighter's Hand
@k1_b_pd4_1	Full trough
@k1_b_pd4_2	Full trough
@k1_b_pd4_m	Full trough
@k1_b_pd5_1	Projectile damage
@k1_b_pd5_2	Projectile damage
@k1_b_pd5_m	Projectile damage
@k1_b_pd5_x1	Projectile damage
@k1_b_pd5_x2	Projectile damage
@k1_b_pd5_x3	Greater Projectile damage
@k1_b_wheel_e	Armour break
@k1_b_wheel_l	Armour break
@k1_b_wheel_m	Dented armour
@k1_b_wheel_n	Armour break
@k1_b_wheel_r	Armour break
@k1_b_wheel_s	Armour break
@k2_a_bow_1	Armour into thorns
@k2_a_bow_2	Armour into thorns
@k2_a_bow_3	Armour into thorns
@k2_a_bow_m1	Armour into thorns
@k2_a_bow_m2	Armour into thorns
@k2_a_dia_b	Quick Swing
@k2_a_dia_l	Quick Swing
@k2_a_dia_m	Quick Swing
@k2_a_dia_r	Mining rhythm
@k2_a_dia_t	Rapid Mining
@k2_a_eye_i1	Light Armour
@k2_a_eye_l1	Sound armour
@k2_a_eye_l2	Sound armour
@k2_a_eye_m1	Plated flesh
@k2_a_eye_m2	Sound armour
@k2_a_eye_u1	Sound armour
@k2_a_eye_u2	Sound armour
@k2_a_ln1_1	Quick Swing
@k2_a_ln1_2	Quick Swing
@k2_a_ln1_m	Quick Swing
@k2_a_pd1_1	Swift healing
@k2_a_pd1_2a	Swift healing
@k2_a_pd1_2b	Swift healing
@k2_a_pd1_m	Thick blood
@k2_a_pd2_1	Sharp thorns
@k2_a_pd2_2	Sharp thorns
@k2_a_pd2_m	Sharp thorns
@k2_a_pd2_x1	Sharp thorns
@k2_a_pd2_x2	Needle on the armour
@k2_a_pd4_1	Increased armour
@k2_a_pd4_2	Increased armour
@k2_a_pd4_m	Increased armour
@k2_a_pd5_1	Nimble gear
@k2_a_pd5_2	Nimble gear
@k2_a_pd5_m	Nimble gear
@k2_a_pd5_x1	Nimble gear
@k2_a_pd5_x2	Nimble gear
@k2_a_pd5_x3	Equipment mobility
@k2_a_tl_1	Melee damage
@k2_a_tl_m	Sturdy fighter
@k2_a_wheel_e	Greater health
@k2_a_wheel_l	Pickaxe damage
@k2_a_wheel_m	Greater health
@k2_a_wheel_n	Greater health
@k2_a_wheel_r	Greater health
@k2_a_wheel_s	Greater health
@k2_b_bow_1	Health on kill
@k2_b_bow_2	Health on kill
@k2_b_bow_3	Health on kill
@k2_b_bow_m1	Health on kill
@k2_b_bow_m2	Greater Health on kill
@k2_b_dia_b	Resilience
@k2_b_dia_l	Resilience
@k2_b_dia_m	Resilience
@k2_b_dia_r	Resilience
@k2_b_dia_t	Tough hide
@k2_b_eye_i1	Health
@k2_b_eye_l1	Health pool
@k2_b_eye_l2	Health pool
@k2_b_eye_m1	Health pool
@k2_b_eye_m2	Health pool
@k2_b_eye_u1	Health pool
@k2_b_eye_u2	Health pool
@k2_b_ln1_1	Wounded fury
@k2_b_ln1_2	Wounded fury
@k2_b_ln1_m	Rage
@k2_b_pd1_1	Wounding thorns
@k2_b_pd1_2a	Wounding thorns
@k2_b_pd1_2b	Wounding thorns
@k2_b_pd1_m	Impaling thorns
@k2_b_pd3_1	Physical damage
@k2_b_pd3_2	Physical damage
@k2_b_pd3_m	Strength of flesh
@k2_b_pd4_1	Critical strikes
@k2_b_pd4_2	Critical strikes
@k2_b_pd4_m	Critical strikes
@k2_b_pd5_1	Health on kill
@k2_b_pd5_2	Health on kill
@k2_b_pd5_m	Health on kill
@k2_b_pd5_x1	Health on kill
@k2_b_pd5_x2	Health on kill
@k2_b_pd5_x3	Life of the slain
@k2_b_tl_1	Demolition refund
@k2_b_tl_m	Dry Roof
@k2_b_wheel_e	Endurance
@k2_b_wheel_l	Endurance
@k2_b_wheel_m	Endurance
@k2_b_wheel_n	Endurance
@k2_b_wheel_r	Endurance
@k2_b_wheel_s	Endurance
@k3_a_bow_1	Finishing the staggered
@k3_a_bow_2	Finishing the staggered
@k3_a_bow_3	Finishing the staggered
@k3_a_bow_m1	Finishing the staggered
@k3_a_bow_m2	Legs hold
@k3_a_dia_b	Strong line
@k3_a_dia_l	Strong line
@k3_a_dia_m	Strong line
@k3_a_dia_r	Strong line
@k3_a_dia_t	Fjord catch
@k3_a_eye_i1	First blood
@k3_a_eye_l1	Deep wound
@k3_a_eye_l2	Open wound
@k3_a_eye_m1	Deep wound
@k3_a_eye_m2	Open wound
@k3_a_eye_u1	Open wound
@k3_a_eye_u2	Open wound
@k3_a_ln1_1	Shot accuracy
@k3_a_ln1_2	Shot accuracy
@k3_a_ln1_m	Precision
@k3_a_pd1_1	Quick riposte
@k3_a_pd1_2a	Quick riposte
@k3_a_pd1_2b	Health on parry
@k3_a_pd1_m	Riposte master
@k3_a_pd2_1	Sure bite
@k3_a_pd2_2	Sure bite
@k3_a_pd2_m	Sure bite
@k3_a_pd2_x1	Fishing
@k3_a_pd2_x2	Full net
@k3_a_pd3_1	Lucky strike
@k3_a_pd3_2	Lucky strike
@k3_a_pd3_m	Lucky Strike
@k3_a_pd4_1	Health on kill
@k3_a_pd4_2	Red harvest
@k3_a_pd4_m	Health on kill
@k3_a_pd5_1	Endurance
@k3_a_pd5_2	Endurance
@k3_a_pd5_m	Woodcutting rhythm
@k3_a_pd5_x1	Woodcutting rhythm
@k3_a_pd5_x2	Woodcutting rhythm
@k3_a_pd5_x3	Endurance
@k3_a_tl_1	Execution
@k3_a_tl_m	Final blow
@k3_a_tri_1	Open wound
@k3_a_tri_2	Deep wound
@k3_a_tri_3	Open wound
@k3_a_tri_e	Deep wound
@k3_a_tri_m1	Deep wound
@k3_a_tri_m2	Red trail
@k3_a_tri_x2	Ragged Cut
@k3_a_wheel_e	Sure bite
@k3_a_wheel_l	Sure bite
@k3_a_wheel_m	Patient line
@k3_a_wheel_n	Sure bite
@k3_a_wheel_r	Sure bite
@k3_a_wheel_s	Sure bite
@k3_b_bow_1	Crossbow damage
@k3_b_bow_2	Crossbow damage
@k3_b_bow_3	Crossbow damage
@k3_b_bow_m1	Crossbow damage
@k3_b_bow_m2	Crossbow damage
@k3_b_dia_b	Precise Work Rhythm
@k3_b_dia_l	Brisk Work
@k3_b_dia_m	Brisk Work
@k3_b_dia_r	Brisk Work
@k3_b_dia_t	Brisk Work
@k3_b_eye_i1	Heavy Hand
@k3_b_eye_l1	Knockback
@k3_b_eye_l2	Knockback
@k3_b_eye_m1	Knockback
@k3_b_eye_m2	Knockback
@k3_b_eye_u1	Knockback
@k3_b_eye_u2	Knockback
@k3_b_ln1_1	Precise parry
@k3_b_ln1_2	Precise parry
@k3_b_ln1_m	Parry power
@k3_b_pd1_1	Heavy swing
@k3_b_pd1_2a	Heavy swing
@k3_b_pd1_2b	Stagger chance
@k3_b_pd1_m	Hammer of the fallen
@k3_b_pd2_1	Eitr on parry
@k3_b_pd2_2	Eitr on parry
@k3_b_pd2_m	Eitr on parry
@k3_b_pd2_x1	Turning the blade
@k3_b_pd2_x2	Punishing riposte
@k3_b_pd3_1	Finishing the staggered
@k3_b_pd3_2	Finishing the staggered
@k3_b_pd3_m	Greater Finishing the staggered
@k3_b_pd4_1	Axe damage
@k3_b_pd4_2	Timber rhythm
@k3_b_pd4_m	Axe damage
@k3_b_pd5_1	Lucky strike
@k3_b_pd5_2	Lucky strike
@k3_b_pd5_m	Lucky strike
@k3_b_pd5_x1	Bountiful spoils
@k3_b_pd5_x2	Lucky strike
@k3_b_pd5_x3	Lucky Strike
@k3_b_tl_1	Health on parry
@k3_b_tl_m	Turn of the blade
@k3_b_tri_1	Axe damage
@k3_b_tri_2	Bleeding chop
@k3_b_tri_3	Bleeding chop
@k3_b_tri_e	Axe damage
@k3_b_tri_m1	Axe damage
@k3_b_tri_m2	Bleeding chop
@k3_b_tri_x2	Splitting arm
@k3_b_wheel_e	Health on parry
@k3_b_wheel_l	Parry
@k3_b_wheel_m	Blood for steel
@k3_b_wheel_n	Health on parry
@k3_b_wheel_r	Health on parry
@k3_b_wheel_s	Health on parry
@k4_a_bow_1	Light dodge
@k4_a_bow_2	Light dodge
@k4_a_bow_3	Light dodge
@k4_a_bow_m1	Light dodge
@k4_a_bow_m2	Evasive Step
@k4_a_dia_b	Breath Reserve
@k4_a_dia_l	Deep lungs
@k4_a_dia_m	Deep lungs
@k4_a_dia_r	Deep lungs
@k4_a_dia_t	Deep breath
@k4_a_eye_i1	Moss-step
@k4_a_eye_l1	Quiet step
@k4_a_eye_l2	Quiet step
@k4_a_eye_m1	Quiet step
@k4_a_eye_m2	Quiet step
@k4_a_eye_u1	Quiet step
@k4_a_eye_u2	Quiet step
@k4_a_ln1_1	Shot accuracy
@k4_a_ln1_2	Shot accuracy
@k4_a_ln1_m	True aim
@k4_a_pd1_1	Stamina pool
@k4_a_pd1_2a	Stamina pool
@k4_a_pd1_2b	Long breath
@k4_a_pd1_m	Swimmer's Breath
@k4_a_pd2_1	Running blow
@k4_a_pd2_2	Running blow
@k4_a_pd2_m	Running blow
@k4_a_pd2_x1	Running blow
@k4_a_pd2_x2	Sprint attack
@k4_a_pd3_1	Light leap
@k4_a_pd3_2	High jump
@k4_a_pd3_m	Long stride
@k4_a_pd3_x1	Path
@k4_a_pd4_1	Hunter's stride
@k4_a_pd4_2	Breath of the slain
@k4_a_pd4_m	Hunter's stride
@k4_a_pd5_1	Carry weight
@k4_a_pd5_2	Carry weight
@k4_a_pd5_m	Carry weight
@k4_a_pd5_x1	Carry weight
@k4_a_pd5_x2	Carry weight
@k4_a_pd5_x3	Strong Back
@k4_a_tl_1	Quiet step
@k4_a_tl_m	Soft heel
@k4_a_tri_1	Club damage
@k4_a_tri_2	Club damage
@k4_a_tri_3	Club damage
@k4_a_tri_e	Club damage
@k4_a_tri_m1	Club damage
@k4_a_tri_m2	Long torch
@k4_a_tri_x2	Club damage
@k4_a_wheel_e	Far-reaching arrow
@k4_a_wheel_l	Archer's Aim
@k4_a_wheel_m	Far shaft
@k4_a_wheel_n	Shot accuracy
@k4_a_wheel_r	Shot accuracy
@k4_a_wheel_s	Shot accuracy
@k4_b_bow_1	Bow damage
@k4_b_bow_2	Far-reaching arrow
@k4_b_bow_3	Far-reaching arrow
@k4_b_bow_m1	Bow damage
@k4_b_bow_m2	Long shot
@k4_b_dia_b	Runner's Breath
@k4_b_dia_l	Stamina pool
@k4_b_dia_m	Stamina pool
@k4_b_dia_r	Stamina pool
@k4_b_dia_t	Second wind
@k4_b_eye_i1	Second Wind
@k4_b_eye_l1	Long breath
@k4_b_eye_l2	Long breath
@k4_b_eye_m1	Long breath
@k4_b_eye_m2	Long breath
@k4_b_eye_u1	Long breath
@k4_b_eye_u2	Long breath
@k4_b_ln1_1	Light step
@k4_b_ln1_2	Light step
@k4_b_ln1_m	Paved stride
@k4_b_pd1_1	Dodge
@k4_b_pd1_2a	Dodge
@k4_b_pd1_2b	Dodge
@k4_b_pd1_m	Willow bend
@k4_b_pd2_1	Stamina on the kill
@k4_b_pd2_2	Stamina pool
@k4_b_pd2_m	Stamina on the kill
@k4_b_pd2_x1	The Chase
@k4_b_pd2_x2	Long wind
@k4_b_pd3_1	Unarmed damage
@k4_b_pd3_2	Unarmed damage
@k4_b_pd3_m	Bare knuckle
@k4_b_pd4_1	Bountiful hunt
@k4_b_pd4_2	Clean kill
@k4_b_pd5_1	Light tread
@k4_b_pd5_2	Light tread
@k4_b_pd5_m	Light tread
@k4_b_pd5_x1	Light tread
@k4_b_pd5_x2	Light tread
@k4_b_pd5_x3	Shadow of the pine
@k4_b_tl_1	Sparing blow
@k4_b_tl_m	Deep bellows
@k4_b_tri_1	Projectile damage
@k4_b_tri_2	Projectile damage
@k4_b_tri_3	Projectile damage
@k4_b_tri_e	Shot accuracy
@k4_b_tri_m1	Shot accuracy
@k4_b_tri_m2	Shot accuracy
@k4_b_tri_x2	Keen eye
@k4_b_wheel_e	Damage against beasts
@k4_b_wheel_m	Hunter's due
@k4_b_wheel_r	Damage against beasts
@k4_b_wheel_s	Damage against beasts
@k5_a_bow_1	Rested foraging
@k5_a_bow_2	Rested foraging
@k5_a_bow_3	Rested foraging
@k5_a_bow_m1	Rested foraging
@k5_a_bow_m2	Full Basket
@k5_a_dia_b	Finish the Poisoned
@k5_a_dia_l	Poison power
@k5_a_dia_m	Poison damage
@k5_a_dia_r	Poison power
@k5_a_dia_t	Venomous Sting
@k5_a_eye_i1	Poisoned Blade
@k5_a_eye_l1	Knife speed
@k5_a_eye_l2	Poisoned edge
@k5_a_eye_m1	Poisoned edge
@k5_a_eye_m2	Poisoned edge
@k5_a_eye_u1	Poisoned edge
@k5_a_eye_u2	Poisoned edge
@k5_a_ln1_1	Swim speed
@k5_a_ln1_2	Swim speed
@k5_a_ln1_m	Strong Swimmer
@k5_a_pd2_1	Damage against undead
@k5_a_pd2_2	Damage against undead
@k5_a_pd2_m	Undead hunter
@k5_a_pd2_x1	Damage against undead
@k5_a_pd4_1	Hail of blows
@k5_a_pd4_2	Chained Blows
@k5_a_pd4_m	Hail of blows
@k5_a_pd5_1	Quick drying
@k5_a_pd5_2	Quick drying
@k5_a_pd5_m	Quick drying
@k5_a_pd5_x1	Quick drying
@k5_a_pd5_x2	Quick drying
@k5_a_pd5_x3	Windward cloak
@k5_a_tri_1	Building at night
@k5_a_tri_2	Building at night
@k5_a_tri_3	Building at night
@k5_a_tri_e	Building at night
@k5_a_tri_m1	Building at night
@k5_a_tri_m2	Night bonuses
@k5_a_tri_x2	Moonlit labour
@k5_a_wheel_e	Pickup range
@k5_a_wheel_l	Wide Gathering
@k5_a_wheel_m	Pickup Range
@k5_a_wheel_n	Pickup range
@k5_a_wheel_r	Mass gathering
@k5_a_wheel_s	Pickup range
@k5_b_dia_b	Knife damage
@k5_b_dia_l	Knife damage
@k5_b_dia_m	Knife damage
@k5_b_dia_r	Knife damage
@k5_b_dia_t	Quick fingers
@k5_b_pd1_1	Backstab
@k5_b_pd1_2a	Backstab
@k5_b_pd1_2b	Backstab
@k5_b_pd1_m	From behind the shoulder
@k5_b_pd2_1	Bare resilience
@k5_b_pd2_2	Bare resilience
@k5_b_pd2_m	Unarmed
@k5_b_pd2_x1	Bare resilience
@k5_b_pd3_1	Armour at night
@k5_b_pd3_2	Armour at night
@k5_b_pd3_m	Greater Armour at night
@k5_b_pd4_1	Damage against undead
@k5_b_pd4_2	Leap in the Dark
@k5_b_pd4_m	Damage against undead
@k5_b_pd5_1	Quick learning
@k5_b_pd5_2	Quick learning
@k5_b_pd5_m	Quick learning
@k5_b_pd5_x1	Quick learning
@k5_b_pd5_x2	Quick learning
@k5_b_pd5_x3	Lore of wandering
@k5_b_tl_1	Quick learning
@k5_b_tl_m	Experience
@k5_b_tri_1	Ship speed
@k5_b_tri_2	Ship speed
@k5_b_tri_3	Ship speed
@k5_b_tri_e	Ship speed
@k5_b_tri_m1	Ship speed
@k5_b_tri_m2	Ship speed
@k5_b_tri_x2	Ship handling
@k5_b_wheel_e	Damage at night
@k5_b_wheel_l	Night Shadow
@k5_b_wheel_m	Night wright
@k5_b_wheel_n	Damage at night
@k5_b_wheel_r	Damage at night
@k5_b_wheel_s	Damage at night
@key_1	Vessel of Eitr
@key_1.extra	The body thins out to hold more than it was meant to.
@key_10	Butcher
@key_10.extra	Wounds that do not close. Yours included.
@key_11	Blank Wall
@key_11.extra	You can hold your ground. Moving, not so much.
@key_12	Last Breath
@key_12.extra	On your last drops you hit like never before, if you live that long.
@key_13	Shadow
@key_13.extra	The first blow settles it, because you will not survive a second.
@key_14	Feather
@key_14.extra	Take half as much fall damage, but carry less weight.
@key_15	Rain of Arrows
@key_15.extra	Three additional arrows, but the bow draws more slowly.
@key_16	Beast of Burden
@key_16.extra	You carry it all in one trip and trudge along behind it.
@key_17	Night Folk
@key_17.extra	The night is wholly yours. The day takes its own back.
@key_18	Full Harness
@key_18.extra	The belt and the charm at once, and all of it hangs on you.
@key_19	Jack of All Trades
@key_19.extra	Nothing goes to waste, except the time that went into something other than fighting.
@key_2	Glass Edge
@key_2.extra	The shield holds everything the armour does not.
@key_20	Fists for Tools
@key_20.extra	No axe, no pickaxe: wood and stone give up what they have anyway.
@key_3	Voice of the Storm
@key_3.extra	The elements answer readily, but there is no stamina left for a swing.
@key_4	Two Shields
@key_4.extra	A shield in each hand: both of them block, and their block power adds up. You cannot strike with the shields - only with your fists.
@key_5	Wide Swing
@key_5.extra	It travels a wide arc and comes back slowly.
@key_6	Hermit
@key_6.extra	An apiary, garden beds and quiet. You have forgotten how to fight.
@key_7	Stone Skin
@key_7.extra	Hard to pierce and hard to move, yourself included.
@key_8	Thor's Fury
@key_8.extra	The closer to death, the harder the blow and the thinner the guard.
@key_9	Smith's Hammer
@key_9.extra	One swing in the time of two, and it puts anything on the floor.
@key_bomb_carpet	Carpet Bombing
@key_runic_mending	Runic Mending
@key_runic_mending.extra	Flesh knits no more; the weave does it instead.
@key_soul_vessel	Soul Vessel
@key_soul_vessel.extra	One breath of life, and a shell of runes around it.
@mastery_leaf_10_0_a	Farming Mastery
@mastery_leaf_13_2_b	Spikes Mastery
@mastery_leaf_13_3_a	Parry Mastery
@mastery_leaf_13_4_b	Evasion Mastery
@mastery_leaf_14_2_a	Fire Mastery
@mastery_leaf_15_2_a	Mining Mastery
@mastery_leaf_15_2_b	Fury Mastery
@mastery_leaf_15_3_b	Parry Mastery
@mastery_leaf_16_2_a	Shield Mastery
@mastery_leaf_16_3_a	Parry Mastery
@mastery_leaf_16_4_a	Evasion Mastery
@mastery_leaf_18_0_a	Farming Mastery
@mastery_leaf_18_2_a	Club Mastery
@mastery_leaf_18_2_b	Building Mastery
@mastery_leaf_19_2_a	Building Mastery
@mastery_leaf_19_2_b	Club Mastery
@mastery_leaf_21_2_b	Shield Mastery
@mastery_leaf_22_2_b	Armour Mastery
@mastery_leaf_22_3_a	Woodcutting Mastery
@mastery_leaf_23_2_a	Mining Mastery
@mastery_leaf_23_3_a	Angling Mastery
@mastery_leaf_24_2_a	Armour Mastery
@mastery_leaf_24_2_b	Smithing Mastery
@mastery_leaf_24_3_a	Mastery of Sinew
@mastery_leaf_24_4_a	Breath Mastery
@mastery_leaf_24_4_b	Mastery of the Thicket
@mastery_leaf_24_5_a	Combo Mastery
@mastery_leaf_25_2_a	Spikes Mastery
@mastery_leaf_25_4_a	Evasion Mastery
@mastery_leaf_27_2_a	Shield Mastery
@mastery_leaf_27_2_b	Mastery of Sinew
@mastery_leaf_27_4_a	Mastery of the Thicket
@mastery_leaf_28_0_a	Wild Garden Mastery
@mastery_leaf_28_2_a	Armour Mastery
@mastery_leaf_28_2_b	Mastery of Sinew
@mastery_leaf_28_3_a	Woodcutting Mastery
@mastery_leaf_29_2_a	Mastery of Sinew
@mastery_leaf_29_2_b	Fury Mastery
@mastery_leaf_29_4_b	Fist Mastery
@mastery_leaf_30_2_a	Shield Mastery
@mastery_leaf_30_2_b	Fire Mastery
@mastery_leaf_30_3_b	Combo Mastery
@mastery_leaf_31_0_b	Wild Garden Mastery
@mastery_leaf_31_2_a	Club Mastery
@mastery_leaf_31_2_b	Building Mastery
@mastery_leaf_31_3_a	Angling Mastery
@mastery_leaf_31_4_b	Fist Mastery
@mastery_leaf_32_1_b	Mastery of Sinew
@mastery_leaf_32_2_a	Club Mastery
@mastery_leaf_32_2_b	Smithing Mastery
@mastery_leaf_32_4_a	Breath Mastery
@mastery_leaf_33_0_a	Leap Mastery
@mastery_leaf_33_2_a	Club Mastery
@mastery_leaf_8_2_b	Club Mastery
@mastery_leaf_9_0_a	Leap Mastery
@mastery_leaf_9_2_b	Spikes Mastery
@opt.b1	Dexterity
@opt.b10	Dexterity
@opt.b100	Dexterity
@opt.b1000	Dexterity
@opt.b1001	Strength
@opt.b1002	Intelligence
@opt.b1003	Dexterity
@opt.b1004	Strength
@opt.b1005	Intelligence
@opt.b1006	Dexterity
@opt.b1007	Strength
@opt.b1008	Intelligence
@opt.b1009	Dexterity
@opt.b101	Strength
@opt.b1010	Strength
@opt.b1011	Intelligence
@opt.b1012	Dexterity
@opt.b1013	Strength
@opt.b1014	Intelligence
@opt.b1015	Dexterity
@opt.b1016	Strength
@opt.b1017	Intelligence
@opt.b1018	Dexterity
@opt.b1019	Strength
@opt.b102	Intelligence
@opt.b1020	Intelligence
@opt.b1021	Dexterity
@opt.b1022	Strength
@opt.b1023	Intelligence
@opt.b1024	Dexterity
@opt.b1025	Strength
@opt.b1026	Intelligence
@opt.b1027	Dexterity
@opt.b1028	Strength
@opt.b1029	Intelligence
@opt.b103	Dexterity
@opt.b1030	Dexterity
@opt.b1031	Strength
@opt.b1032	Intelligence
@opt.b1033	Dexterity
@opt.b1034	Strength
@opt.b1035	Intelligence
@opt.b1036	Dexterity
@opt.b1037	Strength
@opt.b1038	Intelligence
@opt.b1039	Dexterity
@opt.b104	Strength
@opt.b1040	Strength
@opt.b1041	Intelligence
@opt.b1042	Dexterity
@opt.b1043	Strength
@opt.b1044	Intelligence
@opt.b1045	Dexterity
@opt.b1046	Strength
@opt.b1047	Intelligence
@opt.b1048	Dexterity
@opt.b1049	Strength
@opt.b105	Intelligence
@opt.b1050	Intelligence
@opt.b1051	Dexterity
@opt.b1052	Strength
@opt.b1053	Intelligence
@opt.b1054	Dexterity
@opt.b1055	Strength
@opt.b1056	Intelligence
@opt.b1057	Dexterity
@opt.b1058	Strength
@opt.b1059	Intelligence
@opt.b106	Shoulder the Doors
@opt.b1060	Dexterity
@opt.b1061	Strength
@opt.b1062	Intelligence
@opt.b1063	Dexterity
@opt.b1064	Strength
@opt.b1065	Intelligence
@opt.b1066	Dexterity
@opt.b1067	Strength
@opt.b1068	Intelligence
@opt.b1069	Dexterity
@opt.b107	From Nearby Chests
@opt.b1070	Strength
@opt.b1071	Intelligence
@opt.b1072	Light Basket
@opt.b1073	Wide Gathering
@opt.b1074	Long Arm
@opt.b1075	Gathering on the Wing
@opt.b1076	Light Basket
@opt.b1077	Wide Gathering
@opt.b1078	Long Arm
@opt.b1079	Gathering on the Wing
@opt.b108	Sleep by the Fire
@opt.b1080	Wild Harvest
@opt.b1081	Wild Sowing
@opt.b1082	Even Rows
@opt.b1083	Close Planted
@opt.b1084	Double Jump
@opt.b1085	From Any Height
@opt.b1086	Careful Planting
@opt.b1087	Quick sprouts
@opt.b1088	Careful Planting
@opt.b1089	Quick sprouts
@opt.b109	Grave Marker
@opt.b1090	Wild Harvest
@opt.b1091	Wild Sowing
@opt.b1092	Even Rows
@opt.b1093	Close Planted
@opt.b1094	Double Jump
@opt.b1095	From Any Height
@opt.b1096	Steady Breathing
@opt.b1097	Wolf's Bite
@opt.b1098	Hardiness
@opt.b1099	Concussion
@opt.b11	Strength
@opt.b110	Through the Portal
@opt.b1100	Quick Club
@opt.b1101	Oiled Head
@opt.b1102	Scalding Blood
@opt.b1103	Armour to Points
@opt.b1104	Venomous thorns
@opt.b1105	Scalding Blood
@opt.b1106	Armour to Points
@opt.b1107	Venomous thorns
@opt.b1108	Through the Pain
@opt.b1109	Battle Thirst
@opt.b111	A floor overhead
@opt.b1110	Light Hammer
@opt.b1111	Sturdy Timbers
@opt.b1112	Night Shift
@opt.b1113	Concussion
@opt.b1114	Quick Club
@opt.b1115	Oiled Head
@opt.b1116	Persistent block
@opt.b1117	Wall
@opt.b1118	Unbending
@opt.b1119	Warm Lining
@opt.b112	+2 to all attributes
@opt.b1120	Night Watch
@opt.b1121	Hot Coal
@opt.b1122	Fine Edge
@opt.b1123	Under Open Sky
@opt.b1124	Unkillable
@opt.b1125	Health from the Slain
@opt.b1126	Steady Breathing
@opt.b1127	Wolf's Bite
@opt.b1128	Hardiness
@opt.b1129	Through the Pain
@opt.b113	Dexterity
@opt.b1130	Battle Thirst
@opt.b1131	Rising heat
@opt.b1132	Against the Burning
@opt.b1133	Light Hammer
@opt.b1134	Sturdy Timbers
@opt.b1135	Night Shift
@opt.b1136	Hot Coal
@opt.b1137	Fine Edge
@opt.b1138	Under Open Sky
@opt.b1139	Rising heat
@opt.b114	Strength
@opt.b1140	Against the Burning
@opt.b1141	Quick Swing
@opt.b1142	A Full Barrow
@opt.b1143	Strike at the Core
@opt.b1144	Shockwave
@opt.b1145	Night Excavation
@opt.b1146	Persistent block
@opt.b1147	Wall
@opt.b1148	Second Wind
@opt.b1149	Lord's Trophy
@opt.b115	Intelligence
@opt.b1150	Light Hammer
@opt.b1151	Sturdy Timbers
@opt.b1152	Night Shift
@opt.b1153	Quick Swing
@opt.b1154	A Full Barrow
@opt.b1155	Strike at the Core
@opt.b1156	Shockwave
@opt.b1157	Night Excavation
@opt.b1158	Unbending
@opt.b1159	Warm Lining
@opt.b116	Dexterity
@opt.b1160	Night Watch
@opt.b1161	Scalding Blood
@opt.b1162	Armour to Points
@opt.b1163	Venomous thorns
@opt.b1164	Parry and Strike
@opt.b1165	Heavy Shield
@opt.b1166	Spiked Shield
@opt.b1167	Shield's Answer
@opt.b1168	Unbending
@opt.b1169	Warm Lining
@opt.b117	Strength
@opt.b1170	Night Watch
@opt.b1171	Steady Breathing
@opt.b1172	Wolf's Bite
@opt.b1173	Hardiness
@opt.b1174	Parry and Strike
@opt.b1175	Heavy Shield
@opt.b1176	Spiked Shield
@opt.b1177	Shield's Answer
@opt.b1178	Shatter
@opt.b1179	Hammer and Wedge
@opt.b118	Intelligence
@opt.b1180	Shatter
@opt.b1181	Hammer and Wedge
@opt.b1182	Second Wind
@opt.b1183	Lord's Trophy
@opt.b1184	Stunning Answer
@opt.b1185	Breath after the parry
@opt.b1186	Recover what was lost
@opt.b1187	Barbed Riposte
@opt.b1188	Thornburst
@opt.b1189	Blade's Answer
@opt.b119	Dexterity
@opt.b1190	Press Home
@opt.b1191	Long Combo
@opt.b1192	Stunning Answer
@opt.b1193	Breath after the parry
@opt.b1194	Recover what was lost
@opt.b1195	Barbed Riposte
@opt.b1196	Thornburst
@opt.b1197	Blade's Answer
@opt.b1198	Stunning Answer
@opt.b1199	Breath after the parry
@opt.b12	Intelligence
@opt.b120	Strength
@opt.b1200	Recover what was lost
@opt.b1201	Barbed Riposte
@opt.b1202	Thornburst
@opt.b1203	Blade's Answer
@opt.b1204	Woodcutter Rhythm
@opt.b1205	Axe Haft
@opt.b1206	Felling Blow
@opt.b1207	Keen Lumberjack
@opt.b1208	Night Felling
@opt.b1209	Hearth Tackle
@opt.b121	Intelligence
@opt.b1210	Patient Angler
@opt.b1211	Unkillable
@opt.b1212	Health from the Slain
@opt.b1213	Woodcutter Rhythm
@opt.b1214	Axe Haft
@opt.b1215	Felling Blow
@opt.b1216	Keen Lumberjack
@opt.b1217	Night Felling
@opt.b1218	Hearth Tackle
@opt.b1219	Patient Angler
@opt.b122	Dexterity
@opt.b1220	Sliding Down a Slope
@opt.b1221	Springy step
@opt.b1222	Sparing Dodge
@opt.b1223	Quiet Hunt
@opt.b1224	Beast Hide
@opt.b1225	Finishing Fist
@opt.b1226	Bone Callus
@opt.b1227	Oil on the Hands
@opt.b1228	Finishing Fist
@opt.b1229	Bone Callus
@opt.b123	Strength
@opt.b1230	Oil on the Hands
@opt.b1231	Sliding Down a Slope
@opt.b1232	Springy step
@opt.b1233	Sparing Dodge
@opt.b1234	Stamina pool
@opt.b1235	Steady Swim
@opt.b1236	Sliding Down a Slope
@opt.b1237	Springy step
@opt.b1238	Sparing Dodge
@opt.b1239	Quiet Hunt
@opt.b124	Intelligence
@opt.b1240	Beast Hide
@opt.b1241	Stamina pool
@opt.b1242	Steady Swim
@opt.b1243	Press Home
@opt.b1244	Long Combo
@opt.b1245	Dagger throw
@opt.b1246	From Behind
@opt.b1247	Poisoned Blade
@opt.b1248	Dagger throw
@opt.b1249	From Behind
@opt.b125	Dexterity
@opt.b1250	Poisoned Blade
@opt.b1251	Returning throw
@opt.b1252	Return on kill
@opt.b1253	Scattered volley
@opt.b1254	Returning throw
@opt.b1255	Return on kill
@opt.b1256	Scattered volley
@opt.b1257	Never Burnt
@opt.b1258	Concussion
@opt.b1259	Quick Club
@opt.b126	Strength
@opt.b1260	Oiled Head
@opt.b1261	Finishing Fist
@opt.b1262	Bone Callus
@opt.b1263	Oil on the Hands
@opt.b1264	Parry and Strike
@opt.b1265	Heavy Shield
@opt.b1266	Spiked Shield
@opt.b1267	Shield's Answer
@opt.b1268	Stunning Answer
@opt.b1269	Breath after the parry
@opt.b127	Intelligence
@opt.b1270	Recover what was lost
@opt.b1271	Barbed Riposte
@opt.b1272	Thornburst
@opt.b1273	Blade's Answer
@opt.b1274	Combat in the Depths
@opt.b1275	Strong Stroke
@opt.b1276	Efficient Breathing
@opt.b1277	Sea Hunter
@opt.b1278	Combat in the Depths
@opt.b1279	Strong Stroke
@opt.b128	Dexterity
@opt.b1280	Efficient Breathing
@opt.b1281	Sea Hunter
@opt.b1282	Combat in the Depths
@opt.b1283	Strong Stroke
@opt.b1284	Efficient Breathing
@opt.b1285	Sea Hunter
@opt.b1286	Combat in the Depths
@opt.b1287	Strong Stroke
@opt.b1288	Efficient Breathing
@opt.b1289	Sea Hunter
@opt.b129	Strength
@opt.b1290	Stunning Answer
@opt.b1291	Breath after the parry
@opt.b1292	Recover what was lost
@opt.b1293	Barbed Riposte
@opt.b1294	Thornburst
@opt.b1295	Blade's Answer
@opt.b1296	Fresh to the last bite
@opt.b1297	Well-fed strength
@opt.b1298	Primal appetite
@opt.b1299	Fresh to the last bite
@opt.b13	Shoulder the Doors
@opt.b130	Intelligence
@opt.b1300	Well-fed strength
@opt.b1301	Primal appetite
@opt.b1302	Beech Grove
@opt.b1302.extra	A seed of the very tree you are felling.
@opt.b1307	Fresh to the last bite
@opt.b1308	Well-fed strength
@opt.b1309	Primal appetite
@opt.b131	Dexterity
@opt.b1310	Fresh to the last bite
@opt.b1311	Well-fed strength
@opt.b1312	Primal appetite
@opt.b1313	Fresh to the last bite
@opt.b1314	Well-fed strength
@opt.b1315	Primal appetite
@opt.b1316	Eaten to the bone
@opt.b1317	Acid on the spikes
@opt.b1318	Eaten to the bone
@opt.b1319	Acid on the spikes
@opt.b132	Strength
@opt.b1320	Hunted Quarry
@opt.b1321	Unclosing Wound
@opt.b1322	Hunted Quarry
@opt.b1323	Unclosing Wound
@opt.b1324	Toppling Blow
@opt.b1325	Shockwave
@opt.b1326	Toppling Blow
@opt.b1327	Shockwave
@opt.b1328	Homemaking
@opt.b1329	Deep Sleep
@opt.b133	Intelligence
@opt.b1330	Homemaking
@opt.b1331	Deep Sleep
@opt.b1332	Venom in the Blood
@opt.b1333	Lingering Poison
@opt.b1334	Venom in the Blood
@opt.b1335	Lingering Poison
@opt.b1336	Parry and Strike
@opt.b1337	Heavy Shield
@opt.b1338	Spiked Shield
@opt.b1339	Shield's Answer
@opt.b134	Dexterity
@opt.b1340	Parry and Strike
@opt.b1341	Heavy Shield
@opt.b1342	Spiked Shield
@opt.b1343	Shield's Answer
@opt.b1344	Stunning Answer
@opt.b1345	Breath after the parry
@opt.b1346	Recover what was lost
@opt.b1347	Barbed Riposte
@opt.b1348	Thornburst
@opt.b1349	Blade's Answer
@opt.b135	Strength
@opt.b1350	Stunning Answer
@opt.b1351	Breath after the parry
@opt.b1352	Recover what was lost
@opt.b1353	Prickly Riposte
@opt.b1354	Spikes on the Parry
@opt.b1355	Blade's Answer
@opt.b1356	Shared Map
@opt.b1357	Free stride
@opt.b1358	Shared Map
@opt.b1359	Free stride
@opt.b136	Intelligence
@opt.b1360	Torch as a Club
@opt.b1361	Projectile Reflection
@opt.b1362	Projectile Reflection
@opt.b1363	Torch as a Club
@opt.b1364	Projectile Reflection
@opt.b1365	Projectile Reflection
@opt.b1366	Flame-Touched
@opt.b1367	Flame-Touched
@opt.b137	Shoulder the Doors
@opt.b1372	Venom-Touched
@opt.b1373	Venom-Touched
@opt.b1374	Frost-Touched
@opt.b1375	Deepening Chill
@opt.b1376	Frost-Touched
@opt.b1377	Deepening Chill
@opt.b1378	Storm-Touched
@opt.b1379	Rolling Thunder
@opt.b138	From Nearby Chests
@opt.b1380	Storm-Touched
@opt.b1381	Rolling Thunder
@opt.b1382	Spirit-Touched
@opt.b1383	Restless Spirits
@opt.b1384	Spirit-Touched
@opt.b1385	Restless Spirits
@opt.b1386	Fir Grove
@opt.b1387	Pine Grove
@opt.b1388	Birch Grove
@opt.b1389	Oak Grove
@opt.b139	Sleep by the Fire
@opt.b14	From Nearby Chests
@opt.b140	Grave Marker
@opt.b141	Through the Portal
@opt.b142	A floor overhead
@opt.b143	+2 to all attributes
@opt.b144	Dexterity
@opt.b145	Strength
@opt.b146	Intelligence
@opt.b147	Dexterity
@opt.b148	Strength
@opt.b149	Intelligence
@opt.b15	Sleep by the Fire
@opt.b150	Dexterity
@opt.b151	Strength
@opt.b152	Intelligence
@opt.b153	Dexterity
@opt.b154	Strength
@opt.b155	Intelligence
@opt.b156	Dexterity
@opt.b157	Strength
@opt.b158	Intelligence
@opt.b159	Dexterity
@opt.b16	Grave Marker
@opt.b160	Strength
@opt.b161	Intelligence
@opt.b162	Dexterity
@opt.b163	Strength
@opt.b164	Intelligence
@opt.b165	Dexterity
@opt.b166	Strength
@opt.b167	Intelligence
@opt.b168	Shoulder the Doors
@opt.b169	From Nearby Chests
@opt.b17	Through the Portal
@opt.b170	Sleep by the Fire
@opt.b171	Grave Marker
@opt.b172	Through the Portal
@opt.b173	A floor overhead
@opt.b174	+2 to all attributes
@opt.b175	Dexterity
@opt.b176	Strength
@opt.b177	Intelligence
@opt.b178	Dexterity
@opt.b179	Strength
@opt.b18	A floor overhead
@opt.b180	Intelligence
@opt.b181	Dexterity
@opt.b182	Strength
@opt.b183	Intelligence
@opt.b184	Dexterity
@opt.b185	Strength
@opt.b186	Intelligence
@opt.b187	Dexterity
@opt.b188	Strength
@opt.b189	Intelligence
@opt.b19	+2 to all attributes
@opt.b190	Dexterity
@opt.b191	Strength
@opt.b192	Intelligence
@opt.b193	Dexterity
@opt.b194	Strength
@opt.b195	Intelligence
@opt.b196	Dexterity
@opt.b197	Strength
@opt.b198	Intelligence
@opt.b199	Dexterity
@opt.b2	Strength
@opt.b20	Dexterity
@opt.b200	Strength
@opt.b201	Intelligence
@opt.b202	Shoulder the Doors
@opt.b203	From Nearby Chests
@opt.b204	Sleep by the Fire
@opt.b205	Grave Marker
@opt.b206	Through the Portal
@opt.b207	A floor overhead
@opt.b208	+2 to all attributes
@opt.b209	Dexterity
@opt.b21	Strength
@opt.b210	Strength
@opt.b211	Intelligence
@opt.b212	Dexterity
@opt.b213	Strength
@opt.b214	Intelligence
@opt.b215	Shoulder the Doors
@opt.b216	From Nearby Chests
@opt.b217	Sleep by the Fire
@opt.b218	Grave Marker
@opt.b219	Through the Portal
@opt.b22	Intelligence
@opt.b220	A floor overhead
@opt.b221	+2 to all attributes
@opt.b222	Dexterity
@opt.b223	Strength
@opt.b224	Intelligence
@opt.b225	Dexterity
@opt.b226	Strength
@opt.b227	Intelligence
@opt.b228	Dexterity
@opt.b229	Strength
@opt.b23	Dexterity
@opt.b230	Intelligence
@opt.b231	Dexterity
@opt.b232	Strength
@opt.b233	Intelligence
@opt.b234	Dexterity
@opt.b235	Strength
@opt.b236	Intelligence
@opt.b237	Shoulder the Doors
@opt.b238	From Nearby Chests
@opt.b239	Sleep by the Fire
@opt.b24	Strength
@opt.b240	Grave Marker
@opt.b241	Through the Portal
@opt.b242	A floor overhead
@opt.b243	+2 to all attributes
@opt.b244	Dexterity
@opt.b245	Strength
@opt.b246	Intelligence
@opt.b247	Dexterity
@opt.b248	Strength
@opt.b249	Intelligence
@opt.b25	Intelligence
@opt.b250	Shoulder the Doors
@opt.b251	From Nearby Chests
@opt.b252	Sleep by the Fire
@opt.b253	Grave Marker
@opt.b254	Through the Portal
@opt.b255	A floor overhead
@opt.b256	+2 to all attributes
@opt.b257	Dexterity
@opt.b258	Strength
@opt.b259	Intelligence
@opt.b26	Dexterity
@opt.b260	Dexterity
@opt.b261	Strength
@opt.b262	Intelligence
@opt.b263	Dexterity
@opt.b264	Strength
@opt.b265	Intelligence
@opt.b266	Dexterity
@opt.b267	Strength
@opt.b268	Intelligence
@opt.b269	Dexterity
@opt.b27	Strength
@opt.b270	Strength
@opt.b271	Intelligence
@opt.b272	Shoulder the Doors
@opt.b273	From Nearby Chests
@opt.b274	Sleep by the Fire
@opt.b275	Grave Marker
@opt.b276	Through the Portal
@opt.b277	A floor overhead
@opt.b278	+2 to all attributes
@opt.b279	Dexterity
@opt.b28	Intelligence
@opt.b280	Strength
@opt.b281	Intelligence
@opt.b282	Dexterity
@opt.b283	Strength
@opt.b284	Intelligence
@opt.b285	Shoulder the Doors
@opt.b286	From Nearby Chests
@opt.b287	Sleep by the Fire
@opt.b288	Grave Marker
@opt.b289	Through the Portal
@opt.b29	Dexterity
@opt.b290	A floor overhead
@opt.b291	+2 to all attributes
@opt.b292	Dexterity
@opt.b293	Strength
@opt.b294	Intelligence
@opt.b295	Dexterity
@opt.b296	Strength
@opt.b297	Intelligence
@opt.b298	Dexterity
@opt.b299	Strength
@opt.b3	Intelligence
@opt.b30	Strength
@opt.b300	Intelligence
@opt.b301	Dexterity
@opt.b302	Strength
@opt.b303	Intelligence
@opt.b304	Dexterity
@opt.b305	Strength
@opt.b306	Intelligence
@opt.b307	Shoulder the Doors
@opt.b308	From Nearby Chests
@opt.b309	Sleep by the Fire
@opt.b31	Intelligence
@opt.b310	Grave Marker
@opt.b311	Through the Portal
@opt.b312	A floor overhead
@opt.b313	+2 to all attributes
@opt.b314	Dexterity
@opt.b315	Strength
@opt.b316	Intelligence
@opt.b317	Dexterity
@opt.b318	Strength
@opt.b319	Intelligence
@opt.b32	Dexterity
@opt.b320	Shoulder the Doors
@opt.b321	From Nearby Chests
@opt.b322	Sleep by the Fire
@opt.b323	Grave Marker
@opt.b324	Through the Portal
@opt.b325	A floor overhead
@opt.b326	+2 to all attributes
@opt.b327	Dexterity
@opt.b328	Strength
@opt.b329	Intelligence
@opt.b33	Strength
@opt.b330	Dexterity
@opt.b331	Strength
@opt.b332	Intelligence
@opt.b333	Dexterity
@opt.b334	Strength
@opt.b335	Intelligence
@opt.b336	Dexterity
@opt.b337	Strength
@opt.b338	Intelligence
@opt.b339	Dexterity
@opt.b34	Intelligence
@opt.b340	Strength
@opt.b341	Intelligence
@opt.b342	Shoulder the Doors
@opt.b343	From Nearby Chests
@opt.b344	Sleep by the Fire
@opt.b345	Grave Marker
@opt.b346	Through the Portal
@opt.b347	A floor overhead
@opt.b348	+2 to all attributes
@opt.b349	Dexterity
@opt.b35	Dexterity
@opt.b350	Strength
@opt.b351	Intelligence
@opt.b352	Dexterity
@opt.b353	Strength
@opt.b354	Intelligence
@opt.b355	Shoulder the Doors
@opt.b356	From Nearby Chests
@opt.b357	Sleep by the Fire
@opt.b358	Grave Marker
@opt.b359	Through the Portal
@opt.b36	Strength
@opt.b360	A floor overhead
@opt.b361	+2 to all attributes
@opt.b362	Dexterity
@opt.b363	Strength
@opt.b364	Intelligence
@opt.b365	Dexterity
@opt.b366	Strength
@opt.b367	Intelligence
@opt.b368	Dexterity
@opt.b369	Strength
@opt.b37	Intelligence
@opt.b370	Intelligence
@opt.b371	Dexterity
@opt.b372	Strength
@opt.b373	Intelligence
@opt.b374	Dexterity
@opt.b375	Strength
@opt.b376	Intelligence
@opt.b377	Shoulder the Doors
@opt.b378	From Nearby Chests
@opt.b379	Sleep by the Fire
@opt.b38	Dexterity
@opt.b380	Grave Marker
@opt.b381	Through the Portal
@opt.b382	A floor overhead
@opt.b383	+2 to all attributes
@opt.b384	Dexterity
@opt.b385	Strength
@opt.b386	Intelligence
@opt.b387	Dexterity
@opt.b388	Strength
@opt.b389	Intelligence
@opt.b39	Strength
@opt.b390	Shoulder the Doors
@opt.b391	From Nearby Chests
@opt.b392	Sleep by the Fire
@opt.b393	Grave Marker
@opt.b394	Through the Portal
@opt.b395	A floor overhead
@opt.b396	+2 to all attributes
@opt.b397	Dexterity
@opt.b398	Strength
@opt.b399	Intelligence
@opt.b4	Dexterity
@opt.b40	Intelligence
@opt.b400	Dexterity
@opt.b401	Strength
@opt.b402	Intelligence
@opt.b403	Dexterity
@opt.b404	Strength
@opt.b405	Intelligence
@opt.b406	Dexterity
@opt.b407	Strength
@opt.b408	Intelligence
@opt.b409	Dexterity
@opt.b41	Dexterity
@opt.b410	Strength
@opt.b411	Intelligence
@opt.b412	Shoulder the Doors
@opt.b413	From Nearby Chests
@opt.b414	Sleep by the Fire
@opt.b415	Grave Marker
@opt.b416	Through the Portal
@opt.b417	A floor overhead
@opt.b418	+2 to all attributes
@opt.b419	Dexterity
@opt.b42	Strength
@opt.b420	Strength
@opt.b421	Intelligence
@opt.b422	Dexterity
@opt.b423	Strength
@opt.b424	Intelligence
@opt.b425	Dexterity
@opt.b426	Strength
@opt.b427	Intelligence
@opt.b428	Dexterity
@opt.b429	Strength
@opt.b43	Intelligence
@opt.b430	Intelligence
@opt.b431	Dexterity
@opt.b432	Strength
@opt.b433	Intelligence
@opt.b434	Dexterity
@opt.b435	Strength
@opt.b436	Intelligence
@opt.b437	Dexterity
@opt.b438	Strength
@opt.b439	Intelligence
@opt.b44	Shoulder the Doors
@opt.b440	Dexterity
@opt.b441	Strength
@opt.b442	Intelligence
@opt.b443	Dexterity
@opt.b444	Strength
@opt.b445	Intelligence
@opt.b446	Dexterity
@opt.b447	Strength
@opt.b448	Intelligence
@opt.b449	Dexterity
@opt.b45	From Nearby Chests
@opt.b450	Strength
@opt.b451	Intelligence
@opt.b452	Dexterity
@opt.b453	Strength
@opt.b454	Intelligence
@opt.b455	Dexterity
@opt.b456	Strength
@opt.b457	Intelligence
@opt.b458	Dexterity
@opt.b459	Strength
@opt.b46	Sleep by the Fire
@opt.b460	Intelligence
@opt.b461	Dexterity
@opt.b462	Strength
@opt.b463	Intelligence
@opt.b464	Dexterity
@opt.b465	Strength
@opt.b466	Intelligence
@opt.b467	Dexterity
@opt.b468	Strength
@opt.b469	Intelligence
@opt.b47	Grave Marker
@opt.b470	Dexterity
@opt.b471	Strength
@opt.b472	Intelligence
@opt.b473	Dexterity
@opt.b474	Strength
@opt.b475	Intelligence
@opt.b476	Dexterity
@opt.b477	Strength
@opt.b478	Intelligence
@opt.b479	Dexterity
@opt.b48	Through the Portal
@opt.b480	Strength
@opt.b481	Intelligence
@opt.b482	Dexterity
@opt.b483	Strength
@opt.b484	Intelligence
@opt.b485	Dexterity
@opt.b486	Strength
@opt.b487	Intelligence
@opt.b488	Dexterity
@opt.b489	Strength
@opt.b49	A floor overhead
@opt.b490	Intelligence
@opt.b491	Dexterity
@opt.b492	Strength
@opt.b493	Intelligence
@opt.b494	Dexterity
@opt.b495	Strength
@opt.b496	Intelligence
@opt.b497	Dexterity
@opt.b498	Strength
@opt.b499	Intelligence
@opt.b5	Strength
@opt.b50	+2 to all attributes
@opt.b500	Dexterity
@opt.b501	Strength
@opt.b502	Intelligence
@opt.b503	Dexterity
@opt.b504	Strength
@opt.b505	Intelligence
@opt.b506	Shoulder the Doors
@opt.b507	From Nearby Chests
@opt.b508	Sleep by the Fire
@opt.b509	Grave Marker
@opt.b51	Dexterity
@opt.b510	Through the Portal
@opt.b511	A floor overhead
@opt.b512	+2 to all attributes
@opt.b513	Dexterity
@opt.b514	Strength
@opt.b515	Intelligence
@opt.b516	Dexterity
@opt.b517	Strength
@opt.b518	Intelligence
@opt.b519	Dexterity
@opt.b52	Strength
@opt.b520	Strength
@opt.b521	Intelligence
@opt.b522	Dexterity
@opt.b523	Strength
@opt.b524	Intelligence
@opt.b525	Dexterity
@opt.b526	Strength
@opt.b527	Intelligence
@opt.b528	Dexterity
@opt.b529	Strength
@opt.b53	Intelligence
@opt.b530	Intelligence
@opt.b531	Dexterity
@opt.b532	Strength
@opt.b533	Intelligence
@opt.b534	Dexterity
@opt.b535	Strength
@opt.b536	Intelligence
@opt.b537	Dexterity
@opt.b538	Strength
@opt.b539	Intelligence
@opt.b54	Dexterity
@opt.b540	Dexterity
@opt.b541	Strength
@opt.b542	Intelligence
@opt.b543	Dexterity
@opt.b544	Strength
@opt.b545	Intelligence
@opt.b546	Dexterity
@opt.b547	Strength
@opt.b548	Intelligence
@opt.b549	Dexterity
@opt.b55	Strength
@opt.b550	Strength
@opt.b551	Intelligence
@opt.b552	Dexterity
@opt.b553	Strength
@opt.b554	Intelligence
@opt.b555	Dexterity
@opt.b556	Strength
@opt.b557	Intelligence
@opt.b558	Dexterity
@opt.b559	Strength
@opt.b56	Intelligence
@opt.b560	Intelligence
@opt.b561	Dexterity
@opt.b562	Strength
@opt.b563	Intelligence
@opt.b564	Dexterity
@opt.b565	Strength
@opt.b566	Intelligence
@opt.b567	Dexterity
@opt.b568	Strength
@opt.b569	Intelligence
@opt.b57	Dexterity
@opt.b570	Dexterity
@opt.b571	Strength
@opt.b572	Intelligence
@opt.b573	Dexterity
@opt.b574	Strength
@opt.b575	Intelligence
@opt.b576	Dexterity
@opt.b577	Strength
@opt.b578	Intelligence
@opt.b579	Dexterity
@opt.b58	Strength
@opt.b580	Strength
@opt.b581	Intelligence
@opt.b582	Dexterity
@opt.b583	Strength
@opt.b584	Intelligence
@opt.b585	Dexterity
@opt.b586	Strength
@opt.b587	Intelligence
@opt.b588	Dexterity
@opt.b589	Strength
@opt.b59	Intelligence
@opt.b590	Intelligence
@opt.b591	Dexterity
@opt.b592	Strength
@opt.b593	Intelligence
@opt.b594	Dexterity
@opt.b595	Strength
@opt.b596	Intelligence
@opt.b597	Dexterity
@opt.b598	Strength
@opt.b599	Intelligence
@opt.b6	Intelligence
@opt.b60	Dexterity
@opt.b600	Shoulder the Doors
@opt.b601	From Nearby Chests
@opt.b602	Sleep by the Fire
@opt.b603	Grave Marker
@opt.b604	Through the Portal
@opt.b605	A floor overhead
@opt.b606	+2 to all attributes
@opt.b607	Dexterity
@opt.b608	Strength
@opt.b609	Intelligence
@opt.b61	Strength
@opt.b610	Dexterity
@opt.b611	Strength
@opt.b612	Intelligence
@opt.b613	Dexterity
@opt.b614	Strength
@opt.b615	Intelligence
@opt.b616	Dexterity
@opt.b617	Strength
@opt.b618	Intelligence
@opt.b619	Dexterity
@opt.b62	Intelligence
@opt.b620	Strength
@opt.b621	Intelligence
@opt.b622	Dexterity
@opt.b623	Strength
@opt.b624	Intelligence
@opt.b625	Dexterity
@opt.b626	Strength
@opt.b627	Intelligence
@opt.b628	Dexterity
@opt.b629	Strength
@opt.b63	Dexterity
@opt.b630	Intelligence
@opt.b631	Dexterity
@opt.b632	Strength
@opt.b633	Intelligence
@opt.b634	Dexterity
@opt.b635	Strength
@opt.b636	Intelligence
@opt.b637	Dexterity
@opt.b638	Strength
@opt.b639	Intelligence
@opt.b64	Strength
@opt.b640	Dexterity
@opt.b641	Strength
@opt.b642	Intelligence
@opt.b643	Dexterity
@opt.b644	Strength
@opt.b645	Intelligence
@opt.b646	Dexterity
@opt.b647	Strength
@opt.b648	Intelligence
@opt.b649	Dexterity
@opt.b65	Intelligence
@opt.b650	Strength
@opt.b651	Intelligence
@opt.b652	Dexterity
@opt.b653	Strength
@opt.b654	Intelligence
@opt.b655	Dexterity
@opt.b656	Strength
@opt.b657	Intelligence
@opt.b658	Dexterity
@opt.b659	Strength
@opt.b66	Dexterity
@opt.b660	Intelligence
@opt.b661	Dexterity
@opt.b662	Strength
@opt.b663	Intelligence
@opt.b664	Dexterity
@opt.b665	Strength
@opt.b666	Intelligence
@opt.b667	Dexterity
@opt.b668	Strength
@opt.b669	Intelligence
@opt.b67	Strength
@opt.b670	Dexterity
@opt.b671	Strength
@opt.b672	Intelligence
@opt.b673	Dexterity
@opt.b674	Strength
@opt.b675	Intelligence
@opt.b676	Dexterity
@opt.b677	Strength
@opt.b678	Intelligence
@opt.b679	Dexterity
@opt.b68	Intelligence
@opt.b680	Strength
@opt.b681	Intelligence
@opt.b682	Dexterity
@opt.b683	Strength
@opt.b684	Intelligence
@opt.b685	Dexterity
@opt.b686	Strength
@opt.b687	Intelligence
@opt.b688	Dexterity
@opt.b689	Strength
@opt.b69	Dexterity
@opt.b690	Intelligence
@opt.b691	Dexterity
@opt.b692	Strength
@opt.b693	Intelligence
@opt.b694	Shoulder the Doors
@opt.b695	From Nearby Chests
@opt.b696	Sleep by the Fire
@opt.b697	Grave Marker
@opt.b698	Through the Portal
@opt.b699	A floor overhead
@opt.b7	Dexterity
@opt.b70	Strength
@opt.b700	+2 to all attributes
@opt.b701	Dexterity
@opt.b702	Strength
@opt.b703	Intelligence
@opt.b704	Dexterity
@opt.b705	Strength
@opt.b706	Intelligence
@opt.b707	Dexterity
@opt.b708	Strength
@opt.b709	Intelligence
@opt.b71	Intelligence
@opt.b710	Dexterity
@opt.b711	Strength
@opt.b712	Intelligence
@opt.b713	Dexterity
@opt.b714	Strength
@opt.b715	Intelligence
@opt.b716	Dexterity
@opt.b717	Strength
@opt.b718	Intelligence
@opt.b719	Dexterity
@opt.b72	Dexterity
@opt.b720	Strength
@opt.b721	Intelligence
@opt.b722	Dexterity
@opt.b723	Strength
@opt.b724	Intelligence
@opt.b725	Dexterity
@opt.b726	Strength
@opt.b727	Intelligence
@opt.b728	Dexterity
@opt.b729	Strength
@opt.b73	Strength
@opt.b730	Intelligence
@opt.b731	Dexterity
@opt.b732	Strength
@opt.b733	Intelligence
@opt.b734	Dexterity
@opt.b735	Strength
@opt.b736	Intelligence
@opt.b737	Dexterity
@opt.b738	Strength
@opt.b739	Intelligence
@opt.b74	Intelligence
@opt.b740	Dexterity
@opt.b741	Strength
@opt.b742	Intelligence
@opt.b743	Dexterity
@opt.b744	Strength
@opt.b745	Intelligence
@opt.b746	Dexterity
@opt.b747	Strength
@opt.b748	Intelligence
@opt.b749	Dexterity
@opt.b75	Shoulder the Doors
@opt.b750	Strength
@opt.b751	Intelligence
@opt.b752	Dexterity
@opt.b753	Strength
@opt.b754	Intelligence
@opt.b755	Dexterity
@opt.b756	Strength
@opt.b757	Intelligence
@opt.b758	Dexterity
@opt.b759	Strength
@opt.b76	From Nearby Chests
@opt.b760	Intelligence
@opt.b761	Dexterity
@opt.b762	Strength
@opt.b763	Intelligence
@opt.b764	Dexterity
@opt.b765	Strength
@opt.b766	Intelligence
@opt.b767	Dexterity
@opt.b768	Strength
@opt.b769	Intelligence
@opt.b77	Sleep by the Fire
@opt.b770	Dexterity
@opt.b771	Strength
@opt.b772	Intelligence
@opt.b773	Dexterity
@opt.b774	Strength
@opt.b775	Intelligence
@opt.b776	Dexterity
@opt.b777	Strength
@opt.b778	Intelligence
@opt.b779	Dexterity
@opt.b78	Grave Marker
@opt.b780	Strength
@opt.b781	Intelligence
@opt.b782	Dexterity
@opt.b783	Strength
@opt.b784	Intelligence
@opt.b785	Dexterity
@opt.b786	Strength
@opt.b787	Intelligence
@opt.b788	Shoulder the Doors
@opt.b789	From Nearby Chests
@opt.b79	Through the Portal
@opt.b790	Sleep by the Fire
@opt.b791	Grave Marker
@opt.b792	Through the Portal
@opt.b793	A floor overhead
@opt.b794	+2 to all attributes
@opt.b795	Dexterity
@opt.b796	Strength
@opt.b797	Intelligence
@opt.b798	Dexterity
@opt.b799	Strength
@opt.b8	Strength
@opt.b80	A floor overhead
@opt.b800	Intelligence
@opt.b801	Dexterity
@opt.b802	Strength
@opt.b803	Intelligence
@opt.b804	Dexterity
@opt.b805	Strength
@opt.b806	Intelligence
@opt.b807	Dexterity
@opt.b808	Strength
@opt.b809	Intelligence
@opt.b81	+2 to all attributes
@opt.b810	Dexterity
@opt.b811	Strength
@opt.b812	Intelligence
@opt.b813	Dexterity
@opt.b814	Strength
@opt.b815	Intelligence
@opt.b816	Dexterity
@opt.b817	Strength
@opt.b818	Intelligence
@opt.b819	Dexterity
@opt.b82	Dexterity
@opt.b820	Strength
@opt.b821	Intelligence
@opt.b822	Dexterity
@opt.b823	Strength
@opt.b824	Intelligence
@opt.b825	Dexterity
@opt.b826	Strength
@opt.b827	Intelligence
@opt.b828	Dexterity
@opt.b829	Strength
@opt.b83	Strength
@opt.b830	Intelligence
@opt.b831	Dexterity
@opt.b832	Strength
@opt.b833	Intelligence
@opt.b834	Dexterity
@opt.b835	Strength
@opt.b836	Intelligence
@opt.b837	Dexterity
@opt.b838	Strength
@opt.b839	Intelligence
@opt.b84	Intelligence
@opt.b840	Dexterity
@opt.b841	Strength
@opt.b842	Intelligence
@opt.b843	Dexterity
@opt.b844	Strength
@opt.b845	Intelligence
@opt.b846	Dexterity
@opt.b847	Strength
@opt.b848	Intelligence
@opt.b849	Dexterity
@opt.b85	Dexterity
@opt.b850	Strength
@opt.b851	Intelligence
@opt.b852	Dexterity
@opt.b853	Strength
@opt.b854	Intelligence
@opt.b855	Dexterity
@opt.b856	Strength
@opt.b857	Intelligence
@opt.b858	Dexterity
@opt.b859	Strength
@opt.b86	Strength
@opt.b860	Intelligence
@opt.b861	Dexterity
@opt.b862	Strength
@opt.b863	Intelligence
@opt.b864	Dexterity
@opt.b865	Strength
@opt.b866	Intelligence
@opt.b867	Dexterity
@opt.b868	Strength
@opt.b869	Intelligence
@opt.b87	Intelligence
@opt.b870	Dexterity
@opt.b871	Strength
@opt.b872	Intelligence
@opt.b873	Dexterity
@opt.b874	Strength
@opt.b875	Intelligence
@opt.b876	Dexterity
@opt.b877	Strength
@opt.b878	Intelligence
@opt.b879	Dexterity
@opt.b88	Dexterity
@opt.b880	Strength
@opt.b881	Intelligence
@opt.b882	Shoulder the Doors
@opt.b883	From Nearby Chests
@opt.b884	Sleep by the Fire
@opt.b885	Grave Marker
@opt.b886	Through the Portal
@opt.b887	A floor overhead
@opt.b888	+2 to all attributes
@opt.b889	Dexterity
@opt.b89	Strength
@opt.b890	Strength
@opt.b891	Intelligence
@opt.b892	Dexterity
@opt.b893	Strength
@opt.b894	Intelligence
@opt.b895	Dexterity
@opt.b896	Strength
@opt.b897	Intelligence
@opt.b898	Dexterity
@opt.b899	Strength
@opt.b9	Intelligence
@opt.b90	Intelligence
@opt.b900	Intelligence
@opt.b901	Dexterity
@opt.b902	Strength
@opt.b903	Intelligence
@opt.b904	Dexterity
@opt.b905	Strength
@opt.b906	Intelligence
@opt.b907	Dexterity
@opt.b908	Strength
@opt.b909	Intelligence
@opt.b91	Dexterity
@opt.b910	Dexterity
@opt.b911	Strength
@opt.b912	Intelligence
@opt.b913	Dexterity
@opt.b914	Strength
@opt.b915	Intelligence
@opt.b916	Dexterity
@opt.b917	Strength
@opt.b918	Intelligence
@opt.b919	Dexterity
@opt.b92	Strength
@opt.b920	Strength
@opt.b921	Intelligence
@opt.b922	Dexterity
@opt.b923	Strength
@opt.b924	Intelligence
@opt.b925	Dexterity
@opt.b926	Strength
@opt.b927	Intelligence
@opt.b928	Dexterity
@opt.b929	Strength
@opt.b93	Intelligence
@opt.b930	Intelligence
@opt.b931	Dexterity
@opt.b932	Strength
@opt.b933	Intelligence
@opt.b934	Dexterity
@opt.b935	Strength
@opt.b936	Intelligence
@opt.b937	Dexterity
@opt.b938	Strength
@opt.b939	Intelligence
@opt.b94	Dexterity
@opt.b940	Dexterity
@opt.b941	Strength
@opt.b942	Intelligence
@opt.b943	Dexterity
@opt.b944	Strength
@opt.b945	Intelligence
@opt.b946	Dexterity
@opt.b947	Strength
@opt.b948	Intelligence
@opt.b949	Dexterity
@opt.b95	Strength
@opt.b950	Strength
@opt.b951	Intelligence
@opt.b952	Dexterity
@opt.b953	Strength
@opt.b954	Intelligence
@opt.b955	Dexterity
@opt.b956	Strength
@opt.b957	Intelligence
@opt.b958	Dexterity
@opt.b959	Strength
@opt.b96	Intelligence
@opt.b960	Intelligence
@opt.b961	Dexterity
@opt.b962	Strength
@opt.b963	Intelligence
@opt.b964	Dexterity
@opt.b965	Strength
@opt.b966	Intelligence
@opt.b967	Dexterity
@opt.b968	Strength
@opt.b969	Intelligence
@opt.b97	Dexterity
@opt.b970	Dexterity
@opt.b971	Strength
@opt.b972	Intelligence
@opt.b973	Dexterity
@opt.b974	Strength
@opt.b975	Intelligence
@opt.b976	Dexterity
@opt.b977	Strength
@opt.b978	Intelligence
@opt.b979	Dexterity
@opt.b98	Strength
@opt.b980	Strength
@opt.b981	Intelligence
@opt.b982	Dexterity
@opt.b983	Strength
@opt.b984	Intelligence
@opt.b985	Dexterity
@opt.b986	Strength
@opt.b987	Intelligence
@opt.b988	Dexterity
@opt.b989	Strength
@opt.b99	Intelligence
@opt.b990	Intelligence
@opt.b991	Dexterity
@opt.b992	Strength
@opt.b993	Intelligence
@opt.b994	Dexterity
@opt.b995	Strength
@opt.b996	Intelligence
@opt.b997	Dexterity
@opt.b998	Strength
@opt.b999	Intelligence
@opt.charged_ailment_build	Overwhelming Charge
@opt.o100	Warm Plot
@opt.o101	The Rested Plot
@opt.o102	Generous Plot
@opt.o103	Warm Plot
@opt.o104	The Rested Plot
@opt.o105	Generous Plot
@opt.o106	Warm Plot
@opt.o107	The Rested Plot
@opt.o108	Keen Eye
@opt.o109	Spare Handful
@opt.o110	Keen Eye
@opt.o111	Spare Handful
@opt.o112	Thorns Burst
@opt.o113	Thorns Burst
@opt.o114	Thorns Burst
@opt.o115	Barbed Thorns
@opt.o116	Barbed Thorns
@opt.o117	Barbed Thorns
@opt.o118	Blood Burst
@opt.o119	Blood Burst
@opt.o12	Quick Sprouts
@opt.o120	Rising heat
@opt.o121	Against the Burning
@opt.o122	Flame-Touched
@opt.o123	Quick Swing
@opt.o124	A Full Barrow
@opt.o125	Strike at the Core
@opt.o126	Shockwave
@opt.o127	Night Excavation
@opt.o128	Quick Swing
@opt.o129	A Full Barrow
@opt.o13	Unkillable
@opt.o130	Strike at the Core
@opt.o131	Shockwave
@opt.o132	Night Excavation
@opt.o133	Quick Swing
@opt.o134	A Full Barrow
@opt.o135	Strike at the Core
@opt.o136	Shockwave
@opt.o137	Night Excavation
@opt.o138	Woodcutter Rhythm
@opt.o139	Axe Haft
@opt.o14	Health from the Slain
@opt.o140	Felling Blow
@opt.o141	Keen Lumberjack
@opt.o142	Night Felling
@opt.o143	Forest Nursery
@opt.o143.extra	A seed of the very tree you are felling.
@opt.o144	Woodcutter Rhythm
@opt.o145	Axe Haft
@opt.o146	Felling Blow
@opt.o147	Keen Lumberjack
@opt.o148	Night Felling
@opt.o149	Forest Nursery
@opt.o149.extra	A seed of the very tree you are felling.
@opt.o15	Steady Breathing
@opt.o150	Hunted Quarry
@opt.o151	Unclosing Wound
@opt.o152	Blood Burst
@opt.o153	Returning throw
@opt.o154	Return on kill
@opt.o155	Scattered volley
@opt.o156	Dagger throw
@opt.o157	From Behind
@opt.o158	Poisoned Blade
@opt.o159	Torch as a Club
@opt.o16	Wolf Bite
@opt.o160	Lingering Fire
@opt.o161	Bright Light
@opt.o162	Long Arm
@opt.o163	Gathering on the Wing
@opt.o164	Keen Eye
@opt.o165	Spare Handful
@opt.o166	Long Arm
@opt.o167	Gathering on the Wing
@opt.o168	Keen Eye
@opt.o169	Spare Handful
@opt.o17	Hardiness
@opt.o170	Venom in the Blood
@opt.o171	Lingering Poison
@opt.o172	Venom-Touched
@opt.o18	Unkillable
@opt.o19	Health from the Slain
@opt.o2	Quick Sprouts
@opt.o20	Unkillable
@opt.o21	Health from the Slain
@opt.o22	Steady Breathing
@opt.o23	Wolf Bite
@opt.o24	Hardiness
@opt.o25	Second Wind
@opt.o26	Lord’s Trophy
@opt.o27	Shatter
@opt.o28	Hammer and Wedge
@opt.o29	Second Wind
@opt.o30	Lord’s Trophy
@opt.o31	Shatter
@opt.o32	Hammer and Wedge
@opt.o33	Concussion
@opt.o34	Quick Club
@opt.o35	Oiled Head
@opt.o36	Shatter
@opt.o37	Hammer and Wedge
@opt.o38	Concussion
@opt.o39	Quick Club
@opt.o40	Oiled Head
@opt.o41	Second Wind
@opt.o42	Lord’s Trophy
@opt.o43	Concussion
@opt.o44	Quick Club
@opt.o45	Oiled Head
@opt.o46	Second Wind
@opt.o47	Lord’s Trophy
@opt.o48	Concussion
@opt.o49	Quick Club
@opt.o50	Oiled Head
@opt.o51	Shatter
@opt.o52	Hammer and Wedge
@opt.o53	Second Wind
@opt.o54	Lord’s Trophy
@opt.o55	Shatter
@opt.o56	Hammer and Wedge
@opt.o57	Parry and Strike
@opt.o58	Heavy Shield
@opt.o59	Spiked Shield
@opt.o60	Shield Answer
@opt.o61	Parry and Strike
@opt.o62	Heavy Shield
@opt.o63	Spiked Shield
@opt.o64	Shield Answer
@opt.o65	Persistent Block
@opt.o66	Wall
@opt.o67	Persistent Block
@opt.o68	Wall
@opt.o69	Persistent Block
@opt.o70	Wall
@opt.o71	Persistent Block
@opt.o72	Wall
@opt.o73	Persistent Block
@opt.o74	Wall
@opt.o75	Forest Nursery
@opt.o75.extra	A seed of the very tree you are felling.
@opt.o80	Forest Nursery
@opt.o80.extra	A seed of the very tree you are felling.
@opt.o85	Woodcutter Rhythm
@opt.o86	Axe Haft
@opt.o87	Felling Blow
@opt.o88	Keen Lumberjack
@opt.o89	Night Felling
@opt.o90	Woodcutter Rhythm
@opt.o91	Axe Haft
@opt.o92	Felling Blow
@opt.o93	Keen Lumberjack
@opt.o94	Night Felling
@opt.o95	Forest Nursery
@opt.o95.extra	A seed of the very tree you are felling.
@opt.o96	Generous Plot
@opt.o97	Warm Plot
@opt.o98	The Rested Plot
@opt.o99	Generous Plot
@own1	Knowledge Portal
@own3000	Shot accuracy
@own3005	Club speed
@own3006	Club speed
@own3007	Club speed
@own3008	Club speed
@own3009	Club speed
@own3010	Attack speed with clubs
@own3011	Club speed
@own3012	Club speed
@own3013	Club speed
@own3014	Finishing the staggered
@own3015	Finishing the staggered
@own3016	Finishing the staggered
@own3017	Finishing the staggered
@own3018	Finishing the staggered
@own3019	Finishing the staggered
@own3020	Damage against staggered targets
@own3022	Shooter's grip
@own3024	Light shooter's hand
@own3025	Sure bite
@own3026	Sure bite
@own3027	Sure bite
@own3028	Sure bite
@own3029	Sure bite
@own3030	Bite chance
@own3031	Sure bite
@own3032	Sure bite
@own3033	Sure bite
@own3034	Projectile speed
@own3035	Projectile speed
@own3036	Projectile speed
@own3039	Loosed bolt
@own3041	Keen scepter
@own3044	Two-handed grip
@own3046	Two-handed knack
@own3048	Keen trap
@own3050	Cunning trap
@own3051	Light knife
@own3052	Light knife
@own3053	Light knife
@own3054	Light knife
@own3055	Swimmer's knife
@own3056	Light knife
@own3057	Light blade
@own3058	Light knife
@own3059	Light knife
@own3060	Light knife
@own3061	Wide Reach
@own3063	Wide Reach
@own3065	Area of effect
@own3067	Heavy club
@own3069	Chance to stagger with clubs
@own3071	Keen scepter
@own3073	Scepter's point
@own3074	Polearm speed
@own3076	Ship speed
@own3078	Eitr at night
@own3079	Eitr at night
@own3080	Eitr at night
@own3081	Eitr at night
@own3082	Light windlass
@own3084	Light windlass
@own3086	Bolt damage
@own3087	Ship speed
@own3089	Ship speed
@own3091	Foaming wake
@own3092	Reload speed
@own3093	Reload speed
@own3094	Reload speed
@own3095	Sure-Fused Bomb
@own3096	Sure-Fused Bomb
@own3097	Sure-Fused Bomb
@own3098	Sure-Fused Bomb
@own3099	Rested Stride
@own3100	Rested Stride
@own3101	Fleet stride
@own3102	Enduring stride
@own3103	Road-hardened
@own3105	Eitr on burning
@own3107	Flame and rune
@own3108	Rested Breathing
@own3110	Rested Breathing
@own3112	Rested chest
@own3113	Blood economy
@own3115	Blood economy
@own3117	Commanding Word
@own3118	Bomb damage
@own3119	Bomb damage
@own3120	Bomb damage
@own3121	Bomb damage
@own3122	Bomb damage
@own3123	Bomb damage
@own3124	Bomb damage
@own3125	Armor and Rune
@own3127	Armor and Rune
@own3129	Rune on the armour
@own3130	Conductor
@own3132	Conductor
@own3134	Storm over water
@own3135	Arrow flight
@own3136	Steady aim
@own3137	Arrow flight
@own3138	Steady aim
@own3139	Draw speed
@own3140	Draw speed
@own3142	Taut sinew
@own3143	Cold resilience
@own3145	Cold resilience
@own3147	Cold protection
@own3148	Blast resistance
@own3150	Blast resistance
@own3152	Chest of stone
@own3153	Extra Honey
@own3154	Extra Honey
@own3155	Extra Honey
@own3156	Extra Honey
@own3157	Extra Honey
@own3158	Extra Honey
@own3159	Rested honey
@own3161	Rested honey
@own3163	Rested Honey
@own3164	Blast resistance
@own3166	Blast resistance
@own3168	Blast won't bite
@own3172	Bloodthirst
@own3173	Bloodthirst
@own3174	Bloodthirst
@own3175	Ghoul
@own3176	Blood Magic
@own3177	Blood Magic
@own3178	Blood Magic
@own3179	Blood Spells
@own3180	Blood Magic
@own3181	Blood Magic
@own3182	Blood Magic
@own3183	Lifedrinker
@own3198	Heavy Bolt
@own3199	Piercing Bolt
@own3200	Heavy Bolt
@own3201	Clean Through
@own3202	Springy Pot
@own3203	Sidestep
@own3204	Springy Pot
@own3205	Bouncer
@own3206	Area damage
@own3207	Area damage
@own3208	Area damage
@own3209	Crushing Swing
@own3210	Area damage
@own3211	Area damage
@own3212	Area damage
@own3213	Thundering Circle
@own3214	Ailment damage
@own3215	Ailment damage
@own3216	Ailment damage
@own3217	Draining Curse
@own5	Woodcutting Mastery
@own9001	Shotgun
@own9003	Keen strike
@own9004	Poison power
@own9005	Poison power
@own9006	Endurance
@own9007	Open wound
@own9008	Quick drying
@own9009	Scepter speed
@own9010	Herd-keeper
@own9011	Health on parry
@own9012	Quiet step
@own9013	Extra honey
@own9014	Melee damage
@own9015	Sparing blow
@own9016	Growth speed
@own9017	Nimble gear
@own9018	Woodcutting damage
@own9019	Brisk Work
@own9020	Brisk Work
@own9021	Club damage
@own9022	Unarmed damage
@own9101	Crushing precision
@own9102	Crushing precision
@own9103	Crushing precision
@own9104	Close-quarters crusher
@own9105	Crushing weight
@own9106	Measured swing
@own9107	Cracking blows
@own9108	Heavy impact
@own9109	Bonebreaker
@own9110	Fist force
@own9111	Fist tempo
@own9112	Fist force
@own9113	Critical fist tempo
@own9114	Unarmed power
@own9115	Packed charge
@own9116	First-impact fuse
@own9117	Controlled demolition
@own9118	Attack rhythm
@own9119	Attack rhythm
@own9120	Measured strikes
@own9121	Attack rhythm
@own9122	Attack rhythm
@own9123	Relentless rhythm
@own9124	Attack rhythm
@own9125	Attack rhythm
@own9126	Swift hands
@own9127	Critical precision
@own9128	Critical precision
@own9129	Critical precision
@own9130	Crushing precision
@own9131	Critical precision
@own9132	Critical precision
@own9133	Critical precision
@own9134	Critical precision
@own9135	Critical precision
@own9136	Critical precision
@own9137	Critical precision
@own9138	Duellist precision
@own9139	Critical precision
@own9140	Critical precision
@own9141	Critical precision
@own9142	Twin precision
@own9143	Critical precision
@own9144	Critical precision
@own9145	Twin technique
@own9146	Twin technique
@own9147	Twin technique
@own9148	Efficient twins
@own9149	Twin technique
@own9150	Twin technique
@own9151	Flowing twins
@own9152	Twin technique
@own9153	Strength
@own9154	Strength
@own9155	Force of Arms
@own9156	Dexterity
@own9157	Dexterity
@own9158	Dexterity
@own9159	Practised Draw
@own9160	Intelligence
@own9161	Intelligence
@own9162	Intelligence
@own9163	Intelligence
@own9164	Elemental Insight
@own9165	Charged attack
@own9166	Charged attack
@own9167	Charged attack
@own9168	Charged attack
@own9169	Focused Strike
@own9170	Charged attack
@own9171	Charged attack
@own9172	Second Wind
@own9173	Charged attack
@own9174	Reverberating Strike
@own9175	Charged attack
@own9176	Charged attack
@own9177	Charged attack
@own9178	Charged attack
@own9179	Charged Attack Mastery
@own9180	Endurance
@own9181	Endurance
@own9182	Endurance
@own9183	Endurance
@own9184	Endurance
@own9185	Mining damage
@own9186	Mining damage
@own9187	Mining damage
@own9188	Mining damage
@own9189	Deep fracture
@own9190	Strong stride
@own9191	Long stride
@own9192	Driving step
@own9193	Relentless advance
@own9194	Deep breath
@own9195	Reserve strength
@own9196	Second wind
@own9197	Unfailing heart
@own9198	Fire Mastery
@own9199	Mining Mastery
@own9200	Mining Mastery
@own9201	Mining Mastery
@own9202	Woodcutting Mastery
@own9203	Woodcutting Mastery
@own9204	Bleeding Mastery
@own9205	Throwing mastery
@own9206	Knife mastery
@own9207	Torch Mastery
@own9208	Foraging Mastery
@own9209	Foraging Mastery
@own9210	Poison Mastery
@polish_33_1_0_a	Effortless glide
@polish_33_1_0_b	Elemental magic damage
@polish_33_1_1_a	Elemental damage
@polish_33_1_1_b	Sword damage
@polish_33_1_2_a	Club damage
@polish_33_1_3_b	Axe damage
@polish_33_1_4_a	Carry weight
@polish_33_1_5_a	Club damage
@polish_33_1_5_b	Owl hours
@polish_33_2_0_a	Falling impact
@polish_33_2_0_b	Staff
@polish_33_2_1_a	Wrath of elements
@polish_33_2_1_b	Sword-song
@polish_33_2_2_a	Heavy answer
@polish_33_2_3_b	Chopper's grip
@polish_33_2_4_a	Strong Back
@polish_33_2_5_a	Club damage
@polish_33_2_5_b	Owl hours
@polish_33_3_0_a	Effortless glide
@polish_33_3_0_b	Elemental cadence
@polish_33_3_1_a	Elemental damage
@polish_33_3_1_b	Sword damage
@polish_33_3_2_a	Club damage
@polish_33_3_3_b	Axe damage
@polish_33_3_4_a	Cart pull
@polish_33_3_5_a	Long torch
@polish_33_3_5_b	Owl hours
@r10_mead_oil_strength_0_0	Strength of meads you brew
@r10_mead_oil_strength_0_1	Strength of meads you brew
@r10_mead_oil_strength_0_2	Strong oils
@r10_mead_oil_strength_0_3	Potent brew
@r10_mead_oil_strength_1_0	Strength of meads you brew
@r10_mead_oil_strength_1_1	Strength of meads you brew
@r10_mead_oil_strength_1_2	Strong oils
@r10_mead_oil_strength_1_3	Potent brew
@r10_mead_oil_strength_2_0	Strength of meads you brew
@r10_mead_oil_strength_2_1	Strength of meads you brew
@r10_mead_oil_strength_2_2	Strong oils
@r10_mead_oil_strength_2_3	Potent brew
@r10_oil_duration_0	Strong oils
@r10_oil_duration_1	Strong oils
@r10_oil_duration_2	Saved oil
@r10_oil_duration_3	Lasting oils
@r14_knife_mastery_0	Knife mastery
@r14_knife_mastery_1	Knife mastery
@r14_throwing_mastery_0	Throwing mastery
@r14_throwing_mastery_1	Throwing mastery
@r15_bomb_return_keystone	Returning fuse
@r15_bomb_return_keystone.extra	After the first blast the bomb flies back and goes off on you with full damage and effects. Every bomb of your own hits you as well. The return does not put the spent bomb back in your pack.
@r16_accum_0_0_0	Shock build-up
@r16_accum_0_0_1	Shock build-up
@r16_accum_0_0_2	Thunderstorm
@r16_accum_0_0_3	Shock build-up
@r16_accum_2_0_0	Burning heat
@r16_accum_2_0_1	Burning heat
@r16_accum_2_0_2	Smouldering trail
@r16_accum_2_0_3	Burning heat
@r16_accum_4_0_0	Chill build-up
@r16_accum_4_0_1	Chill build-up
@r16_accum_4_0_2	Frozen Execution
@r16_accum_4_0_3	Chill build-up
@r16_accum_5_0_0	Poison build-up
@r16_accum_5_0_1	Poison build-up
@r16_accum_5_0_2	Lingering Venom
@r16_accum_5_0_3	Poison build-up
@r16_burn_duration_0	Fire damage
@r16_burn_duration_1	Fire damage
@r16_burn_duration_2	Lingering Flame
@r16_burn_duration_3	Fire damage
@r16_clubs_mastery	Club Mastery
@r16_coldresistpct_0_0	Cold resilience
@r16_coldresistpct_0_3	Northerner
@r16_coldresistpct_0_4	Cold resilience
@r16_coldresistpct_0_5	Cold resilience
@r16_coldresistpct_1_0	Cold resilience
@r16_coldresistpct_1_1	Cold resilience
@r16_coldresistpct_1_2	Blood of the north
@r16_eitronignite_0_0	Eitr on burning
@r16_eitronignite_0_1	Eitr on burning
@r16_eitronignite_0_2	Eitr on burning
@r16_eitronignite_0_3	Spark of power
@r16_eitronignite_0_4	Eitr on burning
@r16_eitronignite_0_5	Eitr on burning
@r16_fire_resistance_mastery	Fire resistance mastery
@r16_fireresistpct_1_0	Fire resistance
@r16_fireresistpct_1_1	Lightning resistance
@r16_fireresistpct_1_3	All Resistances
@r16_fireresistpct_1_3.extra	Grants fire, lightning and frost resistance.
@r16_fireresistpct_1_4	Frost resistance
@r16_fireresistpct_1_5	Poison resistance
@r16_fireresistpct_2_0	Fire resistance
@r16_fireresistpct_2_1	Lightning resistance
@r16_fireresistpct_2_2	Shield of three elements
@r16_fireresistpct_2_2.extra	Grants fire, lightning, frost, and poison resistance.
@r16_fireresistpct_2_3	Frost resistance
@r16_fireresistpct_2_4	Poison resistance
@r16_fists_mastery	Fist Mastery
@r16_frost_pursuit_0	Chill build-up
@r16_frost_pursuit_1	Chill build-up
@r16_frost_pursuit_2	Lasting cold
@r16_frost_pursuit_3	Chill build-up
@r16_poisonresistpct_2_0	Fire resistance
@r16_poisonresistpct_2_2	Lightning resistance
@r16_poisonresistpct_2_4	Tempered
@r16_poisonresistpct_2_4.extra	Grants fire, lightning and frost resistance.
@r16_poisonresistpct_2_6	Frost resistance
@r16_poisonresistpct_2_7	Poison resistance
@r16_wetshockpct_0_0	Conductor
@r16_wetshockpct_0_1	Wet conductor
@r16_wetshockpct_0_2	Conductor
@r17_small_tailwind_0	Fair wind
@r17_small_tailwind_1	Fair wind
@r17_small_tailwind_2	Attentive Helmsman
@r17_small_tailwind_3	Ship handling
@r17_swim_swimspeedpct_0_0	Swim speed
@r17_swim_swimspeedpct_0_1	Swim speed
@r17_swim_swimspeedpct_0_2	Seal's stroke
@r17_swim_swimspeedpct_0_3	Swim speed
@r17_swim_swimspeedpct_0_4	Swim speed
@r17_swim_swimstaminapct_0_0	Light swim
@r17_swim_swimstaminapct_0_1	The current helps
@r17_swim_swimstaminapct_0_2	Light swim
@r17_swim_swimstaminapct_1_0	Light knife
@r17_swim_swimstaminapct_1_1	Light swim
@r17_swim_swimstaminapct_1_2	Light swim
@r17_swim_swimstaminapct_1_3	Greater Light knife
@r17_swim_swimstaminapct_1_4	Light swim
@r17_swim_swimstaminapct_1_5	Light swim
@r17_swim_swimstaminapct_1_6	Light knife
@r36_parry_mastery	Parry Mastery
@r36_shield_mastery	Shield Mastery
@r38_apiary_0_0	A full hive
@r38_apiary_0_1	A full hive
@r38_apiary_0_2	Industrious Swarm
@r38_apiary_1_0	A full hive
@r38_apiary_1_1	A full hive
@r38_apiary_1_2	Bountiful Apiary
@r38_swim_mastery_0	Swimming Mastery
@r38_swim_mastery_1	Swimming Mastery
@r38_swim_mastery_2	Swimming Mastery
@r38_swim_mastery_3	Swimming Mastery
@r40_secondary_force_a	Technique power
@r40_secondary_force_b	Swift technique
@r40_secondary_force_in	Technique power
@r40_secondary_force_m	Second edge
@r40_secondary_precision_a	Keen technique
@r40_secondary_precision_b	Cruel technique
@r40_secondary_precision_in	Keen technique
@r40_secondary_precision_m	Sharp second
@r40_secondary_rhythm_a	Swift technique
@r40_secondary_rhythm_b	Swift technique
@r40_secondary_rhythm_in	Swift technique
@r40_secondary_rhythm_m	Quick second
@r41_bow_cost	Steady draw
@r41_projectiles_0_0	Projectile damage
@r41_projectiles_0_1	Projectile damage
@r41_projectiles_0_2	Swift shaft
@r41_projectiles_0_3	Projectile damage
@r41_projectiles_0_4	Projectile damage
@r41_projectiles_0_5	Arrow storm
@r41_projectiles_1_0	Projectile damage
@r41_projectiles_1_1	Projectile damage
@r41_projectiles_1_2	Hard flight
@r41_projectiles_1_3	Projectile damage
@r41_projectiles_1_4	Projectile damage
@r41_projectiles_1_5	Double loose
@r47_ground_0_0	Extra find
@r47_ground_0_1	Extra find
@r47_ground_0_2	Trailside finds
@r47_ground_1_0	Extra find
@r47_ground_1_1	Extra find
@r47_ground_1_2	Bountiful land
@r47_ground_2_0	Extra find
@r47_ground_2_1	Extra find
@r47_ground_2_2	Wanderer’s supplies
@r48_thorn_bleed_0_0	Thorns
@r48_thorn_bleed_0_1	Barbed thorns
@r48_thorn_bleed_0_2	Bristling
@r48_thorn_bleed_0_3	Thorns
@r50_parry_mastery	Parry Mastery
@r51_build_2_0	Careful construction
@r51_build_2_1	Demolition refund
@r51_build_2_2	Solid Masonry
@r51_build_2_3	Demolition refund
@r51_food_0_0	Endurance
@r51_food_0_2	Endurance
@r51_food_0_3	Endurance
@r51_food_1_0	Endurance
@r51_food_1_2	Endurance
@r51_food_1_3	Endurance
@r51_food_mastery_4	Food mastery
@r51_food_mastery_5	Food mastery
@r58_rare_seed_0_0	Endurance
@r58_rare_seed_0_1	Endurance
@r58_rare_seed_0_n	Endurance
@r58_rare_seed_mastery_0	Forest Seed Mastery
@r64_food_dex_a	Rich food
@r64_food_dex_b	Food nourishment
@r64_food_dex_m	Long supper
@r64_food_dex_mastery	Food mastery
@r64_food_int_a	Rich food
@r64_food_int_b	Food nourishment
@r64_food_int_m	Well fed
@r64_food_int_mastery	Food mastery
@r64_food_str_a	Rich food
@r64_food_str_b	Food nourishment
@r64_food_str_m	Double portion
@r64_food_str_mastery	Food mastery
@r66_corrosion_mastery_0	Armour Break Mastery
@r66_corrosion_mastery_1	Armour Break Mastery
@r70_bleed_mastery_0	Bleeding Mastery
@r70_bleed_mastery_1	Bleeding Mastery
@r70_knock_mastery_0	Knockback Mastery
@r70_knock_mastery_1	Knockback Mastery
@r72_hearth_mastery_0	Hearth Mastery
@r72_hearth_mastery_1	Hearth Mastery
@r72_rest_drop_0	Rested labour
@r72_rest_drop_1	Rested labour
@r72_rest_drop_2	Steady Hand
@r72_rest_eitr_0	Rested calm
@r72_rest_eitr_1	Rested calm
@r72_rest_eitr_2	Rested mind
@r72_rest_health_0	Rested health
@r72_rest_health_1	Rested health
@r72_rest_health_2	Mending in Sleep
@r72_rest_honey_0	Rested honey
@r72_rest_honey_1	Rested honey
@r72_rest_honey_2	Honey Yard
@r72_rest_hunt_0	Rested hunt
@r72_rest_hunt_1	Rested hunt
@r72_rest_hunt_2	Fresh Trail
@r72_rest_move_0	Rested stride
@r72_rest_move_1	Rested stride
@r72_rest_move_2	Rested step
@r72_rest_shield_0	Rested shield
@r72_rest_shield_1	Rested shield
@r72_rest_shield_2	Clear Ward
@r72_rest_stam_0	Rested breathing
@r72_rest_stam_1	Rested breathing
@r72_rest_stam_2	Rested lungs
@r73_tool_axe_0	Sure swing
@r73_tool_axe_1	Sure swing
@r73_tool_axe_2	Lumberjack's Knack
@r73_tool_hammer_0	Stamina pool
@r73_tool_hammer_1	Stamina pool
@r73_tool_hammer_2	Stamina pool
@r73_tool_hammer_3	Stamina pool
@r73_tool_hoe_0	Light hoe
@r73_tool_hoe_1	Stamina pool
@r73_tool_hoe_2	Stamina pool
@r73_tool_pick_0	Sure pick strike
@r73_tool_pick_1	Sure pick strike
@r73_tool_pick_2	Miner's Knack
@r79_poison_mastery_0	Poison Mastery
@r79_poison_mastery_1	Poison Mastery
@r80_parry_mastery_0	Parry Mastery
@r80_parry_mastery_1	Parry Mastery
@r80_shield_mastery_0	Shield Mastery
@r80_shield_mastery_1	Shield Mastery
@r81_cartographer_0	Wayfarer Mastery
@r81_cartographer_1	Wayfarer Mastery
@r83_torch_mastery_0	Torch Mastery
@r83_torch_mastery_1	Torch Mastery
@r84_torch_comfort_0	Club damage
@r84_torch_comfort_1	Hearth light
@r84_torch_comfort_2	Hearth light
@r89_blast_0_0	Blast resistance
@r89_blast_0_1	Blast resistance
@r89_blast_0_2	Blast resistance
@r89_blast_0_3	Thunder Does Not Touch You
@r89_blast_1_0	Blast resistance
@r89_blast_1_1	Blast resistance
@r89_blast_1_2	Blast resistance
@r89_blast_1_3	Brace against thunder
@r89_blast_2_0	Blast resistance
@r89_blast_2_1	Blast resistance
@r89_blast_2_2	Blast resistance
@r89_blast_2_3	Silence after the blast
@r89_blast_3_0	Blast resistance
@r89_blast_3_1	Blast resistance
@r89_blast_3_2	Blast resistance
@r89_blast_3_3	Stone chest
@r92_frost_mastery_0	Frost Mastery
@r92_frost_mastery_1	Frost Mastery
@r92_lightning_mastery_0	Lightning Mastery
@r92_lightning_mastery_1	Lightning Mastery
@r92_spirit_mastery_0	Spirit Mastery
@r92_spirit_mastery_1	Spirit Mastery
@r9_bomb_0_b1_e101	Bomb damage
@r9_bomb_0_b1_e113	Bomb damage
@r9_bomb_0_b1_e125	Bomb damage
@r9_bomb_0_b1_e77	Bomb damage
@r9_bomb_0_b1_e89	Wider ruin
@r9_bomb_0_b1_e89_choice_0	Wider ruin
@r9_bomb_0_b1_e89_choice_1	Precise pot
@r9_bomb_1_k0_b_tl_1	Bomb damage
@r9_bomb_1_k0_b_tl_m	Powder heart
@r9_bomb_2_k0_a_pd1_1	Bomb damage
@r9_bomb_2_k0_a_pd1_2a	Bomb damage
@r9_bomb_2_k0_a_pd1_2b	Bomb damage
@r9_bomb_2_k0_a_pd1_m	Careful powder
@r9_bomb_3_b1_e262	Bomb damage
@r9_bomb_3_b1_e274	Bomb damage
@r9_bomb_3_b1_e286	Blast radius
@r9_bomb_3_b1_e298	Thunderclap
@r9_bomb_4_k0_a_pd4_1	Bomb damage
@r9_bomb_4_k0_a_pd4_2	Cave-in
@r9_bomb_4_k0_a_pd4_2_choice_0	Second blast
@r9_bomb_4_k0_a_pd4_2_choice_1	Explosive Luck
@r9_bomb_4_k0_a_pd4_m	Bomb damage
@r9_bomb_5_b5_e45	Bomb damage
@r9_bomb_5_b5_e57	Loud Blast
@r9_bomb_5_k0_a_bow_1	Bomb damage
@r9_bomb_5_k0_a_bow_2	Bomb damage
@r9_bomb_5_k0_a_bow_3	Bomb damage
@r9_bomb_5_k0_a_bow_m1	Bomb damage
@r9_bomb_5_k0_a_bow_m2	Bomb damage
@r9_bomb_6_b3_e921	Saved bomb
@r9_bomb_6_b3_e933	Saved bomb
@r9_bomb_6_b3_e945	Planted Charge
@r9_bomb_6_b3_e957	Planted Charge
@r9_bomb_6_b3_e969	Blast wright
@r9_category_magical_0_0_0	Magical damage
@r9_category_magical_0_0_1	Magical damage
@r9_category_magical_0_0_2	Light spells
@r9_category_magical_0_0_3	Arcane Grip
@r9_category_magical_0_1_0	Caster's grip
@r9_category_magical_0_1_1	Caster's grip
@r9_category_magical_0_1_2	Light spells
@r9_category_magical_0_1_3	Light Weaving
@r9_category_onehanded_1_0_0	One-handed damage
@r9_category_onehanded_1_0_1	One-handed damage
@r9_category_onehanded_1_0_2	Light one-hander
@r9_category_onehanded_1_0_3	Well-made hilt
@r9_category_onehanded_1_1_0	One-handed grip
@r9_category_onehanded_1_1_1	One-handed grip
@r9_category_onehanded_1_1_2	One-handed grip
@r9_category_onehanded_1_1_3	Light hilt
@r9_category_onehanded_3_0_0	One-handed damage
@r9_category_onehanded_3_0_1	One-handed damage
@r9_category_onehanded_3_0_2	Light one-hander
@r9_category_onehanded_3_0_3	Free hand
@r9_category_onehanded_3_1_0	One-handed grip
@r9_category_onehanded_3_1_1	One-handed grip
@r9_category_onehanded_3_1_2	One-handed grip
@r9_category_onehanded_3_1_3	Weightless in hand
@r9_category_paired_5_0_0	Dual-wield damage
@r9_category_paired_5_0_1	Dual-wield damage
@r9_category_paired_5_0_2	Light pair
@r9_category_paired_5_0_3	Dual Grip
@r9_category_paired_5_1_0	Paired grip
@r9_category_paired_5_1_1	Paired grip
@r9_category_paired_5_1_2	Light pair
@r9_category_paired_5_1_3	Light Dual Wielding
@r9_category_shooting_4_0_0	Shooting damage
@r9_category_shooting_4_0_1	Shooting damage
@r9_category_shooting_4_0_2	Light shot
@r9_category_shooting_4_0_3	Archer's Grip
@r9_category_shooting_4_1_0	Shooter's grip
@r9_category_shooting_4_1_1	Shooter's grip
@r9_category_shooting_4_1_2	Light shot
@r9_category_shooting_4_1_3	Shooter's hand
@r9_category_throwing_5_0_0	Throwing damage
@r9_category_throwing_5_0_1	Throwing damage
@r9_category_throwing_5_0_2	Light throw
@r9_category_throwing_5_0_3	Thrower's Grip
@r9_category_throwing_5_1_0	Thrower's grip
@r9_category_throwing_5_1_1	Thrower's grip
@r9_category_throwing_5_1_2	Light throw
@r9_category_throwing_5_1_3	Thrower's hand
@r9_category_twohanded_2_0_0	Two-handed damage
@r9_category_twohanded_2_0_1	Two-handed damage
@r9_category_twohanded_2_0_2	Light two-hander
@r9_category_twohanded_2_0_3	Two-Handed Grip
@r9_category_twohanded_2_1_0	Two-handed grip
@r9_category_twohanded_2_1_1	Two-handed grip
@r9_category_twohanded_2_1_2	Light two-hander
@r9_category_twohanded_2_1_3	Two-handed swing
@r9_crit_axes_0_0	Keen axe
@r9_crit_axes_0_1	Keen axe
@r9_crit_axes_0_2	Cruel axe
@r9_crit_axes_0_3	Critical hits with axes
@r9_crit_barehands_0_0	Keen bare hand
@r9_crit_barehands_0_1	Keen bare hand
@r9_crit_barehands_0_2	Cruel bare hand
@r9_crit_barehands_0_3	Bare spite
@r9_crit_bloodmagic_0_0	Keen staff
@r9_crit_bloodmagic_0_1	Keen staff
@r9_crit_bloodmagic_0_2	Cruel staff
@r9_crit_bloodmagic_0_3	Word of the Staff
@r9_crit_bombs_0_0	Sure-Fused bomb
@r9_crit_bombs_0_1	Sure-Fused bomb
@r9_crit_bombs_0_2	Cruel bomb
@r9_crit_bombs_0_3	Critical hits with bombs
@r9_crit_bows_0_0	Keen bow
@r9_crit_bows_0_1	Keen bow
@r9_crit_bows_0_2	Cruel bow
@r9_crit_bows_0_3	Measured Shot
@r9_crit_bows_1_0	Projectile speed
@r9_crit_bows_1_1	Shot accuracy
@r9_crit_bows_1_2	Projectile speed
@r9_crit_bows_1_3	Through and through
@r9_crit_clubs_0_0	Keen club
@r9_crit_clubs_0_1	Keen club
@r9_crit_clubs_0_2	Cruel club
@r9_crit_clubs_0_3	Critical hits with clubs
@r9_crit_crossbows_0_0	Keen crossbow
@r9_crit_crossbows_0_1	Keen crossbow
@r9_crit_crossbows_0_2	Cruel crossbow
@r9_crit_crossbows_0_3	Bolt under the visor
@r9_crit_elementalmagic_0_0	Keen elemental magic
@r9_crit_elementalmagic_0_1	Keen elemental magic
@r9_crit_elementalmagic_0_2	Cruel elemental magic
@r9_crit_elementalmagic_0_3	Word of the element
@r9_crit_knives_0_0	Keen knife
@r9_crit_knives_0_1	Keen knife
@r9_crit_knives_0_2	Cruel knife
@r9_crit_knives_0_3	Under the rib
@r9_crit_knives_1_0	Backstab
@r9_crit_knives_1_1	Backstab
@r9_crit_knives_1_2	Backstab
@r9_crit_knives_1_3	Silent blade
@r9_crit_pickaxes_0_0	Keen pickaxe
@r9_crit_pickaxes_0_1	Keen pickaxe
@r9_crit_pickaxes_0_2	Cruel pickaxe
@r9_crit_pickaxes_0_3	Critical hits with pickaxes
@r9_crit_polearms_0_0	Keen polearm
@r9_crit_polearms_0_1	Keen polearm
@r9_crit_polearms_0_2	Cruel polearm
@r9_crit_polearms_0_3	Point of the shaft
@r9_crit_scepters_0_0	Keen scepter
@r9_crit_scepters_0_1	Keen scepter
@r9_crit_scepters_0_2	Keen scepter
@r9_crit_scepters_0_3	Critical hits with sceptres
@r9_crit_spears_0_0	Keen spear
@r9_crit_spears_0_1	Keen spear
@r9_crit_spears_0_2	Cruel spear
@r9_crit_spears_0_3	Spear's sting
@r9_crit_spears_1_0	Puncture
@r9_crit_spears_1_1	Barbed point
@r9_crit_spears_1_2	Open wound
@r9_crit_spears_1_3	Pinned
@r9_crit_swords_0_0	Keen sword
@r9_crit_swords_0_1	Keen sword
@r9_crit_swords_0_2	Cruel sword
@r9_crit_swords_0_3	Gap in the armour
@r9_crit_swords_1_0	Open wound
@r9_crit_swords_1_1	Open wound
@r9_crit_swords_1_2	Deep wound
@r9_crit_swords_1_3	First blood
@r9_crit_traps_0_0	Keen trap
@r9_crit_traps_0_1	Keen trap
@r9_crit_traps_0_2	Cruel trap
@r9_crit_traps_0_3	Critical hits with traps
@r9_crit_unarmed_0_0	Keen fist
@r9_crit_unarmed_0_1	Keen fist
@r9_crit_unarmed_0_2	Cruel fist
@r9_crit_unarmed_0_3	Split knuckles
@r9_stagger_axes_0_0	Axe's poll
@r9_stagger_axes_0_1	Axe's poll
@r9_stagger_axes_0_2	Axe impact
@r9_stagger_axes_0_3	Red edge
@r9_stagger_clubs_0_0	Heavy club
@r9_stagger_clubs_0_1	Heavy club
@r9_stagger_clubs_0_2	Club impact
@r9_stagger_clubs_0_3	Booming blow
@r9_stagger_clubs_1_0	Heavy club
@r9_stagger_clubs_1_1	Heavy club
@r9_stagger_clubs_1_2	Club impact
@r9_stagger_clubs_1_3	Ringing head
@r9_stagger_pickaxes_0_0	Pick's poll
@r9_stagger_pickaxes_0_1	Pick's poll
@r9_stagger_pickaxes_0_2	Pickaxe impact
@r9_stagger_pickaxes_0_3	Staggering with pickaxes
@r9_stagger_polearms_0_0	Shaft strike
@r9_stagger_polearms_0_1	Shaft strike
@r9_stagger_polearms_0_2	Polearm impact
@r9_stagger_polearms_0_3	Shaft to the temple
@r9_stagger_polearms_1_0	Shaft strike
@r9_stagger_polearms_1_1	Shaft strike
@r9_stagger_polearms_1_2	Polearm impact
@r9_stagger_polearms_1_3	Toppling Blow
@r9_stagger_unarmed_0_0	Fist to the temple
@r9_stagger_unarmed_0_1	Fist to the temple
@r9_stagger_unarmed_0_2	Fist impact
@r9_stagger_unarmed_0_3	Knuckle shock
@r9_traps_0_0	Trap damage
@r9_traps_0_1	Trap damage
@r9_traps_0_2	Trap speed
@r9_traps_0_3	Bursting trap
@r9_traps_1_0	Trap's clap
@r9_traps_1_1	Trap's clap
@r9_traps_1_2	Trap impact
@r9_traps_1_3	Suppression trap
@review7_fists_might_0_4_b	Fist speed
@review7_fists_might_1_4_b	Fist speed
@review7_fists_might_2_4_b	Fist of might
@review7_fists_power_0_4_b	Unarmed damage
@review7_fists_power_1_4_b	Unarmed damage
@review7_fists_power_2_4_b	Blow power
@review7_fists_tempo_0_4_b	Fist speed
@review7_fists_tempo_1_4_b	Fist speed
@review7_fists_tempo_2_4_b	Fist attack speed
@root	Awakening
@root.extra	The start of the path. Every level grants one point.
@sd0_a_1	Path
@sd0_a_2	Path
@sd0_b_1	Path
@sd0_b_2	Path
@sd1_a_1	Path
@sd1_a_2	Path
@sd1_b_1	Path
@sd1_b_2	Path
@sd2_a_1	Path
@sd2_a_2	Path
@sd2_b_1	Path
@sd2_b_2	Path
@sd3_a_1	Path
@sd3_a_2	Path
@sd3_b_1	Path
@sd3_b_2	Path
@sd4_a_1	Path
@sd4_a_2	Path
@sd4_b_1	Path
@sd4_b_2	Path
@sd5_a_1	Path
@sd5_a_2	Path
@sd5_b_1	Path
@sd5_b_2	Path
@sp0_1	Path
@sp0_2	Path
@sp0_3	Path
@sp0_4	Path
@sp0_5	Path
@sp0_6	Path
@sp1_1	Path
@sp1_2	Path
@sp1_3	Path
@sp1_4	Path
@sp1_5	Path
@sp1_6	Path
@sp2_1	Path
@sp2_2	Path
@sp2_3	Path
@sp2_4	Path
@sp2_5	Path
@sp2_6	Path
@sp3_1	Path
@sp3_2	Path
@sp3_3	Path
@sp3_4	Path
@sp3_5	Path
@sp3_6	Path
@sp4_1	Path
@sp4_2	Path
@sp4_3	Path
@sp4_4	Path
@sp4_5	Path
@sp4_6	Path
@sp5_1	Path
@sp5_2	Path
@sp5_3	Path
@sp5_4	Path
@sp5_5	Path
@sp5_6	Path
# --- end of keys by node id ---
@ui.progress.no-character-to-reset	No character is loaded.
@ui.progress.character-reset-done	Character progress reset: {0} saved records and {1} personal marks removed.
@ui.settings.reset-character-warning	This permanently resets this character's Path of Valheiman levels, experience, tree, professions and personal marks. World progress is not changed.
@ui.settings.full-reset	Full reset
@settings.reset-character-progress.name	Reset character progress
@settings.reset-character-progress.about	Levels, XP, tree, professions and personal PoV marks
@settings.reset-character-progress.act	Full reset
@ui.settings.monster-modifiers	Monster modifiers
@ui.settings.mods.system-off	Add-on creature difficulty is off: nothing here takes effect.
@ui.settings.mods.rarity-off	Creature rarity is off: no creature wears a modifier.
@ui.settings.mods.editable	Changes are sent to the server. Modifier strength above pulls all of these at once.
@ui.settings.mods.read-only	These are the host's settings. Only the host or a server administrator may change them.
@ui.settings.mods.reset	Reset all
@ui.settings.mods.refused	The server did not accept that change.
@ui.settings.mods.hide	Hide values
@ui.settings.mods.show	Values
@ui.item.sockets	SOCKETS  {0}/{1}
@ui.item.socket-no-effect	Shard without an effect
@ui.item.empty-socket	Empty socket
@ui.item.set	SET · {0}  {1}/{2}
@ui.item.set-pieces	set {0}
@ui.monoliths.monolith-won-elsewhere	A monolith was cleared: +{0} pts.
@ui.monoliths.monolith-drained-capped	Monolith drained. No more points: the monolith limit is reached.
@ui.monoliths.monolith-drained-already	Monolith drained. Its points were already paid for clearing it.
@opt.b1187.extra	Returns 250% of your thorns damage to the attacker you parried.
@opt.b1188.extra	A parry releases your normal thorns damage in an area around you.
@opt.b1195.extra	Returns 250% of your thorns damage to the attacker you parried.
@opt.b1196.extra	A parry releases your normal thorns damage in an area around you.
@opt.b1201.extra	Returns 250% of your thorns damage to the attacker you parried.
@opt.b1202.extra	A parry releases your normal thorns damage in an area around you.
@opt.b1271.extra	Returns 250% of your thorns damage to the attacker you parried.
@opt.b1272.extra	A parry releases your normal thorns damage in an area around you.
@opt.b1293.extra	Returns 250% of your thorns damage to the attacker you parried.
@opt.b1294.extra	A parry releases your normal thorns damage in an area around you.
@opt.b1347.extra	Returns 250% of your thorns damage to the attacker you parried.
@opt.b1348.extra	A parry releases your normal thorns damage in an area around you.
@mod.name.the	the
@settings.mod-display.icons	Icon
@settings.mod-display.icons-names	Icon and name
@settings.mod-display.names	Name
@settings.mod-display.coloured-stars	Coloured stars
@settings.mod-display.vanilla-stars	Vanilla stars
@settings.mod-display.nothing	Nothing
@settings.mod-display.icons.tip	The modifier's own icon, where the game draws its level stars.
@settings.mod-display.icons-names.tip	The icons, and the modifiers built into the creature's name.
@settings.mod-display.names.tip	No icons: the modifiers are built into the creature's own name.
@settings.mod-display.coloured-stars.tip	One star per modifier, in the colour of the creature's rarity.
@settings.mod-display.vanilla-stars.tip	One plain star per modifier, exactly as the game draws them.
@settings.mod-display.nothing.tip	Nothing above the creature: only its name carries the rarity colour.
@ui.settings.scope.player	Player
@ui.settings.scope.admin	Admin
@ui.settings.search	Search settings
@ui.settings.search-none	No settings match
@setup.title	Setting up this world
@setup.back	Back
@setup.step-of	Step {0} of {1}
@setup.done	Done
@setup.next	Next
@setup.difficulty.title	World difficulty
@setup.difficulty.preset	Difficulty
@setup.difficulty.preset.about	Applies to the whole world
@setup.systems.title	How this world runs
@setup.systems.creatures	Creature difficulty
@setup.systems.creatures.about	Enemies scale with their biome
@setup.systems.rarity	Creature rarity and modifiers
@setup.systems.rarity.about	Magic, rare and unique creatures, and their extra loot
@setup.systems.pause	Pause while the tree is open
@setup.systems.pause.about	Alone - at once. With others - only when everyone has it open
@setup.progress.title	Progress and points
@setup.progress.max-level	Maximum level
@setup.progress.max-level.about	How far a character can grow
@setup.progress.boss	Points per slain boss
@setup.progress.dungeon	Points per cleared dungeon
@setup.progress.monolith	Points per rune monolith
@setup.progress.monoliths	Rune monoliths in the world
@setup.progress.monoliths.about	Placed once, when the world is first entered
@setup.interface.title	The mod's interface
@setup.interface.runic	Runic interface
@setup.interface.runic.about	Inventory, chest, workbench and hero panels in the mod's set
@setup.interface.frames	Rarity frames
@setup.interface.frames.about	An item's rarity as a frame on its slot
@setup.interface.tooltip	Custom item tooltip
@setup.interface.tooltip.about	In blocks instead of one long list of lines
@setup.interface.level-panel	Level panel
@setup.interface.level-panel.about	Level, experience and free points on screen
@setup.interface.effects	Effects strip
@setup.interface.effects.about	The mod's effects above the eitr bar
@setup.enemies.title	What you see on enemies
@setup.enemies.display	How modifiers are shown
@setup.enemies.display.about	Icons, or names built into the creature's own name
@setup.enemies.bar	Custom enemy HP bar
@setup.enemies.bar.about	Frame and active ailment effects
@setup.enemies.status	Enemy status icons
@setup.enemies.status.about	Circles below enemy health
@settings.runic-interface.name	Runic interface
@settings.runic-interface.about	Inventory, chest, workbench and hero panels in the mod's set
@settings.rarity-frames.name	Rarity frames
@settings.rarity-frames.about	The rarity of an item as a frame on its slot; off — the vanilla slot
@own2	own2
@own3	own3

# Compact profession badge
@ui.craft.badge.area	Area {0} of {1} · {2}
@ui.craft.badge.open	revealed
@ui.craft.badge.ready	ready to reveal
@ui.craft.badge.locked	locked
@ui.craft.badge.debug	Test access · click the badge to reveal
@ui.craft.badge.access	Area revealed · spend craft points to learn its nodes
@ui.craft.badge.reveal	Click the badge to clear the fog
@ui.craft.badge.earn	Work and complete tasks to earn profession XP
@ui.craft.badge.remaining	{0:N0} {3} · {1:N0} to area {2}
@ui.craft.badge.complete	{0:N0} {1} · all milestones reached
@ui.craft.badge.task	Current task
@ui.craft.badge.task-count	{0:N0} / {1:N0} {2}
@ui.craft.badge.no-task	No task available right now.
@ui.craft.badge.no-task-boss	Tasks for this profession appear after {0} is defeated.
@ui.craft.badge.test	test access
@craft.quest.miner-job-1.text	Break natural sections of stone.
@craft.quest.miner-job-1.unit	sections
@craft.quest.miner-job-3.text	Break natural rock or ore sections. Progress resets on death.
@craft.quest.miner-job-3.unit	sections
@craft.quest.miner-job-4.text	Break natural sections of stone near the coast.
@craft.quest.miner-job-4.unit	sections
@craft.quest.miner-special-1.text	Completely mine out silver veins, including every section.
@craft.quest.miner-special-1.unit	veins
@craft.quest.miner-special-2.text	Permanently throw copper ore into the sea using materials you personally obtained.
@craft.quest.miner-special-2.unit	items
@craft.quest.miner-special-3.text	Die carrying three full stacks of copper ore using materials you personally obtained. Once per profession stage.
@craft.quest.miner-special-3.unit	full stacks at death
@craft.quest.miner-special-4.text	Carry copper ore through a portal using materials you personally obtained.
@craft.quest.miner-special-4.unit	items
@craft.quest.miner-job-2-resource-1.text	Break natural sections of copper ore.
@craft.quest.miner-job-2-resource-1.unit	sections
@craft.quest.miner-job-2-resource-2.text	Break natural sections of tin ore.
@craft.quest.miner-job-2-resource-2.unit	sections
@craft.quest.miner-job-2-resource-3.text	Break natural sections of muddy scrap piles.
@craft.quest.miner-job-2-resource-3.unit	sections
@craft.quest.miner-job-2-resource-4.text	Break natural sections of silver ore.
@craft.quest.miner-job-2-resource-4.unit	sections
@craft.quest.miner-special-2-v2.text	Permanently throw tin ore into the sea using materials you personally obtained.
@craft.quest.miner-special-2-v2.unit	items
@craft.quest.miner-special-2-v3.text	Permanently throw scrap iron into the sea using materials you personally obtained.
@craft.quest.miner-special-2-v3.unit	items
@craft.quest.miner-special-2-v4.text	Permanently throw silver ore into the sea using materials you personally obtained.
@craft.quest.miner-special-2-v4.unit	items
@craft.quest.miner-special-3-v2.text	Die carrying three full stacks of tin ore using materials you personally obtained. Once per profession stage.
@craft.quest.miner-special-3-v2.unit	full stacks at death
@craft.quest.miner-special-3-v3.text	Die carrying three full stacks of scrap iron using materials you personally obtained. Once per profession stage.
@craft.quest.miner-special-3-v3.unit	full stacks at death
@craft.quest.miner-special-3-v4.text	Die carrying three full stacks of silver ore using materials you personally obtained. Once per profession stage.
@craft.quest.miner-special-3-v4.unit	full stacks at death
@craft.quest.miner-special-4-v2.text	Carry tin ore through a portal using materials you personally obtained.
@craft.quest.miner-special-4-v2.unit	items
@craft.quest.miner-special-4-v3.text	Carry scrap iron through a portal using materials you personally obtained.
@craft.quest.miner-special-4-v3.unit	items
@craft.quest.miner-special-4-v4.text	Carry silver ore through a portal using materials you personally obtained.
@craft.quest.miner-special-4-v4.unit	items
@craft.quest.smith-job-1.text	Craft Smith equipment using recipes requiring station level 1.
@craft.quest.smith-job-1.unit	items
@craft.quest.smith-job-3.text	Upgrade Smith equipment using recipes requiring station level 1.
@craft.quest.smith-job-3.unit	upgrades
@craft.quest.smith-special-1.text	Craft a metal tool and use it yourself for its intended work.
@craft.quest.smith-special-1.unit	actions
@craft.quest.smith-custom-1790863470050.text	Repair completely broken Smith equipment using recipes requiring station level 1.
@craft.quest.smith-custom-1790863470050.unit	weapons
@craft.quest.smith-job-1-level-2.text	Craft Smith equipment using recipes requiring station level 2.
@craft.quest.smith-job-1-level-2.unit	items
@craft.quest.smith-job-1-level-3.text	Craft Smith equipment using recipes requiring station level 3.
@craft.quest.smith-job-1-level-3.unit	items
@craft.quest.smith-job-1-level-4.text	Craft Smith equipment using recipes requiring station level 4.
@craft.quest.smith-job-1-level-4.unit	items
@craft.quest.smith-job-1-level-5.text	Craft Smith equipment using recipes requiring station level 5.
@craft.quest.smith-job-1-level-5.unit	items
@craft.quest.smith-job-3-level-2.text	Upgrade Smith equipment using recipes requiring station level 2.
@craft.quest.smith-job-3-level-2.unit	upgrades
@craft.quest.smith-job-3-level-3.text	Upgrade Smith equipment using recipes requiring station level 3.
@craft.quest.smith-job-3-level-3.unit	upgrades
@craft.quest.smith-job-3-level-4.text	Upgrade Smith equipment using recipes requiring station level 4.
@craft.quest.smith-job-3-level-4.unit	upgrades
@craft.quest.smith-job-3-level-5.text	Upgrade Smith equipment using recipes requiring station level 5.
@craft.quest.smith-job-3-level-5.unit	upgrades
@craft.quest.smith-custom-1790863470050-level-2.text	Repair completely broken Smith equipment using recipes requiring station level 2.
@craft.quest.smith-custom-1790863470050-level-2.unit	weapons
@craft.quest.smith-custom-1790863470050-level-3.text	Repair completely broken Smith equipment using recipes requiring station level 3.
@craft.quest.smith-custom-1790863470050-level-3.unit	weapons
@craft.quest.smith-custom-1790863470050-level-4.text	Repair completely broken Smith equipment using recipes requiring station level 4.
@craft.quest.smith-custom-1790863470050-level-4.unit	weapons
@craft.quest.smith-custom-1790863470050-level-5.text	Repair completely broken Smith equipment using recipes requiring station level 5.
@craft.quest.smith-custom-1790863470050-level-5.unit	weapons
@craft.quest.smith-job-2-resource-1.text	Smelt copper ingots.
@craft.quest.smith-job-2-resource-1.unit	ingots
@craft.quest.smith-job-2-resource-2.text	Smelt tin ingots.
@craft.quest.smith-job-2-resource-2.unit	ingots
@craft.quest.smith-job-2-resource-3.text	Smelt iron ingots.
@craft.quest.smith-job-2-resource-3.unit	ingots
@craft.quest.smith-job-2-resource-4.text	Smelt silver ingots.
@craft.quest.smith-job-2-resource-4.unit	ingots
@craft.quest.smith-job-2-resource-5.text	Smelt black metal ingots.
@craft.quest.smith-job-2-resource-5.unit	ingots
@craft.quest.smith-ingots-sea-copper.text	Permanently throw copper ingots into the sea.
@craft.quest.smith-ingots-sea-copper.unit	items
@craft.quest.smith-ingots-sea-tin.text	Permanently throw tin ingots into the sea.
@craft.quest.smith-ingots-sea-tin.unit	items
@craft.quest.smith-ingots-sea-bronze.text	Permanently throw bronze ingots into the sea.
@craft.quest.smith-ingots-sea-bronze.unit	items
@craft.quest.smith-ingots-sea-iron.text	Permanently throw iron ingots into the sea.
@craft.quest.smith-ingots-sea-iron.unit	items
@craft.quest.smith-ingots-sea-silver.text	Permanently throw silver ingots into the sea.
@craft.quest.smith-ingots-sea-silver.unit	items
@craft.quest.smith-ingots-sea-blackmetal.text	Permanently throw black metal ingots into the sea.
@craft.quest.smith-ingots-sea-blackmetal.unit	items
@craft.quest.woodcutter-job-1.text	Fell beech trees.
@craft.quest.woodcutter-job-1.unit	trees
@craft.quest.woodcutter-job-2.text	Perform accurate continuations of a chopping series.
@craft.quest.woodcutter-job-2.unit	continuations
@craft.quest.woodcutter-job-3.text	Fell beech trees you planted yourself.
@craft.quest.woodcutter-job-3.unit	trees
@craft.quest.woodcutter-job-4.text	Fell trees. Progress resets on death.
@craft.quest.woodcutter-job-4.unit	trees
@craft.quest.woodcutter-special-1.text	Fell ancient trees.
@craft.quest.woodcutter-special-1.unit	trees
@craft.quest.woodcutter-special-2.text	Knock down a tree with another falling tree.
@craft.quest.woodcutter-special-2.unit	trees
@craft.quest.woodcutter-job-1-resource-1.text	Fell beech trees.
@craft.quest.woodcutter-job-1-resource-1.unit	trees
@craft.quest.woodcutter-job-1-resource-2.text	Fell birch trees.
@craft.quest.woodcutter-job-1-resource-2.unit	trees
@craft.quest.woodcutter-job-3-v2.text	Fell pine trees you planted yourself.
@craft.quest.woodcutter-job-3-v2.unit	trees
@craft.quest.woodcutter-job-3-v3.text	Fell birch trees you planted yourself.
@craft.quest.woodcutter-job-3-v3.unit	trees
@craft.quest.woodcutter-burn-wood.text	Put wood into a lit campfire: every piece you add counts.
@craft.quest.woodcutter-burn-wood.unit	items
@craft.quest.woodcutter-burn-core.text	Put wood into a lit campfire: every piece you add counts.
@craft.quest.woodcutter-burn-core.unit	items
@craft.quest.woodcutter-burn-fine.text	Put wood into a lit campfire: every piece you add counts.
@craft.quest.woodcutter-burn-fine.unit	items
@craft.quest.woodcutter-burn-bark.text	Put wood into a lit campfire: every piece you add counts.
@craft.quest.woodcutter-burn-bark.unit	items
@craft.quest.woodcutter-burn-yggdrasil.text	Put wood into a lit campfire: every piece you add counts.
@craft.quest.woodcutter-burn-yggdrasil.unit	items
@craft.quest.woodcutter-burn-ash.text	Put wood into a lit campfire: every piece you add counts.
@craft.quest.woodcutter-burn-ash.unit	items
@craft.quest.builder-job-1.text	Place new wooden pieces. Each piece must remain standing for 10 minutes.
@craft.quest.builder-job-1.unit	pieces
@craft.quest.builder-job-2.text	Build roof pieces above an enclosed room.
@craft.quest.builder-job-2.unit	pieces
@craft.quest.builder-job-3.text	Restore durability to buildings damaged by the world.
@craft.quest.builder-job-3.unit	durability
@craft.quest.builder-job-4.text	Place and fuel new light sources. Each distinct object counts once.
@craft.quest.builder-job-4.unit	light sources
@craft.quest.builder-special-1.text	Spend a full rainy night in your newly built shelter, with no leaks above you.
@craft.quest.builder-special-1.unit	nights
@craft.quest.builder-job-1-core.text	Place new core-wood pieces. Each piece must remain standing for 10 minutes.
@craft.quest.builder-job-1-core.unit	pieces
@craft.quest.builder-job-1-stone.text	Place new stone pieces. Each piece must remain standing for 10 minutes.
@craft.quest.builder-job-1-stone.unit	pieces
@craft.quest.builder-job-1-iron.text	Place new iron pieces. Each piece must remain standing for 10 minutes.
@craft.quest.builder-job-1-iron.unit	pieces
@craft.quest.builder-job-1-crystal.text	Place new crystal pieces. Each piece must remain standing for 10 minutes.
@craft.quest.builder-job-1-crystal.unit	pieces
@craft.quest.builder-job-1-darkwood.text	Place new darkwood pieces. Each piece must remain standing for 10 minutes.
@craft.quest.builder-job-1-darkwood.unit	pieces
@craft.quest.builder-job-1-marble.text	Place new black-marble pieces. Each piece must remain standing for 10 minutes.
@craft.quest.builder-job-1-marble.unit	pieces
@craft.quest.builder-job-1-grausten.text	Place new grausten pieces. Each piece must remain standing for 10 minutes.
@craft.quest.builder-job-1-grausten.unit	pieces
@craft.quest.builder-job-1-ashwood.text	Place new ashwood pieces. Each piece must remain standing for 10 minutes.
@craft.quest.builder-job-1-ashwood.unit	pieces
@craft.quest.builder-custom-1790870943723.text	Dismantle pieces of natural ruins: abandoned houses, towers or camps.
@craft.quest.builder-custom-1790870943723.unit	pieces
@craft.quest.shipwright-job-1.text	Travel at the helm of a ship.
@craft.quest.shipwright-job-1.unit	m
@craft.quest.shipwright-job-3.text	Travel at the helm of a ship with a full hold.
@craft.quest.shipwright-job-3.unit	m
@craft.quest.shipwright-job-4.text	Travel at the helm of a ship. Ship damage resets progress.
@craft.quest.shipwright-job-4.unit	m
@craft.quest.shipwright-special-1.text	Travel at the helm of a ship in the Ocean.
@craft.quest.shipwright-special-1.unit	m
@craft.quest.shipwright-special-2.text	Travel at the helm of a ship against the wind.
@craft.quest.shipwright-special-2.unit	m
@craft.quest.hunter-job-1.text	Hunt wild boars.
@craft.quest.hunter-job-1.unit	animals
@craft.quest.hunter-job-2.text	Hunt wild boars with the first hit from stealth.
@craft.quest.hunter-job-2.unit	animals
@craft.quest.hunter-job-3.text	Kill wild hunting animals of at least 2 different types.
@craft.quest.hunter-job-3.unit	animals
@craft.quest.hunter-job-4.text	Hunt wild boars. Progress resets on death.
@craft.quest.hunter-job-4.unit	animals
@craft.quest.hunter-special-2.text	Hunt wild boars with the first hit with a ranged weapon. Taking damage resets progress.
@craft.quest.hunter-special-2.unit	animals
@craft.quest.hunter-job-1-v2.text	Hunt wild deer.
@craft.quest.hunter-job-1-v2.unit	animals
@craft.quest.hunter-job-1-v3.text	Hunt wild wolves.
@craft.quest.hunter-job-1-v3.unit	animals
@craft.quest.hunter-job-2-v2.text	Hunt wild deer with the first hit from stealth.
@craft.quest.hunter-job-2-v2.unit	animals
@craft.quest.hunter-job-2-v3.text	Hunt wild wolves with the first hit from stealth.
@craft.quest.hunter-job-2-v3.unit	animals
@craft.quest.hunter-job-4-v2.text	Hunt wild deer. Progress resets on death.
@craft.quest.hunter-job-4-v2.unit	animals
@craft.quest.hunter-job-4-v3.text	Hunt wild wolves. Progress resets on death.
@craft.quest.hunter-job-4-v3.unit	animals
@craft.quest.hunter-special-2-v2.text	Hunt wild deer with the first hit with a ranged weapon. Taking damage resets progress.
@craft.quest.hunter-special-2-v2.unit	animals
@craft.quest.hunter-special-2-v3.text	Hunt wild wolves with the first hit with a ranged weapon. Taking damage resets progress.
@craft.quest.hunter-special-2-v3.unit	animals
@craft.quest.hunter-custom-1790871120847.text	Chase one wild deer until it has fled the required distance, then kill that same deer.
@craft.quest.hunter-custom-1790871120847.unit	m chased before the kill
@craft.quest.hunter-job-1-lox.text	Hunt wild lox.
@craft.quest.hunter-job-1-lox.unit	animals
@craft.quest.hunter-job-1-hare.text	Kill wild hunting animals.
@craft.quest.hunter-job-1-hare.unit	animals
@craft.quest.hunter-job-1-asksvin.text	Kill wild hunting animals.
@craft.quest.hunter-job-1-asksvin.unit	animals
@craft.quest.hunter-job-2-lox.text	Hunt wild lox with the first hit from stealth.
@craft.quest.hunter-job-2-lox.unit	animals
@craft.quest.hunter-job-2-hare.text	Kill wild hunting animals with the first hit from stealth.
@craft.quest.hunter-job-2-hare.unit	animals
@craft.quest.hunter-job-2-asksvin.text	Kill wild hunting animals with the first hit from stealth.
@craft.quest.hunter-job-2-asksvin.unit	animals
@craft.quest.hunter-job-4-lox.text	Hunt wild lox. Progress resets on death.
@craft.quest.hunter-job-4-lox.unit	animals
@craft.quest.hunter-job-4-hare.text	Kill wild hunting animals. Progress resets on death.
@craft.quest.hunter-job-4-hare.unit	animals
@craft.quest.hunter-job-4-asksvin.text	Kill wild hunting animals. Progress resets on death.
@craft.quest.hunter-job-4-asksvin.unit	animals
@craft.quest.hunter-special-2-lox.text	Hunt wild lox with the first hit with a ranged weapon. Taking damage resets progress.
@craft.quest.hunter-special-2-lox.unit	animals
@craft.quest.hunter-special-2-hare.text	Kill wild hunting animals with the first hit with a ranged weapon. Taking damage resets progress.
@craft.quest.hunter-special-2-hare.unit	animals
@craft.quest.hunter-special-2-asksvin.text	Kill wild hunting animals with the first hit with a ranged weapon. Taking damage resets progress.
@craft.quest.hunter-special-2-asksvin.unit	animals
@craft.quest.armorer-job-1.text	Craft Tanner equipment using recipes requiring station level 1.
@craft.quest.armorer-job-1.unit	items
@craft.quest.armorer-job-2.text	Upgrade Tanner equipment using recipes requiring station level 1.
@craft.quest.armorer-job-2.unit	upgrades
@craft.quest.armorer-job-4.text	Produce basic thread.
@craft.quest.armorer-job-4.unit	items
@craft.quest.armorer-special-1.text	Craft an armor piece and wear it for a full game day, taking damage and surviving. Progress resets on death.
@craft.quest.armorer-special-1.unit	days survived
@craft.quest.armorer-job-1-level-2.text	Craft Tanner equipment using recipes requiring station level 2.
@craft.quest.armorer-job-1-level-2.unit	items
@craft.quest.armorer-job-1-level-3.text	Craft Tanner equipment using recipes requiring station level 3.
@craft.quest.armorer-job-1-level-3.unit	items
@craft.quest.armorer-job-1-level-4.text	Craft Tanner equipment using recipes requiring station level 4.
@craft.quest.armorer-job-1-level-4.unit	items
@craft.quest.armorer-job-1-level-5.text	Craft Tanner equipment using recipes requiring station level 5.
@craft.quest.armorer-job-1-level-5.unit	items
@craft.quest.armorer-job-2-level-2.text	Upgrade Tanner equipment using recipes requiring station level 2.
@craft.quest.armorer-job-2-level-2.unit	upgrades
@craft.quest.armorer-job-2-level-3.text	Upgrade Tanner equipment using recipes requiring station level 3.
@craft.quest.armorer-job-2-level-3.unit	upgrades
@craft.quest.armorer-job-2-level-4.text	Upgrade Tanner equipment using recipes requiring station level 4.
@craft.quest.armorer-job-2-level-4.unit	upgrades
@craft.quest.armorer-job-2-level-5.text	Upgrade Tanner equipment using recipes requiring station level 5.
@craft.quest.armorer-job-2-level-5.unit	upgrades
@craft.quest.herder-job-1.text	Tame wild boars for the first time.
@craft.quest.herder-job-1.unit	animals
@craft.quest.herder-job-2.text	Raise young boars to adulthood.
@craft.quest.herder-job-2.unit	animals
@craft.quest.herder-job-3.text	Feed hungry tamed boars. Each distinct object counts once.
@craft.quest.herder-job-3.unit	animals
@craft.quest.herder-job-4.text	Raise young boars to adulthood. An animal dying resets progress.
@craft.quest.herder-job-4.unit	animals
@craft.quest.herder-special-1.text	Lead two of your tamed boars away from the task starting point. An animal dying resets progress.
@craft.quest.herder-special-1.unit	m from the starting point
@craft.quest.herder-job-1-v2.text	Tame wild wolves for the first time.
@craft.quest.herder-job-1-v2.unit	animals
@craft.quest.herder-job-1-v3.text	Tame wild lox for the first time.
@craft.quest.herder-job-1-v3.unit	animals
@craft.quest.herder-job-2-v2.text	Raise young wolves to adulthood.
@craft.quest.herder-job-2-v2.unit	animals
@craft.quest.herder-job-2-v3.text	Raise young lox to adulthood.
@craft.quest.herder-job-2-v3.unit	animals
@craft.quest.herder-job-3-v2.text	Feed hungry tamed wolves. Each distinct object counts once.
@craft.quest.herder-job-3-v2.unit	animals
@craft.quest.herder-job-3-v3.text	Feed hungry tamed lox. Each distinct object counts once.
@craft.quest.herder-job-3-v3.unit	animals
@craft.quest.herder-job-4-v2.text	Raise young wolves to adulthood. An animal dying resets progress.
@craft.quest.herder-job-4-v2.unit	animals
@craft.quest.herder-job-4-v3.text	Raise young lox to adulthood. An animal dying resets progress.
@craft.quest.herder-job-4-v3.unit	animals
@craft.quest.herder-special-1-v2.text	Lead two of your tamed wolves away from the task starting point. An animal dying resets progress.
@craft.quest.herder-special-1-v2.unit	m from the starting point
@craft.quest.herder-special-1-v3.text	Lead two of your tamed lox away from the task starting point. An animal dying resets progress.
@craft.quest.herder-special-1-v3.unit	m from the starting point
@craft.quest.farmer-job-2.text	Complete seed-plant cycles for carrots.
@craft.quest.farmer-job-2.unit	plants
@craft.quest.farmer-job-3.text	Harvest carrots. Crops dying resets progress.
@craft.quest.farmer-job-3.unit	plants
@craft.quest.farmer-special-2.text	Harvest carrots at night. Dawn resets progress.
@craft.quest.farmer-special-2.unit	plants
@craft.quest.farmer-job-1-resource-1.text	Harvest carrots.
@craft.quest.farmer-job-1-resource-1.unit	plants
@craft.quest.farmer-job-1-resource-2.text	Harvest turnips.
@craft.quest.farmer-job-1-resource-2.unit	plants
@craft.quest.farmer-job-1-resource-3.text	Harvest onions.
@craft.quest.farmer-job-1-resource-3.unit	plants
@craft.quest.farmer-job-1-resource-4.text	Harvest barley.
@craft.quest.farmer-job-1-resource-4.unit	plants
@craft.quest.farmer-job-1-resource-5.text	Harvest flax.
@craft.quest.farmer-job-1-resource-5.unit	plants
@craft.quest.farmer-job-2-v2.text	Complete seed-plant cycles for turnips.
@craft.quest.farmer-job-2-v2.unit	plants
@craft.quest.farmer-job-2-v3.text	Complete seed-plant cycles for onions.
@craft.quest.farmer-job-2-v3.unit	plants
@craft.quest.farmer-job-3-v2.text	Harvest turnips. Crops dying resets progress.
@craft.quest.farmer-job-3-v2.unit	plants
@craft.quest.farmer-job-3-v3.text	Harvest onions. Crops dying resets progress.
@craft.quest.farmer-job-3-v3.unit	plants
@craft.quest.farmer-special-2-v2.text	Harvest turnips at night. Dawn resets progress.
@craft.quest.farmer-special-2-v2.unit	plants
@craft.quest.farmer-special-2-v3.text	Harvest onions at night. Dawn resets progress.
@craft.quest.farmer-special-2-v3.unit	plants
@craft.quest.cook-job-1.text	Cook dishes using recipes requiring station level 1.
@craft.quest.cook-job-1.unit	dishes
@craft.quest.cook-job-2.text	Cook dishes on a fire. Burning food resets progress.
@craft.quest.cook-job-2.unit	dishes
@craft.quest.cook-job-3.text	Cook dishes of at least 2 different types using recipes requiring station level 1.
@craft.quest.cook-job-3.unit	dishes
@craft.quest.cook-special-1.text	Cook on your own fire at least 500 m from where the task was issued.
@craft.quest.cook-special-1.unit	dishes
@craft.quest.cook-job-1-level-2.text	Cook dishes using recipes requiring station level 2.
@craft.quest.cook-job-1-level-2.unit	dishes
@craft.quest.cook-job-1-level-3.text	Cook dishes using recipes requiring station level 3.
@craft.quest.cook-job-1-level-3.unit	dishes
@craft.quest.cook-job-1-level-4.text	Cook dishes using recipes requiring station level 4.
@craft.quest.cook-job-1-level-4.unit	dishes
@craft.quest.cook-job-1-level-5.text	Cook dishes using recipes requiring station level 5.
@craft.quest.cook-job-1-level-5.unit	dishes
@craft.quest.cook-job-3-level-2.text	Cook dishes of at least 2 different types using recipes requiring station level 2.
@craft.quest.cook-job-3-level-2.unit	dishes
@craft.quest.cook-job-3-level-3.text	Cook dishes of at least 2 different types using recipes requiring station level 3.
@craft.quest.cook-job-3-level-3.unit	dishes
@craft.quest.cook-job-3-level-4.text	Cook dishes of at least 2 different types using recipes requiring station level 4.
@craft.quest.cook-job-3-level-4.unit	dishes
@craft.quest.cook-job-3-level-5.text	Cook dishes of at least 2 different types using recipes requiring station level 5.
@craft.quest.cook-job-3-level-5.unit	dishes
@craft.quest.fisher-job-1.text	Catch perch.
@craft.quest.fisher-job-1.unit	fish
@craft.quest.fisher-job-2.text	Catch perch. Progress resets on death.
@craft.quest.fisher-job-2.unit	fish
@craft.quest.fisher-job-3.text	Catch perch from the shore.
@craft.quest.fisher-job-3.unit	fish
@craft.quest.fisher-job-4.text	Catch perch. Losing a fish resets progress.
@craft.quest.fisher-job-4.unit	fish
@craft.quest.fisher-special-1.text	Catch perch from a ship.
@craft.quest.fisher-special-1.unit	fish
@craft.quest.fisher-special-2.text	Catch perch during rain.
@craft.quest.fisher-special-2.unit	fish
@craft.quest.fisher-job-1-v2.text	Catch pike.
@craft.quest.fisher-job-1-v2.unit	fish
@craft.quest.fisher-job-1-v3.text	Catch trollfish.
@craft.quest.fisher-job-1-v3.unit	fish
@craft.quest.fisher-job-2-v2.text	Catch pike. Progress resets on death.
@craft.quest.fisher-job-2-v2.unit	fish
@craft.quest.fisher-job-2-v3.text	Catch trollfish. Progress resets on death.
@craft.quest.fisher-job-2-v3.unit	fish
@craft.quest.fisher-job-3-v2.text	Catch pike from the shore.
@craft.quest.fisher-job-3-v2.unit	fish
@craft.quest.fisher-job-3-v3.text	Catch trollfish from the shore.
@craft.quest.fisher-job-3-v3.unit	fish
@craft.quest.fisher-job-4-v2.text	Catch pike. Losing a fish resets progress.
@craft.quest.fisher-job-4-v2.unit	fish
@craft.quest.fisher-job-4-v3.text	Catch trollfish. Losing a fish resets progress.
@craft.quest.fisher-job-4-v3.unit	fish
@craft.quest.fisher-special-1-v2.text	Catch pike from a ship.
@craft.quest.fisher-special-1-v2.unit	fish
@craft.quest.fisher-special-1-v3.text	Catch trollfish from a ship.
@craft.quest.fisher-special-1-v3.unit	fish
@craft.quest.fisher-special-2-v2.text	Catch pike during rain.
@craft.quest.fisher-special-2-v2.unit	fish
@craft.quest.fisher-special-2-v3.text	Catch trollfish during rain.
@craft.quest.fisher-special-2-v3.unit	fish
@craft.quest.forager-job-2.text	Gather wild raspberries.
@craft.quest.forager-job-2.unit	objects
@craft.quest.forager-job-3.text	Gather wild mushrooms.
@craft.quest.forager-job-3.unit	objects
@craft.quest.forager-job-4.text	Harvest natural pickable resources of at least 2 different types.
@craft.quest.forager-job-4.unit	objects
@craft.quest.forager-special-1.text	Harvest natural pickable resources at night with a torch in hand.
@craft.quest.forager-special-1.unit	objects
@craft.quest.forager-job-1-resource-2.text	Gather wild thistle.
@craft.quest.forager-job-1-resource-2.unit	objects
@craft.quest.forager-custom-1790864781509.text	Destroy wild raspberry bushes. Once per profession stage.
@craft.quest.forager-custom-1790864781509.unit	bushes
@craft.quest.forager-custom-1790864781509-v2.text	Destroy wild blueberry bushes. Once per profession stage.
@craft.quest.forager-custom-1790864781509-v2.unit	bushes
@craft.quest.forager-custom-1790864781509-v3.text	Destroy wild cloudberry bushes. Once per profession stage.
@craft.quest.forager-custom-1790864781509-v3.unit	bushes
@craft.quest.forager-job-2-v2.text	Gather wild blueberries.
@craft.quest.forager-job-2-v2.unit	objects
@craft.quest.forager-job-2-v3.text	Gather wild cloudberries.
@craft.quest.forager-job-2-v3.unit	objects
@craft.quest.forager-job-3-v2.text	Gather wild yellow mushrooms.
@craft.quest.forager-job-3-v2.unit	objects
@craft.quest.forager-food-wind-raspberry.text	Throw raspberries down a mountain. Items must travel at least 30 m horizontally and 20 m down.
@craft.quest.forager-food-wind-raspberry.unit	items
@craft.quest.forager-food-wind-mushroom.text	Throw mushrooms down a mountain. Items must travel at least 30 m horizontally and 20 m down.
@craft.quest.forager-food-wind-mushroom.unit	items
@craft.quest.forager-food-wind-blueberry.text	Throw blueberries down a mountain. Items must travel at least 30 m horizontally and 20 m down.
@craft.quest.forager-food-wind-blueberry.unit	items
@craft.quest.forager-food-wind-yellow-mushroom.text	Throw yellow mushrooms down a mountain. Items must travel at least 30 m horizontally and 20 m down.
@craft.quest.forager-food-wind-yellow-mushroom.unit	items
@craft.quest.forager-food-wind-cloudberry.text	Throw cloudberries down a mountain. Items must travel at least 30 m horizontally and 20 m down.
@craft.quest.forager-food-wind-cloudberry.unit	items
@craft.quest.beekeeper-job-1.text	Collect honey from your hives.
@craft.quest.beekeeper-job-1.unit	honey
@craft.quest.beekeeper-job-2.text	Harvest hives that have completely filled with honey.
@craft.quest.beekeeper-job-2.unit	hives
@craft.quest.beekeeper-job-3.text	Collect honey from your working hives. Each distinct object counts once.
@craft.quest.beekeeper-job-3.unit	hives
@craft.quest.beekeeper-special-1.text	Collect honey from your hives during rain.
@craft.quest.beekeeper-special-1.unit	honey
@craft.quest.brewer-job-1.text	Finish batches of mead using recipes requiring station level 1.
@craft.quest.brewer-job-1.unit	batches
@craft.quest.brewer-job-3.text	Finish batches of mead of at least 2 different types using recipes requiring station level 1.
@craft.quest.brewer-job-3.unit	batches
@craft.quest.brewer-job-4.text	Craft batches of weapon oil using recipes requiring station level 1.
@craft.quest.brewer-job-4.unit	batches
@craft.quest.brewer-special-2.text	Carry three personally finished batches of drinks on foot.
@craft.quest.brewer-special-2.unit	m
@craft.quest.brewer-job-1-level-2.text	Finish batches of mead using recipes requiring station level 2.
@craft.quest.brewer-job-1-level-2.unit	batches
@craft.quest.brewer-job-1-level-3.text	Finish batches of mead using recipes requiring station level 3.
@craft.quest.brewer-job-1-level-3.unit	batches
@craft.quest.brewer-job-1-level-4.text	Finish batches of mead using recipes requiring station level 4.
@craft.quest.brewer-job-1-level-4.unit	batches
@craft.quest.brewer-job-1-level-5.text	Finish batches of mead using recipes requiring station level 5.
@craft.quest.brewer-job-1-level-5.unit	batches
@craft.quest.brewer-job-3-level-2.text	Finish batches of mead of at least 2 different types using recipes requiring station level 2.
@craft.quest.brewer-job-3-level-2.unit	batches
@craft.quest.brewer-job-3-level-3.text	Finish batches of mead of at least 2 different types using recipes requiring station level 3.
@craft.quest.brewer-job-3-level-3.unit	batches
@craft.quest.brewer-job-3-level-4.text	Finish batches of mead of at least 2 different types using recipes requiring station level 4.
@craft.quest.brewer-job-3-level-4.unit	batches
@craft.quest.brewer-job-3-level-5.text	Finish batches of mead of at least 2 different types using recipes requiring station level 5.
@craft.quest.brewer-job-3-level-5.unit	batches
@craft.quest.brewer-job-4-level-2.text	Craft batches of weapon oil using recipes requiring station level 2.
@craft.quest.brewer-job-4-level-2.unit	batches
@craft.quest.brewer-job-4-level-3.text	Craft batches of weapon oil using recipes requiring station level 3.
@craft.quest.brewer-job-4-level-3.unit	batches
@craft.quest.brewer-job-4-level-4.text	Craft batches of weapon oil using recipes requiring station level 4.
@craft.quest.brewer-job-4-level-4.unit	batches
@craft.quest.brewer-job-4-level-5.text	Craft batches of weapon oil using recipes requiring station level 5.
@craft.quest.brewer-job-4-level-5.unit	batches
@craft.quest.pathfinder-job-1.text	Travel on foot.
@craft.quest.pathfinder-job-1.unit	m
@craft.quest.pathfinder-job-3.text	Travel on foot near the coast.
@craft.quest.pathfinder-job-3.unit	m
@craft.quest.pathfinder-job-4.text	Travel on foot. Progress resets on death.
@craft.quest.pathfinder-job-4.unit	m
@craft.quest.pathfinder-special-1.text	Travel on foot and return within 30 m of where the task was issued. Teleporting resets progress.
@craft.quest.pathfinder-special-1.unit	m before returning
@craft.quest.pathfinder-biome-meadows.text	Travel on foot in the Meadows.
@craft.quest.pathfinder-biome-meadows.unit	m
@craft.quest.pathfinder-biome-forest.text	Travel on foot in the Black Forest.
@craft.quest.pathfinder-biome-forest.unit	m
@craft.quest.pathfinder-biome-swamp.text	Travel on foot in the Swamp.
@craft.quest.pathfinder-biome-swamp.unit	m
@craft.quest.pathfinder-biome-mountain.text	Travel on foot in the Mountains.
@craft.quest.pathfinder-biome-mountain.unit	m
@craft.quest.pathfinder-biome-plains.text	Travel on foot in the Plains.
@craft.quest.pathfinder-biome-plains.unit	m
@craft.quest.pathfinder-biome-mistlands.text	Travel on foot in the Mistlands.
@craft.quest.pathfinder-biome-mistlands.unit	m
@craft.quest.pathfinder-biome-ashlands.text	Travel on foot in the Ashlands.
@craft.quest.pathfinder-biome-ashlands.unit	m
@craft.quest.delver-job-1.text	Open untouched chests for the first time.
@craft.quest.delver-job-1.unit	chests
@craft.quest.delver-job-3.text	Open untouched chests for the first time in surface ruins.
@craft.quest.delver-job-3.unit	chests
@craft.quest.delver-job-4.text	Open untouched chests for the first time. Progress resets on death.
@craft.quest.delver-job-4.unit	chests
@craft.quest.delver-special-2.text	Open untouched chests for the first time inside a dungeon without your own light source.
@craft.quest.delver-special-2.unit	chests
@craft.quest.delver-job-2-resource-1.text	Collect surtling cores from natural dungeon objects.
@craft.quest.delver-job-2-resource-1.unit	objects
@craft.quest.delver-job-2-resource-2.text	Collect freeze glands from natural dungeon objects.
@craft.quest.delver-job-2-resource-2.unit	objects
@craft.quest.delver-custom-1790871662649.text	Kill enemies in Burial Chambers. Multiple visits count.
@craft.quest.delver-custom-1790871662649.unit	enemies
@craft.quest.delver-clear-troll.text	Kill enemies in Troll Caves. Multiple visits count.
@craft.quest.delver-clear-troll.unit	enemies
@craft.quest.delver-clear-crypt.text	Kill enemies in Sunken Crypts. Multiple visits count.
@craft.quest.delver-clear-crypt.unit	enemies
@craft.quest.delver-clear-frost.text	Kill enemies in Frost Caves. Multiple visits count.
@craft.quest.delver-clear-frost.unit	enemies
@craft.quest.delver-clear-mine.text	Kill enemies in Infested Mines. Multiple visits count.
@craft.quest.delver-clear-mine.unit	enemies
@craft.quest.delver-clear-putrid.text	Kill enemies in Putrid Holes. Multiple visits count.
@craft.quest.delver-clear-putrid.unit	enemies
@craft.prof.road3	Headhunter
@ui.craft.badge.task-counter	{0}: {1:N0} / {2:N0}
@craft.chunk.road.road3.5.name	Headhunter
@craft.chunk.road.road3.7.name	Headhunter
@craft.chunk.cf29.name	Headhunter
@craft.chunk.forge.runecarver.2.name	Runecarver
@craft.chunk.road.road3.3.name	Headhunter
@craft.chunk.road.road3.6.name	Headhunter
@craft.chunk.forge.runecarver.5.name	Runecarver
@craft.chunk.forge.runecarver.7.name	Runecarver
@craft.chunk.forge.runecarver.6.name	Runecarver
@craft.chunk.forge.runecarver.4.name	Runecarver
@craft.chunk.forge.runecarver.3.name	Runecarver
@craft.chunk.forge.runecarver.1.name	Runecarver
@craft.chunk.road.road3.1.name	Headhunter
@craft.chunk.road.road3.2.name	Headhunter
@craft.chunk.road.road3.7.moved.name	Headhunter

@ui.craft.follow	Follow

@craft.quest.miner-job-1.hud	Mine rock or ore · stone
@craft.quest.miner-job-3.hud	Mine rock or ore
@craft.quest.miner-job-4.hud	Mine rock or ore · stone · near the coast
@craft.quest.miner-special-1.hud	Mine out veins · silver
@craft.quest.miner-special-2.hud	Throw material into the sea · copper · only personally obtained materials count
@craft.quest.miner-special-3.hud	Die with full ore stacks · copper · only personally obtained materials count
@craft.quest.miner-special-4.hud	Carry ore through a portal · copper · only personally obtained materials count
@craft.quest.miner-job-2-resource-1.hud	Mine rock or ore · copper
@craft.quest.miner-job-2-resource-2.hud	Mine rock or ore · tin
@craft.quest.miner-job-2-resource-3.hud	Mine rock or ore · iron
@craft.quest.miner-job-2-resource-4.hud	Mine rock or ore · silver
@craft.quest.miner-special-2-v2.hud	Throw material into the sea · tin · only personally obtained materials count
@craft.quest.miner-special-2-v3.hud	Throw material into the sea · iron · only personally obtained materials count
@craft.quest.miner-special-2-v4.hud	Throw material into the sea · silver · only personally obtained materials count
@craft.quest.miner-special-3-v2.hud	Die with full ore stacks · tin · only personally obtained materials count
@craft.quest.miner-special-3-v3.hud	Die with full ore stacks · iron · only personally obtained materials count
@craft.quest.miner-special-3-v4.hud	Die with full ore stacks · silver · only personally obtained materials count
@craft.quest.miner-special-4-v2.hud	Carry ore through a portal · tin · only personally obtained materials count
@craft.quest.miner-special-4-v3.hud	Carry ore through a portal · iron · only personally obtained materials count
@craft.quest.miner-special-4-v4.hud	Carry ore through a portal · silver · only personally obtained materials count
@craft.quest.smith-job-1.hud	Craft Smith equipment · station 1
@craft.quest.smith-job-3.hud	Upgrade Smith equipment · station 1
@craft.quest.smith-special-1.hud	Work with your crafted metal tool
@craft.quest.smith-custom-1790863470050.hud	Repair broken Smith equipment · station 1
@craft.quest.smith-job-1-level-2.hud	Craft Smith equipment · station 2
@craft.quest.smith-job-1-level-3.hud	Craft Smith equipment · station 3
@craft.quest.smith-job-1-level-4.hud	Craft Smith equipment · station 4
@craft.quest.smith-job-1-level-5.hud	Craft Smith equipment · station 5
@craft.quest.smith-job-3-level-2.hud	Upgrade Smith equipment · station 2
@craft.quest.smith-job-3-level-3.hud	Upgrade Smith equipment · station 3
@craft.quest.smith-job-3-level-4.hud	Upgrade Smith equipment · station 4
@craft.quest.smith-job-3-level-5.hud	Upgrade Smith equipment · station 5
@craft.quest.smith-custom-1790863470050-level-2.hud	Repair broken Smith equipment · station 2
@craft.quest.smith-custom-1790863470050-level-3.hud	Repair broken Smith equipment · station 3
@craft.quest.smith-custom-1790863470050-level-4.hud	Repair broken Smith equipment · station 4
@craft.quest.smith-custom-1790863470050-level-5.hud	Repair broken Smith equipment · station 5
@craft.quest.smith-job-2-resource-1.hud	Smelt ingots · copper
@craft.quest.smith-job-2-resource-2.hud	Smelt ingots · tin
@craft.quest.smith-job-2-resource-3.hud	Smelt ingots · iron
@craft.quest.smith-job-2-resource-4.hud	Smelt ingots · silver
@craft.quest.smith-job-2-resource-5.hud	Smelt ingots · black metal
@craft.quest.smith-ingots-sea-copper.hud	Throw material into the sea · copper
@craft.quest.smith-ingots-sea-tin.hud	Throw material into the sea · tin
@craft.quest.smith-ingots-sea-bronze.hud	Throw material into the sea · bronze
@craft.quest.smith-ingots-sea-iron.hud	Throw material into the sea · iron
@craft.quest.smith-ingots-sea-silver.hud	Throw material into the sea · silver
@craft.quest.smith-ingots-sea-blackmetal.hud	Throw material into the sea · black metal
@craft.quest.woodcutter-job-1.hud	Fell beech trees
@craft.quest.woodcutter-job-2.hud	Continue chopping combos
@craft.quest.woodcutter-job-3.hud	Fell beech trees you planted yourself
@craft.quest.woodcutter-job-4.hud	Fell trees
@craft.quest.woodcutter-special-1.hud	Fell ancient trees
@craft.quest.woodcutter-special-2.hud	Fell trees with falling trees
@craft.quest.woodcutter-job-1-resource-1.hud	Fell beech trees
@craft.quest.woodcutter-job-1-resource-2.hud	Fell birch trees
@craft.quest.woodcutter-job-3-v2.hud	Fell pine trees you planted yourself
@craft.quest.woodcutter-job-3-v3.hud	Fell birch trees you planted yourself
@craft.quest.woodcutter-burn-wood.hud	Add wood to a campfire · wood
@craft.quest.woodcutter-burn-core.hud	Add wood to a campfire · core wood
@craft.quest.woodcutter-burn-fine.hud	Add wood to a campfire · fine wood
@craft.quest.woodcutter-burn-bark.hud	Add wood to a campfire · ancient bark
@craft.quest.woodcutter-burn-yggdrasil.hud	Add wood to a campfire · Yggdrasil wood
@craft.quest.woodcutter-burn-ash.hud	Add wood to a campfire · ashwood
@craft.quest.builder-job-1.hud	Build lasting pieces · wooden pieces
@craft.quest.builder-job-2.hud	Build a shelter roof
@craft.quest.builder-job-3.hud	Restore building durability
@craft.quest.builder-job-4.hud	Place and fuel lights
@craft.quest.builder-special-1.hud	Shelter through a rainy night
@craft.quest.builder-job-1-core.hud	Build lasting pieces · core-wood pieces
@craft.quest.builder-job-1-stone.hud	Build lasting pieces · stone
@craft.quest.builder-job-1-iron.hud	Build lasting pieces · iron
@craft.quest.builder-job-1-crystal.hud	Build lasting pieces · crystal pieces
@craft.quest.builder-job-1-darkwood.hud	Build lasting pieces · darkwood pieces
@craft.quest.builder-job-1-marble.hud	Build lasting pieces · black-marble pieces
@craft.quest.builder-job-1-grausten.hud	Build lasting pieces · grausten pieces
@craft.quest.builder-job-1-ashwood.hud	Build lasting pieces · ashwood pieces
@craft.quest.builder-custom-1790870943723.hud	Dismantle ruins
@craft.quest.shipwright-job-1.hud	Sail at the helm · m
@craft.quest.shipwright-job-3.hud	Sail at the helm · with a completely full hold · m
@craft.quest.shipwright-job-4.hud	Sail at the helm · m
@craft.quest.shipwright-special-1.hud	Sail at the helm · in the ocean · m
@craft.quest.shipwright-special-2.hud	Sail at the helm · against the wind · m
@craft.quest.hunter-job-1.hud	Hunt wild animals · boar
@craft.quest.hunter-job-2.hud	Hunt wild animals · boar · kill with the first hit
@craft.quest.hunter-job-3.hud	Hunt wild animals
@craft.quest.hunter-job-4.hud	Hunt wild animals · boar
@craft.quest.hunter-special-2.hud	Hunt wild animals · boar · kill with the first hit
@craft.quest.hunter-job-1-v2.hud	Hunt wild animals · deer
@craft.quest.hunter-job-1-v3.hud	Hunt wild animals · wolf
@craft.quest.hunter-job-2-v2.hud	Hunt wild animals · deer · kill with the first hit
@craft.quest.hunter-job-2-v3.hud	Hunt wild animals · wolf · kill with the first hit
@craft.quest.hunter-job-4-v2.hud	Hunt wild animals · deer
@craft.quest.hunter-job-4-v3.hud	Hunt wild animals · wolf
@craft.quest.hunter-special-2-v2.hud	Hunt wild animals · deer · kill with the first hit
@craft.quest.hunter-special-2-v3.hud	Hunt wild animals · wolf · kill with the first hit
@craft.quest.hunter-custom-1790871120847.hud	Chase and kill a deer · deer · m
@craft.quest.hunter-job-1-lox.hud	Hunt wild animals · lox
@craft.quest.hunter-job-1-hare.hud	Hunt wild animals
@craft.quest.hunter-job-1-asksvin.hud	Hunt wild animals
@craft.quest.hunter-job-2-lox.hud	Hunt wild animals · lox · kill with the first hit
@craft.quest.hunter-job-2-hare.hud	Hunt wild animals · kill with the first hit
@craft.quest.hunter-job-2-asksvin.hud	Hunt wild animals · kill with the first hit
@craft.quest.hunter-job-4-lox.hud	Hunt wild animals · lox
@craft.quest.hunter-job-4-hare.hud	Hunt wild animals
@craft.quest.hunter-job-4-asksvin.hud	Hunt wild animals
@craft.quest.hunter-special-2-lox.hud	Hunt wild animals · lox · kill with the first hit
@craft.quest.hunter-special-2-hare.hud	Hunt wild animals · kill with the first hit
@craft.quest.hunter-special-2-asksvin.hud	Hunt wild animals · kill with the first hit
@craft.quest.armorer-job-1.hud	Craft Tanner equipment · station 1
@craft.quest.armorer-job-2.hud	Upgrade Tanner equipment · station 1
@craft.quest.armorer-job-4.hud	Produce thread
@craft.quest.armorer-special-1.hud	Survive in your crafted armor
@craft.quest.armorer-job-1-level-2.hud	Craft Tanner equipment · station 2
@craft.quest.armorer-job-1-level-3.hud	Craft Tanner equipment · station 3
@craft.quest.armorer-job-1-level-4.hud	Craft Tanner equipment · station 4
@craft.quest.armorer-job-1-level-5.hud	Craft Tanner equipment · station 5
@craft.quest.armorer-job-2-level-2.hud	Upgrade Tanner equipment · station 2
@craft.quest.armorer-job-2-level-3.hud	Upgrade Tanner equipment · station 3
@craft.quest.armorer-job-2-level-4.hud	Upgrade Tanner equipment · station 4
@craft.quest.armorer-job-2-level-5.hud	Upgrade Tanner equipment · station 5
@craft.quest.herder-job-1.hud	Tame wild animals · boar
@craft.quest.herder-job-2.hud	Raise young animals · boar
@craft.quest.herder-job-3.hud	Feed tamed animals · boar
@craft.quest.herder-job-4.hud	Raise young animals · boar
@craft.quest.herder-special-1.hud	Lead a pair of animals · boar · m
@craft.quest.herder-job-1-v2.hud	Tame wild animals · wolf
@craft.quest.herder-job-1-v3.hud	Tame wild animals · lox
@craft.quest.herder-job-2-v2.hud	Raise young animals · wolf
@craft.quest.herder-job-2-v3.hud	Raise young animals · lox
@craft.quest.herder-job-3-v2.hud	Feed tamed animals · wolf
@craft.quest.herder-job-3-v3.hud	Feed tamed animals · lox
@craft.quest.herder-job-4-v2.hud	Raise young animals · wolf
@craft.quest.herder-job-4-v3.hud	Raise young animals · lox
@craft.quest.herder-special-1-v2.hud	Lead a pair of animals · wolf · m
@craft.quest.herder-special-1-v3.hud	Lead a pair of animals · lox · m
@craft.quest.farmer-job-2.hud	Grow seed plants · carrot
@craft.quest.farmer-job-3.hud	Harvest crops · carrot
@craft.quest.farmer-special-2.hud	Harvest crops · carrot · at night
@craft.quest.farmer-job-1-resource-1.hud	Harvest crops · carrot
@craft.quest.farmer-job-1-resource-2.hud	Harvest crops · turnip
@craft.quest.farmer-job-1-resource-3.hud	Harvest crops · onion
@craft.quest.farmer-job-1-resource-4.hud	Harvest crops · barley
@craft.quest.farmer-job-1-resource-5.hud	Harvest crops · flax
@craft.quest.farmer-job-2-v2.hud	Grow seed plants · turnip
@craft.quest.farmer-job-2-v3.hud	Grow seed plants · onion
@craft.quest.farmer-job-3-v2.hud	Harvest crops · turnip
@craft.quest.farmer-job-3-v3.hud	Harvest crops · onion
@craft.quest.farmer-special-2-v2.hud	Harvest crops · turnip · at night
@craft.quest.farmer-special-2-v3.hud	Harvest crops · onion · at night
@craft.quest.cook-job-1.hud	Cook dishes · station 1
@craft.quest.cook-job-2.hud	Cook dishes · cook on a fire
@craft.quest.cook-job-3.hud	Cook dishes · station 1
@craft.quest.cook-special-1.hud	Cook at a distant campfire
@craft.quest.cook-job-1-level-2.hud	Cook dishes · station 2
@craft.quest.cook-job-1-level-3.hud	Cook dishes · station 3
@craft.quest.cook-job-1-level-4.hud	Cook dishes · station 4
@craft.quest.cook-job-1-level-5.hud	Cook dishes · station 5
@craft.quest.cook-job-3-level-2.hud	Cook dishes · station 2
@craft.quest.cook-job-3-level-3.hud	Cook dishes · station 3
@craft.quest.cook-job-3-level-4.hud	Cook dishes · station 4
@craft.quest.cook-job-3-level-5.hud	Cook dishes · station 5
@craft.quest.fisher-job-1.hud	Catch fish · perch
@craft.quest.fisher-job-2.hud	Catch fish · perch
@craft.quest.fisher-job-3.hud	Catch fish · perch · from the shore
@craft.quest.fisher-job-4.hud	Catch fish · perch
@craft.quest.fisher-special-1.hud	Catch fish · perch · from a ship
@craft.quest.fisher-special-2.hud	Catch fish · perch · during rain
@craft.quest.fisher-job-1-v2.hud	Catch fish · pike
@craft.quest.fisher-job-1-v3.hud	Catch fish · trollfish
@craft.quest.fisher-job-2-v2.hud	Catch fish · pike
@craft.quest.fisher-job-2-v3.hud	Catch fish · trollfish
@craft.quest.fisher-job-3-v2.hud	Catch fish · pike · from the shore
@craft.quest.fisher-job-3-v3.hud	Catch fish · trollfish · from the shore
@craft.quest.fisher-job-4-v2.hud	Catch fish · pike
@craft.quest.fisher-job-4-v3.hud	Catch fish · trollfish
@craft.quest.fisher-special-1-v2.hud	Catch fish · pike · from a ship
@craft.quest.fisher-special-1-v3.hud	Catch fish · trollfish · from a ship
@craft.quest.fisher-special-2-v2.hud	Catch fish · pike · during rain
@craft.quest.fisher-special-2-v3.hud	Catch fish · trollfish · during rain
@craft.quest.forager-job-2.hud	Gather wild resources · raspberries
@craft.quest.forager-job-3.hud	Gather wild resources · mushrooms
@craft.quest.forager-job-4.hud	Gather wild resources
@craft.quest.forager-special-1.hud	Gather wild resources · at night
@craft.quest.forager-job-1-resource-2.hud	Gather wild resources · thistle
@craft.quest.forager-custom-1790864781509.hud	Destroy berry bushes · raspberries
@craft.quest.forager-custom-1790864781509-v2.hud	Destroy berry bushes · blueberries
@craft.quest.forager-custom-1790864781509-v3.hud	Destroy berry bushes · cloudberries
@craft.quest.forager-job-2-v2.hud	Gather wild resources · blueberries
@craft.quest.forager-job-2-v3.hud	Gather wild resources · cloudberries
@craft.quest.forager-job-3-v2.hud	Gather wild resources · yellow mushrooms
@craft.quest.forager-food-wind-raspberry.hud	Throw food down a mountain · raspberries
@craft.quest.forager-food-wind-mushroom.hud	Throw food down a mountain · mushrooms
@craft.quest.forager-food-wind-blueberry.hud	Throw food down a mountain · blueberries
@craft.quest.forager-food-wind-yellow-mushroom.hud	Throw food down a mountain · yellow mushrooms
@craft.quest.forager-food-wind-cloudberry.hud	Throw food down a mountain · cloudberries
@craft.quest.beekeeper-job-1.hud	Harvest honey
@craft.quest.beekeeper-job-2.hud	Harvest full hives
@craft.quest.beekeeper-job-3.hud	Harvest different hives
@craft.quest.beekeeper-special-1.hud	Harvest honey · during rain
@craft.quest.brewer-job-1.hud	Finish mead batches · station 1
@craft.quest.brewer-job-3.hud	Finish mead batches · station 1
@craft.quest.brewer-job-4.hud	Craft weapon oil · station 1
@craft.quest.brewer-special-2.hud	Carry your drinks on foot · m
@craft.quest.brewer-job-1-level-2.hud	Finish mead batches · station 2
@craft.quest.brewer-job-1-level-3.hud	Finish mead batches · station 3
@craft.quest.brewer-job-1-level-4.hud	Finish mead batches · station 4
@craft.quest.brewer-job-1-level-5.hud	Finish mead batches · station 5
@craft.quest.brewer-job-3-level-2.hud	Finish mead batches · station 2
@craft.quest.brewer-job-3-level-3.hud	Finish mead batches · station 3
@craft.quest.brewer-job-3-level-4.hud	Finish mead batches · station 4
@craft.quest.brewer-job-3-level-5.hud	Finish mead batches · station 5
@craft.quest.brewer-job-4-level-2.hud	Craft weapon oil · station 2
@craft.quest.brewer-job-4-level-3.hud	Craft weapon oil · station 3
@craft.quest.brewer-job-4-level-4.hud	Craft weapon oil · station 4
@craft.quest.brewer-job-4-level-5.hud	Craft weapon oil · station 5
@craft.quest.pathfinder-job-1.hud	Travel on foot · m
@craft.quest.pathfinder-job-3.hud	Travel on foot · near the coast · m
@craft.quest.pathfinder-job-4.hud	Travel on foot · m
@craft.quest.pathfinder-special-1.hud	Walk a return route · m
@craft.quest.pathfinder-biome-meadows.hud	Travel on foot · Meadows · m
@craft.quest.pathfinder-biome-forest.hud	Travel on foot · Black Forest · m
@craft.quest.pathfinder-biome-swamp.hud	Travel on foot · Swamp · m
@craft.quest.pathfinder-biome-mountain.hud	Travel on foot · Mountains · m
@craft.quest.pathfinder-biome-plains.hud	Travel on foot · Plains · m
@craft.quest.pathfinder-biome-mistlands.hud	Travel on foot · Mistlands · m
@craft.quest.pathfinder-biome-ashlands.hud	Travel on foot · Ashlands · m
@craft.quest.delver-job-1.hud	Open chests
@craft.quest.delver-job-3.hud	Open chests · in surface ruins
@craft.quest.delver-job-4.hud	Open chests
@craft.quest.delver-special-2.hud	Open chests · inside a dungeon
@craft.quest.delver-job-2-resource-1.hud	Gather dungeon resources · surtling cores
@craft.quest.delver-job-2-resource-2.hud	Gather dungeon resources · freeze glands
@craft.quest.delver-custom-1790871662649.hud	Kill dungeon enemies · Burial Chambers
@craft.quest.delver-clear-troll.hud	Kill dungeon enemies · Troll Caves
@craft.quest.delver-clear-crypt.hud	Kill dungeon enemies · Sunken Crypts
@craft.quest.delver-clear-frost.hud	Kill dungeon enemies · Frost Caves
@craft.quest.delver-clear-mine.hud	Kill dungeon enemies · Infested Mines
@craft.quest.delver-clear-putrid.hud	Kill dungeon enemies · Putrid Holes



# Reviewed wiki: concise mechanics and hoverable related terms.
@prof.bd3.a.extra	Extends the building range granted by workbenches you own.
@prof.ht2.a.extra	Spent arrows can remain recoverable where they land.
@prof.sl2.a.extra	Allows repairing ships with a hammer without a nearby workbench.
@prof.sl2.b.extra	Allows dismantling ships with a hammer without a nearby workbench.
@prof.wc2.a.extra	Enlarges an already unlocked wood slot.
@prof.wc2.b.extra	Increases damage dealt by falling tree trunks.
@wiki.axe-work-speed.title	Axe swing speed
@wiki.axe-work-speed.text	Speeds up axe swings while chopping. The work rhythm remains active briefly after hitting a tree; any additional condition on the bonus must also be met.
@wiki.axe-work-speed.forms	Axe swing speed, axe swing speed
@wiki.pickaxe-work-speed.title	Pickaxe swing speed
@wiki.pickaxe-work-speed.text	Speeds up pickaxe swings while mining. The work rhythm remains active briefly after hitting ore or stone; any additional condition on the bonus must also be met.
@wiki.pickaxe-work-speed.forms	Pickaxe swing speed, pickaxe swing speed
@wiki.low-and-full.title	Low and full
@wiki.low-and-full.text	Low means below 35% of maximum; full means at least 99%. Each resource is checked against its <link="own">own</link> maximum, for both characters and enemies.
@wiki.low-and-full.forms	Low and full, low life, low stamina, low eitr, low rune shield, full life, full stamina, full eitr, full rune shield, pleine santé, salud completa, saúde total, menos de 30%, por debajo del 30%, moins de 30%, abaixo de 30%
@wiki.combo-finisher.title	Chain finisher
@wiki.combo-finisher.text	The final attack of a weapon's attack chain containing at least two attacks. It does not depend on the <link="series">Combo</link>.
@wiki.combo-finisher.forms	Combo finisher, combo finisher, combo finishers
@wiki.companion-states.title	Companion states
@wiki.companion-states.text	A companion is fed while its feeding timer is active. Near its keeper means within the keeper's proximity range; these bonuses use the keeper's passive tree.
@wiki.companion-states.forms	Companion states, near its keeper
@wiki.consecutive-hits.title	Consecutive hits
@wiki.consecutive-hits.text	Repeated hits on the same enemy activate a bonus after the required hit count. Changing targets or leaving the <link="recent">recently</link> window resets the count; the triggering hit does not receive the new bonus.
@wiki.consecutive-hits.forms	Consecutive hits, consecutive hits
@wiki.fortification.title	Fortification
@wiki.fortification.text	A temporary, stackable reduction to <link="damage-taken">damage taken</link> from hits. Gaining a <link="stacks">stack</link> refreshes all <link="stacks">stacks</link>, subject to the gain cooldown and <link="stacks">stack</link> <link="limit">limit</link>.
@wiki.fortification.forms	Fortification, fortification, fortify, fortified
@wiki.target-distance.title	Nearby and distant enemies
@wiki.target-distance.text	Nearby and distant refer to distance from the attack's origin when it hits. <link="proj">Projectiles</link> retain their launch origin through chains and bounces.
@wiki.target-distance.forms	Nearby and distant enemies, nearby enemies, distant enemies
@wiki.accuracy.title	Shot accuracy
@wiki.accuracy.text	Narrows the random spread around the reticle, including additional <link="proj">projectiles</link>. It does not aim at enemies or change a <link="proj">projectile</link>'s damage, speed or drop.
@wiki.accuracy.forms	Shot accuracy, shot accuracy, accuracy, precisión del disparo, precisión de tiro, precisión, precisão do tiro, precisão de tiro, precisão
@wiki.bow-draw.title	Bow draw
@wiki.bow-draw.text	The time a bow takes to reach full draw. Faster draw shortens this time without increasing the <link="might">strength</link> of a fully drawn shot.
@wiki.bow-draw.forms	Bow draw, bow draw, draw speed, draw and reload, velocidad de tensado del arco, velocidade de puxada do arco, bander l'arc, vitesse pour bander, tensado del arco, puxada do arco
@wiki.reload.title	Reload
@wiki.reload.text	The time a crossbow takes to load the next bolt. Faster reload shortens this time without increasing shot damage.
@wiki.reload.forms	Reload, reload
@wiki.projectile-volleys.title	Projectile volleys
@wiki.projectile-volleys.text	Adds <link="proj">projectiles</link> to a shot or throw. Extra arrows spread around the aim, while extra bolts <link="fire-damage">fire</link> in sequence; each consumes its <link="own">own</link> ammunition unless it is conserved.
@wiki.projectile-volleys.forms	Projectile volleys
@wiki.chain.title	Chain
@wiki.chain.text	After hitting a target, a <link="proj">projectile</link> seeks a nearby enemy it has not yet hit. Each chain allows another jump, with reduced damage.
@wiki.chain.forms	Chain, chain, cadena, encadeamento, golpes em cadeia
@wiki.secondary.title	Alternative attacks
@wiki.secondary.text	A weapon's alternative attack. A thrown weapon retains this attack type until impact.
@wiki.secondary.forms	Alternative attacks, secondary attacks, alternative attack
@wiki.elemental-split.title	Elemental damage and ailments
@wiki.elemental-split.text	Elemental damage includes <link="fire-damage">fire</link>, <link="frost-damage">frost</link> and <link="lightning-damage">lightning</link>; <link="poison-damage">poison</link> and <link="spirit-damage">spirit</link> are separate types. Matching damage bonuses add together for each final type, while <link="ailment-damage">ailment damage</link> bonuses affect only the <link="ailment">ailment</link>.
@wiki.elemental-split.forms	Elemental damage and ailments, elemental, elemental damage
@wiki.swimming.title	Swimming
@wiki.swimming.text	Movement through water without a ship. Swim speed and swimming <link="stamina">stamina</link> costs are separate from <link="sailing">sailing</link> bonuses.
@wiki.swimming.forms	Swimming
@wiki.sailing.title	Sailing
@wiki.sailing.text	Controls a ship's speed and handling while steering. It does not affect the character's <link="swimming">swimming</link> speed.
@wiki.sailing.forms	Sailing
@wiki.small-tailwind.title	Minor tailwind
@wiki.small-tailwind.text	Periodically rolls the helmsman's chance to give their ship favourable wind. A success refreshes the effect; changing helmsman ends it without changing the world's wind.
@wiki.small-tailwind.forms	Minor tailwind
@wiki.ailment-gauge.title	Ailment gauge
@wiki.ailment-gauge.text	Matching damage fills the target's ailment gauge; reaching the <link="gauge-threshold">gauge threshold</link> applies the <link="ailment">ailment</link>. Further hits sustain it, while a pause lets the gauge drain and ends the <link="ailment">ailment</link> when empty.
@wiki.ailment-gauge.forms	Ailment gauge
@wiki.gauge-threshold.title	Gauge threshold
@wiki.gauge-threshold.text	The amount of matching damage needed to fill an <link="ailment-gauge">ailment gauge</link> depends on the target's base health. <link="build-up">Build-up</link> makes the same damage fill more of the gauge.
@wiki.gauge-threshold.forms	Gauge threshold
@wiki.ailment-clusters.title	Ailments and resistances
@wiki.ailment-clusters.text	Matching damage is required to build an <link="ailment">ailment</link>. <link="build-up">Build-up</link> improves application, <link="ailment-damage">ailment damage</link> improves damage <link="fighting">over time</link>, and duration changes how long the effect lasts; <link="resist">resistances</link> protect against incoming damage.
@wiki.ailment-clusters.forms	Ailments and resistances
@wiki.bomb-return.title	Returning fuse
@wiki.bomb-return.text	After exploding, a bomb returns to its thrower and explodes again. Both blasts can hit the owner; the bomb is not returned to the inventory.
@wiki.bomb-return.forms	Returning fuse
@wiki.fall-tree.title	Falling damage
@wiki.fall-tree.text	Reduces <link="damage-taken">damage taken</link> from falling. Ordinary reductions share a <link="limit">limit</link>; complete immunity requires an effect that explicitly grants it.
@wiki.fall-tree.forms	Falling damage
@wiki.knife-throw.title	Dagger throw
@wiki.knife-throw.text	Replaces a knife's <link="secondary">alternative attack</link> ({key.secondaryattack}) with a throw. It remains a knife attack but uses <link="fighting">ranged</link> and <link="fighting">throwing</link> bonuses instead of <link="fighting">melee</link> bonuses; without weapon return, the knife stays where it lands.
@wiki.knife-throw.forms	Dagger throw
@wiki.thrown-return.title	Returning throw
@wiki.thrown-return.text	Recalls a thrown weapon after a hit or at maximum range; return on kill requires a killing blow. The returning weapon can hit enemies with reduced damage, and its inventory slot remains reserved until it returns.
@wiki.thrown-return.forms	Returning throw
@wiki.death-xp.title	Experience lost on death
@wiki.death-xp.text	Changes how much is lost on death. The world setting counts in levels: the fraction is a share of one level's experience, whole numbers are whole levels, and tree points above what remains are refunded.
@wiki.death-xp.forms	Experience lost on death, experience lost on death
@wiki.reeling.title	Reeling speed
@wiki.reeling.text	The speed of pulling in a hooked fish. Bite chance and fishing <link="stamina">stamina</link> costs are separate bonuses.
@wiki.reeling.forms	Reeling speed, reeling speed
@wiki.missing-health.title	Missing health
@wiki.missing-health.text	The difference between maximum and current health. Restoring a share of missing health uses that difference when the hit lands and restores nothing at full health.
@wiki.missing-health.forms	Missing health, missing health
@wiki.charged-attack.title	Charged attack
@wiki.charged-attack.text	A charge empowers your next released weapon attack and is consumed even on a miss. Charges do not stack or expire. A charge source can charge the attack again only after its cooldown: {charge.source-cooldown} s, a critical hit {charge.source-cooldown.crit} s, counted from the last successful charge. A perfect dodge ignores the cooldown and always charges the attack if a dodge roll charges it for you. Spending a charge does not restart cooldowns, and failed grants do not extend them. All hits and projectiles of the released attack share its charge. Spells can consume it only with Charged Casts. The charge itself grants 25% increased damage; charged-attack nodes add further bonuses.
@wiki.charged-attack.forms	Charged attack, Charge your next attack, charged attacks
@wiki.hit-splash.title	Hit splash
@wiki.hit-splash.text	Spreads part of the first enemy hit's damage to other <link="target-distance">nearby enemies</link>. <link="area">Area of effect</link> scales its radius; splash cannot trigger itself or roll another <link="crit">critical hit</link>.
@wiki.hit-splash.forms	Hit splash, splash damage
@wiki.shield.title	Rune shield
@wiki.shield.text	A protective layer that absorbs damage after <link="resist">resistances</link>, before <link="block">block</link> and <link="armor">armour</link>. <link="spirit-damage">Spirit</link> and poison damage bypass it. After a pause without damage, the shield recharges; recharge delay and regeneration control this recovery.
@wiki.shield.forms	Rune shield, rune shield
@wiki.glance.title	Glancing Blow
@wiki.glance.text	A chance for a creature's hit to deal reduced damage before <link="armor">armour</link>. This reduction combines with other ordinary reductions to <link="damage-taken">damage taken</link>, subject to their shared <link="limit">limit</link>.
@wiki.glance.forms	Glancing Blow, golpe indirecto, golpe de raspão, glancing blow, glancing blows
@wiki.slide.title	Sliding
@wiki.slide.text	Crouching while moving downhill turns into a faster, steerable slide. Sliding spends <link="stamina">stamina</link> as sneaking does.
@wiki.slide.forms	Sliding
@wiki.eitr.title	Eitr
@wiki.eitr.text	The resource spent on magic. <link="food">Food</link> and <link="spirit">Intelligence</link> can increase its maximum.
@wiki.eitr.forms	Eitr, eitr
@wiki.stamina.title	Stamina
@wiki.stamina.text	The resource spent on movement, attacks, blocking and tool work. <link="finesse">Dexterity</link> can improve its maximum and regeneration.
@wiki.stamina.forms	Stamina, vigor, stamina
@wiki.sprint-attack.title	Running blow
@wiki.sprint-attack.text	Requires movement on the ground before the attack starts. The released weapon attack retains the condition through impact; <link="spells">spells</link> and indirect damage do not qualify.
@wiki.sprint-attack.forms	Running blow, running-blow, running blow
@wiki.skill-factor.title	Skill multiplier
@wiki.skill-factor.text	A random damage multiplier whose midpoint depends on the weapon's governing <link="attributes">attributes</link>. Weapons with two governing <link="attributes">attributes</link> use their average; vanilla weapon skills do not raise this multiplier.
@wiki.skill-factor.forms	Skill multiplier
@wiki.recent.title	Recently
@wiki.recent.text	An event is recent while it falls within the shared recent-event time window. Each condition tracks its <link="own">own</link> named event.
@wiki.recent.forms	Recently
@wiki.conditional-affix.title	Conditional bonus
@wiki.conditional-affix.text	A bonus applies only while its stated condition is met. The character sheet does not include situational damage bonuses in its damage estimate.
@wiki.conditional-affix.forms	Conditional bonus
@wiki.per-stat-affix.title	Bonus from another stat
@wiki.per-stat-affix.text	A bonus that scales with another stat in whole steps. Incomplete steps grant no additional bonus.
@wiki.per-stat-affix.forms	Bonus from another stat
@wiki.affix-forms.title	Line forms
@wiki.affix-forms.text	Flat bonuses add to the base value. Increased and reduced bonuses add together; final multipliers apply separately and multiply one another.
@wiki.affix-forms.forms	Line forms
@wiki.series.title	Combo
@wiki.series.text	A weapon attack that hits an enemy adds one hit to the Combo, regardless of target count. Combo hits empower later attacks up to the <link="limit">limit</link>; a pause, <link="stagger">stagger</link> or <link="spells">spell</link> cast ends the Combo, while a miss leaves it unchanged.
@wiki.series.forms	Streak, streak, streak links
@wiki.crit.title	Critical hit
@wiki.crit.text	A critical hit multiplies the hit's damage. Increased critical chance scales the weapon's base chance; critical damage changes the multiplier separately.
@wiki.crit.forms	Critical hit, critical strike, coups critiques, golpes críticos, acertos críticos, golpe crítico, critical hits, critical damage
@wiki.stagger.title	Stagger
@wiki.stagger.text	Reaching the stagger threshold briefly interrupts the target. Stagger <link="build-up">build-up</link> increases progress from hits; general <link="ailment">ailment</link> <link="build-up">build-up</link> does not affect it.
@wiki.stagger.forms	Stagger, stagger damage, stagger, staggered
@wiki.stun-chance.title	Forced stagger
@wiki.stun-chance.text	A successful roll forces the hit to <link="stagger">stagger</link> its target. This is separate from filling the <link="stagger">stagger</link> gauge; <link="lightning-damage">lightning</link> hits can have an additional stagger chance.
@wiki.stun-chance.forms	Forced stagger, déséquilibrer, aturdir, aturdimiento, desequilibrar, desequilíbrio
@wiki.mastery.title	Mastery
@wiki.mastery.text	Each reached instance can select one option not already selected from its shared option list. The option grants its effect once; explicitly repeatable options are an exception.
@wiki.mastery.forms	Mastery, mastery, masteries
@wiki.cross.title	Crossroads
@wiki.cross.text	A node at the intersection of a road and a circle. It offers a quality-of-life <link="mastery">mastery</link>.
@wiki.cross.forms	Crossroads
@wiki.travel.title	Travel node
@wiki.travel.text	A road node with a choice of <link="might">Strength</link>, <link="finesse">Dexterity</link> or <link="spirit">Intelligence</link>.
@wiki.travel.forms	Travel node
@wiki.keystone.title	Keystone
@wiki.keystone.text	A major passive that changes a mechanic and includes a drawback. Final multipliers in that drawback remain separate from increased bonuses.
@wiki.keystone.forms	Keystone
@wiki.knowledge-portal.title	Knowledge portal
@wiki.knowledge-portal.text	A gateway into the passive tree. Reaching one activates the other knowledge portals as starting points for connected paths.
@wiki.knowledge-portal.forms	Knowledge portal
@wiki.might.title	Strength
@wiki.might.text	Strength raises maximum health and <link="weight">carry weight</link>. It also contributes to the <link="skill-factor">skill multiplier</link> of weapons governed by Strength.
@wiki.might.forms	Strength
@wiki.finesse.title	Dexterity
@wiki.finesse.text	Dexterity raises maximum <link="stamina">stamina</link> and <link="stamina">stamina</link> regeneration. It also contributes to the <link="skill-factor">skill multiplier</link> of weapons governed by Dexterity.
@wiki.finesse.forms	Dexterity
@wiki.spirit.title	Intelligence
@wiki.spirit.text	Intelligence raises maximum <link="eitr">eitr</link> and <link="shield">rune shield</link>. It also contributes to the <link="skill-factor">skill multiplier</link> of weapons governed by Intelligence.
@wiki.spirit.forms	Intelligence
@wiki.weight.title	Carry weight
@wiki.weight.text	The maximum weight a character can carry without becoming overloaded. Overload prevents <link="running">running</link> and jumping.
@wiki.weight.forms	Carry weight, carry weight
@wiki.parry.title	Parry
@wiki.parry.text	A <link="block">block</link> timed just before impact. It uses the shield's parry bonus and can <link="stagger">stagger</link> the attacker. Parrying also costs <link="stamina">stamina</link>.
@wiki.parry.forms	Parry, aparar, desvio, parry, parried
@wiki.parry-reply.title	Block and Parry Response
@wiki.parry-reply.text	Returns part of a <link="block">blocked</link> or <link="parry">parried</link> hit to its attacker, separately from <link="thorns">thorns</link>. Other <link="parry">parry</link> bonuses can empower the next attack or cast, or affect <link="target-distance">nearby enemies</link>.
@wiki.parry-reply.forms	Block and Parry Response
@wiki.block.title	Block
@wiki.block.text	Block power absorbs part or all of an incoming hit; remaining damage passes through. Blocking spends <link="stamina">stamina</link> according to the <link="might">strength</link> of the hit.
@wiki.block.forms	Block, block power, bloque, bloco, bloqueo, bloquean, block, blocked
@wiki.brew.title	Mead potency
@wiki.brew.text	Mead potency strengthens a brewed mead; mead duration controls how long it lasts. Brewing bonuses are stored in the bottle and remain after transfer; <link="potion-strength">potion power</link> is separate.
@wiki.brew.forms	Mead potency, mead potency
@wiki.oil-strength.title	Oil potency
@wiki.oil-strength.text	Strengthens the extra <link="elemental-split">elemental damage</link> supplied by an oil. The brewer's bonus is stored in the bottle and then on the oiled weapon, independently of its current owner.
@wiki.oil-strength.forms	Oil potency, oil potency
@wiki.oil.title	Oils
@wiki.oil.text	Adds extra <link="elemental-split">elemental damage</link> to weapon hits for a limited time. A weapon holds one oil at a time; a new oil replaces the previous one, and some weapon types require a <link="mastery">mastery</link> to accept oils.
@wiki.oil.forms	Oils
@wiki.potion-strength.title	Potion Power
@wiki.potion-strength.text	Strengthens potions made by the alchemist. It does not affect meads or <link="oil">oils</link>.
@wiki.potion-strength.forms	Potion Power, potion power
@wiki.equipment-mobility.title	Equipment mobility
@wiki.equipment-mobility.text	Reduces the movement penalty from worn <link="armor">armour</link> and held equipment. It cannot grant extra speed when no equipment penalty is present.
@wiki.equipment-mobility.forms	Equipment mobility, equipment ease, armour ease, armor ease, equipment movement speed penalty reduction, equipment mobility, equipment movement penalties
@wiki.block-force.title	Knockback power
@wiki.block-force.text	The <link="might">strength</link> with which a <link="block">block</link> pushes its attacker away. It is separate from <link="block">block power</link>, which absorbs damage.
@wiki.block-force.forms	Knockback power
@wiki.parry-adrenaline.title	Adrenaline for a parry
@wiki.parry-adrenaline.text	A successful <link="parry">parry</link> adds to the base game's adrenaline meter. Its <link="limit">limit</link>, decay and full-meter effects follow the equipped items and the game's rules.
@wiki.parry-adrenaline.forms	Adrenaline for a parry
@wiki.quality.title	Item quality
@wiki.quality.text	An item's upgrade level. Upgrading improves its supported properties and requires the appropriate crafting station level, unless a <link="mastery">mastery</link> extends the <link="limit">limit</link>.
@wiki.quality.forms	Item quality
@wiki.physical.title	Physical damage
@wiki.physical.text	Includes <link="slash">slash</link>, <link="pierce">pierce</link> and <link="blunt">blunt damage</link>. Each type has its <link="own">own</link> <link="ailment">ailment</link>; converted damage instead uses the bonuses and <link="resist">resistances</link> of its new type.
@wiki.physical.forms	Physical damage, physical, physical damage
@wiki.blunt.title	Blunt damage
@wiki.blunt.text	A <link="physical">physical damage</link> type that builds <link="corrosion">armour break</link>. <link="stagger">Stagger</link> uses the hit's separate <link="stagger-power">stagger power</link>.
@wiki.blunt.forms	Blunt damage, blunt, blunt damage
@wiki.slash.title	Slash damage
@wiki.slash.text	A <link="physical">physical damage</link> type that fills the <link="bleed">bleeding</link> gauge. <link="bleed">Bleeding</link> requires slash damage, not just a <link="build-up">build-up</link> bonus.
@wiki.slash.forms	Slash damage, slashing, slashing damage, slash, slash damage
@wiki.pierce.title	Pierce damage
@wiki.pierce.text	A <link="physical">physical damage</link> type that can apply <link="impale">impale</link>. Each <link="impale">impale</link> increases the target's <link="physical">physical damage</link> taken.
@wiki.pierce.forms	Pierce damage, piercing, piercing damage, pierce, pierce damage
@wiki.armor.title	Armour
@wiki.armor.text	Reduces damage remaining after <link="shield">rune shield</link> and <link="block">block</link>. It absorbs a greater share of smaller hits; <link="armour-penetration">armour penetration</link> ignores part of this protection.
@wiki.armor.forms	Armour, armour
@wiki.damage-taken.title	Damage taken
@wiki.damage-taken.text	Ordinary reductions to incoming hits add together, including <link="glance">glancing blows</link>. Their shared <link="limit">limit</link> prevents complete immunity; <link="armor">armour</link> and <link="resist">resistances</link> provide separate protection.
@wiki.damage-taken.forms	Damage taken, dano sofrido, dano recebido, daño que recibe
@wiki.resist.title	Resistances
@wiki.resist.text	Reduces damage of the matching type, up to the <link="limit">limit</link> of {resist.cap}; resistance above it does nothing unless a mastery uses it. <link="resistance-penetration">Resistance penetration</link> can lower effective resistance below zero and increase <link="damage-taken">damage taken</link>.
@wiki.resist.forms	Resistances, elemental resistance, resistance, resistances
@wiki.blast-resist.title	Blast resistance
@wiki.blast-resist.text	Reduces explosion damage before damage-type <link="resist">resistances</link> apply. It has its <link="own">own</link> <link="resist">resistance</link> <link="limit">limit</link>.
@wiki.blast-resist.forms	Blast resistance
@wiki.evade.title	Evasion rating
@wiki.evade.text	Evasion rating grants a chance to avoid a hit completely, including its damage, stagger, knockback and ailment. The chance weighs evasion rating against the attacker's <link="enemy-accuracy">accuracy</link> and is at most {evasion.cap}; an accumulator smooths the sequence of hits and evasions. Damage over time, persistent damaging ground and environmental damage cannot be evaded; a successful passive evasion triggers on evade, independently of a manual dodge roll.
@wiki.evade.forms	Evasion, evade a hit, esquiver un coup, evadir un golpe, escapar de um golpe, escapar a um golpe
@wiki.enemy-accuracy.title	Enemy accuracy
@wiki.enemy-accuracy.text	Every enemy has accuracy that grows with its <link="biome-level">level</link> and its stars. Against higher accuracy the same <link="evade">evasion rating</link> evades less often, and evasion far below an attacker's accuracy evades nothing.
@wiki.enemy-accuracy.forms	enemy accuracy, accuracy of enemies
@wiki.thorns.title	Thorns
@wiki.thorns.text	Automatically deals retaliatory <link="pierce">pierce damage</link> to an attacker. Added damage types can build their matching <link="ailment">ailments</link>.
@wiki.thorns.forms	Thorns, thorns
@wiki.fighting.title	How you fight
@wiki.fighting.text	Bonuses can apply to an attack category rather than a particular weapon. Only hits matching the named category receive the bonus.
@wiki.fighting.forms	How you fight, melee, in melee, ranged, at range, shooting, throwing, over time
@wiki.biome-level.title	Biome level
@wiki.biome-level.text	<link="xp">Experience</link> from a biome decreases as the character outlevels it. This depends on the biome rather than the enemy; direct passive-point rewards are unaffected.
@wiki.biome-level.forms	Biome level, biome level, biome levels
@wiki.build-up.title	Build-up
@wiki.build-up.text	Makes matching damage apply an <link="ailment">ailment</link> more readily. It does not add a missing damage type, increase <link="ailment-damage">ailment damage</link> or extend duration; <link="impale">impale</link> uses an application chance instead of a gauge.
@wiki.build-up.forms	Build-up, build-up, build up, buildup
@wiki.ailment.title	Ailment
@wiki.ailment.text	An effect applied by matching damage. Most ailments use an <link="ailment-gauge">ailment gauge</link>; <link="impale">impale</link> uses <link="stacks">stacks</link>, while <link="corrosion">armour break</link> and <link="stagger">stagger</link> have their <link="own">own</link> accumulation rules.
@wiki.ailment.forms	Ailment, ailment, ailments, dolencia, enfermidade, altérations, dolencias, enfermidades, aflições
@wiki.impale.title	Impale
@wiki.impale.text	<link="pierce">Pierce damage</link> can apply <link="stacks">stacks</link> that increase the target's <link="physical">physical damage</link> taken. <link="build-up">Build-up</link> improves application chance; the <link="limit">limit</link> controls <link="stacks">stack</link> count, and duration controls how long <link="stacks">stacks</link> remain after the last application.
@wiki.impale.forms	Impale, impale, impales, impaled
@wiki.limit.title	Limit
@wiki.limit.text	The maximum number of a named effect that can exist at once. A limit bonus affects only the effect it names.
@wiki.limit.forms	Limit, limit, limits, stack limit
@wiki.stacks.title	Stacks
@wiki.stacks.text	Separate applications of an effect that contribute individually up to its <link="limit">limit</link>. They are distinct from progress in a gauge.
@wiki.stacks.forms	Stacks, stack, stacks
@wiki.self-ailment.title	Ailments on Yourself
@wiki.self-ailment.text	Shortens <link="burn">burning</link>, <link="poison">poison</link>, <link="frost">chill</link> and <link="shock">shock</link> received by the character. The minimum-duration <link="limit">limit</link> still applies.
@wiki.self-ailment.forms	Ailments on Yourself
@wiki.bleed.title	Bleeding
@wiki.bleed.text	<link="slash">Slash damage</link> fills the bleeding gauge. When applied, bleeding deals damage <link="fighting">over time</link> that bypasses <link="armor">armour</link>; bleeding damage and duration modify the effect separately.
@wiki.bleed.forms	Bleeding, bleed, bleeds, bleeding, hemorragia, sangrar
@wiki.burn.title	Burning
@wiki.burn.text	<link="fire-damage">Fire damage</link> fills the burning gauge. Burning deals <link="fire-damage">fire damage</link> <link="fighting">over time</link>; a stronger burn replaces a weaker one, <link="wet">Wet</link> shortens it, and <link="frost">chill</link> removes it.
@wiki.burn.forms	Burning, burn, burns, burning, ignite, ignited, quemaduras, queimaduras, en llamas, em chamas, en feu
@wiki.poison.title	Poison
@wiki.poison.text	<link="poison-damage">Poison damage</link> fills the poison gauge. Poison deals damage <link="fighting">over time</link>; a stronger effect replaces a weaker one. <link="poison-damage">Poison</link> is separate from <link="elemental-split">elemental damage</link>.
@wiki.poison.forms	Poison, poisoned, poison, empoisonnement, envenenamiento, envenenamento, poison from health
@wiki.frost.title	Chill
@wiki.frost.text	<link="frost-damage">Frost damage</link> fills the chill gauge. Chill slows movement, weakens <link="fighting">over time</link> and removes <link="burn">burning</link>; <link="frost-damage">frost</link>-resistant creatures are protected from the slow.
@wiki.frost.forms	Chill, chill, chilled, freeze, frozen, congelamiento, congelar, congelamento
@wiki.fire-frost.title	Fire and Frost
@wiki.fire-frost.text	<link="burn">Burning</link> and <link="frost">chill</link> cannot coexist. Applying either removes the other.
@wiki.fire-frost.forms	Fire and Frost
@wiki.shock.title	Shock
@wiki.shock.text	<link="lightning-damage">Lightning damage</link> fills the shock gauge. Shock increases <link="stagger">stagger</link> <link="build-up">build-up</link> without dealing additional health damage; immediate <link="stun-chance">stagger chance</link> is a separate bonus.
@wiki.shock.forms	Shock, shocked, shocking, raios, rayos, éclairs, elétrico, eléctrico, shock potency, shock stagger
@wiki.wet.title	Wet
@wiki.wet.text	A status caused by rain or water that affects regeneration and <link="cold">cold</link> protection. It also shortens <link="burn">burning</link>; bonuses involving Wet apply only while that condition is met.
@wiki.wet.forms	Wet, mouillées, mojados, molhados, umidade, humidade
@wiki.cold.title	Cold
@wiki.cold.text	An environmental status that slows health and <link="stamina">stamina</link> regeneration. Freezing also damages health; warmth and suitable equipment provide protection.
@wiki.cold.forms	Cold, cold resistance, freezing
@wiki.stealth.title	Stealth
@wiki.stealth.text	Reduces how readily enemies notice a sneaking character. It applies only while crouching.
@wiki.stealth.forms	Stealth
@wiki.backstab.title	Backstab
@wiki.backstab.text	Extra damage against an enemy that has not noticed the attacker yet, regardless of attack direction. Weapons carry no backstab bonus of their own: it comes only from sneak attack damage bonuses.
@wiki.backstab.forms	Backstab, sneak attack, attaques furtives, ataque furtivo, furtivo
@wiki.onslaught.title	Onslaught
@wiki.onslaught.text	A temporary buff gained on a successful on-kill roll. It improves attacks, casting, movement and <link="stamina">stamina</link> regeneration; Onslaught power strengthens these effects.
@wiki.onslaught.forms	Onslaught, poder de ataque
@wiki.pets.title	Pets
@wiki.pets.text	Tamed creatures that act independently. Their attacks use pet damage bonuses, independently of the owner's general damage bonuses.
@wiki.pets.forms	Pets
@wiki.minions.title	Minions
@wiki.minions.text	Summoned creatures with a limited distance from their owner. Their attacks use minion damage bonuses, independently of pet and general damage bonuses.
@wiki.minions.forms	Minions, minion damage, minions, minion
@wiki.spirit-damage.title	Spirit damage
@wiki.spirit-damage.text	A damage type separate from <link="physical">physical</link> and <link="elemental-split">elemental damage</link>. It does not fill an <link="ailment-gauge">ailment gauge</link> and bypasses <link="shield">rune shield</link> to damage health.
@wiki.spirit-damage.forms	Spirit damage, spirit, spirit damage, dégâts spectraux, daño espiritual, dano espiritual
@wiki.conversion.title	Damage conversion
@wiki.conversion.text	Changes part of one damage type into another before percentage bonuses apply. Converted damage uses its new type's bonuses, <link="ailment-clusters">ailments and resistances</link> and cannot be converted again; excessive conversion shares are reduced proportionally.
@wiki.conversion.forms	Damage conversion, damage conversion
@wiki.area-damage.title	Area damage
@wiki.area-damage.text	Increases damage dealt by player-created explosions. It does not increase their size; that is controlled by <link="area">area of effect</link>.
@wiki.area-damage.forms	Area damage, daño en área, dano em área, area damage
@wiki.ailment-damage.title	Ailment damage
@wiki.ailment-damage.text	Increases damage <link="fighting">over time</link> from <link="bleed">bleeding</link>, <link="burn">burning</link> and <link="poison">poison</link>. It does not affect <link="frost">chill</link> or <link="shock">shock</link>, which deal no health damage.
@wiki.ailment-damage.forms	Ailment damage, dano de aflições, ailment damage
@wiki.fist-dash.title	Fist dash
@wiki.fist-dash.text	Moves the character toward the aimed target before a fist attack, stopping at striking distance. With no target it travels forward a shorter distance; <link="area">area of effect</link> scales the dash range.
@wiki.fist-dash.forms	Fist dash
@wiki.food-extra.title	Extra food
@wiki.food-extra.text	Can add portions when <link="food">food</link> is made or collected from a cooking station, using the original cook's bonus. Successful extra-<link="food">food</link> rolls can repeat through <link="extra-yield">extra yield</link>.
@wiki.food-extra.forms	Extra food, extra food
@wiki.fish-treasure.title	Catch treasure
@wiki.fish-treasure.text	A successful roll replaces the fish with treasure appropriate to the biome. It changes the catch rather than adding another item to it.
@wiki.fish-treasure.forms	Catch treasure, catch treasure
@wiki.taming.title	Taming
@wiki.taming.text	Gradually makes a wild creature tame while it is calm, fed and near a player. Eligible tamed creatures can breed while well-fed.
@wiki.taming.forms	Taming
@wiki.ferment.title	Fermenting
@wiki.ferment.text	Turns a mead base into finished bottles. Fermentation speed uses the bonuses of the player who started the batch.
@wiki.ferment.forms	Fermenting
@wiki.weak-spot.title	Weak spot
@wiki.weak-spot.text	A pickaxe hit reveals a shrinking weak spot on visible ore. Hitting it before it closes deals increased mining damage; bonuses can improve its size, lifetime and count.
@wiki.weak-spot.forms	Weak spot, weak spot, weak spots, precise strike
@wiki.smelt.title	Smelting
@wiki.smelt.text	Turns ore into metal bars in a smelter. Kilns instead turn wood into coal; input materials and fuel are consumed as the machine works.
@wiki.smelt.forms	Smelting
@wiki.knockback.title	Knockback
@wiki.knockback.text	The push delivered by a hit. It does not interrupt attacks by itself; knockdown and nearby pushes require separate effects.
@wiki.knockback.forms	Knockback
@wiki.area.title	Area of effect
@wiki.area.text	Increases the size or reach of supported attacks and effects. It does not increase their damage; <link="area-damage">area damage</link> is separate.
@wiki.area.forms	Area of effect, area, area of effect
@wiki.corrosion.title	Armour break
@wiki.corrosion.text	<link="blunt">Blunt</link> hits progressively reduce the target's <link="armor">armour</link>, including for the triggering hit. The reduction is shared on the target and clears after a pause without <link="blunt">blunt</link> hits.
@wiki.corrosion.forms	Armour break, armour break, armor break, armour broken, broken armour, breaks armour, break armour, corrosión, corrosão
@wiki.rested.title	Rested
@wiki.rested.text	Resting grants a timed buff whose duration and charges depend on <link="comfort">comfort</link>. Tree bonuses can scale with these charges, and Rested power strengthens those per-charge bonuses.
@wiki.rested.forms	Rested, rested power, rested, descansado, reposé, repos, reposo, descanso, descansava
@wiki.comfort.title	Comfort
@wiki.comfort.text	Nearby furnishings and shelter determine comfort. Only the strongest furnishing in each supported group counts; comfort increases <link="rested">Rested</link> duration and charges.
@wiki.comfort.forms	Comfort, comfort, confort
@wiki.nourishment.title	Nourishment
@wiki.nourishment.text	The health, <link="stamina">stamina</link> and <link="eitr">eitr</link> granted by <link="food">food</link>. Cooking bonuses are stored in the finished item and remain after transfer; <link="food">food</link> duration is separate.
@wiki.nourishment.forms	Nourishment, food nourishment, nutrición de la comida, nutrição da comida
@wiki.double-meal.title	Hearty Meal
@wiki.double-meal.text	Each meal eaten has a chance to become a Hearty Meal: for its whole duration that portion gives {food.hearty} times its health, <link="stamina">stamina</link> and <link="eitr">eitr</link>. Chances from all sources add up; the strength of a Hearty Meal is fixed. Other active foods, duration and normal fading remain unchanged; the effect persists after reconnecting.
@wiki.double-meal.forms	Double portion, feeds you twice, porción doble, portion mangée, refeição alimentar, ración doble, double meal
@wiki.food.title	Food
@wiki.food.text	Active foods provide health, <link="stamina">stamina</link>, <link="eitr">eitr</link> and healing for a limited time. Their <link="nourishment">nourishment</link> normally fades as they expire.
@wiki.food.forms	Food, alimentação, plats, plats sur le foyer, comida
@wiki.food-mastery.title	Food masteries
@wiki.food-mastery.text	Turns active <link="food">food</link> values into combat bonuses: health supports <link="physical">physical damage</link>, <link="eitr">eitr</link> supports <link="elemental-split">elemental damage</link>, and <link="stamina">stamina</link> supports attack speed. Each bonus grows in whole steps.
@wiki.food-mastery.forms	Food masteries
@wiki.durability.title	Durability
@wiki.durability.text	The remaining wear an item or structure can withstand. Equipment can be repaired at a station that supports it.
@wiki.durability.forms	Durability
@wiki.bonusloot.title	Extra-item cascade
@wiki.bonusloot.text	An extra-item roll can repeat after a success, with each repeated chance becoming weaker. Whole guaranteed extras are awarded first; the remaining fractional chance starts the <link="craft-cascade">cascade</link>.
@wiki.bonusloot.forms	Extra-item cascade, extra pickup, extra forage, extra crop, extra fish, extra honey, extra hide, extra log, extra ore, extra resource, extra bar, extra oil, extra meal, extra bee, extra-item cascade
@wiki.forestseeds.title	Forest seeds
@wiki.forestseeds.text	Chopping eligible trees can drop their seeds. Species-specific bonuses improve the matching seed chance; successful rolls can repeat through <link="extra-yield">extra yield</link>.
@wiki.forestseeds.forms	Forest seeds, extra seed, tree seeds
@wiki.tool-splash.title	Tool splash
@wiki.tool-splash.text	Spreads part of a tool hit to nearby resource targets. These secondary hits do not roll their <link="own">own</link> <link="extra-yield">extra yield</link> or add <link="series">Combo</link> hits.
@wiki.tool-splash.forms	Tool splash, mine splash, chop splash
@wiki.regrowth.title	Regrowth
@wiki.regrowth.text	Picked wild plants become gatherable again after a delay. Regrowth speed shortens this delay at their original location.
@wiki.regrowth.forms	Regrowth, regrowth speed
@wiki.mass-pickup.title	Mass gathering
@wiki.mass-pickup.text	One interaction gathers matching plants and items nearby. Each gathered plant rolls its <link="extra-yield">extra yield</link> separately.
@wiki.mass-pickup.forms	Mass gathering, recolección masiva, reunião em massa, recolha em massa
@wiki.fists.title	Fists
@wiki.fists.text	Fist weapons and unarmed attacks share fist bonuses. Unarmed bonuses require empty hands; unarmed attacks count as <link="dual-wield">dual-wield</link> without a shield and <link="one-handed">one-handed</link> with a shield.
@wiki.fists.forms	Fists, Claws and unarmed attacks belong to the same fist weapon category and use one skill. Fist bonuses apply to both, while unarmed bonuses apply only when no claws are equipped., bare hands, bare-handed, unarmed, mains nues, poing, manos desnudas, puño, mãos nuas, punho
@wiki.fists-tool.title	Fists as a tool
@wiki.fists-tool.text	Allows <link="fists">fists</link> to chop trees and <link="bomb-mine">mine</link> resources using part of their <link="physical">physical damage</link>. Their <link="tool-tier">tool tier</link> determines eligible resources and rises as world bosses are defeated.
@wiki.fists-tool.forms	Fists as a tool, fist tool tier, fists as a tool
@wiki.one-handed.title	One-handed weapons
@wiki.one-handed.text	A weapon that leaves the other hand available for a shield. <link="fists">Unarmed attacks</link> count as one-handed while a shield is equipped.
@wiki.one-handed.forms	One-handed weapons, one-handed, one-handed weapon, one-handed weapons, onehanded weapon, one-handed damage, armes à une main, arme à une main, armas de una mano, arma de una mano, armas de uma mão, arma de uma mão
@wiki.dual-wield.title	Dual-wield weapons
@wiki.dual-wield.text	A weapon category that occupies both hands as a pair. <link="fists">Unarmed attacks</link> also count as dual-wield when no shield is equipped.
@wiki.dual-wield.forms	Dual-wield weapons, dual-wield, dual-wield damage, dual-wielding, dual wielding, paired weapon, paired weapons, paired weapon damage, armes jumelées, arme jumelée, armas emparejadas, arma emparejada, armas emparelhadas, arma emparelhada
@wiki.two-handed.title	Two-handed weapons
@wiki.two-handed.text	A single weapon that occupies both hands. It cannot be used with a shield and is separate from <link="dual-wield">dual-wield weapons</link>.
@wiki.two-handed.forms	Two-handed weapons, two-handed, two-handed weapon, two-handed weapons, twohanded weapon, two-handed damage, armes à deux mains, arme à deux mains, armas de dos manos, arma de dos manos, armas de duas mãos, arma de duas mãos
@wiki.sword.title	Swords
@wiki.sword.text	A sword uses sword bonuses and its supported grip category. Weapon damage types are determined by the equipped sword.
@wiki.sword.forms	Swords
@wiki.knife.title	Knives
@wiki.knife.text	A knife uses knife bonuses. <link="knife-throw">Dagger throw</link> replaces its <link="secondary">alternative attack</link> only when that <link="mastery">mastery</link> is active.
@wiki.knife.forms	Knives
@wiki.club.title	Clubs
@wiki.club.text	Maces and hammers use club bonuses. A <link="torch">torch</link> receives these bonuses only with the <link="mastery">mastery</link> that makes it count as a club.
@wiki.club.forms	Clubs
@wiki.axe.title	Axes
@wiki.axe.text	An axe can be a weapon or a chopping tool. Bonuses against trees apply to chopping rather than hits against creatures.
@wiki.axe.forms	Axes
@wiki.spear.title	Spears
@wiki.spear.text	A spear is a weapon whose <link="secondary">alternative attack</link> is a throw. The thrown spear can be picked up or recalled by weapon return.
@wiki.spear.forms	Spears
@wiki.polearm.title	Polearms
@wiki.polearm.text	A polearm has a thrusting attack and an alternative sweeping attack. Polearm bonuses apply to both, while alternative-attack bonuses apply only to the sweep.
@wiki.polearm.forms	Polearms
@wiki.bow.title	Bows
@wiki.bow.text	A bow fires arrows after drawing. Drawing improves the shot up to full draw, and holding a drawn bow spends <link="stamina">stamina</link>.
@wiki.bow.forms	Bows
@wiki.crossbow.title	Crossbows
@wiki.crossbow.text	A crossbow fires a loaded bolt without drawing. It must <link="reload">reload</link> before the next shot.
@wiki.crossbow.forms	Crossbows
@wiki.arrows.title	Arrows and bolts
@wiki.arrows.text	Ammunition conservation can prevent consumption; recovery can leave fired ammunition where it lands. <link="proj">Projectile</link> range reduces drop and extends travel distance.
@wiki.arrows.forms	Arrows and bolts, arrow recovery
@wiki.pickaxe.title	Pickaxes
@wiki.pickaxe.text	A mining tool that can also attack creatures. Against creatures, its mining damage becomes <link="pierce">pierce damage</link>.
@wiki.pickaxe.forms	Pickaxes
@wiki.pickaxe-damage.title	Pickaxe damage
@wiki.pickaxe-damage.text	Mining damage becomes <link="pierce">pierce damage</link> against creatures. Weapon damage bonuses can affect both uses, but bonuses against ore apply only to mining.
@wiki.pickaxe-damage.forms	Pickaxe damage, pioche, daño del pico, picareta
@wiki.staff.title	Staves
@wiki.staff.text	A magic weapon that spends <link="eitr">eitr</link>. Staff bonuses apply to all staves; school-specific bonuses apply only to the matching magic school.
@wiki.staff.forms	Staves
@wiki.spells.title	Spells
@wiki.spells.text	Staff and scepter attacks use spell bonuses instead of <link="fighting">melee</link> or <link="fighting">ranged</link> bonuses. Casting ends the <link="series">Combo</link> and does not receive <link="sprint-attack">running-blow</link> bonuses.
@wiki.spells.forms	Spells, spell, spell damage, magical
@wiki.flat-damage.title	Flat damage
@wiki.flat-damage.text	Adds damage to the base before the <link="skill-factor">skill multiplier</link> and percentage bonuses. General flat damage uses the hit's main type; flat <link="elemental-split">elemental damage</link> requires an existing <link="elemental-split">elemental</link> component.
@wiki.flat-damage.forms	Flat damage, flat damage
@wiki.fire-chop.title	Fire against wood
@wiki.fire-chop.text	Turns part of <link="fire-damage">fire damage</link> into chopping damage when hitting a tree. The required <link="tool-tier">tool tier</link> still applies.
@wiki.fire-chop.forms	Fire against wood
@wiki.airborne.title	Airborne strike
@wiki.airborne.text	A condition met while the character is off the ground. Its bonuses apply only when explicitly granted.
@wiki.airborne.forms	Airborne strike
@wiki.torch.title	Torch
@wiki.torch.text	A light source that can also attack. <link="durability">Durability</link> acts as fuel; torch bonuses can improve its light and fuel use, while club bonuses require a separate <link="mastery">mastery</link>.
@wiki.torch.forms	Torch
@wiki.bomb-echo.title	Second blast
@wiki.bomb-echo.text	A chance for a bomb to explode again at the same location after a short delay. The echo does not repeat itself or add a <link="series">Combo</link> hit.
@wiki.bomb-echo.forms	Second blast, double blast
@wiki.bomb-mine.title	Mine
@wiki.bomb-mine.text	Makes a bomb wait for an enemy instead of exploding on impact. The mine expires after a delay and cannot damage its owner.
@wiki.bomb-mine.forms	Mine, mines, minas
@wiki.bomb-bounce.title	Bomb bounce
@wiki.bomb-bounce.text	Makes a bomb explode on each ground contact. Each bounce reduces the damage of subsequent explosions.
@wiki.bomb-bounce.forms	Bomb bounce
@wiki.bomb-drop.title	Bomb drop
@wiki.bomb-drop.text	Automatically drops carried bombs at intervals while airborne. Additional <link="proj">projectiles</link> increase the bombs per drop, and <link="reload">reload</link> speed shortens the interval.
@wiki.bomb-drop.forms	Bomb drop
@wiki.shared-map.title	Shared map
@wiki.shared-map.text	Automatically exchanges explored areas and map pins with nearby mod users. Only one participant needs the <link="mastery">mastery</link>; repeated exchanges have a cooldown.
@wiki.shared-map.forms	Shared map, exchange explored map
@wiki.skill.title	Skill
@wiki.skill.text	Vanilla skill bonuses are replaced by the addon's progression. Eligible actions award <link="xp">experience</link>, and governing <link="attributes">attributes</link> determine weapon damage through the <link="skill-factor">skill multiplier</link>.
@wiki.skill.forms	Skill, aptitudes, habilidad, habilidade, perícia
@wiki.undead.title	Undead
@wiki.undead.text	The undead creature category. Category-specific bonuses apply only to creatures classified as undead; damage <link="resist">resistances</link> remain creature-specific.
@wiki.undead.forms	Undead
@wiki.dvergr.title	Dvergr
@wiki.dvergr.text	The dvergr creature category. They normally become hostile when attacked or when their protected property is damaged.
@wiki.dvergr.forms	Dvergr
@wiki.fuling.title	Fulings
@wiki.fuling.text	The fuling creature category. Bonuses against fulings apply only to matching creatures.
@wiki.fuling.forms	Fulings
@wiki.mistlands.title	Mistlands
@wiki.mistlands.text	A late-game biome covered in mist. Its <link="biome-level">biome level</link> controls <link="xp">experience</link> scaling there.
@wiki.mistlands.forms	Mistlands
@wiki.plains.title	Plains
@wiki.plains.text	The plains biome. Its <link="biome-level">biome level</link> controls <link="xp">experience</link> scaling there.
@wiki.plains.forms	Plains
@wiki.mountain.title	Mountains
@wiki.mountain.text	The mountains biome. <link="cold">Freezing</link> protection is normally required, and its <link="biome-level">biome level</link> controls <link="xp">experience</link> scaling there.
@wiki.mountain.forms	Mountains
@wiki.blackforest.title	Black Forest
@wiki.blackforest.text	The Black Forest biome. Its <link="biome-level">biome level</link> controls <link="xp">experience</link> scaling there.
@wiki.blackforest.forms	Black Forest
@wiki.boss.title	Boss
@wiki.boss.text	A biome's summoned boss. Defeating it can unlock progression; hanging its trophy at the Sacrificial Stones unlocks the corresponding Forsaken power.
@wiki.boss.forms	Boss
@wiki.cart.title	Cart
@wiki.cart.text	A wheeled cargo container pulled by a character. Cart-pulling bonuses reduce its effective mass while the character is harnessed to it.
@wiki.cart.forms	Cart
@wiki.harvest.title	Crop
@wiki.harvest.text	What the player grew: sown beds (barley, flax, carrots, turnips, onions, kale, potatoes, seeds) and berries or mushrooms the player planted. Crop is part of <link="forage">forage</link>: forage bonuses also apply to crops, crop bonuses apply only to crops.
@wiki.harvest.forms	Crop, crops, harvest
@wiki.execute.title	Execution
@wiki.execute.text	Bonuses against enemies on <link="low-and-full">low life</link>. They apply according to the target's health when the hit lands.
@wiki.execute.forms	Execution
@wiki.stagger-res.title	Stagger resistance
@wiki.stagger-res.text	Reduces incoming <link="stagger">stagger</link> <link="build-up">build-up</link> from hits and blocks. Maximum health determines how much <link="build-up">build-up</link> is required to <link="stagger">stagger</link> the character.
@wiki.stagger-res.forms	Stagger resistance, derribo, resistência ao desequilíbrio, resistencia al derribo, stagger resistance
@wiki.dodge.title	Dodge roll
@wiki.dodge.text	A player-controlled roll that briefly avoids hits and spends <link="stamina">stamina</link>. <link="equipment-mobility">Equipment movement penalties</link> increase its cost; <link="evade">evasion chance</link> is a separate automatic mechanic.
@wiki.dodge.forms	Dodge roll, dodge roll, dodge, esquive, esquivar, esquiva
@wiki.proj.title	Projectiles
@wiki.proj.text	An attack travelling through the world before impact. <link="pierce">Pierce</link> passes through targets, <link="chain">chain</link> seeks another enemy, and <link="projectile-bounce">surface bounce</link> reflects the projectile with reduced damage.
@wiki.proj.forms	Projectiles, projectile, proyectil, projétil, projéteis, arremesso, lançamento, lanzamiento, projéctil, arme de jet
@wiki.xp.title	Experience
@wiki.xp.text	Character experience comes from combat only and advances the main passive tree; peaceful work gives <link="craft-experience">craft experience</link> to the crafting tree instead. Death can remove current-level character experience without removing allocated points.
@wiki.xp.forms	Experience
@wiki.glide.title	Levitation
@wiki.glide.text	Holding jump enables slow flight while <link="stamina">stamina</link> lasts. With low flight unlocked, holding run lowers the character and allows faster movement at a higher <link="stamina">stamina</link> cost.
@wiki.glide.forms	Levitation
@wiki.jump.title	Jump height and distance
@wiki.jump.text	Holding jump at the start applies the height bonus; a brief press uses normal height. Jump height also contributes to distance, while jump-distance bonuses affect only distance.
@wiki.jump.forms	Jump height and distance, jump height, jump distance
@wiki.health-regen.title	Health regeneration
@wiki.health-regen.text	Percentage bonuses scale passive healing supplied by <link="food">food</link>. Flat health regeneration works independently of <link="food">food</link>.
@wiki.health-regen.forms	Health regeneration, santé par seconde, salud por segundo, saúde por segundo, regeneração de saúde, regeneração da saúde, health regeneration
@wiki.calm.title	Out of combat
@wiki.calm.text	A condition reached after a period without dealing or taking a hit. Another hit restarts the waiting period.
@wiki.calm.forms	Out of combat, out of combat
@wiki.lifesteal.title	Life leech
@wiki.lifesteal.text	Restores a share of health actually removed by a qualifying hit after <link="armor">armour</link> and <link="resist">resistances</link>. Weapon and <link="proj">projectile</link> hits use life leech; <link="spells">spell</link> hits use <link="spells">spell</link> leech, while indirect damage and resource hits do not qualify. Each hit starts its own leech that restores 2% of maximum health per second until it has given back its share; all leech together restores at most 20% per second and stops at full health.
@wiki.lifesteal.forms	Life leech
@wiki.portal-ore.title	Ore through portals
@wiki.portal-ore.text	Allows ore and metal bars through portals after the required <link="boss">boss</link> is defeated. The portal consumes the configured share of transported metal; each metal follows its <link="own">own</link> progression requirement.
@wiki.portal-ore.forms	Ore through portals, ore through portals
@wiki.refund.title	Refund
@wiki.refund.text	A chance to preserve each unit that would be consumed by the named action. It is rolled separately for each unit; a guaranteed chance preserves every eligible unit.
@wiki.refund.forms	Refund, spend nothing, not to spend
@wiki.provoke.title	Provocation
@wiki.provoke.text	Makes an enemy target the provoking character for a limited time after the latest provoking hit. It ends early if that character dies or moves too far away.
@wiki.provoke.forms	Provocation, provoke, provoked, provokes, provocation
@wiki.gain-as-extra.title	Damage gained as extra
@wiki.gain-as-extra.text	Adds another damage type without reducing the original damage. The added damage scales with its new type and can build its matching <link="ailment">ailment</link>; the bonus specifies which source damage supplies it.
@wiki.gain-as-extra.forms	Damage gained as extra, gained as extra, as extra fire, as extra frost, as extra lightning, as extra poison, as extra spirit
@wiki.stagger-power.title	Stagger power
@wiki.stagger-power.text	The amount a hit contributes to the target's <link="stagger">stagger</link> gauge. A full gauge staggers the target; extra damage against <link="stagger">staggered</link> targets requires its <link="own">own</link> bonus.
@wiki.stagger-power.forms	Stagger power, stagger power
@wiki.capacity.title	Capacity
@wiki.capacity.text	Increases the maximum stack size for the named item group in this character's inventory. It does not change other players' <link="stacks">stack</link> sizes or add inventory slots.
@wiki.capacity.forms	Capacity, bar capacity, forage capacity, game capacity, ammo capacity, mead capacity, ore capacity, wood capacity, stack size
@wiki.save-materials.title	Saving materials
@wiki.save-materials.text	A chance for the named action to complete without consuming its materials. Recipe-level saving preserves the whole recipe, while per-unit conservation rolls separately for each consumed unit.
@wiki.save-materials.forms	Saving materials, save materials, save ingredients, save bait, save seed
@wiki.extra-yield.title	Extra yield
@wiki.extra-yield.text	Awards additional items from the named resource or production action. Whole guaranteed extras are awarded first; remaining resource chance can repeat through the <link="bonusloot">extra-item cascade</link>.
@wiki.extra-yield.forms	Extra yield, extra, an extra, extra loot, extra-yield
@wiki.map-marks.title	Map marks
@wiki.map-marks.text	Sight <link="mastery">masteries</link> mark eligible objects within their detection range on the map and minimap. Temporary marks disappear when the object leaves range or is no longer eligible.
@wiki.map-marks.forms	Map marks, marked on the map, marked on the map and minimap
@wiki.own.title	Own
@wiki.own.text	Identifies the character who made, planted, loaded or started an object or action. Ownership is stored on the relevant object, so owner-specific effects can still apply when another player interacts.
@wiki.own.forms	Own, own buildings, own ships, own fermenters, own fermenter, own hives, own hive, own crops, own seedlings, own armor, own smelters, own spinning wheels, own kills, own mead, own chest, ships you built, ships built by the character, your own crafting station, doors you build, light sources you built, your own cooking, own
@wiki.nearby-chests.title	Nearby chests
@wiki.nearby-chests.text	Allows supported actions to consume materials from accessible nearby containers. The action determines the search centre and range; containers that cannot be opened are excluded.
@wiki.nearby-chests.forms	Nearby chests, nearby chests, from nearby chests
@wiki.item-salvage.title	Salvaging items
@wiki.item-salvage.text	Anyone can dismantle equipment at the station that crafts or repairs it: Alt + right-click the item, or use the Salvage tab. It returns 20% of the recipe materials, upgrades included, and the item is consumed. Each lost unit can come back with a profession's chance: Smith for metal, Tanner for leather and hide, Builder for wood, Runecarver for magic materials.
@wiki.item-salvage.forms	Salvaging items, can be salvaged, salvaged, salvaging items
@wiki.attributes.title	Attributes
@wiki.attributes.text	<link="might">Strength</link> supports health and <link="weight">carry weight</link>; <link="finesse">Dexterity</link> supports <link="stamina">stamina</link> and its regeneration; <link="spirit">Intelligence</link> supports <link="eitr">eitr</link> and <link="shield">rune shield</link>. Governing attributes also raise weapon damage through the <link="skill-factor">skill multiplier</link>.
@wiki.attributes.forms	Attributes, {0} strength, dexterity, intelligence
@wiki.salvage.title	Salvage
@wiki.salvage.text	Dismantling a structure returns materials actually paid after construction discounts. <link="refund">Refund</link>-on-dismantle bonuses can restore a share of materials that the structure would otherwise not return.
@wiki.salvage.forms	Salvage
@wiki.fire-damage.title	Fire damage
@wiki.fire-damage.text	An <link="elemental-split">elemental damage</link> type that fills the <link="burn">burning</link> gauge. Damage from the hit is separate from <link="burn">burning</link> damage <link="fighting">over time</link>.
@wiki.fire-damage.forms	Fire damage, fire, fire damage
@wiki.frost-damage.title	Frost damage
@wiki.frost-damage.text	An <link="elemental-split">elemental damage</link> type that fills the <link="frost">chill</link> gauge. <link="frost">Chill</link> slows movement rather than dealing additional health damage.
@wiki.frost-damage.forms	Frost damage, frost, frost damage
@wiki.lightning-damage.title	Lightning damage
@wiki.lightning-damage.text	An <link="elemental-split">elemental damage</link> type that fills the <link="shock">shock</link> gauge. <link="shock">Shock</link> increases <link="stagger">stagger</link> <link="build-up">build-up</link> rather than dealing additional health damage.
@wiki.lightning-damage.forms	Lightning damage, lightning, lightning damage
@wiki.poison-damage.title	Poison damage
@wiki.poison-damage.text	A damage type that fills the <link="poison">poison</link> gauge. It is separate from <link="elemental-split">elemental damage</link> and from <link="poison">poison</link> damage <link="fighting">over time</link>.
@wiki.poison-damage.forms	Poison damage, poison, poison damage
@wiki.double-jump.title	Double jump
@wiki.double-jump.text	Allows an additional jump while airborne before landing. It spends normal jump <link="stamina">stamina</link> and has a separate use from <link="craft-wall-rebound">wall rebound</link>.
@wiki.double-jump.forms	Double jump, double jump
@wiki.wall-rebound.title	Wall rebound
@wiki.wall-rebound.text	Pressing jump near a wall while airborne launches the character away from it. It spends normal jump <link="stamina">stamina</link> and has a separate use from <link="craft-double-jump">double jump</link>.
@wiki.wall-rebound.forms	Wall rebound, wall rebound
@wiki.chopping-series.title	Chopping series
@wiki.chopping-series.text	A timed sequence of axe attacks against trees. Pressing attack during the timing window continues the sequence; holding attack does not. Series bonuses scale with accepted hits up to the series <link="limit">limit</link>.
@wiki.chopping-series.forms	Chopping series, chopping series
@wiki.chopping-series-speed.title	Chopping series speed
@wiki.chopping-series-speed.text	Increases axe attack speed as a <link="chopping-series">chopping series</link> grows. It is separate from the timing window used to continue the series.
@wiki.chopping-series-speed.forms	Chopping series speed, chopping series speed
@wiki.chopping-series-window.title	Chopping series window
@wiki.chopping-series-window.text	The time available to press attack and continue a <link="chopping-series">chopping series</link>. A wider window makes the timing easier without directly increasing attack speed.
@wiki.chopping-series-window.forms	Chopping series window, chopping series window
@wiki.item-quantity.title	Item quantity
@wiki.item-quantity.text	Increases the amount of Path of Valheiman loot from kills, including supported Epic Loot drops. It adds up with the bonuses from stars and modifiers. The creature's own drops grow only with its stars. Fractional extra amounts are rolled; this does not use the <link="bonusloot">extra-item cascade</link> or change <link="item-rarity">item rarity</link>.
@wiki.item-quantity.forms	Item quantity, item quantity
@wiki.chest-item-quantity.title	Chest item quantity
@wiki.chest-item-quantity.text	Increases world-chest loot on its first opening, or after a refill. Player-built containers are unaffected; fractional extra amounts are rolled.
@wiki.chest-item-quantity.forms	Chest item quantity, chest item quantity
@wiki.item-rarity.title	Item rarity
@wiki.item-rarity.text	Raises the rarity of equipment dropped by enemies you kill: more magic, rare and unique items. It adds up with the rarity from the enemy's stars. <link="chest-item-rarity">Chest loot rarity</link> is a separate effect.
@wiki.item-rarity.forms	Item rarity, item rarity, rarity of items dropped by enemies you kill
@wiki.dungeon-pickup.title	Dungeon resource pickup
@wiki.dungeon-pickup.text	Resources released by interacting with dungeon pickables. Its <link="extra-yield">extra-yield</link> bonus does not apply to chest contents or creature loot.
@wiki.dungeon-pickup.forms	Dungeon resource pickup, dungeon resource pickup
@wiki.craft-experience.title	Craft experience
@wiki.craft-experience.text	Earned from peaceful work: the experience of every peaceful skill, hunting animals and profession actions. It fills the craft level and with it <link="craft-points">craft points</link>; it is separate from character <link="xp">experience</link>.
@wiki.craft-experience.forms	Craft experience, craft experience
@wiki.profession-progress.title	Profession progression
@wiki.profession-progress.text	An area of the craft tree lies under fog. Click its badge anywhere in the tree to plan it - the area's edge glows, the fog stays - and Apply opens it for 3 <link="craft-points">craft points</link>; it stays open for good. Taking path nodes clears the fog along the road.
@wiki.profession-progress.forms	Profession progression, profession progression, milestones
@wiki.profession-task.title	Profession task
@wiki.profession-task.text	You always hold two tasks, drawn from any profession you can work at your progress. Each finished task grants +1 <link="craft-points">craft point</link>, at most two a day; a task finished past the limit counts the next day. The first swap each day is free, later ones cost greydwarf eyes.
@wiki.profession-task.forms	Profession task, profession tasks, profession task
@wiki.craft-points.title	Craft points
@wiki.craft-points.text	Spent on nodes in the craft tree. They come from craft levels (one per level of peaceful <link="xp">experience</link>, up to 250) and <link="profession-task">tasks</link> (+1 each, at most two a day). The "i" by the counter in the middle of the craft tree lists them.
@wiki.craft-points.forms	Craft points, craft points
@wiki.quest-follow.title	Profession tracking
@wiki.quest-follow.text	Following a profession shows its tasks on the HUD under its name, with a check box on each. New tasks stay tracked until the profession is unfollowed.
@wiki.quest-follow.forms	Profession tracking, profession tracking
@wiki.running.title	Running
@wiki.running.text	Ground movement while sprinting. Running speed and its <link="stamina">stamina</link> cost are separate bonuses; <link="equipment-mobility">equipment movement penalties</link> can affect both.
@wiki.running.forms	Running, running, sprinting
@wiki.tool-tier.title	Tool tier
@wiki.tool-tier.text	Determines which resources a tool is allowed to damage. More damage alone does not let a tool work on resources above its tier.
@wiki.tool-tier.forms	Tool tier, tool tier
@wiki.armour-penetration.title	Armour penetration
@wiki.armour-penetration.text	Ignores part of the target's <link="armor">armour</link> for the hit. It does not remove <link="armor">armour</link> from the target; <link="corrosion">armour break</link> is a separate effect.
@wiki.armour-penetration.forms	Armour penetration, armour penetration
@wiki.resistance-penetration.title	Resistance penetration
@wiki.resistance-penetration.text	Ignores part of the target's matching <link="resist">resistance</link>. Effective <link="resist">resistance</link> can fall below zero, increasing the damage of that type.
@wiki.resistance-penetration.forms	Resistance penetration, resistance penetration
@wiki.projectile-pierce.title	Projectile pierce
@wiki.projectile-pierce.text	Allows supported <link="proj">projectiles</link> to pass through a target and continue travelling. Each available <link="pierce">pierce</link> permits another target to be passed through.
@wiki.projectile-pierce.forms	Projectile pierce, projectile pierce
@wiki.projectile-bounce.title	Projectile bounce
@wiki.projectile-bounce.text	Reflects a <link="proj">projectile</link> after it hits a surface. Each bounce reduces its subsequent damage; <link="bomb-bounce">bomb bounce</link> has its <link="own">own</link> explosion behaviour.
@wiki.projectile-bounce.forms	Projectile bounce, surface bounce, surface bounces, projectile bounce
@wiki.chest-item-rarity.title	Chest loot rarity
@wiki.chest-item-rarity.text	Can replace world-chest loot with less common entries from that biome's loot table on first opening. It does not upgrade equipment rarity tiers or increase <link="item-quantity">item quantity</link>.
@wiki.chest-item-rarity.forms	Chest loot rarity, chest loot rarity, rarity of items in chests you open
@wiki.craft-bound-gear.title	Grave Tether
@wiki.craft-bound-gear.text	After death, the gear you wear stays on the character, and so do weapons, shields and tools in the hotbar row. Everything else - the rest of the hotbar, gear deeper in the bag, materials, ore, food, potions, ammunition - goes into the tombstone. The grave is marked on the map, and the marker disappears once the grave is emptied.
@wiki.craft-bound-gear.forms	Grave Tether
@wiki.craft-shared-map.title	Shared Map
@wiki.craft-shared-map.text	Automatically exchanges explored areas and map pins with nearby mod users. Only one participant needs the <link="mastery">mastery</link>.
@wiki.craft-shared-map.forms	Shared Map
@wiki.craft-sleep-by-the-fire.title	Sleep by the Fire
@wiki.craft-sleep-by-the-fire.text	Allows sleeping while seated beside a <link="fire-damage">fire</link> without a bed or roof. The night can pass without every player sleeping. Sit down with {key.sit} or on a chair near the fire.
@wiki.craft-sleep-by-the-fire.forms	Sleep by the Fire
@wiki.craft-field-portal.title	Field Portal
@wiki.craft-field-portal.text	Allows building and dismantling portals without a nearby workbench. Other placement and material requirements still apply.
@wiki.craft-field-portal.forms	Field Portal
@wiki.craft-night-walker.title	Night Walker
@wiki.craft-night-walker.text	Makes bonuses conditioned on night also apply during the evening.
@wiki.craft-night-walker.forms	Night Walker
@wiki.craft-trail-runner.title	Trail Runner
@wiki.craft-trail-runner.text	Reduces <link="running">running</link> <link="stamina">stamina</link> cost while travelling on a trail. The benefit requires trail ground beneath the character.
@wiki.craft-trail-runner.forms	Trail Runner
@wiki.craft-weather-sense.title	Weather Sense
@wiki.craft-weather-sense.text	Shows the next ordinary weather and its arrival time below the minimap. Special weather caused by events or zones is not forecast.
@wiki.craft-weather-sense.forms	Weather Sense
@wiki.craft-sliding-down-a-slope.title	Sliding Down a Slope
@wiki.craft-sliding-down-a-slope.text	Crouching while moving downhill enables a faster, steerable slide. <link="slide">Sliding</link> spends <link="stamina">stamina</link> as sneaking does.
@wiki.craft-sliding-down-a-slope.forms	Sliding Down a Slope
@wiki.craft-double-jump.title	Double Jump
@wiki.craft-double-jump.text	Allows one additional jump in mid-air before landing. It spends normal jump <link="stamina">stamina</link> and does not consume <link="craft-wall-rebound">wall rebound</link>.
@wiki.craft-double-jump.forms	Double Jump
@wiki.craft-wall-rebound.title	Wall Rebound
@wiki.craft-wall-rebound.text	Pressing jump near a wall while airborne launches the character away from it. It is available once before landing, spends normal jump <link="stamina">stamina</link> and does not consume <link="craft-double-jump">double jump</link>.
@wiki.craft-wall-rebound.forms	Wall Rebound
@wiki.craft-dungeon-sight.title	Dungeon Sight
@wiki.craft-dungeon-sight.text	Marks nearby dungeon entrances on the map and minimap. Marks disappear when the entrance leaves detection range.
@wiki.craft-dungeon-sight.forms	Dungeon Sight
@wiki.craft-belt-lantern.title	Belt Lantern
@wiki.craft-belt-lantern.text	Allows equipping a <link="dvergr">Dvergr</link> lantern in a separate belt slot. It provides light without occupying a hand.
@wiki.craft-belt-lantern.forms	Belt Lantern
@wiki.craft-chest-sight.title	Chest Sight
@wiki.craft-chest-sight.text	Marks <link="nearby-chests">nearby chests</link> on the map and minimap. Marks disappear when the chest leaves detection range.
@wiki.craft-chest-sight.forms	Chest Sight
@wiki.craft-second-sweep.title	Second Sweep
@wiki.craft-second-sweep.text	Chests fully emptied by the character can refill after a delay. Each refill generates fresh loot with applicable chest bonuses; aiming at the chest shows the remaining time.
@wiki.craft-second-sweep.forms	Second Sweep
@wiki.craft-treasure-map.title	Treasure Map
@wiki.craft-treasure-map.text	Opening a chest can mark the nearest unopened chest on the map. The reveal is chance-based.
@wiki.craft-treasure-map.forms	Treasure Map
@wiki.craft-breadcrumbs.title	Breadcrumbs
@wiki.craft-breadcrumbs.text	Records explored dungeon corridors on the minimap as the character walks through them.
@wiki.craft-breadcrumbs.forms	Breadcrumbs
@wiki.craft-return-path.title	Return Path
@wiki.craft-return-path.text	Sitting inside a dungeon starts a flight to its exit and consumes surtling cores. It can be used once per dungeon until that dungeon resets.
@wiki.craft-return-path.forms	Return Path
@wiki.craft-unnamed-mastery.title	Headhunter mastery
@wiki.craft-unnamed-mastery.text	This profession is reserved and is not yet available in the game.
@wiki.craft-unnamed-mastery.forms	Headhunter mastery
@wiki.craft-runecarver-mastery.title	Runecarver mastery
@wiki.craft-runecarver-mastery.text	This profession is reserved and is not yet available in the game.
@wiki.craft-runecarver-mastery.forms	Runecarver mastery
@wiki.craft-any-saddle.title	Any Saddle
@wiki.craft-any-saddle.text	Allows riding tamed creatures that normally have no saddle support. The creature must still be tamed. Press {key.crouch} + {key.use} on it to mount.
@wiki.craft-any-saddle.forms	Any Saddle
@wiki.craft-beast-portal.title	Beast Portal
@wiki.craft-beast-portal.text	Tamed animals that follow you go with you through portals and dungeon entrances: those within the herd call range appear next to you on the other side.
@wiki.craft-beast-portal.forms	Beast Portal
@wiki.craft-any-beast.title	Any Beast
@wiki.craft-any-beast.text	Allows normally untamable creatures to be tamed. They still need <link="food">food</link> and the conditions required for <link="taming">taming</link>.
@wiki.craft-any-beast.forms	Any Beast
@wiki.craft-herd-call.title	Herd Call
@wiki.craft-herd-call.text	Giving a follow or stay command to one tamed creature also commands nearby tamed creatures. Followers that move beyond the herd's range stop following.
@wiki.craft-herd-call.forms	Herd Call
@wiki.craft-draft-animals.title	Draft Animals
@wiki.craft-draft-animals.text	Pressing {key.crouch} + {key.use} on a <link="cart">cart</link> allows harnessing a nearby tamed creature following the character. Pulling performance depends on the creature rather than the character.
@wiki.craft-draft-animals.forms	Draft Animals
@wiki.craft-stable-keeper.title	Stable Keeper
@wiki.craft-stable-keeper.text	Interacting with a tamed creature gives it longer feeding duration while near player-built structures. The effect remains on that creature.
@wiki.craft-stable-keeper.forms	Stable Keeper
@wiki.craft-named-herd.title	Named Herd
@wiki.craft-named-herd.text	Shows named tamed creatures on the map.
@wiki.craft-named-herd.forms	Named Herd
@wiki.craft-tracker-s-eye.title	Tracker's Eye
@wiki.craft-tracker-s-eye.text	Reveals fresh animal tracks. Following a valid track can satisfy bonuses that require tracking.
@wiki.craft-tracker-s-eye.forms	Tracker's Eye
@wiki.craft-rare-sight.title	Rare Sight
@wiki.craft-rare-sight.text	Marks nearby rare and unique creatures on the map and minimap. Marks disappear when the creature leaves detection range.
@wiki.craft-rare-sight.forms	Rare Sight
@wiki.craft-nearby-chests--ammo-.title	Nearby Chests (ammo)
@wiki.craft-nearby-chests--ammo-.text	Allows crafting ammunition with materials from accessible <link="nearby-chests">nearby chests</link>. <link="nearby-chests">Nearby chests</link> determines the search range.
@wiki.craft-nearby-chests--ammo-.forms	Nearby Chests (ammo)
@wiki.craft-field-dressing.title	Field Dressing
@wiki.craft-field-dressing.text	Sends hides and meat from the character's kills directly to their inventory. Items that cannot fit still drop normally.
@wiki.craft-field-dressing.forms	Field Dressing
@wiki.craft-clean-kill.title	Clean Kill
@wiki.craft-clean-kill.text	A beast killed in a single hit is guaranteed to drop its trophy, if that beast has a trophy drop.
@wiki.craft-clean-kill.forms	Clean Kill
@wiki.craft-pack-hunter.title	Pack Hunter
@wiki.craft-pack-hunter.text	Nearby tamed wolves deliver hides from their kills to the character.
@wiki.craft-pack-hunter.forms	Pack Hunter
@wiki.craft-bait.title	Bait
@wiki.craft-bait.text	<link="fighting">Throwing</link> suitable <link="food">food</link> attracts matching wild animals nearby. Only one bait is active at a time, and it expires or is consumed; attracted groups are limited in size.
@wiki.craft-bait.forms	Bait
@wiki.craft-auto-repair.title	Auto Repair
@wiki.craft-auto-repair.text	Interacting with a crafting station automatically repairs all carried items that station supports.
@wiki.craft-auto-repair.forms	Auto Repair
@wiki.craft-nearby-chests--armor-.title	Nearby Chests (tanner)
@wiki.craft-nearby-chests--armor-.text	Crafting <link="tanner-equipment">Tanner equipment</link> can use materials from accessible <link="nearby-chests">nearby chests</link>.
@wiki.craft-nearby-chests--armor-.forms	Nearby Chests (tanner)
@wiki.craft-fitted-set.title	Fitted Set
@wiki.craft-fitted-set.text	Allows upgrading <link="tanner-equipment">Tanner equipment</link> one quality level beyond its normal maximum. Items without upgrades remain unupgradeable. Both profession masteries on a mixed recipe extend its limit only once. Station and material requirements still apply.
@wiki.craft-fitted-set.forms	Fitted Set
@wiki.craft-padded-fit.title	Padded Fit
@wiki.craft-padded-fit.text	Crafting or upgrading <link="light-armour">light armour</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that reduces its weight. Each eligible mastery rolls independently.
@wiki.craft-padded-fit.forms	Padded Fit
@wiki.craft-salvage--armor-.title	Tanner Salvage
@wiki.craft-salvage--armor-.text	Allows dismantling <link="tanner-equipment">Tanner equipment</link> at its crafting or repair station. <link="item-salvage">Item salvage</link> returns part of the materials spent on the item and its upgrades. At the station use its salvage tab, or [Alt] + right-click the item in your inventory.
@wiki.craft-salvage--armor-.forms	Tanner salvage
@wiki.craft-loom-chain.title	Loom Chain
@wiki.craft-loom-chain.text	Spinning wheels automatically take flax from accessible <link="nearby-chests">nearby chests</link>. Production uses the source chest owner's applicable bonuses. Look at the spinning wheel and use [Shift] + mouse wheel to change its radius.
@wiki.craft-loom-chain.forms	Loom Chain
@wiki.craft-anchor.title	Anchor
@wiki.craft-anchor.text	Ships built with this <link="mastery">mastery</link> receive an anchor that anyone can toggle at the helm with {key.altplace} + {key.use}. Anchoring prevents drift while allowing the ship to rock and turn.
@wiki.craft-anchor.forms	Anchor
@wiki.craft-open-shipyard.title	Open Shipyard
@wiki.craft-open-shipyard.text	Allows building and dismantling ships without a workbench. Away from a workbench, dismantling packs the ship and cargo into a crate; deploying it restores the same ship. Nobody may be aboard during packing. Dismantle with the hammer ({key.remove}); to deploy, select the crate on the hotbar and place the ship like any build piece. The crate goes through portals while its hold carries nothing a portal refuses.
@wiki.craft-open-shipyard.forms	Open Shipyard
@wiki.craft-mending-at-sea.title	Mending at Sea
@wiki.craft-mending-at-sea.text	Allows repairing ships with a hammer without a nearby workbench.
@wiki.craft-mending-at-sea.forms	Mending at Sea
@wiki.craft-salvage-float.title	Salvage Float
@wiki.craft-salvage-float.text	Nothing is lost to the sea. The hold of a ship built with this <link="mastery">mastery</link> floats up in one crate, and an item you drop that sinks in deep water floats up in a small crate above the spot. Crates stay where they surfaced and are marked on the map until emptied.
@wiki.craft-salvage-float.forms	Salvage Float
@wiki.craft-storm-keel.title	Storm Keel
@wiki.craft-storm-keel.text	Ships built with this <link="mastery">mastery</link> retain full steering control in storms.
@wiki.craft-storm-keel.forms	Storm Keel
@wiki.craft-harbor-mark.title	Harbor Mark
@wiki.craft-harbor-mark.text	Marks ships built by the character on the map, independently of their current location.
@wiki.craft-harbor-mark.forms	Harbor Mark
@wiki.craft-deep-hold.title	Deep Hold
@wiki.craft-deep-hold.text	Ships built with this <link="mastery">mastery</link> receive an additional cargo row.
@wiki.craft-deep-hold.forms	Deep Hold
@wiki.craft-clean-trunk.title	Clean Trunk
@wiki.craft-clean-trunk.text	An axe can fell a tree in one hit when its <link="tool-tier">tool tier</link> sufficiently exceeds the tree's required tier.
@wiki.craft-clean-trunk.forms	Clean Trunk
@wiki.craft-timber-luck.title	Timber Luck
@wiki.craft-timber-luck.text	Damage from a falling tree cannot kill the character. A lethal hit leaves the character with 1 health.
@wiki.craft-timber-luck.forms	Timber Luck
@wiki.craft-clean-felling.title	Clean Felling
@wiki.craft-clean-felling.text	Felled trees leave no stump. The stump's wood drops with the felled tree instead.
@wiki.craft-clean-felling.forms	Clean Felling
@wiki.craft-seed-scatter.title	Seed Scatter
@wiki.craft-seed-scatter.text	An <link="forestseeds">extra seed</link> from chopping can be replaced with a tree seed from an unlocked biome. Eligibility depends on defeated bosses.
@wiki.craft-seed-scatter.forms	Seed Scatter
@wiki.craft-ancient-grain.title	Ancient Grain
@wiki.craft-ancient-grain.text	Ancient, fine and Yggdrasil wood receive additional independent <link="extra-yield">extra-yield</link> rolls.
@wiki.craft-ancient-grain.forms	Ancient Grain
@wiki.craft-steady-series.title	Steady Series
@wiki.craft-steady-series.text	Each successful hit in a <link="chopping-series">chopping series</link> adds to the chance for an <link="bonusloot">extra log</link> on that hit and subsequent hits. This chance stacks with other extra-log chances and resets when the series breaks.
@wiki.craft-steady-series.forms	Steady Series
@wiki.craft-guided-fall.title	Guided Fall
@wiki.craft-guided-fall.text	A felled tree falls in the direction the character was looking when the final hit landed.
@wiki.craft-guided-fall.forms	Guided Fall
@wiki.craft-open-air-bench.title	Open-Air Bench
@wiki.craft-open-air-bench.text	Allows a workbench to operate without a roof. Its other requirements still apply.
@wiki.craft-open-air-bench.forms	Open-Air Bench
@wiki.craft-floor-as-roof.title	Floor as Roof
@wiki.craft-floor-as-roof.text	Floors built with this <link="mastery">mastery</link> provide shelter like a roof. Objects and characters beneath them receive the normal roof protection and shelter checks.
@wiki.craft-floor-as-roof.forms	Floor as Roof
@wiki.craft-every-door.title	Every Door
@wiki.craft-every-door.text	Any door - one somebody built or one in a dungeon - opens as you come up to it and closes behind you. A door that needs a key still needs the key in your bag. Bridges stay manual.
@wiki.craft-every-door.forms	Every Door
@wiki.craft-auto-doors.title	Auto Doors
@wiki.craft-auto-doors.text	Doors built with this <link="mastery">mastery</link> open when someone approaches and close after them.
@wiki.craft-auto-doors.forms	Auto Doors
@wiki.craft-nearby-chests--building-.title	Nearby Chests (building)
@wiki.craft-nearby-chests--building-.text	Allows building with materials from accessible <link="nearby-chests">nearby chests</link>. <link="nearby-chests">Nearby chests</link> determines the search range.
@wiki.craft-nearby-chests--building-.forms	Nearby Chests (building)
@wiki.craft-light-frame.title	Light Frame
@wiki.craft-light-frame.text	Pieces built with this <link="mastery">mastery</link> require less structural support. The property is stored on each piece.
@wiki.craft-light-frame.forms	Light Frame
@wiki.craft-weatherproof.title	Weatherproof
@wiki.craft-weatherproof.text	Pieces built with this <link="mastery">mastery</link> do not take damage from rain, water or waves. Other damage is unaffected.
@wiki.craft-weatherproof.forms	Weatherproof
@wiki.craft-hugin-s-flight.title	Hugin's Flight
@wiki.craft-hugin-s-flight.text	With a hammer or hoe equipped, {key.hugin} moves the view into a limited flying range while the body stays behind. Placement uses building range from the view and still requires materials and a suitable station. While flying, {key.jump} rises, {key.crouch} sinks and {key.run} speeds up; {key.hugin} again returns the view to the body.
@wiki.craft-hugin-s-flight.forms	Hugin's Flight
@wiki.craft-clean-split.title	Clean Split
@wiki.craft-clean-split.text	A pickaxe can shatter ore in one hit when its <link="tool-tier">tool tier</link> sufficiently exceeds the deposit's required tier.
@wiki.craft-clean-split.forms	Clean Split
@wiki.craft-ore-portals.title	Ore Portals
@wiki.craft-ore-portals.text	Allows ore and metal bars through portals after the required <link="boss">boss</link> is defeated. The portal consumes a configured share of the transported metal.
@wiki.craft-ore-portals.forms	Ore Portals
@wiki.craft-ore-sight.title	Ore Sight
@wiki.craft-ore-sight.text	Marks nearby ore deposits on the map and minimap. Marks disappear when the deposit leaves detection range.
@wiki.craft-ore-sight.forms	Ore Sight
@wiki.craft-hidden-vein.title	Hidden Vein
@wiki.craft-hidden-vein.text	Mining stone can drop ore from an unlocked biome. The chance is separate from normal <link="extra-yield">extra yield</link>, and eligibility depends on defeated bosses.
@wiki.craft-hidden-vein.forms	Hidden Vein
@wiki.craft-cascade.title	Cascade
@wiki.craft-cascade.text	Shattering a deposit can also shatter a nearby deposit. Each deposit shattered this way can continue the <link="chain">chain</link>.
@wiki.craft-cascade.forms	Cascade
@wiki.craft-smelted-lode.title	Smelted Lode
@wiki.craft-smelted-lode.text	Mined ore can drop as its smelted metal instead. This does not require a smelter or fuel.
@wiki.craft-smelted-lode.forms	Smelted Lode
@wiki.craft-precise-strike.title	Precise Strike
@wiki.craft-precise-strike.text	Hitting a <link="weak-spot">weak spot</link> yields an additional share of the deposit's ore.
@wiki.craft-precise-strike.forms	Precise Strike
@wiki.craft-nearby-chests--weapons-.title	Nearby Chests (smith)
@wiki.craft-nearby-chests--weapons-.text	Crafting <link="smith-equipment">Smith equipment</link> can use materials from accessible <link="nearby-chests">nearby chests</link>.
@wiki.craft-nearby-chests--weapons-.forms	Nearby Chests (smith)
@wiki.craft-master-s-mark.title	Master's Mark
@wiki.craft-master-s-mark.text	Allows upgrading <link="smith-equipment">Smith equipment</link> one quality level beyond its normal maximum. Items without upgrades remain unupgradeable. Both profession masteries on a mixed recipe extend its limit only once. Station and material requirements still apply.
@wiki.craft-master-s-mark.forms	Master's Mark
@wiki.craft-chest-feed.title	Chest Feed
@wiki.craft-chest-feed.text	Smelters and kilns automatically take supported inputs from the one nearest built chest within their radius. If that chest is empty or open, they wait - they never look for another. Look at the smelter to see its radius and the chest it takes from; Shift + mouse wheel changes the radius of that smelter. Processing uses the source chest owner's applicable bonuses.
@wiki.craft-chest-feed.forms	Chest Feed
@wiki.craft-salvage.title	Smith Salvage
@wiki.craft-salvage.text	Allows dismantling <link="smith-equipment">Smith equipment</link> at its crafting or repair station. <link="item-salvage">Item salvage</link> returns part of the materials spent on the item and its upgrades. At the station use its salvage tab, or [Alt] + right-click the item in your inventory.
@wiki.craft-salvage.forms	Smith salvage
@wiki.craft-balanced-blade.title	Balanced Blade
@wiki.craft-balanced-blade.text	Crafting or upgrading weapons using <link="smith-equipment">Smith materials</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that increases their damage. Each eligible mastery rolls independently.
@wiki.craft-balanced-blade.forms	Balanced Blade
@wiki.craft-whetstones.title	Whetstones
@wiki.craft-whetstones.text	Allows crafting consumables that restore <link="durability">durability</link> to the held weapon or tool without a repair station. Each whetstone has its <link="own">own</link> material requirements.
@wiki.craft-whetstones.forms	Whetstones
@wiki.craft-forge-comfort.title	Forge Comfort
@wiki.craft-forge-comfort.text	<link="comfort">Comfort</link> increases <link="smelt">smelting</link> speed through this <link="mastery">mastery</link>. The bonus is captured when inputs are loaded.
@wiki.craft-forge-comfort.forms	Forge Comfort
@wiki.craft-hive-chain.title	Hive Chain
@wiki.craft-hive-chain.text	Harvesting one hive also harvests connected neighbouring hives. Collection follows the hive chain rather than a single circular <link="area">area</link>.
@wiki.craft-hive-chain.forms	Hive Chain
@wiki.craft-cosy-hives.title	Cosy Hives
@wiki.craft-cosy-hives.text	<link="comfort">Comfort</link> increases honey production speed through this <link="mastery">mastery</link>.
@wiki.craft-cosy-hives.forms	Cosy Hives
@wiki.craft-guard-bees.title	Guard Bees
@wiki.craft-guard-bees.text	Bees damage enemies near hives built with this <link="mastery">mastery</link>.
@wiki.craft-guard-bees.forms	Guard Bees
@wiki.craft-wildflower-meadow.title	Wildflower Meadow
@wiki.craft-wildflower-meadow.text	Nearby supported flowering plants increase honey production in hives built with this <link="mastery">mastery</link>.
@wiki.craft-wildflower-meadow.forms	Wildflower Meadow
@wiki.craft-swarm-split.title	Swarm Split
@wiki.craft-swarm-split.text	A full, unharvested hive built with this <link="mastery">mastery</link> can produce a queen bee on its daily roll.
@wiki.craft-swarm-split.forms	Swarm Split
@wiki.craft-winter-hive.title	Winter Hive
@wiki.craft-winter-hive.text	Allows hives built with this <link="mastery">mastery</link> to produce honey in <link="cold">cold</link> biomes.
@wiki.craft-winter-hive.forms	Winter Hive
@wiki.craft-honey-stores.title	Honey Stores
@wiki.craft-honey-stores.text	Hives built with this <link="mastery">mastery</link> can store more honey before becoming full.
@wiki.craft-honey-stores.forms	Honey Stores
@wiki.craft-nearby-chests--brewing-.title	Nearby Chests (brewing)
@wiki.craft-nearby-chests--brewing-.text	Allows making mead bases and <link="oil">oils</link> with ingredients from accessible <link="nearby-chests">nearby chests</link>. <link="nearby-chests">Nearby chests</link> determines the search range.
@wiki.craft-nearby-chests--brewing-.forms	Nearby Chests (brewing)
@wiki.craft-double-batch.title	Double Batch
@wiki.craft-double-batch.text	Fermenters built with this <link="mastery">mastery</link> can queue a second batch. It starts <link="ferment">fermenting</link> after the finished first batch is collected. Press {key.use} on a fermenter that is already fermenting, with mead base in your inventory.
@wiki.craft-double-batch.forms	Double Batch
@wiki.craft-open-air-cellar.title	Open-Air Cellar
@wiki.craft-open-air-cellar.text	Fermenters built with this <link="mastery">mastery</link> work without a roof.
@wiki.craft-open-air-cellar.forms	Open-Air Cellar
@wiki.craft-brewmaster-s-eye.title	Brewmaster's Eye
@wiki.craft-brewmaster-s-eye.text	Shows the remaining fermentation time when aiming at a fermenter.
@wiki.craft-brewmaster-s-eye.forms	Brewmaster's Eye
@wiki.craft-strong-cask.title	Strong Cask
@wiki.craft-strong-cask.text	Increases the maximum <link="capacity">stack size</link> of meads in this character's inventory. Other players retain their normal <link="stacks">stack</link> sizes.
@wiki.craft-strong-cask.forms	Strong Cask
@wiki.craft-taste-test.title	Taste Test
@wiki.craft-taste-test.text	Drinking a mead brewed by the character can preserve the bottle instead of consuming it.
@wiki.craft-taste-test.forms	Taste Test
@wiki.craft-aged-mead.title	Aged Mead
@wiki.craft-aged-mead.text	Meads stored long enough in a chest built by the character gain additional potency. The improvement is stored on the bottles.
@wiki.craft-aged-mead.forms	Aged Mead
@wiki.craft-forager-s-nose.title	Forager's Nose
@wiki.craft-forager-s-nose.text	Reveals nearby wild plants with visual trails leading from them toward the character.
@wiki.craft-forager-s-nose.forms	Forager's Nose
@wiki.craft-weightless-forage.title	Weightless Forage
@wiki.craft-weightless-forage.text	Supported foraging materials have no carried weight while in the character's inventory.
@wiki.craft-weightless-forage.forms	Weightless Forage
@wiki.craft-windfall.title	Windfall
@wiki.craft-windfall.text	Being airborne harvests eligible resources below the character. The resources fall to the ground and still need to be picked up.
@wiki.craft-windfall.forms	Windfall
@wiki.craft-cuttings.title	Cuttings
@wiki.craft-cuttings.text	Gathering eligible wild plants can yield their seeds. <link="craft-wild-sowing">Wild sowing</link> uses these seeds to plant wild species.
@wiki.craft-cuttings.forms	Cuttings
@wiki.craft-double-pick.title	Double Pick
@wiki.craft-double-pick.text	Interacting to gather an eligible resource can yield another copy of the gathered amount. This chance is separate from <link="extra-yield">extra yield</link>.
@wiki.craft-double-pick.forms	Double Pick
@wiki.craft-night-forager.title	Night Forager
@wiki.craft-night-forager.text	Nearby pickables glow at night, and gathering grants additional resources. <link="craft-night-walker">Night Walker</link> can extend the night condition into the evening.
@wiki.craft-night-forager.forms	Night Forager
@wiki.craft-snacking.title	Snacking
@wiki.craft-snacking.text	Raw berries and mushrooms provide reduced <link="nourishment">nourishment</link> without occupying a <link="food">food</link> slot. Each species has one active snack; eating the same species refreshes its duration.
@wiki.craft-snacking.forms	Snacking
@wiki.craft-broad-sowing.title	Broad Sowing
@wiki.craft-broad-sowing.text	The mass-planting control places a group of plants at once. The associated controls adjust its rotation and spacing; each plant still requires materials and valid ground.
@wiki.craft-broad-sowing.forms	Broad Sowing
@wiki.craft-any-soil.title	Any Soil
@wiki.craft-any-soil.text	Allows plants to grow outside their usual biomes. Cultivated ground and sufficient growing space are still required where applicable.
@wiki.craft-any-soil.forms	Any Soil
@wiki.craft-wild-sowing.title	Wild Sowing
@wiki.craft-wild-sowing.text	Allows planting wild species with their seeds. <link="craft-cuttings">Cuttings</link> supplies these seeds; the gathered berries and mushrooms are not planting materials.
@wiki.craft-wild-sowing.forms	Wild Sowing
@wiki.craft-scarecrow.title	Scarecrow
@wiki.craft-scarecrow.text	Protects crops planted with this <link="mastery">mastery</link> from non-player damage near structures belonging to the planter. Player damage is unaffected.
@wiki.craft-scarecrow.forms	Scarecrow
@wiki.craft-irrigation.title	Irrigation
@wiki.craft-irrigation.text	Crops planted with this <link="mastery">mastery</link> grow faster. The growth bonus stays on each planted crop.
@wiki.craft-irrigation.forms	Irrigation
@wiki.craft-quick-replant.title	Quick Replant
@wiki.craft-quick-replant.text	Harvesting an eligible crop replants it in place when the character carries the required planting materials. Those materials are consumed.
@wiki.craft-quick-replant.forms	Quick Replant
@wiki.craft-bed-watch.title	Bed Watch
@wiki.craft-bed-watch.text	Shows remaining growth time when aiming at the character's <link="own">own</link> plants.
@wiki.craft-bed-watch.forms	Bed Watch
@wiki.craft-tight-beds.title	Tight Beds
@wiki.craft-tight-beds.text	Reduces the spacing required between plants. Other ground and growth requirements remain unchanged.
@wiki.craft-tight-beds.forms	Tight Beds
@wiki.craft-shoal-sight.title	Shoal Sight
@wiki.craft-shoal-sight.text	Marks nearby fish shoals on the map and minimap.
@wiki.craft-shoal-sight.forms	Shoal Sight
@wiki.craft-native-bait.title	Native Bait
@wiki.craft-native-bait.text	Fishing needs no bait and never spends it, even when you carry bait: every fish at the float bites as if on its own bait, in any biome including the ocean. No boss kill is required.
@wiki.craft-native-bait.forms	Native Bait
@wiki.craft-sea-legs.title	Sea Legs
@wiki.craft-sea-legs.text	Prevents fishing from a ship from tipping the rod.
@wiki.craft-sea-legs.forms	Sea Legs
@wiki.craft-deep-cast.title	Deep Cast
@wiki.craft-deep-cast.text	Extends the maximum fishing cast distance.
@wiki.craft-deep-cast.forms	Deep Cast
@wiki.craft-line-keeper.title	Line Keeper
@wiki.craft-line-keeper.text	Prevents the fishing line from snapping.
@wiki.craft-line-keeper.forms	Line Keeper
@wiki.craft-quick-haul.title	Quick Haul
@wiki.craft-quick-haul.text	Immediately lands a hooked fish once it is pulled within the required distance.
@wiki.craft-quick-haul.forms	Quick Haul
@wiki.craft-fresh-kitchen.title	Fresh Kitchen
@wiki.craft-fresh-kitchen.text	<link="food">Food</link> cooked with this <link="mastery">mastery</link> keeps full <link="nourishment">nourishment</link> until it expires. Its normal duration remains unchanged.
@wiki.craft-fresh-kitchen.forms	Fresh Kitchen
@wiki.craft-watchful-cook.title	Watchful Cook
@wiki.craft-watchful-cook.text	Prevents <link="food">food</link> from overcooking into coal on cooking stations.
@wiki.craft-watchful-cook.forms	Watchful Cook
@wiki.craft-nearby-chests--cooking-.title	Nearby Chests (cooking)
@wiki.craft-nearby-chests--cooking-.text	Allows cooking with ingredients from accessible <link="nearby-chests">nearby chests</link>. <link="nearby-chests">Nearby chests</link> determines the search range.
@wiki.craft-nearby-chests--cooking-.forms	Nearby Chests (cooking)
@wiki.craft-double-pot.title	Double Pot
@wiki.craft-double-pot.text	Cooking at a cauldron creates an additional recipe batch and consumes the materials for both batches.
@wiki.craft-double-pot.forms	Double Pot
@wiki.craft-hearth-comfort.title	Hearth Comfort
@wiki.craft-hearth-comfort.text	<link="comfort">Comfort</link> increases cooking speed through this <link="mastery">mastery</link>. The bonus is captured when <link="food">food</link> is placed on a cooking station.
@wiki.craft-hearth-comfort.forms	Hearth Comfort
@wiki.craft-batch-cook.title	Batch Cook
@wiki.craft-batch-cook.text	Interacting with a cooking station fills all available slots with supported raw <link="food">food</link> from the inventory.
@wiki.craft-batch-cook.forms	Batch Cook
@wiki.craft-kitchen-bell.title	Kitchen Bell
@wiki.craft-kitchen-bell.text	Stations cooking <link="food">food</link> placed by the character signal when it is ready. They remain marked on the minimap until that <link="food">food</link> is collected or <link="burn">burns</link>.
@wiki.craft-kitchen-bell.forms	Kitchen Bell
@wiki.prof:off.title	Talent turned off
@wiki.prof:off.text	Disabled by the server administrator. This talent cannot be selected and grants no effects while disabled.
@ui.craft.badge.xp-term	XP
@wiki.profession-work-miner.title	Mining work
@wiki.profession-work-miner.text	Destroy ore or stone mining blocks. Hitting a block without destroying it grants no profession XP.
@wiki.profession-work-woodcutter.title	Woodcutting work
@wiki.profession-work-woodcutter.text	Fell trees. Each felled tree grants profession XP once; chopping its fallen logs does not.
@wiki.profession-work-smith.title	Smithing work
@wiki.profession-work-smith.text	Craft and upgrade <link="smith-equipment">Smith equipment</link>, fully repair broken Smith equipment, and smelt metal bars. Smelting XP belongs to the player who loaded the ore.
@wiki.profession-work-armorer.title	Tanning work
@wiki.profession-work-armorer.text	Craft and upgrade <link="tanner-equipment">Tanner equipment</link>, and spin linen thread. Thread production grants XP to the player who loaded the flax.
@wiki.profession-work-builder.title	Building work
@wiki.profession-work-builder.text	Build lasting pieces, repair world damage, dismantle world ruins, and craft or upgrade <link="wood-equipment">pure-wood equipment</link>. Rebuilding with recovered materials does not grant building XP again.
@wiki.profession-work-shipwright.title	Shipwright work
@wiki.profession-work-shipwright.text	Travel at the helm and build ships. Ship construction grants XP only once per current profession stage.
@wiki.profession-work-hunter.title	Hunting work
@wiki.profession-work-hunter.text	Kill wild boars, deer, wolves, lox, hares or asksvin. Other creatures and tamed animals do not grant hunting XP.
@wiki.profession-work-herder.title	Animal husbandry
@wiki.profession-work-herder.text	Tame animals, raise their offspring to adulthood, and feed hungry tamed animals. Credit follows the recorded keeper; repeated feeding is limited.
@wiki.profession-work-farmer.title	Farming work
@wiki.profession-work-farmer.text	Harvest mature crops and seed crops that you planted yourself. Planting alone and harvesting another player’s crops do not grant farming XP.
@wiki.profession-work-cook.title	Cooking work
@wiki.profession-work-cook.text	Prepare food using recipes or collect cooked, unburnt food from a cooking station. Cooking-station XP belongs to the player who added the raw food.
@wiki.profession-work-fisher.title	Fishing work
@wiki.profession-work-fisher.text	Catch fish with a fishing rod. Picking up fish from the ground does not grant fishing XP.
@wiki.profession-work-forager.title	Foraging work
@wiki.profession-work-forager.text	Gather wild berries, mushrooms, thistle and dandelions. Planted crops do not count as foraging.
@wiki.profession-work-beekeeper.title	Beekeeping work
@wiki.profession-work-beekeeper.text	Extract honey from beehives. XP belongs to the player who built the hive; intensive honey collection has diminishing returns.
@wiki.profession-work-brewer.title	Brewing work
@wiki.profession-work-brewer.text	Collect finished fermentation batches and craft oils. Fermentation XP belongs to the player who started the batch.
@wiki.profession-work-pathfinder.title	Exploration work
@wiki.profession-work-pathfinder.text	Travel on foot or swim. Repeated travel through recently visited terrain grants less XP; teleportation and travel as a passenger do not count.
@wiki.profession-work-delver.title	Delving work
@wiki.profession-work-delver.text	Open world chests for the first time and collect surtling cores or freeze glands from dungeon resource pickups. Reopening a chest does not grant XP again.
Steady Swim	Steady Swim
@stat.WeakSpotRatePct.fmt	{0} weak spot appearance rate
@stat.WeakSpotCount.fmt	{0} weak spots on a deposit at once
@stat.WeakSpotSizePct.fmt	{0} weak spot size
@stat.WeakSpotSameDeposit.fmt	Weak spots appear only on the deposit being mined
@stat.GatherOnTheMove.fmt	Picking bushes, branches, stones and other resources does not stop a run
@stat.LedgeClimb.fmt	Grab ledges in mid-air: hold {key.jump} and push toward the wall to pull yourself up
@stat.WeakSpotTimePct.fmt	{0} time before a weak spot closes
@stat.WeakSpotDoubleOre.fmt	A hit into a weak spot yields an extra share of the deposit's ore
@stat.ChopSeriesSpeedPct.fmt	{0} attack speed for each hit of a chopping series
@stat.ChopSeriesWindowPct.fmt	{0} chopping series timing window
@stat.ChopSeriesLog.fmt	+2% extra log chance on chop per each successful hit in a chopping series
@stat.RepairRadiusFlat.fmt	{0} m repair radius
@stat.ArmorCraftDurabilityPct.fmt	{0} durability of crafted Tanner equipment
@stat.ArmorCraftSpeedPct.fmt	{0} crafting speed of Tanner equipment
@stat.ArmorExtraLevelChance.fmt	{0} chance for extra quality when crafting or upgrading Tanner equipment
@stat.ArmorSaveChance.fmt	{0} chance to Save materials when crafting or upgrading Tanner equipment
@stat.BaitSaveChance.fmt	{0} chance to Save bait on Fishing
@stat.BarCapacityFlat.fmt	{0} Bar capacity
@stat.BrewSaveChance.fmt	{0} chance to Save ingredients on Brewing
@stat.BuildSaveChance.fmt	{0} chance to Save materials when building or crafting pure-wood equipment
@stat.BuiltShipHandlingPct.fmt	{0} handling of ships you built
@stat.BuiltShipSpeedPct.fmt	{0} speed of ships you built
@stat.ItemQuantityPct.fmt	{0} quantity of items dropped by enemies killed
@stat.ChestQuantityPct.fmt	{0} quantity of items in chests you open
@stat.ChestRarityPct.fmt	{0} rarity of items in chests you open
@stat.ChoppingWeightPct.fmt	{0} Chopping materials weight
@stat.CookSaveChance.fmt	{0} chance to Save ingredients on Cooking
@stat.CorpseRunPct.fmt	{0} effect of Corpse Run
@stat.DungeonPickupExtraChance.fmt	{0} chance of extra Dungeon loot
@stat.ExtraLevelChance.fmt	{0} chance for extra quality when crafting or upgrading Smith equipment
@stat.FletchExtraChance.fmt	{0} chance for Extra ammo on Fletching
@stat.FletchSaveChance.fmt	{0} chance to Save materials on Fletching
@stat.FletchSpeedPct.fmt	{0} Fletching speed
@stat.ForageCapacityFlat.fmt	{0} Forage capacity
@stat.GameCapacityFlat.fmt	{0} Game capacity
@stat.AmmoCapacityFlat.fmt	{0} Ammo capacity
@stat.GameWeightPct.fmt	{0} Game materials weight
@stat.HarvestCapacityFlat.fmt	{0} Harvest capacity
@stat.HarvestWeightPct.fmt	{0} Harvest materials weight
@stat.HoneyFoodPct.fmt	{0} nourishment of honey from hives you built
@stat.ItemRarityPct.fmt	{0} rarity of items dropped by enemies you kill
@stat.LightFuelPct.fmt	{0} fuel consumption of light sources you built
@stat.MeadCapacityFlat.fmt	{0} Mead capacity
@stat.OilCapacityFlat.fmt	{0} Oil capacity
@stat.OreCapacityFlat.fmt	{0} Ore capacity
@stat.RuneSightRangePct.fmt	{0} distance at which rune-monolith zones are sensed
@stat.SeedSaveChance.fmt	{0} chance to Save seed on Planting
@stat.ShipSaveChance.fmt	{0} chance to Save materials on Shipbuilding
@stat.ShipSwimCostPct.fmt	{0} swimming stamina cost near your ship
@stat.SmeltingWeightPct.fmt	{0} Smelting materials weight
@stat.SpinSpeedPct.fmt	{0} Spinning speed
@stat.TailwindPct.fmt	{0} effect of any tailwind
@stat.ThreadExtraChance.fmt	{0} chance for Extra linen thread on Spinning
@stat.WeaponCraftDurabilityPct.fmt	{0} durability of crafted Smith equipment
@stat.WeaponCraftSpeedPct.fmt	{0} crafting speed of Smith equipment
@stat.WeaponSaveChance.fmt	{0} chance to Save materials when crafting or upgrading Smith equipment
@stat.WoodCapacityFlat.fmt	{0} Wood capacity
@stat.OreSight.fmt	Ore deposits within view radius are marked on the map and minimap; a deposit mined out by more than three quarters is no longer marked
@stat.DungeonSight.fmt	Dungeon entrances within view radius are marked on the map and minimap; a cleared dungeon is crossed out and greyed
@stat.ChestSight.fmt	Chests with loot within view radius are marked on the map and minimap; emptied chests are not marked
@stat.RareSight.fmt	Rare creatures (two stars and up) and bosses within view radius are marked on the map and minimap
@stat.ShoalSight.fmt	Fish shoals within view radius are marked on the map and minimap
@stat.HarborMark.fmt	Own ships are marked on the map wherever they are
@stat.NamedHerd.fmt	Tamed animals named by the character are marked on the map with their names wherever they are
@stat.TreasureMap.fmt	Opening a chest has a {treasure.chance} chance to mark the nearest unopened chest on the map; the mark goes once the chest is emptied
@stat.OpenAirCellar.fmt	Own fermenters work under open sky
@stat.DoubleBatch.fmt	An own fermenter takes a second batch while the first ferments; it starts as soon as the first is tapped; {key.use} on a fermenting fermenter with mead base in your bag queues it
@stat.BrewmastersEye.fmt	Time left is shown on every fermenter
@stat.TasteTest.fmt	Drinking an own mead has a {taste.keep} chance not to use it up
@stat.AgedMead.fmt	Meads kept a day in an own chest gain {aged.potency} more potency
@stat.StrongCask.fmt	Meads stack twice as high in the inventory
@stat.LineKeeper.fmt	The fishing line never snaps
@stat.SeaLegs.fmt	Aboard a ship the fishing line never snaps, however the ship moves
@stat.DeepCast.fmt	Fishing cast range is doubled
@stat.QuickHaul.fmt	A hooked fish closer than {quickhaul.range} m comes out at once, without the fight
@stat.NativeBait.fmt	Fishing needs no bait and never spends it: every fish at the float bites as if on its own bait, ocean included
@stat.BatchCook.fmt	Placing raw food on a cooking station fills every free spot at once from the inventory
@stat.KitchenBell.fmt	Own food on a cooking station rings when it is done and is marked on the minimap until it is taken
@stat.DoublePick.fmt	Anything picked by hand (berries, mushrooms, branches, stones, tar, honey) has a {doublepick.chance} chance to give twice
@stat.NightForager.fmt	At night, nearby pickables glow and give twice the resources
@stat.TrailRunner.fmt	Running on a trail or a paved road costs {trail.run.save} less stamina
@stat.DryDock.fmt	Own ships take no damage from waves and shallows
@stat.StormKeel.fmt	In a storm own ships keep full steering and do not roll
@stat.DeepHold.fmt	Own ships carry one more row of cargo
@stat.LightFrame.fmt	Own buildings need half the support
@stat.Weatherproof.fmt	Own buildings take no damage from rain or water
@stat.TimberLuck.fmt	A falling tree cannot kill: the damage lands, but 1 health is left
@stat.CleanFelling.fmt	Felled trees leave no stump: the stump's wood drops together with the trunk
@stat.GuidedFall.fmt	A felled tree falls the way the camera looked at the last hit
@stat.AncientGrain.fmt	Extra wood rolls twice on ancient bark, fine wood and Yggdrasil wood
@stat.SeedScatter.fmt	An extra seed from chopping can turn out to be a random tree seed from a biome whose boss has been defeated on the server
@stat.HiddenVein.fmt	{hiddenvein.chance} chance that a hit on stone knocks out a random ore of a biome whose boss has been defeated on the server
@stat.SmeltedLode.fmt	{smeltedlode.chance} chance that ore drops already smelted, as its bar
@stat.Cascade.fmt	A shattered deposit has a {cascade.chance} chance to shatter a random deposit nearby; each such shatter rolls again
@stat.HuginsFlight.fmt	{key.hugin}, with a building tool in hand, sends the sight aloft as Hugin: the body hovers in place and pieces are placed within building range of the raven, up to {hugin.range} m from the body; {key.jump} rises, {key.crouch} sinks, {key.run} flies faster, {key.hugin} again returns
@stat.MastersMark.fmt	Smith equipment can be upgraded one level past the game maximum
@stat.FittedSet.fmt	Tanner equipment can be upgraded one level past the game maximum
@stat.BalancedBlade.fmt	Self-crafted weapons cost {balanced.save} less stamina to attack
@stat.PaddedFit.fmt	Self-crafted armor weighs {padded.save} less
@stat.AutoRepair.fmt	Using a crafting station repairs every item that station can repair
@stat.ChestFeed.fmt	Own smelters and kilns pull ore and fuel on their own from the one nearest chest; [Shift] + mouse wheel on a smelter changes its radius
@stat.LoomChain.fmt	Own spinning wheels pull flax from nearby chests on their own; [Shift] + mouse wheel on a spinning wheel changes its radius
@stat.Salvage.fmt	Smith equipment can be salvaged at its crafting station for half its materials, upgrades included; at the station, use its salvage tab or [Alt] + right-click the item
@stat.SalvageArmor.fmt	Tanner equipment can be salvaged at its crafting station for half its materials, upgrades included; at the station, use its salvage tab or [Alt] + right-click the item
@stat.QuickReplant.fmt	Picking a crop plants it again on the spot, if its seed is carried
@stat.BedWatch.fmt	Own seedlings show how long they have left until they ripen
@stat.Irrigation.fmt	Own crops next to water grow twice as fast
@stat.Scarecrow.fmt	Own seedlings near own buildings are not harmed by creatures
@stat.FieldDressing.fmt	Loot from animals you kill goes straight into the inventory
@stat.CleanKill.fmt	A creature killed in one hit always drops its trophy
@stat.PackHunter.fmt	Tamed wolves nearby bring the hides of their kills
@stat.Bait.fmt	Dropped berries or mushrooms draw grazing animals, raw meat draws predators: up to {bait.most} of the biome within {bait.range} m, for {bait.time} s; one bait at a time
@stat.HerdCall.fmt	Commanding one tamed animal commands every tamed animal within {herd.range} m; a follower left farther than that stays behind
@stat.BeastPortal.fmt	Tamed animals that follow you go through portals and dungeon entrances with you
@stat.StableKeeper.fmt	Tamed animals petted by the character stay fed twice as long near buildings
@stat.HoneyStores.fmt	Own hives hold twice as much honey
@stat.WinterHive.fmt	Own hives work in cold biomes
@stat.WildflowerMeadow.fmt	Own hives fill {meadow.each} faster for every flowering plant nearby (dandelion, thistle, flax, barley), up to {meadow.cap}
@stat.SwarmSplit.fmt	Once a day an own hive that is full, its honey not yet taken, has a {swarm.chance} chance to yield a queen bee
@stat.GuardBees.fmt	Bees sting enemies near own hives
@stat.HiveChain.fmt	Harvesting a hive collects from neighbouring hives one after another along the chain
@stat.NightWalker.fmt	Every at-night bonus, combat and crafting alike, also works in the evening
@stat.FieldPortal.fmt	Portals can be built and dismantled without a workbench
@stat.BoundGear.fmt	On death, worn gear and the weapons and tools in the hotbar stay on the body; the grave is marked on the map until it is emptied
@stat.WeatherSense.fmt	The coming weather and when it arrives are shown under the minimap
@stat.WayOut.fmt	In a dungeon, a mark at the top of the screen shows the direction and distance to the nearest exit
@stat.Breadcrumbs.fmt	In a dungeon, the minimap shows the dungeon itself: the rooms already walked and the openings out of them. Forgotten five minutes after leaving
@stat.SecondSweep.fmt	World chests emptied by the character refill with fresh loot after a few in-game days, again and again
@stat.BeltLantern.fmt	A Dvergr lantern is worn in the belt slot instead of the hand and gives light from there
@stat.Snacking.fmt	Raw berries and mushrooms are eaten as a snack: half their effect, without taking a food slot; up to {snack.max} different snacks at once
@stat.DoublePot.fmt	The cauldron cooks two recipes at once: twice the result for twice the ingredients, in the same time
@stat.Whetstones.fmt	Whetstones can be crafted at the forge: a consumable that repairs the weapon or tool in hand by {whet.repair}, up to its metal tier
@stat.Cuttings.fmt	Picking a wild plant has a {cuttings.chance} chance to give its seed; wild plants are sown only from their seeds
@stat.AnySaddle.fmt	Any tamed creature can be ridden, even one the game cannot saddle: {key.crouch} + {key.use} on it to mount
@stat.AnyBeast.fmt	Any animal can be tamed, deer and hares included: drop food near it and stay close
@stat.DraftAnimals.fmt	A tamed animal that follows can be harnessed to a cart: {key.crouch} + {key.use} on the cart. Heavier animals pull more easily
@stat.ReturnPath.fmt	Once per dungeon, sitting down offers a flight to its exit for {returnpath.cost} surtling cores
@stat.EveryDoor.fmt	Any door, built or in a dungeon, opens as you come up to it and closes behind you
@stat.ChestsBuilding.fmt	Building and crafting pure-wood equipment draws materials from nearby chests
@stat.ChestsWeapons.fmt	Crafting equipment (weapons, armour, shields, tools) and forge materials such as bronze and nails draws materials from nearby chests
@stat.ChestsArmor.fmt	Crafting Tanner equipment draws materials from nearby chests
@stat.ChestsAmmo.fmt	Crafting supplies (ammo, bombs, food, mead, oils, materials) draws materials from nearby chests
@stat.ChestsCooking.fmt	Cooking draws ingredients from nearby chests
@stat.ChestsBrewing.fmt	Brewing mead and oil bases draws ingredients from nearby chests
@stat.ShipSalvageFloat.fmt	Nothing is lost to the sea: a ship's hold and items sunk in deep water float up in crates marked on the map
@stat.WallJump.fmt	Wall rebound: press {key.jump} near a wall in mid-air; once before landing
@stat.ParryReflectProjectile.fmt	A parried enemy projectile flies back at its attacker with 100% of its damage
@stat.GainAsExtra.fmt	{0} of physical damage gained as extra damage
@stat.ProvokeOnHit.fmt	Your hits provoke the enemy for {provoke.duration} s: it attacks only you
@stat.OreSight.ability	Ore sight
@stat.DungeonSight.ability	Dungeon sight
@stat.ChestSight.ability	Chest sight
@stat.RareSight.ability	Rare sight
@stat.ShoalSight.ability	Shoal sight
@stat.HarborMark.ability	Harbor mark
@stat.NamedHerd.ability	Named herd
@stat.TreasureMap.ability	Treasure map
@stat.OpenAirCellar.ability	Open-air cellar
@stat.DoubleBatch.ability	Double batch
@stat.BrewmastersEye.ability	Brewmaster's eye
@stat.TasteTest.ability	Taste test
@stat.AgedMead.ability	Aged mead
@stat.StrongCask.ability	Strong cask
@stat.LineKeeper.ability	Line keeper
@stat.SeaLegs.ability	Sea legs
@stat.DeepCast.ability	Deep cast
@stat.QuickHaul.ability	Quick haul
@stat.NativeBait.ability	Native bait
@stat.BatchCook.ability	Batch cook
@stat.KitchenBell.ability	Kitchen bell
@stat.DoublePick.ability	Double pick
@stat.NightForager.ability	Night forager
@stat.TrailRunner.ability	Trail runner
@stat.DryDock.ability	Dry dock
@stat.StormKeel.ability	Storm keel
@stat.DeepHold.ability	Deep hold
@stat.LightFrame.ability	Light frame
@stat.Weatherproof.ability	Weatherproof
@stat.TimberLuck.ability	Timber luck
@stat.CleanFelling.ability	Clean felling
@stat.GuidedFall.ability	Guided fall
@stat.AncientGrain.ability	Ancient grain
@stat.SeedScatter.ability	Seed scatter
@stat.HiddenVein.ability	Hidden vein
@stat.SmeltedLode.ability	Smelted lode
@stat.Cascade.ability	Cascade
@stat.HuginsFlight.ability	Hugin's flight
@stat.MastersMark.ability	Master's mark
@stat.FittedSet.ability	Fitted set
@stat.BalancedBlade.ability	Balanced blade
@stat.PaddedFit.ability	Padded fit
@stat.AutoRepair.ability	Auto repair
@stat.ChestFeed.ability	Chest feed
@stat.LoomChain.ability	Loom chain
@stat.Salvage.ability	Smith salvage
@stat.SalvageArmor.ability	Tanner salvage
@stat.QuickReplant.ability	Quick replant
@stat.BedWatch.ability	Bed watch
@stat.Irrigation.ability	Irrigation
@stat.Scarecrow.ability	Scarecrow
@stat.FieldDressing.ability	Field dressing
@stat.CleanKill.ability	Clean kill
@stat.PackHunter.ability	Pack hunter
@stat.Bait.ability	Bait
@stat.HerdCall.ability	Herd call
@stat.BeastPortal.ability	Beast portal
@stat.StableKeeper.ability	Stable keeper
@stat.HoneyStores.ability	Honey stores
@stat.WinterHive.ability	Winter hive
@stat.WildflowerMeadow.ability	Wildflower meadow
@stat.SwarmSplit.ability	Swarm split
@stat.GuardBees.ability	Guard bees
@stat.HiveChain.ability	Hive chain
@stat.NightWalker.ability	Night walker
@stat.FieldPortal.ability	Field portal
@stat.BoundGear.ability	Grave tether
@stat.WeatherSense.ability	Weather sense
@stat.WayOut.ability	Way out
@stat.Breadcrumbs.ability	Breadcrumbs
@stat.SecondSweep.ability	Second sweep
@stat.BeltLantern.ability	Belt lantern
@stat.Snacking.ability	Snacking
@stat.DoublePot.ability	Double pot
@stat.Whetstones.ability	Whetstones
@stat.Cuttings.ability	Cuttings
@stat.AnySaddle.ability	Any saddle
@stat.AnyBeast.ability	Any beast
@stat.DraftAnimals.ability	Draft animals
@stat.ReturnPath.ability	Return path
@stat.EveryDoor.ability	Every door
@stat.ChestsBuilding.ability	Chests: building
@stat.ChestsWeapons.ability	Chests: equipment
@stat.ChestsArmor.ability	Chests: tanner
@stat.ChestsAmmo.ability	Chests: supplies
@stat.ChestsCooking.ability	Chests: cooking
@stat.ChestsBrewing.ability	Chests: brewing
@stat.WeakSpotDoubleOre.ability	Precise Strike
@stat.ChopSeriesLog.ability	Steady Series
@attr.ItemQuantityPct.name	Item quantity
@attr.ItemQuantityPct.gen	item quantity
@wiki.movement-speed.title	Movement speed
@wiki.movement-speed.text	Faster running costs more stamina: every 1% of movement speed above normal adds {run.speed.drain}% to the stamina spent on running. Run cost reductions work against this extra cost too: at any speed, running can be brought down to 15% of its normal cost, but the faster the build, the more reduction that takes. Running skill and armour slowdowns do not count.
@ui.source.combo-hit	Combo hit
@ui.belt.slot	Belt
@ui.chopseries.hit	Series!
@ui.conveniences.auto-door	Opens as you approach
@ui.conveniences.from-gear	from gear
@ui.craft.extra-level	Extra level! +{0}
@ui.craft.chest-more	The chest held more: +{0}
@ui.beast.tame	Can be tamed: drop food nearby and stay close
@ui.brew.queued	Second batch queued
@ui.brew.time-left	Ready in {0}
@ui.brew.queue	Next batch: {0}
@ui.brew.add-second	Queue a second batch
@ui.brew.taste-test	Taste test: the bottle is still full
@ui.brew.aging-chest	Meads kept here a day grow stronger
@ui.cook.bell	Food is ready: {0}
@ui.delve.way-out	Way out: {0} m
@ui.delve.belt-hint	Worn on the belt, not in the hand
@ui.delve.refills	Refills in {0}
@ui.draft.none	No tamed animal following you nearby
@ui.draft.hitched	Harnessed: {0}
@ui.farm.ripens-in	Ripens in {0}
@ui.herd.follow	The herd follows
@ui.herd.stay	The herd stays
@ui.hunt.bait	Bait set: nearby animals will come
@ui.whet.nothing	Nothing in hand to sharpen
@ui.whet.too-hard	This metal is too hard for that whetstone
@ui.whet.done	Sharpened: {0}
@ui.weather.thunder	Thunderstorm
@ui.weather.snowstorm	Snowstorm
@ui.weather.snow	Snow
@ui.weather.ashrain	Ash rain
@ui.weather.lightrain	Light rain
@ui.weather.rain	Rain
@ui.weather.mistlands	Mistlands mist
@ui.weather.fog	Fog
@ui.weather.clear	Clear
@ui.weather.next	Next: {0} in {1}
@ui.craft.area-unlocked	{0}: a new area can be opened! Choose which one
@ui.craft.level-points	Craft level {0}! Craft points available: {1}
@ui.retpath.title	Return Path
@ui.retpath.text	Fly to the exit of this dungeon? Once per dungeon.
@ui.retpath.go	Fly to the exit: {0}
@ui.retpath.short	Not enough: {0}
@ui.saddle.ride	{key.crouch} + {key.use} Ride
@ui.salvage.done	Salvaged: {0}
@ui.salvage.hint2	Salvage tab at its crafting station (or Alt + right click): half the materials back
@ui.salvage.tab	Salvage
@ui.salvage.returns	Salvaging returns:
@ui.salvage.what	Salvage: {0}
@ui.salvage.button	Salvage
@ui.snack.full	No room for another snack ({0} at once)
@ui.snack.eaten	Snack: {0}
@ui.craft.quest-complete	Profession task completed: +{0} XP
@ui.food-double.hearty-meal	Hearty Meal!
@ui.hugin.flight-on	Hugin's sight: building from the air
@ui.hugin.flight-off	Hugin returns
@ui.hugin.flight-hit	The body is hit: Hugin returns
@ui.sight.treasure-marked	A chest nearby is marked on your map
@ui.progress.refunded-list	Removed: {0}
@ui.salvage.pin	Wreck cargo
@ui.series.combo	Combo
@ui.series.combo-tip	Attacks without a pause build a Combo and strengthen each other. A pause or being staggered breaks the Combo.
@item.packed-ship.name	Packed ship
@item.packed-ship.desc	A ship taken apart and packed into a large crate. Selected on the hotbar, it opens building mode to set the ship back on the water, as it was, with no materials and no workbench.
@ui.ship-crate.packed	Ship packed into a crate
@ui.ship-crate.hold-in-use	Someone has the hold open - close it first
@ui.ship-crate.ship	Ship
@ui.ship-crate.built-by	Built by
@ui.ship-crate.unknown	unknown
@ui.ship-crate.hull	Hull
@ui.ship-crate.stormkeel	Storm Keel: steady in a storm
@ui.ship-crate.deephold	Deep Hold: an extra row in the hold
@ui.ship-crate.anchor	Anchor
@ui.ship-crate.salvage	Salvage Float: the hold survives a wreck
@ui.ship-crate.hold	In the hold
@ui.stats.thorns-gain-as-extra	Gain {0} of thorns damage as extra {1}
@ui.stats.gain-as-extra	Gain {0} of physical damage as extra {1}
@ui.stats.per-combo-hit	per Combo hit
@ui.stats.per-combo-hits	per {0} Combo hits
@ui.crafttree.fog-clouds	Clouds
@ui.crafttree.fog-drawn	Drawn
@ui.crafttree.fog-runes	Runes
@ui.crafttree.fog-parchment	Parchment
@ui.crafttree.fog-stars	Stars
@ui.craft.badge.task-done	Done
@ui.crafttree.skill-tree	Skill tree
@ui.crafttree.craft-tree	Craft tree
@ui.crafttree.fog-gathering	The fog is gathering…
@ui.craft.level	Craft level
@ui.craft.points-to-spend	{0} craft points to spend
@ui.craft.no-points-to-spend	No craft points to spend
@ui.craft.points-line	Craft level {0}  ·  points <color=#F2E6CC>{1}</color>
@ui.crafttree.paths	Paths
@ui.crafttree.paths-clear	clear fog
@ui.crafttree.paths-mark	mark map
@ui.craft.no-points	No craft points left
@ui.crafttree.cant-drop	Can't refund: other taken nodes depend on it
@ui.crafttree.reveal-nodes	Around nodes
@ui.crafttree.reveal-links	Along links
@ui.crafttree.debug-close-all	Close all areas
@ui.crafttree.debug-on	on
@ui.crafttree.debug-off	off
@ui.crafttree.debug-infinite	Infinite points
@ui.crafttree.debug-deeds	All area conditions met
@ui.crafttree.debug-tint	Area colors
@ui.crafttree.fog	Fog
@ui.crafttree.profession-not-available	This profession is not available in the game yet.
@ui.craft.area-open	Area revealed.
@ui.crafttree.click-to-reveal	Done! Click to clear the fog
@ui.crafttree.hidden-in-fog	Hidden in fog. To reveal:
@ui.craft.badge.earn-tasks	Complete {0} profession tasks to open an area of your choice
@ui.crafttree.no-condition	No condition set yet
@ui.crafttree.path	Path
@ui.craft.mastered-access	All mastery effects are learned. This extra access point requires no skill point.
@ui.craft.option-click-switch	LMB holds this window; click an option to switch to it
@ui.craft.option-swap-cost	switching costs {0}
@ui.craft.option-pending	Marked to learn · click an option to change it · Apply below
@ui.craft.option-click-take	LMB holds this window; click an option to take the node with it
@ui.craft.node-pending	Marked to learn · click again to unmark
@ui.craft.reroll-none	No other task fits right now
@ui.craft.reroll	New task
@ui.craft.reroll-tomorrow	Tomorrow
@ui.craft.badge.tasks-done	Tasks · {0} of {1} done
@ui.craft.badge.unlocks	Areas ready to open: {0}
@ui.weakspot.shatter	Shatter!
@ui.weakspot.hit	Weak spot!
@ui.chest.rarer	The chest held rarer things: {0}
@ui.xp.biome-penalty	XP penalty -{0}%
@ui.xp.biome-penalty.topic	Biome experience penalty
@ui.xp.biome-penalty.tip	Your level ({0}) has outgrown this biome (biome level {1}). Passive tree experience earned here - kills, work and travel - is cut by {2}%. Craft experience is not cut. Go to a harder biome to earn full experience.
@ui.xp.area-level	Area level {0}
@ui.xp.area-level.topic	Area level
@ui.xp.area-level.short	Lvl {0}
@ui.xp.area-level.tip	Level of the biome you are in. Your level: {0}.
@cells.ammo.name	Bolts and bombs
@cells.meads.name	Meads
@cells.oils.name	Oils
@ui.craft.badge.earn-task	Complete a profession task to open an area of your choice
@opt.b1360.extra	A parried enemy projectile flies back at its attacker with 100% of its damage, speeding up on the way.
@opt.b1361.extra	A parried enemy projectile flies back at its attacker with 100% of its damage, speeding up on the way.
@opt.b1362.extra	A parried enemy projectile flies back at its attacker with 100% of its damage, speeding up on the way.
@opt.b1363.extra	A parried enemy projectile flies back at its attacker with 100% of its damage, speeding up on the way.
@opt.b1364.extra	A parried enemy projectile flies back at its attacker with 100% of its damage, speeding up on the way.
@opt.b1365.extra	A parried enemy projectile flies back at its attacker with 100% of its damage, speeding up on the way.
@opt.o173	Precise Fist
@opt.o174	Precise Fist
@opt.o175	Precise Fist
@own9211	Sword Mastery
@opt.o176	Precise Blade
@own9212	Bow Mastery
@opt.o177	Precise Arrow
@own9213	Crossbow Mastery
@opt.o178	Precise Bolt
@own9214	Challenger
@own9216	Jump Mastery
@own9217	Jump Mastery
@own9218	Jump Mastery
@opt.jump-double	Double Jump
@opt.jump-wall	Wall Rebound
@cat.path.u	Path
@ui.monoliths.monolith-drained-elsewhere	A monolith was drained: +{0} pts.
@ui.ship.aboard	The ship cannot be taken apart while someone is standing on it
@ui.ship.cargo	The hold has to be empty before the ship can be taken apart
@attr.ArmorCraftDurabilityPct.gen	crafted tanner equipment durability
@attr.ArmorCraftDurabilityPct.name	Crafted Tanner equipment durability
@attr.ArmorCraftSpeedPct.gen	tanner equipment crafting speed
@attr.ArmorCraftSpeedPct.name	Tanner equipment crafting speed
@attr.ArmorExtraLevelChance.gen	tanner equipment extra quality
@attr.ArmorExtraLevelChance.name	Tanner equipment extra quality
@attr.ArmorSaveChance.gen	tanner equipment material saving
@attr.ArmorSaveChance.name	Tanner equipment material saving
@attr.ExtraLevelChance.gen	smith equipment extra quality
@attr.ExtraLevelChance.name	Smith equipment extra quality
@attr.WeaponCraftDurabilityPct.gen	crafted smith equipment durability
@attr.WeaponCraftDurabilityPct.name	Crafted Smith equipment durability
@attr.WeaponCraftSpeedPct.gen	smith equipment crafting speed
@attr.WeaponCraftSpeedPct.name	Smith equipment crafting speed
@attr.WeaponSaveChance.gen	smith equipment material saving
@attr.WeaponSaveChance.name	Smith equipment material saving
@attr.WeightPct.gen	weight
@attr.WeightPct.name	Weight
@craft-smith-fitted-plate	Fitted Plate
@craft-smith-fitted-plate.extra	Crafting or upgrading <link="heavy-armour">heavy armour</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that increases its armour. Each eligible mastery rolls independently.
@craft-tanner-balanced-grip	Balanced Grip
@craft-tanner-balanced-grip.extra	Crafting or upgrading weapons using <link="tanner-equipment">Tanner materials</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that reduces their attack <link="stamina">stamina</link> cost. Each eligible mastery rolls independently.
@craft-tanner-grip	Balanced Grip
@craft-tanner-grip.extra	Crafting or upgrading weapons using <link="tanner-equipment">Tanner materials</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that reduces their attack <link="stamina">stamina</link> cost. Each eligible mastery rolls independently.
@craft.chunk.beast.armorer.1-m2.hint	Hide and wood are measured twice before the knife falls. Nothing useful is left among the offcuts.
@craft.chunk.beast.armorer.1-m2.name	Tanner 1 · 2
@craft.chunk.beast.armorer.1.hint	Scraps of hide, bone and timber lie beside the bench. A patient hand shapes sturdy gear without a single bar of metal.
@craft.chunk.beast.armorer.1.name	Tanner 1 · 1
@craft.chunk.beast.armorer.2-m2.hint	Hide soaked in tallow and seams doubled with sinew endure many winters. The bow beside the coat is built with the same patient care.
@craft.chunk.beast.armorer.2-m2.name	Tanner 2 · 2
@craft.chunk.beast.armorer.2-m3.hint	The awl flies and wood shavings gather beneath the bench. Busy hands finish coat and bow before the fire burns low.
@craft.chunk.beast.armorer.2-m3.name	Tanner 2 · 3
@craft.chunk.beast.armorer.2-m4.name	Tanner 2 · 4
@craft.chunk.beast.armorer.2.hint	Troll hide and wolf pelt are counted again by the lamplight. Little is lost where a tanner knows each seam.
@craft.chunk.beast.armorer.2.name	Tanner 2 · 1
@craft.chunk.beast.armorer.3.hint	Now and then a bow or coat leaves the bench finer than its pattern. Such work is remembered long after its maker.
@craft.chunk.beast.armorer.3.name	Tanner 3
@craft.chunk.beast.armorer.6.hint	Layers of hide overlap like a beast’s winter coat. Gear from this workshop bends beneath a blow before it breaks.
@craft.chunk.beast.armorer.6.name	Tanner 6
@craft.chunk.beast.armorer.7.hint	Wheel and needle work as one where the loom never rests. The tanner draws swift thread and wastes neither hide nor timber.
@craft.chunk.beast.armorer.7.name	Tanner 7
@craft.chunk.forge.smith.1.hint	Blade, breastplate and shield take shape beside a small forge. A careful smith works quickly and wastes no scrap of metal.
@craft.chunk.forge.smith.4.hint	The hammer rises and falls like Thor’s own. Metal weapons and armour take shape before the embers fade.
@craft.chunk.forge.smith.7.hint	Some blades and coats of mail leave the quench finer than intended. Metal from this anvil endures many battles.
@craft.chunk.wood.builder.1.hint	Every beam has its place in a rising hall. The same sure hand shapes a simple wooden club and guides a laden cart along the road.
@craft.prof.armorer	Tanner
@craft.quest.builder-woodgear-craft.hud	Craft wooden equipment
@craft.quest.builder-woodgear-craft.text	Craft equipment whose recipe uses only wood.
@craft.quest.builder-woodgear-upgrade.hud	Upgrade wooden equipment
@craft.quest.builder-woodgear-upgrade.text	Upgrade equipment whose recipe uses only wood.
@item.attr.ArmorPct	item armour
@item.attr.CostPct	item attack stamina cost
@item.attr.CraftDurabilityPct	item durability
@item.attr.DamagePct	item damage
@item.attr.WeightPct	item weight
@opt.craft-smith-fitted-plate	Fitted Plate
@opt.craft-smith-fitted-plate.extra	Crafting or upgrading <link="heavy-armour">heavy armour</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that increases its armour. Each eligible mastery rolls independently.
@opt.craft-tanner-balanced-grip.extra	Crafting or upgrading weapons using <link="tanner-equipment">Tanner materials</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that reduces their attack <link="stamina">stamina</link> cost. Each eligible mastery rolls independently.
@opt.craft-tanner-grip	Balanced Grip
@opt.craft-tanner-grip.extra	Crafting or upgrading weapons using <link="tanner-equipment">Tanner materials</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that reduces their attack <link="stamina">stamina</link> cost. Each eligible mastery rolls independently.
@opt.own522o4	Padded Fit
@opt.own522o4.extra	Crafting or upgrading <link="light-armour">light armour</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that reduces its weight. Each eligible mastery rolls independently.
@opt.own778o4	Balanced Blade
@opt.own778o4.extra	Crafting or upgrading weapons using <link="smith-equipment">Smith materials</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that increases their damage. Each eligible mastery rolls independently.
@own1200	Tanner equipment material saving
@own1201	Tanner equipment material saving
@own1202	Crafted Tanner equipment durability
@own1203	Crafted Tanner equipment durability
@own1204	Crafted Tanner equipment durability
@own1205	Tanner equipment material saving
@own1206	Tanner Mastery
@own1240	Smith equipment crafting speed
@own1241	Smith equipment crafting speed
@own1242	Smith equipment material saving
@own1243	Smith equipment material saving
@own1244	Smith equipment material saving
@own1245	Smith equipment crafting speed
@own1278	Tanner equipment material saving
@own1428	Tanner equipment crafting speed
@own1463	Smith equipment extra quality
@own1477	Crafted Smith equipment durability
@own2208	Tanner equipment material saving
@own2210	Tanner Mastery
@own2212	Tanner Mastery
@own2213	Tanner Mastery
@own515	Tanner equipment material saving
@own516	Tanner equipment material saving
@own517	Tanner equipment material saving
@own518	Tanner equipment material saving
@own519	Tanner equipment material saving
@own520	Tanner equipment material saving
@own521	Tanner equipment material saving
@own522	Tanner Mastery
@own522o1	Nearby Chests (tanner)
@own522o1.extra	Crafting <link="tanner-equipment">Tanner equipment</link> can use materials from accessible <link="nearby-chests">nearby chests</link>.
@own522o2	Fitted Set
@own522o2.extra	Allows upgrading <link="tanner-equipment">Tanner equipment</link> one quality level beyond its normal maximum. Items without upgrades remain unupgradeable. Both profession masteries on a mixed recipe extend its limit only once. Station and material requirements still apply.
@own522o4	Padded Fit
@own522o4.extra	Crafting or upgrading <link="light-armour">light armour</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that reduces its weight. Each eligible mastery rolls independently.
@own522o5	Tanner Salvage
@own522o5.extra	Allows dismantling <link="tanner-equipment">Tanner equipment</link> at its crafting or repair station. <link="item-salvage">Item salvage</link> returns part of the materials spent on the item and its upgrades.
@own523	Crafted Tanner equipment durability
@own524	Crafted Tanner equipment durability
@own525	Tanner equipment crafting speed
@own527	Tanner equipment crafting speed
@own529	Crafted Tanner equipment durability
@own530	Tanner Mastery
@own567	Tanner equipment material saving
@own568	Tanner equipment material saving
@own569	Tanner equipment material saving
@own570	Tanner Mastery
@own571	Crafted Tanner equipment durability
@own572	Crafted Tanner equipment durability
@own573	Crafted Tanner equipment durability
@own574	Crafted Tanner equipment durability
@own575	Tanner Mastery
@own589	Tanner equipment extra quality
@own590	Tanner equipment extra quality
@own591	Tanner equipment extra quality
@own592	Tanner equipment extra quality
@own593	Tanner Mastery
@own773	Smith equipment extra quality
@own774	Crafted Smith equipment durability
@own775	Crafted Smith equipment durability
@own776	Smith equipment extra quality
@own777	Crafted Smith equipment durability
@own778o0	Nearby Chests (smith)
@own778o0.extra	Crafting <link="smith-equipment">Smith equipment</link> can use materials from accessible <link="nearby-chests">nearby chests</link>.
@own778o1	Master's Mark
@own778o1.extra	Allows upgrading <link="smith-equipment">Smith equipment</link> one quality level beyond its normal maximum. Items without upgrades remain unupgradeable. Both profession masteries on a mixed recipe extend its limit only once. Station and material requirements still apply.
@own778o3	Smith Salvage
@own778o3.extra	Allows dismantling <link="smith-equipment">Smith equipment</link> at its crafting or repair station. <link="item-salvage">Item salvage</link> returns part of the materials spent on the item and its upgrades.
@own778o4	Balanced Blade
@own778o4.extra	Crafting or upgrading weapons using <link="smith-equipment">Smith materials</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that increases their damage. Each eligible mastery rolls independently.
@own779	Smith equipment crafting speed
@own780	Smith equipment crafting speed
@own781	Smith equipment crafting speed
@own782	Smith equipment crafting speed
@own816	Smith equipment material saving
@own817	Smith equipment material saving
@own818	Smith equipment material saving
@own849	Crafted Smith equipment durability
@own851	Crafted Smith equipment durability
@stat.WeightPct.fmt	{0} weight
@subject.Item	on this item
@subject.SmithEquipment	with Smith equipment
@subject.TannerEquipment	with Tanner equipment
@tag.tanner	tanning
@wiki.craft-balanced-grip.forms	Balanced Grip
@wiki.craft-balanced-grip.text	Crafting or upgrading weapons using <link="tanner-equipment">Tanner materials</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that reduces their attack <link="stamina">stamina</link> cost. Each eligible mastery rolls independently.
@wiki.craft-balanced-grip.title	Balanced Grip
@wiki.craft-fitted-plate.forms	Fitted Plate
@wiki.craft-fitted-plate.text	Crafting or upgrading <link="heavy-armour">heavy armour</link> has a {craft.affix.chance} chance to add an <link="item-affixes">item affix</link> that increases its armour. Each eligible mastery rolls independently.
@wiki.craft-fitted-plate.title	Fitted Plate
@wiki.extra-quality.forms	Extra quality
@wiki.extra-quality.text	A successful roll adds a quality level and allows another roll with a reduced chance. The chain stops on failure and can raise quality beyond the normal upgrade limit. Applicable profession chances add before the first roll.
@wiki.extra-quality.title	Extra quality
@wiki.heavy-armour.forms	Heavy armour
@wiki.heavy-armour.text	Armour and shields whose recipes use metals or metal components receives Smith bonuses. A recipe that also uses <link="light-armour">light-armour materials</link> qualifies for both professions.
@wiki.heavy-armour.title	Heavy armour
@wiki.hide-equipment.forms	Tanner equipment
@wiki.hide-equipment.text	Equipment whose recipe uses hides, leather, bone, feathers, linen thread or jute receives Tanner bonuses. Mixed recipes also receive applicable bonuses from the other professions whose materials they use.
@wiki.hide-equipment.title	Tanner equipment
@wiki.item-affixes.forms	Item affixes
@wiki.item-affixes.text	Affixes stored on a piece of equipment modify only that item. Crafting bonuses remain when it is traded or its maker changes masteries. Repeated upgrades keep the strongest bonus from each source. A failed crafting roll never removes existing affixes.
@wiki.item-affixes.title	Item affixes
@wiki.light-armour.forms	Light armour
@wiki.light-armour.text	Armour and shields whose recipes use hides, leather, bone, feathers, linen thread or jute receives Tanner bonuses. A recipe that also uses <link="heavy-armour">metal</link> qualifies for both professions.
@wiki.light-armour.title	Light armour
@wiki.magic-equipment.forms	Runecarver equipment
@wiki.magic-equipment.text	Equipment whose recipe uses refined eitr belongs to the future Runecarver. Metal or hide ingredients also qualify it for the corresponding professions; elemental damage and weapon skills do not determine ownership.
@wiki.magic-equipment.title	Runecarver equipment
@wiki.metal-equipment.forms	Smith equipment
@wiki.metal-equipment.text	Equipment whose recipe uses metals, metal components, stone, flint or obsidian receives Smith bonuses. Mixed recipes also receive applicable bonuses from the other professions whose materials they use.
@wiki.metal-equipment.title	Smith equipment
@wiki.nonmetal-equipment.forms	Tanner equipment
@wiki.nonmetal-equipment.text	Equipment whose recipe uses hides, leather, bone, feathers, linen thread or jute receives Tanner bonuses. Mixed recipes also receive applicable bonuses from the other professions whose materials they use.
@wiki.nonmetal-equipment.title	Tanner equipment
@wiki.profession-work-armorer.forms	Tanning work
@wiki.profession-work-builder.forms	Building work
@wiki.profession-work-smith.forms	Smithing work
@wiki.smith-equipment.forms	Smith equipment
@wiki.smith-equipment.text	Equipment whose recipe uses metals, metal components, stone, flint or obsidian receives Smith bonuses. Mixed recipes also receive applicable bonuses from the other professions whose materials they use.
@wiki.smith-equipment.title	Smith equipment
@wiki.tanner-equipment.forms	Tanner equipment
@wiki.tanner-equipment.text	Equipment whose recipe uses hides, leather, bone, feathers, linen thread or jute receives Tanner bonuses. Mixed recipes also receive applicable bonuses from the other professions whose materials they use.
@wiki.tanner-equipment.title	Tanner equipment
@wiki.wood-equipment.forms	Pure-wood equipment
@wiki.wood-equipment.text	Equipment whose recipe contains only wood receives applicable Builder bonuses. Crafting and upgrading it count as Builder work.
@wiki.wood-equipment.title	Pure-wood equipment
@craft.composer.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.action	Sacrifice items to the sea
@craft.composer.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.unit	items
@craft.composer.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.unit.few	items
@craft.composer.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.unit.many	items
@craft.composer.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.unit.one	item
@craft.composer.555e7c33-3edc-4070-99e9-7aacc2fba364.action	Kill adult tamed animals
@craft.composer.555e7c33-3edc-4070-99e9-7aacc2fba364.unit	tamed animals
@craft.composer.555e7c33-3edc-4070-99e9-7aacc2fba364.unit.few	tamed animals
@craft.composer.555e7c33-3edc-4070-99e9-7aacc2fba364.unit.many	tamed animals
@craft.composer.555e7c33-3edc-4070-99e9-7aacc2fba364.unit.one	tamed animal
@craft.composer.armorer-a1.action	Craft equipment with hides, leather, bones, feathers or cloth in its recipe (wooden clubs also count)
@craft.composer.armorer-a1.unit	pieces of equipment
@craft.composer.armorer-a1.unit.few	pieces of equipment
@craft.composer.armorer-a1.unit.many	pieces of equipment
@craft.composer.armorer-a1.unit.one	piece of equipment
@craft.composer.armorer-a2.action	Upgrade equipment with hides, leather, bones, feathers or cloth in its recipe (wooden clubs also count)
@craft.composer.armorer-a2.unit	pieces of equipment
@craft.composer.armorer-a2.unit.few	pieces of equipment
@craft.composer.armorer-a2.unit.many	pieces of equipment
@craft.composer.armorer-a2.unit.one	piece of equipment
@craft.composer.armorer-a3.action	Produce linen thread
@craft.composer.armorer-a3.unit	threads
@craft.composer.armorer-a3.unit.few	threads
@craft.composer.armorer-a3.unit.many	threads
@craft.composer.armorer-a3.unit.one	thread
@craft.composer.armorer-mountain-1.action	Send items down a mountain
@craft.composer.armorer-mountain-1.unit	pieces of equipment
@craft.composer.armorer-mountain-1.unit.few	pieces of equipment
@craft.composer.armorer-mountain-1.unit.many	pieces of equipment
@craft.composer.armorer-mountain-1.unit.one	piece of equipment
@craft.composer.armorer-mountain-2.action	Send items down a mountain
@craft.composer.armorer-mountain-2.unit	threads
@craft.composer.armorer-mountain-2.unit.few	threads
@craft.composer.armorer-mountain-2.unit.many	threads
@craft.composer.armorer-mountain-2.unit.one	thread
@craft.composer.armorer-sea-1.action	Sacrifice items to the sea
@craft.composer.armorer-sea-1.unit	pieces of equipment
@craft.composer.armorer-sea-1.unit.few	pieces of equipment
@craft.composer.armorer-sea-1.unit.many	pieces of equipment
@craft.composer.armorer-sea-1.unit.one	piece of equipment
@craft.composer.armorer-sea-2.action	Sacrifice items to the sea
@craft.composer.armorer-sea-2.unit	threads
@craft.composer.armorer-sea-2.unit.few	threads
@craft.composer.armorer-sea-2.unit.many	threads
@craft.composer.armorer-sea-2.unit.one	thread
@craft.composer.beekeeper-a1.action	Collect honey from your own hives
@craft.composer.beekeeper-a1.unit	honey
@craft.composer.beekeeper-a1.unit.few	honey
@craft.composer.beekeeper-a1.unit.many	honey
@craft.composer.beekeeper-a1.unit.one	honey
@craft.composer.beekeeper-a2.action	Collect full hives
@craft.composer.beekeeper-a2.unit	hives
@craft.composer.beekeeper-a2.unit.few	hives
@craft.composer.beekeeper-a2.unit.many	hives
@craft.composer.beekeeper-a2.unit.one	hive
@craft.composer.beekeeper-mountain-1.action	Send items down a mountain
@craft.composer.beekeeper-mountain-1.unit	honey
@craft.composer.beekeeper-mountain-1.unit.few	honey
@craft.composer.beekeeper-mountain-1.unit.many	honey
@craft.composer.beekeeper-mountain-1.unit.one	honey
@craft.composer.beekeeper-sea-1.action	Sacrifice items to the sea
@craft.composer.beekeeper-sea-1.unit	honey
@craft.composer.beekeeper-sea-1.unit.few	honey
@craft.composer.beekeeper-sea-1.unit.many	honey
@craft.composer.beekeeper-sea-1.unit.one	honey
@craft.composer.brewer-a1.action	Prepare mead bases
@craft.composer.brewer-a1.unit	batches
@craft.composer.brewer-a1.unit.few	batches
@craft.composer.brewer-a1.unit.many	batches
@craft.composer.brewer-a1.unit.one	batch
@craft.composer.brewer-a2.action	Collect drinks from a fermenter
@craft.composer.brewer-a2.unit	drinks
@craft.composer.brewer-a2.unit.few	drinks
@craft.composer.brewer-a2.unit.many	drinks
@craft.composer.brewer-a2.unit.one	drink
@craft.composer.brewer-a3.action	Craft weapon oils
@craft.composer.brewer-a3.unit	batches of oil
@craft.composer.brewer-a3.unit.few	batches of oil
@craft.composer.brewer-a3.unit.many	batches of oil
@craft.composer.brewer-a3.unit.one	batch of oil
@craft.composer.brewer-mountain-1.action	Send items down a mountain
@craft.composer.brewer-mountain-1.unit	drinks
@craft.composer.brewer-mountain-1.unit.few	drinks
@craft.composer.brewer-mountain-1.unit.many	drinks
@craft.composer.brewer-mountain-1.unit.one	drink
@craft.composer.brewer-sea-1.action	Sacrifice items to the sea
@craft.composer.brewer-sea-1.unit	drinks
@craft.composer.brewer-sea-1.unit.few	drinks
@craft.composer.brewer-sea-1.unit.many	drinks
@craft.composer.brewer-sea-1.unit.one	drink
@craft.composer.builder-a1.action	Place new building pieces
@craft.composer.builder-a1.unit	building pieces
@craft.composer.builder-a1.unit.few	building pieces
@craft.composer.builder-a1.unit.many	building pieces
@craft.composer.builder-a1.unit.one	building piece
@craft.composer.builder-a3.action	Place new lights and fuel those that need fuel
@craft.composer.builder-a3.unit	lights
@craft.composer.builder-a3.unit.few	lights
@craft.composer.builder-a3.unit.many	lights
@craft.composer.builder-a3.unit.one	light
@craft.composer.condition.berry	berries only
@craft.composer.condition.coast	along the shore
@craft.composer.condition.corpse	during Corpse Run
@craft.composer.condition.enemies	near at least two enemies within 15 m
@craft.composer.condition.fire	at a campfire
@craft.composer.condition.mountain-foot	at the foot of a mountain
@craft.composer.condition.mushroom	mushrooms only
@craft.composer.condition.night	at night
@craft.composer.condition.ocean	in the Ocean
@craft.composer.condition.on-ship	from a ship
@craft.composer.condition.own-kitchen	in your own kitchen
@craft.composer.condition.planted	planted by you
@craft.composer.condition.rain	during rain
@craft.composer.condition.tool	with tool durability above 95%
@craft.composer.condition.wet	while wet
@craft.composer.cook-a1.action	Prepare meals
@craft.composer.cook-a1.unit	meals
@craft.composer.cook-a1.unit.few	meals
@craft.composer.cook-a1.unit.many	meals
@craft.composer.cook-a1.unit.one	meal
@craft.composer.cook-a2.action	Prepare meals
@craft.composer.cook-a2.unit	meals
@craft.composer.cook-a2.unit.few	meals
@craft.composer.cook-a2.unit.many	meals
@craft.composer.cook-a2.unit.one	meal
@craft.composer.cook-a3.action	Prepare meals
@craft.composer.cook-a3.unit	meals
@craft.composer.cook-a3.unit.few	meals
@craft.composer.cook-a3.unit.many	meals
@craft.composer.cook-a3.unit.one	meal
@craft.composer.cook-mountain-1.action	Send items down a mountain
@craft.composer.cook-mountain-1.unit	cooked meals
@craft.composer.cook-mountain-1.unit.few	cooked meals
@craft.composer.cook-mountain-1.unit.many	cooked meals
@craft.composer.cook-mountain-1.unit.one	cooked meal
@craft.composer.cook-sea-1.action	Sacrifice items to the sea
@craft.composer.cook-sea-1.unit	cooked meals
@craft.composer.cook-sea-1.unit.few	cooked meals
@craft.composer.cook-sea-1.unit.many	cooked meals
@craft.composer.cook-sea-1.unit.one	cooked meal
@craft.composer.delver-a1.action	Open untouched chests
@craft.composer.delver-a1.unit	chests
@craft.composer.delver-a1.unit.few	chests
@craft.composer.delver-a1.unit.many	chests
@craft.composer.delver-a1.unit.one	chest
@craft.composer.delver-a2.action	Collect dungeon treasures
@craft.composer.delver-a2.unit	finds
@craft.composer.delver-a2.unit.few	finds
@craft.composer.delver-a2.unit.many	finds
@craft.composer.delver-a2.unit.one	find
@craft.composer.delver-a3.action	Defeat dungeon enemies
@craft.composer.delver-a3.unit	enemies
@craft.composer.delver-a3.unit.few	enemies
@craft.composer.delver-a3.unit.many	enemies
@craft.composer.delver-a3.unit.one	enemy
@craft.composer.delver-mountain-1.action	Send items down a mountain
@craft.composer.delver-mountain-1.unit	treasures found
@craft.composer.delver-mountain-1.unit.few	treasures found
@craft.composer.delver-mountain-1.unit.many	treasures found
@craft.composer.delver-mountain-1.unit.one	treasure found
@craft.composer.delver-sea-1.action	Sacrifice items to the sea
@craft.composer.delver-sea-1.unit	treasures found
@craft.composer.delver-sea-1.unit.few	treasures found
@craft.composer.delver-sea-1.unit.many	treasures found
@craft.composer.delver-sea-1.unit.one	treasure found
@craft.composer.farmer-a1.action	Plant crops
@craft.composer.farmer-a1.unit	crops
@craft.composer.farmer-a1.unit.few	crops
@craft.composer.farmer-a1.unit.many	crops
@craft.composer.farmer-a1.unit.one	crop
@craft.composer.farmer-a2.action	Harvest your own crops
@craft.composer.farmer-a2.unit	crops
@craft.composer.farmer-a2.unit.few	crops
@craft.composer.farmer-a2.unit.many	crops
@craft.composer.farmer-a2.unit.one	crop
@craft.composer.farmer-a3.action	Harvest your own seed crops
@craft.composer.farmer-a3.unit	plants
@craft.composer.farmer-a3.unit.few	plants
@craft.composer.farmer-a3.unit.many	plants
@craft.composer.farmer-a3.unit.one	plant
@craft.composer.farmer-mountain-1.action	Send items down a mountain
@craft.composer.farmer-mountain-1.unit	harvests
@craft.composer.farmer-mountain-1.unit.few	harvests
@craft.composer.farmer-mountain-1.unit.many	harvests
@craft.composer.farmer-mountain-1.unit.one	harvest
@craft.composer.farmer-sea-1.action	Sacrifice items to the sea
@craft.composer.farmer-sea-1.unit	harvests
@craft.composer.farmer-sea-1.unit.few	harvests
@craft.composer.farmer-sea-1.unit.many	harvests
@craft.composer.farmer-sea-1.unit.one	harvest
@craft.composer.fisher-a1.action	Catch fish
@craft.composer.fisher-a1.unit	fish
@craft.composer.fisher-a1.unit.few	fish
@craft.composer.fisher-a1.unit.many	fish
@craft.composer.fisher-a1.unit.one	fish
@craft.composer.fisher-a2.action	Catch fish
@craft.composer.fisher-a2.unit	fish
@craft.composer.fisher-a2.unit.few	fish
@craft.composer.fisher-a2.unit.many	fish
@craft.composer.fisher-a2.unit.one	fish
@craft.composer.fisher-mountain-1.action	Send items down a mountain
@craft.composer.fisher-mountain-1.unit	fish
@craft.composer.fisher-mountain-1.unit.few	fish
@craft.composer.fisher-mountain-1.unit.many	fish
@craft.composer.fisher-mountain-1.unit.one	fish
@craft.composer.fisher-sea-1.action	Sacrifice items to the sea
@craft.composer.fisher-sea-1.unit	fish
@craft.composer.fisher-sea-1.unit.few	fish
@craft.composer.fisher-sea-1.unit.many	fish
@craft.composer.fisher-sea-1.unit.one	fish
@craft.composer.forager-a1.action	Gather wild resources
@craft.composer.forager-a1.unit	plants
@craft.composer.forager-a1.unit.few	plants
@craft.composer.forager-a1.unit.many	plants
@craft.composer.forager-a1.unit.one	plant
@craft.composer.forager-a2.action	Gather wild resources
@craft.composer.forager-a2.unit	berries
@craft.composer.forager-a2.unit.few	berries
@craft.composer.forager-a2.unit.many	berries
@craft.composer.forager-a2.unit.one	berry
@craft.composer.forager-a3.action	Gather wild resources
@craft.composer.forager-a3.unit	mushrooms
@craft.composer.forager-a3.unit.few	mushrooms
@craft.composer.forager-a3.unit.many	mushrooms
@craft.composer.forager-a3.unit.one	mushroom
@craft.composer.forager-mountain-1.action	Send items down a mountain
@craft.composer.forager-mountain-1.unit	gathered plants
@craft.composer.forager-mountain-1.unit.few	gathered plants
@craft.composer.forager-mountain-1.unit.many	gathered plants
@craft.composer.forager-mountain-1.unit.one	gathered plant
@craft.composer.forager-sea-1.action	Sacrifice items to the sea
@craft.composer.forager-sea-1.unit	gathered plants
@craft.composer.forager-sea-1.unit.few	gathered plants
@craft.composer.forager-sea-1.unit.many	gathered plants
@craft.composer.forager-sea-1.unit.one	gathered plant
@craft.composer.herder-a1.action	Feed hungry tamed animals
@craft.composer.herder-a1.unit	animals
@craft.composer.herder-a1.unit.few	animals
@craft.composer.herder-a1.unit.many	animals
@craft.composer.herder-a1.unit.one	animal
@craft.composer.herder-a2.action	Tame animals
@craft.composer.herder-a2.unit	animals
@craft.composer.herder-a2.unit.few	animals
@craft.composer.herder-a2.unit.many	animals
@craft.composer.herder-a2.unit.one	animal
@craft.composer.herder-a3.action	Raise animals to adulthood
@craft.composer.herder-a3.unit	young animals
@craft.composer.herder-a3.unit.few	young animals
@craft.composer.herder-a3.unit.many	young animals
@craft.composer.herder-a3.unit.one	young animal
@craft.composer.herder-mountain-1.action	Send items down a mountain
@craft.composer.herder-mountain-1.unit	husbandry products
@craft.composer.herder-mountain-1.unit.few	husbandry products
@craft.composer.herder-mountain-1.unit.many	husbandry products
@craft.composer.herder-mountain-1.unit.one	husbandry product
@craft.composer.herder-sea-1.action	Sacrifice items to the sea
@craft.composer.herder-sea-1.unit	husbandry products
@craft.composer.herder-sea-1.unit.few	husbandry products
@craft.composer.herder-sea-1.unit.many	husbandry products
@craft.composer.herder-sea-1.unit.one	husbandry product
@craft.composer.hunter-a1.action	Hunt wild animals
@craft.composer.hunter-a1.unit	animals
@craft.composer.hunter-a1.unit.few	animals
@craft.composer.hunter-a1.unit.many	animals
@craft.composer.hunter-a1.unit.one	animal
@craft.composer.hunter-a2.action	Get loot from animals
@craft.composer.hunter-a2.unit	items
@craft.composer.hunter-a2.unit.few	items
@craft.composer.hunter-a2.unit.many	items
@craft.composer.hunter-a2.unit.one	item
@craft.composer.hunter-mountain-1.action	Send items down a mountain
@craft.composer.hunter-mountain-1.unit	animal drops
@craft.composer.hunter-mountain-1.unit.few	animal drops
@craft.composer.hunter-mountain-1.unit.many	animal drops
@craft.composer.hunter-mountain-1.unit.one	animal drop
@craft.composer.hunter-sea-1.action	Sacrifice items to the sea
@craft.composer.hunter-sea-1.unit	animal drops
@craft.composer.hunter-sea-1.unit.few	animal drops
@craft.composer.hunter-sea-1.unit.many	animal drops
@craft.composer.hunter-sea-1.unit.one	animal drop
@craft.composer.miner-a1.action	Break rock or ore sections
@craft.composer.miner-a1.unit	rock sections
@craft.composer.miner-a1.unit.few	rock sections
@craft.composer.miner-a1.unit.many	rock sections
@craft.composer.miner-a1.unit.one	rock section
@craft.composer.miner-a2.action	Send items down a mountain
@craft.composer.miner-a2.unit	ore
@craft.composer.miner-a2.unit.few	ore
@craft.composer.miner-a2.unit.many	ore
@craft.composer.miner-a2.unit.one	ore
@craft.composer.pathfinder-a1.action	Travel on foot
@craft.composer.pathfinder-a1.unit	metres
@craft.composer.pathfinder-a1.unit.few	metres
@craft.composer.pathfinder-a1.unit.many	metres
@craft.composer.pathfinder-a1.unit.one	metre
@craft.composer.pathfinder-a2.action	Leave your bed and return without building another bed
@craft.composer.pathfinder-a2.unit	metres
@craft.composer.pathfinder-a2.unit.few	metres
@craft.composer.pathfinder-a2.unit.many	metres
@craft.composer.pathfinder-a2.unit.one	metre
@craft.composer.pathfinder-airtime.action	Spend time airborne
@craft.composer.pathfinder-airtime.unit	seconds
@craft.composer.pathfinder-airtime.unit.few	seconds
@craft.composer.pathfinder-airtime.unit.many	seconds
@craft.composer.pathfinder-airtime.unit.one	second
@craft.composer.pathfinder-find-deposits.action	Discover ore deposits
@craft.composer.pathfinder-find-deposits.unit	new ore deposits
@craft.composer.pathfinder-find-deposits.unit.few	new ore deposits
@craft.composer.pathfinder-find-deposits.unit.many	new ore deposits
@craft.composer.pathfinder-find-deposits.unit.one	new ore deposit
@craft.composer.pathfinder-find-dungeons.action	Discover dungeon entrances
@craft.composer.pathfinder-find-dungeons.unit	new dungeons
@craft.composer.pathfinder-find-dungeons.unit.few	new dungeons
@craft.composer.pathfinder-find-dungeons.unit.many	new dungeons
@craft.composer.pathfinder-find-dungeons.unit.one	new dungeon
@craft.composer.pathfinder-night-away.action	Meet nightfall at least 600 m from your bed
@craft.composer.pathfinder-night-away.unit	nights
@craft.composer.pathfinder-night-away.unit.few	nights
@craft.composer.pathfinder-night-away.unit.many	nights
@craft.composer.pathfinder-night-away.unit.one	night
@craft.composer.pathfinder-swim.action	Swim
@craft.composer.pathfinder-swim.unit	metres
@craft.composer.pathfinder-swim.unit.few	metres
@craft.composer.pathfinder-swim.unit.many	metres
@craft.composer.pathfinder-swim.unit.one	metre
@craft.composer.pathfinder-unexplored-cells.action	Reveal unexplored map cells
@craft.composer.pathfinder-unexplored-cells.unit	new map cells
@craft.composer.pathfinder-unexplored-cells.unit.few	new map cells
@craft.composer.pathfinder-unexplored-cells.unit.many	new map cells
@craft.composer.pathfinder-unexplored-cells.unit.one	new map slot
@craft.composer.runecarver-a1.action	Craft equipment containing refined eitr
@craft.composer.runecarver-a1.unit	pieces of equipment
@craft.composer.runecarver-a1.unit.few	pieces of equipment
@craft.composer.runecarver-a1.unit.many	pieces of equipment
@craft.composer.runecarver-a1.unit.one	piece of equipment
@craft.composer.runecarver-a2.action	Upgrade equipment containing refined eitr
@craft.composer.runecarver-a2.unit	pieces of equipment
@craft.composer.runecarver-a2.unit.few	pieces of equipment
@craft.composer.runecarver-a2.unit.many	pieces of equipment
@craft.composer.runecarver-a2.unit.one	piece of equipment
@craft.composer.shipwright-a1.action	Travel at the helm
@craft.composer.shipwright-a1.unit	metres
@craft.composer.shipwright-a1.unit.few	metres
@craft.composer.shipwright-a1.unit.many	metres
@craft.composer.shipwright-a1.unit.one	metre
@craft.composer.shipwright-a2.action	Restore ship durability while you and the ship are in the Ocean
@craft.composer.shipwright-a2.unit	durability
@craft.composer.shipwright-a2.unit.few	durability
@craft.composer.shipwright-a2.unit.many	durability
@craft.composer.shipwright-a2.unit.one	durability
@craft.composer.smith-a1.action	Craft equipment with metal, stone, flint or obsidian in its recipe
@craft.composer.smith-a1.unit	pieces of equipment
@craft.composer.smith-a1.unit.few	pieces of equipment
@craft.composer.smith-a1.unit.many	pieces of equipment
@craft.composer.smith-a1.unit.one	piece of equipment
@craft.composer.smith-a2.action	Upgrade equipment with metal, stone, flint or obsidian in its recipe
@craft.composer.smith-a2.unit	pieces of equipment
@craft.composer.smith-a2.unit.few	pieces of equipment
@craft.composer.smith-a2.unit.many	pieces of equipment
@craft.composer.smith-a2.unit.one	piece of equipment
@craft.composer.smith-a3.action	Smelt ingots
@craft.composer.smith-a3.unit	ingots
@craft.composer.smith-a3.unit.few	ingots
@craft.composer.smith-a3.unit.many	ingots
@craft.composer.smith-a3.unit.one	ingot
@craft.composer.smith-a4.action	Use your crafted tool for its intended work
@craft.composer.smith-a4.unit	uses
@craft.composer.smith-a4.unit.few	uses
@craft.composer.smith-a4.unit.many	uses
@craft.composer.smith-a4.unit.one	use
@craft.composer.smith-mountain-1.action	Send items down a mountain
@craft.composer.smith-mountain-1.unit	ingots
@craft.composer.smith-mountain-1.unit.few	ingots
@craft.composer.smith-mountain-1.unit.many	ingots
@craft.composer.smith-mountain-1.unit.one	ingot
@craft.composer.smith-mountain-2.action	Send items down a mountain
@craft.composer.smith-mountain-2.unit	pieces of equipment
@craft.composer.smith-mountain-2.unit.few	pieces of equipment
@craft.composer.smith-mountain-2.unit.many	pieces of equipment
@craft.composer.smith-mountain-2.unit.one	piece of equipment
@craft.composer.smith-sea-1.action	Sacrifice items to the sea
@craft.composer.smith-sea-1.unit	ingots
@craft.composer.smith-sea-1.unit.few	ingots
@craft.composer.smith-sea-1.unit.many	ingots
@craft.composer.smith-sea-1.unit.one	ingot
@craft.composer.smith-sea-2.action	Sacrifice items to the sea
@craft.composer.smith-sea-2.unit	pieces of equipment
@craft.composer.smith-sea-2.unit.few	pieces of equipment
@craft.composer.smith-sea-2.unit.many	pieces of equipment
@craft.composer.smith-sea-2.unit.one	piece of equipment
@craft.composer.target.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.0	Stone
@craft.composer.target.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.1	Copper
@craft.composer.target.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.2	Tin
@craft.composer.target.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.3	Iron
@craft.composer.target.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.4	Silver
@craft.composer.target.3c114ec1-89fc-4c36-86b5-af47aca8bd1f.5	Ancient Metal
@craft.composer.target.555e7c33-3edc-4070-99e9-7aacc2fba364.0	Boar
@craft.composer.target.555e7c33-3edc-4070-99e9-7aacc2fba364.1	Wolf
@craft.composer.target.555e7c33-3edc-4070-99e9-7aacc2fba364.2	Lox
@craft.composer.target.555e7c33-3edc-4070-99e9-7aacc2fba364.3	Hen
@craft.composer.target.555e7c33-3edc-4070-99e9-7aacc2fba364.4	Asksvin
@craft.composer.target.armorer-a1.0	Leather Scraps
@craft.composer.target.armorer-a1.1	Deer Hide
@craft.composer.target.armorer-a1.10	Red Jute
@craft.composer.target.armorer-a1.11	Blue Jute
@craft.composer.target.armorer-a1.12	Bear Hide
@craft.composer.target.armorer-a1.2	Troll Hide
@craft.composer.target.armorer-a1.3	Wolf Pelt
@craft.composer.target.armorer-a1.4	Lox Pelt
@craft.composer.target.armorer-a1.5	Scale Hide
@craft.composer.target.armorer-a1.6	Asksvin Hide
@craft.composer.target.armorer-a1.7	Bone Fragments
@craft.composer.target.armorer-a1.8	Feathers
@craft.composer.target.armorer-a1.9	Linen Thread
@craft.composer.target.armorer-a2.0	Leather Scraps
@craft.composer.target.armorer-a2.1	Deer Hide
@craft.composer.target.armorer-a2.10	Red Jute
@craft.composer.target.armorer-a2.11	Blue Jute
@craft.composer.target.armorer-a2.12	Bear Hide
@craft.composer.target.armorer-a2.2	Troll Hide
@craft.composer.target.armorer-a2.3	Wolf Pelt
@craft.composer.target.armorer-a2.4	Lox Pelt
@craft.composer.target.armorer-a2.5	Scale Hide
@craft.composer.target.armorer-a2.6	Asksvin Hide
@craft.composer.target.armorer-a2.7	Bone Fragments
@craft.composer.target.armorer-a2.8	Feathers
@craft.composer.target.armorer-a2.9	Linen Thread
@craft.composer.target.armorer-a3.0	Linen Thread
@craft.composer.target.armorer-mountain-1.0	Leather Scraps
@craft.composer.target.armorer-mountain-1.1	Deer Hide
@craft.composer.target.armorer-mountain-1.10	Red Jute
@craft.composer.target.armorer-mountain-1.11	Blue Jute
@craft.composer.target.armorer-mountain-1.12	Bear Hide
@craft.composer.target.armorer-mountain-1.2	Troll Hide
@craft.composer.target.armorer-mountain-1.3	Wolf Pelt
@craft.composer.target.armorer-mountain-1.4	Lox Pelt
@craft.composer.target.armorer-mountain-1.5	Scale Hide
@craft.composer.target.armorer-mountain-1.6	Asksvin Hide
@craft.composer.target.armorer-mountain-1.7	Bone Fragments
@craft.composer.target.armorer-mountain-1.8	Feathers
@craft.composer.target.armorer-mountain-1.9	Linen Thread
@craft.composer.target.armorer-mountain-2.0	Linen Thread
@craft.composer.target.armorer-sea-1.0	Leather Scraps
@craft.composer.target.armorer-sea-1.1	Deer Hide
@craft.composer.target.armorer-sea-1.10	Red Jute
@craft.composer.target.armorer-sea-1.11	Blue Jute
@craft.composer.target.armorer-sea-1.12	Bear Hide
@craft.composer.target.armorer-sea-1.2	Troll Hide
@craft.composer.target.armorer-sea-1.3	Wolf Pelt
@craft.composer.target.armorer-sea-1.4	Lox Pelt
@craft.composer.target.armorer-sea-1.5	Scale Hide
@craft.composer.target.armorer-sea-1.6	Asksvin Hide
@craft.composer.target.armorer-sea-1.7	Bone Fragments
@craft.composer.target.armorer-sea-1.8	Feathers
@craft.composer.target.armorer-sea-1.9	Linen Thread
@craft.composer.target.armorer-sea-2.0	Linen Thread
@craft.composer.target.brewer-a1.0	Minor Healing Mead
@craft.composer.target.brewer-a1.1	Minor Stamina Mead
@craft.composer.target.brewer-a1.10	Minor Eitr Mead
@craft.composer.target.brewer-a1.11	Lingering Healing Mead
@craft.composer.target.brewer-a1.12	Lingering Eitr Mead
@craft.composer.target.brewer-a1.13	Tonic of Ratatosk
@craft.composer.target.brewer-a1.14	Mead of Troll Endurance
@craft.composer.target.brewer-a1.15	Draught of Vananidir
@craft.composer.target.brewer-a1.16	Berserkir Mead
@craft.composer.target.brewer-a1.17	Brew of Animal Whispers
@craft.composer.target.brewer-a1.18	Anti-Sting Concoction
@craft.composer.target.brewer-a1.19	Lightfoot Mead
@craft.composer.target.brewer-a1.2	Poison Resistance Mead
@craft.composer.target.brewer-a1.3	Tasty Mead
@craft.composer.target.brewer-a1.4	Medium Healing Mead
@craft.composer.target.brewer-a1.5	Frost Resistance Mead
@craft.composer.target.brewer-a1.6	Medium Stamina Mead
@craft.composer.target.brewer-a1.7	Fire Resistance Barley Wine
@craft.composer.target.brewer-a1.8	Major Healing Mead
@craft.composer.target.brewer-a1.9	Lingering Stamina Mead
@craft.composer.target.brewer-a2.0	Minor Healing Mead
@craft.composer.target.brewer-a2.1	Minor Stamina Mead
@craft.composer.target.brewer-a2.10	Minor Eitr Mead
@craft.composer.target.brewer-a2.11	Lingering Healing Mead
@craft.composer.target.brewer-a2.12	Lingering Eitr Mead
@craft.composer.target.brewer-a2.13	Tonic of Ratatosk
@craft.composer.target.brewer-a2.14	Mead of Troll Endurance
@craft.composer.target.brewer-a2.15	Draught of Vananidir
@craft.composer.target.brewer-a2.16	Berserkir Mead
@craft.composer.target.brewer-a2.17	Brew of Animal Whispers
@craft.composer.target.brewer-a2.18	Anti-Sting Concoction
@craft.composer.target.brewer-a2.19	Lightfoot Mead
@craft.composer.target.brewer-a2.2	Poison Resistance Mead
@craft.composer.target.brewer-a2.3	Tasty Mead
@craft.composer.target.brewer-a2.4	Medium Healing Mead
@craft.composer.target.brewer-a2.5	Frost Resistance Mead
@craft.composer.target.brewer-a2.6	Medium Stamina Mead
@craft.composer.target.brewer-a2.7	Fire Resistance Barley Wine
@craft.composer.target.brewer-a2.8	Major Healing Mead
@craft.composer.target.brewer-a2.9	Lingering Stamina Mead
@craft.composer.target.brewer-a3.0	Weapon oil
@craft.composer.target.brewer-mountain-1.0	Minor Healing Mead
@craft.composer.target.brewer-mountain-1.1	Minor Stamina Mead
@craft.composer.target.brewer-mountain-1.10	Minor Eitr Mead
@craft.composer.target.brewer-mountain-1.11	Lingering Healing Mead
@craft.composer.target.brewer-mountain-1.12	Lingering Eitr Mead
@craft.composer.target.brewer-mountain-1.13	Tonic of Ratatosk
@craft.composer.target.brewer-mountain-1.14	Mead of Troll Endurance
@craft.composer.target.brewer-mountain-1.15	Draught of Vananidir
@craft.composer.target.brewer-mountain-1.16	Berserkir Mead
@craft.composer.target.brewer-mountain-1.17	Brew of Animal Whispers
@craft.composer.target.brewer-mountain-1.18	Anti-Sting Concoction
@craft.composer.target.brewer-mountain-1.19	Lightfoot Mead
@craft.composer.target.brewer-mountain-1.2	Poison Resistance Mead
@craft.composer.target.brewer-mountain-1.3	Tasty Mead
@craft.composer.target.brewer-mountain-1.4	Medium Healing Mead
@craft.composer.target.brewer-mountain-1.5	Frost Resistance Mead
@craft.composer.target.brewer-mountain-1.6	Medium Stamina Mead
@craft.composer.target.brewer-mountain-1.7	Fire Resistance Barley Wine
@craft.composer.target.brewer-mountain-1.8	Major Healing Mead
@craft.composer.target.brewer-mountain-1.9	Lingering Stamina Mead
@craft.composer.target.brewer-sea-1.0	Minor Healing Mead
@craft.composer.target.brewer-sea-1.1	Minor Stamina Mead
@craft.composer.target.brewer-sea-1.10	Minor Eitr Mead
@craft.composer.target.brewer-sea-1.11	Lingering Healing Mead
@craft.composer.target.brewer-sea-1.12	Lingering Eitr Mead
@craft.composer.target.brewer-sea-1.13	Tonic of Ratatosk
@craft.composer.target.brewer-sea-1.14	Mead of Troll Endurance
@craft.composer.target.brewer-sea-1.15	Draught of Vananidir
@craft.composer.target.brewer-sea-1.16	Berserkir Mead
@craft.composer.target.brewer-sea-1.17	Brew of Animal Whispers
@craft.composer.target.brewer-sea-1.18	Anti-Sting Concoction
@craft.composer.target.brewer-sea-1.19	Lightfoot Mead
@craft.composer.target.brewer-sea-1.2	Poison Resistance Mead
@craft.composer.target.brewer-sea-1.3	Tasty Mead
@craft.composer.target.brewer-sea-1.4	Medium Healing Mead
@craft.composer.target.brewer-sea-1.5	Frost Resistance Mead
@craft.composer.target.brewer-sea-1.6	Medium Stamina Mead
@craft.composer.target.brewer-sea-1.7	Fire Resistance Barley Wine
@craft.composer.target.brewer-sea-1.8	Major Healing Mead
@craft.composer.target.brewer-sea-1.9	Lingering Stamina Mead
@craft.composer.target.builder-a1.0	Wood building piece
@craft.composer.target.builder-a1.1	Stone building piece
@craft.composer.target.builder-a1.2	Iron building piece
@craft.composer.target.builder-a1.3	Black marble building piece
@craft.composer.target.builder-a3.0	piece_groundtorch_wood
@craft.composer.target.builder-a3.1	piece_brazierceiling01
@craft.composer.target.builder-a3.2	piece_lantern
@craft.composer.target.cook-a1.0	Cooked Boar Meat
@craft.composer.target.cook-a1.1	Cooked Deer Meat
@craft.composer.target.cook-a1.10	Sausages
@craft.composer.target.cook-a1.11	Turnip Stew
@craft.composer.target.cook-a1.12	Cooked Serpent Meat
@craft.composer.target.cook-a1.13	Serpent Stew
@craft.composer.target.cook-a1.14	Cooked Wolf Meat
@craft.composer.target.cook-a1.15	Wolf Skewer
@craft.composer.target.cook-a1.16	Wolf Jerky
@craft.composer.target.cook-a1.17	Onion Soup
@craft.composer.target.cook-a1.18	Eyescream
@craft.composer.target.cook-a1.19	Cooked Lox Meat
@craft.composer.target.cook-a1.2	Grilled Neck Tail
@craft.composer.target.cook-a1.20	Lox Meat Pie
@craft.composer.target.cook-a1.21	Bread
@craft.composer.target.cook-a1.22	Fish Wraps
@craft.composer.target.cook-a1.23	Blood Pudding
@craft.composer.target.cook-a1.24	Cooked Hare Meat
@craft.composer.target.cook-a1.25	Cooked Chicken Meat
@craft.composer.target.cook-a1.26	Cooked Seeker Meat
@craft.composer.target.cook-a1.27	Salad
@craft.composer.target.cook-a1.28	Mushroom Omelette
@craft.composer.target.cook-a1.29	Honey Glazed Chicken
@craft.composer.target.cook-a1.3	Cooked Fish
@craft.composer.target.cook-a1.30	Fish 'n' Bread
@craft.composer.target.cook-a1.31	Seeker Aspic
@craft.composer.target.cook-a1.32	Yggdrasil Porridge
@craft.composer.target.cook-a1.33	Stuffed Mushroom
@craft.composer.target.cook-a1.34	Meat Platter
@craft.composer.target.cook-a1.35	Misthare Supreme
@craft.composer.target.cook-a1.36	Cooked Asksvin Tail
@craft.composer.target.cook-a1.37	Cooked Volture Meat
@craft.composer.target.cook-a1.38	Cooked Bonemaw Meat
@craft.composer.target.cook-a1.39	Piquant Pie
@craft.composer.target.cook-a1.4	Carrot Soup
@craft.composer.target.cook-a1.40	Fiery Svinstew
@craft.composer.target.cook-a1.41	Spicy Marmalade
@craft.composer.target.cook-a1.42	Mashed Meat
@craft.composer.target.cook-a1.43	Cooked Bear Meat
@craft.composer.target.cook-a1.44	Muckshake
@craft.composer.target.cook-a1.45	Scorching Medley
@craft.composer.target.cook-a1.46	Roasted Crust Pie
@craft.composer.target.cook-a1.47	Sizzling Berry Broth
@craft.composer.target.cook-a1.48	Sparkling Shroomshake
@craft.composer.target.cook-a1.49	Marinated Greens
@craft.composer.target.cook-a1.5	Queen's Jam
@craft.composer.target.cook-a1.6	Minced Meat Sauce
@craft.composer.target.cook-a1.7	Deer Stew
@craft.composer.target.cook-a1.8	Boar Jerky
@craft.composer.target.cook-a1.9	Black Soup
@craft.composer.target.cook-a2.0	Cooked Boar Meat
@craft.composer.target.cook-a2.1	Cooked Deer Meat
@craft.composer.target.cook-a2.2	Grilled Neck Tail
@craft.composer.target.cook-a2.3	Cooked Fish
@craft.composer.target.cook-a2.4	Cooked Wolf Meat
@craft.composer.target.cook-a2.5	Cooked Chicken Meat
@craft.composer.target.cook-a2.6	Cooked Hare Meat
@craft.composer.target.cook-a2.7	Cooked Bear Meat
@craft.composer.target.cook-a3.0	Carrot Soup
@craft.composer.target.cook-a3.1	Queen's Jam
@craft.composer.target.cook-a3.10	Wolf Jerky
@craft.composer.target.cook-a3.11	Onion Soup
@craft.composer.target.cook-a3.12	Eyescream
@craft.composer.target.cook-a3.13	Lox Meat Pie
@craft.composer.target.cook-a3.14	Bread
@craft.composer.target.cook-a3.15	Fish Wraps
@craft.composer.target.cook-a3.16	Blood Pudding
@craft.composer.target.cook-a3.17	Salad
@craft.composer.target.cook-a3.18	Mushroom Omelette
@craft.composer.target.cook-a3.19	Honey Glazed Chicken
@craft.composer.target.cook-a3.2	Minced Meat Sauce
@craft.composer.target.cook-a3.20	Fish 'n' Bread
@craft.composer.target.cook-a3.21	Seeker Aspic
@craft.composer.target.cook-a3.22	Yggdrasil Porridge
@craft.composer.target.cook-a3.23	Stuffed Mushroom
@craft.composer.target.cook-a3.24	Meat Platter
@craft.composer.target.cook-a3.25	Misthare Supreme
@craft.composer.target.cook-a3.26	Piquant Pie
@craft.composer.target.cook-a3.27	Fiery Svinstew
@craft.composer.target.cook-a3.28	Spicy Marmalade
@craft.composer.target.cook-a3.29	Mashed Meat
@craft.composer.target.cook-a3.3	Deer Stew
@craft.composer.target.cook-a3.30	Muckshake
@craft.composer.target.cook-a3.31	Scorching Medley
@craft.composer.target.cook-a3.32	Roasted Crust Pie
@craft.composer.target.cook-a3.33	Sizzling Berry Broth
@craft.composer.target.cook-a3.34	Sparkling Shroomshake
@craft.composer.target.cook-a3.35	Marinated Greens
@craft.composer.target.cook-a3.4	Boar Jerky
@craft.composer.target.cook-a3.5	Black Soup
@craft.composer.target.cook-a3.6	Sausages
@craft.composer.target.cook-a3.7	Turnip Stew
@craft.composer.target.cook-a3.8	Serpent Stew
@craft.composer.target.cook-a3.9	Wolf Skewer
@craft.composer.target.cook-mountain-1.0	Cooked Boar Meat
@craft.composer.target.cook-mountain-1.1	Cooked Deer Meat
@craft.composer.target.cook-mountain-1.10	Sausages
@craft.composer.target.cook-mountain-1.11	Turnip Stew
@craft.composer.target.cook-mountain-1.12	Cooked Serpent Meat
@craft.composer.target.cook-mountain-1.13	Serpent Stew
@craft.composer.target.cook-mountain-1.14	Cooked Wolf Meat
@craft.composer.target.cook-mountain-1.15	Wolf Skewer
@craft.composer.target.cook-mountain-1.16	Wolf Jerky
@craft.composer.target.cook-mountain-1.17	Onion Soup
@craft.composer.target.cook-mountain-1.18	Eyescream
@craft.composer.target.cook-mountain-1.19	Cooked Lox Meat
@craft.composer.target.cook-mountain-1.2	Grilled Neck Tail
@craft.composer.target.cook-mountain-1.20	Lox Meat Pie
@craft.composer.target.cook-mountain-1.21	Bread
@craft.composer.target.cook-mountain-1.22	Fish Wraps
@craft.composer.target.cook-mountain-1.23	Blood Pudding
@craft.composer.target.cook-mountain-1.24	Cooked Hare Meat
@craft.composer.target.cook-mountain-1.25	Cooked Chicken Meat
@craft.composer.target.cook-mountain-1.26	Cooked Seeker Meat
@craft.composer.target.cook-mountain-1.27	Salad
@craft.composer.target.cook-mountain-1.28	Mushroom Omelette
@craft.composer.target.cook-mountain-1.29	Honey Glazed Chicken
@craft.composer.target.cook-mountain-1.3	Cooked Fish
@craft.composer.target.cook-mountain-1.30	Fish 'n' Bread
@craft.composer.target.cook-mountain-1.31	Seeker Aspic
@craft.composer.target.cook-mountain-1.32	Yggdrasil Porridge
@craft.composer.target.cook-mountain-1.33	Stuffed Mushroom
@craft.composer.target.cook-mountain-1.34	Meat Platter
@craft.composer.target.cook-mountain-1.35	Misthare Supreme
@craft.composer.target.cook-mountain-1.36	Cooked Asksvin Tail
@craft.composer.target.cook-mountain-1.37	Cooked Volture Meat
@craft.composer.target.cook-mountain-1.38	Cooked Bonemaw Meat
@craft.composer.target.cook-mountain-1.39	Piquant Pie
@craft.composer.target.cook-mountain-1.4	Carrot Soup
@craft.composer.target.cook-mountain-1.40	Fiery Svinstew
@craft.composer.target.cook-mountain-1.41	Spicy Marmalade
@craft.composer.target.cook-mountain-1.42	Mashed Meat
@craft.composer.target.cook-mountain-1.43	Cooked Bear Meat
@craft.composer.target.cook-mountain-1.44	Muckshake
@craft.composer.target.cook-mountain-1.45	Scorching Medley
@craft.composer.target.cook-mountain-1.46	Roasted Crust Pie
@craft.composer.target.cook-mountain-1.47	Sizzling Berry Broth
@craft.composer.target.cook-mountain-1.48	Sparkling Shroomshake
@craft.composer.target.cook-mountain-1.49	Marinated Greens
@craft.composer.target.cook-mountain-1.5	Queen's Jam
@craft.composer.target.cook-mountain-1.6	Minced Meat Sauce
@craft.composer.target.cook-mountain-1.7	Deer Stew
@craft.composer.target.cook-mountain-1.8	Boar Jerky
@craft.composer.target.cook-mountain-1.9	Black Soup
@craft.composer.target.cook-sea-1.0	Cooked Boar Meat
@craft.composer.target.cook-sea-1.1	Cooked Deer Meat
@craft.composer.target.cook-sea-1.10	Sausages
@craft.composer.target.cook-sea-1.11	Turnip Stew
@craft.composer.target.cook-sea-1.12	Cooked Serpent Meat
@craft.composer.target.cook-sea-1.13	Serpent Stew
@craft.composer.target.cook-sea-1.14	Cooked Wolf Meat
@craft.composer.target.cook-sea-1.15	Wolf Skewer
@craft.composer.target.cook-sea-1.16	Wolf Jerky
@craft.composer.target.cook-sea-1.17	Onion Soup
@craft.composer.target.cook-sea-1.18	Eyescream
@craft.composer.target.cook-sea-1.19	Cooked Lox Meat
@craft.composer.target.cook-sea-1.2	Grilled Neck Tail
@craft.composer.target.cook-sea-1.20	Lox Meat Pie
@craft.composer.target.cook-sea-1.21	Bread
@craft.composer.target.cook-sea-1.22	Fish Wraps
@craft.composer.target.cook-sea-1.23	Blood Pudding
@craft.composer.target.cook-sea-1.24	Cooked Hare Meat
@craft.composer.target.cook-sea-1.25	Cooked Chicken Meat
@craft.composer.target.cook-sea-1.26	Cooked Seeker Meat
@craft.composer.target.cook-sea-1.27	Salad
@craft.composer.target.cook-sea-1.28	Mushroom Omelette
@craft.composer.target.cook-sea-1.29	Honey Glazed Chicken
@craft.composer.target.cook-sea-1.3	Cooked Fish
@craft.composer.target.cook-sea-1.30	Fish 'n' Bread
@craft.composer.target.cook-sea-1.31	Seeker Aspic
@craft.composer.target.cook-sea-1.32	Yggdrasil Porridge
@craft.composer.target.cook-sea-1.33	Stuffed Mushroom
@craft.composer.target.cook-sea-1.34	Meat Platter
@craft.composer.target.cook-sea-1.35	Misthare Supreme
@craft.composer.target.cook-sea-1.36	Cooked Asksvin Tail
@craft.composer.target.cook-sea-1.37	Cooked Volture Meat
@craft.composer.target.cook-sea-1.38	Cooked Bonemaw Meat
@craft.composer.target.cook-sea-1.39	Piquant Pie
@craft.composer.target.cook-sea-1.4	Carrot Soup
@craft.composer.target.cook-sea-1.40	Fiery Svinstew
@craft.composer.target.cook-sea-1.41	Spicy Marmalade
@craft.composer.target.cook-sea-1.42	Mashed Meat
@craft.composer.target.cook-sea-1.43	Cooked Bear Meat
@craft.composer.target.cook-sea-1.44	Muckshake
@craft.composer.target.cook-sea-1.45	Scorching Medley
@craft.composer.target.cook-sea-1.46	Roasted Crust Pie
@craft.composer.target.cook-sea-1.47	Sizzling Berry Broth
@craft.composer.target.cook-sea-1.48	Sparkling Shroomshake
@craft.composer.target.cook-sea-1.49	Marinated Greens
@craft.composer.target.cook-sea-1.5	Queen's Jam
@craft.composer.target.cook-sea-1.6	Minced Meat Sauce
@craft.composer.target.cook-sea-1.7	Deer Stew
@craft.composer.target.cook-sea-1.8	Boar Jerky
@craft.composer.target.cook-sea-1.9	Black Soup
@craft.composer.target.delver-a1.0	Surface ruins
@craft.composer.target.delver-a1.1	Burial Chambers
@craft.composer.target.delver-a1.2	Sunken Crypts
@craft.composer.target.delver-a1.3	Frost Caves
@craft.composer.target.delver-a1.4	Infested Mine
@craft.composer.target.delver-a1.5	Charred Fortress
@craft.composer.target.delver-a2.0	Surtling Core
@craft.composer.target.delver-a2.1	Coins
@craft.composer.target.delver-a2.2	Amber
@craft.composer.target.delver-a2.3	Amber Pearl
@craft.composer.target.delver-a2.4	Ruby
@craft.composer.target.delver-a2.5	Silver Necklace
@craft.composer.target.delver-a2.6	Black Core
@craft.composer.target.delver-a2.7	Royal Jelly
@craft.composer.target.delver-a3.0	Skeleton
@craft.composer.target.delver-a3.1	Draugr
@craft.composer.target.delver-a3.2	Seeker
@craft.composer.target.delver-mountain-1.0	Coins
@craft.composer.target.delver-mountain-1.1	Ruby
@craft.composer.target.delver-mountain-1.2	Amber
@craft.composer.target.delver-mountain-1.3	Amber Pearl
@craft.composer.target.delver-mountain-1.4	Silver Necklace
@craft.composer.target.delver-sea-1.0	Coins
@craft.composer.target.delver-sea-1.1	Ruby
@craft.composer.target.delver-sea-1.2	Amber
@craft.composer.target.delver-sea-1.3	Amber Pearl
@craft.composer.target.delver-sea-1.4	Silver Necklace
@craft.composer.target.farmer-a1.0	Carrot
@craft.composer.target.farmer-a1.1	Turnip
@craft.composer.target.farmer-a1.2	Onion
@craft.composer.target.farmer-a1.3	Barley
@craft.composer.target.farmer-a1.4	Flax
@craft.composer.target.farmer-a1.5	Jotun Puffs
@craft.composer.target.farmer-a1.6	Magecap
@craft.composer.target.farmer-a2.0	Carrot
@craft.composer.target.farmer-a2.1	Turnip
@craft.composer.target.farmer-a2.2	Onion
@craft.composer.target.farmer-a2.3	Barley
@craft.composer.target.farmer-a2.4	Flax
@craft.composer.target.farmer-a2.5	Jotun Puffs
@craft.composer.target.farmer-a2.6	Magecap
@craft.composer.target.farmer-a3.0	Carrot
@craft.composer.target.farmer-a3.1	Turnip
@craft.composer.target.farmer-a3.2	Onion
@craft.composer.target.farmer-mountain-1.0	Carrot
@craft.composer.target.farmer-mountain-1.1	Turnip
@craft.composer.target.farmer-mountain-1.2	Onion
@craft.composer.target.farmer-mountain-1.3	Barley
@craft.composer.target.farmer-mountain-1.4	Flax
@craft.composer.target.farmer-mountain-1.5	Jotun Puffs
@craft.composer.target.farmer-mountain-1.6	Magecap
@craft.composer.target.farmer-sea-1.0	Carrot
@craft.composer.target.farmer-sea-1.1	Turnip
@craft.composer.target.farmer-sea-1.2	Onion
@craft.composer.target.farmer-sea-1.3	Barley
@craft.composer.target.farmer-sea-1.4	Flax
@craft.composer.target.farmer-sea-1.5	Jotun Puffs
@craft.composer.target.farmer-sea-1.6	Magecap
@craft.composer.target.fisher-a1.0	Perch
@craft.composer.target.fisher-a1.1	Pike
@craft.composer.target.fisher-a1.10	Grouper
@craft.composer.target.fisher-a1.11	Northern Salmon
@craft.composer.target.fisher-a1.2	Trollfish
@craft.composer.target.fisher-a1.3	Giant Herring
@craft.composer.target.fisher-a1.4	Tuna
@craft.composer.target.fisher-a1.5	Coral Cod
@craft.composer.target.fisher-a1.6	Tetra
@craft.composer.target.fisher-a1.7	Pufferfish
@craft.composer.target.fisher-a1.8	Anglerfish
@craft.composer.target.fisher-a1.9	Magmafish
@craft.composer.target.fisher-a2.0	Perch
@craft.composer.target.fisher-a2.1	Pike
@craft.composer.target.fisher-a2.10	Grouper
@craft.composer.target.fisher-a2.11	Northern Salmon
@craft.composer.target.fisher-a2.2	Trollfish
@craft.composer.target.fisher-a2.3	Giant Herring
@craft.composer.target.fisher-a2.4	Tuna
@craft.composer.target.fisher-a2.5	Coral Cod
@craft.composer.target.fisher-a2.6	Tetra
@craft.composer.target.fisher-a2.7	Pufferfish
@craft.composer.target.fisher-a2.8	Anglerfish
@craft.composer.target.fisher-a2.9	Magmafish
@craft.composer.target.fisher-mountain-1.0	Perch
@craft.composer.target.fisher-mountain-1.1	Pike
@craft.composer.target.fisher-mountain-1.10	Grouper
@craft.composer.target.fisher-mountain-1.11	Northern Salmon
@craft.composer.target.fisher-mountain-1.2	Trollfish
@craft.composer.target.fisher-mountain-1.3	Giant Herring
@craft.composer.target.fisher-mountain-1.4	Tuna
@craft.composer.target.fisher-mountain-1.5	Coral Cod
@craft.composer.target.fisher-mountain-1.6	Tetra
@craft.composer.target.fisher-mountain-1.7	Pufferfish
@craft.composer.target.fisher-mountain-1.8	Anglerfish
@craft.composer.target.fisher-mountain-1.9	Magmafish
@craft.composer.target.fisher-sea-1.0	Perch
@craft.composer.target.fisher-sea-1.1	Pike
@craft.composer.target.fisher-sea-1.10	Grouper
@craft.composer.target.fisher-sea-1.11	Northern Salmon
@craft.composer.target.fisher-sea-1.2	Trollfish
@craft.composer.target.fisher-sea-1.3	Giant Herring
@craft.composer.target.fisher-sea-1.4	Tuna
@craft.composer.target.fisher-sea-1.5	Coral Cod
@craft.composer.target.fisher-sea-1.6	Tetra
@craft.composer.target.fisher-sea-1.7	Pufferfish
@craft.composer.target.fisher-sea-1.8	Anglerfish
@craft.composer.target.fisher-sea-1.9	Magmafish
@craft.composer.target.forager-a1.0	Raspberries
@craft.composer.target.forager-a1.1	Mushroom
@craft.composer.target.forager-a1.10	Fiddlehead
@craft.composer.target.forager-a1.11	Vineberry Cluster
@craft.composer.target.forager-a1.2	Dandelion
@craft.composer.target.forager-a1.3	Blueberries
@craft.composer.target.forager-a1.4	Yellow Mushroom
@craft.composer.target.forager-a1.5	Thistle
@craft.composer.target.forager-a1.6	Cloudberries
@craft.composer.target.forager-a1.7	Jotun Puffs
@craft.composer.target.forager-a1.8	Magecap
@craft.composer.target.forager-a1.9	Smoke Puff
@craft.composer.target.forager-a2.0	Raspberries
@craft.composer.target.forager-a2.1	Blueberries
@craft.composer.target.forager-a2.2	Cloudberries
@craft.composer.target.forager-a2.3	Vineberry Cluster
@craft.composer.target.forager-a3.0	Mushroom
@craft.composer.target.forager-a3.1	Yellow Mushroom
@craft.composer.target.forager-a3.2	Jotun Puffs
@craft.composer.target.forager-a3.3	Magecap
@craft.composer.target.forager-a3.4	Smoke Puff
@craft.composer.target.forager-mountain-1.0	Raspberries
@craft.composer.target.forager-mountain-1.1	Mushroom
@craft.composer.target.forager-mountain-1.10	Fiddlehead
@craft.composer.target.forager-mountain-1.11	Vineberry Cluster
@craft.composer.target.forager-mountain-1.2	Dandelion
@craft.composer.target.forager-mountain-1.3	Blueberries
@craft.composer.target.forager-mountain-1.4	Yellow Mushroom
@craft.composer.target.forager-mountain-1.5	Thistle
@craft.composer.target.forager-mountain-1.6	Cloudberries
@craft.composer.target.forager-mountain-1.7	Jotun Puffs
@craft.composer.target.forager-mountain-1.8	Magecap
@craft.composer.target.forager-mountain-1.9	Smoke Puff
@craft.composer.target.forager-sea-1.0	Raspberries
@craft.composer.target.forager-sea-1.1	Mushroom
@craft.composer.target.forager-sea-1.10	Fiddlehead
@craft.composer.target.forager-sea-1.11	Vineberry Cluster
@craft.composer.target.forager-sea-1.2	Dandelion
@craft.composer.target.forager-sea-1.3	Blueberries
@craft.composer.target.forager-sea-1.4	Yellow Mushroom
@craft.composer.target.forager-sea-1.5	Thistle
@craft.composer.target.forager-sea-1.6	Cloudberries
@craft.composer.target.forager-sea-1.7	Jotun Puffs
@craft.composer.target.forager-sea-1.8	Magecap
@craft.composer.target.forager-sea-1.9	Smoke Puff
@craft.composer.target.herder-a1.0	Boar
@craft.composer.target.herder-a1.1	Wolf
@craft.composer.target.herder-a1.2	Lox
@craft.composer.target.herder-a1.3	Hen
@craft.composer.target.herder-a1.4	Asksvin
@craft.composer.target.herder-a2.0	Boar
@craft.composer.target.herder-a2.1	Wolf
@craft.composer.target.herder-a2.2	Lox
@craft.composer.target.herder-a2.3	Hen
@craft.composer.target.herder-a2.4	Asksvin
@craft.composer.target.herder-a3.0	Boar
@craft.composer.target.herder-a3.1	Wolf
@craft.composer.target.herder-a3.2	Lox
@craft.composer.target.herder-a3.3	Hen
@craft.composer.target.herder-a3.4	Asksvin
@craft.composer.target.herder-mountain-1.0	Boar Meat
@craft.composer.target.herder-mountain-1.1	Leather Scraps
@craft.composer.target.herder-mountain-1.10	Asksvin Hide
@craft.composer.target.herder-mountain-1.11	Asksvin Tail
@craft.composer.target.herder-mountain-1.12	Asksvin Bladder
@craft.composer.target.herder-mountain-1.13	Asksvin Egg
@craft.composer.target.herder-mountain-1.2	Wolf Meat
@craft.composer.target.herder-mountain-1.3	Wolf Pelt
@craft.composer.target.herder-mountain-1.4	Wolf Fang
@craft.composer.target.herder-mountain-1.5	Lox Meat
@craft.composer.target.herder-mountain-1.6	Lox Pelt
@craft.composer.target.herder-mountain-1.7	Chicken Meat
@craft.composer.target.herder-mountain-1.8	Feathers
@craft.composer.target.herder-mountain-1.9	Egg
@craft.composer.target.herder-sea-1.0	Boar Meat
@craft.composer.target.herder-sea-1.1	Leather Scraps
@craft.composer.target.herder-sea-1.10	Asksvin Hide
@craft.composer.target.herder-sea-1.11	Asksvin Tail
@craft.composer.target.herder-sea-1.12	Asksvin Bladder
@craft.composer.target.herder-sea-1.13	Asksvin Egg
@craft.composer.target.herder-sea-1.2	Wolf Meat
@craft.composer.target.herder-sea-1.3	Wolf Pelt
@craft.composer.target.herder-sea-1.4	Wolf Fang
@craft.composer.target.herder-sea-1.5	Lox Meat
@craft.composer.target.herder-sea-1.6	Lox Pelt
@craft.composer.target.herder-sea-1.7	Chicken Meat
@craft.composer.target.herder-sea-1.8	Feathers
@craft.composer.target.herder-sea-1.9	Egg
@craft.composer.target.hunter-a1.0	Boar
@craft.composer.target.hunter-a1.1	Deer
@craft.composer.target.hunter-a1.10	Hare
@craft.composer.target.hunter-a1.11	Hen
@craft.composer.target.hunter-a1.12	Asksvin
@craft.composer.target.hunter-a1.13	Volture
@craft.composer.target.hunter-a1.14	BonemawSerpent
@craft.composer.target.hunter-a1.15	Bjorn
@craft.composer.target.hunter-a1.2	Neck
@craft.composer.target.hunter-a1.3	Seagull
@craft.composer.target.hunter-a1.4	Crow
@craft.composer.target.hunter-a1.5	Serpent
@craft.composer.target.hunter-a1.6	Wolf
@craft.composer.target.hunter-a1.7	Bat
@craft.composer.target.hunter-a1.8	Hatchling
@craft.composer.target.hunter-a1.9	Lox
@craft.composer.target.hunter-a2.0	Leather Scraps
@craft.composer.target.hunter-a2.1	Deer Hide
@craft.composer.target.hunter-a2.10	Serpent Scale
@craft.composer.target.hunter-a2.11	Serpent Trophy
@craft.composer.target.hunter-a2.12	Wolf Pelt
@craft.composer.target.hunter-a2.13	Wolf Meat
@craft.composer.target.hunter-a2.14	Wolf Fang
@craft.composer.target.hunter-a2.15	Freeze Gland
@craft.composer.target.hunter-a2.16	Wolf Trophy
@craft.composer.target.hunter-a2.17	Drake Trophy
@craft.composer.target.hunter-a2.18	Lox Pelt
@craft.composer.target.hunter-a2.19	Lox Meat
@craft.composer.target.hunter-a2.2	Feathers
@craft.composer.target.hunter-a2.20	Lox Trophy
@craft.composer.target.hunter-a2.21	Scale Hide
@craft.composer.target.hunter-a2.22	Hare Meat
@craft.composer.target.hunter-a2.23	Chicken Meat
@craft.composer.target.hunter-a2.24	Asksvin Hide
@craft.composer.target.hunter-a2.25	Asksvin Tail
@craft.composer.target.hunter-a2.26	Asksvin Bladder
@craft.composer.target.hunter-a2.27	Asksvin Trophy
@craft.composer.target.hunter-a2.28	Volture Meat
@craft.composer.target.hunter-a2.29	Volture Trophy
@craft.composer.target.hunter-a2.3	Boar Meat
@craft.composer.target.hunter-a2.30	Bonemaw Meat
@craft.composer.target.hunter-a2.31	Bonemaw Trophy
@craft.composer.target.hunter-a2.32	Bear Hide
@craft.composer.target.hunter-a2.33	Bear Meat
@craft.composer.target.hunter-a2.34	Bear Paw
@craft.composer.target.hunter-a2.35	Bear Trophy
@craft.composer.target.hunter-a2.36	Volture Egg
@craft.composer.target.hunter-a2.37	BoneMawSerpentTooth
@craft.composer.target.hunter-a2.4	Deer Meat
@craft.composer.target.hunter-a2.5	Neck Tail
@craft.composer.target.hunter-a2.6	Boar Trophy
@craft.composer.target.hunter-a2.7	Deer Trophy
@craft.composer.target.hunter-a2.8	Neck Trophy
@craft.composer.target.hunter-a2.9	Serpent Meat
@craft.composer.target.hunter-mountain-1.0	Leather Scraps
@craft.composer.target.hunter-mountain-1.1	Deer Hide
@craft.composer.target.hunter-mountain-1.10	Serpent Scale
@craft.composer.target.hunter-mountain-1.11	Serpent Trophy
@craft.composer.target.hunter-mountain-1.12	Wolf Pelt
@craft.composer.target.hunter-mountain-1.13	Wolf Meat
@craft.composer.target.hunter-mountain-1.14	Wolf Fang
@craft.composer.target.hunter-mountain-1.15	Freeze Gland
@craft.composer.target.hunter-mountain-1.16	Wolf Trophy
@craft.composer.target.hunter-mountain-1.17	Drake Trophy
@craft.composer.target.hunter-mountain-1.18	Lox Pelt
@craft.composer.target.hunter-mountain-1.19	Lox Meat
@craft.composer.target.hunter-mountain-1.2	Feathers
@craft.composer.target.hunter-mountain-1.20	Lox Trophy
@craft.composer.target.hunter-mountain-1.21	Scale Hide
@craft.composer.target.hunter-mountain-1.22	Hare Meat
@craft.composer.target.hunter-mountain-1.23	Chicken Meat
@craft.composer.target.hunter-mountain-1.24	Asksvin Hide
@craft.composer.target.hunter-mountain-1.25	Asksvin Tail
@craft.composer.target.hunter-mountain-1.26	Asksvin Bladder
@craft.composer.target.hunter-mountain-1.27	Asksvin Trophy
@craft.composer.target.hunter-mountain-1.28	Volture Meat
@craft.composer.target.hunter-mountain-1.29	Volture Trophy
@craft.composer.target.hunter-mountain-1.3	Boar Meat
@craft.composer.target.hunter-mountain-1.30	Bonemaw Meat
@craft.composer.target.hunter-mountain-1.31	Bonemaw Trophy
@craft.composer.target.hunter-mountain-1.32	Bear Hide
@craft.composer.target.hunter-mountain-1.33	Bear Meat
@craft.composer.target.hunter-mountain-1.34	Bear Paw
@craft.composer.target.hunter-mountain-1.35	Bear Trophy
@craft.composer.target.hunter-mountain-1.36	Volture Egg
@craft.composer.target.hunter-mountain-1.37	BoneMawSerpentTooth
@craft.composer.target.hunter-mountain-1.4	Deer Meat
@craft.composer.target.hunter-mountain-1.5	Neck Tail
@craft.composer.target.hunter-mountain-1.6	Boar Trophy
@craft.composer.target.hunter-mountain-1.7	Deer Trophy
@craft.composer.target.hunter-mountain-1.8	Neck Trophy
@craft.composer.target.hunter-mountain-1.9	Serpent Meat
@craft.composer.target.hunter-sea-1.0	Leather Scraps
@craft.composer.target.hunter-sea-1.1	Deer Hide
@craft.composer.target.hunter-sea-1.10	Serpent Scale
@craft.composer.target.hunter-sea-1.11	Serpent Trophy
@craft.composer.target.hunter-sea-1.12	Wolf Pelt
@craft.composer.target.hunter-sea-1.13	Wolf Meat
@craft.composer.target.hunter-sea-1.14	Wolf Fang
@craft.composer.target.hunter-sea-1.15	Freeze Gland
@craft.composer.target.hunter-sea-1.16	Wolf Trophy
@craft.composer.target.hunter-sea-1.17	Drake Trophy
@craft.composer.target.hunter-sea-1.18	Lox Pelt
@craft.composer.target.hunter-sea-1.19	Lox Meat
@craft.composer.target.hunter-sea-1.2	Feathers
@craft.composer.target.hunter-sea-1.20	Lox Trophy
@craft.composer.target.hunter-sea-1.21	Scale Hide
@craft.composer.target.hunter-sea-1.22	Hare Meat
@craft.composer.target.hunter-sea-1.23	Chicken Meat
@craft.composer.target.hunter-sea-1.24	Asksvin Hide
@craft.composer.target.hunter-sea-1.25	Asksvin Tail
@craft.composer.target.hunter-sea-1.26	Asksvin Bladder
@craft.composer.target.hunter-sea-1.27	Asksvin Trophy
@craft.composer.target.hunter-sea-1.28	Volture Meat
@craft.composer.target.hunter-sea-1.29	Volture Trophy
@craft.composer.target.hunter-sea-1.3	Boar Meat
@craft.composer.target.hunter-sea-1.30	Bonemaw Meat
@craft.composer.target.hunter-sea-1.31	Bonemaw Trophy
@craft.composer.target.hunter-sea-1.32	Bear Hide
@craft.composer.target.hunter-sea-1.33	Bear Meat
@craft.composer.target.hunter-sea-1.34	Bear Paw
@craft.composer.target.hunter-sea-1.35	Bear Trophy
@craft.composer.target.hunter-sea-1.36	Volture Egg
@craft.composer.target.hunter-sea-1.37	BoneMawSerpentTooth
@craft.composer.target.hunter-sea-1.4	Deer Meat
@craft.composer.target.hunter-sea-1.5	Neck Tail
@craft.composer.target.hunter-sea-1.6	Boar Trophy
@craft.composer.target.hunter-sea-1.7	Deer Trophy
@craft.composer.target.hunter-sea-1.8	Neck Trophy
@craft.composer.target.hunter-sea-1.9	Serpent Meat
@craft.composer.target.miner-a1.0	Stone
@craft.composer.target.miner-a1.1	Copper
@craft.composer.target.miner-a1.2	Tin
@craft.composer.target.miner-a1.3	Iron
@craft.composer.target.miner-a1.4	Silver
@craft.composer.target.miner-a1.5	Obsidian
@craft.composer.target.miner-a1.6	Black Marble
@craft.composer.target.miner-a1.7	Ancient Metal
@craft.composer.target.miner-a2.0	Stone
@craft.composer.target.miner-a2.1	Copper
@craft.composer.target.miner-a2.10	Obsidian
@craft.composer.target.miner-a2.11	Black Metal Scrap
@craft.composer.target.miner-a2.12	Copper Scrap
@craft.composer.target.miner-a2.2	Tin
@craft.composer.target.miner-a2.3	Iron
@craft.composer.target.miner-a2.4	Silver
@craft.composer.target.miner-a2.5	Ancient Metal
@craft.composer.target.miner-a2.6	Copper Ore
@craft.composer.target.miner-a2.7	Tin Ore
@craft.composer.target.miner-a2.8	Scrap Iron
@craft.composer.target.miner-a2.9	Silver Ore
@craft.composer.target.pathfinder-a1.0	Meadows
@craft.composer.target.pathfinder-a1.1	Black Forest
@craft.composer.target.pathfinder-a1.2	Swamp
@craft.composer.target.pathfinder-a1.3	Mountain
@craft.composer.target.pathfinder-a1.4	Plains
@craft.composer.target.pathfinder-a1.5	Mistlands
@craft.composer.target.pathfinder-a1.6	AshLands
@craft.composer.target.pathfinder-airtime.0	Meadows
@craft.composer.target.pathfinder-airtime.1	Black Forest
@craft.composer.target.pathfinder-airtime.2	Swamp
@craft.composer.target.pathfinder-airtime.3	Mountain
@craft.composer.target.pathfinder-airtime.4	Plains
@craft.composer.target.pathfinder-airtime.5	Mistlands
@craft.composer.target.pathfinder-airtime.6	AshLands
@craft.composer.target.pathfinder-find-deposits.0	Copper Deposit
@craft.composer.target.pathfinder-find-deposits.1	Tin Deposit
@craft.composer.target.pathfinder-find-deposits.2	Muddy Scrap Pile
@craft.composer.target.pathfinder-find-deposits.3	Silver Vein
@craft.composer.target.pathfinder-find-deposits.4	Flametal deposit
@craft.composer.target.pathfinder-find-dungeons.0	Troll Cave
@craft.composer.target.pathfinder-find-dungeons.1	Burial Chambers
@craft.composer.target.pathfinder-find-dungeons.2	Sunken Crypts
@craft.composer.target.pathfinder-find-dungeons.3	Frost Caves
@craft.composer.target.pathfinder-find-dungeons.4	Infested Mine
@craft.composer.target.pathfinder-find-dungeons.5	Putrid Hole
@craft.composer.target.pathfinder-find-dungeons.6	Smouldering Tomb
@craft.composer.target.pathfinder-find-dungeons.7	Howling Cavern
@craft.composer.target.pathfinder-find-dungeons.8	Sealed Tower
@craft.composer.target.pathfinder-swim.0	Meadows
@craft.composer.target.pathfinder-swim.1	Black Forest
@craft.composer.target.pathfinder-swim.2	Swamp
@craft.composer.target.pathfinder-swim.3	Mountain
@craft.composer.target.pathfinder-swim.4	Plains
@craft.composer.target.pathfinder-swim.5	Mistlands
@craft.composer.target.pathfinder-swim.6	AshLands
@craft.composer.target.pathfinder-unexplored-cells.0	Meadows
@craft.composer.target.pathfinder-unexplored-cells.1	Black Forest
@craft.composer.target.pathfinder-unexplored-cells.2	Swamp
@craft.composer.target.pathfinder-unexplored-cells.3	Mountain
@craft.composer.target.pathfinder-unexplored-cells.4	Plains
@craft.composer.target.pathfinder-unexplored-cells.5	Mistlands
@craft.composer.target.pathfinder-unexplored-cells.6	AshLands
@craft.composer.target.runecarver-a1.0	Refined Eitr
@craft.composer.target.runecarver-a2.0	Refined Eitr
@craft.composer.target.shipwright-a1.0	Raft
@craft.composer.target.shipwright-a1.1	Karve
@craft.composer.target.shipwright-a1.2	VikingShip
@craft.composer.target.shipwright-a1.3	VikingShip_Ashlands
@craft.composer.target.shipwright-a2.0	Raft
@craft.composer.target.shipwright-a2.1	Karve
@craft.composer.target.shipwright-a2.2	VikingShip
@craft.composer.target.shipwright-a2.3	VikingShip_Ashlands
@craft.composer.target.smith-a1.0	Stone
@craft.composer.target.smith-a1.1	Flint
@craft.composer.target.smith-a1.10	Bronze Nails
@craft.composer.target.smith-a1.11	Iron Nails
@craft.composer.target.smith-a1.2	Obsidian
@craft.composer.target.smith-a1.3	Copper
@craft.composer.target.smith-a1.4	Tin
@craft.composer.target.smith-a1.5	Bronze
@craft.composer.target.smith-a1.6	Iron
@craft.composer.target.smith-a1.7	Silver
@craft.composer.target.smith-a1.8	Black Metal
@craft.composer.target.smith-a1.9	Ancient Metal
@craft.composer.target.smith-a2.0	Stone
@craft.composer.target.smith-a2.1	Flint
@craft.composer.target.smith-a2.10	Bronze Nails
@craft.composer.target.smith-a2.11	Iron Nails
@craft.composer.target.smith-a2.2	Obsidian
@craft.composer.target.smith-a2.3	Copper
@craft.composer.target.smith-a2.4	Tin
@craft.composer.target.smith-a2.5	Bronze
@craft.composer.target.smith-a2.6	Iron
@craft.composer.target.smith-a2.7	Silver
@craft.composer.target.smith-a2.8	Black Metal
@craft.composer.target.smith-a2.9	Ancient Metal
@craft.composer.target.smith-a3.0	Copper
@craft.composer.target.smith-a3.1	Tin
@craft.composer.target.smith-a3.2	Iron
@craft.composer.target.smith-a3.3	Silver
@craft.composer.target.smith-a3.4	Black Metal
@craft.composer.target.smith-a3.5	Ancient Metal
@craft.composer.target.smith-a4.0	Axe
@craft.composer.target.smith-a4.1	Pickaxe
@craft.composer.target.smith-mountain-1.0	Copper
@craft.composer.target.smith-mountain-1.1	Tin
@craft.composer.target.smith-mountain-1.2	Bronze
@craft.composer.target.smith-mountain-1.3	Iron
@craft.composer.target.smith-mountain-1.4	Silver
@craft.composer.target.smith-mountain-1.5	Black Metal
@craft.composer.target.smith-mountain-1.6	Ancient Metal
@craft.composer.target.smith-mountain-2.0	Stone
@craft.composer.target.smith-mountain-2.1	Flint
@craft.composer.target.smith-mountain-2.10	Bronze Nails
@craft.composer.target.smith-mountain-2.11	Iron Nails
@craft.composer.target.smith-mountain-2.2	Obsidian
@craft.composer.target.smith-mountain-2.3	Copper
@craft.composer.target.smith-mountain-2.4	Tin
@craft.composer.target.smith-mountain-2.5	Bronze
@craft.composer.target.smith-mountain-2.6	Iron
@craft.composer.target.smith-mountain-2.7	Silver
@craft.composer.target.smith-mountain-2.8	Black Metal
@craft.composer.target.smith-mountain-2.9	Ancient Metal
@craft.composer.target.smith-sea-1.0	Copper
@craft.composer.target.smith-sea-1.1	Tin
@craft.composer.target.smith-sea-1.2	Bronze
@craft.composer.target.smith-sea-1.3	Iron
@craft.composer.target.smith-sea-1.4	Silver
@craft.composer.target.smith-sea-1.5	Black Metal
@craft.composer.target.smith-sea-1.6	Ancient Metal
@craft.composer.target.smith-sea-2.0	Stone
@craft.composer.target.smith-sea-2.1	Flint
@craft.composer.target.smith-sea-2.10	Bronze Nails
@craft.composer.target.smith-sea-2.11	Iron Nails
@craft.composer.target.smith-sea-2.2	Obsidian
@craft.composer.target.smith-sea-2.3	Copper
@craft.composer.target.smith-sea-2.4	Tin
@craft.composer.target.smith-sea-2.5	Bronze
@craft.composer.target.smith-sea-2.6	Iron
@craft.composer.target.smith-sea-2.7	Silver
@craft.composer.target.smith-sea-2.8	Black Metal
@craft.composer.target.smith-sea-2.9	Ancient Metal
@craft.composer.target.woodcutter-a1.0	Beech
@craft.composer.target.woodcutter-a1.1	Birch
@craft.composer.target.woodcutter-a1.2	Pine
@craft.composer.target.woodcutter-a1.3	Oak
@craft.composer.target.woodcutter-a1.4	Fir
@craft.composer.target.woodcutter-a1.5	Ancient Tree
@craft.composer.target.woodcutter-a1.6	Yggdrasil
@craft.composer.target.woodcutter-a1.7	Scorched Tree
@craft.composer.target.woodcutter-a2.0	Beech
@craft.composer.target.woodcutter-a2.1	Birch
@craft.composer.target.woodcutter-a2.2	Pine
@craft.composer.target.woodcutter-a2.3	Oak
@craft.composer.target.woodcutter-a2.4	Fir
@craft.composer.target.woodcutter-a3.0	Wood
@craft.composer.target.woodcutter-a3.1	Corewood
@craft.composer.target.woodcutter-a3.2	Finewood
@craft.composer.target.woodcutter-a3.3	Ancient Bark
@craft.composer.target.woodcutter-a3.4	Yggdrasil Wood
@craft.composer.target.woodcutter-a3.5	Ashwood
@craft.composer.target.woodcutter-mountain-1.0	Wood
@craft.composer.target.woodcutter-mountain-1.1	Corewood
@craft.composer.target.woodcutter-mountain-1.2	Finewood
@craft.composer.target.woodcutter-mountain-1.3	Ancient Bark
@craft.composer.target.woodcutter-mountain-1.4	Yggdrasil Wood
@craft.composer.target.woodcutter-mountain-1.5	Ashwood
@craft.composer.target.woodcutter-sea-1.0	Wood
@craft.composer.target.woodcutter-sea-1.1	Corewood
@craft.composer.target.woodcutter-sea-1.2	Finewood
@craft.composer.target.woodcutter-sea-1.3	Ancient Bark
@craft.composer.target.woodcutter-sea-1.4	Yggdrasil Wood
@craft.composer.target.woodcutter-sea-1.5	Ashwood
@craft.composer.woodcutter-a1.action	Fell trees
@craft.composer.woodcutter-a1.unit	trees
@craft.composer.woodcutter-a1.unit.few	trees
@craft.composer.woodcutter-a1.unit.many	trees
@craft.composer.woodcutter-a1.unit.one	tree
@craft.composer.woodcutter-a2.action	Plant trees
@craft.composer.woodcutter-a2.unit	trees
@craft.composer.woodcutter-a2.unit.few	trees
@craft.composer.woodcutter-a2.unit.many	trees
@craft.composer.woodcutter-a2.unit.one	tree
@craft.composer.woodcutter-a3.action	Add wood to a campfire
@craft.composer.woodcutter-a3.unit	wood
@craft.composer.woodcutter-a3.unit.few	wood
@craft.composer.woodcutter-a3.unit.many	wood
@craft.composer.woodcutter-a3.unit.one	wood
@craft.composer.woodcutter-mountain-1.action	Send items down a mountain
@craft.composer.woodcutter-mountain-1.unit	wood
@craft.composer.woodcutter-mountain-1.unit.few	wood
@craft.composer.woodcutter-mountain-1.unit.many	wood
@craft.composer.woodcutter-mountain-1.unit.one	wood
@craft.composer.woodcutter-sea-1.action	Sacrifice items to the sea
@craft.composer.woodcutter-sea-1.unit	wood
@craft.composer.woodcutter-sea-1.unit.few	wood
@craft.composer.woodcutter-sea-1.unit.many	wood
@craft.composer.woodcutter-sea-1.unit.one	wood
@opt.o179	A Full Barrow
@opt.o180	A Full Barrow
@own9220	Ambush fist
@own9221	Ambush fist
@own9222	Ambush fist
@own9223	Silent knuckles
@own9224	Ambush fist
@own9225	Ambush fist
@own9226	Ambush fist
@own9227	Blow from the dark
@own9309	Easy running
@own9238	Stagger chance
@own9260	Polearm speed
@own9241	Pickaxe speed
@own9235	Swift healing
@own9310	Eitr reserve
@own9283	Sword speed
@own9279	Rested power
@own9237	Health on parry
@own9231	Armour break
@own9299	Backstab
@own9304	Bomb damage
@own9290	Lasting boons
@own9294	Resilience
@own9308	Club speed
@own9286	Light dodge
@own9281	Light scepter
@own9306	Pickaxe speed
@own9240	Intelligence
@own9267	Rested power
@own9278	Attack speed
@own9300	Quick learning
@own9311	Eitr on parry
@own9276	Wounded fury
@own9268	Resilience
@own9296	Stamina pool
@own9230	Endurance
@own9248	Unarmed damage
@own9274	Wide reach
@own9228	Affliction resilience
@own9277	Attack speed
@own9298	Backstab
@own9315	Heavy impact
@own9307	Firm block
@own9233	Fierce beasts
@own9314	Rested stride
@own9259	Knife damage
@own9289	Staff damage
@own9285	Light dodge
@own9280	Far-reaching arrow
@own9244	Light tread
@own9251	Damage against beasts
@own9254	Execution
@own9316	Charged attack
@own9275	Wide reach
@own9252	Eitr on kill
@own9232	Light scepter
@own9239	Dodge
@own9242	Quiet step
@own9293	Armour break
@own9269	Resilience
@own9282	Elemental damage
@own9255	Execution
@own9272	Draw speed
@own9243	Light dodge
@own9247	Reload speed
@own9303	Stamina pool
@own9236	Wounding thorns
@own9287	Well-Fed Beast
@own9250	Damage against beasts
@own9264	Cruel strike
@own9261	Spear speed
@own9270	Swift healing
@own9262	Projectile speed
@own9273	Endurance
@own9258	Projectile speed
@own9312	Stamina on the kill
@own9249	Unarmed damage
@own9292	Hardened plates
@own9234	Bleeding edge
@own9301	Critical fist tempo
@own9302	Long stride
@own9266	Cruel strike
@own9229	Sure pick strike
@own9295	Execution
@own9291	Step on paving
@own9271	Draw speed
@own9257	Block power
@own9313	Rested Stride
@own9305	Planted Charge
@own9288	To rune shield
@own9263	Backstab
@own9253	Shot accuracy
@own9284	Crossbow damage
@own9245	Knife speed
@own9246	Polearm damage
@own9265	Cruel strike
@own9297	Stamina pool
@own9256	Fierce beasts
@stat.UnarmedMightSkill.fmt	Unarmed attacks answer to Might instead of Finesse, and swing at a third of the speed
@stat.UnarmedMightSkill.ability	Hands of Stone
@craft.composer.bed-return	Travel {0} m from your bed and return without building another bed. A new bed resets progress.
@craft.composer.night-away	Meet {0} nightfalls at least 600 m from your bed
@craft.composer.material	with {0} in the recipe
@craft.composer.material.or-higher	with {0} or higher in the recipe
@craft.composer.or-higher	{0} or higher
@craft.composer.burn.hint	press its hotbar key while looking at the fire
@ui.comfort-here	Comfort here
@ui.tree.experience-combat	Experience: combat only - fighting, killing creatures and bosses.
@ui.tree.monolith-everyone	+{0} point for everyone on the server for every monolith drained.
@ui.craft.points.levels-peace	Experience: peaceful work - gathering, mining, chopping, crafting, building, farming, fishing, taming, travel.
@ui.craft.points.areas-click	Click an area's badge anywhere in the tree - it opens at once.
@ui.craft.area-cost	Opening an area costs {0} craft points
@ui.craft.badge.area-marked	Marked to open for {0} craft points - Apply to confirm, click again to unmark
@ui.craft.badge.area-buy	Click the badge to open this area for {0} craft points
@ui.craft.areas-to-open	Areas to open
@ui.craft.points-short	pts
@ui.craft.points.areas-cost	Opening an area costs {0} craft points.
@ui.craft.points.areas-buy	Click an area's badge anywhere in the tree, then Apply.
@ui.craft.area-revealed	{0} revealed
@ui.craft.badge.open-by-path	To open the area, take a path node whose arrow leads into this badge
@ui.craft.points.areas-on	+{0} point for each revealed area.
@ui.craft.points.areas-off	Revealed areas give no craft points for now.
@ui.craft.points.areas-how	An area opens when you take a path node whose arrow leads into its badge.
@ui.tree.xp-penalty	Your level is too high for this biome, so you get less experience: -{0}%.
@ui.craft.badge.to-open	To open the area, clear the fog around every cluster inside it ({0} of {1})
@ui.craft.tasks.follow-hint	Tick a task to show it on screen.
@ui.craft.badge.task-waiting-short	(done · tomorrow)
@ui.craft.area-complete	{0} fully revealed: +1 craft point
@ui.craft.quest-point	Task completed: +{0} craft point ({1}/{2} today)
@ui.craft.quest-capped	Task done - today's limit of {0} tasks is reached, it counts tomorrow
@ui.craft.badge.clusters	Clusters revealed: {0} of {1}. Take a path node that leads into a cluster to clear its fog; with every cluster revealed the area opens and gives +1 craft point.
@ui.craft.badge.tasks-today	Tasks · {0} of {1} done today · +1 craft point each
@ui.craft.badge.task-waiting	Done - counts tomorrow (daily limit)
@ui.craft.where-points-come-from	Where craft points come from
@ui.craft.points.levels	Craft levels
@ui.craft.points.levels-l2	Craft level {0} · a point for each level gained.
@ui.craft.points.levels-l3	Experience: gathering, crafting, building, farming, travelling and other peaceful work.
@ui.craft.points.areas	Revealed areas
@ui.craft.points.areas-l2	+1 point for each area with every cluster revealed.
@ui.craft.points.areas-l3	A cluster clears when you take a path node leading into it.
@ui.craft.points.tasks	Tasks
@ui.craft.points.tasks-l2	+1 point per task · at most {0} tasks a day.
@ui.craft.points.tasks-l3	Done today: {0} of {1}.
@ui.craft.points.tasks-full	All task points earned - no more tasks.
@craft.composer.condition.life	in one life (death resets progress)
@config.reset_difficulty	Reset to the preset
@ui.stats.bare-hands-answer-to-might	Unarmed attacks answer to Might instead of Finesse, and swing at {0} of their speed
@cat.rune-shield.u	Rune shield
@cat.shieldflat.u	Rune shield
@cat.armorflat.u	Armour
@cat.parrying.u	Parrying
@cat.parrybonuspct.u	Parrying
@cat.stealthpct.u	Stealth
@cat.attrfinesse.u	Finesse
@cat.attrmight.u	Might
@cat.health-recovery.u	Health recovery
@cat.healthregenflat.u	Health recovery
@cat.attrspirit.u	Intelligence
@cat.armour-and-health.u	Armour and health
@cat.maxhealthflat.u	Health
@cat.dodging.u	Dodging
@cat.dodgespeedpct.u	Dodging
@cat.pickaxes.u	Pickaxes
@cat.attackspeedpct.u	Attack speed
@cat.maxstaminapct.u	Stamina
@cat.critical-damage.u	Critical damage
@cat.critdamagepct.u	Critical damage
@cat.critical-strikes.u	Critical strikes
@cat.critchance.u	Critical strikes
@cat.vsfulllife.u	Against unhurt targets
@cat.clubs.u	Clubs
@cat.damagepct.u	Damage
@cat.damage.u	Damage
@cat.vsanimals.u	Against animals
@cat.staminaregenpct.u	Stamina recovery
@cat.stamina-recovery.u	Stamina recovery
@cat.wayfinding.u	Wayfinding
@cat.movement.u	Movement
@cat.carry-weight.u	Carry weight
@cat.movespeedpct.u	Movement
@cat.carryweightflat.u	Carry weight
@cat.torches.u	Torches
@cat.torchasclub.u	Torches
@attr.AmmoCapacityFlat.gen	ammo capacity
@attr.AmmoCapacityFlat.name	Ammo capacity
@attr.BarCapacityFlat.gen	bar capacity
@attr.BarCapacityFlat.name	Bar capacity
@attr.ForageCapacityFlat.gen	forage capacity
@attr.ForageCapacityFlat.name	Forage capacity
@attr.GameCapacityFlat.gen	game capacity
@attr.GameCapacityFlat.name	Game capacity
@attr.HarvestCapacityFlat.gen	harvest capacity
@attr.HarvestCapacityFlat.name	Harvest capacity
@attr.MeadCapacityFlat.gen	mead capacity
@attr.MeadCapacityFlat.name	Mead capacity
@attr.OilCapacityFlat.gen	oil capacity
@attr.OilCapacityFlat.name	Oil capacity
@attr.OreCapacityFlat.gen	ore capacity
@attr.OreCapacityFlat.name	Ore capacity
@attr.WoodCapacityFlat.gen	wood capacity
@attr.WoodCapacityFlat.name	Wood capacity
@ui.craft.quest-opening-progress	Profession task completed: {0}/{1} toward a new area
@cat.finesse	finesse
@cat.might	might
@cat.health-recovery	health recovery
@cat.intelligence	intelligence
@cat.dodge	dodge
@cat.critical-damage	critical damage
@cat.critical-strikes	critical strikes
@cat.unhurt-targets	unhurt targets
@cat.beasts	beasts
@cat.stamina-recovery	stamina recovery
@cat.axes.u	Axes
@cat.carry-weight	carry weight
@cat.torches	torches
@craft.area.area.add-shipwright-1.lore	An old boathouse lies shrouded in mist. The secrets of the shipwrights who built here are known only to the tides.
@craft.area.area.add-woodcutter-1.lore	A grove of ancient trees, shrouded in fog. The lumberjacks who worked here left behind tales and tools of an unknown craft.
@craft.area.area.afsnyse.lore	The pick strikes swiftly in a tireless rhythm. A seasoned miner leaves the rock face with a heavier load upon their back.
@craft.area.area.av9dome.lore	Weak seams hold their shape longer under the lamp. Silver from the mountain feels lighter in the miner's pack.
@craft.area.area.beast.armorer.1.lore	Fibres gather under a practiced hand, and an extra length of thread winds onto the spool. The same care gives leather gear a lasting life. Hide and wood are measured twice before the knife falls. Nothing useful is left among the offcuts.
@craft.area.area.beast.armorer.2.lore	Hide and sinew are measured twice by lamplight, and every offcut is saved. The awl flies across coat and bow alike; patient seams and well-seasoned wood make gear fit to endure many winters.
@craft.area.area.beast.armorer.3.lore	Now and then a bow or coat leaves the bench finer than its pattern. Such work is remembered long after its maker.
@craft.area.area.beast.armorer.6.lore	Layers of hide overlap like a beast’s winter coat. Gear from this workshop bends beneath a blow before it breaks.
@craft.area.area.beast.armorer.7.lore	Wheel and needle work as one where the loom never rests. The tanner draws swift thread and wastes neither hide nor timber.
@craft.area.area.beast.herder.1.lore	A gentle word and a handful of berries. Boars calm more quickly for a patient herder and stay content long after being fed.
@craft.area.area.beast.herder.2.lore	Full troughs and warm straw. Well-fed beasts here are content for long stretches, and the pens grow crowded with young.
@craft.area.area.beast.herder.3.lore	Spring comes early to these pens, and the herd grows with it. Boars and wolves raised here are quick to breed.
@craft.area.area.beast.herder.4.lore	A good meal lasts a long time in a well-kept stable. The beasts graze peacefully, rarely restless with hunger.
@craft.area.area.beast.herder.5.lore	Old herders had a knack for feeding a lox until its belly stayed full for days. The beasts in this valley never go hungry.
@craft.area.area.beast.herder.6.lore	The great herds of the Plains were raised here, generation after generation. The pens are never empty of young.
@craft.area.area.beast.herder.7.lore	Even the wildest lox and the fiercest wolf bow before a herder of legend. Taming here takes but a moment of patience.
@craft.area.area.beast.hunter.2.lore	A patient hunter gathers a richer bounty from every hunt. Nothing useful is left behind in the grass.
@craft.area.area.beast.hunter.3.lore	A silent step carries farther than a hurried chase. The forest hears little as the hunter passes.
@craft.area.area.beast.hunter.4.lore	The hunter's quiver never seems to empty, and the kill yields more than expected. Ravens follow these trails eagerly.
@craft.area.area.beast.hunter.5.lore	A master hunter moves unseen and carries the weight of the kill as if it were nothing. The forest falls silent as the hunter passes.
@craft.area.area.beast.hunter.6.lore	Arrows fletched quickly and quivers stuffed full. A busy hunter's camp turns out shafts by the bundle.
@craft.area.area.beast.hunter.7.lore	Deer fall in the meadows, and the hunter's pack is deep enough to carry them all. The forest provides generously here.
@craft.area.area.cf1.lore	Many voyages teach the feel of the sea. The skilled helmsman catches every breath of wind and steers through narrow straits with ease.
@craft.area.area.cf11.lore	Racks line the dark cellar from floor to ceiling. A brewer who builds well finds room for one more cask, and then one more again.
@craft.area.area.cf12.lore	Rich shoals crowd the quiet cove, and a patient angler brings home more than a single catch. Sometimes the deep tide offers stranger gifts: a barnacled chest or a lost amulet glinting beneath the fish.
@craft.area.area.cf13.lore	Strong shoulders and a sturdy pack. The lumberjack carries home a heavy load of timber as if it were kindling. One mighty swing cleaves through several trunks at once. The forest thins quickly before a master lumberjack's axe.
@craft.area.area.cf19.lore	Bees swarm in the warm hour after rain. Keepers who listen to the hive know when a young queen is about to rise from the brood.
@craft.area.area.cf27.lore	The rock's weakness grows wider beneath a practised eye. Copper splits easily where the seam is struck true. Weak seams show themselves more often here, and the miner's back is spared the weight of the ore. Hauling bog iron is less of a burden. Stone is not a solid mass. Old miners tapped the rock and listened for the cracks that hinted where it might yield.
@craft.area.area.cf29.lore	Skulls hang from a dead tree at the edge of the mist. The headhunter's lore is still sealed in silence.
@craft.area.area.cf3.lore	Light boots and a long stride. Swift travellers cover the leagues between the meadows and the mountains before nightfall. Smoke rises from a ring of stones beside the trail. A seasoned traveller makes the wild a home with a single fire.
@craft.area.area.cf30.lore	Furrows cut by hand in black earth. A frugal farmer drops each seed with care, and the sack seems to last forever.
@craft.area.area.cf33.lore	A fall from a cliff is but a stumble to a seasoned wayfarer. And when death comes, the path back to the corpse is run with renewed vigour. Swift legs and a lofty leap carry the wayfarer over hill and stream. With each journey, the unknown map unfolds a little wider.
@craft.area.area.cf38.lore	Deep in the cellar, oils age in sealed jars until they are dark as bog water. Their potency lasts long after the stopper is pulled. Old brewers whispered runes over each barrel. The mead from this cellar strikes harder, and its blessing lingers long after the horn is emptied.
@craft.area.area.cf4.lore	Shelves of oak are built along the cellar wall for more barrels. Tar and oil simmer beside the mead, and they grow keener under a careful hand.
@craft.area.area.cf40.lore	Stories by the fire and a pelt to sleep on. The road is long, but the wayfarer's camps grant a comfort like that of a mead hall.
@craft.area.area.cf43.lore	Deep below the earth, the lantern is life. Old delvers' torches burned brighter and lasted much longer than the dark could wait. In the deepest vaults, treasures lie in heaps beneath the dust. The seeker who reaches this far leaves with a heavier pack. Pitch-soaked rags and a well-trimmed wick. The delver's light reaches further into the dark and refuses to go out.
@craft.area.area.cf44.lore	Every seed counts on the Plains, where the wind steals what it can. A thrifty sower keeps the pouch full for the next season.
@craft.area.area.cf47.lore	Deep in the clover fields the hives divide and multiply. Each new queen carries the old colony's blessing into another skep.
@craft.area.area.cf51.lore	In the far Ocean, a lookout's eyes can see beyond the horizon. Sailors who dive near their ship swim tirelessly, and the sea gives up more.
@craft.area.area.cf53.lore	Sacks are packed tight and slung just so. The harvest feels lighter on the long walk from the field to the storehouse.
@craft.area.area.cf56.lore	Taut sails catch the wind while a well-shaped keel answers every touch of the helm. Ships raised in this yard run swift and turn sure; from the prow, a watchful sailor finds distant shores and a safe way through the waves.
@craft.area.area.cf57.lore	Even Valhalla's gate cannot hold back a true wayfarer. After death, they race back to reclaim their gear, swift and fearless.
@craft.area.area.cf59.lore	Beyond the last skerry, the sea holds the wreckage of a thousand longships. Those who fish here pull up treasure as often as cod.
@craft.area.area.cf61.lore	Feathers and flint by the fire. Sometimes the hunter finishes the evening with a few more arrows than were planned.
@craft.area.area.cf63.lore	In the shadow of old pines, mushrooms grow in thick rings. A forager who knows the spot comes back with twice the haul.
@craft.area.area.forge.miner.2.lore	A sharp strike to the heart of the vein can shatter a rock that might have taken ages to break. The blow spreads through the stone.
@craft.area.area.forge.miner.3.lore	The mountain's heart yields to heavy blows. Each strike tears more ore loose than the last.
@craft.area.area.forge.miner.4.lore	At the roots of the world, where the Dvergr once delved, cracks open all over the stone. Old masters could see every flaw in the vein.
@craft.area.area.forge.miner.5.lore	Sometimes a whole vein shatters at once, raining ore across the cave floor. The Dvergr of the Mistlands called this the gift of the deep.
@craft.area.area.forge.runecarver.1.lore	A pick loosens an extra fragment from the vein. A sturdy pack and a steady back carry the mountain’s bounty home.
@craft.area.area.forge.runecarver.2.lore	Chisel marks in a standing stone, filled with ochre and blood. The runecarver's lore begins to stir beneath the fog.
@craft.area.area.forge.runecarver.3.lore	Futhark letters glow faintly in the lamplight. Old carvers knew which runes bind and which unleash.
@craft.area.area.forge.runecarver.4.lore	A rune-stone half sunk in the moss, its carvings still sharp. Some of the old carvers' knowledge survives here.
@craft.area.area.forge.runecarver.5.lore	At the heart of the carvers' hall, a great stone hums with old power. Its runes were cut when Yggdrasil was young.
@craft.area.area.forge.runecarver.6.lore	The marks of the Allfather himself are said to be traced on these walls. Few carvers dare to read them aloud.
@craft.area.area.forge.runecarver.7.lore	Runes burned into iron and bone. The carver's craft reaches into deeper mysteries, where wisdom costs dearly.
@craft.area.area.forge.smith.1.lore	Blade, breastplate and shield take shape beside a small forge. A careful smith works quickly and wastes no scrap of metal.
@craft.area.area.forge.smith.2.lore	Bog iron and copper sing in the smelter. A skilled smith draws an extra bar from every load of ore.
@craft.area.area.forge.smith.3.lore	The great smelter is fed to the brim. A wise smith builds a furnace that can hold more ore and coal at once.
@craft.area.area.forge.smith.4.lore	The hammer rises and falls like Thor’s own. Metal weapons and armour take shape before the embers fade.
@craft.area.area.forge.smith.5.lore	Bellows roar and the ore melts quickly. In this forge, metal is never wasted and bars pour out fast.
@craft.area.area.forge.smith.6.lore	In the Dvergr forges of the Mistlands, blades were made to last forever. The smith's load of ore weighs lightly on the shoulders.
@craft.area.area.forge.smith.7.lore	Some blades and coats of mail leave the quench finer than intended. Metal from this anvil endures many battles.
@craft.area.area.mead.beekeeper.1.lore	Golden comb drips thick in the late summer sun. Honey from these hives fills the jars to the brim and sits heavy and sweet in a hungry belly.
@craft.area.area.mead.beekeeper.2.lore	The hives here never seem to sleep. Bees drone from first light to dusk, and the honey flows faster and more freely than elsewhere.
@craft.area.area.mead.beekeeper.3.lore	Old skeps stand in rows like the halls of a small kingdom. Honey overflows the combs, and young queens rise to rule new swarms.
@craft.area.area.mead.beekeeper.4.lore	The bees here work as if Odin himself awaits his mead. Comb fills quickly, and the hive repays its keeper sooner than seems natural.
@craft.area.area.mead.beekeeper.5.lore	At the meadow's heart stands a hive older than any rune-stone, and its bees never rest. Honey runs from it as swiftly as a spring thaw. This honey is said to be gathered from the flowers at Yggdrasil's roots. A single spoonful warms the blood and sustains a warrior through long marches.
@craft.area.area.mead.beekeeper.6.lore	A humble straw skep hums at the meadow's edge. Patient keepers sometimes find a second queen stirring among the comb, ready to found a new hive.
@craft.area.area.mead.brewer.1.lore	A carefully tended barrel gives a little more than expected. The first cellar rewards patience with a fuller horn.
@craft.area.area.mead.brewer.4.lore	Some batches seem to brew themselves, filling one more bottle than the recipe promised. Oil and mead alike spill over in plenty here.
@craft.area.area.mead.brewer.5.lore	The great vats of the mead hall reek of tar and resin. A master brewer coaxes an extra flask of oil from every pressing.
@craft.area.area.mead.brewer.6.lore	Rendered fat and pine tar thicken in the brewer's pots. Oils made here burn hotter and keep their bite long after they are bottled.
@craft.area.area.mead.brewer.7.lore	The cellar answers a practiced hand. Mead matures swiftly, and the last measure sometimes fills another horn.
@craft.area.area.mead.forager.2.lore	The forest feeds those who know where to look. Baskets fill with extra berries and woven bags hold more of nature's bounty. Wild greens grow back where they were picked, and the forager's hands snatch berries from further away. The woods are generous here.
@craft.area.area.mead.forager.3.lore	Raspberries in the meadows, mushrooms under the birches. A sharp-eyed forager often finds a second cluster hiding behind the first.
@craft.area.area.mead.forager.4.lore	Deep in the Black Forest, the ground is thick with plenty. Each bush seems to give a little more than it should.
@craft.area.area.mead.forager.5.lore	A broad sweep of the hand gathers a whole patch at once. Berries and herbs from all around fall into the forager's basket.
@craft.area.area.mead.forager.6.lore	Sturdy baskets and deep pouches. The master forager returns from the woods heavily laden with everything the land offers.
@craft.area.area.mead.forager.7.lore	Picked thistle and bramble sprout anew with unusual haste. Old foragers knew the right way to leave a bush so it would bloom again.
@craft.area.area.road.delver.1.lore	Dusty burial chambers hide more than bones. A relic seeker's eye picks out one more trinket, and the finer pieces glint brighter in the gloom.
@craft.area.area.road.delver.2.lore	Behind a loose stone or under a rotting shield, another treasure waits. Deep delvers rarely leave a crypt with just one find. The barrows give more to those who search every corner. Coin and amber pile higher in the sack of a patient seeker.
@craft.area.area.road.delver.4.lore	A torch in a cold tomb is a hearth of its own. Its light chases away fear and grants rest, even among the restless dead.
@craft.area.area.road.delver.5.lore	Grave goods are scattered in the crypts for those with patience. A careful delver leaves with a heavier sack than most.
@craft.area.area.road.delver.6.lore	Old chests in sunken crypts are heavier than they look. Those who know the dead's habits find them packed full to the lid.
@craft.area.area.road.delver.7.lore	Jarls were buried with their finest treasures. Delvers who read the old marks pull richer and rarer relics from every chest and corner.
@craft.area.area.road.pathfinder.3.lore	A crackling campfire under the open sky. A wanderer finds true rest by its warmth, far from any hall.
@craft.area.area.road.pathfinder.4.lore	Old runes etched in stones and ruins call out from afar. Experienced travellers can sense their glow long before they reach them.
@craft.area.area.road.pathfinder.5.lore	A wayfarer's first lessons: leap without tiring, swim without drowning. Rivers and stones barely slow the path ahead.
@craft.area.area.road.pathfinder.6.lore	From every ridge, the wayfarer sees for miles. The fog of uncharted lands melts away before a wise traveller's gaze.
@craft.area.area.road.road3.1.lore	A trail of trophies leads into the fog. Whatever hunts here takes heads, and the knowledge it guards waits for its time.
@craft.area.area.road.road3.2.lore	An old saga speaks of a hunter who claimed the heads of the mighty and grew stronger with each. The rest of the tale lies in fog.
@craft.area.area.road.road3.3.lore	Here the trail of the headhunter fades into darkness. Only the crows know what powers wait at the end of it.
@craft.area.area.road.road3.5.lore	Blood runes on a broken stone, half buried in the mud. The path of the headhunter has not yet been opened to the living.
@craft.area.area.road.road3.6.lore	A grim shrine of bone stands in the mist. The headhunter's path is sealed until the saga is written.
@craft.area.area.road.road3.7.lore	Antlers and fangs nailed to a weathered pole mark a boundary. Beyond it, the headhunter's craft remains unspoken.
@craft.area.area.road.road3.7.moved.lore	Ravens circle a hidden clearing where trophies are laid out in rows. Its secrets will be told when the time comes.
@craft.area.area.table.cook.2.lore	A blackened pot over a peat fire, and a cook who never lets it rest. Stews here bubble ready before the hunters are home. A careful cook stretches the pantry and leaves an extra serving by the hearth.
@craft.area.area.table.cook.3.lore	Hearty stews of serpent and barley bread fill the belly and keep it full for a long time. Feasts here are remembered for days.
@craft.area.area.table.cook.4.lore	A busy hearth rewards practiced hands. Meals come swiftly, and the table is seldom empty.
@craft.area.area.table.cook.5.lore	Some pots yield more than went into them, and the meals stay with a warrior longer. A blessed hearth feeds the whole longhouse.
@craft.area.area.table.cook.6.lore	Spits turn and griddles hiss in quick succession. The busy cook keeps scraps for the next meal and lets nothing go to waste.
@craft.area.area.table.cook.7.lore	Food from this hearth nourishes like a blessing from Frigg. A single bowl sets a warrior's body strong for the long fight.
@craft.area.area.table.farmer.2.lore	Well-tended beds reward careful hands with an extra share of the harvest.
@craft.area.area.table.farmer.3.lore	Turnips and barley sit lighter on the shoulder after the harvest. Farmers here carry home a full crop without bending double.
@craft.area.area.table.farmer.5.lore	The great barns of old held more than any single field could fill. A master farmer carries a bountiful harvest from one season's work.
@craft.area.area.table.farmer.6.lore	Warm rain wakes the rich soil, and practiced hands work long furrows without tiring. Every grain is counted; ripe crops fill the baskets with food and seed, and strong backs bring the heavy harvest home.
@craft.area.area.table.farmer.7.lore	At the heart of the fields stands a stone carved with Freyr's rune. Those who sow beneath it lose barely any seed to the earth.
@craft.area.area.table.fisher.2.lore	Swift hands at the reel bring the catch to shore before it can thrash free. The best fishers haul in fish before the tide turns.
@craft.area.area.table.fisher.3.lore	Hours at the water's edge with an easy cast. The seasoned angler wastes no breath fighting the line.
@craft.area.area.table.fisher.4.lore	Here the water always seems alive with movement. Fish rise to the hook as if summoned by Njord himself.
@craft.area.area.table.fisher.5.lore	A quiet pier and a patient angler. The fish here seem to find the hook more readily, and the line reels in smoothly. Nets sometimes pull up more than herring. Old fishers swore the sea gives up lost treasures to those who wait long enough.
@craft.area.area.table.fisher.6.lore	A well-rested fisher has a calm mind and steady hands. After a night by the fire, the catch comes up in pairs.
@craft.area.area.table.fisher.7.lore	A tight knot keeps the bait on the hook, and an easy cast spares the arm. The patient fisher loses little to the waves.
@craft.area.area.wood.builder.1.lore	Every beam has its place in a rising hall. A sure hand sets the timbers true and turns a humble shelter into a lasting home.
@craft.area.area.wood.builder.2.lore	A long arm and a steady hammer reach the highest rafters. Hearths and sconces in a well-made hall burn their fuel slowly.
@craft.area.area.wood.builder.4.lore	The master builder walks the walls with a mallet, and cracks close wherever the mending reaches. Whole halls are made whole again in one round.
@craft.area.area.wood.builder.5.lore	Tar-sealed beams and layered thatch keep the hall dry through storms. Deep joints stand against troll fists and the years; spare pegs never go to waste, and a well-tended bench serves the builder far beyond its walls.
@craft.area.area.wood.builder.6.lore	Warm furs, carved pillars and a hearth at the centre. A hall built here welcomes the weary and lets them rest deeper.
@craft.area.area.wood.builder.7.lore	Old builders could raise a longhouse from the timber another wasted on a shed. No peg or plank is squandered here.
@craft.area.area.wood.shipwright.1.lore	Oak ribs and pine planks promise a voyage with a full hold. A shipwright bears the supplies with ease and shapes hulls that cut swiftly through the waves.
@craft.area.area.wood.shipwright.2.lore	Sailors whisper prayers to Njord before the voyage. On these waters, the wind so often blows from behind.
@craft.area.area.wood.shipwright.5.lore	Fast ships and strong swimmers. Those who fall from the deck reach the hull again without tiring.
@craft.area.area.wood.shipwright.7.lore	The great drakkars of legend were built from the timber of a single ancient oak. Master shipwrights waste nothing in their work.
@craft.area.area.wood.woodcutter.1.lore	A steady axe coaxes an extra log from the trunk. With the timber piled high, a well-handled cart carries the harvest home. When a great tree falls, it crushes all beneath it. Lumberjacks here know how to make every blow and every fall count. A keen edge finds the perfect cut. Sometimes a single swing splits the trunk deeper than ten others could.
@craft.area.area.wood.woodcutter.2.lore	Every measured swing follows the grain. The axe keeps its rhythm while timber falls in steady piles.
@craft.area.area.wood.woodcutter.3.lore	Old pines crash down with the force of a giant's fist. The ground shakes when the lumberjack's work is done. A heavy blade and a mighty swing. Trees fall faster and harder in this part of the forest. The axe finds the heartwood with a single, perfect blow. Lumberjacks here strike where the grain is weakest.
@craft.area.area.wood.woodcutter.4.lore	Every tree here gives more than its share. Logs pile up quickly, and the woodpile grows tall by evening.
@craft.area.area.wood.woodcutter.5.lore	At the edge of the world stands a forest of giants. A legendary lumberjack can shatter a whole tree with one strike and carry its timber home.
@craft.area.area.wood.woodcutter.6.lore	Steady hands keep the rhythm unbroken, one blow flowing into the next. The axe never loses its pace.
@ui.craft.reroll-free	free
@ui.craft.reroll-poor	A new task costs {0} {1}
@ui.craft.reroll-rule	The first new task each day is free, then 1, 2, 4… greydwarf eyes - each one twice the last.
@wiki.craft-pull-up.title	Pull-Up
@wiki.craft-pull-up.text	Hold jump and push toward a wall while in the air to pull yourself up onto a ledge within reach. A pull-up costs {climb.cost} stamina, a low ledge half as much. A short tap of jump near a wall stays a wall rebound.
@wiki.craft-pull-up.forms	Pull-Up
@opt.craft.pull-up	Pull-Up
@opt.craft.pull-up.extra	Hold jump and push toward a wall while in the air to pull yourself up onto a ledge within reach. A pull-up costs {climb.cost} stamina, a low ledge half as much. A short tap of jump near a wall stays a wall rebound.
@wiki.craft-focused-seam.title	Focused Seam
@wiki.craft-focused-seam.text	Weak spots of the mining mini-game appear only on the deposit being mined.
@wiki.craft-focused-seam.forms	Focused Seam
@opt.own827o7	Focused Seam
@opt.own827o7.extra	Weak spots of the mining mini-game appear only on the deposit being mined.
@wiki.craft-on-the-move.title	On the Move
@wiki.craft-on-the-move.text	Picking bushes, branches, stones and other resources does not stop a run: the hands reach for the find while the legs keep running.
@wiki.craft-on-the-move.forms	On the Move
@opt.own1190o7	On the Move
@opt.own1190o7.extra	Picking bushes, branches, stones and other resources does not stop a run: the hands reach for the find while the legs keep running.
@ui.craft.badge.area-plan	Click the badge to plan opening this area for {0} craft points; Apply opens it
@settings.enemy-health-numbers.name	Enemy health numbers
@settings.enemy-health-numbers.about	Current / max on the enemy health bar
@settings.mod-display.coloured-stars-names	Coloured stars + name
@settings.mod-display.coloured-stars-names.tip	Coloured stars, and the modifiers built into the creature's name.
@ui.craft.tasks.daily	Daily quests ({0}/{1})
@ui.craft.tasks.done	Done
@ui.craft.tasks.track	Track
@settings.group.boss-stars	Boss stars
@settings.boss-stars-on.name	Stars on bosses
@settings.boss-stars-on.about	Off: every boss comes without stars or modifiers
@settings.boss-stars-first-kill.name	Only after the first kill
@settings.boss-stars-first-kill.about	A boss gets no stars until it has been defeated once in this world
@settings.boss-star-chance.name	Boss star chance
@settings.boss-star-chance.about	Chance a summoned boss has at least one star
@settings.boss-two-star-chance.name	Two-star chance
@settings.boss-two-star-chance.about	Chance of two stars (part of the chance above)
@settings.boss-star-health.name	Boss health per star
@settings.boss-star-health.about	Extra boss health per star
@settings.boss-star-damage.name	Boss damage per star
@settings.boss-star-damage.about	Extra boss damage per star
@settings.boss-mods-per-star.name	Boss modifiers per star
@settings.boss-mods-per-star.about	How many modifiers each boss star brings
@ui.settings.mods.on-bosses	on bosses

@wiki.forage.title	Forage
@wiki.forage.forms	Forage, foraging
@wiki.forage.text	Resources picked up one at a time where they lie: berries, mushrooms and flowers, branches, stones and flint, feathers, tar from a tar pit, sulfur. <link="harvest">Crops</link> are part of forage, so forage bonuses also apply to them. Resources on <link="dungeon-loot">dungeon stands</link> are not forage.
@wiki.honey-resins.title	Honey and resins
@wiki.honey-resins.forms	extra honey and resins, honey and resins
@wiki.honey-resins.text	Honey from a beehive, sap from a sap extractor, tar from a tar pit and resin that falls from felled trees and logs. Resin dropped by creatures does not count.
@wiki.dungeon-loot.title	Dungeon loot
@wiki.dungeon-loot.forms	Dungeon loot
@wiki.dungeon-loot.text	Resources that lie on stands inside dungeons and fortresses and drop when the player interacts with them: surtling, black, molten and frost cores, cave crystals and obsidian, fenris hair, crypt remains, dvergr treasure, charred skulls. A category of its own: forage bonuses do not apply to it.
@ui.tree.profession	Profession
@ui.builds.codes-are-locked	Build codes are not open.
@ui.builds.the-list-is-full	The list holds {0} builds. Delete one to make room.
@ui.builds.default-name	Build {0}
@ui.builds.new-build	New build
@ui.early.future-version	{0} will be available in a future version. Learn more in our Discord.
@ui.builds.added-from-discord	Build added from Discord: {0}
@ui.builds.not-added-from-discord	Build from Discord not added: {0}
@ui.tree.tracking-name	Tracking: {0}
@ui.builds.unnamed	Unnamed build
@ui.tree.nodes-count	{0} nodes
@ui.tree.matches-your-tree	matches your tree
@ui.tree.lmb-open-our-discord	LMB — open our Discord.
@ui.tree.builds-manager	Builds Manager
@ui.builds.title	Builds
@ui.builds.save-current	Save current
@ui.builds.copy-current	Copy current
@ui.builds.paste-code	Paste code
@ui.builds.count-short	{0} of {1}
@ui.builds.locked-title	Builds open with PoV Link
@ui.builds.locked-no-link	PoV Link is a small companion add-on from our Discord. With it you keep up to ten builds, copy and paste build codes and take builds straight from the Discord build chat.
@ui.settings.build-codes	Build codes
@ui.settings.build-codes-need-sign-in	Sign in through PoV Link and the buttons come alive.
@ui.builds.kept-while-locked	Your {0} saved builds are kept on this computer and come back with PoV Link.
@ui.builds.our-discord	Our Discord
@ui.builds.new-build-row	New build
@ui.builds.name	Name
@ui.builds.older-version	an older version
@ui.builds.copied-in	Copied in {0}
@ui.builds.added-on	added {0}
@ui.builds.from-discord-long	Taken from the Discord build chat
@ui.builds.shared-by	Shared by {0} in Discord
@ui.builds.by-author	By {0} (Discord)
@ui.builds.shown-now	Shown on the tree
@ui.builds.sign-needs-role	Requires one of these roles on our Discord server: Branchwarden, Runebearer, Hearthbound.
@ui.builds.show-author	Show my Discord name ({0}) in the code
@ui.builds.sign-author	Sign this build with my Discord name ({0})
@ui.builds.supporters-only	Supporters only
@ui.builds.draft-hint	No code yet. Click the field below and paste a build code: Ctrl+V, then Enter.
@ui.builds.nodes	nodes
@ui.builds.already-yours	already yours
@ui.builds.to-take	to take
@ui.builds.to-refund	to refund
@ui.builds.missing-nodes	{0} of its nodes no longer exist in this tree.
@ui.builds.outdated-tag	Outdated
@ui.builds.outdated-removed	{0} nodes no longer exist - not shown
@ui.builds.outdated-changed	{0} mastery choices changed - the choice is not shown
@ui.builds.outdated-cutoff	{0} nodes lost their path here - shown, but the road to them is gone
@ui.builds.outdated-rest	Everything else is shown as it was.
@ui.builds.outdated-title	Outdated build: made in {0}, it does not fully fit PoV {1}
@ui.builds.other-version-long	Copied in another version: the tree may have changed since.
@ui.builds.code-label	Build code
@ui.builds.code-placeholder	Paste a build code here (POV1-…)
@ui.builds.code-saved	Code saved.
@ui.builds.copy-build	Copy build
@ui.builds.tip-copy-build	Copy the whole build - name and code - to share it
@ui.builds.tip-delete-again	Press again to delete
@ui.builds.tip-delete	Delete this build (Del)
@ui.builds.delete-confirm	Delete for good? Press again.
@ui.builds.keys	↑↓ choose · Enter or double-click show · {0}+C copy build · {0}+V paste as new · F2 rename · Tab name ↔ code · Alt+↑↓ move · Del delete
@ui.builds.empty-title	No builds yet
@ui.builds.empty-body	Save the tree as it is now, paste a build code someone shared, or press the button under a build in our Discord build chat - it lands here by itself.
@ui.builds.tip-hide	Shown on the tree - click to hide
@ui.builds.tip-show	Show on the tree
@ui.builds.no-code-yet	No code yet
@ui.builds.older	older version
@ui.builds.short-meta	{0} · {1} nodes
@ui.builds.new-hint	Type a name, Tab to the code field and paste the code.
@ui.builds.added-name-it	Added. Type a name and press Enter.
@ui.builds.hidden	The tree shows your own build again.
@ui.builds.shown	On the tree: {0}
@ui.builds.copied-title	Build copied
@ui.builds.copied-body	The build «{0}» is in the clipboard: its code and its name together. Paste it into the chat or send it to a friend - pasting it into the builds list brings the name with it.
@ui.builds.copied-file-title	The clipboard refused
@ui.builds.copied-to-file-body	The game could not write to the clipboard. The build «{0}» is saved to a file instead:\n{1}
@ui.builds.deleted	Deleted: {0}
@item.carried-pet.desc	Your tamed animal, carried in your arms. It goes through portals with you. Use it from the hotbar or drop it to set the animal down.
@ui.pet.picked	You pick up {0}
@ui.pet.pick-up	Pick up
@ui.pet.hold	hold
@ui.pet.released	You set down {0}
@ui.runestones.runestone-read-craft-point	Runestone read: +{0} craft point(s)
@ui.craft.points.runestones	Runestones
@ui.craft.points.runestones-l2	+{0} point for everyone on the server for each stone read.
@ui.craft.points.runestones-l3	Read in this world: {0} of {1} (counted up to {2}).
@ui.craft.points.runestones-l3b	Read in this world: {0} (counted up to {1}).
@ui.map.settings	Map settings
@ui.map.custom-icons	PoV icons
@ui.map.icon-size	Icon size
@ui.builds.full-base	Your list holds {0} builds. Supporters keep up to {1}.
@ui.builds.list-full-title	The list is full
@stat.QuickMark.fmt	{key.quickmark} marks what you are looking at on your map
@wiki.seed.title	Seed
@wiki.seed.text	What a crop or sapling is planted from. Placing a plant consumes its seed unless it is saved.
@wiki.craft-quick-mark.title	Quick Mark
@wiki.craft-quick-mark.text	Press {key.quickmark} to mark on your map whatever shows its name under your crosshair: an ore deposit, a dungeon entrance, a creature, a chest, a portal, a runestone and more. The mark gets its own icon and the object's name, stays on your map and can be removed like any mark. Whether these marks are shared through the cartography table is set in the map settings (gear on the large map).
@ui.craft.eureka-prof	Eureka! A discovery in {0}: +1 craft point ({1}/{2})
@ui.pet.carrying	You carry {0} · crouch + {1} to set it down
@ui.qmark.nothing	Nothing to mark
@ui.qmark.already	Already marked
@ui.qmark.marked-place	Marked on the map
@ui.qmark.marked	Marked on the map: {0}
@ui.salvage.sunk-pin	Sunken item
@ui.cargo.floated	{0} sank and floated up in a crate
@ui.map.mark-names	Mark names
@ui.map.snap	Merge nearby marks
@ui.map.quick-mark	Quick Mark
@ui.map.share-quick-marks	Share quick marks
@ui.map.snap-off	Off
@ui.craft.points.eureka	Eureka!
@ui.craft.points.eureka-l2c	Any craft work can end in a discovery: +1 point.
@ui.craft.points.eureka-l3c	Up to {0} discoveries in each profession.
@ui.craft.points.runestones-l3c	Read: {0} · up to {1} points per biome.
@ui.tree.cleared-per-kind	Cleared: {0} · up to {1} of each kind count.
@ui.builds.locked-discord-title	The build manager is on our Discord
@ui.builds.locked-discord	The build manager and the build library are available through our Discord: keep your builds, share build codes and take builds straight from the Discord build chat.
@ui.builds.locked-sign-in-title	Sign in to PoV Link
@ui.builds.locked-sign-in	The build manager opens after you sign in to PoV Link through Discord.
@ui.builds.sign-in	Sign in
@ui.craft-cat.weapons	Weapons
@ui.craft-cat.armor	Armor and shields
@ui.craft-cat.tools	Tools
@ui.craft-cat.ammo	Ammo
@ui.craft-cat.consumables	Food and potions
@ui.craft-cat.materials	Materials
@ui.craft-cat.building	Furniture and parts
@ui.craft-cat.other	Other
@ui.craft-sub.swords	Swords
@ui.craft-sub.axes	Axes
@ui.craft-sub.clubs	Clubs
@ui.craft-sub.knives	Knives
@ui.craft-sub.spears	Spears
@ui.craft-sub.polearms	Polearms
@ui.craft-sub.fists	Fists
@ui.craft-sub.bows	Bows
@ui.craft-sub.crossbows	Crossbows
@ui.craft-sub.staves	Staves
@ui.craft-sub.throwing	Bombs and throwing
@ui.craft-sub.helmets	Helmets
@ui.craft-sub.chest	Chest armor
@ui.craft-sub.legs	Leg armor
@ui.craft-sub.capes	Capes
@ui.craft-sub.shields	Shields
@ui.craft-sub.belts	Belts
@ui.craft-sub.rings	Rings
@ui.craft-cat.jewellery	Jewellery
@ui.craft-sub.utility	Trinkets and utility
@ui.craft-sub.tools	Tools
@ui.craft-sub.pickaxes	Pickaxes
@ui.craft-sub.chisels	Chisels
@ui.item.type.chisel	Chisel
@ui.item.type.currency	Currency
@ui.craft-sub.fishing	Fishing
@ui.craft-sub.torches	Torches
@ui.craft-sub.arrows	Arrows
@ui.craft-sub.bolts	Bolts
@ui.craft-sub.other-ammo	Other ammo
@ui.craft-sub.food	Food
@ui.craft-sub.potions	Potions and meads
@ui.craft.stop	Stop
@settings.craft-by-category.name	Craft window
@settings.craft-by-category.about	Categories in the crafting list and a grid of their items; off — the vanilla list
@aim.VsAnimals	a beast
@aim.VsBeech	a beech
@aim.VsBirch	a birch
@aim.VsBoss	a boss
@aim.VsBurning	a burning target
@aim.VsDvergr	a dvergr
@aim.VsFir	a fir
@aim.VsFrozen	a frozen target
@aim.VsLowLife	a low life enemy
@aim.VsMagic	a magic creature
@aim.VsMoving	a moving target
@aim.VsOak	an oak
@aim.VsOre	ore
@aim.VsPine	a pine
@aim.VsPoisoned	a poisoned target
@aim.VsRare	a rare creature
@aim.VsResource	a tree or ore
@aim.VsSea	a sea creature
@aim.VsSneak	an unaware target
@aim.VsStaggered	a staggered target
@aim.VsTree	a tree
@aim.VsUndead	the undead
@aim.VsUnique	a unique creature
@aim.VsWet	a wet target
@craft.prof.beekeeper	Beekeeper
@craft.prof.brewer	Mead brewer
@craft.prof.builder	Builder
@craft.prof.cook	Cook
@craft.prof.delver	Relic seeker
@craft.prof.farmer	Farmer
@craft.prof.fisher	Fisher
@craft.prof.forager	Forager
@craft.prof.herder	Herder
@craft.prof.hunter	Hunter
@craft.prof.miner	Miner
@craft.prof.pathfinder	Pathfinder
@craft.prof.runecarver	Runecarver
@craft.prof.shipwright	Shipwright
@craft.prof.smith	Smith
@craft.prof.woodcutter	Woodcutter
@craft.sector.beast.tags	hunting, hides, leather, armor, taming, herding, animals
@craft.sector.forge.tags	mining, ore, metal, smithing, weapons, runes, gems, production
@craft.sector.mead.tags	foraging, gathering, herbs, berries, mushrooms, bees, honey, mead, brewing
@craft.sector.road.tags	exploration, travel, roads, dungeons, treasure, relics
@craft.sector.table.tags	farming, crops, cooking, fishing, food
@craft.sector.wood.tags	wood, timber, woodcutting, building, construction, ships, production
@item.PT_StaffCinder.name	Cinder Staff
@item.PT_StaffKindling.name	Kindling Staff
@item.PT_StaffRime.name	Rimestaff
@item.PT_StaffRot.name	Rotstaff
@item.PT_StaffStorm.name	Stormstaff
@modknob.armored.slow	Movement speed
@modknob.armored.slow.about	What the armour costs it in speed.
@modknob.armored.taken	Physical damage taken
@modknob.armored.taken.about	Share of physical damage that reaches it. 0.70 means a third less.
@modknob.blast.delay	Fuse
@modknob.blast.delay.about	Seconds between its fall and the burst.
@modknob.blast.reach	Reach
@modknob.blast.reach.about	Metres the burst covers.
@modknob.blast.share	Force
@modknob.blast.share.about	Burst damage as a share of its own blow.
@modknob.blink.every	Between steps
@modknob.blink.every.about	Seconds it waits before stepping again.
@modknob.blink.far	Farthest step
@modknob.blink.far.about	Metres beyond which it will not step.
@modknob.blink.near	Closest step
@modknob.blink.near.about	Metres from which it will step behind you.
@modknob.bound.reach	Thread reach
@modknob.bound.reach.about	Metres within which it finds someone to bind.
@modknob.bound.share	Shared wounds
@modknob.bound.share.about	Share of its wounds passed along the thread.
@modknob.element.guard	Damage taken from its element
@modknob.element.guard.about	Share of its own element that reaches it. Common to all four.
@modknob.element.share	Elemental share
@modknob.element.share.about	Share of its blow turned into its element. Common to burning, chilling, shocking and venomous.
@modknob.furious.speed	Attack speed
@modknob.furious.speed.about	How much more often it strikes.
@modknob.greedy.leech	Life drawn
@modknob.greedy.leech.about	Share of the harm it deals that it drinks back.
@modknob.hardy.regen	Healing per second
@modknob.hardy.regen.about	Share of maximum health it knits back each second while nobody strikes it.
@modknob.headsman.below	Wounded below
@modknob.headsman.below.about	Health share under which the target counts as wounded.
@modknob.headsman.blow	Finishing blow
@modknob.headsman.blow.about	How much harder it hits the wounded.
@modknob.keen.sight	Sight range
@modknob.keen.sight.about	How much farther it sees than its kind.
@modknob.leader.fear	Fear after its death
@modknob.leader.fear.about	Seconds its pack is lost once it falls.
@modknob.leader.haste	Pack speed
@modknob.leader.haste.about	How much faster its pack moves near it.
@modknob.leader.reach	Pack reach
@modknob.leader.reach.about	Metres within which its pack feels it.
@modknob.mirror.every	Between barriers
@modknob.mirror.every.about	Seconds between one rune barrier and the next.
@modknob.mirror.holds	Barrier lasts
@modknob.mirror.holds.about	Seconds the barrier holds.
@modknob.mirror.share	Reflected
@modknob.mirror.share.about	Share of a ranged hit thrown back. The hit still lands.
@modknob.piercing.armor	Armour ignored
@modknob.piercing.armor.about	Points of the target's armour its blow ignores.
@modknob.piercing.resist	Resistance ignored
@modknob.piercing.resist.about	Share of the target's resistance its blow ignores.
@modknob.reeking.reach	Cloud reach
@modknob.reeking.reach.about	Metres the cloud reaches around it.
@modknob.reeking.share	Cloud damage
@modknob.reeking.share.about	Cloud damage as a share of its own blow.
@modknob.rotten.life	Pool lifetime
@modknob.rotten.life.about	Seconds the poison pool stays.
@modknob.rotten.reach	Pool reach
@modknob.rotten.reach.about	Metres the pool covers.
@modknob.rotten.share	Pool damage
@modknob.rotten.share.about	Pool damage as a share of its own blow.
@modknob.runecarver.delay	Rune delay
@modknob.runecarver.delay.about	Seconds from carving to the burst.
@modknob.runecarver.every	Between runes
@modknob.runecarver.every.about	Seconds between one carved rune and the next.
@modknob.runecarver.range	Rune casting range
@modknob.runecarver.range.about	Metres within which the creature can carve a rune under a player it sees.
@modknob.runecarver.reach	Rune reach
@modknob.runecarver.reach.about	Metres the rune covers.
@modknob.runecarver.share	Rune damage
@modknob.runecarver.share.about	Rune damage as a share of its own blow.
@modknob.splitting.halves	Halves
@modknob.splitting.halves.about	How many lesser creatures it falls apart into.
@modknob.splitting.share	Health of a half
@modknob.splitting.share.about	Share of its health each half carries.
@modknob.steadfast.stagger	Stagger taken
@modknob.steadfast.stagger.about	Share of stagger that reaches it. 0.34 is three times slower.
@modknob.swift.speed	Movement speed
@modknob.swift.speed.about	How much faster it moves. 1.40 is half again as fast.
@modknob.unbreakable.cap	Largest single blow
@modknob.unbreakable.cap.about	Share of its maximum health that one blow may ever take.
@modknob.warded.share	Ward share
@modknob.warded.share.about	How much of its health is carried as a rune ward instead.
@settings.group.creature-power	Creature power
@settings.group.doing-notices	Fighting and making
@settings.group.enemies	Enemies
@settings.group.on-screen	On the screen
@settings.group.panel-place	The panel
@settings.group.progress-notices	Progress
@settings.group.rarity-and-mods	Rarity and modifiers
@settings.group.tree-feel	How it answers
@settings.group.tree-view	What the tree shows
@settings.group.windows	Windows and items
@settings.group.world-content	World content
@subject.AltAttack	with alternative attacks
@subject.AtBed	a bed
@subject.AtBuilding	a building
@subject.AtChest	a chest
@subject.AtDoor	a door
@subject.AtFire	a fire
@subject.AtHive	a hive
@subject.AtOre	ore
@subject.AtStation	a workbench
@subject.AtTree	a tree
@subject.Attack	with attacks
@subject.Axes	with axes
@subject.Bar	bar
@subject.Bee	bee
@subject.Bleeding	bleeding
@subject.Block	when blocking
@subject.BloodMagic	with blood magic staves
@subject.Blunt	blunt
@subject.BombMade	bomb
@subject.Bombs	with bombs
@subject.Bows	with bows
@subject.Build	when building
@subject.Burning	burning
@subject.Cast	when casting
@subject.Chill	chill
@subject.Chop	when chopping
@subject.Clubs	with clubs
@subject.Corrosion	armour break
@subject.Crop	crop
@subject.Crossbows	with crossbows
@subject.Dodge	when dodging
@subject.Draw	when drawing a bow
@subject.Elemental	elemental
@subject.ElementalMagic	with elemental staves
@subject.Fire	fire
@subject.Fish	when reeling in
@subject.FishCatch	fish
@subject.Fists	with fists
@subject.Forage	forage
@subject.Frost	frost
@subject.Glide	while gliding
@subject.Hide	hide
@subject.Honey	honey and resins
@subject.Impale	impale
@subject.Jump	when jumping
@subject.Knives	with knives
@subject.Lightning	lightning
@subject.Log	log
@subject.Loot	resource
@subject.Magical	with magic
@subject.Meal	meal
@subject.Melee	in melee
@subject.Mine	when mining
@subject.OfEitr	eitr
@subject.OfHealth	health
@subject.OfShield	rune shield
@subject.OfStamina	stamina
@subject.Oil	oil
@subject.OneHanded	with one-handed weapons
@subject.Ore	ore
@subject.Physical	physical
@subject.Pickaxes	with pickaxes
@subject.Pickup	pickup
@subject.Piercing	piercing
@subject.Poison	poison
@subject.Poisoning	poison
@subject.Polearms	with polearms
@subject.Projectile	with projectiles
@subject.Ranged	at range
@subject.Reap	with the scythe
@subject.Run	while running
@subject.Scepters	with scepters
@subject.Seed	seed
@subject.Shock	shock
@subject.Shooting	when shooting
@subject.Slashing	slashing
@subject.Sneak	while sneaking
@subject.Spears	with spears
@subject.Spell	with spells
@subject.Spirit	spirit
@subject.Staggering	stagger
@subject.Staves	with staves
@subject.Swim	while swimming
@subject.Swords	with swords
@subject.Thorns	with thorns
@subject.Throwing	when throwing
@subject.Till	with the cultivator
@subject.Tool	with tools
@subject.Torch	with a torch
@subject.Traps	with mines and traps
@subject.TwoHanded	with two-handed weapons
@subject.VsAnimals	against beasts
@subject.VsBeech	against a beech
@subject.VsBirch	against a birch
@subject.VsBoss	against bosses
@subject.VsBurning	against burning targets
@subject.VsDvergr	against dvergr
@subject.VsFir	against a fir
@subject.VsForest	against Black Forest creatures
@subject.VsFrozen	against frozen targets
@subject.VsLowLife	against low life enemies
@subject.VsMagic	against magic creatures
@subject.VsMistlands	against Mistlands dwellers
@subject.VsMountain	against mountain dwellers
@subject.VsMoving	against moving targets
@subject.VsOak	against an oak
@subject.VsOre	against ore
@subject.VsPine	against a pine
@subject.VsPlains	against fulings and Plains dwellers
@subject.VsPoisoned	against poisoned targets
@subject.VsRare	against rare creatures
@subject.VsResource	against trees and ore
@subject.VsSea	against sea creatures
@subject.VsSneak	on an unaware target
@subject.VsStaggered	against staggered targets
@subject.VsTree	against trees
@subject.VsUndead	against the undead
@subject.VsUnique	against unique creatures
@subject.VsWet	against wet targets
@subject.adj.AltAttack	alternative attack
@subject.adj.Area	area
@subject.adj.Arrow	arrow
@subject.adj.Attack	attack
@subject.adj.Axes	axe
@subject.adj.Bleeding	bleed
@subject.adj.Block	block
@subject.adj.BloodMagic	blood staff
@subject.adj.Blunt	blunt
@subject.adj.Bolt	bolt
@subject.adj.Bombs	bomb
@subject.adj.Bows	bow
@subject.adj.Build	building
@subject.adj.Burning	burning
@subject.adj.Cast	cast
@subject.adj.Chill	chill
@subject.adj.Chop	chopping
@subject.adj.Clubs	club
@subject.adj.Corrosion	armour break
@subject.adj.Crossbows	crossbow
@subject.adj.Dodge	dodge
@subject.adj.Draw	bow draw
@subject.adj.Elemental	elemental
@subject.adj.ElementalMagic	elemental staff
@subject.adj.Fire	fire
@subject.adj.Fish	fishing
@subject.adj.Fists	fist
@subject.adj.Frost	frost
@subject.adj.Glide	gliding
@subject.adj.Impale	impale
@subject.adj.Jump	jump
@subject.adj.Knives	knife
@subject.adj.Lightning	lightning
@subject.adj.Magical	magical
@subject.adj.Melee	melee
@subject.adj.Mine	mining
@subject.adj.OfEitr	eitr
@subject.adj.OfHealth	health
@subject.adj.OfShield	rune shield
@subject.adj.OfStamina	stamina
@subject.adj.OneHanded	one-handed
@subject.adj.Paired	dual-wielding
@subject.adj.Physical	physical
@subject.adj.Pickaxes	pickaxe
@subject.adj.Piercing	piercing
@subject.adj.Poison	poison
@subject.adj.Poisoning	poison
@subject.adj.Polearms	polearm
@subject.adj.Projectile	projectile
@subject.adj.Ranged	ranged
@subject.adj.Reap	scythe
@subject.adj.Run	running
@subject.adj.Scepters	scepter
@subject.adj.Shock	shock
@subject.adj.Shooting	shooting
@subject.adj.Slashing	slashing
@subject.adj.Sneak	sneaking
@subject.adj.Spears	spear
@subject.adj.Spell	spell
@subject.adj.Spirit	spirit
@subject.adj.Staggering	stagger
@subject.adj.Staves	staff
@subject.adj.Swim	swimming
@subject.adj.Swords	sword
@subject.adj.Throwing	throwing
@subject.adj.Till	cultivator
@subject.adj.Tool	tool
@subject.adj.Torch	torch
@subject.adj.Traps	trap
@subject.adj.TwoHanded	two-handed
@trigger.Bleed	on bleed
@trigger.Block	on block
@trigger.Brew	on brew
@trigger.Build	on build
@trigger.Catch	on catch
@trigger.Chop	on chop
@trigger.Craft	on craft
@trigger.Crit	on crit
@trigger.Died	when killed
@trigger.Dodge	on dodge
@trigger.Freeze	on freeze
@trigger.Gather	on gather
@trigger.Harvest	on harvest
@trigger.Hit	on hit
@trigger.Ignite	on ignite
@trigger.Kill	on kill
@trigger.Mine	on mine
@trigger.Parry	on parry
@trigger.Poison	on poison
@trigger.Shock	on shock
@trigger.Smelt	on smelt
@trigger.Stagger	on stagger
@trigger.WasBleeding	when bleeding
@trigger.WasBlocked	when blocked
@trigger.WasCrit	when crit
@trigger.WasFrozen	when frozen
@trigger.WasHit	when hit
@trigger.WasIgnited	when ignited
@trigger.WasParried	when parried
@trigger.WasPoisoned	when poisoned
@trigger.WasShocked	when shocked
@trigger.WasStaggered	when staggered
@ui.bomb.PT_BombCleave.about	Charred bone and flametal. Bursts into fire wide enough to catch a warband.
@ui.bomb.PT_BombCleave.name	Cleaving Charge
@ui.bomb.PT_BombRime.about	A flask of freeze glands. Bursts into cold: everything in the circle is chilled by the frost itself, so the fast stop being fast.
@ui.bomb.PT_BombRime.name	Rime Flask
@ui.bomb.PT_BombSpikes.about	A pot of bronze nails. The burst carries your own thorns: it deals 12 plus half of them, and follows whatever your thorns are made of - poisoned thorns burst as poison.
@ui.bomb.PT_BombSpikes.name	Spikepot
@ui.bomb.PT_BombTar.about	A pot of tar. Bursts heavy and leaves the ground sticky where it fell.
@ui.bomb.PT_BombTar.name	Tar Pot
@ui.bomb.PT_BombWeight.about	A clot of refined eitr. Bursts in lightning where it lands.
@ui.bomb.PT_BombWeight.name	Gravity Clot
@ui.essence.PT_EssenceRime.about	A frost blob bottled alive. Uncorked where it lands, it takes your side for a minute: it holds what comes at you and chills what it touches. Brewed, not built - the strength of your potions is its strength.
@ui.essence.PT_EssenceRime.name	Rime in a Bottle
@ui.essence.PT_EssenceTar.about	A tar blob bottled alive. Heavy, slow and hard to put down, and everything it touches comes away sticky. The strength of your potions is its strength.
@ui.essence.PT_EssenceTar.name	Tar in a Bottle
@ui.staff.PT_StaffCinder.about	Throws a cinder that bursts on impact. Uses eitr and stamina; scales with spell, fire and projectile bonuses.
@ui.staff.PT_StaffKindling.about	A stick soaked in resin. Throws a small ember that bursts on impact. Uses eitr and stamina; scales with spell, fire and projectile bonuses.
@ui.staff.PT_StaffRime.about	Looses a burst of rime shards. Hold to keep casting; each burst costs eitr and stamina. Scales with spell, frost and projectile bonuses.
@ui.staff.PT_StaffRot.about	Throws a knot of rot that bursts and leaves a writhing root behind. The root carries most of the blow. Uses eitr and stamina; scales with spell, poison and projectile bonuses.
@ui.staff.PT_StaffStorm.about	Throws a coil of storm that bursts on impact. Uses eitr and stamina; scales with spell, lightning and projectile bonuses.
@ui.tree.section.body	Body
@ui.tree.section.crafting	Crafting
@ui.tree.section.defence	Defence
@ui.tree.section.elements	Elements & Ailments
@ui.tree.section.gathering	Gathering
@ui.tree.section.movement	Movement

# --- keys by name: one line per node or option name (tools/loc_names.py, docs/localization.md) ---
@name.2-to-all-attributes	+2 to all attributes
@name.a-floor-overhead	A floor overhead
@name.a-full-barrow	A Full Barrow
@name.a-full-hive	A full hive
@name.acid-on-the-spikes	Acid on the spikes
@name.affliction-resilience	Affliction resilience
@name.against-the-burning	Against the Burning
@name.aimed-assault	Aimed Assault
@name.airborne-strike	Airborne strike
@name.airborne-superiority	Airborne Superiority
@name.all-resistances	All Resistances
@name.ambush-fist	Ambush fist
@name.angling-mastery	Angling Mastery
@name.animal-husbandry	Animal husbandry
@name.answer-in-blood	Answer in blood
@name.apiary-comfort	Apiary Comfort
@name.arcane-discipline	Arcane discipline
@name.arcane-grip	Arcane Grip
@name.arcane-precision	Arcane precision
@name.arcane-reserve	Arcane reserve
@name.archer-s-aim	Archer's Aim
@name.archer-s-grip	Archer's Grip
@name.archer-s-hand	Archer's hand
@name.archmage	Archmage
@name.area-damage	Area damage
@name.armor-and-rune	Armor and Rune
@name.armour	Armour
@name.armour-at-night	Armour at night
@name.armour-break	Armour break
@name.armour-break-mastery	Armour Break Mastery
@name.armour-breaker	Armour breaker
@name.armour-into-thorns	Armour into thorns
@name.armour-mastery	Armour Mastery
@name.armour-plate	Armour plate
@name.armour-to-points	Armour to Points
@name.arrow-flight	Arrow flight
@name.arrow-s-whistle	Arrow's whistle
@name.arrow-storm	Arrow storm
@name.attack-rhythm	Attack rhythm
@name.attack-speed-with-clubs	Attack speed with clubs
@name.attack-stamina-saving	Attack Stamina Saving
@name.attentive-helmsman	Attentive Helmsman
@name.attribute-junction	Attribute Junction
@name.awakening	Awakening
@name.axe-damage	Axe damage
@name.axe-force	Axe force
@name.axe-haft	Axe Haft
@name.axe-impact	Axe impact
@name.axe-s-poll	Axe's poll
@name.backstab	Backstab
@name.balanced-shaft	Balanced shaft
@name.barbed-point	Barbed point
@name.barbed-riposte	Barbed Riposte
@name.barbed-thorns	Barbed Thorns
@name.bare-handed	Bare-handed
@name.bare-knuckle	Bare knuckle
@name.bare-resilience	Bare resilience
@name.bare-spite	Bare spite
@name.battering-ram	Battering ram
@name.battle-thirst	Battle Thirst
@name.bearded-axe	Bearded axe
@name.beast-bane	Beast-bane
@name.beast-friend	Beast-friend
@name.beast-hide	Beast Hide
@name.beast-of-burden	Beast of Burden
@name.beech-grove	Beech Grove
@name.beekeeping	Beekeeping
@name.bellows-heart	Bellows heart
@name.berserk	Berserk
@name.berserk-pair	Berserk pair
@name.between-ribs	Between ribs
@name.birch-grove	Birch Grove
@name.bitter-frost	Bitter Frost
@name.blade	Blade
@name.blade-s-answer	Blade's Answer
@name.blade-s-mercy	Blade's mercy
@name.blank-wall	Blank Wall
@name.blast-radius	Blast radius
@name.blast-won-t-bite	Blast won't bite
@name.blast-wright	Blast wright
@name.bleeding-chop	Bleeding chop
@name.bleeding-edge	Bleeding edge
@name.bleeding-mastery	Bleeding Mastery
@name.block-power	Block power
@name.blood	Blood
@name.blood-burst	Blood Burst
@name.blood-economy	Blood economy
@name.blood-for-steel	Blood for steel
@name.blood-magic	Blood Magic
@name.blood-magic-damage	Blood magic damage
@name.blood-mist	Blood mist
@name.blood-of-the-north	Blood of the north
@name.blood-on-the-blade	Blood on the blade
@name.blood-spells	Blood Spells
@name.bloodthirst	Bloodthirst
@name.blow-from-the-dark	Blow from the dark
@name.blow-power	Blow power
@name.blunt-force	Blunt force
@name.boar-s-charge	Boar's charge
@name.boar-s-end	Boar's end
@name.body-of-eitr	Body of eitr
@name.bolt-damage	Bolt damage
@name.bolt-sheaf	Bolt sheaf
@name.bolt-storm	Bolt storm
@name.bolt-under-the-visor	Bolt under the visor
@name.bomb-damage	Bomb damage
@name.bone-callus	Bone Callus
@name.bonebreaker	Bonebreaker
@name.booming-blow	Booming blow
@name.boss-hunter	Boss hunter
@name.both-edges	Both edges
@name.both-hands	Both hands
@name.bouncer	Bouncer
@name.bouncing-flight	Bouncing flight
@name.bound-servant	Bound servant
@name.bountiful-apiary	Bountiful Apiary
@name.bountiful-cooking	Bountiful cooking
@name.bountiful-hunt	Bountiful hunt
@name.bountiful-land	Bountiful land
@name.bountiful-spoils	Bountiful spoils
@name.bow	Bow
@name.bow-damage	Bow damage
@name.bow-mastery	Bow Mastery
@name.brace-against-thunder	Brace against thunder
@name.braced	Braced
@name.braced-swing	Braced swing
@name.brawler	Brawler
@name.break-the-stance	Break the stance
@name.breath-after-a-crit	Breath after a crit
@name.breath-after-battle	Breath After Battle
@name.breath-after-the-parry	Breath after the parry
@name.breath-mastery	Breath Mastery
@name.breath-of-elements	Breath of elements
@name.breath-of-the-fjord	Breath of the fjord
@name.breath-of-the-slain	Breath of the slain
@name.breath-reserve	Breath Reserve
@name.brewing	Brewing
@name.bright-blade	Bright blade
@name.brisk-work	Brisk Work
@name.bristling	Bristling
@name.broken-guard	Broken guard
@name.buckled-mail	Buckled mail
@name.buff-duration	Buff duration
@name.building-at-night	Building at night
@name.building-durability	Building durability
@name.building-mastery	Building Mastery
@name.building-refund	Building refund
@name.buildings-in-the-rain	Buildings in the rain
@name.burning-build-up	Burning build-up
@name.burning-heat	Burning heat
@name.burning-wound	Burning Wound
@name.bursting-trap	Bursting trap
@name.butcher	Butcher
@name.careful-construction	Careful construction
@name.careful-demolition	Careful Demolition
@name.careful-planting	Careful Planting
@name.careful-powder	Careful powder
@name.carpet-bombing	Carpet Bombing
@name.cart-pull	Cart pull
@name.caster-s-grip	Caster's grip
@name.cave-in	Cave-in
@name.caved-in	Caved in
@name.chain-of-blows	Chain of blows
@name.chained-blows	Chained Blows
@name.challenger	Challenger
@name.chance-to-stagger-with-clubs	Chance to stagger with clubs
@name.charged-attack	Charged attack
@name.charged-attack-mastery	Charged Attack Mastery
@name.charged-critical	Charged critical
@name.chest-of-stone	Chest of stone
@name.chill-build-up	Chill build-up
@name.chopper-s-grip	Chopper's grip
@name.circle-of-steel	Circle of steel
@name.clarity-after-a-crit	Clarity after a crit
@name.clean-cut	Clean cut
@name.clean-kill	Clean kill
@name.clean-through	Clean Through
@name.clear-head	Clear Head
@name.clear-ward	Clear Ward
@name.close-grip	Close grip
@name.close-planted	Close Planted
@name.close-quarters-crusher	Close-quarters crusher
@name.close-work	Close work
@name.club	Club
@name.club-damage	Club damage
@name.club-impact	Club impact
@name.club-mastery	Club Mastery
@name.club-speed	Club speed
@name.cold-eye	Cold eye
@name.cold-protection	Cold protection
@name.cold-resilience	Cold resilience
@name.combat-in-the-depths	Combat in the Depths
@name.combo-mastery	Combo Mastery
@name.comfort	Comfort
@name.commanding-word	Commanding Word
@name.concussion	Concussion
@name.conductor	Conductor
@name.conserving-draw	Conserving Draw
@name.controlled-demolition	Controlled demolition
@name.cook-s-turn	Cook's turn
@name.cooking	Cooking
@name.cracking-blows	Cracking blows
@name.crank-and-sheaf	Crank and sheaf
@name.critical-fist-tempo	Critical fist tempo
@name.critical-hits-with-axes	Critical hits with axes
@name.critical-hits-with-bombs	Critical hits with bombs
@name.critical-hits-with-clubs	Critical hits with clubs
@name.critical-hits-with-pickaxes	Critical hits with pickaxes
@name.critical-hits-with-sceptres	Critical hits with sceptres
@name.critical-hits-with-traps	Critical hits with traps
@name.critical-momentum	Critical momentum
@name.critical-power	Critical power
@name.critical-precision	Critical precision
@name.critical-spells	Critical spells
@name.critical-strikes	Critical strikes
@name.crossbow-damage	Crossbow damage
@name.crossbow-mastery	Crossbow Mastery
@name.crossed-blades	Crossed blades
@name.cruel-axe	Cruel axe
@name.cruel-bare-hand	Cruel bare hand
@name.cruel-bomb	Cruel bomb
@name.cruel-bow	Cruel bow
@name.cruel-club	Cruel club
@name.cruel-crossbow	Cruel crossbow
@name.cruel-elemental-magic	Cruel elemental magic
@name.cruel-fist	Cruel fist
@name.cruel-knife	Cruel knife
@name.cruel-pickaxe	Cruel pickaxe
@name.cruel-polearm	Cruel polearm
@name.cruel-scepter	Cruel scepter
@name.cruel-spear	Cruel spear
@name.cruel-spell	Cruel spell
@name.cruel-staff	Cruel staff
@name.cruel-strike	Cruel strike
@name.cruel-sword	Cruel sword
@name.cruel-technique	Cruel technique
@name.cruel-trap	Cruel trap
@name.crusher	Crusher
@name.crushing-club	Crushing club
@name.crushing-precision	Crushing precision
@name.crushing-swing	Crushing Swing
@name.crushing-weight	Crushing weight
@name.cunning-trap	Cunning trap
@name.cutthroat	Cutthroat
@name.dagger-throw	Dagger throw
@name.damage-against-beasts	Damage against beasts
@name.damage-against-staggered-targets	Damage against staggered targets
@name.damage-against-undead	Damage against undead
@name.damage-at-night	Damage at night
@name.damage-to-lords	Damage to lords
@name.dance-of-steel	Dance of steel
@name.dance-of-the-shaft	Dance of the shaft
@name.dead-weight	Dead weight
@name.decisive-follow-up	Decisive follow-up
@name.deep-bellows	Deep bellows
@name.deep-breath	Deep breath
@name.deep-lungs	Deep lungs
@name.deep-puncture	Deep puncture
@name.deep-reserves	Deep Reserves
@name.deep-shaft	Deep shaft
@name.deep-sleep	Deep Sleep
@name.deep-wound	Deep wound
@name.deepening-chill	Deepening Chill
@name.deft-strike	Deft strike
@name.demolition-refund	Demolition refund
@name.dented-armour	Dented armour
@name.dented-plate	Dented plate
@name.devastation	Devastation
@name.distant-blow	Distant blow
@name.dodge	Dodge
@name.dogged-strike	Dogged strike
@name.double-jump	Double Jump
@name.double-loose	Double loose
@name.double-portion	Double portion
@name.doubled-up	Doubled up
@name.draining-curse	Draining Curse
@name.draught-of-vigour	Draught of Vigour
@name.draw-speed	Draw speed
@name.drawn-steady	Drawn steady
@name.drinker-of-wounds	Drinker of wounds
@name.driven-deep	Driven deep
@name.driving-point	Driving point
@name.drumbeat	Drumbeat
@name.dry-hearth	Dry hearth
@name.dry-roof	Dry Roof
@name.dual-grip	Dual Grip
@name.dual-wield-damage	Dual-wield damage
@name.duellist	Duellist
@name.duellist-precision	Duellist precision
@name.duration-of-potions-you-drink	Duration of potions you drink
@name.dvergr-bane	Dvergr Bane
@name.dvergr-hunter	Dvergr hunter
@name.early-harvest	Early harvest
@name.easy-running	Easy running
@name.eaten-armour	Eaten armour
@name.eaten-to-the-bone	Eaten to the bone
@name.economical-technique	Economical technique
@name.efficient-aim	Efficient aim
@name.efficient-breathing	Efficient Breathing
@name.efficient-pickaxe	Efficient pickaxe
@name.efficient-twins	Efficient twins
@name.effortless-glide	Effortless glide
@name.eitr-at-night	Eitr at night
@name.eitr-flow	Eitr flow
@name.eitr-on-burning	Eitr on burning
@name.eitr-on-kill	Eitr on kill
@name.eitr-on-parry	Eitr on parry
@name.eitr-reserve	Eitr reserve
@name.eitr-spring	Eitr spring
@name.elemental-cadence	Elemental cadence
@name.elemental-damage	Elemental damage
@name.elemental-insight	Elemental Insight
@name.elemental-magic-damage	Elemental magic damage
@name.elemental-surge	Elemental surge
@name.endless-road	Endless road
@name.endurance	Endurance
@name.enduring-stride	Enduring stride
@name.equipment-mobility	Equipment mobility
@name.evasion-mastery	Evasion Mastery
@name.evasive-step	Evasive Step
@name.even-rows	Even Rows
@name.even-trade	Even trade
@name.execution	Execution
@name.executioner	Executioner
@name.experience	Experience
@name.exploration	Exploration
@name.explosive-luck	Explosive Luck
@name.extra-find	Extra find
@name.extra-harvest	Extra harvest
@name.extra-honey	Extra honey
@name.extra-log	Extra log
@name.extra-ore	Extra ore
@name.fair-wind	Fair wind
@name.faithful-beast	Faithful Beast
@name.falcon-s-eye	Falcon's eye
@name.falling-giant	Falling giant
@name.falling-impact	Falling impact
@name.falling-impaler	Falling impaler
@name.far-building	Far building
@name.far-reaching-arrow	Far-reaching arrow
@name.far-shaft	Far shaft
@name.far-shot	Far shot
@name.farming-mastery	Farming Mastery
@name.fast-wrist	Fast wrist
@name.feather	Feather
@name.felling-blow	Felling Blow
@name.fermentation-speed	Fermentation speed
@name.fierce-beasts	Fierce beasts
@name.fighter-s-hand	Fighter's Hand
@name.final-blow	Final blow
@name.fine-edge	Fine Edge
@name.fine-point	Fine point
@name.finish-the-poisoned	Finish the Poisoned
@name.finishing-fist	Finishing Fist
@name.finishing-the-staggered	Finishing the staggered
@name.finishing-the-wet	Finishing the wet
@name.fir-grove	Fir Grove
@name.fire-damage	Fire damage
@name.fire-mastery	Fire Mastery
@name.fire-resistance-mastery	Fire resistance mastery
@name.firm-block	Firm block
@name.firm-fist	Firm fist
@name.firm-footing	Firm footing
@name.first-blood	First blood
@name.first-impact-fuse	First-impact fuse
@name.fishing	Fishing
@name.fist-attack-speed	Fist attack speed
@name.fist-force	Fist force
@name.fist-impact	Fist impact
@name.fist-mastery	Fist Mastery
@name.fist-of-might	Fist of might
@name.fist-speed	Fist speed
@name.fist-tempo	Fist tempo
@name.fist-to-the-temple	Fist to the temple
@name.fists	Fists
@name.fists-for-tools	Fists for Tools
@name.fjord-catch	Fjord catch
@name.fjord-thrust	Fjord thrust
@name.flame-and-rune	Flame and rune
@name.flame-touched	Flame-Touched
@name.fleet-stride	Fleet stride
@name.flensing	Flensing
@name.flow-of-eitr	Flow of Eitr
@name.flowing-twins	Flowing twins
@name.fluent-hands	Fluent hands
@name.foam-on-the-lips	Foam on the lips
@name.focused-force	Focused Force
@name.focused-strike	Focused Strike
@name.follow-through	Follow through
@name.food-mastery	Food mastery
@name.food-nourishment	Food nourishment
@name.foraging-mastery	Foraging Mastery
@name.force-of-arms	Force of Arms
@name.forest-bane	Forest Bane
@name.forest-hunter	Forest hunter
@name.forest-seed-mastery	Forest Seed Mastery
@name.forge-master	Forge-master
@name.fox-foot	Fox-foot
@name.free-hand	Free hand
@name.free-leap	Free Leap
@name.free-stride	Free stride
@name.frequent-blow	Frequent blow
@name.fresh-to-the-last-bite	Fresh to the last bite
@name.fresh-trail	Fresh Trail
@name.from-any-height	From Any Height
@name.from-behind	From Behind
@name.from-behind-the-shoulder	From behind the shoulder
@name.from-nearby-chests	From Nearby Chests
@name.frost-damage	Frost damage
@name.frost-mastery	Frost Mastery
@name.frost-strength	Frost strength
@name.frost-strike	Frost Strike
@name.frost-touched	Frost-Touched
@name.frozen-execution	Frozen Execution
@name.full-basket	Full Basket
@name.full-harness	Full Harness
@name.full-net	Full net
@name.full-pen	Full pen
@name.full-sail	Full Sail
@name.full-swing	Full swing
@name.full-trough	Full trough
@name.full-vessel	Full Vessel
@name.fullness-of-eitr	Fullness of Eitr
@name.fury-mastery	Fury Mastery
@name.gap-in-the-armour	Gap in the armour
@name.gathering-on-the-wing	Gathering on the Wing
@name.generous-charge	Generous Charge
@name.generous-water	Generous water
@name.ghoul	Ghoul
@name.giant-s-shove	Giant's shove
@name.given-over	Given over
@name.glancing-blow	Glancing blow
@name.glass-edge	Glass Edge
@name.gliding-shadow	Gliding shadow
@name.glow-of-the-ward	Glow of the ward
@name.good-weight	Good weight
@name.grave-marker	Grave Marker
@name.grave-strength	Grave strength
@name.great-weapon	Great weapon
@name.greater-armour-at-night	Greater Armour at night
@name.greater-eitr-at-night	Greater Eitr at night
@name.greater-finishing-the-staggered	Greater Finishing the staggered
@name.greater-hardy-frame	Greater Hardy frame
@name.greater-health	Greater health
@name.greater-health-on-kill	Greater Health on kill
@name.greater-light-knife	Greater Light knife
@name.greater-projectile-damage	Greater Projectile damage
@name.greater-scepter-damage	Greater Scepter damage
@name.greater-stagger-power	Greater Stagger power
@name.greater-technique-impact	Greater Technique impact
@name.greater-woodsman-s-wind	Greater Woodsman's wind
@name.growth-speed	Growth speed
@name.gutting-hand	Gutting hand
@name.hail-of-blows	Hail of blows
@name.hammer-and-wedge	Hammer and Wedge
@name.hammer-of-the-fallen	Hammer of the fallen
@name.handy-tool	Handy tool
@name.hard-flight	Hard flight
@name.hard-frost	Hard Frost
@name.hardened-plates	Hardened plates
@name.hardiness	Hardiness
@name.hardy-body	Hardy body
@name.hardy-frame	Hardy frame
@name.hawk-s-eye	Hawk's eye
@name.healing-at-night	Healing at night
@name.health	Health
@name.health-from-the-slain	Health from the Slain
@name.health-on-kill	Health on kill
@name.health-on-parry	Health on parry
@name.health-pool	Health pool
@name.hearth-light	Hearth light
@name.hearth-mastery	Hearth Mastery
@name.hearth-tackle	Hearth Tackle
@name.heat-of-the-fire	Heat of the Fire
@name.heavy-answer	Heavy answer
@name.heavy-blow	Heavy Blow
@name.heavy-bolt	Heavy Bolt
@name.heavy-club	Heavy club
@name.heavy-hand	Heavy Hand
@name.heavy-head	Heavy head
@name.heavy-impact	Heavy impact
@name.heavy-mace	Heavy Mace
@name.heavy-shield	Heavy Shield
@name.heavy-shove	Heavy Shove
@name.heavy-swing	Heavy swing
@name.hedgehog-armour	Hedgehog armour
@name.herd-keeper	Herd-keeper
@name.herdmaster	Herdmaster
@name.hermit	Hermit
@name.hewer	Hewer
@name.high-jump	High jump
@name.homemaking	Homemaking
@name.honed-steel	Honed steel
@name.honey-yard	Honey Yard
@name.honeyed-mending	Honeyed mending
@name.hot-coal	Hot Coal
@name.hot-stones	Hot stones
@name.hunted-quarry	Hunted Quarry
@name.hunter-s-cast	Hunter's cast
@name.hunter-s-due	Hunter's due
@name.hunter-s-eye	Hunter's eye
@name.hunter-s-hush	Hunter's hush
@name.hunter-s-stride	Hunter's stride
@name.hurled-hard	Hurled hard
@name.impaling-thorns	Impaling thorns
@name.industrious-swarm	Industrious Swarm
@name.iron-feels-light	Iron feels light
@name.iron-resolve	Iron Resolve
@name.iron-string	Iron string
@name.iron-weight	Iron weight
@name.jack-of-all-trades	Jack of All Trades
@name.jagged-edge	Jagged edge
@name.jump	Jump
@name.jump-mastery	Jump Mastery
@name.keen-axe	Keen axe
@name.keen-bare-hand	Keen bare hand
@name.keen-bow	Keen bow
@name.keen-club	Keen club
@name.keen-crossbow	Keen crossbow
@name.keen-edge	Keen edge
@name.keen-elemental-magic	Keen elemental magic
@name.keen-eye	Keen eye
@name.keen-fist	Keen fist
@name.keen-knife	Keen knife
@name.keen-lumberjack	Keen Lumberjack
@name.keen-pickaxe	Keen pickaxe
@name.keen-point	Keen point
@name.keen-polearm	Keen polearm
@name.keen-scepter	Keen scepter
@name.keen-spear	Keen spear
@name.keen-spell	Keen spell
@name.keen-staff	Keen staff
@name.keen-strike	Keen strike
@name.keen-sword	Keen sword
@name.keen-technique	Keen technique
@name.keen-trap	Keen trap
@name.killing-eye	Killing eye
@name.knife	Knife
@name.knife-damage	Knife damage
@name.knife-mastery	Knife mastery
@name.knife-speed	Knife speed
@name.knockback-mastery	Knockback Mastery
@name.knowledge-portal	Knowledge Portal
@name.knuckle-shock	Knuckle shock
@name.lancer	Lancer
@name.last-breath	Last Breath
@name.last-reserves	Last reserves
@name.lasting-afflictions	Lasting afflictions
@name.lasting-boons	Lasting boons
@name.lasting-cold	Lasting cold
@name.lasting-oils	Lasting oils
@name.lasting-potions	Lasting potions
@name.lasting-vigor	Lasting Vigor
@name.leap-in-the-dark	Leap in the Dark
@name.leap-mastery	Leap Mastery
@name.leaping-shaft	Leaping shaft
@name.left-in	Left in
@name.legs-hold	Legs hold
@name.lessons-of-midgard	Lessons of Midgard
@name.life-of-the-slain	Life of the slain
@name.lifedrinker	Lifedrinker
@name.light-armour	Light Armour
@name.light-basket	Light Basket
@name.light-blade	Light blade
@name.light-bow	Light bow
@name.light-dodge	Light dodge
@name.light-dual-wielding	Light Dual Wielding
@name.light-hammer	Light Hammer
@name.light-hilt	Light hilt
@name.light-hoe	Light hoe
@name.light-knife	Light knife
@name.light-leap	Light leap
@name.light-one-hander	Light one-hander
@name.light-pair	Light pair
@name.light-scepter	Light scepter
@name.light-shooter-s-hand	Light shooter's hand
@name.light-shot	Light shot
@name.light-spells	Light spells
@name.light-step	Light step
@name.light-swim	Light swim
@name.light-sword	Light sword
@name.light-throw	Light throw
@name.light-tread	Light tread
@name.light-two-hander	Light two-hander
@name.light-weapon	Light weapon
@name.light-weaving	Light Weaving
@name.light-windlass	Light windlass
@name.lightning-damage	Lightning damage
@name.lightning-mastery	Lightning Mastery
@name.lingering-bite	Lingering bite
@name.lingering-flame	Lingering Flame
@name.lingering-heat	Lingering Heat
@name.lingering-poison	Lingering Poison
@name.lingering-venom	Lingering Venom
@name.lived-in-home	Lived-in Home
@name.long-arm	Long Arm
@name.long-breath	Long breath
@name.long-channel	Long channel
@name.long-combo	Long Combo
@name.long-cut	Long cut
@name.long-draw	Long draw
@name.long-grip	Long grip
@name.long-haft	Long haft
@name.long-jump	Long jump
@name.long-lived-work	Long-lived work
@name.long-range	Long range
@name.long-shot	Long shot
@name.long-stride	Long stride
@name.long-supper	Long supper
@name.long-torch	Long torch
@name.long-wind	Long wind
@name.longshot	Longshot
@name.loose-footing	Loose footing
@name.loose-rhythm	Loose rhythm
@name.loosed-bolt	Loosed bolt
@name.loosed-true	Loosed true
@name.lord-s-trophy	Lord’s Trophy
@name.lore-of-wandering	Lore of wandering
@name.loud-blast	Loud Blast
@name.loyal-fang	Loyal fang
@name.lucky-strike	Lucky strike
@name.lumberjack-s-knack	Lumberjack's Knack
@name.magical-damage	Magical damage
@name.magical-force	Magical force
@name.marksman	Marksman
@name.mass-gathering	Mass gathering
@name.master-of-heights	Master of Heights
@name.master-s-garden-bed	Master's Garden Bed
@name.master-s-strength	Master's Strength
@name.master-s-will	Master's will
@name.mastery-of-sinew	Mastery of Sinew
@name.mastery-of-the-thicket	Mastery of the Thicket
@name.matched-pair	Matched pair
@name.mead-fermentation-speed-duration-of-meads-you-brew	Mead fermentation speed / Duration of meads you brew
@name.measured-shot	Measured Shot
@name.measured-strikes	Measured strikes
@name.measured-swing	Measured swing
@name.melee-damage	Melee damage
@name.memory-of-runes	Memory of runes
@name.mending	Mending
@name.mending-execution	Mending execution
@name.mending-in-sleep	Mending in Sleep
@name.miner-rhythm	Miner Rhythm
@name.miner-s-knack	Miner's Knack
@name.mining-mastery	Mining Mastery
@name.mining-rhythm	Mining rhythm
@name.mist-bane	Mist Bane
@name.mistlands-hunter	Mistlands hunter
@name.mobile-armour	Mobile Armour
@name.moonlit-labour	Moonlit labour
@name.moss-step	Moss-step
@name.mountain-bane	Mountain Bane
@name.mountain-hunter	Mountain hunter
@name.necromancer	Necromancer
@name.needle-on-the-armour	Needle on the armour
@name.needle-tip	Needle tip
@name.never-burnt	Never Burnt
@name.night-bonuses	Night bonuses
@name.night-eitr	Night eitr
@name.night-excavation	Night Excavation
@name.night-felling	Night Felling
@name.night-folk	Night Folk
@name.night-lore	Night Lore
@name.night-runner	Night runner
@name.night-s-work	Night's work
@name.night-shadow	Night Shadow
@name.night-shift	Night Shift
@name.night-watch	Night Watch
@name.night-wright	Night wright
@name.nimble-gatherer	Nimble gatherer
@name.nimble-gear	Nimble gear
@name.nimble-hand	Nimble hand
@name.no-guard	No guard
@name.no-pause	No pause
@name.northern-tempering	Northern tempering
@name.northerner	Northerner
@name.nothing-wasted	Nothing wasted
@name.oak-grove	Oak Grove
@name.off-balance	Off balance
@name.off-hand-work	Off-hand work
@name.oil-on-the-hands	Oil on the Hands
@name.oiled-head	Oiled Head
@name.old-scars	Old scars
@name.one-hand-free	One hand free
@name.one-handed-damage	One-handed damage
@name.one-handed-grip	One-handed grip
@name.one-handed-mastery	One-handed mastery
@name.onslaught	Onslaught
@name.onslaught-unbound	Onslaught unbound
@name.open-palm	Open palm
@name.open-wound	Open wound
@name.opened-skin	Opened skin
@name.ore-whisper	Ore whisper
@name.overhead	Overhead
@name.overwhelming-charge	Overwhelming Charge
@name.owl-hours	Owl hours
@name.packed-charge	Packed charge
@name.paired-grip	Paired grip
@name.parry	Parry
@name.parry-and-strike	Parry and Strike
@name.parry-mastery	Parry Mastery
@name.parry-power	Parry power
@name.path	Path
@name.patient-angler	Patient Angler
@name.patient-line	Patient line
@name.paved-stride	Paved stride
@name.perforator	Perforator
@name.persistent-block	Persistent block
@name.physical-damage	Physical damage
@name.pick-s-poll	Pick's poll
@name.pickaxe-damage	Pickaxe damage
@name.pickaxe-impact	Pickaxe impact
@name.pickaxe-speed	Pickaxe speed
@name.pickup-range	Pickup range
@name.piercing-bolt	Piercing Bolt
@name.pine-grove	Pine Grove
@name.pinned	Pinned
@name.plains-bane	Plains Bane
@name.plains-hunter	Plains hunter
@name.planted-charge	Planted Charge
@name.plated-flesh	Plated flesh
@name.point-blank-discharge	Point-Blank Discharge
@name.point-of-the-shaft	Point of the shaft
@name.poison-build-up	Poison build-up
@name.poison-damage	Poison damage
@name.poison-mastery	Poison Mastery
@name.poison-power	Poison power
@name.poison-strike	Poison Strike
@name.poisoned-blade	Poisoned Blade
@name.poisoned-edge	Poisoned edge
@name.polearm-damage	Polearm damage
@name.polearm-impact	Polearm impact
@name.polearm-speed	Polearm speed
@name.potent-brew	Potent brew
@name.potion-power	Potion power
@name.powder-heart	Powder heart
@name.powerful-discharge	Powerful Discharge
@name.practised-draw	Practised Draw
@name.precise-arrow	Precise Arrow
@name.precise-blade	Precise Blade
@name.precise-bolt	Precise Bolt
@name.precise-fist	Precise Fist
@name.precise-parry	Precise parry
@name.precise-pot	Precise pot
@name.precise-throw	Precise throw
@name.precise-work-rhythm	Precise Work Rhythm
@name.precision	Precision
@name.press-home	Press Home
@name.price-of-magic	Price of Magic
@name.prickly-riposte	Prickly Riposte
@name.primal-appetite	Primal appetite
@name.projectile-damage	Projectile damage
@name.projectile-reflection	Projectile Reflection
@name.projectile-speed	Projectile speed
@name.puncture	Puncture
@name.punishing-riposte	Punishing riposte
@name.quick-club	Quick Club
@name.quick-drying	Quick drying
@name.quick-fingers	Quick fingers
@name.quick-hand	Quick hand
@name.quick-hands	Quick hands
@name.quick-knife	Quick Knife
@name.quick-learning	Quick learning
@name.quick-mend	Quick mend
@name.quick-recovery	Quick recovery
@name.quick-riposte	Quick riposte
@name.quick-runes	Quick runes
@name.quick-scepter	Quick scepter
@name.quick-second	Quick second
@name.quick-sprout	Quick sprout
@name.quick-sprouts	Quick sprouts
@name.quick-swing	Quick Swing
@name.quick-taming	Quick taming
@name.quick-windlass	Quick windlass
@name.quiet-hunt	Quiet Hunt
@name.quiet-step	Quiet step
@name.quiet-tread	Quiet tread
@name.quiet-water	Quiet water
@name.rage	Rage
@name.ragged-cut	Ragged Cut
@name.rain-of-arrows	Rain of Arrows
@name.rapid-mining	Rapid Mining
@name.raw-power	Raw power
@name.reach	Reach
@name.recover-what-was-lost	Recover what was lost
@name.red-edge	Red edge
@name.red-harvest	Red harvest
@name.red-trail	Red trail
@name.reinforced-shell	Reinforced shell
@name.relentless-advance	Relentless advance
@name.relentless-rhythm	Relentless rhythm
@name.reload-speed	Reload speed
@name.reserve-strength	Reserve strength
@name.resilience	Resilience
@name.resistance-to-poison	Resistance to Poison
@name.rested-breathing	Rested breathing
@name.rested-calm	Rested calm
@name.rested-chest	Rested chest
@name.rested-foraging	Rested foraging
@name.rested-harvest	Rested harvest
@name.rested-health	Rested health
@name.rested-honey	Rested honey
@name.rested-hunt	Rested hunt
@name.rested-labour	Rested labour
@name.rested-lungs	Rested lungs
@name.rested-mind	Rested mind
@name.rested-power	Rested power
@name.rested-shield	Rested shield
@name.rested-step	Rested step
@name.rested-stride	Rested stride
@name.rested-strike	Rested strike
@name.restless-spirits	Restless Spirits
@name.return-on-kill	Return on kill
@name.returning-fuse	Returning fuse
@name.returning-throw	Returning throw
@name.reverberating-strike	Reverberating Strike
@name.ribwork	Ribwork
@name.rich-food	Rich food
@name.rich-furrow	Rich furrow
@name.ringing-head	Ringing head
@name.ringing-pick	Ringing pick
@name.riposte-master	Riposte master
@name.rising-blows	Rising blows
@name.rising-heat	Rising heat
@name.road-hardened	Road-hardened
@name.road-wise	Road-wise
@name.road-worn	Road-worn
@name.rock-in-the-surf	Rock in the surf
@name.rolling-thunder	Rolling Thunder
@name.room-to-swing	Room to swing
@name.rooted-stance	Rooted stance
@name.rotten-blood	Rotten blood
@name.run-through	Run through
@name.run-up	Run-up
@name.rune-on-the-armour	Rune on the armour
@name.rune-precision	Rune precision
@name.rune-shield	Rune shield
@name.rune-shield-strength	Rune shield strength
@name.rune-spring	Rune spring
@name.rune-stroke	Rune stroke
@name.runed-bulwark	Runed bulwark
@name.runed-skin	Runed skin
@name.runed-ward	Runed ward
@name.runes-in-the-shield	Runes in the Shield
@name.runesmith	Runesmith
@name.runic-fullness	Runic Fullness
@name.runic-mending	Runic Mending
@name.runic-ward	Runic Ward
@name.runic-weave	Runic Weave
@name.runner-s-breath	Runner's Breath
@name.runner-s-heart	Runner's heart
@name.runner-s-lungs	Runner's lungs
@name.running-blow	Running blow
@name.rust	Rust
@name.salt-cured	Salt-cured
@name.saved-bomb	Saved bomb
@name.saved-mead	Saved mead
@name.saved-oil	Saved oil
@name.scalding-blood	Scalding Blood
@name.scattered	Scattered
@name.scattered-volley	Scattered volley
@name.scepter-damage	Scepter damage
@name.scepter-s-point	Scepter's point
@name.scepter-speed	Scepter speed
@name.scourge-of-the-depths	Scourge of the Depths
@name.sea-bane	Sea Bane
@name.sea-hunter	Sea Hunter
@name.seal-s-stroke	Seal's stroke
@name.searing-cold	Searing Cold
@name.second-blast	Second blast
@name.second-edge	Second edge
@name.second-swing	Second swing
@name.second-wind	Second wind
@name.set-feet	Set feet
@name.set-shoulder	Set shoulder
@name.shadow	Shadow
@name.shadow-at-the-shoulder	Shadow at the shoulder
@name.shadow-of-the-pine	Shadow of the pine
@name.shaft-strike	Shaft strike
@name.shaft-to-the-temple	Shaft to the temple
@name.shared-map	Shared Map
@name.sharp-edge	Sharp edge
@name.sharp-eye	Sharp eye
@name.sharp-focus	Sharp focus
@name.sharp-second	Sharp second
@name.sharp-thorns	Sharp thorns
@name.shatter	Shatter
@name.shearing-blow	Shearing blow
@name.shield-anchor	Shield anchor
@name.shield-answer	Shield Answer
@name.shield-hand	Shield hand
@name.shield-mastery	Shield Mastery
@name.shield-of-the-healer	Shield of the healer
@name.shield-of-three-elements	Shield of three elements
@name.shield-s-answer	Shield's Answer
@name.shock-build-up	Shock build-up
@name.shock-power	Shock power
@name.shockwave	Shockwave
@name.shooter-s-grip	Shooter's grip
@name.shooter-s-hand	Shooter's hand
@name.shooting-damage	Shooting damage
@name.short-affliction	Short affliction
@name.short-breath	Short breath
@name.short-haft	Short haft
@name.short-reach	Short reach
@name.shot-accuracy	Shot accuracy
@name.shotgun	Shotgun
@name.shoulder-the-doors	Shoulder the Doors
@name.sidestep	Sidestep
@name.sighted	Sighted
@name.silence	Silence
@name.silence-after-the-blast	Silence after the blast
@name.silent-blade	Silent blade
@name.silent-knuckles	Silent knuckles
@name.skewer	Skewer
@name.skullringer	Skullringer
@name.sleep-by-the-fire	Sleep by the Fire
@name.sliding-down-a-slope	Sliding Down a Slope
@name.slip-the-blow	Slip the blow
@name.slow-mending	Slow mending
@name.smelting-speed	Smelting speed
@name.smith-s-hammer	Smith's Hammer
@name.smith-s-undoing	Smith’s undoing
@name.smithing-mastery	Smithing Mastery
@name.smouldering-trail	Smouldering trail
@name.soft-heel	Soft heel
@name.soft-landing	Soft landing
@name.solid-head	Solid head
@name.solid-masonry	Solid Masonry
@name.soul-vessel	Soul Vessel
@name.sound-armour	Sound armour
@name.sower-s-hand	Sower's hand
@name.spare-shaft	Spare shaft
@name.sparing-blow	Sparing blow
@name.sparing-dodge	Sparing Dodge
@name.spark-of-power	Spark of power
@name.spear	Spear
@name.spear-damage	Spear damage
@name.spear-handling	Spear handling
@name.spear-s-sting	Spear's sting
@name.spear-speed	Spear speed
@name.spearwall	Spearwall
@name.spell-damage	Spell damage
@name.spells-and-eitr	Spells and eitr
@name.spells-speed	Spells speed
@name.spiked-shell	Spiked shell
@name.spiked-shield	Spiked Shield
@name.spikes	Spikes
@name.spikes-mastery	Spikes Mastery
@name.spikes-on-the-parry	Spikes on the Parry
@name.spirit-mastery	Spirit Mastery
@name.spirit-touched	Spirit-Touched
@name.splinters	Splinters
@name.split-knuckles	Split knuckles
@name.splitting-arm	Splitting arm
@name.spread-out	Spread out
@name.springy-pot	Springy Pot
@name.springy-step	Springy step
@name.sprint-attack	Sprint attack
@name.staff	Staff
@name.staff-damage	Staff damage
@name.staff-weaving	Staff Weaving
@name.stagger-chance	Stagger chance
@name.stagger-power	Stagger power
@name.staggered-defiance	Staggered defiance
@name.staggering-with-pickaxes	Staggering with pickaxes
@name.staked	Staked
@name.stalking-wolf	Stalking wolf
@name.stamina-cost-of-swimming	Stamina cost of swimming
@name.stamina-on-parry	Stamina on parry
@name.stamina-on-the-kill	Stamina on the kill
@name.stamina-pool	Stamina pool
@name.standing-ward	Standing ward
@name.statuses	Statuses
@name.steady-aim	Steady aim
@name.steady-bellows	Steady bellows
@name.steady-breath	Steady breath
@name.steady-breathing	Steady Breathing
@name.steady-crank	Steady crank
@name.steady-draw	Steady draw
@name.steady-hand	Steady Hand
@name.steady-hold	Steady hold
@name.steady-lungs	Steady lungs
@name.steady-range	Steady range
@name.steady-swim	Steady Swim
@name.steady-weave	Steady weave
@name.stealth	Stealth
@name.step-on-paving	Step on paving
@name.stone-chest	Stone chest
@name.stone-skin	Stone Skin
@name.storm-over-water	Storm over water
@name.storm-strike	Storm Strike
@name.storm-touched	Storm-Touched
@name.stout-flesh	Stout flesh
@name.straight-thrust	Straight thrust
@name.strength-of-flesh	Strength of flesh
@name.strength-of-meads-you-brew	Strength of meads you brew
@name.strength-of-the-whole	Strength of the whole
@name.strike-at-the-core	Strike at the Core
@name.strike-rhythm	Strike Rhythm
@name.strong-back	Strong Back
@name.strong-line	Strong line
@name.strong-oils	Strong oils
@name.strong-stroke	Strong Stroke
@name.strong-swimmer	Strong Swimmer
@name.stubborn-flesh	Stubborn flesh
@name.stunning-answer	Stunning Answer
@name.sturdy-fighter	Sturdy fighter
@name.sturdy-timbers	Sturdy Timbers
@name.sturdy-work	Sturdy work
@name.suppression-trap	Suppression trap
@name.sure-bite	Sure bite
@name.sure-discharge	Sure Discharge
@name.sure-fused-bomb	Sure-Fused bomb
@name.sure-grip	Sure grip
@name.sure-pick-strike	Sure pick strike
@name.sure-swing	Sure swing
@name.sure-venom	Sure Venom
@name.surge	Surge
@name.sweeping-blow	Sweeping blow
@name.sweeping-tide	Sweeping tide
@name.swift-cast	Swift cast
@name.swift-dodge	Swift dodge
@name.swift-hands	Swift hands
@name.swift-healing	Swift healing
@name.swift-mace	Swift Mace
@name.swift-melee	Swift melee
@name.swift-shaft	Swift Shaft
@name.swift-spear	Swift Spear
@name.swift-swimmer	Swift swimmer
@name.swift-technique	Swift technique
@name.swift-weaving	Swift Weaving
@name.swimmer-s-breath	Swimmer's Breath
@name.swimmer-s-knife	Swimmer's knife
@name.swimming-mastery	Swimming Mastery
@name.sword	Sword
@name.sword-damage	Sword damage
@name.sword-mastery	Sword Mastery
@name.sword-song	Sword-song
@name.sword-speed	Sword speed
@name.taut-bow	Taut bow
@name.taut-sinew	Taut sinew
@name.technique-impact	Technique impact
@name.technique-power	Technique power
@name.tempered	Tempered
@name.the-chase	The Chase
@name.the-current-helps	The current helps
@name.the-shield-heals	The Shield Heals
@name.the-shield-sustains	The Shield Sustains
@name.thick-blood	Thick blood
@name.thicker-weave	Thicker weave
@name.thief-s-rhythm	Thief's rhythm
@name.thin-flesh	Thin flesh
@name.thor-s-fury	Thor's Fury
@name.thornburst	Thornburst
@name.thorns-burst	Thorns Burst
@name.thrifty-architect	Thrifty architect
@name.thrifty-cast	Thrifty Cast
@name.thrifty-casting	Thrifty casting
@name.thrifty-lunge	Thrifty Lunge
@name.thrifty-melee	Thrifty melee
@name.thrifty-quiver	Thrifty quiver
@name.thrifty-smith	Thrifty smith
@name.thrifty-spells	Thrifty spells
@name.thrifty-weaving	Thrifty weaving
@name.through-and-through	Through and through
@name.through-mail	Through mail
@name.through-the-pain	Through the Pain
@name.through-the-portal	Through the Portal
@name.thrower-s-grip	Thrower's Grip
@name.thrower-s-hand	Thrower's hand
@name.throwing-damage	Throwing damage
@name.throwing-mastery	Throwing mastery
@name.thunder-does-not-touch-you	Thunder Does Not Touch You
@name.thunder-haft	Thunder haft
@name.thunder-over-water	Thunder over water
@name.thunderclap	Thunderclap
@name.thundering-circle	Thundering Circle
@name.thunderstorm	Thunderstorm
@name.timber-rhythm	Timber rhythm
@name.tireless-arm	Tireless arm
@name.tireless-hand	Tireless hand
@name.to-rune-shield	To rune shield
@name.toppling-blow	Toppling Blow
@name.torch-as-a-club	Torch as a Club
@name.torch-mastery	Torch Mastery
@name.tough-hide	Tough hide
@name.trailside-finds	Trailside finds
@name.trap-damage	Trap damage
@name.trap-impact	Trap impact
@name.trap-s-clap	Trap's clap
@name.trap-speed	Trap speed
@name.true-aim	True aim
@name.true-arrow	True arrow
@name.true-scepter	True scepter
@name.true-weaving	True Weaving
@name.turn-of-the-blade	Turn of the blade
@name.turning-the-blade	Turning the blade
@name.twin-arrow	Twin Arrow
@name.twin-fangs	Twin fangs
@name.twin-precision	Twin precision
@name.twin-technique	Twin technique
@name.two-blades	Two blades
@name.two-handed-damage	Two-handed damage
@name.two-handed-force	Two-handed force
@name.two-handed-grip	Two-Handed Grip
@name.two-handed-knack	Two-handed knack
@name.two-handed-lore	Two-handed lore
@name.two-handed-swing	Two-handed swing
@name.two-shields	Two Shields
@name.unarmed	Unarmed
@name.unarmed-damage	Unarmed damage
@name.unarmed-power	Unarmed power
@name.unbending	Unbending
@name.unbroken	Unbroken
@name.unclosing-wound	Unclosing Wound
@name.undead-hunter	Undead hunter
@name.under-open-sky	Under Open Sky
@name.under-the-rib	Under the rib
@name.unfailing-heart	Unfailing heart
@name.unheard	Unheard
@name.unkillable	Unkillable
@name.unmoved	Unmoved
@name.unseen-affliction	Unseen affliction
@name.unspent-breath	Unspent breath
@name.untouched	Untouched
@name.untouched-strength	Untouched strength
@name.vein-hunter	Vein hunter
@name.venom-in-the-blood	Venom in the Blood
@name.venom-touched	Venom-Touched
@name.venomous-sting	Venomous Sting
@name.venomous-thorns	Venomous thorns
@name.vessel-of-eitr	Vessel of Eitr
@name.vessel-of-runes	Vessel of runes
@name.vicious-toxin	Vicious Toxin
@name.voice-of-the-storm	Voice of the Storm
@name.vulnerable-target	Vulnerable Target
@name.wall	Wall
@name.wall-of-flesh	Wall of flesh
@name.wall-of-points	Wall of points
@name.wall-rebound	Wall Rebound
@name.wanderer-s-supplies	Wanderer’s supplies
@name.ward-unbroken	Ward unbroken
@name.warded-furrow	Warded furrow
@name.warded-plate	Warded plate
@name.warm-lining	Warm Lining
@name.watchful-cook	Watchful cook
@name.wayfarer-mastery	Wayfarer Mastery
@name.weak-point	Weak point
@name.weak-spot	Weak spot
@name.weight-behind	Weight behind
@name.weight-of-the-oak	Weight of the oak
@name.weightless-in-hand	Weightless in hand
@name.well-fed	Well fed
@name.well-fed-beast	Well-Fed Beast
@name.well-fed-livestock	Well-fed livestock
@name.well-fed-strength	Well-fed strength
@name.well-made-armour	Well-made armour
@name.well-made-hilt	Well-made hilt
@name.wet-conductor	Wet conductor
@name.wet-protection	Wet protection
@name.wet-quarry	Wet quarry
@name.wet-resilience	Wet resilience
@name.whirl-of-the-blade	Whirl of the blade
@name.whirling-edge	Whirling edge
@name.whirlwind	Whirlwind
@name.whisper-edge	Whisper edge
@name.whistle-and-bone	Whistle and bone
@name.wide-arc	Wide Arc
@name.wide-gathering	Wide Gathering
@name.wide-reach	Wide reach
@name.wide-swing	Wide Swing
@name.wider-blast	Wider blast
@name.wider-ruin	Wider ruin
@name.wild-garden-mastery	Wild Garden Mastery
@name.wild-harvest	Wild Harvest
@name.wild-sowing	Wild Sowing
@name.willow-bend	Willow bend
@name.wind-in-the-chest	Wind in the chest
@name.wind-unspent	Wind unspent
@name.winder-s-patience	Winder's patience
@name.windward-cloak	Windward cloak
@name.wolf-bite	Wolf Bite
@name.wolf-s-bite	Wolf's Bite
@name.wolf-s-fang	Wolf's fang
@name.wolf-s-mark	Wolf's mark
@name.woodcutter-rhythm	Woodcutter Rhythm
@name.woodcutting-mastery	Woodcutting Mastery
@name.woodcutting-rhythm	Woodcutting rhythm
@name.woodsman-s-parry	Woodsman's parry
@name.woodsman-s-rhythm	Woodsman's rhythm
@name.woodsman-s-wind	Woodsman's wind
@name.word-of-the-element	Word of the element
@name.word-of-the-staff	Word of the Staff
@name.wounded-fury	Wounded fury
@name.wounding-thorns	Wounding thorns
@name.woven-anew	Woven anew
@name.woven-force	Woven force
@name.wrath-of-elements	Wrath of elements
# --- end of keys by name ---
@name.fmt.increased	Increased {0}
@ui.tree.build-failed	The tree could not be built - try again in a few seconds
@ui.chest-radius.not-for-this	Boxes: not for this item
@ui.craft.points.levels-carried	+{0} points spent before the level cap: they stay yours, and new points from other sources first cover them
@ui.craft.eureka-covers	Eureka! A discovery in {0} ({1}/{2}): the point covers nodes taken before the level cap
@ui.tree.node-in-development	In development
@settings.hugin-sway.name	Hugin camera sway
@settings.hugin-sway.about	The view through Hugin's eyes sways and tilts; off — a steady camera for precise building
@settings.max-level.name	Maximum level
@settings.max-level.about	The character level stops here
@stat.BeastCarry.fmt	Crouch and use a small tamed animal to carry it in your arms, through portals too: {key.crouch} + {key.use} picks it up and sets it down
@stat.BeastCarry.ability	Beast bearer
@wiki.craft-beast-bearer.title	Beast Bearer
@wiki.craft-beast-bearer.forms	Beast Bearer
@wiki.craft-beast-bearer.text	You can carry one small tamed animal (up to wolf size: boar, wolf, chicken, young animals) in your arms, through portals too: press {key.crouch} + {key.use} on it to pick it up and again to set it down. You cannot attack while carrying. An animal you can also ride with Any Saddle is picked up by holding {key.use} instead: a plain press rides it.
@settings.craft-by-category-others.name	Craft window
@settings.craft-by-category-others.about	Categories in the crafting list and a grid of their items. Another crafting mod is installed: turn its crafting window off, or the two overlap
@stat.StumpBreaker.fmt	An axe's alternate attack splits any stump in one blow
@stat.StumpBreaker.ability	Stump breaker
@wiki.craft-stump-breaker.title	Stump Breaker
@wiki.craft-stump-breaker.forms	Stump Breaker
@wiki.craft-stump-breaker.text	The alternate attack of an axe splits any stump in one blow, whoever felled the tree. The stump's wood drops as usual.
@ui.map.section-marks	Marks
@ui.map.section-players	Players
@ui.map.player-arrow	Your arrow
@ui.map.other-players	Other players
@wiki.craft-nearby-chests--equipment-.title	Nearby Chests (equipment)
@wiki.craft-nearby-chests--equipment-.forms	Nearby Chests (equipment)
@wiki.craft-nearby-chests--equipment-.text	Crafting and upgrading equipment - weapons, armour, shields and tools - can use materials from accessible <link="nearby-chests">nearby chests</link>, whatever the materials are.
@wiki.craft-nearby-chests--supplies-.title	Nearby Chests (supplies)
@wiki.craft-nearby-chests--supplies-.forms	Nearby Chests (supplies)
@wiki.craft-nearby-chests--supplies-.text	Crafting supplies - ammo, bombs, food, mead, oils and materials - can use materials from accessible <link="nearby-chests">nearby chests</link>.
@ui.craft.doubled-masteries	The same mastery was taken twice: {0} craft point(s) returned
@settings.enemy-bar-size.name	Enemy health bar size
@settings.enemy-bar-size.about	Default: 1x; boss bars stay as they are
@settings.enemy-number-size.name	Enemy health number size
@settings.enemy-number-size.about	Default: 1x
@ui.tree.mod-version	Path of Valheiman {0}
@stat.BuildForbidden.fmt	Build and remove pieces where building is forbidden: dungeons, boss altars, traders' camps and other no-build places
@stat.BuildForbidden.ability	No bounds
@wiki.craft-no-bounds.title	No Bounds
@wiki.craft-no-bounds.forms	No Bounds
@wiki.craft-no-bounds.text	Building and removing pieces is allowed where the world forbids it: dungeons, boss altars, the starting temple, traders' camps and other no-build places. Pieces that normally cannot be placed indoors can be placed inside dungeons. Other players' wards still protect their area.
@ui.quickstack.nothing	Nothing to stack
@ui.quickstack.none	No chest nearby holds these items
@ui.quickstack.done	Stacked {0} items into {1} chests
@stat.TidyPack.ability	Tidy pack
@stat.TidyPack.fmt	Two buttons in the bag: stack into nearby chests and sort the bag
@wiki.craft-tidy-pack.title	Tidy Pack
@wiki.craft-tidy-pack.text	Two small buttons appear under the weight next to the bag. Stack nearby sends everything from the bag into chests within 10 m that already hold the same item, without opening them. Sort merges stacks and orders the bag by kind and name. The hotbar row, equipped gear and slots of other inventory mods stay where they are. Both also work by keys, {key.quickstack} and {key.sortbag}, even with the bag closed; change them in the Hotkeys section of the settings.
@ui.quickstack.button	Stack nearby
@ui.sortbag.button	Sort
@ui.quickstack.letter	Q
@ui.sortbag.letter	S
@ui.settings.hotkeys-note	Click a button and press the new key, holding Shift, Ctrl or Alt if you want them in it. Esc cancels, Backspace removes the key.
@ui.settings.no-key	none
@ui.settings.press-a-key	Press a key…
@settings.group.hotkeys-masteries	Masteries
@settings.group.hotkeys-windows	Windows
@settings.hotkeys.name	Hotkeys
@settings.key-hugin.name	Hugin's flight
@settings.key-hugin.about	Sends the sight aloft with a building tool
@settings.key-mass-planting.name	Mass planting
@settings.key-mass-planting.about	Hold while planting a bed
@settings.key-quick-mark.name	Quick mark
@settings.key-quick-mark.about	Marks what you look at on the map
@settings.key-sort-bag.name	Sort bag
@settings.key-sort-bag.about	Merges stacks and orders the bag
@settings.group.hotkeys-quick-slots	Quick slots
@settings.key-food-1.name	Food slot 1
@settings.key-food-1.about	Eats the food in this slot
@settings.key-potion-1.name	Potion slot 1
@settings.key-potion-1.about	Drinks the potion in this slot
@settings.key-food-2.name	Food slot 2
@settings.key-food-2.about	Eats the food in this slot
@settings.key-potion-2.name	Potion slot 2
@settings.key-potion-2.about	Drinks the potion in this slot
@settings.key-food-3.name	Food slot 3
@settings.key-food-3.about	Eats the food in this slot
@settings.key-potion-3.name	Potion slot 3
@settings.key-potion-3.about	Drinks the potion in this slot
@settings.key-arrows.name	Next arrows
@settings.key-arrows.about	Switches to the next arrows or bolts
@settings.key-tool-axe.name	Axe
@settings.key-tool-axe.about	Takes this tool in hand
@settings.key-tool-pickaxe.name	Pickaxe
@settings.key-tool-pickaxe.about	Takes this tool in hand
@settings.key-tool-chisel.name	Chisel
@settings.key-tool-chisel.about	Takes this tool in hand
@settings.key-tool-cultivator.name	Cultivator
@settings.key-tool-cultivator.about	Takes this tool in hand
@settings.key-tool-hoe.name	Hoe
@settings.key-tool-hoe.about	Takes this tool in hand
@settings.key-tool-hammer.name	Hammer
@settings.key-tool-hammer.about	Takes this tool in hand
@settings.key-tool-fishing.name	Fishing rod
@settings.key-tool-fishing.about	Takes this tool in hand
@settings.key-tool-scythe.name	Scythe
@settings.key-tool-scythe.about	Takes this tool in hand
@settings.key-stack-nearby.name	Stack nearby
@settings.key-stack-nearby.about	Puts the bag into nearby chests
@settings.key-tree-window.name	Passive tree
@settings.key-tree-window.about	Opens and closes the tree
@item.PT_SceptrePious.name	Sceptre of the Pious
@item.PT_SceptrePious.description	A priest's sceptre. It strikes like a club, with blunt damage; each blow also calls down Smite, a yellow lightning bolt that strikes beside the target and burns the area around it. Smite deals the lightning and fire damage; it is a spell and a strike.
@stat.StrikeTargets.ability	Strike targets
@stat.StrikeTargets.fmt	{0} strike targets
@tag.strike	strike
@subject.Strike	with strikes
@subject.adj.Strike	strike
@item.PT_MagicChisel.name	Bronze Rune Chisel
@item.PT_MagicChisel.description	A sturdy bronze blade. It draws azurite out of stone veins.
@item.PT_IronChisel.name	Iron Rune Chisel
@item.PT_IronChisel.description	A strong chisel of tempered iron. Rune stone yields to its blows.
@item.PT_BlackMetalChisel.name	Black Metal Rune Chisel
@item.PT_BlackMetalChisel.description	A dark blade with an emerald sheen. It strikes blue sparks from the stone.
@item.PT_FlametalChisel.name	Flametal Rune Chisel
@item.PT_FlametalChisel.description	A chisel of metal worthy of the gods. Even ancient stone gives way to its edge.
@piece.PT_RuneVein.name	Rune vein
@stat.LightningWetChainChance.fmt	Lightning hits have a {0} chance to chain to a random wet enemy nearby; the chained bolt is a full hit and can chain again
@stat.LightningWetChainChance.ability	Wet chain lightning
@stat.LightningChainRadiusFlat.fmt	{0} m lightning chain radius
@stat.LightningChainRadiusFlat.ability	Lightning chain radius
@stat.EvasionRating.fmt	{0} evasion rating
@stat.EvasionRatingPct.fmt	{0} evasion rating
@attr.EvasionRatingPct.name	Evasion rating
@attr.EvasionRatingPct.gen	evasion rating
@trigger.Evade	on evade
@ui.item.evasion-rating	Evasion rating
@ui.item.rune-shield	Rune shield
@ui.stats.defence	Defence
@ui.stats.defence-summary.v2	Armour: {0}\nEvasion rating: {1}\nRune shield: {2}\nEnemy accuracy here (level {3}): {4}\nEstimated chance to evade against enemies of level {3}: {5}%
@stat.CapacityFlat.fmt	{0} capacity
@stat.SaveChance.fmt	{0} chance to save materials
@stat.WorkSpeedPct.fmt	{0} work speed
@stat.CraftLevelChance.fmt	{0} chance for extra quality
@stat.DurationPct.fmt	{0} duration
@stat.PotencyPct.fmt	{0} potency
@stat.RangePct.fmt	{0} range
@stat.QuantityPct.fmt	{0} item quantity
@stat.RarityPct.fmt	{0} item rarity
@stat.OneHitChance.fmt	{0} chance to finish in one hit
@stat.AdrenalineDecayDelaySeconds.fmt	{0} s adrenaline decay delay
@stat.AdrenalineGainPct.fmt	{0} adrenaline gain
@stat.AftershockChance.fmt	{0} chance to cause an aftershock
@stat.AilmentEffectPct.fmt	{0} ailment effect
@stat.AppliedOilDurationPct.fmt	{0} applied oil duration
@stat.AppliedOilEffectPct.fmt	{0} applied oil effect
@stat.AuraEffectPct.fmt	{0} aura effect
@stat.AuraLingerSeconds.fmt	{0} s aura linger duration
@stat.CarryCapacityPct.fmt	{0} maximum carry capacity
@stat.ConsumedBrewDurationPct.fmt	{0} consumed mead duration
@stat.ConsumedBrewEffectPct.fmt	{0} consumed mead effect
@stat.EquipmentAffixEffectPct.fmt	{0} equipment affix effect
@stat.EquipmentDefenceConversionPct.fmt	{0} equipment defence converted
@stat.ExtraStrikes.fmt	{0} additional strikes
@stat.FortEffectPct.fmt	{0} fortification effect
@stat.GlancingReductionPct.fmt	{0} glancing blow damage reduction
@stat.HealingEffectPct.fmt	{0} healing effect
@stat.KnockbackTakenPct.fmt	{0} knockback resistance
@stat.LinkAimAreaPct.fmt	{0} link contact area
@stat.LinkDamageTransferPct.fmt	{0} of linked ally damage taken by you
@stat.LinkGraceSeconds.fmt	{0} s link retention
@stat.LinkRangePct.fmt	{0} link range
@stat.LinkRegenTransferPct.fmt	{0} of regeneration shared with linked allies
@stat.ModifierTransferPct.fmt	{0} of modifiers shared
@stat.OilApplySpeedPct.fmt	{0} oil application speed
@stat.RageEffectPct.fmt	{0} rage effect
@stat.RageGain.fmt	{0} rage gained
@stat.RageLossDelaySeconds.fmt	{0} s rage loss delay
@stat.RageLossRatePct.fmt	{0} rage loss rate
@stat.ReservationEfficiencyPct.fmt	{0} eitr reservation efficiency
@stat.ResistancePct.fmt	{0} damage resistance
@stat.StaggerRecoveryPct.fmt	{0} stagger recovery
@stat.SteadfastReductionPct.fmt	{0} endurance
@stat.SteadfastThresholdFlat.fmt	{0} endurance threshold
@stat.TrinketDurationPct.fmt	{0} trinket effect duration
@stat.WetEffectPct.fmt	{0} inflicted wet effect
@stat.AilmentSource.fmt	Your final slashing damage can also build armour break alongside blunt damage. It keeps its bleeding build-up; damage is neither converted nor duplicated.
@stat.AirCastRecoil.fmt	Casting while airborne pushes you away from where you aim. The eitr cost and the shot direction set the impulse.
@stat.BombBounceBurst.fmt	A bouncing bomb explodes where it touches and keeps flying. Later explosions share the power of the original bomb.
@stat.BombSticky.fmt	A bomb's first hit on an enemy attaches it until it explodes. An attached bomb no longer bounces.
@stat.ConcealedKill.fmt	Killing a target that has not noticed you does not alert nearby enemies by the sound of that blow. Other ways of detection still work.
@stat.CrossbowRecoilMovement.fmt	Crossbow recoil pushes you back a short step, away from where you aim.
@stat.CrystalImpact.fmt	An ice crystal's burst also builds stagger. Blunt damage dealt to the crystal increases this build-up instead of its cold damage.
@stat.CrystalObstacle.fmt	Your ice crystals stop enemy movement. Knocking an enemy into a crystal can stagger it; hits and spells shatter the crystal.
@stat.CrystalOnColdKill.fmt	An enemy killed by your frost damage leaves an ice crystal where it fell.
@stat.CrystalOnFreeze.fmt	Freezing an enemy grows an ice crystal next to it.
@stat.DrawHover.fmt	While drawing a bow in the air you hover, spending stamina. Releasing the string or a dodge roll ends the hover.
@stat.DrawStoredAim.fmt	A dodge roll keeps the draw you reached on your bow; holding it still drains stamina.
@stat.EquipmentQuiverBolts.fmt	Numeric combat affixes of your quiver for bows and arrows also apply to crossbows and bolts. Projectile count, capacity and unique rules are not copied.
@stat.EquipmentQuiverImpulse.fmt	Projectile speed from your quiver becomes the same increase to knockback of matching arrows and bolts. Other sources of speed are kept.
@stat.FreeDualWield.fmt	You can hold a compatible one-handed weapon in each hand. Two staves cannot be used together.
@stat.HeavyGrip.fmt	You can hold a two-handed weapon in one hand, staves included; while the other hand holds something, its attacks cost more stamina.
@stat.JumpDodgeCarry.fmt	Jumping at the end of a manual dodge roll keeps its horizontal momentum. Jump height and jump range still apply.
@stat.JumpFromSprint.fmt	Jumping turns part of your sprint momentum into jump height, shortening horizontal travel.
@stat.KnockbackInvert.fmt	Your knockbacks pull enemies towards the source of the impulse; for a slam that is the centre of its area. Knockback power strengthens the pull. Immunity to displacement is kept.
@stat.Levitation.fmt	Hold jump to rise and hover for stamina. Running lowers your height and lets you fly faster. Jump height sets how high you can hover.
@stat.MasteryAdrenaline1.fmt	Activating a trinket charges your next attack, but the trinket's effect is shorter. Spells do not use the charge. Cooldown: 2 s.
@stat.MasteryAdrenaline2.fmt	Part of your trinket's effect goes to your linked ally instead of you.
@stat.MasteryAftershock1.fmt	Aftershocks erupt at the far end of your fault line instead of at its centre.
@stat.MasteryAilmentres1.fmt	While your rune shield is full, part of incoming ailment build-up drains the shield instead. What the shield cannot cover applies normally.
@stat.MasteryAilmentres2.fmt	Your reduced bleeding build-up shortens bleeding duration instead.
@stat.MasteryAlternative1.fmt	An alternative attack right after a primary hit carries part of that hit's stagger build-up, but the primary hit builds less.
@stat.MasteryAlternative2.fmt	An alternative attack before a primary attack moves your attack charge to the primary attack.
@stat.MasteryArea1.fmt	Your circular areas become a cone of the same size in front of you.
@stat.MasteryArea2.fmt	Your areas split into two smaller zones. An enemy caught in both is hit only once.
@stat.MasteryArmourattacks1.fmt	Part of the blunt damage your attacks gain from armour becomes knockback instead. Your armour is unchanged.
@stat.MasteryArmourbreak2.fmt	Breaking armour leaves a shard on the ground. Hit it with an attack or spell to set it off.
@stat.MasteryAttrs1.fmt	Strength covers part of the dexterity requirement of compatible two-handed weapons.
@stat.MasteryAttrs2.fmt	Part of the maximum health you gain from strength raises your endurance threshold instead.
@stat.MasteryAuras1.fmt	Your aura is centred on your linked companion instead of you.
@stat.MasteryAuras2.fmt	Your aura is no longer constant: blocking releases it as a stronger short burst. Has a cooldown.
@stat.MasteryBleed1.fmt	A killing blow with a primary attack passes part of the target's remaining bleeding to a new enemy.
@stat.MasteryBleed2.fmt	Bleeding cleansed from you is partly left on the ground as a bleeding area.
@stat.MasteryBlock1.fmt	Sprint with your shield raised to charge forward, dealing blunt damage to each enemy in the way once. Damage scales with block power, builds extra stagger and costs stamina. Lowering the shield ends it.
@stat.MasteryBlock2.fmt	With a one-handed weapon and a shield, your alternative attack becomes a shield bash. Damage scales with block power.
@stat.MasteryCarry1.fmt	Trades part of your maximum carry weight for a higher endurance threshold.
@stat.MasteryCarry2.fmt	Your shield rush knockback scales with maximum carry weight instead of block power.
@stat.MasteryCharged1.fmt	Charges are spent only by alternative attacks. Primary attacks keep the charge but gain nothing from it.
@stat.MasteryCleanse1.fmt	A successful parry removes one ailment from you. Has a cooldown.
@stat.MasteryCleanse2.fmt	Your cleanses apply to your linked ally instead of you, with the same cooldown.
@stat.MasteryClubs2.fmt	Primary club hits on enemies primed for a heavy stagger trade part of their knockback for extra stagger build-up, without losing damage.
@stat.MasteryComfort1.fmt	Holding a lit torch grants comfort.
@stat.MasteryComfort2.fmt	Part of your comfort goes to one linked ally instead of you.
@stat.MasteryCompanions1.fmt	Your alternative attack with a raised shield marks an enemy as your companion's target.
@stat.MasteryEvasion1.fmt	Evading a hit keeps your rune shield's recovery from resetting for longer. A manual dodge roll is a different action.
@stat.MasteryEvasion2.fmt	After you evade a hit, your next primary attack also sidesteps away from the incoming blow.
@stat.MasteryFed2.fmt	Part of the health your active food gives becomes rune shield instead.
@stat.MasteryFire1.fmt	While you are burning, sprinting leaves burning ground behind you, using up part of your burning.
@stat.MasteryFort1.fmt	Alternative attack hits spend part of your fortification to knock enemies back.
@stat.MasteryFort2.fmt	Fortification does not decay while you dodge roll. Hits and spending still reduce it.
@stat.MasteryGlancing1.fmt	If your raised block fails to stop a hit, the damage left after the block can still become a glancing blow at your usual chance and strength. One check per hit.
@stat.MasteryGlancing2.fmt	Part of the damage prevented by glancing blows is added to your next primary hit. Expires after a short time.
@stat.MasteryHealing1.fmt	Overhealing you receive goes to your linked ally.
@stat.MasteryHealing2.fmt	After a block, your next shield alternative attack heals allies in a cone instead of dealing damage.
@stat.MasteryHealth1.fmt	Healing beyond full health becomes fortification, if you already have a source of fortification.
@stat.MasteryIgnite1.fmt	When a burning enemy dies, part of its remaining burning spreads to a nearby enemy.
@stat.MasteryIgnite2.fmt	Alternative attack hits consume part of the burning on the enemy and deal it at once, shortening the burn.
@stat.MasteryLink2.fmt	Your link staff can link your designated companion instead of a player. Ordinary pets and minions cannot be linked.
@stat.MasteryLink3.fmt	When a linked ally hits your raised shield, they are launched where they aim instead of damaging you. Has a cooldown.
@stat.MasteryMead1.fmt	Instant mead restoration is spread over a short time instead.
@stat.MasteryMead2.fmt	Part of your mead's healing goes to your linked ally instead of you.
@stat.MasteryMelee2.fmt	Part of your additional melee damage becomes knockback instead.
@stat.MasteryOils3.fmt	Weapon oils can empower your staff spells, costing extra eitr.
@stat.MasteryOnehand1.fmt	After a successful block, your next primary attack deals part of its damage with your shield.
@stat.MasteryOnehand2.fmt	One-handed alternative attacks include a short step towards where you aim.
@stat.MasteryParry2.fmt	You can block and parry while unarmed.
@stat.MasteryPickaxes1.fmt	Alternative attack hits with a pickaxe pull you towards the target.
@stat.MasteryPickaxes2.fmt	Pickaxes shatter created ice crystals in a single hit, though the burst deals less than usual.
@stat.MasteryPushres1.fmt	Knockback you take while your shield is raised is stored for a short time and added to your next shield push.
@stat.MasteryPushres2.fmt	While standing still, crossbow recoil no longer pushes you back. Instead it cracks the ground in front of you.
@stat.MasteryReflect1.fmt	Reflected damage can apply ailments, but no longer triggers your on hit, on crit or on kill effects.
@stat.MasteryResists1.fmt	Resistance above its cap shortens matching ailments.
@stat.MasteryRested2.fmt	Your Rested timer pauses while you are heavily staggered.
@stat.MasterySlam1.fmt	Heavy melee weapons replace their alternative attack with a ground slam, without the leap.
@stat.MasterySlam2.fmt	Your slams hit a narrow line ahead of you instead of a circle, covering the same area.
@stat.MasterySlam3.fmt	Slamming one of your own created objects consumes it and leaves a brief impassable ridge. That slam's area is smaller. Buildings are not damaged.
@stat.MasterySlot.fmt	A place for a future mastery option. It grants nothing yet and cannot be chosen.
@stat.MasteryStagger1.fmt	Your first primary hit on an enemy primed for a heavy stagger triggers the heavy stagger, but that hit deals less damage.
@stat.MasteryStagger2.fmt	Your heavy staggers are shorter, but afterwards the enemy's stagger build-up lingers briefly for you and your allies.
@stat.MasteryStaggerres1.fmt	Fortification does not decay while you are heavily staggered. Hits still reduce it.
@stat.MasteryStaggerres2.fmt	Part of the stagger you take while blocking drains stamina instead. Without enough stamina, the rest fills your stagger bar.
@stat.MasteryStamina1.fmt	When you lack stamina to block, the missing cost is paid with health. Not used when health is too low. Has a cooldown.
@stat.MasteryStamina2.fmt	Stamina you would recover from parrying restores eitr instead.
@stat.MasteryTower1.fmt	After blocking with a tower shield, your next alternative attack pulls enemies towards the shield's edge instead of knocking them back. Does not affect bosses.
@stat.MasteryTower2.fmt	Tower shields can block direct spell projectiles at a higher stamina cost. Ground effects and damage over time are not blocked.
@stat.MinionLastStand.fmt	A killing blow on your minion first drains your rune shield by the rest of its damage. If the shield runs out, the minion falls.
@stat.MinionSharedGuard.fmt	While you block, part of the damage your minions take goes to your rune shield. An empty shield takes nothing.
@stat.MovementCharge.fmt	Sprinting far enough charges your next attack. Cooldown: 2 s.
@stat.ProjectileChainCreated.fmt	Projectile chains can pick spores, ice crystals and other battle targets created by you and your allies. The hit triggers the target's usual reaction.
@stat.ProjectileReturn.fmt	Your last ricochet sends the projectile back to you. A returning projectile does not harm its owner and no longer ricochets.
@stat.ProjectileWallChain.fmt	A ricochet off the ground or a wall spends one available bounce and heads for the nearest valid target instead of reflecting normally.
@stat.ShieldThrow.fmt	With no other weapon ready, your attack throws your shield. It deals blunt damage from block power and counts as a thrown projectile. After the flight it drops to be picked up; a return effect brings the same shield back to its slot.
@stat.SpellBlockAnchor.fmt	Starting a cast with your shield raised keeps the block until the spell is released, at a higher eitr cost. It does not block from every side.
@stat.SporeOnImpact.fmt	Your attacks, shots and spells that hit the ground, walls, trees and other obstacles grow a spore there. Hitting a living target does not.
@stat.SporeRelay.fmt	When your spore bursts, it also bursts your other spores nearby. Each spore bursts once per chain and spreads its ailments; the chain creates no new spores.
@stat.SprintGuard.fmt	Raising your block does not stop a sprint at once: the remaining momentum carries you briefly forward while blocking.
@stat.SteadfastRuneThreshold.fmt	Endurance checks your current rune shield instead of your health, with the same threshold. Requires a rune shield; it adds no second reduction.
@stat.SteadfastStaggerGuard.fmt	While Endurance is active, its damage reduction also reduces the incoming stagger build-up left after your stagger resistance.
@stat.StealthDodge.fmt	A dodge roll after a kill briefly silences your movement. Attacking or casting ends it.
@stat.StrikeCritDouble.fmt	A critical strike hit doubles the additional strikes of that attack, once per attack. Strikes already made count towards the doubled number.
@stat.StrikeFocusFire.fmt	All additional strikes of an attack can hit its first target, one after another, each for 50% of its damage. They stop if the target dies.
@stat.ThornsToArrow.fmt	Your thorns damage is added to arrow hits. Arrows fly slower and not as far.
@stat.AilmentSource.ability	Slashing Breach
@stat.AirCastRecoil.ability	Air Recoil
@stat.BombBounceBurst.ability	Impact Detonation
@stat.BombSticky.ability	Sticky Charge
@stat.ConcealedKill.ability	Keep the Secret
@stat.CrossbowRecoilMovement.ability	Recoil Step
@stat.CrystalImpact.ability	Shatter the Ice
@stat.CrystalObstacle.ability	Ice Barrier
@stat.CrystalOnColdKill.ability	Frozen Trail
@stat.CrystalOnFreeze.ability	Crystal Birth
@stat.DrawHover.ability	Hang on the String
@stat.DrawStoredAim.ability	Keep the Draw
@stat.EquipmentQuiverBolts.ability	Bolt Quiver
@stat.EquipmentQuiverImpulse.ability	Heavy Fletching
@stat.FreeDualWield.ability	Free Pair
@stat.HeavyGrip.ability	Heavy Grip
@stat.JumpDodgeCarry.ability	Roll Jump
@stat.JumpFromSprint.ability	Lift the Momentum
@stat.KnockbackInvert.ability	Reverse Impulse
@stat.Levitation.ability	Levitation
@stat.MasteryAdrenaline1.ability	Flash Response
@stat.MasteryAdrenaline2.ability	Shared Fervour
@stat.MasteryAftershock1.ability	Shifted Aftershock
@stat.MasteryAilmentres1.ability	Buildup Barrier
@stat.MasteryAilmentres2.ability	Careful Blood
@stat.MasteryAlternative1.ability	Shift of Emphasis
@stat.MasteryAlternative2.ability	Alternative Leads
@stat.MasteryArea1.ability	Corridor
@stat.MasteryArea2.ability	Twin Edges
@stat.MasteryArmourattacks1.ability	Broad Butt
@stat.MasteryArmourbreak2.ability	Armour Shards
@stat.MasteryAttrs1.ability	Shifted Requirements
@stat.MasteryAttrs2.ability	Blood Strength
@stat.MasteryAuras1.ability	Remote Bearer
@stat.MasteryAuras2.ability	Guarding Pulse
@stat.MasteryBleed1.ability	Wound Transfer
@stat.MasteryBleed2.ability	Wound to the Ground
@stat.MasteryBlock1.ability	Shield Rush
@stat.MasteryBlock2.ability	Shield for a Blade
@stat.MasteryCarry1.ability	Unbending Bearer
@stat.MasteryCarry2.ability	Weight Behind the Shield
@stat.MasteryCharged1.ability	Choose the Spend
@stat.MasteryCleanse1.ability	Clean Parry
@stat.MasteryCleanse2.ability	Shared Cleanse
@stat.MasteryClubs2.ability	Precise Butt
@stat.MasteryComfort1.ability	Camp Hearth
@stat.MasteryComfort2.ability	Comfort in the Ranks
@stat.MasteryCompanions1.ability	Shield Mark
@stat.MasteryEvasion1.ability	Keep the Rune
@stat.MasteryEvasion2.ability	Countermove
@stat.MasteryFed2.ability	Other Fare
@stat.MasteryFire1.ability	Ember Trail
@stat.MasteryFort1.ability	Recoil Bulwark
@stat.MasteryFort2.ability	Moving Rampart
@stat.MasteryGlancing1.ability	Edge of the Block
@stat.MasteryGlancing2.ability	Sharp Reply
@stat.MasteryHealing1.ability	Give the Excess
@stat.MasteryHealing2.ability	Battle Medic
@stat.MasteryHealth1.ability	Saved for Later
@stat.MasteryIgnite1.ability	Ash to Ash
@stat.MasteryIgnite2.ability	Flare
@stat.MasteryLink2.ability	Companion Link
@stat.MasteryLink3.ability	Team Springboard
@stat.MasteryMead1.ability	Measured Sip
@stat.MasteryMead2.ability	Shared Sip
@stat.MasteryMelee2.ability	Take the Ground
@stat.MasteryOils3.ability	Runic Grease
@stat.MasteryOnehand1.ability	Intercept
@stat.MasteryOnehand2.ability	Light Hand
@stat.MasteryParry2.ability	Parry with the Body
@stat.MasteryPickaxes1.ability	Hook
@stat.MasteryPickaxes2.ability	Crush the Ice
@stat.MasteryPushres1.ability	Braced
@stat.MasteryPushres2.ability	Grounded Recoil
@stat.MasteryReflect1.ability	Clean Mirror
@stat.MasteryResists1.ability	Residual Resistance
@stat.MasteryRested2.ability	Preserve Rest
@stat.MasterySlam1.ability	Ground Strike
@stat.MasterySlam2.ability	Fault Line
@stat.MasterySlam3.ability	Raise the Earth
@stat.MasterySlot.ability	Free Option
@stat.MasteryStagger1.ability	Crushing Blow
@stat.MasteryStagger2.ability	Precise Control
@stat.MasteryStaggerres1.ability	Hold the Line
@stat.MasteryStaggerres2.ability	Shift the Footing
@stat.MasteryStamina1.ability	Stamina Debt
@stat.MasteryStamina2.ability	Second Breath
@stat.MasteryTower1.ability	Open the Gap
@stat.MasteryTower2.ability	Sealed Wall
@stat.MinionLastStand.ability	Last Service
@stat.MinionSharedGuard.ability	Shared Rune
@stat.MovementCharge.ability	Running Charge
@stat.ProjectileChainCreated.ability	Chain through Battle Targets
@stat.ProjectileReturn.ability	Return Path
@stat.ProjectileWallChain.ability	From Wall to Target
@stat.ShieldThrow.ability	Shield Throw
@stat.SpellBlockAnchor.ability	Anchored Cast
@stat.SporeOnImpact.ability	Sow by Impact
@stat.SporeRelay.ability	Burst in Chain
@stat.SprintGuard.ability	Carry the Run
@stat.SteadfastRuneThreshold.ability	Rune Bulwark
@stat.SteadfastStaggerGuard.ability	Unshaken
@stat.StealthDodge.ability	Vanish in Motion
@stat.StrikeCritDouble.ability	Critical Echo
@stat.StrikeFocusFire.ability	Focused Strikes
@stat.ThornsToArrow.ability	Barbed Arrows
@attr.CapacityFlat.name	Capacity
@attr.CapacityFlat.gen	capacity
@attr.SaveChance.name	Chance to save materials
@attr.SaveChance.gen	chance to save materials
@attr.WorkSpeedPct.name	Work speed
@attr.WorkSpeedPct.gen	work speed
@attr.CraftLevelChance.name	Chance for extra quality
@attr.CraftLevelChance.gen	chance for extra quality
@attr.DurationPct.name	Duration
@attr.DurationPct.gen	duration
@attr.PotencyPct.name	Potency
@attr.PotencyPct.gen	potency
@attr.RangePct.name	Range
@attr.RangePct.gen	range
@attr.QuantityPct.name	Item quantity
@attr.QuantityPct.gen	item quantity
@attr.RarityPct.name	Item rarity
@attr.RarityPct.gen	item rarity
@attr.OneHitChance.name	Chance to finish in one hit
@attr.OneHitChance.gen	chance to finish in one hit
@wiki.stone.title	Stone
@wiki.stone.text	Stone and flint gathered from the ground and broken from rocks. Weight bonuses for ore and bars can include it.
@wiki.coal.title	Coal
@wiki.coal.text	Fuel for smelters and the charcoal kiln. Smelting weight bonuses include it.
@wiki.game-materials.title	Game
@wiki.game-materials.text	What a hunt brings: hides, pelts, feathers, raw meat and trophies.
@wiki.linen-thread.title	Linen thread
@wiki.linen-thread.text	Thread spun from flax on the spinning wheel.
@wiki.map-reveal.title	Map reveal
@wiki.map-reveal.text	The radius around the character in which the map is uncovered while exploring.
@wiki.repair.title	Repair
@wiki.repair.text	Repairing worn equipment at a station. The repair radius sets how far from the station an item can be repaired.
@wiki.rune-monolith.title	Rune monolith
@wiki.rune-monolith.text	A runic stone that guards a zone of its biome. Its zone can be sensed from a distance before it is reached.
@wiki.own-ship.title	Own ship
@wiki.own-ship.text	A ship built by this character. Bonuses near it apply while swimming close to it.
@ui.source.fall-height	m of fall height
@ui.source.height-above-ground	m of height above ground
@ui.source.maximum-carry-capacity	maximum carry capacity
@ui.source.prevented-physical-damage	physical damage prevented by your defence
@ui.source.helmet-armour	armour from your equipped helmet
@ui.source.helmet-rune-shield	rune shield from your equipped helmet
@ui.source.body-armour	armour from your equipped body armour
@status.Links.tip	Linked with: {0}. Effectiveness {1}%.
@status.Links.name	Links
@ui.aura.no-room	Not enough unreserved eitr for {0}: it needs {1}% of your maximum eitr
@ui.aura.tip	Aura active, reserving {0}% of your maximum eitr.
@ui.aura.test	Test aura
@ui.companion.needs-name	A companion needs a name
@ui.companion.name-topic	Name your companion
@ui.companion.of	Companion of {0} · {1}
@ui.companion.designate	Make your companion
@ui.companion.waiting	waiting
@ui.companion.patrolling	patrolling
@ui.companion.moving	going to a place
@ui.companion.attacking	attacking
@ui.companion.following	following
@ui.companion.none	You have no companion. Alt-interact with a tamed creature holding the horn.
@ui.companion.recall	Recalled
@ui.companion.patrol	Patrol here
@ui.companion.wait	Wait
@ui.companion.follow	Follow
@ui.companion.attack	Attack
@ui.companion.go	Go there
@ui.companion.refused	This creature cannot be your companion
@ui.companion.named	{0} is your companion
@ui.link.no-eitr	Not enough eitr to hold the link
@ui.quiver.unrolled	Its bonuses are rolled when it comes into your bag.
@ui.quiver.worn	Worn in the quiver slot.
@ui.quiver.wear	Equip it to wear it in the quiver slot.
@ui.quiver.slot	Quiver
@ui.stats.or	or
@ui.stats.and	and
@ui.stats.metres	m
@ui.tree.mastery-options-to-learn	Mastery options to learn
@ui.tree.mastery-options-to-refund	Mastery options to refund
@ui.tree.reserved-option	A reserved place in this mastery: it has no effect yet and cannot be chosen.
@ui.tree.mastery-option-marked-for-refund	Mastery option marked for refund. RMB again — the whole node.
@ui.tree.mastery-option-selected	Mastery option selected: "Apply points" buys it for 1 point. RMB — unselect it.
@ui.tree.lmb-pick-mastery-option-1-point	LMB — pick a mastery option for 1 more point.
@ui.tree.lmb-change-option-rmb-refund-option	LMB — change the option  ·  Shift+LMB — next  ·  RMB — refund the option first, then the node.
@ui.tree.lmb-take-node-then-option	LMB — take the node for 1 point; its mastery option is the next point.
@status.Endurance.name	Endurance
@status.Endurance.tip	Below your endurance threshold, part of each hit is prevented.
@status.Braced.name	Braced
@status.Braced.tip	Knockback you took behind your shield is added to your next shield push.
@status.KeepRune.name	Keep the Rune
@status.KeepRune.tip	Hits do not restart your rune shield's recovery for now.
@status.Countermove.name	Countermove
@status.Countermove.tip	Your next primary attack sidesteps away from the blow you evaded.
@status.SharpReply.name	Sharp Reply
@status.SharpReply.tip	Your next primary hit carries the damage your glancing blows turned aside.
@status.VanishInMotion.name	Vanish in Motion
@status.VanishInMotion.tip	Your movement makes no noise until you attack or cast.
@status.Rage.name	Rage
@status.Rage.tip	Rage is draining. Taking damage or gaining rage stops it.
@status.NextHitAfterParry.name	Parry opening
@status.NextHitAfterParry.tip	Your next hit after the parry is empowered.
@subject.Stone	stone
@subject.Coal	coal
@subject.Game	game
@subject.Ammo	ammo
@subject.Thread	linen thread
@subject.Fletch	when fletching
@subject.Shipbuild	when shipbuilding
@subject.Cook	when cooking
@subject.Spin	when spinning
@subject.Smelt	when smelting
@subject.Tame	when taming
@subject.Feed	for fed animals
@subject.MapReveal	for map reveal
@subject.Repair	for repairing
@subject.MassGather	for mass gathering
@subject.Monolith	to rune monoliths
@subject.InDungeon	in dungeons
@subject.NearShip	near your ship
@subject.TowerShield	with tower shields
@subject.Slam	with slams
@subject.Aftershock	with aftershocks
@subject.Buckler	with bucklers
@subject.Healing	with healing
@subject.Aura	with auras
@subject.VsArmourBroken	against enemies with broken armour
@subject.VsRareOrUnique	against rare or unique enemies
@subject.Companion	for your companion
@subject.Pet	for pets
@subject.Spore	for spores
@subject.IceCrystal	for ice crystals
@subject.Minion	for minions
@subject.EquipBody	from equipped body armour
@subject.EquipHelmet	from equipped helmet
@subject.EquipLegs	from equipped leg armour
@subject.EquipShield	from equipped shield
@subject.EquipArmourItems	from equipped armour items
@subject.EquipUtility	from equipped accessories
@subject.EquipQuiver	from equipped quiver
@subject.EquipUpperArmour	from equipped helmet and body armour
@subject.EquipmentOffensiveAffixes	for offensive affixes
@subject.EquipmentDefensiveAffixes	for defensive affixes
@subject.EquipmentResourceAffixes	for resource and recovery affixes
@subject.FromItemArmour	armour
@subject.FromItemRuneShield	rune shield
@subject.ToItemArmour	armour
@subject.ToItemRuneShield	rune shield
@subject.AttackSpeedBonuses	attack speed bonuses
@subject.ParryResponse	for the response to a parried target
@subject.PrimaryAttack	with primary attacks
@subject.LinkedAlly	for linked allies
@subject.DamageBonuses	damage bonuses
@subject.HealthBonuses	maximum health bonuses
@subject.adj.TowerShield	tower shield
@subject.adj.Slam	slam
@subject.adj.Aftershock	aftershock
@subject.adj.Buckler	buckler
@subject.adj.Healing	healing
@subject.adj.Aura	aura
@subject.adj.Companion	companion
@subject.adj.Pet	pet
@subject.adj.Spore	spore
@subject.adj.IceCrystal	ice crystal
@subject.adj.Minion	minion
@subject.adj.ParryResponse	parry response
@subject.adj.PrimaryAttack	primary attack
@subject.adj.LinkedAlly	linked ally
@aim.VsArmourBroken	an enemy with broken armour
@aim.VsRareOrUnique	a rare or unique enemy
@trigger.Cast	on spell cast
@trigger.Knockback	on knockback
@trigger.MeadConsumed	on drinking a mead
@trigger.PrimaryAttackHit	on primary attack hit
@trigger.TrinketActivation	on trinket activation
@stat.InvertWetResourcePenalties.ability	Blessing of Damp
@stat.InvertWetResourcePenalties.fmt	Wet penalties to your resource regeneration become bonuses.
@own10617	Soul Vessel
@own11150	Eternal Pyre
@own10617.extra	Maximum health is 1. Immune to spirit and poison damage. Rune shield remains a separate defensive layer; other damage types still threaten health.
@own11150.extra	Burning damage is multiplied by 2. Permanent self-burning has a base of 4% maximum health per second. Own fire and burning modifiers also scale this burn. Defenses reduce damage taken. Water cannot extinguish it.
@stat.AlwaysBurning.ability	Eternal Burning
@stat.SoulVessel.fmt	Maximum health is 1. Immune to spirit and poison damage.
@stat.ThornsContact.ability	Barbed Carapace
@stat.AlwaysBurning.fmt	Permanent self-burning has a base of 4% maximum health per second. Own fire and burning modifiers also scale this burn. Defenses reduce damage taken. Water cannot extinguish it.
@item.PT_RuneOfCorruption.name	Rune of Corruption
@item.PT_RuneOfCorruption.flavor	The blood sign promises greatness. It hides the price.
@item.PT_RuneOfInsight.name	Rune of Insight
@item.PT_RuneOfInsight.flavor	Not every secret is hidden from the eye. Some are hidden from the mind.
@item.PT_SpentRuneFragment.name	Fragment of a Faded Rune
@item.PT_SpentRuneFragment.flavor	The stone is split, and the sign fell silent long ago.
@item.PT_FirstWardenVisage.name	Visage of the First Warden
@item.PT_FirstWardenVisage.flavor	The broken stone still remembers the one who first answered the call of the runes.
@item.PT_CorruptedWardenVisage.name	Corrupted Visage of the First Warden
@item.PT_RuneOfCorruption.action	Corrupts an item: usually nothing else happens; it may warp its properties, gain a corrupted implicit, move every affix a tier up or down - or shatter
@item.PT_RuneOfInsight.action	Identifies an item
@ui.item.rune-use	Right-click to use, then left-click the target item
@ui.item.equipped	Equipped
@ui.item.corrupted	Corrupted
@ui.item.radius	Radius: {0}
@ui.item.radius-variable	Variable
@ui.corrupted.cannot-modify	Corrupted items cannot be modified
@piece.PT_AzuriteVein.name	Azurite vein
@item.PT_Azurite.name	Azurite
@item.PT_Azurite.flavor	A chunk of rock shot through with blue veins. The power of ancient runes lies within.
@item.PT_CorruptedAzurite.name	Corrupted Azurite
@item.PT_CorruptedAzurite.flavor	Azurite steeped in an alien power. Its veins have swollen with a blood-red light.
@item.PT_AzuriteDust.name	Azurite Dust
@item.PT_AzuriteDust.flavor	Ground azurite. Even the smallest grains keep the power of the runes.
@item.PT_CorruptedAzuriteDust.name	Corrupted Azurite Dust
@item.PT_CorruptedAzuriteDust.flavor	Crimson dust of corrupted azurite. Grinding it did not make it any safer.
@item.PT_BlankRunestone.name	Blank Runestone
@item.PT_BlankRunestone.flavor	Smooth stone, still silent. The carver's chisel gives it a voice.
@item.PT_GreatRuneOfAwakening.name	Great Rune of Awakening
@item.PT_GreatRuneOfAwakening.action	Reawakens completed extra content
@item.PT_GreatRuneOfReturn.name	Great Rune of Return
@item.PT_GreatRuneOfReturn.action	Teleports you home
@item.PT_GreatRuneOfOblivion.name	Great Rune of Oblivion
@item.PT_GreatRuneOfOblivion.action	Removes one property from an item
@item.PT_GreatRuneOfFate.name	Great Rune of Fate
@item.PT_GreatRuneOfFate.action	Randomises the numeric values of modifiers on an item
@item.PT_GreatRuneOfFate.flavor	Even the norns sometimes loosen the thread.
@item.PT_RuneOfSpark.name	Rune of Spark
@item.PT_RuneOfSpark.action	Adds a modifier to a common item
@item.PT_RuneOfWeaving.name	Rune of Weaving
@item.PT_RuneOfWeaving.action	Adds a modifier to a magic item
@item.PT_RuneOfJarl.name	Great Rune of the Jarl
@item.PT_RuneOfJarl.action	Adds a modifier to a magic item and upgrades it to rare
@item.PT_RuneOfAscent.name	Rune of Ascent
@item.PT_RuneOfAscent.action	Adds a modifier to a rare item
@piece.PT_RuneCarverTable.name	Rune Carver Table
@item.PT_DivineAzurite.name	Divine Azurite
@item.PT_DivineAzurite.flavor	A golden radiance runs through the stone, as if a god had touched it.
@item.PT_DivineAzuriteDust.name	Divine Azurite Dust
@item.PT_DivineAzuriteDust.flavor	Fine golden dust. Every grain holds a spark of blessing.

@ui.lootfilter.sec.jewels	Jewels
@ui.lootfilter.sec.trophies	Trophies
@item.PT_Jewel_HeartOfFallenRunes.name	Heart of the Fallen Runes
@item.PT_Jewel_HeartOfFallenRunes.flavor	The runes are shattered, but their power has not faded. It waits for a new will.
@affix.jewel.theme	Passives in Radius can become {0} Passives
@item.PT_CorruptedWardenVisage.flavor	The stone still bears the face of the First Warden, but an alien power now answers from its cracks.
@wiki.phantom-strikes.text	A melee attack hit can cause a phantom strike against a random nearby enemy, including the original target. Only the weapon's own blow counts: projectiles, spells and area blows such as a sceptre's Smite lightning do not. It deals 15% of the original hit's calculated damage before the target's defences. Damage modifiers are not applied again, and it does not roll a new critical strike or trigger on-hit effects. Every full 100% chance guarantees one phantom strike; the remainder rolls for one more. Only Endless Apparition allows phantom strikes to trigger further phantom strikes.
@wiki.phantom-strikes.title	Phantom Strikes

# Mobile reload keystone (NewTry preview)
own13664	On the Move
stat.ReloadWhileMoving.name	On the Move
stat.ReloadWhileMoving.gen	On the Move
stat.ReloadWhileMoving.fmt	You can reload crossbows on the move.

# Authored NewTry notable names (RU/EN; English fallback for other locales)

# Authored NewTry notable names (RU/EN; English fallback for other locales)
@own9741	Giant's Heart
Сердце великана	Giant's Heart
@own9743	Thorn Beneath the Skin
Шип под кожей	Thorn Beneath the Skin
@own9745	Rain Tempering
Закалка дождями	Rain Tempering
@own9747	On Burning Coals
На раскалённых углях	On Burning Coals
@own9749	Soft Landing
@own9751	Staff's Crown
Вершина посоха	Staff's Crown
@own9783	Giant's Belt
Пояс великана	Giant's Belt
@own9785	Runekeeper's Arrow
Стрела руноведа	Runekeeper's Arrow
@own9786	Jotun Bone
Кость йотуна	Jotun Bone
@own9787	Hunter's Wager
Риск охотника	Hunter's Wager
@own9843	Boar's Point
Острие вепря	Boar's Point
@own9844	Thicket's Sting
Жало чащи	Thicket's Sting
@own9845	Challenge to the Mighty
Вызов великому	Challenge to the Mighty
@own9846	Blade's Touch
Касание клинка	Blade's Touch
@own9847	Shadow Behind the Rune
Тень за руной	Shadow Behind the Rune
@own9848	Strength by the Hearth
Силы у очага	Strength by the Hearth
@own9903	Drengr's Swing
Замах дренга	Drengr's Swing
@own9904	Sentry's Gaze
Взгляд дозорного	Sentry's Gaze
@own9906	Ringing Skull
Звон в черепе	Ringing Skull
@own9907	Traveller's Hide
Кожа странника	Traveller's Hide
@own9909	Meeting of Blades
Встреча клинков	Meeting of Blades
@own9910	Beyond the Far Line
За дальним рубежом	Beyond the Far Line
@own9912	Bell's Blow
Удар колокола	Bell's Blow
@own9913	Hardened Soul
Дублёная душа	Hardened Soul
@own9963	Rumble Underfoot
Гул под ногами	Rumble Underfoot
@own9966	Retainer's Onslaught
Натиск дружины	Retainer's Onslaught
@own9975	Earth Shall Tremble
Земля содрогнётся	Earth Shall Tremble
@own9978	Victor's Pursuit
Гон победителя	Victor's Pursuit
@own9987	Breath Before the Fracture
Вдох перед расколом	Breath Before the Fracture
@own9990	Echo Beneath Stone
Эхо под камнем	Echo Beneath Stone
@own9991	Elk's Heart
Дыхание равнин	Breath of the Plains
@own9992	Summoner's Will
Воля призывателя	Summoner's Will
@own10023	Shield After the Blow
Щит после удара	Shield After the Blow
@own10025	On Victory's Edge
На острие победы	On Victory's Edge
@own10026	Troll's Knuckle
Сучок тролля	Troll's Knuckle
@own10083	Vein Fissure
Трещина жилы	Vein Fissure
@own10084	Hunter's Knuckles
Костяшки охотника	Hunter's Knuckles
@own10085	Seer's Grip
Хват волхва	Seer's Grip
@own10086	Swift Fray
Стремительная сеча	Swift Fray
@own10087	Hunter's Arrowhead
Наконечник охотника	Hunter's Arrowhead
@own10088	Surtr's Heat
Жар Сурта	Surtr's Heat
@own10107	Fatal Edge
Роковая грань	Fatal Edge
@own10109	Runic Thread
Рунная нить	Runic Thread
@own10110	Point Beneath the Helm
Острие под шлемом	Point Beneath the Helm
@own10111	Through Enemy Ranks
Сквозь вражий строй	Through Enemy Ranks
@own10112	Shining Point
Сияющее острие	Shining Point
@own10125	Drengr's Shoulders
Плечи дренга	Drengr's Shoulders
@own10127	Life on the Edge
Жизнь на острие	Life on the Edge
@own10128	Firebrand in the Fist
Головня в кулаке	Firebrand in the Fist
@own10129	Traveller's Heart
Сердце странника	Traveller's Heart
@own10130	Ward's Lingering Whisper
Долгий шёпот оберега	Ward's Lingering Whisper
@own10149	Stone Stance
Каменная стойка	Stone Stance
@own10151	Runic Shell
@own10152	Wide fracture
Рудокоп на войне	Miner at War
@own10154	Deep Eitr
Глубокий эйтр	Deep Eitr
@own10185	Old Fighter's Sweep
Размах старого бойца	Old Fighter's Sweep
@own10186	Troll's Fist
Кулак тролля	Troll's Fist
@own10187	Campfire Spark
Искра кострища	Campfire Spark
@own10188	Spreading Earth
Расходящаяся земля	Spreading Earth
@own10189	Arrow Above the Heather
Стрела над вереском	Arrow Above the Heather
@own10190	Seer's Circle
Круг волхва	Seer's Circle
@own10191	Circle of Broken Earth
Круг расколотой земли	Circle of Broken Earth
@own10192	Knuckle Dance
Пляска костяшек	Knuckle Dance
@own10193	Hungry Flame
Голодное пламя	Hungry Flame
@own10194	Clear the Way
Прочь с дороги	Clear the Way
@own10195	Bowstring Song
Песнь тетивы	Bowstring Song
@own10196	Broad Inscription
Широкое начертание	Broad Inscription
@own10221	Giant's Grip
Хват исполина	Giant's Grip
@own10222	Tracker's Roll
Перекат следопыта	Tracker's Roll
@own10223	Fiery Trail
Огненный след	Fiery Trail
@own10224	Berserker's Wrath
Гнев берсерка	Berserker's Wrath
@own10225	Kindled Fray
Разгоревшаяся сеча	Kindled Fray
@own10226	Thunder's Trail
Громовой след	Thunder's Trail
@own10245	Giant's Bruise
Синяк великана	Giant's Bruise
@own10246	Skyward Press
Небесный напор	Skyward Press
@own10247	Scarlet Glow
Алое зарево	Scarlet Glow
@own10248	Weight of the Old Mountain
Вес старой горы	Weight of the Old Mountain
@own10249	Fist's Seal
Печать кулака	Fist's Seal
@own10250	Rime on the Wound
Иней на ране	Rime on the Wound
@own10311	Lightened Forging
Облегчённая ковка	Lightened Forging
@own10312	Cold in the Joints
Холод в суставах	Cold in the Joints
@own10313	Frugal Enchanter
Бережный чародей	Frugal Enchanter
@own10314	Blood Beneath Mail
Кровь под кольчугой	Blood Beneath Mail
@own10315	Familiar Walls
Родные стены	Familiar Walls
@own10316	Rune's Opening
Просвет руны	Rune's Opening
@own10323	Iron Circlet
Железный венец	Iron Circlet
@own10324	Frost's Grasp
@own10325	Swift Inscription
Быстрое начертание	Swift Inscription
@own10326	Forged Heart
Кованое сердце	Forged Heart
@own10327	Coals Until Dawn
Угли до рассвета	Coals Until Dawn
@own10328	Fatal Inscription
Роковое начертание	Fatal Inscription
@own10347	Breath of Embers
Дыхание углей	Breath of Embers
@own10348	Lodged Point
Засевшее острие	Lodged Point
@own10349	Bones Under Oath
Кости под обетом	Bones Under Oath
@own10350	Poll's Song
Песнь обуха	Poll's Song
@own10352	Runic Imprint
Рунический отпечаток	Runic Imprint
@own10371	On the Last Breath
На последнем вдохе	On the Last Breath
@own10372	Step Beyond the Blow
Шаг из-под удара	Step Beyond the Blow
@own10373	Fray Above the Ground
Сеча над землёй	Fray Above the Ground
@own10374	Steady Tread
Устойчивая поступь	Steady Tread
@own10375	Raised Guard
Вдох щитоносца	Shieldbearer's Breath
@own10376	Storm Spear
Копьё грозы	Storm Spear
@own10441	Retainer's Wall
Стена дружины	Retainer's Wall
@own10442	Tracker's Leather
Кожа следопыта	Tracker's Leather
@own10443	Heat of Battle
Жар сечи	Heat of Battle
@own10444	Rooted Stone
Вросший камень	Rooted Stone
@own10445	Falling Stone's Weight
Вес падающего камня	Falling Stone's Weight
@own10446	Shadow Behind the Shoulder
@own10477	Oakwood Swing
Размах дубравы	Oakwood Swing
@own10479	Blizzard's Breath
Дыхание метели	Blizzard's Breath
@own10480	Rumble of the Depths
Гул глубин	Rumble of the Depths
@own10483	Enemy's Temple
Висок врага	Enemy's Temple
@own10485	Glacier's Heart
Сердце ледника	Glacier's Heart
@own10486	Second Tremor
Второй толчок	Second Tremor
@own10519	Shieldbearer's Oath
Обет щитоносца	Shieldbearer's Oath
@own10524	Ward of the Passes
Оберег перевалов	Ward of the Passes
@own10531	Last Stronghold
Последняя крепость	Last Stronghold
@own10536	Tempering of Four Winds
Закалка четырёх ветров	Tempering of Four Winds
@own10543	Stone in the Chest
Камень в груди	Stone in the Chest
@own10548	Circle of Elements
Круг стихий	Circle of Elements
@own10561	Living Pulse
Хват бойца	Fighter's Grip
@own10562	Deep Puncture
Глубокий прокол	Deep Puncture
@own10563	Forge Flare
Всполох горна	Forge Flare
@own10564	Held Wrath
Удержанный гнев	Held Wrath
@own10565	Elusive Sign
Ускользающий знак	Elusive Sign
@own10566	Guard by the Keeper
Страж у хозяина	Guard by the Keeper
@own10591	Crack in the King's Carapace
Щель в царском панцире	Crack in the King's Carapace
@own10592	Gaze Upon the Wound
Взгляд на рану	Gaze Upon the Wound
@own10593	Whisper of Stars
Шёпот звёзд	Whisper of Stars
@own10594	Amid the Fray
В гуще сечи	Amid the Fray
@own10596	Runic Brew
Рунный настой	Runic Brew
@own10615	Heels in the Earth
Пятки в землю	Heels in the Earth
@own10618	Giant's Burden
Бремя исполина	Giant's Burden
@own10619	Fox's Cunning
Лисья сноровка	Fox's Cunning
@own10620	Thread of Wisdom
Нить мудрости	Thread of Wisdom
@own10633	Mountain Poise
Горная выправка	Mountain Poise
@own10634	
Лосиное сердце	Elk's Heart
@own10636	Retainer's Cuirass
Кираса дружинника	Retainer's Cuirass
@own10637	Twilight's Breath
Дыхание сумерек	Twilight's Breath
@own10638	Rune by the Bed
Руна у ложа	Rune by the Bed
@own10657	Broken Carapace
Сломанный панцирь	Broken Carapace
@own10660	Thorns on the Cuirass
Шипы на кирасе	Thorns on the Cuirass
@own10661	Light Tread
@own10687	Ring of Bones
Звон костей	Ring of Bones
@own10690	Thorny Carapace
@own10691	Step After the Fall
Шаг после падения	Step After the Fall
@own10705	Bone Beneath Iron
Кость под железом	Bone Beneath Iron
@own10708	Iron Briar
Железный терновник	Iron Briar
@own10709	Moment for Pursuit
Миг для погони	Moment for Pursuit
@own10729	Two Steady Hands
Две верные руки	Two Steady Hands
@own10730	Wolf's Grasp
Волчья хватка	Wolf's Grasp
@own10731	Storm's Tremor
Дрожь грозы	Storm's Tremor
@own10732	Oak's Wrath
Гнев дуба	Oak's Wrath
@own10734	Spirit of the Spell
Дух внутри стали	Spirit Within Steel
@own10741	Two-Hander's Weight
Вес двуручника	Two-Hander's Weight
@own10742	Fenring's Claw
Коготь фенринга	Fenring's Claw
@own10743	Lightning Loop
Петля разряда	Lightning Loop
@own10744	Heavy push
Хват костолома	Bonebreaker's Grip
@own10746	Spirit and Spell
Зачарованная кромка	Enchanted Edge
@own10759	Drengr's Answer
Ответ дренга	Drengr's Answer
@own10760	Bare Bones
Голые кости	Bare Bones
@own10761	Thunder in the Reeds
Гром в камышах	Thunder in the Reeds
@own10762	True Bludgeon
Меткий обух	True Bludgeon
@own10764	Spell Song
Песнь зачарования	Enchantment Song
@own10777	Stout Straps
Крепкие ремни	Stout Straps
@own10780	Shattered Mail
Крошево кольчуги	Shattered Mail
@own10782	Rune's Zigzag
Зигзаг руны	Rune's Zigzag
@own10789	Traveller's Megingjord
Мегингъёрд странника	Traveller's Megingjord
@own10792	Unmended Breach
Незатянутая брешь	Unmended Breach
@own10794	Swift Word
Быстрое слово	Swift Word
@own10801	Porter's Shoulders
Плечи носильщика	Porter's Shoulders
@own10804	Split Carapace
Распоротый панцирь	Split Carapace
@own10806	Caster's Reach
Размах заклинателя	Caster's Reach
@own10843	Stature of Steel
Стальная стать	Stature of Steel
@own10844	Brawler Endurance
Стойка кулачника	Brawler's Stance
@own10845	Hungry Incantation
Голодное заклятье	Hungry Incantation
@own10846	Drengr's Maul
Кувалда дренга	Drengr's Maul
@own10847	Marksman's Hand
@own10848	Draught of Elements
Глоток стихий	Draught of Elements
@own10867	Iron Beak
Железный клюв	Iron Beak
@own10868	Rhythm of fists
Руки без стали	Hands Without Steel
@own10869	Might of the Sign
Могущество знака	Might of the Sign
@own10870	Jotun's Tread
Поступь йотуна	Jotun's Tread
@own10871	Fletcher's Hand
Рука оперителя	Fletcher's Hand
@own10872	Sky's Sting
Небесное жало	Sky's Sting
@own10879	Stone Tooth
Каменный зуб	Stone Tooth
@own10880	Giant's Punch
Удар великана	Giant's Punch
@own10881	Frugal Word
Бережное слово	Frugal Word
@own10882	Fractured Plains
Раскол равнины	Fractured Plains
@own10883	Tracker's Quiver
Колчан следопыта	Tracker's Quiver
@own10884	Lingering Storm Echo
Долгое эхо грозы	Lingering Storm Echo
@own10909	Unbroken Fray
Сеча без паузы	Unbroken Fray
@own10912	Giant's Run-Up
Разбег исполина	Giant's Run-Up
@own10914	Glassy Frost
Стеклянный мороз	Glassy Frost
@own10945	Returned Pain
Возвращённая боль	Returned Pain
@own10946	Wanderer's Path
Стезя скитальца	Wanderer's Path
@own10947	Sip of Wisdom
Глоток мудрости	Sip of Wisdom
@own10948	Blood of Giants
Кровь исполинов	Blood of Giants
@own10949	Steel's Tooth
Зуб стали	Steel's Tooth
@own10950	Rune of Hunger
Руна голода	Rune of Hunger
@own10969	Blood of the Long Road
Кровь долгого пути	Blood of the Long Road
@own10970	Frugal Archer
Бережливый лучник	Frugal Archer
@own10972	Cliff's Stubbornness
Упрямство скалы	Cliff's Stubbornness
@own10973	Sickness of the Last Hour
Хворь последнего часа	Sickness of the Last Hour
@own10974	Clear Thought
Ясная мысль	Clear Thought
@own10987	Wolf's Breath
Волчье дыхание	Wolf's Breath
@own10988	Eye Above the Plains
Глаз над равниной	Eye Above the Plains
@own10990	Reserve of Resolve
Запас стойкости	Reserve of Resolve
@own10991	First Sign of Sickness
Первый след хвори	First Sign of Sickness
@own10992	Last Spark
Последняя искра	Last Spark
@own10999	Return to the Ranks
Возвращение в строй	Return to the Ranks
@own11000	Stout Neck
Крепкая шея	Stout Neck
@own11006	Rift's Peal
Раскат разлома	Rift's Peal
@own11067	Mineface Song
Песнь забоя	Mineface Song
@own11069	Winter's Point
Острие стужи	Winter's Point
@own11071	Word Written in Blood
Слово на крови	Word Written in Blood
@own11091	Skull Cleft
Раскол черепа	Skull Cleft
@own11093	Ice Floe's Fracture
Раскол льдины	Ice Floe's Fracture
@own11095	Scarlet Rune
Алая руна	Scarlet Rune
@own11115	Viking Blood
Кровь викинга	Viking Blood
@own11117	Warm Vein
Тёплая жила	Warm Vein
@own11124	Hardy Root
Живучий корень	Hardy Root
@own11152	Allfather's Spark
Искра Всеотца	Allfather's Spark
@own11153	Giant's Press
Напор великана	Giant's Press
@own11154	True Shot
Верный выстрел	True Shot
@own11155	Raven's Thought
Мысль ворона	Raven's Thought
@own11174	Faltering Ranks
Пошатнувшийся строй	Faltering Ranks
@own11175	Shards of Winter
Осколки зимы	Shards of Winter
@own11176	Power above ground
Руны на ветру	Runes in the Wind
@own11201	Oaken Bastion
Дубовый бастион	Oaken Bastion
@own11203	Runekeeper's Gaze
Взгляд руноведа	Runekeeper's Gaze
@own11207	Guard's Burden
Бремя стража	Guard's Burden
@own11209	Wandering Staff
Посох странствия	Wandering Staff
@own11213	Shield at the Breach
Щит у пролома	Shield at the Breach
@own11215	Enchanter's Knothole
Сучок чародея	Enchanter's Knothole
@own11220	Smouldering Trail
@own11230	Fire in the Veins
Пожар в жилах	Fire in the Veins
@own11232	Storm Above Water
@own11233	Spark Beneath the Skin
Искра под кожей	Spark Beneath the Skin
@own11235	Thunderer's Hand
Рука громовержца	Thunderer's Hand
@own11245	Skull Beneath the Hammer
Череп под молотом	Skull Beneath the Hammer
@own11247	Wolf's Gaze
Взгляд волка	Wolf's Gaze
@own11253	Stubborn Miner
Упрямый рудокоп	Stubborn Miner
@own11254	Talisman's Memory
Память талисмана	Talisman's Memory
@own11255	Icy Legacy
Ледяное наследие	Icy Legacy
@own11260	Shieldbearer's Roots
Корни щитоносца	Shieldbearer's Roots
@own11266	True Notch
Верная зарубка	True Notch
@own11271	Distant Flight
Дальний перелёт	Distant Flight
@own11273	Falcon's Eye
@own11275	Twin Nocks
Две зарубки	Twin Nocks
@own11287	Fair Wind
@own11288	Arrowhead's Reach
Разлёт наконечника	Arrowhead's Reach
@own11294	Brawler's Breath
Дыхание кулачника	Brawler's Breath
@own11319	Blue Twilight
Синий сумрак	Blue Twilight
@own11322	Last Leap
Последний скачок	Last Leap
@own11327	Tempering of the Summoned
Закалка призванных	Tempering of the Summoned
@own11329	Summoner's Veil
Покров призывателя	Summoner's Veil
@own11331	Bone Frame
Костяной остов	Bone Frame
@own11343	Runekeeper's Circlet
Венец руноведа	Runekeeper's Circlet
@own11344	Dvergr's Mantle
Мантия двергра	Dvergr's Mantle
@own11366	White Flash
Белая вспышка	White Flash
@own11416	Soft Pelt
Мягкая шкура	Soft Pelt
@own11417	Blade Behind the Shoulder
Клинок за плечом	Blade Behind the Shoulder
@own11419	Blood for Blood
@own11420	Raider's Thunder
Грохот налётчика	Raider's Thunder
@own11421	Sip of Life
Глоток жизни	Sip of Life
@own11446	Held Surge
Сдержанный всплеск	Held Surge
@own11447	Midnight Knife
Нож полуночи	Midnight Knife
@own11448	Faithful Companion
Верный спутник	Faithful Companion
@own11449	Duelist's Rim
Обод дуэлянта	Duelist's Rim
@own11450	Weight of the Verdict
Тяжесть приговора	Weight of the Verdict
@own11451	Lingering Taste of Mead
Долгий вкус мёда	Lingering Taste of Mead
@own11458	Unfaded Fervour
Нестихший пыл	Unfaded Fervour
@own11459	Watch by Moonlight
Дозор при луне	Watch by Moonlight
@own11460	Well-Fed Comrade
Сытый соратник	Well-Fed Comrade
@own11461	Brief Reply
Короткий ответ	Brief Reply
@own11462	Warrior's Eye
Глаз воина	Warrior's Eye
@own11463	Brew of Four Winds
Настой четырёх ветров	Brew of Four Winds
@own11488	Stored Fury
Накопленная ярость	Stored Fury
@own11491	Raider's Axe
Секира налётчика	Raider's Axe
@own11500	Blood Trail Hunt
Охота по крови	Blood Trail Hunt
@own11503	Hunter's Tooth
Зуб охотника	Hunter's Tooth
@own11518	Shield's Turn
Поворот щита	Shield's Turn
@own11519	Rain of Points
Дождь наконечников	Rain of Points
@own11520	Eir's Palm
Ладонь Эйр	Eir's Palm
@own11521	Blade's Echo
Эхо клинка	Blade's Echo
@own11522	Rain to the Bones
Дождь до костей	Rain to the Bones
@own11523	Rune Beneath Steel
Руна под сталью	Rune Beneath Steel
@own11542	Ash Tempering
Пепельная закалка	Ash Tempering
@own11543	Mire Blossom
Цветение топи	Mire Blossom
@own11544	Banner's Circle
Круг знамени	Banner's Circle
@own11545	Light Takeoff
Лёгкий отрыв	Light Takeoff
@own11546	Bitterness of the Swamps
Горечь болот	Bitterness of the Swamps
@own11547	Weakest Link
Слабое звено	Weakest Link
@own11573	Swamp Dweller's Feast
Пир болотника	Swamp Dweller's Feast
@own11574	Rune at the Breaking Point
Руна на изломе	Rune at the Breaking Point
@own11575	Mass of the Verdict
Масса приговора	Mass of the Verdict
@own11577	Cloak of Mountain Cold
Плащ горной стужи	Cloak of Mountain Cold
@own11609	Last Venom
Последний яд	Last Venom
@own11610	Sign Upon the Brow
Знак на челе	Sign Upon the Brow
@own11611	Forge's Weight
Вес кузни	Forge's Weight
@own11613	Sign of the Hardy Body
Знак стойкого тела	Sign of the Hardy Body
@own11615	Serpent's Admixture
Змеиная примесь	Serpent's Admixture
@own11616	Keeper's Circle
Круг хранителя	Keeper's Circle
@own11617	Thorny Forging
Колючая ковка	Thorny Forging
@own11619	Skin Amid Sparks
Кожа в искрах	Skin Amid Sparks
@own11668	Bolt Through the Gap
Болт в просвете	Bolt Through the Gap
@own11670	Strength of Hearth Warmth
Крепость домашнего тепла	Strength of Hearth Warmth
@own11671	Gleam After the Fray
Блеск после сечи	Gleam After the Fray
@own11672	Fang in the Dark
Клык в темноте	Fang in the Dark
@own11673	Wide Circle of Battle
Широкий круг сечи	Wide Circle of Battle
@own11674	Siege Crossbow
Осадный самострел	Siege Crossbow
@own11676	Lasting Rest
@own11677	Oil on the Point
Масло на острие	Oil on the Point
@own11678	Knife Beneath the Rib
Нож под ребром	Knife Beneath the Rib
@own11679	Lasting Presence
Долгое присутствие	Lasting Presence
@own11686	Mountain Endurance
@own11687	Trail From the Hearth
Тропа от очага	Trail From the Hearth
@own11688	Blade's Furrow
Борозда клинка	Blade's Furrow
@own11689	Warmth of Home
Тепло родного крова	Warmth of Home
@own11690	Silent Trail
Тихая тропа	Silent Trail
@own11691	Thread of Life
Нить жизни	Thread of Life
@own11710	Stores for the Swamp March
Запасы болотного похода	Stores for the Swamp March
@own11711	Powder Underfoot
Порох под ногами	Powder Underfoot
@own11712	Priest's Judgement
Кара жреца	Priest's Judgement
@own11713	Loader's Hand
Рука взводчика	Loader's Hand
@own11714	Twin Wolf Fangs
Два волчьих клыка	Twin Wolf Fangs
@own11715	Long Steel
Длинная сталь	Long Steel
@own11728	Well-Fed Resolve
Сытая стойкость	Well-Fed Resolve
@own11729	Frugal Demolisher
Бережный подрывник	Frugal Demolisher
@own11730	Keeper's Rod
Жезл хранителя	Keeper's Rod
@own11731	Splintered Shield
Расколотый щит	Splintered Shield
@own11732	Crossing Blades
Перекрёсток клинков	Crossing Blades
@own11733	Shaft Grip
Хват древка	Shaft Grip
@own11764	Dawn Spear
Копьё рассвета	Dawn Spear
@own11765	Trickster's Grin
Ухмылка трикстера	Trickster's Grin
@own11766	Potent Mead Horn
Крепкий медовый рог	Potent Mead Horn
@own11767	Rising Ardour
Нарастающий азарт	Rising Ardour
@own11768	Talisman's Point
Острие талисмана	Talisman's Point
@own11769	Rune of Judgement
Руна кары	Rune of Judgement
@own11788	Sparks on the Buckler
Искры на баклере	Sparks on the Buckler
@own11789	Beyond the Horizon
За горизонтом	Beyond the Horizon
@own11790	Glaive's Thorn
Шип глейфы	Glaive's Thorn
@own11791	Bitter Antidote
Горькое противоядие	Bitter Antidote
@own11792	Deer's Trail
Олений след	Deer's Trail
@own11793	Stolen Spark
Похищенная искра	Stolen Spark
@own11794	Rune of the Counterblow
Руна встречного удара	Rune of the Counterblow
@own11795	Fateful Flight
Роковой полёт	Fateful Flight
@own11796	Draugr's Tooth
Зуб драугра	Draugr's Tooth
@own11797	Swamp Lessons
Болотная выучка	Swamp Lessons
@own11798	Steady Hand
Верная рука	Steady Hand
@own11799	Thirst to Survive
Жажда выжить	Thirst to Survive
@own11802	Strength Beyond the Door
Силы за порогом	Strength Beyond the Door
@own11835	Blade's Scarlet Trail
Алый след клинка	Blade's Scarlet Trail
@own11836	Raven's Vessel
Сосуд ворона	Raven's Vessel
@own11837	Forged Inscription
Кованое начертание	Forged Inscription
@own11838	Strength on the Road
Сила в пути	Strength on the Road
@own11839	Ghostly Vestment
Призрачное облачение	Ghostly Vestment
@own11840	Fullness of Knowledge
Полнота знания	Fullness of Knowledge
@own11841	Wound Beneath the Rib
Рана под ребром	Wound Beneath the Rib
@own11844	Lot of Battle
Жребий сечи	Lot of Battle
@own11871	Bloodied Edge
Окровавленная кромка	Bloodied Edge
@own11872	Twin Sentence
Парный приговор	Twin Sentence
@own11873	Rhythm of the Fray
Ритм побоища	Rhythm of the Fray
@own11874	Latch Click
Щелчок затвора	Latch Click
@own11875	Back in the Gloom
Спина в сумраке	Back in the Gloom
@own11876	Shieldbearer's Grip
Хват щитоносца	Shieldbearer's Grip
@own11907	Draught With the Feast
Глоток к трапезе	Draught With the Feast
@own11909	Lawgiver's Gaze
Взгляд законника	Lawgiver's Gaze
@own11910	Oiled Steel
Промасленная сталь	Oiled Steel
@own11912	Ragged Sweep
Рваный размах	Ragged Sweep
@own11937	Free Fist
Свободный кулак	Free Fist
@own11939	Keeper's Ward
Оберег хранителя	Keeper's Ward
@own11940	Many-Handed Fray
Многорукая сеча	Many-Handed Fray
@own11941	Scattered Steel
Разлёт стали	Scattered Steel
@own11942	Caster's Weave
Ткань заклинателя	Caster's Weave
@own11967	Links of the Fray
Звенья сечи	Links of the Fray
@own11968	Green Point
Зелёное острие	Green Point
@own11969	Might of the Broad Blow
Мощь широкого удара	Might of the Broad Blow
@own11970	Deer's Stature
Оленья стать	Deer's Stature
@own11971	Knife's Trace
След ножа	Knife's Trace
@own11972	Weight of Survival
Тяжесть пережитого	Weight of Survival
@own11979	Strike Into the Breach
Удар в пролом	Strike Into the Breach
@own11982	Troll's Weight
Тяжесть тролля	Troll's Weight
@own12009	Besieger's Stores
Запас осадника	Besieger's Stores
@own12012	Axe Bite
Укус секиры	Axe Bite
@own12015	Drengr's Bolt
Болт дренга	Drengr's Bolt
@own12018	Raider's Poll
Обух налётчика	Raider's Poll
@own12021	Swift Windlass
@own12024	Axe Dance
Пляска топора	Axe Dance
@own12069	Open Wound
@own12071	Shared Wound
Общая рана	Shared Wound
@own12072	Blade's Other End
Другой конец клинка	Blade's Other End
@own12074	Gap in the Mail
Просвет в кольчуге	Gap in the Mail
@own12075	Scarlet Stream
Алый ручей	Scarlet Stream
@own12077	Outstretched Thread
Протянутая нить	Outstretched Thread
@own12078	Stubborn Press
Упрямый напор	Stubborn Press
@own12080	Loyalty to the Sword
Верность мечу	Loyalty to the Sword
@own12111	Crimson Thread's Trace
След багряной нити	Crimson Thread's Trace
@own12113	Shieldbrother's Blood
Кровь побратима	Shieldbrother's Blood
@own12114	Broad Fray
Широкая сеча	Broad Fray
@own12116	Iron Song
Песнь железа	Iron Song
@own12141	Step Past the Edge
Шаг мимо кромки	Step Past the Edge
@own12143	Thorny Welcome
Колючая встреча	Thorny Welcome
@own12144	Hunter's Cloak
Плащ охотника	Hunter's Cloak
@own12146	Living Hearth
Живой очаг	Living Hearth
@own12147	Glancing Steel
Скользящая сталь	Glancing Steel
@own12149	Briar's Embrace
Объятие терна	Briar's Embrace
@own12150	Wanderer's Hood
Капюшон скитальца	Wanderer's Hood
@own12152	Healing Repose
Целебный покой	Healing Repose
@own12165	Lasting Infusion
Долгая пропитка	Lasting Infusion
@own12166	Circlet Inscription
Начертание венца	Circlet Inscription
@own12167	Strike to the Bone
Удар до кости	Strike to the Bone
@own12168	Fresh Incision
Свежий надрез	Fresh Incision
@own12169	Hugin's Memory
Память Хугина	Hugin's Memory
@own12170	Banner Above the Ranks
Знамя над строем	Banner Above the Ranks
@own12177	Oiled Edge
Смазанная кромка	Oiled Edge
@own12178	Shelter of Signs
Укрытие из знаков	Shelter of Signs
@own12179	Cleaver's Gaze
Взгляд рубаки	Cleaver's Gaze
@own12180	Fugitive's Bloody Trail
Кровавый след беглеца	Fugitive's Bloody Trail
@own12181	Munin's Word
Слово Мунина	Munin's Word
@own12182	Living Presence
Живое присутствие	Living Presence
@own12213	Last Drops
Последние капли	Last Drops
@own12214	Lingering Resonance
Долгий отголосок	Lingering Resonance
@own12215	Stubborn Flesh
Упрямая плоть	Stubborn Flesh
@own12216	Decisive Swing
Решающий замах	Decisive Swing
@own12218	Art of the Draught
Искусство глотка	Art of the Draught
@own12219	Unhealed Mark
Незаживающий след	Unhealed Mark
@own12220	Lasting Blessing
Продлённое благословение	Lasting Blessing
@own12221	Draught Against Sickness
Глоток против хвори	Draught Against Sickness
@own12222	Weighty Anticipation
Тяжёлое ожидание	Weighty Anticipation
@own12224	Bitterness in the Mead Horn
Горечь в медовом роге	Bitterness in the Mead Horn
@own12243	Hide by the Fire
Шкура у костра	Hide by the Fire
@own12244	Rune of Living Blood
Руна живой крови	Rune of Living Blood
@own12245	Knot's Strength
Сила узелка	Knot's Strength
@own12246	Light Hilt
@own12247	Lucid Veil
Ясный покров	Lucid Veil
@own12248	Scarlet Flourish
Алый росчерк	Scarlet Flourish
@own12261	Woodcutter's Hand
Рука лесоруба	Woodcutter's Hand
@own12263	Wanderer's Burden
Ноша скитальца	Wanderer's Burden
@own12264	Bludgeon's Push
Толчок обуха	Bludgeon's Push
@own12265	Step Beneath the Rune
Шаг под руной	Step Beneath the Rune
@own12266	Runes in the Rain
Руны под дождём	Runes in the Rain
@own12279	Road to the Pass
Дорога через вереск	Road Through Heather
@own12280	Handful of Iron
Горсть железа	Handful of Iron
@own12281	Dread Presence
Грозное присутствие	Dread Presence
@own12282	Passing Blow
Уходящий удар	Passing Blow
@own12283	Eye Behind the Fletching
Глаз за оперением	Eye Behind the Fletching
@own12284	Far Circles
Дальние круги	Far Circles
@own12303	Circle of the Heavy Blow
Круг тяжёлого удара	Circle of the Heavy Blow
@own12305	Faithful Beast's Hide
Шкура верного зверя	Faithful Beast's Hide
@own12306	Duelist's Breath
Вдох дуэлянта	Duelist's Breath
@own12307	Mire's Bite
Укус топи	Mire's Bite
@own12308	Signature Blow
Коронный удар	Signature Blow
@own12309	Fist's Release
Разряд кулака	Fist's Release
@own12311	Faithful Beast's Blood
Кровь верного зверя	Faithful Beast's Blood
@own12312	Light Rim
Лёгкий обод	Light Rim
@own12313	Slow Withering
Медленное увядание	Slow Withering
@own12314	Fatal Swing
Роковой замах	Fatal Swing
@own12333	Thrower's Hand
@own12335	Vein Beneath Iron
Жила под железом	Vein Beneath Iron
@own12336	Jarl's Axe
Секира ярла	Jarl's Axe
@own12337	Traveller's Blade
Лезвие странника	Traveller's Blade
@own12338	Flow of Runes
Течение рун	Flow of Runes
@own12369	Sweeping Reply
Размашистый ответ	Sweeping Reply
@own12370	Black Forest's Veil
Покров чернолесья	Black Forest's Veil
@own12371	Rune at the Feast
Руна за трапезой	Rune at the Feast
@own12372	Life Beneath the Helm
Жизнь под шлемом	Life Beneath the Helm
@own12373	Night Beast's Feast
Пир ночного зверя	Night Beast's Feast
@own12374	Flesh and Steel
Плоть и сталь	Flesh and Steel
@own12387	Traveller's Mail
Кольчуга странника	Traveller's Mail
@own12471	Heavy Steel's Push
Толчок тяжёлой стали	Heavy Steel's Push
@own12473	Hunt for the Chieftain
Охота на вожака	Hunt for the Chieftain
@own12474	Supple Forging
Гибкая ковка	Supple Forging
@own12475	Fray Amid Waves
Сеча среди волн	Fray Amid Waves
@own12476	Chieftain's End
Конец вожака	Chieftain's End
@own12507	Oiled Palm
Промасленная ладонь	Oiled Palm
@own12508	Trapper's Hand
Рука зверолова	Trapper's Hand
@own12509	Circle of Mercy
Круг милосердия	Circle of Mercy
@own12510	Drengr's Greaves
Поножи дренга	Drengr's Greaves
@own12511	Seal of Affliction
Печать недуга	Seal of Affliction
@own12512	Banner's Trace
След знамени	Banner's Trace
@own12527	Tempered by Scars
Закалка шрамами	Tempered by Scars
@own12528	Jarl's Right Hand
Правая рука ярла	Jarl's Right Hand
@own12530	Giant's Sweep
Размах исполина	Giant's Sweep
@own12533	Old Drengr's Armour
Броня старого дренга	Old Drengr's Armour
@own12534	One Hand's Steel
Сталь одной руки	One Hand's Steel
@own12536	Rumble of Heavy Steel
Гул тяжёлой стали	Rumble of Heavy Steel
@own12543	Oil of the Last Blow
Масло последнего удара	Oil of the Last Blow
@own12544	Steel Snare
Стальной капкан	Steel Snare
@own12545	Healing Draught
Целебный глоток	Healing Draught
@own12546	Anvil's Memory
Память наковальни	Anvil's Memory
@own12547	Lingering Sickness
Долгая хворь	Lingering Sickness
@own12548	Strength Beneath the Banner
Сила под знаменем	Strength Beneath the Banner
@own12561	Oil of the First Blow
Масло первого удара	Oil of the First Blow
@own12562	Hunter's Pit
Яма охотника	Hunter's Pit
@own12563	Healer's Gift
Дар целителя	Healer's Gift
@own12564	Iron Skin
Железная кожа	Iron Skin
@own12565	Grave Affliction
Тяжёлый недуг	Grave Affliction
@own12566	Echo of Presence
Эхо присутствия	Echo of Presence
@own12579	Runekeeper's Feast
Пир руноведа	Runekeeper's Feast
@own12580	Wound From the Gloom
Рана из сумрака	Wound From the Gloom
@own12581	Evening by the Fireplace
Вечер у камина	Evening by the Fireplace
@own12582	Exposed Temple
Открытый висок	Exposed Temple
@own12583	Shoulder-to-Shoulder Strike
Удар плечом к плечу	Shoulder-to-Shoulder Strike
@own12584	Warmth in the Veins
Тепло в жилах	Warmth in the Veins
@own12621	Peace Behind the Palisade
Мир за частоколом	Peace Behind the Palisade
@own12622	Fuse Spark
Искра запала	Fuse Spark
@own12623	Runekeeper's Grip
Хват руноведа	Runekeeper's Grip
@own12624	Victor's Gleam
Блеск победителя	Victor's Gleam
@own12625	Double Peal
Двойной раскат	Double Peal
@own12626	Thread of Vigour
Нить бодрости	Thread of Vigour
@own12633	Hearth's Vigour
Бодрость очага	Hearth's Vigour
@own12634	Demolisher's Hand
Рука подрывника	Demolisher's Hand
@own12635	Sceptre's Sweep
Взмах скипетра	Sceptre's Sweep
@own12636	Oil's Memory
Память масла	Oil's Memory
@own12637	Shrapnel Wound
Осколочная рана	Shrapnel Wound
@own12638	Lasting Oath
Долгий обет	Lasting Oath
@own12645	Rest Beneath the Rafters
Отдых под сводами	Rest Beneath the Rafters
@own12646	True Fuse
@own12647	Seal of Sentence
Печать приговора	Seal of Sentence
@own12648	True Infusion
Верная пропитка	True Infusion
@own12649	Fateful Shard
Роковой осколок	Fateful Shard
@own12650	Shieldbrother's Strength
Силы побратима	Shieldbrother's Strength
@own12681	Crossbow's Press
Натиск самострела	Crossbow's Press
@own12683	Halberd Circle
Круг алебарды	Halberd Circle
@own12684	Counterblow's Weight
Вес встречного удара	Counterblow's Weight
@own12686	Warden's Hand
Рука вардена	Warden's Hand
@own12693	Helm on a Skewer
Шлем на вертеле	Helm on a Skewer
@own12695	Shaft Dance
@own12696	Steel to the Bone
Сталь до кости	Steel to the Bone
@own12698	Sceptre in the Dust
Скипетр в пыли	Sceptre in the Dust
@own12710	Ragged Edge
Рваная кромка	Ragged Edge
@own12731	
Запас скитальца	Wanderer's Reserve
@own12733	Runekeeper's Brew
Настой руноведа	Runekeeper's Brew
@own12734	Green Tempering
Зелёная закалка	Green Tempering
@own12736	Stout Blood
Крепкая кровь	Stout Blood
@own12755	
Лёгкие дренга	Drengr's Lungs
@own12757	Healing Mead
Целебный мёд	Healing Mead
@own12758	Salt of the Swamps
Соль болот	Salt of the Swamps
@own12760	Flesh of the North
Плоть севера	Flesh of the North
@own12779	
Путь до перевала	Road to the Pass
@own12781	Horn Before the Road
Рог перед дорогой	Horn Before the Road
@own12782	Swamp Dweller's Skin
Кожа болотника	Swamp Dweller's Skin
@own12784	Accustomed to Flame
Привычка к пламени	Accustomed to Flame
@own12818	Answer on the Shield
Ответ на щите	Answer on the Shield
@own12830	Viking Pulse
Пульс викинга	Viking Pulse
@own12833	Battle Fervour
Боевой запал	Battle Fervour
@own12851	Spark on the Rim
Искра на ободе	Spark on the Rim
@own12853	Rune's Thin Edge
Тонкая грань руны	Rune's Thin Edge
@own12854	Strength Before the Storm
Сила перед бурей	Strength Before the Storm
@own12856	Runes After Sleep
Руны после сна	Runes After Sleep
@own12863	Yielding Guard
Мягкий приём	Yielding Guard
@own12865	Runic Lining
Рунная подкладка	Runic Lining
@own12866	Held Might
Удержанная мощь	Held Might
@own12868	Draught Before Sleep
Глоток перед сном	Draught Before Sleep
@own12875	Scar's Lesson
Урок шрама	Scar's Lesson
@own12877	Closed Circle
Сомкнутый круг	Closed Circle
@own12878	Leap Before the Blow
Прыжок перед ударом	Leap Before the Blow
@own12880	Runekeeper's Sleep
Сон руноведа	Runekeeper's Sleep
@own12895	Light Shaft
@own12897	Wolf's Lunge
Волчий выпад	Wolf's Lunge
@own12899	Spearman's Eye
Взгляд копейщика	Spearman's Eye
@own12906	Step Through Grass
Шаг сквозь траву	Step Through Grass
@own12909	Last Notch
Последняя зарубка	Last Notch
@own12920	Caustic Wick
Едкий фитиль	Caustic Wick
@own12921	Blood Within the Circle
Кровь внутри круга	Blood Within the Circle
@own12922	Draught of Another's Life
Глоток чужой жизни	Draught of Another's Life
@own12924	Lesson of the Blow
Урок потрясения	Lesson of the Blow
@own12956	Shoulder-to-Shoulder Victory
Победа плечом к плечу	Shoulder-to-Shoulder Victory
@own12957	Purity of Home
Чистота домашнего крова	Purity of Home
@own12959	At Magic's End
На исходе чар	At Magic's End
@own12966	One Road
Одна дорога	One Road
@own12967	Quiet Circle of the Hearth
Тихий круг очага	Quiet Circle of the Hearth
@own12983	Short Edge
Короткая кромка	Short Edge
@own12984	Reach of Living Strength
Размах живой силы	Reach of Living Strength
@own12985	Long Trail
Долгая тропа	Long Trail
@own12986	Horizon's Point
Острие горизонта	Horizon's Point
@own12987	Comrade's Life
Жизнь соратника	Comrade's Life
@own12993	Serpent's Cut
Змеиный порез	Serpent's Cut
@own12994	Circle on the Plains
Круг на равнине	Circle on the Plains
@own12995	
Дыхание лося	Lox's Breath
@own12996	Swan Song
Лебединая песнь	Swan Song
@own12997	Comrade's Cuirass
Кираса соратника	Comrade's Cuirass
@own13003	Light Blade
@own13004	Caster's Expanse
Простор заклинателя	Caster's Expanse
@own13005	Second Wind
@own13006	First Scar
Первый шрам	First Scar
@own13007	Shared Fray
Общая сеча	Shared Fray
@own13038	Swamp Garden
Болотный сад	Swamp Garden
@own13039	Old Guard's Helm
Шлем старой стражи	Old Guard's Helm
@own13040	Tracker's Grip
Хват следопыта	Tracker's Grip
@own13041	Unseen Hunter's Fang
Клык незримого	Unseen Hunter's Fang
@own13042	Ward Against the Dead
Оберег от мёртвых	Ward Against the Dead
@own13053	Rest Beneath the Moon
Покой под луной	Rest Beneath the Moon
@own13054	Faithful Beast's Fang
Клык верного зверя	Faithful Beast's Fang
@own13055	Recovered Stance
Возвращённая стойка	Recovered Stance
@own13056	Path Through Stones
Путь сквозь камни	Path Through Stones
@own13057	Rainwatch Cloak
Плащ дождевого дозора	Rainwatch Cloak
@own13082	Giant's Resonance
Отзвук исполина	Giant's Resonance
@own13084	Bending Ash
Гнущийся ясень	Bending Ash
@own13086	Enchanter's Precision
Точность чародея	Enchanter's Precision
@own13106	Stone Ripples
Рябь камня	Stone Ripples
@own13108	Feather in the Wind
Перо на ветру	Feather in the Wind
@own13110	Whisper Above the Runes
Шёпот над рунами	Whisper Above the Runes
@own13130	Earthquake Stance
Стойка землетрясения	Earthquake Stance
@own13132	Gaze Through the Mist
Взгляд сквозь туман	Gaze Through the Mist
@own13134	Flowing Incantation
Связное заклятье	Flowing Incantation
@own13204	Two Hands of the Storm
Две руки бури	Two Hands of the Storm
@own13250	Long-Resounding Sign
Долго звучащий знак	Long-Resounding Sign
@own13252	Life in the Fist
Жизнь в кулаке	Life in the Fist
@own13254	Capacity of the Sign
Вместимость знака	Capacity of the Sign
@own13286	Ashlands Flame
Пламя пепельных земель	Ashlands Flame
@own13288	Executioner's Wager
Ставка палача	Executioner's Wager
@own13310	Hand at the Brazier
Рука у жаровни	Hand at the Brazier
@own13312	Hunter's Instinct
@own13334	Fire's Bite
Укус огня	Fire's Bite
@own13336	Fate's Aim
Прицел судьбы	Fate's Aim
@own13208	Blade's Mirror
Зеркало клинка	Blade's Mirror
@own13210	Deer's Leap
Скачок оленя	Deer's Leap
@own13292	Guard at the Gate
Страж у ворот	Guard at the Gate
@own13294	Wanderer's Bow
Лук скитальца	Wanderer's Bow
@own13316	Weary Shieldbearer
Усталый щитоносец	Weary Shieldbearer
@own13318	Stout Bowstring
Крепкая тетива	Stout Bowstring
@own13340	Scar on the Shield
След на щите	Scar on the Shield
@own13342	Last Draw
Последний натяг	Last Draw
@own13394	Watchman's Point
Острие дозора	Watchman's Point
@own13395	Roadside Feast
Дорожная трапеза	Roadside Feast
@own13397	Retainer's Hand
Рука дружинника	Retainer's Hand
@own13406	Glaive Whirl
Вихрь глейфы	Glaive Whirl
@own13407	Wisdom of the Feast
Мудрость трапезы	Wisdom of the Feast
@own13409	Jagged Wound
Зубчатая рана	Jagged Wound
@own13412	Outstretched Blade
Лезвие на вылете	Outstretched Blade
@own13413	Hearty Feast
Крепкая трапеза	Hearty Feast
@own13415	Jarl's Verdict
Приговор ярла	Jarl's Verdict
@own13430	Passage Warden
Страж прохода	Passage Warden
@own13431	Food for a Long Life
Пища долгой жизни	Food for a Long Life
@own13433	Steel in a Half Turn
Сталь в полоборота	Steel in a Half Turn
@own13461	Recoil Step
Шаг отдачи	Recoil Step
@own13462	Breath of Spores
Дыхание спор	Breath of Spores
@own13463	Circle of Brotherhood
Круг побратимства	Circle of Brotherhood
@own13467	Marksman's Verdict
Приговор стрелка	Marksman's Verdict
@own13468	Lasting Bloom
Долгое цветение	Lasting Bloom
@own13469	Loyalty to the Bond
Верность узам	Loyalty to the Bond
@own13508	Valley Hammer
Молот долины	Valley Hammer
@own13511	Mountain Roots
Корни горы	Mountain Roots
@own13538	Shieldbearer's Tread
Поступь щитоносца	Shieldbearer's Tread
@own13539	Swift Trail
Стремительный след	Swift Trail
@own13540	Caster's Gesture
Жест заклинателя	Caster's Gesture
@own13541	Walking Bastion
Шагающий бастион	Walking Bastion
@own13556	Last Firebrand
Последняя головня	Last Firebrand
@own13558	Bolt Above the Swamp
Разряд над болотом	Bolt Above the Swamp
@own13592	Fallen Stance
Павшая стойка	Fallen Stance
@own13593	Deer's Manoeuvre
Олений манёвр	Deer's Manoeuvre
@own13594	Unfading Echo
Неугасающее эхо	Unfading Echo
@own13595	Weary Guard
Усталый страж	Weary Guard
@own13596	Steps Between Shadows
Шаги между теней	Steps Between Shadows
@own13597	Fleetingness
Мимолётность	Fleetingness
@own13645	Keeper's Vessel
Сосуд хранителя	Keeper's Vessel
@own13658	Viking's Knot
Узелок викинга	Viking's Knot
@own13659	Sign of the Old Faith
Знак старой веры	Sign of the Old Faith
@own13660	At Battle's Peak
На пике сечи	At Battle's Peak
@own13662	Open Sky
Вольное небо	Open Sky
@own13663	Last Bulwark
Последний заслон	Last Bulwark
stat.FoodPowerPct.OfHealth.gen	health gained from food
stat.FoodPowerPct.OfStamina.gen	stamina gained from food
stat.FoodPowerPct.OfEitr.gen	eitr gained from food
own11151.extra	+25% jump height; −50% fall damage; −100 carry capacity.
+25% высоты прыжка; −50% урона от падения; −100 грузоподъёмности.	+25% jump height; −50% fall damage; −100 carry capacity.
own11716	Health from food
Здоровье от еды	Health from food
own11722	Health from food
own11877	Stamina from food
Стамина от еды	Stamina from food
own11883	Stamina from food
own11889	Stamina from food
own11895	Stamina from food
own11901	Stamina from food
own12567	Eitr from food
Эйтр от еды	Eitr from food
own12573	Eitr from food
own12585	Eitr from food
own12591	Eitr from food
own13371	Eitr from food
own13377	Eitr from food
own13383	Health from food
own13401	Stamina from food
own13419	Health from food
own13425	Health from food
Расклинить броню	Wedge the Armour
Эхо пролома	Echo of the Breach
Гул недр	Deep Rumble
ui.source.impale-on-target	impale on the target
stat.RepeatChance.gen	chance to repeat
subject.Repeated	for repeats
subject.adj.Repeated	repeat
ui.stats.per-impale-on-target	per impale on the target
Усиливает накопление разрушения брони за уже действующие проколы на цели. Учитываются и проколы, наложенные союзниками. Четыре прокола дают 100% увеличения; проколы этим эффектом не расходуются.	Improves armour-break build-up per active impale on the target. Allied impales count. Four impales grant 100% increased build-up; this effect does not consume them.
Атака вызывает афтершок, если после её попадания броня цели полностью разрушена. Удар, который доломил броню, тоже подходит. Одна атака создаёт не более одного исходного афтершока, независимо от числа целей, снарядов и попаданий.	An attack causes an aftershock if the target's armour is fully broken after its hit. The hit that finishes breaking the armour also qualifies. Each attack creates at most one initial aftershock, regardless of targets, projectiles or hits.
@mastery.affix.MasteryIgnite1.0	On Kill, spread {ignite.spread-share|pct} of the target’s remaining Burning to a nearby enemy
@mastery.affix.MasteryIgnite1.1	Burning transfer target range: {ailment.spread-range|num} m
@mastery.affix.MasteryIgnite2.0	Alternative attack hits consume {ignite.flash-share|pct} of your remaining Burning on the target and deal it immediately
@mastery.affix.JumpDodgeCarry.0	Jumping after {jump.roll-window|num} s of a dodge roll carries its horizontal momentum into the jump
@mastery.affix.MasteryStagger1.0	Your first primary hit against an enemy with at least {stagger.primed|pct} stagger build-up triggers Heavy Stagger
@mastery.affix.MasteryStagger1.1	×{crush.damage|num} damage with the hit that triggers Crushing Blow
@mastery.affix.MasteryStagger2.0	Heavy Stagger ends {control.speed|num} times faster
@mastery.affix.MasteryStagger2.1	After Heavy Stagger, the enemy retains at least {control.linger|pct} of its stagger threshold
@mastery.affix.MasteryBlock1.0	Sprint while blocking to perform Shield Charge
@mastery.affix.MasteryBlock1.1	Shield Charge deals {charge.damage|num} blunt damage and {charge.push|num} knockback per point of block power
@mastery.affix.MasteryBlock1.2	×{charge.stagger|num} Shield Charge stagger build-up
@mastery.affix.MasteryBlock1.3	Shield Charge costs {charge.stamina|num} stamina per second
@mastery.affix.MasteryBlock1.4	Shield Charge speed: ×{charge.speed|num} sprint speed; {charge.ramp|pct} additional acceleration over {charge.ramp-time|num} s
@mastery.affix.MasteryBlock1.5	Shield Charge can hit the same target every {charge.rehit|num} s; attack speed shortens this interval
@mastery.affix.MasteryBlock1.6	Shield Charge deals {charge.tree-damage|num} chop damage per point of block power; tool tier {charge.tree-tier|num}
@mastery.affix.MasteryBlock1.7	After crashing into an obstacle, Shield Charge cannot restart for {charge.crash-lock|num} s
@mastery.affix.MasteryBlock2.0	Your alternative attack becomes Shield Bash: {bash.damage|num} blunt damage per point of block power
@mastery.affix.ShieldBlockThorns.0	On a successful shield block, deal {thorns.block.share|pct} of your thorns damage to the attacker
@mastery.affix.ProvokeOnHit.0	Your hits provoke enemies for {provoke.duration|num} s
@mastery.affix.ShieldThrow.0	With no other available weapon in your hands, attacks throw your shield
@mastery.affix.ShieldThrow.1	Thrown shields deal {shield.throw-damage|num} blunt damage per point of block power
@mastery.affix.ShieldThrow.2	Thrown shield stamina cost: ×{shield.throw-stamina|num} the spear-throw cost
@mastery.affix.MasteryClubs2.0	Primary club hits against Primed enemies exchange {club.trade|pct} of their knockback for stagger build-up
@mastery.affix.MasteryClubs2.1	Stagger multiplier gains +{club.stagger-per-push|pct} per exchanged point of knockback
@mastery.affix.MasteryMelee2.0	Replace {melee.push-share|pct} of your extra melee damage with knockback
@mastery.affix.MasteryMelee2.1	Gain {melee.push-per-damage|num} knockback per damage exchanged
@mastery.affix.MasteryAttrs1.0	{attrs.might-covers|pct} of your Strength also counts towards Dexterity requirements of compatible two-handed weapons
@mastery.affix.MasteryAttrs2.0	Each point of Strength raises your endurance threshold by {endurance.blood-per-strength|num}
@mastery.affix.MasteryAdrenaline1.0	Activating a trinket charges your next attack
@mastery.affix.MasteryAdrenaline1.1	×{adrenaline.flash-duration|num} trinket effect duration
@mastery.affix.MasteryAdrenaline2.0	Transfer {link.trinket-share|pct} of your activated trinket effect duration to linked allies instead of receiving it yourself
@mastery.affix.TrinketAura.0	Activated trinkets grant their native effects and activation affixes to allies in your aura
@mastery.affix.TrinketAura.1	Base trinket aura radius: {trinket.aura-radius|num} m
@mastery.affix.MasteryFort1.0	Alternative attack hits spend {fort.push-share|pct} of your Fortification to knock the target back
@mastery.affix.MasteryFort1.1	Gain {fort.push-per-point|num} knockback per Fortification spent
@mastery.affix.MasterySlam1.0	Heavy melee weapons replace their alternative attack with a ground slam
@mastery.affix.MasterySlam1.1	Base slam radius for weapons without an area attack: {slam.ground-radius|num} m
@mastery.affix.MasterySlam2.0	Slams cover a line with a base width of {slam.line-width|num} m instead of a circle, preserving total area
@mastery.affix.MasterySlam3.0	Slamming your created object consumes it and raises an impassable ridge for {slam.ridge-seconds|num} s
@mastery.affix.MasterySlam3.1	Base ridge length: {slam.ridge-length|num} m
@mastery.affix.MasterySlam3.2	×{slam.ridge-area|num} area with the slam that raises the ridge
@mastery.affix.Slide.0	Crouching at {slide.min-speed|pct} of sprint speed starts a slide
@mastery.affix.Slide.1	×{slide.boost|num} speed when a momentum slide starts
@mastery.affix.Slide.2	Slide input window after landing: {slide.window|num} s
@mastery.affix.Slide.3	Slide loses {slide.flat-friction|num} m/s of speed per second on level ground
@mastery.affix.Slide.4	Momentum slide cooldown: {slide.cooldown|num} s
@mastery.affix.MasteryComfort1.0	+{comfort.torch-hearth|num} Comfort while holding a lit torch
@mastery.affix.MasteryComfort2.0	Transfer {link.comfort-share|pct} of your current Comfort to one linked ally instead of retaining it yourself
@mastery.affix.MasteryFire1.0	While Burning, sprinting leaves a burning patch every {ember.interval|num} s
@mastery.affix.MasteryFire1.1	Each patch consumes {ember.share|pct} of your remaining Burning; its damage equals ×{ember.power|num} the amount consumed
@mastery.affix.MasteryFire1.2	Burning patch base radius: {ground.radius|num} m; duration: {ground.seconds|num} s
@mastery.affix.MinionSharedGuard.0	After blocking, your rune shield absorbs {minion.guard-share|pct} of your minions’ incoming damage for {minion.guard-seconds|num} s
@mastery.affix.JumpFromSprint.0	Jumping exchanges {jump.sprint-share|pct} of horizontal sprint momentum for upward momentum
@mastery.affix.JumpFromSprint.1	Gain {jump.sprint-lift|num} upward momentum per horizontal momentum exchanged
@mastery.affix.SprintGuard.0	Raising your block preserves sprint momentum for {sprint.guard-seconds|num} s
@mastery.affix.MasteryStaggerres2.0	While blocking, redirect {footing.share|pct} of incoming stagger build-up to stamina cost
@mastery.affix.MasteryStaggerres2.1	Spend {footing.stamina-per-stagger|num} stamina per redirected point of stagger build-up
@mastery.affix.MasteryTower2.0	Tower shields can block direct spell projectiles
@mastery.affix.MasteryTower2.1	×{tower.sealed-stamina|num} stamina cost when blocking spell projectiles
@mastery.affix.MasteryPushres1.0	While blocking, store up to {braced.max|num} incoming knockback for your next shield push
@mastery.affix.MasteryPushres1.1	Stored knockback lasts {braced.window|num} s
@mastery.affix.MasteryPushres2.0	While stationary, crossbow recoil creates a ground crack instead of moving you
@mastery.affix.MasteryPushres2.1	The crack deals {crossbow.crack-share|pct} of bolt damage; base radius: {crossbow.crack-radius|num} m
@mastery.affix.MasteryResists1.0	Excess resistance reduces matching ailment duration by {residual.per-point|num}% per percentage point above the cap
@mastery.affix.MasteryResists1.1	Ailment duration cannot fall below {residual.floor|pct} of its ordinary duration
@mastery.affix.MasteryEvasion1.0	After evading a hit, preserve rune shield recovery for {evasion.keep-rune|num} additional seconds
@mastery.affix.MasteryEvasion2.0	After evading a hit, your next primary attack sidesteps {evasion.countermove-distance|num} m away from the incoming blow
@mastery.affix.MasteryEvasion2.1	Countermove expires after {evasion.countermove-window|num} s
@mastery.affix.MasteryArmourbreak2.0	Completely breaking armour creates an Armour Shard
@mastery.affix.MasteryArmourbreak2.1	Base Armour Shard limit: {shard.limit|num}; lifetime: {shard.life|num} s
@mastery.affix.MasteryArmourbreak2.2	Hitting the shard triggers an explosion: {shard.burst|pct} of its burst strength; base radius: {shard.radius|num} m
@mastery.affix.MasteryArmourbreak2.3	The explosion breaks {shard.armour-break|pct} of affected enemies’ armour
@mastery.affix.MasteryCarry1.0	Give up {endurance.carry-share|pct} of your maximum carry weight
@mastery.affix.MasteryCarry1.1	Gain {endurance.carry-to-threshold|num} endurance threshold per carry weight given up
@mastery.affix.MasteryCarry2.0	Shield Charge knockback equals {charge.carry-push|num} per maximum carry weight instead of scaling with block power
@mastery.affix.ThornsToArrow.0	Arrow hits also deal your thorns damage
@mastery.affix.ThornsToArrow.1	×{thorns.arrow-speed|num} arrow projectile speed
@mastery.affix.ThornsToArrow.2	×{thorns.arrow-range|num} arrow flight duration
@mastery.affix.ThornsContact.0	On contact, deal your thorns damage to an enemy; each enemy can take this damage once every {thorns.contact-interval|num} s
@mastery.affix.SpellBlockAnchor.0	Starting a cast with your shield raised preserves blocking until the spell is released
@mastery.affix.SpellBlockAnchor.1	×{anchor.eitr|num} eitr cost with anchored casts
@mastery.affix.MasteryPickaxes2.0	Pickaxe hits shatter created ice crystals in one hit
@mastery.affix.MasteryPickaxes2.1	×{crystal.pick-burst|num} burst damage from crystals shattered by a pickaxe
@mastery.affix.MasteryHealth1.0	Gain {overheal.fort-share|num} Fortification per excess health restored
@mastery.affix.CrystalImpact.0	Ice crystal explosions also build stagger at ×{crystal.impact-stagger|num} their burst strength
@mastery.affix.AirCastRecoil.0	Airborne casts push you backwards at {air.recoil-per-eitr|num} m/s per eitr spent
@mastery.affix.StealthDodge.0	Dodging within {stealth.dodge-window|num} s after a kill silences movement for {stealth.silence|num} s
@mastery.affix.BombBounceBurst.0	Each bomb ricochet detonates and spends {bomb.burst-share|pct} of the bomb’s remaining explosion power
@mastery.affix.BombSticky.0	The first enemy hit attaches the bomb to the target; it explodes after {bomb.sticky-fuse|num} s
@mastery.affix.BombDrop.0	While airborne, drop a carried bomb every {bomb.every|num} s
@mastery.affix.ThrowInventoryBomb.0	On Dodge, throw a random carried bomb at a nearby enemy within {bomb.inventory-throw-range|num} m
@mastery.affix.ThrowInventoryBomb.1	Inventory bomb throw cooldown: {bomb.inventory-throw-cooldown|num} s
@mastery.affix.MasteryParry2.0	You can block and parry while unarmed
@mastery.affix.MasteryParry2.1	Base unarmed block power: {parry.bare-power|num}; parry multiplier: ×{parry.bare-bonus|num}
@mastery.affix.ParryReflectProjectile.0	Parrying a projectile reflects it towards the attacker
@mastery.affix.ParryReflectProjectile.1	Reflected projectile speed: {reflect.speed|num} m/s, accelerating by {reflect.accel|num} m/s each second up to {reflect.max|num} m/s
@mastery.affix.MasteryBleed1.0	Primary attack killing blows spread {bleed.transplant-share|pct} of remaining Bleeding to another enemy
@mastery.affix.MasteryBleed1.1	Bleeding transfer target range: {ailment.spread-range|num} m
@mastery.affix.MasteryBleed2.0	Cleansing your Bleeding creates ground that carries {bleed.ground-share|pct} of the remaining Bleeding
@mastery.affix.MasteryBleed2.1	Bleeding ground base radius: {ground.radius|num} m; duration: {ground.seconds|num} s
@mastery.affix.ThrownReturnOnImpact.0	Thrown weapons return after their flight; automatic turnaround after {throw.flight-time|num} s
@mastery.affix.ThrownReturnOnImpact.1	Returning throws deal {throw.return.share|pct} of outgoing damage
@mastery.affix.StrikeFocusFire.0	Additional strikes may hit the original target at {strike.focus-damage|pct} of their usual damage
@mastery.affix.MasteryAilmentres1.0	At full rune shield, redirect {barrier.share|pct} of incoming ailment build-up into shield cost
@mastery.affix.MasteryAilmentres1.1	Spend {barrier.cost|num} rune shield per redirected point
@mastery.affix.MasteryArmourattacks1.0	Replace {butt.push-share|pct} of the blunt attack damage granted by armour with knockback
@mastery.affix.MasteryArmourattacks1.1	Gain {melee.push-per-damage|num} knockback per damage exchanged
@mastery.affix.MasteryStamina1.0	When you lack stamina to block, pay {debt.health-per-stamina|num} health per missing stamina
@mastery.affix.MasteryStamina1.1	Requires health above {debt.health-floor|pct} of maximum health; cooldown: {debt.cooldown|num} s
@mastery.affix.MasteryStamina2.0	Parry stamina recovery restores eitr instead, at {breath.eitr-per-stamina|num} eitr per stamina
@mastery.affix.MasteryLink3.0	A willing linked ally hitting your raised shield is launched at {springboard.speed|num} m/s in their chosen direction
@mastery.affix.MasteryLink3.1	Team Springboard cooldown: {springboard.cooldown|num} s
@mastery.affix.MasteryFed2.0	Convert {fed.shield-share|pct} of maximum health from active food to rune shield
@mastery.affix.MasteryOnehand1.0	After blocking, your next primary attack deals {intercept.share|pct} of its damage through the shield
@mastery.affix.MasteryOnehand2.0	One-handed alternative attacks step {onehand.step|num} m towards your aim
@mastery.affix.MasteryAlternative1.0	Primary attacks reserve {alt.stagger-carry|pct} of their stagger build-up for your next alternative attack
@mastery.affix.MasteryAlternative1.1	Maximum stored bonus: +{alt.stagger-cap|pct} alternative attack stagger build-up; storage duration: {alt.stagger-window|num} s
@mastery.affix.MasteryGlancing2.0	After a Glancing Blow, add {glancing.reply-share|pct} of prevented damage to your next primary hit
@mastery.affix.MasteryGlancing2.1	Stored damage limit: {glancing.reply-max|num}; expires after {glancing.reply-window|num} s
@mastery.affix.MasteryOils3.0	Weapon oils also apply to staves
@mastery.affix.MasteryOils3.1	×{oil.staff-eitr|num} eitr cost with an oiled staff
@mastery.affix.MasteryAuras2.0	While blocking, your aura pulses at ×{aura.burst-strength|num} strength for {aura.burst-seconds|num} s
@mastery.affix.MasteryAuras2.1	Aura pulse cooldown: {aura.burst-cooldown|num} s
@mastery.affix.MasteryMead1.0	Restore a mead’s recovery evenly over {mead.measured-seconds|num} s instead of its ordinary delivery
@mastery.affix.MasteryMead2.0	Transfer {link.mead-share|pct} of a consumed mead’s healing to linked allies instead of receiving it yourself
@mastery.affix.MasteryHealing2.0	After blocking, your next shield alternative attack heals allies instead of dealing damage
@mastery.affix.MasteryHealing2.1	Restore {medic.heal-per-block|num} health per point of block power; base cone length: {medic.range|num} m
@mastery.affix.MasteryCleanse1.0	On Parry, remove 1 ailment from yourself
@mastery.affix.MasteryCleanse1.1	Clean Parry cooldown: {cleanse.cooldown|num} s
@mastery.affix.MasteryCleanse2.0	Your cleanse removes 1 ailment from each linked ally instead of you
@mastery.affix.MasteryCleanse2.1	When triggered by Clean Parry, shares its {cleanse.cooldown|num} s cooldown
@mastery.affix.SporeOnImpact.0	Attacks and spells hitting terrain or obstacles create a Spore
@mastery.affix.SporeOnImpact.1	Base Spore limit: {spore.limit|num}; lifetime: {spore.life|num} s
@mastery.affix.SporeOnImpact.2	Spore poison deals ×{spore.ailment-damage|num} ailment damage
@mastery.affix.SporeOnImpact.3	Spore presence emits {spore.presence|pct} of its strength as poison every {spore.tick|num} s in a base radius of {spore.radius|num} m
@mastery.affix.SporeOnImpact.4	Spore destruction spreads its ailments and bursts for {spore.poison|pct} of its strength as poison
@mastery.affix.SporeOnImpact.5	Base burst radius: ×{spore.burst-radius|num} presence radius; elemental hits anchor {spore.anchor-share|pct} of their component on the Spore
@mastery.affix.SporeRelay.0	Bursting Spores trigger your other Spores within ×{spore.relay-radius|num} their burst radius
@mastery.affix.DrawHover.0	Drawing a bow while airborne suspends you until {draw.hover-after|num} s after the shot
@mastery.affix.DrawHover.1	Hovering costs {draw.hover-stamina|num} stamina per second
@mastery.affix.FreeDualWield.0	You can wield compatible one-handed weapons in both hands
@mastery.affix.FreeDualWield.1	Off-hand strikes deal {dual.offhand-damage|pct} of that weapon’s damage
@mastery.affix.FreeDualWield.2	Add {dual.offhand-stamina|pct} of the off-hand attack’s stamina cost to the swing
@mastery.affix.DoubleJump.0	+1 additional jump while airborne
@mastery.affix.TrinketHandSlot.0	+1 trinket slot while your shield hand is available
@mastery.affix.DualShield.0	You can wield 2 shields at the same time; both contribute to blocking
@mastery.affix.DualUtility.0	You can equip 2 utility items simultaneously
@mastery.affix.StrikeCritDouble.0	Critical strikes double the additional strikes of that attack: ×2
@mastery.affix.KnockbackWave.0	Your knockback pushes enemies within a base radius of {knockback.wave-radius|num} m at {knockback.wave-share|pct} of its strength
@mastery.affix.KnockbackStagger.0	Hits with at least {knockback.strong|num} outgoing knockback knock enemies off balance
@mastery.affix.MasteryArea1.0	Circular areas become a 90° cone with twice the original radius
@mastery.affix.MasteryArea2.0	Split your area into 2 zones, each with 50% of its area
@mastery.affix.BombMine.0	Thrown bombs become mines that last {bomb.mine-life|num} s
@mastery.affix.BombReturnBlast.0	After its first explosion, the bomb returns and explodes again for 100% of its damage
@mastery.affix.MasteryHealing1.0	Distribute 100% of excess healing between your linked allies, scaled by link effectiveness
@mastery.affix.RegenToShield.0	Redirect 100% of health regeneration to rune shield instead of health
@mastery.affix.FoodNoDecay.0	Food retains 100% of its resource bonuses until it expires
@mastery.affix.FistDash.0	Fist attacks dash towards the aimed target within {fist.dash-range|num} m
@mastery.affix.FistDash.1	Without an aimed target, fist attacks step {fist.free-step|num} m forward
@mastery.affix.ChargeNextAttack.0	Charges your next attack {event}
@mastery.affix.BleedBurstPct.0	On death, a bleeding enemy explodes for {value|pct} of its remaining Bleeding as physical damage within {bleed.burst-radius|num} m
@mastery.charge.dodge	Performing a dodge roll charges your next attack
@mastery.charge.cast	Casting a spell charges your next weapon attack
@mastery.charge.parry	A successful parry charges your next attack
@mastery.charge.crit	A critical hit charges your next attack
@mastery.charge.trinket	Activating a trinket charges your next attack
@mastery.charge.alt-hit	An alternative attack hit charges your next attack
@mastery.charge.hit	Hitting an enemy charges your next attack
@mastery.charge.next	Charges your next attack
@mastery.charge.cooldown	({0} s cooldown)
@mastery.charge.cooldown.dodge	({0} s cooldown; a perfect dodge ignores it and always charges)
@opt.o1433.extra	Fist and unarmed attacks dash towards the aimed target, stopping at striking range when the hit is released. Obstacles stop the dash; area modifiers do not increase its range.
@opt.o647.extra	Holding a lit torch grants comfort and lets your comfort count outside shelter.
@opt.o554.extra	Holding a lit torch grants comfort and lets your comfort count outside shelter.
@opt.o1409.extra	Activating a trinket charges your next attack. The charge is spent when the attack is performed, even if it misses. Cooldown: 2 s.
@opt.o1410.extra	Part of the duration of your activated trinket effects goes to linked allies instead of you.
@opt.o1417.extra	Activating a trinket charges your next attack. The charge is spent when the attack is performed, even if it misses. Cooldown: 2 s.
@opt.o1418.extra	Part of the duration of your activated trinket effects goes to linked allies instead of you.
@opt.o1423.extra	Activating a trinket charges your next attack. The charge is spent when the attack is performed, even if it misses. Cooldown: 2 s.
@opt.o1424.extra	Part of the duration of your activated trinket effects goes to linked allies instead of you.
@opt.o1413.extra	Activating a trinket charges your next attack. The charge is spent when the attack is performed, even if it misses. Cooldown: 2 s.
@opt.o1414.extra	Part of the duration of your activated trinket effects goes to linked allies instead of you.
@opt.o1016.extra	Your equipped knife’s alternative attack becomes a weapon throw. The actual knife falls on the ground unless a weapon-return effect brings it back.
@opt.o1434.extra	Fist and unarmed attacks dash towards the aimed target, stopping at striking range when the hit is released. Obstacles stop the dash; area modifiers do not increase its range.
@ui.stats.gain-as-extra-directed	Gain {0} of {1} damage as extra {2}
@cond.EmptyShield	while your rune shield is empty
@cond.NextHitAfterParry	on your next hit after parrying
@cond.NextHitOnBrokenTarget	on your next hit against broken armour
@cond.OffHandFree	while your off hand is free
@cond.Encumbered	while encumbered
@cond.MeadEffectActive	while a mead effect is active
@cond.NearFullAdrenaline	at nearly full adrenaline
@mastery.equipment-conversion	Convert {0} of {1} {2} to {3}
@opt.o1634.extra	Fist and unarmed attacks dash towards the aimed target, stopping at striking range when the hit is released. Obstacles stop the dash; area modifiers do not increase its range.
@opt.o1783.extra	Holding a lit torch grants comfort and lets your comfort count outside shelter.
@opt.o1785.extra	Holding a lit torch grants comfort and lets your comfort count outside shelter.
@opt.o2007.extra	Activating a trinket charges your next attack. The charge is spent when the attack is performed, even if it misses. Cooldown: 2 s.
@opt.o2008.extra	Part of the duration of your activated trinket effects goes to linked allies instead of you.
@opt.o2011.extra	Activating a trinket charges your next attack. The charge is spent when the attack is performed, even if it misses. Cooldown: 2 s.
@opt.o2012.extra	Part of the duration of your activated trinket effects goes to linked allies instead of you.
@opt.o2015.extra	Activating a trinket charges your next attack. The charge is spent when the attack is performed, even if it misses. Cooldown: 2 s.
@opt.o2016.extra	Part of the duration of your activated trinket effects goes to linked allies instead of you.
@opt.o2041.extra	Activating a trinket charges your next attack. The charge is spent when the attack is performed, even if it misses. Cooldown: 2 s.
@opt.o2042.extra	Part of the duration of your activated trinket effects goes to linked allies instead of you.
@opt.o2095.extra	Your equipped knife’s alternative attack becomes a weapon throw. The actual knife falls on the ground unless a weapon-return effect brings it back.
@opt.o2113.extra	Fist and unarmed attacks dash towards the aimed target, stopping at striking range when the hit is released. Obstacles stop the dash; area modifiers do not increase its range.
@mastery.equipment.armour-from	armour
@mastery.equipment.rune-from	rune shield
@mastery.equipment.armour-to	armour
@mastery.equipment.rune-to	rune shield
@mastery.equipment.body	on equipped body armour
@mastery.equipment.helmet	on your equipped helmet
@mastery.equipment.legs	on equipped leg armour
@mastery.equipment.shield	on your equipped shield
@mastery.equipment.items	on equipped armour items
@mastery.equipment.upper	on your equipped helmet and body armour
# NewTry: restored per-point tiers; content-only redistribution
@own10005	Blocking
@own10011	Blocking
@own10017	Blocking
@own10096	Movement
@own10096.extra	
@own10102	Movement
@own10102.extra	
@own10108	Step Beyond the Blow
@own10108.extra	
@own10114	Fists
@own10114.extra	
@own10120	Fists
@own10120.extra	
@own10126	Brawler's Breath
@own10126.extra	
@own10146	Combat pickaxes
@own10152.extra	
@own10404	Slams
@own10412	Stamina
@own10412.extra	
@own10414	Pickaxes
@own10414.extra	
@own10415	Dodge roll
@own10415.extra	
@own10416	Movement
@own10416.extra	
@own10418	Elk's Heart
@own10418.extra	
@own10420	Stubborn Miner
@own10420.extra	
@own10421	Tracker's Roll
@own10421.extra	
@own10422	Lightness in the air
@own10422.extra	
@own10424	Stamina
@own10424.extra	
@own10426	Pickaxes
@own10426.extra	
@own10427	Dodge roll
@own10427.extra	
@own10428	Movement
@own10428.extra	
@own10502	Movement
@own10502.extra	
@own10508	Movement
@own10508.extra	
@own10520	Light Tread
@own10520.extra	
@own10526	Movement
@own10526.extra	
@own10532	Step After the Fall
@own10532.extra	
@own10538	Movement
@own10538.extra	
@own10544	Moment for Pursuit
@own10544.extra	
@own10711	Two-Handed Melee Weapons
@own10716	Spells
@own10717	Weapon speed
@own10717.extra	
@own10723	Weapon speed
@own10723.extra	
@own10735	Two-Handed Melee Weapons
@own10740	Spells
@own10744.extra	
@own10850	Weapon speed
@own10850.extra	
@own10856	Weapon speed
@own10856.extra	
@own10862	Weapon speed
@own10862.extra	
@own10868.extra	
@own10875	Cast speed
@own10875.extra	
@own10888	Momentum and Charged Attack
@own10894	Momentum and Charged Attack
@own10900	Movement
@own10900.extra	
@own10906	Movement
@own10906.extra	
@own10916	Movement
@own10916.extra	
@own10922	Movement and Stamina
@own10928	Movement
@own10928.extra	
@own10934	Movement
@own10934.extra	
@own10940	Movement and Stamina
@own10975	Stamina Recovery
@own10975.extra	
@own10981	Stamina Recovery
@own10981.extra	
@own11176.extra	
@own11192	Tower Shields
@own11204	Tower Shields
@own11495	Movement
@own11495.extra	
@own11501	Strength on the Road
@own11501.extra	
@own11507	Movement
@own11507.extra	
@own11533	Stamina
@own11539	Stamina
@own11551	Stamina
@own11557	Stamina
@own11633	Movement
@own11633.extra	
@own11636	Stealth
@own11681	Movement
@own11681.extra	
@own11684	Stealth
@own11695	Crossbows
@own11701	Crossbows
@own11707	Crossbows
@own11721	Polearms
@own11727	Polearms
@own11778	Weapon speed
@own11778.extra	
@own11842	Road Through Heather
@own11842.extra	
@own11848	Movement
@own11848.extra	
@own11854	Movement
@own11854.extra	
@own11974	Stamina
@own11974.extra	
@own11975	Staves
@own11975.extra	
@own11980	Second Wind
@own11980.extra	
@own11981	Seer's Grip
@own11981.extra	
@own11986	Stamina
@own11986.extra	
@own11987	Staves
@own11987.extra	
@own12003	Crossbows
@own12027	Crossbows
@own12033	Crossbows
@own12054	Alternate Attacks
@own12056	Swords
@own12084	Alternate Attacks
@own12086	Ailment buildup
@own12086.extra	
@own12090	Alternate Attacks
@own12092	Ailment buildup
@own12092.extra	
@own12252	Alternate Attacks
@own12253	Movement
@own12253.extra	
@own12258	Alternate Attacks
@own12259	Movement
@own12259.extra	
@own12267	Stamina
@own12267.extra	
@own12273	Stamina
@own12273.extra	
@own12279.extra	
@own12285	Charge Fundamentals
@own12288	Parry and Buckler
@own12297	Damage
@own12297.extra	
@own12300	Parry and Buckler
@own12445	Movement
@own12445.extra	
@own12457	Water Combat
@own12469	Water Combat
@own12599	Ailment buildup
@own12599.extra	
@own12617	Ailment buildup
@own12617.extra	
@own12629	Sceptres
@own12884	Weapon speed
@own12884.extra	
@own12890	Weapon speed
@own12890.extra	
@own13118	Slams
@own13122	Cast speed
@own13122.extra	
@own13144	Bow Draw
@own13156	Bow Draw
@own13268	Blocking
@own13282	Bows
@own13328	Blocking
@own13496	Slams
@own13502	Slams
@own13520	Steadfast Bulwark
@own13523	Steadfast Bulwark
@own13526	Steadfast Bulwark
@own13529	Steadfast Bulwark
@own9657	Clubs
@own9657.extra	
@own9669	Clubs
@own9669.extra	
@own9681	Clubs
@own9681.extra	
@own9693	Troll's Knuckle
@own9693.extra	
@own9957	Slams
@own9993	Damage
@own9993.extra	
@own9999	Damage
@own9999.extra	
# NewTry regeneration tick cadence and corrected themes
@stat.HealthRegenTickRatePct.fmt	{0} health regeneration tick frequency
@attr.HealthRegenTickRatePct.name	Health regeneration tick frequency
@attr.HealthRegenTickRatePct.gen	health regeneration tick frequency
@wiki.health-regen-ticks.title	Health regeneration tick frequency
@wiki.health-regen-ticks.text	Regeneration ticks occur more often and restore proportionally less health per tick. Total healing per second does not increase. Food regeneration, independent flat regeneration, rune healing and regeneration shared through links preserve their healing budget.
@wiki.health-regen-ticks.forms	Health regeneration tick frequency, health regeneration tick frequency
@own10549	Recovery Rhythm
@own10549.extra	
@own10555	Recovery Rhythm
@own10555.extra	
@own10561.extra	
@own10716.extra	
@own10722	Spells
@own10722.extra	
@own10728	Spells
@own10728.extra	
@own10734.extra	
@own10740.extra	
@own10746.extra	
@own10752	Spells
@own10752.extra	
@own10758	Spells
@own10758.extra	
@own10764.extra	
@own10832	Brawler Endurance
@own10832.extra	
@own10838	Brawler Endurance
@own10838.extra	
@own10844.extra	
@own11960	Endurance Reserve
@own11960.extra	
@own11966	Endurance Reserve
@own11966.extra	
# Restored pulse nodes and viable shield condition
@own11496	Recovery Rhythm
@own11502	Living Pulse
@own11508	Recovery Rhythm
@own10357	Shield Guard
@own10363	Shield Guard
@own10369	Shield Guard
@own11496.extra	
@own11502.extra	
@own11508.extra	
@own10357.extra	
@own10363.extra	
@own10369.extra	
@own10375.extra	
# Stamina recovery on critical hits
@own10339	Measured Breath
@own10345	Measured Breath
@own10351	Exhilaration
@own10339.extra	
@own10345.extra	
@own10351.extra	
# Compact maximum-stamina pools and relocated regeneration
@own12651	
@own12713	
@own12719	
@own12725	
@own12737	
@own12743	
@own12749	
@own12761	
@own12767	
@own12773	
@own10622	
@own10628	
@own10640	
@own10003	Stamina
@own9997	Stamina
@own11632	Stamina
@own11680	Stamina
@own11498	Stamina Recovery
@own11504	Steady Breath
@own11510	Stamina Recovery
@own10003.extra	
@own10622.extra	
@own10628.extra	
@own10634.extra	
@own10640.extra	
@own10987.extra	
@own11498.extra	
@own11504.extra	
@own11510.extra	
@own11632.extra	
@own11680.extra	
@own11686.extra	
@own12651.extra	
@own12713.extra	
@own12719.extra	
@own12725.extra	
@own12731.extra	
@own12737.extra	
@own12743.extra	
@own12749.extra	
@own12755.extra	
@own12761.extra	
@own12767.extra	
@own12773.extra	
@own12779.extra	
@own12995.extra	
@own9991.extra	
@own9997.extra	
Charged Volley	Charged Volley
Phantom Strikes	Phantom Strikes
Piercing Charge	Piercing Charge
Behind the Guard	Behind the Guard
Rumbling Charge	Rumbling Charge
Bloodied Charge	Bloodied Charge
Elemental Edge	Elemental Edge
Spell Echo	Spell Echo
Phantom Fist	Phantom Fist
Endless Apparition	Endless Apparition
Unbound Charge	Unbound Charge
Fleeting Double	Fleeting Double
Echoing Blows	Echoing Blows
Second Shadow	Second Shadow
Rending Apparition	Rending Apparition
Unseen Executioner	Unseen Executioner
Weightless Hammer	Weightless Hammer
@stat.PhantomStrikeChain.fmt	Phantom strikes can trigger phantom strikes
@attr.PhantomStrikeChain.name	Phantom strikes can trigger phantom strikes
@attr.PhantomStrikeChain.gen	Phantom strikes can trigger phantom strikes
@stat.ProcChainChancePct.fmt	{0} trigger chance per successive proc
@attr.ProcChainChancePct.name	trigger chance per successive proc
@attr.ProcChainChancePct.gen	trigger chance per successive proc
@stat.ChargedEffectDoubleChance.fmt	{0} chance to double all charged-attack effects
@attr.ChargedEffectDoubleChance.name	chance to double all charged-attack effects
@attr.ChargedEffectDoubleChance.gen	chance to double all charged-attack effects
@attr.GuardAttackTeleportBehind.name	Behind the Guard
@attr.GuardAttackTeleportBehind.gen	Behind the Guard
@stat.RepeatDelaySeconds.fmt	{0} s repeat delay
@attr.RepeatDelaySeconds.name	s repeat delay
@attr.RepeatDelaySeconds.gen	s repeat delay
@subject.PhantomStrike	with phantom strikes
@subject.adj.PhantomStrike	phantom strike
@stat.GuardAttackTeleportBehind.ability	Behind the Guard
@stat.PhantomStrikeChain.ability	Endless Apparition
@wiki.phantom-strikes.title	Phantom Strikes
@wiki.spell-echo.title	Spell Echo
@wiki.spell-echo.text	A charged staff cast is repeated in full after its repeat delay, using the same spell, weapon and modifiers, including additional projectiles. The echo does not spend another charge or pay the cast cost again and cannot echo itself.
@wiki.spell-echo.forms	spell echo, эхо заклинания, Spell Echo
@wiki.guard-teleport.title	Behind the Guard
@wiki.guard-teleport.text	With a charged knife attack ready, press attack while manually blocking to teleport behind the aimed nearby enemy and attack. A shield is not required. The destination must be valid.
@wiki.guard-teleport.forms	behind the guard, за спиной, Behind the Guard
@wiki.phantom-recursion.title	Endless Apparition
@wiki.phantom-recursion.text	Phantom strikes may trigger phantom strikes. Each successive generation multiplies its trigger chance by the listed factor; the separate global phantom-chance penalty also applies. Nearby keeps its existing attack-origin rule.
@wiki.phantom-recursion.forms	endless apparition, бесконечный призрак, Endless Apparition
@wiki.charged-effects-double.title	Unbound Charge
@wiki.charged-effects-double.text	Roll once for the original charged attack. On success, double its charge-granted numerical bonuses and additional-effect counts, including echo, aftershock and phantom-strike payloads. This is not a second use of the attack. Input permissions, target rules, costs and delays do not double.
@wiki.charged-effects-double.forms	unbound charge, безудержный заряд, double all charged-attack effects, удвоить все эффекты заряженной атаки, Unbound Charge
@stat.GuardAttackTeleportBehind.fmt	Attacking from block with a charged knife teleports you behind the aimed nearby enemy
@mastery.affix.GuardAttackTeleportBehind.0	Attacking from block with a charged knife teleports you behind the aimed nearby enemy
@stat.PhantomStrikeChance.fmt\t{0} Phantom strike chance
@attr.PhantomStrikeChance.name\tPhantom strike chance
@attr.PhantomStrikeChance.gen\tPhantom strike chance
@wiki.phantom-strikes.text\tA melee attack hit can cause a phantom strike against a random nearby enemy, including the original target. Only the weapon's own blow counts: projectiles, spells and area blows such as a sceptre's Smite lightning do not. It deals 15% of the original hit's calculated damage before the target's defences. Damage modifiers are not applied again, and it does not roll a new critical strike or trigger on-hit effects. Every full 100% chance guarantees one phantom strike; the remainder rolls for one more. Only Endless Apparition allows phantom strikes to trigger further phantom strikes.
@wiki.phantom-strikes.forms\tphantom strike, phantom strikes, фантомный удар, фантомного удара, фантомные удары, фантомными ударами, фантомных ударов, golpe fantasma, golpes fantasma
@ui.stats.phantom.chance\tPhantom strike chance
@ui.stats.phantom.damage\tPhantom strike damage
@ui.stats.phantom.crit-chance\tPhantom strike crit chance
@ui.stats.phantom.crit-damage\tPhantom strike crit damage
@ui.stats.phantom.stagger-build\tPhantom strike stagger build-up
@ui.stats.phantom.ailment-build\tPhantom strike ailment build-up
@cat.accessories	accessories
@cat.adrenalin-soyuznikov.u	Allied Adrenaline
@cat.adrenalin.u	Adrenaline
@cat.adrenaline.u	Adrenaline
@cat.affiksy	affixes
@cat.aftershocks.u	Aftershocks
@cat.ailment-buildup	ailment buildup
@cat.ailment-buildup-resistance.u	Ailment Buildup Resistance
@cat.ailments.u	Ailments
@cat.airborne-and-levitation.u	Airborne and Levitation
@cat.aksessuary	accessories
@cat.ally-links.u	Ally Links
@cat.alternative	alternative
@cat.alternative-attacks.u	Alternative Attacks
@cat.arbalety.u	Crossbows
@cat.area	area
@cat.area-of-effect.u	Area of Effect
@cat.armour-and-evasion.u	Armour and Evasion
@cat.armour-and-rune-shield.u	Armour and Rune Shield
@cat.armour-break.u	Armour Break
@cat.attack.u	Attack
@cat.auras.u	Auras
@cat.aury.u	Auras
@cat.axes	axes
@cat.backstab	backstab
@cat.barehand-defence	unarmed defence
@cat.beekeeping-health.u	Beekeeping / health
@cat.beg	running
@cat.beg.u	Running
@cat.bleed	bleed
@cat.bleeding.u	Bleeding
@cat.block	block
@cat.block.u	Block
@cat.blood-magic.u	Blood Magic
@cat.blunt-damage.u	Blunt Damage
@cat.bombs.u	Bombs
@cat.bomby.u	Bombs
@cat.bows	bows
@cat.bows.u	Bows
@cat.bronya-i-uklonenie	armour and evasion
@cat.carry-capacity.u	Carry Capacity
@cat.cast	cast
@cat.charged-attacks.u	Charged Attacks
@cat.chill	chill
@cat.clubs	clubs
@cat.cold.u	Cold
@cat.combat-in-water.u	Combat in Water
@cat.combat-rhythm.u	Combat Rhythm
@cat.combo.u	Combo
@cat.comfort-and-rested.u	Comfort and Rested
@cat.companions	companions
@cat.companions.u	Companions
@cat.crossbows	crossbows
@cat.crossbows.u	Crossbows
@cat.damage-reduction.u	Damage Reduction
@cat.damage-resistances.u	Damage Resistances
@cat.defensive-accessories.u	Defensive Accessories
@cat.dlitelnost	duration
@cat.dodge-roll.u	Dodge Roll
@cat.dolgoe-dejstvie-oberegov.u	Lasting Wards
@cat.dopolnitelnye-strajki.u	Additional Strikes
@cat.drevkovoe-oruzhie.u	Polearms
@cat.dual-wielding.u	Dual Wielding
@cat.dubiny.u	Clubs
@cat.duration	duration
@cat.dvizhenie.u	Movement
@cat.effect-duration.u	Effect Duration
@cat.effect-limits.u	Effect Limits
@cat.effekty	effects
@cat.eitr-and-rune-shield.u	Eitr and Rune Shield
@cat.eitr.u	Eitr
@cat.ekipirovka	equipment
@cat.elemental-confluence.u	Elemental Confluence
@cat.equipment	equipment
@cat.evasion-and-rune-shield.u	Evasion and Rune Shield
@cat.evasion.u	Evasion
@cat.experience-and-skill-retention.u	Experience and Skill Retention
@cat.explosion	explosion
@cat.fire.u	Fire
@cat.fists	fists
@cat.food.u	Food
@cat.fortification.u	Fortification
@cat.frostbite.u	Frostbite
@cat.gathering-dodging.u	Gathering / dodging
@cat.general-ailments	general ailments
@cat.general-combat	general combat
@cat.glancing-block.u	Glancing Block
@cat.healing.u	Healing
@cat.ice-crystals.u	Ice Crystals
@cat.ignite	ignite
@cat.ignite.u	Ignite
@cat.immobilize.u	Immobilize
@cat.impale.u	Impale
@cat.intellekt	intelligence
@cat.iscelenie-nochyu.u	Healing at Night
@cat.jump	jump
@cat.jumping.u	Jumping
@cat.kirki.u	Pickaxes
@cat.klyuchevoj-uzel.u	Keystone
@cat.knives	knives
@cat.knives.u	Knives
@cat.knockback-resistance.u	Knockback Resistance
@cat.knockback.u	Knockback
@cat.kolchan	quiver
@cat.komfort.u	Comfort
@cat.kopya.u	Spears
@cat.kriticheskie-udary.u	Critical Strikes
@cat.kriticheskij-udar	critical strike
@cat.krity	crits
@cat.kulaki-i-golye-ruki.u	Fists and Unarmed
@cat.leech.u	Leech
@cat.levitaciya.u	Levitation
@cat.life-and-armour.u	Life and Armour
@cat.life-and-rune-shield.u	Life and Rune Shield
@cat.life-and-stamina.u	Life and Stamina
@cat.life.u	Life
@cat.lightning.u	Lightning
@cat.limit-umenij.u	Skill Limit
@cat.low-life-offence	low life offence
@cat.luki.u	Bows
@cat.magical-weapons.u	Magical Weapons
@cat.magicheskoe-oruzhie	magical weapons
@cat.marksmanship-stamina.u	Marksmanship / stamina
@cat.meads.u	Meads
@cat.mechi.u	Swords
@cat.melee-blocking.u	Melee / blocking
@cat.melee-stamina.u	Melee / stamina
@cat.minions	minions
@cat.minions.u	Minions
@cat.mnozhitel-krita.u	Crit Multiplier
@cat.movement-while-blocking.u	Movement while Blocking
@cat.nagrudnik	chest armour
@cat.nakoplenie	build-up
@cat.nasyschennaya-vlazhnost.u	Saturated Wetness
@cat.navedenie-svyazi.u	Forging Links
@cat.night.u	Night
@cat.nizkoe-zdorove	low life
@cat.nochnaya-strazha.u	Night Watch
@cat.nochnaya-yasnost.u	Night Clarity
@cat.nochnoj-hischnik.u	Night Predator
@cat.nozhi.u	Knives
@cat.oblast.u	Area
@cat.obschee-blizhnee-vozdejstvie.u	General Close-Range Effects
@cat.offensive-accessories.u	Offensive Accessories
@cat.one-handed-weapons.u	One-Handed Weapons
@cat.onslaught.u	Onslaught
@cat.paired	paired
@cat.parrying-and-bucklers.u	Parrying and Bucklers
@cat.penetration	penetration
@cat.perezaryadka.u	Reload
@cat.pets.u	Pets
@cat.phantom	phantom
@cat.phantom-strikes.u	Phantom Strikes
@cat.physical-damage-stamina.u	Physical damage / stamina
@cat.pickaxes	pickaxes
@cat.piercing-damage.u	Piercing Damage
@cat.podnyatyj-schit	raised shield
@cat.poison-damage.u	Poison Damage
@cat.poison.u	Poison
@cat.poisoning	poisoning
@cat.pojmat-moment.u	Seize the Moment
@cat.pokrov-nochi.u	Cloak of Night
@cat.polearms	polearms
@cat.polearms.u	Polearms
@cat.posle-osnovnoj-ataki.u	After Primary Attack
@cat.posohi.u	Staves
@cat.prinyat-uron-soyuznika.u	Take Ally Damage
@cat.prispeshniki	minions
@cat.probivanie-soprotivleniya	resistance penetration
@cat.projectile-paths.u	Projectile paths
@cat.projectile-routes	projectile routes
@cat.projectiles.u	Projectiles
@cat.pryzhok-i-dvizhenie	jump and movement
@cat.pryzhok.u	Jump
@cat.quiver	quiver
@cat.ranged-combat.u	Ranged Combat
@cat.rashod-staminy-i-ejtra.u	Stamina and Eitr Cost
@cat.rashod-staminy.u	Stamina Cost
@cat.reflection.u	Reflection
@cat.regeneraciya-ejtra.u	Eitr Regeneration
@cat.regeneration	regeneration
@cat.resists	resists
@cat.rested-offence	rested offence
@cat.run-up-and-charged-attacks.u	Run-Up and Charged Attacks
@cat.running	running
@cat.running.u	Running
@cat.runnyj-shag.u	Rune Step
@cat.scepters.u	Scepters
@cat.schity.u	Shields
@cat.shans-krita.u	Crit Chance
@cat.shlem	helmet
@cat.shock	shock
@cat.shock.u	Shock
@cat.sila-oberegov.u	Ward Strength
@cat.sily-nochi.u	Powers of the Night
@cat.skill-casting-eitr.u	Skill casting / eitr
@cat.skipetry	scepters
@cat.skipetry.u	Scepters
@cat.skorost	speed
@cat.skorost-i-rashod-staminy.u	Speed and Stamina Cost
@cat.skorost.u	Speed
@cat.slams.u	Slams
@cat.slashing-damage.u	Slashing Damage
@cat.smertonosnaya-noch.u	Deadly Night
@cat.soprotivlenie-oglusheniyu	stagger resistance
@cat.soprotivlenie-vlazhnosti.u	Wet Resistance
@cat.spears	spears
@cat.spears.u	Spears
@cat.spell	spell
@cat.spellcasting.u	Spellcasting
@cat.spells.u	Spells
@cat.spores.u	Spores
@cat.sprint	sprint
@cat.stagger	stagger
@cat.stagger-resistance.u	Stagger Resistance
@cat.stagger.u	Stagger
@cat.staves	staves
@cat.staves.u	Staves
@cat.steadfastness.u	Endurance
@cat.stihii	elements
@cat.strely	arrows
@cat.strikes.u	Strikes
@cat.svyaz-regeneraciya-ejtra.u	Link: Eitr Regeneration
@cat.svyaz-regeneraciya-runnogo-schita.u	Link: Rune Shield Regeneration
@cat.svyaz-regeneraciya-staminy.u	Link: Stamina Regeneration
@cat.svyaz-regeneraciya-zdorovya.u	Link: Life Regeneration
@cat.svyazi.u	Links
@cat.swords.u	Swords
@cat.syrost-pitaet-runy.u	Damp Feeds the Runes
@cat.thorns.u	Thorns
@cat.throwing	throwing
@cat.throwing-weapons.u	Throwing Weapons
@cat.topory.u	Axes
@cat.torches-in-combat.u	Torches in Combat
@cat.tower-shields.u	Tower Shields
@cat.traps	traps
@cat.traps.u	Traps
@cat.travel-equipment.u	Travel Equipment
@cat.trinket	trinket
@cat.trinkets.u	Trinkets
@cat.trinkety.u	Trinkets
@cat.two-handed-weapons.u	Two-Handed Weapons
@cat.twohand	two-handed
@cat.udar-iz-temnoty.u	Strike from the Dark
@cat.uderzhat-yarost.u	Hold the Rage
@cat.unarmed-defence.u	Unarmed Defence
@cat.uron-aur.u	Aura Damage
@cat.uron-i-rashod-staminy.u	Damage and Stamina Cost
@cat.uron-i-skorost.u	Damage and Speed
@cat.utility	utility
@cat.v-vozduhe.u	Airborne
@cat.vernutsya-v-stroj.u	Back in the Fight
@cat.vlazhnost.u	Wet
@cat.vosstanovlenie	recovery
@cat.vzryv	explosion
@cat.weapon-oils.u	Weapon Oils
@cat.weight-of-steel.u	Weight of Steel
@cat.wet	wet
@cat.wet-resistance.u	Wet Resistance
@cat.wet.u	Wet
@cat.zapas-yarosti.u	Rage Reserve
@attr.AffixTierPct.gen	affix tier
@attr.AffixTierPct.name	Affix tier
@attr.DivineChance.gen	chance for divine
@attr.DivineChance.name	Chance for divine
@attr.EffectDurationPct.gen	effect duration
@attr.EffectDurationPct.name	Effect duration
@attr.EquipmentSlots.gen	equipment slots
@attr.EquipmentSlots.name	Equipment slots
@attr.LinkAdrenaline.gen	allied adrenaline
@attr.LinkAdrenaline.name	Allied adrenaline
@attr.LinkNearby.gen	nearby links
@attr.LinkNearby.name	Nearby links
@attr.LinkPersistence.gen	remembered links
@attr.LinkPersistence.name	Remembered links
@attr.LinkSpectralWeapon.gen	spectral response
@attr.LinkSpectralWeapon.name	Spectral response
@attr.MinionInstability.gen	minion instability
@attr.MinionInstability.name	Minion Instability
@attr.PenetrationPct.gen	resistance penetration
@attr.PenetrationPct.name	Resistance penetration
@attr.PhantomStrikeChance.gen	Phantom strike chance
@attr.PhantomStrikeChance.name	Phantom strike chance
@attr.RecipeMaterialsPct.gen	crafting cost
@attr.RecipeMaterialsPct.name	Crafting cost
@attr.ReloadWhileMoving.gen	mobile reload
@attr.ReloadWhileMoving.name	Mobile Reload
@attr.TrinketAura.gen	trinkets become auras
@attr.TrinketAura.name	Trinkets become auras
@attr.TrinketHandSlot.gen	trinket in the free hand
@attr.TrinketHandSlot.name	Trinket in the free hand
@stat.AdditionalProjectileChance.fmt	{0} overflowing chance to fire an additional projectile
@stat.AffixMaxRollChance.fmt	{0} chance that a property rolled by a rune takes the highest value of its tier
@stat.AffixTierPct.fmt	{0} affix tier
@stat.AffixTierUpChance.fmt	{0} chance that a property added by a rune rises one tier
@stat.AllProjectilesReturn.ability	Homeward Volley
@stat.AllProjectilesReturn.fmt	All fired projectiles return after completing their outward flight. Returning projectiles pierce every target and deal 35% of their projectile damage. Reaching the owner replays their impact effects. No arrows, bolts or bombs are refunded.
@stat.AzuriteSight.ability	Azurite sight
@stat.AzuriteSight.fmt	Azurite veins within view radius are marked on the map and minimap - plain, corrupted and divine each with its own icon; a vein mined out by more than three quarters is no longer marked
@stat.ChargeApplicability.ability	Charged Casts
@stat.ChargeApplicability.fmt	Spells can spend an attack charge and become charged casts
@stat.CooldownRecoveryPct.fmt	{0} cooldown recovery rate
@stat.CritNoBonus.ability	Perfect Timing
@stat.CritNoBonus.fmt	Critical strikes deal no extra damage. They still count as critical strikes and trigger critical effects.
@stat.DivineChance.fmt	{0} chance for divine
@stat.DivineVeinChance.ability	Divine vein chance
@stat.DivineVeinChance.fmt	{0} chance that a heavenly strike turns an azurite vein you pass divine
@stat.EffectDurationPct.fmt	{0} effect duration
@stat.EikthyrChainChance.fmt	{0} chance to cast Chain Lightning on hit
@stat.EikthyrWetStrike.fmt	Every 1.4 s lightning strikes a random wet enemy within {0} m
@stat.EquipmentSlots.fmt	{0} equipment slots
@stat.EvasionToArmour.ability	Iron Reflexes
@stat.EvasionToArmour.fmt	All evasion rating is converted to armour at one armour per point. Your evasion rating becomes zero; manual dodge rolls remain available.
@stat.GoldlightGate.ability	Inscription Gate
@stat.GoldlightGate.fmt	You can build the Inscription Gate: a portal you inscribe to lead to any portal in the world
@stat.ImmobilizeChance.fmt	{0} chance to immobilize on hit
@stat.ImmobilizeDeathBurst.ability	Rootburst
@stat.ImmobilizeDeathBurst.fmt	Immobilized enemies explode with poison when they die
@stat.InstantActionChance.fmt	{0} chance to finish the action at once
@stat.ItemQualityBonus.fmt	{0} item quality
@stat.JewelReveal.fmt	Hidden until the linked socket holds the chosen jewel
@stat.LinkAdrenaline.ability	Allied adrenaline
@stat.LinkAdrenaline.fmt	Adrenaline-generating actions of linked allies also grant adrenaline to the bearer. Transferred gains cannot be transferred again.
@stat.LinkNearby.ability	Nearby links
@stat.LinkNearby.fmt	Nearby allies automatically become linked, independently of the manual link limit.
@stat.LinkPersistence.ability	Remembered links
@stat.LinkPersistence.fmt	Staff links remain for five seconds after the last contact. Link retention bonuses extend this time.
@stat.LinkSpectralWeapon.ability	Spectral response
@stat.LinkSpectralWeapon.fmt	A linked ally's attack launches a spectral attack with the bearer's weapon against the same target.
@stat.LinkTransferPct.fmt	{0} link effect
@stat.MinionInstability.ability	Minion Instability
@stat.MinionInstability.fmt	Your minions explode when their health falls below 35% of maximum, dealing 33% of their maximum health as fire damage to nearby enemies. The minion is consumed. Applies only to your summoned minions. Pets and companions are unaffected. A lethal hit or expiry without reaching low life while alive does not trigger an explosion. Minion health and applicable minion damage modifiers scale it; your own spell/fire modifiers do not transfer automatically.
@stat.PenetrationPct.fmt	{0} resistance penetration
@stat.PhantomStrikeChance.fmt	{0} chance to cause a phantom strike
@stat.PortalRemoveAnywhere.ability	Portal crate
@stat.PortalRemoveAnywhere.fmt	Portals can be dismantled with the hammer without a workbench nearby; away from one a dismantled portal is packed into a crate with its tag and inscription and set back from it
@stat.PortalWeb.ability	Portal web
@stat.PortalWeb.fmt	Entering a portal opens the map with every portal in the world: pick one and step out of it
@stat.ProjectileBounceChance.fmt	{0} overflowing chance to ricochet an additional time
@stat.ProjectileChainChance.fmt	{0} overflowing chance to chain an additional time
@stat.ProjectilePierceChance.fmt	{0} overflowing chance to pierce an additional target
@stat.RecipeMaterialsPct.fmt	{0} crafting cost
@stat.RepeatChance.fmt	{0} chance to repeat
@stat.ResourceLeechPct.fmt	{0} of damage leeched as
@stat.SubclassReveal.fmt	Shown only on the chosen initiation path
@stat.ThornsContact.fmt	Body contact deals thorns damage, at most once every 0.75 seconds per enemy.
@stat.ThrowInventoryBomb.ability	Parting Gift
@stat.ThrowInventoryBomb.fmt	Throw one random carried bomb at a random nearby enemy. Cooldown: 1.8 seconds. Requires a real bomb in the inventory.
@stat.TrinketAura.ability	Trinkets become auras
@stat.TrinketAura.fmt	On activation, trinket effects and activation affixes also affect nearby allies for the effect duration.
@stat.TrinketHandSlot.ability	Trinket in the free hand
@stat.TrinketHandSlot.fmt	Adds one trinket slot. While filled, it occupies the off hand. Emptying the slot frees the hand.
@stat.WeaponThrow.ability	Weapon throwing
@stat.WeaponThrow.fmt	Alternate attack throws the weapon
@wiki.azurite.text	Runecarver's stone. Azurite veins are cut with chisels, not pickaxes: plain veins give azurite, corrupted ones corrupted azurite, divine ones divine azurite. The Azurite Kiln grinds each into its own dust, which the Runecarver's Table turns into runes.
@wiki.azurite.title	Azurite
@wiki.corruption.text	An action that changes an item in an unpredictable way: it may make the item better, or it may make it worse. A corrupted item can no longer be changed by other runes.
@wiki.corruption.title	Corruption
@wiki.craft-portal-web.text	Entering a portal does not send you anywhere at once: the map opens with every portal in the world marked. Click one, press Accept, and you step out of it. Cancel or close the map to stay. The usual portal rules still apply: a portal that would not take your cargo or that is closed by a boss fight does not open the map.
@wiki.craft-portal-web.title	Portal Web
@wiki.immobilize.text	An immobilized enemy cannot move for a short time (2 s at base). It is applied by chance on hit: from the tree, and natively by Ashlands nature weapons. Duration rows with the immobilize chip lengthen it; many rows are stronger against immobilized enemies.
@wiki.immobilize.title	Immobilize
@wiki.jewel.text	An item set into a Jewel Socket of the passive tree. A plain Jewel just adds the stats written on it; rarer ones act on the tree itself - strengthening, reshaping or opening up the passives inside their radius.
@wiki.jewel.title	Jewel
@wiki.linked-adrenaline.text	Original adrenaline-generating actions of linked allies also grant adrenaline to the bearer. Allies keep their own gain. Transferred gains cannot be forwarded again; their multiplier is separate from other link effects.
@wiki.linked-adrenaline.title	Allied adrenaline
@wiki.overflow-chance.text	A chance that is not capped at 100%. Every full 100% grants one guaranteed extra, and the remainder is the chance of one more: at 150%, one is guaranteed and there is a 50% chance of a second.
@wiki.overflow-chance.title	Overflowing chance
@wiki.ricochet.text	A <link="proj">projectile</link> bounces off the ground and walls and keeps flying instead of stopping. Each bounce allows one more.
@wiki.ricochet.title	Bounce
@wiki.rune-crafting.text	Using a rune on an item: right-click the rune, then left-click the item. Runes add, remove or reroll an item's properties; each property rolls a tier and a value inside that tier.
@wiki.rune-crafting.title	Rune crafting
@wiki.sockets.text	Up to three sockets on an item hold sigils. Punches open a socket of their own kind: runic, corrupted or divine. A sigil in a divine socket is 50% stronger.
@wiki.sockets.title	Sockets
@wiki.trinket-auras.text	Activated trinket effects and activation affixes affect nearby allies for their duration. Repeated aura delivery does not repeat instant effects. Auras do not reserve eitr.
@wiki.trinket-auras.title	Trinket auras
@wiki.trinkets.text	Trinkets activate together when adrenaline reaches the sum of their individual requirements. Trinket potency scales their native numeric benefits and activation affixes. The bearer-only penalty does not weaken allied aura delivery.
@wiki.trinkets.title	Trinkets
@aim.VsElementalAilment	an elementally ailing target
@aim.VsImmobilized	an immobilized target
@mod.charger	Charger
@mod.charger.about	Rushes at you twice as fast until it swings.
@modknob.blink.cast	Gathering
@modknob.blink.cast.about	Seconds it stands gathering itself before the step. A blow that staggers it breaks the step.
@modknob.charger.every	Between rushes
@modknob.charger.every.about	Seconds after a rush before it can rush again.
@modknob.charger.from	Rush from
@modknob.charger.from.about	Metres from its target beyond which it starts a rush.
@modknob.charger.haste	Rush speed
@modknob.charger.haste.about	How much faster it moves while rushing. 2.00 is twice as fast.
@modknob.charger.longest	Longest rush
@modknob.charger.longest.about	Seconds a rush lasts at most if it never reaches its target.
@settings.group.loot-system	Loot system
@settings.group.loot-what	What drops
@settings.shown-build-colours.about	The build from the Builds Manager drawn over your tree
@settings.shown-build-colours.name	Shown build colours
@settings.tooltip-delay.about	Seconds before a tooltip opens on hover; the game's own: 0.5
@settings.tooltip-delay.name	Tooltip delay
@subject.PathArtisan	on the path of Artisan
@subject.adj.PathArtisan	Artisan
@subject.PathDreng	on the path of Dreng
@subject.adj.PathDreng	Dreng
@subject.PathGhostCaller	on the path of Ghost-caller
@subject.adj.PathGhostCaller	Ghost-caller
@subject.PathGiantSlayer	on the path of Giant Slayer
@subject.adj.PathGiantSlayer	Giant Slayer
@subject.PathGraveRobber	on the path of Grave Robber
@subject.adj.PathGraveRobber	Grave Robber
@subject.PathLinkWarden	on the path of Link Warden
@subject.adj.PathLinkWarden	Link Warden
@subject.PathNaverd	on the path of Naverd
@subject.adj.PathNaverd	Naverd
@subject.PathPathfinder	on the path of Pathfinder
@subject.adj.PathPathfinder	Pathfinder
@subject.PathRunereader	on the path of Runereader
@subject.adj.PathRunereader	Runereader
@subject.PathSeidman	on the path of Seidman
@subject.adj.PathSeidman	Seidman
@subject.PathSurtVidir	on the path of Surt-Vidir
@subject.adj.PathSurtVidir	Surt-Vidir
@subject.PathTreasureHunter	on the path of Treasure Hunter
@subject.adj.PathTreasureHunter	Treasure Hunter
@subject.PathVeidiman	on the path of Veidiman
@subject.adj.PathVeidiman	Veidiman
@subject.Ailment	ailment
@subject.Azurite	azurite
@subject.AzuriteDust	azurite dust
@subject.ChainLightning	with Chain Lightning
@subject.Channeling	while channeling
@subject.ForsakenPower	of Forsaken powers
@subject.FromEquipped	from equipped
@subject.Immobilize	immobilize
@subject.ItemAccessory	accessory
@subject.ItemArmour	armour
@subject.ItemBody	body armour
@subject.ItemCape	cape
@subject.ItemHelmet	helmet
@subject.ItemLegs	leg armour
@subject.ItemQuiver	quiver
@subject.ItemShield	shield
@subject.PassiveEffect	of passive effects
@subject.Repeated	for repeats
@subject.Rune	rune
@subject.RuneCraft	when crafting with runes
@subject.Self	on the bearer
@subject.Socket	socket
@subject.ThreeFacesOfDelusion	with Three Faces of Delusion
@subject.Trinket	for trinkets
@subject.Ring	for rings
@subject.TwoHandedMelee	with two-handed melee weapons
@subject.VsElementalAilment	against enemies with an elemental ailment
@subject.VsImmobilized	against immobilized enemies
@subject.adj.Ailment	ailment
@subject.adj.ChainLightning	Chain Lightning
@subject.adj.Channeling	channeling
@subject.adj.Immobilize	immobilize
@subject.adj.Repeated	repeat
@subject.adj.Self	bearer
@subject.adj.ThreeFacesOfDelusion	Three Faces of Delusion
@subject.adj.Trinket	trinket
@subject.adj.TwoHandedMelee	two-handed melee
@trigger.Landed	on landing
@trigger.ReloadStart	on reload start
@ui.item.label.item_blockforce	Knockback force
@name.1	◇ Free option 1
@name.2	◇ Free option 2
@name.adrenaline	Adrenaline
@name.afflicted-prey	Afflicted Prey
@name.ailments	Ailments
@name.airborne-and-levitation	Airborne and Levitation
@name.battle-medic	Battle Medic
@name.between-wound-and-rune	Between Wound and Rune
@name.bleeding	Bleeding
@name.blood-strength	Blood Strength
@name.bloodied-charge	Bloodied Charge
@name.bramble-snare	Bramble Snare
@name.broad-butt	Broad Butt
@name.buildup-barrier	Buildup Barrier
@name.careful-blood	Careful Blood
@name.charge-attack-on-dodge	Charge attack on dodge
@name.charged-casts	Charged Casts
@name.charged-volley	Charged Volley
@name.choking-roots	Choking Roots
@name.choose-the-spend	Choose the Spend
@name.clean-mirror	Clean Mirror
@name.clean-parry	Clean Parry
@name.comfort-and-rested	Comfort and Rested
@name.confluence	Confluence
@name.corridor	Corridor
@name.countermove	Countermove
@name.crushing-blow	Crushing Blow
@name.crushing-hold	Crushing Hold
@name.dash-punch	Dash Punch
@name.echoing-blows	Echoing Blows
@name.edge-of-the-block	Edge of the Block
@name.eitr	Eitr
@name.elemental-build-up	Elemental Build-up
@name.elemental-edge	Elemental Edge
@name.elk-s-heart	Elk's Heart
@name.endless-apparition	Endless Apparition
@name.exhilaration	Exhilaration
@name.fault-line	Fault Line
@name.flash-response	Flash Response
@name.fleeting-double	Fleeting Double
@name.food	Food
@name.fresh-wind	Fresh Wind
@name.gathered-rumble	Gathered Rumble
@name.give-the-excess	Give the Excess
@name.ground-strike	Ground Strike
@name.grounded-recoil	Grounded Recoil
@name.guarding-pulse	Guarding Pulse
@name.held-fast	Held Fast
@name.hobble	Hobble
@name.hobbling-blows	Hobbling Blows
@name.hold-the-line	Hold the Line
@name.immobilize-chance	Immobilize Chance
@name.keep-the-rune	Keep the Rune
@name.knockback-wave	Knockback Wave
@name.lasting-roots	Lasting Roots
@name.leech	Leech
@name.life	Life
@name.lingering-storm	Lingering Storm
@name.living-pulse	Living Pulse
@name.meads	Meads
@name.measured-breath	Measured Breath
@name.measured-pace	Measured Pace
@name.measured-sip	Measured Sip
@name.mountain-endurance	Mountain Endurance
@name.movement	Movement
@name.moving-rampart	Moving Rampart
@name.night	Night
@name.nowhere-to-run	Nowhere to Run
@name.oil-on-the-move	Oil on the Move
@name.oiled-clubs	Oiled Clubs
@name.oiled-fists	Oiled Fists
@name.open-mark	Open Mark
@name.open-the-gap	Open the Gap
@name.phantom-fist	Phantom Fist
@name.phantom-strikes	Phantom Strikes
@name.piercing-charge	Piercing Charge
@name.pinned-prey	Pinned Prey
@name.precise-control	Precise Control
@name.preserve-rest	Preserve Rest
@name.quiet-breath	Quiet Breath
@name.raise-the-earth	Raise the Earth
@name.raised-guard	Raised Guard
@name.recoil-bulwark	Recoil Bulwark
@name.recovery-rhythm	Recovery Rhythm
@name.remote-bearer	Remote Bearer
@name.rending-apparition	Rending Apparition
@name.residual-resistance	Residual Resistance
@name.root-and-ruin	Root and Ruin
@name.rootburst	Rootburst
@name.rootwarden	Rootwarden
@name.rumbling-charge	Rumbling Charge
@name.run-up-and-charged-attacks	Run-Up and Charged Attacks
@name.runic-grease	Runic Grease
@name.running-endurance	Running Endurance
@name.sealed-wall	Sealed Wall
@name.searing-frost	Searing Frost
@name.second-breath	Second Breath
@name.second-shadow	Second Shadow
@name.shared-cleanse	Shared Cleanse
@name.shared-fervour	Shared Fervour
@name.shared-sip	Shared Sip
@name.sharp-reply	Sharp Reply
@name.shield-guard	Shield Guard
@name.shield-mark	Shield Mark
@name.shift-the-footing	Shift the Footing
@name.shifted-aftershock	Shifted Aftershock
@name.shifted-requirements	Shifted Requirements
@name.short-sound-sleep	Short Sound Sleep
@name.slide	Slide
@name.snare-shot	Snare Shot
@name.spark-of-the-butt	Spark of the Butt
@name.spell-echo	Spell Echo
@name.split-the-blow	Split the Blow
@name.stagger	Stagger
@name.stake-through	Stake Through
@name.stake-through-the-heart	Stake Through the Heart
@name.stamina	Stamina
@name.stamina-debt	Stamina Debt
@name.stamina-recovery	Stamina Recovery
@name.steel-ablaze	Steel Ablaze
@name.stone-breath	Stone Breath
@name.twin-edges	Twin Edges
@name.unbending-bearer	Unbending Bearer
@name.unbound-charge	Unbound Charge
@name.undying-meal	Undying Meal
@name.unseen-executioner	Unseen Executioner
@name.weapon-return	Weapon Return
@name.weight-behind-the-shield	Weight Behind the Shield
@name.weightless-hammer	Weightless Hammer
@name.wolf-s-breath	Wolf's Breath
@opt.o1604.extra	Strength covers part of the dexterity requirement of compatible two-handed weapons.
@opt.o1605.extra	Each point of strength raises the endurance threshold by 0.0575.
@opt.o1607.extra	The link staff can link to the designated companion instead of a player. Ordinary pets and summoned minions cannot be linked. The same range, retention duration and target limit apply.
@opt.o1608.extra	When a willing linked ally hits the raised shield, the ally is launched in the chosen direction instead of dealing damage. Has a cooldown.
@opt.o1609.extra	Linked allies' actions that grant adrenaline also grant it to the bearer. Allies keep their own gain; chain forwarding is not possible.
@opt.o1610.extra	Weapon oils can be applied while moving.
@opt.o1611.extra	Weapon oils can be applied to clubs.
@opt.o1612.extra	Weapon oils can be applied to fists.
@opt.o1613.extra	Weapon oils can empower certain staff spells, costing extra eitr.
@opt.o1614.extra	Overhealing received goes to the linked ally.
@opt.o1615.extra	After a block, the next shield alternate attack heals allies in a cone instead of dealing damage.
@opt.o1616.extra	Part of the blunt damage attacks gain from armour is replaced with knockback. Armour itself is unchanged.
@opt.o1617.extra	Blunt damage attacks gain from armour is partly converted to fire.
@opt.o1618.extra	Pressing jump again in mid-air performs one more jump for stamina. A new second jump is available after landing.
@opt.o1619.extra	Jumping at the end of a manual dodge roll keeps its horizontal momentum. Jump height and jump distance still apply.
@opt.o1620.extra	While airborne beside a wall, pressing jump pushes off the wall. This uses the normal jump control and stamina cost.
@opt.o1621.extra	Circular areas become a cone of the same size in front of the character.
@opt.o1622.extra	Areas split into two smaller zones. An enemy caught in both is only hit once.
@opt.o1623.extra	The first primary hit on a primed enemy triggers a heavy stagger, but that hit deals reduced damage.
@opt.o1624.extra	Heavy staggers are shorter, but afterwards the enemy's stagger build-up lingers briefly for the character and allies.
@opt.o1625.extra	A successful parry charges the next attack. Spells do not consume this charge.
@opt.o1626.extra	Blocking and parrying are possible while unarmed.
@opt.o1628.extra	Stagger build-up from a successful parry also applies to enemies in an area around the parried target. This is stagger build-up only, without thorns damage.
@opt.o1630.extra	A successful parry reflects the incoming projectile towards its attacker. The reflected projectile keeps its damage and effects, with compatible projectile bonuses.
@opt.o1631.extra	Theme reserve. No gameplay effect yet.
@opt.o1632.extra	Charges are spent only by alternate attacks. Primary attacks keep the charge but gain no bonus from it.
@opt.o1633.extra	Fist attacks can chop trees and mine ore. The tool tier and resource-damage affixes on this choice determine what can be broken and how strongly. Weapon claws retain their fist category.
@opt.o1635.extra	Aftershocks erupt at the far end of the fault line instead of at its centre.
@opt.o1638.extra	An attack causes an aftershock if the target's armour is fully broken after it hits. The hit that finishes breaking the armour also counts. One attack creates at most one source aftershock, regardless of the number of targets, projectiles and hits.
@opt.o1639.extra	Circular areas become a cone of the same size in front of the character.
@opt.o1640.extra	Areas split into two smaller zones. An enemy caught in both is only hit once.
@opt.o1642.extra	Thorns damage is added to arrow hits. Arrows travel more slowly and have a shorter range.
@opt.o1644.extra	Touching an enemy with the body deals the normal thorns damage to it. Each enemy can take this damage at most once every 0.75 seconds. The interval is per target and does not reset when separating and touching again.
@opt.o1646.extra	Breaking armour leaves a shard on the ground. An attack or spell hitting the shard sets it off.
@opt.o1647.extra	Completely breaking an enemy's armour also staggers it. This triggers once per armour-break accumulation, rather than on every subsequent hit.
@opt.o1648.extra	Final slashing damage can build armour break alongside blunt damage. It also retains its bleeding build-up. Damage is neither converted nor duplicated; the eligible components contribute to one armour-break gauge.
@opt.o1649.extra	Increases armour-break build-up for each puncture already active on the target. Punctures applied by allies also count. Four punctures give 100% increase; this effect does not consume punctures.
@opt.o1650.extra	Numeric combat affixes of the bow-and-arrow quiver also apply to crossbows and bolts. Projectile count, capacity and unique rules are not copied.
@opt.o1651.extra	The quiver's projectile speed bonus instead grants the same amount of increased knockback for compatible arrows and bolts. Other speed sources are kept.
@opt.o1652.extra	The alternate attack throws the axe as a projectile. At the end of its flight it falls to the ground. Returning is available in the throwing weapons mastery.
@opt.o1653.extra	Food keeps its full bonuses until it runs out.
@opt.o1654.extra	Part of the health granted by active food becomes rune shield instead.
@opt.o1656.extra	Knockback taken while the shield is raised is stored for a short time and added to the next shield push.
@opt.o1657.extra	While standing still, crossbow recoil no longer pushes the character back. Instead it cracks the ground ahead.
@opt.o1659.extra	The specified share of armour from the helmet and chest piece becomes rune shield at the defence-base ratio. The transferred armour is lost. Incompatible with Runic Tempering.
@opt.o1661.extra	The specified share of rune shield from the helmet and chest piece becomes armour at the inverse defence-base ratio. The transferred rune shield is lost. Incompatible with Plates and Runes.
@opt.o1662.extra	Killing blows with primary attacks pass part of the target's remaining bleeding to a new enemy.
@opt.o1663.extra	Bleeding cleansed from the character is partly left on the ground as a bleeding area.
@opt.o1664.extra	Bleeding on an enemy does not decay while it moves, on its own or from external forces, including knockback. When the target stops, decay resumes. The effect does not apply bleeding by itself.
@opt.o1666.extra	Bleeding deals 1.5 times more damage while the enemy is moving. Any real movement counts: running, knockback, pulls and airborne movement. When the target stops, the multiplier no longer applies.
@opt.o1667.extra	Pressing jump again in mid-air performs one more jump for stamina. A new second jump is available after landing.
@opt.o1668.extra	Jumping at the end of a manual dodge roll keeps its horizontal momentum. Jump height and jump distance still apply.
@opt.o1669.extra	While airborne beside a wall, pressing jump pushes off the wall. This uses the normal jump control and stamina cost.
@opt.o1671.extra	Thorns damage is added to arrow hits. Arrows travel more slowly and have a shorter range.
@opt.o1673.extra	Touching an enemy with the body deals the normal thorns damage to it. Each enemy can take this damage at most once every 0.75 seconds. The interval is per target and does not reset when separating and touching again.
@opt.o1674.extra	While burning, sprinting leaves burning ground behind, using up part of the burning.
@opt.o1676.extra	Excess healing beyond full health becomes fortification, if a source of fortification is already present.
@opt.o1677.extra	Health regeneration restores rune shield instead of health.
@opt.o1679.extra	Thorns damage is added to arrow hits. Arrows travel more slowly and have a shorter range.
@opt.o1681.extra	Touching an enemy with the body deals the normal thorns damage to it. Each enemy can take this damage at most once every 0.75 seconds. The interval is per target and does not reset when separating and touching again.
@opt.o1682.extra	After a successful block, the next primary attack deals part of its damage with the shield.
@opt.o1683.extra	One-handed alternate attacks include a short step toward the aim point.
@opt.o1686.extra	When a burning enemy dies, part of its remaining burning spreads to a nearby enemy.
@opt.o1687.extra	Alternate attack hits consume part of the burning on the enemy and deal it instantly, shortening the burn.
@opt.o1688.extra	Instant mead restoration is spread over a short time instead.
@opt.o1689.extra	Part of mead healing goes to the linked ally instead.
@opt.o1690.extra	Killing blows with primary attacks pass part of the target's remaining bleeding to a new enemy.
@opt.o1691.extra	Bleeding cleansed from the character is partly left on the ground as a bleeding area.
@opt.o1692.extra	Bleeding on an enemy does not decay while it moves, on its own or from external forces, including knockback. When the target stops, decay resumes. The effect does not apply bleeding by itself.
@opt.o1694.extra	Bleeding deals 1.5 times more damage while the enemy is moving. Any real movement counts: running, knockback, pulls and airborne movement. When the target stops, the multiplier no longer applies.
@opt.o1695.extra	While the rune shield is full, part of incoming ailment build-up drains the shield instead. Anything the shield cannot cover applies normally.
@opt.o1696.extra	Reduced bleeding build-up instead shortens bleeding duration.
@opt.o1697.extra	A successful parry charges the next attack. Spells do not consume this charge.
@opt.o1698.extra	Blocking and parrying are possible while unarmed.
@opt.o1700.extra	Stagger build-up from a successful parry also applies to enemies in an area around the parried target. This is stagger build-up only, without thorns damage.
@opt.o1702.extra	A successful parry reflects the incoming projectile towards its attacker. The reflected projectile keeps its damage and effects, with compatible projectile bonuses.
@opt.o1703.extra	Theme reserve. No gameplay effect yet.
@opt.o1705.extra	Primary club hits on primed enemies trade part of their knockback for extra stagger build-up, without losing damage.
@opt.o1706.extra	Alternate attack hits with a pickaxe pull the character toward the target.
@opt.o1707.extra	Pickaxes shatter created ice crystals in a single hit, though the burst deals less than usual.
@opt.o1708.extra	Killing blows with primary attacks pass part of the target's remaining bleeding to a new enemy.
@opt.o1709.extra	Bleeding cleansed from the character is partly left on the ground as a bleeding area.
@opt.o1710.extra	Bleeding on an enemy does not decay while it moves, on its own or from external forces, including knockback. When the target stops, decay resumes. The effect does not apply bleeding by itself.
@opt.o1712.extra	Bleeding deals 1.5 times more damage while the enemy is moving. Any real movement counts: running, knockback, pulls and airborne movement. When the target stops, the multiplier no longer applies.
@opt.o1713.extra	A critical strike hit doubles the additional strikes of that source attack. The source hit tagged Strike or its additional strikes qualify. Strikes already performed are included in the count. An attack is doubled only once; this is not an 'on crit' bonus.
@opt.o1714.extra	All additional strikes of an attack can hit its original target. They hit sequentially at short intervals, each for 50% of its normal damage. The original hit keeps its damage. Remaining strikes stop if the target dies or becomes unavailable.
@opt.o1715.extra	Sprinting with the shield raised charges forward, dealing blunt damage once to each enemy in the way. Damage scales with block power, builds extra stagger and costs stamina. Lowering the shield ends it.
@opt.o1716.extra	With a one-handed weapon and shield, the alternate attack becomes a shield bash. Damage scales with block power.
@opt.o1717.extra	A shield can be held in each hand. Both contribute to blocking.
@opt.o1718.extra	On a successful shield block, the blocked attacker takes 150% of the thorns damage. This is a thorns retaliation, not weapon damage, and keeps the applicable thorns modifiers.
@opt.o1719.extra	Hits provoke the enemy into attacking the character for a short time. This affects enemies that can choose an attack target, not other players.
@opt.o1720.extra	If no other usable weapon is held, the attack throws the shield. The shield deals blunt damage based on block power and counts as a thrown projectile. After its flight the shield falls and can be picked up. Recalling a thrown shield keeps its slot and returns the same shield.
@opt.o1721.extra	After blocking with a tower shield, the next alternate attack pulls enemies toward the shield's edge instead of knocking them back. Does not affect bosses.
@opt.o1722.extra	Tower shields can block direct spell projectiles at a higher stamina cost. Ground effects and damage over time are not blocked.
@opt.o1723.extra	Evading an attack delays the reset of rune shield recovery.
@opt.o1724.extra	After an evade, the next primary attack sidesteps away from the incoming blow.
@opt.o1725.extra	The first primary hit on a primed enemy triggers a heavy stagger, but that hit deals reduced damage.
@opt.o1726.extra	Heavy staggers are shorter, but afterwards the enemy's stagger build-up lingers briefly for the character and allies.
@opt.o1727.extra	A successful parry charges the next attack. Spells do not consume this charge.
@opt.o1728.extra	Blocking and parrying are possible while unarmed.
@opt.o1730.extra	Stagger build-up from a successful parry also applies to enemies in an area around the parried target. This is stagger build-up only, without thorns damage.
@opt.o1732.extra	A successful parry reflects the incoming projectile towards its attacker. The reflected projectile keeps its damage and effects, with compatible projectile bonuses.
@opt.o1733.extra	Theme reserve. No gameplay effect yet.
@opt.o1734.extra	Weapon oils can be applied while moving.
@opt.o1735.extra	Weapon oils can be applied to clubs.
@opt.o1736.extra	Weapon oils can be applied to fists.
@opt.o1737.extra	Weapon oils can empower certain staff spells, costing extra eitr.
@opt.o1738.extra	Using the alternate attack with a raised shield marks an enemy as the companion's target.
@opt.o1739.extra	Knockback also hits enemies in a small area around the target.
@opt.o1740.extra	Knockbacks pull enemies toward the source of the impulse. For a slam, this is the centre of its area. Knockback strength strengthens the pull. Displacement immunity still applies.
@opt.o1741.extra	A sufficiently strong knockback also knocks the enemy off balance. Increasing outgoing knockback helps reach the threshold; this is separate from ordinary stagger build-up.
@opt.o1742.extra	Projectiles from the same volley can hit the same enemy. Each projectile still follows its own trajectory and must actually hit the target.
@opt.o1744.extra	Breaking armour leaves a shard on the ground. An attack or spell hitting the shard sets it off.
@opt.o1745.extra	Completely breaking an enemy's armour also staggers it. This triggers once per armour-break accumulation, rather than on every subsequent hit.
@opt.o1746.extra	Final slashing damage can build armour break alongside blunt damage. It also retains its bleeding build-up. Damage is neither converted nor duplicated; the eligible components contribute to one armour-break gauge.
@opt.o1747.extra	Increases armour-break build-up for each puncture already active on the target. Punctures applied by allies also count. Four punctures give 100% increase; this effect does not consume punctures.
@opt.o1748.extra	After a successful block, the next primary attack deals part of its damage with the shield.
@opt.o1749.extra	One-handed alternate attacks include a short step toward the aim point.
@opt.o1751.extra	The Rested timer pauses during a heavy stagger.
@opt.o1752.extra	Alternate attack hits spend part of the fortification to knock enemies back.
@opt.o1753.extra	Fortification does not decay during a dodge roll. Hits and spending still reduce it.
@opt.o1754.extra	Fortification does not decay during a heavy stagger. Hits still reduce it.
@opt.o1755.extra	Part of the stagger taken while blocking drains stamina instead. Without enough stamina, the rest fills the stagger bar.
@opt.o1756.extra	When a burning enemy dies, part of its remaining burning spreads to a nearby enemy.
@opt.o1757.extra	Alternate attack hits consume part of the burning on the enemy and deal it instantly, shortening the burn.
@opt.o1759.extra	Breaking armour leaves a shard on the ground. An attack or spell hitting the shard sets it off.
@opt.o1760.extra	Completely breaking an enemy's armour also staggers it. This triggers once per armour-break accumulation, rather than on every subsequent hit.
@opt.o1761.extra	Final slashing damage can build armour break alongside blunt damage. It also retains its bleeding build-up. Damage is neither converted nor duplicated; the eligible components contribute to one armour-break gauge.
@opt.o1762.extra	Increases armour-break build-up for each puncture already active on the target. Punctures applied by allies also count. Four punctures give 100% increase; this effect does not consume punctures.
@opt.o1763.extra	Alternate attack hits spend part of the fortification to knock enemies back.
@opt.o1764.extra	Fortification does not decay during a dodge roll. Hits and spending still reduce it.
@opt.o1765.extra	Evading an attack delays the reset of rune shield recovery.
@opt.o1766.extra	After an evade, the next primary attack sidesteps away from the incoming blow.
@opt.o1768.extra	Breaking armour leaves a shard on the ground. An attack or spell hitting the shard sets it off.
@opt.o1769.extra	Completely breaking an enemy's armour also staggers it. This triggers once per armour-break accumulation, rather than on every subsequent hit.
@opt.o1770.extra	Final slashing damage can build armour break alongside blunt damage. It also retains its bleeding build-up. Damage is neither converted nor duplicated; the eligible components contribute to one armour-break gauge.
@opt.o1771.extra	Increases armour-break build-up for each puncture already active on the target. Punctures applied by allies also count. Four punctures give 100% increase; this effect does not consume punctures.
@opt.o1772.extra	Resistance above its cap shortens the duration of matching ailments.
@opt.o1776.extra	The aura is centred on the linked companion instead of the character.
@opt.o1777.extra	The aura is no longer constant. Instead, blocking releases it as a stronger short burst. Has a cooldown.
@opt.o1778.extra	Following a primary hit with an alternate attack carries part of the primary's stagger build-up over, but the primary hit builds less.
@opt.o1779.extra	Using an alternate attack before a primary attack moves the attack charge to the primary attack.
@opt.o1780.extra	An alternate attack hitting an enemy charges the next attack. The charge is consumed when that attack is performed, even if it misses; spells do not consume it.
@opt.o1781.extra	If a raised block fails to hold a hit, the damage remaining after the block can become a glancing blow using the normal glancing blow chance and strength. One incoming hit gets at most one glancing blow check.
@opt.o1782.extra	Part of the damage prevented by glancing blows is added to the next primary hit. Expires after a short time.
@opt.o1784.extra	Part of the comfort goes to one linked ally instead.
@opt.o1786.extra	Part of the comfort goes to one linked ally instead.
@opt.o1787.extra	A successful parry charges the next attack. Spells do not consume this charge.
@opt.o1788.extra	Blocking and parrying are possible while unarmed.
@opt.o1790.extra	Stagger build-up from a successful parry also applies to enemies in an area around the parried target. This is stagger build-up only, without thorns damage.
@opt.o1792.extra	A successful parry reflects the incoming projectile towards its attacker. The reflected projectile keeps its damage and effects, with compatible projectile bonuses.
@opt.o1793.extra	Theme reserve. No gameplay effect yet.
@opt.o1794.extra	Trades part of maximum carry weight for a higher endurance threshold.
@opt.o1795.extra	Shield charge knockback scales with maximum carry weight instead of block power.
@opt.o1797.extra	Thorns damage is added to arrow hits. Arrows travel more slowly and have a shorter range.
@opt.o1799.extra	Touching an enemy with the body deals the normal thorns damage to it. Each enemy can take this damage at most once every 0.75 seconds. The interval is per target and does not reset when separating and touching again.
@opt.o1800.extra	Two-handed weapons can be held in one hand.
@opt.o1802.extra	Aftershocks erupt at the far end of the fault line instead of at its centre.
@opt.o1805.extra	An attack causes an aftershock if the target's armour is fully broken after it hits. The hit that finishes breaking the armour also counts. One attack creates at most one source aftershock, regardless of the number of targets, projectiles and hits.
@opt.o1806.extra	Aftershocks erupt at the far end of the fault line instead of at its centre.
@opt.o1809.extra	An attack causes an aftershock if the target's armour is fully broken after it hits. The hit that finishes breaking the armour also counts. One attack creates at most one source aftershock, regardless of the number of targets, projectiles and hits.
@opt.o1810.extra	A successful parry charges the next attack. Spells do not consume this charge.
@opt.o1811.extra	Blocking and parrying are possible while unarmed.
@opt.o1813.extra	Stagger build-up from a successful parry also applies to enemies in an area around the parried target. This is stagger build-up only, without thorns damage.
@opt.o1815.extra	A successful parry reflects the incoming projectile towards its attacker. The reflected projectile keeps its damage and effects, with compatible projectile bonuses.
@opt.o1816.extra	Theme reserve. No gameplay effect yet.
@opt.o1817.extra	If a raised block fails to hold a hit, the damage remaining after the block can become a glancing blow using the normal glancing blow chance and strength. One incoming hit gets at most one glancing blow check.
@opt.o1818.extra	Part of the damage prevented by glancing blows is added to the next primary hit. Expires after a short time.
@opt.o1819.extra	Heavy melee weapons replace their alternate attack with a ground slam, without the leap.
@opt.o1820.extra	Slams hit a narrow line ahead instead of a circle, covering the same area.
@opt.o1821.extra	Slamming one of the character's own created objects consumes it and leaves a brief impassable ridge. That slam's area is smaller. Does not damage buildings.
@opt.o1822.extra	A successful parry charges the next attack. Spells do not consume this charge.
@opt.o1823.extra	Blocking and parrying are possible while unarmed.
@opt.o1825.extra	Stagger build-up from a successful parry also applies to enemies in an area around the parried target. This is stagger build-up only, without thorns damage.
@opt.o1827.extra	A successful parry reflects the incoming projectile towards its attacker. The reflected projectile keeps its damage and effects, with compatible projectile bonuses.
@opt.o1828.extra	Theme reserve. No gameplay effect yet.
@opt.o1829.extra	Part of the blunt damage attacks gain from armour is replaced with knockback. Armour itself is unchanged.
@opt.o1830.extra	Blunt damage attacks gain from armour is partly converted to fire.
@opt.o1835.extra	Knockback taken while the shield is raised is stored for a short time and added to the next shield push.
@opt.o1836.extra	While standing still, crossbow recoil no longer pushes the character back. Instead it cracks the ground ahead.
@opt.o1837.extra	Alternate attack hits with a pickaxe pull the character toward the target.
@opt.o1838.extra	Pickaxes shatter created ice crystals in a single hit, though the burst deals less than usual.
@opt.o1839.extra	Fortification does not decay during a heavy stagger. Hits still reduce it.
@opt.o1840.extra	Part of the stagger taken while blocking drains stamina instead. Without enough stamina, the rest fills the stagger bar.
@opt.o1843.extra	A successful parry removes one ailment from the character. Has a cooldown.
@opt.o1844.extra	Cleanses apply to the linked ally instead, with the same cooldown.
@opt.o1846.extra	Weapon oils can be applied while moving.
@opt.o1847.extra	Weapon oils can be applied to clubs.
@opt.o1848.extra	Weapon oils can be applied to fists.
@opt.o1849.extra	Weapon oils can empower certain staff spells, costing extra eitr.
@opt.o1850.extra	Strength covers part of the dexterity requirement of compatible two-handed weapons.
@opt.o1851.extra	Each point of strength raises the endurance threshold by 0.0575.
@opt.o1853.extra	The link staff can link to the designated companion instead of a player. Ordinary pets and summoned minions cannot be linked. The same range, retention duration and target limit apply.
@opt.o1854.extra	When a willing linked ally hits the raised shield, the ally is launched in the chosen direction instead of dealing damage. Has a cooldown.
@opt.o1855.extra	Linked allies' actions that grant adrenaline also grant it to the bearer. Allies keep their own gain; chain forwarding is not possible.
@opt.o1857.extra	Breaking armour leaves a shard on the ground. An attack or spell hitting the shard sets it off.
@opt.o1858.extra	Completely breaking an enemy's armour also staggers it. This triggers once per armour-break accumulation, rather than on every subsequent hit.
@opt.o1859.extra	Final slashing damage can build armour break alongside blunt damage. It also retains its bleeding build-up. Damage is neither converted nor duplicated; the eligible components contribute to one armour-break gauge.
@opt.o1860.extra	Increases armour-break build-up for each puncture already active on the target. Punctures applied by allies also count. Four punctures give 100% increase; this effect does not consume punctures.
@opt.o1863.extra	When stamina is too low to block, the missing cost is paid with health. Not used if health is too low. Has a cooldown.
@opt.o1864.extra	Stamina that a parry would recover restores eitr instead.
@opt.o1865.extra	Killing blows with primary attacks pass part of the target's remaining bleeding to a new enemy.
@opt.o1866.extra	Bleeding cleansed from the character is partly left on the ground as a bleeding area.
@opt.o1867.extra	Bleeding on an enemy does not decay while it moves, on its own or from external forces, including knockback. When the target stops, decay resumes. The effect does not apply bleeding by itself.
@opt.o1869.extra	Bleeding deals 1.5 times more damage while the enemy is moving. Any real movement counts: running, knockback, pulls and airborne movement. When the target stops, the multiplier no longer applies.
@opt.o1870.extra	While Endurance is active, its damage-reduction percentage also reduces the incoming stagger build-up remaining after ordinary stagger resistance.
@opt.o1871.extra	Endurance checks the current rune shield instead of health, using the same threshold. It still protects both health and rune shield. Requires a nonzero maximum rune shield; it does not add a second reduction layer.
@opt.o1872.extra	Performing a dodge roll charges the next attack. The charge is consumed when that attack is performed, even if it misses; spells do not consume it. Cooldown: 2 s; a perfect dodge ignores it and always charges the attack.
@opt.o1873.extra	Part of extra melee damage is replaced with knockback.
@opt.o1874.extra	Knockback also hits enemies in a small area around the target.
@opt.o1875.extra	Knockbacks pull enemies toward the source of the impulse. For a slam, this is the centre of its area. Knockback strength strengthens the pull. Displacement immunity still applies.
@opt.o1876.extra	A sufficiently strong knockback also knocks the enemy off balance. Increasing outgoing knockback helps reach the threshold; this is separate from ordinary stagger build-up.
@opt.o1877.extra	Numeric combat affixes of the bow-and-arrow quiver also apply to crossbows and bolts. Projectile count, capacity and unique rules are not copied.
@opt.o1878.extra	The quiver's projectile speed bonus instead grants the same amount of increased knockback for compatible arrows and bolts. Other speed sources are kept.
@opt.o1879.extra	Resistance above its cap shortens the duration of matching ailments.
@opt.o1881.extra	Weapon oils can be applied while moving.
@opt.o1882.extra	Weapon oils can be applied to clubs.
@opt.o1883.extra	Weapon oils can be applied to fists.
@opt.o1884.extra	Weapon oils can empower certain staff spells, costing extra eitr.
@opt.o1885.extra	Aftershocks erupt at the far end of the fault line instead of at its centre.
@opt.o1888.extra	An attack causes an aftershock if the target's armour is fully broken after it hits. The hit that finishes breaking the armour also counts. One attack creates at most one source aftershock, regardless of the number of targets, projectiles and hits.
@opt.o1889.extra	On a ricochet, the bomb explodes at the point of contact and keeps flying. Subsequent explosions share the original bomb's power pool.
@opt.o1890.extra	The bomb's first hit on an enemy attaches it to that enemy until it explodes. An attached bomb no longer ricochets.
@opt.o1891.extra	The bomb is planted as a mine instead of exploding on impact. It waits for an enemy and expires after 45 seconds. Its explosion cannot hit its owner.
@opt.o1892.extra	After its first explosion, the bomb travels back and explodes again beside the thrower at full damage. Both explosions can damage the thrower. The bomb does not return to the inventory.
@opt.o1893.extra	While airborne, a carried bomb drops automatically: first after 0.2 seconds, then every 1.6 seconds. Additional projectiles add bombs to each drop, and reload speed shortens the interval.
@opt.o1894.extra	A dodge roll throws one random bomb from the inventory at a random nearby enemy. Cooldown: 1.8 seconds. Without a bomb or a valid target, nothing is thrown. The bomb is consumed as usual.
@opt.o1896.extra	The Rested timer pauses during a heavy stagger.
@opt.o1897.extra	Two-handed weapons can be held in one hand.
@opt.o1899.extra	Heavy melee weapons replace their alternate attack with a ground slam, without the leap.
@opt.o1900.extra	Slams hit a narrow line ahead instead of a circle, covering the same area.
@opt.o1901.extra	Slamming one of the character's own created objects consumes it and leaves a brief impassable ridge. That slam's area is smaller. Does not damage buildings.
@opt.o1902.extra	Overhealing you receive goes to your linked ally.
@opt.o1903.extra	After a block, your next shield alternate attack heals allies in a cone instead of dealing damage.
@opt.o1906.extra	Sprint with your shield raised to charge forward, dealing blunt damage to each enemy in the way once. Damage scales with block power, builds extra stagger and costs stamina. Lowering the shield ends it.
@opt.o2035.extra	Sprint with your shield raised to charge forward, dealing blunt damage to each enemy in the way once. Damage scales with block power, builds extra stagger and costs stamina. Lowering the shield ends it.
@opt.o2046.extra	Sprint with your shield raised to charge forward, dealing blunt damage to each enemy in the way once. Damage scales with block power, builds extra stagger and costs stamina. Lowering the shield ends it.
@opt.o2121.extra	Sprint with your shield raised to charge forward, dealing blunt damage to each enemy in the way once. Damage scales with block power, builds extra stagger and costs stamina. Lowering the shield ends it.
@opt.o1907.extra	With a one-handed weapon and shield, your alternate attack becomes a shield bash. Damage scales with block power.
@opt.o2036.extra	With a one-handed weapon and shield, your alternate attack becomes a shield bash. Damage scales with block power.
@opt.o2047.extra	With a one-handed weapon and shield, your alternate attack becomes a shield bash. Damage scales with block power.
@opt.o2122.extra	With a one-handed weapon and shield, your alternate attack becomes a shield bash. Damage scales with block power.
@opt.o1908.extra	A shield can be held in each hand. Both take part in blocking.
@opt.o2037.extra	A shield can be held in each hand. Both take part in blocking.
@opt.o2048.extra	A shield can be held in each hand. Both take part in blocking.
@opt.o2123.extra	A shield can be held in each hand. Both take part in blocking.
@opt.o1909.extra	On a successful shield block, the blocked attacker takes 150% of your thorns damage. This is a thorns retaliation, not weapon damage, and keeps your applicable thorns modifiers.
@opt.o2038.extra	On a successful shield block, the blocked attacker takes 150% of your thorns damage. This is a thorns retaliation, not weapon damage, and keeps your applicable thorns modifiers.
@opt.o2049.extra	On a successful shield block, the blocked attacker takes 150% of your thorns damage. This is a thorns retaliation, not weapon damage, and keeps your applicable thorns modifiers.
@opt.o2124.extra	On a successful shield block, the blocked attacker takes 150% of your thorns damage. This is a thorns retaliation, not weapon damage, and keeps your applicable thorns modifiers.
@opt.o1910.extra	Your hits provoke the enemy into attacking you for a short time. This affects enemies that can choose an attack target, not other players.
@opt.o2039.extra	Your hits provoke the enemy into attacking you for a short time. This affects enemies that can choose an attack target, not other players.
@opt.o2050.extra	Your hits provoke the enemy into attacking you for a short time. This affects enemies that can choose an attack target, not other players.
@opt.o2125.extra	Your hits provoke the enemy into attacking you for a short time. This affects enemies that can choose an attack target, not other players.
@opt.o1911.extra	With no other weapon ready, the attack throws the shield. It deals blunt damage from block power and counts as a thrown projectile. After the flight it drops and can be picked up; a return effect keeps its slot and brings the same shield back.
@opt.o2040.extra	With no other weapon ready, the attack throws the shield. It deals blunt damage from block power and counts as a thrown projectile. After the flight it drops and can be picked up; a return effect keeps its slot and brings the same shield back.
@opt.o2051.extra	With no other weapon ready, the attack throws the shield. It deals blunt damage from block power and counts as a thrown projectile. After the flight it drops and can be picked up; a return effect keeps its slot and brings the same shield back.
@opt.o2126.extra	With no other weapon ready, the attack throws the shield. It deals blunt damage from block power and counts as a thrown projectile. After the flight it drops and can be picked up; a return effect keeps its slot and brings the same shield back.
@opt.o1912.extra	After blocking with a tower shield, your next alternate attack pulls enemies toward the shield's edge instead of knocking them back. Does not affect bosses.
@opt.o1913.extra	Tower shields can block direct spell projectiles at a higher stamina cost. Ground effects and damage over time are not blocked.
@opt.o1915.extra	The listed share of armour from the helmet and chest piece becomes rune shield at the defence base ratio. The transferred armour is lost. Incompatible with “Runic Tempering”.
@opt.o2002.extra	The listed share of armour from the helmet and chest piece becomes rune shield at the defence base ratio. The transferred armour is lost. Incompatible with “Runic Tempering”.
@opt.o2072.extra	The listed share of armour from the helmet and chest piece becomes rune shield at the defence base ratio. The transferred armour is lost. Incompatible with “Runic Tempering”.
@opt.o1917.extra	The listed share of rune shield from the helmet and chest piece becomes armour at the inverse defence base ratio. The transferred rune shield is lost. Incompatible with “Plates and Runes”.
@opt.o2004.extra	The listed share of rune shield from the helmet and chest piece becomes armour at the inverse defence base ratio. The transferred rune shield is lost. Incompatible with “Plates and Runes”.
@opt.o2074.extra	The listed share of rune shield from the helmet and chest piece becomes armour at the inverse defence base ratio. The transferred rune shield is lost. Incompatible with “Plates and Runes”.
@opt.o1918.extra	Following a primary hit with an alternate attack carries part of the primary's stagger buildup over, but the primary hit builds less.
@opt.o2129.extra	Following a primary hit with an alternate attack carries part of the primary's stagger buildup over, but the primary hit builds less.
@opt.o1919.extra	Using an alternate attack before a primary attack moves your attack charge to the primary attack.
@opt.o2130.extra	Using an alternate attack before a primary attack moves your attack charge to the primary attack.
@opt.o1920.extra	Your alternative attack hitting an enemy charges your next attack. The charge is consumed when that attack is performed, even if it misses; spells do not consume it. Cooldown: 2 s.
@opt.o2131.extra	Your alternative attack hitting an enemy charges your next attack. The charge is consumed when that attack is performed, even if it misses; spells do not consume it. Cooldown: 2 s.
@opt.o1921.extra	Performing a dodge roll charges your next attack. The charge is consumed when that attack is performed, even if it misses; spells do not consume it. Cooldown: 2 s; a perfect dodge ignores it and always charges the attack.
@opt.o1922.extra	Part of your extra melee damage is replaced with knockback.
@opt.o1923.extra	Your knockback also hits enemies in a small area around the target.
@opt.o1924.extra	Knockback pulls enemies toward the source of the impulse instead. For a slam, this is the centre of its area. Knockback strength increases the pull. Immunity to displacement still applies.
@opt.o1925.extra	A sufficiently strong knockback also knocks the enemy off balance. Increasing outgoing knockback helps reach the threshold; this is separate from ordinary stagger build-up.
@opt.o1926.extra	While Endurance is active, its damage-reduction percentage also reduces the incoming stagger build-up remaining after your ordinary stagger resistance.
@opt.o1927.extra	Endurance checks your current rune shield instead of health, using the same threshold. It still protects both health and rune shield. Requires a nonzero maximum rune shield; it does not add a second reduction layer.
@opt.o1929.extra	Projectile chains can target spores, ice crystals and other combat targets created by the owner or allies. A hit triggers the target's usual reaction.
@opt.o1934.extra	Projectile chains can target spores, ice crystals and other combat targets created by the owner or allies. A hit triggers the target's usual reaction.
@opt.o2076.extra	Projectile chains can target spores, ice crystals and other combat targets created by the owner or allies. A hit triggers the target's usual reaction.
@opt.o2085.extra	Projectile chains can target spores, ice crystals and other combat targets created by the owner or allies. A hit triggers the target's usual reaction.
@opt.o2116.extra	Projectile chains can target spores, ice crystals and other combat targets created by the owner or allies. A hit triggers the target's usual reaction.
@opt.o1930.extra	The last ricochet sends the projectile back to its owner. A returning projectile does not harm its owner and no longer ricochets.
@opt.o1935.extra	The last ricochet sends the projectile back to its owner. A returning projectile does not harm its owner and no longer ricochets.
@opt.o2077.extra	The last ricochet sends the projectile back to its owner. A returning projectile does not harm its owner and no longer ricochets.
@opt.o2086.extra	The last ricochet sends the projectile back to its owner. A returning projectile does not harm its owner and no longer ricochets.
@opt.o2117.extra	The last ricochet sends the projectile back to its owner. A returning projectile does not harm its owner and no longer ricochets.
@opt.o1931.extra	A ricochet off the ground or a wall spends one available bounce and heads for the nearest valid target instead of reflecting normally.
@opt.o1936.extra	A ricochet off the ground or a wall spends one available bounce and heads for the nearest valid target instead of reflecting normally.
@opt.o2078.extra	A ricochet off the ground or a wall spends one available bounce and heads for the nearest valid target instead of reflecting normally.
@opt.o2087.extra	A ricochet off the ground or a wall spends one available bounce and heads for the nearest valid target instead of reflecting normally.
@opt.o2118.extra	A ricochet off the ground or a wall spends one available bounce and heads for the nearest valid target instead of reflecting normally.
@opt.o1932.extra	Theme reserve. No gameplay effect yet.
@opt.o1933.extra	Theme reserve. No gameplay effect yet.
@opt.o1937.extra	Theme reserve. No gameplay effect yet.
@opt.o1938.extra	Theme reserve. No gameplay effect yet.
@opt.o1947.extra	Theme reserve. No gameplay effect yet.
@opt.o1969.extra	Theme reserve. No gameplay effect yet.
@opt.o1971.extra	Theme reserve. No gameplay effect yet.
@opt.o1996.extra	Theme reserve. No gameplay effect yet.
@opt.o2079.extra	Theme reserve. No gameplay effect yet.
@opt.o2080.extra	Theme reserve. No gameplay effect yet.
@opt.o2088.extra	Theme reserve. No gameplay effect yet.
@opt.o2089.extra	Theme reserve. No gameplay effect yet.
@opt.o2119.extra	Theme reserve. No gameplay effect yet.
@opt.o2120.extra	Theme reserve. No gameplay effect yet.
@opt.o2418.extra	Theme reserve. No gameplay effect yet.
@opt.o2427.extra	Theme reserve. No gameplay effect yet.
@opt.o2433.extra	Theme reserve. No gameplay effect yet.
@opt.o1939.extra	Your torch counts as a club for club passive bonuses. It remains a torch, uses durability as fuel and keeps its fire damage.
@opt.o1940.extra	Blocking temporarily redirects part of the damage taken by minions to the owner's rune shield. An empty shield intercepts nothing.
@opt.o2114.extra	Blocking temporarily redirects part of the damage taken by minions to the owner's rune shield. An empty shield intercepts nothing.
@opt.o1941.extra	A killing blow on a minion first drains the owner's rune shield by the rest of its damage. If the shield runs out, the minion falls.
@opt.o2115.extra	A killing blow on a minion first drains the owner's rune shield by the rest of its damage. If the shield runs out, the minion falls.
@opt.o1942.extra	Evading a hit preserves your rune shield’s recovery for longer before it resets. A manual dodge roll is a different action.
@opt.o1943.extra	After you evade a hit, your next primary attack also sidesteps away from the incoming blow. This uses passive evasion, not merely performing a dodge roll.
@opt.o1944.extra	Jumping converts part of your sprint momentum into jump height, reducing horizontal travel. It uses the ordinary jump button.
@opt.o2415.extra	Jumping converts part of your sprint momentum into jump height, reducing horizontal travel. It uses the ordinary jump button.
@opt.o2424.extra	Jumping converts part of your sprint momentum into jump height, reducing horizontal travel. It uses the ordinary jump button.
@opt.o2430.extra	Jumping converts part of your sprint momentum into jump height, reducing horizontal travel. It uses the ordinary jump button.
@opt.o1945.extra	Raising your block does not stop your sprint immediately: remaining momentum carries you briefly forward while blocking. A shield rush requires its own source.
@opt.o2416.extra	Raising your block does not stop your sprint immediately: remaining momentum carries you briefly forward while blocking. A shield rush requires its own source.
@opt.o2425.extra	Raising your block does not stop your sprint immediately: remaining momentum carries you briefly forward while blocking. A shield rush requires its own source.
@opt.o2431.extra	Raising your block does not stop your sprint immediately: remaining momentum carries you briefly forward while blocking. A shield rush requires its own source.
@opt.o1948.extra	Ice crystals stop enemy movement. Knocking an enemy into a crystal can stagger it; hits and spells shatter the crystal.
@opt.o2110.extra	Ice crystals stop enemy movement. Knocking an enemy into a crystal can stagger it; hits and spells shatter the crystal.
@opt.o1949.extra	An ice crystal's burst also builds stagger. Blunt damage dealt to the crystal increases this build-up instead of the burst's cold damage.
@opt.o2111.extra	An ice crystal's burst also builds stagger. Blunt damage dealt to the crystal increases this build-up instead of the burst's cold damage.
@opt.o1950.extra	Casting while airborne pushes the caster away from the aim direction. The eitr cost and the shot direction set the impulse.
@opt.o1952.extra	Your link staff can link to your designated companion instead of a player. Ordinary pets and summoned minions cannot be linked. The same range, retention duration and target limit apply.
@opt.o2097.extra	Your link staff can link to your designated companion instead of a player. Ordinary pets and summoned minions cannot be linked. The same range, retention duration and target limit apply.
@opt.o1953.extra	When a willing linked ally hits your raised shield, they are launched in the direction they choose instead of dealing damage to you. Has a cooldown.
@opt.o2098.extra	When a willing linked ally hits your raised shield, they are launched in the direction they choose instead of dealing damage to you. Has a cooldown.
@opt.o1954.extra	Actions of linked allies that grant adrenaline also grant it to the link holder. Allies keep their own gain; forwarding along a chain is not possible.
@opt.o2099.extra	Actions of linked allies that grant adrenaline also grant it to the link holder. Allies keep their own gain; forwarding along a chain is not possible.
@opt.o1955.extra	Killing blows with primary attacks pass part of the target's remaining bleeding to a new enemy.
@opt.o1956.extra	Bleeding cleansed from you is partly left on the ground as a bleeding area.
@opt.o1957.extra	Bleeding on an enemy does not decay while it moves, on its own or from external forces including knockback. Decay resumes when the target stops. This effect does not apply bleeding by itself.
@opt.o1959.extra	Bleeding deals 1.5 times more damage while the enemy is moving. Any real movement counts: its own running, knockback, pulls and airborne movement. The multiplier stops once the target stops.
@opt.o1960.extra	Killing a target that has not noticed the attacker does not reveal stealth to nearby enemies through the sound of that blow alone. Other means of detection still apply.
@opt.o1988.extra	Killing a target that has not noticed the attacker does not reveal stealth to nearby enemies through the sound of that blow alone. Other means of detection still apply.
@opt.o1961.extra	A dodge roll after a kill temporarily suppresses movement noise. Attacking or casting ends the effect.
@opt.o1989.extra	A dodge roll after a kill temporarily suppresses movement noise. Attacking or casting ends the effect.
@opt.o1962.extra	On a ricochet, the bomb explodes at the point of contact and keeps flying. Later explosions share the original bomb's power pool.
@opt.o1974.extra	On a ricochet, the bomb explodes at the point of contact and keeps flying. Later explosions share the original bomb's power pool.
@opt.o1980.extra	On a ricochet, the bomb explodes at the point of contact and keeps flying. Later explosions share the original bomb's power pool.
@opt.o2019.extra	On a ricochet, the bomb explodes at the point of contact and keeps flying. Later explosions share the original bomb's power pool.
@opt.o2029.extra	On a ricochet, the bomb explodes at the point of contact and keeps flying. Later explosions share the original bomb's power pool.
@opt.o1963.extra	A bomb's first hit on an enemy attaches it until it explodes. An attached bomb no longer bounces.
@opt.o1975.extra	A bomb's first hit on an enemy attaches it until it explodes. An attached bomb no longer bounces.
@opt.o1981.extra	A bomb's first hit on an enemy attaches it until it explodes. An attached bomb no longer bounces.
@opt.o2020.extra	A bomb's first hit on an enemy attaches it until it explodes. An attached bomb no longer bounces.
@opt.o2030.extra	A bomb's first hit on an enemy attaches it until it explodes. An attached bomb no longer bounces.
@opt.o1964.extra	Your bomb is planted as a mine instead of exploding on impact. It waits for an enemy and expires after 45 seconds. Its explosion cannot hit its owner.
@opt.o1976.extra	Your bomb is planted as a mine instead of exploding on impact. It waits for an enemy and expires after 45 seconds. Its explosion cannot hit its owner.
@opt.o1982.extra	Your bomb is planted as a mine instead of exploding on impact. It waits for an enemy and expires after 45 seconds. Its explosion cannot hit its owner.
@opt.o2021.extra	Your bomb is planted as a mine instead of exploding on impact. It waits for an enemy and expires after 45 seconds. Its explosion cannot hit its owner.
@opt.o2031.extra	Your bomb is planted as a mine instead of exploding on impact. It waits for an enemy and expires after 45 seconds. Its explosion cannot hit its owner.
@opt.o1965.extra	After its first explosion, your bomb travels back and explodes beside you again at full damage. Both explosions can damage you. The bomb does not return to your inventory.
@opt.o1977.extra	After its first explosion, your bomb travels back and explodes beside you again at full damage. Both explosions can damage you. The bomb does not return to your inventory.
@opt.o1983.extra	After its first explosion, your bomb travels back and explodes beside you again at full damage. Both explosions can damage you. The bomb does not return to your inventory.
@opt.o2022.extra	After its first explosion, your bomb travels back and explodes beside you again at full damage. Both explosions can damage you. The bomb does not return to your inventory.
@opt.o2032.extra	After its first explosion, your bomb travels back and explodes beside you again at full damage. Both explosions can damage you. The bomb does not return to your inventory.
@opt.o1966.extra	While you are airborne, a carried bomb drops automatically: first after 0.2 seconds, then every 1.6 seconds. Additional projectiles add bombs to each drop, and reload speed shortens the interval.
@opt.o1978.extra	While you are airborne, a carried bomb drops automatically: first after 0.2 seconds, then every 1.6 seconds. Additional projectiles add bombs to each drop, and reload speed shortens the interval.
@opt.o1984.extra	While you are airborne, a carried bomb drops automatically: first after 0.2 seconds, then every 1.6 seconds. Additional projectiles add bombs to each drop, and reload speed shortens the interval.
@opt.o2023.extra	While you are airborne, a carried bomb drops automatically: first after 0.2 seconds, then every 1.6 seconds. Additional projectiles add bombs to each drop, and reload speed shortens the interval.
@opt.o2033.extra	While you are airborne, a carried bomb drops automatically: first after 0.2 seconds, then every 1.6 seconds. Additional projectiles add bombs to each drop, and reload speed shortens the interval.
@opt.o1967.extra	A dodge roll throws one random bomb from the inventory at a random nearby enemy. Cooldown: 1.8 seconds. No throw happens without a bomb or a valid target. The bomb is consumed as usual.
@opt.o1979.extra	A dodge roll throws one random bomb from the inventory at a random nearby enemy. Cooldown: 1.8 seconds. No throw happens without a bomb or a valid target. The bomb is consumed as usual.
@opt.o1985.extra	A dodge roll throws one random bomb from the inventory at a random nearby enemy. Cooldown: 1.8 seconds. No throw happens without a bomb or a valid target. The bomb is consumed as usual.
@opt.o2024.extra	A dodge roll throws one random bomb from the inventory at a random nearby enemy. Cooldown: 1.8 seconds. No throw happens without a bomb or a valid target. The bomb is consumed as usual.
@opt.o2034.extra	A dodge roll throws one random bomb from the inventory at a random nearby enemy. Cooldown: 1.8 seconds. No throw happens without a bomb or a valid target. The bomb is consumed as usual.
@opt.o1968.extra	Your thrown weapon comes back once its flight is over: after its chains, pierces and ricochets, when it strikes something or after 1.4 s of flight - faster throws fly farther. On the way back it pierces enemies. Its slot stays reserved until it returns; extra projectiles vanish. Arrows and bolts do not return.
@opt.o1970.extra	Your thrown weapon comes back once its flight is over: after its chains, pierces and ricochets, when it strikes something or after 1.4 s of flight - faster throws fly farther. On the way back it pierces enemies. Its slot stays reserved until it returns; extra projectiles vanish. Arrows and bolts do not return.
@opt.o1972.extra	You can equip two utility items at the same time, such as a belt and a wishbone. Their effects remain their own; this does not add a weapon slot.
@opt.o1973.extra	You can hold and use melee weapons while swimming and underwater. Your ordinary melee weapon and attack modifiers still apply.
@opt.o1986.extra	Hits, shots and spell impacts on the ground, walls, trees and other obstacles create a spore at the point of impact. Hitting a living target does not create one by itself. One source attack or spell creates at most one spore per contact; self-created targets do not provide a repeat source.
@opt.o2134.extra	Hits, shots and spell impacts on the ground, walls, trees and other obstacles create a spore at the point of impact. Hitting a living target does not create one by itself. One source attack or spell creates at most one spore per contact; self-created targets do not provide a repeat source.
@opt.o1987.extra	A spore's explosion detonates other nearby spores of the same owner. Each spore explodes at most once in this chain and spreads its ailments. The chain does not create new spores.
@opt.o2135.extra	A spore's explosion detonates other nearby spores of the same owner. Each spore explodes at most once in this chain and spreads its ailments. The chain does not create new spores.
@opt.o1990.extra	A successful parry charges the next attack. Spells do not consume this charge.
@opt.o1991.extra	You can block and parry while unarmed.
@opt.o1993.extra	Stagger build-up from a successful parry also applies to enemies in an area around the parried target. This is stagger build-up only, with no thorns damage.
@opt.o1995.extra	A successful parry reflects the incoming projectile towards its attacker. The reflected projectile keeps its damage and effects, with compatible projectile bonuses.
@opt.o1997.extra	A critical hit with a strike doubles the additional strikes of that source attack. The original hit with the “Strike” tag or its additional strikes qualify. Strikes already performed count toward the total. One attack is doubled only once; this is not an “after a crit” bonus.
@opt.o1998.extra	All additional strikes of an attack can hit its original target. They hit sequentially at short intervals, each for 50% of its normal damage. The original hit keeps its damage. Remaining strikes stop if the target dies or becomes unavailable.
@opt.o1999.extra	A successful parry removes one ailment from you. Has a cooldown.
@opt.o2000.extra	Your cleanses apply to your linked ally instead of you, with the same cooldown.
@opt.o2005.extra	Instant mead restoration is spread over a short time instead.
@opt.o2006.extra	Part of your mead's healing goes to your linked ally instead of you.
@opt.o2009.extra	The extra trinket slot occupies the left hand only while it is filled. An empty slot leaves the hand free.
@opt.o2013.extra	The extra trinket slot occupies the left hand only while it is filled. An empty slot leaves the hand free.
@opt.o2017.extra	The extra trinket slot occupies the left hand only while it is filled. An empty slot leaves the hand free.
@opt.o2043.extra	The extra trinket slot occupies the left hand only while it is filled. An empty slot leaves the hand free.
@opt.o2010.extra	On activation, the trinket's effect and its additional activation affixes also apply to allies within the aura area.
@opt.o2014.extra	On activation, the trinket's effect and its additional activation affixes also apply to allies within the aura area.
@opt.o2018.extra	On activation, the trinket's effect and its additional activation affixes also apply to allies within the aura area.
@opt.o2044.extra	On activation, the trinket's effect and its additional activation affixes also apply to allies within the aura area.
@opt.o2025.extra	Trades part of your maximum carry weight for a higher endurance threshold.
@opt.o2026.extra	Your shield charge's knockback scales with maximum carry weight instead of block power.
@opt.o2027.extra	While your rune shield is full, part of incoming ailment buildup drains the shield instead. Anything the shield can't cover applies normally.
@opt.o2028.extra	Your reduced bleeding buildup instead shortens bleeding duration.
@opt.o2052.extra	A staff cast charges the next weapon attack. The next cast does not consume this charge.
@opt.o2060.extra	A staff cast charges the next weapon attack. The next cast does not consume this charge.
@opt.o2081.extra	A staff cast charges the next weapon attack. The next cast does not consume this charge.
@opt.o2458.extra	A staff cast charges the next weapon attack. The next cast does not consume this charge.
@opt.o2053.extra	Starting a cast with the shield raised keeps blocking until the spell is released, but increases the eitr cost. This does not grant an all-around block.
@opt.o2061.extra	Starting a cast with the shield raised keeps blocking until the spell is released, but increases the eitr cost. This does not grant an all-around block.
@opt.o2082.extra	Starting a cast with the shield raised keeps blocking until the spell is released, but increases the eitr cost. This does not grant an all-around block.
@opt.o2459.extra	Starting a cast with the shield raised keeps blocking until the spell is released, but increases the eitr cost. This does not grant an all-around block.
@opt.o2055.extra	While you are burning, sprinting leaves burning ground behind you, using up part of your burning.
@opt.o2057.extra	Excess healing beyond full health becomes fortification, if you already have a source of fortification.
@opt.o2058.extra	Health regeneration restores your rune shield instead of health.
@opt.o2059.extra	Your critical hit charges your next attack. The charge is consumed when that attack is performed, even if it misses; spells do not consume it. Cooldown: 0.2 s.
@opt.o2068.extra	Heavy melee weapons replace their alternate attack with a ground slam, without the leap.
@opt.o2069.extra	Your slams hit a narrow line ahead of you instead of a circle, covering the same area.
@opt.o2070.extra	Slamming one of your own created objects consumes it and leaves a brief impassable ridge. That slam's area is smaller. Does not damage buildings.
@opt.o2075.extra	A compatible one-handed weapon can be held in each hand. Two staves cannot be used together.
@opt.o2084.extra	Reflected damage can apply ailments, but no longer triggers your on-hit, on-crit or on-kill effects.
@opt.o2090.extra	While drawing a bow in the air, the archer hovers, spending stamina. Releasing the string or a dodge roll ends the hover.
@opt.o2127.extra	While drawing a bow in the air, the archer hovers, spending stamina. Releasing the string or a dodge roll ends the hover.
@opt.o2435.extra	While drawing a bow in the air, the archer hovers, spending stamina. Releasing the string or a dodge roll ends the hover.
@opt.o2091.extra	A dodge roll keeps the bow draw already reached, but holding it keeps spending stamina.
@opt.o2128.extra	A dodge roll keeps the bow draw already reached, but holding it keeps spending stamina.
@opt.o2436.extra	A dodge roll keeps the bow draw already reached, but holding it keeps spending stamina.
@opt.o2092.extra	Food keeps its full bonuses until it runs out.
@opt.o2104.extra	Food keeps its full bonuses until it runs out.
@opt.o2093.extra	Part of the health your active food gives becomes rune shield instead.
@opt.o2105.extra	Part of the health your active food gives becomes rune shield instead.
@opt.o2462.extra	Your equipped knife’s alternative attack becomes a weapon throw. The actual knife falls on the ground unless a weapon-return effect brings it back.
@opt.o2107.extra	Pressing jump again in mid-air allows another jump for stamina. A new second jump becomes available after landing.
@opt.o2108.extra	Jumping at the end of a manual dodge roll keeps its horizontal momentum. Jump height and jump distance still apply.
@opt.o2109.extra	While airborne beside a wall, press jump to push off the wall. This uses your normal jump control and stamina cost.
@opt.o2112.extra	Your fist attacks can chop trees and mine ore. The tool tier and resource-damage affixes on this choice determine what you can break and how strongly. Weapon claws retain their fist category.
@opt.o2445.extra	Your fist attacks can chop trees and mine ore. The tool tier and resource-damage affixes on this choice determine what you can break and how strongly. Weapon claws retain their fist category.
@opt.o2446.extra	Fist and unarmed attacks dash towards the aimed target, stopping at striking range when the hit is released. Obstacles stop the dash; area modifiers do not increase its range.
@opt.o2132.extra	Your aura is centred on your linked companion instead of you.
@opt.o2133.extra	Your aura is no longer constant. Instead, blocking releases it as a stronger short burst. Has a cooldown.
@opt.o2412.extra	Armour reduces the movement penalty from equipment. The reduction does not turn the penalty into a speed bonus.
@opt.o2421.extra	Armour reduces the movement penalty from equipment. The reduction does not turn the penalty into a speed bonus.
@opt.o2423.extra	Armour reduces the movement penalty from equipment. The reduction does not turn the penalty into a speed bonus.
@opt.o2428.extra	Armour reduces the movement penalty from equipment. The reduction does not turn the penalty into a speed bonus.
@opt.o2414.extra	Primary club hits on primed enemies trade part of their knockback for extra stagger buildup, without losing damage.
@opt.o2451.extra	Primary club hits on primed enemies trade part of their knockback for extra stagger buildup, without losing damage.
@opt.o2419.extra	When you lack stamina to block, the missing cost is paid with health. Not used if health is too low. Has a cooldown.
@opt.o2420.extra	Stamina you would recover from parrying restores eitr instead.
@opt.o2422.extra	Crouch while running fast or right after landing a jump to slide along the ground, keeping your speed; on a slope you ride down faster than you run.
@opt.o2453.extra	The alternate attack throws the axe as a projectile. At the end of its flight it falls to the ground. A return is available in the throwing weapon mastery.
@opt.o2471.extra	Immobilized enemies take 200% increased poison build-up from you.
@opt.o2473.extra	Immobilized enemies take 200% increased poison build-up from you.
@opt.o2472.extra	An enemy that dies while immobilized by you explodes: enemies within 4 m take poison damage equal to 5% of its maximum life. Your poison modifiers apply.
@opt.o2474.extra	An enemy that dies while immobilized by you explodes: enemies within 4 m take poison damage equal to 5% of its maximum life. Your poison modifiers apply.
@own10690.extra	Thorns damage is added to arrow hits. Arrow speed and range are reduced.
@own10912.extra	Covering enough distance by sprinting or controlled flight charges the next attack. The charge works with any weapon and with charged attack effects.
@own11151.extra	+25% jump height; −50% fall damage; −100 carry weight.
@own11175.extra	Applying frostbite creates an ice crystal next to the target. A hit from an attack or spell can shatter it and cause a cold explosion.
@own11255.extra	Killing an enemy with a cold hit leaves an ice crystal. Projectile chains and area hits work on the crystal.
@own11543.extra	Killing a poisoned enemy creates a spore where it died. Spores serve as targets for projectile chains and area hits.
@own13462.extra	Killing a poisoned enemy creates a spore where it died. Spores serve as targets for projectile chains and area hits.
@own13468.extra	Killing a poisoned enemy creates a spore where it died. Spores serve as targets for projectile chains and area hits.
@own11769.extra	Scepters are magic melee weapons. The bonuses apply to scepter hits.
@own12623.extra	Scepters are magic melee weapons. The bonuses apply to scepter hits.
@own12635.extra	Scepters are magic melee weapons. The bonuses apply to scepter hits.
@own12686.extra	Scepters are magic melee weapons. The bonuses apply to scepter hits.
@own12698.extra	Scepters are magic melee weapons. The bonuses apply to scepter hits.
@own13364.extra	Scepters are magic melee weapons. The bonuses apply to scepter hits.
@own12712.extra	Critical strike chance is multiplied by 2. Critical strikes deal no extra damage: the crit multiplier is 1 regardless of its bonuses. The crit itself and all on-crit effects remain.
@own12878.extra	Jumping charges the next attack. The charged attack keeps its weapon type and can interact with charged attack effects. Cooldown: 2 s.
@own12969.extra	An extra trinket slot. Trinket effects on the wearer are 60% weaker; auras for allies keep full strength.
@own12997.extra	The armour granted to your companion is based on your armour, not theirs.
@own13038.extra	Applying poison creates a spore next to the target. The spore lightly poisons nearby enemies and explodes when hit by an attack or spell.
@own13461.extra	Firing a crossbow pushes the shooter in the direction opposite to the shot. Knockback bonuses increase the recoil.
@own13543.extra	When a summoned minion's health drops below 35% of maximum, it explodes, dealing fire damage equal to 33% of its maximum health to nearby enemies. The minion dies. Pets and companions are not affected. Instant death and expiry of its lifetime do not trigger the explosion by themselves.
@own13559.extra	Accumulated stagger resistance is increased by 60%. Final movement speed is multiplied by 0.6. This is increased resistance, not +60 percentage points.
@own13661.extra	All evasion rating is converted to armour 1 to 1. Evasion rating becomes 0. Final armour is multiplied by 0.5. Manual dodge roll is not disabled.
@ailment.short.damage-over-time	damage over time
@ailment.short.effect	effect
@blight.altar.awake-mother	The Mist Mother has come
@blight.altar.fill	Slay the blighted to fill the Mist's bar: {0}%
@blight.altar.name-mother	Altar of the Mist Mother
@blight.altar.wake-mother	Call the Mist Mother
@blight.bar.collapse	collapsing {0}% (paused)
@blight.bar.mother	The Mist Mother awaits
@blight.creature.brood	Blight Herald Spawn
@blight.creature.brute	Blight Herald Brute
@blight.creature.gjall	Bloated Herald
@blight.creature.herald	Blight Herald
@blight.creature.tick	Blight Leech
@blight.mist.name	Blight Mist
@blight.mother.name	Mist Mother
@blight.notice.cleansed	The Blight Mist is cleansed
@blight.notice.faded	The Blight Mist has faded
@blight.notice.interest	The Blight Mist has taken an interest in your world
@blight.notice.mother	The Mist Mother awaits you
@blight.notice.spread	The Blight Mist is spreading
@class.link_warden.name	Link Warden
@cond.started-full-eitr	if started at full eitr
@cond.started-full-health	if started at full life
@cond.started-full-stamina	if started at full stamina
@item.packed-portal.desc	A portal taken apart and packed into a crate. Selected on the hotbar, it opens building mode to set the portal back up, with its name and inscription, with no materials and no workbench.
@item.packed-portal.name	Packed portal
@loot.affix.inactive	(inactive)
@loot.affix.unknown	Unknown property ({0})
@loot.why.corrupted	Corrupted items cannot be modified
@loot.why.disabled	The loot system is disabled on this server
@loot.why.empty	No property fits this item
@loot.why.full	No free place for another property
@loot.why.not-gear	This item cannot have properties
@monolith-boss.altar.level	Level {0}
@monolith-boss.altar.pin	Level {0}
@monolith-boss.altar.woken	{0} answers the call
@monolith-boss.stone	{0} turns to stone and calls its servants - only pickaxes bite
@perk.chain-lightning.name	Chain Lightning
@perk.chain-lightning.text	Leaps from the struck enemy to the nearest other enemy, then on, up to {0} enemies within {1} m of each other. Each is struck for {2} of the damage of the hit that cast it, as lightning damage: your lightning and shock modifiers apply.\n\nScales with: Limit (Chain Lightning) - more enemies; lightning damage and shock rows; chance to cast sums from the weapon and every other source.
@piece.PT_AzuriteKiln.desc	Grinds azurite into dust
@piece.PT_AzuriteKiln.name	Azurite Kiln
@piece.PT_GoldlightGate.desc	A Runecarver's portal: inscribe which portal of the world it leads to. Shift + use: inscribe the link.
@piece.PT_GoldlightGate.name	Inscription Gate
@power.altar	Altar of Power
@power.altar-gain	+{0}% monster health, damage and loot in every biome, for good
@power.altar-max	Monster power is at its peak
@power.altar-none	You carry no trophy of a {0} monster
@power.altar-now	Monster power here: +{0}%
@power.altar-offer	Offer {0}: {1}
@power.altar-wants	Accepts a trophy of any {0} monster: {1}
@power.altar-wrong	This altar accepts only trophies of {0} monsters
@power.summary	Monster power: +{0}% · health, damage and loot of monsters · {1} trophies offered at altars of power
@power.summary-loading	Monster power · world data is still loading
@rune.done.added	A property was added: {0}
@rune.done.corrupted	Corrupted: {0}
@rune.done.essence	Essence fused: {0}
@rune.done.fate	The threads were rewoven: {0}
@rune.done.raised	{0} is now {1}
@rune.done.removed	A property was removed: {0}
@rune.done.sigil	Sigil set: {0}
@rune.done.socket	Socket added: {0}
@rune.done.tier-up	+1 affix tier
@rune.why.monolith-awake	This monolith is still awake
@rune.why.monolith-busy	The monolith is already under siege
@rune.why.no-monolith	Stand next to a rune monolith
@rune.why.no-socket	No free socket for this sigil
@rune.why.nothing	Nothing to change
@rune.why.sockets-full	No room for another socket
@rune.why.target	This rune cannot be used on that item
@setup.title.player	Setting up the mod
@socket.corrupted	Empty corrupted socket - takes a Sigil of Blight
@socket.divine	Empty divine socket - a sigil set in it is 50% stronger
@socket.runic	Empty socket
@summon-altar.blood-full	The altar holds {0} blood runes - no more
@summon-altar.blood-take	Take the blood runes back
@summon-altar.busy	A guardian is already awake here
@summon-altar.call	Call {0}
@summon-altar.empty	The altar is silent. Put {0} summoning shards in it from your hotbar.
@summon-altar.full	{0} shards are enough - press E to call
@summon-altar.name	Altar of Summoning
@summon-altar.need-shards	{0} summoning shards of one guardian wake it
@summon-altar.other	Other shards lie in the altar - take them back first
@summon-altar.put	Put one shard or blood rune from the hotbar
@summon-altar.revealed	The monolith falls silent, and its runes point the way: an altar of summoning wakes in these lands. Level {0} - its place is carved upon your map.
@summon-altar.take-shards	Take the shards back
@ui.aura.under	Under {0}: an ally's aura is on you.
@ui.close	Close
@ui.combat.evade	Evade
@ui.craft-cat.corrupted-runes	Corrupted runes
@ui.craft-cat.great-runes	Great runes
@ui.craft-cat.punches	Punches
@ui.craft-cat.runes	Runes
@ui.craft-cat.sigils	Sigils
@ui.debug.server-admin-only	Only the server's admins can change levels here
@ui.disenchant.button	Disenchant
@ui.disenchant.done	Disenchanted: {0}
@ui.disenchant.returns	Disenchanting returns:
@ui.disenchant.sigils	Socketed sigils come back ({0})
@ui.disenchant.tab	Disenchant
@ui.disenchant.what	Disenchant: {0}
@ui.goldgate.alone	No other portals in this world
@ui.goldgate.close	Close
@ui.goldgate.done	The gate now leads to {0}
@ui.goldgate.failed	The link could not be inscribed: the portal is gone
@ui.goldgate.focus	{0} · {1} m
@ui.goldgate.inscribe	Inscribe link
@ui.goldgate.inscribe-hover	Inscribe a link
@ui.goldgate.inscribing	Inscribing…
@ui.goldgate.leads	Leads to {0}
@ui.goldgate.linked	Linked to: {0}
@ui.goldgate.no-link	No link is inscribed on this gate
@ui.goldgate.no-link-short	No link inscribed
@ui.goldgate.pick	Pick a portal: arrows or a click on the map
@ui.goldgate.unnamed	Unnamed portal
@ui.hud.xp-gain	+{0} XP
@ui.identify.cancel	Cancelled
@ui.identify.done	Identified: {0}
@ui.identify.needed	This item must be identified before it can be used
@ui.item.alt-short	alt
@ui.item.attack-speed	Attack speed
@ui.item.cast-on-hit	Chance to cast {0} on hit
@ui.item.chance-on-hit	Chance to {0} on hit
@ui.item.duration-label	Duration
@ui.item.immobilize	immobilize
@ui.item.influence	INFLUENCE
@ui.item.item-level	Item level {0}
@ui.item.limit	Limit: {0}
@ui.item.lore-quote	“{0}”
@ui.item.prefix	Prefix
@ui.item.rarity-type	{0} {1}
@ui.item.ring	Ring: {0}
@ui.item.suffix	Suffix
@ui.item.tags.primary	Primary attack
@ui.item.tags.secondary	Secondary attack
@ui.item.type.accessory	Accessory
@ui.item.type.ammo	Ammo
@ui.item.type.axe	Axe
@ui.item.type.bow	Bow
@ui.item.type.cape	Cape
@ui.item.type.chest	Chest armour
@ui.item.type.club	Club
@ui.item.type.consumable	Consumable
@ui.item.type.crossbow	Crossbow
@ui.item.type.fish	Fish
@ui.item.type.fist	Fist weapon
@ui.item.type.helmet	Helmet
@ui.item.type.jewel	Jewel
@ui.item.type.knife	Knife
@ui.item.type.legs	Leg armour
@ui.item.type.material	Material
@ui.item.type.pickaxe	Pickaxe
@ui.item.type.polearm	Polearm
@ui.item.type.shield	Shield
@ui.item.type.spear	Spear
@ui.item.type.staff	Staff
@ui.item.type.sword	Sword
@ui.item.type.tool	Tool
@ui.item.type.torch	Torch
@ui.item.type.trophy	Trophy
@ui.item.type.weapon	Weapon
@ui.item.unidentified	Unidentified
@ui.jewel.choir-granted	Works without a point: the Choir of the Unburied
@ui.jewel.choir-muted	Silenced by the Choir of the Unburied
@ui.jewel.limit	Limit {0}: no more {1} can be set into the tree
@ui.jewel.lmb-set-here	LMB — set the jewel here.
@ui.jewel.rmb-lift	RMB — take the jewel out onto the cursor; LMB on another socket sets it there.
@ui.jewel.socket-holds-word	Jewel
@ui.jewel.socket-title-linked	{0} Socket
@ui.jewel.tab-here	Tab — open your inventory, pick a jewel and LMB here.
@ui.link.companion-needs-mastery	Linking your companion needs the Companion Link mastery
@ui.link.not-companion	Only your companion can be linked: name it with the Leader's Horn first
@ui.linkwarden.open	LMB — open the separate dedication tree.
@ui.linkwarden.pending	This branch is not available yet.
@ui.linkwarden.points	Dedication: {0}/8 nodes · four minor and four notable selections
@ui.linkwarden.trial	Complete the runestone trial to allocate nodes.
@ui.lootfilter.add	Add items to «{0}»
@ui.lootfilter.click-remove	click - back to Normal
@ui.lootfilter.ignore	Ignore
@ui.lootfilter.ignore-note	Not marked in any way and never picked up automatically.
@ui.lootfilter.legendary	Legendary
@ui.lootfilter.legendary-note	Every legendary item. Set by rarity, cannot be edited.
@ui.lootfilter.mark	Map mark of this group
@ui.lootfilter.master	Loot filter volume
@ui.lootfilter.no-mark	No map mark
@ui.lootfilter.normal	Normal
@ui.lootfilter.normal-note	Not marked, picked up as usual. Every item not placed in another group.
@ui.lootfilter.play	Play the drop sound
@ui.lootfilter.rare	Rare
@ui.lootfilter.rare-note	Marked on the map, plays a sound when it drops.
@ui.lootfilter.search	Search items…
@ui.lootfilter.title	Loot filter
@ui.lootfilter.uber	Very rare
@ui.lootfilter.uber-note	Its own map mark and its own drop sound.
@ui.lootfilter.unique	Unique
@ui.lootfilter.unique-note	Every unique item. Set by rarity, cannot be edited.
@ui.monoliths.renew	Renew the monolith (consumes {0})
@ui.monoliths.renew-need	Renew the monolith: needs {0}
@ui.monoliths.renewed	The runes wake anew - the monolith is whole again
@ui.oath.break	Break the oath of {0} ({1} coins)
@ui.oath.break-hint	All tree points come back, and you may swear a new oath
@ui.oath.broken	You broke the oath of {0}. Your tree points are back - swear a new oath to choose a path.
@ui.oath.choose	Swear the oath of {0}
@ui.oath.name	Oath Witness
@ui.oath.poor	Breaking the oath costs {0} coins
@ui.oath.swear	Swear an oath
@ui.oath.sworn	You swore the oath of {0}
@ui.oath.title	Swear an oath: choose your path
@ui.path.about	{0}: begins in the {1} sector
@ui.path.choose-none	Choose a path
@ui.path.first	Choose your path first
@ui.path.pick	Pick a path to see where it begins in the tree
@ui.portal-crate.durability	Durability
@ui.portal-crate.inscribed	Inscribed link kept
@ui.portal-crate.no-tag	none
@ui.portal-crate.packed	Portal packed into a crate
@ui.portal-crate.portal	Portal
@ui.portal-crate.tag	Name
@ui.portal-web.accept	Accept
@ui.portal-web.alone	No other portals in this world
@ui.portal-web.cancel	Cancel
@ui.portal-web.chosen	{0} · {1} m
@ui.portal-web.hint	Click a portal on the map, then Accept
@ui.portal-web.none	No portal chosen
@ui.portal-web.title	Portal Web
@ui.portal-web.unnamed	Portal
@ui.settings.build-colors.contrast	High contrast
@ui.settings.build-colors.crimson	Crimson
@ui.settings.build-colors.moon	Moonlight
@ui.settings.build-colors.violet	Violet
@ui.ship-crate.sturdy-hull	Sturdy hull: {0}% less damage
@ui.sigil.no-socket	No free socket that fits this sigil
@ui.source.bolt-type-fired-10s	type of bolt fired in the last 10 seconds
@ui.source.critical-chance-focus	critical chance focus
@ui.source.critical-multiplier-focus	critical multiplier focus
@ui.source.elemental-ailment-on-target	elemental ailment on the target
@ui.source.impale-on-target	impale on the target
@ui.source.projectile-from-this-node	additional projectile from this node
@ui.stats.bomb-target-radius	Target search radius
@ui.stats.from-equipped	from equipped {0}
@ui.stats.immobilized-enemies-explode	Immobilized enemies explode with poison when they die, dealing {0} of their maximum life to enemies within {1} m
@ui.stats.inventory-bomb-throw	Throw one random carried bomb at a random enemy within {0} m. Cooldown: {1} seconds. Requires a real bomb in the inventory.
@ui.stats.on-item-types	on {0}
@ui.stats.per-each	per {0}
@ui.stats.per-elemental-ailment-on-target	per elemental ailment on the target
@ui.stats.per-impale-on-target	per impale on the target
@ui.stats.per-point-eitr-regeneration-and-rune	Per point: +{0}% eitr regeneration and +{1} rune shield.
@ui.stats.per-point-health-regeneration-and-carry	Per point: +{0}% health regeneration and +{1} carry weight.
@ui.stats.per-point-stamina-regeneration-and-evasion	Per point: +{0}% stamina regeneration and {1}% increased evasion rating.
@ui.tree.increased-evasion-rating	increased evasion rating
@ui.tree.refund-pay-with	Refund with
@ui.tree.refund-per-point	{0} / point
@ui.tree.to-eitr-regeneration	to eitr regeneration
@ui.tree.to-health-regeneration	to health regeneration
@ui.tree.trail-nodes	Allocated passives on the path to your start: {0}
@ui.tree.trail-none	No allocated path from this socket to your start: grants nothing
@ui.tree.trail-per	Per passive
@ui.tree.trail-total	In total
@ui.trinket.equip	Right-click a trinket in the inventory to equip it.
@ui.trinket.hand-busy	The trinket occupies the shield hand.
@ui.trinket.hand-rule	A filled hand slot occupies the shield hand; an empty slot leaves it free.
@ui.trinket.hand-slot	Hand
@ui.trinket.remove	Click to unequip. The item remains in the inventory.
@ui.trinket.seats	Trinkets
@ui.trinket.slot	Trinket
@ui.trinket.threshold	Adrenaline: {0}
@ui.xp.biome-penalty.combat	Combat XP penalty -{0}%
@ui.xp.biome-penalty.combat.topic	Biome combat experience penalty
@vanilla-combat.easy	Easy
@vanilla-combat.hard	Hard
@vanilla-combat.normal	Normal
@vanilla-combat.very-easy	Very easy
@vanilla-combat.very-hard	Very hard
@vanilla-combat.world-own	As the world was created
@name.own2	Runereader's Way
@name.own3	Runereader's Threshold
@name.own9460	Huskarl's Mail
@name.own9461	Fox's Stride
@name.own9462	Runewoven Cloak
@name.own9463	Galdr Ward
@name.own9465	Hammerfall
@name.own9466	Shieldmaiden's Resolve
@name.own9467	Ullr's Draw
@name.own9468	Seax Dancer
@name.own9469	Seidr Chant
@name.own9471	Armour
@name.own9472	Armour
@name.own9473	Shot accuracy
@name.own9474	Evasion and rune shield
@name.own9475	Eitr regeneration
@name.own9477	Armour
@name.own9478	Armour
@name.own9479	Shot accuracy
@name.own9480	Evasion and rune shield
@name.own9481	Eitr regeneration
@name.own9483	Forged Hauberk
@name.own9484	Unbent Oak
@name.own9485	Raven's Eye
@name.own9486	Mistveil
@name.own9487	Wellspring of Mimir
@name.own9513	Health regeneration
@name.own9515	Evasion
@name.own9517	Rune shield recharge
@name.own9519	Stagger power
@name.own9521	Damage
@name.own9523	Spell damage
@name.own9525	Health regeneration
@name.own9526	Armour and evasion
@name.own9527	Evasion
@name.own9528	Evasion and rune shield
@name.own9529	Rune shield recharge
@name.own9531	Stagger power
@name.own9532	Melee and projectile damage
@name.own9533	Damage
@name.own9534	Critical damage
@name.own9535	Spell damage
@name.own9537	Stagger resistance
@name.own9538	Armour and evasion
@name.own9539	Movement speed
@name.own9540	Evasion and rune shield
@name.own9541	Rune shield
@name.own9543	Melee damage
@name.own9544	Melee and projectile damage
@name.own9545	Draw speed
@name.own9546	Attack damage
@name.own9547	Maximum eitr
@name.own9549	Stagger resistance
@name.own9550	Attack speed
@name.own9551	Movement speed
@name.own9552	Eitr regeneration
@name.own9553	Rune shield
@name.own9555	Melee damage
@name.own9556	Attack speed
@name.own9557	Draw speed
@name.own9558	Attack damage
@name.own9559	Maximum eitr
@name.own9561	Stagger resistance
@name.own9562	Attack speed
@name.own9563	Movement speed
@name.own9564	Eitr regeneration
@name.own9565	Rune shield
@name.own9567	Melee damage
@name.own9568	Attack speed
@name.own9569	Draw speed
@name.own9570	Attack damage
@name.own9571	Maximum eitr
@name.own9573	Health regeneration
@name.own9574	Armour and evasion
@name.own9575	Evasion
@name.own9576	Evasion and rune shield
@name.own9577	Rune shield recharge
@name.own9579	Stagger power
@name.own9580	Melee and projectile damage
@name.own9581	Damage
@name.own9582	Critical damage
@name.own9583	Spell damage
@name.own9585	Attack area
@name.own9586	Skill cooldown
@name.own9588	Cast and attack speed
@name.own9589	Elemental damage
@name.own9591	Block power
@name.own9592	Health regeneration
@name.own9593	Ailment resistance
@name.own9594	Critical chance
@name.own9595	Ailment resistance
@name.own9597	Rusting Sweep
@name.own9598	Norns' Patience
@name.own9600	Nimble Fingers
@name.own9601	Muspell's Wrath
@name.own9603	Shield Wall
@name.own9604	Hearth and Hound
@name.own9605	Iron Constitution
@name.own9606	Odin's Eye
@name.own9607	Troll-Blooded
@name.own9609	Attack area
@name.own9610	Skill cooldown
@name.own9612	Cast and attack speed
@name.own9613	Elemental damage
@name.own9615	Block power
@name.own9616	Health regeneration
@name.own9617	Ailment resistance
@name.own9618	Critical chance
@name.own9619	Ailment resistance
@name.own9621	Melee damage
@name.own9622	Projectile damage
@name.own9623	Projectile damage
@name.own9624	Elemental build-up
@name.own9625	Ailment build-up
@name.own9627	Stagger resistance
@name.own9628	Ailment build-up
@name.own9629	Dodge speed
@name.own9630	Rune shield recharge
@name.own9631	Eitr and rune shield
@name.own9633	Giant-Toppler
@name.own9634	Skyfall Volley
@name.own9635	Hawk's Flight
@name.own9636	Frost and Flame
@name.own9637	Creeping Blight
@name.own9639	Wanderer's Footing
@name.own9640	Lingering Rot
@name.own9641	Wind Dancer
@name.own9642	Renewing Rune
@name.own9643	Eitr Bulwark
@name.own9645	Melee damage
@name.own9646	Projectile damage
@name.own9647	Projectile damage
@name.own9648	Elemental build-up
@name.own9649	Ailment build-up
@name.own9651	Stagger resistance
@name.own9652	Ailment build-up
@name.own9653	Dodge speed
@name.own9654	Rune shield recharge
@name.own9655	Eitr and rune shield
@name.own11380	Evasion
@name.own11381	Lifesteal
@name.own11383	Evasion
@name.own11384	Lifesteal
@name.own11386	Elusive Shade
@name.own11387	Blood Mead
@name.own11392	Ailment build-up
@name.own11393	Rune shield recharge
@name.own11395	Projectile damage
@name.own11396	Elemental build-up
@name.own13665	Loki's Mask
@name.own13671	Mirror of Lies
@name.own13677	Hollow Visage
@name.own13683	Dreamer's Veil
@name.own13686	Twisted Reflection
@name.own13691	Shifting Faces
@name.ullr-s-draw	Ullr's Draw
@name.evasion-and-rune-shield	Evasion and rune shield
@name.blood-mead	Blood Mead
@name.shieldmaiden-s-resolve	Shieldmaiden's Resolve
@name.mirror-of-lies	Mirror of Lies
@name.ailment-resistance	Ailment resistance
@name.unbent-oak	Unbent Oak
@name.huskarl-s-mail	Huskarl's Mail
@name.giant-toppler	Giant-Toppler
@name.attack-damage	Attack damage
@name.cast-and-attack-speed	Cast and attack speed
@name.frost-and-flame	Frost and Flame
@name.skyfall-volley	Skyfall Volley
@name.wanderer-s-footing	Wanderer's Footing
@name.lifesteal	Lifesteal
@name.hawk-s-flight	Hawk's Flight
@name.seax-dancer	Seax Dancer
@name.raven-s-eye	Raven's Eye
@name.wind-dancer	Wind Dancer
@name.mistveil	Mistveil
@name.galdr-ward	Galdr Ward
@name.nimble-fingers	Nimble Fingers
@name.elusive-shade	Elusive Shade
@name.critical-damage	Critical damage
@name.runereader-s-way	Runereader's Way
@name.dodge-speed	Dodge speed
@name.iron-constitution	Iron Constitution
@name.forged-hauberk	Forged Hauberk
@name.attack-area	Attack area
@name.norns-patience	Norns' Patience
@name.armour-and-evasion	Armour and evasion
@name.hollow-visage	Hollow Visage
@name.hearth-and-hound	Hearth and Hound
@name.shield-wall	Shield Wall
@name.hammerfall	Hammerfall
@name.lingering-rot	Lingering Rot
@name.melee-and-projectile-damage	Melee and projectile damage
@name.renewing-rune	Renewing Rune
@name.eitr-bulwark	Eitr Bulwark
@name.dreamer-s-veil	Dreamer's Veil
@name.fox-s-stride	Fox's Stride
@name.evasion	Evasion
@name.runewoven-cloak	Runewoven Cloak
@name.loki-s-mask	Loki's Mask
@name.wellspring-of-mimir	Wellspring of Mimir
@name.odin-s-eye	Odin's Eye
@name.critical-chance	Critical chance
@name.troll-blooded	Troll-Blooded
@name.creeping-blight	Creeping Blight
@name.muspell-s-wrath	Muspell's Wrath
@name.twisted-reflection	Twisted Reflection
@name.runereader-s-threshold	Runereader's Threshold
@name.seidr-chant	Seidr Chant
@name.shifting-faces	Shifting Faces
@name.ailment-build-up	Ailment build-up
@name.maximum-eitr	Maximum eitr
@name.eitr-and-rune-shield	Eitr and rune shield
@name.rusting-sweep	Rusting Sweep
@ui.tree-generation.update	Update tree
@ui.tree-generation.later	Later
@ui.tree-generation.title	The skill tree has been updated
@ui.tree-generation.text	This version brings a new skill tree. Updating resets every point in the skill tree and the craft tree and returns them all to you - nothing is lost. Your path stays chosen.
@ui.tree-generation.done	Tree updated: all points returned ({0} + {1} craft)
@power.altar-wants-boss	Accepts the trophy of the {0} boss: {1}
@power.altar-offer-boss	Use {0} on the altar to offer it: {1}
@power.altar-use-boss	Use {0} on the altar from the hotbar to offer it
@power.altar-none-boss	You carry no trophy of the {0} boss
@power.altar-wrong-boss	This altar accepts only the trophy of the {0} boss
@power.summary-biome	Monster power by biome · health, damage and loot of its creatures and its boss · {0} boss trophies offered at altars of power
@name.face-of-what-comes	Face of What Comes
@name.the-watching-face	The Watching Face
@name.trickster-s-grin	Trickster's Grin
@name.unseen-witness	Unseen Witness
@name.fever-vision	Fever Vision
@name.mist-whispers	Mist Whispers
@name.delusion	Delusion
@name.face-of-the-past	Face of the Past
@name.false-dawn	False Dawn
@name.mistborn-phantom	Mistborn Phantom
@name.waking-dream	Waking Dream
@name.fogbound-mind	Fogbound Mind
@name.glamour-of-mist	Glamour of Mist
@name.seer-s-folly	Seer's Folly
@name.borrowed-skin	Borrowed Skin
@name.veiled-gaze	Veiled Gaze
@name.mask-beneath-masks	Mask Beneath Masks
@name.phantom-kin	Phantom Kin
@name.norn-s-glance	Norn's Glance
@name.threefold-gaze	Threefold Gaze
@name.echo-of-yesterday	Echo of Yesterday
@name.liar-s-crown	Liar's Crown
@power.hover-boss-fallback	the {0} boss trophy
@power.hover-now	Monster power in {0}: {1}
@power.hover-per	Each {0} offered: +{1}% health, damage and loot of {2} creatures and its boss, for good
@attr.SkillSpeedPct.name	Skill speed
@attr.SkillSpeedPct.gen	skill speed
@stat.SkillSpeedPct.fmt	{0} skill speed
@wiki.skill-speed.title	Skill speed
@wiki.skill-speed.text	Speeds up attacks and spell casting at once: every skill speed bonus counts as attack speed and as cast speed. A weapon or action named in the line narrows it the same way it narrows either speed.
@stat.PortalRelics.ability	Relic passage
@stat.PortalRelics.fmt	Dragon eggs, Hildir's chests and dvergr parts go through portals
@ui.tree.option-needs-craft-point	The mastery option takes one more craft point
@ui.tree.option-needs-point	The mastery option takes one more point
@wiki.rage.title	Rage
@wiki.rage.text	A resource that only rage gains build. Each point gives {rage.more-per-point} more attack damage; spells do not benefit. The base maximum is {rage.base}. After {rage.loss-delay} s without gaining rage or taking damage, it drains by {rage.loss-rate} per second.
@ui.hugin.you-have-grown-v2	You have grown, and I came to tell you what to do about it. Every level grants a point - open the tree with {0}. Click the nodes you mean to reach, then press Apply: nothing is spent until you do. Some notables are masteries: take one, and one more point buys one of its options. Change your mind entirely and coins will buy the points back.
@settings.colour-vision.name	Colour vision
@settings.colour-vision.about	Colours of allocated and available passives and of a shown build, for colour blindness
@ui.settings.vision.standard	Standard
@ui.settings.vision.protanopia	Protanopia (red-green)
@ui.settings.vision.deuteranopia	Deuteranopia (red-green)
@ui.settings.vision.tritanopia	Tritanopia (blue-yellow)
@ui.settings.vision.contrast	High contrast
@subject.FallingTree	falling tree
@subject.AppliedOil	applied oil
@subject.FoodEffect	food
@subject.ConsumedMead	consumed mead
@subject.Potion	potion
@subject.RestedBonus	Rested bonus
@own9721	Resistances
@own9723	Burning
@own9725	Jump
@own9727	Staves
@own9733	Resistances
@own9735	Burning
@own9737	Jump
@own9739	Staves
@opt.o1686	Ash to Ash
@opt.o1687	Flare
@opt.o1667	Second Push
@opt.o1668	Roll Leap
@own9765	Carry Weight
@own9767	Spell Projectiles
@own9771	Carry Weight
@own9773	Spell Projectiles
@own9777	Carry Weight
@own9779	Spell Projectiles
@opt.o1934	Chain Through Targets
@opt.o1935	Return Path
@opt.o1936	Wall to Target
@own9825	Spears
@own9826	Poison
@own9827	Combat Rhythm
@own9828	Glancing Blow
@own9829	Evasion and Rune Shield
@own9830	Comfort
@own9831	Spears
@own9832	Poison
@own9833	Combat Rhythm
@own9834	Glancing Blow
@own9835	Evasion and Rune Shield
@own9836	Rested Fighter
@own9837	Spears
@own9838	Poison
@own9839	Combat Rhythm
@own9840	Glancing Blow
@own9841	Evasion and Rune Shield
@own9842	Comfort
@own9855	General Melee
@own9856	Ranged Combat
@own9858	Offensive Stagger
@own9859	Elemental Resistances
@own9861	General Melee
@own9862	Ranged Combat
@own9864	Offensive Stagger
@own9865	Elemental Resistances
@own9867	General Melee
@own9868	Ranged Combat
@own9870	Offensive Stagger
@own9871	Elemental Resistances
@own9873	General Melee
@own9874	Ranged Combat
@own9876	Offensive Stagger
@own9877	Elemental Resistances
@own9879	General Melee
@own9880	Ranged Combat
@own9882	Offensive Stagger
@own9883	Elemental Resistances
@own9885	General Melee
@own9886	Ranged Combat
@own9888	Offensive Stagger
@own9889	Elemental Resistances
@own9891	General Melee
@own9892	Ranged Combat
@own9894	Offensive Stagger
@own9895	Elemental Resistances
@own9897	General Melee
@own9898	Ranged Combat
@own9900	Offensive Stagger
@own9901	Elemental Resistances
@own9923	Eitr from Food
@own9929	Eitr from Food
@own9935	Runecarver's Feast
@own9941	Eitr from Food
@own9947	Eitr from Food
@own9958	Bows
@own9959	Minion Defence
@own9960	Onslaught
@own9969	Slams
@own9972	Onslaught
@own9981	Slams
@own9984	Onslaught
@opt.o1804	Slam Echo
@opt.o1805	Echo of the Breach
@own9994	Bows
@own9995	Minion Defence
@own9998	Minions
@own10000	Bows
@own10001	Minion Defence
@own10004	Minions
@own10007	Critical Strikes
@own10008	Clubs
@own10013	Critical Strikes
@own10014	Clubs
@own10019	Critical Strikes
@own10020	Clubs
@opt.o1715	Shield Charge
@opt.o1716	Shield Instead of Blade
@opt.o1720	Shield Throw
@opt.o2413	Sparking Club
@opt.o2414	Precise Butt
@own10029	Blocking
@own10031	Critical Strikes
@own10032	Clubs
@own10035	Blocking
@own10037	Critical Strikes
@own10038	Clubs
@own10041	Blocking
@own10043	Critical Strikes
@own10044	Clubs
@own10047	Blocking
@own10049	Critical Strikes
@own10050	Clubs
@own10053	Blocking
@own10055	Critical Strikes
@own10056	Clubs
@own10059	Blocking
@own10061	Critical Strikes
@own10062	Clubs
@own10065	Pickaxes
@own10066	Fists and Unarmed
@own10067	Staves
@own10068	General Melee
@own10069	Bows
@own10070	Fire Penetration
@own10071	Pickaxes
@own10072	Fists and Unarmed
@own10073	Staves
@own10074	General Melee
@own10075	Bows
@own10076	Fire Penetration
@own10077	Pickaxes
@own10078	Fists and Unarmed
@own10079	Staves
@own10080	General Melee
@own10081	Bows
@own10082	Fire Penetration
@opt.o1873	Claim the Space
@own10095	Critical Strikes
@own10098	Pickaxes
@own10099	Projectile Paths
@own10100	Magic Weapons
@own10101	Critical Strikes
@own10104	Pickaxes
@own10105	Projectile Paths
@own10106	Magic Weapons
@opt.o1929	Chain Through Targets
@opt.o1930	Return Path
@opt.o1931	Wall to Target
@own10115	Last Strength
@own10116	Torch in Battle
@own10117	Health and Stamina
@own10118	Lasting Wards
@own10121	Last Strength
@own10122	Torch in Battle
@own10123	Health and Stamina
@own10124	Lasting Wards
@opt.o2009	Trinket in the Free Hand
@opt.o2010	Trinkets Become Auras
@own10131	Fortification
@own10133	Rune Shield
@own10134	War Picks
@own10136	Eitr
@own10137	Fortification
@own10139	Rune Shield
@own10140	War Picks
@own10142	Eitr
@own10143	Fortification
@own10145	Rune Shield
@own10148	Eitr
@own10155	Slam Shockwave
@own10156	Fists and Unarmed
@own10157	Fire
@own10158	Outgoing Knockback
@own10159	Bows
@own10160	Spell Area
@own10161	Slam Shockwave
@own10162	Fists and Unarmed
@own10163	Fire
@own10164	Outgoing Knockback
@own10165	Bows
@own10166	Spell Area
@own10167	Slam Shockwave
@own10168	Fists and Unarmed
@own10169	Fire
@own10170	Outgoing Knockback
@own10171	Bows
@own10172	Spell Area
@own10173	Slam Shockwave
@own10174	Fists and Unarmed
@own10175	Fire
@own10176	Outgoing Knockback
@own10177	Bows
@own10178	Spell Area
@own10179	Slam Shockwave
@own10180	Fists and Unarmed
@own10181	Fire
@own10182	Outgoing Knockback
@own10183	Bows
@own10184	Spell Area
@opt.o1740	Recoil Impulse
@opt.o1924	Recoil Impulse
@opt.o2435	Hold the Draw
@opt.o2436	Keep the Tension
@own10203	Two-Handed Melee Weapons
@own10204	Dodge Roll
@own10205	Fire
@own10206	Rage Reserve
@own10207	Onslaught
@own10208	Lightning Damage
@own10209	Two-Handed Melee Weapons
@own10210	Dodge Roll
@own10211	Fire
@own10212	Rage Reserve
@own10213	Onslaught
@own10214	Lightning Damage
@own10215	Two-Handed Melee Weapons
@own10216	Dodge Roll
@own10217	Fire
@own10218	Rage Reserve
@own10219	Onslaught
@own10220	Lightning Damage
@opt.o1800	Heavy Grip
@opt.o1801	Free Off Hand
@opt.o1845	Strikes Kindle Rage
@own10233	Clubs
@own10235	Burning
@own10236	Knockback Protection
@own10237	Fists and Unarmed
@own10238	Frostbite
@own10239	Clubs
@own10241	Burning
@own10242	Knockback Protection
@own10243	Fists and Unarmed
@own10244	Frostbite
@own10299	Armour
@own10300	Frostbite
@own10301	Staves
@own10302	Health and Armour
@own10303	Comfort
@own10304	Critical Strikes
@own10305	Armour
@own10306	Frostbite
@own10307	Staves
@own10308	Health and Armour
@own10309	Comfort
@own10310	Critical Strikes
@opt.o2412	Mobile Armour
@opt.o1659	Plates and Runes
@opt.o1661	Rune Tempering
@opt.o1785	Camp Hearth
@opt.o1786	Comfort in the Ranks
@own10317	Armour
@own10318	Frostbite
@own10319	Staves
@own10320	Health and Armour
@own10322	Critical Strikes
@opt.o2421	Mobile Armour
@opt.o1915	Plates and Runes
@opt.o1917	Rune Tempering
@own10329	Armour
@own10330	Frostbite
@own10331	Staves
@own10332	Health and Armour
@own10333	Comfort
@own10334	Critical Strikes
@own10335	Fire Damage
@own10336	Puncture
@own10337	Minion Defence
@own10338	Blunt Damage
@own10340	Staves
@own10341	Fire Damage
@own10342	Puncture
@own10343	Minion Defence
@own10344	Blunt Damage
@own10346	Staves
@opt.o1674	Ember Trail
@opt.o1675	Molten Strike
@opt.o2114	Shared Rune
@opt.o2115	Last Service
@own10354	Movement
@own10355	Airborne
@own10356	Stagger Protection
@own10358	Lightning Penetration
@own10360	Movement
@own10361	Airborne
@own10362	Stagger Protection
@own10364	Lightning Penetration
@own10366	Movement
@own10367	Airborne
@own10368	Stagger Protection
@own10370	Lightning Penetration
@opt.o2415	Build Momentum
@opt.o2416	Gather Speed
@opt.o2417	Walk Under Load
@own10411	Puncture
@own10417	Thorn Under the Skin
@own10423	Puncture
@own10429	Tower Shields
@own10432	Knockback Protection
@own10435	Tower Shields
@own10438	Knockback Protection
@own10447	Tower Shields
@own10450	Knockback Protection
@own10453	Tower Shields
@own10456	Knockback Protection
@own10459	Clubs
@own10461	Frost Damage
@own10465	Clubs
@own10467	Frost Damage
@own10471	Clubs
@own10473	Frost Damage
@opt.o1887	Slam Echo
@opt.o1888	Echo of the Breach
@opt.o1637	Slam Echo
@opt.o1638	Echo of the Breach
@own10489	Clubs
@own10491	Frost Damage
@own10495	Clubs
@own10497	Frost Damage
@own10501	Fortitude
@own10506	Elemental Resistances
@own10507	Fortitude
@own10512	Elemental Resistances
@opt.o1926	Unshaken
@opt.o1927	Rune Line
@own10525	Fortitude
@own10530	Elemental Resistances
@own10537	Fortitude
@own10542	Elemental Resistances
@own10550	Puncture
@own10551	Fire
@own10552	Hold the Rage
@own10553	Back in Line
@own10554	Minions
@own10556	Puncture
@own10557	Fire
@own10558	Hold the Rage
@own10559	Back in Line
@own10560	Minions
@opt.o1942	Keep the Rune
@own10567	Armour Break
@own10570	General Melee
@own10573	Armour Break
@own10576	General Melee
@own10579	Armour Break
@own10582	General Melee
@own10585	Armour Break
@own10588	General Melee
@opt.o1767	Jagged Breach
@opt.o1768	Armour Shards
@opt.o1770	Cleaving Breach
@opt.o1771	Wedge the Armour
@opt.o1922	Claim the Space
@own10597	Knockback Protection
@own10600	Carry Weight
@own10601	Attribute
@own10603	Knockback Protection
@own10606	Carry Weight
@own10607	Attribute
@own10609	Knockback Protection
@own10612	Carry Weight
@own10613	Attribute
@own10621	Stagger Protection
@own10624	Armour
@own10627	Stagger Protection
@own10630	Armour
@opt.o2428	Mobile Armour
@opt.o2072	Plates and Runes
@opt.o2074	Rune Tempering
@own10639	Stagger Protection
@own10642	Armour
@own10645	Blunt Damage
@own10648	Thorns
@own10649	Movement and Stamina
@own10651	Blunt Damage
@own10654	Thorns
@own10655	Movement and Stamina
@opt.o1678	Searing Thorns
@opt.o1679	Barbed Arrows
@opt.o1680	Cleaving Thorns
@opt.o1681	Thorned Shell
@opt.o2424	Build Momentum
@opt.o2425	Gather Speed
@opt.o2426	Walk Under Load
@own10663	Blunt Damage
@own10666	Thorns
@own10667	Seize the Moment
@own10669	Blunt Damage
@own10672	Thorns
@own10673	Seize the Moment
@own10675	Blunt Damage
@own10678	Thorns
@own10679	Movement and Stamina
@own10681	Blunt Damage
@own10684	Thorns
@own10685	Movement and Stamina
@opt.o2430	Build Momentum
@opt.o2431	Gather Speed
@opt.o2432	Walk Under Load
@own10693	Blunt Damage
@own10696	Thorns
@own10697	Movement and Stamina
@own10699	Blunt Damage
@own10702	Thorns
@own10703	Seize the Moment
@opt.o1670	Searing Thorns
@opt.o1671	Barbed Arrows
@opt.o1672	Cleaving Thorns
@opt.o1673	Thorned Shell
@own10712	Fists and Unarmed
@own10713	Shock
@own10714	Clubs
@own10718	Fists and Unarmed
@own10719	Shock
@own10720	Clubs
@own10724	Fists and Unarmed
@own10725	Shock
@own10726	Clubs
@opt.o1897	Heavy Grip
@opt.o1898	Free Off Hand
@opt.o2450	Sparking Club
@opt.o2451	Precise Butt
@own10736	Fists and Unarmed
@own10737	Shock
@own10738	Clubs
@own10747	Two-Handed Melee Weapons
@own10748	Fists and Unarmed
@own10749	Shock
@own10750	Clubs
@own10753	Two-Handed Melee Weapons
@own10754	Fists and Unarmed
@own10755	Shock
@own10756	Clubs
@own10765	Carry Weight
@own10768	Armour Break
@own10770	Spell Projectiles
@own10771	Carry Weight
@own10774	Armour Break
@own10776	Spell Projectiles
@opt.o1743	Jagged Breach
@opt.o1744	Armour Shards
@opt.o1746	Cleaving Breach
@opt.o1747	Wedge the Armour
@opt.o2085	Chain Through Targets
@opt.o2086	Return Path
@opt.o2087	Wall to Target
@own10783	Carry Weight
@own10786	Armour Break
@own10788	Spell Rhythm
@opt.o1856	Jagged Breach
@opt.o1857	Armour Shards
@opt.o1859	Cleaving Breach
@opt.o1860	Wedge the Armour
@opt.o2060	Spell Primes the Strike
@opt.o2061	Anchored Cast
@own10795	Carry Weight
@own10798	Armour Break
@own10800	Spell Area
@opt.o1645	Jagged Breach
@opt.o1646	Armour Shards
@opt.o1648	Cleaving Breach
@opt.o1649	Wedge the Armour
@own10807	Carry Weight
@own10810	Armour Break
@own10812	Spell Projectiles
@own10813	Carry Weight
@own10816	Armour Break
@own10818	Spell Projectiles
@own10819	Carry Weight
@own10822	Armour Break
@own10824	Spell Area
@own10825	Carry Weight
@own10828	Armour Break
@own10830	Spell Rhythm
@own10833	Spell Leech
@own10834	Clubs
@own10835	Ranged Combat
@own10839	Spell Leech
@own10840	Clubs
@own10841	Ranged Combat
@opt.o1704	Sparking Club
@opt.o1705	Precise Butt
@own10849	Pickaxes
@own10851	Spells
@own10852	Slam Shockwave
@own10853	Quivers
@own10854	Shock
@own10855	Pickaxes
@own10857	Spells
@own10858	Slam Shockwave
@own10859	Quivers
@own10860	Shock
@own10861	Pickaxes
@own10863	Spells
@own10864	Slam Shockwave
@own10865	Quivers
@own10866	Shock
@opt.o1650	Bolt Quiver
@opt.o1651	Heavy Fletching
@own10873	Pickaxes
@own10874	Fists and Unarmed
@own10876	Slam Shockwave
@own10877	Quivers
@own10878	Shock
@opt.o1837	Hook
@opt.o1838	Crumble the Ice
@opt.o1877	Bolt Quiver
@opt.o1878	Heavy Fletching
@own10885	Attack Chain
@own10890	Frost
@own10891	Attack Chain
@own10896	Frost
@own10897	Attack Chain
@own10902	Frost Damage
@own10903	Attack Chain
@own10908	Frost Damage
@own10915	Reflection
@own10917	Eitr
@own10919	Pierce Damage
@own10920	Spell Leech
@own10921	Reflection
@own10923	Eitr
@own10925	Pierce Damage
@own10926	Spell Leech
@own10927	Reflection
@own10929	Eitr
@own10931	Pierce Damage
@own10932	Spell Leech
@own10933	Reflection
@own10935	Eitr
@own10937	Pierce Damage
@own10938	Spell Leech
@own10939	Reflection
@own10941	Eitr
@own10943	Pierce Damage
@own10944	Spell Leech
@opt.o1944	Build Momentum
@opt.o1945	Gather Speed
@opt.o1946	Walk Under Load
@own10951	Health and Stamina
@own10952	Ranged Combat
@own10954	Fortitude
@own10957	Health and Stamina
@own10958	Ranged Combat
@own10960	Fortitude
@own10963	Health and Stamina
@own10964	Ranged Combat
@own10966	Fortitude
@own10976	Ranged Combat
@own10978	Fortitude
@own10982	Ranged Combat
@own10984	Fortitude
@opt.o1870	Unshaken
@opt.o1871	Rune Line
@own10993	Stagger Protection
@own10994	Stagger Protection
@own10995	Stagger Protection
@own10996	Stagger Protection
@own10997	Stagger Protection
@own10998	Stagger Protection
@own11001	Stagger Protection
@own11002	Stagger Protection
@opt.o1808	Slam Echo
@opt.o1809	Echo of the Breach
@own11019	Pickaxes
@own11021	Frost
@own11023	Blood Magic
@own11031	Pickaxes
@own11033	Frost Penetration
@own11035	Blood Magic
@own11043	Pickaxes
@own11045	Frost Penetration
@own11047	Blood Magic
@own11055	Pickaxes
@own11057	Frost Penetration
@own11059	Blood Magic
@opt.o1706	Hook
@opt.o1707	Crumble the Ice
@own11079	Pickaxes
@own11081	Frost
@own11083	Blood Magic
@own11103	Pickaxes
@own11105	Frost
@own11107	Blood Magic
@own11116	Health and Recovery
@opt.o1676	Saved for Later
@own11118	Health and Recovery
@own11119	Health and Recovery
@own11120	Health and Recovery
@own11121	Health and Recovery
@own11122	Health and Recovery
@own11123	Health and Recovery
@own11125	Health and Recovery
@own11132	Outgoing Knockback
@own11133	Shot Preparation
@own11134	Attribute
@own11135	Outgoing Knockback
@own11136	Ranged Combat
@own11137	Attribute
@own11138	Outgoing Knockback
@own11139	Shot Preparation
@own11140	Attribute
@own11141	Outgoing Knockback
@own11142	Ranged Combat
@own11143	Attribute
@own11144	Outgoing Knockback
@own11145	Shot Preparation
@own11146	Attribute
@own11147	Outgoing Knockback
@own11148	Ranged Combat
@own11149	Attribute
@own11151	Featherlight
@opt.o1875	Recoil Impulse
@own11156	Outgoing Knockback
@own11157	Shot Preparation
@own11158	Attribute
@own11159	Offensive Stagger
@own11160	Ice Crystals
@own11161	Airborne
@own11162	Offensive Stagger
@own11163	Ice Crystals
@own11164	Airborne
@own11165	Offensive Stagger
@own11166	Ice Crystals
@own11167	Airborne
@own11168	Offensive Stagger
@own11169	Ice Crystals
@own11170	Airborne
@own11171	Offensive Stagger
@own11172	Ice Crystals
@own11173	Airborne
@opt.o1948	Ice Barrier
@opt.o1949	Shatter the Ice
@opt.o1950	Aerial Recoil
@own11177	Offensive Stagger
@own11178	Ice Crystals
@own11179	Airborne
@own11180	Offensive Stagger
@own11181	Ice Crystals
@own11182	Airborne
@own11183	Tower Shields
@own11185	Staves
@own11186	Tower Shields
@own11188	Staves
@own11189	Tower Shields
@own11191	Staves
@own11194	Staves
@own11195	Tower Shields
@own11197	Staves
@own11198	Tower Shields
@own11200	Staves
@own11206	Staves
@own11210	Tower Shields
@own11212	Staves
@own11216	Ignite
@own11217	Ignite
@own11218	Burning
@own11219	Burning
@opt.o1756	Ash to Ash
@opt.o1757	Flare
@own11221	Ignite
@own11223	Lightning Damage
@own11224	Burning
@own11226	Lightning
@own11227	Ignite
@own11229	Lightning Damage
@own11236	Clubs
@own11238	Critical Strikes
@own11239	Clubs
@own11241	Critical Strikes
@own11242	Clubs
@own11244	Critical Strikes
@own11248	War Picks
@own11249	War Picks
@own11250	War Picks
@own11251	War Picks
@opt.o2013	Trinket in the Free Hand
@opt.o2014	Trinkets Become Auras
@opt.o2110	Ice Barrier
@opt.o2111	Shatter the Ice
@own11256	Fortification
@own11257	Fortification
@own11258	Fortification
@own11259	Fortification
@own11261	Fortification
@own11262	Frost
@own11264	Critical Strikes
@own11265	Critical Strikes
@own11267	Critical Strikes
@own11272	Bows
@own11274	Bows
@own11276	Bows
@own11277	Passive Evasion
@own11278	Passive Evasion
@own11279	Passive Evasion
@own11280	Passive Evasion
@own11281	Projectile Paths
@own11282	Projectile Paths
@own11283	Projectile Paths
@own11284	Projectile Paths
@own11285	Projectile Paths
@own11286	Projectile Paths
@own11289	Projectile Paths
@own11290	Projectile Paths
@own11291	Fists and Unarmed
@own11292	Fists and Unarmed
@own11293	Fists and Unarmed
@own11311	Lasting Wards
@own11312	Lasting Wards
@own11313	Lasting Wards
@own11314	Lasting Wards
@own11315	Frost Damage
@own11316	Frost Damage
@own11317	Frost Damage
@own11318	Frost Damage
@own11320	Jump
@own11321	Jump
@opt.o1618	Second Push
@opt.o1619	Roll Leap
@own11323	Jump
@own11328	Minion Defence
@opt.o1940	Shared Rune
@opt.o1941	Last Service
@own11330	Minion Defence
@own11332	Minion Defence
@own11337	Rune Shield
@own11338	Rune Shield
@own11339	Rune Shield
@own11340	Rune Shield
@own11341	Rune Shield
@own11342	Rune Shield
@own11345	Rune Shield
@own11346	Rune Shield
@own11362	Lightning Damage
@own11363	Lightning Damage
@own11364	Lightning Damage
@own11365	Lightning Damage
@own11367	Ice Crystals
@own11368	Ice Crystals
@own11369	Ice Crystals
@own11370	Ice Crystals
@own11398	Comfort
@own11399	Sneak Attack
@own11401	Life Leech
@own11402	Bombs
@own11403	Health and Recovery
@own11404	Comfort
@own11405	Sneak Attack
@own11407	Life Leech
@own11408	Bombs
@own11409	Health and Recovery
@own11410	Comfort
@own11411	Sneak Attack
@own11413	Life Leech
@own11414	Bombs
@own11415	Health and Recovery
@opt.o1960	Hide Your Intent
@opt.o1961	Vanish in Motion
@opt.o1962	Impact Detonation
@opt.o1963	Sticky Charge
@opt.o1967	Parting Gift
@own11422	Adrenaline and Trinkets
@own11424	Companion
@own11425	Parry and Buckler
@own11426	Critical Strikes
@own11428	Adrenaline and Trinkets
@own11430	Companion
@own11431	Parry and Buckler
@own11432	Critical Strikes
@own11434	Adrenaline and Trinkets
@own11436	Companion
@own11437	Parry and Buckler
@own11438	Critical Strikes
@own11440	Adrenaline and Trinkets
@own11442	Companion
@own11443	Parry and Buckler
@own11444	Critical Strikes
@opt.o1810	Ready Answer
@opt.o1811	Parry with the Body
@own11452	Adrenaline and Trinkets
@own11454	Companion
@own11455	Parry and Buckler
@own11456	Critical Strikes
@opt.o1822	Ready Answer
@opt.o1823	Parry with the Body
@own11464	Adrenaline and Trinkets
@own11466	Companion
@own11467	Parry and Buckler
@own11468	Critical Strikes
@own11470	Charged Attacks
@own11473	Axes
@own11476	Charged Attacks
@own11479	Axes
@own11482	Charged Attacks
@own11485	Axes
@opt.o2453	Throw the Axe
@own11494	Bleeding
@own11497	Spears
@opt.o1955	Wound Transfer
@opt.o1956	Wound to the Ground
@opt.o1959	Blood in Motion
@own11506	Bleeding
@own11509	Spears
@own11512	Glancing Blow
@own11513	Throwing Weapons
@own11515	Additional Strikes
@own11516	Saturated Damp
@own11517	Armour and Rune Shield
@opt.o1713	Double on Crit
@opt.o1714	All on One Target
@own11524	Glancing Blow
@own11525	Throwing Weapons
@own11527	Additional Strikes
@own11528	Saturated Damp
@own11529	Armour and Rune Shield
@own11530	Ailment Build-up Resistance
@own11531	Spores
@own11532	Auras and Presence
@own11534	Poison Resistance
@own11535	Critical Strikes
@own11536	Ailment Build-up Resistance
@own11537	Spores
@own11538	Auras and Presence
@own11540	Poison Resistance
@own11541	Critical Strikes
@own11548	Ailment Build-up Resistance
@own11549	Spores
@own11550	Auras and Presence
@own11552	Poison Resistance
@own11553	Critical Strikes
@own11554	Ailment Build-up Resistance
@own11555	Spores
@own11556	Auras and Presence
@own11558	Poison Resistance
@own11559	Critical Strikes
@own11561	Poisoning
@own11562	Rune Shield
@own11563	Weight of Steel
@own11565	Resistances
@own11567	Poisoning
@own11568	Rune Shield
@own11569	Weight of Steel
@own11571	Resistances
@own11579	Poisoning
@own11580	Rune Shield
@own11581	Weight of Steel
@own11583	Resistances
@own11585	Poisoning
@own11586	Rune Shield
@own11587	Weight of Steel
@own11589	Resistances
@own11591	Poisoning
@own11592	Rune Shield
@own11593	Weight of Steel
@own11595	Resistances
@own11597	Poisoning
@own11598	Rune Shield
@own11599	Weight of Steel
@own11601	Elemental Resistances
@own11603	Poisoning
@own11604	Rune Shield
@own11605	Weight of Steel
@own11607	Elemental Resistances
@own11621	Poisoning
@own11622	Rune Shield
@own11623	Weight of Steel
@own11625	Resistances
@own11627	Poisoning
@own11628	Rune Shield
@own11629	Weight of Steel
@own11631	Resistances
@own11634	Swords
@own11635	Comfort
@own11638	Crossbows
@own11640	Rest and Vigour
@own11642	Knives
@own11643	Area of Effect
@own11644	Crossbows
@own11646	Rest and Vigour
@own11648	Knives
@own11649	Area of Effect
@own11650	Crossbows
@own11652	Rest and Vigour
@own11654	Knives
@own11655	Area of Effect
@own11656	Crossbows
@own11658	Rest and Vigour
@own11660	Knives
@own11661	Area of Effect
@own11662	Crossbows
@own11664	Rest and Vigour
@own11666	Knives
@own11667	Area of Effect
@own11682	Swords
@own11683	Comfort
@opt.o1951	Share the Pace
@opt.o1952	Companion Link
@opt.o1953	Team Springboard
@opt.o1954	Allied Adrenaline
@own11692	Satiety and Active Food
@own11693	Bombs
@own11694	Sceptres
@own11696	Paired Weapons
@own11697	Polearms
@own11698	Satiety and Active Food
@own11699	Bombs
@own11700	Sceptres
@own11702	Paired Weapons
@own11703	Polearms
@own11704	Satiety and Active Food
@own11705	Bombs
@own11706	Sceptres
@own11708	Paired Weapons
@own11709	Polearms
@opt.o1889	Impact Detonation
@opt.o1890	Sticky Charge
@opt.o1894	Parting Gift
@own11716	Health from Food
@own11717	Bombs
@own11718	Sceptres
@own11719	Crossbows
@own11720	Paired Weapons
@own11722	Health from Food
@own11723	Bombs
@own11724	Sceptres
@own11725	Crossbows
@own11726	Paired Weapons
@own11734	Spears
@own11735	Knives
@own11737	Adrenaline and Trinkets
@own11738	Combat Accessories
@own11739	Sceptres
@own11740	Spears
@own11741	Knives
@own11743	Adrenaline and Trinkets
@own11744	Combat Accessories
@own11745	Sceptres
@own11746	Spears
@own11747	Knives
@own11749	Adrenaline and Trinkets
@own11750	Combat Accessories
@own11751	Sceptres
@own11752	Spears
@own11753	Knives
@own11755	Adrenaline and Trinkets
@own11756	Combat Accessories
@own11757	Sceptres
@own11758	Spears
@own11759	Knives
@own11761	Adrenaline and Trinkets
@own11762	Combat Accessories
@own11763	Sceptres
@own11770	Parry and Buckler
@own11771	Projectile Accuracy
@own11772	Polearms
@own11773	Ailment Build-up Resistance
@own11774	Attribute
@own11776	Parry and Buckler
@own11777	Projectile Accuracy
@own11779	Ailment Build-up Resistance
@own11780	Attribute
@own11782	Parry and Buckler
@own11783	Projectile Accuracy
@own11784	Polearms
@own11785	Ailment Build-up Resistance
@own11786	Attribute
@opt.o1697	Ready Answer
@opt.o1698	Parry with the Body
@opt.o1727	Ready Answer
@opt.o1728	Parry with the Body
@own11800	Comfort
@own11801	Comfort
@own11803	Comfort
@own11804	Comfort
@own11805	Slash Damage
@own11806	Eitr
@own11807	Armour and Rune Shield
@own11809	Evasion and Rune Shield
@own11811	Slash Damage
@own11812	Eitr
@own11813	Armour and Rune Shield
@own11815	Evasion and Rune Shield
@own11817	Slash Damage
@own11818	Eitr
@own11819	Armour and Rune Shield
@own11821	Evasion and Rune Shield
@own11823	Slash Damage
@own11824	Eitr
@own11825	Armour and Rune Shield
@own11827	Evasion and Rune Shield
@own11829	Slash Damage
@own11830	Eitr
@own11831	Armour and Rune Shield
@own11833	Evasion and Rune Shield
@opt.o2423	Mobile Armour
@opt.o2002	Plates and Runes
@opt.o2004	Rune Tempering
@own11847	Spears
@own11850	Critical Strikes
@own11853	Spears
@own11856	Critical Strikes
@own11859	Axes
@own11860	Paired Weapons
@own11861	Combat Rhythm
@own11862	Crossbows
@own11864	Blocking
@own11865	Axes
@own11866	Paired Weapons
@own11867	Combat Rhythm
@own11868	Crossbows
@own11870	Blocking
@opt.o1906	Shield Charge
@opt.o1907	Shield Instead of Blade
@opt.o1911	Shield Throw
@own11877	Stamina from Food
@own11879	Sceptres
@own11882	Polearms
@own11883	Stamina from Food
@own11885	Sceptres
@own11888	Polearms
@own11889	Stamina from Food
@own11891	Sceptres
@own11894	Polearms
@own11895	Stamina from Food
@own11897	Sceptres
@own11900	Polearms
@own11901	Stamina from Food
@own11903	Sceptres
@own11906	Polearms
@opt.o1654	Other Food
@opt.o2411	Food Potency
@own11913	One-Handed Weapons
@own11915	Defensive Accessories
@own11916	Additional Strikes
@own11917	Throwing Weapons
@own11918	Rune Shield
@own11919	One-Handed Weapons
@own11921	Defensive Accessories
@own11922	Additional Strikes
@own11923	Throwing Weapons
@own11924	Rune Shield
@own11925	One-Handed Weapons
@own11927	Defensive Accessories
@own11928	Additional Strikes
@own11929	Throwing Weapons
@own11930	Rune Shield
@own11931	One-Handed Weapons
@own11933	Defensive Accessories
@own11934	Additional Strikes
@own11935	Throwing Weapons
@own11936	Rune Shield
@opt.o1682	Intercept
@opt.o1683	Light Hand
@opt.o1997	Double on Crit
@opt.o1998	All on One Target
@own11943	One-Handed Weapons
@own11945	Defensive Accessories
@own11946	Additional Strikes
@own11947	Throwing Weapons
@own11948	Rune Shield
@own11949	One-Handed Weapons
@own11951	Defensive Accessories
@own11952	Additional Strikes
@own11953	Throwing Weapons
@own11954	Rune Shield
@own11955	Attack Chain
@own11956	Poison Penetration
@own11957	Area of Effect
@own11958	Health and Stamina
@own11959	Knives
@own11961	Attack Chain
@own11962	Poison Penetration
@own11963	Area of Effect
@own11964	Health and Stamina
@own11965	Knives
@own11976	Offensive Stagger
@opt.o1758	Jagged Breach
@opt.o1759	Armour Shards
@opt.o1761	Cleaving Breach
@opt.o1762	Wedge the Armour
@own11988	Offensive Stagger
@own11991	Slash Damage
@own11992	Eitr
@own11993	Armour and Rune Shield
@own11995	Evasion and Rune Shield
@own11997	Slash Damage
@own11998	Eitr
@own11999	Armour and Rune Shield
@own12001	Evasion and Rune Shield
@own12006	Axes
@opt.o1652	Throw the Axe
@own12030	Axes
@own12036	Axes
@own12039	Bleeding
@own12042	Alternate Attacks
@own12044	Swords
@own12045	Bleeding
@own12048	Alternate Attacks
@own12050	Swords
@own12051	Bleeding
@own12057	Bleeding
@own12059	Take an Ally's Damage
@own12060	Alternate Attacks
@own12062	Swords
@own12063	Bleeding
@own12065	Take an Ally's Damage
@own12066	Alternate Attacks
@own12068	Swords
@opt.o1690	Wound Transfer
@opt.o1691	Wound to the Ground
@opt.o1694	Blood in Motion
@opt.o1606	Share the Pace
@opt.o1607	Companion Link
@opt.o1608	Team Springboard
@opt.o1609	Allied Adrenaline
@own12081	Bleeding
@own12083	Forging the Link
@own12087	Bleeding
@own12089	Forging the Link
@own12093	Bleeding
@own12096	Alternate Attacks
@own12098	Swords
@own12099	Bleeding
@own12102	Alternate Attacks
@own12104	Swords
@own12105	Bleeding
@own12108	Alternate Attacks
@own12110	Swords
@opt.o1708	Wound Transfer
@opt.o1709	Wound to the Ground
@opt.o1712	Blood in Motion
@opt.o1918	Shift of Focus
@opt.o1919	Alternate Leads
@opt.o2443	Rune Edge
@own12117	Glancing Blow
@own12119	Ring prefixes
@own12120	Armour and Passive Evasion
@own12122	Comfort
@own12123	Glancing Blow
@own12125	Ring suffixes
@own12126	Armour and Passive Evasion
@own12128	Comfort
@own12129	Glancing Blow
@own12131	Ring prefixes
@own12132	Armour and Passive Evasion
@own12134	Comfort
@own12135	Glancing Blow
@own12137	Ring suffixes
@own12138	Armour and Passive Evasion
@own12140	Comfort
@opt.o1796	Searing Thorns
@opt.o1797	Barbed Arrows
@opt.o1798	Cleaving Thorns
@opt.o1799	Thorned Shell
@opt.o1641	Searing Thorns
@opt.o1642	Barbed Arrows
@opt.o1643	Cleaving Thorns
@opt.o1644	Thorned Shell
@own12154	Rune Shield
@own12155	Two-Handed Melee Weapons
@own12156	Bleeding
@own12157	Experience and Skill Retention
@own12158	Auras and Presence
@own12160	Rune Shield
@own12161	Two-Handed Melee Weapons
@own12162	Bleeding
@own12163	Experience and Skill Retention
@own12164	Auras and Presence
@own12172	Rune Shield
@own12173	Two-Handed Melee Weapons
@own12174	Bleeding
@own12175	Experience and Skill Retention
@own12176	Auras and Presence
@opt.o1865	Wound Transfer
@opt.o1866	Wound to the Ground
@opt.o1869	Blood in Motion
@own12184	Rune Shield
@own12185	Two-Handed Melee Weapons
@own12186	Bleeding
@own12187	Experience and Skill Retention
@own12188	Auras and Presence
@own12189	Bleeding
@own12190	Effect Duration
@own12191	Ailment Resistance and Cleansing
@own12192	Charged Attacks
@own12195	Bleeding
@own12196	Effect Duration
@own12197	Ailment Resistance and Cleansing
@own12198	Charged Attacks
@own12201	Bleeding
@own12202	Effect Duration
@own12203	Ailment Resistance and Cleansing
@own12204	Charged Attacks
@own12207	Bleeding
@own12208	Effect Duration
@own12209	Ailment Resistance and Cleansing
@own12210	Charged Attacks
@opt.o1662	Wound Transfer
@opt.o1663	Wound to the Ground
@opt.o1666	Blood in Motion
@own12231	Ailment Build-up Resistance
@own12232	Health and Rune Shield
@own12233	Ward Potency
@own12234	One-Handed Weapons
@own12235	Evasion and Rune Shield
@own12236	Swords
@own12237	Ailment Build-up Resistance
@own12238	Health and Rune Shield
@own12239	Ward Potency
@own12240	One-Handed Weapons
@own12241	Evasion and Rune Shield
@own12242	Swords
@opt.o2043	Trinket in the Free Hand
@opt.o2044	Trinkets Become Auras
@own12249	Axes
@own12251	Travel Gear
@own12254	Damp Feeds the Runes
@own12255	Axes
@own12257	Travel Gear
@own12260	Damp Feeds the Runes
@opt.o1778	Shift of Focus
@opt.o1779	Alternate Leads
@own12268	Throwing Weapons
@own12269	Aura Damage
@own12270	Glancing Blow
@own12271	Projectile Accuracy
@own12272	Area of Effect
@own12274	Throwing Weapons
@own12275	Aura Damage
@own12276	Glancing Blow
@own12277	Projectile Accuracy
@own12278	Area of Effect
@own12287	Pets
@own12289	Poisoning
@own12290	Alternate Attacks
@own12291	Charge
@own12293	Pets
@own12294	Parry and Buckler
@own12295	Poisoning
@own12296	Alternate Attacks
@own12299	Pets
@own12301	Poisoning
@own12302	Alternate Attacks
@opt.o1625	Ready Answer
@opt.o1626	Parry with the Body
@opt.o1787	Ready Answer
@opt.o1788	Parry with the Body
@own12315	Throwing Weapons
@own12317	Recovery Through Defence
@own12318	Axes
@own12319	Knives
@own12320	Eitr and Rune Shield
@own12321	Throwing Weapons
@own12323	Recovery Through Defence
@own12324	Axes
@own12325	Knives
@own12326	Eitr and Rune Shield
@own12327	Throwing Weapons
@own12329	Recovery Through Defence
@own12330	Axes
@own12331	Knives
@own12332	Eitr and Rune Shield
@own12339	Throwing Weapons
@own12341	Recovery Through Defence
@own12342	Axes
@own12343	Knives
@own12344	Eitr and Rune Shield
@own12345	Throwing Weapons
@own12347	Recovery Through Defence
@own12348	Axes
@own12349	Knives
@own12350	Eitr and Rune Shield
@own12351	Alternate Attacks
@own12352	Cover of Night
@own12354	Health and Armour
@own12356	Health and Armour
@own12357	Alternate Attacks
@own12358	Cover of Night
@own12360	Health and Armour
@own12362	Health and Armour
@own12363	Alternate Attacks
@own12364	Cover of Night
@own12366	Health and Armour
@own12368	Health and Armour
@opt.o2129	Shift of Focus
@opt.o2130	Alternate Leads
@own12375	Armour and Evasion
@own12381	Armour and Evasion
@own12393	Armour and Evasion
@own12399	Armour and Evasion
@own12405	Armour and Evasion
@own12411	Armour and Evasion
@own12417	Armour and Evasion
@own12423	Armour and Evasion
@own12429	Armour and Evasion
@own12435	Armour and Evasion
@own12441	Weight of Steel
@own12443	Combat Rhythm
@own12444	Armour and Evasion
@own12446	Combat Rhythm
@own12447	Weight of Steel
@own12449	Combat Rhythm
@own12450	Armour and Evasion
@own12451	Fighting in Water
@own12452	Combat Rhythm
@own12453	Weight of Steel
@own12455	Combat Rhythm
@own12456	Armour and Evasion
@own12458	Combat Rhythm
@own12459	Weight of Steel
@own12461	Combat Rhythm
@own12462	Armour and Evasion
@own12463	Fighting in Water
@own12464	Combat Rhythm
@own12465	Weight of Steel
@own12467	Combat Rhythm
@own12468	Armour and Evasion
@own12470	Combat Rhythm
@own12478	Traps
@own12480	Armour
@own12481	Ailment Potency
@own12482	Auras and Presence
@own12485	Recovery Through Defence
@own12486	One-Handed Weapons
@own12488	Two-Handed Melee Weapons
@own12490	Traps
@own12492	Armour
@own12493	Ailment Potency
@own12494	Auras and Presence
@own12497	Recovery Through Defence
@own12498	One-Handed Weapons
@own12500	Two-Handed Melee Weapons
@own12503	Recovery Through Defence
@own12504	One-Handed Weapons
@own12506	Two-Handed Melee Weapons
@own12515	Recovery Through Defence
@own12516	One-Handed Weapons
@own12518	Two-Handed Melee Weapons
@own12521	Recovery Through Defence
@own12522	One-Handed Weapons
@own12524	Two-Handed Melee Weapons
@opt.o1748	Intercept
@opt.o1749	Light Hand
@own12538	Traps
@own12540	Armour
@own12541	Ailment Potency
@own12542	Auras and Presence
@own12550	Traps
@own12552	Armour
@own12553	Ailment Potency
@own12554	Auras and Presence
@own12556	Traps
@own12558	Armour
@own12559	Ailment Potency
@own12560	Auras and Presence
@own12568	Sneak Attack
@own12569	Rest and Vigour
@own12570	Offensive Stagger
@own12571	General Melee
@own12574	Sneak Attack
@own12575	Rest and Vigour
@own12576	Offensive Stagger
@own12577	General Melee
@own12586	Sneak Attack
@own12587	Rest and Vigour
@own12588	Offensive Stagger
@own12589	General Melee
@own12592	Sneak Attack
@own12593	Rest and Vigour
@own12594	Offensive Stagger
@own12595	General Melee
@own12597	Comfort
@own12598	Bombs
@own12601	Bombs
@own12603	Comfort
@own12604	Bombs
@own12605	Sceptres
@own12607	Bombs
@own12609	Comfort
@own12610	Bombs
@own12611	Sceptres
@own12613	Bombs
@own12614	Forging the Link
@own12615	Comfort
@own12616	Bombs
@own12619	Bombs
@opt.o1783	Camp Hearth
@opt.o1784	Comfort in the Ranks
@opt.o2029	Impact Detonation
@opt.o2030	Sticky Charge
@opt.o2034	Parting Gift
@opt.o1974	Impact Detonation
@opt.o1975	Sticky Charge
@opt.o1979	Parting Gift
@own12627	Comfort
@own12628	Bombs
@own12631	Bombs
@opt.o2019	Impact Detonation
@opt.o2020	Sticky Charge
@opt.o2024	Parting Gift
@opt.o1980	Impact Detonation
@opt.o1981	Sticky Charge
@opt.o1985	Parting Gift
@opt.o1852	Share the Pace
@opt.o1853	Companion Link
@opt.o1854	Team Springboard
@opt.o1855	Allied Adrenaline
@own12639	Comfort
@own12640	Bombs
@own12641	Sceptres
@own12643	Bombs
@own12644	Forging the Link
@own12654	Ailment Build-up Resistance
@own12656	Ailment Resistance and Cleansing
@own12657	Crossbows
@own12659	Polearms
@own12660	Weight of Steel
@own12662	Sceptres
@own12663	Crossbows
@own12665	Polearms
@own12666	Weight of Steel
@own12668	Sceptres
@own12669	Crossbows
@own12671	Polearms
@own12672	Weight of Steel
@own12674	Sceptres
@own12675	Crossbows
@own12677	Polearms
@own12678	Weight of Steel
@own12680	Sceptres
@own12687	Crossbows
@own12689	Polearms
@own12690	Weight of Steel
@own12692	Sceptres
@own12706	Slash Damage
@own12707	Slash Damage
@own12708	Slash Damage
@own12709	Slash Damage
@own12711	Slash Damage
@own12712	Precise Calculation
@own12716	Ailment Build-up Resistance
@own12718	Ailment Resistance and Cleansing
@own12722	Ailment Build-up Resistance
@own12724	Ailment Resistance and Cleansing
@own12728	Ailment Build-up Resistance
@own12730	Ailment Resistance and Cleansing
@own12740	Ailment Build-up Resistance
@own12742	Ailment Resistance and Cleansing
@own12746	Ailment Build-up Resistance
@own12748	Ailment Resistance and Cleansing
@own12752	Ailment Build-up Resistance
@own12754	Ailment Resistance and Cleansing
@own12764	Ailment Build-up Resistance
@own12766	Ailment Resistance and Cleansing
@own12770	Ailment Build-up Resistance
@own12772	Ailment Resistance and Cleansing
@own12776	Ailment Build-up Resistance
@own12778	Ailment Resistance and Cleansing
@own12791	Adrenaline and Trinkets
@own12794	Adrenaline and Trinkets
@own12797	Adrenaline and Trinkets
@own12800	Adrenaline and Trinkets
@own12803	Adrenaline and Trinkets
@own12806	Adrenaline and Trinkets
@own12809	Adrenaline and Trinkets
@own12812	Adrenaline and Trinkets
@own12815	Adrenaline and Trinkets
@own12821	Adrenaline and Trinkets
@own12824	Adrenaline and Trinkets
@own12827	Adrenaline and Trinkets
@own12839	Glancing Blow
@own12841	Rune Shield
@own12842	Charged Attacks
@own12844	Rest and Vigour
@own12845	Glancing Blow
@own12847	Rune Shield
@own12848	Charged Attacks
@own12850	Rest and Vigour
@own12857	Glancing Blow
@own12859	Rune Shield
@own12860	Charged Attacks
@own12862	Rest and Vigour
@own12869	Glancing Blow
@own12871	Rune Shield
@own12872	Charged Attacks
@own12874	Rest and Vigour
@own12881	Glancing Blow
@own12883	Rune Shield
@own12886	Rest and Vigour
@own12887	Glancing Blow
@own12889	Rune Shield
@own12892	Rest and Vigour
@own12893	Spears
@own12894	Spears
@own12896	Spears
@own12898	Spears
@own12900	Spears
@own12901	Spears
@own12902	Armour and Passive Evasion
@own12903	Armour and Passive Evasion
@own12904	Armour and Passive Evasion
@own12905	Armour and Passive Evasion
@own12907	Axes
@own12908	Axes
@own12910	Bombs
@own12911	Health and Rune Shield
@own12912	Life Leech
@own12914	Ailment Resistance and Cleansing
@own12915	Bombs
@own12916	Health and Rune Shield
@own12917	Life Leech
@own12919	Ailment Resistance and Cleansing
@own12925	Bombs
@own12926	Health and Rune Shield
@own12927	Life Leech
@own12929	Ailment Resistance and Cleansing
@own12930	Bombs
@own12931	Health and Rune Shield
@own12932	Life Leech
@own12934	Ailment Resistance and Cleansing
@own12936	Companion
@own12937	Comfort
@own12941	Companion
@own12942	Comfort
@own12946	Companion
@own12947	Comfort
@own12951	Companion
@own12952	Comfort
@own12961	Companion
@own12962	Comfort
@own12969	Ward Bearer
@own12970	Adrenaline and Trinkets
@own12973	Knives
@own12974	Area of Effect
@own12976	Critical Strikes
@own12977	Companion
@own12978	Knives
@own12979	Area of Effect
@own12981	Critical Strikes
@own12982	Companion
@own12988	Knives
@own12989	Area of Effect
@own12991	Critical Strikes
@own12992	Companion
@own12998	Knives
@own12999	Area of Effect
@own13000	Stamina
@own13001	Critical Strikes
@own13002	Companion
@own13008	Knives
@own13009	Area of Effect
@own13010	Stamina
@own13011	Critical Strikes
@own13012	Companion
@own13013	Knives
@own13014	Area of Effect
@own13015	Stamina
@own13016	Critical Strikes
@own13017	Companion
@own13018	Spores
@own13019	Armour and Rune Shield
@own13020	Spears
@own13021	Sneak Attack
@own13022	Spirit Resistance
@own13023	Spores
@own13024	Armour and Rune Shield
@own13025	Spears
@own13026	Sneak Attack
@own13027	Spirit Resistance
@own13028	Spores
@own13029	Armour and Rune Shield
@own13030	Spears
@own13031	Sneak Attack
@own13032	Spirit Resistance
@own13033	Spores
@own13034	Armour and Rune Shield
@own13035	Spears
@own13036	Sneak Attack
@own13037	Spirit Resistance
@opt.o1986	Sow with a Strike
@opt.o1987	Chain Burst
@opt.o1988	Hide Your Intent
@opt.o1989	Vanish in Motion
@own13044	Pets
@own13045	Parry and Buckler
@own13046	Projectile Paths
@own13047	Wet Resistance
@own13049	Pets
@own13050	Parry and Buckler
@own13051	Projectile Paths
@own13052	Wet Resistance
@opt.o1990	Ready Answer
@opt.o1991	Parry with the Body
@opt.o2116	Chain Through Targets
@opt.o2117	Return Path
@opt.o2118	Wall to Target
@own13058	Slam Shockwave
@own13060	Bows
@own13062	Spells
@own13070	Slam Shockwave
@own13072	Bows
@own13074	Spells
@opt.o2090	Hold the Draw
@opt.o2091	Keep the Tension
@own13094	Slam Shockwave
@own13096	Bows
@own13098	Spell Rhythm
@opt.o2052	Spell Primes the Strike
@opt.o2053	Anchored Cast
@own13120	Bows
@opt.o2081	Spell Primes the Strike
@opt.o2082	Anchored Cast
@own13142	Slam Shockwave
@own13146	Spells
@own13154	Slam Shockwave
@own13158	Spells
@own13166	Lasting Wards
@own13168	Health and Recovery
@own13170	Skill Limit
@own13180	Paired Weapons
@own13192	Paired Weapons
@opt.o2075	Free Pair
@own13216	Paired Weapons
@own13228	Paired Weapons
@own13238	Lasting Wards
@own13240	Health and Recovery
@own13242	Skill Limit
@opt.o2017	Trinket in the Free Hand
@opt.o2018	Trinkets Become Auras
@opt.o2057	Saved for Later
@own13262	Fire Damage
@own13264	Critical Strikes
@own13274	Fire Damage
@own13276	Critical Strikes
@opt.o2055	Ember Trail
@opt.o2056	Molten Strike
@own13298	Fire Damage
@own13322	Fire Damage
@own13324	Critical Strikes
@own13184	Reflection
@own13186	Jump
@own13196	Reflection
@own13198	Jump
@opt.o2107	Second Push
@opt.o2108	Roll Leap
@own13220	Reflection
@own13222	Jump
@own13232	Reflection
@own13234	Jump
@own13270	Bows
@own13280	Blocking
@opt.o2035	Shield Charge
@opt.o2036	Shield Instead of Blade
@opt.o2040	Shield Throw
@own13304	Blocking
@own13306	Bows
@opt.o2046	Shield Charge
@opt.o2047	Shield Instead of Blade
@opt.o2051	Shield Throw
@own13330	Bows
@opt.o2121	Shield Charge
@opt.o2122	Shield Instead of Blade
@opt.o2126	Shield Throw
@opt.o2127	Hold the Draw
@opt.o2128	Keep the Tension
@own13346	Sceptres First
@own13352	Sceptres First
@own13358	Sceptres First
@own13364	Trail of Retribution
@own13370	Polearms
@own13371	Long Road Rations
@own13373	Swords
@own13376	Polearms
@own13377	Strength from the Meal
@own13379	Swords
@own13382	Polearms
@own13383	Health from Food
@own13385	Swords
@own13388	Polearms
@own13389	Satiety and Active Food
@own13391	Swords
@own13400	Polearms
@own13401	Long Road Rations
@own13403	Swords
@opt.o2105	Other Food
@opt.o2434	Food Potency
@own13418	Polearms
@own13419	Health from Food
@own13421	Swords
@own13424	Polearms
@own13425	Health from Food
@own13427	Swords
@opt.o2093	Other Food
@opt.o2429	Food Potency
@opt.o2045	Rune Edge
@own13437	Crossbows
@own13438	Spores
@own13439	Forging the Link
@own13443	Crossbows
@own13444	Spores
@own13445	Forging the Link
@own13449	Crossbows
@own13450	Spores
@own13451	Forging the Link
@own13455	Crossbows
@own13456	Spores
@own13457	Forging the Link
@opt.o2134	Sow with a Strike
@opt.o2135	Chain Burst
@opt.o2096	Share the Pace
@opt.o2097	Companion Link
@opt.o2098	Team Springboard
@opt.o2099	Allied Adrenaline
@own13473	Crossbows
@own13474	Spores
@own13475	Forging the Link
@own13478	Slam Shockwave
@own13484	Slam Shockwave
@own13490	Slam Shockwave
@own13514	Slam Shockwave
@own13521	Projectile Paths
@own13522	Staves
@own13527	Projectile Paths
@own13528	Staves
@own13532	Slam Shockwave
@opt.o2076	Chain Through Targets
@opt.o2077	Return Path
@opt.o2078	Wall to Target
@opt.o2458	Spell Primes the Strike
@opt.o2459	Anchored Cast
@own13543	Unstable Minions
@own13544	Burning
@own13546	Lightning
@own13550	Burning
@own13552	Lightning
@own13559	Unshakeable
@own13561	Levitation
@own13562	Burning
@own13564	Lightning
@own13568	Burning
@own13570	Lightning
@own13576	Long Echo
@own13579	Brief Moment
@own13582	Long Echo
@own13585	Brief Moment
@own13588	Long Echo
@own13591	Brief Moment
@own13603	Eitr and Rune Shield
@own13609	Eitr and Rune Shield
@own13615	Eitr and Rune Shield
@own13621	Eitr and Rune Shield
@own13627	Eitr and Rune Shield
@own13633	Eitr and Rune Shield
@own13639	Eitr and Rune Shield
@own13646	Ward Potency
@own13647	Ward Potency
@own13652	Ward Potency
@own13653	Ward Potency
@own13661	Iron Reflexes
@own13664	On the Move
@opt.o2626	Plates and Runes
@opt.o2613	Other Food
@opt.o2614	Plates and Runes
@opt.o2618	Plates and Runes
@opt.o2622	Plates and Runes
@own13707	Barbed Arrows
@own13708	Arrow Rain
@cat.runnyj-schit.u	Rune Shield
@cat.zaklinaniya.u	Spells
@cat.with-spells	with spells
@cat.bronya-i-runnyj-schit.u	Armour and Rune Shield
@cat.combat.u	Combat
@cat.boj.u	Combat
@cat.attack	attack
@cat.with-attacks	with attacks
@cat.blizhnij-boj.u	Melee
@cat.in-melee	in melee
@cat.bronya-i-uklonenie.u	Armour and Evasion
@cat.projectile	projectile
@cat.with-projectiles	with projectiles
@cat.snaryady.u	Projectiles
@cat.when-shooting	when shooting
@cat.uklonenie-i-runnyj-schit.u	Evasion and Rune Shield
@cat.physical	physical
@cat.health-and-armour.u	Health and Armour
@cat.zdorove-i-bronya.u	Health and Armour
@cat.ejtr-i-runnyj-schit.u	Eitr and Rune Shield
@cat.ejtr.u	Eitr
@cat.dlitelnost-effektov.u	Effect Duration
@cat.from-equipped	from equipped
@cat.ot-nadetogo	from equipped
@cat.body-armour	body armour
@cat.with-bows	with bows
@cat.oglushenie.u	Stagger
@cat.soprotivlenie-oglusheniyu.u	Stagger Resistance
@cat.peredvizhenie.u	Movement
@cat.area.u	Area
@cat.oblast-dejstviya.u	Area of Effect
@cat.skill-cooldown.u	Skill Cooldown
@cat.perezaryadka-umenij.u	Skill Cooldown
@cat.skill-speed.u	Skill Speed
@cat.skorost-umenij.u	Skill Speed
@cat.attack-speed.u	Attack speed
@cat.cast-speed.u	Cast speed
@cat.elemental-damage.u	Elemental Damage
@cat.stihijnyj-uron.u	Elemental Damage
@cat.elemental	elemental
@cat.ailment-resistance.u	Ailment Resistance
@cat.soprotivlenie-nedugam.u	Ailment Resistance
@cat.while-fed	while fed
@cat.nedugi.u	Ailments
@cat.ailment	ailment
@cat.nedug	ailment
@cat.dodge-rolls.u	Dodge Rolls
@cat.kuvyrki.u	Dodge Rolls
@cat.prispeshniki.u	Minions
@cat.for-minions	for minions
@cat.dlya-prispeshnikov	for minions
@cat.against-staggered-targets	against staggered targets
@cat.while-moving	while moving
@cat.when-dodging	when dodging
@cat.fantomnye-udary.u	Phantom Strikes
@cat.while-running	while running
@cat.soprotivleniya-uronu.u	Damage Resistances
@cat.fire-and-burning.u	Fire and Burning
@cat.ogon-i-gorenie.u	Fire and Burning
@cat.against-burning-enemies	against burning enemies
@cat.po-goryaschim-vragam	against burning enemies
@cat.pryzhki.u	Jumps
@cat.staff	staff
@cat.with-staves	with staves
@cat.gruzopodemnost.u	Carry Weight
@cat.selected-critical-tradeoff-mode	selected critical tradeoff mode
@cat.rezhim-kompromissa-kritov	selected critical tradeoff mode
@cat.maximum-carry-capacity	maximum carry capacity
@cat.maxcarrycapacity.u	Maximum Carry Capacity
@cat.with-spears	with spears
@cat.poison-and-poisoning.u	Poison and Poisoning
@cat.yad-i-otravlenie.u	Poison and Poisoning
@cat.against-bosses	against bosses
@cat.glancing-blows.u	Glancing Blows
@cat.skolzyaschie-udary.u	Glancing Blows
@cat.comfort-and-rest.u	Comfort and Rest
@cat.komfort-i-otdyh.u	Comfort and Rest
@cat.against-rare-or-unique-enemies	against rare or unique enemies
@cat.po-redkim-i-unikalnym-vragam	against rare or unique enemies
@cat.rested-charge	rested charge
@cat.alternativnye-ataki.u	Alternate Attacks
@cat.at-range	at range
@cat.against-distant-enemies	against distant enemies
@cat.on-block	on block
@cat.slemy.u	Slams
@cat.slam	slam
@cat.with-slams	with slams
@cat.arrow	arrow
@cat.bolt	bolt
@cat.natisk.u	Onslaught
@cat.on-kill	on kill
@cat.on-stagger	on stagger
@cat.aftershoki.u	Aftershocks
@cat.aftershock	aftershock
@cat.with-aftershocks	with aftershocks
@cat.damage-bonus	damage bonus
@cat.damage-bonuses	damage bonuses
@cat.pribavki-k-uronu	damage bonuses
@cat.when-blocking	when blocking
@cat.against-moving-targets	against moving targets
@cat.with-clubs	with clubs
@cat.against-bleeding-enemies	against bleeding enemies
@cat.with-pickaxes	with pickaxes
@cat.with-fists	with fists
@cat.phantom-strike.u	Phantom Strike
@cat.with-phantom-strikes	with phantom strikes
@cat.fantomnymi-udarami	with phantom strikes
@cat.svyazi-s-soyuznikami.u	Ally Links
@cat.magicheskoe-oruzhie.u	Magic Weapons
@cat.with-magic	with magic
@cat.of-missing-health	% of missing health
@cat.fakely.u	Torches
@cat.health-and-stamina.u	Health and Stamina
@cat.zdorove-i-stamina.u	Health and Stamina
@cat.adrenaline-and-trinkets.u	Adrenaline and Trinkets
@cat.adrenalin-i-trinkety.u	Adrenaline and Trinkets
@cat.for-trinkets	for trinkets
@cat.dlya-trinketov	for trinkets
@cat.ukreplenie.u	Fortification
@cat.ottalkivanie.u	Knockback
@cat.on-primary-attack-hit	on primary attack hit
@cat.pri-popadanii-osnovnoj-atakoj	on primary attack hit
@cat.burning	burning
@cat.gorenie	burning
@cat.dvuruchnoe-oruzhie.u	Two-Handed Weapons
@cat.with-two-handed-weapons	with two-handed weapons
@cat.lightning-and-shock.u	Lightning and Shock
@cat.molniya-i-shok.u	Lightning and Shock
@cat.airborne.u	Airborne
@cat.airborne	airborne
@cat.soprotivlenie-ottalkivaniyu.u	Knockback Resistance
@cat.cold-and-chill.u	Cold and Chill
@cat.holod-i-obmorozhenie.u	Cold and Chill
@cat.against-wet-targets	against wet targets
@cat.on-crit	on crit
@cat.while-rested	while rested
@cat.when-hit	when hit
@cat.helmet	helmet
@cat.prokol.u	Puncture
@cat.drobyaschij-uron.u	Blunt Damage
@cat.on-trinket-activation	on trinket activation
@cat.maximum-health-bonus	maximum health bonus
@cat.maximum-health-bonuses	maximum health bonuses
@cat.pribavki-k-maksimalnomu-zdorovyu	maximum health bonuses
@cat.at-low-stamina	at low stamina
@cat.at-full-rune-shield	at full rune shield
@cat.while-shield-raised	while shield raised
@cat.on-evade	on evade
@cat.pri-passivnom-uklonenii	on evade
@cat.with-thorns	with thorns
@cat.bashennye-schity.u	Tower Shields
@cat.tower-shield	tower shield
@cat.with-tower-shields	with tower shields
@cat.noch.u	Night
@cat.at-night	at night
@cat.maximum-health	maximum health
@cat.endurance.u	Endurance
@cat.stojkost.u	Endurance
@cat.near-its-keeper	near its keeper
@cat.razrushenie-broni.u	Armour Break
@cat.krovotechenie.u	Bleeding
@cat.medovuhi.u	Meads
@cat.while-affected-by-a-mead	while affected by a mead
@cat.pod-dejstviem-medovuhi	while affected by a mead
@cat.elemental-ailments.u	Elemental Ailments
@cat.stihijnye-nedugi.u	Elemental Ailments
@cat.against-enemies-with-an-elemental-ailment	against enemies with an elemental ailment
@cat.po-celyam-so-stihijnym-nedugom	against enemies with an elemental ailment
@cat.armour-from-equipped-body-armour	armour from equipped body armour
@cat.broni-nadetogo-nagrudnika	armour from equipped body armour
@cat.elemental-ailment-on-the-target	elemental ailment on the target
@cat.stihijnyj-nedug-na-celi	elemental ailment on the target
@cat.when-you-land	when you land
@cat.pri-prizemlenii	when you land
@cat.current-armour	current armour
@cat.spirit-damage.u	Spirit Damage
@cat.pohischenie-resursov.u	Resource Leech
@cat.at-low-eitr	at low eitr
@cat.with-elemental-staves	with elemental staves
@cat.quivers.u	Quivers
@cat.kolchany.u	Quivers
@cat.attack-combo.u	Attack Combo
@cat.seriya-atak.u	Attack Combo
@cat.combo-hit	combo hit
@cat.combo-hit.u	Combo Hit
@cat.zaryazhennye-ataki.u	Charged Attacks
@cat.at-low-life	at low life
@cat.against-frozen-targets	against frozen targets
@cat.otrazhenie.u	Reflection
@cat.kolyuschij-uron.u	Pierce Damage
@cat.on-inflicting-burning	on inflicting burning
@cat.pri-nalozhenii-goreniya	on inflicting burning
@cat.against-low-life-enemies	against low life enemies
@cat.at-full-eitr	at full eitr
@cat.against-full-life-enemies	against full life enemies
@cat.magiya-krovi.u	Blood Magic
@cat.blood-staff	blood staff
@cat.with-blood-magic-staves	with blood magic staves
@cat.ledyanye-kristally.u	Ice Crystals
@cat.ice-crystal	ice crystal
@cat.for-ice-crystals	for ice crystals
@cat.immobilizaciya.u	Immobilisation
@cat.immobilize	immobilise
@cat.obezdvizhivanie	immobilise
@cat.bomb	bomb
@cat.with-bombs	with bombs
@cat.on-an-unaware-target	on an unaware target
@cat.on-parry	on parry
@cat.kompanony.u	Companions
@cat.companion	companion
@cat.for-your-companion	for your companion
@cat.dlya-vashego-kompanona	for your companion
@cat.fermented-mead	fermented mead
@cat.consumed-mead	consumed mead
@cat.buckler	buckler
@cat.with-bucklers	with bucklers
@cat.on-dodge	on dodge
@cat.charged-attack	charged attack
@cat.with-charged-attacks	with charged attacks
@cat.with-axes	with axes
@cat.metatelnoe-oruzhie.u	Throwing Weapons
@cat.when-throwing	when throwing
@cat.lechenie.u	Healing
@cat.strajki.u	Strikes
@cat.strike	strike
@cat.with-strikes	with strikes
@cat.spory.u	Spores
@cat.spore	spore
@cat.for-spores	for spores
@cat.aura	aura
@cat.with-auras	with auras
@cat.when-jumping	when jumping
@cat.against-poisoned-targets	against poisoned targets
@cat.against-immobilized-enemies	against immobilised enemies
@cat.po-obezdvizhennym	against immobilised enemies
@cat.with-swords	with swords
@cat.sneaking	sneaking
@cat.while-sneaking	while sneaking
@cat.with-crossbows	with crossbows
@cat.rested-bonus.u	Rested Bonus
@cat.oruzhejnye-masla.u	Weapon Oils
@cat.applied-oil	applied oil
@cat.with-knives	with knives
@cat.on-consecutive-hits	on consecutive hits
@cat.eda.u	Food
@cat.scepter	sceptre
@cat.with-scepters	with sceptres
@cat.parnoe-oruzhie.u	Paired Weapons
@cat.dual-wielding	dual-wielding
@cat.with-dual-wielded-weapons	with dual-wielded weapons
@cat.with-polearms	with polearms
@cat.equipment-and-accessories.u	Equipment and Accessories
@cat.ekipirovka-i-aksessuary.u	Equipment and Accessories
@cat.accessory	accessory
@cat.aksessuar	accessory
@cat.for-offensive-affixes	for offensive affixes
@cat.on-glancing-blow	on glancing blow
@cat.rassekayuschij-uron.u	Slash Damage
@cat.rune-shield-from-equipped-helmet	rune shield from equipped helmet
@cat.runnogo-schita-nadetogo-shlema	rune shield from equipped helmet
@cat.when-you-start-reloading	when you start reloading
@cat.pri-nachale-perezaryadki	when you start reloading
@cat.odnoruchnoe-oruzhie.u	One-Handed Weapons
@cat.with-one-handed-weapons	with one-handed weapons
@cat.for-defensive-affixes	for defensive affixes
@cat.for-resource-and-recovery-affixes	for resource and recovery affixes
@cat.against-enemies-with-broken-armour	against enemies with broken armour
@cat.different-type-of-bolt-fired-in-the-past-10-seconds	different type of bolt fired in the past 10 seconds
@cat.tip-bolta-vypuschennogo-za-poslednie-10-sekund	different type of bolt fired in the past 10 seconds
@cat.alternative-attack	alternate attack
@cat.with-alternative-attacks	with alternate attacks
@cat.opyt-i-sohranenie-navykov.u	Experience and Skill Retention
@cat.health-and-rune-shield.u	Health and Rune Shield
@cat.zdorove-i-runnyj-schit.u	Health and Rune Shield
@cat.while-wet	while wet
@cat.pitomcy.u	Pets
@cat.pet	pet
@cat.for-pets	for pets
@cat.dlya-pitomcev	for pets
@cat.physical-damage-prevented-by-defence	physical damage prevented by defence
@cat.fizicheskij-uron-predotvraschennyj-zaschitoj	physical damage prevented by defence
@cat.armour-from-equipped-helmet	armour from equipped helmet
@cat.broni-nadetogo-shlema	armour from equipped helmet
@cat.while-swimming	while swimming
@cat.against-nearby-enemies	against nearby enemies
@cat.while-in-water	while in water
@cat.lovushki.u	Traps
@cat.trap	trap
@cat.with-mines-and-traps	with mines and traps
@cat.healing	healing
@cat.with-healing	with healing
@cat.on-sprint	on sprint
@cat.leg-armour	leg armour
@cat.ponozhi	leg armour
@cat.on-chain-finishers	on chain finishers
@cat.when-burning-is-inflicted-on-you	when burning is inflicted on you
@cat.kogda-na-vas-nakladyvayut-gorenie	when burning is inflicted on you
@cat.current-adrenaline	current adrenaline
@cat.on-spell-cast	on spell cast
@cat.on-jump	on jump
@cat.when-staggered	when staggered
@cat.self	self
@cat.on-the-bearer	on the bearer
@cat.na-nositele	on the bearer
@cat.spirit	spirit
@cat.bow-draw	bow draw
@cat.when-drawing-a-bow	when drawing a bow
@cat.fall-height	fall height
@cat.fallheight.u	Fall Height
@cat.when-casting	when casting
@cat.missing-health	missing health
@cat.on-hit	on hit
@cat.skill-limits.u	Skill Limits
@cat.limity-umenij.u	Skill Limits
@cat.while-standing-still	while standing still
@cat.eitr-from-food	eitr from food
@cat.blocking-movement.u	Blocking Movement
@cat.peredvizhenie-pri-blokirovanii.u	Blocking Movement
@opt.o2626.extra	The listed share of armour from the helmet and body armour becomes rune shield at the defence base ratio. The converted armour is lost. Incompatible with Rune Tempering.
@opt.o2614.extra	The listed share of armour from the helmet and body armour becomes rune shield at the defence base ratio. The converted armour is lost. Incompatible with Rune Tempering.
@opt.o2618.extra	The listed share of armour from the helmet and body armour becomes rune shield at the defence base ratio. The converted armour is lost. Incompatible with Rune Tempering.
@opt.o2622.extra	The listed share of armour from the helmet and body armour becomes rune shield at the defence base ratio. The converted armour is lost. Incompatible with Rune Tempering.
@own12567	Eitr from Food
@own12573	Eitr from Food
@own12585	Eitr from Food
@own12591	Eitr from Food
@rune.dungeon.reawaken	Reawaken the dungeon (Great Rune of Awakening)
@rune.dungeon.not-cleared	This dungeon is not cleared yet
@rune.dungeon.reawakened	The dungeon stirs again
@ui.tree.heavy-grip.rule	You can hold two-handed weapons in one hand
@ui.tree.heavy-grip.cost	×{0} attack stamina cost while your other hand is occupied
@ui.lootfilter.no-drop	Disable drop
@ui.lootfilter.no-drop-tip	Items of this group do not drop at all from your kills, chopping, mining and gathering. Other players still get them. They are still rolled as usual, so the drop chances of other items do not change.
@stat.DurabilityPct.fmt	{0} item durability
@stat.DurabilityLossPct.fmt	{0} durability loss
@name.runic-focus	Runic Focus
@name.runic-plating	Runic Plating
@name.battlecraft	Battlecraft
@name.melee-training	Melee Training
@name.flexible-mail	Flexible Mail
@name.versatile-assault	Versatile Assault
@name.runic-veil	Runic Veil
@name.measured-strike	Measured Strike
@name.attributes	Attributes
@name.ironblood	Ironblood
@name.runeforged-aegis	Runeforged Aegis
@name.arms-of-the-north	Arms of the North
@name.battleweaver	Battleweaver
@name.seidr-confluence	Seidr Confluence
@name.lasting-resolve	Lasting Resolve
@name.armour-and-rune-shield	Armour and Rune Shield
@name.spell-precision	Spell Precision
@name.spell-lethality	Spell Lethality
@name.keen-instinct	Keen Instinct
@name.hidden-wellspring	Hidden Wellspring
@name.vital-force	Vital Force
@name.minion-vitality	Minion Vitality
@name.vigorous-heart	Vigorous Heart
@name.pact-of-the-host	Pact of the Host
@name.aftershocks	Aftershocks
@name.rolling-charge	Rolling Charge
@name.shared-rune-shield-regeneration	Shared Rune Shield Regeneration
@name.airborne	Airborne
@name.tempered-guard	Tempered Guard
@name.comfort-and-rest	Comfort and Rest
@name.ember-of-the-maul	Ember of the Maul
@name.bared-to-the-bone	Bared to the Bone
@name.shared-eitr-regeneration	Shared Eitr Regeneration
@name.converging-afflictions	Converging Afflictions
@name.lingering-afflictions	Lingering Afflictions
@name.spirit-damage	Spirit Damage
@name.lasting-stride	Lasting Stride
@name.area	Area
@name.binding-reach	Binding Reach
@name.healing	Healing
@name.shared-health-regeneration	Shared Health Regeneration
@name.weapon-oils	Weapon Oils
@name.backstab-damage	Backstab Damage
@name.shared-stamina-regeneration	Shared Stamina Regeneration
@name.critical-charge	Critical Charge
@name.heavy-grip	Heavy Grip
@wiki.strike.title	Strike
@wiki.strike.text	A melee weapon swing: a horizontal or vertical attack of a melee weapon, primary or alternative. Slams are not strikes, and a sceptre's strike is its Smite. Strike bonuses, strike copies and Critical Echo apply to these hits.
@wiki.slam.title	Slam
@wiki.slam.text	An attack that hits the ground in an area: the area attacks of sledges and similar weapons, and alternative attacks that a mastery turns into a slam. Slam bonuses and aftershocks apply to these hits. A slam is not a strike and never splits its damage between targets.
@own9921	Thorns
@own9927	Thorns
@own9933	Forged Thorns
@own9939	Thorns
@own9945	Thorns
@own12005	Adrenaline and Trinkets
@own12011	Viking's Pulse
@own12017	Battle Fervour
@own12023	Unfading Zeal
@own12029	Adrenaline and Trinkets
@own12035	Adrenaline and Trinkets
@own13436	Adrenaline and Trinkets
@own13442	Adrenaline and Trinkets
@own13448	Adrenaline and Trinkets
@own13454	Adrenaline and Trinkets
@own13460	Shield Riposte
@own13466	Rising Thrill
@own13472	Adrenaline and Trinkets
@own13712	Barbed Arrows
@wiki.companion.title	Companion
@wiki.companion.text	One tamed creature you name with the Leader's Horn; it is a pet and a companion at once. With the horn in hand: attack sends it at an enemy or a spot, alternative attack switches wait and follow, block + attack recalls it, block + alternative attack sets a patrol. Naming another creature releases the previous one.
@wiki.ally-link.title	Link
@wiki.ally-link.text	A link joins you to an ally. The beam of a link staff makes it while the attack is held, and it lasts while the beam touches the ally; Thread of Memory keeps it a few seconds after contact, Shared Circle links allies nearby on its own at reduced strength. Part of the damage the ally takes moves to you. Death, teleport and leaving range end it.
@wiki.aura.title	Aura
@wiki.aura.text	An aura works on you and on allies in its radius: players who are not your PvP opponents, pets, companions and minions. Each pulse refreshes its effect and never stacks it. Trinket auras are switched on by adrenaline for a limited time.
@wiki.aftershock.title	Aftershock
@wiki.aftershock.text	A second eruption at a <link="slam">slam</link>'s point a moment later, with the slam's own damage and its own modifiers. It is rolled once per slam, not per enemy hit, and never makes another aftershock.
@wiki.spore.title	Spore
@wiki.spore.text	A spore grows where your hit touches the ground, a wall, a tree or another obstacle. It weakly poisons enemies nearby. Destroyed, it bursts and spreads its poison and every ailment on it to enemies around.
@wiki.ice-crystal.title	Ice crystal
@wiki.ice-crystal.text	An ice crystal grows when you freeze an enemy or kill one with cold, if your passives say so. An attack or spell that breaks it releases a cold burst that builds chill around.
@wiki.endurance.title	Endurance
@wiki.endurance.text	While your health is below the endurance threshold, the part of each hit that falls below it is reduced: {endurance.base} at base, at most {endurance.cap}. The threshold is counted in health points. With Rune Bulwark the rune shield is checked instead of health.
@power.hover-reset	Reset monster power to +0%
@power.altar-reset-none	Nothing to reset: no trophies were offered here
@power.altar-reset-ask	Press again to reset monster power in {0} to +0%. Offered trophies are lost
@power.altar-reset-done	Monster power in {0} is back to +0%
@ui.path.free-choice	The passive tree has changed: open it and choose your path. Your allocated passives stay.
@ui.tree.class-plaque-title	Path and starting point
@ui.tree.class-plaque-hint	Choose your path in the window at the bottom of the tree. To change it later, speak to the Oath Witness by the starting stones at the very beginning of the world.
@ui.tree.class-plaque-none	No path yet
@ui.craft.badge.eureka	Eureka! discoveries: <b>{0} / {1}</b>
@cat.arrow.u	Arrow
@cat.bolt.u	Bolt
@cat.strely.u	Arrows
@cat.bolty.u	Bolts
# Comfort chips: tail words of the module line (t1095)
@module.ComfortFlat.AtFire	near a lit fire
@module.ComfortFlat.Torch	with a lit torch or lantern on you or nearby
# Altar of Power marked on the map by the first closed monolith of a biome (t1089)
@power.altar-revealed	An Altar of Power in {0} is now marked on your map
@own11994	Parry
@own12000	Parry
@own11996	Area at Full Eitr
@own12002	Area at Full Eitr
@ui.disenchant.magic-only	Only Magic or higher items can be disenchanted
@ui.monoliths.renew-after	Renew the monolith with {0} - once it is drained
@cat.kulaki-i-boj-bez-oruzhiya.u	Fists and Unarmed Combat
@cat.sila.u	Strength
@cat.melee-damage-per-strength	melee damage per strength
@cat.uron-blizhnego-boya-za-silu	melee damage per strength
@cat.pohischenie-zdorovya.u	Life Leech
@cat.life-leech	life leech
@cat.eitr-per-rune-shield-on-equipped-helmet	eitr per rune shield on equipped helmet
@cat.ejtr-za-runnyj-schit-nadetogo-shlema	eitr per rune shield on equipped helmet
@cat.from-equipped-body-armour	from equipped body armour
@cat.ot-nadetogo-nagrudnika	from equipped body armour
@cat.parry-bonus	parry bonus
@cat.mnozhitel-parirovaniya	parry multiplier
@cat.oblast-effekta	area of effect
@cat.full-eitr	full eitr
@cat.polnyj-ejtr	full eitr
@cat.unarmed.u	Unarmed
@cat.bez-oruzhiya.u	Unarmed
@cat.giant-s-blow.u	Giant's Blow
@cat.udar-velikana.u	Giant's Blow
# Changing a choice in a path or mastery node: free while planning, a paid respec once applied (t1109)
@ui.tree.option-change-free	free
@ui.tree.options-to-change	Options to change
@ui.tree.apply-changes	Apply changes
@ui.tree.selected-lmb-repick	Selected. LMB — pick another option for free, RMB removes it, "Apply points" confirms.
@ui.tree.option-change-marked	Option change marked: "Apply changes" pays {0}. LMB — pick another, RMB — cancel the change.
@ui.tree.option-change-price	Changing the option is a respec: {0}.
@loot.rate.standard	Standard
@loot.rate.frequent	Frequent
@loot.rate.very-frequent	Very frequent
@loot.rate.powercreep	Powercreep
@loot.rate.custom	Custom
@loot.rate.standard.tip	100%, the intended rate. About one magic or better item per 75 kills, about every fifth chest: plain gear you craft yourself, good gear you make with runes.
@loot.rate.frequent.tip	200%. Crafting is still the main road, but kills give more bases to craft on and an upgrade now and then.
@loot.rate.very-frequent.tip	300%. Drops keep pace with crafting: much of your gear comes from kills, runes refine it.
@loot.rate.powercreep.tip	400%, as many items as before 5.0.2, but all of them magic or better. Loot pours in, gear outgrows the world fast and crafting becomes optional.
@loot.rate.custom.tip	{0}, set with the drop rate slider on the Loot page.
@setup.difficulty.drop-rate	Equipment drop rate
@setup.difficulty.drop-rate.about	Currency, runes and boss drops stay the same
@settings.world-drop-preset.name	Equipment drop rate
@settings.world-drop-preset.about	Currency, runes and boss drops stay the same
@settings.loot-drop-preset.name	Equipment drop rate
@settings.loot-drop-preset.about	Currency, runes and boss drops stay the same
@ui.rune.chest-busy	The chest is busy - try again
# --- boss sigils (17.10.2026) ---
@sigil.first-storm.weapon	{0}% chance to cast Chain Lightning on hit
@sigil.first-storm.cape	While airborne, every {1} s: {0}% chance to cast Chain Lightning at a random enemy within {2} m
@sigil.ancient-roots.weapon	{0}% of thorns added to attack damage
@sigil.ancient-roots.tower	{0}% increased thorns on block
@sigil.ancient-roots.parry	{0}% increased thorns on parry
@sigil.ancient-roots.chest	{0}% increased thorns
@sigil.grave-mire.shield	{0}% of thorns damage converted to poison
@sigil.frost-wing.cape	Allocates {0}
@sigil.ashen-crown.chest	When you take fire damage, create an aura for {1} s that deals {0}% of the fire damage taken per second within {2} m. A new aura refreshes the old one
@sigil.last-flame.helmet	+{0}% chance for burning enemies you kill to explode, dealing {1}% of their maximum health as fire damage within {2} m
@sigil.broken-chains.weapon	{0}% of increases to attack damage also apply to spell damage
@sigil.broken-chains.helmet	{0}% of increases to attack speed also apply to cast speed
@sigil.first-oath.weapon	{0}% of current rune shield added to attack damage
@sigil.oath-devourer.weapon	{0}% of attacks deal extra damage equal to {1}% of the target's maximum health
@sigil.crimson-brood.helmet	{0}% chance for bleeding enemies you kill to explode, dealing {1}% of their remaining bleed damage within {2} m
@sigil.no-effect	No effect in this item
@sigil.no-lines	No effect yet in any item
@stat.KillExplosionChance.fmt	{0} chance for enemies you kill to explode
@stat.KillExplosionShare.fmt	{0} explosion damage of enemies you kill
@stat.MaxHealthHitChance.fmt	{0} chance on hit to deal extra damage from the target's maximum health
@stat.MaxHealthHitShare.fmt	{0} of the target's maximum health as extra damage
@stat.RetortField.fmt	{0} of damage taken released around you per second
@sigil.fire.chest	+{0}% to maximum fire resistance
@sigil.fire.armour	+{0}% fire resistance
@sigil.fire.weapon	{0}% increased Fire Damage
@sigil.frost.chest	+{0}% to maximum frost resistance
@sigil.frost.armour	+{0}% frost resistance
@sigil.frost.weapon	{0}% increased Frost Damage
@sigil.lightning.chest	+{0}% to maximum lightning resistance
@sigil.lightning.armour	+{0}% lightning resistance
@sigil.lightning.weapon	{0}% increased Lightning Damage
@sigil.poison.chest	+{0}% to maximum poison resistance
@sigil.poison.armour	+{0}% poison resistance
@sigil.poison.weapon	{0}% increased Poison Damage
@stat.ResistanceCap.fmt	{0} to maximum resistance
@sigil.label.weapon	Weapon
@sigil.label.towershield	Tower shield
@sigil.label.buckler	Buckler
@sigil.label.roundshield	Round shield
@sigil.label.helmet	Helmet
@sigil.label.chest	Chest
@sigil.label.legs	Legs
@sigil.label.cape	Cape
@sigil.label.armour	Armour
@sigil.label.shield	Shield
@sigil.calc.increased	Increased
@sigil.calc.cooldown	Cooldown
@sigil.calc.cooldown-recovery	Cooldown recovery rate
@sigil.calc.radius	Radius
@sigil.calc.range	Range
@sigil.calc.area	Area of effect
@sigil.calc.duration	Duration
@sigil.calc.effect-duration	Effect duration
@sigil.calc.damage	Damage
@sigil.calc.chain-chance	Chance to cast Chain Lightning
@sigil.calc.thorns-share	Share of thorns as attack damage
@sigil.calc.aura-share	Fire damage taken dealt per second
@sigil.calc.explode-chance	Explosion chance
@sigil.calc.explode-share	Share of maximum health
@sigil.calc.bleed-share	Share of remaining bleed
@sigil.calc.shield-share	Share of rune shield as attack damage
@sigil.calc.health-hit-chance	Chance
@sigil.calc.health-share	Share of maximum health
@sigil.calc.max-resist	Maximum resistance
@sigil.calc.resist	Resistance
@sigil.calc.value	Value
@socket.fits.corrupted	Takes a Sigil of Blight
@socket.fits.divine	Takes a sigil; its bonus here is 50% stronger
@socket.fits.runic	Takes a sigil; its bonus depends on the item type
@ui.oils.club-holds-no-oil	A club holds no oil: that is learned in the club mastery.
@ui.oils.staff-holds-no-oil	A staff holds no oil: that is learned in the oil mastery.
@ui.oils.hands-hold-no-oil	Hands hold no oil: that is learned in the fists mastery.
@ui.oils.blade-haft-or-axe	Oil goes on a blade, a haft or an axe.
@ui.oils.nothing-to-take-the-oil	Nothing to take the oil.
@ui.sigil.one-boss	Only one boss sigil per item
@item.PT_Jewel_HuginsMemory.name	Hugin's Memory
@item.PT_Jewel_HuginsMemory.flavor	The fallen fell silent. The raven remembered its strength.
@affix.jewel.hugin-gain	If no Notable Passives are Allocated in Radius, when you kill a Rare or Unique monster, you gain one of its Modifiers for 20 seconds
@status.hugin.tip	Hugin's Memory: a modifier of a fallen foe.
@stat.SalvageReturnChance.fmt	{0} chance to recover each lost unit
@attr.SalvageReturnChance.name	Chance to recover each lost unit
@attr.SalvageReturnChance.gen	chance to recover each lost unit
@module.SalvageReturnChance.Metal	of metal on salvage
@module.SalvageReturnChance.Leather	of leather and hide on salvage
@module.SalvageReturnChance.Wood	of wood on salvage
@module.SalvageReturnChance.MagicMaterial	of magic material on salvage
@subject.Metal	metal
@subject.Leather	leather and hide
@subject.Wood	wood
@subject.MagicMaterial	magic material
@ui.salvage.chance	 (+{0} chance for each of the other {1})
@ui.salvage.professions	Profession masteries can recover more of the lost materials.
@power.hover-biome	Empowers the biome it stands in: {0}
@power.hover-offered	Trophies offered in {0}: {1}
@power.hover-price	Next offering costs {0} × {1} (you carry {2}); each offering costs one trophy more than the last
@power.hover-offer-n	Offer {0} × {1} from the hotbar
@power.hover-needs-n	Needs {0} × {1}
@power.altar-short	This offering takes {0} × {1}; you carry {2}
@power.altar-done-n	The altar takes {0} × {1}. Monster power in {2} rises to +{3}%
@item.PT_RuneOfGuise.name	Rune of Guise
@item.PT_RuneOfGuise.flavor	Another face, the same strength.
@item.PT_RuneOfGuise.action	Applies a chosen look to an equipped item
@path.dreng.name	Dreng
@path.dreng.of	Dreng
@path.dreng.attr	Strength
@path.skitalets.name	Wanderer
@path.skitalets.of	Wanderer
@path.skitalets.attr	Dexterity
@path.koldun.name	Seidman
@path.koldun.of	Seidman
@path.koldun.attr	Intelligence
@path.ratnik.name	Armsman
@path.ratnik.of	Armsman
@path.ratnik.attr	Strength and Dexterity
@path.trickster.name	Trickster
@path.trickster.of	Trickster
@path.trickster.attr	Dexterity and Intelligence
@path.warden.name	Warden
@path.warden.of	Warden
@path.warden.attr	Strength and Intelligence
@ui.stats.adj-noun	{0} {1}
@item.PT_RuneOfResurrection.name	Rune of Resurrection
@item.PT_RuneOfResurrection.flavor	The green tree of life wakes in the stone when it is held over the fallen.
@ui.craft-cat.active-runes	Active runes
@ui.resurrection.recharged	{0} recharged: {1}/{2}
@ui.resurrection.charges	Charges: <color=orange>{0}/{1}</color>
@ui.resurrection.time	Resurrection time: <color=orange>{0} s</color>
@ui.resurrection.use	Aim at your companion's gravestone and hold the attack button to bring it back.
@ui.resurrection.recharge	Recharge with Repair at a Rune Carver Table: one Divine Azurite.
@ui.resurrection.fell	{0} has fallen. A gravestone marks the place
@ui.resurrection.grave	Gravestone of {0}
@ui.resurrection.hover-hold	Hold with a Rune of Resurrection to revive
@ui.resurrection.hover-owner	Companion of {0}
@ui.resurrection.hint	Hold the attack button with a Rune of Resurrection in hand, aiming at the gravestone
@ui.resurrection.aim	Aim at your companion's gravestone
@ui.resurrection.not-yours	Only its owner can bring this companion back
@ui.resurrection.empty	The rune is spent. Recharge it at a Rune Carver Table with Divine Azurite
@ui.resurrection.progress	Reviving {0}
@ui.resurrection.interrupted	Resurrection interrupted
@ui.resurrection.broken	The gravestone is empty
@ui.resurrection.done	{0} returns
@stat.MagicPurse.ability	Magic purse
@stat.MagicPurse.fmt	A purse to the right of the inventory holds your coins. Coins in the purse weigh nothing and are kept on death
@attr.KillExplosionChance.name	Kill explosion chance
@attr.KillExplosionChance.gen	chance for enemies you kill to explode
@attr.KillExplosionShare.name	Kill explosion damage
@attr.KillExplosionShare.gen	kill explosion damage
@attr.MaxHealthHitChance.name	Maximum health hit chance
@attr.MaxHealthHitChance.gen	chance to hit for a share of the target's maximum health
@attr.MaxHealthHitShare.name	Maximum health hit
@attr.MaxHealthHitShare.gen	share of the target's maximum health as extra damage
@attr.ResistanceCap.name	Maximum resistance
@attr.ResistanceCap.gen	maximum resistance
@attr.RetortField.name	Retort field
@attr.RetortField.gen	damage taken released as an aura
@settings.equipment-system.name	Equipment system
@settings.equipment-system.about	Equipment and tool slots, portrait, transmog, purse and the tool bar; off — the vanilla inventory, slots go back to the backpack
@module.WorkSpeedPct.Bee	hive and sap extractor filling
@settings.craft-masteries.name	Craft tree masteries
@settings.craft-masteries.about	Turn single mastery options off for everyone on the server
@settings.craft-masteries.act	Open
@ui.settings.craft-masteries	Craft tree masteries
@ui.settings.mast.none	The craft tree has not loaded: no masteries to list yet.
@ui.settings.mast.editable	A turned-off option cannot be chosen by anyone on the server, and stops working for those who chose it.
@ui.settings.mast.reset	Turn all on
@ui.settings.mast.hide	Hide
@ui.settings.mast.show	Options
@ui.settings.mast.count	{0} of {1} on
@settings.skill-limits.name	Vanilla skill limits
@settings.skill-limits.about	Freeze single skills or cap their level for everyone on the server
@settings.skill-limits.act	Open
@ui.settings.skill-limits	Vanilla skill limits
@ui.settings.skills.none	No character is loaded: there are no skills to list yet.
@ui.settings.skills.editable	Applies to everyone on the server. A frozen skill gains no experience; no skill grows past its level.
@ui.settings.skills.count	{0} skills: {1} frozen, {2} with a lower maximum
@ui.settings.skills.reset	Remove all limits
@ui.settings.skills.mods	Skills added by other mods
@ui.settings.skills.grows	Levels up
@ui.settings.skills.frozen-at	Frozen at
@ui.settings.skills.max	Max level
@ui.settings.skills.yours	Your level {0}
@ui.settings.skills.state-frozen	frozen
@ui.settings.skills.state-capped	limited
@ui.settings.skills.state-free	grows as usual
@ui.tree.attr-arms.might	clubs, pickaxes, swords, polearms, scepters, axes, spears, crossbows
@ui.tree.attr-arms.spirit	staves, bombs, swords, polearms, scepters, knives
@item.PT_BeltMeadows.name	Belt of the First Trail
@item.PT_BeltMeadows.flavor	A tightly drawn strap - all you need for the first roads.
@item.PT_BeltBlackForest.name	Forest Watch Belt
@item.PT_BeltBlackForest.flavor	Double leather and a bronze buckle. A faithful companion on long forays into the Black Forest.
@item.PT_BeltSwamp.name	Bog Ford Belt
@item.PT_BeltSwamp.flavor	The iron darkens, the leather soaks, and the buckle still holds.
@item.PT_BeltOcean.name	Salt Wind Belt
@item.PT_BeltOcean.flavor	Salted leather and serpent scale remember more storms than their owner.
@item.PT_BeltMountains.name	Wolf Pass Belt
@item.PT_BeltMountains.flavor	Lined with wolf fur for roads where the wind cuts sharper than a knife.
@item.PT_BeltPlains.name	Sun Steppe Belt
@item.PT_BeltPlains.flavor	Thick hide and black metal endure a long march under the scorching sun.
@item.PT_BeltMistlands.name	Mist Tracker Belt
@item.PT_BeltMistlands.flavor	Carapace covers the clasp while the mist hides the road.
@item.PT_BeltAshlands.name	Ash March Belt
@item.PT_BeltAshlands.flavor	Tempered by heat and bound with sinew. Ash won't get under this buckle.
@item.PT_BeltDeepNorth.name	Silent Frost Belt
@item.PT_BeltDeepNorth.flavor	White fur keeps the warmth where even the wind falls silent.
@implicit.food	+{0} food slots
@implicit.potion	+{0} potion slots
@implicit.belt-food-power	+{0}% food nourishment
@implicit.belt-food-duration	+{0}% food duration
@implicit.belt-potion-duration	+{0}% mead duration
@ui.item.type.belt	Belt
@ui.item.type.trinket	Trinket
@ui.item.group.jewellery	Jewellery
@ui.trash.worn	Worn items can't be deleted
@ui.trash.title	Delete items
@ui.trash.ask	Delete {0} items forever? They will be gone from the game.
@ui.trash.done	Deleted: {0}
@ui.trash.tip-title	Delete items
@ui.trash.tip	Mark items in the bag with the hammer, then press the check mark to delete them for good. Right click, Escape or Tab cancel.
@ui.trash.marking	Mark
@ui.trash.label	Delete
@ui.item.mark-line	{0}: {1}
@item.PT_BeltHelsTribute.name	Hel's Tribute
@item.PT_BeltHelsTribute.flavor	Trophy faces hold the strength of the vanquished.
@item.PT_BeltHelsTribute.quote	Every fallen foe leaves you more than bones.
@item.PT_BeltKvasirsBlood.name	Kvasir's Blood
@item.PT_BeltKvasirsBlood.flavor	Bronze serpents and horns of enchanted mead.
@item.PT_BeltKvasirsBlood.quote	The last drop was drunk many winters ago. The power remained.
@affix.unique.hel-tribute	When you kill a Rare monster, you gain its Modifiers for 60 seconds
@affix.unique.mead-slots	+{0} mead slots whose meads are drunk automatically
@affix.unique.kvasir-potency	{0}% increased potency of meads in belt slots
@affix.unique.kvasir-duration	{0}% increased duration of meads in belt slots
@affix.unique.all-resist	-{0}% to all Resistances
@status.hels-tribute.name	Hel's Tribute
@status.hels-tribute.tip	Hel's Tribute: the modifiers of fallen rare monsters.
@corrupt.imp.quality	+{0} to item quality level
@corrupt.imp.socket	+1 sigil socket
@corrupt.imp.affixes	{0}% increased values of all affixes
@corrupt.imp.sigils	{0}% more power of socketed sigils
@corrupt.out.reshape	The corruption warped its properties
@corrupt.out.implicit	The corruption left its mark
@corrupt.out.tiers-up	The corruption raised every affix
@corrupt.out.tiers-down	The corruption lowered every affix
@corrupt.out.destroy	The item shattered
@corrupt.out.nothing	Corrupted. Nothing else happened
@item.PT_RuneOfCrimsonSeal.name	Rune of the Crimson Seal
@item.PT_RuneOfCrimsonSeal.flavor	Corruption keeps no oaths. It leaves a brand.
@item.PT_RuneOfCrimsonSeal.action	Seals one random property of a rare item with four properties: it can never be changed again
@influence.crimson	Crimson influence
@rune.why.sealed	The only property left is sealed
@rune.done.sealed	A property was sealed: {0}
@ui.item.sealed	Sealed
@settings.loot-creature-gear.name	Equipment in loot
@settings.loot-creature-gear.about	Off: no weapons or armour from creatures or chests; currency, runes and gems still drop
@dummy.name	Training dummy
@dummy.readout	last hit: {0}   over 5 s: {1}/s
@ui.itemlink.wait	Wait a moment before linking another item
@stat.VacuumChest.fmt	You can build the Vacuum Chest: it pulls finished goods from nearby smelters, kilns, spinning wheels and windmills and feeds them from its contents
@stat.VacuumChest.ability	Vacuum chest
@piece.PT_VacuumBox.name	Vacuum Chest
@piece.PT_VacuumBox.desc	Pulls finished goods from nearby smelters, kilns, spinning wheels and windmills, and feeds them from its contents. Shift + wheel: radius. Shift + use: what to collect.
@ui.vacuum.collects	Collects: {0}
@ui.vacuum.radius	Radius: {0} m  [<color=yellow><b>Shift + wheel</b></color>]
@ui.vacuum.category	Collects: {0}  [<color=yellow><b>Shift + E</b></color>]
@ui.vacuum.stations	Stations in range: {0}
@rune.done.first-essence	The first essence stirred: {0}
@ui.item.draw-time	Draw time
@ui.item.reload-time	Reload time
@ui.item.type.ring	Ring
@setup.interface.equipment	Equipment window
@setup.interface.equipment.about	Gear, belt, tool and key slots beside crafting
@setup.difficulty.combat	Combat
@setup.difficulty.combat.recommended	(recommended)
@setup.difficulty.combat.about	Valheim's own enemy strength. We recommend Hard
@vanilla-combat.very-easy.tip	Enemies deal 50% damage and are smaller and slower; you deal 125%.
@vanilla-combat.easy.tip	Enemies deal 75% damage; you deal 110%.
@vanilla-combat.normal.tip	Valheim's standard combat.
@vanilla-combat.hard.tip	Enemies deal 150% damage, are faster and bigger and gain stars sooner; you deal 85%.
@vanilla-combat.very-hard.tip	Enemies deal 200% damage, are much faster and bigger and gain stars much sooner; you deal 70%.
@subject.Prefixes	for prefixes
@subject.Suffixes	for suffixes
@subject.adj.Ring	ring
@subject.adj.Prefixes	prefix
@subject.adj.Suffixes	suffix
@own9962	Ring prefixes
@own10953	Ring prefixes
@own10965	Ring prefixes
@own10983	Ring prefixes
@own12286	Ring prefixes
@own12298	Ring prefixes
@own9974	Ring suffixes
@own9986	Ring suffixes
@own10959	Ring suffixes
@own10977	Ring suffixes
@own12292	Ring suffixes
@name.one-more-ring	One More Ring
@name.polished-bands	Polished Bands
